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• Design Thinking is a methodology used by
designers to solve complex problems and
What is find desirable solutions for clients.
• A design mindset is not problem-focused, its
Design solution focused, and action oriented
Thinking? towards creating a preferred future.
• Design Thinking draws upon logic,
imagination, intuition, and systemic
reasoning, to explore possibilities of what
could be—and to create desired outcomes
that benefit the end user (the customer)
wants.
This video will give you a better Design thinking is a powerful tool to
understanding about design thinking tackle the unknown. Watch the video
Design thinking, in business, uses the designer’s
Design sensibility and methods to:
1) match people’s needs
Thinking 2) with what is technologically feasible and
in 3) what a viable business [model and]
strategy can convert into customer value
Business and market opportunity.
Design thinking, as the perfect balance
between desirability, technical feasibility
and economic viability helps
organizations to be:
• more innovative,
• better differentiate their brands, and
• bring their products and services to
market faster.
Design Design thinking includes building up ideas, with
Creative
Thinking The phrase "thinking outside the box" has been
coined to describe one goal of the brainstorming
Techniques
phase and is encouraged, since this can aid in the
discovery of hidden elements and ambiguities in
the situation and discovering potentially faulty
assumptions.
• “Design is the action of bringing something new
and desired into existence—a proactive stance
that resolves or dissolves problematic situations
Design by design.”
—Harold Nelson, The Design Way
Thinking • “Most people make the mistake of thinking
and design is what it looks like. People think it’s this
veneer — that the designers are handed this box
Design and told, ‘Make it look good!’ That’s not what we
think design is. It’s not just what it looks like and
feels like. Design is how it works.”
— Steve Jobs
Although design is always influenced by individual
preferences, the design thinking method shares a
common set of traits, mainly:
Design • Creativity, ambidextrous [able to use both
sides of the brain] thinking,
Thinking - • Teamwork,
Traits • User-centeredness (empathy),
• Curiosity, and
• Optimism.
Christoph Meinel and Larry Leifer, of the HPI-
Stanford Design Thinking Program, laid out Four
Principles for the successful implementation of
design thinking:
Design 1. The human rule – all design activity is
Thinking - ultimately social in nature
2. The ambiguity rule – design thinkers must
Attributes preserve ambiguity
3. The re-design rule – all design is re-design
4. The tangibility rule – making ideas tangible
always facilitates communication
• Design thinking is especially useful when
addressing what Horst Rittel referred to as
wicked problems, which are ill-defined or tricky
Design (as opposed to wicked in the sense of malicious).
Thinking – - With ill-defined problems, both the problem
and the solution are unknown at the outset
Wicked of the problem-solving exercise.
• A large part of the problem solving activity, then,
Problems consists of problem definition and Problem
shaping.
• Strategy design is a typical wicked problem.
• It does not only focus on creating products and
services that are human centered, but the
process itself is also deeply human. The process
Design is best thought of as a system of overlapping
spaces rather than a sequence of orderly steps:
Thinking – • Inspiration - is the initial problem or
opportunity that leads you to the finding of the
Deeply solution
Human • Ideation - is the core of the development
process where the idea is better defined.
• Implementation - is the final step where the
solution comes in contact with the outer world.
Design
Design
Design thinking Within these steps,
activities are carried on problems can be
in different steps which framed and re-framed,
Thinking – are:
• Empathize,
the right questions can
be asked, more ideas
Steps •
•
•
Define,
Ideate,
Prototype, and
created, and the ‘best’
answers can be chosen.
• Test.
Generally, the design process starts with the inspiration
phase. Designers approach users with empathy,
understanding what humans need or might need, what
makes life easier and more enjoyable, what technology
is useful and more usable.
Inspiration Conventional research methods, such as focus groups
and survey, can be useful in pointing towards
Space and incremental improvements, but those don’t usually lead
Empathy to breakthroughs because these techniques simply ask
people what they want.
Stage
Henry Ford understood this when he said, “If I’d asked
my customers what they wanted, they’d have said ‘a
faster horse.” and no one would have said a car.
Ideation