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Presented By: Akhil muthu EV Roll No:5 S7 EC1

WHAT IS TELEIMMERSION
Teleimmersion is a technology that will enable user in different

geographics location to come together in a simulated environment to interact .


Users will feel like they are actually looking.talking and meeting with

each other face to face in the same room.


This is achieved using computers that recognize the presence and

movements of individuals and objects,tracking those individuals and


images and reconstructing them onto one stereo-immersive surface.

VIDEOCONFERENCING VS TELE-IMMERSION
Video conferencing delivers flat images to a screen

Tele-immersion is a kind of Virtual Reality which creates the

environment of the scene It is impossible to make eye contact perfectly, for instance, in todays videoconferencing systems, because the camera and the display screen cannot be in the same spot In tele immersion we can make an eye contact, which will give a feeling of trust, this approximates the illusion that a user is in the same physical space as other people

Video Conferencing

Tele Immersion

Overview of Tele-Immersion:
Image processing Synchronized data transmission Reconstruction

computatio n

REQUIREMENTS OF TELE-IMMERSION
Tele-immersion is the ultimate synthesis of media

technologies. It needs the best out of every media technology. The requirements are given below
3D environment scanning. Projective and display technologies. Tracking technologies. Audio technologies.

Powerful networking

3D environment scanning:
For a better exploring of the environment a stereoscopic view

is required. For this, a mechanism for 3D environment scanning method is to be used. It is by using multiple cameras for producing two separate images for each of eyes. By using polarized glasses we can separate each of the views and get a 3D view

The scanning process has to be accomplished fast enough to

take place in real time at most within a small fraction of a second. The sculpture representing a person can then be updated quickly enough to achieve the illusion of continuous motion. This illusion starts to appear at about 12.5 frames per second (fps) but becomes robust at about 25 fps and better still at faster rates

Image processing
At the transmitting end, the 3d image scanned is generated

using two techniques:


Shared table approach Ic3d (incomplete 3d) approach

SHARED TABLE APPROACH


The member in front of display is captured and 3d

image is formed 3d image of all participants are placed as placed virtually around a shared table It is done in isotropic manner

Ic3d (incomplete 3d) approach


In this case, a common texture surface is extracted from

the available camera views and the depth information is coded in an associated disparity map. This representation can be encoded into a mpeg-4 video object, which is then transmitted.

LEFT AND RIGHT CAMERA VIEW OF STERO TEST SEQUENCE

TEXTURE AND DISPARITY MAPS EXTRACTS FROM STERO TEST SEQUENCE

Projective & display technologies: By using tele-immersion a user must feel that he is immersed in the other persons world. For this, a projected view of the other users world is needed. For producing a projected view, big screen is needed. For better projection, the screen must be curved and special projection cameras are to be used.

Tracking technologies:
It is great necessity that each of the objects in the

immersive environment be tracked so that we get a real world experience This is done by tracking the movement of the user and adjusting the camera accordingly.

Audio technologies:
For true immersive effect the audio system has to be

extended to another dimension, i.e., a 3D sound capturing and reproduction method has to be used This is necessary to track each sound sources relative position. Powerful networking: If a computer network can support tele-immersion it can probably support any other application. The considerable requirements for tele-immersion system, such as high bandwidth, low latency and low variation in speed make it one of the most challenging net applications

Internet 2 the driving force behind Tele-immersion


It is the next generation internet. Internet2 is not a separate physical network and will not

replace the current Internet Internet2 is a consortium consisting of the US government, industries and around 200 universities and colleges. It has high bandwidth and speed

TELE CUBICLES
A tele-cubicle is an office that can appear to become one quadrant in a larger shared virtual office space.
It has a stereo-immersive desk surface as well as at

least two stereo-immersive walls.


The apparatus consists of: desk surface (stereo immersive desk) two wall surfaces two oblique front stereo projection sources

These three display surfaces meet, in the formation of a

desk against a corner. When a tele cubicle is linked to others on the net, the walls appear to be transparent passages to the other cubicles.

APPLICATIONS
Collaborative Engineering Works Teams of engineers might collaborate at great distances on computerized designs. Archaeologists from around the world might experience being present during a crucial dig. Rarefied experts in building inspection or engine repair might be able to visit locations without losing time to air travel.

Video Conferencing No need to travel to attend a buisness meeting Education Training It brings together students from remote sites in a single environment
Entertainment

Dancers from different countries could train and dance together

DISADVANTAGES
Information transmission is affected by HIGH

PACKET LOSS Expensive Requires High Band Width

CONCLUSION
Tele immersion is a dynamic concept, which

will transform the way humans, interact with each other and the world in general. Tele immersion takes video conferencing to the next higher level. It helps in simulation of office environment so it can reduce business travel. Tele immersion is expected to be very expensive to compete with other communication technologies when implemented.

REFERENCE
Jaron Lanier, Three-dimensional tele-immersion may eventually bring the

world to your desk, SCIENTIFIC AMERICAN Magazine, Scientific American Inc., April 2001,pp 66-75. J Leigh, A.E .Johnson, M.Brown, D.J Sandin and T. A De-Fanti, Visualization in Teleimmersive environments , computer 1999 , Vol 32, No 12, pp 66-73 www.internet2.edu

THANK YOU!!!

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