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ATTACK ON ALL FRONTS
Stickfish Productions Presents...
A
GAME
 
OF
W
ORLD
W
AR
2
 
2 ATTACK ON ALL FRONTS
Author’s Note
 
Table of Contents
Introduction & Scales………………..3
 
Deployment & Army Building………………..4
 
Unit Types & Definitions………………..5
 
Sequence of Play & Player Initiative………………..6
 
Movement & Firefights………………..7
 
Assaults………………..8
 
Victory Conditions & Scenarios………………..9
 The little known Entemitfahrer from the Kriegsmarine
 
3 ATTACK ON ALL FRONTS
Introduction
Attack on All Fronts is an attempt to modify the rulesof DBA and HoTT into a set of rules suitable to fastplay World War II war gaming. Ultimately it turnedout to be heavily influenced, and in some places an
outright copy, of WRG’s rules sets. My strongest moti-
vation for developing these rules are the vast array of 1/72
nd
miniatures available for this setting. I am, bynature, a fantasy war gamer and am greatly addictedto the 25/28mm scale but had such a strong pull to-wards the smaller 20mm scale that as I write thisthere is a pile of boxes and sprues of figures in mybasement waiting to find a use. They range from an-cients to AWI to WWII and each is fabulous to me. Ihave also completed and ancients rules set namedSavage Contest and are working on its accompanyingfantasy version (Savage Fantasy) but those are notinfluenced by WRG, but instead by Neil Thomas andhis collection of fine war gaming works. It is importantthat players of AOAF keep in mind the game is de-signed with a certain level of abstract and a combatunit can be something as small as a single squad to asbig as a battalion. I hope that the reader finds themdigestible and when played the generals find themserviceable to their needs.
Scale, Basing and Measure
Scale
-The units within the game are representative of anysize of military unit from a single squad to a full com-pany as players need to fit the scenario. One gameturn is roughly equivalent to 15 minutes of battle fieldactivity so the play of a twelve turn game is represen-tative of three hours of combat. Any sized miniaturesmay be used but the base size with figures per basereferenced in the rules on unit definitions is designedwith 20mm in mind.
Basing
-All units consist of a single base with from 1 to 6 fig-ures according to unit type. All units have the samewidth (60mm) but have different depths of base(either 40mm or 80mm) although any basing systemis acceptable so long as all units utilize the same sys-tem.
Measure
-The standard of measurement for movement and
range is the ‘click’ or ‘klik’ representative of the mili-
tary slang term for kilometer. For the purposes of thisgame a click of measure is 40mm if using 20mm orlarger figures or on click equal to 25mm if usingsmaller. It is best to create a range ruler with six totwelve clicks of measure for use during play. A click inthese rules is representative of approximately 100yards of distance and the movement of models andthe range of weaponry is roughly in ration with thistaking into account terrain effects, the fog of war, andeffective range of weaponry or penetration range.An American Heavy Machine Gun team(Weapons Team)

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artnicklesleft a comment

Slightly updated rules posted above :) Thanks for all the readcasting!