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R ECOGN ITION G UIDE: I LCLA N

VOLUME 30

STAR SUCCESSION CLAN CIVIL WAR JIHAD DARK AGE ILCLAN


LEAGUE WARS INVASION

C A T A LY S T G A M E L A B S
INTRODUCTION 3

RECOGNITION GUIDE: ILCLAN VOL. 30


SaFactor,
Words which once seemed impossible now seem inevitable: The ilClan is nigh.
The turbulence of the last two decades has brought several of our fellow Clans to Terra’s doorstep, to say nothing of the Inner Sphere powers which gaze upon humanity’s
birthplace with hungry eyes. But we know our people, we know their aggression. One of them will move to take Terra first and claim the mantle of ilClan, however briefly. If
they intend to hold it, however, they will need new hardware—and, as ever, we stand ready to deliver. For a price.
Contained within these volumes is that hardware. It is an intriguing combination of all-new BattleMechs, combat vehicles, and battle armor, and retrofits of existing Inner
Sphere and Clan designs with weapons and equipment suitable for modern combat. All are in our inventories or otherwise obtainable, and I have instructed all Merchant
Caste personnel under my command above the rank of Point Merchant to familiarize themselves with the contents of these reports and be ready to negotiate terms for any
merchandise herein. I hope you will assist me, “old friend,” with their distribution across all Khanates.
The wheel of power is poised to spin once more, but we must be the axle on which it revolves. Who winds up atop that wheel, and who is crushed beneath it, matters
little as long as we profit from each turn.

—Merchant Colonel Reece, aboard CSF Atlantean, Skate Khanate, 14 November 3150

Welcome to Recognition Guide: ilClan, a supplement offering players exciting new units and variants which took to the battlefield during the closing days of the
Dark Age era and the first years of the ilClan era. Inside, you’ll discover a mix of all-new ’Mechs and other combat units only recently seen on battlefields of the Inner
Sphere, alongside modern refits of long-existing and much-loved units.
Each volume of Recognition Guide: ilClan includes full, Technical Readout-style entries on new units or significant rebuilds of existing designs; a selection of brief
write-ups on existing variants; notable pilots for each unit; and record sheets for immediate game use.
Special attention has been given to units which will be redesigned as part of the BattleTech: Mercenaries crowd funding campaign, to ensure that these brand-new
miniatures have a place in games set in the ilClan Era. Many of these units have torn apart battlefields of the Inner Sphere for hundreds of years. With these guides, they
will continue to do so for hundreds more.
CREDITS
Project Development: Johannes Heidler Illustrations: Alan Blackwell, Eldon Cowgur, Dale Eadeh, Aaron Harris, FIND US ONLINE
Development Assistance: Aaron Cahall, Étienne Charron-Willard, Harri Kallio, Benjamin Myers precentor_martial@catalystgamelabs.com
Chris Wheeler Record Sheets: Étienne Charron-Willard, Dave Nawton, Zac Schwartz (e-mail address for any BattleTech questions)
BattleTech Line Developer: Ray Arrastia
Proofers, Core Fact Checkers, and Unit Design: Ray Arrastia, Étienne http://bg.battletech.com/
Assistant Line Developer: Aaron Cahall
Charron-Willard, Matt Cross, Joshua Franklin, William Gauthier, Keith (official BattleTech web pages)
Writing: Étienne Charron-Willard, Mike Miller, Luke Robertson, Lance
Scarinci, Elliotte C. Want, Matt Wilsbacher Hann, Johannes Heidler, Mike Miller, Joshua Perian, Luke Robertson, http://www.CatalystGameLabs.com
BattleTech Line Editor: Aaron Cahall Eric Salzman, Lance Scarinci, Chris Wheeler, Matt Wilsbacher (Catalyst web pages)
Editing: Geoff ‘Doc’ Swift Additional Fact Checker: Stephan Frabartolo http://store.catalystgamelabs.com
Editing Assistance: Keith Hann (online ordering)
Special Thanks: To David “MacAttack” McCulloch, for always sharing
Production Staff such a sense of wonder in the BattleTech universe, through the Published by Catalyst Game Labs,
Art Director: Anthony Scroggins work for MFUK, early fan sites, his writing, and some of the most an imprint of InMediaRes Productions, LLC.
Assistant Art Director: Ray Arrastia elegant—and crazy!—construction rules we will ever see. To my 5003 Main St. #110 • Tacoma, WA 98407
Cover Design and Layout: David A. Kerber mentors, Chris “Chunga” Smith for roping me in with the words, “In
for life!” all those years ago, Joel “Welshman” Bancroft-Connors for
giving me a shot at writing, Herb Beas for letting me transition into
35TR130 Under License From
product development, and Ray, always Ray Arrastia, for letting me
®
pursue dreams.
©2023 The Topps Company, Inc. All Rights Reserved. Recognition Guide: IlClan, BattleTech, ’Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the
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ONURIS ATTACK VTOL 4

user-developed configuration proved itself in combat, In a recent Trial of Possession on Satalice, a Point
vehicle it would be added to the list of standard configurations of Onurises helped a Trinary of Clan Hell’s Horses’
for sale. The D configuration, for example, was derived Thirty-Ninth Mechanized Assault Cluster escape with a
from the Red Kite in the Free Worlds League. Binary of freshly-built Kodiaks. Zipping in as guardians
Combat VTOLs often rely on speed over armor. for equal points of Anhurs carrying Elementals, the
The Onuris is no exception. While it retains the Anhur’s Onurises surprised GK&T security forces hunting what
speed profile, a jet booster was added for quick escapes. they expected to be lightly armed transports. The
For those times when speed alone is not enough, Horses’ VTOLs and Elementals carved a few smaller,
the Onuris’ armor was upgraded to Gamma Special slower Dominion ’Mechs to pieces, destroying triple
Reflective, and overall coverage was increased. their tonnage before better-armed units arrived. By that
point the main body of the Thirty-Ninth’s Trinary had
BATTLE HISTORY beaten their counterparts and the remaining Horses
The Onuris was first deployed during Task Force made short work of the last Dominion troops.
Mass: 30 tons
Navarre’s assault on the Capellan Confederation.
Movement Type: VTOL
Typical deployments in a Star consisted of two Points NOTABLE VEHICLES
Power Plant: Fusion 100 XL
each of Primary and A configurations alongside a Point AND CREW
Cruising Speed: 86 kph
of B configuration. This arrangement provides ample
Maximum Speed: 129 kph, 172 kph with Jet Boosters
firepower to take on any target in a profile that is Master Sergeant Jagga Spikes: Our records are
Armor: Gamma Special Reflective
difficult for enemies to stop. incomplete as to how Jagga Spikes acquired his
Armament:
During strikes on Pleione, the Capellan Home Onuris. This will be corrected after a free maintenance
14 tons of pod space available overhaul. We can tell that he has put it to effective
Guard commander’s decision to ignore our bid cost the
Manufacturer: Manufacturing Plant SFF-NG3 Capellans dearly. The speed of the Onurises allowed use. While not directly employed by the Rasalhague
Primary Factory: Ingersoll them to avoid most of the Home Guard troops in the Dominion, supplies captured by Spikes and his team
Communications System: Khan-series (Type 2) area. Our transports dropped off Elementals to raid while raiding the Draconis Combine are often found
Targeting & Tracking System: Mark 12 IHADS stockpiles and destroy key objectives, while a Star of later on Dominion worlds. No matter how these
Onurises took on overwatch duty. Scouts and quick “liberated” goods are sold, they surely fetch handsome
In the search for fresh hunting grounds, a hunter response forces were easily dispatched while waiting for prices, helping Spikes keep his Onuris in top condition.
can sometimes find new prey in areas once thought ground units to load up captured Capellan supplies. On Whenever facing off against the DCMS, Spikes and his
barren. Such was the case with the Onuris Attack VTOL. departure, the upgraded armor let the Onurises provide Onuris C make an impressive showing. A hailstorm of
In the rearmament, as conflict once again spread cover and delay the Home Guard. Their speed then cluster rounds rapidly immobilizes enemy vehicles.
across the Inner Sphere, merchants, scientists, and allowed a quick battlefield exit before heavier Home He is also shockingly effective at hunting and killing
warriors were continually ordered to submit any ideas Guard elements arrived. enemy scouts or stopping flanking attacks. Should
for new combat units. Recently a star of Onurises was acquired by Clan Spikes’ Onuris draw the attention of ’Mechs, solid
The undeniable success of combat vehicles during Wolf to equip an experimental Nova in the Ninth Wolf autocannon rounds from such a fast-moving target
the Sphere-wide post-Blackout build-up, even amongst Cavalry. The Wolf Onurises played a key role in the quickly discourage most enemies.
Clan forces, led to multiple combat VTOL proposals. Cluster that drove the battered Tenth Principes into the
Among them was an Omni version of the Anhur Consecrated Desert on Shiloh. Various configurations
Transport. The cavernous cargo bay provided ample were used, but two Points of Onuris Es outshone the
and flexible space for any ordnance. rest of the Star. These Onurises chased down Republic
scouts with help from the jet boosters, crippled them
CAPABILITIES with accurate pulse laser fire, and then destroyed the
The flexibility of the Omni platform allows the Onuris immobilized lightweight vehicles with ATM barrages.
to fulfill combat roles that would have been assigned The Onurises’ superior range allowed them to avoid
to multiple aerial support units, such as the Yellow return fire from slower units of the main Republic
Jacket, Donar, and even the Mechbuster fighter. Initially, formation. It was not until the Republic forces regrouped
only a few standard configurations existed, but if a that the Wolf VTOLs had to fall back.
ONURIS ATTACK VTOL 5

Type: Onuris Weapons Weapons


Technology Base: Clan (Advanced) and Ammo Location Tonnage and Ammo Location Tonnage
Movement Type: VTOL Alternate Configuration B Alternate Configuration D
Tonnage: 30 2 LRM 20 Front 10 2 Imp. Hvy Medium Lasers Front 2
Role: Striker Ammo (LRM) 24 Body 4 4 Heat Sinks Body 4
Battle Value: 1,551 Battle Value: 1,744 Role: Missile Boat 5 Medium Chemical Lasers Front 5
Ammo (Chemical Laser) 90 Body 3
Equipment Mass Alternate Configuration C Battle Value: 1,349 Role: Striker
Internal Structure: 3 LB 20-X AC Front 12
Engine: 100 2.5 Ammo (LB-X) 10 Body 2 Alternate Configuration E
Type: XL Battle Value: 1,131 Role: Striker Large Pulse Laser Front 6
Cruise MP: 8 ATM 9 Front 5
Flank MP: 12 (16) Ammo (ATM) 21 Body 3
Heat Sinks: 10 0 Battle Value: 1,676 Role: Striker
Control Equipment: 1.5
Lift Equipment: 3
Power Amplifier: 0
Turret: 0
Armor Factor (Reflective): 88 5.5
Armor
Value
Front 31
R/L Side 20/20
Rear 15
Rotor 2

Fixed Equipment Location Tonnage


VTOL Jet Booster Body .5

Notes: Features the following Design Quirks: VTOL Rotor


Arrangement (Dual).

Weapons
and Ammo Location Tonnage
Primary Weapons Configuration
Plasma Cannon Front 3
Ammo (Plasma) 20 Body 2
4 SRM 6 Front 6
Ammo (SRM) 45 Body 3

Alternate Configuration A
ER PPC Front 6
5 Heat Sinks Body 5
4 AP Gauss Rifles Front 2
Ammo (AP Gauss) 40 Body 1
Battle Value: 1,624 Role: Sniper
PIKE SUPPORT VEHICLE (LB-X) 6

refueled at convenient bodies of water, provided they customer, however, and embraced the “Assault Pike” on
vehicle are supported by escorting fusion-powered units. The the Davion side during the realm’s epochal civil war. This
upgrade package makes the Pike much more suitable was a standardized refit to make the vehicle hazardous
for interstellar offense rather than just point defense. at close ranges. It used a fusion engine to support a
triplet of Suns’ domestically-built rotary autocannons,
BATTLE HISTORY enclosed in upgraded armor in a layout later copied by
After its debut to export markets, the LB-X Pike found the Canopians for the LB-X upgrade.
battlefield glory in a conflict rich with irony. The Marian While looking to trade for advanced medical
Hegemony purchased several battalions of the Pikes knowledge in the rimward Periphery, our Clan identified
from the Magistracy of Canopus before starting its 3150 the fundamental design as easy to manufacture and
conflicts with the Free Worlds League, independent potentially attractive for export. Matched to the Clans’
Periphery worlds, and the Magistracy itself. VI Legion armaments technology, our license-built variants of the
took a battalion with it for landing zone air defense. The Pike took the tank in an all-new direction. Models with
Mass: 60 tons
fractured, poorly organized defenders of Astrokaszy five light ultra autocannons or three plasma cannons
Movement Type: Tracked
Power Plant: Magna 180 Fuel Cell did not attack VI Legion spacecraft from the air, and are available for sale, complete with service and supply
Cruising Speed: 32 kph their ground assaults by vehicles and infantry ran into plans at our usual affordable rates.
Maximum Speed: 54 kph devastating clouds of cluster munitions from the Pikes.
Armor: StarSlab/9.5 Mk II Ferro-Fibrous with CASE On the Canopian worlds of Marantha and NOTABLE VEHICLES
Armament: Gambilon, the coordinated, well-trained defenders AND CREW
3 Mydron Excel 5SG LB 5-X Autocannons sought to cripple the invaders by destroying their
2 Marklin Mini SRM 2-packs grounded transports. These efforts ran into flak worthy Technician Harry George: When the Draconis
Manufacturer: Canopus Industries Alpha of a Partisan battery, destroying nearly three dozen Combine invaded New Avalon in 3146, George and
Primary Factory: Canopus conventional fighters and a company of aerospace his maintenance squad were among the final stalwart
Communications System: Magestrix Alpha fighters for no losses of Marian DropShips. This staunch defense in the catacombs of the rebuilt Fox’s Den. They
Targeting & Tracking System: Magestrix Gamma Mk II defense enabled the cohorts of the VI Legion to retreat faced multiple DCMS infantry companies and light ’Mech
from these worlds in good order. Dozens of Magistracy lances seeking to loot the valuable records. After the
Hailing from the Periphery, the Pike is a direct-fire vehicles and ’Mechs were crippled by LB-X pellets. High Command fled, George’s team of technicians kept
alternative to artillery. Originally viewed as a “niche Understandably, the Hegemony’s raids prompted a lance of Assault Pikes working for two days despite
vehicle without a niche,” the Pike’s utility has bloomed a Canopian counterattack. On the Hegemony world of constant harassing fire and missile damage from infantry
not because the ’Mech armies of the Successor States Ballalaba, the Third Canopian Cuirassiers and Second and Jenners. The devastating blast of hypervelocity
dwindled to nothing—as anticipated upon the vehicle’s Canopian Light Horse ran into the IV Prime and 30-millimeter shells from three of the four tanks
2987 introduction—but because new technology Secunda Auxilia Legios. Bolstered by companies of sweeping the underground corridors kept the DCMS
greatly broadened the possibilities of a tank originally Canopian-manufactured Pikes, the otherwise poorly so tied up that the invaders did not notice George’s
built around three light autocannons. The Magistracy’s equipped Auxilia Legios kept the enraged Canopians master plan. He moved one of the Pikes deep into the
new export model, first built in 3134, exemplifies this. at bay for two weeks. Attempts to destroy the Legios’ underground complex’s digital and hardcopy archives,
supply depots and spaceports with aerospace strikes then methodically removed its engine’s safeguards and
CAPABILITIES ran into dense flak from the Pikes. Eventually, the shielding. By the time enemy infantry swarmed and
By switching from three ZeusBolt Class-2 autocannons weight of Canopian ground troops overwhelmed the destroyed the three defending Pikes, “George’s Blue Light
to three Mydron Excel 5SGs, the Pike has more than Auxilia Legios and drove them off-world, but they were Special” had been running its unshielded reactor at full
twice the firepower of its ancestor. Indeed, the Mydrons able to escape because their DropShips had been power for 12 hours. High energy neutrons lobotomized
enable this to rival the Federated Suns’ “Assault Pike,” protected by Pikes. electronic storage systems and left hard copies badly
while having better range and reliability. Cluster irradiated, giving plenty of time for fire bombs and other
munitions make this Pike an excellent air defense VARIANTS sabotage to damage storage. The radiological sabotage
unit and either a competitor to or complement for The Pike was never sold in the quantity that the prompted some of the Combine’s most savage reprisals
Partisan tanks. The modern Pike’s fuel cell engine also Canopians had hoped, due to bottlenecks in interstellar on New Avalon but also mitigated one of the greatest
improves logistics by enabling entire companies to be transport. The Federated Commonwealth was a notable compromises of an intelligence service in human history.
PIKE SUPPORT VEHICLE (LB-X) 7

Type: Pike
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 60
Role: Sniper
Battle Value: 862

Equipment Mass
Internal Structure: 6
Engine: 180 8.5
Type: Fuel Cell
Cruise MP: 3
Flank MP: 5
Heat Sinks: 1 0
Control Equipment: 3
Lift Equipment: 0
Power Amplifier: 0
Turret: 2.5
Armor Factor (Ferro): 170 9.5
Armor
Value
Front 42
R/L Side 30/30
Rear 28
Turret 40

Weapons
and Ammo Location Tonnage
3 LB 5-X AC Turret 24
Ammo (LB-X) 60 Body 3
2 SRM 2 Front 2
Ammo (SRM) 50 Body 1
CASE Body .5
HELLCAT (HELLHOUND II) 8

In the short-lived military-industrial program VARIANTS


medium ’MECH on Graus during the 3130s, the Falcons introduced a Prototype Hellcat-Ps are identical to the current iteration
modernized Hellcat. That endeavor fell victim to the in nearly every aspect except for the engine. The heavier
aftermath of their Rending. We obtained the ’Mech’s power plant’s reduced top speed made it undesirable
plans via dealings on Avon and acquired machinery for many of Clan Jade Falcon’s front-line light and
from Graus in an opportune Trial of Possession. We are medium Stars. It was soon relegated to solahma units.
proud to offer the Hellcat to any buyer. While there is demand to return to these under-engined
specs by customers hoping for a bargain, discerning
CAPABILITIES customers are instead referred to the standard model
The current Hellcat blends the speed of the Conjurer (for maximum profit via the XXL engine).
6 with the loadout of the Falcons’ prototype. The new Clan Nova Cat’s Conjurer program in the 3060s
engine’s notorious fragility is balanced by ample ferro- saw refits and various new builds at times only loosely
fibrous armor that has protected Conjurers for centuries. based on the original. Some of them, like the Conjurer
Mass: 50 tons
The blend of weapon types allows pilots to make 6, had back-canted legs and weapon pod arms reliant
Chassis: Puma Type Medium Endo Steel
sustained attacks before taxing the cooling system of on energy weapons. These served as foundation to the
Power Plant: Model 32d 300 XXL
the finicky XXL power plant. Hellcat, and inspired the Avalanche’s upgrade to the
Cruising Speed: 64 kph
Wendigo seventy years later on Avon.
Maximum Speed: 97 kph
BATTLE HISTORY
Jump Jets: None
Hellcats first met the enemy during the Falcon Incursion NOTABLE ’MECHS
Jump Capacity: None
of 3064. The few that participated performed on par AND MECHWARRIORS
Armor: Alpha Plate Special Ferro-Fibrous with many heavy ’Mechs used by the Lyrans at the time.
Armament: Hellcat pilots quickly took to the ’Mech, but technicians Star Commander Arkady: Young Arkady’s pride took
1 Type KOV LB 10-X Autocannon grumbled at the maintenance-heavy prototypes. This a harsh blow when he lost an arm during Operation
2 Series 6b Extended-Range Large Lasers serendipitously worked in the Falcons’ favor. During Revival. This came not from combat but from sabotage
1 Mk. 22 Type III SRM 6 Launcher an often-overlooked probing raid by elements of the by dishonorable guerrilla forces on Here. Rather than
Manufacturer: Kinetic Dynamics, Trellshire Heavy Third Falcon Talons on New Exford, several chassis were accept a shameful artificial prosthetic, he chose a
Industries salvaged by Lyran mercenaries. They initially thought cloned replacement at the cost of a significant recovery
Primary Factory: Graus (until 3136), Twycross capturing brand-new Clan ’Mechs a boon, but the time. Post-recovery, Arkady returned to the Third Falcon
Communications System: JNE II Integrated service requirements kept their technicians overworked, Talons after the Refusal War and succeeded in his trial to
Targeting & Tracking System: Build 4 CAT while sapping resources from older equipment. Thus, command a medium Star. He lost his Nova in 3064 and
Advanced TTS the Falcons faced less resistance in times to come. was assigned a new Hellcat. The second-line ’Mech was
Clan Wolf-in-Exile hoped to take advantage another slap to Arkady’s ego. Hunting Lyrans on New
What is now known as the Hellcat had its humble of a distracted Clan Jade Falcon during their failed Exford was an effective salve to his wounded pride.
origins in a Clan’s desperation nearly a century ago. invasion of Coventry in 3148, which denuded the
One of the many projects born out of Clan Nova Cat’s Falcon OZ. Unfortunately, elements of the Falcons’ Star Captain Lucien Leroux: Lucien was not old
post-Abjurement rebuilding program was a radical take Delta Galaxy had already returned to Pobeda when the enough for his Blooding when Nova Cat was abjured.
on the Conjurer BattleMech. Jade Falcon merchants Bronze Keshik landed. Hellcats were among the forces He was among the lucky ones evacuated from the
took advantage of their old rival’s panic, swapping deployed to greet the raiders, and they claimed the Homeworlds to settle in Irece Prefecture. Shaken by
sorely needed raw materials for access to the Cats’ first kills. When the quick Hellcats caught up with the what he had witnessed, he found solace in the Clan’s
ballooning catalog of ’Mech chassis. Falcon technicians Exiles, a Mad Cat III attempted to slow them with long- mysticism. He was assigned a Conjuror 6 after his Trial
and scientists reworked an atypical Conjurer variant range missile fire. The Falcons weathered the barrage, of Placement. Lucien felt a deep connection with his
to emphasize flexible firepower over the Nova Cat while one of the group’s Hellcats used its speed to ’Mech, seeing significance that it too was born out of this
model’s speed and energy-based weaponry. Named as avoid the Wolf’s direct-fire weapons. Unable to flee shared trauma. He credited this spiritual twinning for
a subtle wink to both the BattleMech’s creators and the or close effectively, the Mad Cat III was picked apart at his successes and refused all offers for more prestigious
Conjurer’s Spheroid name, their early Hellcat saw only range, barely stalling the advance. Scant hours later, ’Mechs throughout his years of stellar service with the
limited production before the Jihad. the survivors were granted hegira. Nova Cat Lancers.
HELLCAT (HELLHOUND II) 9

Type: Hellcat
Inner Sphere Designation: Hellhound II
Technology Base: Clan (Advanced)
Tonnage: 50
Role: Skirmisher
Battle Value: 1,801

Equipment Mass
Internal Structure: Endo Steel 2.5
Engine: 300 XXL 6.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 14 [28] 3
Gyro: 3
Cockpit: 3
Armor Factor (Ferro): 163 8.5
Internal Armor
Structure Value
Head 3 9
Center Torso 16 23
Center Torso (rear) 7
R/L Torso 12 19
R/L Torso (rear) 5
R/L Arm 8 14
R/L Leg 12 24

Weapons
and Ammo Location Critical Tonnage
LB 10-X AC RA 5 10
Ammo (LB-X) 10 RA 1 1
Ammo (LB-X) 10 RT 1 1
ER Large Laser RT 1 4
SRM 6 LT 1 1.5
Ammo (SRM) 15 LT 1 1
ER Large Laser LA 1 4

Notes: Features the following Design Quirks: Extended


Torso Twist, Difficult to Maintain.
STORMBIRD BATTLE ARMOR 10

BATTLE HISTORY NOTABLE TROOPERS


battle armor Piracy in the Outworlds Wastes went through a long
period of inactivity in the 3130s. As conflict engulfed Star Captain Corin Mattlov: Corin Mattlov once
the Inner Sphere, seedier mercenary commands and embraced Malvina Hazen’s Mongol Doctrine, but an
some neglected House units turned rogue, and the incident on Alphecca in 3145 forced him to consider
Wastes provided a convenient base for those unable to the costs. He had had his fill of wanton destruction,
reach the likes of Tortuga or the Barrens. Snow Raven and questioned the benefits of ruling over the broken
sweeps occasionally turn up a new group, which the bones of once-great societies. In rare quiet moments
Watch quickly eliminates. Sometimes, the force sent between battles, he asks his confidants what they think
to investigate does not return, prompting a larger must come next, once Clan Jade Falcon rules from Terra.
expedition, such as the one to Gaeri in May 3147. A Star He has recently become much more reckless, achieving
of solahma tanks and infantry went missing wholesale, stunning victories at great personal risk, as if he has
along with their DropShip. Watch operatives found only decided that dying in battle is preferable to living with
Once the radioactive dust of the Jihad had settled,
the bodies of five warriors, shot execution style and left ultimate victory.
Clan Jade Falcon set about rebuilding its shattered
to rot outside the crumbled walls of an ancient SLDF
touman without the aid of their Homeworlds assets.
base. Unwilling to let it go at that, the Watch Elementals Warrior Dak: An underperforming son of Bloodhouse
Khan Samantha Clees wanted a versatile new battlesuit
donned their Stormbird suits and investigated the Malthus, Dak suffered the ignominy of testing so far
to bridge the gap between the Elemental and heavy
underground portions of the apparently abandoned down as to be virtually relegated to a lower caste. This
Ironhold suits. Though resources remained plentiful in
site. Behind a false rockfall, they discovered a fully was a calculated move by Khan Samantha Clees, not
the Falcon OZ, the denuding of the scientist caste during
operational facility manned by soldiers better-trained as an insult, but to replenish the Jade Falcons’ scientist
the Wars of Reaving had consequences which were felt than typical pirates. The Stormbirds filled the corridors caste after Etienne Balzac’s rebellion led to their culling.
nearly two decades later. The ad-hoc technician team with smoke and flames, until the defenders brought Warriors such as Dak who showed a predilection for
which produced the Ironhold had returned to their battlesuits of their own to drive the Ravens away. With scientific pursuits in their sibko years were chosen to
usual posts, leaving few among the Falcons with the more than half of his forces lost, Star Captain Anders help refill the ranks. Dak retained warrior status but
expertise to design a new suit. Enter Clan Snow Raven, withdrew from Gaeri and reported the find. A follow-up served the rest of his career as a scientist, heading the
which desired a similar-sized battlesuit capable of anti- investigation by elements of the First Long Road Legion development of the Stormbird. He performed all field
infantry operations. Married to Raven ingenuity, Falcon found the base to be annihilated in a way consistent tests personally, to the point of dying in the final trials.
industrial might produced the Stormbird, but Raven with orbital bombardment.
machinations ensured that their Clan benefited more A recent probing raid against Kandersteg Scientist Jesse: Jesse was the lead Snow Raven scientist
than the Falcons. pitted the Fifth Falcon Talon against the Twenty- of the Stormbird project. He worked closely with Dak
Sixth Arcturan Guards. The Falcons positioned their of the Jade Falcons. As a fellow test-down Elemental,
CAPABILITIES Stormbirds to ambush a column of tanks and support the two shared a camaraderie that was lacking with
Falcon leadership was less than impressed by the vehicles en route to the battle. Unknown to them, their subordinates. Being of the traditional Burrock
Stormbird. The final product did not fill the role of the Arcturan Mobile HQ carried newly promoted Danforth Bloodhouse, Jesse suffered extreme scrutiny
a versatile heavy suit, but closely aped the already Hauptmann-General Sarah Regis. Infernos devastated during the Wars of Reaving, but as he was claimed by
available Salamander. The Ravens on the other hand the column, burning two ammo trucks and a MASH the Snow Ravens early in his scientist career, he was
were delighted, as manufacturing fire-resistant armor unit, while dismounted soldiers ran afoul of the cleared of suspicion. Jesse blurred the line between
had been impossible for them. The bulk of Stormbird Stormbirds’ flamers. The Falcons were in the process of scientist and warrior by taking the Stormbird on many
production went to the Ravens, until the Falcons prizing open the HQ when Hauptmann Ronan Carlyle’s test runs. He commented that he was glad to be put on
ended the contract with an acrimonious trial. By then company arrived to drive them back and save General the scientific path in his Clan. He eventually rose to be
the Ravens had established their own factory. They Regis. The Stormbird rose a bit in esteem after the chief of materials research, and always kept the helmet
considered damaged relations with the Falcons an battle, as more vicious Falcon Elementals recognized from the prototype Stormbird in his office.
acceptable price for their new suit. Attempts by the the potential for collateral damage.
Falcons to refit the Stormbird to a more generalist
configuration have met with mixed results.
STORMBIRD BATTLE ARMOR 11

Type: Stormbird
Manufacturer: CSR Battle Armor Facility Beta, Olivetti Weaponry
Primary Factory: Quatre Belle (CSR Beta), Sudeten (Olivetti)
Equipment Rating: F/X-X-F-E

Tech Base: Clan


Tech Base (Jade Falcon): Mixed Clan
Chassis Type: Biped
Weight Class: Heavy
Maximum Weight: 1,500 kg
Role: Ambusher
Battle Value:
91 (Standard)
84 (Jade Falcon)
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
Notes: None.

Equipment Slots Mass


Chassis: 400 kg
Motive System (Standard):
Ground MP: 2 80 kg
Jump MP: 0 0 kg
Motive System (Jade Falcon):
Ground MP: 1 0 kg
Jump MP: 2 250 kg
Manipulators:
Right Arm: None 0 kg
Left Arm: Basic Manipulator 0 kg
Armor: Fire Resistant 5 390 kg
Armor Value: 13 + 1 (Trooper)

Slots
Weapons and Equipment Location (Capacity) Mass
Standard
Heavy Flamer (20) RA 2 360 kg
Advanced SRM 3 (5 Shots) Body 5 270 kg

Jade Falcon
AP Gauss Rifle (20) RA 2 200 kg
SRM 3 (4 Shots) Body 3 225 kg
Magnetic Clamps (IS) Body 2 30 kg
MISSILE CARRIERS VULCAN WHITWORTH

Mass: 60 tons Mass: 40 tons Mass: 40 tons


Manufacturer: Quikscell Company (Kalidasa, Pandora), Joint Manufacturer: NFP Ltd. (Tematagi), CMW (Coventry) Manufacturer: Marian Arms Inc. (Alphard)
Equipment Systems (Alshain) Featured in TRO: 3039 and 3050 Upgrade / Succession Wars Featured in TRO: 3039 and 3050 Upgrade / Succession Wars
Featured in TRO: 3039 and 3058 Upgrade
One of the primary consequences of Republic-era disar- The Marian Hegemony has seen incredible industrial
Many combat vehicle lines were captured by the Clans mament treaties was a widespread increase in infantry and growth since Gray Monday. Its primitive lines—upgraded to
during their invasion of the Inner Sphere. Cultural prejudice, battlesuit formations. Coventry and Nimakachi thought Succession Wars standards in the early 3130s—were recently
however, long prevented many from being upgraded with themselves well-positioned to meet this shift in military further improved through plans acquired from StarCorps
advanced technology. This changed following the Jihad, as doctrine. Their older Vulcan variants, however, no longer held and Graham-Davis Enterprises. With a robust manufacturing
the devastated Bear touman needed all the quality hardware up in the face of increasingly stiff competition. Collapsing base now in place, Marian Arms looked outward for a
it could get. The success of the Viking IIC inspired Joint Vulcan sales led to deliberations on whether to focus entire- new BattleMech to introduce at their expanded Alphard
Equipment Systems to use the same hardened armor for its ly on increased Firestarter production, until representatives facility. Ultimately, plans for the MHAF-favored Whitworth
antiquated carriers. This gave them a layer of protection able from Coventry took the unusual initiative of reaching out were netted for a remarkably low price. Interestingly, the
to weather the dangerous Elemental swarms so prevalent in to Nimakachi executives. A technological summit, attended
Combine negotiated a long-term contract for a percentage
by engineers from both corporations, resulted in the devel-
Clan warfare. The partial-traverse missile turrets allow for a of the MRM-armed Marian Whitworth production. These are
opment of a new, relatively simple Vulcan that combined
wide field of fire, and it was no surprise that other Clans were generally sent to otherwise neglected regiments or sold to
the strengths of prior variants. Armed with the incendiary
quick to trial for or copy these innovations. Mercenaries also Kuritan mercenaries, though salvage has proliferated the
payload of the Coventry models and the durability, heat dis-
admire these new tanks, as the semi-modular turrets allow ’Mech far throughout the Inner Sphere.
sipation, and accuracy of the Nimakachi builds, the new -7T
for quick weapon swaps or for rapid repairs.
hit markets running. Now a top seller once more, the Vulcan
is the deadliest it has ever been in urban environments. Tai-i Aneki: Aneki is a MechWarrior in the Fifth Sword
Commander Tom McHearmann: Few mercenaries have of Light. His unusually progressive views often put him
shown better skill with their missile carriers than the brave MechWarrior Albert Gonzales: New to the mercenary into conflict with more traditionally minded soldiers in
soldiers of Cumberland’s Missiliers. Their recent defense of game, Gonzales never thought he would escape his his regiment. Much of this changed following the Fifth’s
Yuris from a raid by the Third Victoria Rangers highlighted miserable life as one of the Rim Territories’ many expendable retreat from Coloma. The Fifth was hammered by the First
the strengths of the modernized tanks. Positioned deep in pirates. Abandoned during a failed raid on Issaba, Gonzales Davion Guards and forced to pull back toward its DropShips.
one of Yuris’ thick forests, McHearmann’s LRM Carriers worked would have been sent to the gallows had the commander Shielding the ’Mechs of his company from killing firepower
in concert with a lance of forward SRM Carriers. The short- of the defending mercenary outfit—the Brimstone—not time and again, Aneki’s Whitworth was a battered husk
ranged vehicles supplied initial spotting telemetry for the stepped in. Gonzales gladly accepted the second chance at when a cocky Dervish pilot challenged him to an honorable
longer-ranged platforms, and the two rapidly fell into a deadly life. He now pilots a Vulcan in the small incendiary command. duel. The rest of his company watched as Aneki masterfully
one-two punch routine. After losing a company of ’Mechs to Life has not changed too much for him. Brimstone is wanted dismantled the heavier Davion ’Mech. Aneki might have
the vehicles, the Rangers grudgingly retreated, leaving the for war crimes on dozens of worlds. Even so, Gonzales loyally earned the respect of his troops on Coloma, but he is still
planet and a small wealth of salvage for the Missiliers. serves the commander who saved him from execution. disliked by many in the Fifth.

12
HOPLITE GRIZZLY HIGHLANDER IIC

Mass: 55 tons Mass: 70 tons Mass: 90 tons


Manufacturer: Arc-Royal MechWorks (Arc-Royal) Manufacturer: Jötunn BattleWorx (Goito) Manufacturer: W-7 Facilities (Weingarten)
Featured in TRO: 3050 Upgrade / Succession Wars Featured in TRO: 3058 Upgrade / Clan Invasion Featured in TRO: 3060 / Clan Invasion

The encroachment of Clan Jade Falcon has inspired ever more Founded in 3132, Jötunn BattleWorx’s one purpose was the When Clan Hell’s Horses occupied the site of the W-7 Facilities
desperate responses from the defenders of Arc-Royal. The local development of “reinforced chassis” technology in a in 3142, Clan Wolf had not taken everything. The boneyard
Hoplite had been used as a test-bed in prior decades, yielding workable BattleMech. Flush with Bear-Krona thanks to Gray where Highlanders had been refit to IIC-standard for seventy
formidable builds, but their exotic materials cut production Monday appropriations, Jötunn took an old Grizzly and rebuilt years was extensive. With the Inner Sphere desperately
to a trickle even before the Falcon war. Redesigned to make it. The Bruin’s superior durability and similar armament had rearming, spare Highlanders viable for upgrading were a
use of local materials, the HOP-5C offers a cheap trooper relegated the Grizzly to obsolescence decades earlier. Four rare commodity, so the Horses improved the line to build
’Mech for inexperienced warriors. years of testing saw endless permutations of weapons to the SL-XT chassis while sourcing parts from New Oslo to
find the ideal combatant. To allocate mass lost to the chassis, Alnabog, the latter to our profit. While not quite the same
Lieutenant Jake “Jackdaw” Curran: Fay’s Fusiliers washed the sturdy old reactor was replaced with an extralight model as the ancient Clan ’Mech, the new Highlander IIC 4 proved
up on Arc-Royal in the aftermath of Khan Malvina Hazen’s with no loss in resilience, proving the concept. Its arsenal a formidable package when unleashed in Operation Noyan.
3145 thrust on Hesperus. With their commander dead and remained largely the same, though a plasma rifle replaced the
most surviving pilots Dispossessed, Curran was looking to Gauss rifle and targeting was improved for all weapons. The Star Commander Jeff Butler: The influx of new troops into
rebuild the Fusiliers with anything he could get. Given the Grizzly that marched off Jötunn’s first production line in 3138 the Rasalhague Dominion’s Tundra Galaxy has forced Jeff
Kell Hounds’ and Wolf-in-Exile’s tenuous position, “anything” was highly compromised, but the lessons learned informed Butler into an unwanted mentor role. Though he would
turned out to be four Hoplites and a Mongrel. Curran saw the development of a new generation of OmniMechs. rather be fighting for himself or relaxing with a beer, most
the writing on the wall and booked passage off Arc-Royal. newcomers to the Third Hussars serve a tour through his Star.
They have been moving slowly toward the Tamarind front. Star Commander Chadwick: Despite an undistinguished His tall Highlander IIC 4, Colossus, acts as a steadying beacon
The lack of LCAF support along the Wolf Empire border career, Chadwick was picked up by Jötunn BattleWorx as on the battlefield for newcomers to rally behind.
has presented a myriad of small jobs for the understrength a test pilot. While initially unenthusiastic about his new This has become especially important in the face of Clan
company. The relatively slow Hoplites have forced Curran to task, he reveled in the Grizzly’s improved durability and Jade Falcon raids. Unit cohesion is essential against Mongol
adopt unimaginative tactics. By concentrating their highly guided the project toward a ’Mech that was a potent close- tactics, and Colossus serves as an anchor. Butler learned to
accurate fire, the Hoplites can suppress most mid-range quarters fighter. As Jötunn’s testing became more elaborate, direct his protégés in picking apart the lightweight Falcons
targets while forming an anchor for their comrades. Chadwick rose to command a full Star, the Mother’s Claws. while Colossus drew their fire. After repeated losses, toppling
A series of successes in carefully chosen operations Part demonstrator and part advertisement, Mother’s Claws Colossus has become an obsession for solahma Mongol
earned Curran and the Fusiliers a reputation as a dependable was used to fine tune Jötunn’s products. When testing the warriors, inciting continued raiding. The Highlander IIC
mercenary command in the Buena Province. Critics, however, Rime Otter and Mastodon, Chadwick tried to use his influence may be famously sturdy but this has become an untenable
have noted that the Fusiliers seem to be avoiding action to turn both ’Mechs into close-range juggernauts, contrary to situation. Star Colonel Steen is weighing transferring Butler
against the Wolves, suggesting that combat against the project specifications. This has left many wondering whether to another unit or authorizing aggressive actions against the
Clans on Hesperus still haunts them. Chadwick will continue as chief test pilot into his fifth decade. Falcons to end the ongoing combat.

13
BATTLE ARMOR
RECORD SHEET

BATTLE ARMOR: POINT 1 LEG ATTACKS TABLE


Type: Stormbird
1 BATTLE ARMOR BASE TO-HIT
Gunnery Skill: Anti-'Mech Skill: TROOPERS ACTIVE MODIFIER
Ground MP: 2 2 4-6 0
Qty Type Dmg Min Sht Med Lng 3 +2
1 Basic Manipulator — — — —
3 2 +5
1 Heavy Flamer [BA] 4 [DE,H,AI] — 2 3 4 1 +7
1 Advanced SRM 3 2/Msl — 4 8 12 4
[M,C,S]
Ammo: (Advanced SRM 3) 5 5 SWARM ATTACKS TABLE
Mechanized: ✓ Swarm: Leg: AP: ✓ BATTLE ARMOR BASE TO-HIT
Armor: Fire Resistant BV: 633/90 TROOPERS ACTIVE MODIFIER
4-6 +2
1-3 +5
BATTLE ARMOR: POINT 2
Type: Stormbird
1
Gunnery Skill: Anti-'Mech Skill:
Ground MP: 2 2 SWARM ATTACK MODIFIERS TABLE
Qty Type Dmg Min Sht Med Lng ATTACKING ENEMY FRIENDLY MECHANIZED BATTLE
1 Basic Manipulator — — — —
3 BATTLE ARMOR ARMOR TROOPERS ACTIVE
1 Heavy Flamer [BA] 4 [DE,H,AI] — 2 3 4 TROOPERS ACTIVE 1 2 3 4 5 6
1 Advanced SRM 3 2/Msl — 4 8 12 4 6 +0 +0 +0 +0 +1 +2
[M,C,S]
5 +0 +0 +0 +1 +2 +3
Ammo: (Advanced SRM 3) 5 5 4 +0 +0 +1 +2 +3 +4
3 +0 +1 +2 +3 +4 +5
Mechanized: ✓ Swarm: Leg: AP: ✓ 2 +1 +2 +3 +4 +5 +6
Armor: Fire Resistant BV: 633/90 1 +2 +3 +4 +5 +6 +7

BATTLE ARMOR: POINT 3 BATTLE ARMOR EQUIPMENT

Type: Stormbird
1 Claws with magnets -1

Gunnery Skill: Anti-'Mech Skill:


Ground MP: 2 2 SITUATION*
'Mech prone -2
Qty Type Dmg Min Sht Med Lng
1 Basic Manipulator — — — —
3 'Mech or vehicle immobile -4

1 Heavy Flamer [BA] 4 [DE,H,AI] — 2 3 4 Vehicle -2


1 Advanced SRM 3 2/Msl — 4 8 12 4 *Modifiers are cumulative
[M,C,S]
Ammo: (Advanced SRM 3) 5 5
SWARM ATTACKS HIT LOCATION TABLE
Mechanized: ✓ Swarm: Leg: AP: ✓
2D6 BIPEDAL/TRIPOD QUAD
Armor: Fire Resistant BV: 633/90
ROLL LOCATION LOCATION
2 Head Head
BATTLE ARMOR: POINT 4 3 Rear Center Torso Front Right Torso

Type: Stormbird
1 4 Rear Right Torso Rear Center Torso
5 Front Right Torso Rear Right Torso
Gunnery Skill: Anti-'Mech Skill:
Ground MP: 2 2 6 Right Arm Front Right Torso
7 Front Center Torso Front Center Torso
Qty Type Dmg Min Sht Med Lng
1 Basic Manipulator — — — —
3 8 Left Arm Front Left Torso
9 Front Left Torso Rear Left Torso
1 Heavy Flamer [BA] 4 [DE,H,AI] — 2 3 4
1 Advanced SRM 3 2/Msl — 4 8 12 4 10 Rear Left Torso Rear Center Torso
11 Rear Center Torso Front Left Torso
[M,C,S]
Ammo: (Advanced SRM 3) 5 5 12 Head Head

Mechanized: ✓ Swarm: Leg: AP: ✓


Armor: Fire Resistant BV: 633/90 TRANSPORT POSITIONS TABLE
TROOPER 'MECH VEHICLE
NUMBER LOCATION LOCATION
BATTLE ARMOR: POINT 5 1 Right Torso Right Side
2 Left Torso Right Side
Type: Stormbird
1 3 Right Torso (rear) Left Side
4 Left Torso (rear) Left Side
Gunnery Skill: Anti-'Mech Skill:
Ground MP: 2 2 5
6
Center Torso (rear)
Center Torso
Rear
Rear
Qty Type Dmg Min Sht Med Lng
1 Basic Manipulator — — — —
3 TROOPER LARGE SUPPORT
NUMBER VEHICLE LOCATION*
1 Heavy Flamer [BA] 4 [DE,H,AI] — 2 3 4 1
1 Advanced SRM 3 2/Msl — 4 8 12 4 2
Right Side (Unit 1/Unit 2)
Right Side (Unit 1/Unit 2)
[M,C,S] 3 Left Side (Unit 1/Unit 2)
Ammo: (Advanced SRM 3) 5 5 4 Left Side (Unit 1/Unit 2)
5 Rear (Unit 1/Unit 2)
6 Rear (Unit 1/Unit 2)
Mechanized: ✓ Swarm: Leg: AP: ✓
*Unit 1 and Unit 2 represent two battle armor units.
Armor: Fire Resistant BV: 633/90

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
BATTLE ARMOR
RECORD SHEET

BATTLE ARMOR: POINT 1 LEG ATTACKS TABLE


Type: Stormbird (Jade Falcon)
1 BATTLE ARMOR BASE TO-HIT
Gunnery Skill: Anti-'Mech Skill: TROOPERS ACTIVE MODIFIER
Ground MP: 1 Jump MP: 2 2 4-6 0
Qty Type Dmg Min Sht Med Lng 3 +2
1 Basic Manipulator — — — —
3 2 +5
1 Gauss Rifle [Anti-personnel 3 [DB,AI] — 3 6 9 1 +7
1
Gauss Rifle]
Magnetic Clamps [BA] [E] — — — —
4
1 SRM 3 (C) 2/Msl [M,C,S] — 3 6 9

Ammo: (SRM 3) 4
5 SWARM ATTACKS TABLE
Mechanized: ✓ Swarm: Leg: AP: ✓ BATTLE ARMOR BASE TO-HIT
Armor: Fire Resistant BV: 587/84 TROOPERS ACTIVE MODIFIER
4-6 +2
1-3 +5
BATTLE ARMOR: POINT 2
Type: Stormbird (Jade Falcon)
1
Gunnery Skill: Anti-'Mech Skill:
Ground MP: 1 Jump MP: 2 2 SWARM ATTACK MODIFIERS TABLE
Qty Type Dmg Min Sht Med Lng ATTACKING ENEMY FRIENDLY MECHANIZED BATTLE
1 Basic Manipulator — — — —
3 BATTLE ARMOR ARMOR TROOPERS ACTIVE
1 Gauss Rifle [Anti-personnel 3 [DB,AI] — 3 6 9
TROOPERS ACTIVE 1 2 3 4 5 6
1
Gauss Rifle]
Magnetic Clamps [BA] [E] — — — —
4 6 +0 +0 +0 +0 +1 +2
1 SRM 3 (C) 2/Msl [M,C,S] — 3 6 9
5 +0 +0 +0 +1 +2 +3
Ammo: (SRM 3) 4
5 4 +0 +0 +1 +2 +3 +4
3 +0 +1 +2 +3 +4 +5
Mechanized: ✓ Swarm: Leg: AP: ✓ 2 +1 +2 +3 +4 +5 +6
Armor: Fire Resistant BV: 587/84 1 +2 +3 +4 +5 +6 +7

BATTLE ARMOR: POINT 3 BATTLE ARMOR EQUIPMENT

Type: Stormbird (Jade Falcon)


1 Claws with magnets -1

Gunnery Skill: Anti-'Mech Skill:


Ground MP: 1 Jump MP: 2 2 SITUATION*
'Mech prone -2
Qty Type Dmg Min Sht Med Lng
1 Basic Manipulator — — — —
3 'Mech or vehicle immobile -4
1 Gauss Rifle [Anti-personnel 3 [DB,AI] — 3 6 9 Vehicle -2

1
Gauss Rifle]
Magnetic Clamps [BA] [E] — — — —
4 *Modifiers are cumulative
1 SRM 3 (C) 2/Msl [M,C,S] — 3 6 9

Ammo: (SRM 3) 4
5
SWARM ATTACKS HIT LOCATION TABLE
Mechanized: ✓ Swarm: Leg: AP: ✓
2D6 BIPEDAL/TRIPOD QUAD
Armor: Fire Resistant BV: 587/84
ROLL LOCATION LOCATION
2 Head Head
BATTLE ARMOR: POINT 4 3 Rear Center Torso Front Right Torso

Type: Stormbird (Jade Falcon)


1 4 Rear Right Torso Rear Center Torso
5 Front Right Torso Rear Right Torso
Gunnery Skill: Anti-'Mech Skill:
Ground MP: 1 Jump MP: 2 2 6 Right Arm Front Right Torso
7 Front Center Torso Front Center Torso
Qty Type Dmg Min Sht Med Lng
1 Basic Manipulator — — — —
3 8 Left Arm Front Left Torso
1 Gauss Rifle [Anti-personnel 3 [DB,AI] — 3 6 9
9 Front Left Torso Rear Left Torso

1
Gauss Rifle]
Magnetic Clamps [BA] [E] — — — —
4 10 Rear Left Torso Rear Center Torso
11 Rear Center Torso Front Left Torso
1 SRM 3 (C) 2/Msl [M,C,S] — 3 6 9

Ammo: (SRM 3) 4
5 12 Head Head

Mechanized: ✓ Swarm: Leg: AP: ✓


Armor: Fire Resistant BV: 587/84 TRANSPORT POSITIONS TABLE
TROOPER 'MECH VEHICLE
NUMBER LOCATION LOCATION
BATTLE ARMOR: POINT 5 1 Right Torso Right Side
2 Left Torso Right Side
Type: Stormbird (Jade Falcon)
1 3 Right Torso (rear) Left Side
4 Left Torso (rear) Left Side
Gunnery Skill: Anti-'Mech Skill:
Ground MP: 1 Jump MP: 2 2 5
6
Center Torso (rear)
Center Torso
Rear
Rear
Qty Type Dmg Min Sht Med Lng
1 Basic Manipulator — — — —
3 TROOPER LARGE SUPPORT
1 Gauss Rifle [Anti-personnel 3 [DB,AI] — 3 6 9 NUMBER VEHICLE LOCATION*
1
1
Gauss Rifle]
Magnetic Clamps [BA] [E] — — — —
4 2
Right Side (Unit 1/Unit 2)
Right Side (Unit 1/Unit 2)
1 SRM 3 (C) 2/Msl [M,C,S] — 3 6 9 3 Left Side (Unit 1/Unit 2)

Ammo: (SRM 3) 4
5 4 Left Side (Unit 1/Unit 2)
5 Rear (Unit 1/Unit 2)
6 Rear (Unit 1/Unit 2)
Mechanized: ✓ Swarm: Leg: AP: ✓
*Unit 1 and Unit 2 represent two battle armor units.
Armor: Fire Resistant BV: 587/84

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

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