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By: ALFONSO C.

VERSOZA
Head Teacher III
Pamaranum ES, Malasiqui II
DAMATH POSITIONS
DAMATH
SCORE SHEET
Basic Officiating and Rules
to be Observed in Playing
DAMATH
1. You should declare, determine, announce the
number of rounds they will play.
2. Every game must begin and end with the players
shaking hands
3. Two players shall not play against each other
more than once.
.4. Player should be paired with the same score or nearest score.
.4. Player should be paired with the same score or nearest score.
4. Player should be paired with the same score or nearest score.
4. Player should be paired with the same score or nearest score.
4. Player should be paired with the same score or nearest score.

No player shall receive the same colour three times in a row.


4. Player should be paired with the same score or nearest score.
4. Player should be paired with the same score or nearest score.
5. No player shall receive the same colour three times in a row.
5. No player shall receive the same colour three times in a row.
6. The game is over when ..
1. 20-minute gameplay is lapsed,
2. The player resigns,
3. The player has no more pieces,
4. Repetitive moves, or
5. The last opponent's piece is cornered.
7. Awarding of Points
Win =1
Lose = 0
Draw = 0.5
BYE = Full Point / 1
Note: A full point bye is assigned, when…
1. There is an odd number of players that round,
2. To the lowest rated player with the low score who has not already had a bye or
3. Forfeit win
GROUND RULES

1. The 7 Round Swiss System shall be adopted.

2. Each player is only allowed one minute to move including the recording of
the move and score in the score sheet.

3. Touch move shall be observed in the game. A player who touches a chip is
required to move unless it is illegal to do so.
4. After making a move, a player shall record his move in one score sheet.
5. Only one score sheet will be used by the players in a game. In case of
incorrect entries in the score sheet, a player has to immediately call the
attention of the arbiter by raising one’s hand, that is, after stopping the time.
The appropriate corrections will be done by the complainant.
6. A warning is given to a player by the arbiter if….
* there’s no move after one minute, hence, he is forced to move a chip.
* More than one (1) minute per move
* Wrong movement of piece
* Incorrect entry in the score sheet particularly in recording of moves

Continuous violation will be disqualifying the player even if he is leading in the


score sheet at the time of violation. Fourth violation means disqualification.

7. The players are not allowed to use calculators, except in level III – FRACTION
DAMATH.

8. Only players are allowed to raise questions during the game through the
arbiter and should solve immediately.
9. A player who wins get 1 point; 0.5 for a draw and 0 for a lose. For a bye, the
player is given full point.

10. In case of a tie, the following guidelines will be followed using


a. Winner Over the Other/Result of Direct Encounter
b. Solkoff will be applied for a triple tie or a tie of more than 2 players
(Total Score of player’s matches will be computed if the previous tie
breaking rules do not work and the player with highest total score will be
declared winner.
c. Median
d. Progressive Sore
e. Greater number of Wins
e. Koya System

11. No complaints will be entertained after the players have signed the score
sheets. Score sheets of the players are subject for validation of the Board of Jury.
Arbiter’s decision is final and irrevocable.
EXPLANATIONS OF TIE-BREAK SYSTEMS

1. WINNER OVER THE OTHER / RESULT OF DIRECT ENCOUNTER


2. SOLKOFF = is the sum of the scores of the opponents of a player.
This will be applied for a triple tie of more than 2 players

ROSARIO VIRAY MEDRANO


ROUND OPPONENT Total Points OPPONENT Total Points OPPONENT Total Points
1 Player 5 4 Player 15 3.5 Player 24 1.5
2 Player 12 4 Player 11 4 Player 12 4
3 Player 18 3 Player 8 4 Player 7 4
4 Player 20 2.5 Player 22 2 Player 20 2.5
5 Player 4 5 Player 4 5 Player 1 6
6 Player 5 4 Player 1 6 Player 5 4
7 Player 1 6 Player 2 5 Player 3 5
28.5 29.5 27
3. MEDIAN (Reduced the Highest and the Lowest score of the Opponents)

ROSARIO VIRAY MEDRANO


Cancel the Total Cancel the Total Cancel the Total
Highest and Highest and Highest and
ROUND OPPONENT Lowest Score Score OPPONENT Lowest Score Score OPPONENT Lowest Score Score
1 Player 5 4 4 Player 15 3.5 3.5 Player 24 1.5
2 Player 12 4 4 Player 11 4 4 Player 12 4 4
3 Player 18 3 3 Player 8 4 4 Player 7 4 4
4 Player 20 2.5 Player 22 2 Player 20 2.5 2.5
5 Player 4 5 5 Player 4 5 5 Player 1 6
6 Player 5 4 4 Player 1 6 Player 5 4 4
7 Player 1 6 Player 3 5 5 Player 3 5 5
20 21.5 19.5
4. Progressive Sore or Cumulative = Calculated by adding points from a progress table
eg if your scores were: Win, Loss, Win, Draw then your progressive scores are 1, 1, 2, 2.5 and your
Progress tie-break value is 6.5
This is an attempt to put a higher value on scores which were achieved by scoring better in the
initial rounds than by finishing from behind
5. Greater Number of Wins
= Calculated by adding a point for a win and nothing for a loss or a draw.
Purpose: Intended to discourage making quick draws.
6. Koya System
TIE BREAKS

7. Berger or Sonneborn-Berger
This is calculated by adding scores of the opponents who were beaten by
a given player and half the scores of the opponents with whom she has
drawn. This has been adopted from round-robin tournaments and is usually
used as a secondary method.

B. COMPUTER PAIRING
* Result of Computer using Swiss System Manger is FINAL.

No complaints will be entertained after the players have signed the score
sheets. Score sheets of the players are subject for validation of the Board of
Jury. Arbiter’s decision is final and irrevocable.
ROUND ROBIN PAIRING

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