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Yes, nearly all of these Rotes will royally screw up the game. When any
Mages reach the Master level of a Sphere, it’s probably about time that
we start thinking about how to conclude this game and start a new
one. These Mages can conjure nuclear explosions with a snap of their
fingers, slip forward and backward in time, be in multiple locations at
once, and create new things – body, mind, and soul – from
nothingness. A Master level Rote can potentially unmake the entire
game. Fun for the whole family.
Correspondence
[The explosion can be projected into as many areas as the mage has
successes. However, any attempt to cause the explosion to be co-
located at more than two spots raises the difficulty to ten.]
Forces
Baptized in the Fire of The One (Forces 5 Prime 2) – Fire has a
purifying source and is often used to purge and burn away impurities.
That is the basis of this rote, as the mage directs solar energy towards
a target. The resulting stream of solar plasma emerges, rushing around
the mage towards its target. The result is an eruption of light and heat,
destroying anything in its way, which is said to purify everything
completely. It is said that this can be altered in a variety of ways, to
target the Taint of Corruption; the Taint of Nephandi; the Taint of
Madness …but those whom have tried, have not penn’d the tale…
[ Note that the mage must have protected himself before casting this
rote, unless he wants to be killed by the plasma. To strike the right
target(s), the mage need at least 3 successes. Otherwise the plasma
will just erupt anywhere. Everybody hit will take successes * 4
damage (aggravated), everything flammable will ignite or explode and
everybody is temporarily blinded by the light. Kindred will have a
*hard* time, as they are hurt by the light in addition to the plasma.]
Life
Call Forth the Forgotten (Life 5, Prime 2, Spirit 2) – Book of
Shadows, page 147. Summons a mythical being into the present.
Dragons, unicorns, manticore…
[The Mind sphere allows the witch to maintain her single consciousness
while her body is divided into many units. It requires at least three
successes to work, in which case the witch may function as a swarm.
While the swarm can be blown around or evaded, it is difficult to harm
enough of the swarm to cause serious damage to the witch. The witch
is immune to attacks that do not effect an area.]
Matter
Negative Mass Disruption – One of the most spectacular (and
vulgar) Matter effects developed by Ms. Fujimiya. The mage simply
negates the mass of an object. The result is very strange, as
mechanical forces on the object have the opposite effect from normal.
Gravity repels it. Pressure attracts it, while tension repels it. Normally
affected objects fall upwards, only to hit the ceiling. This pressure
causes it to accelerate even more powerfully upwards, breaking
through the blocking ceiling and vanishing with supersonic speed into
space. This rote also provides a very nasty offensive trick: the mage
simply throws sand or gravel at somebody, and negates their mass.
The gravel will force its way through the body of the victim, causing
horrendous damage.
[Each success on the initial role to create the Gratzium allows it to take
on a single property specified by the Son at a later moment. Since
these properties are revealed with statements like "Did I mention that
liquid Gratzium is highly corrosive?", the effect is normally
coincidental.]
Mind
Uploading (Mind 5 Correspondence 1) – Once, we thought we’d lost
Kiarra only to find her inside her triniary computer. . . don’t ask. By
connecting the brain of a person to a very powerful computer, they can
read it into the machine and create an Upload, a total copy of the
person complete with memory, personality and avatar. An uploaded
person will continue to exist indefinitely inside the computer as an AI-
program, and can move around and work magick as usual. It’s not
uncommon to increase the mental speed and capacity of uploads once
they are inside the web, and many have integrated themselves with
semi-autonomous programs to function better. They have no ties at all
to their old bodies, which tend to die fairly quickly anyway. Uploads
exist only in the web, and must interact with the physical world
through interfaces and devices connected to the web. It is also possible
to download a mind into a body, but this often causes problems with
the mind already present. Blank clone-bodies work very well for this
use, and according to rumors the Virtual Adepts, Iteration X and
Progenitors work together in secret to perfect the processes of
uploading/downloading.
Prime
The Blazing Light (Prime 5 Forces 3) – This rote was invented by the
Celestial Chorus to protect itself from hostile Pattern-magick from
Order of Hermes. The mage simply holds his fire aloft and infuses it
with divinity from his holy symbol. It will shine with an intense white
glow, blinding anybody looking straight at it. Everything seems to be
pale and insubstantial in comparison. Much magick become weak and
powerless in its harsh glow and vampires, evil mages and other
denizens of the dark shun away.
[The rote works by channelling almost all free quintessence into the
light. This drains pattern magick and makes all attempts to manipulate
Prime (except to strengthen the fire) much harder. Each success
increases difficulties for magick with one and removes one success
from all Pattern or Prime magick. Beings who contain quintessence will
feel it slowly drain from them, making them very uncomfortable (each
success will drain one point of Quintessence/Blood each turn). ]
Tapping the Ley Line (Verbena) – This rote allows the witch to drain
off some of the Quintessence that flows along Ley lines.
Spirit
Rain of Fire and Brimstone (Spirit 5 Forces 2) – This rote is a
classic, and like all classic rotes it is practically never used. The mage
simply opens a gate to the Realm of Fire (close to the Shard Realm of
Forces) and lets the destructive power descend upon his enemies,
buildings or whole cities. Of course, the gate must be big enough to let
through
the almost liquid fire. When the rote is used on a large scale, storming
clouds will appear around the opening portal, and then a huge rain of
destruction will fall on anything beneath. Lesser openings often
appear as erupting craters or explosions.
[Note that the mage has absolutely no control of what passes through
the gate, and often extremely powerful and malevolent elementals or
djinns escape. The destruction caused is untold, and is in no way
dependent on the power of the mage, who only serves as gatekeeper.]
The strength of the Reaper depends upon the skill of the mages who
created it and on where they performed the rote. Its strength is
invariably vast however. The Reaper is a monstrosity and the spirits of
which it is composed gradually fall away. Yet beyond a certain point,
the Reaper begins to feed upon the spirits of those it murders, binding
them into its own being. At this `critical mass' point it is best to simply
give up attempts at restraining the monster and head for the nearest
horizon realm.
Time
Strengthen Destiny (Time 5 Prime 2 Entropy 2 Correspondence 2) –
Some of the most powerful cultists are not content merely to watch the
flow of history, they want to direct it. When they see a tendency they
like, they perform elaborate ecstatic rituals to fuel the causal chains
supporting it and increase the chance it will grow. This will help the
development through random events and "the flow of history". Some
cultists claim that woodstock was such and ritual to fuel the whole of
the 60's. Others whisper that the Technocracy is doing the same thing
on a global scale, to ensure their total victory.
[The number of successes denotes how far into the future the mage
can see
and comprehend. He then has to roll more successes with his willpower
with
a difficulty of 8, or become lost in contemplation. ]