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//stats DYN_Helicopter_Rotor_RightSIDE_INIT { Item xyz NoCollision } STAT_Tank_Bradlay_Turret_INIT { NoCollision } STAT_Tank_Abrams_Turret_INIT { NoCollision } STAT_Factory_MailBox1_INIT { NoCollision } STAT_Factory_MailBox2_INIT { NoCollision } STAT_Factory_MailBox3_INIT { NoCollision

} STAT_Airport_Antena_INIT { NoCollision } DYN_Helicopter_Rotor_Top_INIT { Item ROTATE 0,7,0 NoCollision } DYN_Airport_Radar_Top_B_INIT { Item ROTATE 0,100,0 NoCollision } STAT_Area_Blockers_1m_INIT { NoRender NoBulletCollision Areablocker } STAT_Area_Blockers_2m_INIT { NoRender NoBulletCollision

Areablocker } STAT_Area_Blockers_4m_INIT { NoRender NoBulletCollision Areablocker } STAT_Area_Blockers_8m_INIT { NoRender NoBulletCollision Areablocker } STAT_Area_Blockers_10m_INIT { NoRender NoBulletCollision Areablocker } STAT_Area_Blockers_20m_INIT { NoRender NoBulletCollision Areablocker } STAT_Area_Blockers_50m_INIT { NoRender NoBulletCollision Areablocker } STAT_Factory_Fence_CrissCross_4x2m_Wall_INIT { NoBulletCollision } STAT_Factory_Fence_CrissCross_8x2m_Wall_INIT { NoBulletCollision } STAT_Factory_Fence_CrissCross_Pole_2m_INIT { NoBulletCollision } STAT_Factory_BarbWire_Fence_INIT { NoBulletCollision } STAT_Civilian_01_INIT { NoCollision } STAT_Civilian_02_INIT { NoCollision } STAT_Civilian_03_INIT {

NoCollision } STAT_DeadSoldier_01_INIT { NoCollision } STAT_DeadSoldier_02_INIT { NoCollision } STAT_DeadSoldier_03_INIT { NoCollision } STAT_Jungle_Water_Green_60m_60m_INIT { RenderStageAlpha NoCollision } STAT_Mutant_Shadow_INIT { RenderStageAlpha NoCollision NoShadow } STAT_Factory_Rock_012_INIT { NoCollision } // Decals STAT_Town_Decal_CrossWalk_INIT { Decal } STAT_Town_Decal_Sewer1_INIT { Decal } STAT_Town_Decal_Damage1_INIT { Decal } STAT_Town_Decal_Dirt2_INIT { Decal } STAT_Factory_Terrain_Rocks_Decal_INIT {

Decal } STAT_Factory_Terrain_Rocks_Decal_B_INIT { Decal } STAT_Blood_Decal_01_INIT { Decal } STAT_Blood_Decal_02_INIT { Decal } STAT_Blood_Decal_03_INIT { Decal } STAT_Blood_Decal_04_INIT { Decal } STAT_Factory_Terrain_Decal_Stone_INIT { Decal } STAT_Factory_Terrain_Decal_A { Decal } STAT_Concrete_Decal_Centered_A_INIT { Decal } STAT_Concrete_Decal_Centered_B_INIT { Decal } // Decals END STAT_DEAD_HORDE_INIT { NoShadow } STAT_Factory_Old_Tree1_Hi_INIT { Foliage } STAT_Snow_GiantWood_hi_INIT { Foliage } STAT_Tree_04a_INIT { Foliage } STAT_Tree_04a_Lowres_INIT { Foliage }

STAT_Snow_Cherry_INIT { Foliage } STAT_Snow_Yeg_INIT { Foliage } STAT_BalmBush_INIT { NoCollision Foliage GFX_Medium } STAT_Snow_YegBush_INIT { NoCollision Foliage GFX_Medium } STAT_Snow_GiantBush_INIT { NoCollision Foliage GFX_Medium } STAT_Bush_LittleGreen_INIT { NoCollision Foliage GFX_Medium } STAT_Snow_Bush_01b_INIT { NoCollision Foliage GFX_Medium } STAT_Snow_Bush_03a_INIT { NoCollision Foliage GFX_Medium } STAT_Snow_Bush_03b_INIT { NoCollision Foliage GFX_Medium } STAT_Bush_Pagoda_INIT { NoCollision

Foliage GFX_Medium } STAT_Bush_LittleGreen_INIT { NoCollision Foliage GFX_Medium } STAT_GroundCover_03_INIT { NoCollision Foliage GFX_Medium } STAT_Ground_Cover_Plants_01_INIT { NoCollision NoShadowShading Foliage GFX_Medium } STAT_Grass_02_Bulk_Centered1_INIT { NoCollision NoShadowShading Foliage GFX_Medium } STAT_Grass_02_Bulk_Wall1_INIT { NoCollision NoShadowShading Foliage GFX_Medium } STAT_Tree_Twig_01_INIT { NoCollision GFX_Medium } STAT_Tree_Twig_02_INIT { NoCollision GFX_Medium } STAT_Tree_Twig_03_INIT { NoCollision GFX_Medium }

STAT_Tree_Twig_04_INIT { NoCollision GFX_Medium } STAT_Grass_02_Bulk_Centered1_8m_INIT { NoCollision NoShadowShading Foliage GFX_Medium } STAT_Grass_02_INIT { NoCollision NoShadowShading Foliage GFX_Medium } //////// Dyns DYN_VolumetricShine_50x50m_INIT { Item XYZ NoCollision NoSunShadow IsLightShine } DYN_VolumetricShine2_50x50m_INIT { Item XYZ NoCollision NoSunShadow IsLightShine } DYN_Snow_Fan_A_INIT { Item ROTATE 0,0,125 NoCollision GFX_Low } DYN_Snow_Fan90_A_INIT { Item ROTATE 125,0,0 NoCollision GFX_Low } DYN_Factory_AirCondition_Fan_INIT { Item ROTATE 0,0,500 NoCollision GFX_Low }

DYN_Factory_AirCondition_Fan90_INIT { Item ROTATE 500, 0, 0 NoCollision GFX_Low } DYN_Grenade_INIT { Item xyz NoCollision } DYN_BabyDoll_INIT { Mass 5 Friction 0.45 Bounce 7.55 Shape BOX ItemUsePhysics ITEM_BABYDOLL NoCollision } DYN_BouncingBetty_INIT { Item ITEM_BETTYBOMB NoCollision } DYN_C4_INIT { Item xyz NoCollision } DYN_Rocket_INIT { Item xyz NoCollision } DYN_Electric_Gun_INIT { Item xyz NoCollision } DYN_Saw_Disc_INIT { Item xyz NoCollision } DYN_Rocket_Launcher_INIT { Item xyz NoCollision } DYN_Saw_DiscPhysics_INIT { Mass 5 Friction 1

Bounce 0.15 Shape MESH NoBulletCollision NoCollision } DYN_Saw_INIT { Item xyz NoCollision } DYN_Minigun_INIT { Item xyz NoCollision } DYN_AssaultRifle_Low_INIT { Item xyz NoCollision } DYN_Sniper_Low_INIT { Item xyz NoCollision } DYN_Minigun_Low_INIT { Item xyz NoCollision } DYN_MagmaThrower_Low_INIT { Item xyz NoCollision } DYN_PlasmaThrower_Low_INIT { Item xyz NoCollision } DYN_RocketLauncher_Low_INIT { Item xyz NoCollision } DYN_ArmCutter_Low_ON_INIT { Item xyz NoCollision } DYN_Pistol_Low_INIT { Item xyz NoCollision }

DYN_Shotgun_Low_INIT { Item xyz NoCollision } DYN_Laser_Beam_GREEN_INIT { Item xyz NoCollision NoShadow } DYN_Laser_Beam_RED_INIT { Item xyz NoCollision NoShadow } DYN_ShardMetal1_INIT { Mass 5 Friction 1 Bounce 0.15 Shape MESH NoShadow NoBulletCollision NoCollision } DYN_MagmaPiece_INIT { Mass 5 Friction 0.01 Bounce 6.15 Shape MESH NoShadow NoBulletCollision } DYN_Shell_INIT { Mass 2 Friction 0.05 Bounce 7.55 Shape MESH NoBulletCollision NoCollision NoShadow } DYN_GibHead_INIT { Mass 5 Friction 1 Bounce 4.55 Shape MESH NoBulletCollision

NoCollision } DYN_GibLeftArm_INIT { Mass 5 Friction 1 Bounce 0.15 Shape MESH NoBulletCollision NoCollision } DYN_GibLeftLeg_INIT { Mass 5 Friction 1 Bounce 0.15 Shape MESH NoBulletCollision NoCollision } DYN_GibRightArm_INIT { Mass 5 Friction 1 Bounce 0.15 Shape MESH NoBulletCollision NoCollision } DYN_GibRightLeg_INIT { Mass 5 Friction 1 Bounce 0.15 Shape MESH NoBulletCollision NoCollision } DYN_GibTorso_INIT { Mass 15 Friction 1 Bounce 0.15 Shape MESH NoBulletCollision NoCollision } DYN_Beacon_Blue_INIT { Item ITEM_BEACON_BLUE } DYN_Beacon_Red_INIT { Item ITEM_BEACON_RED }

DYN_Flag_Blue_INIT { NoCollision Item ITEM_FLAG_BLUE } DYN_Flag_Red_INIT { NoCollision Item ITEM_FLAG_RED } DYN_FlagBase_Blue_INIT { Item XYZ } DYN_FlagBase_Red_INIT { Item XYZ } DYN_FlagPlayer_Blue_INIT { NoCollision Item XYZ } DYN_FlagPlayer_Red_INIT { NoCollision Item XYZ } DYN_AmmoBox_INIT { Mass 8 Friction 0.75 Bounce 0.15 Shape BOX NoBulletCollision } DYN_Kit_AmmoPack_INIT { Mass 35 Friction 1 Bounce 0.15 Shape BOX NoBulletCollision NoCollision Item ITEM_AMMO NoCollision } DYN_Kit_GrenadePack_INIT { Mass 35

Friction 1 Bounce 0.15 Shape BOX NoBulletCollision NoCollision Item ITEM_GRENADEPACK NoCollision } DYN_Kit_MoneyPack_INIT { Mass 35 Friction 1 Bounce 0.15 Shape BOX NoBulletCollision NoCollision Item ITEM_MONEYKIT NoCollision } DYN_Kit_Medikit_INIT { Mass 35 Friction 1 Bounce 0.15 Shape BOX NoBulletCollision NoCollision Item ITEM_MEDKIT NoCollision } DYN_Kit_Medikit_Drop_INIT { Mass 35 Friction 1 Bounce 0.15 Shape BOX NoBulletCollision NoCollision Item ITEM_MEDKITDROP NoCollision } DYN_Kit_MagmaThrower_INIT { Item ITEM_MAGMAKIT NoCollision } DYN_Kit_PlasmaThrower_INIT { Item ITEM_PLASMAKIT NoCollision }

DYN_Magma_INIT { Item xyz NoCollision NoShadow } DYN_Plasma_INIT { Item xyz NoCollision NoShadow } DYN_CarLight_Blocker_INIT { Item LIGHT_ITEM NoCollision } DYN_Flashlight_INIT { Item LIGHT_ITEM NoCollision } DYN_Flashlights_Shine_INIT { RenderStageAlpha NoShadow NoCollision Item xyz } DYN_Factory_Buggy_INIT { Mass 800 Friction 0.95 Bounce 0.05 Shape BOX CollisionSound [coll_crash] ItemUsePhysics ITEM_BUGGY } DYN_Factory_Buggy_Wheels_FrontLeft_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_Buggy_Wheels_FrontRight_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH

NoCollision Item xyz } DYN_Factory_Buggy_Wheels_RearLeft_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_Buggy_Wheels_RearRight_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_Buggy_Weapons_Turret_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_Buggy_Weapons_MiniGun_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz }

DYN_Factory_MilitaryJeep_INIT { Mass 1100 Friction 0.95 Bounce 0.05 Shape BOX CollisionSound [coll_crash] ItemUsePhysics ITEM_MILITARYJEEP }

DYN_Factory_MilitaryJeep_Wheels_FrontLeft_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_MilitaryJeep_Wheels_FrontRight_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_MilitaryJeep_Cannon_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_Forklift_INIT { Mass 2700 Friction 100.95 Bounce 0.05 Shape MESH CollisionSound [coll_crash] ItemUsePhysics ITEM_FORKLIFTER } DYN_Factory_Forklift_Wheels_Front_INIT { Mass 1 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_Forklift_Wheels_Rear_INIT { Mass 1 Friction 1

Bounce Shape

0.15 MESH

NoCollision Item xyz } DYN_Factory_Fork_INIT { Mass 1500 Friction 10 Bounce 0.15 Shape MESH CollisionSound [coll_crash] NoCollision Item xyz } DYN_Factory_QuadBike_INIT { Mass 200 Friction 100.95 Bounce 0.05 Shape BOX CollisionSound [coll_crash] ItemUsePhysics ITEM_QUAD } DYN_Factory_QuadBike_Wheels_FrontLeft_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_QuadBike_Wheels_FrontRight_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH NoCollision Item xyz } DYN_Factory_QuadBike_Wheels_Rear_INIT { Mass 150 Friction 1 Bounce 0.15 Shape MESH

NoCollision Item xyz } //dyn worldobjects DYN_Factory_Woodboard_Palette_INIT { Mass 50 Friction 1 Bounce 0.15 Shape MESH CollisionSound [coll_wood] } DYN_Factory_Crate_Wooden_01_INIT { Mass 10 Friction 1 Bounce 0.15 Shape BOX CollisionSound [coll_wood] } DYN_Factory_Crate_Wooden_Wide_INIT { Mass 10 Friction 1 Bounce 0.15 Shape BOX CollisionSound [coll_wood] } DYN_Factory_WoodPlank _Burned_INIT { Mass 15 Friction 1 Bounce 0.15 Shape BOX Item xyz NoCollision CollisionSound [coll_wood] } DYN_GasBottleBlue_INIT { Mass 15 Friction 0.7 Bounce 0.15 Shape CYLINDER CollisionSound [coll_metalbarrel] } DYN_GasBottleGreen_INIT { Mass 15

Friction 0.7 Bounce 0.15 Shape CYLINDER CollisionSound [coll_metalbarrel] } DYN_GasBottleRed_Exploding_INIT { Mass 15 Friction 0.7 Bounce 0.15 Shape CYLINDER CollisionSound [coll_metalbarrel] ItemUsePhysics BREAKABLE HealthDest 60, DYN_ExplosionMed_DEST } DYN_Factory_BarrelExploding_Red_INIT { Mass 20 Friction 0.7 Bounce 0.15 Shape CYLINDER CollisionSound [coll_metalbarrel] ItemUsePhysics BREAKABLE HealthDest 40, DYN_Factory_BarrelExplodingBurn_Red_DEST } DYN_Factory_BarrelExplodingBurn_Red_DEST { Mass 15 Friction 0.7 Bounce 0.15 Shape CYLINDER CollisionSound [coll_metalbarrel] ItemUsePhysics BREAKABLE HealthDest 50, DYN_ExplosionMed_DEST } DYN_ExplosionMed_DEST { } DYN_Factory_Barrel_Orange_INIT { Mass 20 Friction 0.7 Bounce 0.15 Shape CYLINDER CollisionSound [coll_metalbarrel] }

DYN_Factory_Barrel_Green_INIT { Mass 20 Friction 0.7 Bounce 0.15 Shape CYLINDER CollisionSound [coll_metalbarrel] } DYN_Factory_Barrel_BLUE_INIT { Mass 20 Friction 0.7 Bounce 0.15 Shape CYLINDER CollisionSound [coll_metalbarrel] } DYN_Town_Trashcan1_INIT { Mass 25 Friction 0.5 Bounce 0.15 Shape BOX CollisionSound [coll_metal] } DYN_Town_Trashcan2_INIT { Mass 25 Friction 0.5 Bounce 0.15 Shape BOX CollisionSound [coll_metal] } DYN_Factory_Dumpster_Closed_INIT { Mass 50 Friction 0.5 Bounce 0.15 Shape BOX CollisionSound [coll_metal] } DYN_Factory_Dumpster_INIT { Mass 50 Friction 0.5 Bounce 0.15 Shape MESH CollisionSound [coll_metal] } DYN_Factory_Shelf_Metal_INIT

{ Mass 20 Friction 1 Bounce 0.15 Shape BOX CollisionSound [coll_metal] } DYN_Factory_Road_Closed_B_INIT { Mass 15 Friction 1 Bounce 0.15 Shape MESH CollisionSound [coll_wood] } DYN_Factory_Road_Closed_A_INIT { Mass 15 Friction 1 Bounce 0.15 Shape MESH CollisionSound [coll_wood] } DYN_Factory_Tire_INIT { Mass 10 Friction 1 Bounce 2.15 Shape CYLINDER CollisionSound [coll_stone] } DYN_Factory_Box_Cardboard_White_INIT { Mass 10 Friction 1 Bounce 0.15 Shape BOX CollisionSound [coll_stone] } DYN_Factory_Box_Cardboard_Yellow_INIT { Mass 10 Friction 1 Bounce 0.15 Shape BOX CollisionSound [coll_stone] } DYN_Factory_Box_Cardboard_Taped_INIT {

Mass 10 Friction 1 Bounce 0.15 Shape BOX CollisionSound [coll_stone] } DYN_KeyCard_Machine_OFF_INIT { Mass 30 Friction 750 Bounce 0.15 Shape BOX CollisionSound [coll_metal] ShowPropOnActivate DYN_KeyCard_Machine_ON_INIT Item BUTTON } DYN_KeyCard_Machine_ON_INIT { Mass 30 Friction 750 Bounce 0.15 Shape BOX CollisionSound [coll_metal] ShowPropOnDeActivate DYN_KeyCard_Machine_OFF_INIT Item BUTTON } DYN_Factory_ElectricDoor_INIT { Mass 30 Friction 750 Bounce 0.15 Shape BOX CollisionSound [coll_metal] SetSoundSample Item_platforms,30 Item MOVEITEM } DYN_Freight_Yard_ElectricDoor_INIT { Mass 30 Friction 750 Bounce 0.15 Shape BOX CollisionSound [coll_metal] SetSoundSample Item_platforms,30 Item MOVEITEM

} DYN_Harbour_Ramp_Gate_INIT { Mass 30 Friction 750 Bounce 0.15 Shape BOX CollisionSound [coll_metal] SetSoundSample Item_platforms,30 Item MOVEROTATEITEM } DYN_Stop_BarrierBoom_INIT { Mass 30 Friction 750 Bounce 0.15 Shape BOX CollisionSound [coll_metal] SetSoundSample Item_platforms,30 Item MOVEROTATEITEM } DYN_WeaponShop_INIT { Friction 750 Bounce 0.15 Shape BOX CollisionSound [coll_metal] Item ITEMSHOP } DYN_WeaponShop_Hatch_INIT { Friction 750 Bounce 0.15 Shape BOX CollisionSound [coll_metal] Item xyz } DYN_WeaponShop_Small_INIT { Friction 750 Bounce 0.15 Shape BOX

CollisionSound [coll_metal] Item ITEMSHOP }

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