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COVERING FIRE

STRAFING RUN

Play this card on any one squad during Deployment. This squad has taken up a covering position and can add 1 to its shooting To Hit rolls on the first turn.

Play this card in your shooting phase. An aircraft sweeps from the skies to make a strafing run across the battlefield. Make a BS3 attack with two twin-linked Autocannons against any single enemy Squad, Vehicle (or Squadron) or Artillery Unit.
Warhammer 40000 Mission Card V1.0

Warhammer 40000 Mission Card V1.0

SURPRISE ASSAULT

AMBUSH

Play this card at the start of the battle, after Deployment. Your swift attack has caught your enemy off guard. For the first turn, your opponent's units can not run (or move faster than Combat Speed, for vehicles) or charge into close combat.
Warhammer 40000 Mission Card V1.0

Play this card on one of your squads during Deployment. This squad may be deployed up to 24 onto the table and if possible can make a ranged attack against one enemy unit immediately after Deployment.

Warhammer 40000 Mission Card V1.0

BOOBY TRAPS

LAST GASP

Play this card at any time to activate. Place a counter anywhere on the table. Any models within 3 of the counter will trigger a booby trap on a roll of 5 or 6 on a D6. Centre a small blast marker on any model who triggers a trap, and inflict a S4 AP- shot against any models touched by the marker.
Warhammer 40000 Mission Card V1.0

Play this card when a model is reduced to 0 wounds. Just before the fighter dies, they may fire one final burst of fire from a pistol, rapid fire or assault weapon (if they have one). Resolve this shot as normal. If the model is Locked in close combat, the shot must be directed against a unit in the combat.
Warhammer 40000 Mission Card V1.0

SAVED!

BARRAGE

Play this card when a model should be removed from the table for any reason. Somehow, miraculously, the model is saved from its fate (they duck at the last second, are hurled clear of the explosion, etc) ...

Play this card in your shooting phase. A ship in orbit launches a deadly barrage. Place the Large Blast marker anywhere on the table, and roll for scatter as normal for a Barrage attack. Any model under the marker is hit on a D6 roll of 4+. Hits are resolved at S5, with AP3.
Warhammer 40000 Mission Card V1.0

Warhammer 40000 Mission Card V1.0

Warhammer 40000 Strategy Cards V1.0. Designed by Iain Wilson www.underthecouch.net

Warhammer 40000 2000-2008 Games Workshop Ltd. Used without permission

DELAYED

DIVINE INSPIRATION

Play this card on one of your opponent's units when they are being deployed. This unit has been unaccountably delayed, and is placed in Reserve.

Play this card at the start of the game. Your units add 1 to their Leadership characteristic for the entire game.

Warhammer 40000 Mission Card V1.0

Warhammer 40000 Mission Card V1.0

CRACK SHOT

CRAVEN COWARDICE

Play this card when a model makes a successful shooting attack against a vehicle, before rolling Armour Penetration. The model has found a weak spot. The vehicle's armour value is halved for that shot only.

Play this card when an enemy unit fails a morale test. The unit is completely broken, and scatters across the battlefield. Remove it from play.

Warhammer 40000 Mission Card V1.0

Warhammer 40000 Mission Card V1.0

REINFORCEMENTS

LOOK OUT SIR AAARGH!

Play this card when one of your squads or vehicles is destroyed or otherwise removed from play. You have received an identical replacement unit. Place the unit in Reserve.

Play this card when one of your characters is killed for any reason, so long as there is another friendly non-vehicle model within 3. The nearby trooper leaps into the path of the attack. Remove that model as a casualty instead of the character.
Warhammer 40000 Mission Card V1.0

Warhammer 40000 Mission Card V1.0

INSANE COURAGE

MASTER TACTICIAN

Play this card at the start of the turn on any one unit that is Falling Back. The unit automatically rallies.

Play this card at the start of a turn. You may add 1 to all Reserves rolls for this turn.

Warhammer 40000 Mission Card V1.0

Warhammer 40000 Mission Card V1.0

Warhammer 40000 Strategy Cards V1.0. Designed by Iain Wilson www.underthecouch.net

Warhammer 40000 2000-2008 Games Workshop Ltd. Used without permission

BROKEN COMMUNICATION

MISFIRE

Play this card at the start of the turn. Your opponent subtracts 1 from all Reserves rolls for this turn.

Play this card in your opponent's shooting phase when a model attacks with a Heavy weapon. The weapon misfires, and misses the target. Apply the weapon's attack as an automatic hit on the firing model's unit. If the weapon uses a Blast marker, centre it on the firing model.
Warhammer 40000 Mission Card V1.0

Warhammer 40000 Mission Card V1.0

FEAR THE WARP

AIR DROP

Play this card when a model uses a Psychic power. The power is negated, and the Psyker must pass a Leadership test to ward off Daemonic possession. If the test is failed, the Psyker is killed.

Play this card on a unit that is deploying from Reserves. The unit is dropped in by air support, and so gains the Deep Strike special rule.

Warhammer 40000 Mission Card V1.0

Warhammer 40000 Mission Card V1.0

FIELD MECHANIC

ASSASSINS

Play this card at the start of a turn. Choose one of your vehicles that has suffered a Wrecked Damage result. The vehicle returns to play undamaged. Subtract 1 from the vehicle's Armour values for the remainder of the game.
Warhammer 40000 Mission Card V1.0

Play this card when an Independent Character leaves a unit they have previously joined. The character suffers an immediate attack by enemy snipers, and must make a successful Armour save or be killed outright.
Warhammer 40000 Mission Card V1.0

TRAITOR

BATTLEFIELD CONFUSION

Play this card at any time. Choose a model in an enemy unit that includes a Joined independent Character. That model makes an immediate close combat attack against the character, with no Armour Save allowed against a successful hit, and is then removed from the battle.
Warhammer 40000 Mission Card V1.0

Play this card when your opponent is about to shoot with a unit. That unit must fire with all available weapons at the nearest unit, friend or foe.

Warhammer 40000 Mission Card V1.0

Warhammer 40000 Strategy Cards V1.0. Designed by Iain Wilson www.underthecouch.net

Warhammer 40000 2000-2008 Games Workshop Ltd. Used without permission

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