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© Copyright Games Workshop. Recreated by Philip Prentis.

AIRBORNE ASSAULT
You are to go ahead of the attacking force. It is vital that you secure the area that
you are about to drop into and clear it of all enemy opposition. From there the
invasion force plans to establish a foothold for further attacks. You must not fail.
Primary Objective
Bring down the enemy's strength in the area, destroy his forces wherever possible.
It is imperative that there are no enemy units remaining to oppose the main army.
In addition to victory points gained for destroying enemy forces you receive the
following bonus victory points.
If there is no enemy squad which has suffered less than 50% casualties remaining
on the table at the end of the game: +5 victory points
Secondary Objective
Capture enemy fortifications so that they can be used for your future defence.
For each fortification containing one of your units and no enemy units:
+1 victory point

STORM THE FORT


Permission granted to photocopy for personal use only.

Scanners show that the enemy is well prepared having constructed emplacements, dug trenches, and
laid razorwire. Your lines of approach are covered by hidden foxholes and the enemy's rear is guarded by
battle bunkers. You must lead a force and smash the enemy lines, capturing fortifications for your own
use, before the enemy's position becomes unassailable.

Primary Objective
In addition to victory points gained for destroying enemy forces you receive the following bonus victory
points for capturing enemy fortifications.
For each fortification which has at least one of your models in it and no enemy
models: +2 victory points
Secondary Objective
In addition to points gained from completing your primary objective you receive the following points for
destroying enemy defences or nullifying their effectiveness.
For each fortification which is destroyed or has no unbroken enemy troops in it (not
including razorwire): +1 victory point

MISSION CARDS
Special Rules
This mission is being run to a tight schedule. Roll a D6 to see how long the game lasts. 1-2: 4 turns.
3-4: 5 turns. 5-6: 6 turns.
© Copyright Games Workshop. Recreated by Philip Prentis.

MISSION CARDS
PLANETARY DEFENCE
The enemy starships have arrived and an uneasy periods of waiting has taken
over. Your force has been deployed to a strategically important area where an
enemy assault is suspected. The time has come, with drop pods screaming down
overhead, you must do all you can to prevent the enemy from establishing a
foothold on the planet.
Primary Objective
In addition to victory points gained for destroying enemy forces you receive the
following bonus victory points for capturing enemy fortifications.
Each enemy squad destroyed: +1 victory point
Each enemy character killed: +1 victory point
Secondary Objective
Hold on to all defensive positions as possible to prevent the enemy from
establishing supremacy of the area.
For each fortification still under your control and containing a squad with less then
50% casualties: +1 victory point

AIRBORNE ASSAULT
Permission granted to photocopy for personal use only.

You are to go ahead of the attacking force. It is vital that you secure the area that
you are about to drop into and clear it of all enemy opposition. From there the
invasion force plans to establish a foothold for further attacks. You must not fail.
Primary Objective
Bring down the enemy's strength in the area, destroy his forces wherever possible.
It is imperative that there are no enemy units remaining to oppose the main army.
In addition to victory points gained for destroying enemy forces you receive the
following bonus victory points.
If there is no enemy squad which has suffered less than 50% casualties remaining
on the table at the end of the game: +5 victory points
Secondary Objective
Capture enemy fortifications so that they can be used for your future defence.
For each fortification containing one of your units and no enemy units:
+1 victory point
© Copyright Games Workshop. Recreated by Philip Prentis.

STORM THE FORT


Scanners show that the enemy is well prepared having constructed emplacements, dug trenches, and
laid razorwire. Your lines of approach are covered by hidden foxholes and the enemy's rear is guarded by
battle bunkers. You must lead a force and smash the enemy lines, capturing fortifications for your own
use, before the enemy's position becomes unassailable.

Primary Objective
In addition to victory points gained for destroying enemy forces you receive the following bonus victory
points for capturing enemy fortifications.
For each fortification which has at least one of your models in it and no enemy
models: +2 victory points
Secondary Objective
In addition to points gained from completing your primary objective you receive the following points for
destroying enemy defences or nullifying their effectiveness.
For each fortification which is destroyed or has no unbroken enemy troops in it (not
including razorwire): +1 victory point
Special Rules
This mission is being run to a tight schedule. Roll a D6 to see how long the game lasts. 1-2: 4 turns.
3-4: 5 turns. 5-6: 6 turns.

PLANETARY DEFENCE
Permission granted to photocopy for personal use only.

The enemy starships have arrived and an uneasy periods of waiting has taken
over. Your force has been deployed to a strategically important area where an
enemy assault is suspected. The time has come, with drop pods screaming down
overhead, you must do all you can to prevent the enemy from establishing a
foothold on the planet.
Primary Objective
In addition to victory points gained for destroying enemy forces you receive the
following bonus victory points for capturing enemy fortifications.
Each enemy squad destroyed: +1 victory point
Each enemy character killed: +1 victory point
Secondary Objective
Hold on to all defensive positions as possible to prevent the enemy from

MISSION CARDS
establishing supremacy of the area.
For each fortification still under your control and containing a squad with less then
50% casualties: +1 victory point

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