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Bill of Rights: The First Ten Amendments

Grade Level: 5 Subject: Social Studies Prepared by: Zachary Menshouse Overview and Purpose: This lesson should be taught as a part of a larger unit that covers the U.S. Constitution. In the lesson, students will take a closer look at the Bill of Rights and make their first assumptions concerning these amendments. The purpose of this lesson is to introduce students to the Bill of Rights to be expounded on in future lessons. This lesson shall be conducted within one class session (approximately 50 minutes). If unable to be completed within the allotted time, students should complete the drawing assignment as homework to be turned in the following school day. Educational Standards

KY 2.14 Students understand the democratic principles of justice, equality, responsibility, and freedom and apply them to real-life situations. KY 2.15 Students can accurately describe various forms of government and analyze issues that relate to the rights and responsibilities of citizens in a democracy.

Objectives: Specify skills/information that will be learned

Identify the ten amendments associated with the Bill of Rights. Demonstrate basic understanding of the freedoms that each amendment grants them.

Materials Needed: Interactive SmartBoard (1) Computer with internet connectivity and direct connection to SmartBoard (1) Android Powered Tablet PCs (1 per group) Paper (students should provide their own paper in quantities as needed) Pencil (students shall provide their own writing utensils) Other Resources: (websites, videos, books, etc.) Schoolhouse Rock Bill of Rights (may be found and viewed from Youtube.com) Amendment randomizer Flash game We The People Bill of Rights Mobile App (installed on each tablet pc) Course Textbook (one per group minimum one per student is the optimal solution)

Information: Give and/or demonstration necessary information

1. Students will introduced to the Bill of Rights by viewing the Schoolhouse Rock Bill of
Rights online streaming video via Youtube.com.

2. Students will split into small groups of 4 to 5 students. 3. Students will use their textbooks and the We the People free Bill of Rights mobile
Android app to explore each amendment, discuss amongst themselves.

4. Each group will take turns sharing about their discussion. 5. Each group will participate in a SmartBoard recall game to test their ability to recall as
well as serve as remediation.

6. Upon completion of the SmartBoard game, students will then draw visual

representations of the freedoms each amendment within the Bill of Rights affords them. Example: First Amendment students may draw a megaphone, individuals talking, etc. to portray freedom of speech.

Verification: Steps to check for student understanding

1. Observation of group participation and valuable discussion. 2. Completion of Amendment Flash game with a high level of accuracy. 3. Confirm that students drawing interpretations accurately reflect amendments.
Activity: Describe activity that will reinforce the lesson This lesson employs a custom built Flash-based SmartBoard activity. This activity randomly selects an amendment to display on the screen and gives the students ten buttons, labeled with the correlating Amendment numbers, to select from on the screen. Students will use their hand to press the appropriate Amendment number for the displayed Amendment text. Once the correct answer is selected, a new Amendment will appear. Notes The lesson addresses the following Key Trends as described by the 2012 Horizons Report. Key Trend 3: The world of work is increasingly collaborative, driving changes in the way student projects are constructed. Although, not using collaborate tools such as wikis, this lesson allows students to work together while using technology, such as a tablet pc and the interactive SmartBoard. The lesson utilizes the following Technologies to Watch as described in the 2012 Horizons Report. Mobile Apps This lesson allows users to access a Bill of Rights mobile app to aid in their learning of the first ten amendments.

Tablet Computing This lesson provides students with hands-on use of a tablet pc to search for information and record their findings, as needed. Game-based Learning A portion of this lesson employs game based learning in which students will play an interactive trivia game displayed on the SmartBoard.

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