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Transformasi Pendidikan

Melalui Pemanfaatan TIK

Ir. Agus Riyanto, MSc
PT Telekomunikasi Indonesia
Kenapa Menjadi Guru ?
Kisah seorang Ayah yang meninggal
Ketika jalan

berlubang APBN

Berat tak ada Internet


Sekilas Telkom
Tantangan Kita ?
Paradox of Success

(Charles Handy)
5 Stages of Civilisation’s Voice

Wisdom

Information/
Knowledge Worker

Industrial

Agricultural
50 x
Hunter/
Gatherer
9
Why Change ?

Baby Boomers Gen X Gen Y Digital Native


• After World War II • After boomers
• Cold War
• 1976 – 2001 • 0 – 12 Years
(64 years old) • Echo Boomers
• Vietnam War • Digital
• Struggling • The Fall of Berlin • Economic Wealth
• Anti-Compliance Technology Era
Wall and Soviet • High Standard
• Freedom • Multi-lingual
Union of Living
• Wealth • Community and
• Multi-skills
• Glamour
• Feel Special Relationship • Savvy
• Against Parent
Orientation Tradition and
• Less Ego
• Helpful
Culture
Bagaimana Mengoptimalkan
Anak‐Anak Kita ?
Potensi Manusia untuk meraih Sukses

12%

Kepribadian   Kenapa banyak yg belum


(Personality) bisa mengoptimalkannya ?
Kebiasaan    
(Habits) 88%
Citra Diri  
(Self Image)

Ingatan  
(Memory)
Accelerated Learning

Mentor Inspire

Performance Preparation
(Application) (Motivation)
Practice Presentation
(Compre‐
Hension)
Coach Inform
THE 7 S TEPS Design for Learning

1 2 3 4 5 6 7
Analyse Picture The Picture The Picture Each Design Each Develop Deliver And
The Learning Successful W hole lesson Lesson Materials & Enhance
Need Practitioner Course Resources The
Training

Analyse Define Create Big Create Design The Design Deliver &
Picture Details Details Learning Aids Improve

Proses Pendidikan akan efektif dan lebih berkualitas serta mudah


dipahami ketika dibantu dengan ICT 
12 Kompetensi SANGAT BARU Berbasis IT

1. Searching, dengan search engine


2. Collecting, MP3, garfik, animasi, video
3. Creating, membuat web, membuat game
4. Sharing, web pages, blog
5. Communicating, e-mail, IM, chat
6. Coordinating, workgroups, mailing list
7. Meeting, forum, chatroom,
8. Socializing, beragam kelompok sosial on line
9. Evaluating, on line advisor
10. Buying-Selling, jual beli on line
11. Gaming, game on line
12. Learning, jurnal on line, riset on line

Bernie Trilling, Toward Learning Societies, 2006


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Terimakasih

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