instruction or, for more interactive learning; CAL - computer assisted learning; IMM - interactivemultimedia which involves the use of multiple types of media (audio, video, graphics, animations,text) within a single desktop computer program.
COMPUTER MEDIATED COMMUNICATION (CMC)
Computer technologies used to communicate in a range of contexts, including educational settings.These technologies include the following:
Discussion boards - allow users to post messages via the Internet in a threaded discussion.Communication is usually facilitated by a lecturer.Email groups/lists - electronic mailing groups organized around themes, common interests,professional associations, course enrolments etc.
Synchronous (real-time) Communication
IRC (Internet relay chat) - located on the Internet, users can engage in direct textualcommunication in real-time, accessing particular interest group chat lines.MUVE (multi-user virtual environment) - a more sophisticated version of
, attempting tointegrate elements of nonverbal communication into dialogue.
A technique to allow students: to visually represent and inter-relate connections and/orrelationships between concepts, ideas or information, drawing on existing and newly introducedknowledge. Candy (1991) argues that "when students are asked to draw a concept map linkinggraphically the relationships between concepts in a particular field, they externalize theirunderstanding and put it in a form that can be read and interpreted by their teacher and peers".
Critical incidents from students' own routine practice are used as a focus point for critical reflectionand discussion. Any incident can become 'critical' when the student no longer takes it for granted,attempts to position it within a broader context and systematically analyses it.
The division of a class or individuals into groups: to represent particular points of view (mostcommonly 'for and against') on a controversial topic. Each group works to develop an argument tosupport its allocated point of view. Students could be invited to argue a view they don't endorse,engage in the debate in character or through role plays.
A practical presentation of a process or procedure or skills; which is designed to illustratetheoretical principles. Demonstrations require careful sequencing, oral and visual explanations,appropriate illustrations and opportunities for students to pose questions and clarify problems. Thedemonstration may take place within a lecture or as a supplementary class activity after a lecture.
EXPERIENTIAL LEARNING/EXPERIENCE-BASED LEARNING
(See also: Adventure-based learning; Problem-based learning; Project-based learning)
An approach to teaching and learning that is based on the presumption that every experience has