You are on page 1of 2

Mimic Mortal

(Alteration, Necromancy) Level: 4th Range: Touch Components: V, S Area of Effect: 1 undead creature Casting Time: 2 Duration: 1 round + 4 rounds/level Saving Throw: Neg. This is a powerful spell in the hands of a vampire wizard. The caster can cause an undead creature to lose some of its vulnerabilities in exchange for losing some of its powers. In effect, the creature simulates a mortal for a short time. The caster chooses how many vulnerabilities and powers to cancel, but not which ones. He can choose a maximum of one vulnerability per two levels of experience. The vulnerabilities and powers are taken from the given list, in order. If a particular type of undead creature does not have the listed vulnerability or power, skip to the next entry. In all cases, one vulnerability is sacrificed for one power. The least valuable vulnerabilities are sacrificed first, but the most valuable powers go with them. In general, and undead creature desiring to masquerade as human will try to exchange as many vulnerabilities and powers as possible. Mimic Mortal Effects Vulnerability Power Sacrificed Deathly pallor(1) Life drain Allergens(2) Special weapon to hit No reflections, etc. Gaze attacks Warding(3) Shape changing Barriers(4) Immunity (5) Holy water/symbol Summoning (6) Sunlight Abilities (7) Turning Movement Powers (8) 1. Deathly pallor: This includes things like a lack of body heat, pale skin, and such. 2. Allergens: These are things that can be used to keep the creature at bay, like garlic or wolfsbane. 3. Warding: This category includes supernatural prohibitions like a vampire's inability to enter a home without being invited to do so. 4. Barriers: These are physical things that the creature cannot cross, like running water. 5. Immunity: This includes all resistances to charm, sleep, and like spells.

6. Summoning: This category of powers includes all abilities to call forth natural or supernatural creatures. 7. Abilities: This refers to all Ability Scores that are greater than 17. Any such score falls at once to 15. 8. Movement powers: This includes spider climbing, flying, passing through walls, and other spell-like abilities.

You might also like