Professional Documents
Culture Documents
Lawrence Zeitlin
Professor of Organizational Behavior
Graduate Center – City University of New York
Pre-industrial technology: The craft method of production was used in Europe prior to 1600
and is still in use in many agrarian and underdeveloped countries. It is characterized by: intensive
use of labor, unit production, little division of function, and is demand driven. There is high
variability in products and procedures which are dependent on the craftsman's skills.
Craft based production methods - a small number of workers perform all tasks required to
convert materials to a finished form. Little standardization of output. Products are produced on
an individual or small batch basis, largely to customer order. Natural or slightly modified
materials are used. There is little
use of power in the production process. Training of craftsmen is by apprenticeship. Young
people apprentice themselves to master craftsmen, exchanging their services for a period of years
to learn the trade.
Low productivity ratio - Low productivity per worker was tolerable because of low labor cost.
The agricultural productivity ratio, the total population divided by the number of persons
involved in food and raw materials extraction, in pre-industrial societies was approximately 2:1.
The majority of the population was rural. Fewer than 10% lived in urban areas.
Control of product quality - Because products were not standardized, the craftsman assured
that each of his products would function as required by making adjustments to the product before
delivering it to the buyer. Individual modification or customization was the rule and the process
tolerated a wide range of individual difference in design and production techniques. Indeed, it is
just this product variation that make crafted items collectibles today. Control of the product
implies that all variances in production are corrected at once by a final adjustment. Example: if a
gunsmith makes a rifle that shoots a little to the left, he bends the barrel a bit to the right until it
shoots straight.
The decline of the craft system of production: The Black Death - The craft system started its
long, slow decline following the outbreak of bubonic plague in Europe in 1347. By the time the
"Black Death" had run its course, nearly 50% of the population of Europe had died, a total of
over 25 million. In some areas the death toll reached 70%. As a result of the plague, the Church
lost much of its influence (since priests died just like sinners), intellectualism flourished, social
unrest increased, and there were widespread labor shortages. Wages tripled within three years
and enterprises which depended upon a ready supply of cheap labor suffered. The serf system of
agriculture disappeared within a century as farms were consolidated and serfs became "freemen".
The wealth of the dead was inherited by the living and the demand for goods increased. The
Proto-industrial factory: Power applied to production - The low productivity of the craft system
was unable to supply the demand for goods and the emerging merchant class began to seek other
forms of manufacture. The first approach was to reduce the labor intensiveness of craftwork by
the judicious application of power to the productive process. Water wheels and windmills had
been known since ancient times but their use was uneconomical given a large and cheap labor
supply. Powered workshops became more common toward the end of the 16th century. Water
wheels up to 30 ft. tall were used by mills in Germany in 1500. In order to use the power of such
a large wheel, a number of workers had to be gathered in the same location. Further, only a
limited number of streams could provide sufficient water flow on a reliable basis.
Start of specialization - Craft work was disassembled into those portions which could
conveniently make use of power in the production process and those which could not. Garment
making, for example, divided into fabric making, which could use power in the spinning and
weaving process, and the tailoring of clothing, largely a manual craft.
1. Capital - ready access to capital was required for investment in facilities and machines.
2. Markets - higher productivity required more efficient distribution and ready access to
markets, either domestic or foreign.
3. Raw materials - ample supplies of raw materials necessary for conversion. Early industial
countries sought colonies both for their materials and as markets for products.
4. Manpower - the factory system required concentrated manpower available only in cities.
Protofactories were established in centers of population with good access to transportation and
attracted more workers from the surrounding farmland by providing stable employment. The
factory system was a major contributor to the urbanization of society.
The 18th century factory - About the time of the American Revolution, the factory concept had
evolved to incorporate the steam engine and more sophisticated production technology.
Craftwork was fragmented into still smaller units which could be adequately performed on the
machines of the time. The labor component was high but the skill level was reduced to the point
that the apprenticeship system was no longer necessary.
Standardized parts concept - The use of interchangeable parts in manufactured goods
originated in France in the late 1700's. It was observed by Thomas Jefferson while he was
Ambassador to France and was recommended for use in America . The basic concept consists of
making all related parts of a series of manufactured goods compatible, i.e. all gun barrels of a
given series of rifles, will fit all gun stocks of the same series. In both the craft system and in the
early factory system, each barrel was fitted to its gun stock individually, by skilled workers. If
the stock broke in the field, a new one would have to be made to fit the specific barrel. In
France , such standardization was achieved by training highly skilled workers to fit largely
handmade parts to a standard pattern.
The "American system" - In 1810, Eli Whitney won the Springfield Arsenal contract for
10,000 rifles by demonstrating and agreeing to supply weapons with fully interchangeable parts.
Any part selected at random would fit any rifle. In the U.S. , a country with labor shortages and a
weak craft tradition, standardization was achieved through the design of specialized tools and
jigs that enabled lower skilled workers to repetitively produce identical parts. This approach was
soon called the "American System" of manufacture. Main theme of standardization - Every unit
of production is identical. The tolerance for human and manufacturing errors is reduced to the
point where the total accumulation of error of all parts of a product is lower than the maximum
allowable error of the completed product. Minimization of manufacturing errors requires total
control of the manufacturing process. Because the final product is assembled of many
components, acceptable quality is achieved by:
Modern factory systems - The convergence of the two trends in manufacture, application of
power to the production process and the standardized parts concept, resulted in the modern
factory system. The system is highly efficient in multiplying human labor by the use of power
and minimizing handwork by the use of interchangeable parts. It provides high quality, mass
produced products at a reasonable cost.
Evolution of the factory system - The factory system is still evolving to accommodate changes
in production technology, legislation, and the physical and social environment. These changes
include:
Divisibility of power sources - the use of small electric motors and gasoline engines have
permitted power sources to be attached directly to machines located in remote areas. There is no
longer a mechanical need to house large numbers of workers in the same area. Workers may be
placed where needed to enhance work flow or distribution. This distribution of workers makes
direct supervision more difficult.
Ease of transportation - personnel and goods can be moved worldwide in a matter of hours.
Combined with ease of communication, the large scale integrated factory, as a physical entity, is
no longer necessary. This has implications on the organization of business, specialization, job
design, and facilitates internationalization of manufacture.
Mechanization and automation - the availability of cheap computing and control technology
(electronic, mechanical, etc.) has made possible the automation of many repetitive job functions.
Tasks formerly performed by low skilled workers are now performed by machine. Example: the
mechanized cotton picker, introduced early this century, did the work of 50 field hands. It could
pick 1000 pounds an hour while a man picked 20 - resulting in a cost of $5.26 a bale picking
cotton by machine as against $39.14 by hand. As worker replacement technology becomes more
affordable and sophisticated, automation will extend higher up the work hierarchy. Current levels
of automation have had dramatic effects on employment, advancement in organizations, and the
nature and distribution of skills required.
Product sophistication - because of their size or complexity, many manufactured products can
no longer be made by human labor. Examples: microchip electronics, drugs. Automation is a
manufacturing necessity rather than an economic convenience. Changes in manufacturing
technology required by product design has had significant impact on the number and distribution
of persons employed. Increased worker expectations - have changed with regard to the role that
work fills in life. In the more affluent countries, quality of working life (QWL) has become an
important consideration. With the internationalization of business, cultural differences in worker
values and expectations have a considerable influence on personnel management decisions.
Competition - there is enough productive capacity to supply any reasonable level of demand in
the developed countries. Except in selected areas, the manufacturing process is no longer
production limited. Demand must be increased by innovation, pricing, utility increases, etc. and
business success cannot be achieved merely by making the production process more efficient.
Short product life cycles - forced innovation creates short product life cycles, requiring rapid task
reassignment and frequent technology changes. The estimated half life of an industrial skill has
dropped from 30 years in 1800 to 10 years in 1900 to about 3 years today, with obvious
implications for frequent retraining, career development, education, personnel selection.
Financial considerations - the primacy of finance as a forcing factor in business decisions has
increased in recent years. Conglomeration, takeovers, leveraged buy-outs, tax law changes etc.
have made production and/or personnel considerations irrelevant in many cases.
Internationalization of business - Business has become truly international with similar products
being made in a number of countries and organizations functioning worldwide. Local culture and
politics play an important role in decisions.
Success of the factory system -The factory system survives because it is the most efficient
method of multiplying human production of goods and services yet devised. In the United
States , only 13% of the population provides all the raw materials and manufactured goods
required by the remainder of the population. Food production requires 2% of the working
population, an agricultural productivity ratio of 50:1. Indeed, the productivity of the factory
system is so high that underemployment is a chronic problem of many developed countries,
requiring socially approved means to increase consumption (advertizing, built in obsolescence,
fashion); decrease the potential labor force (shortened work hours, lengthened vacations,
elimination of child labor, manditory educational requirements, social exclusion of women, etc.);
and underutilize productive capacity (govt. imposition of environmental and safety
considerations, restriction of competitive activities, etc.).
The factory as a model - Because of the success of the factory system, its basic tenets,
specialization of job function and the use of technology to multiply human labor, spread to other
areas of endeavor, including such diverse fields as agriculture, education and medicine. The
factory system can be considered a model for the workplace in the Western world. Business
offices are "paperwork" factories; schools, "educational" factories; hospitals, "patient care"
factories, etc.
Work in craft based production - Considered in the light of 20th century organizational
psychology, craft systems met many of current criteria for job satisfaction.
1. The work itself was mentally challenging providing satisfaction from successful task
completion.
2. The work permitted individual variation and freedom of expression.
3. Craftsmen could work at their own pace, financial rewards largely determined by individual
effort.
4. Success in craft provided a measure of self esteem.
5. Associations of craftsmen (in some countries) provided a degree of social and economic
support which modern labor unions have only begun to approximate.
Work in the factory system - From the viewpoint of the worker, factory productive efficiency
has been gained by a sacrifice in human values .The factory system implies:
I/O Psychology and the factory system - Many of the efforts of psychologists have been
directed to facilitating worker adjustment to the demands of a factory system shaped by 19th
century technology. Most textbooks published prior to 1990 reflect these concerns.
1. Jobs are studied through work analysis procedures to design optimum procedures
which minimize human variation.
2. Selection techniques are refined so workers can be chosen who provide maximum output with
minimum supervision.
3. Human motivation is studied to facilitate the control of behavior or to provide job satisfaction
in an inherently frustrating environment.
4. Leadership is studied to specify individuals who can control workers in diverse situations.
5. Organizations are designed to maximize communication and control.
6. Workers are evaluated to see if they meet the criteria imposed by the system.
7. Equipment and work procedures are engineered to facilitate productivity with
minimum involvement of human capabilities.
8. Finally clinical psychologists in the industrial setting, deal with workers unable to make an
adjustment to job stress.
2. PERSONNEL PSYCHOLOGY - LOGIC AND RATIONALE
Personnel Psychology uses the techniques of the behavioral sciences to staff an organization
with trained, qualified workers.
Benefits to the organization are based on the recognition that, for most jobs, the variation in
individual work related performance is likely to be greater than the range in compensation, thus
it is possible to increase productivity or work quality without incurring corresponding increases
in cost. Since labor costs are the dominant cost of doing business in all but a few endeavors,
suitably staffing an organization may be the single most beneficial step taken by management in
increasing profitability or organizational effectiveness. This situation is most likely to occur
where worker output can vary (sales, management, non-production line factory work, skilled
labor, professions, etc.) but employment costs (benefits, overhead, investment, etc.) are relatively
fixed. Benefits to the individual worker are based on the assumption that the quality of both
personal and work life are likely to be better if the physical, intellectual and emotional demands
of work are suited to the capabilities and aspirations of the worker.
Staffing the personnel system is a step by step process of identifying organizational needs for
personnel in specific jobs, analyzing characteristics of those jobs that lend themselves to the
development of predictors, specification of charactistics of suitable job applicants, assessment of
job relevant characteristics of candidates, selection of candidates who meet criteria and
subsequent training of successful candidates (where necessary) in organizationally specific tasks.
Performance differences between workers are caused by the interaction of three sets of variables:
1. Performance criteria - where job related behavior can be directly measured. (sales, units
produced, speed of performance, quality of output, etc.).
2. Cost criteria - these criteria refer to the expense incurred in providing a worker at a given
position and are used when performance can not be directly measured. They include:
a. Tenure - turnover, time in grade, training and replacement cost, etc.
b. Attendance - absences, lateness, cost of substitutes, etc.
c. Accidents and health costs – number and cost of accidents, illnesses, insurance.
d. Disciplinary costs - altercations, fights, worker-mgt. conflict, grievances.
3. Physiological criteria - used in situations where considerable work stress occurs such as
police, air traffic control, emergency medical, etc. Include: stress level, heart rate, anxiety tests.
4. Status criteria - prior work related accomplishments such as degrees, promotions, salary,
"credentials", etc.
1. Relevance. The criterion must be relevant to the particular job for which a potential worker is
being evaluated. Thus a measure of typing skill is suitable for a position as typist. Beauty, sex,
and age are not relevant criteria.
3. Reliability. The criterion should be stable. Yardsticks should not be made of rubber. Identical
performance on successive administrations should result in (nearly) identical scores.
Definitions: Any action performed by a worker in the course of his/her work is a task. All of the
tasks performed by a single worker define the worker's position. There are as many positions in
an organization as there are workers. All similar positions constitute a job, which is usually
described by a single job title. A group of related jobs progressing from entry level through
senior level and occupied by individuals during the course of their employment is a career.
Division of work into JOBS - An individual entrepreneur performs all of the tasks necessary to
carry out the functions of a business. As the business grows and others are hired, the work must
be divided into specific jobs. Several approaches to job design are used. Real organizations
employ a mix of strategies.
Job design by TOP DOWN satisfaction - Bases work allocation on the premise that
organizations are run to suit the needs of their dominant members. Top members keep work
functions which give them maximum satisfaction, pass down less satisfying tasks to lower
members. The result is that lowest members have the least satisfying jobs. This approach is
usually followed during the formative years of most organizations when activities overlap and
work is ill defined, and at the upper levels of mature organizations.
Job design by TASK SPECIALIZATION - Work is structured by grouping similar tasks and
functions into units which can be performed by an individual during the course of a working day.
Tasks may be grouped by skill level, physical capability, training, intelligence, sex, social class,
etc. It is the predominant method used for middle and lower levels of mature organizations. Job
specialization facilitates worker training and mobility. Since the functions to be performed in
organizations in the same business sector are similar, specialization permits off the job training
and personnel transfer between like areas of specialty.
Efficiency as a criterion of job design - Modern industrial practice uses efficiency as the
primary criterion of job design. Productivity or man hours of input for each unit of output is used
as the yardstick. There are several objections to using efficiency (productivity) as the sole job
design adequacy criterion. These include:
Job satisfaction criterion of job design -The HUMAN RELATIONS movement offered job
satisfaction as an alternate criterion, operating under the assumption that satisfaction correlates
with productivity. Unfortunately research has failed to demonstrate a significant correlation
between the two, other than in the reduction of turnover.
Combined efficiency-satisfaction criteria - The optimal job design would permit employees to
gain important personal satisfactions in direct proportion to the degree of productive, efficient
work. (This is, in effect, a return to the craftwork approach.) Most modern theorists have adopted
this conjoint criterion. The consensus of current theory is that a job must be structured to:
Job analysis is the collective name for the techniques by which existing jobs are studied to
derive a job description. Techniques include:
1. Observation techniques - ranging from unstructured observation, through checklist
aided observation, to formalized time and motion analysis. Observation is essentially looking at
work being performed.
Job descriptions are documents that contain information about the job sufficient to
specify the requirements for personnel to fill that job. The most important types of information
are tasks, duties, skills, knowledge and abilities. Job descriptions are used for organizational
decision making, personnel actions including hiring and promotion, wage and salary
determination, equipment and work design, and training. Most job descriptions include:
1. The job title and location within the organizational hierarchal structure, including
relationships to other jobs.
2. An exact description of the work. Scope of duties and responsibilities. Explicit and
implicit requirements.
7. How the position is attained, including selection and training procedures, prior job
requirements, etc.
Assumptions: The U.S. government has always operated under two, often conflicting,
philosophies in the regulation of employment. The first of these, equality under the law, attempts
to assure equal opportunity for all citizens in hiring, promotion and pay. Examples are: civil
rights and fair employment laws, equal pay laws. The second, preferential treatment, attempts to
satisfy social objectives by treating selected groups differentially. Examples are: veteran's
priorities in employment and education, affirmative action programs. Conflict occurs when
preferential treatment and employment equality concerns converge in a personnel action. The
issue is generally resolved in the courts. Example: U. Calif. Regents vs. Bakke (1978)
1. The Civil Rights Act of 1964 (Title VII) - race, color, religion, sex and national origin
illegal as hiring criteria.
2. The Equal Employment Act of 1972 - forms Equal Employment Opportunities Comm.
(EEOC) to enforce Title VII.
3. Equal Pay Act of 1963 - equal pay for equal work (same job title and responsibilities).
3. Age Discrimination Act of 1967 - increases scope of Title VII to cover age.
Adverse impact: Employment discrimination is assumed if an employer has a hiring rate less
than 80% of a group's representation in the potential work force. Example: if only 20% Blacks
are hired for a company located in Harlem , unfair discrimination is indicated. Several groups are
specifically "protected" under current regulations. These are: African-American, Native
American, Hispanic, Native Alaskan, Native Pacific Islander. The remedy for discrimination is
usually fines or penalties, mandated hiring of impacted worker(s), and preferential hiring of the
impacted group to increase its representation to the 80% or higher level.
Selection and discrimination: Selection always involves discrimination. Federal and State
courts have held that employers have the right to use selection criteria which are job relevant.
These include work experience, education, skills related to the work, and physical characteristics
related to the work. It is illegal to use selection criteria prohibited by law (age, sex, race, religion,
etc.) or those of a personal nature (marital state, economics, military discharge, arrest record,
etc.) which are not job related. There are exceptions (age of airplane pilot, police record of bank
teller, etc.) but they are not common and must be supported by evidence. The U.S. Supreme
Court affirmed the right of the employer to use job relevant selection methods in Griggs vs.
Duke Power Co. (1971) and Albermarle Paper vs. Moody (1975). NYS courts have held that
employees have a property interest in jobs, hence employers must show cause before firing.
Personnel ratings: Ratings are (subjective) assessments of job relevant characteristics made for
ranking individuals prior to taking some personnel action. They are judgments of how much of a
particular characteristic or trait the person being rated possesses. To be effective, ratings must be
reliable and valid. Reliability implies that the rating must be repeatable. Successive ratings of the
same individual should give similar scores. Independent ratings of a given individual by several
raters should also agree. Validity implies that the ratings reflect the "true" variable being rated.
The rating and an independent assessment of the actual job relevant characteristic or
performance should agree.
Rating systems: Several types of rating systems are used to facilitate making judgments and
increase reliability. These include:
b. Paired comparison - each individual is compared with one other, the best is selected,
the bests of adjacent pairs are compared, and so on. In this way a ranking can be derived. The
paired comparison approach is extremely reliable but is very time consuming for large numbers
of personnel since the number of comparisons grows exponentially. Comparisons = N(N-1)/2.
i.e. 45 comparisons for 10 ratees, 190 comparisons for 20 ratees.
4. Behavioral checklists and scales - for well studied jobs, checklists of relevant behaviors
can be developed which ask the rater to make judgments only of specific ratee actions. The
checklist technique increases reliability because it merely asks the rater how much of a behavior
is present, removing from the rater the requirement to judge if a behavior is job relevant. Student
ratings of instructor performance, as used at colleges, are behavioral checklists. The overall
rating is derived from the numerical score given on the various items in the checklist.
Distortion and error in ratings: All personnel judgments are subject to error resulting from the
rater's inability to be perfectly objective. The halo effect results from a rater's tendency to be
overly influenced by one characteristic of a ratee, and letting the judgment on that characteristic
sway the judgment on all other characteristics. Example: a pretty candidate for a job as secretary,
is judged less critically on job relevant characteristics than less pretty candidates.
Stereotyping is exhibited when the rater lets one characteristic of an entire group influence
judgments of job relevant behaviors of any member of that group. Example: if a rater feels that
women (as a group) make poor executives, then any female candidate for an executive position
will be rated poorer than a man of equal qualifications. Stereotyping is illegal if the judgment is
based on any prohibited criterion, but pervasive nevertheless.
The Contrast effect is the tendency of the rater to compare each individual with the one who
came before. If the first candidate is good, the present candidate will seem poorer by comparison,
and viceversa.
Constant error is the tendency of the rater to concentrate ratings on one end or the other of a
scale, i.e. lenient or strict.
Range restriction is the tendency to use only the central part of a scale, excluding high or low
ratings. Both of these numerical errors can be nullified by normalizing rater's scores. Control of
rater bias is best handled by careful construction of rating scales and training of raters.
7. PERSONNEL TESTS
Personnel tests - A test is a sample of behavior, observed under controlled conditions, used to
predict future behavior. The use of tests in personnel selection assumes behavioral constancy;
that is, that behavior remains relatively constant over time. In personnel work, tests are used to
measure psychomotor abilities (physical and perceptual characteristics), job specific abilities
(skills such as driving, typing, etc.), cognitive abilities (mental skills and intelligence),
personality, and interests (vocational preferences).
Test reliability - reliability is measured by the correlation of one test score with a second test
score. Several types are:
1. Stability: same group, different times. Example: typing test score today, typing test
score tomorrow, same person.
2. Equivalence: different groups (same general population), same time. Example: test
score, two Baruch psych. classes.
3. Internal consistency: all parts of the test should be consistent. Example: first half
should correlate with second half.
Test validity - test scores should correlate with independent determinations of the characteristic
to be measured. Several types are:
1. Content validity: measures agreed upon representative sample of behavior which
defines content area. Experts define sample of job behavior. Examples: skills measured in
driving test; job sample test; actor's audition.
Relationship of reliability and validity- A test can never have a higher validity than its
reliability since it can never have a higher correlation with any other measure than with itself!
Tests with validities lower than 0.5 have low predictive efficiency and should be combined with
other measures in a selection battery. Tests with validities lower than 0.2 probably should not be
used in personnel selection at all.
Personal attributes measured - tests for the following attributes are listed in declining order of
reliability and validity:
1. Physical characteristics, performance - size, speed, perceptual ability, strength.
Examples: eye test, running speed.
2. Skills and job related performance - Examples: typing test, driving test.
3. Achievement test - measures skill learned after fixed period of exposure to content
material. Example: school tests.
4. Aptitude test - uses aptitude test score in given area to predict future performance in
same area. Example: use of school grades to predict college performance. Note -
achievement and aptitude tests are similar. The prediction is different. Example: SAT
6. Interest test - a measure of vocational likes and dislikes, often used to predict
satisfaction with a vocation.
7. Personality test - used to predict patterns of response to life situations. Since daily
mood swings alter responses on personality tests, test reliability tends to below. This may be due
to poor test design and/or to subject variability.
8. TYPES OF TESTS USED IN SELECTION
Cognitive abilities - tests of cognitive abilities measure one or more of the following mental
abilities:
General validity of cognitive tests - Cognitive tests are best at predicting ability to learn and
perform jobs requiring moderate to high levels of mental functioning. On average such tests have
validity coefficients of 0.40 with learning criteria and validities of 0.30 with job proficiency
criteria. Thus they are useful, but not sufficient, instruments for selection and should be
combined with other measures in a test battery. The Differential Aptitude Test and the Otis
Test of Mental Ability are group administered examples of cognitive tests. Reliable individually
administered intelligence tests such as the Wechsler Adult Intelligence Scale (WAIS) are
sometimes used in executive selection but are costly for general use.
Mechanical ability tests - Mechanical ability tests take two forms. The first is a cognitive
abilities test in which the test content is restricted to mechanical and physical science
information. Such mechanical comprehension tests are useful for selecting personnel whose
interests and knowledge lean toward things mechanical. The Bennett Test of Mechanical
Comprehension is typical of this group. The second form of mechanical ability test requires the
demonstration of actual skill in manipulation, assembly, or disassembly of standardized objects.
It is a generalized work sample test. The validity of both types of test average 0.35 for learning
mechanical skills and 0.20 for predicting job proficiency.
Psychomotor and physical abilities tests - Psychomotor and physical abilities tests measure the
following:
1. Reaction time
2. Movement speed and precision
3. Limb coordination and flexibility
4. Static and explosive strength
5. Manual dexterity and steadiness
6. Endurance and stamina
7. Balance
The validity of physical and psychomotor tests is highest for simple tasks which utilize these
abilities in a nearly "pure" form. These skills often comprise a portion of the underlying abilities
hypothesized in construct validation approach to the development of selection tests. Typical tests
are the Purdue Pegboard and the Stromberg Dexterity Test.
Perceptual tests - Visual and auditory abilities are critical to many jobs. Tests in these areas are
used both as absolute criteria and as performance predictors. Specific visual abilities tested
include acuity, color discrimination, and depth perception. Auditory tests include monaural and
binaural hearing loss and frequency range. Typical of this group are the Snellen Visual Acuity
Test and the Ortho-Rater Visual Test.
Job specific tests - Work sample tests and job specific tests examine knowledge and abilities
used on the job by requesting the applicant to perform a portion of the job under standardized
conditions. Driving, typing, and lifeguard tests fall in this category. So too do qualification tests
for pilot's licenses and inbasket tests for executives. Job specific tests have a relatively high
validity but are limited to areas where job relevant behaviors can be easily sampled.
Personality tests - Personality tests used in business are primarily questionnaires which ask the
individual to identify the behavior most typical of his/her response in a given situation.
Assuming that the respondent is not trying to deceive, the principle of behavioral consistency
suggests that a similar behavioral pattern will be exhibited in the future. A variety of behavioral
models have been proposed, but most personality tests attempt to predict dominance, aggression,
compliance, social consideration, impulsiveness, persistence, etc. Typical group administered
personality tests include the Edwards Personality Preference Schedule (EPPS) and the
California Psychological Inventory (CPI). The validity of personality tests is low for most jobs
except those where social interaction is critical, i.e. salespersons. Clinical personality tests such
as the Minnesota Multiphasic Personality Inventory (MMPI) and projective tests such as the
Rorschach Ink Blot and the Thematic Apperception Test (TAT) are used on occasion but
have very low validity. The legality of non-job relevant questions on personality tests is currently
under review by the U.S. Supreme Court.
Interest Inventories - Interest inventories request the person being tested to indicate the strength
of interest or liking for job related activities, hobbies, recreations, situations, etc. Patterns of
interest exhibited by successful job incumbents are then matched against the pattern elicited by
the testee. The assumption is that individuals will like (and be satisfied with) jobs where their
interest pattern matches that of successful persons already in the job. Interest tests are useful for
predicting tenure and turnover. Since skill or ability is not measured, no prediction can be made
of job success. Typical interest inventories are the Strong- Campbell Interest Inventory (SCII)
and the Kuder Preference Test.
Faking of tests - Test faking is more likely in employment situations, where there is a strong
motivation toget the job, than in clinical situations. Since every candidate tries to appear as good
as possible, the effect of faking can be minimized by developing scoring norms specifically for
the job situation, rather than using clinical or national test norms. Some tests include faking
scores which identify typical response patterns of fakers. In a sense, the successful faker is
demonstrating a good knowledge of the behavioral characteristics required for a job. If he/she
can play the same role after employment, chances for success are good. If you can fake sincerity,
you've got it made.
9. BIOGRAPHICAL DATA
Accuracy - Biodata can be faked. Experts differ on how much outright lying occurs since, if the
applicant is good at it, it never will be detected. Most applicants are truthful on easily verifiable
information, such as last employer or schools attended; however, inaccuracies occur on items
hard to verify. Salaries are often inflated, bonuses and extra compensation being included in base
pay. Job titles are inflated as well. Janitors become "maintenance engineers". The hardest errors
to detect are errors of omission. Jobs where the employee would not receive a favorable
recommendation vanish from the work history. The same is true for periods of unemployment,
jail terms, etc. A fair estimate is that 75% of all applications contain some factual errors.
Uses and abuses of the interview - Interviews are one of the least valid and most used
techniques in personnel selection. Most job applicants are interviewed three times in the
selection process; at initial screening, during evaluation, and before a final decision to hire is
made. Judgments are made about specific aspects of the candidate personal and occupational
history, about personal and social compatibility with superiors and coworkers, and about
characteristics visible in the interview but illegal to determine by other means (race, sex, age,
ethnicity, foreign accent). The interview is not a conversation - Both parties try to appear as
desirable as possible while trying to elicit information from the other that the other does not want
to reveal. The interviewer tries to ascertain the real "persona" of the candidate, the candidate's
true goals, and why the candidate left the last job. In turn the candidate tries to persuade the
interviewer to reveal why the job is vacant, what the real advancement potential of a new
employee is, the "climate" of the organization, and the true economic facts surrounding salary
negotiations.
Interview format and process - Interviews can be entirely unstructured: "Tell me about
yourself." Semistructured: "Let's talk about what you learned on you past job." Structured:
"Please answer the following questions . . . " The more structured the interview, the higher the
interrater reliability. On the other hand, a highly structured interview reveals little that could not
be learned at lower cost through a well designed application blank. The weighting given to
information elicited in an interview is time dependent. Information presented early tends to be
weighed more heavily and influence the perception of later information. It is best to present
favorable information early. Typically, the interviewer judges a candidate based on the early
information, perhaps during the first 5 or 10 minutes.
Applicant variables - Age, sex, race, attractiveness affect favorableness of the interview
outcome, although most interviewers base much of their rating on the perceived competence of
the candidate. Verbal and communications skills are probably the dominating applicant variable
in determining outcome. Situational variables - The most significant situational variable is the
contrast effect. Applicants tend to be judges in comparison to the one who came before. If a good
candidate preceded the current candidate, the current candidate is judged poorer in comparison
and vice versa. Candidates seen early in the morning or very late in the day also tend to be
judged poorer. There are reports of a "Monday -Friday" effect which works against candidates
seen on those days.
Interviewer variables - Many interviewers have stereotypes of "ideal" candidates that they use
as their standard in judging actual candidates. If a real candidate possesses characteristics similar
to that of the stereotype, he/she fares better. Interviewer set implies that an interviewer tends to
have a disposition to evaluate all candidates with a similar bias, either seeking negative
information, or seeking positive information.
Training of interviewers - Training of interviewers can minimize errors in the rating of
candidates; particularly the halo effect, contrast effects, and attitudinal bias. There is little
evidence that training to reduce errors will influence final decisions about candidates. It is
unreasonable to expect that short term training will change well established attitudes.
Nature of learning - Learning implies a change in behavior that occurs as the result of repeated
performances of a given act. After accounting for such factors as fatigue, maturation, tissue
change, etc. the resulting changes in performance are held to be due to learning. Most learning in
the business setting involves operant conditioning. In operant conditioning, the probability of
occurrence of a given behavior is increased by following it with a "reward", a positive
reinforcement. Positive reinforcements can be anything the person desires or the cessation of
something the person dislikes. Primary reinforcements satisfy basic tissue needs, e.g. food,
shelter, physical contact, sex, etc. Higher order reinforcements are anything the individual has
learned to associate with primary reinforcers, e.g money, praise, shame, etc. Learning is
considered an intervening variable, that is a mathematical relationship describing the change in
behavior due to a series of reinforced (learning) trials.
Progress of learning - Generally most learning occurs during the earliest trials. Less and less is
learned in succeeding trials or training sessions. After a long period of training it tales many
hours of practice for marginal improvements in performance. In learning a sport, golf or tennis,
for example, an individual can learn to play a passable game in a dozen or so sessions. To play
well takes several years. To play at the professional level takes a lifetime of dedication.
Individuals rarely show a smooth relationship between proficiency and trials. In learning a
complex task, there occur periods when no apparent improvement occurs. These plateaus last
until there is some reorganization of the individual's approach to the problem. The implication of
the non-linear relationship between learning time and proficiency is that jobs and prodedures
should be designed to require levels of skill obtainable early in the course of learning. (i.e. a
75% skill level may be obtainable in half the time of a 90% skill level.)
1. Knowledge of results (or feedback) - the more timely and direct the knowledge, the faster
the learning.
2. Massed vs. distributed practice - distributed practice generally better for learning
and retention of material.
3. Quickness of reinforcement - the more closely reinforcement is associated with desired
act, the faster the learning.
4. Meaningfulness - generally, the more meaningful the material to the learner, the faster
the learning.
Personnel training - In business training is given in one or more of the following categories:
Orientation training - information about general company policies, activities, and factors
extrinsic to the job. Serves to socialize new employee within context of the company and to
relieve initial anxieties.
Task (or job) training - sometimes called skills training, serves to convey knowledge of job
related skills. Task training also upgrades skills when new equipment or procedures are
introduced.
Attitude training - serves to influence employee attitudes with regard to company or task.
Location of training - where training takes place is largely determined by the number of people
to be trained and the risks, both economic and physical, of inserting semi-trained personnel into
the work flow.
Training can take place:
On the job (OJT) - training that occurs while the individual is performing job tasks. Training is
usually provided by a co-worker or direct supervisor. It is efficient if small numbers are to be
trained and the semi-trained worker does not pose and undue risk to himself or others. OJT has a
negligible start-up cost but is costly if large numbers are to be trained because of the loss in
productivity of the trainer and the low productivity of the trainee.
Off the job - training which occurs in an off line situation, generally in a formalized or school
setting. Designated trainers (teachers) train new workers using specialized training materials.
May be used for all forms of training including management development. Off the job training
has a high start-up cost but becomes efficient when large numbers are to be trained. The off the
job training location may be outside the control of the organization (i.e. colleges).
Vestibule training - is an archaic name for off line training done in a situation which simulates
and gradually leads into on line work. It is usually employed when inserting a semi-trained
worker into the work situation would entail an economic or practical risk by slowing down
production or exposing other workers to danger. The "vestibule" mimics the work situation but
work is performed at a slower pace in a more regulated manner. Vestibule training is related to
simulation, with the difference that the vestibule trained worker is doing real work while
simulation mimics work.
Motivation in business - Human performance depends both on ability and motivation. i.e.
Performance = Ability x Motivation. Since it is possible to select and train individuals with the
requisite ability, assuring performance requires maintaining adequate motivation.