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Mobile Game Design Book

Mobile Game Design Book

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Published by: Francisco M. Magalhães Neto on Jul 03, 2014
Copyright:Traditional Copyright: All rights reserved

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07/03/2014

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1
Mobile Game Design
(How to Start Your Own Mobile Game Company)
 
2
Why Start a Mobile Game Company
...........................................................5
Game Developer’s Dream
........................................................................5
Why You are Perfect for Starting a Mobile Game Company
...................7
It’s Possible
..............................................................................................8
Designing Your Company’s First Game
....................................................9
Getting Started
 ..........................................................................................11
Corona SDK
............................................................................................12
Java SDK
.................................................................................................12
First Mobile Game
 .................................................................................13
Publish to Android App Store
................................................................14
Publish to iPhone
...................................................................................15
Traditional Mobile Game Design Mechanics
.............................................15
Touch Mechanic
.....................................................................................15
Vibration Mechanic
................................................................................17
Accelerometer Mechanic
.......................................................................18
Interview: IGF Mobile Game Of The Year -- Spider: Secret of Bryce Manor (Game Mechanics: Touch)
.........................................................19
Hidden Mobile Game Mechanics
 ..............................................................28
Quick Play Session Mechanic
.................................................................28
Web-Based Backend, MMO Capabilities
...............................................31
Real-Time Data Streams; Transient Data Streams
 ................................33
Game as a Service
..................................................................................34
Analytics
.................................................................................................36
Data-Informed/Data-Driven Play
...........................................................39
Persistent GPS
........................................................................................40
Persistent Audio + User-generated Audio
.............................................42
Physics
....................................................................................................45
Isometric View
.......................................................................................46
Short-Play Learning
................................................................................48
Photos
....................................................................................................50
Camera Vision
........................................................................................53
Persistent Accelerometer
......................................................................56
Accelerometer Physics
...........................................................................58
Barcode Scanner
....................................................................................60
Asynchronous Communication
..............................................................62
Real-Time Play
 .......................................................................................64
Skill-Based Casual Play
...........................................................................66
 
3
Party Game Play
.....................................................................................68
Mini-Games
............................................................................................71
Tycoon Mechanic
...................................................................................73
Augmented Reality
 ................................................................................74
Complementary Play
..............................................................................77
Sporadic Play
..........................................................................................78
Re-Engagement Mechanics
 ...................................................................80
Narrative Story
.......................................................................................81
Emergent Storytelling
............................................................................83
Quests
....................................................................................................85
Drawing Mechanic
.................................................................................87
Moron Mechanic
 ...................................................................................88
Game Utility
...........................................................................................90
Social Distribution/Communication
 ......................................................92
Emotional Distribution
...........................................................................93
Social Networking Mechanics
................................................................95
Asymmetric/Multiplayer Communication
.............................................98
Game Localization/Globalization
.........................................................101
Simplicity
..............................................................................................103
Game Delight
.......................................................................................105
Input/Activity Signals
...........................................................................106
Community Interactions/Contests
 ......................................................108
Play-Testing
..........................................................................................110
Mix and Match Mechanics
...................................................................111
Interview: Pocket God (Hidden Mechanics: Games as a Service, Story, Community Interactions)
.....................................................................111
Interview: Thump Football (Hidden Mechanics: Real-Time Data Streams)
...............................................................................................122
Interview: Sekai Camera (Hidden Mechanics: Augmented Reality, Social Networking, Persistent GPS)
................................................................130
How to Make Money
...............................................................................139
Advertising
...........................................................................................139
Sponsorship
 .........................................................................................140
Pay for Game
 .......................................................................................140
Incentivized Offers
...............................................................................142
Surveys
.................................................................................................142
Watch Video Ads
..................................................................................143
Virtual Currency
...................................................................................144

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