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complete each game.

Anyone found to be deliberately


WELCOME TO THE ‘ARD BOYZ! stalling may be asked to leave the tournament.
This rules packet contains all the information needed Before the game begins, players should determine the
to participate in the rough and tumble world of ‘Ard nature and game impact of each piece of terrain.
Boyz Tournaments.
The ‘Ard Boyz is an open list tournament. You will be
Note about Judges, Rulz and being a Git required to provide a copy of your army list to judges
All participants be advised: all judges rulings are final. before the tournament and to each opponent before
This applies to rulings during games as well as all each game begins. Lists will be checked throughout the
matters of health and safety. day and if you are found to have an illegal list you will
‘Ard Boyz tournaments are all about commanding be disqualified. Check that math Boyz!
large armies and doing your best to blast your Players will receive result sheets at the end of each
opponent to bits. At its heart though, the ‘Ard Boyz is round. Each player must record the results of the round
about having fun. So don’t be a git! In other words do and turn in their signed sheet to the judges. Note:
your best to win, but win nicely. there are no painting, composition, or sportsmanship
Anyone not adhering to these principles may be asked scores at ‘Ard Boyz tournaments.
to leave the tournament.
WHAT YOU NEED TO DO BEFORE
HOW THE ‘ARD BOYZ WORK THE PRELIMINARY ROUND
The ‘Ard Boyz is a series of three tournaments
• Register on the GW Online Store - This is necessary
designed to find the best 40k player in the nation. The
for you to receive prize support in the Semi Final
first tournaments, the ‘Ard Boyz Qualifiers, will be held
rounds onward as we are awarding Online Store
on May 15th, 2010 at scores of locations around the
vouchers to the winners. If you are not registered,
country. The top three finishers in each tournament
you will not receive prizes!
will be asked to attend the Regional ‘Ard Boyz
Semi-finals on June 12th. Locations of the Semis will be • Sign up at your local store for the Preliminary Round
posted on the GW web site shortly after the Be sure to provide the email address that you used to
Preliminary Round and will be scattered across the register for the online store. This is the email we will
country. The top three finishers at the Semis will be send your Online Store Voucher to if you’re in the
asked to attend the Finals held at the Chicago Battle top three.
Bunker on July 17th, 2010. • Review the rules of the tournament and your army.
If any of the top three finishers from a Qualifier or Be sure to check online and bring any FAQs or other
Semi-final are unable to attend the next round, the rules updates to avoid any possible rules disputes.
invitation will be transferred to the fourth place
winner and so on. WHAT YOU SHOULD BRING
There is no entry fee for any of the tournaments. • Your Army
At each ‘Ard Boyz tournament, competitors will • At least four (4) copies of you army list
participate in three (3) games over the course of the
• Rulebooks and any other books you need
day. In each game you will play a scenario and record
the outcome of the battle on your result sheet. • Pen and paper
In the first round, players will be matched up • Dice and templates
randomly. All attempts will be made that groups • Tape measure
travelling together will not have to play each other.
• Super glue (accidents will happen!)
After the first round, players will be matched up
according to current rankings in the tournament. First
place will play second place and so on. The only
exception to this rule is that nobody will never play the
THINGS YOU NEED TO TAKE CARE OF
• Lodging
same opponent twice.
• Food
We ask that each player be conscious of time and that
• Transportation to and from the event
they play at a regular and steady pace in order to
Tau
APPROVED ARMY LISTS • Codex Tau Empire
Chaos Daemons Tyranids
• Codex Chaos Daemons • Codex Tyranids
Chaos Space Marines
• Codex Chaos Space Marines
Dark Eldar “Orkses never lose a battle. If we win we win. If we die
• Codex Dark Eldar, Second Edition we die fightin so it don’t count. If we runs for it we
Eldar don’t die neither, cos we can come back for annuver
• Codex Eldar go, see!”
Forces of the Inquisition - Commonly held Ork view of warfare
• Codex Daemonhunters - see Daemonhunter FAQ
“ We don’t fight for food, or fer teef, or guns, or cos
• Codex Witchhunters - see Witchhunters FAQ we’s told to fight. We fight cos we woz born to fight.
Imperial Guard And win.”
• Codex Imperial Guard 2009 - Grukk, Ork Boy
• Imperial Guard may take Inquisitorial Allies
as defined in Codex Daemonhunters or
Codex Witchhunters.
• Grey Knight Terminators may not travel in Valkyries
or Vendetta Gunships
Necrons
• Codex Necrons
Orks
• Codex Orks
Space Marines
• Codex Space Marines 5th edition
• Codex Dark Angels
• Codex Space Wolves 2009
• Codex Black Templars
• Space Marine may take Inquisitorial Allies as defined
in Codex Daemonhunters or Codex Witchhunters
• Codex Blood Angels 2010 “Kaboom!”
- Anonymous Bomb Squig
Parameters to determine the base battle points will be
ARMY SELECTION explicit in each scenario.
No more than 2,500 points may be used in the In addition, each scenario will have up to four (4)
selection of an army. additional battle points possible. These will be
Only the main army lists may be used for the army in listed in order from easiest to hardest to achieve.
question. No appendix lists are permitted. Pay strict attention to the scenarios. You don’t
want to be the guy who demolishes his opponent
Special Characters are permitted, subject to the normal
and fails to gain any objectives!
restrictions for that character in the Codex.
Total victory points will be used for any tie breakers
Only armies listed in the Approved Army Lists section
may be taken.
Any armor, weapons and upgrades must be modelled
PRIZE SUPPORT
on the miniatures (WYSIWYG). In order to streamline the process and get you your
Models should start the tournaments fully assembled. prizes in a reliable fashion, we have decided to award
Models breaking are a part of the game, but models all prize support for the Semi-final and Final rounds in
that are not fully assembled at the beginning of the the form of GW Online Store vouchers. Winners will be
tournament should not be used. sent an email with a promotional code that will credit
their online account. It is very important that all ‘Ard
Any conversions must begin as Citadel models and Boyz participants make an account on the GW Online
contain a majority of Citadel components. Store and provide the email address that they used
Non-Citadel models may not be used in the event. when registering to the tournament organizers.
Forge World models are permitted in the tournament, Qualifiers
but they can only be used to represent models from These prizes will be awarded at the tournament and
existing Codex list. No Forge World rules are allowed. are provided by the tournament organizers.
1st Place - A GW boxed set worth $60.00 or less
BATTLES 2nd place - A GW boxed set worth $40.00 or less
Each ‘Ard Boyz tournament will consist of three games
3rd place - A GW blister worth $20.00 or less
of Warhammer 40,000 for each player. The 5th Edition
Rulebook will be in use for all games and will be the The 1st, 2nd and 3rd place finishers will be asked to
definitive guide for all rules. The time limit for each attend the Semi-finals. If for some reason they cannot
game is 2 1/2 hours (150 minutes). At the end of this attend, the invitation will slip to the fourth place
time limit, time will be called and all games must be finisher and so on.
finished immediately. No additional time will be Semi-finals
provided. Note: do not begin a round unless there is Prizes will be awarded in the form of Online Vouchers
ample time for both players to receive their turn! that are emailed to winning participants. In addition,
In each game, players will play a scenario. Each all Semifinalists will receive an ‘Ard Boyz patch.
scenario will have a list of special rules and other 1st Place A 2,500 pt army of the player’s choice
information. Players will be informed at the beginning
of each round as to what scenario will be used. 2nd Place A $100.00 Online Voucher
3rd Place A $75.00 Online Voucher
SCORING The 1st, 2nd and 3rd place finishers will be asked to
attend the Finals. If for some reason they cannot
There are a possible 72 points that you can earn per
tournament. Base battle points should be determined attend, the invitation will slip to the fourth place
by the chart below. finisher and so on.
Result Winner Loser Finals
Massacre 20 0 The top three winners will receive cool custom
Major Victory 17 3 made trophies, and the right to call all others dirty
Minor Victory 13 7 runtherders in light of their prestigous accomplishment!
Draw 10 10
Before the game begins, players should determine the
STORE BRIEFING FOR THE ‘ARD BOYZ nature and game impact of each piece of terrain.
First of all, thank you for hosting a ‘Ard Boyz The ‘Ard Boyz is an open list tournament. You will be
tournament in your store. This tournament circuit is required to provide a copy of your army list to judges
designed to provide you, the brick and mortar store, a before the tournament and to each opponent before
fun and organized event with little effort. We hope each game begins. Lists will be checked throughout the
the tournaments drum up some hard core enthusiasm day and if you are found to have an illegal list you will
for Games Workshop games in your community, and be disqualified. Check that math Boyz!
that all this excitement translates into sales!
Players will receive result sheets at the end of each
If you have general questions regarding the ‘Ard Boyz round. Each player must record the results of the round
tournament, contact your Trade Sales Representative. If and turn in their signed sheet to the judges. Note:
you require some clarification on scenarios, need to there are no painting, composition, or sportsmanship
update your online information, or have any other scores at ‘Ard Boyz tournaments.
suggestions or concerns, please contact the head
organizer, Tom Gruhala at the following address:
tom.gruhala@games-workshop.com
WHAT YOUR STORE NEEDS TO DO
BEFORE THE PRELIMINARY ROUND
HOW THE ‘ARD BOYZ WORK • Have your sign up sheet out and start taking sign-
ups. As this is a primary source of information, be
The ‘Ard Boyz is a series of three tournaments
sure that players write legibly! We need accurate
designed to find the best 40k player in the nation. The
names and contact info for these guys to ensure we
first tournaments, the ‘Ard Boyz Qualifiers, will be held
have the correct info going into the Semis and the
on May 15th, 2010 at scores of locations around the
Final rounds.
country. The top three finishers in each tournament
will be asked to attend the Regional ‘Ard Boyz • Review the scenarios and prepare your tables and
Semi-finals on June 12th. Locations of the Semis will be terrain. If you have any questions on how the
posted on the GW web site shortly after the scenarios work, contact Tom Gruhala at the email
Preliminary Round and will be scattered across the provided above.
country. The top three finishers at the Semis will be • Photocopy the results sheets, cut them out, and be
asked to attend the Finals held at the Chicago Battle sure you have extras. Test any software you’ll be
Bunker on July 17th, 2010. using to collect results to ensure it all runs properly.
If any of the top three finishers from a Qualifier or • Establish a schedule for the day and sort out your
Semi-final are unable to attend the next round, the staff. As a benchmark, you must allow for 2.5 hours
invitation will be transferred to the fourth place per game with a 15 minute break in-between for
winner and so on. data entry and new table assignments. Also allow for
There is no entry fee for any of the tournaments. a lunch break. Have a dedicated rules person and a
dedicated data entry person at the bare minimum.
At each ‘Ard Boyz tournament, competitors will
participate in three (3) games over the course of the • Order the Semifinalist player awards certificates from
day. In each game they will play a scenario and record your Trade Rep. These will have a code and are
the outcome of the battle on a result sheet. ordered in a set of three. These should be ordered
well before the Preliminary round and will be
In the first round, match up players randomly. All
available to order in late June.
attempts should be made so groups travelling together
will not have to play each other. After the first round,
organizers match up players according to current
rankings in the tournament. First place will play second
place and so on. The only exception to this rule is that
nobody should ever play the same opponent twice.
We ask that each player be conscious of time in order
to complete each game. Anyone found to be stalling
should be asked to leave the tournament.
• Be sure that you have correct email addresses for all
A PROPOSED SCHEDULE Semifinal participants. The Semifinal prizes are
awarded in the form of Online Store vouchers, and
Your tournament schedule will obviously change these are sent to the email address you provide. If
according to your store hours, but this is a suggestion. those email addresses are incorrect (and not the same
Be sure to post the schedule and make announcements! one they used to register on the GW Online Store),
• 9:00 - Doors open, player check-in, table assignments your finalist players may not receive their prizes!
• 10:00 - 12:30- Game 1 • Order the player awards certificates and Semifinalist
• 12:30 - 1:30 - Lunch for Players (Table Assignments) patches from your Trade Rep. Awards certificates will
• 1:30 - 4:00 - Game 2 - Lunch for organizers (staggered) have a code and are ordered in a set of three. Order
• 4:45 - 7:15 - Game 3 - a patch for each person you have signed up for the
• 7:15 - 8:00 - Final results checking and winners sorted Semifinals. These are ordered in a set of two (one
• 8:00 - Awards Ceremony main patch and a Semifinalist ‘09 patch). These
should be ordered well before the Semifinal round
WHAT YOUR STORE NEEDS TO DO and will be available in July.

AFTER HOSTING ANY ‘ARD BOYZ EVENT • Download the Semi Final scenarios from the ‘Ard
Boyz section of our website and photocopy enough
A very key component to the flow and progression of for your players.
the ‘Ard Boyz tournament is reporting your results! We
must receive the names of your top qualifying players • Review the scenarios and prepare your tables and
immediately after hosting the event. This list will terrain. If you have any questions on how the
include the top three players that have qualified for scenarios work, contact Tom Gruhala at the email
the next round along with three possible replacements provided above.
in case the first three can’t show. This data is vital • Photocopy the results sheets, cut them out, and be
inbetween each round so we can properly prepare each sure you have extras. Test any software you’ll be
venue for the next round and send out the appropriate using to collect results to ensure it all runs properly.
prize support and materials. As soon as possible after
• Establish a schedule for the day and sort out your
hosting your event, you should log onto the following
staff. As a benchmark, you must allow for 2.5 hours
URL and report your tournament results via the online
per game with a 15 minute break in-between for
form. This data will then be compiled and used for
data entry and new table assignments. Also allow for
future preparation. Report your results to:
a lunch break. Have a dedicated rules person and a
gwuscommunity.com/ardboyz.html dedicated data entry person at the bare minimum.
If you do not report your results in a timely manner,
there will be some very upset players coming to you
for answers as to why they have been disqualified
WHAT YOUR STORE NEEDS TO DO
from the next round! Don’t let your community and AFTER THE SEMI-FINAL ROUND
your customers down, get those results in ASAP! Any • Report your results ASAP to:
results submitted past the Wednesday following the gwuscommunity.com/ardboyz.html
tournament date will not be accepted.
• Contact your Trade Representative and let them know
who took 1st place in your Semifinal round, what
WHAT YOUR STORE NEEDS TO DO type of army they want as a prize, and to what store
they should ship the army to.
BEFORE THE SEMI-FINAL ROUND • Breathe a sigh relief after a job well done. Remember
• Start signing up qualifying players. We will post your
that Fantasy ‘Ard Boyz and WoTR ‘Ard Boyz are still
store as a host for the Semifinals online and players
on the horizon, and you should contact your Trade
will contact you via phone to reserve a spot for the
Rep if you are interested in hosting the Preliminary or
Semis. Your Trade Account Representative will contact
Semi Final rounds.
you periodically to check the status of your sign-ups.
In addition, we will update our online list of stores
that will be hosting the Semifinals and their
remaining slots each week.
NAME EMAIL PHONE
‘ARD BOYZ RESULT SHEET ‘ARD BOYZ RESULT SHEET
Player 1 Name: ____________________________ Player 2 Name: ____________________________ Player 1 Name: ____________________________ Player 2 Name: ____________________________
Round Number: ____________________________ Round Number: ____________________________ Round Number: ____________________________ Round Number: ____________________________
Victory Points Victory Points Victory Points Victory Points
 I destroyed him!!! (Massacre 20 pts)  I destroyed him!!! (Massacre 20 pts)  I destroyed him!!! (Massacre 20 pts)  I destroyed him!!! (Massacre 20 pts)
 I krumped him good! (Major Victory 17 pts)  I krumped him good! (Major Victory 17 pts)  I krumped him good! (Major Victory 17 pts)  I krumped him good! (Major Victory 17 pts)
 Punk thought he had me! (Minor Victory 13 pts)  Punk thought he had me! (Minor Victory 13 pts)  Punk thought he had me! (Minor Victory 13 pts)  Punk thought he had me! (Minor Victory 13 pts)
 He got Lucky! ( Minor Loss 7 pts)  He got Lucky! ( Minor Loss 7 pts)  He got Lucky! ( Minor Loss 7 pts)  He got Lucky! ( Minor Loss 7 pts)
 $#%*! (Major Loss 3 pts)  $#%*! (Major Loss 3 pts)  $#%*! (Major Loss 3 pts)  $#%*! (Major Loss 3 pts)
 I should have played Clix ( Massacred 0 pts)  I should have played Clix ( Massacred 0 pts)  I should have played Clix ( Massacred 0 pts)  I should have played Clix ( Massacred 0 pts)
 Draw ( 10 pts)  Draw ( 10 pts)  Draw ( 10 pts)  Draw ( 10 pts)
Bonus Points (0-4, See Scenario): ________________ Bonus Points (0-4, See Scenario): ________________ Bonus Points (0-4, See Scenario): ________________ Bonus Points (0-4, See Scenario): ________________
Total Victory Points ________________________ Total Victory Points ________________________ Total Victory Points ________________________ Total Victory Points ________________________
‘ARD BOYZ RESULT SHEET ‘ARD BOYZ RESULT SHEET
Player 1 Name: ____________________________ Player 2 Name: ____________________________ Player 1 Name: ____________________________ Player 2 Name: ____________________________
Round Number: ____________________________ Round Number: ____________________________ Round Number: ____________________________ Round Number: ____________________________
Victory Points Victory Points Victory Points Victory Points
 I destroyed him!!! (Massacre 20 pts)  I destroyed him!!! (Massacre 20 pts)  I destroyed him!!! (Massacre 20 pts)  I destroyed him!!! (Massacre 20 pts)
 I krumped him good! (Major Victory 17 pts)  I krumped him good! (Major Victory 17 pts)  I krumped him good! (Major Victory 17 pts)  I krumped him good! (Major Victory 17 pts)
 Punk thought he had me! (Minor Victory 13 pts)  Punk thought he had me! (Minor Victory 13 pts)  Punk thought he had me! (Minor Victory 13 pts)  Punk thought he had me! (Minor Victory 13 pts)
 He got Lucky! ( Minor Loss 7 pts)  He got Lucky! ( Minor Loss 7 pts)  He got Lucky! ( Minor Loss 7 pts)  He got Lucky! ( Minor Loss 7 pts)
 $#%*! (Major Loss 3 pts)  $#%*! (Major Loss 3 pts)  $#%*! (Major Loss 3 pts)  $#%*! (Major Loss 3 pts)
 I should have played Clix ( Massacred 0 pts)  I should have played Clix ( Massacred 0 pts)  I should have played Clix ( Massacred 0 pts)  I should have played Clix ( Massacred 0 pts)
 Draw ( 10 pts)  Draw ( 10 pts)  Draw ( 10 pts)  Draw ( 10 pts)
Bonus Points (0-4, See Scenario): ________________ Bonus Points (0-4, See Scenario): ________________ Bonus Points (0-4, See Scenario): ________________ Bonus Points (0-4, See Scenario): ________________
Total Victory Points ________________________ Total Victory Points ________________________ Total Victory Points ________________________ Total Victory Points ________________________

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