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INFORMATION AND RULES PACK

This time includes a five Competitors are advised that from the moment of other. All will be assigned a table. are final. The only exception is that you Referees and members of Games Workshop staff a brisk pace with no time wasting please! cannot play the same opposing team twice. Please note that if scoring and speeds up the next round selection. See you there! each round the two teams in 1st and 2nd place described in the tournament Scenario section. played over one day each year. entry into the event the decisions of Judges. To keep on schedule. Each table be upheld. with each game forming a round. we cannot alter you are paired with an old adversary in the final This pack contains the rules for the Conflict them in any way. This ensures fair cooperation of the competitors. and so on. a referee will step in and sort Each team has a score card. Each game will be competitors should be aware that where any rules HOW THE TOURNAMENT played on a 6' by 4' table. the teams in 3rd and 4th place will play each gaming session lasts. Each copies of any material you will be using from events. regarding the fair adjudication of the tournament should this happen. In the first round. Welcome! to the 2010… C ONFLIC SCOTLAND REGIONAL TOURNAMENT T Please take a few minutes to read through this event pack. (based on their tournament points) will play each while the attached schedule shows how long each IMPORTANT! other. and unfortunately no Doubles Tournament will form a two-person provide all other materials. game length and victory conditions are for the event. and all issues of health and safety. Your team will participate in a series of a copy of the latest edition of rules. This usually means moving hand it in to one of the gaming judges in your decision is taken. The event organizers will provide no All tournament material will be published or You and your companion in the Conflict Scotland other games equipment and the players must presented in English. scenery. All of the this will be considered a Red Card offence at the permitted in the final round. and that the Senior Referee will be The Conflict Scotland Doubles Tournament is will be a pre-designed battlefield with fixed consulted for any particularly contentious issues. rules and conventions and White Dwarf tournament. you must fill in the card and then No discussions will be entered into once a of a suitable calibre. things out so that the teams face fresh opponents your game. the scores around – it isn’t THAT critical as to exactly opponents hand your result cards in at the same applied. as long as you play a time and to the same judge. and any issues that require the which table you're on. the UK standard will WORKS playing area clear of excess ‘clutter’. so that both written and spoken English is advantageous you will play against a different opposing team. no swaps are Scotland 2010 Doubles Tournament. It is important that you and your This applies to rules adjudications. Please note that a good understanding of round you will play a scenario. as well as the variety of nationalities that now attend our games. you either up or down the tables to swap you section. the pack contains a provisional schedule randomly against an opposing team. teams will be matched Finally. You must bring along interpreters or translations can be provided due to team. ABOUT THIS PACK tournament results are published. . Once you’ve finished rules. Once your opponents have been determined you references are from UK publications. Any breach of or challenge to round you MUST play them. we would appreciate it if you could play at quite other. even if you have attended a Conflict event before. in Set-up. the teams in 5th and 6th place will play each minute ‘warm-up’ period. characteristics that apply to your troops. Please try to keep the interpretation is required. your opponent can check any special rules and whilst participating in this tournament. After each round UK editions of any other publications. After that. Once the relatively well-matched team.

This will apply possible after the conclusion of the final game. please bear in mind that each of all tournament-goers. players must first show their opponent all the their net Kill Points/Victory Points total). The most • Transport to and from the event. Warhammer 40. engagement are a little more specialized than at a consider to have demonstrated sportsmanship shake hands with your opponents and then battle regular tournament. relevant gaming Please put your names. DOUBLING UP! They can also discuss any other rules points that Opponent Award. The organisers will check rosters at random Note: A ‘Win’ result is obtained through achieving • The remaining part(s) need you to fill in throughout the day for errors in selection. which the player has used the illegal list will Awards Ceremony Things you need to bring: immediately be impacted by the Roster Penalty. team name and entry magazines and books you might need. then teams that have scored the same • Counters and objective makers minute ‘warm-up’ period. ‘Best Army’ award for the team that received the • Super glue (For emergency repairs). • Best Army Winner 1 point The ticket has several parts. NOTE: As dedicated transport 11. ticket enters TWO players as a team.30am Break vehicles are still units. but may have to vary these on the day due to the same number of tournament points will be Please do not expect anything other than a slightly circumstances beyond our control. the results of all the games in identification/entry number. Shown below is a rough schedule for the Conflict the more competitive player and to open up a Teams will be ranked in order of Tournament event.00pm GAME TWO Point if they are destroyed. Dice (including special of the tournament. • Lose Game 0 points PLEASE LOOK AFTER YOUR TICKET! indicate which are troops/core/warriors etc. so that they can cheer the • This rules pack. If there is a tie. so please take the After each game you must record the result of the awarded lightly! 3 . and must specify which models are Points/Kill • Games Workshop retains the left hand part carrying any extra equipment or special items. urge players to stay for the awards ceremony if • Two copies of your rosters. even if the mistake was a totally honest one. 1.00. Tournament Points will be separated by their net 4. notable of these will be the Most Sporting and how each feels it will affect the models in play. there is a tie. The SAFETY AND SO WE KNOW YOU ARE AT THE best of your rosters should be the one that you Tournament Points are awarded as follows: EVENT AND READY TO PLAY!! keep with your miniatures – do not hand it in! • Win Game 3 points EVENT INFORMATION For the purpose of checking each force roster we • Solid Victory To go with this pack you should also have an entry would ask you to ensure that the copies that you (The Lord of the Rings only) 2 points ticket. • Pens and paper. before the tournament! winners and commiserate with the losers! • All UK edition rulebooks. At least two awards will be handed out at the end number on your army list. For example. During this period number of tournament points will be separated by (where required). then teams that have scored times. separated by a condition: chaotic day of fun games. These are the ‘Best Generals’ ones) and templates.00am Doors Open Kill Points total as defined in the Warhammer The following terms are used throughout this pack 10. It would be especially helpful if you can indicate on • Draw Game 1 point day. and it is worth The rosters must include all of the models in your explaining how it all works: force. all discretion of the tournament organizers. player’s control.15pm Event Closes bring copies of both their force rosters for the referees to refer to. say that this tournament is designed to challenge Army at the event.000 teams on the same number DEFINITIONS of Tournament Points will be separated by their net 9. the rules of bestowed by the Referees on the team they they think may come up in the battle. warriors and heroes. ENTRANCE AND NOT OTHERS TO ENSURE YOUR rosters to keep with you when you are playing. Lose or Draw). Points/Victory Points both you and your opponents 7. played within a competitive framework. so please do double-check your forces’ list they possibly can. in the morning (especially if it’s raining!) as have scored. number of Tournament Points will be separated by IMPORTANT! ENTRY TO THE EVENT WILL BE VIA their net Victory Points total as defined in the The A STAFFED ENTRANCE. models in their forces and their roster. and the number of Kill Please note that there is no point queuing up from us if you have any questions.30pm GAME THREE In Warhammer teams on the same number of forces of the two players. The Warm-Up Period trophy for the team that scored the most points (if • Reference sheets. their points value and the points value of any • Tie-Breaker Net Victory upgrades. Finally. The rules are Tournament worthy of this high accolade and it will not be different from regular games. as discussed later in this pack. In addition a team can receive a bonus It is also worth noting that this tournament is you won’t get in any sooner and gaming starts designed with a looser format in mind. they are worth 1 Kill • Force is used to describe the units under one 12. ready to pit Deciding who wins the that not every tournament will reveal someone their armies against all-comers. please be aware. That is to Tournament Point for having the Best Painted when all players have entered. so the best advice anyone can give you for this tournament is… your roster which choices are which. This ticket is your pass into the event on the each hand in are presented as clearly as possible.SCHEDULE FOR THE DAY time to try them out before the show and contact game (Win. Whilst reading these rules for above and beyond the generally high expectations can commence. players should discuss the terrain for the battle. These force rosters should be The Lord of the Rings separation condition: presented upon entry into the venue at the In The Lord of the Rings teams on the same registration desk. We • Your entry ticket. Things you need to organise: about the forces and the rules that apply to the In addition.45pm Awards Ceremony! When arriving at the tournament each team must rulebook. mistakes are found. however. 5. The awards ceremony will take place as soon as • Any gaming material you require to play. PLEASE USE THIS You will require the second copy of your force Lord of the Rings rulebook. Points score when you enter the building.30pm Lunch Warhammer separation condition: • Army is used to describe the combined 2. Conflict Doubles. and the • Tape measures. We will do our best to adhere to this at all different style of playing to all. Players are allowed to ask their opponent questions most votes for having the Best Painted Army. Points.000 rulebook. If any your names as these will form your team a Minor Victory or better in your games. which is a discretionary title As this is a Doubles Tournament. After inspecting the forces. other awards may be awarded at the • Some spending money for lunch etc.00am GAME ONE and have the following meanings: 40. Before battle commences there will be a five.000 separation condition: TIME ACTIVITY RULES OF ENGAGEMENT In Warhammer 40.00pm The Final Reckoning! ARMY ROSTER Victory Points total as defined in the Warhammer 4.

(Please see the Team can be selected from any of the following Alliances below. which the combined armies units move and fight. so for example you could base Chaos Daemons –Use Codex: Chaos contact your local Games Workshop store for your Chapter on Codex: Blood Angels but Daemons clarification as it is your responsibility to ensure use your own colour scheme. Dark Eldar – Use Codex: Dark Eldar. They are the Command HQ player.) lists: Codex: Space Marines. In all cases use the way. X = Disallowed – cannot ally under any circumstances. The Command HQ player will determine the sequence in ‘Second Edition’ stamp on the cover. with their opponents witnessing the roll – re-roll any ties. Codex: Blood Angels. This Codex was reprinted with significant The highest rolling player will lead the army in this changes. Codex: Black Templars listed opposite. Regiment with doctrines defined in the Team Play Codex then those doctrines must be used Before each battle the Command HQ must be if any are. T = Trusted Allies – no social rules. Imperial please check them very carefully.Necrons Daemons Marines Guard Eldar Hunters hunters Space Marines B T D D X X X X T T X X Imperial Guard T B D D X D X D T T X X Eldar D D B T X X X X X X X X Tau D D T B X X X X D D X X Tyranids X X X X B X X X X X X X Chaos X D X X X B D D X X X T Dark Eldar X X X X X D B D X X X X Orks X D X X X D D B X X X X Witch Hunters T T X D X X X X B T X X Daemonhunters T T X D X X X X T B X X Necrons X X X X X X X X X X B X Chaos Daemons X X X X X T X X X X X B B = Battle Brothers – same race. Codex: Space Tau – Use Codex: Tau Empire. 4 . Doctrines may be used. variant Space Marine lists in conjunction with Codex: Space Marines. Simply cross-reference the races you wish to ally with. You may only Imperial Guard – Use Codex: Imperial select to play with a team-mate who has an army Guard. Codex: Necrons – Use Codex: Necrons. The force you use must be selected from those Dark Angels. the Games Workshop website creation based on one of the variant etc may not be. but allied units and characters within 6'' of each other suffer a -1 Leadership penalty (after other modifiers). if using a that you are permitted to ally with. Be aware that clarifications have most up to date Codex available. ™ WARHAMMER 40. If an option isn’t listed choose to do this it is up to you to make The Inquisition – Use Codex: here it is because it cannot be used so please don’t Daemonhunters or Codex: Witch Hunters. Remember that Allied contingents from these Codexes you will be penalised if your list is in error so been issued explaining how to use the may be used in Space Marine. decided using the following rules: Eldar – Use Codex: Eldar. the Alliances chart below. If you you are using a valid army. Selecting an army Wolves. so no problems. Look for the version with the battle. alliance is permitted. Only options listed in the Codex Chaos Space Marines – Use Codex: may be used. sure your opponents are not misled in any assume it is just an oversight. Each player on the team rolls a die. Forge World. Tyranids – Use Codex: Tyranids.000 ARMIES Players will enter the tournament with two forces Space Marines – Space Marine armies Orks – Use Codex: Orks allied together for the event. additional material from White You may use a Chapter of your own Chaos Space Marines Dwarf. If you have any doubts then please Codexes. D = Distrustful Allies – permitted. Space Imperial Eldar Tau Tyranids Chaos Dark Orks Witch Daemon. Each army may ally with only the armies shown on Workshop website. These Guard or other Inquisitorial armies Team Alliances can be downloaded from the Games subject to any restrictions in those lists.

Fast Attack or Heavy Support choice until it includes one of each of these unit types. • The same applies for a third Elite. clarification – it is your responsibility to ensure you are using a valid force! 5 . The team’s army therefore will total no more than 1000pts combined. Each Army Award.000 rulebook with Spearhead Point when destroyed. If the forces are Battle Brothers this rule does not apply and one force can contain the minimum two troops selections. • Use the scenario on page 91 of the If you have any doubts please contact Warhammer 40. • An army cannot include a second Elite. Fast Attack or Heavy Support. The components from our The Lord of the Rings same approach is taken when an independent ranges cannot be nominated for the Best Round 2: Capture & Control character has a Command squad or retinue.000 rulebook with pitched an Imperial Guard Infantry Platoon. the 1000pts army must contain two Fast Attack.000 Doubles Tournament an army of 1000pts must contain one Elite. and each will bring a force of no more than 500pts. due to the • Use the scenario on page 91 of the their Rhino transport vehicle. such as a squad of Space Marines and Please note that at this time. The 1000pts army must also conform to the standard force organization chart. If you are in any doubt about the validity of your conversion please contact your local Games Workshop store.e. a Brood of Lictors or nature of our licenses. • Non-Citadel miniatures are not permitted in the tournament and will be removed in the same way as unpainted miniatures. element separately for Kill Points purposes.000 rulebook with Dawn of your local Games Workshop store for War deployment as your deployment type. • Conversions must begin as Citadel miniatures and contain a majority of Citadel Components. • Minimum painting standards are three colours on each model in an appropriate scheme. Fast Attack or Heavy Support choice can be included. Warhammer 40. unfortunately cannot be photographed or featured on the Web or in any Games Round 3: Annihilation Workshop publication.000 Warhammer 40. Units with Distinct Elements SCENARIOS and Kill Points Using models from Round 1: Seize Ground Some units consist of parts that deploy and operate The Lord of the Rings separately. Additionally: • Both forces must include at least one troops choice (thereby filling the minimum two troops choices for the army). one Fast Attack and one Heavy Support choice before you can include a second Elite. Models should also be appropriately based. • All models must be PAINTED Citadel miniatures of the appropriate type for the troops they represent. two Elite and two Heavy Support before a third Elite. the army deployment as your deployment type. If any of the other awards are • Use the scenario on page 91 of the element is a separate unit and thus is worth a Kill won using an army containing models from Warhammer 40. Only one force need satisfy the minimum need for a single HQ choice for the army whether or not they are Battle Brothers. in this Warhammer 40. The Lord of the Rings ranges. Treat each armies that feature models or model battle deployment as your deployment type. Suffice to say that an undercoat is not enough! • You may use converted Citadel miniatures to represent troop types that are not yet available. i. Army Limitations Each player is paired with their team mate. Fast Attack or Heavy Support choice.

but allied units and characters within 6'' of each other suffer a -1 Leadership penalty (after other modifiers). so please Kingdoms the Warhammer rules. X = Disallowed – cannot ally under any circumstances.Ogre Goblins of Chaos Kings Counts Elves Elves Elves of Chaos nnians men men Kingdoms Empire B X X X D D X T D X T T X X T Orcs & Goblins X B T T X D D X X D X X D X T Skaven X T B T D D D X X D X X T X T Warriors of Chaos X T T B D D D X X T X X T X T Tomb Kings D X D D B X X D D D X D D D T Vampire Counts D D D D X B D X X D D X D X T Dark Elves X D D D X D B X X D X X D X T High Elves T X X X D X X B T X T D X D T Wood Elves D X X X D X X T B X T D X D T Daemons of Chaos X D D T D D D X X B X X T X D Bretonnians T X X X X X X T T X B T X X T Dwarfs T X X X D X X D D X T B X D T Beastmen X D T T D D D X X T X X B X T Lizardmen X X X X D X X D D X X X D B D Ogre Kingdoms T T T T T T T T T D T T T D B B = Battle Brothers – same race. the competitors’ armies should allied together for the event. ensure you are using a valid army. (Please see the Team • Bretonnians – Warhammer Armies: total no more than 1. If an option isn’t • Ogre Kingdoms – Warhammer Armies: Ogre • Both forces will react to the General as per listed here it is because it cannot be used. Forge World. alliance is permitted. don’t assume it is just an oversight. the Games Workshop any ties. including two Bretonnia Heroes capable of acting as Generals. • Vampire Counts – Warhammer Armies: You may only select to play with a team-mate who Vampire Counts has a force that you are permitted to ally with.Dwarfs Beast. in error so please check them very carefully. Only those options listed in the Army book may be used. • Daemons of Chaos – Warhammer Armies: Before each battle the General must be decided Selecting an army Daemons of Chaos using the following rules: The force you use must be selected from those • Dark Elves – Warhammer Armies: Dark Elves • Each player on the team rolls a die. T = Trusted allies – no special rules. 6 . Alliances below). so no problems. If you have any doubts • The highest rolling player will lead the army then please contact your local Games Workshop • High Elves – Warhammer Armies: High Elves in this battle.Lizard.500 points. Empire Orcs & Skaven Warriors Tomb Vampire Dark High Wood Daemons Breto. Kings Such rules are found within the relevant army Team Alliances book. ® ARMIES • Beastmen – Warhammer Armies: Beastmen Team Play Players will enter the tournament with two forces Taken together. • Empire – Warhammer Armies: The Empire website etc may not be. is selected as the general for the game. with listed opposite. D = Distrustful Allies – permitted. This • Skaven – Warhammer Armies: Skaven Remember that you will be penalised if your list is however does not apply to army special rules. Their Hero acts as the store for clarification as it is your responsibility to • Lizardmen – Warhammer Armies: Lizardmen General. • Tomb Kings – Warhammer Armies: Tomb only those specifically conferred by a general. • Orcs & Goblins – Warhammer Armies: Orcs Note: Special Rules that are normally conferred In all cases use the most up to date Army Book & Goblins by a general on to their army will only apply if he available. • Warriors of Chaos – Warhammer Armies: Simply cross-reference the races you wish to Warriors of Chaos ally on the chart below to find out if your forces are • Wood Elves – Warhammer Armies: Wood Elves compatible. additional material from • Dwarfs – Warhammer Armies: Dwarfs the opponents witnessing the roll – re-roll White Dwarf.

If you are in any doubt about the validity of your conversion please contact your local Games Workshop store. which are chosen using the rules below. • The army must conform to the normal selection criteria for a 1. worth 200 victory points instead of the usual the usual 100. No Lords may be selected. • Non-Citadel miniatures are not permitted in the tournament and will be removed in the same way as unpainted miniatures. Additionally: • Each force must have at least one Hero capable of leading it as General. the criteria need only be satisfied once for the entire army. If you have any doubts please contact your 100. using an army containing models from The Lord of the Rings ranges. a Bretonnian force must take a Battle Standard Bearer and another Hero to be the General. the army Scenario 1: Scenario 3: Assassinate unfortunately cannot be photographed or Battlefield Supremacy featured on the Web or in any Games • In assassinate killing the enemy general is • In battlefield supremacy each table quarter is worth a bonus 500 victory points instead of Workshop publication. 2+ Core. although you may spend fewer points. fliers nature of our licenses. for example. • Minimum painting standards are three colours on each model in an appropriate scheme. which is as follows: 1-3 Heroes. Models should also be appropriately based. If both players that feature models or model components Victory is determined using the standard Victory have scoring units claiming the objective from our The Lord of the Rings ranges Points chart in the Warhammer rulebook. The team’s army therefore will total no more than 1. Suffice to say that an undercoat is not enough! • You may use converted Citadel miniatures to represent troop types that are not yet available. This objective is worth 500 victory points. • Within the army each individual Magic Item or Magic Banner may only be selected once. Each force must have at least one Core unit. 0-3 Special. Each then the player with the single unit with the cannot be nominated for the Best Army scenario includes bonus victory points detailed highest unit strength will claim the objective. • If the two forces are Battle Brothers. If any of the other awards are won below. Your army is made up from two forces. You may not spend more than 750pts. local Games Workshop store for clarification – it is your responsibility to Scenario 2: Seize and Hold ensure you are using a valid force! • During deployment mark the centre of the 7 . Award. or raised/summoned units. For example. • All models must be PAINTED Citadel miniatures of the appropriate type for the troops they represent. 0-1 Rare. due to the from the main rulebook for the purposes of single models. At the end of Using models from SCENARIOS the game a unit within 3" of the marker may claim the objective if it is a scoring unit. • If a race-specific selection criterion exists in your Army List then the force must satisfy it. monsters and handlers.Army Limitations Each player selects a 750pts Force. The Lord of the Rings Each game will use the Pitched Battle scenario Scoring units must have at least US5. Warhammer armies deployment and working out who goes first.500pts combined. table with an objective marker. two Bretonnian forces need only provide one Battle Standard Bearer in the army. are not Please note that at this time.500 point army. • Conversions must begin as Citadel miniatures and contain a majority of Citadel Components.

components from our other ranges cannot One member of each team must be at least 14 to be nominated for the Best Army Award. Army selection is slightly different from normal to take into account that this is a doubles tournament.. • The Bow Limit is worked out per 300pts Force (33% of the Warriors. Moria Drums. Gollum. due to the books. army containing models from a mixture of using the following rules: ranges. If Team Play enter this event. ™ IMPORTANT! Games Workshop store for clarification as it is your responsibility to ensure you are using a valid We require that all people attending the event be in army. Army Limitations Each team will need two 300pts Forces (either both Good or both Evil) selected as normal from the Legions of Middle-earth book making up one 600pts Army. This is fine. within a certain distance work on enemy models. Please note that at this time. don’t hesitate to contact the event organisers prior to the event. and Evil battle Evil.. • The model limit is worked out across the whole 600pts Army (i. 3 -75). Banners. Mahud Kings’ affects on Mahud Warriors. • Break point is across the whole Army and any Hero’s Stand Fast can affect warriors from both Forces. with photographed or featured on the Web or in Players will enter the tournament with two forces any Games Workshop publication. Malbeth’s Foresight etc… In games where two Good armies are against each other. Shades. so please don’t assume it is just an The Lord of the Rings Core Rulebook and the appropriate supplement oversight. some additional clarification is needed for some minor rules. must be selected from the Legions in Middle-earth If you have any doubts please contact book or any sourcebooks released since that time. This should help resolve any rules queries nature of our licenses. their opponents witnessing the roll – re-roll allied together for the event. • Non-Citadel miniatures are not permitted in the tournament and will be removed in the same way as unpainted miniatures. the army unfortunately cannot be Selecting an army • Each player on the team rolls a die.. • Conversions must begin as Citadel miniatures and contain a majority of Citadel Components. not centimetres. the ensure you are using a valid force! Games Workshop website etc. Tom Bombadil. If you have any queries regarding other rules. additional material from White Dwarf. • All models must be PAINTED Citadel miniatures of the appropriate type for the troops they represent. If you • The General will determine the sequence in have any doubts then please contact your local which the armies units move and fight. whether you like it or not! Abilities that reduce enemy courage. in this tournament. white wizards etc…) • No player may take. The opposite is true of two Evil armies as both can shoot into combat. Suffice to say that an undercoat is not enough! • You may use converted Citadel miniatures to represent troop types that are not yet available. or a model with the One Ring. • Both Forces must be able to able to ally with each other. If you are in any doubt about the validity of your conversion please contact your local Games Workshop store. • The highest rolling player will lead the army your local Games Workshop store for Only those options listed in these books may be in this battle. • If a model’s points value in its sourcebook is different from that in Legions. This includes abilities like the Harbinger of Evil. may not be. fight value etc. If one team member is under 12 any of the other awards are won using an Before each battle the General must be decided then the other must be at least 18. They are the General. The Lord of the more quickly and efficiently. ensuring minimal Remember that you will be penalised if your list is Rings armies that feature models or model disruption to the games. all distances will be in given in inches and all games will be played in inches. Good armies may have to battle Good. clarification – it is your responsibility to used. the sourcebook takes precedence. Models should also be appropriately based. Grey Company are the exception as described in Legions) • Number of War Machines is worked out per 600pts Army (0-3). neither can shoot into combat.e. It may occur that two named heroes face each other. as rules queries on the day will be dealt with by a referee whose decision is final. • Minimum painting standards are three colours on each model in an appropriate scheme. may the best general triumph! To avoid confusion. As. The forces you use any ties. 8 . • As per the Legions book each Force must contain a hero. If an option isn’t listed here it is because it Using models from possession of English Language translations of the cannot be used. • No duplicating of Named Heroes across the Army (including spider queens. in error so please check them very carefully..

and your army is not broken. while still challenging and enjoyable Scenario 2: Escalation not daggers in the night. and if either roll is 1 or 2 the picks any two quarters and sets up one army in own movement phase. The player with the most VPs wins the All games will be played on a 4'x4' table. cannot set up within 12" of an enemy model. in the same turn. Objective – The enemy must be crushed utterly. as opposed to one both sides morale is low after a long campaign. the team scoring highest does the same on the last remaining edge in their broken both roll. Priority moves their second army on from one of on a dice roll of 1 or 2 (the side that’s broken rolls The board is divided into four quarters. The opposing team does the same with the give them a taste of cold steel. the all conquering force of doom. One VP is awarded for every model Solid Victory – The enemy is below a quarter Draw – Both teams have equal Victory Points. war but it must be done with a resounding victory. 9 . The first team to reduce the enemy to below a Major Victory – You have the most Victory Points Objectives – Once an army is broken the game quarter of their starting models wins. This should result in Draw – Both teams have equal victory points. broken both roll and if either roll is 1 or 2 the game ends). This land is the property of your King. Your men must see you as A border skirmish turns into all out war as the hero you are. Both armies are trying to inflict heavy casualties opposing team then does the same with the opposite board edge. The remaining two corners. if both sides are strength and your army is not broken. Models moving on in this game ends). A further 1 VP is dead centre of the board. On the first turn the side with Objectives – Once a force is broken the game ends while holding the middle of the board. if both sides are Both teams roll a dice. ends on a dice roll of 1 or 2 (the side that’s broken Major Victory – The enemy is below a quarter Solid Victory – You have the most Victory Points rolls at the beginning of each turn. Legions scenarios. awarded for each of your own heroes within 6" of does the same with the remaining two quarters but an enemy model when the game ends. Draw – Both teams reduced to a quarter strength game. and your army is broken. we want to encourage players Scenario 3: The Death of Kings Solid Victory – You have the most Victory Points to use two complimentary armies that are still If you remove the head the serpent will die… On and your army is broken. These foul slaughter! Both sides roll a dice. Scenario 1: Contested Ground reinforcements rush from all sides to join the turning the tide with acts of valour and heroism. 1 VP is awarded for each hero in the each quarter. in the thick of the fighting. SCENARIOS board. capable of acting independently. This represent the fact this is a and your army is not broken. doubles tournament. the team that scores highest intruders’ claims of lordship over these lands are Both teams roll a dice and the one that score sets up each of their armies within 18" of a table just lies and deceit! Drive them from this place – highest picks one of the 4 board edges and sets up corner. loss of the enemy commanders could win you this games that are different from a standard game. one 300pts force between 12" and 18" from it. The opposing team then move and shoot as normal. anywhere more than 15" from the way cannot charge in the turn they turn up but may enemy force your side has slain. The opposing team at the beginning of each turn. the remaining two board edges. with its base totally within 3 of the centre of the strength and your army is broken. or game finished without one side The games are slightly different from usual Major Victory – You have the most Victory Points being reduced to below a quarter strength. 24" square.

a hobby and a pleasure. that things which your regular opponents find the Referee showing a Red Card. and you nicely and politely. decision to use the ‘counts as’ rule. and because of this Points score. then the miniatures they will be penalised. Our tournaments are not meant to be cut-throat. and if they don’t as a method of fine-tuning your army for ‘counts as’ rule (see below). which is go out of your way to make the game as enjoyable this list is by no means exhaustive but provided to roughly the same size as the old model and has a an experience as possible for your opponent. All we require is that you ask the army. than 15 mins to resolve your game turn. Penalties • Use of offensive language. of roughly the same size and function. 10 . If the tournament Referees become aware of • The ‘counts as’ rule is included to allow you WYSIWYG (pronounced “wizzywig”) for short. This is Remember that Warhammer 40. Therefore you may used are assumed to have the weapons and includes asking picky rules questions.000. the so that converted models may be included in Referee will show the offending player(s) a Yellow your force. If the model is included in the army lists. such as taking more • If a model in your force counts as something behaviour does not continue. for example. you may let a Referee know gaming tools. for the most common offences. passing by their tables every now and then to keep an eye on things and ensure that such • Excessive time-wasting. you may the WYSIWYG rule takes precedence. However. not All this means is that unless you are using the to play in an appropriate manner. Most of the time you should use the WYSIWYG rule above during your games. then acting in an annoying or aggressive manner. In future edition of the rules / army lists. expectations: Please note that there is absolutely nothing wrong If you decide to use the ‘counts as’ rule. Inappropriate behaviour every game that you play. then there with asking an opponent if they can show you the • Argument between players that is obviously are three very important things to keep in mind: appropriate rule or set of characteristics so that you disrupting the game and/or event. and that you do your best to sort out any problems yourselves! • Use of one or more non ‘WYSIWYG’ / must let them know what counts as what. Rather than leaving these models languishing on acceptable may cause offence to a stranger. disallow authorised ‘counts as’ model in the army. APPENDICES THE ‘COUNTS AS’ RULE type A while this exact same model counts playing their favourite game. give you a clear guide to our Referees’ similar function. so the shelf you could simply decide that they ‘count Here are some examples of Yellow Card offences. are no longer in the range and therefore not YELLOW CARD covered in the army lists. Players that have been asked to play in a sporting if you wish decide that certain models in your manner and who fail to do so will be penalised force ‘count as’ something else from the army lists SPORTSMANSHIP through a simple Yellow and Red Card system. please be on your very best behaviour. ‘Difficult Opponents’ any ‘counts as’ choice if they feel it is If you felt that your opponents acted in an • Use of non-standard dice. else. but it can also be used Please help to make it a fun weekend for everyone! Initially. Please keep in mind A second Yellow Card infringement will result in many years ago but are now no longer in the range. acting in an An important principle in the Conflict Tournament as troop type B. and you must let him know participants who have been identified as difficult non-playing bystander. you might have managed to lay your we expect and require participants to compete in hands on an old Citadel miniature that we made an especially friendly manner. measures or other inappropriate or confusing. Card and deduct one point from their Tournament win-at-all costs competitions. The Referee may. opponents. includes the use of non-UK • Before each game starts you must tell your about it after the game by talking to them. breaking or bending the rules in your favour. and try to as’ something else from the army list. For example. or are included in the army list you are using. gestures or other You may not say this model counts as troop As the purpose of this event is that people have fun inappropriate behaviours. opponent that you have decided to use the rounds a Referee will keep an eye on any • Discussing the ongoing game with a ‘counts as’ rule. unsporting or unfriendly way will be frowned rules is “what you see is what you get” or upon. consistently not use the ‘counts as’ rule for models that equipment actually shown on the model. • Before the tournament begins you must can check for yourself that everything is being • Use of one or more unpainted miniatures in approach a Referee and notify them of your done correctly. Warhammer as follows: especially useful if you are using old models that and The Lord of the Rings are games. at their discretion. anyone acting in this way then they will be asked to use all the models in your collection. then all of that type of model in your army must count as being the same thing. unsporting manner. what counts as what.

This is a in an army roster a penalty of 1 Tournament Point to be excluded from the tournament. All we require is that you ask that include miniatures that they haven’t painted nicely and politely. To keep things simple and to demonstrate the make sure that the majority of players in the accolade to the people who actually painted their seriousness of this issue the following Roster tournament get a nice friendly game where forces. is to instruct the Judges that they may not select Playing a tournament game with an illegally then you are free to call one over. Player rosters will be checked during the course of whether a Yellow or Red Card issue. and no discussion rules in different ways. and in order to avoid tournament organisers arguments. We do this because our players who are excluded. This is awarded to the army that. it list is by no means exhaustive but provided to give current game. they will refer to the the tournament by a Referee. BEST ARMY. extreme and unseemly comes with this pack whether you painted your behaviour. will lead to a • If the above is not clear. inclusive of the decisions of Referees at UK Tournaments. For this appropriate rulebook as soon as a question arises. and that you do your best to themselves. we recommend that you refer to the painted their entire army themselves. is the best in terms of will be entered into. A Red Card will cause the fair! place in the rulebook. the player concerned. RULES • Receipt of a second Yellow Card for an Sometimes at the tournament you will seek to The decision of the Referee is final. honest in their declaration. Please note that there is absolutely nothing wrong hobby is not just about playing games. This decision REFEREES & ADJUDICATING THE is final and will be recorded in the Chief • Cheating in a game Referee’s Decisions Book. THE CHAMPIONSHIP This can be because the huge number of variables AND USING 'BOUGHT' ARMIES offend after being shown a Red Card. • Failure to correct an illegal army roster cannot be answered by referring to the rules. then roll a dice to decide what happens. • Receiving a second Red Card for an offence sort out any problems yourselves! However. You should has declared that they did not personally paint their tolerated. The Referees will discuss the forms our own body of precedent for you a clear guide to our Referee's expectations: changes that are needed to correct the roster with adjudicating this event. If an error is detected player who has been previously shown a Red Card Chief Referee’s Decisions Book. loss of the game being played (or a drawn game if Sourcebook or Official Rules FAQ. We ask all of the contestants to remain Penalty will be applied should a player or Referee winning is secondary to having a good time. Codex. or if you got someone else to do it language friendly dice roll should decide any question that for you. Rules questions arise in most games. In other words. we do want to make sure that the Best • Persistent argument with a Referee or the Army award goes to the team of players who For a quick resolution. or because different people interpret the Best Army. The way in which we have decided to address this ROSTER PENALTY If you want a Referee to resolve a rules question. 11 . There isn't a problem with this. in the decision of the Referee is final. The occur. Any further offence. or extremely inappropriate If the rules do not cover the situation. with asking an opponent if they can show you the collecting and painting armies. Failure to comply with the • Argument with a Referee or the tournament • If this does not resolve the matter.RED CARD detect an illegal army roster. The most common causes discussion will be entered into. a forces yourself. continue to of the game. even if the mistake is a totally honest also note that the prime duty of our Referees is to entire forces. and no offence resolve a rules question. opinion of a panel of judges. Army Book. reference work which contains the previous will be applied to that player’s score for each game Here are some examples of Red Card offences. or who act in involved in the game make it just about impossible an especially unpleasant or violent manner will be for the rulebook to cover every situation that might At every tournament we give out an award for the asked to leave the tournament and not return. This means that we can issue the one. but also Here are some examples of Exclusion offences. No refunds will be issued to painting and character. organisers Referee will make a decision. If you detect an error If you ask for a rules clarification the following Players who either continue to offend or who in your opponent's army roster you must report the process will occur: commit the most serious offences will be shown a matter to a Referee immediately – it is everyone's responsibility to make sure that the tournament is • They will show you the rule in its relevant Red Card by a Referee. and our Referees the team's forces for Best Army voting if a player constructed army is something that can never be may intervene if they see an argument. this the army has been played with. both players are at fault). this list is by no means exhaustive but provided to appropriate rule or set of characteristics so that you give you a clear guide to our Referee's can check for yourself that everything is being It’s not uncommon now for players to use armies expectations: done correctly. of friction in a game are questions about the rules EXCLUSION Players that argue with a Referee. the Chief Referee’s decision will lead to Exclusion. reason you'll be asked to indicate on the form that • Any act of violence.

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