Professional Documents
Culture Documents
Db3020N
2008-2009
COOKERY AID
DESIGN DOCUMENT
Assignment (Part 1)
Group Report By
Phu Tran - 03008709
Lee Elvin -
Yogesh.S.Mangela - 06002585
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Table of Contents
Abstract page 3
OVERVIEW
DESIGN SECTION
References page 15
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Abstract
The report will cover the design, implementation and evaluation of the
user interface to an interactive application of ‘Cookery Aid’. The report
consists of two parts; The Design Document (assignment part1) and Final
Report + Interface Protocol (assignment part 2).
DESIGN DOCUMENT
Let’s talk briefly about how important the user interface to handheld
devices is. Developing a good handheld user interface is often a difficult
task to accomplish. There are many important factors require to be
considering before the design of user interface for a particular product.
However an excellent design interface is generally a successful and
marketable product, while an ordinary or complicated design are usually
failures. So, the question is what makes it a good user interface for the
users?
OVERVIEW
1.1 INTRODUCTION
Let us take a quick look at how we going to approach this report. The
Design Document is information gathering. It requires plenty of research
and good planning, focused on the collection of background information.
Here, first we cover the Overview section and Design section.
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1.2.1 Support of the system
figure 2.0 large screen shows more details. figure 2.1 less detail and
difficult to see.
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Navigation – A good navigation presumably are simplicity. “By this is
generally meant easy to learn, effective to use, and provide an enjoyable
user experience.” Describe by (Preece, Rogers and Sharp, 2002: 2).
And the conclusion to this is, majority people’s wanting the application
should not be complicated to perform and most important of all, be
interactive and simplicity. Below are some of the things users want the
application to do:
Make sure you don’t place near fire as it can catch fire, hence the battery
can explode.
Make sure it should not be placed nearby chimney because it can get
vapour and it can get watery hence can get short circuit.
DESIGN SECTION
2.1 Interface design
1. Add voice facility: Instead of user have to read the information and
follow, it can play and stop button which will allow user to play the
2. Re-sizeable text and changeable fonts, it should also have the big text,
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3. Make screen bigger: while cooking user might use this device hence
user will have to move from place to place, so it’s good idea to use bigger
2.2.1 Survey
Users were shown pictures of mobile devices (page 4 and 10), and asked
questions whether they like it or not.
Person1
A1: It’s good, I like the idea of storing recipe, and using it rather than
remembering it, good to know different recipe.
Q2: Do you think it is worth having cookery device how would you
rate, bad, average, good, and very good?
A2: good
Q3: If you were to buy cookery devices how much would you
spend on it?
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Q5: what would you like most about it?
PERSON 2
Q2: Do you think it is worth having cookery device how would you
rate, bad, average, good, very good?
A2: Average
Q3: If you were to buy cookery devices how much would you
spend on it?
A4: Freeze
A6: Too small text. Can’t see what’s in the device from few feet.
Person 3
A1: concept is good, to know recipe at you finger tip is really good idea,
you can cook different dishes different time.
Q2: Do you think it is worth having cookery device how would you
rate, bad, average, good, and very good?
Q3: If you were to buy cookery devices how much would you
spend on it?
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2.2.2 Internet web resourses
http://www.pocketcook.net/pcmobile/Default.aspx?tabid=62
date: 21/10/2008 time:9:30pm
http://www.cs.princeton.edu/aphasia/projects.html
date: 21/10/2008 Time:9:00 pm
Software: http://www.pocketcook.net/pcmobile/Default.aspx?tabid=57
Date: 21/10/2008 Time: 8pm
iPhone: http://www.101cookbooks.com/archives/iphone-recipes-recipe.html
Date: 25/10/2008 Time: 7:30 pm
http://www.101cookbooks.com/archives/iphone-recipes-recipe.html
Date: 28/10/2008 Time: 11:00pm
http://faculty.washington.edu/jtenenbg/courses/360/f04/sessions/schneidermanG
oldenRules.html (eight golden rules foe interface design)
Date: 28/10/2008 time: 10:30pm
www.cs.ubc.ca/nest/imager/tr/2004/moffatt2004/moffatt2004-presentation.ppt
Date :29/10/2008 Time: 7:00pm
http://mymobileuniverse.blogspot.com/2008/02/nokia-to-show-future-mobile-
green.html
Date: 29/10/2008 Time: 7:00 pm
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Enter correct information, i.e. if user type’s numbers into text filed than it
should restrict user. It should display alert massage “please enter correct
information”.
Most pages are design using relatively big text, for instance desktop,
laptop computers, TV and kiosks etc. Although technology has improved
over the years, it has yet failed to improve mobile devices completely.
Mainly screen are the prime problems in terms of usability goals. Because
of the small screen size it limit the amount of information or pictures that
can be displayed on the mobile device screen. There are other usability
problems they are:
System should allow user to choose form various types of recipe, within
fewer seconds and proceed further.
System will allow user to choose between voice play and mute, i.e if a
user wishes to hear the recipe while preparing for it should allow user to
do so. If user wishes not to listen they should be able to mute the voice.
System should allow user to validate any information’s that are held on
the system according to their needs.
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95% of user should be able to understand how to user the system.
95% of the user will be able to copy and paste pictures from internet to
the system in < 1/2 minute.
95% of user will be able to copy recipe from the web to the system within
1/2minute.
96% of user will be able to find and select on a desired recipe within 15
seconds.
Typing is relatively slower than PCs; it makes it slower to work on it. For
example, typing paragraph on PC and tying the same paragraph on
mobile will be different.
Using PCs and Mc we are so use to of using mouse, that when use
mobile it’s very difficult to navigate it or to use mobile devices. Mobile
devices have to mouse, using mouse you can copy past and go to any
where on the screen within seconds, on the other hand using mobile to
copy a document or go to on screen to another requires time. It restricts
the interaction between user and the device.
Usability:
Time:
to use the applications user should not take more than 1 minute,
in terms of how to use it, and how to install it.
Accuracy
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5% of the user will not be able to navigate their way while
searching for recipe.
4% of user will not be able to install the cookery device properly.
5% of the user will not be able to navigate to a particular page.
i.e. to go to Indian recipe (tikka) 95% of the user will be able to
navigate correctly.
96% of errors should resolve within 1minute.
99% of the user will enable to type in recipe they want. i.e veg-
man-churian etc.
100% of the user will enable to scroll the recipe page to see more
recipes.
Overall success
100% of the user will enable to succeed in searching for a recipe,
when user is unsure how to search, he/she can go to help menu,
to understand the system and will be able to come back what
they were doing earlier, i.e if user is unsure how to sear a recipe,
he would got to help and look for search information, Which
information to search in the search textbox.
System should allow user to stop when ever the want in between
the recipe. It should allow user to bock and forward, when
necessary. i.e system should allow user to go away from the
kitchen environment to
Satisfaction
We would like to use storyboard and task analysis for design system.
Storyboard will be appropriate for designing a cookery device, because, I
can relate all story using pictures short text, etc to elaborate design
technique.
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Prototype: By using prototype we can develop initial product and
demonstrate to user so user can have their say, what they think or the
prototype product, if they require some changes we can change according
to their needs.
I will be using Power point or flash because it’s easily available, and it’s
provided all the functions which are needed to design mobile devices.
With flash you can make object move and you can create movie. My
application doesn’t require any other equipment or software.
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2.6 Appendices:
Summery of survey
A1: It’s good, I like the Idea of storing recipe, and using it rather than
remembering it, good to know different recipe.
A1: concept is good, to know recipe at you finger tip is really good idea,
you can cook different dishes different time.
Q2: Do you think it is worth having cookery device how would you
rate, bad, average, good, and very good?
A2: good
A2: Average
Q3: If you were to buy cookery devices how much would you
spend on it?
A4: Freeze
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A5: The device, and the look of it.
A6: Too small text. Can’t see what’s in the device from few feet.
Some user really like the idea of having to know different recipe and
storing them for later use, where as some user dislike they though its just
machine and there is no need for such devices. Overall user like the
devices concept, 2 out of 2 saying that it’s good or very good. Cost wise
user said that they wouldn’t spent more than £40, user though its bit
expensive to pay more than £40 for a cookery device. Hence using costly
devise would not be a good idea, it terms of finance. Financial would be a
limitation to the development of the system. Improvement was more in
focus, that they wanted bigger screen and big text so they can look at it
from relatively good distance. One user wanted to see voice
implementation in to the system, so then can hear it and reading at the
same time.
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REFERENCES
Web resources:
http://www.pocketcook.net/pcmobile/Default.aspx?tabid=62
date: 21/10/2008 time:9:30pm
http://www.cs.princeton.edu/aphasia/projects.html
date: 21/10/2008 Time:9:00 pm
Software: http://www.pocketcook.net/pcmobile/Default.aspx?tabid=57
Date: 21/10/2008 Time: 8pm
http://faculty.washington.edu/jtenenbg/courses/360/f04/sessions/schneidermanG
oldenRules.html (eight golden rules for interface design)
Date: 28/10/2008 time: 10:30pm
www.cs.ubc.ca/nest/imager/tr/2004/moffatt2004/moffatt2004-presentation.ppt
Date :29/10/2008 Time: 7:00pm (Designing ESI Planner, Karyn Moffatt, Joanna
McGrenere, Barbara Purves, Maria Klawe, Department of ComputerSecience
University of British Columbia Canada )
http://mymobileuniverse.blogspot.com/2008/02/nokia-to-show-future-mobile-
green.html
Date: 29/10/2008 Time: 7:00 pm
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