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//============================================================================== // CXSDump //============================================================================== Main FunctionID=1.

File Data: Files: 2 Symbols: 968 Variables: 54 Functions: 2 RuleGroups: 0 Rules: 0 Code: 21323 6 Variable Types: Void (Value=1). Int (Value=2). Float (Value=4). Bool (Value=8). String (Value=16). Vector (Value=32). 2 Files: great lakes.xs (ID= 0). C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries.xs (I D= 1). 968 Symbols: EXTERN$cInvalidVector EXTERN$cOriginVector xsDisableRule xsDisableSelf xsEnableRule xsIsRuleEnabled xsSetRulePriority xsSetRulePrioritySelf xsSetRuleMinInterval xsSetRuleMinIntervalSelf xsSetRuleMaxInterval xsSetRuleMaxIntervalSelf xsEnableRuleGroup xsDisableRuleGroup xsIsRuleGroupEnabled xsVectorGetX xsVectorGetY xsVectorGetZ xsVectorSetX xsVectorSetY xsVectorSetZ xsVectorSet xsVectorLength xsVectorNormalize xsArrayCreateInt xsArraySetInt xsArrayGetInt xsArrayCreateFloat xsArraySetFloat xsArrayGetFloat xsArrayCreateBool xsArraySetBool (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= 0) 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 21) 22) 23) 24) 25) 26) 27) 28) 29) 30) 31) SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SymValue=-1. SymValue=-2. SymValue=0. SymValue=1. SymValue=2. SymValue=3. SymValue=4. SymValue=5. SymValue=6. SymValue=7. SymValue=8. SymValue=9. SymValue=10. SymValue=11. SymValue=12. SymValue=13. SymValue=14. SymValue=15. SymValue=16. SymValue=17. SymValue=18. SymValue=19. SymValue=20. SymValue=21. SymValue=22. SymValue=23. SymValue=24. SymValue=25. SymValue=26. SymValue=27. SymValue=28. SymValue=29. files. symbols. variables. functions. groups. rules. bytes (MAX=32768).

xsArrayGetBool (ID= 32) SymType= 0, xsArrayCreateString (ID= 33) SymType= 0, xsArraySetString (ID= 34) SymType= 0, xsArrayGetString (ID= 35) SymType= 0, xsArrayCreateVector (ID= 36) SymType= 0, xsArraySetVector (ID= 37) SymType= 0, xsArrayGetVector (ID= 38) SymType= 0, xsArrayGetSize (ID= 39) SymType= 0, xsDumpArrays (ID= 40) SymType= 0, xsGetContextPlayer (ID= 41) SymType= 0, xsSetContextPlayer (ID= 42) SymType= 0, xsGetTime (ID= 43) SymType= 0, xsAddRuntimeEvent (ID= 44) SymType= 0, xsGetFunctionID (ID= 45) SymType= 0, rmEchoWarning (ID= 46) SymType= 0, rmEchoError (ID= 47) SymType= 0, rmEchoInfo (ID= 48) SymType= 0, rmRandFloat (ID= 49) SymType= 0, rmRandInt (ID= 50) SymType= 0, rmGetNomadStart (ID= 51) SymType= 0, rmGetIsFFA (ID= 52) SymType= 0, rmSetMapSize (ID= 53) SymType= 0, rmGetMapXSize (ID= 54) SymType= 0, rmGetMapZSize (ID= 55) SymType= 0, rmSetSeaLevel (ID= 56) SymType= 0, rmGetSeaLevel (ID= 57) SymType= 0, rmSetSeaType (ID= 58) SymType= 0, rmSetMapElevationParameters (ID= 59) SymType= 0, rmSetBaseTerrainMix (ID= 60) SymType= 0, rmAddMapTerrainByHeightInfo (ID= 61) SymType= 0, rmAddMapTerrainByAngleInfo (ID= 62) SymType= 0, rmSetMapElevationHeightBlend (ID= 63) SymType= 0, rmPlaceMapClusters (ID= 64) SymType= 0, rmSetMapClusteringPlacementParams (ID= 65) SymType= rmSetMapClusteringObjectParams (ID= 66) SymType= 0, rmSetMapClusteringNoiseParams (ID= 67) SymType= 0, rmAreaFractionToTiles (ID= 68) SymType= 0, rmAreaTilesToFraction (ID= 69) SymType= 0, rmXFractionToTiles (ID= 70) SymType= 0, rmXTilesToFraction (ID= 71) SymType= 0, rmZFractionToTiles (ID= 72) SymType= 0, rmZTilesToFraction (ID= 73) SymType= 0, rmDegreesToRadians (ID= 74) SymType= 0, rmMetersToTiles (ID= 75) SymType= 0, rmTilesToMeters (ID= 76) SymType= 0, rmXMetersToFraction (ID= 77) SymType= 0, rmZMetersToFraction (ID= 78) SymType= 0, rmXFractionToMeters (ID= 79) SymType= 0, rmZFractionToMeters (ID= 80) SymType= 0, rmCreateArea (ID= 81) SymType= 0, rmSetAreaSize (ID= 82) SymType= 0, rmSetAreaEdgeFilling (ID= 83) SymType= 0, rmSetAreaLocation (ID= 84) SymType= 0, rmSetAreaLocPlayer (ID= 85) SymType= 0, rmSetAreaLocTeam (ID= 86) SymType= 0, rmBuildArea (ID= 87) SymType= 0, rmBuildAllAreas (ID= 88) SymType= 0, rmSetAreaTerrainType (ID= 89) SymType= 0, rmSetAreaMix (ID= 90) SymType= 0, rmPaintAreaTerrain (ID= 91) SymType= 0,

SymValue=30. SymValue=31. SymValue=32. SymValue=33. SymValue=34. SymValue=35. SymValue=36. SymValue=37. SymValue=38. SymValue=39. SymValue=40. SymValue=41. SymValue=42. SymValue=43. SymValue=44. SymValue=45. SymValue=46. SymValue=47. SymValue=48. SymValue=49. SymValue=50. SymValue=51. SymValue=52. SymValue=53. SymValue=54. SymValue=55. SymValue=56. SymValue=57. SymValue=58. SymValue=59. SymValue=60. SymValue=61. SymValue=62. 0, SymValue=63. SymValue=64. SymValue=65. SymValue=66. SymValue=67. SymValue=68. SymValue=69. SymValue=70. SymValue=71. SymValue=72. SymValue=73. SymValue=74. SymValue=75. SymValue=76. SymValue=77. SymValue=78. SymValue=79. SymValue=80. SymValue=81. SymValue=82. SymValue=83. SymValue=84. SymValue=85. SymValue=86. SymValue=87. SymValue=88. SymValue=89.

rmPaintAreaTerrainByHeight (ID= 92) SymType= 0, SymValue=90. rmPaintAreaTerrainByAngle (ID= 93) SymType= 0, SymValue=91. rmSetAreaBaseHeight (ID= 94) SymType= 0, SymValue=92. rmSetAreaWarnFailure (ID= 95) SymType= 0, SymValue=93. rmSetAreaForestType (ID= 96) SymType= 0, SymValue=94. rmSetAreaForestDensity (ID= 97) SymType= 0, SymValue=95. rmSetAreaForestClumpiness (ID= 98) SymType= 0, SymValue=96. rmSetAreaForestUnderbrush (ID= 99) SymType= 0, SymValue=97. rmSetAreaWaterType (ID= 100) SymType= 0, SymValue=98. rmGetAreaClosestPoint (ID= 101) SymType= 0, SymValue=99. rmSetAreaCliffType (ID= 102) SymType= 0, SymValue=100. rmSetAreaCliffPainting (ID= 103) SymType= 0, SymValue=101. rmSetAreaCliffEdge (ID= 104) SymType= 0, SymValue=102. rmSetAreaCliffHeight (ID= 105) SymType= 0, SymValue=103. rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104. rmRiverCreate (ID= 107) SymType= 0, SymValue=105. rmRiverSetConnections (ID= 108) SymType= 0, SymValue=106. rmRiverConnectRiver (ID= 109) SymType= 0, SymValue=107. rmRiverAddWaypoint (ID= 110) SymType= 0, SymValue=108. rmRiverSetBankNoiseParams (ID= 111) SymType= 0, SymValue=109. rmRiverSetShallowRadius (ID= 112) SymType= 0, SymValue=110. rmRiverAddShallow (ID= 113) SymType= 0, SymValue=111. rmRiverAddShallows (ID= 114) SymType= 0, SymValue=112. rmRiverAvoid (ID= 115) SymType= 0, SymValue=113. rmRiverBuild (ID= 116) SymType= 0, SymValue=114. rmRiverReveal (ID= 117) SymType= 0, SymValue=115. rmSetRiverFoundationParams (ID= 118) SymType= 0, SymValue=116. rmSetWorldCircleConstraint (ID= 119) SymType= 0, SymValue=117. rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118. rmAddAreaTerrainLayer (ID= 121) SymType= 0, SymValue=119. rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120. rmSetAreaMinBlobs (ID= 123) SymType= 0, SymValue=121. rmSetAreaMaxBlobs (ID= 124) SymType= 0, SymValue=122. rmSetAreaMinBlobDistance (ID= 125) SymType= 0, SymValue=123. rmSetAreaMaxBlobDistance (ID= 126) SymType= 0, SymValue=124. rmSetAreaCoherence (ID= 127) SymType= 0, SymValue=125. rmSetAreaSmoothDistance (ID= 128) SymType= 0, SymValue=126. rmSetAreaHeightBlend (ID= 129) SymType= 0, SymValue=127. rmAreaID (ID= 130) SymType= 0, SymValue=128. rmAddAreaInfluencePoint (ID= 131) SymType= 0, SymValue=129. rmAddAreaInfluenceSegment (ID= 132) SymType= 0, SymValue=130. rmAddAreaRemoveType (ID= 133) SymType= 0, SymValue=131. rmAddAreaTerrainReplacement (ID= 134) SymType= 0, SymValue=132. rmSetAreaElevationType (ID= 135) SymType= 0, SymValue=133. rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134. rmSetAreaElevationOctaves (ID= 137) SymType= 0, SymValue=135. rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136. rmSetAreaElevationVariation (ID= 139) SymType= 0, SymValue=137. rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138. rmSetAreaElevationNoiseBias (ID= 141) SymType= 0, SymValue=139. rmSetAreaReveal (ID= 142) SymType= 0, SymValue=140. rmSetGlobalSnow (ID= 143) SymType= 0, SymValue=141. rmSetGlobalRain (ID= 144) SymType= 0, SymValue=142. rmSetGlobalStormLength (ID= 145) SymType= 0, SymValue=143. rmSetWindMagnitude (ID= 146) SymType= 0, SymValue=144. rmTerrainInitialize (ID= 147) SymType= 0, SymValue=145. rmFillMapCorners (ID= 148) SymType= 0, SymValue=146. rmSetLightingSet (ID= 149) SymType= 0, SymValue=147. rmDoLightingFade (ID= 150) SymType= 0, SymValue=148. rmDoLightingEffect (ID= 151) SymType= 0, SymValue=149.

rmSetGaiaCiv (ID= 152) SymType= 0, SymValue=150. rmAllocateSubCivs (ID= 153) SymType= 0, SymValue=151. rmSetSubCiv (ID= 154) SymType= 0, SymValue=152. rmGetCivID (ID= 155) SymType= 0, SymValue=153. rmAddMerc (ID= 156) SymType= 0, SymValue=154. rmSetPlayerLocation (ID= 157) SymType= 0, SymValue=155. rmSetPlayerPlacementArea (ID= 158) SymType= 0, SymValue=156. rmSetTeamSpacingModifier (ID= 159) SymType= 0, SymValue=157. rmSetPlacementTeam (ID= 160) SymType= 0, SymValue=158. rmSetPlacementSection (ID= 161) SymType= 0, SymValue=159. rmPlacePlayersCircular (ID= 162) SymType= 0, SymValue=160. rmPlacePlayersSquare (ID= 163) SymType= 0, SymValue=161. rmPlacePlayersLine (ID= 164) SymType= 0, SymValue=162. rmPlacePlayersRiver (ID= 165) SymType= 0, SymValue=163. rmPlacePlayer (ID= 166) SymType= 0, SymValue=164. rmSetPlayerArea (ID= 167) SymType= 0, SymValue=165. rmPlayerLocXFraction (ID= 168) SymType= 0, SymValue=166. rmPlayerLocZFraction (ID= 169) SymType= 0, SymValue=167. rmAddFairLoc (ID= 170) SymType= 0, SymValue=168. rmPlaceFairLocs (ID= 171) SymType= 0, SymValue=169. rmResetFairLocs (ID= 172) SymType= 0, SymValue=170. rmGetNumberFairLocs (ID= 173) SymType= 0, SymValue=171. rmFairLocXFraction (ID= 174) SymType= 0, SymValue=172. rmFairLocZFraction (ID= 175) SymType= 0, SymValue=173. rmSetPlayerResource (ID= 176) SymType= 0, SymValue=174. rmAddPlayerResource (ID= 177) SymType= 0, SymValue=175. rmMultiplyPlayerResource (ID= 178) SymType= 0, SymValue=176. rmGetPlayerName (ID= 179) SymType= 0, SymValue=177. rmGetPlayerTeam (ID= 180) SymType= 0, SymValue=178. rmGetPlayerCiv (ID= 181) SymType= 0, SymValue=179. rmGetPlayerCulture (ID= 182) SymType= 0, SymValue=180. rmGetNumberPlayersOnTeam (ID= 183) SymType= 0, SymValue=181. rmSetTeamArea (ID= 184) SymType= 0, SymValue=182. rmCreateBoxConstraint (ID= 185) SymType= 0, SymValue=183. rmCreatePieConstraint (ID= 186) SymType= 0, SymValue=184. rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185. rmCreateAreaConstraint (ID= 188) SymType= 0, SymValue=186. rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187. rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188. rmCreateEdgeConstraint (ID= 191) SymType= 0, SymValue=189. rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190. rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191. rmCreateCliffEdgeConstraint (ID= 194) SymType= 0, SymValue=192. rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193. rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194. rmCreateCliffRampConstraint (ID= 197) SymType= 0, SymValue=195. rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196. rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197. rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198. rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199. rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200. rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201. rmCreateCornerConstraint (ID= 204) SymType= 0, SymValue=202. rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203. rmAddAreaConstraint (ID= 206) SymType= 0, SymValue=204. rmCreateHCGPConstraint (ID= 207) SymType= 0, SymValue=205. rmCreateHCGPSelfConstraint (ID= 208) SymType= 0, SymValue=206. rmCreateHCGPAllyConstraint (ID= 209) SymType= 0, SymValue=207. rmCreateHCGPEnemyConstraint (ID= 210) SymType= 0, SymValue=208. rmCreateMaxHeightConstraint (ID= 211) SymType= 0, SymValue=209.

rmAddFairLocConstraint (ID= 212) SymType= 0, SymValue=210. rmAddObjectDefConstraint (ID= 213) SymType= 0, SymValue=211. rmDefineClass (ID= 214) SymType= 0, SymValue=212. rmAddAreaToClass (ID= 215) SymType= 0, SymValue=213. rmAddObjectDefToClass (ID= 216) SymType= 0, SymValue=214. rmClassID (ID= 217) SymType= 0, SymValue=215. rmConstraintID (ID= 218) SymType= 0, SymValue=216. rmCreateObjectDef (ID= 219) SymType= 0, SymValue=217. rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218. rmSetObjectDefMinDistance (ID= 221) SymType= 0, SymValue=219. rmSetObjectDefMaxDistance (ID= 222) SymType= 0, SymValue=220. rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221. rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222. rmSetObjectDefCreateHerd (ID= 225) SymType= 0, SymValue=223. rmSetObjectDefHerdAngle (ID= 226) SymType= 0, SymValue=224. rmSetObjectDefAllowOverlap (ID= 227) SymType= 0, SymValue=225. rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226. rmAddObjectDefItem (ID= 229) SymType= 0, SymValue=227. rmAddObjectDefItemByTypeID (ID= 230) SymType= 0, SymValue=228. rmPlaceObjectDefAtLoc (ID= 231) SymType= 0, SymValue=229. rmPlaceObjectDefAtPoint (ID= 232) SymType= 0, SymValue=230. rmSetObjectDefTradeRouteID (ID= 233) SymType= 0, SymValue=231. rmPlaceObjectDefPerPlayer (ID= 234) SymType= 0, SymValue=232. rmPlaceObjectDefAtAreaLoc (ID= 235) SymType= 0, SymValue=233. rmPlaceObjectDefInArea (ID= 236) SymType= 0, SymValue=234. rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235. rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236. rmCreateConnection (ID= 239) SymType= 0, SymValue=237. rmSetConnectionType (ID= 240) SymType= 0, SymValue=238. rmAddConnectionArea (ID= 241) SymType= 0, SymValue=239. rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240. rmSetConnectionWidth (ID= 243) SymType= 0, SymValue=241. rmSetConnectionBaseHeight (ID= 244) SymType= 0, SymValue=242. rmSetConnectionCoherence (ID= 245) SymType= 0, SymValue=243. rmSetConnectionWarnFailure (ID= 246) SymType= 0, SymValue=244. rmSetConnectionHeightBlend (ID= 247) SymType= 0, SymValue=245. rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246. rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247. rmSetConnectionTerrainCost (ID= 250) SymType= 0, SymValue=248. rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249. rmBuildConnection (ID= 252) SymType= 0, SymValue=250. rmAddConnectionToClass (ID= 253) SymType= 0, SymValue=251. rmAddConnectionConstraint (ID= 254) SymType= 0, SymValue=252. rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253. rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254. rmSetStatusText (ID= 257) SymType= 0, SymValue=255. sqrt (ID= 258) SymType= 0, SymValue=256. rmSetVPFile (ID= 259) SymType= 0, SymValue=257. rmCreateTrigger (ID= 260) SymType= 0, SymValue=258. rmSwitchToTrigger (ID= 261) SymType= 0, SymValue=259. rmTriggerID (ID= 262) SymType= 0, SymValue=260. rmSetTriggerPriority (ID= 263) SymType= 0, SymValue=261. rmSetTriggerActive (ID= 264) SymType= 0, SymValue=262. rmSetTriggerRunImmediately (ID= 265) SymType= 0, SymValue=263. rmSetTriggerLoop (ID= 266) SymType= 0, SymValue=264. rmAddTriggerCondition (ID= 267) SymType= 0, SymValue=265. rmSetTriggerConditionParam (ID= 268) SymType= 0, SymValue=266. rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267. rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268. rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.

rmAddTriggerEffect (ID= 272) SymType= 0, SymValue=270. rmSetTriggerEffectParam (ID= 273) SymType= 0, SymValue=271. rmSetTriggerEffectParamInt (ID= 274) SymType= 0, SymValue=272. rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273. rmSetTriggerEffectParamArmy (ID= 276) SymType= 0, SymValue=274. rmCreateArmy (ID= 277) SymType= 0, SymValue=275. rmAddUnitsToArmy (ID= 278) SymType= 0, SymValue=276. rmGetNumberUnitsPlaced (ID= 279) SymType= 0, SymValue=277. rmGetUnitPlaced (ID= 280) SymType= 0, SymValue=278. rmGetUnitPlacedOfPlayer (ID= 281) SymType= 0, SymValue=279. rmDefineConstant (ID= 282) SymType= 0, SymValue=280. rmSetIgnoreForceToGaia (ID= 283) SymType= 0, SymValue=281. rmCreateGrouping (ID= 284) SymType= 0, SymValue=282. rmAddGroupingConstraint (ID= 285) SymType= 0, SymValue=283. rmPlaceGroupingAtLoc (ID= 286) SymType= 0, SymValue=284. rmPlaceGroupingAtPoint (ID= 287) SymType= 0, SymValue=285. rmPlaceGroupingInArea (ID= 288) SymType= 0, SymValue=286. rmSetGroupingMinDistance (ID= 289) SymType= 0, SymValue=287. rmSetGroupingMaxDistance (ID= 290) SymType= 0, SymValue=288. rmAddGroupingToClass (ID= 291) SymType= 0, SymValue=289. rmCreateTradeRoute (ID= 292) SymType= 0, SymValue=290. rmAddTradeRouteWaypoint (ID= 293) SymType= 0, SymValue=291. rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292. rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293. rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294. rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295. rmGetTradeRouteWayPoint (ID= 298) SymType= 0, SymValue=296. rmBuildTradeRoute (ID= 299) SymType= 0, SymValue=297. rmSetHomeCityGatherPoint (ID= 300) SymType= 0, SymValue=298. rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299. rmGetLowHomeCityLevel (ID= 302) SymType= 0, SymValue=300. rmGetAverageHomeCityLevel (ID= 303) SymType= 0, SymValue=301. rmGetHighHomeCityLevel (ID= 304) SymType= 0, SymValue=302. rmGetHomeCityLevel (ID= 305) SymType= 0, SymValue=303. rmGetUnitPosition (ID= 306) SymType= 0, SymValue=304. rmSetMapType (ID= 307) SymType= 0, SymValue=305. rmIsMapType (ID= 308) SymType= 0, SymValue=306. rmEnableLocalWater (ID= 309) SymType= 0, SymValue=307. rmAddClosestPointConstraint (ID= 310) SymType= 0, SymValue=308. rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309. rmFindClosestPoint (ID= 312) SymType= 0, SymValue=310. rmFindClosestPointVector (ID= 313) SymType= 0, SymValue=311. rmFindCloserArea (ID= 314) SymType= 0, SymValue=312. rmAddAreaCliffWaypoint (ID= 315) SymType= 0, SymValue=313. rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314. rmSetNuggetDifficulty (ID= 317) SymType= 0, SymValue=315. rmSetOceanReveal (ID= 318) SymType= 0, SymValue=316. EXTERN$cNumberPlayers (ID= 319) SymType= 1, SymValue=-3. EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4. EXTERN$cNumberTeams (ID= 321) SymType= 1, SymValue=-5. EXTERN$cFilename (ID= 322) SymType= 1, SymValue=-6. EXTERN$cCultureNature (ID= 323) SymType= 1, SymValue=-7. EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8. EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9. EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10. EXTERN$cCultureStone (ID= 327) SymType= 1, SymValue=-11. EXTERN$cCultureGrass (ID= 328) SymType= 1, SymValue=-12. EXTERN$cCultureWood (ID= 329) SymType= 1, SymValue=-13. EXTERN$cCultureHide (ID= 330) SymType= 1, SymValue=-14. EXTERN$cCivNature (ID= 331) SymType= 1, SymValue=-15.

EXTERN$cCivSpanish (ID= 332) SymType= 1, SymValue=-16. EXTERN$cCivBritish (ID= 333) SymType= 1, SymValue=-17. EXTERN$cCivFrench (ID= 334) SymType= 1, SymValue=-18. EXTERN$cCivPortuguese (ID= 335) SymType= 1, SymValue=-19. EXTERN$cCivDutch (ID= 336) SymType= 1, SymValue=-20. EXTERN$cCivRussians (ID= 337) SymType= 1, SymValue=-21. EXTERN$cCivGermans (ID= 338) SymType= 1, SymValue=-22. EXTERN$cCivOttomans (ID= 339) SymType= 1, SymValue=-23. EXTERN$cCivSPCAct1 (ID= 340) SymType= 1, SymValue=-24. EXTERN$cCivSPCAct2 (ID= 341) SymType= 1, SymValue=-25. EXTERN$cCivSPCAct3 (ID= 342) SymType= 1, SymValue=-26. EXTERN$cCivPirate (ID= 343) SymType= 1, SymValue=-27. EXTERN$cCivTheCircle (ID= 344) SymType= 1, SymValue=-28. EXTERN$cCivNativeAmerican (ID= 345) SymType= 1, SymValue=-29. EXTERN$cCivAztecs (ID= 346) SymType= 1, SymValue=-30. EXTERN$cCivCaribs (ID= 347) SymType= 1, SymValue=-31. EXTERN$cCivCherokee (ID= 348) SymType= 1, SymValue=-32. EXTERN$cCivComanche (ID= 349) SymType= 1, SymValue=-33. EXTERN$cCivCree (ID= 350) SymType= 1, SymValue=-34. EXTERN$cCivIncas (ID= 351) SymType= 1, SymValue=-35. EXTERN$cCivIroquois (ID= 352) SymType= 1, SymValue=-36. EXTERN$cCivLakota (ID= 353) SymType= 1, SymValue=-37. EXTERN$cCivMaya (ID= 354) SymType= 1, SymValue=-38. EXTERN$cCivNootka (ID= 355) SymType= 1, SymValue=-39. EXTERN$cCivSeminoles (ID= 356) SymType= 1, SymValue=-40. EXTERN$cCivTupi (ID= 357) SymType= 1, SymValue=-41. EXTERN$cConnectAreas (ID= 358) SymType= 1, SymValue=-42. EXTERN$cConnectPlayers (ID= 359) SymType= 1, SymValue=-43. EXTERN$cConnectAllies (ID= 360) SymType= 1, SymValue=-44. EXTERN$cConnectEnemies (ID= 361) SymType= 1, SymValue=-45. EXTERN$cMapSize (ID= 362) SymType= 1, SymValue=-46. EXTERN$cMapResources (ID= 363) SymType= 1, SymValue=-47. EXTERN$cElevNormal (ID= 364) SymType= 1, SymValue=-48. EXTERN$cElevFractalSum (ID= 365) SymType= 1, SymValue=-49. EXTERN$cElevTurbulence (ID= 366) SymType= 1, SymValue=-50. EXTERN$cClusterLand (ID= 367) SymType= 1, SymValue=-51. EXTERN$cClusterWater (ID= 368) SymType= 1, SymValue=-52. EXTERN$cClusterShallowWater (ID= 369) SymType= 1, SymValue=-53. EXTERN$cClusterEverywhere (ID= 370) SymType= 1, SymValue=-54. great lakes (ID= 371) SymType= 8, SymValue=0. mercenaries.xs (ID= 372) SymType= 8, SymValue=1. chooseMercs (ID= 373) SymType= 3, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L0 (ID= 374) SymType= 4, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L1 (ID= 375) SymType= 4, SymValue=1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR0 (ID= 376) SymType= 2, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L2 (ID= 377) SymType= 4, SymValue=2. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L3 (ID= 378) SymType= 4, SymValue=3. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR1 (ID= 379) SymType= 2, SymValue=1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L4 (ID= 380) SymType= 4, SymValue=4. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L5 (ID= 381) SymType= 4, SymValue=5. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR2 (ID= 382) SymType= 2, SymValue=2.

C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L6 (ID= 383) SymType= 4, SymValue=6. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L7 (ID= 384) SymType= 4, SymValue=7. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR3 (ID= 385) SymType= 2, SymValue=3. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L8 (ID= 386) SymType= 4, SymValue=8. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L9 (ID= 387) SymType= 4, SymValue=9. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR4 (ID= 388) SymType= 2, SymValue=4. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L10 (ID= 389) SymType= 4, SymValue=10. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L11 (ID= 390) SymType= 4, SymValue=11. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR5 (ID= 391) SymType= 2, SymValue=5. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR6 (ID= 392) SymType= 2, SymValue=6. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L12 (ID= 393) SymType= 4, SymValue=12. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L13 (ID= 394) SymType= 4, SymValue=13. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR7 (ID= 395) SymType= 2, SymValue=7. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L14 (ID= 396) SymType= 4, SymValue=14. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L15 (ID= 397) SymType= 4, SymValue=15. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR8 (ID= 398) SymType= 2, SymValue=8. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L16 (ID= 399) SymType= 4, SymValue=16. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L17 (ID= 400) SymType= 4, SymValue=17. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR9 (ID= 401) SymType= 2, SymValue=9. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L18 (ID= 402) SymType= 4, SymValue=18. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L19 (ID= 403) SymType= 4, SymValue=19. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR10 (ID= 404) SymType= 2, SymValue=10. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L20 (ID= 405) SymType= 4, SymValue=20. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L21 (ID= 406) SymType= 4, SymValue=21. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR11 (ID= 407) SymType= 2, SymValue=11. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L22 (ID= 408) SymType= 4, SymValue=22. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L23 (ID= 409) SymType= 4, SymValue=23. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR12 (ID= 410) SymType= 2, SymValue=12. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L24 (ID= 411) SymType= 4, SymValue=24. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L25 (ID= 412) SymType= 4, SymValue=25.

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C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR13 (ID= 413) SymType= 2, SymValue=13. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L26 (ID= 414) SymType= 4, SymValue=26. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L27 (ID= 415) SymType= 4, SymValue=27. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR14 (ID= 416) SymType= 2, SymValue=14. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR15 (ID= 417) SymType= 2, SymValue=15. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L28 (ID= 418) SymType= 4, SymValue=28. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L29 (ID= 419) SymType= 4, SymValue=29. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR16 (ID= 420) SymType= 2, SymValue=16. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L30 (ID= 421) SymType= 4, SymValue=30. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L31 (ID= 422) SymType= 4, SymValue=31. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR17 (ID= 423) SymType= 2, SymValue=17. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L32 (ID= 424) SymType= 4, SymValue=32. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L33 (ID= 425) SymType= 4, SymValue=33. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR18 (ID= 426) SymType= 2, SymValue=18. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L34 (ID= 427) SymType= 4, SymValue=34. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L35 (ID= 428) SymType= 4, SymValue=35. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR19 (ID= 429) SymType= 2, SymValue=19. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L36 (ID= 430) SymType= 4, SymValue=36. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L37 (ID= 431) SymType= 4, SymValue=37. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR20 (ID= 432) SymType= 2, SymValue=20. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L38 (ID= 433) SymType= 4, SymValue=38. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L39 (ID= 434) SymType= 4, SymValue=39. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR21 (ID= 435) SymType= 2, SymValue=21. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L40 (ID= 436) SymType= 4, SymValue=40. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L41 (ID= 437) SymType= 4, SymValue=41. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR22 (ID= 438) SymType= 2, SymValue=22. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L42 (ID= 439) SymType= 4, SymValue=42. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L43 (ID= 440) SymType= 4, SymValue=43. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR23 (ID= 441) SymType= 2, SymValue=23. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR24 (ID= 442) SymType= 2, SymValue=24.

III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L44 (ID= 443) SymType= 4, SymValue=44. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L45 (ID= 444) SymType= 4, SymValue=45. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR25 (ID= 445) SymType= 2, SymValue=25. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L46 (ID= 446) SymType= 4, SymValue=46. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L47 (ID= 447) SymType= 4, SymValue=47. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR26 (ID= 448) SymType= 2, SymValue=26. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L48 (ID= 449) SymType= 4, SymValue=48. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L49 (ID= 450) SymType= 4, SymValue=49. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR27 (ID= 451) SymType= 2, SymValue=27. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L50 (ID= 452) SymType= 4, SymValue=50. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L51 (ID= 453) SymType= 4, SymValue=51. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR28 (ID= 454) SymType= 2, SymValue=28. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR29 (ID= 455) SymType= 2, SymValue=29. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L52 (ID= 456) SymType= 4, SymValue=52. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L53 (ID= 457) SymType= 4, SymValue=53. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR30 (ID= 458) SymType= 2, SymValue=30. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR31 (ID= 459) SymType= 2, SymValue=31. main (ID= 460) SymType= 3, SymValue=1. great lakes$main1$TEMPVAR0 (ID= 461) SymType= 2, SymValue=0. great lakes$main1$subCiv0 (ID= 462) SymType= 2, SymValue=1. great lakes$main1$subCiv1 (ID= 463) SymType= 2, SymValue=2. great lakes$main1$subCiv2 (ID= 464) SymType= 2, SymValue=3. great lakes$main1$subCiv3 (ID= 465) SymType= 2, SymValue=4. great lakes$main1$nativeChooser (ID= 466) SymType= 2, SymValue=5. great lakes$main1$L54 (ID= 467) SymType= 4, SymValue=54. great lakes$main1$L55 (ID= 468) SymType= 4, SymValue=55. great lakes$main1$L56 (ID= 469) SymType= 4, SymValue=56. great lakes$main1$L57 (ID= 470) SymType= 4, SymValue=57. great lakes$main1$TEMPVAR6 (ID= 471) SymType= 2, SymValue=6. great lakes$main1$L58 (ID= 472) SymType= 4, SymValue=58. great lakes$main1$L59 (ID= 473) SymType= 4, SymValue=59. great lakes$main1$TEMPVAR7 (ID= 474) SymType= 2, SymValue=7. great lakes$main1$TEMPVAR8 (ID= 475) SymType= 2, SymValue=8. great lakes$main1$L60 (ID= 476) SymType= 4, SymValue=60. great lakes$main1$L61 (ID= 477) SymType= 4, SymValue=61. great lakes$main1$TEMPVAR9 (ID= 478) SymType= 2, SymValue=9. great lakes$main1$TEMPVAR10 (ID= 479) SymType= 2, SymValue=10. great lakes$main1$L62 (ID= 480) SymType= 4, SymValue=62. great lakes$main1$L63 (ID= 481) SymType= 4, SymValue=63. great lakes$main1$TEMPVAR11 (ID= 482) SymType= 2, SymValue=11. great lakes$main1$TEMPVAR12 (ID= 483) SymType= 2, SymValue=12. great lakes$main1$L64 (ID= 484) SymType= 4, SymValue=64. great lakes$main1$L65 (ID= 485) SymType= 4, SymValue=65.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$TEMPVAR13 (ID= 486) SymType= 2, SymValue=13. lakes$main1$L66 (ID= 487) SymType= 4, SymValue=66. lakes$main1$L67 (ID= 488) SymType= 4, SymValue=67. lakes$main1$TEMPVAR14 (ID= 489) SymType= 2, SymValue=14. lakes$main1$L68 (ID= 490) SymType= 4, SymValue=68. lakes$main1$L69 (ID= 491) SymType= 4, SymValue=69. lakes$main1$TEMPVAR15 (ID= 492) SymType= 2, SymValue=15. lakes$main1$TEMPVAR16 (ID= 493) SymType= 2, SymValue=16. lakes$main1$L70 (ID= 494) SymType= 4, SymValue=70. lakes$main1$L71 (ID= 495) SymType= 4, SymValue=71. lakes$main1$TEMPVAR17 (ID= 496) SymType= 2, SymValue=17. lakes$main1$playerTiles (ID= 497) SymType= 2, SymValue=18. lakes$main1$L72 (ID= 498) SymType= 4, SymValue=72. lakes$main1$L73 (ID= 499) SymType= 4, SymValue=73. lakes$main1$L74 (ID= 500) SymType= 4, SymValue=74. lakes$main1$L75 (ID= 501) SymType= 4, SymValue=75. lakes$main1$L76 (ID= 502) SymType= 4, SymValue=76. lakes$main1$L77 (ID= 503) SymType= 4, SymValue=77. lakes$main1$size (ID= 504) SymType= 2, SymValue=19. lakes$main1$TEMPVAR20 (ID= 505) SymType= 2, SymValue=20. lakes$main1$TEMPVAR21 (ID= 506) SymType= 2, SymValue=21. lakes$main1$TEMPVAR22 (ID= 507) SymType= 2, SymValue=22. lakes$main1$seasonPicker (ID= 508) SymType= 2, SymValue=23. lakes$main1$L78 (ID= 509) SymType= 4, SymValue=78. lakes$main1$L79 (ID= 510) SymType= 4, SymValue=79. lakes$main1$TEMPVAR24 (ID= 511) SymType= 2, SymValue=24. lakes$main1$TEMPVAR25 (ID= 512) SymType= 2, SymValue=25. lakes$main1$L80 (ID= 513) SymType= 4, SymValue=80. lakes$main1$L81 (ID= 514) SymType= 4, SymValue=81. lakes$main1$TEMPVAR26 (ID= 515) SymType= 2, SymValue=26. lakes$main1$TEMPVAR27 (ID= 516) SymType= 2, SymValue=27. lakes$main1$TEMPVAR28 (ID= 517) SymType= 2, SymValue=28. lakes$main1$TEMPVAR29 (ID= 518) SymType= 2, SymValue=29. lakes$main1$TEMPVAR30 (ID= 519) SymType= 2, SymValue=30. lakes$main1$TEMPVAR31 (ID= 520) SymType= 2, SymValue=31. lakes$main1$TEMPVAR32 (ID= 521) SymType= 2, SymValue=32. lakes$main1$TEMPVAR33 (ID= 522) SymType= 2, SymValue=33. lakes$main1$TEMPVAR34 (ID= 523) SymType= 2, SymValue=34. lakes$main1$TEMPVAR35 (ID= 524) SymType= 2, SymValue=35. lakes$main1$TEMPVAR36 (ID= 525) SymType= 2, SymValue=36. lakes$main1$TEMPVAR37 (ID= 526) SymType= 2, SymValue=37. lakes$main1$classPlayer (ID= 527) SymType= 2, SymValue=38. lakes$main1$TEMPVAR39 (ID= 528) SymType= 2, SymValue=39. lakes$main1$TEMPVAR40 (ID= 529) SymType= 2, SymValue=40. lakes$main1$TEMPVAR41 (ID= 530) SymType= 2, SymValue=41. lakes$main1$TEMPVAR42 (ID= 531) SymType= 2, SymValue=42. lakes$main1$TEMPVAR43 (ID= 532) SymType= 2, SymValue=43. lakes$main1$TEMPVAR44 (ID= 533) SymType= 2, SymValue=44. lakes$main1$TEMPVAR45 (ID= 534) SymType= 2, SymValue=45. lakes$main1$TEMPVAR46 (ID= 535) SymType= 2, SymValue=46. lakes$main1$TEMPVAR47 (ID= 536) SymType= 2, SymValue=47. lakes$main1$TEMPVAR48 (ID= 537) SymType= 2, SymValue=48. lakes$main1$TEMPVAR49 (ID= 538) SymType= 2, SymValue=49. lakes$main1$TEMPVAR50 (ID= 539) SymType= 2, SymValue=50. lakes$main1$TEMPVAR51 (ID= 540) SymType= 2, SymValue=51. lakes$main1$classGreatLake (ID= 541) SymType= 2, SymValue=52. lakes$main1$TEMPVAR53 (ID= 542) SymType= 2, SymValue=53. lakes$main1$playerEdgeConstraint (ID= 543) SymType= 2, SymValue=54. lakes$main1$TEMPVAR55 (ID= 544) SymType= 2, SymValue=55. lakes$main1$longPlayerEdgeConstraint (ID= 545) SymType= 2, SymValue=56.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$TEMPVAR57 (ID= 546) SymType= 2, SymValue=57. lakes$main1$avoidWater20 (ID= 547) SymType= 2, SymValue=58. lakes$main1$TEMPVAR59 (ID= 548) SymType= 2, SymValue=59. lakes$main1$TEMPVAR60 (ID= 549) SymType= 2, SymValue=60. lakes$main1$centerConstraint (ID= 550) SymType= 2, SymValue=61. lakes$main1$TEMPVAR62 (ID= 551) SymType= 2, SymValue=62. lakes$main1$TEMPVAR63 (ID= 552) SymType= 2, SymValue=63. lakes$main1$centerConstraintFar (ID= 553) SymType= 2, SymValue=64. lakes$main1$TEMPVAR65 (ID= 554) SymType= 2, SymValue=65. lakes$main1$TEMPVAR66 (ID= 555) SymType= 2, SymValue=66. lakes$main1$circleConstraint (ID= 556) SymType= 2, SymValue=67. lakes$main1$TEMPVAR68 (ID= 557) SymType= 2, SymValue=68. lakes$main1$Northward (ID= 558) SymType= 2, SymValue=69. lakes$main1$TEMPVAR70 (ID= 559) SymType= 2, SymValue=70. lakes$main1$Southward (ID= 560) SymType= 2, SymValue=71. lakes$main1$TEMPVAR72 (ID= 561) SymType= 2, SymValue=72. lakes$main1$Eastward (ID= 562) SymType= 2, SymValue=73. lakes$main1$TEMPVAR74 (ID= 563) SymType= 2, SymValue=74. lakes$main1$Westward (ID= 564) SymType= 2, SymValue=75. lakes$main1$TEMPVAR76 (ID= 565) SymType= 2, SymValue=76. lakes$main1$playerConstraintForest (ID= 566) SymType= 2, SymValue=77. lakes$main1$TEMPVAR78 (ID= 567) SymType= 2, SymValue=78. lakes$main1$longPlayerConstraint (ID= 568) SymType= 2, SymValue=79. lakes$main1$TEMPVAR80 (ID= 569) SymType= 2, SymValue=80. lakes$main1$mediumPlayerConstraint (ID= 570) SymType= 2, SymValue=81. lakes$main1$TEMPVAR82 (ID= 571) SymType= 2, SymValue=82. lakes$main1$playerConstraint (ID= 572) SymType= 2, SymValue=83. lakes$main1$TEMPVAR84 (ID= 573) SymType= 2, SymValue=84. lakes$main1$shortPlayerConstraint (ID= 574) SymType= 2, SymValue=85. lakes$main1$TEMPVAR86 (ID= 575) SymType= 2, SymValue=86. lakes$main1$avoidTradeIslands (ID= 576) SymType= 2, SymValue=87. lakes$main1$TEMPVAR88 (ID= 577) SymType= 2, SymValue=88. lakes$main1$TEMPVAR89 (ID= 578) SymType= 2, SymValue=89. lakes$main1$smallMapPlayerConstraint (ID= 579) SymType= 2, SymValue=90. lakes$main1$TEMPVAR91 (ID= 580) SymType= 2, SymValue=91. lakes$main1$forestObjConstraint (ID= 581) SymType= 2, SymValue=92. lakes$main1$TEMPVAR93 (ID= 582) SymType= 2, SymValue=93. lakes$main1$TEMPVAR94 (ID= 583) SymType= 2, SymValue=94. lakes$main1$forestConstraint (ID= 584) SymType= 2, SymValue=95. lakes$main1$TEMPVAR96 (ID= 585) SymType= 2, SymValue=96. lakes$main1$TEMPVAR97 (ID= 586) SymType= 2, SymValue=97. lakes$main1$avoidResource (ID= 587) SymType= 2, SymValue=98. lakes$main1$TEMPVAR99 (ID= 588) SymType= 2, SymValue=99. lakes$main1$TEMPVAR100 (ID= 589) SymType= 2, SymValue=100. lakes$main1$avoidCoin (ID= 590) SymType= 2, SymValue=101. lakes$main1$TEMPVAR102 (ID= 591) SymType= 2, SymValue=102. lakes$main1$TEMPVAR103 (ID= 592) SymType= 2, SymValue=103. lakes$main1$shortAvoidCoin (ID= 593) SymType= 2, SymValue=104. lakes$main1$TEMPVAR105 (ID= 594) SymType= 2, SymValue=105. lakes$main1$TEMPVAR106 (ID= 595) SymType= 2, SymValue=106. lakes$main1$avoidStartResource (ID= 596) SymType= 2, SymValue=107. lakes$main1$TEMPVAR108 (ID= 597) SymType= 2, SymValue=108. lakes$main1$TEMPVAR109 (ID= 598) SymType= 2, SymValue=109. lakes$main1$avoidImpassableLand (ID= 599) SymType= 2, SymValue=110. lakes$main1$TEMPVAR111 (ID= 600) SymType= 2, SymValue=111. lakes$main1$TEMPVAR112 (ID= 601) SymType= 2, SymValue=112. lakes$main1$shortAvoidImpassableLand (ID= 602) SymType= 2, SymValue=113. lakes$main1$TEMPVAR114 (ID= 603) SymType= 2, SymValue=114. lakes$main1$TEMPVAR115 (ID= 604) SymType= 2, SymValue=115. lakes$main1$longAvoidImpassableLand (ID= 605) SymType= 2, SymValue=116.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$TEMPVAR117 (ID= 606) SymType= 2, SymValue=117. lakes$main1$TEMPVAR118 (ID= 607) SymType= 2, SymValue=118. lakes$main1$hillConstraint (ID= 608) SymType= 2, SymValue=119. lakes$main1$TEMPVAR120 (ID= 609) SymType= 2, SymValue=120. lakes$main1$TEMPVAR121 (ID= 610) SymType= 2, SymValue=121. lakes$main1$shortHillConstraint (ID= 611) SymType= 2, SymValue=122. lakes$main1$TEMPVAR123 (ID= 612) SymType= 2, SymValue=123. lakes$main1$TEMPVAR124 (ID= 613) SymType= 2, SymValue=124. lakes$main1$patchConstraint (ID= 614) SymType= 2, SymValue=125. lakes$main1$TEMPVAR126 (ID= 615) SymType= 2, SymValue=126. lakes$main1$TEMPVAR127 (ID= 616) SymType= 2, SymValue=127. lakes$main1$avoidCliffs (ID= 617) SymType= 2, SymValue=128. lakes$main1$TEMPVAR129 (ID= 618) SymType= 2, SymValue=129. lakes$main1$TEMPVAR130 (ID= 619) SymType= 2, SymValue=130. lakes$main1$avoidWater4 (ID= 620) SymType= 2, SymValue=131. lakes$main1$TEMPVAR132 (ID= 621) SymType= 2, SymValue=132. lakes$main1$TEMPVAR133 (ID= 622) SymType= 2, SymValue=133. lakes$main1$nearShore (ID= 623) SymType= 2, SymValue=134. lakes$main1$TEMPVAR135 (ID= 624) SymType= 2, SymValue=135. lakes$main1$TEMPVAR136 (ID= 625) SymType= 2, SymValue=136. lakes$main1$avoidStartingUnits (ID= 626) SymType= 2, SymValue=137. lakes$main1$TEMPVAR138 (ID= 627) SymType= 2, SymValue=138. lakes$main1$TEMPVAR139 (ID= 628) SymType= 2, SymValue=139. lakes$main1$shortAvoidStartingUnits (ID= 629) SymType= 2, SymValue=140. lakes$main1$TEMPVAR141 (ID= 630) SymType= 2, SymValue=141. lakes$main1$TEMPVAR142 (ID= 631) SymType= 2, SymValue=142. lakes$main1$avoidImportantItem (ID= 632) SymType= 2, SymValue=143. lakes$main1$TEMPVAR144 (ID= 633) SymType= 2, SymValue=144. lakes$main1$TEMPVAR145 (ID= 634) SymType= 2, SymValue=145. lakes$main1$avoidNatives (ID= 635) SymType= 2, SymValue=146. lakes$main1$TEMPVAR147 (ID= 636) SymType= 2, SymValue=147. lakes$main1$TEMPVAR148 (ID= 637) SymType= 2, SymValue=148. lakes$main1$avoidSecrets (ID= 638) SymType= 2, SymValue=149. lakes$main1$TEMPVAR150 (ID= 639) SymType= 2, SymValue=150. lakes$main1$TEMPVAR151 (ID= 640) SymType= 2, SymValue=151. lakes$main1$avoidNuggets (ID= 641) SymType= 2, SymValue=152. lakes$main1$TEMPVAR153 (ID= 642) SymType= 2, SymValue=153. lakes$main1$TEMPVAR154 (ID= 643) SymType= 2, SymValue=154. lakes$main1$deerConstraint (ID= 644) SymType= 2, SymValue=155. lakes$main1$TEMPVAR156 (ID= 645) SymType= 2, SymValue=156. lakes$main1$TEMPVAR157 (ID= 646) SymType= 2, SymValue=157. lakes$main1$shortNuggetConstraint (ID= 647) SymType= 2, SymValue=158. lakes$main1$TEMPVAR159 (ID= 648) SymType= 2, SymValue=159. lakes$main1$TEMPVAR160 (ID= 649) SymType= 2, SymValue=160. lakes$main1$shortDeerConstraint (ID= 650) SymType= 2, SymValue=161. lakes$main1$TEMPVAR162 (ID= 651) SymType= 2, SymValue=162. lakes$main1$TEMPVAR163 (ID= 652) SymType= 2, SymValue=163. lakes$main1$mooseConstraint (ID= 653) SymType= 2, SymValue=164. lakes$main1$TEMPVAR165 (ID= 654) SymType= 2, SymValue=165. lakes$main1$TEMPVAR166 (ID= 655) SymType= 2, SymValue=166. lakes$main1$avoidSheep (ID= 656) SymType= 2, SymValue=167. lakes$main1$TEMPVAR168 (ID= 657) SymType= 2, SymValue=168. lakes$main1$TEMPVAR169 (ID= 658) SymType= 2, SymValue=169. lakes$main1$avoidAll (ID= 659) SymType= 2, SymValue=170. lakes$main1$TEMPVAR171 (ID= 660) SymType= 2, SymValue=171. lakes$main1$TEMPVAR172 (ID= 661) SymType= 2, SymValue=172. lakes$main1$avoidTradeRoute (ID= 662) SymType= 2, SymValue=173. lakes$main1$TEMPVAR174 (ID= 663) SymType= 2, SymValue=174. lakes$main1$shortAvoidTradeRoute (ID= 664) SymType= 2, SymValue=175. lakes$main1$TEMPVAR176 (ID= 665) SymType= 2, SymValue=176.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$avoidTradeRouteFar (ID= 666) SymType= 2, SymValue=177. lakes$main1$TEMPVAR178 (ID= 667) SymType= 2, SymValue=178. lakes$main1$avoidTradeSockets (ID= 668) SymType= 2, SymValue=179. lakes$main1$TEMPVAR180 (ID= 669) SymType= 2, SymValue=180. lakes$main1$TEMPVAR181 (ID= 670) SymType= 2, SymValue=181. lakes$main1$farAvoidTradeSockets (ID= 671) SymType= 2, SymValue=182. lakes$main1$TEMPVAR183 (ID= 672) SymType= 2, SymValue=183. lakes$main1$TEMPVAR184 (ID= 673) SymType= 2, SymValue=184. lakes$main1$fishLand (ID= 674) SymType= 2, SymValue=185. lakes$main1$TEMPVAR186 (ID= 675) SymType= 2, SymValue=186. lakes$main1$TEMPVAR187 (ID= 676) SymType= 2, SymValue=187. lakes$main1$HCspawnLand (ID= 677) SymType= 2, SymValue=188. lakes$main1$TEMPVAR189 (ID= 678) SymType= 2, SymValue=189. lakes$main1$TEMPVAR190 (ID= 679) SymType= 2, SymValue=190. lakes$main1$greatLakesConstraint (ID= 680) SymType= 2, SymValue=191. lakes$main1$TEMPVAR192 (ID= 681) SymType= 2, SymValue=192. lakes$main1$farGreatLakesConstraint (ID= 682) SymType= 2, SymValue=193. lakes$main1$TEMPVAR194 (ID= 683) SymType= 2, SymValue=194. lakes$main1$bisonID (ID= 684) SymType= 2, SymValue=195. lakes$main1$TEMPVAR196 (ID= 685) SymType= 2, SymValue=196. lakes$main1$TEMPVAR197 (ID= 686) SymType= 2, SymValue=197. lakes$main1$randomTreeID (ID= 687) SymType= 2, SymValue=198. lakes$main1$TEMPVAR199 (ID= 688) SymType= 2, SymValue=199. lakes$main1$TEMPVAR200 (ID= 689) SymType= 2, SymValue=200. lakes$main1$TEMPVAR201 (ID= 690) SymType= 2, SymValue=201. lakes$main1$L82 (ID= 691) SymType= 4, SymValue=82. lakes$main1$L83 (ID= 692) SymType= 4, SymValue=83. lakes$main1$IceArea1ID (ID= 693) SymType= 2, SymValue=202. lakes$main1$TEMPVAR203 (ID= 694) SymType= 2, SymValue=203. lakes$main1$TEMPVAR204 (ID= 695) SymType= 2, SymValue=204. lakes$main1$michiganID (ID= 696) SymType= 2, SymValue=205. lakes$main1$TEMPVAR206 (ID= 697) SymType= 2, SymValue=206. lakes$main1$L84 (ID= 698) SymType= 4, SymValue=84. lakes$main1$L85 (ID= 699) SymType= 4, SymValue=85. lakes$main1$TEMPVAR207 (ID= 700) SymType= 2, SymValue=207. lakes$main1$L86 (ID= 701) SymType= 4, SymValue=86. lakes$main1$L87 (ID= 702) SymType= 4, SymValue=87. lakes$main1$TEMPVAR208 (ID= 703) SymType= 2, SymValue=208. lakes$main1$L88 (ID= 704) SymType= 4, SymValue=88. lakes$main1$L89 (ID= 705) SymType= 4, SymValue=89. lakes$main1$tradeIslandA (ID= 706) SymType= 2, SymValue=209. lakes$main1$TEMPVAR210 (ID= 707) SymType= 2, SymValue=210. lakes$main1$TEMPVAR211 (ID= 708) SymType= 2, SymValue=211. lakes$main1$TEMPVAR212 (ID= 709) SymType= 2, SymValue=212. lakes$main1$islandSilverID (ID= 710) SymType= 2, SymValue=213. lakes$main1$TEMPVAR214 (ID= 711) SymType= 2, SymValue=214. lakes$main1$TEMPVAR215 (ID= 712) SymType= 2, SymValue=215. lakes$main1$avoidIslandTrees (ID= 713) SymType= 2, SymValue=216. lakes$main1$TEMPVAR217 (ID= 714) SymType= 2, SymValue=217. lakes$main1$TEMPVAR218 (ID= 715) SymType= 2, SymValue=218. lakes$main1$avoidIslandSilver (ID= 716) SymType= 2, SymValue=219. lakes$main1$TEMPVAR220 (ID= 717) SymType= 2, SymValue=220. lakes$main1$TEMPVAR221 (ID= 718) SymType= 2, SymValue=221. lakes$main1$islandTreeID (ID= 719) SymType= 2, SymValue=222. lakes$main1$TEMPVAR223 (ID= 720) SymType= 2, SymValue=223. lakes$main1$L90 (ID= 721) SymType= 4, SymValue=90. lakes$main1$L91 (ID= 722) SymType= 4, SymValue=91. lakes$main1$TEMPVAR224 (ID= 723) SymType= 2, SymValue=224. lakes$main1$TEMPVAR225 (ID= 724) SymType= 2, SymValue=225. lakes$main1$islandNuggetID (ID= 725) SymType= 2, SymValue=226.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$TEMPVAR227 (ID= 726) SymType= 2, SymValue=227. lakes$main1$TEMPVAR228 (ID= 727) SymType= 2, SymValue=228. lakes$main1$TEMPVAR229 (ID= 728) SymType= 2, SymValue=229. lakes$main1$socketID (ID= 729) SymType= 2, SymValue=230. lakes$main1$TEMPVAR231 (ID= 730) SymType= 2, SymValue=231. lakes$main1$TEMPVAR232 (ID= 731) SymType= 2, SymValue=232. lakes$main1$tradeRouteID (ID= 732) SymType= 2, SymValue=233. lakes$main1$placedTradeRoute (ID= 733) SymType= 2, SymValue=234. lakes$main1$TEMPVAR235 (ID= 734) SymType= 2, SymValue=235. lakes$main1$L92 (ID= 735) SymType= 4, SymValue=92. lakes$main1$L93 (ID= 736) SymType= 4, SymValue=93. lakes$main1$TEMPVAR236 (ID= 737) SymType= 2, SymValue=236. lakes$main1$teamZeroCount (ID= 738) SymType= 2, SymValue=237. lakes$main1$teamOneCount (ID= 739) SymType= 2, SymValue=238. lakes$main1$L94 (ID= 740) SymType= 4, SymValue=94. lakes$main1$L95 (ID= 741) SymType= 4, SymValue=95. lakes$main1$playerFraction (ID= 742) SymType= 2, SymValue=239. lakes$main1$i (ID= 743) SymType= 2, SymValue=240. lakes$main1$L96 (ID= 744) SymType= 4, SymValue=96. lakes$main1$L97 (ID= 745) SymType= 4, SymValue=97. lakes$main1$L98 (ID= 746) SymType= 4, SymValue=98. lakes$main1$id (ID= 747) SymType= 2, SymValue=241. lakes$main1$TEMPVAR242 (ID= 748) SymType= 2, SymValue=242. lakes$main1$startingTCID (ID= 749) SymType= 2, SymValue=243. lakes$main1$TEMPVAR244 (ID= 750) SymType= 2, SymValue=244. lakes$main1$L99 (ID= 751) SymType= 4, SymValue=99. lakes$main1$L100 (ID= 752) SymType= 4, SymValue=100. lakes$main1$TEMPVAR245 (ID= 753) SymType= 2, SymValue=245. lakes$main1$TEMPVAR246 (ID= 754) SymType= 2, SymValue=246. lakes$main1$TEMPVAR247 (ID= 755) SymType= 2, SymValue=247. lakes$main1$startingUnits (ID= 756) SymType= 2, SymValue=248. lakes$main1$TEMPVAR249 (ID= 757) SymType= 2, SymValue=249. lakes$main1$StartAreaTreeID (ID= 758) SymType= 2, SymValue=250. lakes$main1$TEMPVAR251 (ID= 759) SymType= 2, SymValue=251. lakes$main1$L101 (ID= 760) SymType= 4, SymValue=101. lakes$main1$L102 (ID= 761) SymType= 4, SymValue=102. lakes$main1$TEMPVAR252 (ID= 762) SymType= 2, SymValue=252. lakes$main1$TEMPVAR253 (ID= 763) SymType= 2, SymValue=253. lakes$main1$StartElkID (ID= 764) SymType= 2, SymValue=254. lakes$main1$TEMPVAR255 (ID= 765) SymType= 2, SymValue=255. lakes$main1$L103 (ID= 766) SymType= 4, SymValue=103. lakes$main1$L104 (ID= 767) SymType= 4, SymValue=104. lakes$main1$TEMPVAR256 (ID= 768) SymType= 2, SymValue=256. lakes$main1$TEMPVAR257 (ID= 769) SymType= 2, SymValue=257. lakes$main1$startSilverID (ID= 770) SymType= 2, SymValue=258. lakes$main1$TEMPVAR259 (ID= 771) SymType= 2, SymValue=259. lakes$main1$TEMPVAR260 (ID= 772) SymType= 2, SymValue=260. lakes$main1$waterSpawnFlagID (ID= 773) SymType= 2, SymValue=261. lakes$main1$TEMPVAR262 (ID= 774) SymType= 2, SymValue=262. lakes$main1$TEMPVAR263 (ID= 775) SymType= 2, SymValue=263. lakes$main1$avoidHCFlags (ID= 776) SymType= 2, SymValue=264. lakes$main1$TEMPVAR265 (ID= 777) SymType= 2, SymValue=265. lakes$main1$L105 (ID= 778) SymType= 4, SymValue=105. lakes$main1$L106 (ID= 779) SymType= 4, SymValue=106. lakes$main1$L107 (ID= 780) SymType= 4, SymValue=107. lakes$main1$colonyShipID (ID= 781) SymType= 2, SymValue=266. lakes$main1$TEMPVAR267 (ID= 782) SymType= 2, SymValue=267. lakes$main1$L108 (ID= 783) SymType= 4, SymValue=108. lakes$main1$L109 (ID= 784) SymType= 4, SymValue=109. lakes$main1$TEMPVAR268 (ID= 785) SymType= 2, SymValue=268.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$TEMPVAR269 (ID= 786) SymType= 2, SymValue=269. lakes$main1$TEMPVAR270 (ID= 787) SymType= 2, SymValue=270. lakes$main1$L110 (ID= 788) SymType= 4, SymValue=110. lakes$main1$L111 (ID= 789) SymType= 4, SymValue=111. lakes$main1$TEMPVAR271 (ID= 790) SymType= 2, SymValue=271. lakes$main1$TEMPVAR272 (ID= 791) SymType= 2, SymValue=272. lakes$main1$TEMPVAR273 (ID= 792) SymType= 2, SymValue=273. lakes$main1$numTries (ID= 793) SymType= 2, SymValue=274. lakes$main1$failCount (ID= 794) SymType= 2, SymValue=275. lakes$main1$NativeVillageLoc (ID= 795) SymType= 2, SymValue=276. lakes$main1$iroquoisVillageLoc (ID= 796) SymType= 2, SymValue=277. lakes$main1$L112 (ID= 797) SymType= 4, SymValue=112. lakes$main1$L113 (ID= 798) SymType= 4, SymValue=113. lakes$main1$TEMPVAR278 (ID= 799) SymType= 2, SymValue=278. lakes$main1$iroquois1VillageID (ID= 800) SymType= 2, SymValue=279. lakes$main1$iroquois1VillageType (ID= 801) SymType= 2, SymValue=280. lakes$main1$TEMPVAR281 (ID= 802) SymType= 2, SymValue=281. lakes$main1$TEMPVAR282 (ID= 803) SymType= 2, SymValue=282. lakes$main1$TEMPVAR283 (ID= 804) SymType= 2, SymValue=283. lakes$main1$TEMPVAR284 (ID= 805) SymType= 2, SymValue=284. lakes$main1$L114 (ID= 806) SymType= 4, SymValue=114. lakes$main1$L115 (ID= 807) SymType= 4, SymValue=115. lakes$main1$lakotaVillageID (ID= 808) SymType= 2, SymValue=285. lakes$main1$lakota1VillageType (ID= 809) SymType= 2, SymValue=286. lakes$main1$TEMPVAR287 (ID= 810) SymType= 2, SymValue=287. lakes$main1$TEMPVAR288 (ID= 811) SymType= 2, SymValue=288. lakes$main1$TEMPVAR289 (ID= 812) SymType= 2, SymValue=289. lakes$main1$TEMPVAR290 (ID= 813) SymType= 2, SymValue=290. lakes$main1$L116 (ID= 814) SymType= 4, SymValue=116. lakes$main1$L117 (ID= 815) SymType= 4, SymValue=117. lakes$main1$L118 (ID= 816) SymType= 4, SymValue=118. lakes$main1$L119 (ID= 817) SymType= 4, SymValue=119. lakes$main1$TEMPVAR291 (ID= 818) SymType= 2, SymValue=291. lakes$main1$iroquois2VillageID (ID= 819) SymType= 2, SymValue=292. lakes$main1$iroquois2VillageType (ID= 820) SymType= 2, SymValue=293. lakes$main1$TEMPVAR294 (ID= 821) SymType= 2, SymValue=294. lakes$main1$TEMPVAR295 (ID= 822) SymType= 2, SymValue=295. lakes$main1$TEMPVAR296 (ID= 823) SymType= 2, SymValue=296. lakes$main1$TEMPVAR297 (ID= 824) SymType= 2, SymValue=297. lakes$main1$L120 (ID= 825) SymType= 4, SymValue=120. lakes$main1$L121 (ID= 826) SymType= 4, SymValue=121. lakes$main1$L122 (ID= 827) SymType= 4, SymValue=122. lakes$main1$L123 (ID= 828) SymType= 4, SymValue=123. lakes$main1$TEMPVAR298 (ID= 829) SymType= 2, SymValue=298. lakes$main1$iroquois3VillageID (ID= 830) SymType= 2, SymValue=299. lakes$main1$iroquois3VillageType (ID= 831) SymType= 2, SymValue=300. lakes$main1$TEMPVAR301 (ID= 832) SymType= 2, SymValue=301. lakes$main1$TEMPVAR302 (ID= 833) SymType= 2, SymValue=302. lakes$main1$TEMPVAR303 (ID= 834) SymType= 2, SymValue=303. lakes$main1$TEMPVAR304 (ID= 835) SymType= 2, SymValue=304. lakes$main1$L124 (ID= 836) SymType= 4, SymValue=124. lakes$main1$L125 (ID= 837) SymType= 4, SymValue=125. lakes$main1$L126 (ID= 838) SymType= 4, SymValue=126. lakes$main1$L127 (ID= 839) SymType= 4, SymValue=127. lakes$main1$TEMPVAR305 (ID= 840) SymType= 2, SymValue=305. lakes$main1$iroquois4VillageID (ID= 841) SymType= 2, SymValue=306. lakes$main1$iroquois4VillageType (ID= 842) SymType= 2, SymValue=307. lakes$main1$TEMPVAR308 (ID= 843) SymType= 2, SymValue=308. lakes$main1$TEMPVAR309 (ID= 844) SymType= 2, SymValue=309. lakes$main1$TEMPVAR310 (ID= 845) SymType= 2, SymValue=310.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$TEMPVAR311 (ID= 846) SymType= 2, SymValue=311. lakes$main1$L128 (ID= 847) SymType= 4, SymValue=128. lakes$main1$L129 (ID= 848) SymType= 4, SymValue=129. lakes$main1$lakota2VillageID (ID= 849) SymType= 2, SymValue=312. lakes$main1$lakota2VillageType (ID= 850) SymType= 2, SymValue=313. lakes$main1$TEMPVAR314 (ID= 851) SymType= 2, SymValue=314. lakes$main1$TEMPVAR315 (ID= 852) SymType= 2, SymValue=315. lakes$main1$TEMPVAR316 (ID= 853) SymType= 2, SymValue=316. lakes$main1$TEMPVAR317 (ID= 854) SymType= 2, SymValue=317. lakes$main1$L130 (ID= 855) SymType= 4, SymValue=130. lakes$main1$L131 (ID= 856) SymType= 4, SymValue=131. lakes$main1$mineType (ID= 857) SymType= 2, SymValue=318. lakes$main1$mineID (ID= 858) SymType= 2, SymValue=319. lakes$main1$silverTries (ID= 859) SymType= 2, SymValue=320. lakes$main1$silverMineID (ID= 860) SymType= 2, SymValue=321. lakes$main1$TEMPVAR322 (ID= 861) SymType= 2, SymValue=322. lakes$main1$TEMPVAR323 (ID= 862) SymType= 2, SymValue=323. lakes$main1$L132 (ID= 863) SymType= 4, SymValue=132. lakes$main1$L133 (ID= 864) SymType= 4, SymValue=133. lakes$main1$L134 (ID= 865) SymType= 4, SymValue=134. lakes$main1$forestTreeID (ID= 866) SymType= 2, SymValue=324. lakes$main1$L135 (ID= 867) SymType= 4, SymValue=135. lakes$main1$L136 (ID= 868) SymType= 4, SymValue=136. lakes$main1$L137 (ID= 869) SymType= 4, SymValue=137. lakes$main1$northForest (ID= 870) SymType= 2, SymValue=325. lakes$main1$TEMPVAR326 (ID= 871) SymType= 2, SymValue=326. lakes$main1$L138 (ID= 872) SymType= 4, SymValue=138. lakes$main1$L139 (ID= 873) SymType= 4, SymValue=139. lakes$main1$TEMPVAR327 (ID= 874) SymType= 2, SymValue=327. lakes$main1$TEMPVAR328 (ID= 875) SymType= 2, SymValue=328. lakes$main1$TEMPVAR329 (ID= 876) SymType= 2, SymValue=329. lakes$main1$L140 (ID= 877) SymType= 4, SymValue=140. lakes$main1$L141 (ID= 878) SymType= 4, SymValue=141. lakes$main1$L142 (ID= 879) SymType= 4, SymValue=142. lakes$main1$L143 (ID= 880) SymType= 4, SymValue=143. lakes$main1$L144 (ID= 881) SymType= 4, SymValue=144. lakes$main1$L145 (ID= 882) SymType= 4, SymValue=145. lakes$main1$L146 (ID= 883) SymType= 4, SymValue=146. lakes$main1$southForest (ID= 884) SymType= 2, SymValue=330. lakes$main1$TEMPVAR331 (ID= 885) SymType= 2, SymValue=331. lakes$main1$L147 (ID= 886) SymType= 4, SymValue=147. lakes$main1$L148 (ID= 887) SymType= 4, SymValue=148. lakes$main1$TEMPVAR332 (ID= 888) SymType= 2, SymValue=332. lakes$main1$TEMPVAR333 (ID= 889) SymType= 2, SymValue=333. lakes$main1$TEMPVAR334 (ID= 890) SymType= 2, SymValue=334. lakes$main1$L149 (ID= 891) SymType= 4, SymValue=149. lakes$main1$L150 (ID= 892) SymType= 4, SymValue=150. lakes$main1$L151 (ID= 893) SymType= 4, SymValue=151. lakes$main1$L152 (ID= 894) SymType= 4, SymValue=152. lakes$main1$deerHerdID (ID= 895) SymType= 2, SymValue=335. lakes$main1$TEMPVAR336 (ID= 896) SymType= 2, SymValue=336. lakes$main1$TEMPVAR337 (ID= 897) SymType= 2, SymValue=337. lakes$main1$L153 (ID= 898) SymType= 4, SymValue=153. lakes$main1$L154 (ID= 899) SymType= 4, SymValue=154. lakes$main1$L155 (ID= 900) SymType= 4, SymValue=155. lakes$main1$L156 (ID= 901) SymType= 4, SymValue=156. lakes$main1$L157 (ID= 902) SymType= 4, SymValue=157. lakes$main1$TEMPVAR338 (ID= 903) SymType= 2, SymValue=338. lakes$main1$deerHerdID2 (ID= 904) SymType= 2, SymValue=339. lakes$main1$TEMPVAR340 (ID= 905) SymType= 2, SymValue=340.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$TEMPVAR341 lakes$main1$L158 lakes$main1$L159 lakes$main1$L160 lakes$main1$L161 lakes$main1$L162 lakes$main1$mooseHerdID lakes$main1$TEMPVAR343 lakes$main1$TEMPVAR344 lakes$main1$L163 lakes$main1$L164 lakes$main1$L165 lakes$main1$L166 lakes$main1$L167 lakes$main1$TEMPVAR345 lakes$main1$fishVsFishID lakes$main1$TEMPVAR347 lakes$main1$TEMPVAR348 lakes$main1$fishID lakes$main1$TEMPVAR350 lakes$main1$TEMPVAR351 lakes$main1$L168 lakes$main1$L169 lakes$main1$rockID lakes$main1$TEMPVAR353 lakes$main1$avoidRock lakes$main1$TEMPVAR355 lakes$main1$TEMPVAR356 lakes$main1$TEMPVAR357 lakes$main1$Grass lakes$main1$TEMPVAR359 lakes$main1$TEMPVAR360 lakes$main1$rockAndGrass lakes$main1$TEMPVAR362 lakes$main1$TEMPVAR363 lakes$main1$randomTrees lakes$main1$TEMPVAR365 lakes$main1$TEMPVAR366 lakes$main1$flowersID lakes$main1$TEMPVAR368 lakes$main1$TEMPVAR369 lakes$main1$TEMPVAR370 lakes$main1$nugget1 lakes$main1$TEMPVAR372 lakes$main1$TEMPVAR373 lakes$main1$TEMPVAR374 lakes$main1$nugget2 lakes$main1$TEMPVAR376 lakes$main1$TEMPVAR377 lakes$main1$TEMPVAR378 lakes$main1$nugget3 lakes$main1$TEMPVAR380 lakes$main1$TEMPVAR381 lakes$main1$TEMPVAR382 lakes$main1$nugget4 lakes$main1$TEMPVAR384 lakes$main1$TEMPVAR385 lakes$main1$TEMPVAR386 lakes$main1$sheepID lakes$main1$TEMPVAR388

(ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID=

906) 907) 908) 909) 910) 911) 912) 913) 914) 915) 916) 917) 918) 919) 920) 921) 922) 923) 924) 925) 926) 927) 928) 929) 930) 931) 932) 933) 934) 935) 936) 937) 938) 939) 940) 941) 942) 943) 944) 945) 946) 947) 948) 949) 950) 951) 952) 953) 954) 955) 956) 957) 958) 959) 960) 961) 962) 963) 964) 965)

SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType=

2, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,

SymValue=341. SymValue=158. SymValue=159. SymValue=160. SymValue=161. SymValue=162. SymValue=342. SymValue=343. SymValue=344. SymValue=163. SymValue=164. SymValue=165. SymValue=166. SymValue=167. SymValue=345. SymValue=346. SymValue=347. SymValue=348. SymValue=349. SymValue=350. SymValue=351. SymValue=168. SymValue=169. SymValue=352. SymValue=353. SymValue=354. SymValue=355. SymValue=356. SymValue=357. SymValue=358. SymValue=359. SymValue=360. SymValue=361. SymValue=362. SymValue=363. SymValue=364. SymValue=365. SymValue=366. SymValue=367. SymValue=368. SymValue=369. SymValue=370. SymValue=371. SymValue=372. SymValue=373. SymValue=374. SymValue=375. SymValue=376. SymValue=377. SymValue=378. SymValue=379. SymValue=380. SymValue=381. SymValue=382. SymValue=383. SymValue=384. SymValue=385. SymValue=386. SymValue=387. SymValue=388.

great lakes$main1$TEMPVAR389 great lakes$main1$TEMPVAR390

(ID= 966) SymType= 2, SymValue=389. (ID= 967) SymType= 2, SymValue=390.

54 'Global (as in not in a function)' Variables: EXTERN$cInvalidVector (SymID= 0), VECTOR, Value=(-1.000000, -1.0000 00, -1.000000). EXTERN$cOriginVector (SymID= 1), VECTOR, Value=(0.000000, 0.000000 , 0.000000). EXTERN$cNumberPlayers (SymID= 319), INT, Value=5. EXTERN$cNumberNonGaiaPlayers (SymID= 320), INT, Value=4. EXTERN$cNumberTeams (SymID= 321), INT, Value=2. EXTERN$cFilename (SymID= 322), STRING, Value=g. EXTERN$cCultureNature (SymID= 323), INT, Value=0. EXTERN$cCultureWesternEurope (SymID= 324), INT, Value=1. EXTERN$cCultureMediterranean (SymID= 325), INT, Value=2. EXTERN$cCultureEasternEurope (SymID= 326), INT, Value=3. EXTERN$cCultureStone (SymID= 327), INT, Value=4. EXTERN$cCultureGrass (SymID= 328), INT, Value=5. EXTERN$cCultureWood (SymID= 329), INT, Value=6. EXTERN$cCultureHide (SymID= 330), INT, Value=7. EXTERN$cCivNature (SymID= 331), INT, Value=0. EXTERN$cCivSpanish (SymID= 332), INT, Value=1. EXTERN$cCivBritish (SymID= 333), INT, Value=2. EXTERN$cCivFrench (SymID= 334), INT, Value=3. EXTERN$cCivPortuguese (SymID= 335), INT, Value=4. EXTERN$cCivDutch (SymID= 336), INT, Value=5. EXTERN$cCivRussians (SymID= 337), INT, Value=6. EXTERN$cCivGermans (SymID= 338), INT, Value=7. EXTERN$cCivOttomans (SymID= 339), INT, Value=8. EXTERN$cCivSPCAct1 (SymID= 340), INT, Value=9. EXTERN$cCivSPCAct2 (SymID= 341), INT, Value=10. EXTERN$cCivSPCAct3 (SymID= 342), INT, Value=11. EXTERN$cCivPirate (SymID= 343), INT, Value=12. EXTERN$cCivTheCircle (SymID= 344), INT, Value=13. EXTERN$cCivNativeAmerican (SymID= 345), INT, Value=14. EXTERN$cCivAztecs (SymID= 346), INT, Value=15. EXTERN$cCivCaribs (SymID= 347), INT, Value=16. EXTERN$cCivCherokee (SymID= 348), INT, Value=17. EXTERN$cCivComanche (SymID= 349), INT, Value=18. EXTERN$cCivCree (SymID= 350), INT, Value=19. EXTERN$cCivIncas (SymID= 351), INT, Value=20. EXTERN$cCivIroquois (SymID= 352), INT, Value=21. EXTERN$cCivLakota (SymID= 353), INT, Value=22. EXTERN$cCivMaya (SymID= 354), INT, Value=23. EXTERN$cCivNootka (SymID= 355), INT, Value=24. EXTERN$cCivSeminoles (SymID= 356), INT, Value=25. EXTERN$cCivTupi (SymID= 357), INT, Value=26. EXTERN$cConnectAreas (SymID= 358), INT, Value=0. EXTERN$cConnectPlayers (SymID= 359), INT, Value=1. EXTERN$cConnectAllies (SymID= 360), INT, Value=2. EXTERN$cConnectEnemies (SymID= 361), INT, Value=3. EXTERN$cMapSize (SymID= 362), INT, Value=0. EXTERN$cMapResources (SymID= 363), INT, Value=1. EXTERN$cElevNormal (SymID= 364), INT, Value=0. EXTERN$cElevFractalSum (SymID= 365), INT, Value=2. EXTERN$cElevTurbulence (SymID= 366), INT, Value=1. EXTERN$cClusterLand (SymID= 367), INT, Value=0. EXTERN$cClusterWater (SymID= 368), INT, Value=1. EXTERN$cClusterShallowWater (SymID= 369), INT, Value=2. EXTERN$cClusterEverywhere (SymID= 370), INT, Value=3.

170 Labels: C:\Program Files (x86)\Microsoft Games\Age eMercs0$L0 (SymID= 374), Position=736. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L1 (SymID= 375), Position=273. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L2 (SymID= 377), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L3 (SymID= 378), Position=177. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L4 (SymID= 380), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L5 (SymID= 381), Position=256. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L6 (SymID= 383), Position=735. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L7 (SymID= 384), Position=526. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L8 (SymID= 386), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L9 (SymID= 387), Position=430. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L10 (SymID= 389), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L11 (SymID= 390), Position=509. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L12 (SymID= 393), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L13 (SymID= 394), Position=655. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L14 (SymID= 396), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L15 (SymID= 397), Position=734. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L16 (SymID= 399), Position=1462. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L17 (SymID= 400), Position=999. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L18 (SymID= 402), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L19 (SymID= 403), Position=903. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L20 (SymID= 405), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L21 (SymID= 406), Position=982. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L22 (SymID= 408), Position=1461. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L23 (SymID= 409), Position=1252. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L24 (SymID= 411), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L25 (SymID= 412), Position=1156. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L26 (SymID= 414), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L27 (SymID= 415), Position=1235. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L28 (SymID= 418), Position=-1.

of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L29 (SymID= 419), Position=1381. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L30 (SymID= 421), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L31 (SymID= 422), Position=1460. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L32 (SymID= 424), Position=2188. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L33 (SymID= 425), Position=1725. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L34 (SymID= 427), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L35 (SymID= 428), Position=1629. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L36 (SymID= 430), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L37 (SymID= 431), Position=1708. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L38 (SymID= 433), Position=2187. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L39 (SymID= 434), Position=1978. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L40 (SymID= 436), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L41 (SymID= 437), Position=1882. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L42 (SymID= 439), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L43 (SymID= 440), Position=1961. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L44 (SymID= 443), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L45 (SymID= 444), Position=2107. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L46 (SymID= 446), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L47 (SymID= 447), Position=2186. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L48 (SymID= 449), Position=2502. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L49 (SymID= 450), Position=2372. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L50 (SymID= 452), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L51 (SymID= 453), Position=2355. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L52 (SymID= 456), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L53 (SymID= 457), Position=2501. great lakes$main1$L54 (SymID= 467), Position=-1. great lakes$main1$L55 (SymID= 468), Position=3285. great lakes$main1$L56 (SymID= 469), Position=2932. great lakes$main1$L57 (SymID= 470), Position=2852. great lakes$main1$L58 (SymID= 472), Position=-1. great lakes$main1$L59 (SymID= 473), Position=2835. great lakes$main1$L60 (SymID= 476), Position=-1. great lakes$main1$L61 (SymID= 477), Position=2931. great lakes$main1$L62 (SymID= 480), Position=-1. great lakes$main1$L63 (SymID= 481), Position=3011.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$L64 lakes$main1$L65 lakes$main1$L66 lakes$main1$L67 lakes$main1$L68 lakes$main1$L69 lakes$main1$L70 lakes$main1$L71 lakes$main1$L72 lakes$main1$L73 lakes$main1$L74 lakes$main1$L75 lakes$main1$L76 lakes$main1$L77 lakes$main1$L78 lakes$main1$L79 lakes$main1$L80 lakes$main1$L81 lakes$main1$L82 lakes$main1$L83 lakes$main1$L84 lakes$main1$L85 lakes$main1$L86 lakes$main1$L87 lakes$main1$L88 lakes$main1$L89 lakes$main1$L90 lakes$main1$L91 lakes$main1$L92 lakes$main1$L93 lakes$main1$L94 lakes$main1$L95 lakes$main1$L96 lakes$main1$L97 lakes$main1$L98 lakes$main1$L99 lakes$main1$L100 lakes$main1$L101 lakes$main1$L102 lakes$main1$L103 lakes$main1$L104 lakes$main1$L105 lakes$main1$L106 lakes$main1$L107 lakes$main1$L108 lakes$main1$L109 lakes$main1$L110 lakes$main1$L111 lakes$main1$L112 lakes$main1$L113 lakes$main1$L114 lakes$main1$L115 lakes$main1$L116 lakes$main1$L117 lakes$main1$L118 lakes$main1$L119 lakes$main1$L120 lakes$main1$L121 lakes$main1$L122 lakes$main1$L123

(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

484), 485), 487), 488), 490), 491), 494), 495), 498), 499), 500), 501), 502), 503), 509), 510), 513), 514), 691), 692), 698), 699), 701), 702), 704), 705), 721), 722), 735), 736), 740), 741), 744), 745), 746), 751), 752), 760), 761), 766), 767), 778), 779), 780), 783), 784), 788), 789), 797), 798), 806), 807), 814), 815), 816), 817), 825), 826), 827), 828),

Position=-1. Position=3085. Position=3284. Position=3204. Position=-1. Position=3187. Position=-1. Position=3283. Position=-1. Position=3361. Position=-1. Position=3406. Position=-1. Position=3451. Position=3666. Position=3652. Position=4013. Position=3852. Position=-1. Position=7083. Position=7442. Position=7341. Position=7270. Position=7248. Position=-1. Position=7992. Position=8371. Position=8329. Position=-1. Position=9526. Position=10079. Position=10031. Position=10401. Position=10130. Position=10430. Position=10569. Position=10531. Position=10849. Position=10816. Position=11140. Position=11081. Position=12178. Position=11664. Position=12207. Position=11820. Position=11787. Position=-1. Position=12167. Position=13228. Position=12820. Position=12798. Position=12753. Position=13227. Position=13182. Position=-1. Position=13684. Position=13683. Position=13638. Position=-1. Position=14140.

great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great

lakes$main1$L124 lakes$main1$L125 lakes$main1$L126 lakes$main1$L127 lakes$main1$L128 lakes$main1$L129 lakes$main1$L130 lakes$main1$L131 lakes$main1$L132 lakes$main1$L133 lakes$main1$L134 lakes$main1$L135 lakes$main1$L136 lakes$main1$L137 lakes$main1$L138 lakes$main1$L139 lakes$main1$L140 lakes$main1$L141 lakes$main1$L142 lakes$main1$L143 lakes$main1$L144 lakes$main1$L145 lakes$main1$L146 lakes$main1$L147 lakes$main1$L148 lakes$main1$L149 lakes$main1$L150 lakes$main1$L151 lakes$main1$L152 lakes$main1$L153 lakes$main1$L154 lakes$main1$L155 lakes$main1$L156 lakes$main1$L157 lakes$main1$L158 lakes$main1$L159 lakes$main1$L160 lakes$main1$L161 lakes$main1$L162 lakes$main1$L163 lakes$main1$L164 lakes$main1$L165 lakes$main1$L166 lakes$main1$L167 lakes$main1$L168 lakes$main1$L169

(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

836), 837), 838), 839), 847), 848), 855), 856), 863), 864), 865), 867), 868), 869), 872), 873), 877), 878), 879), 880), 881), 882), 883), 886), 887), 891), 892), 893), 894), 898), 899), 900), 901), 902), 907), 908), 909), 910), 911), 915), 916), 917), 918), 919), 927), 928),

Position=14139. Position=14094. Position=15052. Position=14624. Position=14602. Position=14557. Position=15051. Position=15006. Position=15469. Position=15402. Position=15498. Position=16287. Position=15589. Position=16316. Position=15776. Position=15755. Position=16281. Position=16259. Position=-1. Position=16242. Position=17084. Position=16386. Position=17113. Position=16573. Position=16552. Position=17078. Position=17056. Position=-1. Position=17039. Position=-1. Position=17347. Position=17543. Position=17476. Position=17572. Position=-1. Position=17825. Position=18021. Position=17954. Position=18050. Position=-1. Position=18244. Position=18480. Position=18413. Position=18509. Position=-1. Position=18771.

2 User Functions: void chooseMercs() ID=0. CodeOffset=0. 0 Parameters. 32 Variables (Parms AND Vars). V[0]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger. V[1]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider. V[2]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht. V[3]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider.

V[4]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger. V[5]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht. V[6]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht. V[7]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider. V[8]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger. V[9]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander. V[10]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell. V[11]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman. V[12]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell. V[13]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander. V[14]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman. V[15]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman. V[16]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell. V[17]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander. V[18]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair. V[19]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke. V[20]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot. V[21]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke. V[22]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair. V[23]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot. V[24]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot. V[25]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke. V[26]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair. V[27]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin. V[28]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu. V[29]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu. V[30]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin. V[31]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer. void main() ID=1. CodeOffset=2558. 0 Parameters. 391 Variables (Parms AND Vars).

V[0]: V[1]: V[2]: V[3]: V[4]: V[5]: 0.

great great great great great great

lakes$main1$TEMPVAR0, STRING, Value=. lakes$main1$subCiv0, INT, Value=0. lakes$main1$subCiv1, INT, Value=0. lakes$main1$subCiv2, INT, Value=0. lakes$main1$subCiv3, INT, Value=0. lakes$main1$nativeChooser, FLOAT, Value=0.00000

V[6]: great lakes$main1$TEMPVAR6, STRING, Value=Iroquois. V[7]: great lakes$main1$TEMPVAR7, STRING, Value=Iroquois. V[8]: great lakes$main1$TEMPVAR8, STRING, Value=Lakota. V[9]: great lakes$main1$TEMPVAR9, STRING, Value=Lakota. V[10]: great lakes$main1$TEMPVAR10, STRING, Value=Iroquois. V[11]: great lakes$main1$TEMPVAR11, STRING, Value=Iroquois. V[12]: great lakes$main1$TEMPVAR12, STRING, Value=Iroquois. V[13]: great lakes$main1$TEMPVAR13, STRING, Value=Iroquois. V[14]: great lakes$main1$TEMPVAR14, STRING, Value=Iroquois. V[15]: great lakes$main1$TEMPVAR15, STRING, Value=Iroquois. V[16]: great lakes$main1$TEMPVAR16, STRING, Value=Lakota. V[17]: great lakes$main1$TEMPVAR17, STRING, Value=Lakota. V[18]: great lakes$main1$playerTiles, INT, Value=0. V[19]: great lakes$main1$size, INT, Value=0. V[20]: great lakes$main1$TEMPVAR20, STRING, Value=Map size= . V[21]: great lakes$main1$TEMPVAR21, STRING, Value=m x . V[22]: great lakes$main1$TEMPVAR22, STRING, Value=m. V[23]: great lakes$main1$seasonPicker, FLOAT, Value=0.00000 0. V[24]: great lakes$main1$TEMPVAR24, STRING, Value=Great Lak es. V[25]: great lakes$main1$TEMPVAR25, STRING, Value=Great Lak es Winter. V[26]: great lakes$main1$TEMPVAR26, STRING, Value=great lak es. V[27]: great lakes$main1$TEMPVAR27, STRING, Value=greatlake s_grass. V[28]: great lakes$main1$TEMPVAR28, STRING, Value=great_lak es\ground_grass1_gl. V[29]: great lakes$main1$TEMPVAR29, STRING, Value=greatlake s. V[30]: great lakes$main1$TEMPVAR30, STRING, Value=grass. V[31]: great lakes$main1$TEMPVAR31, STRING, Value=water. V[32]: great lakes$main1$TEMPVAR32, STRING, Value=great lak es. V[33]: great lakes$main1$TEMPVAR33, STRING, Value=greatlake s_snow. V[34]: great lakes$main1$TEMPVAR34, STRING, Value=great_lak es\ground_ice1_gl. V[35]: great lakes$main1$TEMPVAR35, STRING, Value=greatlake s. V[36]: V[37]: V[38]: V[39]: V[40]: . V[41]: great lakes$main1$TEMPVAR41, STRING, Value=classPatc h. V[42]: great lakes$main1$TEMPVAR42, STRING, Value=starting settlement. V[43]: great lakes$main1$TEMPVAR43, STRING, Value=startingU great great great great great lakes$main1$TEMPVAR36, STRING, Value=snow. lakes$main1$TEMPVAR37, STRING, Value=water. lakes$main1$classPlayer, INT, Value=0. lakes$main1$TEMPVAR39, STRING, Value=player. lakes$main1$TEMPVAR40, STRING, Value=classHill

nit. V[44]: great lakes$main1$TEMPVAR44, STRING, Value=classFore st. V[45]: great lakes$main1$TEMPVAR45, STRING, Value=important Item. V[46]: great lakes$main1$TEMPVAR46, STRING, Value=natives. V[47]: great lakes$main1$TEMPVAR47, STRING, Value=classClif f. V[48]: V[49]: V[50]: V[51]: nds. V[52]: great lakes$main1$classGreatLake, INT, Value=0. V[53]: great lakes$main1$TEMPVAR53, STRING, Value=great lak e. V[54]: great lakes$main1$playerEdgeConstraint, INT, Value=0 . V[55]: great lakes$main1$TEMPVAR55, STRING, Value=player ed ge of map. V[56]: great lakes$main1$longPlayerEdgeConstraint, INT, Val ue=0. V[57]: great lakes$main1$TEMPVAR57, STRING, Value=long avoi d edge of map. V[58]: great lakes$main1$avoidWater20, INT, Value=0. V[59]: great lakes$main1$TEMPVAR59, STRING, Value=avoid wat er medium. V[60]: great lakes$main1$TEMPVAR60, STRING, Value=Land. V[61]: great lakes$main1$centerConstraint, INT, Value=0. V[62]: great lakes$main1$TEMPVAR62, STRING, Value=stay away from center. V[63]: great lakes$main1$TEMPVAR63, STRING, Value=center. V[64]: great lakes$main1$centerConstraintFar, INT, Value=0. V[65]: great lakes$main1$TEMPVAR65, STRING, Value=stay away from center far. V[66]: great lakes$main1$TEMPVAR66, STRING, Value=center. V[67]: great lakes$main1$circleConstraint, INT, Value=0. V[68]: great lakes$main1$TEMPVAR68, STRING, Value=circle Co nstraint. V[69]: great lakes$main1$Northward, INT, Value=0. V[70]: great lakes$main1$TEMPVAR70, STRING, Value=northMapC onstraint. V[71]: great lakes$main1$Southward, INT, Value=0. V[72]: great lakes$main1$TEMPVAR72, STRING, Value=southMapC onstraint. V[73]: great lakes$main1$Eastward, INT, Value=0. V[74]: great lakes$main1$TEMPVAR74, STRING, Value=eastMapCo nstraint. V[75]: great lakes$main1$Westward, INT, Value=0. V[76]: great lakes$main1$TEMPVAR76, STRING, Value=westMapCo nstraint. V[77]: great lakes$main1$playerConstraintForest, INT, Value =0. V[78]: great inda stay away from players. V[79]: great . V[80]: great s away from players. V[81]: great lakes$main1$TEMPVAR78, STRING, Value=forests k lakes$main1$longPlayerConstraint, INT, Value=0 lakes$main1$TEMPVAR80, STRING, Value=land stay lakes$main1$mediumPlayerConstraint, INT, Value great great great great lakes$main1$TEMPVAR48, lakes$main1$TEMPVAR49, lakes$main1$TEMPVAR50, lakes$main1$TEMPVAR51, STRING, STRING, STRING, STRING, Value=secrets. Value=nuggets. Value=center. Value=tradeIsla

=0. V[82]: great lakes$main1$TEMPVAR82, STRING, Value=medium st ay away from players. V[83]: great lakes$main1$playerConstraint, INT, Value=0. V[84]: great lakes$main1$TEMPVAR84, STRING, Value=stay away from players. V[85]: great lakes$main1$shortPlayerConstraint, INT, Value= 0. V[86]: great lakes$main1$TEMPVAR86, STRING, Value=stay away from players short. V[87]: great lakes$main1$avoidTradeIslands, INT, Value=0. V[88]: great lakes$main1$TEMPVAR88, STRING, Value=stay away from trade islands. V[89]: great lakes$main1$TEMPVAR89, STRING, Value=tradeIsla nds. V[90]: great lakes$main1$smallMapPlayerConstraint, INT, Val ue=0. V[91]: great lakes$main1$TEMPVAR91, STRING, Value=stay away from players a lot. V[92]: great lakes$main1$forestObjConstraint, INT, Value=0. V[93]: great lakes$main1$TEMPVAR93, STRING, Value=forest ob j. V[94]: great lakes$main1$TEMPVAR94, STRING, Value=all. V[95]: great lakes$main1$forestConstraint, INT, Value=0. V[96]: great lakes$main1$TEMPVAR96, STRING, Value=forest vs . forest. V[97]: great lakes$main1$TEMPVAR97, STRING, Value=classFore st. V[98]: great lakes$main1$avoidResource, INT, Value=0. V[99]: great lakes$main1$TEMPVAR99, STRING, Value=resource avoid resource. V[100]: great lakes$main1$TEMPVAR100, STRING, Value=resourc e. V[101]: great lakes$main1$avoidCoin, INT, Value=0. V[102]: great lakes$main1$TEMPVAR102, STRING, Value=avoid c oin. V[103]: great lakes$main1$TEMPVAR103, STRING, Value=Mine. V[104]: great lakes$main1$shortAvoidCoin, INT, Value=0. V[105]: great lakes$main1$TEMPVAR105, STRING, Value=short a void coin. V[106]: great lakes$main1$TEMPVAR106, STRING, Value=gold. V[107]: great lakes$main1$avoidStartResource, INT, Value=0. V[108]: great lakes$main1$TEMPVAR108, STRING, Value=start r esource no overlap. V[109]: great lakes$main1$TEMPVAR109, STRING, Value=resourc e. V[110]: great lakes$main1$avoidImpassableLand, INT, Value=0 . V[111]: great lakes$main1$TEMPVAR111, STRING, Value=avoid i mpassable land. V[112]: great lakes$main1$TEMPVAR112, STRING, Value=Land. V[113]: great lakes$main1$shortAvoidImpassableLand, INT, Va lue=0. V[114]: great lakes$main1$TEMPVAR114, STRING, Value=short a void impassable land. V[115]: great lakes$main1$TEMPVAR115, STRING, Value=Land. V[116]: great lakes$main1$longAvoidImpassableLand, INT, Val ue=0. V[117]: great lakes$main1$TEMPVAR117, STRING, Value=long av oid impassable land.

V[118]: great lakes$main1$TEMPVAR118, STRING, Value=Land. V[119]: great lakes$main1$hillConstraint, INT, Value=0. V[120]: great lakes$main1$TEMPVAR120, STRING, Value=hill vs . hill. V[121]: great lakes$main1$TEMPVAR121, STRING, Value=classHi ll. V[122]: great lakes$main1$shortHillConstraint, INT, Value=0 . V[123]: great lakes$main1$TEMPVAR123, STRING, Value=patches vs. hill. V[124]: great lakes$main1$TEMPVAR124, STRING, Value=classHi ll. V[125]: great lakes$main1$patchConstraint, INT, Value=0. V[126]: great lakes$main1$TEMPVAR126, STRING, Value=patch v s. patch. V[127]: great lakes$main1$TEMPVAR127, STRING, Value=classPa tch. V[128]: great lakes$main1$avoidCliffs, INT, Value=0. V[129]: great lakes$main1$TEMPVAR129, STRING, Value=cliff v s. cliff. V[130]: great lakes$main1$TEMPVAR130, STRING, Value=classCl iff. V[131]: great lakes$main1$avoidWater4, INT, Value=0. V[132]: great lakes$main1$TEMPVAR132, STRING, Value=avoid w ater. V[133]: great lakes$main1$TEMPVAR133, STRING, Value=Land. V[134]: great lakes$main1$nearShore, INT, Value=0. V[135]: great lakes$main1$TEMPVAR135, STRING, Value=near sh ore. V[136]: V[137]: V[138]: avoid starting units. V[139]: gUnit. V[140]: ue=0. V[141]: avoid starting units short. V[142]: gUnit. V[143]: V[144]: etc avoid each other. V[145]: ntItem. V[146]: V[147]: voids natives. V[148]: . V[149]: V[150]: voids secrets. V[151]: . V[152]: V[153]: voids nuggets. V[154]: great lakes$main1$TEMPVAR136, STRING, Value=water. great lakes$main1$avoidStartingUnits, INT, Value=0. great lakes$main1$TEMPVAR138, STRING, Value=objects great lakes$main1$TEMPVAR139, STRING, Value=startin great lakes$main1$shortAvoidStartingUnits, INT, Val great lakes$main1$TEMPVAR141, STRING, Value=objects great lakes$main1$TEMPVAR142, STRING, Value=startin great lakes$main1$avoidImportantItem, INT, Value=0. great lakes$main1$TEMPVAR144, STRING, Value=secrets great lakes$main1$TEMPVAR145, STRING, Value=importa great lakes$main1$avoidNatives, INT, Value=0. great lakes$main1$TEMPVAR147, STRING, Value=stuff a great lakes$main1$TEMPVAR148, STRING, Value=natives great lakes$main1$avoidSecrets, INT, Value=0. great lakes$main1$TEMPVAR150, STRING, Value=stuff a great lakes$main1$TEMPVAR151, STRING, Value=secrets great lakes$main1$avoidNuggets, INT, Value=0. great lakes$main1$TEMPVAR153, STRING, Value=stuff a great lakes$main1$TEMPVAR154, STRING, Value=nuggets

. V[155]: great lakes$main1$deerConstraint, INT, Value=0. V[156]: great lakes$main1$TEMPVAR156, STRING, Value=avoid t he deer. V[157]: great lakes$main1$TEMPVAR157, STRING, Value=deer. V[158]: great lakes$main1$shortNuggetConstraint, INT, Value =0. V[159]: great lakes$main1$TEMPVAR159, STRING, Value=avoid n ugget objects. V[160]: great lakes$main1$TEMPVAR160, STRING, Value=Abstrac tNugget. V[161]: great lakes$main1$shortDeerConstraint, INT, Value=0 . V[162]: great lakes$main1$TEMPVAR162, STRING, Value=short a void the deer. V[163]: great lakes$main1$TEMPVAR163, STRING, Value=deer. V[164]: great lakes$main1$mooseConstraint, INT, Value=0. V[165]: great lakes$main1$TEMPVAR165, STRING, Value=avoid t he moose. V[166]: great lakes$main1$TEMPVAR166, STRING, Value=moose. V[167]: great lakes$main1$avoidSheep, INT, Value=0. V[168]: great lakes$main1$TEMPVAR168, STRING, Value=sheep a voids sheep. V[169]: great lakes$main1$TEMPVAR169, STRING, Value=sheep. V[170]: great lakes$main1$avoidAll, INT, Value=0. V[171]: great lakes$main1$TEMPVAR171, STRING, Value=avoid a ll. V[172]: great lakes$main1$TEMPVAR172, STRING, Value=all. V[173]: great lakes$main1$avoidTradeRoute, INT, Value=0. V[174]: great lakes$main1$TEMPVAR174, STRING, Value=trade r oute. V[175]: great lakes$main1$shortAvoidTradeRoute, INT, Value= 0. V[176]: great lakes$main1$TEMPVAR176, STRING, Value=short t rade route. V[177]: great lakes$main1$avoidTradeRouteFar, INT, Value=0. V[178]: great lakes$main1$TEMPVAR178, STRING, Value=trade r oute far. V[179]: great lakes$main1$avoidTradeSockets, INT, Value=0. V[180]: great lakes$main1$TEMPVAR180, STRING, Value=avoid t rade sockets. V[181]: great lakes$main1$TEMPVAR181, STRING, Value=sockett raderoute. V[182]: great lakes$main1$farAvoidTradeSockets, INT, Value= 0. V[183]: great lakes$main1$TEMPVAR183, STRING, Value=far avo id trade sockets. V[184]: great lakes$main1$TEMPVAR184, STRING, Value=sockett raderoute. V[185]: great lakes$main1$fishLand, INT, Value=0. V[186]: great lakes$main1$TEMPVAR186, STRING, Value=fish la nd. V[187]: great lakes$main1$TEMPVAR187, STRING, Value=land. V[188]: great lakes$main1$HCspawnLand, INT, Value=0. V[189]: great lakes$main1$TEMPVAR189, STRING, Value=HC spaw n away from land. V[190]: great lakes$main1$TEMPVAR190, STRING, Value=land. V[191]: great lakes$main1$greatLakesConstraint, INT, Value= 0. V[192]: great lakes$main1$TEMPVAR192, STRING, Value=avoid t

he great lakes. V[193]: great lakes$main1$farGreatLakesConstraint, INT, Val ue=0. V[194]: great lakes$main1$TEMPVAR194, STRING, Value=far avo id the great lakes. V[195]: great lakes$main1$bisonID, INT, Value=0. V[196]: great lakes$main1$TEMPVAR196, STRING, Value=bison h erd center. V[197]: great lakes$main1$TEMPVAR197, STRING, Value=bison. V[198]: great lakes$main1$randomTreeID, INT, Value=0. V[199]: great lakes$main1$TEMPVAR199, STRING, Value=random tree. V[200]: great lakes$main1$TEMPVAR200, STRING, Value=TreeGre atLakes. V[201]: great lakes$main1$TEMPVAR201, STRING, Value=. V[202]: great lakes$main1$IceArea1ID, INT, Value=0. V[203]: great lakes$main1$TEMPVAR203, STRING, Value=Ice Are a 1. V[204]: great lakes$main1$TEMPVAR204, STRING, Value=great_l akes_ice. V[205]: great lakes$main1$michiganID, INT, Value=0. V[206]: great lakes$main1$TEMPVAR206, STRING, Value=Lake Mi chigan 1. V[207]: great lakes$main1$TEMPVAR207, STRING, Value=great l akes. V[208]: great lakes$main1$TEMPVAR208, STRING, Value=great l akes ice. V[209]: great lakes$main1$tradeIslandA, INT, Value=0. V[210]: great lakes$main1$TEMPVAR210, STRING, Value=trade i sland A. V[211]: great lakes$main1$TEMPVAR211, STRING, Value=tradeIs lands. V[212]: akes\ground_grass1_gl. V[213]: V[214]: silver. V[215]: V[216]: V[217]: sland Trees. V[218]: atLakes. V[219]: V[220]: sland Silver. V[221]: V[222]: V[223]: trees. V[224]: atLakes. V[225]: atLakesSnow. V[226]: V[227]: nuggets. V[228]: V[229]: . great lakes$main1$TEMPVAR212, STRING, Value=great_l great lakes$main1$islandSilverID, INT, Value=0. great lakes$main1$TEMPVAR214, STRING, Value=island great lakes$main1$TEMPVAR215, STRING, Value=mine. great lakes$main1$avoidIslandTrees, INT, Value=0. great lakes$main1$TEMPVAR217, STRING, Value=avoid I great lakes$main1$TEMPVAR218, STRING, Value=TreeGre great lakes$main1$avoidIslandSilver, INT, Value=0. great lakes$main1$TEMPVAR220, STRING, Value=avoid I great lakes$main1$TEMPVAR221, STRING, Value=mine. great lakes$main1$islandTreeID, INT, Value=0. great lakes$main1$TEMPVAR223, STRING, Value=island great lakes$main1$TEMPVAR224, STRING, Value=TreeGre great lakes$main1$TEMPVAR225, STRING, Value=TreeGre great lakes$main1$islandNuggetID, INT, Value=0. great lakes$main1$TEMPVAR227, STRING, Value=island great lakes$main1$TEMPVAR228, STRING, Value=nugget. great lakes$main1$TEMPVAR229, STRING, Value=nuggets

V[230]: great lakes$main1$socketID, INT, Value=0. V[231]: great lakes$main1$TEMPVAR231, STRING, Value=sockets to dock Trade Posts. V[232]: great lakes$main1$TEMPVAR232, STRING, Value=SocketT radeRoute. V[233]: V[234]: V[235]: V[236]: to place trade route #1. V[237]: V[238]: V[239]: 0000. V[240]: V[241]: V[242]: V[243]: V[244]: gTC. V[245]: Wagon. V[246]: ter. V[247]: V[248]: V[249]: gUnit. V[250]: V[251]: g trees. V[252]: atLakes. V[253]: atLakesSnow. V[254]: V[255]: g moose. V[256]: sh. V[257]: V[258]: V[259]: silver. V[260]: V[261]: V[262]: pawn flag. V[263]: yWaterSpawnFlag. V[264]: V[265]: C flags. V[266]: V[267]: ship . V[268]: s. V[269]: V[270]: great great great great lakes$main1$tradeRouteID, INT, Value=0. lakes$main1$placedTradeRoute, BOOL, Value=0. lakes$main1$TEMPVAR235, STRING, Value=dirt. lakes$main1$TEMPVAR236, STRING, Value=Failed

great lakes$main1$teamZeroCount, INT, Value=0. great lakes$main1$teamOneCount, INT, Value=0. great lakes$main1$playerFraction, FLOAT, Value=0.00 great great great great great lakes$main1$i, INT, Value=0. lakes$main1$id, INT, Value=0. lakes$main1$TEMPVAR242, STRING, Value=Player. lakes$main1$startingTCID, INT, Value=0. lakes$main1$TEMPVAR244, STRING, Value=startin

great lakes$main1$TEMPVAR245, STRING, Value=Covered great lakes$main1$TEMPVAR246, STRING, Value=townCen great lakes$main1$TEMPVAR247, STRING, Value=player. great lakes$main1$startingUnits, INT, Value=0. great lakes$main1$TEMPVAR249, STRING, Value=startin great lakes$main1$StartAreaTreeID, INT, Value=0. great lakes$main1$TEMPVAR251, STRING, Value=startin great lakes$main1$TEMPVAR252, STRING, Value=TreeGre great lakes$main1$TEMPVAR253, STRING, Value=TreeGre great lakes$main1$StartElkID, INT, Value=0. great lakes$main1$TEMPVAR255, STRING, Value=startin great lakes$main1$TEMPVAR256, STRING, Value=berrybu great lakes$main1$TEMPVAR257, STRING, Value=moose. great lakes$main1$startSilverID, INT, Value=0. great lakes$main1$TEMPVAR259, STRING, Value=player great lakes$main1$TEMPVAR260, STRING, Value=mine. great lakes$main1$waterSpawnFlagID, INT, Value=0. great lakes$main1$TEMPVAR262, STRING, Value=water s great lakes$main1$TEMPVAR263, STRING, Value=HomeCit great lakes$main1$avoidHCFlags, INT, Value=0. great lakes$main1$TEMPVAR265, STRING, Value=avoid H great lakes$main1$colonyShipID, INT, Value=0. great lakes$main1$TEMPVAR267, STRING, Value=colony great lakes$main1$TEMPVAR268, STRING, Value=Ottoman great lakes$main1$TEMPVAR269, STRING, Value=Galley. great lakes$main1$TEMPVAR270, STRING, Value=Caravel

. V[271]: V[272]: V[273]: V[274]: V[275]: V[276]: 000000. V[277]: great lakes$main1$iroquoisVillageLoc, FLOAT, Value= 0.000000. V[278]: great lakes$main1$TEMPVAR278, STRING, Value=Iroquoi s. V[279]: great lakes$main1$iroquois1VillageID, INT, Value=0. V[280]: great lakes$main1$iroquois1VillageType, INT, Value= 0. V[281]: great lakes$main1$TEMPVAR281, STRING, Value=iroquoi s1 village. V[282]: great lakes$main1$TEMPVAR282, STRING, Value=native iroquois village . V[283]: great lakes$main1$TEMPVAR283, STRING, Value=natives . V[284]: great lakes$main1$TEMPVAR284, STRING, Value=importa ntItem. V[285]: great lakes$main1$lakotaVillageID, INT, Value=0. V[286]: great lakes$main1$lakota1VillageType, INT, Value=0. V[287]: great lakes$main1$TEMPVAR287, STRING, Value=lakota village. V[288]: great lakes$main1$TEMPVAR288, STRING, Value=native lakota village . V[289]: great lakes$main1$TEMPVAR289, STRING, Value=natives . V[290]: great lakes$main1$TEMPVAR290, STRING, Value=importa ntItem. V[291]: great lakes$main1$TEMPVAR291, STRING, Value=Iroquoi s. V[292]: great lakes$main1$iroquois2VillageID, INT, Value=0. V[293]: great lakes$main1$iroquois2VillageType, INT, Value= 0. V[294]: great lakes$main1$TEMPVAR294, STRING, Value=iroquoi s2 village. V[295]: great lakes$main1$TEMPVAR295, STRING, Value=native iroquois village . V[296]: great lakes$main1$TEMPVAR296, STRING, Value=natives . V[297]: great lakes$main1$TEMPVAR297, STRING, Value=importa ntItem. V[298]: great lakes$main1$TEMPVAR298, STRING, Value=Iroquoi s. V[299]: great lakes$main1$iroquois3VillageID, INT, Value=0. V[300]: great lakes$main1$iroquois3VillageType, INT, Value= 0. V[301]: great lakes$main1$TEMPVAR301, STRING, Value=iroquoi s3 village. V[302]: great lakes$main1$TEMPVAR302, STRING, Value=native iroquois village . V[303]: great lakes$main1$TEMPVAR303, STRING, Value=natives . V[304]: great lakes$main1$TEMPVAR304, STRING, Value=importa ntItem. V[305]: great lakes$main1$TEMPVAR305, STRING, Value=Iroquoi great great great great great great lakes$main1$TEMPVAR271, STRING, Value=. lakes$main1$TEMPVAR272, STRING, Value=. lakes$main1$TEMPVAR273, STRING, Value=. lakes$main1$numTries, INT, Value=0. lakes$main1$failCount, INT, Value=0. lakes$main1$NativeVillageLoc, FLOAT, Value=0.

s. V[306]: great lakes$main1$iroquois4VillageID, INT, Value=0. V[307]: great lakes$main1$iroquois4VillageType, INT, Value= 0. V[308]: great lakes$main1$TEMPVAR308, STRING, Value=iroquoi s4 village. V[309]: great lakes$main1$TEMPVAR309, STRING, Value=native iroquois village . V[310]: great lakes$main1$TEMPVAR310, STRING, Value=natives . V[311]: great lakes$main1$TEMPVAR311, STRING, Value=importa ntItem. V[312]: great lakes$main1$lakota2VillageID, INT, Value=0. V[313]: great lakes$main1$lakota2VillageType, INT, Value=0. V[314]: great lakes$main1$TEMPVAR314, STRING, Value=lakota2 village. V[315]: great lakes$main1$TEMPVAR315, STRING, Value=native lakota village . V[316]: great lakes$main1$TEMPVAR316, STRING, Value=natives . V[317]: great lakes$main1$TEMPVAR317, STRING, Value=importa ntItem. V[318]: V[319]: V[320]: V[321]: V[322]: mines. V[323]: V[324]: V[325]: V[326]: rest. V[327]: great lakes$main1$TEMPVAR327, STRING, Value=great l akes forest. V[328]: great lakes$main1$TEMPVAR328, STRING, Value=great l akes forest snow. V[329]: great lakes$main1$TEMPVAR329, STRING, Value=classFo rest. V[330]: great lakes$main1$southForest, INT, Value=0. V[331]: great lakes$main1$TEMPVAR331, STRING, Value=southfo rest. V[332]: great lakes$main1$TEMPVAR332, STRING, Value=great l akes forest. V[333]: great lakes$main1$TEMPVAR333, STRING, Value=great l akes forest snow. V[334]: great lakes$main1$TEMPVAR334, STRING, Value=classFo rest. V[335]: great lakes$main1$deerHerdID, INT, Value=0. V[336]: great lakes$main1$TEMPVAR336, STRING, Value=norther n deer herd. V[337]: V[338]: V[339]: V[340]: n deer herd. V[341]: great lakes$main1$TEMPVAR341, STRING, Value=deer. V[342]: great lakes$main1$mooseHerdID, INT, Value=0. V[343]: great lakes$main1$TEMPVAR343, STRING, Value=moose h erd. great great great great lakes$main1$TEMPVAR337, STRING, Value=deer. lakes$main1$TEMPVAR338, STRING, Value=. lakes$main1$deerHerdID2, INT, Value=0. lakes$main1$TEMPVAR340, STRING, Value=souther great great great great lakes$main1$TEMPVAR323, STRING, Value=mine. lakes$main1$forestTreeID, INT, Value=0. lakes$main1$northForest, INT, Value=0. lakes$main1$TEMPVAR326, STRING, Value=northfo great great great great great lakes$main1$mineType, INT, Value=0. lakes$main1$mineID, INT, Value=0. lakes$main1$silverTries, INT, Value=0. lakes$main1$silverMineID, INT, Value=0. lakes$main1$TEMPVAR322, STRING, Value=silver

V[344]: V[345]: V[346]: V[347]: fish. V[348]: V[349]: V[350]: V[351]: mon.

great great great great great great great great

lakes$main1$TEMPVAR344, STRING, Value=moose. lakes$main1$TEMPVAR345, STRING, Value=. lakes$main1$fishVsFishID, INT, Value=0. lakes$main1$TEMPVAR347, STRING, Value=fish v lakes$main1$TEMPVAR348, STRING, Value=fish. lakes$main1$fishID, INT, Value=0. lakes$main1$TEMPVAR350, STRING, Value=fish. lakes$main1$TEMPVAR351, STRING, Value=FishSal

V[352]: great lakes$main1$rockID, INT, Value=0. V[353]: great lakes$main1$TEMPVAR353, STRING, Value=lone ro ck. V[354]: great lakes$main1$avoidRock, INT, Value=0. V[355]: great lakes$main1$TEMPVAR355, STRING, Value=avoid r ock. V[356]: great lakes$main1$TEMPVAR356, STRING, Value=underbr ushTexasGrass. V[357]: great lakes$main1$TEMPVAR357, STRING, Value=underbr ushTexasGrass. V[358]: great lakes$main1$Grass, INT, Value=0. V[359]: great lakes$main1$TEMPVAR359, STRING, Value=grass. V[360]: great lakes$main1$TEMPVAR360, STRING, Value=underbr ushTexasGrass. V[361]: great lakes$main1$rockAndGrass, INT, Value=0. V[362]: great lakes$main1$TEMPVAR362, STRING, Value=grass a nd rock. V[363]: great lakes$main1$TEMPVAR363, STRING, Value=underbr ushTexasGrass. V[364]: great lakes$main1$randomTrees, INT, Value=0. V[365]: great lakes$main1$TEMPVAR365, STRING, Value=random trees. V[366]: great lakes$main1$TEMPVAR366, STRING, Value=TreeGre atLakes. V[367]: great lakes$main1$flowersID, INT, Value=0. V[368]: great lakes$main1$TEMPVAR368, STRING, Value=flowers . V[369]: great lakes$main1$TEMPVAR369, STRING, Value=underbr ushTexasGrass. V[370]: great lakes$main1$TEMPVAR370, STRING, Value=. V[371]: great lakes$main1$nugget1, INT, Value=0. V[372]: great lakes$main1$TEMPVAR372, STRING, Value=nugget easy. V[373]: great lakes$main1$TEMPVAR373, STRING, Value=Nugget. V[374]: great lakes$main1$TEMPVAR374, STRING, Value=nuggets . V[375]: great lakes$main1$nugget2, INT, Value=0. V[376]: great lakes$main1$TEMPVAR376, STRING, Value=nugget medium. V[377]: great lakes$main1$TEMPVAR377, STRING, Value=Nugget. V[378]: great lakes$main1$TEMPVAR378, STRING, Value=nuggets . V[379]: great lakes$main1$nugget3, INT, Value=0. V[380]: great lakes$main1$TEMPVAR380, STRING, Value=nugget hard. V[381]: great lakes$main1$TEMPVAR381, STRING, Value=Nugget. V[382]: great lakes$main1$TEMPVAR382, STRING, Value=nuggets . V[383]: great lakes$main1$nugget4, INT, Value=0. V[384]: great lakes$main1$TEMPVAR384, STRING, Value=nugget

nuts. V[385]: great lakes$main1$TEMPVAR385, STRING, Value=Nugget. V[386]: great lakes$main1$TEMPVAR386, STRING, Value=nuggets . V[387]: V[388]: V[389]: V[390]: 0 Function Overloads: 0 User Rule Groups: 0 User Rules: 317 Syscalls: void void void bool void void void void void void void void void float float float vector 00000 ) ID=16. vector 00000 ) ID=17. vector 00000 ) ID=18. vector D=19. float vector 21. int bool int int bool float int bool bool int ID=31. bool 32. string int 000000), string= bool xsDisableRule( string= ) ID=0. xsDisableSelf() ID=1. xsEnableRule( string= ) ID=2. xsIsRuleEnabled( string= ) ID=3. xsSetRulePriority( string=, int=0 ) ID=4. xsSetRulePrioritySelf( int=0 ) ID=5. xsSetRuleMinInterval( string=, int=0 ) ID=6. xsSetRuleMinIntervalSelf( int=0 ) ID=7. xsSetRuleMaxInterval( string=, int=0 ) ID=8. xsSetRuleMaxIntervalSelf( int=0 ) ID=9. xsEnableRuleGroup( string= ) ID=10. xsDisableRuleGroup( string= ) ID=11. xsIsRuleGroupEnabled( string= ) ID=12. xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13. xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14. xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15. xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0 xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0 xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0 xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20. xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID= xsArrayCreateInt( int=-1, int=0, string= ) ID=22. xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23. xsArrayGetInt( int=-1, int=-1 ) ID=24. xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25. xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26. xsArrayGetFloat( int=-1, int=-1 ) ID=27. xsArrayCreateBool( int=-1, bool=0, string= ) ID=28. xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29. xsArrayGetBool( int=-1, int=-1 ) ID=30. xsArrayCreateString( int=-1, string=<default string>, string= ) xsArraySetString( int=-1, int=-1, string=<default string> ) ID= xsArrayGetString( int=-1, int=-1 ) ID=33. xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1. ) ID=34. xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000 great great great great lakes$main1$sheepID, INT, Value=0. lakes$main1$TEMPVAR388, STRING, Value=sheep. lakes$main1$TEMPVAR389, STRING, Value=sheep. lakes$main1$TEMPVAR390, STRING, Value=.

, -1.000000) ) ID=35. vector xsArrayGetVector( int=-1, int=-1 ) ID=36. int xsArrayGetSize( int=-1 ) ID=37. void xsDumpArrays() ID=38. int xsGetContextPlayer() ID=39. void xsSetContextPlayer( int=-1 ) ID=40. int xsGetTime() ID=41. bool xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42. int xsGetFunctionID( string= ) ID=43. void rmEchoWarning( string=None ) ID=44. void rmEchoError( string=None ) ID=45. void rmEchoInfo( string=None ) ID=46. float rmRandFloat( float=0.000000, float=1.000000 ) ID=47. int rmRandInt( int=0, int=1 ) ID=48. bool rmGetNomadStart() ID=49. bool rmGetIsFFA() ID=50. bool rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51. int rmGetMapXSize() ID=52. int rmGetMapZSize() ID=53. void rmSetSeaLevel( float=0.000000 ) ID=54. float rmGetSeaLevel() ID=55. bool rmSetSeaType( string= ) ID=56. bool rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa t=0.100000, float=6.000000 ) ID=57. bool rmSetBaseTerrainMix( string= ) ID=58. bool rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0 00000, float=0.000000 ) ID=59. bool rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00 0000, float=0.000000 ) ID=60. bool rmSetMapElevationHeightBlend( int=0 ) ID=61. bool rmPlaceMapClusters( string=, string= ) ID=62. bool rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000 00, float=1.000000, int=0 ) ID=63. bool rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 ) ID=64. bool rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1 50000 ) ID=65. int rmAreaFractionToTiles( float=0.000000 ) ID=66. float rmAreaTilesToFraction( int=0 ) ID=67. int rmXFractionToTiles( float=0.000000 ) ID=68. float rmXTilesToFraction( int=0 ) ID=69. int rmZFractionToTiles( float=0.000000 ) ID=70. float rmZTilesToFraction( int=0 ) ID=71. float rmDegreesToRadians( float=0.000000 ) ID=72. int rmMetersToTiles( float=0.000000 ) ID=73. float rmTilesToMeters( int=0 ) ID=74. float rmXMetersToFraction( float=0.000000 ) ID=75. float rmZMetersToFraction( float=0.000000 ) ID=76. float rmXFractionToMeters( float=0.000000 ) ID=77. float rmZFractionToMeters( float=0.000000 ) ID=78. int rmCreateArea( string=, int=-1 ) ID=79. bool rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80. bool rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81. bool rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID= 82. bool rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83. bool rmSetAreaLocTeam( int=-1, int=-1 ) ID=84. bool rmBuildArea( int=-1 ) ID=85. int rmBuildAllAreas() ID=86. bool rmSetAreaTerrainType( int=-1, string= ) ID=87.

bool rmSetAreaMix( int=-1, string= ) ID=88. bool rmPaintAreaTerrain( int=-1 ) ID=89. bool rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl oat=0.000000, float=0.000000 ) ID=90. bool rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo at=0.000000, float=0.000000 ) ID=91. bool rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92. bool rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93. bool rmSetAreaForestType( int=-1, string= ) ID=94. bool rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95. bool rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96. bool rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97. bool rmSetAreaWaterType( int=-1, string= ) ID=98. vector rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99. bool rmSetAreaCliffType( int=-1, string= ) ID=100. bool rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1 .500000, bool=1 ) ID=101. bool rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000 00, float=1.000000, int=0 ) ID=102. bool rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f loat=0.500000 ) ID=103. bool rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 ) ID=104. int rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 ) ID=105. bool rmRiverSetConnections( int=-1, float=0.000000, float=0.000000, float=0.000000, float=0.000000 ) ID=106. bool rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00 0000, float=0.000000 ) ID=107. bool rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID =108. bool rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float =0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109. bool rmRiverSetShallowRadius( int=-1, int=3 ) ID=110. bool rmRiverAddShallow( int=-1, float=0.000000 ) ID=111. bool rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112. bool rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113. bool rmRiverBuild( int=-1 ) ID=114. bool rmRiverReveal( int=-1, int=0 ) ID=115. bool rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116. bool rmSetWorldCircleConstraint( bool=0 ) ID=117. bool rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118. bool rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0 .000000 ) ID=119. bool rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120. bool rmSetAreaMinBlobs( int=-1, int=0 ) ID=121. bool rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122. bool rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123. bool rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124. bool rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125. bool rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126. bool rmSetAreaHeightBlend( int=-1, int=1 ) ID=127. int rmAreaID( string= ) ID=128. bool rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000 ) ID=129. bool rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000 00, float=0.000000, float=0.000000 ) ID=130. bool rmAddAreaRemoveType( int=-1, string= ) ID=131. bool rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132.

bool bool .

rmSetAreaElevationType( int=-1, int=0 ) ID=133. rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134

bool rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135. bool rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136. bool rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137. bool rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID= 138. bool rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139. bool rmSetAreaReveal( int=-1, int=-1 ) ID=140. void rmSetGlobalSnow( float=-1.000000 ) ID=141. void rmSetGlobalRain( float=-1.000000 ) ID=142. void rmSetGlobalStormLength( int=20, int=60 ) ID=143. void rmSetWindMagnitude( float=1.000000 ) ID=144. void rmTerrainInitialize( string=, float=10.000000 ) ID=145. void rmFillMapCorners() ID=146. void rmSetLightingSet( string= ) ID=147. void rmDoLightingFade( string=None, float=0.000000 ) ID=148. void rmDoLightingEffect( string=None, float=0.000000, float=0.000000 , float=0.000000 ) ID=149. void rmSetGaiaCiv( int=0 ) ID=150. bool rmAllocateSubCivs( int=0 ) ID=151. bool rmSetSubCiv( int=0, string=, bool=0 ) ID=152. int rmGetCivID( string= ) ID=153. int rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00 0000, float=2.000000, bool=1 ) ID=154. bool rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I D=155. void rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float =1.000000, float=1.000000 ) ID=156. void rmSetTeamSpacingModifier( float=1.000000 ) ID=157. void rmSetPlacementTeam( int=-1 ) ID=158. void rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159. bool rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0 .000000 ) ID=160. bool rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0 00000 ) ID=161. bool rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000 000, float=0.000000, float=0.000000, float=0.000000 ) ID=162. bool rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl oat=0.000000 ) ID=163. bool rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164. bool rmSetPlayerArea( int=-1, int=-1 ) ID=165. float rmPlayerLocXFraction( int=-1 ) ID=166. float rmPlayerLocZFraction( int=-1 ) ID=167. int rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0. 000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168. bool rmPlaceFairLocs( int=-1 ) ID=169. void rmResetFairLocs() ID=170. int rmGetNumberFairLocs( int=-1 ) ID=171. float rmFairLocXFraction( int=-1, int=-1 ) ID=172. float rmFairLocZFraction( int=-1, int=-1 ) ID=173. bool rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174. bool rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175. bool rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID= 176. string rmGetPlayerName( int=-1 ) ID=177. int rmGetPlayerTeam( int=-1 ) ID=178. int rmGetPlayerCiv( int=-1 ) ID=179. int rmGetPlayerCulture( int=-1 ) ID=180.

int rmGetNumberPlayersOnTeam( int=-1 ) ID=181. bool rmSetTeamArea( int=-1, int=-1 ) ID=182. int rmCreateBoxConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=183. int rmCreatePieConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=184. int rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185. int rmCreateAreaConstraint( string=, int=-1 ) ID=186. int rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=187. int rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=188. int rmCreateEdgeConstraint( string=, int=-1 ) ID=189. int rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=190. int rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=191. int rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192. int rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=193. int rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=194. int rmCreateCliffRampConstraint( string=, int=-1 ) ID=195. int rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=196. int rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=197. int rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000 00 ) ID=198. int rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000 00 ) ID=199. int rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl oat=-1.000000 ) ID=200. int rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0, float=-1.000000 ) ID=201. int rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202. int rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 ) ID=203. bool rmAddAreaConstraint( int=-1, int=-1 ) ID=204. bool rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205. bool rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I D=206. bool rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I D=207. bool rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 ) ID=208. int rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209. bool rmAddFairLocConstraint( int=-1, int=-1 ) ID=210. bool rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211. int rmDefineClass( string= ) ID=212. bool rmAddAreaToClass( int=-1, int=-1 ) ID=213. bool rmAddObjectDefToClass( int=-1, int=-1 ) ID=214. int rmClassID( string= ) ID=215. int rmConstraintID( string= ) ID=216. int rmCreateObjectDef( string= ) ID=217. int rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218. bool rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219. bool rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220. bool rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221.

bool rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222. bool rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223. bool rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224. bool rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225. bool rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226. bool rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID =227. bool rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000 00 ) ID=228. int rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0. 000000, int=1 ) ID=229. int rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1 .000000, -1.000000), int=1 ) ID=230. int rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231. int rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232. int rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2 33. int rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234. int rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=235. int rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=236. int rmCreateConnection( string= ) ID=237. int rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID =238. bool rmAddConnectionArea( int=-1, int=-1 ) ID=239. bool rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24 0. bool rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 ) ID=241. bool rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242. bool rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243. bool rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244. bool rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245. bool rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246. bool rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I D=247. bool rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I D=248. bool rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249 . bool rmBuildConnection( int=-1 ) ID=250. bool rmAddConnectionToClass( int=-1, int=-1 ) ID=251. bool rmAddConnectionConstraint( int=-1, int=-1 ) ID=252. bool rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253. bool rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254. void rmSetStatusText( string=, float=0.000000 ) ID=255. float sqrt( float=0.000000 ) ID=256. void rmSetVPFile( string= ) ID=257. int rmCreateTrigger( string= ) ID=258. bool rmSwitchToTrigger( int=-1 ) ID=259. int rmTriggerID( string= ) ID=260. int rmSetTriggerPriority( int=2 ) ID=261. int rmSetTriggerActive( bool=1 ) ID=262. int rmSetTriggerRunImmediately( bool=0 ) ID=263. int rmSetTriggerLoop( bool=0 ) ID=264. int rmAddTriggerCondition( string= ) ID=265. bool rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266. bool rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267. bool rmSetTriggerConditionParamFloat( string=, float=0.000000, bool=

0 ) ID=268. bool rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0 ) ID=269. bool rmAddTriggerEffect( string= ) ID=270. int rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271. bool rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272. bool rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 ) ID=273. bool rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 ) ID=274. int rmCreateArmy( int=-1, string= ) ID=275. bool rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276. int rmGetNumberUnitsPlaced( int=-1 ) ID=277. int rmGetUnitPlaced( int=-1, int=-1 ) ID=278. int rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279. bool rmDefineConstant( string=, int=-1 ) ID=280. void rmSetIgnoreForceToGaia( bool=0 ) ID=281. int rmCreateGrouping( string=, string= ) ID=282. bool rmAddGroupingConstraint( int=-1, int=-1 ) ID=283. int rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0 00000, int=1 ) ID=284. int rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1. 000000, -1.000000), int=1 ) ID=285. int rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286. bool rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287. bool rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288. bool rmAddGroupingToClass( int=-1, int=-1 ) ID=289. int rmCreateTradeRoute() ID=290. bool rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=291. bool rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000 000, 0.000000) ) ID=292. bool rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0 .000000, int=0, float=0.000000 ) ID=293. bool rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000 , 0.000000, 0.000000), int=0, float=0.000000 ) ID=294. bool rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000 00 ) ID=295. vector rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296. bool rmBuildTradeRoute( int=-1, string= ) ID=297. bool rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000 , -1.000000) ) ID=298. bool rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00 0000, -1.000000) ) ID=299. int rmGetLowHomeCityLevel() ID=300. int rmGetAverageHomeCityLevel() ID=301. int rmGetHighHomeCityLevel() ID=302. int rmGetHomeCityLevel( int=-1 ) ID=303. vector rmGetUnitPosition( int=-1 ) ID=304. void rmSetMapType( string= ) ID=305. bool rmIsMapType( string= ) ID=306. void rmEnableLocalWater( bool=0 ) ID=307. bool rmAddClosestPointConstraint( int=-1 ) ID=308. void rmClearClosestPointConstraints() ID=309. vector rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000 000 ) ID=310. vector rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000 ), float=0.000000 ) ID=311. int rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=1 ) ID=312.

bool rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=313. bool rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0. 000000, int=0, float=0.000000 ) ID=314. void rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315. void rmSetOceanReveal( bool=1 ) ID=316. 0 User Classes:

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