Professional Documents
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INTRO
Proper Stance Blocking Basics Proper Blocking Technique
3 Point Stance Run Blocking Approach
•Balanced •More Aggressive blocking •Set position for delivering a block
•Feet shoulder width, •Attack the defender •Squatted with butt low
staggered
•Seal the defender away from the ball carrier – •Knees inside of ankles
•Back flat point your butt to the ball carrier
•Head up
•Head up •Keep your head up and your feet moving
•Work off of instep
•Six inch playside jab step
•Pull arms back
•Gather step splits the defenders legs
•Approach
–Proper Block Steps (Always PS foot)
• Drive Block (Base)
• Down Blocks
• Gap Seal/Reach (Used in Inside and Outside Zone)
• Pull and Trap (Used in Trapping and Folding)
A. Drive Step
A A
-6 inch directional step toward Aiming Point. Usually used for Base
block and in combo blocks for slip man. B B
B. Lead Step
-6 inch directional step toward Aiming Point. Used for Base, Zone
Blocking schemes, or Down blocks.
C. Slide Step
-6 inch directional step toward Aiming Point. Used for Gap C C
Seal/Reach and in Zone Blocking schemes.
D. Drop Step
-6 inch directional step toward Aiming Point. Used for Outside
Zone Blocking when covered and facing an OUTSIDE SHADE
defender, on combo blocks, or when folding.
E. Bucket Step
L
-6 inch directional step toward Aiming Point but puts hips more
perpendicular to LOS. Used for Outside Zone Blocking when
uncovered, inside trap and pulling.
•Contact
–Deliver “punch”. Extension of knees and hips and the contact of
D D
the hands/arms. Keep knees over and in front of toes.
–Head locked into Aim Pt.
–Fit Up E E
–Moving feet and staying engaged, establish position between
defender and POA
•Follow-Through
–Maintain Position – achieve “lockout”
–Finish the block. Wide base, proper head position locks man in
place, maintain head and hand position at all times, keep feet
moving.
Note to Coaches: See Block Progression Chart for proper
punch sequence and aim points.
O-Line Play 1
The success of our football team will be directly proportionate to our ability to dominate the line of scrimmage in regards to both the run and pas. Proper development
and utilization of technique will allow you to dominate the defenders in all situations. Remember, there is no substitute for technique combined with effort.
III. ALIGNMEMNT
• Your pre-snap placement on the line of scrimmage is very important. Correct alignment will allow you to carry out your assignment; incorrect alignment will hinder
the completion of your assignment.
• 2'' splits as starting point. Hand aligned on Center's heel.
• Alignment will vary in regards to particular plays.
• Splits are both vertical and horizontal.
• Tackles must be up on LOS on both run and pass.
– Technique: From 3 point stance line up lineman just out side chute. On cadence lineman take
short quick choppy steps. Lineman try to take as many steps as possible before getting through the
chute while pumping their arms and keeping their back flat.
• Fire out low with head up, (remember proper steps), eyes on target
• Wide base, chop feet, keep moving.
• Idea is to take several small choppy steps through chute
• On contact with bag, continue to drive out of chute, STAY ON BLOCK
Block Progression Chart
3
1. 1st Step – Slide, Drop or Lead step toward Aiming Point
1
2. 2nd Step - Rollover and drive off of lead step
Gap Seal / 3. Outside Hand Punch to PS number
2
Reach Block
4. Inside Hand Punch to numbers, GET LOCKOUT
5. Drive away from POA
Trap/Pull or 2
3. Deliver punch with inside hand as guide
Combo Blocks 1
4. Drive down LOS
Mirror - Stay on Block Drill
– Purpose: Teaches fit position, punch, and proper block progression, Teaches good lateral movement, Teaches OL to stay on blocks
and DL to neutralize blocks while following the play and not take a shortcut away from play.
– Technique:
– The 1st version involves both men are side shuffling, getting low, fitting up and delivering blow, Go to far cone and back.
– The 2nd version involves one man as defender while the other is a blocker. Offensive man can either fire out of a stance at the line
or a few yards back to simulate blocking a LB. Defender can line up head up or shaded toward the PS gap. On call, offensive man
takes a strong playside step to establish position, defender takes a hard charge into PS gap. Blocker will fit up and maintain
position on defender all the way to far cone, while defender will attempt to beat blocker around edge into PS gap. The defender
wants to stay ahead of the blocker, neutralizing his block while offensive man must maintain position on him at all times, driving
him off LOS. End at far cone, reset and come back.
Sled Blocking
– Purpose: Combines several of the blocking drills into one unit that allows for more group participation and
conditioning. Line starts on left side pad and goes right then on next rep starts right and blocks left.
– Setup in stance across from sled. On callout OL will execute the block assigned block to last cone then
sprinting back to start line. Repeat
– This drill will promote explosion off the ball and will ensure that they strike low and drive.
LINE DRILL
Technique: Have lineman all line up on one line facing the same sideline and standing on one side of the line. On coaches command
linemen will jump with both feet together on either side of the line for 30 seconds. Repeat after a short rest and then do same drill but
facing end zone and jumping forward and backwards
T-TEST
Technique: Pair up lineman and have them face each other but facing the sidelines on the five yard line. On cadence lineman sprints to
the ten yard line and touches hand then sprints to the goal line and touches hand and then finally finishes through the five yard line. Repeat
2-4 times
Read Drill
Goal: Teach the DL to react quickly to the movement of the Offensive Lineman (OL)… Description: Set up 3 cones
in a triangle about 10 yards apart. Two linemen face each other in the middle between two cones with a designated
ball carrier at the third cone. The player facing the ball carrier is the defender, the other player the OL. The coach
stands behind the DL signaling the direction and the snap count. On the command, the ball carrier runs in a straight
line to the designated cone, while the OL blocks accordingly. The DL reacts to the movement of the OL, controls and
escapes the OL making the tackle before the ball carrier reaches the cone. The defender's shoulders and hips stay
square to the Line of Scrimmage (LOS), the feet stay moving and the hands/arms control and escape the OL. After the
DL gets comfortable with the Drill, bring in 'real' OL and Running backs to increase intensity and speed…
Equipment: 3 cones, 1 ball when run with offensive personnel.
Pursuit Drill
Goal: Teach Defensive Line (DL) pursuit angles... Description: A ball carrier makes lateral movement from the
backfield to the sidelines, then cuts up the field. The DL moves laterally with the ball carrier until the ball carrier
make the cut up field. At the cut, the DL comes in to make the tackle. In wide pursuit situations, the DL closest to the
ball makes the tackle while the other DL makes their pursuit angle towards the numbers on the field. For each
offensive player the DL pass, the DL pursuit angle becomes 5 yards deeper... Equipment: Ball
REACH BLOCK
A. Step with playside foot taking 6" to 8" directional step or lateral step to aiming point
B. Aiming point is defender's outside armpit.
C. Shoot the hands, get to a lock-out as soon as possible bringing the hips
D. Do not cross over, keep shoulders square with LOS
FOLD BLOCK
Turnout Blocker B B
A. Execute pin (down) block
Fold Blocker
A. Take good drop step gaining depth and distance with inside foot
B. Clear turnout block by adjacent lineman
C. Work upfield squaring through inside number
D. Maintain base.
OFFENSIVE LINE BLOCKS AND TECHNIQUES
TRAP BLOCK
A. Take pull step gaining depth and distance
B. Take 2nd step back up into LOS
C. Aiming point is upfield side of defender's hip
D. Trap inside out, bring hips to dig man out of hole, and get feet out of hole
X-BLOCK
A. TE executes reach block on DE B
B.Wing cuts inside of TE block and reaches to 2nd level to block LB
FAN BLOCK
Pass block technique
A. Take good PS step (Zone Step) with inside foot without gaining depth and distance
B. Begin to hinge step with outside foot, turn outside shoulder away from LOS, staying low, arms
extended, and watching for inside rush
C. Shuffle for depth and protect the backside gap
CUTOFF BLOCK
A. This is a position block. Idea is to get to the next gap over in anticipation of the DL’s read of the play
flow
B. Step with inside foot 6" to 8" at approximately a 45 degree angle or towards next gap over at the LOS
B. Plant and hinge step toward defender
C. Do not look to chase 2nd level defenders unless they are blitzing or moving hard across the LOS
CUT LOG
A. Pull, gaining depth and distance with drop step B
B. Hug LOS, throw head, shoulders, and hip across far hip.
C. Drive through hip, do not cut too low. Aiming point is between hip and upper thigh area trying to get
backside hip across defender's outside hip
COMBO BLOCKS
SLAM (Inside Zone) – Each blocker is responsible for ½ of DL. The idea is that both OL will double team
DL, with emphasis on sealing him off from POA. Each blocker will stay on block until they see how the DL
and LB are reacting. The individual mechanics are no different from a down or a base block. Both will take a B B
lead PS step aiming for the near number of the DL, engage and drive away from POA. Important thing is for
BOTH OL’s to watch the LB in their blocking zone. How the block progresses depends on the reactions of the
DL and the LB. This scheme is good with zone running plays where the POA is not a defined hole but an area
and your backs are good at finding daylight or identifying cutback lanes.
1. DL anchors in gap. Both men stay on double and pressure him away from POA. At some point the LB must
commit. If DL begins to move to one side, that will determine who will stay on DL and who releases to LB.
This is a reaction block, both men must focus on “rotating” the double once the DL and LB have reacted. If no
reaction, then always drive the double away from POA.
2.If DL stunts inside, then inside blocker will take over block and outside man will work double initially and
release for LB.
3.If DL stunts out (see bottom dia.), then outside blocker will take over block and inside man will work double B B
initially and release for LB.
STRETCH DOUBLE (Outside Zone, Backside Technique, and as a changeup on Inside Zone Plays)
B B
The idea is to get the inside (scoop) blocker to overtake the block while the OL nearest to the POA, releases to
the 2nd level. Unlike the SLAM, both OL try to hit the same aim point, the PS number. The scoop man must hit
the aim point in such a way that the DL cannot release inside and get across his face. So initially, the scoop
blocker must maintain an outside shade position and then work across to the PS number. The outside blocker is
there to halt penetration so the scoop man can overtake. His primary role is to get to the 2nd level.
For inside zone plays, the opposite applies, outside (scoop ) man must maintain an outside shade position and
then work across to the PS number. The inside blocker is there to halt penetration so the scoop man can
overtake. His primary role is to get to the 2nd level.
Observe the different paths the scoop blocker can take. In the first dia. the scoop blocker will end up taking
B B
over the block as the outside blocker gets to 2nd level, while in the 2nd dia. the outside blocker is engaged cause
the DL stunted outside while the scoop blocker can either hook around to B or cut straight upfield. In the 3rd
and 4th we see an inside zone play and a backside team respectively utilizing this scheme. Again, if the DL
were to anchor in the gap, it becomes an easy block for the scoop man to overtake.
PASS PROTECTION NOTES
1. Unless it's an aggressive pass let the Rusher make the first commitment. Be patient.
2. In preparation to meet the opponents charge, keep the center of your body square, directly between the Rusher and Passer if the Rusher is
head up.
3. You must follow any commitment you make by immediately fighting to regain fundamental position.
4. Keep the opponent from getting into your body and forcing you into an upright position. Upright you lose the ability to control your man.
If unable to get away from Rusher, give ground grudgingly and you work your body down low again into good fundamental position.
5. It is better to give up ground (keeping position) than to over-commit and loose your man too quickly.
6. According to present rules you must keep your hands within the framework of the opponent's body, arms extended and palms up. Force
yourself to practice this way.
7. Keep your lames bent and head back - this prevents Ws you from overextending.
8. Always slide your feet quickly, use replacement steps to regain position. The more your feet at in contact with the ground, the faster you
are able to push off the ground when reacting to your man.
9. If your opponent tries to pull or jerk you, maintain leverage with your hands hitting up through his breast pads before he grabs hold of
you, then sink and get your head back.
10. If no rusher comes and you are a "free, get depth to pick up a delayed Rusher or help pick up an escaping Rusher.
11. When picking up an escaping Rusher - stick him' Let him know he's been hit.
12. Play hard until you hear the whistle. Stay after your man. Always finish up.
13. Carry out your assignment alone. Never be dependent on a free man to pick up your man. Block your assignment.
14. When blocking a linebacker or deep back blitzing, remember they are usually smaller and more active than a big Lineman. They will
almost invariably by to juke or out-maneuver you rather than allow you to lake them on. Keep this fundamental difference in mind as you
block them.
15. Never lose your poise if you break down once. Analyze your technique and that of your opponent and correct your error. (Example: did I
keep my eyes open? Was my head up? Did I bend at the knees? What did he do to cause the breakdown?)
PASS PROTECTION SCHEMES
INSIDE ZONE: OFFENSIVE LINE BLOCKING RULES
C responsibility # 0
OG’s responsibility # 1 0
OT’s responsibility # 2
3 2 1 1 2 3
Y & H responsibility # 3
C
WT WG SG ST Y
2. DETERMINE WHETHER YOU ARE COVERED OR UNCOVERED: (covered means a defender is on the LOS on any part of
your body! If there is a question, clarify with blocking call)_.
•If you are UNCOVERED – ZONE WITH YOUR TEAMMATE TO PLAYSIDE.
•If you are COVERED, look at your backside teammate
•If backside teammate is UNCOVERED, zone with him (he will combo with you to LB)
•If backside teammate is COVERED, man block (no help from him)
In the example above, since Center is uncovered he ZONES with RG. Since RG is covered & inside teammate (Center) is
uncovered by a DLM - he knows he will zone with Center.
Back To Index
INSIDE ZONE: OFFENSIVE LINE TECHNIQUE COACHING POINTS
UNCOVERED O-LINEMAN: (Responsibility is for inside half of down lineman over playside team mate). Take a lead step playside
(roughly 45 degree angle) and catch up with your covered teammate. As you work through your playside gap, READ THE NEAR
KNEE of the down lineman on him
•if the near knee comes towards you block his inside number & fit him up sliding in the direction he is going (keep eyes on Lb'er
in case he comes inside)
•if near knee doesn’t come towards you work up onto LB'er. 3 situations can occur (see COVERED MAN).
COVERED MAN: (Responsibility is for outside half of down lineman IF inside team mate is uncovered). 1st step is a lead step with
your outside foot eyeballing outside number of down lineman on you – 2nd step with inside foot thru crotch of opponent. You must think
man block and only go to LBer when wiped off by uncovered teammate. Three situations usually occur:
1. Down lineman is in an outside shade & stretches outside– you stay on him and uncovered teammate works through to LB'er.
2. Down lineman is head up & anchors on you – use double team technique driving him into Lber. Stay on him until wiped off
by uncovered teammate then work straight up onto the LBber.
3. Down lineman head up or inside shade & slants inside – force him to flatten his slant & stay on him until wiped off by
uncovered teammate then work straight up on Lber.
LINEMEN NOT ZONING USE “DRIVE” (MAN) BLOCKS. Don’t worry as much about getting position on defender as you do
about blow delivery and finishing your block. When coming off the ball, guide with your eyes (aim with your face), which will take you
to the aiming point or landmark, the defender's playside #.
1. Your first step is a short directional step and you throw your arms out of the socket (wind up MUCH farther than “shooting
from the holster”).
2. On the second step, your power foot must be on the ground and you arm thrust (100% blow delivery) with your fists into the
defender's short ribs (below the pads), tucking your tail and “lifting him out of his socks”. DON'T put your face or shoulder in,
because you will be overextended and your head will be down.
Back To Index
INSIDE ZONE Strong FS
CB
LB CB
LB LB
RB Read 2
RB Read 1
DE DT NG DT DE
H C
WT WG SG ST Y
QB Z
FB
Formation Notes:
Motion Z strong for same presnap look as Inside- HB
Outside Zone Weak. Can also align FB to strong
side and motion Z weak for the backside seal
block.
Can align FB as weak side TE to get a better Back To Index
blocking angle on the backside seal block
FS
OUTSIDE ZONE Strong
CB
LB CB
LB LB
RB Read 2 RB Read 1
DE DT NG DT DE
H C
WT WG SG ST Y
Z QB Z
FB
Coaching Notes:
Can use WR motion from either side to overload
and get two playside double teams on LOS. HB
Can align FB as weak side TE to give him a better
blocking angle on back side DE (allows less
penetration before engaging block), though this
Back To Index
block is probably less essential than on inside
zone.
INSIDE/OUTSIDE ZONE: MISCELLANEOUS NOTES: GAMEPLANNING
INSIDE ZONE = not as good vs. a gapping & penetrating defense
OUTSIDE ZONE = not as good vs a quick team that reads & flows well.
THEREFORE - feature Outside Zone in situation A), & INSIDE ZONE in situation B)!
Through scouting reports, identify which will be the "wide" side of the defense and which will be the "reduced" side ( most teams are "wide"
on the split end side & "reduced" on the tight end side). Most coaches i believe in (joe bugel; alex gibbs; just to name a few) do not prefer to
run the inside zone to the "reduction” side (B gap defended by DLM, for example a 3 technique) because you will likely end up cutting it
back inside the 3 technique to a tilted or shaded nose side WITH a LB filling between the shaded nose & the 3 (very tight quarters)! In the
Riggin’s years, Joe Bugle addressed this by “TAG” blocking (T & G FOLD) when he ran to the reduction side.
Assuming we are in 2 TE/2 WR personnel & they have "7 in the box" - Prefer to run it to the side where we have a numerical advantage (3
man side rather than 4 man side). If they have 4 men in the box to both sides of the ball (low S/S PROBABLY on reduction side) - it is better
to shade side than reduction side BECAUSE we should get three initial double teams, which results in a LOT of movement off the ball! This
is particularly true vs. the Va Tech style 4-4 defense. If you use a 2 te/2 wr/1 rb set (like the Indy Colts) quite often you can get in behind
three double team blocks (TE & OT from the 7 to Will; OG & C from the 2i to Mike; & off OG & OT from 3 to Sam) and the RB can really
cram the B gap for positive yardage rather than worrying about cutting it back.…Remember -the best cut is no cut!!!!!
RUNNING INSIDE ZONE FROM 2 TE FORMATION: Remember this when running the Inside Zone with 2 TE personnel in the game.
The THEORY of the play was to run it away from the shade or control of the Nose, since it was almost impossible to control the offset nose
with the Center (4 of the front 7 defenders will be on the side of the shaded Nose - FORCING a cutback). Thus, it is best run as a
DIRECTIONAL - seeking to run to the side of the defense which has 3 men. If you are in 2 TE's & 2 WR's, and the defense is in a 2 safety
deep shell - SOMEONE may has 2 gap responsibility. Use that to your advantage.
PLAYSIDE 0/SHADE (1 TECHNIQUE): I would have the guard tighten down his splits to 6-12" and coach him to stop the 0/shade's
penetration with a quick, firm shot before he goes on to zone with PS OT (if DE is in a 5 tech OG will usually end up on LB anyway, so this
is just a slight hesitation). If OG uses shoulder or forearm, he MIGHT get tied up with him.
NOTE: RB can deepen because with a shaded Nose - he will CUTBACK!!!!! We like to "fold" (2 men) a lot on the zone. Against. the look
you mentioned (run to weak side, 5, 1, 3 & 7 techs) we like to fold the Center & On Guard. That threw the ON OT into MAN on the 5
technique (On OG block down on Nose; Center fold on LB; On OT man 5 tech).
PLAYSIDE 3 TECHNIQUE: If we absolutely have to run the inside zone to the 3 technique side, we ”TAG" (play side OT & OG fold)
quite a bit: (PS OT down block DT, OS OG fold around PS OT onto LB, TE base reach technique on DE, Center cut off Mike LB). Vs. a 3
tech & Center uncovered - Center can still zone towards the 3 technique, but will usually end up working up on "Mike". Same as RG & RT
vs "3-4" with DE in 5 technique (ON G & ON T still zone - but it usually ends up man with ON G on ILB & ON T on DE). The zone steps
widen the defense regardless if you get the double team or not.
X T G C G T Y
TWINS SLOT
QB WING PRO Z
FAR FB NEAR
HB
Play Series Numbering
10 Series QB Runs, Options, and Draws 500 / 600 5 Step Passes
100 / 200 Play Action Passes Receivers are numbered 1 through x starting from
the sideline in. We have call side receivers and
300 / 400 3 Step Passes backside receivers.
R 26 Power
100 series through 000 are all passing plays. The 2nd number tells the #1 WR his route, the 3rd the route #2
RAG `654 is the 5 step drop back pass with #1 running a hitch and #2 running an out
R 224 CROSS PIVOT is play-action fake the 24 and #1 running a cross and #2 running a pivot
We can also combine certain routes into packages to make play calling easier
R
X T G C G T Y
QB
TWINS SLOT WING PRO Z
FAR NEAR
FB
HB
L
Y T G C G T X
QB
Z PRO WING SLOT TWINS
NEAR FB FAR
HB
RAG
X T G C G T Y
HB
LACE
Y T G C G T X
NEAR FB FAR
HB
RIO
A T G C G T Y
FAR NEAR
HB
LEO
Y T G C G T A
NEAR FAR
HB
RAM
Z T G C G T X
NEAR FB FAR
HB
LION
X T G C G T Z
FAR FB NEAR
HB
ROPE
X T G C G T Z
QB Y A
PRO WING
FAR NEAR
HB
LOT
Z T G C G T X
A Y QB
WING PRO
NEAR FAR
HB
RIGHT
X T G C G T Z
A QB SLOT Y
WING
FAR NEAR
HB
LEFT
Z T G C G T X
Y SLOT QB A
WING
NEAR FAR
HB
BUNCH RIGHT
Y Y T G C G T Z
QB A X
HB
BUNCH LEFT
Z T G C G T Y Y
X A QB
HB
R BIG
Y T G C G T Y
FAR FB NEAR
HB
L BIG
Y T G C G T Y
NEAR FB FAR
HB
R WING
Y T G C G T Y
FAR FB NEAR
HB
L WING
Y T G C G T Y
NEAR FB FAR
HB
1. Defensive Fronts
30's
33 34 35
A E N E BA A E N E BA E N E BA
W S W S A W S
33 OVER 34 OVER 35 OVER
A E N E BA A E N E BA E N E BA
W S W S A W S
33 UNDER 34 UNDER 35 UNDER
A E N E BA A E N E BA E N E BA
W S W S A W S
40's
43 44 45
A E N E BA A E N E BA E N E BA
W S W S A W S
43 OVER 44 OVER 45 OVER
A E N E BA A E N E BA E N E BA
W S W S A W S
43 UNDER 44 UNDER 45 UNDER
A E N E BA A E N E BA E N E BA
W S W S A W S
2. Defensive Fronts
50's
53 54 55
A E N E B A E N E B E N E B
W S A W S A A W S A
53 OVER 54 OVER 55 OVER
A E N E B A E N E B E N E B
W S A W S A A W S A
53 UNDER 54 UNDER 55 UNDER
A E N E B A E N E B E N E B
W S A W S A A W S A
A EE BA A E E BA A E E BA
W S W S W S
12 22 32
A E E BA A E E BA A E E BA
W S W S W S
13 23 33
A E E BA A E E BA A E E BA
W S W S W S
1. Blocking Schemes – Combo
2 or more adjacent offensive lineman working together on a defensive lineman, on level one to a linebacker inside of POA on level two.
Usually between an uncovered OL and a covered OL working to a LB within their blocking zone. The aiming point and the
direction to scoop will rotate depends on the POA.
Y T G C G T Y
Solid Heavy
Trip
Trio
B B B
B B B
B B
3. Blocking Schemes - Fold
Y T G C G T Y
The naming scheme indicates who the two OL’s involved in the Fold and who is Pin Blocking and who is the Folder.
The first and last letters are the indicators. The first letter indicates who the Fold blocker is and the last indicates the
Pin blocker. In the case of gas and Sag, we tag the call with a left or a right to tell which guard the center will be
working with.
1.S is the Center
2.G is the Guard
3.T is the tackle
4.E is the End
B B B B
C G T E
G T G T
Power Zone blocking is between two offensive linemen responsible for blocking two defenders in a certain area towards the
point of attack The purpose of using the Power Zone Blocking Scheme is to stop penetration, create movement on the first
level and also seal off the onside LB’er. All power zone blocks initially start out as an inside-out double team. As movement
begins, either the Outside blocker or Inside blocker will gain control over the defender on the 1st level, allowing the other
blocker to come off the block to handle the linebacker. In this type of blocking scheme, it is critical to create movement on the
1st level before coming off for the linebacker. Both Stretch Double and Slam techniques can be used.
A. INSIDE BLOCKER: (Offensive linemen covered by a linebacker or uncovered.) Take a short lateral step with playside
foot aiming for a point between his sternum and playside number. We refer to this as a half bucket step. As the inside blocker
takes his half bucket step it is important to read the movement of the defensive man on outside blocker. lf the defenders near
hip is coming toward you, explode up under the defenders chin making sure to stop penetration. Upon making contact, whip
your hands and move your feet like pistons working to get movement up the field. lf the defender has locked on or is
widening with the outside blocker, punch and push off the defender and explode to the 2nd level to block the playside breast of
the LB’er. NOTE: As you take the HALF BUCKET STEP to read the hip aligned on the outside blocker, use a split eye on
the linebacker over you as he may be playing under your block. If this is the situation, immediately explode back on the
LB’er blocking him in the numbers.
1. COMBO TRIPLE BLOCK — Power Zone block between the TE and playside tackle. Used when playside tackle is uncovered. The TE is the outside blocker
and the tackle is the inside blocker.
2. COMBO DOUBLE BLOCK — Power Zone block between the playside tackle and playside guard. Used when playside tackle is covered. The tackle is the
outside blocker and the guard is the inside blocker.
3. COMBO ACE·TO—BLOCK — Power Zone block between the onside guard and center. Power Ace is used when the playside tackle is covered. The playside
guard is the outside blocker and the center is the inside blocker. This block is used to get to the onside to middle LB’er.
4. COMBO SINGLE BLOCK — Power single block between the playside guard and center. Power single is used when the playside tackle is uncovered. Center
must be uncovered to have a single situation. The playside guard is the outside blocker and the center is the inside blocker. Used to block middle to backside
LB’er.
NOTE: lf the backside LB’er moves to a stack over the guard to a shade inside, you may have to resort to a Full Swap Technique.
BLOCKING PLAN VS. 5 OR 6
GENERAL RULES
•BSE AND BST ARE ALWAYS ZONE BLOCKING TOWARD PS GAPS. THIS MIGHT CREATE INCIDENTAL DBL TEAM
ON 3 OR 4 TECH DL
•C IS ALWAYS WORKING TO PS A GAP
•BSG IS ALWAYS WORKING THROUGH BS A GAP TO 0 TECH OR PULLING TO PS IF COMPLETELY UNCOVERED
•FG WILL WORK PS A GAP IF COVERED ELSE WILL WORK PS B WITH FT ON 3 OR 4 TECH WITH COMBO, STRETCH,
OR FOLD DEPENDING ON POA
•FT ALWAYS WORKS #1 DL WITH FG DOING COMBO, SCOOP, OR FOLD. IF HE SEES 3 MEN ON HIS SIDE, HE KNOWS
HE IS NOT GETTING ANY HELP FROM FG SO HE WILL ALWAYS BASE BLOCK #1 DL
5-3 3 Tech IN ZONE TO PS ZONE TO STRETCH SCOOP NG AND SLAM DOUBLE TO POA LB PS DE
PS NEAR LB
5-3 3 Tech OUT ZONE TO PS ZONE TO STRETCH SCOOP NG AND GAT CALL OR STRETCH DBL PS DE
PS NEAR LB
5-3 4 Tech IN STRETCH SLUG DT AND STRETCH SCOOP NG AND SLAM DOUBLE TO POA LB PS DE
NEAR LB NEAR LB
5-3 4 Tech OUT STRETCH SLUG DT AND STRETCH SCOOP NG AND STRETCH DBL PS DE
NEAR LB NEAR LB
5-3 4 Tech OUT STRETCH SLUG DT AND STRETCH SCOOP NG AND NEAR LB OR TAE CALL
NEAR LB NEAR LB STEP IT
6-4 All Tech or 7 –3 All Tech IN OR OUT All man blocking. Can do turn-out, EAT, or TAE blocks between T and E on OUT. BS is always MAN blocking.
Follow 1,2,DE rule to determine assignments.
Block Scheme Examples vs. 5-3
B B B B B B
IN PLAYS (2 & 4 HOLES) 3 TECH – SLAM DBL IN PLAYS (1 & 3 HOLES) 3 TECH – SLAM DBL
B B B B B B
OUT PLAYS (6 & 8) HOLES) 3 TECH – STRCH DBL OUT PLAYS (5 & 7) HOLES) 3 TECH – STRCH DBL
B B B B B B
OUT PLAYS (6 & 8) HOLES) 3 TECH [GAT CALL] OUT PLAYS (5 & 7) HOLES) 3 TECH [GAT CALL]
Block Scheme Examples vs. 5-3 to OVER SIDE
B B
B B B
B B
B
B B
B
B B B B B B
IN PLAYS (2 & 4 HOLES) 43 – SLAM DBL IN PLAYS (1 & 3 HOLES) 43 – STRCH DBL
B B B B B B
IN PLAYS to Weak Side (1 & 3 HOLES) 43 - SLAM SCOOP & TAG IN PLAYS to Weak Side (2 & 4 HOLES) 43 – SLAM SINGLE & TAG CALL
CALL BS A gap is possible cutback lane
BS A gap is possible cutback lane