You are on page 1of 270

a^3

GOJINELL IJNIVERSifY LIBRARY-

;,

Gift of
A, Ulric Moore

UNDERGRADUATE LIBRARY

All

books are subject

to recall after

two weeks

Olin/Kroch Library

DATE DUE

The

original of this

book

is in

the Cornell University Library.

There are no known copyright

restrictions
text.

in

the United States on the use of the

http://www.archive.org/details/cu31924014756724

BY JOSE

R.

CAPABLANCA

A PRIMES OF CHESS

JOSE

R.

CAPABLANCA

CHESS

FUNDAMENTALS
BY

JOSfi

R.

C^PABLANCA

CHESS CHAMPION OF THE WORLD

NEW YORK

HARCOURT, BRACE AND COMPANY LONDON: G. BELL AND SON^, LTD,

URIS LIBRARY

COPYRIGHT, I921, BY HARCOUKT, BRACE AND COMPANY, INC.


All rights reserved. No part of this book may be reproduced in any form, by mimeograph or any other means, without permission in writing from the publisher.

PKINIED IN THE

D. S. A.

PREFACE
Chess Fundamentals was
ago.
first

published thirteen years

Siace then there have appeared at different times


articles dealing

a number of

with the so-called Hyperarticles

modem Theory. Those who have read the may well have thought that something new,
importance, had been discovered.

of vital

The

fact

is

that the

'Hypermodem Theory

is

merely the application, during

the opening stages generally, of the same old principles

through the medium of somewhat new

tactics.

There

has been no change in the fundamentals.

The change

has been only a change of form, and not always for the
best at that.

In chess the tactics


Chess Fundamentals
years ago.

may

change but the strategic

fimdamental principles are always the same, so that


is

as good

now

as

it

was

thirteen

It will be as

good a hundred years from now;

as long in fact as the laws

and

rules of the

game remain
therefore

what they are


that there
is is

at present.

The

reader

may

go over the contents of the book with the assurance


in it everything

he needs, and that there

nothing to be added and nothing to be changed.


its

Chess Fundamentals was the one standard work of

kind thirteen years ago and the author firmly believes


that
it is

the one standard work of

its
J.

kind now.
R.

CAPABLANCA

New

York

Sept. I, ig34

LIST OF

CONTENTS
I
I

PART

CHAPTER

First Principjles: Endings, Middle-game and Openings


PAGE
1. 2.

Some Simple Mates Pawn Promotion

9
13

3.
4.
5.

Pawn EndingsSome Winning Positions in the Middle-game Relative Value of the Pieces General Strategy of the Opening Control of the Centre Traps

....

19 24
25 28

6.
7.

8.

32

CHAPTER

n
35

Further Principles in End-game Play


9.

10. 11. 12.

A A

Cardinal Principle Classical Ending Obtaining a Passed Pawn How TO find out which to Queen

37

40

Pawn will be the

first

41 43

13.

The Opposition
TfEE Relative

14.
15.

How

Value of Knight and Bishop TO Mate with Knight and Bishop

....

50
59 62

16.

Queen against Rook

CHAPTER

m
68
.

Planning a Win in Middle-game Play


17. 18.
19.

Attacking without the aid of Knights Attacking with Knights as a Prominent Force. WiNNiNO BY Indirect Attack

71

73

LIST OF CONTENTS
CHAPTER IV
General Theory
FAQE
20. 21.

The

Initiative

77

22.
23. 24.

25.

Direct Attacks bn masse The Force of the Threatened Attack Relinquishing the Initiative Cutting off Pieces from the Scene of Action ... A Player's Motives Criticised in a Specimen Game
.

7* 82

89
94 99

CHAPTER V
End-game Strategy
26. 27.
28.

29.

30.

The Sudden Attack from a Different Side The Danger of a Safe Position Endings with one Rook and Pawns A Difficult Ending: Two Rooks and Pawns .... Rook, Bishop and Pawns v. Rook, Knight and Pawns
(A Final Example
of preserving

11

120
122
127

138

Freedom

whilst

imposing restraint.)

CHAPTER

VI

Further Openings and Middle-games


31.

32.

Some Sauent Points about Pawns Some Possible Developments from a Ruy Lopez
(showing the weakness of a backward

143

Q B

P;

the 146

power
33.

The

a Pawn at s, etc.) Influence of a "Hole"


of

150

XIST OF CONTENTS

PART
GAME
1.

II

ILLUSTRATIVE GAMES
PAGE
(

Queen's Gambit Declined


White: F.
J.

Match,
J.

Marshall.

Black:

1909) R. Capablanca.
.

159

2.

Queen's Gambit Declined (San Sebastian, 1911). White: A. K. Rubinstein. Black: J. R. Capablanca.

163

3.

Irregular Defence (Havana, 1913) White: D. Janowski. Black: J. R. Capablanca.

169

4.

French Defence

(St. Petersburg, 1913) White: J. R. Capablania. Black: E. A. Snosko-Borovski. (St.

174

5.

RuY Lopez

Petersburg,

1914)

181

White: Dr.E. Lasker.


6.

Black: J.R. Capablanca. 189

French Defence ( Rice Memorial Tournament, 1916 )


White: O. Chajes.
Black:
J.

R. Capablanca.
197

7.

RuY Lopez (San


White:
J.

R. Capablanca.

Sebastian, 1911) Black: A.

Bum.
201

8.

Centre Game (Berlin, 1913)


White:
J. Mieses.

Black: J. R. Capablanca.

9.

Queen's Gambit Declined (Berlin, 1913)


White:
J.

209

R. Capablanca.

Black: R. Teichmann.

10.

Petrofp Defence (St. Petersburg, 1914)


White: J. R. Capablanca.
Black: F.
J.

215

Marshall.
221

11.

RuY Lopez
White:
J.

(St.

Petersburg,

1914)

R. Capablanca.

Black: D. Janowski.
225

12.

French Defence (New York, 1918)


White:
J.

R. Capablanca.

Black: 0. Chajes.

13.

RuY Lopez (New York,


White:
J. S. Morrison.

1918)
Black: J. R. Capablanca.

231

14.

Queen's

Gambit Declined
J. Marshall.

(New York,

1918).

238

White: F.

Black: J. R. Capablanca.

CHESS FUNDAMENTALS

CHESS FUNDAMENTALS
PART
CHAPTER
I

First Principles: Endings, Middle-Game

AND Openings

The

first

thing a student should do,

is

to famiUarise

himseK with the power of the


best be done

pieces.

This can

by

learning

how

to accomplish quickly

some

of the simple mates.


1.

SOME SIMPLE MATES


ending Rook and King against
opposing King

Example
King.

1.

The

The principle
last line

is to drive the

to

the

on any side of

the board.

SOME SIMPLE MATES

In this position the power of the Rook is demonR 7, which immediately strated by the first move,

confines the Black

King to the
accomplished
2.

last rank,

and the
7>

mate

is

quickly
i; 2

by:

iR R

K Kt
The
forced.

K Kt

combined

action

of

King
for

and Rook
a
beginner

is

needed to arrive at a position in which mate can be

The
is

general principle

to

foUow

to

keep his

King as

much as
file,

possible

on the same

rank, or, as in this case,

as the opposing King.

When,
file,

in this case, the


it is

King has been brought to


it,

the sixth rank,

better to place
it

not on the same

but on the one next to


i; 3
3,

towards the centre.

K B K K i; 4 K K 4, K-Qi; sK-Qs, K-B 6 K-Q Not K B because then the Black King will
2...K B
i
;

6.

6,

go back to
If

and

it

will take

much

longer to mate.

now

the King moves back to

i,

R R 8 mates

at once.

6...K Kti;

K Kt
K K
King

K Kt K R
6,

7R QB7,K Ri; 8K B6,


i
;

10

R B 8 mate.

It has taken exactly ten


original position.
I,

moves to mate from the On move 5 Black could have played


(the

and, according to principle. White would

have continued
will ultimately

6K Q6, K Bi
mated

Black King

be forced to move in front of the White

and
i;

be
8

by
6,

K Kt K Kt

i; 10

K B R R

K R

R R8); 7K K6, i; 9 K Kt 6,

8 mate.

. ;

SOME SIMPLE MATES


Example
2.

m
^

/A
/.
!^/<e^

V
^.

i^ ^^:
Since the Black

King

is

in the centre of the board,


is

the best

way

to proceed

to

advance your own King


2

thus:

K K,2, K Q4;

K K
it

3.
is

As

the

Rook has not

yet come into play,

better to

advance the King straight into the centre of the board,


not in front, but to one side of the other King.

Should
drives
if

now
it

the Black King

move

to

4,

the

Rook

back by

R R

5 ch.

On

the other hand,

2.

K B 5 instead, then also 3 R R 5. If K Kt s, there follows 4 K Q 3; but


3...K

now
if

3.

instead

6;

then 4

R R

4,

keeping the King

confined to as few squares as possible.

Now
5
7

the

ending

may

continue

R-B 4 ch, K-Kt 6; 6 K-Q R Kt 4 ch, K R 6; 8 K B K R


3,
3,

K B K-Kt
.

7;
It

7.

should be noticed

how often

the White King has


it,

moved

next to the Rook, not only to defend

but also to

reduce the mobihty of the opposing King.

Now

SOME SIMPLE MATES

R 4 White mates in three moves thus: 9 Rook's the on any square Kt 8; 10

ch,
file,

K
II

forcing the Black King in front of the White,

K B 8;
to mate,
it

RR

mate.

It has taken eleven


it

moves

and, imder any conditions, I beheve


in under twenty.
is

should be done

While

it

may

be monotonous,

worth while for the beginner to practice such

things, as it will teach


his pieces.

him the proper handling

of

Example 3. Now we come King against King.

to two Bishops

and

Since the Black

King

is

in the comer,
2

White can

play
3

BB

iB Q3,
s,

K Kt 2;
If the

B K Kt

5,

K B

and already the Black Eang

is

confined

to a few squares.
position,

Black King, in the origmal

had been
last

in the centre of the board, or

away

from the

row, White should have advanced his King, and then, with the aid of his Bishops, restricted

SOME SIMPLE MATES


possible.

the Black King's movements to as few squares as

We might now continue:

3.

.K

Kt 2
must

4K B

2.

In this ending the Black King must not only be driven


to the edge of the board, but he
into a corner, and, before a
also be forced

mate can be given, the


to the sixth rank and,
last
7,

White King must be brought


at the

same time,

in

one of the

two

files;

in this

case either

K R 6, K Kt 6, K B

K B 8, and as K R 6
it is

and

K
s

Kt

6 are the nearest squares,

to either of
4.
.

these squares that the King ought to go.

.K

B
7

K Kt K Kt 2; 6 K R K B 2; K R K Kt 2; 8 B Kt K Kt i; 9K R6, K Bi. White must now mark time and


2;
3,
4,
s,

6,

move one

of the Bishops, so as to force the Black


;

King to go back

loB Rs,
it

K Kti;
when
the

iiB K7,
up a
King
i;

K R

I.

Now

the White Bishop must take

position from which

can give check next move

along the White diagonal,

Black

moves back

to
ch,

Kt

i.

12
i;

13B K6
and,
in

K R

B K Kt 4, K Kt 14 B B 6 mate.'

It has taken

fourteen moves to force the


it

mate

any

position,

should be done in imder

thirty.

In

all

endings of this kind, care must be taken


into a stale mate.

not to

drift

In this particular ending one should remember that


the King must not only be driven to the edge of the
board, but also into a comer.

In

all

such endings,
is

however,

it is

immaterial whether the King

forced

8 on to the
or

SOME SIMPLE MATES


last rank, or to

an outside

file,

e.g.

KR

Q R

4,

K
4.

or

Q
the

8.

Example
the

We
As

now come
it is

against King.

to Queen and King Queen combines the power of

Rook and

the Bishop,

the easiest mate of all

and should always be accompUshed in under ten moves.

Take the

following position:

A
as
2

good way to begin

is

to

make
i

the

first

move with

the Queen, trying to Ihnit the Black King's mobility

much

as possible.
2.

Thus:

Already the Black King has only one available square 2...K B 4; 4; 3 3,
4

K Q

Q B

6,

K Q
K

5;

Q Q

6,

K Kt
6,

K
5

KK
6,

4.
;

(Should Black play

then

Q-Kt 6 ch) K R 4, K B
6 8

Q-K
and
6;
7

KR
next
3,

K Kt
5

5,
(if

mate

move); moves;

Q-K
Q

Kt

K R

K B

mates.

In this ending, as in the case of the Rook, the Black Kmg must be forced to the edge of the board; only

PAWN PROMOTION
the Queeii being so

9
the

much more powerful than


far easier

Rook, the process

is

and
and

shorter.

These

are the three elementary endings

in all of these

the principle
tion of the

is

the same.
is

In each case the co-operaIn order to force a mate

King

needed.

without the aid of the King, at least two Rooks are


required.
2.

PAWN PROMOTION
;

that can be obtained in a

The gain of a Pawn is the smallest material advantage game and it often is sufficient to win, even when the Pawn is the only remaining
from the Kings.
It is essential, speaking

unit, apart

generally, that
the

King should

be in front of his

Pawn, with

at least

one intervening square.


If the

opposing King

is

directly in front of the

Pawn,

then the game cannot be won.


plained

This can best be ex-

by the
6.

following examples.

Example

lo

PAWN PROMOTION
position
is

The
for

drawn, and the

way

to proceed

is

Black to keep the King always directly in front for inof the Pawn, and when it cannot be done, as King, stance in this position because of the White
the then the Black King must be kept in front of 3, White King. The play would proceed thus i P
:

K-K
will

4;

K-Q
later.

3,

K-.Q

4.

This

is

a very
lose,

important move.

Any other move would

as

As the Black Kmg cannot be kept close up to the Pawn, it must be brought as far forward as possible and, at the same time, m front
be shown
of the

White King.
4 ch,

3
5

PK
4,

K K

4;

K K

3,

K K

3;

Again the same 3. Black King must be kept the comes up, White King in front of it, since it cannot be brought up to the
case.

K B

K B

As the

Pawn.

7K K4, K-K2; K Q 2; 9 P K 6 ch, K K 2; 8 K Q loK Ks, K Ki; II K Q6, K Qi. If now


6

PK

ch,

K-K

3;

s,

White advances the Pawn, the Black King gets in front of it and White must either give up the Pawn
or play

K K 6,

and a

stale

mate

results.

If instead

Pawn White withdraws his King, Black brings his King up to the Pawn and, when forced to go back, he moves to K in front of the Pawn ready to come up again or to move in front of the
of advancing the

White King, as

before, should the latter advance.


of procedure is very important

The whole mode

and the student should become thoroughly conversant

PAWN PROMOTION
with
its details;

II

for it involves principles to

be taken
lost

up

later on,

and because many a beginner has


from lack of proper knowledge.

identical positions
this stage of the
its

At
on

book I cannot lay too much

stress

importance.
6.

Example
King
is

In

this position

White wins, as the

in front of his

Pawn and there is one intervening

square.

The method
of the

to follow

is

to
is

advance the King as far as

compatible with the safety

Pawn and

never to advance the


safety.

Pawn

until

it is

essential to its

own
I.

Thus:

K K

4,

K K

3.

Black does not allow the White


therefore
so to

Kmg

to advance,

now compelled to advance his Pawn as to force Black to move away. He is then able advance his own King.
White
is

2.

P-K3,K-B3;

3.

K-Qs,K-K2.

PAWN PROMOTION If Black had played 3. .K B 4, then White would be forced to advance the Pawn to K 4, smce he could
12
.

not advance his King without leaving Black the


opportunity to play

K K

5,

winning the Pawn.


better for

Since he has not done so,


to advance the

it is

White not
safety does
still

Pawn
Thus:

yet, since its

own

not require

it,

but to try to brmg the King

fur-

ther forward.
4.

K-K5,K-Q2;
the White

5.

K-B6,K-Ki.
it

Now

Pawn
6.

is

too far back and

may

be

brought up within protection of the King.

P K4,

would not do Black would play Q


it

Now

K Q2. to play K B

7,

because

to bring back his


fore he

King must continue.


7.

to

3, and White would have protect the Pawn. There-

P-Ks,K-Ki.
else,

Had

he

moved anywhere

K B 7, followed by the advance of the Pawn to K 6, K 7, K 8 all these squares being protected by
;

White could have played

As Black tries to prevent that, White must him to move away, at the same time always keeping the King in front of the Pawn. Thus
the King.

now

force

8.

K K6:'
Example

P- K
play

6 would

K B,

make it a draw, as Black would then and we would have a position similar
5.

to the one explained in connection with

8...K-B

i;

9K-Q7.

PAWN ENDINGS
King moves and the White Pawn advances becomes a Queen, and it is all over.
This ending
is

13

to

8,

Uke the previous one, and for the

same reasons should be thoroughly imderstood before proceeding any further.


3.

PAWN ENDINGS

I shall

now
see

give a couple of simple endings of two

Pawns
reader

against one, or three against two, that the

may

how they can be won. Fewer


it is

explana-

tions will

be given, as
to play

up

to the student to

work

things
learn

out for himself.

Furthermore, nobody can


the study of

how
;

weU merely from


if

a
if

book

it

can only serve as a guide and the rest must


the student has one;

be done by the teacher,


not, the student

must

realise

by long and

bitter ex-

perience the practical appUcation of the

many

things

explained in the book.

Example

7.

^
i

14

PAWN ENDINGS
position
6,

In this
1

WMte
.

cannot

win

by playing

PB

because Black plays, not

PX

P, which

would

lose,

but

i.

.K Kt

i,

and

if

then 2

PX

P,

K X P,
2P
2

and draws, as shown in a previous case. If B I, and White will never be B 7 ch,

K
his

able to Queen

Pawn
;

without

losing
I,

it.

If

K K
I

7,

PXP

K X P, K B

and draws.

White, however, can win the position given in the

diagram by playing:
7,

K Q K Kt i; 2 K K K-R i; 3P B6,PXP. If 3...K Kt i; 4 P B 7ch, K R i; s P B 8 (Q) mate. P B 4; S P Kt 7 ch, K R 2; 4 K B 6 P Kt 8 (Q) ch, K R 3; 7 Q Kt 6 mate.
7, 7,

White can't win by I 5. Black's best answer would be P Kt 3 (The student should work this out.) He draws. Kt 5, because P cannot win by i P Kt 3 draws.

Example

PB

8.

In the above

position

(This, because of the principle of the "opposition"

PAWN ENDINGS
which governs
this ending as well as

15

aU the Pawn-

endings already given, and which wiU be explained

more

fully later on.)


i

White can win, however, by playing: K K 4, K-K3. (If i...P-Kt3; 2K-Q4,K-K3; 3K-Bs,K-B3;4K-Q6,K-B2;5P-Kt5, K Kt 2; 6 K K 7, K Kt i; 7 K B 6, K R 2; 8 K B 7 and White wins the Pawn.) 2 P-B 5 ch, K-B 3; 3 K-B 4, P-Kt 3.
(If this

Pawn

is

kept back we arrive at the ending

shown

in Example 7.) 4 P Kt 5 ch, K B 2; P B K K K 4, K B 2 7 K K 5, 6, 5 3 6 K K B I. White cannot force his Bishop's Pawn


; ;

into

(find

out why), but by giving his

Pawn up he
Thus:

can win the other

Pawn and
7,

the game.

8P B7, KxP;9K Q6, K B i;ioK K6, K Kt 2; II K K K Kt i; 12 K B 6, K R2; 13 K B7, K R i; 14 K X P,

K Kti.
There
In
fact,
is
still

some

resistance in Black's position.

the only

way

to

win

is

the one given here,

as will easily be seen by experiment.


15

K R

(if

K B
6 ch,
i;

6,

K R
i

2;

and

in order
position,
i

to

win White must get back to the actual

as against 16

P Kt

K R
17

draws),
7,

K R

16
18

P Kt K R

6, 7,

K Kt

P Kt

K B

2;

and White queens the

Pawn and

wins.

This ending, apparently so simple, should show the


student the enormous
difficulties to

be surmounted.

i6

PAWN ENDINGS
left,

even when there are hardly any pieces


playing against an adversary
the resources at his disposal, and

when
to use

who knows how


it

should show the

student, also, the necessity of paying strict attention to these elementary things which form the basis of

true mastership in Chess.

Example

9.

In

this

ending

White can win by advancing any of the three Pawns


on the
first

move, but

it is

convenient to follow the


is

general rule, whenever there


it,
it.

no good reason against


no

of advancing the

Pawn

Thus we begin
I.

by

that has

Pawn

opposing

PB
6
;

5,

K K2.

If

P Kt
s.

3,

to one of

and we have a similar ending those shown above. If i...P R 3; 2

P B

P-Kt
2.

K-Ks,K-B2;

3.

P-Kt 5, K-K 2.

PAWN ENDINGS
If

17

3...P-Kt 3; 4 P-B 6, and if 3-.P-R 3', 4 P Kt 6 ch, and in either case we have a similar
ending to one of those already shown.
4.

P-R5,

and by following

it

up with P

Kt

we have the
6 ch

same ending previously shown.

Should Black play

4...P Kt

3,

then
result.

R PX

P,

PxP; P B

with the same

Having now seen the


all

on one

side of

a case when there


board.

when the Pawns are the board we shall now examine are Pawns on both sides of the
cases

Example

10.

In

these cases the general rule

is

to act immediately on the side where you have the su-

perior forces.

Thus we have
I.

P KKt4.

i8

PAWN ENDINGS
advance the

It is generally advisable to free

Pawn

that

is

from opposition.
I

P-QR4.

Black makes an advance on the other side, and now White considers whether or not he should stop the
advance.

In this case either

way

wins, but generally

the advance should be stopped

when the opposing

King

is

far

away.

2.P-QR4,K-B3; 3.P-R4,K-K3.
If 3.
.

.K

Kt
4,

3,

then simple coimting will show that


side with his King, wins the

White goes to the other

at

Q R

and then Queens


do the same.

his single

Pawn

long

before Black can


4.
s,

P Kt K B 2; S-'K B K B 6.P R If 6...P R 3; 7 P Kt 6, and


s, 2.

s,

K Kt

2;

then the two

Pawns defend themselves and White can go to the other side with his King, to win the other Pawn.
7.

K-Ks.
I

Now
This
out

it is

time to go to the other side with the King,


single

win the Black Pawn and Queen the


is

Pawn.

typical of all such endings


in this

by the student

and should be worked case and in similar cases

which he can put up.

SOME WINNING POSITIONS


4.

19

SOME WINNING POSITIONS IN THE MIDDLE-

GAME
By
the time the student has digested
all
is

that has

been previously explained, he, no doubt,


to get to the actual

anxious

game and play with

all

the pieces.
shall

However, before considering the openings, we


devote a
little

time to some combinations that often

arise during the

game, and which

will give the reader

some idea

of the beauty of the game, once he


it.

becomes

better acquainted with

Example

11.

It is Black's

move, and thinking that White merely

threatens to play

Q R

6 and to mate at

Black plays
of

i.

R K

8.

K i, threatening .R White now uncovers his


.

Kt 7, mate by way
and most

real

effective threat, viz.

I...R Ki;

2QxPch,KxQ; 3R Rsch,

K Kt

i;

4 R R 8 mate.

20

SOME WINNING POSITIONS


may come
as the

This same type of combination


result of

a somewhat more
12.

complicated position.

Example

White

is

a piece behind, and miless he can win


;

it

back quickly he wiU lose


I.

he therefore plays

KtX Kt
Kt

B Kt4
because White threatens mate

He
by

cannot take the

R R 3 ch. Kt K7ch Qx Kt Again B x Kt; Q X P ch, K X Q; R R King moves; R R 8 mate.


QXP
if

ch followed by
2.^

3 ch,

3.

RxQ
Q-Q7
easily.

BxR

4.

and White wins one of the two Bishops, remains with a Q and a B against a R and B, and should
therefore

win

These two examples show the

IN THE MroDLE-GAME
danger of advancing the
having Castled on that

21

Kt P one

square, after

side.

Example

13.

This
tion.

is

another very interesting type of combina-

Black has a

R
is

for

Kt and
fact,

should therefore

win, imless White


tion immediately.

able to obtain

some compensamates in a few

White, in

moves thus:
1.

Kt B

6ch
mates.

PxKt

Forced, otherwise
2.

QXP

Q Kt3 ch
BXP
mate.

K Ri

3.

Example
curs in a
position.

14.

The

same t)^e

of combination ocin

more complicated form

the following

22

SOME WINNING POSITIONS

B X Kt If...BxKt; Q B
1.

QX
3
is

B.

threatens mate,

and

there-

fore wins the Q,


2.

which

already attacked.

3. 4.

Kt B6ch R Kt3ch

PxKt

K Ri
of combina-

BXP

mate.

Example 15. A very frequent type tion is shown in the following position.

IN THE MIDDLE-GAME
Here White
is

23

the exchange
:

and a Pawn behind,


i

but he can win quickly thus


(If

BXP
5,

ch,

I...K-R
6,

i;

Q-K
i;
7

K X B.

Q R
2

P-KKta;
5,

and
5 ch,

wins.)

Q R
R.

K Kt
5,

Kt Kt
by

and Black

cannot stop mate at

KR

except

sacrificing the

Queen by

Q K
16.

which woidd leave White with a

for a

Example
position.

This

same type

of combination

is

seen in a more complicated form in the following

White proceeds as follows


clears the line for the

B)

Kt X Kt ch (this B X Kt (to stop the Kt


:

from moving to Kt
2

5 after the sacrifice of the

B)
(If

RxB, KtxR

best;

BxP

ch,

K X B.
5

3...K-R1;

4Q-RS,P-KKt3; sBxPch,
7

K Kt 2; 6 Q R ch, K B 3; P Kt ch, K K3; SBxPch, RxB; 9 Q K 4 mate.) R B i; 4 Q R 5 ch, K Kt i; 5 Kt Kt


7
5,

24 6
8
10

RELATIVE VALUE OF THE PIECES


ch,
i

Q R 7 ch, K B i; 7 Q R 8 Kt R 7 ch, K K 2; 9 R K
Q X Kt
mate.
is

Kt Kt

i;

ch,

K Q

i;

This combination
ations,

rather long

and has many

vari-

therefore a beginner will hardly be able to


it;

fathom

but,

knowing the type of combination,

he might imder similar circumstances undertake and


carry out a brilliant attack which he would otherwise

never think
tions

of.

It will for

be seen that

all

the combina-

shown have

a foundation the proper co-ordi-

nation of the pieces, which have aU been brought to

bear against a weak point.

5.

RELATIVE VALUE OF THE PIECES


it is

Before going on to the general principles of the


openings,

advisable to give the student an idea

of the proper relative value of the pieces.

There

is

no complete and accurate table


the only thing to do
arately.
is

for all of

them, and

to

compare the pieces sep-

For

all

general theoretical purposes the Bishop

and

the Knight have to be considered as of the

same value,
well

though

it is

my

opinion that the Bishop will prove the


in

more valuable piece


Knights.

most cases

and

it is

known

that two Bishops are ahnost always better than two

The Bishop
be stronger
will be.

will

be stronger against Pawns than

the Knight, and in combination with


against

Pawns
the

will also

the

Rook than

Knight

RELATIVE VALUE OF THE PIECES

25

A Bishop and a Rook are also stronger than a Ejiight


and a Rook, but a Queen and a Knight may be stronger than a Queen and a Bishop.

A Bishop will often be worth more than three Pawns,


but a Knight very seldom
so,

and may even not be

worth so much.

A Rook
Bishop
will

will

be worth a Knight and two Pawns,

or a Bishop and two Pawns, but, as said before, the

be a better piece against the Rook.


are sUghtly stronger than a Queen.

Two Rooks
They

are slightly weaker than

two Knights and a

Bishop, and a Uttle more so than two Bishops and

a Knight.

The power

of the Knight decreases as


off.

the pieces are changed

The power

of the

Rook,

on the contrary,

increases.

The King, a purely

defensive piece throughout the


all

middle-game, becomes an offensive piece once


pieces are off the board,

the

and sometimes even when


left.

there are one or two minor pieces


of the ELing

The handling

becomes
is

of

paramount importance once

the end-game stage


6.

reached.

GENERAL STRATEGY OF THE OPENING


is

The main thing Get them into play

to develop

the

pieces

quickly.

as fast as

you

can.

From the
open up

outset

lines for

two moves, iP K4oriP Q4, the Queen and a Bishop. Therefore,


of

theoretically

one

these
first

two

moves must be
so

the best, as no other

move accompUshes

much.

26

GENERAL STRATEGY
17.
1.

Example

Suppose

we

begin:

2.

P K4 Kt KB3

P K4
move

This

is

both an attacking and a developing move.


or

Black can now either reply with the identical


play
2

Kt-QBs

This developing move at the same time defends


the King's Pawn.
3.

Kt-B3
B Kts
advisable
is

Kt-B3

These moves are of a purely developing nature.


4.

It

is

generally

not to

bring this Bishop

out until

one Knight

out,

preferably the King's


also

Knight.
to

The Bishop could


it is

have been played

4,

but

advisable whenever possible to combine

development and attack.


4

B Kt

Black
sible

replies in the

same manner, threatening a pos-

exchange of Bishop for Knight with

Kt X P

to

foUow.
S-

0-0
way
of

an

indirect

preventing

more

e:q)erience or study will


is

s...BxKt, which show to be bad. At

the same time the Rook


centre,

brought into action in the

a very important point.

OF THE OPENING
5

27

0-0
line of reasoning.

Black follows the same


6.

P-Q3
Pawn and
to

P-Q3
viz.
:

These moves have a two-fold object,


tect the King's

to profor the

open the diagonal

development of the Queen's Bishop.


7-

B-Kts

A very powerful move, which brings us to the middlegame


stage, as there is already in

view a combination
it

to win quickly

by Kt

5.

This threat makes

impossible for Black to

continue the same course.

(There
lose
if

is

a long analysis showing that Black should

he also plays
7 ...

B Kt
as

5.)

He

is

now

forced to

play

BX

Kt,

experience has

shown,

thus

bringing
First,

up

to notice three things.

the complete development of the opening


(This varies

has taken only seven moves.


or twelve

up

to ten

moves

in

some very exceptional

cases.

As

a rule, eight should be enough.)

Second, Black has

28

CONTROL OF THE CENTRE


QRP
Pawn

been compelled to exchange a Bishop for a Knight, but as a compensation he has isolated White's

and doubled a Pawn.


the game,
is
is

(This, at such

an early stage of
Third,

rather an advantage for White, as the

doubled towards the centre of the board.)

White by the exchange brings up a Pawn to control


the square

4,

puts Black on the defensive, as experiinitiative,

ence will show, and thus keeps the


tionable advantage.^

an xmques-

The
same

strategical principles

expounded above are the


only their tactical appli-

for all the openings,

cation varies according to the circumstances.

Before proceeding further I wish to lay stress on


the following point which the student should bear in

mind.
Before development has been completed no piece should
be

moved more than once, unless

it is

essential in order

to obtain either

material advantage or to secure freedom

of action.

The beginner would do


well as

well to remember this, as what has already been stated viz., bring
:

out the Knights before bringing out the Bishops.


7.

CONTROL OF THE CENTRE

The

four squares,

4 and

4 on each side respec-

tively, are the

centre squares,

and control
The

of these
control of

squares

is

called control of the centre.

the centre is of great importance.

No

violent attack

can succeed without controlling at least two of these


*

The value

of the initiative is explaiaed in section 20, p. 77.

CONTROL OF THE CENTRE


squares,

29

and possibly

three.

Many

a manoeuvre in

the opening has for


centre,

its sole

object the control of the

which invariably ensures the initiative. It is weU always to bear this in mind, since it will often be
the reason of a series of moves which could not otherwise be properly understood. As this book progresses
I shall dwell

more

fully

on these

diEferent points.

At

present I shall devote some time to openings taken

random and explain the moves according to general principles. The student will in that way train his mind in the proper direction, and will thus- have less
at

trouble in finding a

way out when

confronted with a

new and

difficult situation.

Example

18.
1.

2.

P K4 Kt KB3
principle the

P K4
P Q3
move
is

timid move.

Black assumes a defensive attitude


wrong.

at once.

On

In the

openings, whenever possible, pieces should be moved in


preference to Pawns.
3.

P-Q4
offensive

White takes the


deploy his forces.
3

inunediately and strives

to control the centre so as to have ample

room

to

Kt-Q2
move
to

Black does not wish to relinquish the centre and also


prefers the text

Kt Q B

3,

which would

be the more natural square

for the Kt.

But on

prin-

30
ciple the

CONTROL OF THE CENTRE


move
is

wrong, because

it

blocks the action


facilitating the

of the Queen's Bishop,

and instead of

action of Black's pieces, tends, on the contrary, to

cramp them.
4.

B QB4

P KR3
of his previous

Black

is

forced to

pay the penalty

move.
itself

Such a move on Black's part condemns by

any form
.B

of opening that

makes

it

necessary.

White threatened Kt
it

Kt
2,

and Black could not stop

(if

K because of 5 P X P, Kt X P S-PXP, 6 Q-Q 5); 6 KtxKt, PxKt; Q R and White wins a Pawn and has besides a
with 4.
.

5,

perfectly safe position.


5.

6.
7.

Q-K2

Kt-B3 B K3

KKt-Bs
B K2

It should

The reason

be noticed that White does not Castle yet. is that he wants to deploy his forces first,
last

move force Black to play 3 to make room for the Queen as |White threatens Q i, to be followed by P x P. Black's other alternatives would finally force him to play
and through the

P Q B

R
7
8.
9.

PX

P, thus abandoning the centre to White.

R Qi
O -O

P-B3 Q-B 2
his development,

With

this last
is

move White completes


suffice to

while Black

evidently somewhat hampered.

A simple

examination will

show that White's position

CONTROL OF THE CENTRE


is unassailable.

31

There are no weak spots

in his armour,

and

his pieces are ready for

any manoeuvre that he

may

wish to carry out in order to begin the attack on

the enemy's position.

study this example.

It

The student should carefully will show him that it is someI

times convenient to delay Castling.

have given the

moves as they come to my mind without following any standard book on openings. Whether the moves
given by

me

agree or not with the standard works, I


of this

do not know, but at the present stage


it is

book

not convenient to enter into discussions of mere

technicalities

which the student

will

be able to imder-

stand when he has become more proficient.

Example

19.
1.

P K4

2.

Kt KB3

P K4 P Q3
B-Kt5
least

3.

P-Q4

bad move, which

violates one of the principles set

down, according to which at


also because

one Knight should

be developed before the Bishops are brought out, and


it

exchanges a Bishop for a Knight, which


is

in the opening

generally bad, unless there

is

some

compensation.
4.

PxP

32
7.

TRAPS
8.

Q-QKt3 Kt-B3
5.

P-QKt3

P-QB3

To prevent

Kt Q

Black, however, has no pieces out except his Queen,

and White, with a Bishop and a Knight ahready developed, has a chance of obtaining an advantage quickly

by playing Kt Q 5 anyway. The student is to work out the many variations arising from
position.

left

this

These examples

will

show the

practical application

of the principles previously enunciated.


is

The student

warned against playing Pawns

in preference to pieces

at the beginning of the game, especially

P K R

and P Q R

3,

which are moves very commonly

in-

dulged in by beginners.
8.

TRAPS
which (practice has shown)

I shall

now give

a few positions or traps to be avoided

in the openings,

and

in

beginners are often caught.

TRAPS
Example 20.

33

White plays:
1.

PXP
Kt Kt
5 mate.

Kt X P

Black should have recaptured with the Pawn.


2.

BXQ

3. 4.

BxPch
Kt Q

K K2

Example 21.

J
'h

34

TRAPS
P K
Kt KB
also give

Black, having the move, should play

suppose he plays
1.

3 instead,

But then comes


3.

BxPch
White the advantage, the

Kt K

would

ifBxQ; aBxP mate. does B R 5 help matters, because of 2 Q X B, B K 3 leaves Black with the inferior position.
threat being of course

Nor
i
.

But

White's

move

in the text secures

an immediate material

advantage, and the beginner at any rate should never


miss such an opportunity for the sake of a speculative

advantage in position.
I
2.

3.

Kt K 5 ch KtxB

KxB
K moves

and White has won a Pawn besides having the better


position.

There are a good


is

many
is

other traps

in

fact, there

a book written on traps on the chess board; but


the most

the type given above

common

of

all.

CHAPTER

II

Further Prtnciples in End-Game Play

We
and
this

shall

now go back
principles,

to the endings in search of a

few more

then again to the middle-game,

finally to the

openings once more, so that the ad-

vance

may not only be gradual but homogeneous. In way the foundation on which we expect to build

the structure will be firm and solid.

9.

A CARDINAL PRINCIPLE

^ ^ #* V y
Z _/">

^^

m^
k fm

l1

In the position shown above, White can draw by


playing

P Kt

4 according to the general rule that


i.e.

governs such cases,


free

to

advance the

Pawn

that is

from

opposition.

But suppose that White,

either

because he does not

know

this principle or because


35

he

36

A CARDINAL PRINCIPLE
suppose, we say, that he plays Then Black can win by playing i
.
.

does not, in this case, sufficiently appreciate the value


of its application;

P Q R P Q R
I

4.

4,

applying one of the cardinal principles of

the high strategy of chess

A
ponent's Pawns.
stress

unit that holds two.

In this case one

Pawn would
It

hold two of the oplay too

The student cannot

on

this principle.
it

can be applied in

much many

ways, and
in the

constitutes one of the principal

weapons

hands of a master.

Example
cient proof.

22.

The example given


give a few

should be

suffi-

ation

We

moves

of the

main

vari-

1.

P R4
(Best
;

2.

K Kt 2
(Best.)

P QR4 K B 5

see why.)

3.

P Kt4

PXP
P Kt6 P Kt 7 P Kt8(Q)

4.
5.

6.
7.

P Rs P R6 P R7

P-R8(Q) Q^Ksch

8.

QxQ

KxQ
is

This brings the game to a position which


Black,

won by
classical

and which
it

constitutes

one of the

endings of King and Pawns.


guiding idea of

I shall try to explain the


it.

to those not familiar with

A CLASSICAL ENDING
10.

37

A CLASSICAL ENDING

Example
at

23.

In

this position

White's best line


it

of defence consists in keeping his

Pawn where

stands

2.

As soon

as the

easier for

Black to win.

Pawn is advanced it becomes On the other hand, Black's


parts.

plan to win (supposing that White does not advance

Pawn) may be divided into three part will be to get his King to K R 6,
his
all

The

first

at the

same time
(This
is

keeping intact the position of his Pawns.

important, since, in order to win the game,

it is

essential at the
his rearmost

end that Black

may

be able to advance

Pawn one

or two squares according to

the position of the White King.)

K-Kt3
If 2

K K6
3

K Kt

4,

K Kt2 K B 7;

PR

4,

P Kt

3 wiU

win.

38
t

A CLASSICAL ENDING

A CLASSICAL ENDING
The third part the Kt P so as
will consist in

39

timing the advance of


6

when the White Ejng is at R I. It now becomes evident how necessary it is to be able to move the Kt P either one or
to play

P Kt

two squares according to the position


King, as indicated previously.^

of the

White
it is

In this case, as

White's move, the

Pawn
move

will

be advanced two squares

smce the White


were

Kmg

will

be

m
the

the comer, but

if,

it

now

Black's

the

Kt P

should only be ad^

vanced

one

square

since

White King

is

at

Kt

I.

8.

K Ri

40
sition,

OBTAINING A PASSED PAWN


but before we devote our time to
it

I wish to

call attention to

two

things.

11.

OBTAINING A PASSED PAWN


more Pawns are opposed to each

When
there
is

three or

other in some such position as the one in Example 24,

always a chance for one side or the other of

obtaining a passed Pawn.

:/y.

/A

iT
y^^

^f

<^*
^

'>''
..

^
^/
'/.

^
y
.../.^y.

M
V

>>

^
Pawn

Example
Pawn.

24.

In the

above position the way of


is

obtaining a passed

to advance the centre

1.

P Kt6

RPxP
PxBP
White Pawn
is

If

PxP;
2.

3-

P-R P B6 P-R6

6,

and as

in this case the of the

nearer

to
will

Queen than any

Black Pawns, White

WHICH PAWN FIRST TO QUEEN


win.

41

Now

if it

had been Black's move Black could

play
I
2.

P-Kt3

BPxP

BPxP
Black Pawn.

would not be advisable to try to obtain a passed Pawn because the White Pawns would be nearer to
It

Queen than the


3-

single

PXP

PxP
The

and the game properly played would be a draw. student should work this out for himself.

12.

HOW TO

FIND OUT WHICH PAWN WILL BE FIRST TO QUEEN


are free, or will be free, to ad-

When two Pawns


Pawn
will

vance to Queen, you can find out, by counting, which

be the
25.

first

to succeed.

Example
wins.

In

this position

whoever moves

first

42

WHICH PAWN FIRST TO QUEEN


The
first

thing

is

to find out,

by counting, whether

King can be in time to stop the passed Pawn from Queening. When, as in this case, it cannot be done, the pomt is to coimt which Pawn comes in
the opposing
first.

In

this case the

tune

is

the same, but the


first

Pawn

that reaches the eighth square

and becomes a

Queen

is

m
1.

a position to capture the adversary's

Queen when he makes one.

Thus

P R4

P KR4

2.

3.

P-Rs P Kt6
little
if

P-R5 PxP
White can capture
so,

Now
ing,

comes a

calculation.

the Pawn, but

he does

he

will not,

when Queen-

command
Pawn.

the square where Black will also Queen

his

Therefore, instead of taking, he plays:


4.
5.

P R6

P R6

6.

P-R7 P-R7 P R8 (Q), andwms.


to

The student would do weU


quire the habit of coimting,

acquaint himself
sort, so as to ac-

with various simple endings of this

and thus be able to know


first.

with ease when he can or caimot get there

Once

again I must call attention to the fact that a book

cannot by
as a guide,

itself

teach

how

to play.

It can only serve

and the

rest

must be learned by experience,

and

if

a teacher can be had at the same time, so

much

the faster will the student be able to learn.

THE OPPOSITION
13.

43

THE OPPOSITION
King
into a position similar to the

When
by

Kings have to be moved, and one player can,

force, bring his

one shown in the following diagram, so that his adversary


is

forced to

move and make way


is

for him, the

player obtaining that advantage


oj)i)osition.

said to

have

the

^ample
plays

26.

Suppose in the above position White


K-Q4
King by playing

I.

Now
or,
if

Black has the option of either opposing the

passage of the White

K Q

he prefers, he can pass with his own

King

by

replying

K B

4.

Notice that the Kings are

directly opposed to each other,

and the nimiber of


is

intervening squares between them


this case.

odd

one

in

The

opposition can take the form

shown above,

44

THE OPPOSITION
close frontal opposition;

which can be called actual or


or this form:

which can be called actual or close diagonal opposition,


or, again, this

form

which can be called actual or close lateral opposition.


In practice they are
all

one and the same.

The
Kings,

Kings are always on squares of the same colour, there


is

only one intervening square between the


last

and the player who has moved

"has

the opposition.^'

THE OPPOSITION
Now,
if

45

the student will take the trouble of moving

each King backwards as in a game in the same frontal,


diagonal or lateral line respectively shown in the dia-

grams,

we

shall

have what

may be caUed distant frontal,


is

diagonal and lateral opposition respectively.

The matter

of the opposition

highly important,
all

and takes at times somewhat complicated forms,


of which can be solved mathematically; but,

for the

present, the student should only consider the

most

simple forms.
of

(An examination of some

of the examples
will

King and Pawns endings aheady given


In
all

show

several cases of close opposition.)

simple forms of opposition,

when

the

Kings are on
move has

the

same

line

and

the

number

of intervening squares between them is even, the player

who has

the

the opposition.

Example
tage
the

27.

The above position shows to advanThe

enormous value of the opposition.

4b
position
is

THE OPPOSITION
very simple.

Very

little

is

left

on the

board, and the position, to a beginner, probably looks


absolutely even.
ever has the

It is not the case,

however.

Who-

move wins.

Notice that the Kings are

directly in front of one another,

and that the number

of intervening squares

is even.

Now
Thus:

as to the procedure to win such a position.


to begin
is

The proper way

to

move

straight up.

I.

K K2

THE OPPOSITION
defence more
difi&cult

47

to overcome.

Let us begin

anew.

Now if

K K2 K Q K Q
I.

3,

2,

or

if

K Qi 2 K K K K
3,

2,

and Black obtains the opposition

in both cases.

(When

the Kings are directly in front of one another, and the

number
is

of

intervening

squares between the Kings


last

odd,

the

player

who has moved

has the

opposition.)

Now
There

in order to win, the

White King must advance.

is

only one other square where he can go,


is

3,

and that

the right place;

Therefore

it is

seen that

when the opponent makes a so-called waiting move, you must advance, leaving a rank Therefore we or file free between the Kings.
in such cases

have

2.

K B3

K K2

Now, it would be bad to advance, because then Black, by bringing up his King in front of your King, would
obtain the opposition.
simila r

It is White's turn to play a

move
3-

to Black's first

move,

viz.

K-K3

which brings the position back to the first variation shown. The student would do weU to famiharise himself with the handling of the King in all examples of
opposition.
It often

means the winning or

losing of

a game.

48

THE OPPOSITION
28.

Example
defence.

The following position

is

an

excellent

proof of the value of the opposition as

a means of

White

is

Pawn behind and

apparently

lost,

yet he

can manage to draw as follows


I.

K Ri!

The position of the Pawns does not permit White to draw by means of the actual or close opposition,
hence he takes the distant opposition
1
:

in effect

if

K B
K B

I 2,

(actual or

close

opposition),

K Q
move,
.

K Q

7;

6 and White cannot continue to

keep the

lateral

opposition essential to his safety,


at

because of his
after the text
1.

own Pawn
if

3.

On

the other hand,

2.

KK-

R2
R3!

3.

K-Q7 K-Q6 K K7

THE OPPOSITION
4.
5.

49

K-^Kt2

K-Kt3

K K6 K-Q5
forcing Black to play 6...

6.

K Kt4
Pawn and
to

attacking the

K K

when he can go back

Kt
if

3 as already

shown, and always keep the opposition.

Going back to the


1.

original position,

K Ri
PX

P Kts
P, because

White does not play


win, but plays
2.

P K

will

K Kt2
ch;
3

K Q7
foUowed by

If

2...PXP

KxP,

K K

4,

win draw.
3.

PxP
will

P K5
show that both
sides

and mere counting


drawing the game.
If the student

Queen,

wiU now take the trouble to go back

to the examples of

King and Pawns which


of

have

given in this book,^ he wiU realise that in


the matter of the opposition
is

all of

them

paramount imporall

tance

as, in fact, it is in

nearly

endings of King

and Pawns, except

in such cases

where the Pawn-

position in itself ensures the win.


1

See page 13.

so
14.

THE RELATIVE VALUE


THE RELATIVE VALUE OF KNIGHT AND BISHOP
it

Before turning our attention to this matter


well to state

is

now

that two Knights alone cannot mate,

but, under certain conditions of course, they can


so
if

do

the opponent has one or more Pawns.

Example

29.

In the above position White cannot


King
is

win, although the Black

cornered, but in the

following position, in which Black has

a Pawn,

White wins with or without the move.


I.

Kt Kt6

P R5

Thus

OF KNIGHT AND BISHOP


White cannot take the Pawn because the game
be drawn, as explained before.
2.

SI
will

345-

Kt K5 Kt B6 Kt Kts
Kt B
7

P R6 P R7 P R8(Q)

mate

The reason
White with

for this pecuUarity in chess is eviaent.


the two

Knights can only stalemate

the

King, unless Black has a

Pawn
is

which can be moved.

Example

30.

Although he

a Bishop and a

Pawn

ahead the following position cannot be won by White.

It is the greatest

weakness of the Bishop, that when


square of opposite colour
in front of the

the Rook's

Pawn Queens on a
is

and the opposing King


Bishop
is

Pawn, the

absolutely worthless.

AH

that Black has to

do

is

to keep

moving

his

King

close to the

comer

square.

52

THE RELATIVE VALUE

Example
variation.

31.

In the above position White with or


win.

without the

move can

Take the most

difficult

OF KNIGHT AND BISHOP


has the choice of one colour only.
to bring a Knight from one
It takes

53

much longer
Also,

wing to the other.

as

shown

in the following Example, a Bishop can


;

stalemate a Knight
is

a compliment which the Knight

unable to return.

Example 32.

The weaker the player the more


is

terrible the

Knight

to him, but as a player increases in strength the

value of the Bishop becomes more evident to him, and


of course there
is,

or should be, a corresponding decrease

in his estimation of the value of the

Knight as compared

to the Bishop.

In

this respect, as in

many

others, the

masters of to-day are far ahead of the masters of former


generations.

While not so long ago some of the very


hardly a master of

best amongst them, like Pillsbury and Tchigorin, preferred Knights to Bishops, there
is

who would not ments made above.


to-day

completely agree with the state-

54

THE RELATIVE VALUE

This is about the only case when the Example 33. Knight is more valuable than the Bishop.

It is what is called a "block position," and aD. the Pawns are on one side of the board. (If there were Pawns

on both

sides of the

board there would be no advantage


In such a position Black has

in having a Knight.)

excellent chances of winning.

Of course, there
in

is

an
a

extra source of weakness for

White

having his Pawns


This
is

on the same colour-squares as


mistake often
generally, in

his Bishop.

made by
an ending,

players.
is

The proper way,

to

have your Pa\ras on

own Bishop. When you have your Pawns on squares of the same colour the action of your own Bishop is limited by
squares of opposite colour to that of your

them, and consequently the value of the Bishop

is

diminished, since the value of a piece can often be

measured by the number of squares


While on

it

commands.

this subject, I shall also call attention to the

OF KNIGHT AND BISHOP


fact that
it is

55

generally preferable to keep your

Pawns

on squares

of the

same colour as that


if

of the opposing

Bishop, particularly

they are passed Pawns supprinciples

ported by the King.


thus

The

might be stated

When
Bishop.

the

opponent has a Bishop, keep your


the

Pawns

on sqiMres of

same colour

as

your

opponent's

Whenever you have a Bishop, whether


has also one or not, keep your
opposite colour to that of

the

opponent
of the

Pawns on squares your own Bishop.

Naturally, these principles have sometimes to be

modified to suit the exigencies of the position.

Example 34. are on one side

In the following position the Pawns


of the board,

and there

is

no advantage

in having either a

Knight or a Bishop,

The game

should surely end in a draw.

S6

THE RELATIVE VALUE


35.

Example

Now

let

us add three

Pawns on

each side to the above position, so that there are

Pawns on both

sides of the board.

It is

now

preferable to have the Bishop, though


if

the position,

properly played out, should end in a


of having the

draw.

The advantage
in its ability to

Bishop

lies

as

much

command,

at long range, both


its

sides of the
ability to

board from a central position as in

move

quickly from one side of the board

to the other.

OF KNIGHT AND BISHOP


Example 36

57
it is

In

the

above position

un-

questionably an advantage to have the Bishop, because,

although each player has the same number of Pawns, they are not balanced on each side of the board.

Thus,

on the King's
the

side.

White has three


it
is

to two, while

on
to

Queen's
Still,

side

Black

that

has

three

two.
in

with proper play, the game should end

draw,

though

White

has

somewhat better

chances.

Example

37.

Here
is

is

a position in which to

have the Bishop

a decided advantage, since not

/;;

/ i

i*'
z
4,

/^
/A

41 h

^ J

only are there Pawns on both sides of the board,

but there

is

a passed
Black).

Pawn (K

R P
if

for

White,

Q R P
at
all.

for

Black

should

have

extreme
it

difl&culty in

drawing

this position,

he can do

S8

VALUE OF KNIGHT AND BISHOP


38.

Example

Again Black would have great

diffi-

culty in drawing this position.

The student should


tions.

carefully consider these posi-

hope that the many examples wiU help him

to understand, in their true value, the relative merits of the

Knight and Bishop.

As

to the general

of procedure, a teacher, or practical

method experience, wiU


all

be best.

I might say generally, however, that the


similar end-

proper course in these endings, as in


ings, is:

Advance

of the

King to the centre

of the

board or towards the passed Pawns, or Pawns that


are susceptible of being attacked,
of the passed

and rapid advance


is

Pawn

or

Pawns

as far as

consistent

with their safety.

To

give a fixed line of play would be foUy.


is

Each
do.

ending

different,

and

reqtiires

different handling,

according to
Calculation
will count.

what the adversary proposes to


visualising the future positions is

by

what

MATE WITH KNIGHT AND BISHOP


15.

59

HOW TO MATE WITH A KNIGHT AND A BISHOP


before going back again to the middle-game
let

Now,

and the openings,


against a Rook.

us see

and Bishop, and, thpn,

how to mate with Knight how to wia with a Queen


the

With a

Kjiight

and a Bishop

mate can only he

given in the corners of the same colour as the Bishop.

Example
at

39.

In
8.

this

example we must mate either


into

QR

or

KR

The ending can be divided

two
done

parts.

Part one consists in driving the Black

King

to the last liue.


in

We

might begin, as

is

generally

aU such

cases,

by advancing the King

to the

centre of the board


I.

K K2
make
it

K Q2
more
difl&cult,

Black, in order to

goes towards

the white-squared comer:


2.

3.

K-Q3 B-B4

K-B3 K-Q4

6o
4.

HOW TO MATE WITH

A KNIGHT AND BISHOP

6i
I give

K Kt

IS

Kt K
it is

3,

and the other which

as the text, and which I consider better for the student


to learn, because

more methodical and more

in

accord with the


the

spirit of all these endings,

6y using

King as much as
14.

possible.

62

QUEEN AGAINST ROOK


fifty

mate within the


the rules.

moves which are granted by

16.

QUEEN AGAINST ROOK


difficult

This

is

one of the most

endings without

Pawns.

The

resources of the defence are

many, and

when used
(The rule

skilfully

only a very good player wiU prevail

within the limit of fifty moves allowed


is

that at any

by the rules. moment you may demand


is

that your opponent mate you within fifty moves.

However, every time a piece

exchanged or a Pawn
afresh.)

advanced the counting must begin

Example
move.

40.

This

is

one of the standard positions

which Black can often bring about.


If it

Now,

it is

White's

were Black's move

it

would be simple, as

he would have to move his Rook away from the King


(find

out why), and then the

Rook would be compara-

tively easy

QUEEN AGAINST ROOK to win. We deduce from the


is

63

above that

the

main object
so,

to force the Black

Rook away

from the defending King, and that, in order to compel


Black to do

we must

bring about the position in

the diagram with Black to move.

Once we know
becomes
easier to

what
find.

is

required, the

way

to proceed

Thus:
I.

Q Ksch
6,

Q R because R B ch; 2 K Kt R B3ch; 3KXR. Stalemate. (The beginner


Not
I

6,

will invariably fall into this trap.)

I
2.

K to R

I I

or to

R2

3-

Q Ri ch Q-Rs

K Kt

we have accomplished our The first part is concluded. Now we come second part. The Rook can only go to a White
In a few moves
otherwise the
first

object.

to the

square,
it.

check with the Queen wiU win

Therefore
^.

64

QUEEN AGAINST ROOK


^

^
/

U
^
^Mr

^
K
Example The things
41.
y^y/.

^^
/

?^

^_
y
is

The procedure here


mind

very similar.

to bear in

be prevented from interposing at


immediate mate, and in the

Rook must Kt i because of an same way the King must


are that the

be prevented from going either to

3 or

i.

Example

42.

We

shall

now examine a more

diffi-

cult position.

QUEEN AGAINST ROOK


Many
players would be deceived
is

65

by

this position.

The most likely looking move suppose we begin


1.

not the best.

Thus

2.

Q Ksch K B K Kt6 R Q2
it

The only

defence, but, unfortvinately, a very effective

one, which maikes

very

difficult for
.

White, since he
.

cannot play 3 4

Q K

6 because of 3

.R

Kt

2 ch

K B

6,

R Kt
3

quickly

by
6,

K B
Now

Q Q R Q 3

Nor can he win 3 ch draws. i, B 5 ch because 3...K

ch!

driving back the White

King.
that

we have

seen the

difficxilties

of the situa-

tion let us go back.

The

best

move

is

Q Kt sch! K Ri IfK R2; 2Q Kt6ch, K Ri; 3K R6! Q Ksch! K Rabest K Kts R R2!best
1.

2.

3.

If 3

.R Kt

ch

K B

6 leads to a position
41.

similar to those in

Examples 40 and

'4.

66

QUEEN AGAINST ROOK

and we have the position of Example 40 with Black to move. Let us go back again.
1.

2. 3.

Q Ktsch K B Q Q8ch K Kt2 K Kts R B6


I

The

best place for the

3...K R2;
would

Q Q

Rook away from the Kt 2 ch; 5 K 4,

King.

lead to positions similar to those already seen.


I

Q Q4ch K B K Kt6 5 Q Q 6 ch, K Kt 2; 6Q Ks ch, K B i; K Kt 6 would also win the Rook. The text move,
4.
5.

however,

is

given to show the finesse of such endings.

White now threatens mate at


5-

8.

6.

QUEEN AGAINST ROOK


King are often kept on
aU the
possibilities

67

different lines.

The student

should carefully go over these positions and consider

not given in the text.

He

should once more go through everything already

written before proceeding further with the book.

CHAPTER

III

Planning a Win in Middle-Game Play


I

SHALL now give a few winning positions taken from


games.
I

my own

have selected those that I believe


types,
i.e.

can be considered as
easily occur again in

positions that

may

a somewhat similar form.


is

knowledge of such positions


one cannot know too many.
player to find,

of great help;
It often

in fact,

may

help the

with

little effort,

the right move, which

he might not be able to find at aU without such


knowledge.

17.

ATTACKING WITHOUT THE AID OF KNIGHTS

ATTACKING WITHOUT KNIGHTS

69

Example 43. It is Black's move, and as he is a Kt and P behind he must win quickly, if at all. He
plays
I

QR Kt i!
R B 2
ch
;

2.

If,

QX

Q,

RXP
2
3. 4.

K R

i,

B Q
ch

4 and mate

follows in a few moves.

RXP

K B
KtxB

B B s ch R KtSmate

Example

44.

Black's

last

move was P
5,

6,

played with the object of stopping what he thought

was White's

threat, viz.

:R Q R
5

to which he

would have answered

Q B

ch and drawn the game

by perpetual
forceful

check.

White, however, has a more

move, and he

mates

in

three

moves as

follows

70
1.

ATTACKING WITHOUT

RxPch

QxR
Black moves

2.

R-QRs
White mates

3.

Example still he had


fore plays:

45.

White has a beautiful


some material,
if

position,

but

better gaia

he can, before

Black consolidates his defensive position.


1. 2.

He

there-

RxKt!

BxPch
Rx

PxR K K2
helpless.

If

Kt X B

Kt and Black would be

3.

Q R7ch
Q X Kt
ch

4.
5.

K Ki K Q2
Q K2 QXQ

Q-R7ch
B B8 R X Q ch

6. 7.

K Ki
Resigns

8.

RxR

In these few examples the attacking has been done

by Rooks and Bishops

in combination

with the Queen.

THE
We
shall

Am

OF KNIGHTS
in

71

There have been no Knights to take part

in the attack.

now give some examples

which the Knights

play a prominent part as an attacking force.

18.

ATTACKING WITH KNIGHTS AS A PROMINENT FORCE

Example 46. White is two Pawns behind. must therefore press on his attack. The game
tinues
:

He
con-

I.

Kt

(B

s)

X Kt P
made

Kt B 4
the winning easier

Evidently an error which


for White, as

he simply took the Rook with the Knight


attack.

and kept up the

Black should have played:

i...KtxKt. Then would have followed: 2 Kt B 6ch, Kt3; 3 Kt X B, P B 3 (best) 4 P B 2 s Kt X P, R K 2 6 Kt K 4, K 5,

K K

and Black should


*

lose.^

Full score

and notes are given in

My

Chess Career, by

J.

R.

Capablanca (Game No. ii).

72

ATTACKING WITH KNIGHTS

mm ^mim

J^

%/
^
/
2*

Example
amine the

47.

The

student

should

carefully

ex-

position, as the sacrifice of the

Bishop in
for it is

similar situations is tj^pical,

and the chance


actual play.

of frequent occurrence

in

The game

continues
1.

BxPch
Kt Kt sch
;

KxB
K-Kt3
the Queen,
irresistible
5,

2.

Best.

If 2.
2
.

and

if

.K R 3 .K Kt i
.

Kt X P ch wins
with an

Q R

cLLLclCiv.*

3.
4.

Q-Kt4 Q-Kt3

P-B4 K-R3
Example 50
(p 80.).

White

finally won.'
is

This position

elaborated under

WINNING BY INDIRECT ATTACK


19.

73

WINNING BY INDIRECT ATTACK

We

have so far given positions where the attacks

were of a violent nature and directed against the


King's position.

Very

often, however, in the middle-

game

attacks are

made

against a position or against

pieces, or

even Pawns.

strength often

The winning of a Pawn among good players of even means the winning of the game.
of such positions
is

Hence the study


portance.

of great im-

We

give below two positions in which the

attack airns at the gain of a mere


ultimately winning the game.

Pawn

as a

means

of

Example
is

48.

Black

is

a Pawn behind, and there

no violent direct attack against White's King. Black's pieces, however, are very well placed and free
to act,

and by co-ordinating the action

of

aU

his pieces

he

is

soon able not only to regain the

Pawn but

to

obtain the better game.

The

student should carefully

74

WINNING BY INDIRECT ATTACK


and the subsequent moves.
It

consider this position


is

a very good example of proper co-ordination in the


of forces.

management
I
2.

The game

continues:

R Ri

P-QR4
move was P
;

White's best
follow

Kt X B

Q Kt when would 3 Q X Kt, R R 6 and Black would


3,

ultimately win the

Q R

P, always keeping a slight


text

advantage in position.
easier.

The

move makes matters

2
3. 4.

Kt X B

QxKt

KR Qi

Q-Bs

KR Kt
is

Black could have regained the

Pawn by
more

playing

BX
and

Kt, but he sees that there

to be had,

therefore increases the pressure against White's


side.

Queen

He now

threatens,

among other

things,

R X Kt

P.
5.

Q-K3
Q Kts K Ri

R-Kts
BQ
I
5.

Threatening to win the exchange by


6.
7.

B Qsch

QR Kt

This threatens to win the Kt, and thus forces White


to give

up the exchange.
8. 9.

RxB

QXR

R-Qi
will recover his

Q-Bs
Pawn.

Now

Black

WINNING BY INDIRECT ATTACK

75

Example 49. An examination of this position will show that Black's main weakness lies in the exposed position of his King, and in the fact that his Q R has not yet come into the game. Indeed, if it were Black's move, we might conclude that he would have the better game, on accoimt of having three Pawns to two on the Queen's side, and his Bishop commanding
the long diagonal.
It
is,

however. White's move, and he has two courses

to choose from.

The obvious move, B


i

4,

might
i;

be good
2

enough, since after

BB

P Q Kt
is

4,

QR Q

4 would make

it difi&cult

for Black.

But

there

another

move which

completely upsets Black's

position

and wins a Pawn, besides obtaining the better position. That move is Kt Q 4 The game

continues as follows:
1. 2.

Kt Q4!

PxKt
Kt Kts

RxB

76

WINNING BY INDIRECT ATTACK

There is nothing better, as White threatened B


3-

4.

CHAPTER

IV

Geneeal Theory
Before we
it will

revert to the technique of the openings

be advisable to dwell a Httle on general theory,


better understood.

so that the openings in their relation to the rest of the

game may be

20.

THE INITIATIVE
on the board both
sides

As the the same


case

pieces are set

have

position

and the same amoimt

of material.

White, however, has the move, and the move in this

means

the

initiative,
is

and the

initiative,

other

things being equal,

an advantage.

Now

this ad-

vantage must be kept as long as possible, and should


only be given up
or positional,
is
if

some other advantage, material


its place.

obtained in

White, according

to the principles already laid down, develops his pieces

as fast as possible, but in so doing he also tries to

hinder his opponent's development,


sure wherever possible.

by

applyirig pres-

He
it

tries first of

aU

to control

the centre, and failing this to obtain some positional

advantage that wiU make

possible for

him

to keep

on harassing the enemy.


initiative

He
it

only relinquishes the

when he

gets for

some material advantage


feel

under such favoxirable conditions as to make him


77

78

DIRECT ATTACKS EN MASSE


will, in turn,

assured that he

be able to withstand his


through his superiinitiative,

adversary's thrust;

and

finally,

ority of material, once

more resvune the


since,

which alone can give him the victory.


assertion
is

This

last

self-evident,

xa.

order to win the

game, the opposing King must be driven to a position

where he

is

attacked without having any

way

of escape.

Once the pieces have been properly developed the


resulting positions

may

vary in character.
is

It

may

be that a direct attack against the King


or that
it is

in order;

a case of improving a position already


or, finally,

advantageous;

that some material can be

gained at the cost of relinquishing the initiative for

a more or

less

prolonged period.

21.

DIRECT ATTACKS EN MASSE


case the attack

In the
sufficient

first

must be

carried

on with

force to guarantee

its success.

consideration

must a

direct attack against the


is

Under no King

be carried on a outrance imless there


tainty in one's
failure in

absolute cer-

own mind

that

it

will succeed, since

such cases means disaster.

Example
diagram

50.

A good example of a successful


is

direct

attack against the King

shown

in the following

In this position White could simply play

BB

and
fers

still

have the better

position,

but instead he preside,

an immediate attack on the King's

with

DIRECT ATTACKS EN MASSE

79

the certainty in his mind that the attack will lead to a win. The game continues thus: ^

12. 13. 14.

BXP

ch

KxB
5ch

Kt Kt

K-Kt3

Q Kt4
4;
s; 15

P B4
fatal.

Best.

P K
4!

4 would have been immediately

Thus:
16 18

14...P K
5 ch,

Kt K

6 ch,

K B

P B

PK

3;

17

Q K
20

Q6;

K Q 2; KtxP, K B 3
;

Q Kt 5 ch, KxKt; ch, Kt 19 K R Q


i

(if

K K
; ;

i,

Kt Q6ch
i ch,

wins the Queen)

21

Rx

Kt,

QXR

22

K Kt 3
and mate
1

(if

K Q 2

mate

in two)

R B 23 Q B

ch

in five moves.
from now on, games and
with the
notes, so that the student

We

give,

may
take

familiarise himself

many and

varied considerations

that constantly are borne in


it

mind by the Chess Master.

We

must

for granted that the student has already reached a stage

where, while not being able fuUy to understand every move, yet he

can derive benefit from any discussion with regard to them.

8o

DIRECT ATTACKS EN MASSE


15. 16.

Q-Kt3

17.
If
;

Q R4ch Q R ch
7

K-R3 K Kt3 K B3
in

K X Kt Q X
18.

Kt P ch and mate

a few moves.
3

19.

P K4 PxP

Kt - Kt

PxP
Kt Q6 Kt(Q6)-Bs

20. 21. 22.


23.

QR Qi
Q-R3 Q Kt3

Q B
..B

KR Ki
;

Kt K7ch

This blmider loses at once, but the game could not

be saved in any case


ch,

e.g. 23.

K3; 24RXB

Kt X R;
24.

25

25.
26. 27. 28.

Kt Q 5 mate. R X Kt QxQ Kt R 7 ch K B2 RPXQ R Ri


Kt

Kt sch
4

K-B3
Resigns
this kind;

PB

Example

51.

Another

example of

DIRECT ATTACKS EN MASSE

8i

In the above position the simple move Kt X P would win, but White looks for compHcations and their beauties. Such a course is highly risky imtil a wide experience of actual master-play has developed a sufficient insight into all the possibilities of a position.
This game, which

won

the

brilliancy prize
:

Petersburg in 1914, continued as follows

at

St.

82

THE FORCE OF THE


often, as in

and that
out,
it is

some

of the variations pointed

the coming into action of the last available

piece that finally overthrows the enemy. It


strates the principle already stated:

demonbe

Direct
carried

and

violent attacks against the


to

King must

en masse, with full force,

ensure their success.


the attack

The opposition must be overcome


cannot be broken of, since in
defeat.
all

at all cost;

suh cases that means

22.

THE FORCE OF THE THREATENED ATTACK


an opportunity,
in

Failing

the

second case, for

direct attack, one

must attempt to increase whatever


be in the opponent's position;
It

weakness there

may

or, if there is none,


is

one or more must be created.

always an advantage to threaten something, but


if

such threats must be carried into effect only


thing
is

some-

to be gained immediately.

For, holding the

threat in hand, forces the opponent to provide against


its
it.

execution and to keep material in readiness to meet

Thus he may more


is

easily overlook, or

be xmable

to parry, a thrust at another point.

threat

carried into effect,

it

exists

But once the no longer, and


successful

your opponent can devote his attention to his own


schemes.

One
on one

of the best

and most

ma-

noeuvres in this type of


stration
side, so

game is to make a demonas to draw the forces of your


then through
the
greater

opponent to that

side,

mobility of your pieces to shift your forces quickly

THREATENED ATTACK
to the other side

83

and break through, before your

opponent has had the tune to bring over the necessary forces for the defence.

good example of positional play

is

shown

in the

following

game:
at

Example 52. Played


tional Masters

the

Havana

Interna-

Tournament, 1913. (French Defence.)


Black
:

White

J.

R. Capablanca.
I.

R. Blanco.

84

THE FORCE OF THE

prevent the development of Black's Queen's Bishop Q Kt 3, which is Black's usual vid Q Kt 2, after P

development in
to

this variation.

Generally

it

is

bad

move

the same piece twice in an opening before

the other pieces are out, and the violation of that


principle is the only objection that can
this

be made to

move, which otherwise has everything to recomit.

mend

7
8.

B-Q3
Q-B3

B K Kt
himself

might be

better.

The

text

move

gives

Black an opportimity of which he does not avail

P-B3
It

P B
own;

4 was the right move.


at least. White's play

would have led to


held his
difficult.

complications, in which Black might have

would be very

The

text

move accomplishes

nothing, and puts Black

THREATENED ATTACK
in

85
veiled threat

an altogether defensive
followed
9.

position.

The
is

B X Kt;

by

Q R
3

4 ch;

easily met.

P B

10.

B KKts

00 B K2
lost too

The

fact that

Black has now to move his Bishop

back clearly demonstrates that Black's plan of devel-

opment is faulty. White brings his

He

has

much

time,

and

pieces

into

their

most attacking

position without hindrance of


11.

any

sort.

B Q3
was Kt
3,

Kt Ki

The
play

alternative

woidd play

Q R
3

4.

Otherwise White

and Black would be forced to

P K Kt sacrifice B X P),
12.

(not

P K R

3,

because of the
side.

seriously

weakening his King's

Q R3

P KB

White has no longer an attack, but he has compelled


Black to create a marked weakness. whole plan
will

Now

White's

be to exploit this weakness (the weak


see

K P),
move

and the student can now


directed to

how

the principles

expounded previously are applied


is

in this

game.

Every

tenable, or to

make the weak King's Pawn improfit by the inactivity of the Black
Pawn,
in order to

pieces defending the

improve the

position of

White at other
13. 14. 15.

points.

BxB 00

KR Ki
R K2

QxB R B3
B Q2

Kt Q3

16.

86

THE FORCE OF THE


last the

At

Bishop comes out, not as an active attack-

ing piece, but merely to


17.

make way

for the

Rook.

18.

QR Ki P QB 4

R Ki Kt B 2
PB
5,

A
B X
Kt 4
25

very clever move, tending to prevent

and tempting White to play Kt


tion shows:
;

B, followed by

P, which would be bad, as the following varia-

21

Kt X B, Q X Kt; 20 B X P, Kt Q Kt 4, R X B 22 P K R 4, P
19
;

KR4; 23QxR,PxQ; 24RxRch,K R


PX
Kt,

2;

QX
if

P.

But

it

always happens in such

cases that,
is

one

line of attack is anticipated, there

another;

and

this is

no exception to the

rule, as

will

be seen.

19.

P Qs!
way
to

KtxKt
meet the manifold threats
matters worse, as
bear on the weak

Apparently the best


of White.

B P X P would make
finally

the White Bishop would

King's

Pawn

vid

QB

4.

THREATENED ATTACK
20.

87

RX

Kt

21. 22.

Q R4 Q-Q4
Q-B3
better.

P KKt3 K Kta
P B4 Px

Forced, as White threatened


23.

K P, and also Q X P P-Kt3


to

Q Q

was

But Black wants

tempt

White to play
regain his
is

P X P, thinking that he will soon after Pawn with a safe position. Such, however,
I in

not the case, as White quickly demonstrates.

must add that

any case Black's position

is,

in

my
for

opinion, untenable, since all his pieces are tied

up

the defence of a Pawn, while White's pieces are free


to act.
24.

PXP

BB

25-

B K2!
All the Black

The

deciding and timely manoeuvre.

pieces are useless after this Bishop reaches

5.

88

FORCE OF THREATENED ATTACK


25
26. 27-

BxP
B B3

K B 2
Q-Q3
all

B-Q5

Now
way
his

it is
it

evident that

the Black pieces are tied

up, and

only remains for White to find the quickest

to force the issue.

White

will

now

try to place

Queen at

K R

6,

and then advance the

KRP

to

5 in order to

break up the Black Pawns defend-

ing the King.


28.

Q K3
s;

R K2

If

28...P

B
4, 4, 4,

29

Q K

3,

P
5,

K R

Q-R R-K 2; 31 Q-Kt K-Kt 2; P-K R Q-Q 2; 33P-K Kt 3,PXP; and Black will soon be helpless, as he has 34 P B
30
32
to

4;

mark time with

his pieces while

White prepares
proper time

to advance to play

P R 5, and R X B, winniug.
29.

finally at the

RELINQUISHING THE INITIATIVE


sacrifices of pieces.

89

for a brilliant direct attack agaiast the King, involving

23.

RELINQUISHING THE INITIATIVE


is

In the third case, there


material advantage
is

nothing to do, once the

obtained, but to submit to the


it

opponent's attack for a while, and once


repulsed to act quickly with
all

has been

your forces and win


this

on material.
is

A
53.

good example of

type of game

given below.

Example

From
P-K4

the

Masters Tournament, 1913.


J,

Havana International (Ruy Lopez.) White:

R. Capablanca.
1.

Black: D. Janowski.

P-K4
Kt-QB3
Kt-B3

2.

Kt KB3

3. 4.
5.

B-Kts

0-0
B X Kt
ch

P-Q3
PXB B K2

6.
7.

P Q4
Kt-B3
better,

PXP

might be

but at the tune I was not

fa mili ar

with that variation, and therefore I played

what I knew to be good.


7.

8.

90 Black
to

RELINQUISHING THE INITIATIVE


offers the

exchange in order to gain time and

obtain

an attack.

Without considering at
justified

all

whether or not such a course was


of Black,
it is

on the part
is

evident that as far as White


viz., to

concerned

there

is

only one thing to do,

win the exchange


Then, once

and then prepare to weather the storm.


it is

passed, to act quickly with all forces to derive

the benefit of munerical superiority.


13. 14.

B R6

15.

R Q2 Kt Qi
PQ B

Kt B4 R Kt I R Kt 5
4,

To
the

force

White to play
of a master.

and thus create a


tactics

hole at

5 for his Knight.^

Such grand

show

hand

RELINQUISHING THE INITIATIVE


Black's manceuvring for positional advantage
is

91

adit

mirable throughout this game, and

if

he loses

is

due entirely to the


without even a

fact that the sacrifice of the exchange,


for
it,

Pawn

could not succeed against

sound defensive play.

21. 22.

Kt B

PXP

The

position begins to look really dangerous for White.


is

In reality Black's attack


force.

reaching

its

maximimi

Very soon

it

wiU reach the apex, and then

92

RELINQUISHING THE INITIATIVE


who
is

White,
action,

weU

prepared, wiU begin his counter


his superiority in material obtain

and through

an undoubted advantage.
23.

24.

Kt B I Kt X Kt

25.
26.

R-Ki He could not play R K


he
will

Q Rs

PB 5 B P X Kt B Kt2 P B4
i

R X Q P. Besides, he wants to be ready to play P K 5. At present White cannot with safety play R X K P, but
because of
soon prepare the

way

for

it.

Then, by giving

up a Rook for a Bishop and a Pawn, he will completely upset Black's attack and come out a Pawn ahead. It is on this basis that White's whole defensive manoeuvre
is

foimded.
27. 28.

P B3

R-Ki K2 R K3 (Q2)

Now
is

the Black

prepared.

It is

Rook enters into the game, but White now time to give back the exchange.

RELINQUISHING THE INITIATIVE


29.

93

303132-

RXP RXB Q-K8


RxQch R K5 Kt-Q2

BxR
R KR3

3334-

QXQ K B 2 R-QB3
The
text

RB

ch might have been better.

move

did not prove as strong as anticipated.

34
35.

R Qs
Kt

36.

K4ch

K B3 R K3 K K2
P-Q6! R B7

RX
Very
of

Kt would
37.
fine.
I
;

lose easily

RxBP
RX
B,

White cannot play

ch because

K Q

RX
2

38.
39. 40.

KB

Kt wmning. B X Kt

PXB R Qs
the last

RxP R K6
At
this point

The ending is very White had to make was adjourned.

difficult to win.

move

before the

game

94

CUTTING OFF PIECES FROM


41.

THE SCENE OF ACTION


Example
Tournament,
Winter.
54.

95
Victory

Played
J.

at

the

Hastings

1919.

(Four Knights.)

White:

W.

Black:

R. Capablanca.

I.

96

CUTTING OFF PIECES FROM


alternative,

The

Kt P x B

gives

White the best

of

the game, without doubt.^


7.

P-Q3
B Kts
not at
all in

B-Qs
accordance with the nature

8.

This move

is

of this variation.

The

general strategical plan for

P K R 3, to be followed in time by the advance of the K Kt P to Kt 4, and the bringing of the Q Kt to K B s via K 2 and K Kt 3 or Q i and K 3. Then, if possible, the K Kt is linked with the other Kt by placing it at either K R 4, K Kt 3, or K 3
White
is

to play

as.

the occasion demands.

remains at

Kt

i,

and other
i.

The White King sometimes times it is placed at K Kt 2,


most cases comes
Somereal attack begins.

but mostly at

KR

Finally, in

P KB
times

4,

and then the

it is

a direct assault against the King,^ and at


it

other times

comes simply to finessing

for positional

advantage in the end-game, after most of the pieces

have been exchanged.'


8
9.

B R4

P KR3 P B4

See game Capablanca-Kupchick, from Havana International Masters Tournament Book, 1913, by J. R. Capablanca; or a game

in the Carlsbad Alechin.


'

Tournament

of 191 1,

Vidmar playing Black

against

See Niemzowitch's

game

in the All Russian Masters Tourna-

ment, 1914, at St. Petersburg, against Levitzki, I believe. ' See Capablanca-Janowski game, New York Masters Tournament, 1913.

THE SCENE OF ACTION

97

To prevent P Q 4 and to draw White into playing Kt Q 5, which woxild prove fatal. Black's plan is to play P K Kt 4, as soon as the circumstances
permit, in order to free his Queen and Knight from the pin by the Bishop.
10.

Kt-Qs

White falls into the trap. Only lack of experience can account for this move. White should have considered that a player of my experience and strength could never allow such a move if it were good.
10.

P-KKt4

98

CUTTING OFF PIECES FROM

move White's game is lost. White camiot play Kt X Kt P, because Kt x Kt will win a piece. Kt 3, either before or Therefore he must play B after Kt X Kt, with disastrous results in either case,
After this

as will be seen.
II.

Kt X Kt ch

12. 1314. IS-

B-Kt3

P-KR3
QXB PXQ

QxKt B-Kt5 BxKt

QXQ P-KB3

A simple examination will


a Bishop for
it

show that White

is

minus
free

all

practical purposes.

He

can only

by

sacrificing

one Pawn, and possibly not even

then.

At

least it

would

lose

time besides the Pawn.


side,

Black now

devotes

all his

energy to the Queen's

and, having practically a Bishop

more, the

resiilt

cannot be in doubt.
so that the student

The

rest of the

game

is

given,

may

see

how

simple

it is

to win

such a game.

THE SCENE OF ACTION


16.

99

100

A PLAYER'S MOTIVES CRITICISED


kindly wrote the notes to the

interesting feature for the student that Sir George

Thomas

game

for

me

at

my

request,

and with the imderstanding that

would

the conunents on them that I considered appropriate. Sir George Thomas' notes are in brackets and thus wiU be distinguished from my own comments.

make

Example

55.

Queen's

Gambit Declined.

{The

notes within brackets by Sir George Thomas.)

White

Mr. F. F. L. Alexander.
I.

Black: Sir George Thomas.

IN A SPECIMEN
of meeting this threat.)

GAME
first,

loi

There

are, besides,

two good
that
it
is

reasons for this method of defence;

not as

much played

as

some

of the other defences

and consequently not


it

so well

known, and second that

leaves Black with

two Bishops against

and Kt,

which, in a general way, constitutes an advantage.


7.

B X Kt

Kt X B

8. 9.

P-QR3 Q Kt3
Q
3.

Kt-K5

B-K2
B which
should
is

This

is

not the logical place for the

have been posted at


great importance,

In the opening, time

of

and

therefore the player should be

extremely careful in his development and


that he posts his pieces in the right places.
10.

make

sure

11. 12.
(I

BQ 3 P X Kt

Kt X Kt

BxBP
Kt
it

PXP B B3
to

did not want White's

come

to

5,

from

where I could not dislodge


weakening
out

my K

P.)

K B 3 without by P same result could be acThe


3.

complished by playing

BQ

Incidentally

it

bears

my

previous statement that the

should have

been originally played to


13.

3.

0-0
was P

The
and

alternative

then O 0.

4,

followed

by P

5,

White would thereby assmne the

initiative

but would weaken his

Pawn

position con-

siderably,

and might be compelled to stake aU on a

102

A PLAYER'S MOTIVES CRITICISED


This
is

violent attack against the King.

a tiiming

point in the game, and


the temperament

it

is

in such positions that

and

style of the player decide the

course of the game.


13
14.

P K4

0-0 P K4

'y//

////

k
'A

IS.

P-Qs
K R Q
i,

(White might play 15


of breaking

keeping the option


I

up

the centre later on.

wanted him

to advance this

at

QB

4.)

P as there is now By this move White

fine post for

my
His

shows that he does

not understand the true value of his position.

only advantage consisted in the imdeveloped condition


of Black's

B.

He

should therefore have

made a
if

plan to prevent the

from coming out, or

that

were not possible, then he should try to force Black


to

weaken

his

Pawn

position in order to

come out with


first,

the B.

There were three moves to consider:

IN A SPECIMEN

GAME
B
occupies.

103
in the

PQ R

4, in

order to maintain the White


that
it

dominating

position

now
2
;

This

would have been met by


the Rooks to
17

QB

second, either of 16

Kt X B,

Q i in order to threaten Q X Kt 18 B X P ch.


;

PX

P,

BxP

This would have

been met by
vent

B Kt
5

and

third,

PK

3 to pre-

B Kt
4,

and by playing

either

R to Q i, followed
Black
to

up as previously stated to

force

play
side

P Q Kt
Pawns.

which would weaken his Queen's


'P

Thus by playing

K R
B and

White would
text

have attained the desired


development.
sive,

object.

The

move

blocks the action of the White

facilitates Black's

Hereafter White wiU act on the defeninterest throughout the rest of the

and the

wiU centre mainly on Black's play and the


which he
carries out the attack.

game manner in

IS
16.

Q B

B-Q3
it

makes the development of At present he cannot Black's Queen wing easier.


(This seems wrong, as

play

P Q Kt 3, because of the reply P X P followed


16

byB-Qs.)

I04

A PLAYER'S MOTIVES CRITICISED


i8
19.

20.
(It

R B 2 Q Kt2
been

B-K2 B B4 P B3
better,

would
. .

have

probably,

to

play

20

K R K I, with

the idea of
is

P B
it

4 presently.)

Black's play hereabout

weak;
most

lacks force,

and
It

there seems to be no weU-defined plan of attack.


is

true that these are the

difficult positions to

handle in a game.

In such cases a player


scale,

must conceive

a plan on a large
success,

which promises chances of

and with

it

aU,

carried out with the

it must be a plan that can be means at his disposal. From it

the look of the position

seems that Black's best

chance would be to mass his forces for an attack


against White's centre, to be followed

by a
White
it,

direct

attack against the King.

He

should, therefore, play


4. If
is

Q R K

I,

threatening

P K B

able

to defeat this plan, or rather to prevent

then, once

he has fixed some of the White pieces on the EJng's


side, side,

he should quickly

shift his

attack to the Queen's

and open a

line for his

Rooks, which, once they

enter in action, should produce an advantage

on

ac-

count of the great power of the two Bishops.


21. 22. 23.

QR Kt
R-Qi
lost

P QR4

QR Qi B R3
KR Ki

(White has clearly


23
24.

time with his Rook's moves.)

Q-Kt3

IN A SPECIMEN
(To bring his Queen across after Kt
24
25. 26.

GAME

105

R 4 and B K2.) R-Q3


P-Kt3

Kt

R4

B K2

26.

PxP
Kt 4
to

(I
is

thought this exchange necessary here, as White

threatening to play his Bishop via

6.

If

he retook with the Bishop's

Pawn

I intended to

exchange Bishops and rely on the two Pawns to one

on the Queen's wing.


it

I did not expect

him

to retake

with the King's Pawn, which seemed to expose

him to a violent King's side attack.) Black's judgment in this instance I beUeve to be faulty. Had White retaken with the B P, as he expected, he would have had the worst of the Pawn position, as White would have" had a passed Pawn well supported on the
Queen's
side.

His only advantage would he in his

having a very well posted Bishop against a badly

io6

A PLAYER'S MOTIVES CRITICISED


is

posted Knight, and on the fact that in such positions as the above, the Bishop

invariably stronger

than the Knight.


vented
all that,

He

could and should have pre^

then replied

by playing B B i, as, had White with Kt 3, he could then play

PX

P, and White would not have been able to retake

with the
exchange.

B P on
27.

account of

BXP

ch winmng the

KPxP
P Kt3
move.
It

P K5

28.

P K6
would have been better
to have played

do not
it

like this

to hold

in reserve

and

be followed in due time by


after having placed the

P K Kt 4 Q at Q 2, K B 2,

P B 4, to and P 65^
text

or some other

square as the occasion demanded.


blocks the action of the powerful

The

move
4,

at

Q B

and

make White's position safer than it should have been. The move in itself is a very strong attacktends to
ing move, but
continuation.
it is isolated,

and there

is

no

effective

Such advances as a

rule should only

be made when they can be followed by a concerted


action of the pieces.

29.

30.
31.

P B4 Kt B 3

B Bi B B4

32. 33.

R Kt2 K Kt2
Kt Kt
I

R Ks Q B
I

P KKt4

IN A SPECIMEN
(If now 34 3, with a winning attack.)

GAME
BXR, BXB

107
ch,

B-B

PXP;

35

34. 35.

PxP

PxP
P-Kts
White's only
position

R-KBi
alternative.
i.

R R
dently

was the

move
is

would have been

K R

The
it is

now

evi-

won

for Black,

and

only a question of

finding the right course.

carried

on by
36. 37.

Sir

The final attack is now George Thomas in an irreproachable

manner.

B-Q3 Kt K2

R-KB3
Q B
I

(Again preventing

BX

R, by the masked attack


his Rook.)

on White's Rook.
If

White therefore protects


7!; 39
! !

Kt

B
R,
is

4,

P-K
5

40

RX

BK
If,

ch

41

KtxP, RxKt B X B, best, R X R


2,

ch;

and

White lost. however, against 38 Kt B 4, Black plays Q R 3, and White 39 Q B I take pleasure

io8

A PLAYER'S MOTIVES CRITICISED


my
readers as a most beau-

in offering the position to


tiful

and extraordinary win


6 ch!!!

for Black, beginning with

39... Q R

I leave the variations for the

student to work out.


38. 39-

R(Kt2)-Kti

Q-R3

Q-B2

(Making a double attack on the Rook


cannot be taken
If either the

which

still

and preparing to defend the K R P.)


or Bishop are taken White would

Rook

be mated in a few moves.


3940.

K-Ri
^

Q R6ch RXP!!

/^*^
^
i

^
^..y ^5^1

\%

^^^^/
(If

40...R-R3;
2.

41

Kt Kt

I,

QxKtP;

42

Q
away

K Kt
best

Black therefore

tries to get

the Queen

from the defence.)

very beautiful move, and the

way
41.

to carry

on the attack.

QxR

IN A SPECIMEN
(The best defence was 41

GAME

109

RX

B, but Black would

emerge with Queen agamst Rook and Knight.)


41
(Again, not

R K R 3 42. R X R
B, then, at
42
43.

BxB because of P Q 6

dis. ch.)

(If

42

QX

last,

R R

3 wins.)

BXQ

Kt B4

P K7!

(The Queen has no


to take
it.)

escape,,

but White has no time

44.

R KKti
A
very

Q-B8

White

resigns.

fine finish.

CHAPTER V
EnD-GAME STRATEGy

We must now revert once more to


who has taken

the endings.

Their

importance will have become evident to the student


the trouble to study

my game

with

Janowski (Example

a
my

Ruy Lopez

in

53).

After an uneventful opening


its

one of

normal variations,

opponent suddenly made things interesting by

offering the exchange;

an

offer which, of course, I

Then followed a very hard, arduous struggle, had to defend myself against a very dangerous attack made possible by the excellent manoeuvring of my adversary. Finally, there came the time when I could give back the material and change off most of the pieces, and come to an ending in which I clearly had the advantage. But yet the ending
accepted.
in

which

itself

was not as simple as


became a very

it

at

first

appeared, and

finally

perhaps through one weak move on my part


difficult

it

matter to find a win.

Had

I been a weak end-game player the game would


all

probably have ended in a draw, and


efforts
is

my

previous

would have been

in vain.

Unfortunately, that

very often the case among the large majority of


;

players

they are weak in the endings


first

failing

from
free.

which masters of the

rank are at times not

END-GAME STRATEGY
all

III

Incidentally, I might call attention to the fact that

the world's champions of the last sixty years have

been exceedingly strong in the endings:

Morphy,

Steinitz, and Dr. Lasker had no superiors in this

department of the game while they held their

titles.

26.

THE SUDDEN ATTACK FROM A


DIFFERENT SIDE

have previously stated, when speaking about

general theory, that at times the


in attacking first

way

to

win consists

on one

side, then,

granted greater

mobility of the pieces, to transfer the attack quickly

from one

side to the other, breaking through before


sufficient

your opponent has been able to bring up


forces to withstand the attack.

This principle of the

middle-game can sometimes be applied in the endings


in

somewhat

similar

manner.

Example

56.

112

THE SUDDEN ATTACK


I,

In the above position


played
I 2.

with the Black pieces,

3.

R K2 R R2

R Ksch R QR5 P-KR4


is

The

idea, as will

be seen very soon,

to play

PR

in order to fix White's King's side

Pawns with a view


3 to support his

to the future.

It

is

evident to Black that White


to

wants to bring

his

King

Q Kt

two weak

isolated Pawns, and thus to free his Rooks.

Black, therefore, makes a plan to shift the attack to

the King's side at the proper time, in order to obtain

some advantage from the greater mobility


Rooks,
4.

of

his

R-Qi
Rook

R(Q4)-QR4
to Rook's square, keeping

in order to force the

both Rooks tied up.


5.

R(Qi)-Ri

P-Rs

6.
7.

K Q2 K-B2
R KKt
I

K Kt

R-KKt4
side.

Black begins to transfer his attack to the Eing's


8.

serious mistake,

which

loses quickly.
3,

White should

have played 8

when Black would have answered 8...R(R5) R4; 9P B3, and Black

K Kt

would have obtained an opening at


ELing,

Kt

6 for his

which in the end might give him the victory.


8

R-KBs

FROM A DIFFERENT SIDE


Now
Kt 4
the King cannot go to
ch.
9.

113

Kt

3,

because of

10.

K Q3 K K2
RXR
;

R B6ch
followed

If

P X R,
10

R K R RXRP
by
few moves.

8 winning,

and Black won

after a

Example 57. Another good example, in which is shown the advantage of the greater mobiUty of the pieces in an ending, is the following from a game
Capablanca-Kupchick played at the Havana Masters

Tournament, 1913. The fuU score and notes of the game can be fovmd in the book of the tournament.

White's only advantage in the above position

is

that

he possesses the open

file

and has the move, which


There
is

wiU secure him the

initiative.

also the shght

advantage of having his Pawns on the Queen's side


imited, while Black has

an

isolated

Q R

P.

The

114

THE SUDDEN ATTACK


is

proper course, as in the previous ending,


the

to bring

Rooks forward,
shift

so that at least one of


i

them may

be able to
other,
freely.

from one side of the board to the

and thus keep Black's Rooks from moving

What

this
it

means
really

in general theory has

been
the

stated already;

means: keep harassing

enemy; force him

to

use his big pieces to defend Pawns.


to

If he has a weak point, try

make

it

weaker, or create
his position will

another weakness somewhere else


collapse sooner or later.

and

If he has a weakness, and he

can

get rid of

it,

make
else.

sure that you create another weak-

ness somewhere

From
thus:

the position in question the

game continued

1.

R-K4

KR-Ki
control of the open
file..

with the object of repeating White's manoeuvre, and


also not to

aUow White the


2.

3.
4.

QR-Ki QR-K3 K-B


I

R-K3
R(Bi)-Ki

K-B

Black wants to bring his King to the centre of the board in order to be nearer to whatever point White
decides to attack.

The move

is

justified at least

on

the general rule that in such endings the King should

be in the middle of the board.


all

He

does nothing after


Besides,
it is

but follow White's footsteps.

hard

to point out anything better.

If4...P Q4;
2,

sR
in

Kt 4

ch, followed

by

K K

would leave Black


..P

a very disagreeable position.

If 4.

KB

4;

sR

FROM A DIFFERENT
Q4!
8

SIDE

115

RxR? 6PxR,RxP; 7K-B2,R-K2;


4,

R Q R

winning the

QR

P, which would prac-

tically leave

White with a passed Pawn ahead on the


as the three

Queen's

side,

King's side woidd be held


5.

Pawns of Black on the by the two of White.

6.

K-K2 R-QR4
is

K-K2 R-QRi
that through the same

The student should note


noeuvre Black

ma-

forced into a position similar to the

one shown in the previous ending.


7.

R-Rs!
It practically fixes

This move has a manifold object.

aU of Black's Pawns except the


vents the advance of Black's

P, which

is

the only

one that can advance two squares.

It specially pre-

KB

Pawns, and at the

of White's K B B 5. By this threat it practically forces Black to play P Q 4, which is aU White desires,

same time threatens the advance


to

Pawns

4 and

for reasons that will soon


7
8.

become evident.

P-QB4!

P-Q4 K-Q3
P, which would have
If
left

Evidently forced, as the only other move to save a

Pawn would have been P X


aU Black's Pawns
9
11

isolated

and weak.

R-K

4,

K-Q
9.

3;

10

P-Q

Kt

4!

R-K

PQ

4;

R R 6, and Black's game is hopeless.


10.

P-B sch P-Q4

K-Q2 P-B4

ii6

THE SUDDEN ATTACK


it

Apparently very strong, since


of
it

forces the exchange


;

Rooks because

of the threat

R R 3

but in

reality

leads to nothing.
I.

The

best chance

was to play

R-K K
to

11. 12.

RXR
P-B
4

PxR

now White had played with finesse, but this Up R ^ R 6 was the proper way to last move is weak.
continue, so as to force Black to give

up
I

his

QRP

or

Q B

P. 12
13.

K-B
K-Q2
13

Again a bad move.


tinuation,

R R
.

was the proper coni


;

and
IS

if

then 13.
4,

.R Kt
i;

14

P Kt
Kt

3,

K-Kt

2;

P-Kt

K-R

16

R-Q

3,

with excellent winning chances; in

fact, I beUeve,

won game.

13

K-Kt 2
R Kt
i

Black misses his only chance.

would have

drawn.

FROM A DIFFERENT
14.

SIDE

117

Ii8

THE SUDDEN ATTACK

28.

P - Kt

A
In

weak move, which

gives Black a fighting chance.

this endiag, as is often the case

with most players,


situation

White plays the best moves whenever the


is

difficult

and

requires careftd handling,

but once

his position seems to


efforts

be overwhelming he relaxes his be proud


of.

and the

result is nothing to

The

right

move was
08

28

R Kt

7.

FROM A DIFFERENT SIDE


would probably draw.
that

iig
in

The reader must bear

mind

my

opponent was then a very yoimg and inex-

perienced player, and consequently deserves a great deal of credit for the fight he put up.
37.

R-K7
followed

RxP
by

R Kt
chances.

7 ch;

R K R

7,

offered better

38.
39. 40.

P-R6! K-Kt5

RxPch

R-Q8
R-KtSch

41. 42. 43. 4445. 46.

P-R7 K-B s K-Q4

R-B Sch
R-Q8ch R-K8ch

K-Ks K-B6
R-K8ch
P-R8(Q)

R-KR8
K-R2

RxQ
K-Kt3

47.
48. 49.
50.

RxR KxP KxP


K K 5
how
easy

KxP
K-B 4
Resigns.
it is

This ending shows

to

make weak moves,


It

and how

often,

even in master-play, mistakes are

made and

opportimities are lost.


is

shows that, so

long as there

no great advantage of material, even

with a good position, a player, no matter

how

strong,

cannot afford to relax his attention even for one

move.

I20

THE DANGER OF
27.

THE DANGER OF A SAFE POSITION

A good proof of the previous stateExample 58. ment is shown in the following ending between Marshall and Kupchick in one of their two games in the
same Tournament (Havana, 1913).

It

is

evident that Marshall (White)

is

imder great
is

difl&culties in the above position.

Not only
is

he

bound

to lose a

Pawn, but

his position

rather poor.
unless someit

The

best he could hope for

was a draw

thing altogether unexpected happened, as

did.

No

reason can be given for Black's loss of the


that he
felt so certain of

game
it

except

having the best of

with a

Pawn more and what he

considered a safe position,

that he became exceedingly careless and did not consider the danger that actually existed.

Let us see

how

it

happened.
I.

P-Kt4

RXRP

A SAFE POSITION
The mistakes
begin.

i2i

This

is

the

first.

Black sees

that he can take a

Pawn

without any danger, and


is

does not stop to think whether there


better.

anything

R B 7 ch was the right move. If then K- Kt 3, R X P. If instead White played K- K 4, then R- K 4 ch followed by R X R P. 2. R-Qi R-Rsch
Mistake nmnber two, and
this

time such a serious

The proper move was to play P B 4 in order to break up White's Pawns and at the same time make room for the Black
one as to almost lose the game.
King, which
is

actually in danger, as will soon be seen.

3.

R-Q4
(Kt
4) R 4.

R(Rs)-R4
this time fatal.

Mistake number three and

His best
there

move was
is

After the text


is lost.

move

no defence.

Black's

game

This shows that

even an apparently simple ending has to be played


with care.

From a

practically

won
it

position Black

finds himself with a lost

game, and

has only taken

three moves.
4.

R(Q4)-Q8
;

R-Kt2
;

If4...P-B4; sR-R8ch, K-Kt3; 6R(B8)Kt Sch, K- B 3 7 R X P ch, R- Kt 3 8P- Kt 5 ch, K-K2; 9 R (R 6)xR, PxR; 10 R-Kt 7 ch, K K I II R X Kt P, and wins easily.
;

5.

P-R4
R-R8ch
evident.
If 6.

P-R4
Resigns.
.

6.

The reason

is

.K Kt 3

PxP

ch,

122

ENDINGS WITH ONE


9

RxP; 8RxR, KxR; 10 P R 5 mate.


28.

R-R 8

ch,

K-Kt

3;

ENDINGS WITH ONE ROOK AND PAWNS


reader has probably realised

The

by

this

time that

endings of two Rooks and

Pawns

are very dif&cult,

and that the same holds true and Pawns.


not very

for endings of

one Rook

Endings of two Rooks and Pawns are


in actual play
;

common Rook and Pawns


of endings arising

but endings of one

are about the

most common

sort

on the chess board.

Yet though
and

they do occur so often, few have mastered them thoroughly.

They

are often of a very difl&cult nature,

sometimes while apparently very simple they are in


reality extremely intricate.

Here

is

an example from

game between Marshall and Rosenthal in the Manhattan Chess Club Championship Tournament of
1909-1910.

Example

59.

ROOK AND PAWNS


In
this

123

position

Marshall

had a simple win by


6,

RB
Had

7 ch,

but played

PB

and thereby gave

Black a chance to draw.

Luckily for him Black did


lost.

not see the drawing move, played poorly, and

Black been up to the situation he would have

drawn by playing
I.

R Q P-B6
We

3.

R-Q3!
either (a)

Now

White has two continuations,

PB

7,

or (6)

R B
(a)
2.

7 ch.

have therefore

3.

P-B 7 R-Rsch
Or

R-Qi!

K-Bs
sacrifice the

and White

will finally

Black's Pawn.
(b)
2.

have to

Rook

for

3.

R-B 7ch P-B 7

K-Qs!

R Kt3ch!
R KB3, R K7

a very important move, as against


wins.
4.
5.

K-B

R-KB 3
K-B 6

R-Kt7

and White will finally have to sacrifice the Rook for the Pawn, or draw by perpetual check. If there were nothing more in the ending it would not be of any great value, but there are other
very interesting features.
I

Now

suppose that after


7,

P-B

6,

R-Q
R Q
i

3;

P-B

Black did not

realise that

was the only move to draw,

124

ENDINGS WITH ONE


then have the following position

We would

Now
(o)

there would be twojpther


3 ch, or (b)

moves
3.

to try

either

R Kt
(a)

R K B

Let us examine

them.
I
2.

R-Kt3ch

3.

IfP Kt6;

K-B 3 K-K3 R Rs
K-Q3

R-B3ch R-K3ch
ch wins, because
if if

the King

goes back, then

R R 6, and

the King goes up, then

R R
If

4 ch, followed by
4.

R K

4 wins.

R-KB3
4 wins.

R-Q

3 ch;
5.

K-K

6.

K moves R Rsch R R 6 wins


R-Kt7! R - Kt 3, and
to

(&)

I 2.

R-B3 K-B 5
White
will either capture

If

P - Kt

the

Pawn or go

KB

3,

and come out with a winning

ending.

3.

4.
5-

ROOK AND PAWNS P-R4 P-Kt6 R Kt 4 ch K moves

I2S

R-Kt3
Pawn
or play

and White

will either capture the

KB

3,

according to the circumstances, and come out

with a winning ending.

Now, going back


suppose that after

to the position

shown on page

122,

iP B6, R Q3; 2R B7ch,

Black did not reaUse that


to draw,

K Q 5 was the only move


K Kt
3 instead,

and consequently played

we would then have

the following position:

Now

the best continuation would be


1.

P-B

7
I

R- Kt 3 ch (best)

2.

K-B

3.

R-K7!

R-KB3 K-B 4 (best)


K 6.
P-Kt6

White threatened to check with the Rook at


4.

K-K2

126
Best.
If

ENDINGS WITH ONE

K-B

5;

both

P-R

4 and

K-K

3 will

win;

the last-named

move

particularly

would win

with ease.
5-

R-K3
R-QKt3

P-Kt

7 (best)

6.
7.

RxP
R-Q2 K-K3

8.

RxP R-KR2 RxP

9.

This position we have arrived at


because there are two
files

is

won by White,
is

between the opposing


cut off

King and the Pawn from which the King^

by the Rook, and


to check

besides, the

the fourth rank before the opponent's

Pawn can advance to Rook can begin


very im-

on the

file.
if,

This

last condition is

portant, because

instead of the position

on the

Rook were at K R x, and Black had the move, he could draw by preventing the addiagram, the Black

ROOK AND PAWNS


or

127

vance of the Pawn, either through constant checks

by playing R K B i at the proper time. Now that we have explained the reasons why this position is won, we leave it to the student to work
out the correct solution.

The fact that out of one apparently simple ending we have been able to work out several most unusual
and
difficult

endings should be sufficient to impress


necessity of becoming

upon the student's mind the


cially

well acquainted with all kinds of endings,

and espe-

with endings of Rook and Pawns.

29.

A DIFFICULT ENDING: TWO ROOKS AND PAWNS


way
of

Following our idea that the best


ings as well as openings
is

to learn end-

to study the

games

of the

masters,

we

give two

more endings
is

two Rooks and

Pawns.

These endings, as already stated, are not


fortimate in having
is

very common, and the author

himself played more of these endings than

generally

the case.

By

carefully

comparing and studying the

endings aheady given

(Examples 56 and 57) with the following, the student no doubt can obtain an idea

of the proper

method

to be followed in such cases.


is

The way
them.

of procedure

somewhat

similar in all of

Example
borg, in the

60.

From a game,

Capablanca-Kreym-

New York

State Championship Tourna-

ment

of 1910.

128

A DIFFICULT ENDING:

It is Black's

move, and no doubt thinking that


all

drawing such a position (that was


for)

Black played

would be easy, he contented himself with a waiting


Such conduct must always be The
best
criticised.
to

poUcy.

It

often leads to disaster.


positions is to

way

defend such
the

assume

the initiative

and keep

opponent

on

the defensive,
I

QR-Ki

The

move is already wrong. There is nothing to gain by this move. Black should play P Q R 4 to be followed by P Q R s; unless White plays P Q Kt 3. That would fix the Queen's side. After
first

that he could decide what demonstration he could

make with
at bay.

his

Rooks

to keep the opponent's

Rooks

2.

R-Q4
PB
3,

This move not only prevents


intended,

which Black
after

but threatens

P Kt

followed,

TWO ROOKS AND PAWNS


PXP
ch,

129

by the attack with one or both Rooks

against Black's
2

Q R

P.

R-B3
by

probably with the idea of a demonstration on the


King's side

R- Kt

and Kt

7.

3.
4.
5-

P-Kt3

PxPch

PXP K-Q3

K-B2
m
order to

R Q R
force

should have been played now,

Black to defend with

RK

2.

White, however,

does not want to disclose his plan at once, and thus

awaken Black to the danger of his position, hence this move, which seems to aim at the disruption of
Black's Queen's side Pawns.
5
6.

R-QRi
Black
is

R-K2 K-K3
unaware
of the danger of

This

is

a mistake.

his position.

He
3,

should have played


and,

P Kt

ening

RR

by making

this

4 threatdemonstration
;

against White's

KR

P, stop the attack against his

Queen's side Pawns, which will


7.

now

develop.

R-R6
K Q
3,

R-QB 2
because
itself

He

could not play


least

PQ B
condemns

4 would
his last
his

win at

a Pawn.
3,

This in

move

K K
8.

which has done nothing but make

situation practically hopeless.

R(Q4)-QR4 P-KKt4
it is

Now

forced,
.

but

little

too late.

He

could not

play 8.

.K

RB

2,

because

PK B

4 would have

130
left his

A DIFFICULT ENDING:
game completely
to the danger,

paralysed.

Black now

finally

awakens

and

tries to

save the day by

the coimter-demonstration on the King's side, which

he should have started before.


cannot play

Of course, White

RxR

P, because of

R X R,

followed

by

RR

3,

recovering the

Pawn with

advantage.

9.

P-KR4!
XP
;

P-Kt

Black

is

now
.

in a very disagreeable position.

If

he

played 9.

.P

10

RXP

would leave him

in a

very awkward situation, as he could not go back with the King, nor could he do

much with
10.

either
.

Rook.

He

practically

would have to play


11
5,

.P

K R 3, when White would answer


ening to win a

P Kt
or, if
4, to

4, threat-

Pawn by P Kt
of the

that were

not enough, he might play


finally

K Q

be followed

by the entry
10.

King at

5 or

5.

K-K2

TWO ROOKS AND PAWNS 131 10 PxPch Again he cannot play P K R 4, because P K B 4 woxild leave him paralysed. The advance of his K R P would make White's K R P safe, and consequently his K R would have to retire to K B 2 to defend the
QR
P.

That would make

it

impossible for his King

to go to

2,

because of the

Q R P, nor could he advance


On
the other hand, White

a single one of his Pawns.

would play

P Kt

4,

threatening to win a
first
5, if

Pawn by

P Kt

5,

or he might

play
there

K Q

at the proper time

P Kt

4, and then was nothing better.

Black meanwhile could really do nothing but mark


time with one of his Rooks.

up system with the ending


will

in

Compare this bottlingExample 57, and it

be seen that
11. 12.

it is

very similar.

KxP K-K2
P Kt
move

R(B3)-B

Probably wrong.

4 at once was the right

move.

The
12

text

gives Black good chances of

drawing.

K-Qs
P-Kt4

13.

R-QKt2
it

This could never have happened had White played


12

P Kt

4,

as he could have followed

up by

P-Kt
Not

5 after Black's
14.

K-Q

3.

P-Rs
4 offered the best chances of
If

good.

PK B
force.

winning by

then

14...R Kt

2;

15

P-

132

A DIFFICULT ENDING:

RS,R-Kt7ch; i6 K-Q 3, R-K R 7; 17 R X P, ,RxR; i8RxR,RxP; 19 R - R 6, with winning


chances.

14.

P-R3
last chance.

Black misses his


If

PB
2 ch!

5
;

would draw.
16

then IS
17

P X

P,

(Kt

2)

K
6!

KB

i,

RXP;

RXP,

R-K

IS-

R-Kt2 R (K Kt 2) - K 2 R-Kt2 R-Kt 7 R (Kt 2) - Kt 2


2

(Kt

7)

Kt

would have
is lost

offered greater resistance,


case.
(I leave

but the position

in

any

the stu-

dent to work this out.)

TWO ROOKS AND PAWNS


Nothing would
avail.
If 21
.
.

133

R-Q
RXP
White

8
;

R-R 6 ch; 23 K-B 2, R-K R 8; 24 P-Kt 5, 26 R- Q R 6, and 25 R X P ch, K- Q 2


.R - Kt 8 22
; ;

will

win
22.
23.

easily.

R-KKt2
R-Kt7

R-K 3

134

A DIFFICULT ENDING:
P Q Kt
3,

advance, because as soon as Black plays

White

replies

P Q Kt
his plans.

4.

It is

on

this fact that

White builds

He

will stop Black's

Queen's

side Pawns from own King to K

advancing, and will then bring his


3.

Then

in
5,

due time he
or

will play
5,

P-Q
forcing

4,

and finaUy

P-K
was

P-K

Kt
file.

thus

an exchange of Pawns and obtaining in that


clear passed

way a

Pawn on

the King's

It will

be seen that

this plan

carried out during the course


his winning

of the game,

and that White obtained

advantage in that way.

The play was based through-

out on the chance of obtaining a passed


King's
file,

Pawn on

the

with which White expected to win.


1.

P-KKt4
P K Kt
5

already preparing to play

when

the time

comes.
I

P-QKt3
PQ B
4,

Black wants to play


prevents
it.

but White, of course,

2.

P-Kt4!

K-Kt2
side,

This King should come to the King's

where the

danger lurks.
3.

K-B

P-QKt4

With the
followed
his

object of playing

K Kt 3

and

PQ

4,

by P X P, and thus have an open file for Rook and be able to make a coiuiter-demonstration

TWO ROOKS AND PAWNS


on the Queen's
on the
right.

135

side in order to stop White's

advance
this.

White, however, also prevents

4.

P-QR4!
;

R-Qs
will

Of course

if

PXP

Black

have

all his

the Queen's side disrupted and isolated,

Pawns on and White

can easily regain the

lost

Pawn by

playing either

Rook on the QR file.


5.

R-Q

Kt

R-K4
4,

He

still

wants to play

P Q B

but as

it is

easy

to foresee that

White wiU again prevent

it,

the text

move

is

really a serious loss of time.

Black should

bring his King over to the other side immediately.


6.
7-

K-K3
P-RS

R-Q2
is

The
for

first

part of White's strategic plan


Black's

now accom-

plished.

Pawns on

the Queen's side are fixed

aU practical pxuposes.
7

R-R3
R
would have given White a very
it

If

RXR

Kt P X

powerful centre.

Yet

might have been the best

chance for Black.


8.

9.

R(Kt)-KBi P-Kts

R(Q2)-K2

PxP

10.

RXP

136

A DIFFICULT ENDING:

TWO ROOKS AND PAWNS


White threatens P R
5,

137

which would

finally force

Black to take, and then White would double his

Rooks against
tie

the isolated

Pawn and win


The
tight

it,

or

up Black's Rooks completely.


better

text

move,

however, only helps White;


nothing

therefore

Black

had
wait.

than

to

hold

and
(Kt

R K

4 would not

help
8,

much, as White would


i;

simply answer

RB

R-K

5)

X R,

and whichever Rook Black took. White would have an easy game. (The student should carefully study
these variations.)

14.

138

ROOK, BISHOP AND PAWNS


26. 27.

v.

K-Q2 KtPxP
PQ
5

P-B4

R-QR6
Resigns.

28.

The winning

tactics in all these endings

have merely
tied to the

consisted in keeping the opponent's

Rooks

defence of one or
free

more Pawns, leaving


This
is

my own

Rooks
It

for action.

a general principle which

can be equally appUed to any part of the game.

means

in general terins

Keep freedom
opponent.

of manoeuvre

while hampering your

There
that
is

is

one more thing of great importance, and

that the winning side has always

had a general
had

strategical plan capable of being carried out with the

means at

his disposal, while often the losing side

no plan at aU, but simply moved according to the


needs of the moment.

30.

ROOK, BISHOP AND PAWNS

v.

ROOK,

KNIGHT AND PAWNS

We
it

shall

now examine an ending

of

Rook, Bishop
used in the

and Pawns against Rook, Knight and Pawns, where


will

be seen that the Rook at times

is

same way as

in the endings already given.

Example

62.

From the

first

game

of the Lasker-

Marshall Championship Match in 1907.

ROOK, KNIGHT AND PAWNS

139

In this position
the position

it is

Black's move.

Tct a beginner

may

look like a draw, but the advanced

player will realise immediately that there are great


possibilities for

Black to win, not only because he has

the initiative, but because of White's undeveloped

Queen's side and the fact that a Bishop in such a position is better than a

Knight

(see Section 14).

It will

take some time for White to bring his


into the fray,

Rook and Knight


obtain an

and Black can

utilise it to

advantage.

There are two courses open to him.

The

most evident, and the one that most players would


take,
is

to advance the

Pawn

to

Q B

4 and

Q B

immediately in conjimction with the Bishop check

and any other move that might be necessary with the Black Rook. The other, and more subtle,
at 3

course
his

was taken by Black. It consists in utilising Rook in the same way as shown in the previous
White
to

endings, forcing

defend sbmethrng

all

the

time, restricting the action of White's Knight

and

I40

ROOK, BISHOP AND PAWNS


own Rook and
Bishop.
I

v.

White's Rook, while at the same time keeping freedom


of action for his
I

R-Kt
P Q Kt
3,

This forces
for the

which blocks that square

White Knight.
2.

P-Kt3
Rook
King to that
Pawns.

R-Kt 4
Pawns
side to defend them,

bringing the

to attack the King's side

so as to force the

and thus

indirectly

making more secure the

position

of Black's Queen's side

ROOK, KNIGHT AND PAWNS


Notice

141

how

similar are the manoeuvres with this

Rook

to those seen in the previous endings.


9.

R-Ri
side.

B-Kts

Paralysing the action of the Knight and fixing the

whole King's
ID.

K-B2
B

K-K3
3,

White cannot answer Kt


followed

because

B X Kt

by

K K

4 wUl win a Pawn, on account of

the check at

KB

which cannot be stopped.

II.

142

ROOK, BISHOP AND PAWNS


25.

Kt-R4

CHAPTER VI
Further Openings and Middle-Games
31.

SOME SALIENT POINTS ABOUT PAWNS


to the discussion of openings
it

Before going back


mind a few
will

and
in

middle-game positions,

might be well to bear

facts concerning

Pawn

positions which

no doubt help to understand certain moves, and

sometimes even the object of certain variations in


the openings, and of some manoeuvres in the middle-

games.

Example
side.

63.

In

the position of the diagram

we

have an exceedingly bad Pawn


Black's

formation on Black's

Q B P

is

altogether backward, and


file

White could by means of the open


143

concentrate

144

SOME SALIENT POINTS


weak
5,

his forces against that

point.
is

There

is

also the

square at White's

QB

which

controlled

by White,

and from where a White piece once established could not be dislodged. In order to get rid of it, Black
would have to exchange
venient.
it,

which

is

not always an
all

easy matter, and often when possible not at

con-

The same holds

true with regard to Black's


is

K P, K B

P and

Kt

P, which create what


3.

called

a "hole" at Black's

KB

Such Pawn formations

invariably lead to disaster,

and consequently must

be avoided.

In this position we might say that Example 64. the White centre Pawns have the attacking position,
while the Black
position.

centre

Pawns have the

defensive
in the

Such a formation of Pawn occurs

French Defence.
attempts,

In such positions White most often


of

4 and 5, to obtain a crushing attack against Black's King, which is gen-

by means

PKB

KB

erally Castled

on the King's

side.

To

prevent that,

ABOUT PAWNS
and
also to

145

assume the
followed

initiative or obtain material

advantage, Black makes a counter-demonstration by

P-Q B
the

4,

Pawn by P Q

by P X P (when White defends B 3), and the concentrating of

Black's pieces against the White

Pawn

at

4.

This

in substance might be said to be a determined attack

against White's centre in order to paralyse the direct

attack of White against Black's King.

It

must be
it

remembered that at the beginning


tion to

of the

book

was

stated that control of the centre was an essential condi-

a successful attack against

the

King.

In an abstract

Pawns

are strongest

way we may say when they are


Thus the

that two or more


in the

same rank

next to one another.

centre

strongest in themselves, so to speak,

Pawns are when placed at

4 and Q 4 respectively, hence the question of advancing either the one or the other to the fifth rank
is

one that must be most carefully considered.

The

advance of either
the

Pawn

often determines the course

game

will follow.
is

Another thing to be considered


or more passed

the matter of one


are isolated either

Pawns when they

singly or in pairs.
is

We

might say that a passed Pawn

either very

weak or very strong, and that its weakness


it

or strength, whichever happens to be in the case to

be considered, increases as

advances, and

is

at the

same time

in direct relation to the


this last respect it

number

of pieces

on the board. In
number of
pieces

might be generally

said that a passed

Pawn

increases in strength as the

on

the board diminishes.

146

SOME POSSIBLE DEVELOPMENTS


all this clear

Having

in

mind we

will

now

revert

to the openings

and middle-game.
I
shall,

We

will analyse

games

carefully

from beginning to end according to

general principles.

whenever

possible,

use

my own
shall

games, not because they will better

illustrate

the point, but because, knowing

them thoroughly,

be able to explain them more authoritatively

than the games of others.

32.

SOME POSSIBLE DEVELOPMENTS FROM A RUY LOPEZ


of the variations in the openings

That some

and

the manoeuvres in the middle-game are often based

on some of the elementary

principles just

expounded

can be easily seen in the following case:

Example

65.

FROM A RUY LOPEZ


So
far

147

a very well-known variation of the


fact,

Ruy

Lopez.

In

they are the moves of the Janowski-

Lasker game in Paris, 1912.


14.

Q-Q3

P-Kt3

Let us suppose the game went on, and that in some

way White, by

Q 4 the exchange of both Knights, at the proper time, forced


and then afterwards both the Bishops were exchanged, and we arrived at some such position as shown
following diagram.
(I

playing one of the Knights to

in the

obtained such a position in a


at

very similar

way once

Lodz

in Poland.

was play-

ing the White pieces against a consulting

team headed

by

Salwe.)

Now we would have here the case of the backward Q B P, which will in no way be able to advance to Q B 4. Such a position may be said to be theoretically
lost,

and
it

in practice a first-class master will invariably


(If

win

from Black.

may be

excused the reference,


referred to.)

I will say that I

won

the

game above

After a few moves the position

may

be easily thus

148

SOME POSSIBLE DEVELOPMENTS

The Black
plays

pieces can be said to be fixed.


3,

If
2,

White
other-

Q QB

Black must answer


if

Q Q

wise he wiU lose a Pawn, and


the Queen to
to

White returns with

Q R

3 Black

wiU have again to return

Q Kt

with the Queen or lose a Pawn.

Thus Black
his

can only move according to White's lead, and under


such conditions White can easily advance with

Pawns
finally

K Kt 4, until Black wiU be forced to stop P B 5 by playing P K B 4, and we might


to

KB

4 and

have some such .position as


66.

this:

Example

FROM A RUY LOPEZ


PX
P,

149

In this situation the game might go on as follows:


I.

X
2.

P;
to
.

2.

Q- KB
i,

3,

Q- Q

White threatened
could not play

win a Pawn by

QX

P, and Black

.R

KB
least.

because 3

RX B P

would
3.
5.

also

win a Pawn at

6.

8.

R(Bs)-B2,R-Kt3; R (B i) - K Kt I, Q - R 5, R X R; K X R, Q - Kt 2 ch;
II.

4.

R-Kt2,K-Ri;
R(Bi) - KKti;
7.

9.

R X R; K-R2, Q-Kt3;
R,

RX

lo.QXQ, PXQ;

P-

Kt

4,

and White wins.

Now

suppose that in the position in the preceding

diagram it were Black's move, and he played R

KB i

White would then simply defend

his

move

like

Q K B

3,

threatening

K B P by some R X Q B P, and
Kt
3,

then he would bring his King up to

and when

the time came, break through, as in the previous case.

White might even be able


position:

to obtain the following

SOME POSSIBLE DEVELOPMENTS Black would now be forced to play R B i, and White could then play Q B 2, and foUow it up with
ISO

KB
A

3,

and thus force Black to play


examination of
besides

PX

P, which

would give White a greater advantage.


careful
that,
all

these positions wiU


of

reveal

the advantage

freedom of

manoeuvre on White's part, the power of the Pawn


at

5 is

enormous, and that

it is

the

commanding

position of this

Pawn, and the

fact that it is free to

advance, once aU the pieces are exchanged, that constitute the pivot of all

White's manoeuvres.

I have purposely given positions without the

moves

which lead to them so that the student


positions that

may become
situation).

accustomed to build up in his own mind possible

may

arise (out of

any given

Thus he
his

will learn to

make

strategical plans

and be on
derive

way

to the master class.

The student can

enormous benefit by further practice of


33.

this kind.

THE INFLUENCE OF A "HOLE"


game has

The

influence of a so-called "hole" in a

already been illustrated in

my game

against Blanco

(page 81), where has been shown the influence exercised

by the

different pieces posted in the hole created

at White's

K 5.

THE INFLUENCE OF A "HOLE"


Example
point, I

151

67.

In

order to further illustrate this


in the

now

national

game played Masters Tournament


give a

Havana

Inter-

of

1913.

152

THE INFLUENCE OF A "HOLE"


at

Had WMte's Bishop been

Q Kt 3 he

could

P K
of

4 as indicated in the previous

now play note, a move

which he cannot make

in the present position, because

Kt s threatening, not only the K Kt P, but also Kt X B ch. As White's King's Bishop should
never be exchanged in this opening without a very-

KB

good reason White therefore cannot play


10
11.

P K

4.

12.

R B

B Q2
I

4ll

iz
fi

//

M
:

wsm

White

is

perfectly developed,

and now threatens to


;

win a Pawn as follows


followed

Kt X Kt, Kt x Kt

PK

4,

by

RX

P.

12

P-QB3

The fact that Black is practically forced to make this move in order to avoid the loss of a Pawn is sufficient reason in itself to condemn the whole system
of

development on Black's part.


2,

In
off

effect,

he plays

BQ

and now he has to shut

the action of his

THE INFLUENCE OF A "HOLE"

153

own Bishop, which thereby becomes little more than a Pawn for a while. In fact, it is hard to see how this
Bishop
it

will ever

be able to attack anything.


will

Besides,

can be easily seen that White

soon post his

two Knights at

and

QB

5 respectively,

and that

Black win not be able to dislodge them without seriously

weakening his game,


these reasons
it

if

he can do

it

at
it

all.

From

all

can be gathered that

would probably

have been better for Black to play Kt


get rid of one of the

X Kt and
cases,

thus

two White Knights before assumIn such


the

ing such a defensive position.


less

the

number

of pieces

on the board, the better

chances there are to escape.


13.

Kt K4

P KB4

This practically amounts to committing suicide, since


it
it

creates a hole at
will

K 5 for White's Knight, from where


If

be practically impossible to dislodge him.

Black intended to make such a move he should have

done
ing

it

before,

when

at least there

would have been an

object in preventing the White Knight from reach-

5.

14. 15.

Kt B

B Ki

Kt-Ks
ideal,

The
at

position of White's Knights, especially the one


5,

might be said to be

and a

single glance

shows how they dominate the


henceforth wiU be
full

position.

The

question

how

is

White going to derive the


situation.

benefit

from such an advantageous

This

we

shall soon see.

154

THE INFJ.UENCE OF A "HOLE"

IS-

R Kti
this

There

is

no object in

move, unless
is

it is

to be fol-

owed by Kt

2.

As that

not the case, he might


i,

have gone with the Rook to


16.

as he does later.

THE INFLUENCE OF A "HOLE"


21
22. 23.

I5S

P Kt4

P K4 Q B 2

P-Bs
Kt K6 Kt B
3
;

He had

better have played


rid of White's

and

tried later

on to get

Knights by means of

Kt Q 2.

24.

R X Kt
Rook
for a

with this

sacrifice of the

Knight and Pawn

White obtains an overwhelming


24
25.

position.

Kt Q
of good

QxP
it,

PXR Kt B
among them

was better
repUes to

in order to get rid of

one of the

two White Knights. There were, however, any number


the following:

Kt(Bs)xKt,BxKt; QxP,QxQ; Kt B7ch,

K Kt

2;

Kt X

Q, and with two

Pawns

for the

exchange, and the position so

much

in his favour,

White should have no trouble

in winning.

156

THE INFLUENCE OF A "HOLE"


26. 27. 28.

Kt4 P-K5 B B4
Kt

R Kt3
R-Kt2
B B2
and as
it is

All these
easily

moves

are practically forced,

seen they tie

up Black's

position

more and

more.

White's manoeuvres from

move 24 onwards

are highly instructive.


29.

Kt B

Kt

Kt3

This wandering Knight has done nothing throughout


the game.
30.

31.
32. 33.
If

Kt(B5)-K4P-KR3 Kt-Q4 R-Kt3 Q-Q2 Q-Bi PXP

P-KR4
2,

P X P;

K B
34.

and Black would be

helpless.

35.
36.

P B 4 P KKt4

Kt K2

PxP
Resigns.
If

PxP

There

is

nothing to be done.
2;

B Kt

Q R 2 ch,
from other

K Kt
things,

B xP.
notice that, apart

The student should

White throughout the game has had control

of the Black squares, principally those at

and

QBs.
From now on
collection of

to the end of the

book I

shall give

my

games both

lost

and won, chosen so

as to serve as illustrations of the general principles


laid

down

in the foregoing pages.

PART

II

PART
GAME
1.

II

QUEEN'S GAMBIT DECLINED

White

i6o

GAME
is

same Knight
although
it

moved

three times in the opening,

involves the exchange of

two

pieces.

In

reality the difficulty in this variation, as well as in

neariy aU the variations of the Queen's gambit, Ues


in the slow

development of Black's Queen Bishop.


this

However, whether

variation can or cannot be


still

safely played is a question


is

to be decided, I

and

it

outside the scope of this book.

may add

that at

present

my preference is for a different system of develit

opment, but

is

not imlikely that I shoidd some

time come back to this variation.

6.
7-

BxB B-Q3

QxB
we
shall soon see.

PXP

is

preferable for reasons that

7
8.

Px
is

Kt

Kt X Kt Kt Q2

Now P X P
game.

would be a better way to develop the


idea

The
3,

that after

8...PxP;
2,

gBxBP,

P Q kt
eleventh

foUowed by

B Kt
For

would give Black's

Bishop a powerful range.

this variation see the

game
9.

of the match.

Kt B3
.

00
XP
5.
;

No

longer would 9.

.P

10

BX

P,

be good, because 11

B Kt

P Q Kt

would prevent

B Kt

3
2

on accoimt

of Kt K

QUEEN'S GAMBIT DECLINED


10.

i6i

PxP
Q-Kt3

PxP
Kt-B3 KtPB
4

11.
12.

P QR4

Played with the intention of obtaining the majority


of

Pawns on the Queen's side. Yet it is doubtful whether this move is good, since it leaves Black's Queen's-side Pawns disrupted in a way. The safer
course would have been to play
13-

P B

3.

Q-R3

P-QKt3

This exposes Black to further attack by

PR
.

without any compensation for


this position

it.

If I

had

to play
.

nowadays
after 14

would simply play 13


P,

R K
and
If,

I.

Then

QX

QXQ

would

follow,

I believe that

Black would regain the Pawn.

instead.

White played 14

PXP

then

B Kt

would give Black an excellent game.


14. 15. 16.

P Rs

00

B Kt2 Q B 2

KR Kti

Kt Q2

l62

GAME

Black's position was bad and perhaps lost in any


case,

but the text move makes matters worse.


even passed through
Black's
I.

As a
5.

matter of fact I never saw White's reply


It never

BB

threatened.
16.
.

best

.K

R Kt
17.

If

that

my mind that this was move would have been loses, then any other move

would

lose as well.

BB

KR B

From bad

to worse.
18.

Kt B

3 offered the only hope.

QUEEN'S GAMBIT DECLINED


Of course,
if

163

Kt X B, R Kt 8 ch would have drawn. The text move is pretty and finishes quickly. A well-played game on Marshall's part.
25

GAME

2.

QUEEN'S GAMBIT DECLINED


(San Sebastian, 191 1)

White

A. K. Rubinstein.
I.

Black

J.

R. Capablanca.

164

GAME

course of this variation, but with very poor success.

The move in theory ought to be unsound, since Black's K Kt is yet undeveloped. I had not yet learned of Kt 5 and the exchange the attack founded on Kt Either Kt B 3 or P K R 3; of the B at K 3. K Kt 5, was right. to prevent either B or Kt

9-

QUEEN'S GAMBIT DECLINED


defeated.
14.

165

which I had seen, but which I thought could be

BxKt
B, which
it

QxB
seemed would give

I considered

PX

me

a playable game, but I thought White's combination

imsound and therefore


regret.

let

him play

it,

to

my

lasting

15.

KtxPI

Q-R3

i66
i6.

GAME

K Kta!

move which I had not considered. I thought B Kt 2, when I had in mind the following winning combination: Kt 2, Kt K 4! 17 Kt B 4 (if R B i, 16 B wins), Kt Kt 5 QXR!! QXQ, 18 P K R 3 (if Kt R 3, B X P ch wins the ex20 K X B, change), Kt X P 19 R X Kt, B X R ch P K Kt 4, and Black should win. It is curious that
This
is

the

that Rubinstein would have to play

BxPch

this

combination has been overlooked.


granted
i.

It has been

taken for

that

did

not see the 17th

move

Q B

16
After White's last

QR Qi
move
there

was nothing

for

me

to

do but submit to the


17-

inevitable.

QUEEN'S GAMBIT DECLINED


??

167

i68

GAME
and the awkward position
this is so.)
31.

Q 5 in conjunction with the extra Pawn on the Queen's


side of White's King.

(See

how

R-B7ch

32. 33. 34. 35. 36. 37. 38-

RxKKtP
B-Kt8

RXP P-R4 R R6ch


R-Rsch

K-Q3 P Kt4 P-QR4 P-Rs


P-Kt5 K B4 K-Kt3
gives Black

B-Q5
moves White again
before the last

With

these last three

a chance.

Even

move B

4 would

have won with comparative


is

ease,

but the text move

a downright blunder, of which, fortunately for him,

Black does not avail himself.

38

P Kt6
it

RXP

would make
if

practically
all.

impossible for

White to win,

he can win at

White's best con-

QUEEN'S GAMBIT DECLINED


tinuation then would have been
:

169

40
42
is

B B4, R B7; R Kt 5 ch, K B 2; 41 B Kt 8, P R 6; P R 5, P R 7 43 B X P, R X B, and if there


39
;

a win

it

is

very

difficult

to

find

it,

as against

44 P R
draw.

6,

R R

3! offers excellent chances for a

39.

PxP
B X Kt
7;

40.
If

P R6 R X Kt P

40...P

R
8.

41

R Kt

ch,

K R

3;

42

R Kt

41. 42.

B-Qs R R 6 ch

P-R7
Resigns.

As an end game, this is rather a sad exhibition for two masters. The redeeming feature of the game is
Rubinstein's fine combination in the middle game,

beginning with 14

BX

Kt.

GAME 3. IRREGXJLAR DEFENCE


(Havana, 1913)

White

D. Janowski.
I.

Black

J.

R. Capablanca.

I70

GAME
last

3
to obtain full developis

At
ment.

Black

is

on

his

way

The

idea of this irregular opening


his

mainly

to throw

White on

own

resources.

At the time

the
as

game was played, the system of defence was not well known as the regular forms of the Queen's
openings.

Pawn

Whether
Its

it is

soimd or not remains


it

yet to be proved.

good features are that

keeps

the centre intact without creating any particular weakness,

and that

it

gives plenty of opportunity for deep

and concealed manoeuvring.


long time
it

The drawback

is

the
It is

takes Black to develop his game.

natural to suppose that White wiU employ that time


to prepare a well-conceived attack, or that he wiU use

the advantage of his development actually to prevent


Black's

complete

development,

or

failing

that,

to

obtain some definite material advantage.


lO. II.

P-KR3
PXP
Kt K4

B R4

PxP

12.

IRREGULAR DEFENCE
12

171

Kt X Kt
I considered castling,

very serious mistake.


right

which

was the
that

move, but desisted because I was afraid

by playing
3;
15

B Kt
wrong

B x Kt, P x B 14 Kt Kt 3, Kt B s. White would obtain a win13


;

ning position for the end game.


this

Whether
all

right or

shows how closely related are

parts of
influence

the game, and consequently the other.


13. 14.

how one wiU

BxB
B X Kt

KxB B Kt 3
move would have
would

Not good.
been

The

natural and proper

Kt K

3, in

order to bring aU the Black pieces


at once

into play.

B X Kt

was

also good, as

it

have reUeved the pressure against Black's King's Pawn,

and at the same time have


Here
it is

simplified the

game.
ele-

seen

how

failure to

comply with the

mentary

logical reasons, that

govern any given posiI

tion, often brings the player into trouble.

was no
fear

doubt influenced in
of

my

choice of

moves by the

BB

5,

which was a very threatening move.

15. 16. 17. 18.

Q B4 P QKt4 BxB Q K4

Kt K3

Q B

RPxB K-B3

172

GAME

19.

R-Q3
be followed by

PK R
Black's

4, to

P Kt

4,

might have
attack.

been a more vigorous

way

to carry

on the

weak point
is

is

imquestionably the

Pawn

at

4,

which he
text

compelled to defend with the King.


at doubling the Rooks, with the

The

move aims

ultimate object of placing one of

them

at

6,

sup-

ported by a
this

Pawn

at

by playing P B 4, which would create a "hole" a^t Q S or by playing P Kt 3, which would tie the Black Queen to the defence of the Q B P as well as
;

Q B

5,

Black could only stop

the

P, which she already defends.

Black, how-

ever, can

meet aU

this

by

offering the exchange of

Rooks, which destroys White's plans.

For

this reason

PK
attack.

4 appears the proper way to carry on the


19

QR Qi 20. QR Qi P KKt4 This move preparatory to P K Kt which would


is

3,

IRREGULAR DEFENCE
he did not carry out his original plan.
21.

173

make Black's position secure. Unfortunately for Black,

PB

4
left

RXR
Black with a perfectly

P K Kt
safe

would have

game.
22.

RxR
In

R Qi
P

very serious mistake, which loses a Pawn.

K Kt 3 was the right move, and would have left Black


with a very good game.
fact, if it

should come to

a simple ending, the position of the Black King would be an advantage.


23.

RxR

KtxR

24.

P KR4
will

This wins a Pawn, as


reply 24...Kt

soon be seen.

Black cannot
ch,

because 25

PXP

Kt X P;

26

Q R 4

wins the Knight.

174
24. 25-

GAME

FRENCH DEFENCE
of defending, Black

175

makes a counter demonstration


It leads to highly interesting

on the Queen's
games.
5.

side.

PxP
game was played the
variation 5

At the time

this

was

in vogue, but I considered then, as I

do now,

the text

move
s

to be the stronger.

QxP
PX
P.
It has for its

This

is

considered superior to

object, as I said before, to take the initiative

away

from White by disrupting White's Queen's


his breaking
laid

side.

White,

however, has more than ample compensation through

up Black's King's

side.

It

might be

down

as a principle of the opening that the breaking

up

of the King's side is of more importance than a simi-

lar occurrence

on

the

Queen's

side.

6. 7. 8.

B X Kt

B X Kt

ch

PxB
Kt B3

PxB P QKt3
is

The plan

of Black

in this variation

to post his
later on,

Bishop on the long diagonal so as to be able


in conjxmction with the action of his

Rooks along
White

the open

K Kt's

file,

to

make a

violent attack against

White's King.

It

is,

of course, expected that


side because of the

wiU Castle on the King's

broken-up

condition of his Queen's side

Pawns.

176
9.

GAME
10. 11. 12.

Q Q2 B K2 P B4

B Kt2

Q2 Q KB4
Kt

000
game
against Mr. Walter

An

original idea, I believe, played for the first time

in a similar position in a

Penn
as

Shipley,
is

of

Philadelphia.

My

idea

is

that

there

no Black Bishop and because Black's

pieces have been developed with a view to

an attack

on the King's

side, it will

be impossible for Black to

take advantage of the apparently miprotected position of White's King.


sidered.

Two

possibilities

must be conno danger

Firstly:

If

Black Castles on the Queen's


evident that there
If
is

side, as in this

game,

it is
:

of

an

attack.

Secondly

Black Castles on the King's


first,

side,

White begins the attack

taking advantage of

the

awkward

position of Black's Queen.

In addition

to the attacking probabilities of the text move, White


in one

move

brings his

King

into safety

and brings
will serve

one of his Rooks into play.


moves, "tempi" as they are

Thus he
called,

gains several

which

him

to

develop

whatever plan he

may

wish to

evolve.

12
13. 14.

Q K3
P-Kt3
'a,

000 KR Kt Q-QR4

Unquestionably

mistake, overlooking White's fine

FRENCH DEFENCE
reply,

177

but a careful examination

will

show that White

already has the better position.


15. 16.

R-Q3!

K-Kti

KR Qi

Q KB4

17.

Kt R4
it

This move has been criticised because

puts the
forc-

Knight out
ing

of the

way

for a

few moves.

But by

Q K Kt
P B
4,

White gains a very important move


his position,
it

with

which not only consoUdates

but also drives the Queen away, putting

out of the
is

game

for the

moment.

Certainly the Queen

far

more valuable than the Knight, to say nothing of the time gained and the freedom of action obtained thereby
for White's

more important
17
18. 19.

pieces.

P B4

Q-KKt4 Q Kt2

B-B3

178
In such positions
to get rid of the
it

GAME
is

generally very advantageous

Black Bishop controlling his

QR

and

Q B

3,

which form "holes"

for White's pieces.

The Bishop

in such positions is of very great defensive


it.

value, hence the advantage of getting rid of

19
20.

KR Ki
BXB P QB5!

KxB
P-B3
6 ch.

21.

White threatened P
22.

Kt B3

Q-Bi
Q
6 via

To
and

prevent the Knight from moving to

K 4 or Q B

4.

It is self-evident that

White has a

great advantage of position.

23.

Kt Q2?

had considered
it

R Kt

3,
it

which was the right

move, but gave

up because

seemed too slow, and

FRENCH DEFENCE
that in such a position there had to
be,

179

some quicker

way

of wiiming.

23
24.

PxP
Kt B4

Kt K

4 or

Kt Kt

would have brought about

an ending advantageous to White.


24
25. 26. 27If

Kt Rsch

PxP Q-Q4
28

Kt Kt3 K Ri Kt Q4
I
;

R Kt

Kt X

P,

R-Bi R (Kt i) B
** -Ira

29

Kt X

P would

win.

'^

/i
-fc

^/^ i

i i

4.

1^

/
/

S^y
28.

P B4
the right move.
I was, however,
still

Kt B 4 was
that the

looking for the

"grand combination," and thought


I

Pawn

would

later

on have at

6 would

Win the game.

Black deserves great credit for the


this exceedingly difficult

way

in

which he conducted

i8o
defence.

GAME
He
move

could easily have gone wrong any

num-

ber of times, but from

22 onwards he always

played the best move.


-'8

FRENCH DEFENCE
(if
;

i8i

36QXQP! R Q i; 37 Q R6, K Kt I best Q Q S ch K R I, K Kt i R Q Kt i wins)


;

38

Q X B P and White
35

will at least

have a draw.

36
37

38

Q-Q4 Q-R4 Q-R6

R K7 R Qi Q-K5 K Kti Q
4,

There
since

is

nothing to be done against this simple move,


because

White cannot play Kt

Q R

mates.
39. 40.

K-Bi
Kt-Q4
Resigns.

RxQP R K8ch

A very

interesting battle.

GAME
(St.

5.

RUY LOPEZ

Petersburg, 1914)

White

Dr. E. Lasker.
1. 2.

Black

J.

R. Capablanca.

P K4

P K4

Kt KB3

Kt QB3

3.

B-Kts
B X Kt
move
is

P-QR3
to bring about speedily

4.

The
a

object of this

middle-game

without

Queens, in

which

White

i82

GAME
superiority of

s side,

has four Pawns to three on the King's


Black's

while

Pawns on the other


fact that

side is

somewhat balanced by the

one of Black's

Pawns

is

doubled.

On

the other hand, Black has

the advantage of remaining with two Bishops while

White has only one.

45-

RUY LOPEZ
also the possibility of its going to

183
5 via

QB

3 after

P-QB4.
9.

0-0
P B 4
KP
it

0-0
weak, unless

ID.

This move I considered weak at the time, and I do


still.

It leaves the

it

advances to

5,

and

it

also

makes
4.

Kt by B Q B
10.

possible for Black to pin the

R Ki Best. It threatens B B4; B K3, Kt Q4. It also prevents B K 3 because of Kt Q 4 or B Kt Kt3 PB 3 Preparatory to P Q Kt followed by P Q B 4 and B Kt in conjimction with Kt^-Kt which
4.

11.

3,

3,

would put White

difficulties to meet the combined attack against the two centre Pawns.

in

great

12.

PB

i84
It

GAME
like

has been wrongly claimed that this wins the game,


nothing better than to have such a
It required several mistakes

but I would

position again.

on

my

part finally to obtain a lost position.


12
13.

P-QKt3

B-B4

13-

B Kt

Played against
of course

my
Bx

better judgment.

The
B,
2,

right

move
4;
i;

was

B.
.

Dr. Lasker gives the follow-

ing
15

variation:

13.

.B

XB
2;

14

RX

PB

Q R Q

I,

B Kt

16

R B

Q
of

R Q
it.

17RXR, RxR; 18R Q'2, RxR;


and he claims that White has the best
game, 16.
tion,
is

19

Kt x R,
But,

as Niemzovitch pointed out immediately after the


.

.Q

R Q

given in Dr. Lasker 's variaIf

not the best.

16...

Q R B

i!

then

White

will

have great

difficulty in

drawing the game,


RUY LOPEZ
since there
is

i8S

no good way to stop Black from playing

Kt B

5.

K 4, threatening Kt by Kt And should White attempt to meet this ma3,

followed

nceuvre by withdrawing the

Kt

at

Kt

then the

Black Knight can go to

5,

and the White Pawn at


Taking Dr.
.Kt

K
B
of

4 will be the object of the attack.

Lasker's variation, however, whatever advantage there

might be disappears at once


3,

if

Black plays 19.


also

threatening

Kt Kt
Black

and
If

Kt

5,

neither

which can be stopped.


5,

White answers 20 Kt
draw.

Kt Q
.

5 for

will at least

In

fact,

after 19.

.Kt

3 Black threatens so

many

things

that

it is

dif&cult to see

how White can prevent

the

loss of

one or more Pawns.

14. 15.

BxB
Kt-Q4
...

PxB

It is

a curious but true fact that I did not see this


I

move when

played 13

B Kt
.

2,

otherwise I would

have played the right move 13


15

.B

B.

QR-Qi
yet far from
lost,

The game
lowed

is

as against the entry

of the Knight, Black can later

on play

PB

4, fol-

by P Q
16.
17.

4.

Kt K6

R Q2

QR-Qi

i86

GAME

*k

-i^;^ I & ^f. _1 ^


fi

^
vm^-m
I

now was on

the point of plajdng


4,

PB

4, to

be

followed

by P Q

which I thought would give

me
i,

a draw, but suddenly I became ambitious and thought


that I could

play the text move, ly.-.Kt


sacrifice

and
at

later
6,
still

on

the exchange
for
it,

for the

Knight

wiiming a
weaker.

Pawn

and leaving White's

KP

I intended to carry this plan either

before or after playing

P K Kt 4 as the circmnstances demanded. Now let us analyse: 17...P B 4. If 18 Kt Q 5, Bx Kt; 19 P x B, P Q Kt 4; and a


show that Black has nothing to fear. Black's plan in this case would be to work his Kt around to K 4, via Q B i, Q Kt 3, and Q B s or
careful analysis will

P X P, B X P 20 Q 2, B X Kt give Black the advantage), RxKt; 21 R X R, Kt X R; and there is no good reason why
19
;

2.

Again, 17...P

4; 18

R B

2,

-Q

4;

Kt X B

(best, since if

(B

2)

Black should
17
18.

lose.

Kt

Bi

R B2

P QKt4

i88
helpless with each

GAME
move.

The game needs no

further

comment, excepting that

my
if

play throughout was of

an altogether
made,
it

irresolute character.

When a
possible.

plan

is

must be

carried out

at

aU

Regard-

ing the play of White, I consider his loth and 12th

moves were very weak


move.
perfect.

he played well after that up

to the 27th move, which

was bad, as well as


play

his 28th

The

rest

of his

was good,

probably

29.

FRENCH DEFENCE
GAME
6.

189

FRENCH DEFENCE

(Rice Memorial Tournament, 1916)

White

O. Chajes.
1.

Black

J.

R. Capablanca.

P K4

2.

3.
4.

P-Q4 Kt-QBs B Kt 5
of the
it

P K3

P-Q4 Kt-KB3 B Kts


French Defence I
like

Of aU the variations
this

best,

because

gives Black

more chances

to

obtain the initiative.


5.

P-Ks
PXP
the best move, there
is

Though

I consider

much
game.

to be said ia favour of this move, but not of the vari-

ation as a whole, which


5-

White adopted

in this

iQO
9.

GAME
BB
I

P QB4

Threatening
threat of
last

Q R
3.

4 and stopping thereby White's


It

BR

demonstrates that White's


loss of

move was a complete


his position.

time and merely

weakened

10.

FRENCH DEFENCE
fended, and this in turn wUl give
to post his Knight at

191

him the opportunity


2.

4 via

When

the Black

EJiight

is

posted at
2,

Q 4, the Bishop will be developed to


itself,

3 via

as soon as the opportunity presents


will

and

it will

be Black that

then have the

initiative,

and can consequently decide the course


15-

of the game.

To prevent Kt X P, or still
ever,
is

R-Qi Kt K 2 which would be answered by The move, howbetter by B R


;

3.

strategically

wrong,

since

pieces to the Queen's side.

White

loses

by bringing his any chance


it.

he might have of making a determined attack on the


King's side before Black
IS
16.
17.
is

thoroughly prepared for

P-KKt3
P B4

K Kt2
P Q

B-K3
R
4, in

Better would have been

order to play
better posted
it

BR

3.

The White B would be much


here,

on the open diagonal than on the defensive.


17
18.

where

acts purely

BB

Kt Kt

K2 Q4
it

This Kjiight completely paralyses the attack, as dominates the whole situation, and there
to dislodge
his pieces. for
it.

is

no way

Behind

it

Black can quietly develop


said to be

The game can now be

won

Black

strategically.

192

FRENCH DEFENCE
plications.
is

193

However, as

will

soon be seen, the move

not a losing one by any means.


25.

PXP

e.p.

Kt X P

(B 3)

26.

PxPch

RxP

27.

RxP ch

This wins the Queen.


27
28.
29.

KxR
Kt B 5ch

PxKt

(^XQ

194

GAME
position looks

6
I thought
it

The

most

interesting.

would be possible to get up such an attack against


the White King as to

make

it

impossible for

him

to
it

hold out

much

longer,

but I was wrong, unless

could have been done by plajdng

P Kt
ing

3 and then playing

BB 3 K R I
4.

first,

forcing

followed a
play-

similar plan, but lost a very important

move by

R Q

Q R K Kt
I.

which gave White time to play

am
3,

convinced, however, that


right

BB

at once
to play

was the

move.

White would be forced


either

P Kt

and Black would reply with


to play
5
;

K R 4;
it

as already indicated, which looks the best


is

(the plan, of course,

R K R i

and foUow
In some

up with

K Kt
it

threatening mate, or some

other

move

according to circumstances.

cases, of course,

wiU be better first to play


which

K Kt 5),
him a
them
to

or

Kt
that
It

K
it

5,

wiU

at

least

give

draw.
tion
all.

There are so

many

possibilities in this posi-

would be
be worth

impossible

to

give

wUl

the

reader's

time

go

carefully through the lines of play indicated above.

29

QR KKti
BB
3

As stated
30.

was the best move.

P-Kt3

B-B3
K R4
is

31.

R Qi

The

plan, of course, as explained above,


s in

to go to
8,

Kt

due time and threaten mate at


too late, the White

KR

but
in

it is

now

Rook having come

FRENCH DEFENCE
time to prevent the manoeuvre.

195

Instead of the text

move,

therefore,

Black should have played Kt

which would have given him a draw at the very


After the text moves the tables are turned.

least.

It is

now

White who

has the upper hand, and Black who has

to fight for a draw.


32.

R-Q6
stiU

B-K5

Kt

was

the right move, and probably

the last chance Black had to draw against White's


best play.
33. 34.

Q'xBP

Kt-Q4

RxR
R, Kt

KxR
better.

Kt X Q

RX
35-

X P was no

196

GAME
why
I did not resign.

Most
did, I

players will be wondering, as the spectators

The

reason

is

that while

knew

the

game

lowing variation,

was hoping for the folwhich Chajes came very near playing
to be lost, I

5iQxPch,K-R2; S2Q-Rs,RxP; 53 BKt 5 ch, K Kt 2 54 B X R ch, K X B; and while


;

White has a won game


pieces against a master

it

is
it,

the reader does not believe

by no means easy. If let him take the White


what happens.
as

and

see

My

opponent,
51

who
7,

decided

to take no chances, played

B Kt

and

finally

won

shown below.

SI-

RUY LOPEZ
GAME
7.

197

RUY LOPEZ

(San Sebastian, 191 1)

White:

J.

R. Capablanca.
1.

Black:

A.

Bum

P K4

P K4

2.

Kt KB3

Kt QB3

3.
4.
S-

B-Kts B R4

P-QR3 Kt B3
my
ignorance

P-Q3

This

is

a very solid development, to which I was

much

addicted at the time, because of

of the multiple variations of the openings.


s
6.

P-Q3
P B3
is

B K2
the alternative of developing

In this variation there


this

Bishop via Kt
7.

2,

after

P K Kt

3.

QKt Q2
Kt B I BB 2

8. 9.

P QKt4
P Q4 PxP B QB4
K
2,

10. 11.

Q K2 PxP

Evidently to make room for the Queen at


I

but

do not think the move advisable at


is

this stage.

K3

a more natural and effective move.

It develops

a piece and threatens


to be stopped.
12.

BB
5

5,

which would have

B Kt

B K3

198

GAME
it is

Now

not so effective, because White's


in going to

QB

is

out,

and the Knight,

K3

to defend the square

QB

4,

does not block the


13. 14.

Q B.

Kt K3 00
Black's

R Ki Q K2
good.

This

is

bad.

game was already not

He

probably had no choice but to take the Knight

with the Bishop before making this move.

15. 16.

Kt

Qs
Q
2,

BxKt
Kt Kt
I

PxB
Pawn.

in order to bring it to

to support the other Knight

and

also his King's

White, however, does not


of his

allow time for this, and


superior position
17.
is

by taking advantage
Pawn.
5

able to win a

P QR4
it

P Kt

Since he

had no way

to prevent the loss of a

Pawn,

he shotdd have given

Q Kt Q

2,

in order to

up where it is, and played make his position more solid.

RUY LOPEZ
The
text

199
leaves

Black's

move not only loses a Pawn, but game very much weakened.
18.

200

CENTRE GAME
43-

201

202

GAME

lo

Q-B3
Pawn was merely
way
with

White's threat to regain the

the idea of gaining time to develop his pieces.

Black
for his

could have played

Q B, when would have followed, iiB Q3, R Ki; 12 Kt B 3, and White would soon start a powerful
With the text move Black aims at taking the initiative away from White in accordance with the principles laid down in this
direct attack against Black's King.

PQ

opening the

book.
II.

Kt R3
3;
off,

If

BX
at

P,

P Q

and White's Bishop would be

completely shut
if

and could only be


loss

extricated,

all,

with serious

of position.

The

text

move aims

at quick development to keep the initiative.

"
This

P-Q3
it

now

is

not only a developing move, but

also

threatens to win a piece

by B X Kt.

CENTRE GAME
12.

203

B-Q3
perfectly safe.

Kt-Qs
R K
i

This complicates the game unnecessarily.

was

simple,

and

13.

B-K3

13-

B-Kts
The
position

This

is

a serious mistake.

was most

interesting,

and though

in appearance dangerous for

Black, not so in reality.

been 13.

.R

Kt

5,

The right move would have when we would have 14 B X Kt,

RXB; isP QB3,BxP; 16P x B,R KKt 5; 17 Q K 3 (best), QxP ch; 18B B2, QxQ; 19 P X Q, R X P, and Black has the best of the game
with four Pawns for a Kjiight, besides the fact that
all

the White
14.

Pawns

are isolated.
s!

Kt Kt

RxB
Kt Kych

There was nothing


15.

better.

QXB!

204

GAME

i6.

??

2o6

GAME

To prevent P K R 4, which I woxild answer with P K Kt 3, winning the Queen. It can now be
considered that
will

my

King
his

is

safe

from attack.

have to withdraw

Queen via

3,

White and Black

can use the time to begin his advance on the Queen's


side.

29.

30.

K Kt R Qi

R Qi
P B4

Notice that, on assuming the defensive, White has


placed his Rooks correctly from the point of view of
strategy.

They

are both on white squares free from

the possible attack of the Black Bishop.


31.

Q-R3
at

Q-Rs
Rook and
holding
of

This gains time by attacking the


the White the

3 for the

moment, on account

K Kt P.

Besides, the

Queen must be

in the middle

of the fray

now

that the attack has to be brought


in material,

home.

White has actually more value

and

therefore Black

must

utilise

everything at his

command
32.

in order to succeed.

R(K2) Q2
5;

Q Ksch
P-QKt4
which would open the
also secure a passed
line

K-Ri threatenmg P Kt
33. 34.

of action of the Bishop

and

Pawn.

Q-Kt2
Q QXR
ch.

Q-R5
P, which White cannot

indirectly defending the

take on account of

CENTRE GAME
35.

207

K-Kti
force as
it is

P-Kts
gradually brought
the King.

The attack increases in home directly against


is

The

position

now
It
is

most interesting and extremely


if

difficult.

doubtful

best play.

any vahd defence against Black's The variations are nxunerous and difficult.
there
is

36.

PxP
RXR

QxP
his Bishop exerts

Black has

now a passed Pawn, and


because of

great pressure.

White cannot very well play now


;

37

RXP

38

Rx

R,

BxP

and White could not take the Bishop because

Q
clear

5 ch woxild

win the Rook, leaving Black a

passed

Pawn
37-

ahead.

38.
39-

P-QR3 RXP R(Qi) Q2


Q-Kt3

Q-Rs!

R-QKti
P B5

40. 41.

R-Kt6

Q-Q6

208

GAME

41.

P B6
also

BXP
game
it is

would
is

win, which, shows that White's

altogether gone.

In these cases, however,


that should be played,

not the prettiest

move

but the most effective one, the move that wiU make

your opponent resign soonest.


42.

QUEEN'S GAMBIT DECLINED

209

GAME

9.

QUEEN'S GAMBIT DECLINED


(Berlin, 1913)

Wliite: J. R. Capablanca.
I.

Black: R. Teichmann.

2IO
text

GAME
move
is

that

it

leaves Black's

QP

isolated,

and

consequently weak and subject to attack.


14.

KR Qi
s;

KtxB
14.
4,
.

The
15

alternative
2,

would have been


16

BB

P Kt

Kt QR

Kt4; Kt (B 4)
.P

15. 16. 17.

KtxKt

P Kt4

RxR
Kt-B3

QxR
Q-B5

Black aims at the exchange of Queens in order to


remain with two Bishops for the ending, but in this
position such a course
is

a mistake, because the Bishop

at

Kt

2 is inactive

and cannot come into the game


the Bishop must defend.

by any means, unless Black gives up the isolated


Queen's

Pawn which
18.

Kt Q4

Not, of course,

R Q

R B

and there
18
19.

Q; Kt X Q, would be no good way to prevent


4,

because of

QX

R B

7.

QxQ
Kt(B3)xQ!
Knights' moves.

Notice the co-ordmation of the

They
there.

are manoeuvred chain-like, so to speak, in order

to maintain one of them, either at

Now
19

4 or ready to go White threatens to take the open file, move.


I

and

therefore forces Black's next

R B

QUEEN'S GAMBIT DECLINED

211

The student

sholild

examine

this position carefully.

There seems to be no particular danger, yet, as White

win demonstrate. Black


the

may

be said to be
the defence
is

lost.

If

game

is

not altogether
difficult

lost,

at least

of the

most

kind;

indeed, I

must confess

that I can see no adequate defence against White's

next move.
20.

Kt B
21

s!

K B
;

If2o...B

Qi;
23
2,

Kt Q6,
is

R X Kt 25 R Q
;

BX

Kt,

R B 2; 22 Kt X B X B 24 R X P, R B
a

B,
2
;

and White
else,

Pawn

ahead.

If 20.

.B

moves anywhere

then

B X

Kt, doubling

the

KB

P and

isolating all of Black's King's side


21. 22.

Pawns.

Kt X B Kt Q4

K X Kt P Kt3
White threatened Kt
is

This

is

practically forced, as

5 ch.

Notice that the Black Knight


that no
relief

pinned in

such a
giving

way

can be afforded except by


the open
file

up the

KR

or abandoning

212

GAME
sieze
it.

with the Rook, which would be disastrous, as White

would immediately
23.

P-B3!

23-

P-R3

else except mark time with Rook along the open file, since as soon as he moved away White would take it. White, on the other hand, threatens to march up with his King to K 5 via K B 2, K Kt 3, K B 4, after having, of course,

Black could do nothing


his

prepared the way.


to give

Hence, Black's best chance was


in the text, in order to free his

up a Pawn, as
24.
25.

Knight.

26.

BXP P KR4 BB 4

Kt Q

Kt B 4 Kt K3

Black exchanges Knights to remain with Bishops of

QUEEN'S GAMBIT DECLINED


opposite colours, which gives

273

him the

best chance to

draw.
27.

Kt X Kt

KX

Kt

27.

.P

X Kt would
28.

be able to post his

be worse, as White would then Bishop at 5.

R Q2

K R KRi

Black wants to force


be
bad,

B Kt3. P KKt3 would on account of P Q 5 which would


;

get the Black Bishop into the game, even though

White could answer

P K
;

4.

The
it

text

move

is,

however, weak, as will soon be seen.

lEs best chance

was and

to play

P Kt
3.

and B

R
5,

R 4 White meanwhile could play P Kt 4


5

and follow

up with P

obtaining a passed Pawn, which, with proper

play, should win.


29.

R QB 2!
RXR

R QB
BX

30.

There are now Bishops of opposite colour, but nevertheless

White has an easily-won game.

214
31.

GAME

K B2

i
f-

31-

P-Qs
Otherwise the White King would

Practically forced.

march up
this

to

4 and then to
If

and win Black's


White King

Queen's side Pawns.

Black attempted to stop

by putting

his

King at

QB

3 then the

would enter through

into Black's King's side

and win

just as easily.
32.

QUEEN'S GAMBIT DECLINED


at

215

Kt

7,

where

it

not only protects the


P.

P, but indi-

rectly aJso the

Q Kt
,

3738.

K-Q4
7

B Kt

Resigns.

The student ought


of ending.

to have reaUsed

by

this

time

the enormous importance of playing well every kind

In this game again, practically from the

opening, White aimed at nothing but the isolation


of Black's

P.

Once he obtained

that,

he tried for

and obtained,
terial

fortimately, another advantage of posiitself

tion elsewhere which translated

into the

ma-

advantage of a Pawn.

in the ending he gradually forced

Then by acciu-ate playing home his advantage.

This ending has the merit of having been played against

one of the

finest players in the world.

GAME

10.

PETROFF DEFENCE

White;

2l6

GAME

lo
fine

Played by Morphy, and a very


is

move.

The

point

that should Black exchange Queens he will be a


in

move behind

development and consequently

will

get a cramped
7

game

if

White plays accurately.

B-K3
it

Marshall thought at the time that this was the best

move and consequently played

in preference

to

QxQch.
8. 9.
'

Kt

B3

10. 11.

B X Kt P Q4

P KR3 QXB B K2

12.

Q Kt sch Kt Q2 B Q3!

It is

now time

to examine the result of the opening.

On

White's side

we

find the

minor pieces well posted


place, it is true,

and the Queen out

in a

somewhat odd

but safe from attack and actually attacking a Pawn.

PETROFF DEFENCE
White
is

217
is

also ready to Castle.

White's position

evidently free from danger and his pieces can easily

manoeuvre.

On

Black's side the

first

thing

we

notice

is

that

he has retained both his Bishops, unquestionably an


advantage
;

but on the other hand we fimd his pieces

bunched together too much, and the Queen in danger of being attacked without having any good square to
go
to.

The Bishop

at

2
its

has no freedom and

it

blocks the Queen, which, in

turn, blocks the Bishop.

Besides, Black cannot Castle

on the King's

side be-

cause

QxP, R Kti; Q K4
Nor can he
5

threatening mate,

wins a Pawn.
because

Castle on the Queen's side


in

Q R

would put Black's game

imminent

danger, since he cannot play

P R 3 because of B X P
i

nor can he play

K Kt

because of

Kt Kt

5.

Consequently we must conclude that the opening


all

is

in White's favour.

12

P Kt4
for his Queen, threatening also

To make room Kt 5.
13.

P KR3
in

00
free his

giving

up a Pawn

an attempt to
It

and take the


find a

initiative.

was

difficult for

move, as White threatened Kt


2,

4,

game him to and should


5,

Black go with the Queen to Kt

then

PQ

4;

Kt X P

ch, followed

by B x B.

2l8
14. IS16.

GAME

lo

QXP Q-K4
P-QKt3

QR Kti
Q Kt2 P-QB4

In order to break up White's centre and bring his

Knight to

4 and thus lay the foundation for a violent

attack against White's King.


faUs, as it

The

plan, however,

always must in such cases, because Black's


is

development

backward, and consequently his pieces

are not properly placed.


17. 18.

00
Kt Qs!

PXP

simple move, which destroys Black's plan utterly.


will

Black

and, as
lose

now have no concerted action of his pieces, his Pawns are all weak, he wiU sooner or later

them.

18
19.

B Qi
B B4
Kt B4

20.

QxP

QxQ

PETROFF DEFENCE
The
a
fact that he has to exchange

219
is

Queens when he

Pawn behmd shows


21.

that Black's

game

is lost.

22. 23.

Kt X Q B xB

B X Kt BB 3

QR-Qi
is

BxKt
But now the
one in which the Bishop

The Knight was too


ending brought about
is

threatening.

stronger than the Knight;

plight a desperate one.


interest,

The

which makes Black's game has no further


its

and

it is

only because of

value as a study
it.

of this variation of the Petroflf that I have given

Black was able to

fight it out until the sixtieth

rest of the

on account of some poor play on White's part. moves are given merely as a matter of form.
24.

move The

220

RUY LOPEZ

221

White;

222
lo.

GAME II Kt R3 Q Ki

The problem for White now to Kt 5 as fast as he can.


at once, Black simply takes

is

to advance his

If
it.

he plays
If

PQ

Q Kt P
Kt 4

he plays

first

Q R 3 and then P Q Kt 4, he will still have to protect his Q Kt P before he can go on and play P Q R 4
and P

Kt

5.

As a matter

of fact

White played a
he could at
4 and

rather unusual move, but one which, imder the circimistances,

was the

best, since after it

once play

P Q Kt 4 and
11.

then

PQ

Kt

5.

12. 13.

R Kt i! P Kt4 P QR4

PB 3 Kt B 2

BxKt

He

simplifies,

hoping to lighten White's attack, which

wiU have to be conducted practically with only the

heavy pieces on the board.


it

He may have

also

done

in order to play

Kt Kt 4 and

K 3.

RUY LOPEZ
14.

223

RXB
possi,

Taking with the Pawn would have opened a


bility for

a counter attack.
14-

P-QKt3
up

He
of

is

forced to this in order to avoid the breaking

his

Queen's side Pawns.

The only
;

alternative

would have been


it

P Q

Kt 4

which on the face of

looks bad.
15. 16. 17.

P-Kts
PXP

18.

Kt-Q5 P B4

BPxP P-QR4 Q-B4

The White Knight


hind
it

is

now

a tower of strength. Be-

White

will

be able to prepare an attack,

which wiU begin with

P Q

4,

to drive

away the

Black Queen and thus leave himself

free to play

5.

There

is

only one thing to take care of and that

224
is

GAME
from

II

to prevent Black

sacrificing the

Rook

for the

Knight and a Pawn.


i8.
...

FRENCH DEFENCE
GAME
12.

225

FRENCH DEFENCE
1918)

(New York,
White:
J.

R. Capablanca,
1.

Black:

O. Chajes.

2.

3.

4.

P K4 P-Q4 Kt-QB3 B-Q3

P K3

P-Q4 Kt KB

Not the most favoured move, but a


developing one, and consequently
it

perfectly natural

cannot be bad.

PXP
is

P Q B

generally played in this case instead of

the text move.


5-

KtxP
Kt X Kt ch

6.
7.

^Kt Q2 KtxKt
B K2

Kt-Bs

226
8.

GAME Q K2
is

12

This

is

played to prevent
2,

P Q
If
2

Kt

3,

followed

by

B Kt
for

which

the general form of development

Black in
3
;

this variation.

Black now plays 8


;

P
and

Q Kt

B Kt
8

5 ch,

BQ

10

Kt K

White obtains a considerable advantage in position.

0-0 P KR3 B KKts Of course Black could not play P Q Kt of B X Kt, followed by Q K
9.

3 because

4.

10. 11.

B X Kt

BXB

Q K4

This weakens Black's


the right move,
12.

P KKt3 King's side. R K

was

P KR4

12.

P-K4
Pawn
in order to

This

is

merely giving up a

come

out quickly with his

B.

But as he does not obtain

FRENCH DEFENCE
any compensation
for his

227
is

He
the

should have played

Pawn, the move Q 4 and tried


It

bad.

to fight

game out

that way.

might have continued

thus:

13 Q B 4,B Kt 2; i4QxBP,BxP; 16 O O O with considerable IS Kt X B, Q X Kt


;

advantage

of

position

for White.

The

text

move

might be considered a mild form of


13. 14. 15. 16.
17-

suicide.

PxP Q KB4 00 RxB Q-B4

B-B4 BxB B Kt 2 Q K2

In order to keep the Black Queen from coming into


the game.
17
18.

QR Qi

KR Qi
R K
i,

better plan would have been to play


6.

threatening P K

18
19.

20.

RxR P B3
BXP
;

RxR R Ki
P QB3
Kt X
B,

Of course

if

QX

Kt;

R K

3.

Black with a
21.

Pawn minus

fights

very hard.

R K3
to be

The Pawn had now


last

defended after Black's


B,

move, because

after

B x P; Kt x

Qx

Kt;

228

GAME
3,

12

R K

Black could
21
22. 23.

now

play

Q Kt

defending

the Rook.

P QB4

K B 2 P-R4
is

P Kt3

White's plan

now

to fix the Queen's side in otder


side,

to be able to manoeuvre freely on the other

where

he has the advantage of material.


23-

24.

FRENCH DEFENCE

22g

Black persists in waiting for developments.


that
to
if

He

sees

PK R

s,

P X P; P X

P, the

Queen goes

and White will have to face serious difficulties. In this situation White decides that the only course is to bring his King to K Kt 3, so as to defend the squares K R 3 and K Kt 4, where the Black Queen
might otherwise become a source of annoyance.
35-

R 6,

230

GAME
is

12

Now

that he has completed his

march with the King,

White

ready to advance.

39.

P KR5

*PXP
Q B
5,

39... P

K Kt
40.

4 would be answered by

with a winning game.

PxP
i;

Q K2
White would play

Against

K Kt

Q Kt

4,

practically

forcing

the

exchange

of

Queens,

after

which White would have

Uttle trouble in

winning the

ending, since Black's Bishop could not do


in the resulting position.
41.

much damage

Q-B5
i;

K-Kti
R Q
7.

Black overlooks the force of 42


defence was
either

His best

R Q
6 ch.

against which

White could
4,

advance the King or play Kt

threaten-

ing

Kt Kt

42.

R Q7

BxPch

FRENCH DEFENCE
hopeless.
434445-

231

This loses a piece, but Black's position was altogether

K Kt4
KtxB K B4

Q B3 Q Kt2ch
Resigns.

The interest of this game centres mainly on the opening and on the march of the White King during
the final stage of the game.
It is

an instance of the

King becoming a fightmg are stiU on the board.

piece,

even while the Queens

GAME

13.

RUY LOPEZ
1918)
J.

(New York,
White:
J. S.
I.

Morrison.

Black:

R. Capablanca.

232

GAME
say, exerts its

13

we might
this note

maximum

strength

(Compare

with the one in the Capablanca-Bum game

at San Sebastian, page 197.)


7.

8.

Kt B3 B Kt 5

B Kt2
Kt
2;

B3
Kt Q
3;
5.

Of course not

K Kt K
Kt

because of

The

alternative

would have been P

to be
it is

followed

by

K
9.

2; but in this position at

preferable to have the

Kt

KB

3.

10.

Q-Q2 B KR4

P-KR3

error of judgment. White wants to keep the Knight pinned, but it was more important to prevent Black from Castling immediately. B B 4 would

An

have done

this.

10
11.

00

0-0-0

Bold play, but again faulty judgment, unless he intended to play to win or lose, throwing safety to the wmds. The Black Bishop at Kt 2 becomes a
very powerful attacking piece.
position of the Black pieces

White's, therefore
offensive.

it

will

The strategical disnow far superior to be Black who will take the
is

II
12.

KR Ki

R Ki

RUY LOPEZ

233

White wanted to keep


to defend his

his

QR

on the open

file,

and

consequently brings over his other

Rook

to the centre

P, which Black threatened to win

by

P K Kt

4,

foUowed by Kt

P.

12

P Kt4!

Now

that the

KR

is

in the centre,

Black can safely

advance, since, in order to attack on the King's side.

White would have do

to shift his Rooks,

which he cannot
in the centre.

so long as Black keeps


13.

up the pressure

B Kt3

Kt KR4
P
Kt,

Uncovering the Bishop, which now acts along the


long diagonal, and at the same time preventing

5,

which would be answered by Kt


;

XB

PX

Kt X P

etc.,

winning a Pawn.

14.

Kt-Qs

P-R3
freely.

Black drives the Bishop away so as to unpin his


pieces

and be able to manoeuvre

234
15.

GAME

13

B-Q3

B-K3

Preparing the onslaught. Black's pieces begin to bear


against the King's position.
16.

P B3

With the
of Black's

last

move White not only


his

blocks the action

K B, but he also aims at placing his Bishop


and

at
his

Kt

Queen at

QB
7.

2,

and then advancing

K P,

to check at

KR

16
Initiating

P B4!
is

an attack to which there


its

no

reply,

and

which has for


of the

ultimate object either the winning or cutting


it off

White

Q B

from the game.

(Compare

this

game with the Winter-Capablanca

game

at Hastings.)
17.

P KR4
now out

PB

The Bishop

is

of action.

White naturally

coimter attacks violently against the seemingly ex-

RUY LOPEZ

235

posed position of the Black King, and, with very good judgment, even ofEers the Bishop.

i8.

PxP!

PXP!
if

Taking the Bishop would be dangerous,


bad, while the text

not actually

move accompUshes

Black's object,

which

is

to put the Bishop out of action.


19.

20.

R Ri K Kt

B B2
I

This move tmquestionably loses time.

Since he would

have to

retire his
it

Bishop to

sooner or later, he
It is doubtful,
it

might have done


ever,
if

immediately.

how-

at this stage of the

game

would be possible

for

White to save the game.


20
21.

Kt K4
Kt X Kt

RX

Kt
to retake.
1

It

was

difficult

to decide which

way

236

GAME

13
it

took with the Rook in order to have

prepared for

a possible attack against the Kiag.


22.

B R2

Kt

B3

Now

that the White Bishop has been driven back,

Black wants to get rid of White's strongly posted Knight at Q s, which blocks the attack of the Bishop
at

2.

It

may

be said that the Knight at

Q5

is

the key

to White's defence.

23.

P-KKt3
have play
for his Bishop,*

White

strives not only to

but also he wants to break up Black's Pawns in order


to counter-attack.

The

alternative

would have been

23

Kt X Kt

ch,

QX

Kt; and Black would be threat-

ening

R R 4, and also Q K 3.
Black's drawback in
is

The student should


all this is

notice that

the fact

that he

playing minus the services of his


that

R.

It

is this fact

makes

it

possible for

White to hold

out longer.

23-

24.
25-

238
31
32. 33.
34.

GAME

14

R K8ch

RxR K R2
K-Kt3

RxRch
BB
2

P-Q4
PxPch
P B6

the quickest

way

to finish the game.

35.
36.

BxP

K Kt4
PxP P B4 K-Rs

37. 38. 39. 40.


41.

R Ksch
RxPch

R Q8ch R-Q 7
Resigns.

RxB K R2 B-K 3

very lively game.

GAME
White
:

14.

QUEEN'S GAMBIT DECLINED

(New York,
F. J. Marshall.
1.

1918)
:

Black

J.

R. Capablanca.

2.

3.

4.
5.

P-Q4 Kt KB3 P-B4 Kt B3


B Kt5 P K3 RB
I

P-Q4 Kt KB3 P-K3


QKt Q2
B K2

6.
7.

P B3

This

is

one of the oldest systems of defence against


I

had played it before in this Tournament against Kostic, and no doubt Marshall At times I change my defences, expected it.
the Queen's Gambit.

QUEEN'S GAMBIT DECLINED


or rather systems of defence;

239

on the other hand,

during a Tournament,

if

one of them has given

me

good

results,
8.

I generally play it all the time.

240
obtained the centre.

GAME
first

14
is

Black, on the other hand,


three ranks,

entrenched in his
will post his

and

if

given time

QR
play

and

finally

at Q B I and his Knight at K B 3, P Q B 4, in order to break up


full

White's centre and give


posted at

action to the Black Bishop

Q Kt

2.

In this game White attempts to

anticipate that plan


centre, which,

by

initiating

an advance on the
is

when

carefully analysed,

truly an

attack against Black's


IS-

P.

P-Qs
was
carelessness

Kt B4!
game
I

Against Kostic in a previous

had played
but Mar-

Kt B

I.

It

on

my

part,

shall believed differently, otherwise

he would not have

played this variation, since, had he analysed this move,

he woidd, I think, have realised that Black would


obtain an excellent game.

Black now threatens not

only

BPXP
position

but also Kt

XP

followed

by B P x

P.

The

is

very interesting and

full of possibilities.

QUEEN'S GAMBIT DECLINED


i6. 17.

241

PXKP B X Kt

Kt X P (K

3)

QXB QR
P,

played under the impression that White had to lose


time in defending his

when

I could play

QB
me.

4,

obtaining a very superior game.

But, as will
surprise for

be seen,

my

opponent had quite a

little

18.

Kt Q4I

18

Of

course,

if

18.

.Q

x R P;

Q K4! 19 R R
i

would win

the Queen.
factory

The text move is probably the only satismove in the position. The obvious move would

have been

Q Q
2;

2 to

defend the

QB

P,
3;
;

and then
20

would have come 19 Kt

K Kt 3
Q
I,

(threatening

Q R Q
The

Q KB
assiures

22

K R i 21 Q R P KR4, with a tremendous


i),

5,

PB

advantage in position.
hand,
as will soon be seen.

text

move, on the other


least,

Black an even game at the very

242
19.

GAME

14

KtxP

QUEEN'S GAMBIT DECLINED


the King
itself.

24^

White
4.

is

because of
22.

PB

afraid to play 22

P B

P-Ks To prevent P B
of

P-KKt4

The White Knight is practicaUy 4. pmned, because he does not dare move on account

RXK

P.

mz
a
t

23.

P KR4

White expects to disrupt Black's Pawns, and thus make them weak.
is

This

a sequel to the previous move.

23-

PXP
isolated
this

Though doubled and


enormous pressure.
the proper time.
24.

Pawn

exercises

Black now threatens R K 3; Kt 3 and P R 6 and R 7 at to be followed by R

R K

White

cannot

stand

the

slow death

any

longer^

244

GAME
sees danger everywhere,

14

He
by

giving

up

his

and wants to avert it Queen's side Pawns, expecting to

regain his fortunes later on

by taking the

initiative

on the King's
24

side.

R-K3!
This forces White
i,

Much

better than taking Pawns.

to defend the Knight with the


of the threat
25.

Rook atK

because

R Kt
R Kt

3. I

R(Ki) QB
3.

K Kt2
The game
it is is

Preparatory to

going to be

decided on the King's side, and

the isolated double

Pawn

that will supply the finishing touch.


26.

P QKt4

P Kt4
defending the Knight and
lib-

To prevent P

Kt

5,

erating the Rooks.


27.

28.

P-R3 K B I

R-Kt3

R R7

QUEEN'S GAMBIT DECLINED


Notice the remarkable position of the pieces.

245

White
loss.

cannot move anything without incurring some

His best chance would have been to play 29 P 6, but that would only have prolonged the game, which
is lost

in
29. 30.

any

case.
I

K Kt
all his

P R6

P-Kt3

P-QR3
lose

Again forcing White to move and to


thereby, as
pieces are tied up.

something

31.

P-K6
7

RxKP
the Knight because
3

Not even now can White move


of

PR

ch;

KxP,

R R

ch;

K Kt

i,

R R

8 mate.
32. 33-

P Kt4

R R3
7

P-B3
5,

If 33

P Kt

PR

ch; 34

K R

i,

RxKt;

35

R X R, R X

P, winning easily.

246
3334.

GAME

14

You might also like