Professional Documents
Culture Documents
Simon
Bowen
February
2010
>
Lecture
aims
• Outline
the
challenge
of
human-‐centred
innova:on
• Discuss
my
cri:cal
artefact
methodology
as
a
way
forward
Open
a
debate
on:
• How
you
might
use
similar
methods
• The
role
of
cri:cal
design
within
Par:cipatory
Design
and
Human-‐Centred
Design
Forget
me
Not
Frame
(2004)
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To
be
con4nued…
>
Human-‐Centred
Design
• User-‐centred
design
• Designing
for
users
and
use
• By
understanding
users’
prac:ces
and
needs
time
(Phew!)
>
Or…
Reflec4ng
on
Alterna4ve
Possibili4es
critical artefact
time
>
See
New
Possibili4es,
Explore
Broader
Space
innovative design?
>
Outline
of
a
method
using
cri4cal
artefacts
time
designing
>
Example:
Digital
Mementos
(2008)
analysis designing
stakeholders researcher
existing environment
(artefacts, systems, spaces, processes etc.)
>
Designers
as
par4cipant-‐observers
existing
environment
existing social situation
stakeholders
designer
designing
Prototypes?:
• looks
like,
works
like,
behaves
like,
feels
like
(IDEO)
• exploratory
prototypes,
tes:ng
prototypes
Prototype:
“1.
a
first
form
of
something
from
which
other
forms
are
developed
or
copied
2.
a
typical
example
of
something”
(Oxford
University
Press
2002)
>
From
Provoca4ve
to
‘Prototypical’
Artefacts
• Prototype
–
sugges:ve
of
design
direc:on
or
des:na:on
• Cri:cal
artefacts
provoke
(reflec:on
on
alterna:ves)
• ‘Prototypes’
afford
evalua:on
• As
designer’s
understanding
increases,
make
artefacts
more
‘prototypical’
• Cri:cal
artefacts
to
‘open-‐up’
explora:on
• Increasingly
‘prototypical’
artefacts
to
‘close-‐down’
to
solu:on
activity
intention
exploration testing
artefact
character
provocative prototypical
>
‘Opening
up’
and
‘Closing
down’
activity
intention
exploration testing
artefact
character
provocative prototypical
>
Designing
to
‘process’
workshop
discussions
• Designer
par:cipates
whilst
aSen:on
on
designing
• Understand
context
tacitly
(no
explicit
descrip:ons
of
context)
• Polanyi
(1966)
dwelling
in
stakeholder
ac:vi:es,
appreciate
in
terms
of
what
is
designed
• Implica:ons:
– Last
stage
always
designing
– Outputs
are
designed
things,
expressing
tacit
understanding
>
Polanyi:
indwelling
• Tacit
Knowing:
rela:onship
between
two
phenomena:
proximal
and
distal
• Proximal
is
appreciated
only
in
terms
of
the
distal
• Making
something
func:on
as
proximal
in
act
of
tacit
knowing
is
indwelling
• E.g.
using
a
s:ck
as
a
probe
>
A
Cri4cal
Artefact
Methodology
time
stakeholders’ understanding
designing
designer’s understanding
contextual
review
>
Summary
• Human-‐Centred
Design
via
stakeholder
par:cipa:on
• Par:cipatory
Design
as
exploring
a
‘space
of
possibili:es’
• Innova:on
limited
by
space
of
possibili:es
• Show
stakeholders
what
could
be
to
(together)
determine
what
should
be:
– Cri:cal
artefacts
provoke
reflec:on
on
alterna:ve
possibili:es,
reveal
restricted
assump:ons,
enable
seeing
new
possibili:es
– Cri:cal
artefacts
broaden
space
of
possibili:es
– Design-‐led
par:cipant-‐observa:on
–
designing
to
understand
users
– Moving
towards
‘prototypical’
artefacts
in
broadened
space:
innova:ve
and
human-‐centred