You are on page 1of 19

NANO-Lithography

Name : DEKONG ZENG EE235 Spring 2007

Recent progress in high resolution lithography Daniel Bratton, Da Yang, Junyan Dai and Christopher K. Ober* Materials Science and Engineering, Cornell University, Ithaca, NY 14853, USA

All material gathered from Public Domain BCAM

Outline
Photo-Lithography Immersion Lithography

EUV Lithography

Two-Photon 3D Lithography

NANO-imprint Lithography

NANO-fabrication with Block Copolymers

BCAM

Roadmap for Lithography

BCAM

Photolithography

Abbe (critical) illumination: ---intensity in each location on reticle is determined by corresponding location in light source Khler illumination ---intensity in each location on reticle is integral local source intensities BCAM

State of art Lithography

BCAM

Lithography Road Map

Cost of a stepper today: $20M!

BCAM

Liquid immersion lithography

BCAM

Improvement of immersion lithography

Improvements in resolution

At same CD : improvements in DOF

The resolution enhancement from immersion lithography is therefore about 3040% (depending on materials used), or about one technology node. The depth of focus, is also 40-70% better (proportional to the refractive index of the imaging medium considered) than a corresponding "dry" tool at the same resolution

BCAM

Immersion lithography system

Immersion lithography: $30M!! Fluid: 193nm water 157nm polyfluoropolyether high index fluids desired.

BCAM

Immersion lithography system

BCAM

Immersion lithography Defects

Contribution of Defects

Images of Defects

BCAM

Issues with Immersion Lithography


Very big lenses (hence expensive) !! Field size reduction ? Mechanical issues and hydrodynamics Bubble formation disturbing the image Stage vibrations transferred to lens Heating of immersion liquid upon exposure New defect mechanisms at wafer level Interaction of photo resist with immersion liquid Fluid contamination Polarization effects degrading contrast

BCAM

EXTREME ULTRAVIOLET (EUV) Lithography

A laser is directed at a jet of xenon gas. When the laser hits the xenon gas, it heats the gas up and creates a plasma. Once the plasma is created, electrons begin to come off of it and it radiates light at 13 nanometers, which is too short for the human eye to see. The light travels into a condenser, which gathers in the light so that it is directed onto the mask. A representation of one level of a computer chip is patterned onto a mirror by applying an absorber to some parts of the mirror but not to others. This creates the mask. The pattern on the mask is reflected onto a series of four to six curved mirrors, reducing the size of the image and focusing the image onto the silicon wafer. Each mirror bends the light slightly to form the image that will be transferred onto the wafer.

BCAM

(EUV) Lithography

Gas discharged plasma

Laser produced plasma

This entire process has to take place in a vacuum because these wavelengths of light are so short that even air would absorb them. Additionally, EUVL uses concave and convex mirrors coated with multiple layers of molybdenum and silicon -- this coating can reflect nearly 70 percent of EUV light at a wavelength of 13.4 nanometers. The other 30 percent is absorbed by the mirror. Without the coating, the light would be almost totally absorbed before reaching the wafer. The mirror surfaces have to be nearly perfect; even small defects in coatings can destroy the shape of the optics and distort the printed circuit pattern, causing problems in chip function.

BCAM

(EUV) Lithography Issues

BCAM

Step-and-Flash IMPRINT Lithography (SFIL)


Commerical nanoimprinter: $0.5-1.6M

Lower forces: 100 kPa No heating, no cooling Longer lifetime, faster imprint Sub 5-nm demonstrated Issues Production of templates Defect control Small throughput Materials BCAM

Two-Photon 3D Lithography

BCAM

NANO-fabrication with BLOCK COPOLYMERS

BCAM

Conclusion

BCAM

You might also like