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Teacher: Mrs.

Valli Class/Set: 9M2 Date: 02/03/12 Number of pupils: 30 Learning Objectives (WALT):

Time/Period: 3&4 Scheme of Work:

Room: CC Level:5/6

Subject: GameMaker Introduction

Able to create a basic game using sprites, objects and room in GameMaker Able to make game interesting to play by adding extra components like sound, music, background, enemies etc.

- Able to explore more features and functions available in GameMaker and take the game to next level. Intended Learning Outcomes (WILF): All must be able to: understand how to add sprites, create objects & place them in room and test the game Most should be able to: add background, sound, music and bombs into game Some could: create help menu and move on to next room (level).
Keywords: GameMaker, sprite, object, room, background, music, sound, enemies, monsters, bombs, levels, help menu, starter screen. Reference to cross-curriculum issues (Literacy, Numeracy, Citizenship, PSHE, ECM..): Entry ( 2.5 mins) Starter (5 mins): Group discussion - Name a type of games you played most? Main ( 55 mins): Explain WILF Your first Game: 1) We assume you run Game Maker in Simple mode. If not, click on the File menu and press Advanced Mode to remove the checkmark. 2) In the game we create, some pieces of fruit move around. The player must click on the fruits with the mouse to collect them. For each collected fruit, points are scored. Fast moving fruits give more points than slow fruits. And there are bombs lying around that you should avoid. The game will look as follows: 3) Follow Tutorial 1 provided by Game Maker: Resources

GameMaker_ Intro.pptx

Adding Sprites The Apple Object Testing the game Adding a Sound More Fruit Creating Bombs

- Creating Objects - Creating a Room - Adding a Background - Adding Music - Adding Bombs - Giving Help

Plenary ( 10 mins): AFL Exit ( 2.5 mins) Differentiation (related to Learning Outcomes) - G & T: Help peers finding difficulties in completing the game. Homework : - Research 3 games involved using the Gamemaker software. Evaluate them in terms of User friendliness, User interaction, User interface, Progression, Challenge and Enjoyment factor Assessment including WILF: Questioning & Discussion (AfL) 1) GameMaker experience - feedback? Good points /Difficulties? 2) What have you learnt from using GameMaker today? Evaluation of the lesson: Informal observations made by curriculum mentor [x]:

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