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UNARMED {Knowledge of how to deal lethal damage with one's punches and kicks mak es one dangerous no matter

their armor or weaponary} o Increases the dice for unarmed strikes by 3 <> Allows an unarmed fighter to strike twice like a normal dual-wielder, increas ing the dice for his off-hand strikes by 1. (This should result in the typical 1 d6/1d4 combination) - +2 Attack, +1 Avoidance - +1 Damage, +1 Health [] Vicious Blows [Offensive]; The unarmed fighter deals a quick series of strike s to 3 separate opponents. To each he has the option of dazing, tripping, disarm ing, or crippling should his attack succeed.

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