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DBA-RRR Renaissance, Reformation and Restoration QUICK REFERENCE SHEET v. 1.

05
COMBAT FACTORS MOVEMENT COMBAT OUTCOME
TROOPS VS. FOOT VS. MOUNTED GOOD GOING BAD GOING ROADS IF TOTAL IS LESS THAN THAT OF THE ENEMY BUT MORE THAN HALF:
Artillery* +4/+2 +4/+2 200 N/A 400 Artillery Destroyed by any in close combat. If not, recoil.
Auxilia +3 +2 300 300 400 Auxilia Destroyed by Knights if in good going. If not, recoil.
Blades +5 +3 200 200 400 Blades Destroyed by Knights if in good going; or by Warband not in a BUA or Camp. If not, recoil.
Bows +2 +4 200 200 400 Bows Destroyed by any mounted. If not, recoil.
Camelry +2 +4 400 200 400 Cavalry, Camelry Flee if in bad going. If not, recoil.
Cavalry +3 +3 400 200 400 Dragoons Destroyed by Knights or Pistols if in good going. If not, recoil.
Dragoons +3 +2 400 200 400 General Recoil.
Elephants +4 +5 300 200 400 Elephants Destroyed by Artillery shooting, Auxilia or Light Horse. Flee from shooting from Shot. If not, recoil.
General +2 +2 400 200 400 Hordes Destroyed if in a BUA or Camp; or by Elephants, or Knights if in good going; or by Warband not in a BUA or Camp;
Knights +3 +4 300 200 400 or if shot at. If not, no effect.
Light Horse +2 +2 500 200 500 Knights Destroyed by Elephants or Light Horse; or by Bows whose front edge they have moved into contact with this bound; or if in bad going.
Pikes +3 +4 200 200 400 If not, recoil.
Pistols +4 +4 300 200 400 Light Horse Flee from Artillery shooting, or if in bad going. If not, recoil.
Skirmishers +2 +2 300 300 400 Pikes, Spears Destroyed by Elephants, Knights, Pistols or LH if in good going; or by Warband not in a BUA or camp. If not, recoil.
Shot +4 +4 200 200 400 Pistols Destroyed by Knights. If not, recoil.
Spears +4 +4 200 200 400 Skirmishers If in close combat in good going, destroyed by all mounted or Dragoons. Otherwise, recoil.
War Wagons +3 +4 200 N/A 400 Shot Destroyed by any Mounted if in good going; or by Warband not in a BUA or camp. If not, recoil.
Warband/Hordes +3 +2 200 200 400 War Wagons Destroyed by Artillery shooting or Elephants, or if in a BUA or Camp. If not, no effect.
Camp Followers/Denizens +1 +1 N/A N/A N/A Warband Destroyed by Elephants or Knights if in good going. If not, recoil.
*Artillery: In close combat artillery is +2 / +2. Followers/Denizens If shot at by Artillery, surrender. If in close combat, destroyed. If not, no effect.
If a single element or element leading a Column is in a non-paltry river: 100 Paces Movement.
Distant Shooting Ranges: Shot/Skirmishers/Bows/Dragoons-200P; Artillery-500P
IF TOTAL IS HALF OR LESS THAN THAT OF THE ENEMY:
TACTICAL FACTORS:
+3 If Foot garrisoning a BUA or its Denizens; and either in close combat or being shot at. Cavalry Flee from Hordes, Pikes, or Spears if in good going; or Artillery in close combat. If not, destroyed.
+2 If Camp Followers or Foot occupying a camp. Light Horse Destroyed by any mounted, Artillery shooting, Bows or Skirmishers, or if in bad going. If not, flee.
+1 If the element is in close combat or being shot at while the General is attached. Skirmishers Destroyed by all mounted or Dragoons in going these count as good; or by Auxilia, Bows or Skirmishers. If not, flee.
+1 If in close combat and either uphill or defending any but a paltry river's bank off-road. Dragoons Flee from Blades, Spear, Pike and Warband in good going. Recoil from Artillery in close combat. Otherwise, destroyed.
-1 For each enemy element overlapping or in front edge and front corner-to-corner contact with flank or full front All Others Recoil from Artillery in close combat. If not, destroyed.
edge contact with rear; or for each 2nd or 3rd enemy element aiding an opposing element's shooting.
-2 If any but Auxilia, Bows, Warband or Skirmishers and in close combat in, or Mounted in close combat with
enemy in, bad going on or off-road; or if Mounted attacking a BUA unless Elephants.

REAR SUPPORT:

(If supported by another element of the same type which is contiguous behind and facing
in the same direction, and neither is in bad going.)
Pikes add +3 and Warband +1 when in frontal close combat against any enemy except
Cavalry, Light Horse, Bows, or Skirmishers
Spears add +1 if in frontal close combat against Knights, Pistols or Spear.
Pistols add +1 in close combat vs. all. FLANK SUPPORT FACTORS:
(Flank support may be used by friendly elements in flank edge contact and facing the same direction, front corner to front corner,
(If supported by a single friendly element of Skirmishers lined up in contact directly behind them even if the flank supporting unit is engaged with enemy to the front.)
or directly behind a friendly element of the same type in side edge and front corner-to-corner contact with them.) +1 If Shot fighting against any Mounted or Warband while flanked by Pikes or Pistols. (max of one occurrence)
Spears, Blades, or Auxilia fighting Mounted or Warband troops add +1 -1 If Mounted fighting either Pistols or Pikes, if these are flanked by Shot or Dragoons. (max of one occurrence)

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