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Week 9-11 Lesson Ced 102
Week 9-11 Lesson Ced 102
The Learners of the 21st Century are even more advanced than
some of the teachers. However, learners still need guidance on how to
use, regulate technology use. As there are positive and negative
effects of technology use, learners should know the difference.
Learners should not only know the benefits of technology use, but
they should not only know the benefits of technology use, but they
should also know how they can be protected from the hazard that
technology brings to their lives.
Both the Teacher and Learners should be mindful of the e-waste that is being thrown
away to the land and to the atmosphere. Thus, safety in the use of technology shall be
presented in the next lesson. ICT Competency Standards for Pre-service Teachers
One way to engage students is to give them a challenge and a chance to work together.
An example is when you give them an issue to discuss which they can continue talking about
even if they are outside of the class.
There are a lot of available tools and applications that can used to work collaboratively
with others. Some of these are Skype, wikis, blog, Google form, web conferencing, Realtime
board, among others. You need to explore each application to be familiar with the features.
1. SKYPE. Is a software application allowing you to do a
videoconferencing for free. All you need is to create an
account and can be used for a video meeting.
The skills you need to be able to perform well in these situations are
known as digital literacy. In the 21st century you need to be equipped with
ICT skills to be abreast with the demands in the workplace.
What are digital literacies?
Digital literacies are the individual's capabilities to be able to effectively and responsibly
function and perform in a digital society. the term digital literacy was coined by Paul Gilster
in 1997 and it came from the discussion of the concepts on (a)visual literacy when images
and nonverbal symbols try to capture the knowledge;(b) technological literacy requiring one
to be able to use technology in addressing a need;(c) computer literacy which in the 1980s is
started to become a household item manipulated to achieve once target; and (d) information
literacy which refers to the finding evaluating using and sharing of information.
In the teaching and learning context, digital literacy is an important competence in schools
and has been a buzzword which refers to the ability to access process understand utilize
create media content using information technologies and internet.
The Digital Literacies
Here are some terms and concepts that you need to know and
understand:
(b.) Design Tools. these are used to make models and designs,
creating and building. included here are family tree maker,
Gollygee, and Crazy Machines.
(c.) Discussion Tools. there are four different approaches that
utilize discussion and interaction on the internet. this are
threaded discussion forum, Blogging, live chat video
teleconferencing, netiquette, and safety on the net.
(d.) Email Tools. emails are great communication tools for sending
messages, photographs, videos, and other files. it allows you to
reach out to others around the world. examples are google mail,
ymail, yahoo mail, and many more.
18. Blog is an online journal where posted information from both teachers and
students are arranged. there are three kinds of blogs: blogs used for
communication, gloves used for instruction, and blogs used for both (Ferrier
& Garry, 2010).
19. Wiki an editable website usually with limited access, allows students to
collaboratively create and post written work or digital files, such as digital
photos or videos. Wikipedia is one of the most widely recognized of all the
wikis (Watters, 2011).
20. Flipped Classroom utilizes reverse instructional delivery,
where the teachers required to use the web resources as
homework or out of class activity as initial instruction of the
lesson which will be discussed during class time.
1. Gain attention. Obtain students’ attention so that they will watch and
listen while the instructor presents the learning content.
Figure 4. A Comparison between the Original and the Revised Bloom’s Taxonomy
Technology Enhanced Teaching Lesson Exemplars
Web-Based Learning
• This service or application is facilitated online
allowing learners to work together through searching,
receiving, generating, and organizing content.
• Wiki sites, blogs, and Podcasts are some common
examples of this.
Mobile Learning
• This includes mobile tools or technologies that allow learners to use
for educational purposes like instructional support or class activities.
• Smartphones, personal digital assistants, and self-made games are
some samples of this.
Classroom Equipment
• This stand-alone device is used to facilitate different activities in a
traditional classroom that helps teachers and learners in the process.
• Projectors and computers are very common samples of this.
Conventional Learning Resources
Moreover, the different conventional materials for teaching and
learning are given on the next page. The presentation of contents
follows the bands of Dale’s Cone of Experience.
Diorama
• A small scenes created of layer of materials, all depicting a similar
concept of theme.
• Usually display historical time period, a nature scene, or a fictional
situation
Nature Table
• A table contains object and/or scenes related to the current season, or
upcoming festival or a symbol of an ecosystem.
• Children love to follow the natural changes that the world offers each month
and classroom decorations reflect these.
Zigzag Board
• It is a multi-board series of three or four rectangular boards. They are joined
together along the sides y hinges so that they can be easily folded up and
carried.
• Each board can be of a different type. The size of the boards for the zigzag
multi-board depends on what you want to use them for.
Wall Display
• Displaying items on a classroom wall is a well-known, tried and tested
educational method.
• It is a collection of many different types of items and material put up on
a wall to make an interesting and informative display.
2. Simplicity – Make ideas and relationships simple and easy to recall. Avoid
cluttering a visual with too many words, numbers, or graphics. The audience should be able
to grasp the concept in 10 to 15 seconds.
3. Legibility – make letters big and readable for all in the audience.
5. Clarity – Avoid type that is too small to read; avoid all caps.
Any learning that takes place when the students are not
physically present in the classroom is referred to as distance
learning. (However, in some circumstances, this might also apply
to the teacher.)
A. Online Distance Learning
It is not a new concept. Some schools, higher education institutions in the
country, and educational agencies such as Southeast Asian Ministers of Education
Innovations in Educational Technology (SEAMEO INNOTECH) provide this mode
of learning. It allows flexibility in learning to a certain extent. this mode, the course
participants are made to engage in the flow of discussion that is why, the online
tutor has a plan out the instruction guide in facilitating the discourse.
Another important feature is the Asynchronous session. This is when questions
or task are posted, and course participants answer the question or post their reply at
any time most convenient to them. They c an still participate in the discussion by
replying to the post. One advantage is that you can take your time when replying.
Both synchronous and asynchronous transmission have
their benefits and limitations. Asynchronous transmission is used
for sending a small amount of data while asynchronous
transmission is used for sending bulk amount of data. Thus, we
can say that both synchronous and asynchronous transmission
are essential for the overall process of data transmission.
Blended Learning
Examples:
Google Meet
Zoom Meeting
Skype
Asynchronous
Examples:
Blog/Vlog
Google Classroom Activities
Lesson 3:
Technology Tools
And
Collaborative Projects
There are a lot of available tools and
applications that can be used to work collaboratively
with others. Some of these are Skype, wikis, blogs,
Google form, web conferencing, and Realtime
boards, among others. You need to explore each
application to be familiar with its features.
Skype. Is a software application
allowing you to do video
conferencing for free? All you
need is to create an account that
can be used for a video meeting.
Wiki. Is software that allows you
to create a page or a selection of pages
designed to allow you to post or write,
edit, or upload a link quickly.
Blogging. In blogging, it is journaling
your ideas to which others can react
allowing a thread of discussion to
take place and which
can be used online.
Google group or google form. Is an application
that can be used in the collaborative
documentation of ideas
contributed by members
of the team.
Moodle. Moodle was created by Martin Dougiamas,
founder, and CEO of Moodle. MOODLE stands for Modular
Object-Oriented Dynamic Learning Environment which is
an open-source software. It is a Learning Management
System (LMS) that supports teaching and learning. Moodle
enables you to create a
private learning space online full of
engaging activities and material. You
will always have full control of all your
data and the way your staff, students
and clients are on-boarded into the system.
Dr. Martin Dougiamas is best known as the founder of the
open-source Moodle LMS (used by over 60% of all higher
education in the world). He is now the CEO of the Moodle
project, which produces Moodle Apps, Moodle Cloud,
Moodle Educator Certifications, Moodle Workplace and
more.Martin has a mixed academic background with
multiple post-graduate degrees in Computer Science and
Education and two honorary doctorates (from Spain and
Belgium).
He continues to focus on researching
how technology can support teaching
and learning in open and human ways,
especially when it supports the UN’s
Google classroom Google Classroom is a free
service for teachers and students. It is an LMS
platform that is accessible google account. You can
create classes and perform your roles and functions
as a facilitator of learning. It
is a free web service, developed
by Google for schools, that aims
to simplify creating, distributing,
and grading assignments in a
paperless way. The primary purpose of Google Classroom is to
streamline the process of sharing files between teachers and student.
Edmodo is a social network's concepts are refined
on the educational website to make it suitable for a
classroom. Students and teachers
can engage with one another
using Edmodo by exchanging
ideas, issues, and useful advice.
Collaboration exercises are beneficial for improving student
performance in online courses. Hence, there are lots of
collaborative online tools for students can collaborate on projects
and work closely together from start to finish. They can be more
productive and conscious of one another's viewpoints,
requirements, and time constraints as a result. A team member can
still be involved and contribute even if they are on the other side of
the planet. As a result, collaborative group interactions foster
social contact, active learning, shared knowledge, and a welcoming
eLearning community.
RELEVANCE AND APPROPRIATENESS IN THE USE OF TEACHING AND
LEARNING