Professional Documents
Culture Documents
After you have identified and recognized a business opportunity and come up with
a product idea, you design the concept for possible commercialization or application. You
will be guided by the concepts of innovation, creativity and product development
process. You are tasked to pitch your innovative idea using the business model canvas.
PREASSESSMENT
Design Your Own. Group work (Due: November 5, 2020)
With the use of your creative mind, draw and describe your version of a
face mask.
The key factor that influences your product ideation and development is your
design mindset.
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 1
DYNAMIC MIND
• Dynamic mindset is the ability to shift between inventive thinking, where new ideas
are generated, and analytical thinking, where ideas are tested to identify an
appropriate solution.
EMPATHETIC
• Empathy is the ability to see a situation from multiple perspectives such as the point
of view of clients, end users, and colleagues. These various perspectives allow
design thinkers to imagine solutions that meet the needs of the users.
HUMAN CENTERED
• Design thinkers put the human experience at the center of problem solving where
the lives of people, their challenges, and their ideas are closely and deeply
examined by engaging with people in their everyday environments.
VISUAL
• Visualizing has two components:
First, visual thinking speaks to a form of thinking that brings about new ideas;
Second, is bringing to life what was conceptualized in the mind.
COLLABORATIVE
• Design thinkers engage with clients to understand what needs to be designed, with
end users to understand their perspectives, and with other stakeholders to
determine the context and existence of any constraints.
• In this way, design thinkers do not create solutions in isolation, but, rather, solutions
are co-created through engagement with others.
REFLECTIVE
• Reflection is described as learning through action where the design thinker proposes
a solution, creates an artifact that can be examined by others, and reflects upon
the perspectives provided by others to improve upon the solution.
EMBRACING OF FAILURE
• Design thinkers are not fearful that the ideas presented will not be received well or
completely miss the mark.
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 2
• DTs do not view failure as something to be avoided but rather as a needed part of
the problem solving process.
• DTs reflect on failure and use this information to move an idea into the next iteration.
OPTIMISTIC
• Design thinkers are committed to the pursuit of finding better alternatives. Therefore,
design thinkers approach a problem with an attitude that all problems have at least
one solution that will improve the situation from where it is currently.
ENGAGES IN PROTOTYPING
• Design thinkers view solution finding as an iterative process that requires refining and
combining ideas to arrive at a final solution.
• Design thinkers engage in prototyping to transform conceptualized ideas into
tangibles for the purpose of gathering feedback on how a solution will work in the
real world.
Creativity
• The generation of ideas that result in the improved efficiency or effectiveness of a
system.
Entrepreneurial Creativity
• “At the very heart of capitalism… is the creative habit of enterprise. Enterprise is, in its
first moment, the inclination to notice, the habit of discerning, the tendency to
discover what other people don’t yet see. It is also the capacity to act on insight, so
as to bring into reality things not before seen. It is the ability to foresee both the
needs of others and the combinations of productive factors most adapted to
satisfying those needs. This habit of intellect constitutes an important source of
wealth in modern society.
Novak, M. (1996) Business as a Calling. The Free Press, New York. 120
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 3
• Little fear of negative consequences for making a mistake
• The selection and promotion of employees on the basis of merit
• The use of techniques that encourage ideas, including suggestion systems and
brainstorming
• Sufficient financial, managerial, human, and time resources for accomplishing goals
© 2009 South-Western, a part of Cengage Learning. All rights reserved.
1. “Naah.”
2. “Can’t” (said with a shake of the head and an air of finality).
3. “That’s the dumbest thing I’ve ever heard.”
4. “Yeah, but if you did that . . .” (poses an extreme or unlikely disaster case).
5. “We already tried that—years ago.”
6. “I don’t see anything wrong with the way we’re doing it now.”
7. “We’ve never done anything like that before.”
8. “We’ve got deadlines to meet—we don’t have time to consider that.”
9. “It’s not in the budget.”
10. “Where do you get these weird ideas?”
Source: Adapted from The Creative Process, ed. Angelo M. Biondi (Hadley, MA: The
Creative Education Foundation, 1986).
Innovation:
• Is the process by which entrepreneurs convert opportunities into marketable ideas
• Is a combination of the vision to create a good idea and the perseverance and
dedication to remain with the concept through implementation.
• Is a key function in the entrepreneurial process.
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 4
• Is the specific function of entrepreneurship.
• It is an idea, practice or object that is perceived as new by an individual or other unit of
adoption.
• It is a use of new knowledge to offer a new product or service that customers want.
• Thus, it is Invention + Commercialization
• “Innovation is the search for and the discovery, development, improvement, adoption
and commercialization of new processes, new products and new organization
structures and procedures.”
© 2009 South-Western, a part of Cengage Learning. All rights reserved
WHAT IS AN INNOVATION?
It is an idea, practice or object that is perceived as new by an individual or other
unit of adoption.
It is a use of new knowledge to offer a new product or service that customers want.
Thus, it is Invention + Commercialization
“Innovation is the search for and the discovery, developed, improvement, adoption
and commercialization of new processes, new products and new organization
structures and procedures.”
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 5
TYPES OF INNOVATION (OSLO MANUAL)
Product innovation
A good or service that is new or significantly improved. This includes
significant improvements in technical specifications, components and
materials, software in the product, user friendliness or other functional
characteristics.
Process innovation
A new or significantly improved production or delivery method. This includes
significant changes in techniques, equipment and/or software.
Marketing innovation
A new marketing method involving significant changes in product design or
packaging, product placement, product promotion or pricing.
Organisational innovation
A new organisational method in business practices, workplace organisation
or external relations.
Principles of Innovation
Be action oriented.
Make the product, process, or service simple and understandable.
Make the product, process, or service customer-based.
Start small.
Aim high.
Try/test/revise.
Learn from failures
Follow a milestone schedule.
Reward heroic activity.
Work, work, work.
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 6
Rules for Innovation
1. Encourage action.
2. Use informal meetings whenever possible.
3. Tolerate failure and use it as a learning experience.
4. Persist in getting an idea to market.
5. Reward innovation for innovation’s sake.
6. Plan the physical layout of the enterprise to encourage informal communication.
7. Expect clever bootlegging of ideas—secretly working on new ideas on company
time as well as personal time.
8. Put people on small teams for future-oriented projects.
9. Encourage personnel to circumvent rigid procedures and bureaucratic red tape.
10. Reward and promote innovative personnel
Source: from “Corporate Venturing Obstacles: Sources and Solutions,” by Hollister B.
Sykes and Zenas Block, Journal of Business Venturing (winter 1989): 161. Copyright ©
1989 by Elsevier Science Publishing Co., Inc. © 2009 South-Western, a part of
Cengage Learning. All rights reserved
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 7
Unit 2: Product Development
This focuses on the topics on principles of product, product development and the product
idea presentation.
WHAT IS A PRODUCT?
Customers buy satisfaction
Product is the need-satisfying offering of a firm
Product quality and customer needs
A product with more features or even better features is not a high-quality product if
the features are not what the target market wants or needs
Goods, services, ideas, people, organizations, places, events
PRODUCT CLASSIFICATIONS
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 8
that customers compare carefully on suitability, quality, price, and style.
• Specialty products are consumer products and services with unique
characteristics or brand identification for which a significant group of buyers is
willing to make a special purchase effort.
• Unsought products are consumer products that the consumer either does not
know about or knows about but does not normally think of buying.
Business products
• Raw materials
• Accessory
• Components
• Supplies
• Professional service
PRODUCT ATTRIBUTES
• Features: dimensions, source ingredients, service, structures, esthetic characteristics,
manufacturing process, performance, components, materials, price and many
more
• Benefits: Uses, savings, nonmaterial well-being, economic gains
• Function: how the products works
Levels of a product
Product planners need to think about products and services on four levels.
1. Core customer value, which addresses the question, What is the buyer really buying?
2. Actual product.
3. Augmented product, which is created around the core benefit and actual product
by offering additional consumer services and benefits.
4. Potential- the future augmented product
1. Strategic planning
2. Opportunity Identification and Project Selection
3. Concept generation
4. Concept evaluation
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 9
5. Technical Development
6. Commercialization
• Combination: Combine two or more existing products to come up with new product
idea. example: swiss knife; puto pao; umbrella and flashlight;
• Other Uses- introduce another use for an existing product. baking soda as facial; coffee
as body scrub;
• Magnify/Minify/Modify
Magnify: Magnify what is already in the market through adding ingredients, add
more value, strengthening, enlarging and thickening. Noodles with more vitamins
Minify: Product ideas that are in the market by making it smaller, reducing,
shortening, making faster, omit, lighten, and split up. Radio-MP4, iPod
Modify: Changing the color, the shape, the size, the scent. off lotion-off lotion with
scent; balloons into different shapes;
• Reverse- reverse the process or sequence; use opposite; backward ideas. Example:
reversible underwear, reversible bags.
• Adapt: Make adjustable. Example- tumbler for hot and cold; transition eyeglasses;
smartphones -water resistant; shoes-slippers;
Source: https://www.edrawsoft.com/template-general-business-model-canvas.php
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 10
ACTIVITY
Explain activity:
Read: disruptive innovation
Visit: https://www.youtube.com/watch?v=QoAOzMTLP5s
https://www.youtube.com/watch?v=IP0cUBWTgpY
REFERENCES
Small Enterprise and Research Development Foundation and UPISSI. (2007). Introduction
to Entrepreneurship. revised edition, Manila 2007.
Small Enterprise and Research Development Foundation and UPISSI. (2013). Windows to
Entrepreneurship A teaching Guide. Manila, 2013.
https://tc2.ca/pdf/T3_pdfs/Independent_mindedness_Tutorial.pdf
https://osf.io/pjwgs/
https://www.mindtools.com/pages/article/resilience-quiz.htm
https://www.docpotter.com/thifor-test.html
https://keydifferences.com/difference-between-micro-internal-and-macro-external-
environment.html
Property of and for the exclusive use of SLU. Reproduction, storing in a retrieval system, distributing, uploading or posting online, or transmitting in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited. 11