ENERGY DAMAGE SPECIAL EQUIPMENT
(optional) When this unit succeeds at a ranged combat attack against a single target, this unit may immediately make a second ranged combat attack against the same target with a +2 modifier to the target’s defense. If the firing unit is a ’Mech, it takes an additional 1 click of heat for the second attack. Pulse can be used by a unit only once per turn; it does not cost an extra order.
(optional) When this unit is in base contact with a single opposing vehicle or ’Mech, the target unit successfully breaks away only on a die roll result of 5 or 6, even if it has the Evade or Jump Jets special equipment.
(optional) ’Mech only. When this ’Mech is given a ranged combat order with a single opposing unit as the target, click its heat dial until the shutdown icons appear; keep track of the number of clicks needed to reach shutdown. If the attack succeeds, the ’Mech’s damage value is increased a number of clicks equal to the number of clicks of heat this unit needed to reach shut-down. Once the ranged combat attack is resolved, this ’Mech is shutdown.
(optional) This unit can be given a close combat order targeting a single opposing unit. When this unit succeeds at a close combat attack against an infantry or vehicle unit, add 1 click of damage to this unit’s normal damage value. When this unit succeeds at a close combat attack against a ’Mech that is not shutdown, the target takes 2 clicks of heat instead of this unit’s normal damage value.