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Street Fighter II
(ストリートファイターⅡ Sutorīto Faitā Tsū?) is
a1991 fighting game produced by Capcom originally released
as an arcade game. A sequel to Street Fighter, Street Fighter
IIimproved upon the many concepts introduced in the first
game, including the use of command-based special moves
and a six-button configuration, while offering players a
selection of multiple playable characters, each with their own
unique fighting style and special moves.
Street Fighter II is credited for starting the fighting game
boom during the 1990s. Its success led to the production of
several updated versions, each offering additional features and
characters over previous versions, as well as many home
versions. Some of the home versions of the Street Fighter
II games have sold over millions of copies, with the SNES
port of the first Street Fighter IIbeing Capcom's best-selling
consumer game of all-time as of2008.
Game play
Street Fighter II follows several of the conventions and
rules already established by its original 1987 predecessor. The
player engages opponents in one-on-one close quarter combat
in a series of best-two-out-of-three matches. The objective of
each round is to deplete the opponent's vitality before the
timer runs out. If both opponents knock each other out at the
same time or the timer runs out with both fighters having an
equal amount of vitality left, then a "double KO" or "draw
game" is declared and additional rounds will be played
until sudden death. In the first Street Fighter II, a match could
last up to ten rounds if there was no clear winner; this was
reduced to four rounds in Champion Edition and onward. If
there is no clear winner by the end of the final round, then
either the computer-controlled opponent will win by default in
a single-player match or both fighters will lose in a 2-player
match.
After every third match in the single player mode, the
player will participate in a "bonus game" for additional points.
The bonus games includes (in order) a car-breaking event; a
barrel breaking bonus game where the barrels are dropped off
from a conveyor belt above the player; and a drum-breaking
bonus game where drums are flammable and piled over each
other. The bonus games were removed from the arcade
version of Super Street Fighter II Turbo.
Like in the original, the game's controls uses a configuration
of an eight-directional joystick and six attack buttons. The
player uses the joystick to jump, crouch and move the
character towards or away from the opponent, as well as to
guard the character from an opponent's attacks. There are
three punch buttons and three kick buttons of differing
strength and speed (Light, Medium and Heavy). The player
can perform a variety of basic moves in any position,
including grabbing/throwing attacks, which were not featured in
the original Street Fighter. Like in the original, the player can
perform special moves by inputting a combination of
directional and button-based commands.
Street Fighter II differs from the original due to the selection
of multiple playable characters, each with their distinct fighting
styles and special moves. Additionally, the player can also
"cancel" during animation by performing another move,
allowing for a combination of several basic and special moves.
Both of these features would be expanded upon in
subsequent installments.
Charector
The original version of Street Fighter II featured a roster
of eight playable characters that could be selected by the
player. Ryu andKen, the main characters from the
original Street Fighter returned along with six new characters
from different nationalities: E. Honda, a sumo wrestler from
Japan; Blanka, a beast-like man from Brazil;Guile, a former
special forces operative from the United States of
America; Chun-Li, a female martial artist from China; Zangief,
a pro wrestler from the USSR; and Dhalsim, a Yogi from
India.
The single player tournament mode also features four
CPU-controlled opponents whom the player faces after
defeating the other main characters. The bosses in the
game: Balrog (M.Bison in the Japanese version), an American
boxer; Vega (Balrog in Japan), a Spanish claw-welding
matador; Sagat, a one-eyed Muay Thai master and the former
champion from the original Street Fighter; and M. Bison (Vega
in Japan), a mysterious military commander. The African-
American boxer was named M. Bison in Japan (with the "M"
being an initial for "Mike"), since he was designed after real-
life boxer Mike Tyson.
When Street Fighter II was released overseas, the names of
the bosses were rotated, fearing that the character of "M.
Bison" resembled Mike Tyson to the point of likeness
infringement, but also because Capcom USA's marketing team
believed that "Vega" was a "weak-sounding name" for the
game's final opponent.
From Champion Edition and onward, the boss characters
became playable, expanding the selectable roster to twelve
and the player could now face against an opponent who used
the same character. This meant that the player faced all
twelve characters, including a clone of their own, during the
single-player tournament.
Super Street Fighter II introduced four new characters from
previously unrepresented nationalities to the pre-existing
roster: T. Hawk, an indigenous warrior from Mexico whose
ancestral homeland was taken from him by Shadaloo; Cammy,
a 19-year-old member of the Secret Intelligence Service from
England with a mysterious past tied to M. Bison; Fei-Long, a
martial arts movie star from Hong Kong; and Dee Jay, a
kickboxing musician from Jamaica. The new characters were
designed by Capcom's internal artists in Japan except for Dee
Jay, whose original design was contributed to the game by
American designer James Goddard. The character roster was
now increased to sixteen, although the player still faced only
twelve opponents, including the original four bosses, in the
single-player tournament.
Super Street Fighter II Turbo featured another new
character whom the player faced (upon meeting the required
conditions) in the game's final match instead of M. Bison. This
character, who was unnamed within the actual game, was
officially referred as Gouki in Japan and as Akuma in the
English version and the different names were stuck in those
territories. Akuma becomes selectable only by entering a
special cheat code in the character selection screen.
Count
Name Appearance Summary
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Referance
http://en.wikipedia.org/wiki/Street_Fighter_(video_game)
http://www.gametrailers.com/user-movie/streetfighter-x-tekken-gameplay/347773?
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