Professional Documents
Culture Documents
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Concept Generation
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Concept Generation
The underlying goal of concept generation is to develop
as many ideas as possible, the more the better.
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Concept Generation – Basic Methods
Intuitive Method
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Interviewing
Interviewing is an important method for collecting
data on human and system information
requirements
Interviews reveal information about:
• Opinions – may be more revealing and more important then facts. By
seeking opinion rather than fact you can discover key problems.
• Feelings – You can understand the organization’s culture more fully by
listening to the feelings of the respondent.
• Goals – project the organization’s future
• The ergonomic aspects, the system usability, how pleasing and
enjoyable the system is, and how useful it is in supporting individual
tasks.
Interview Preparation
Open-ended
Closed
Open-Ended Questions
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Brainstorming
An intuitive method of generating concepts.
The overall goal is to obtain several concepts that
might work.
All team members are encouraged to be open and
uninhabited during the early sessions.
No need to adhere to product specifications, focus
on the functional needs of the product.
The primary advantage of brainstorming is the
ability of set of individuals to collectively build on
each other to generate new ideas that would not
arise individually.
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Brainstorming
Some guidelines for brainstorming session;
Select a group leader, to prevent judgments and
to encourage participation by all.
Form the group with 5 to 15 people.
Do not confine the group to experts in the area.
Individuals could come to the session with a set of
ideas.
Limit the brainstorming to 45 minutes.
Do not include bosses, managers or supervisors in
the group.
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Brainstorming – Idea Generators
• Make Analogies
What analogies exist in nature? What
analogous products exist? How do these
products solve the same product functions?
• Wish and wonder
What if …..?
• Sketch/use physical models
What would an idea look like? How does this
model satisfies the function? What can we
change?
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Brainstorming – Idea Generators
Eliminate or minimize
Can we remove a feature? What can we use to replace
a feature? What if a feature were smaller? Could we
divide it into two parts?
Modify and magnify
What can be made larger or extended? What can be
exaggerated? What can add extra value? What can be
duplicated? Convert a round section to a straight one?
Can motion, form, shape, color, sound, odor be
changed?
Combine
Can we combine purposes? How about assortments?
How about blending?
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Brainstorming – Idea Generators
Reverse or rearrange
Should we turn it around? Up instead of
down?Consider it backwards? What other
arrangements might be better? Interchange
components? Do the unexpected?
Substitute
What can be substituted?
Adapt
What else is like this? What other ideas this suggest?
What could we copy?
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Brainstorming
Record all ideas - even wild ones
Suspend judgment
Stretch for ideas
Encourage embellishments
Brainstorming and Idea Reduction
Rules and Objectives of Brainstorming
Phases of Brainstorming:
• Idea Generation
• Idea Reduction
Brainstorming
Brainstorming is a creativity technique of generating ideas to solve a problem.
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6-3-5 method
The three ideas are passed to the right. A certain time limit
is set to add additional ideas and to modify or extend the
ideas. This is done for five (5) rounds.
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SYNECTICS TECHNIQUE
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Synectics technique is based on ANALOGIES like-
• DIRECT ANALOGIES—most of these found in biological
systems
• PERSONAL ANALOGIES---what it would feel like to be a
helicopter rotor
• SYMBOLIC ANALOGIES---these are poetic metaphors
and similes in which one thing is identified with aspects of
another
• FANTASY ANALOGIES---we let our imagination run wild
and wish for things that don’t exist in real world
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Concept Generation – Advanced Methods
Directed-search or logical concept generation methods are
used to develop ideas in a step-by-step comprehensive
fashion.
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Generating ideas from physical principles
State possible physical principles that can govern the
product function.
If a known physical effect can be described by a known
equation with independent variables, then these variables
can be changed to generate different concepts.
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Generating ideas from physical principles
Example:
Capacitive Parallel-plate
system for sensing.
C=Aε/d
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Generating ideas using classifying schemes
Classifying schemes are categories of high-level physical
principles or geometry. They help in developing concepts that
may not have been considered in a purely intuitive approach.
Motion
Type – Stationary, translational, rotational
Nature – Uniform, non-uniform, oscillating
Planar, three dimensional
Number – one, several, composite motion
Basic material properties
State – Solid, liquid, gaseous
Behavior – Rigid, elastic, viscous
Form – Solid bodies, powder, grains
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Generating ideas using classifying schemes
Basic structural properties
Joints – rigid, rotational, sliding
Alignment – horizontal, vertical, angled,
truss
Loading conditions – tension, compression,
bending, torsion
Geometry
Size – small, large, narrow, tall, low
Shape – cylindrical, cone, cube, sphere
Position – Axial, radial, tangential, vertical
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Generating ideas using classifying schemes
To use a classification scheme, the design team should focus
on the primary product functions.
Example:
Storing Energy
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Generating concepts by implementing the
Theory of Inventive Problem Solving (TIPS).
The theory was developed by discovering that
patterns exist in patents. Originally by Altshuller
in late 1940s and revised by Domb and Slocum,
1998.
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Generating concepts by implementing the
Theory of Inventive Problem Solving (TIPS)
• ―Basic parametric advancement.‖
• ―Change or rearrangement in configuration.‖
The first two are considered “routine design”, they do
not exhibit significant innovations.
“Identifying conflicts and solving them with known
physical principles.”
“Identifying new principles.”
“Identifying new product functions and solving them
with known or new principles.”
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TIPS’ Design Principles
There are 40 ―design principles”
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TIPS’
Design
Principles
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TIPS’
Design
Principles
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Relationship Matrix
The tables relate
generalized engr.
parameters to
generalized
solution
principles. Each
column and row
represents
generalized engr.
Parameters, and
the cell contents
represents the
suggested
generalized
solution
principles.
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Relationship Matrix
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Example using TIPS
Consider the evolution of the iron product for smoothing
wrinkles from clothing.
An important function of an iron is to transfer force to the
clothing to remove wrinkles. It is equally important that it
should reduce the force on the user (comfortable use).
The conflict is that we want a heavy iron to remove wrinkles but
we do not want a heavy iron due to the impact on ergonomics.
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Example using TIPS
Using the relationship matrix table, TIPS principles ―8, 1, 18,
and 37‖ apply to the problem.
Engineering parameter, #1 (weight) Engineering parameter, #10 (force)
8 1
18 37
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Example using TIPS
Principle #8 – consider adding a counterweight
Principle #1 – divide the design into independent parts
Principle #37 – consider thermal expansion
Principle # 18 – consider adding vibration to the concept
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Functional Decomposition
Design an easily removable device that can keep water and
mud off the rider of a mountain bike without interfering
with the bike’s operation.
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Functional Decomposition
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Developing
Concept for each
Function
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Combine Solutions for each Function into Concept Variants
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Combine Solutions for each Function into Concept Variants
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Combine Solutions for each Function into Concept Variants
Standard fender
All variations are
about attaching the
fender to the bike
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