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BY JOSE
R.
CAPABLANCA
A PRIMES OF CHESS
JOSE
R.
CAPABLANCA
CHESS
FUNDAMENTALS
BY
JOSfi
R.
C^PABLANCA
NEW YORK
URIS LIBRARY
PKINIED IN THE
D. S. A.
PREFACE
Chess Fundamentals was
ago.
first
a number of
modem Theory. Those who have read the may well have thought that something new,
importance, had been discovered.
of vital
The
fact
is
that the
'Hypermodem Theory
is
tactics.
There
The change
has been only a change of form, and not always for the
best at that.
may
as good
now
as
it
was
thirteen
It will be as
and
rules of the
game remain
therefore
at present.
The
reader
may
its
J.
kind now.
R.
CAPABLANCA
New
York
Sept. I, ig34
LIST OF
CONTENTS
I
I
PART
CHAPTER
9
13
3.
4.
5.
Pawn EndingsSome Winning Positions in the Middle-game Relative Value of the Pieces General Strategy of the Opening Control of the Centre Traps
....
19 24
25 28
6.
7.
8.
32
CHAPTER
n
35
A A
Cardinal Principle Classical Ending Obtaining a Passed Pawn How TO find out which to Queen
37
40
first
41 43
13.
The Opposition
TfEE Relative
14.
15.
How
....
50
59 62
16.
CHAPTER
m
68
.
Attacking without the aid of Knights Attacking with Knights as a Prominent Force. WiNNiNO BY Indirect Attack
71
73
LIST OF CONTENTS
CHAPTER IV
General Theory
FAQE
20. 21.
The
Initiative
77
22.
23. 24.
25.
Direct Attacks bn masse The Force of the Threatened Attack Relinquishing the Initiative Cutting off Pieces from the Scene of Action ... A Player's Motives Criticised in a Specimen Game
.
7* 82
89
94 99
CHAPTER V
End-game Strategy
26. 27.
28.
29.
30.
The Sudden Attack from a Different Side The Danger of a Safe Position Endings with one Rook and Pawns A Difficult Ending: Two Rooks and Pawns .... Rook, Bishop and Pawns v. Rook, Knight and Pawns
(A Final Example
of preserving
11
120
122
127
138
Freedom
whilst
imposing restraint.)
CHAPTER
VI
32.
Some Sauent Points about Pawns Some Possible Developments from a Ruy Lopez
(showing the weakness of a backward
143
Q B
P;
the 146
power
33.
The
150
XIST OF CONTENTS
PART
GAME
1.
II
ILLUSTRATIVE GAMES
PAGE
(
Match,
J.
Marshall.
Black:
1909) R. Capablanca.
.
159
2.
Queen's Gambit Declined (San Sebastian, 1911). White: A. K. Rubinstein. Black: J. R. Capablanca.
163
3.
169
4.
French Defence
174
5.
RuY Lopez
Petersburg,
1914)
181
R. Capablanca.
197
7.
R. Capablanca.
Bum.
201
8.
Black: J. R. Capablanca.
9.
209
R. Capablanca.
Black: R. Teichmann.
10.
215
Marshall.
221
11.
RuY Lopez
White:
J.
(St.
Petersburg,
1914)
R. Capablanca.
Black: D. Janowski.
225
12.
R. Capablanca.
Black: 0. Chajes.
13.
1918)
Black: J. R. Capablanca.
231
14.
Queen's
Gambit Declined
J. Marshall.
(New York,
1918).
238
White: F.
Black: J. R. Capablanca.
CHESS FUNDAMENTALS
CHESS FUNDAMENTALS
PART
CHAPTER
I
AND Openings
The
first
is
to famiUarise
pieces.
This can
by
learning
how
to accomplish quickly
some
Example
King.
1.
The
The principle
last line
is to drive the
to
the
on any side of
the board.
In this position the power of the Rook is demonR 7, which immediately strated by the first move,
King to the
accomplished
2.
last rank,
and the
7>
mate
is
quickly
i; 2
by:
iR R
K Kt
The
forced.
K Kt
combined
action
of
King
for
and Rook
a
beginner
is
The
is
general principle
to
foUow
to
keep his
King as
much as
file,
possible
on the same
When,
file,
better to place
it
K B K K i; 4 K K 4, K-Qi; sK-Qs, K-B 6 K-Q Not K B because then the Black King will
2...K B
i
;
6.
6,
go back to
If
and
it
will take
much
longer to mate.
now
i,
R R 8 mates
at once.
6...K Kti;
K Kt
K K
King
K Kt K R
6,
10
R B 8 mate.
have continued
will ultimately
6K Q6, K Bi
mated
Black King
and
i;
be
8
by
6,
K Kt K Kt
i; 10
K B R R
K R
R R8); 7K K6, i; 9 K Kt 6,
8 mate.
. ;
m
^
/A
/.
!^/<e^
V
^.
i^ ^^:
Since the Black
King
is
the best
way
to proceed
to
thus:
K K,2, K Q4;
K K
it
3.
is
As
the
better to
Should
drives
if
now
it
move
to
4,
the
Rook
back by
R R
5 ch.
On
2.
now
if
3.
instead
6;
then 4
R R
4,
Now
5
7
the
ending
may
continue
K B K-Kt
.
7;
It
7.
should be noticed
how often
moved
but also to
Now
ch,
file,
K
II
K B 8;
to mate,
it
RR
mate.
moves
should be done
While
it
may
be monotonous,
of
to two Bishops
and
King
is
in the comer,
2
White can
play
3
BB
iB Q3,
s,
K Kt 2;
If the
B K Kt
5,
K B
is
confined
to a few squares.
position,
had been
last
away
from the
row, White should have advanced his King, and then, with the aid of his Bishops, restricted
3.
.K
Kt 2
must
4K B
2.
same time,
in
one of the
two
files;
in this
case either
K R 6, K Kt 6, K B
K B 8, and as K R 6
it is
and
K
s
Kt
to either of
4.
.
.K
B
7
6,
move one
King to go back
loB Rs,
it
K Kti;
when
the
iiB K7,
up a
King
i;
K R
I.
Now
Black
moves back
to
ch,
Kt
i.
12
i;
13B K6
and,
in
K R
B K Kt 4, K Kt 14 B B 6 mate.'
It has taken
mate
any
position,
thirty.
In
all
not to
drift
In
all
such endings,
is
however,
it is
forced
8 on to the
or
an outside
file,
e.g.
KR
Q R
4,
K
4.
or
Q
the
8.
Example
the
We
As
now come
it is
against King.
Rook and
the Bishop,
Take the
following position:
A
as
2
is
to
make
i
the
first
move with
much
as possible.
2.
Thus:
Already the Black King has only one available square 2...K B 4; 4; 3 3,
4
K Q
Q B
6,
K Q
K
5;
Q Q
6,
K Kt
6,
K
5
KK
6,
4.
;
then
Q-Kt 6 ch) K R 4, K B
6 8
Q-K
and
6;
7
KR
next
3,
K Kt
5
5,
(if
mate
move); moves;
Q-K
Q
Kt
K R
K B
mates.
In this ending, as in the case of the Rook, the Black Kmg must be forced to the edge of the board; only
PAWN PROMOTION
the Queeii being so
9
the
is
and
and
shorter.
These
in all of these
the principle
tion of the
is
the same.
is
King
needed.
PAWN PROMOTION
;
The gain of a Pawn is the smallest material advantage game and it often is sufficient to win, even when the Pawn is the only remaining
from the Kings.
It is essential, speaking
unit, apart
generally, that
the
King should
be in front of his
Pawn, with
at least
opposing King
is
Pawn,
by the
6.
following examples.
Example
lo
PAWN PROMOTION
position
is
The
for
way
to proceed
is
Black to keep the King always directly in front for inof the Pawn, and when it cannot be done, as King, stance in this position because of the White
the then the Black King must be kept in front of 3, White King. The play would proceed thus i P
:
K-K
will
4;
K-Q
later.
3,
K-.Q
4.
This
is
a very
lose,
important move.
as
As the Black Kmg cannot be kept close up to the Pawn, it must be brought as far forward as possible and, at the same time, m front
be shown
of the
White King.
4 ch,
3
5
PK
4,
K K
4;
K K
3,
K K
3;
Again the same 3. Black King must be kept the comes up, White King in front of it, since it cannot be brought up to the
case.
K B
K B
As the
Pawn.
PK
ch,
K-K
3;
s,
White advances the Pawn, the Black King gets in front of it and White must either give up the Pawn
or play
K K 6,
and a
stale
mate
results.
If instead
Pawn White withdraws his King, Black brings his King up to the Pawn and, when forced to go back, he moves to K in front of the Pawn ready to come up again or to move in front of the
of advancing the
White King, as
PAWN PROMOTION
with
its details;
II
be taken
lost
up
later on,
identical positions
this stage of the
its
At
on
stress
importance.
6.
Example
King
is
In
this position
in front of his
square.
The method
of the
to follow
is
to
is
Pawn and
Pawn
until
it is
essential to its
own
I.
Thus:
K K
4,
K K
3.
Kmg
to advance,
now compelled to advance his Pawn as to force Black to move away. He is then able advance his own King.
White
is
2.
P-K3,K-B3;
3.
K-Qs,K-K2.
PAWN PROMOTION If Black had played 3. .K B 4, then White would be forced to advance the Pawn to K 4, smce he could
12
.
K K
5,
it is
White not
safety does
still
Pawn
Thus:
own
not require
it,
fur-
ther forward.
4.
K-K5,K-Q2;
the White
5.
K-B6,K-Ki.
it
Now
Pawn
6.
is
may
be
P K4,
Now
K Q2. to play K B
7,
because
to
P-Ks,K-Ki.
else,
Had
he
moved anywhere
K B 7, followed by the advance of the Pawn to K 6, K 7, K 8 all these squares being protected by
;
As Black tries to prevent that, White must him to move away, at the same time always keeping the King in front of the Pawn. Thus
the King.
now
force
8.
K K6:'
Example
P- K
play
6 would
K B,
make it a draw, as Black would then and we would have a position similar
5.
8...K-B
i;
9K-Q7.
PAWN ENDINGS
King moves and the White Pawn advances becomes a Queen, and it is all over.
This ending
is
13
to
8,
PAWN ENDINGS
I shall
now
see
Pawns
reader
may
explana-
tions will
be given, as
to play
up
to the student to
work
things
learn
how
;
a
if
book
it
must
realise
by long and
bitter ex-
many
things
Example
7.
^
i
14
PAWN ENDINGS
position
6,
In this
1
WMte
.
cannot
win
by playing
PB
PX
P, which
would
lose,
but
i.
.K Kt
i,
and
if
then 2
PX
P,
K X P,
2P
2
and draws, as shown in a previous case. If B I, and White will never be B 7 ch,
K
his
able to Queen
Pawn
;
without
losing
I,
it.
If
K K
I
7,
PXP
K X P, K B
and draws.
diagram by playing:
7,
K Q K Kt i; 2 K K K-R i; 3P B6,PXP. If 3...K Kt i; 4 P B 7ch, K R i; s P B 8 (Q) mate. P B 4; S P Kt 7 ch, K R 2; 4 K B 6 P Kt 8 (Q) ch, K R 3; 7 Q Kt 6 mate.
7, 7,
White can't win by I 5. Black's best answer would be P Kt 3 (The student should work this out.) He draws. Kt 5, because P cannot win by i P Kt 3 draws.
Example
PB
8.
In the above
position
PAWN ENDINGS
which governs
this ending as well as
15
aU the Pawn-
more
White can win, however, by playing: K K 4, K-K3. (If i...P-Kt3; 2K-Q4,K-K3; 3K-Bs,K-B3;4K-Q6,K-B2;5P-Kt5, K Kt 2; 6 K K 7, K Kt i; 7 K B 6, K R 2; 8 K B 7 and White wins the Pawn.) 2 P-B 5 ch, K-B 3; 3 K-B 4, P-Kt 3.
(If this
Pawn
is
shown
into
(find
Pawn up he
Thus:
Pawn and
7,
the game.
K Kti.
There
In
fact,
is
still
some
the only
way
to
win
is
K R
(if
K B
6 ch,
i;
6,
K R
i
2;
and
in order
position,
i
to
as against 16
P Kt
K R
17
draws),
7,
K R
16
18
P Kt K R
6, 7,
K Kt
P Kt
K B
2;
Pawn and
wins.
be surmounted.
i6
PAWN ENDINGS
left,
when
to use
student, also, the necessity of paying strict attention to these elementary things which form the basis of
Example
9.
In
this
ending
move, but
it is
of advancing the
Pawn
Thus we begin
I.
by
that has
Pawn
opposing
PB
6
;
5,
K K2.
If
P Kt
s.
3,
to one of
P B
P-Kt
2.
K-Ks,K-B2;
3.
P-Kt 5, K-K 2.
PAWN ENDINGS
If
17
3...P-Kt 3; 4 P-B 6, and if 3-.P-R 3', 4 P Kt 6 ch, and in either case we have a similar
ending to one of those already shown.
4.
P-R5,
and by following
it
up with P
Kt
we have the
6 ch
4...P Kt
3,
then
result.
R PX
P,
PxP; P B
on one
side of
when the Pawns are the board we shall now examine are Pawns on both sides of the
cases
Example
10.
In
is
perior forces.
Thus we have
I.
P KKt4.
i8
PAWN ENDINGS
advance the
Pawn
that
is
from opposition.
I
P-QR4.
Black makes an advance on the other side, and now White considers whether or not he should stop the
advance.
way
King
is
far
away.
2.P-QR4,K-B3; 3.P-R4,K-K3.
If 3.
.
.K
Kt
4,
3,
at
Q R
his single
Pawn
long
s,
K Kt
2;
Pawns defend themselves and White can go to the other side with his King, to win the other Pawn.
7.
K-Ks.
I
Now
This
out
it is
Pawn.
by the student
19
GAME
By
the time the student has digested
all
is
that has
anxious
all
the pieces.
shall
some idea
becomes
Example
11.
It is Black's
threatens to play
Q R
6 and to mate at
Black plays
of
i.
R K
8.
Kt 7, mate by way
and most
real
I...R Ki;
2QxPch,KxQ; 3R Rsch,
K Kt
i;
4 R R 8 mate.
20
a somewhat more
12.
complicated position.
Example
White
is
it
he therefore plays
KtX Kt
Kt
B Kt4
because White threatens mate
He
by
ch followed by
2.^
3 ch,
3.
RxQ
Q-Q7
easily.
BxR
4.
and White wins one of the two Bishops, remains with a Q and a B against a R and B, and should
therefore
win
IN THE MroDLE-GAME
danger of advancing the
having Castled on that
21
Kt P one
square, after
side.
Example
13.
This
tion.
is
Black has a
R
is
for
Kt and
fact,
should therefore
able to obtain
White, in
moves thus:
1.
Kt B
6ch
mates.
PxKt
Forced, otherwise
2.
QXP
Q Kt3 ch
BXP
mate.
K Ri
3.
Example
curs in a
position.
14.
The
same t)^e
of combination ocin
the following
22
B X Kt If...BxKt; Q B
1.
QX
3
is
B.
threatens mate,
and
there-
which
already attacked.
3. 4.
Kt B6ch R Kt3ch
PxKt
K Ri
of combina-
BXP
mate.
Example 15. A very frequent type tion is shown in the following position.
IN THE MIDDLE-GAME
Here White
is
23
the exchange
:
BXP
5,
ch,
I...K-R
6,
i;
Q-K
i;
7
K X B.
Q R
2
P-KKta;
5,
and
5 ch,
wins.)
Q R
R.
K Kt
5,
Kt Kt
by
and Black
KR
except
sacrificing the
Queen by
Q K
16.
for a
Example
position.
This
same type
of combination
is
B)
from moving to Kt
2
B)
(If
RxB, KtxR
best;
BxP
ch,
K X B.
5
3...K-R1;
4Q-RS,P-KKt3; sBxPch,
7
24 6
8
10
Q R 7 ch, K B i; 7 Q R 8 Kt R 7 ch, K K 2; 9 R K
Q X Kt
mate.
is
Kt Kt
i;
ch,
K Q
i;
This combination
ations,
rather long
vari-
fathom
but,
never think
tions
of.
It will for
be seen that
all
the combina-
shown have
5.
There
is
for all of
them, and
to
For
all
and
same value,
well
though
it is
my
most cases
and
it is
known
The Bishop
be stronger
will be.
will
Pawns
the
will also
the
Rook than
Knight
25
worth so much.
A Rook
Bishop
will
will
Two Rooks
They
a Knight.
The power
The power
of the
Rook,
on the contrary,
increases.
the
The handling
becomes
is
of
reached.
to develop
the
pieces
quickly.
as fast as
you
can.
From the
open up
outset
lines for
theoretically
one
these
first
two
moves must be
so
move accompUshes
much.
26
GENERAL STRATEGY
17.
1.
Example
Suppose
we
begin:
2.
P K4 Kt KB3
P K4
move
This
is
Kt-QBs
Kt-B3
B Kts
advisable
is
Kt-B3
It
is
generally
not to
out until
one Knight
out,
Knight.
to
4,
but
B Kt
Black
sible
replies in the
Kt X P
to
foUow.
S-
0-0
way
of
an
indirect
preventing
more
OF THE OPENING
5
27
0-0
line of reasoning.
P-Q3
Pawn and
to
P-Q3
viz.
:
to profor the
B-Kts
view a combination
it
to win quickly
by Kt
5.
(There
lose
if
is
he also plays
7 ...
B Kt
as
5.)
He
is
now
forced to
play
BX
Kt,
experience has
shown,
thus
bringing
First,
up
up
to ten
moves
in
cases.
As
28
been compelled to exchange a Bishop for a Knight, but as a compensation he has isolated White's
(This, at such
an early stage of
Third,
4,
an xmques-
The
same
strategical principles
mind.
Before development has been completed no piece should
be
it is
essential in order
to obtain either
of action.
well to remember this, as what has already been stated viz., bring
:
The
four squares,
4 and
centre squares,
and control
The
of these
control of
squares
is
No
violent attack
The value
29
and possibly
three.
Many
a manoeuvre in
its sole
which invariably ensures the initiative. It is weU always to bear this in mind, since it will often be
the reason of a series of moves which could not otherwise be properly understood. As this book progresses
I shall dwell
more
fully
on these
diEferent points.
At
random and explain the moves according to general principles. The student will in that way train his mind in the proper direction, and will thus- have less
at
trouble in finding a
confronted with a
new and
difficult situation.
Example
18.
1.
2.
P K4 Kt KB3
principle the
P K4
P Q3
move
is
timid move.
at once.
On
In the
P-Q4
offensive
room
to
Kt-Q2
move
to
Kt Q B
3,
which would
But on
prin-
30
ciple the
wrong, because
it
and instead of
cramp them.
4.
B QB4
P KR3
of his previous
Black
is
forced to
move.
itself
any form
.B
of opening that
makes
it
necessary.
White threatened Kt
it
Kt
2,
(if
K because of 5 P X P, Kt X P S-PXP, 6 Q-Q 5); 6 KtxKt, PxKt; Q R and White wins a Pawn and has besides a
with 4.
.
5,
6.
7.
Q-K2
Kt-B3 B K3
KKt-Bs
B K2
It should
The reason
be noticed that White does not Castle yet. is that he wants to deploy his forces first,
last
move force Black to play 3 to make room for the Queen as |White threatens Q i, to be followed by P x P. Black's other alternatives would finally force him to play
and through the
P Q B
R
7
8.
9.
PX
R Qi
O -O
P-B3 Q-B 2
his development,
With
this last
is
while Black
A simple
examination will
31
in his armour,
and
may
It
moves as they come to my mind without following any standard book on openings. Whether the moves
given by
me
book
technicalities
will
be able to imder-
Example
19.
1.
P K4
2.
Kt KB3
P K4 P Q3
B-Kt5
least
3.
P-Q4
in the opening
is
some
compensation.
4.
PxP
32
7.
TRAPS
8.
Q-QKt3 Kt-B3
5.
P-QKt3
P-QB3
To prevent
Kt Q
and White, with a Bishop and a Knight ahready developed, has a chance of obtaining an advantage quickly
by playing Kt Q 5 anyway. The student is to work out the many variations arising from
position.
left
this
These examples
will
show the
practical application
The student
in preference to pieces
P K R
and P Q R
3,
in-
dulged in by beginners.
8.
TRAPS
which (practice has shown)
I shall
now give
in the openings,
and
in
TRAPS
Example 20.
33
White plays:
1.
PXP
Kt Kt
5 mate.
Kt X P
BXQ
3. 4.
BxPch
Kt Q
K K2
Example 21.
J
'h
34
TRAPS
P K
Kt KB
also give
suppose he plays
1.
3 instead,
BxPch
White the advantage, the
Kt K
would
ifBxQ; aBxP mate. does B R 5 help matters, because of 2 Q X B, B K 3 leaves Black with the inferior position.
threat being of course
Nor
i
.
But
White's
move
an immediate material
advantage in position.
I
2.
3.
Kt K 5 ch KtxB
KxB
K moves
many
is
other traps
in
fact, there
common
of
all.
CHAPTER
II
We
and
this
shall
now go back
principles,
few more
finally to the
vance
may not only be gradual but homogeneous. In way the foundation on which we expect to build
9.
A CARDINAL PRINCIPLE
^ ^ #* V y
Z _/">
^^
m^
k fm
l1
P Kt
to
advance the
Pawn
that is
from
opposition.
either
know
he
36
A CARDINAL PRINCIPLE
suppose, we say, that he plays Then Black can win by playing i
.
.
P Q R P Q R
I
4.
4,
A
ponent's Pawns.
stress
Pawn would
It
on
this principle.
it
can be applied in
much many
ways, and
in the
weapons
hands of a master.
Example
cient proof.
22.
should be
suffi-
ation
We
moves
of the
main
vari-
1.
P R4
(Best
;
2.
K Kt 2
(Best.)
P QR4 K B 5
see why.)
3.
P Kt4
PXP
P Kt6 P Kt 7 P Kt8(Q)
4.
5.
6.
7.
P Rs P R6 P R7
P-R8(Q) Q^Ksch
8.
QxQ
KxQ
is
won by
classical
and which
it
constitutes
one of the
A CLASSICAL ENDING
10.
37
A CLASSICAL ENDING
Example
at
23.
In
this position
Pawn where
stands
2.
As soon
as the
easier for
Black to win.
Pawn) may be divided into three part will be to get his King to K R 6,
his
all
The
first
at the
same time
(This
is
it is
essential at the
his rearmost
may
be able to advance
Pawn one
K-Kt3
If 2
K K6
3
K Kt
4,
K Kt2 K B 7;
PR
4,
P Kt
3 wiU
win.
38
t
A CLASSICAL ENDING
A CLASSICAL ENDING
The third part the Kt P so as
will consist in
39
when the White Ejng is at R I. It now becomes evident how necessary it is to be able to move the Kt P either one or
to play
P Kt
of the
White
it is
In this case, as
Pawn
move
will
Kmg
will
be
m
the
if,
it
now
Black's
the
Kt P
vanced
one
square
since
White King
is
at
Kt
I.
8.
K Ri
40
sition,
I wish to
call attention to
two
things.
11.
When
there
is
three or
:/y.
/A
iT
y^^
^f
<^*
^
'>''
..
^
^/
'/.
^
y
.../.^y.
M
V
>>
^
Pawn
Example
Pawn.
24.
In the
obtaining a passed
1.
P Kt6
RPxP
PxBP
White Pawn
is
If
PxP;
2.
3-
P-R P B6 P-R6
6,
and as
nearer
to
will
41
Now
if it
play
I
2.
P-Kt3
BPxP
BPxP
Black Pawn.
would not be advisable to try to obtain a passed Pawn because the White Pawns would be nearer to
It
single
PXP
PxP
The
and the game properly played would be a draw. student should work this out for himself.
12.
HOW TO
be the
25.
first
to succeed.
Example
wins.
In
this position
whoever moves
first
42
thing
is
to find out,
by counting, whether
King can be in time to stop the passed Pawn from Queening. When, as in this case, it cannot be done, the pomt is to coimt which Pawn comes in
the opposing
first.
In
tune
is
Pawn
and becomes a
Queen
is
m
1.
Thus
P R4
P KR4
2.
3.
P-Rs P Kt6
little
if
P-R5 PxP
White can capture
so,
Now
ing,
comes a
calculation.
he does
he
will not,
when Queen-
command
Pawn.
his
P R6
P R6
6.
acquaint himself
sort, so as to ac-
Once
cannot by
as a guide,
itself
teach
how
to play.
and the
rest
and
if
much
THE OPPOSITION
13.
43
THE OPPOSITION
King
into a position similar to the
When
by
forced to
said to
have
the
^ample
plays
26.
I.
Now
or,
if
K Q
King
by
replying
K B
4.
odd
one
in
The
shown above,
44
THE OPPOSITION
close frontal opposition;
form
The
Kings,
"has
the opposition.^'
THE OPPOSITION
Now,
if
45
grams,
we
shall
have what
The matter
of the opposition
highly important,
all
for the
most
simple forms.
of
of the examples
will
show
when
the
Kings are on
move has
the
same
line
and
the
number
who has
the
the opposition.
Example
tage
the
27.
4b
position
is
THE OPPOSITION
very simple.
Very
little
is
left
on the
however.
Who-
move wins.
of intervening squares
is even.
Now
Thus:
to
move
straight up.
I.
K K2
THE OPPOSITION
defence more
difi&cult
47
to overcome.
Let us begin
anew.
Now if
K K2 K Q K Q
I.
3,
2,
or
if
K Qi 2 K K K K
3,
2,
in both cases.
(When
number
is
of
intervening
odd,
the
player
has the
opposition.)
Now
There
is
3,
and that
Therefore
it is
seen that
when the opponent makes a so-called waiting move, you must advance, leaving a rank Therefore we or file free between the Kings.
in such cases
have
2.
K B3
K K2
Now, it would be bad to advance, because then Black, by bringing up his King in front of your King, would
obtain the opposition.
simila r
move
3-
to Black's first
move,
viz.
K-K3
which brings the position back to the first variation shown. The student would do weU to famiharise himself with the handling of the King in all examples of
opposition.
It often
losing of
a game.
48
THE OPPOSITION
28.
Example
defence.
is
an
excellent
a means of
White
is
apparently
lost,
yet he
K Ri!
The position of the Pawns does not permit White to draw by means of the actual or close opposition,
hence he takes the distant opposition
1
:
in effect
if
K B
K B
I 2,
(actual or
close
opposition),
K Q
move,
.
K Q
7;
keep the
lateral
because of his
after the text
1.
own Pawn
if
3.
On
2.
KK-
R2
R3!
3.
K-Q7 K-Q6 K K7
THE OPPOSITION
4.
5.
49
K-^Kt2
K-Kt3
K K6 K-Q5
forcing Black to play 6...
6.
K Kt4
Pawn and
to
attacking the
K K
Kt
if
3 as already
original position,
K Ri
PX
P Kts
P, because
P K
will
K Kt2
ch;
3
K Q7
foUowed by
If
2...PXP
KxP,
K K
4,
win draw.
3.
PxP
will
P K5
show that both
sides
Queen,
to the examples of
have
all of
them
paramount imporall
tance
as, in fact, it is in
nearly
endings of King
in such cases
so
14.
is
now
do
Example
29.
a Pawn,
Kt Kt6
P R5
Thus
SI
will
345-
Kt K5 Kt B6 Kt Kts
Kt B
7
P R6 P R7 P R8(Q)
mate
The reason
White with
the
Pawn
is
Example
30.
Although he
a Bishop and a
Pawn
It is the greatest
the Rook's
Pawn Queens on a
is
Pawn, the
absolutely worthless.
AH
do
is
to keep
moving
his
King
close to the
comer
square.
52
Example
variation.
31.
without the
move can
difficult
53
much longer
Also,
as
shown
stalemate a Knight
is
unable to return.
Example 32.
terrible the
Knight
Knight as compared
to the Bishop.
In
this respect, as in
many
others, the
best amongst them, like Pillsbury and Tchigorin, preferred Knights to Bishops, there
is
54
This is about the only case when the Example 33. Knight is more valuable than the Bishop.
It is what is called a "block position," and aD. the Pawns are on one side of the board. (If there were Pawns
on both
sides of the
in having a Knight.)
Of course, there
in
is
an
a
White
his Bishop.
made by
an ending,
players.
is
to
own Bishop. When you have your Pawns on squares of the same colour the action of your own Bishop is limited by
squares of opposite colour to that of your
is
it
commands.
55
Pawns
on squares
of the
of the opposing
Bishop, particularly
The
might be stated
When
Bishop.
the
Pawns
on sqiMres of
same colour
as
your
opponent's
the
opponent
of the
and there
is
no advantage
in having either a
Knight or a Bishop,
The game
S6
Example
Now
let
us add three
Pawns on
Pawns on both
It is
now
the position,
draw.
The advantage
in its ability to
Bishop
lies
as
much
command,
sides of the
ability to
move
to the other.
57
it is
In
the
above position
un-
although each player has the same number of Pawns, they are not balanced on each side of the board.
Thus,
on the King's
the
side.
to two, while
on
to
Queen's
Still,
side
Black
that
has
three
two.
in
draw,
though
White
has
somewhat better
chances.
Example
37.
Here
is
is
a position in which to
/;;
/ i
i*'
z
4,
/^
/A
41 h
^ J
but there
is
a passed
Black).
Pawn (K
R P
if
for
White,
Q R P
at
all.
for
Black
should
have
extreme
it
difl&culty in
drawing
this position,
he can do
S8
Example
diffi-
As
to the general
be best.
Advance
of the
of the
Pawn
or
Pawns
as far as
consistent
To
Each
do.
ending
different,
and
reqtiires
different handling,
according to
Calculation
will count.
by
what
59
Now,
us see
With a
Kjiight
and a Bishop
Example
at
39.
In
8.
this
QR
or
KR
two
done
parts.
King
We
might begin, as
is
generally
aU such
cases,
to the
K K2
make
it
K Q2
more
difl&cult,
Black, in order to
goes towards
3.
K-Q3 B-B4
K-B3 K-Q4
6o
4.
6i
I give
K Kt
IS
Kt K
it is
3,
in
6y using
King as much as
14.
possible.
62
16.
This
is
endings without
Pawns.
The
many, and
when used
(The rule
skilfully
that at any
exchanged or a Pawn
afresh.)
Example
move.
40.
This
is
Now,
it is
White's
it
would be simple, as
tively easy
63
above that
the
main object
so,
Rook away
we must
Once we know
becomes
easier to
what
find.
is
required, the
way
to proceed
Thus:
I.
Q Ksch
6,
6,
I
2.
K to R
I I
or to
R2
3-
Q Ri ch Q-Rs
K Kt
we have accomplished our The first part is concluded. Now we come second part. The Rook can only go to a White
In a few moves
otherwise the
first
object.
to the
square,
it.
Therefore
^.
64
^
/
U
^
^Mr
^
K
Example The things
41.
y^y/.
^^
/
?^
^_
y
is
very similar.
to bear in
3 or
i.
Example
42.
We
shall
diffi-
cult position.
65
by
this position.
Thus
2.
Q Ksch K B K Kt6 R Q2
it
The only
very
difficult for
.
White, since he
.
cannot play 3 4
Q K
6 because of 3
.R
Kt
2 ch
K B
6,
R Kt
3
quickly
by
6,
K B
Now
Q Q R Q 3
ch!
King.
that
we have
seen the
difficxilties
of the situa-
The
best
move
is
Q Kt sch! K Ri IfK R2; 2Q Kt6ch, K Ri; 3K R6! Q Ksch! K Rabest K Kts R R2!best
1.
2.
3.
If 3
.R Kt
ch
K B
6 leads to a position
41.
similar to those in
Examples 40 and
'4.
66
and we have the position of Example 40 with Black to move. Let us go back again.
1.
2. 3.
The
3...K R2;
would
Q Q
King.
Q Q4ch K B K Kt6 5 Q Q 6 ch, K Kt 2; 6Q Ks ch, K B i; K Kt 6 would also win the Rook. The text move,
4.
5.
however,
is
8.
6.
67
different lines.
The student
He
CHAPTER
III
my own
can be considered as
easily occur again in
positions that
may
of great help;
It often
in fact,
may
help the
with
little effort,
17.
69
Example 43. It is Black's move, and as he is a Kt and P behind he must win quickly, if at all. He
plays
I
QR Kt i!
R B 2
ch
;
2.
If,
QX
Q,
RXP
2
3. 4.
K R
i,
B Q
ch
4 and mate
RXP
K B
KtxB
B B s ch R KtSmate
Example
44.
Black's
last
move was P
5,
6,
was White's
threat, viz.
:R Q R
5
to which he
Q B
by perpetual
forceful
check.
move, and he
mates
in
three
moves as
follows
70
1.
ATTACKING WITHOUT
RxPch
QxR
Black moves
2.
R-QRs
White mates
3.
45.
position,
but
better gaia
he can, before
He
there-
RxKt!
BxPch
Rx
PxR K K2
helpless.
If
Kt X B
3.
Q R7ch
Q X Kt
ch
4.
5.
K Ki K Q2
Q K2 QXQ
Q-R7ch
B B8 R X Q ch
6. 7.
K Ki
Resigns
8.
RxR
in combination
THE
We
shall
Am
OF KNIGHTS
in
71
in the attack.
18.
Example 46. White is two Pawns behind. must therefore press on his attack. The game
tinues
:
He
con-
I.
Kt
(B
s)
X Kt P
made
Kt B 4
the winning easier
K K
lose.^
Full score
My
Chess Career, by
J.
R.
72
mm ^mim
J^
%/
^
/
2*
Example
amine the
47.
The
student
should
carefully
ex-
Bishop in
for it is
of frequent occurrence
in
The game
continues
1.
BxPch
Kt Kt sch
;
KxB
K-Kt3
the Queen,
irresistible
5,
2.
Best.
If 2.
2
.
and
if
.K R 3 .K Kt i
.
Kt X P ch wins
with an
Q R
cLLLclCiv.*
3.
4.
Q-Kt4 Q-Kt3
P-B4 K-R3
Example 50
(p 80.).
White
finally won.'
is
This position
elaborated under
73
We
Very
game
attacks are
made
pieces, or
even Pawns.
strength often
The winning of a Pawn among good players of even means the winning of the game.
of such positions
is
of great im-
We
Pawn
as a
means
of
Example
is
48.
Black
is
no violent direct attack against White's King. Black's pieces, however, are very well placed and free
to act,
of
aU
his pieces
he
is
Pawn but
to
The
74
management
I
2.
The game
continues:
R Ri
P-QR4
move was P
;
White's best
follow
Kt X B
Q R
advantage in position.
easier.
The
2
3. 4.
Kt X B
QxKt
KR Qi
Q-Bs
KR Kt
is
Pawn by
more
playing
BX
and
to be had,
Queen
He now
threatens,
among other
things,
R X Kt
P.
5.
Q-K3
Q Kts K Ri
R-Kts
BQ
I
5.
B Qsch
QR Kt
up the exchange.
8. 9.
RxB
QXR
R-Qi
will recover his
Q-Bs
Pawn.
Now
Black
75
Example 49. An examination of this position will show that Black's main weakness lies in the exposed position of his King, and in the fact that his Q R has not yet come into the game. Indeed, if it were Black's move, we might conclude that he would have the better game, on accoimt of having three Pawns to two on the Queen's side, and his Bishop commanding
the long diagonal.
It
is,
to choose from.
4,
might
i;
be good
2
BB
P Q Kt
is
4,
QR Q
4 would make
it difi&cult
for Black.
But
there
another
move which
position
and wins a Pawn, besides obtaining the better position. That move is Kt Q 4 The game
continues as follows:
1. 2.
Kt Q4!
PxKt
Kt Kts
RxB
76
4.
CHAPTER
IV
Geneeal Theory
Before we
it will
game may be
20.
THE INITIATIVE
on the board both
sides
have
position
of material.
means
the
initiative,
is
and the
initiative,
other
an advantage.
Now
this ad-
obtained in
White, according
by
applyirig pres-
He
it
tries first of
aU
to control
possible for
him
to keep
He
it
when he
gets for
78
assured that he
adversary's thrust;
and
finally,
This
last
self-evident,
xa.
where he
is
way
of escape.
may
vary in character.
is
It
may
in order;
advantageous;
a more or
less
prolonged period.
21.
In the
sufficient
first
must be
carried
on with
force to guarantee
its success.
consideration
must a
Under no King
absolute cer-
own mind
that
it
Example
diagram
50.
direct
shown
in the following
BB
and
fers
still
position,
with
79
the certainty in his mind that the attack will lead to a win. The game continues thus: ^
BXP
ch
KxB
5ch
Kt Kt
K-Kt3
Q Kt4
4;
s; 15
P B4
fatal.
Best.
P K
4!
Thus:
16 18
14...P K
5 ch,
Kt K
6 ch,
K B
P B
PK
3;
17
Q K
20
Q6;
K Q 2; KtxP, K B 3
;
(if
K K
; ;
i,
Kt Q6ch
i ch,
21
Rx
Kt,
QXR
22
K Kt 3
and mate
1
(if
K Q 2
mate
in two)
R B 23 Q B
ch
in five moves.
from now on, games and
with the
notes, so that the student
We
give,
may
take
familiarise himself
many and
varied considerations
We
must
where, while not being able fuUy to understand every move, yet he
8o
Q-Kt3
17.
If
;
Q R4ch Q R ch
7
K-R3 K Kt3 K B3
in
K X Kt Q X
18.
Kt P ch and mate
a few moves.
3
19.
P K4 PxP
Kt - Kt
PxP
Kt Q6 Kt(Q6)-Bs
QR Qi
Q-R3 Q Kt3
Q B
..B
KR Ki
;
Kt K7ch
e.g. 23.
K3; 24RXB
Kt X R;
24.
25
25.
26. 27. 28.
Kt sch
4
K-B3
Resigns
this kind;
PB
Example
51.
Another
example of
8i
In the above position the simple move Kt X P would win, but White looks for compHcations and their beauties. Such a course is highly risky imtil a wide experience of actual master-play has developed a sufficient insight into all the possibilities of a position.
This game, which
won
the
brilliancy prize
:
at
St.
82
and that
out,
it is
some
demonbe
Direct
carried
and
King must
at all cost;
22.
Failing
the
weakness there
may
some-
to be gained immediately.
easily overlook, or
be xmable
threat
it
exists
One
on one
of the best
and most
ma-
opponent to that
side,
THREATENED ATTACK
to the other side
83
opponent has had the tune to bring over the necessary forces for the defence.
is
shown
in the
following
game:
at
the
Havana
Interna-
White
J.
R. Capablanca.
I.
R. Blanco.
84
prevent the development of Black's Queen's Bishop Q Kt 3, which is Black's usual vid Q Kt 2, after P
development in
to
this variation.
Generally
it
is
bad
move
be made to
mend
7
8.
B-Q3
Q-B3
B K Kt
himself
might be
better.
The
text
move
gives
P-B3
It
P B
own;
would be very
The
text
move accomplishes
THREATENED ATTACK
in
85
veiled threat
an altogether defensive
followed
9.
position.
The
is
B X Kt;
by
Q R
3
4 ch;
easily met.
P B
10.
B KKts
00 B K2
lost too
The
fact that
He
has
much
time,
and
pieces
into
their
most attacking
any
sort.
B Q3
was Kt
3,
Kt Ki
The
play
alternative
woidd play
Q R
3
4.
Otherwise White
P K Kt sacrifice B X P),
12.
(not
P K R
3,
because of the
side.
seriously
Q R3
P KB
Now
White's
K P),
move
how
the principles
in this
game.
Every
tenable, or to
make the weak King's Pawn improfit by the inactivity of the Black
Pawn,
in order to
improve the
position of
White at other
13. 14. 15.
points.
BxB 00
KR Ki
R K2
QxB R B3
B Q2
Kt Q3
16.
86
At
make way
for the
Rook.
18.
QR Ki P QB 4
R Ki Kt B 2
PB
5,
A
B X
Kt 4
25
B, followed by
21
Kt X B, Q X Kt; 20 B X P, Kt Q Kt 4, R X B 22 P K R 4, P
19
;
2;
QX
if
P.
But
it
cases that,
is
one
another;
and
this is
no exception to the
rule, as
will
be seen.
19.
P Qs!
way
to
KtxKt
meet the manifold threats
matters worse, as
bear on the weak
B P X P would make
finally
King's
Pawn
vid
QB
4.
THREATENED ATTACK
20.
87
RX
Kt
21. 22.
Q R4 Q-Q4
Q-B3
better.
P KKt3 K Kta
P B4 Px
Q Q
was
tempt
White to play
regain his
is
P X P, thinking that he will soon after Pawn with a safe position. Such, however,
I in
is,
in
my
for
up
PXP
BB
25-
B K2!
All the Black
The
5.
88
BxP
B B3
K B 2
Q-Q3
all
B-Q5
Now
way
his
it is
it
evident that
up, and
White
will
now
try to place
Queen at
K R
6,
KRP
to
5 in order to
Q K3
s;
R K2
If
28...P
B
4, 4, 4,
29
Q K
3,
P
5,
K R
Q-R R-K 2; 31 Q-Kt K-Kt 2; P-K R Q-Q 2; 33P-K Kt 3,PXP; and Black will soon be helpless, as he has 34 P B
30
32
to
4;
White prepares
proper time
to advance to play
P R 5, and R X B, winniug.
29.
finally at the
89
23.
has been
on material.
is
A
53.
good example of
type of game
given below.
Example
From
P-K4
the
R. Capablanca.
1.
Black: D. Janowski.
P-K4
Kt-QB3
Kt-B3
2.
Kt KB3
3. 4.
5.
B-Kts
0-0
B X Kt
ch
P-Q3
PXB B K2
6.
7.
P Q4
Kt-B3
better,
PXP
might be
fa mili ar
8.
90 Black
to
obtain
an attack.
Without considering at
justified
all
on the part
is
concerned
there
is
B R6
15.
R Q2 Kt Qi
PQ B
Kt B4 R Kt I R Kt 5
4,
To
the
force
White to play
of a master.
hole at
Such grand
show
hand
91
adit
if
he loses
is
Pawn
21. 22.
Kt B
PXP
The
reaching
its
maximimi
Very soon
it
92
White,
action,
weU
and through
an undoubted advantage.
23.
24.
Kt B I Kt X Kt
25.
26.
Q Rs
PB 5 B P X Kt B Kt2 P B4
i
R X Q P. Besides, he wants to be ready to play P K 5. At present White cannot with safety play R X K P, but
because of
soon prepare the
way
for
it.
Then, by giving
up a Rook for a Bishop and a Pawn, he will completely upset Black's attack and come out a Pawn ahead. It is on this basis that White's whole defensive manoeuvre
is
foimded.
27. 28.
P B3
R-Ki K2 R K3 (Q2)
Now
is
the Black
prepared.
It is
Rook enters into the game, but White now time to give back the exchange.
93
303132-
BxR
R KR3
3334-
QXQ K B 2 R-QB3
The
text
RB
move
34
35.
R Qs
Kt
36.
K4ch
K B3 R K3 K K2
P-Q6! R B7
RX
Very
of
Kt would
37.
fine.
I
;
lose easily
RxBP
RX
B,
ch because
K Q
RX
2
38.
39. 40.
KB
Kt wmning. B X Kt
PXB R Qs
the last
RxP R K6
At
this point
difficult to win.
move
before the
game
94
95
Victory
Played
J.
at
the
Hastings
1919.
(Four Knights.)
White:
W.
Black:
R. Capablanca.
I.
96
The
Kt P x B
gives
of
P-Q3
B Kts
not at
all in
B-Qs
accordance with the nature
8.
This move
is
of this variation.
The
P K R 3, to be followed in time by the advance of the K Kt P to Kt 4, and the bringing of the Q Kt to K B s via K 2 and K Kt 3 or Q i and K 3. Then, if possible, the K Kt is linked with the other Kt by placing it at either K R 4, K Kt 3, or K 3
White
is
to play
as.
remains at
Kt
i,
and other
i.
but mostly at
KR
Finally, in
P KB
times
4,
it is
other times
for positional
B R4
P KR3 P B4
See game Capablanca-Kupchick, from Havana International Masters Tournament Book, 1913, by J. R. Capablanca; or a game
Tournament
of 191 1,
against
See Niemzowitch's
game
ment, 1914, at St. Petersburg, against Levitzki, I believe. ' See Capablanca-Janowski game, New York Masters Tournament, 1913.
97
To prevent P Q 4 and to draw White into playing Kt Q 5, which woxild prove fatal. Black's plan is to play P K Kt 4, as soon as the circumstances
permit, in order to free his Queen and Knight from the pin by the Bishop.
10.
Kt-Qs
White falls into the trap. Only lack of experience can account for this move. White should have considered that a player of my experience and strength could never allow such a move if it were good.
10.
P-KKt4
98
move White's game is lost. White camiot play Kt X Kt P, because Kt x Kt will win a piece. Kt 3, either before or Therefore he must play B after Kt X Kt, with disastrous results in either case,
After this
as will be seen.
II.
Kt X Kt ch
B-Kt3
P-KR3
QXB PXQ
QXQ P-KB3
is
minus
free
all
practical purposes.
He
can only
by
sacrificing
then.
At
least it
would
lose
Black now
devotes
all his
more, the
resiilt
cannot be in doubt.
so that the student
The
rest of the
game
is
given,
may
see
how
simple
it is
to win
such a game.
99
100
Thomas
game
for
me
at
my
request,
would
the conunents on them that I considered appropriate. Sir George Thomas' notes are in brackets and thus wiU be distinguished from my own comments.
make
Example
55.
Queen's
Gambit Declined.
{The
White
Mr. F. F. L. Alexander.
I.
IN A SPECIMEN
of meeting this threat.)
GAME
first,
loi
There
are, besides,
two good
that
it
is
not as
much played
as
some
so well
and Kt,
B X Kt
Kt X B
8. 9.
P-QR3 Q Kt3
Q
3.
Kt-K5
B-K2
B which
should
is
This
is
of
and
make
sure
11. 12.
(I
BQ 3 P X Kt
Kt X Kt
BxBP
Kt
it
PXP B B3
to
come
to
5,
from
my K
P.)
complished by playing
BQ
Incidentally
it
bears
my
should have
3.
0-0
was P
The
and
alternative
then O 0.
4,
followed
by P
5,
initiative
Pawn
position con-
siderably,
102
a tiiming
it
is
and
P K4
0-0 P K4
'y//
////
k
'A
IS.
P-Qs
K R Q
i,
up
wanted him
to advance this
at
QB
4.)
my
His
B.
He
made a
if
that
weaken
his
Pawn
position in order to
the B.
IN A SPECIMEN
GAME
B
occupies.
103
in the
PQ R
4, in
dominating
position
now
2
;
This
QB
second, either of 16
Kt X B,
PX
P,
BxP
been met by
vent
B Kt
5
and
third,
PK
3 to pre-
B Kt
4,
and by playing
either
R to Q i, followed
Black
to
up as previously stated to
force
play
side
P Q Kt
Pawns.
Thus by playing
K R
B and
White would
text
object.
The
move
facilitates Black's
Hereafter White wiU act on the defeninterest throughout the rest of the
and the
game manner in
IS
16.
Q B
B-Q3
it
play
byB-Qs.)
I04
20.
(It
R B 2 Q Kt2
been
B-K2 B B4 P B3
better,
would
. .
have
probably,
to
play
20
K R K I, with
the idea of
is
P B
it
4 presently.)
weak;
most
lacks force,
and
It
difficult positions to
handle in a game.
must conceive
a plan on a large
success,
and with
it
aU,
by a
White
it,
direct
He
Q R K
I,
threatening
P K B
able
then, once
he should quickly
shift his
and open a
on
ac-
QR Kt
R-Qi
lost
P QR4
QR Qi B R3
KR Ki
Q-Kt3
IN A SPECIMEN
(To bring his Queen across after Kt
24
25. 26.
GAME
105
Kt
R4
B K2
26.
PxP
Kt 4
to
(I
is
6.
If
Pawn
I intended to
him
to retake
him to a violent King's side attack.) Black's judgment in this instance I beUeve to be faulty. Had White retaken with the B P, as he expected, he would have had the worst of the Pawn position, as White would have" had a passed Pawn well supported on the
Queen's
side.
io6
posted Knight, and on the fact that in such positions as the above, the Bishop
invariably stronger
He
then replied
PX
with the
exchange.
B P on
27.
account of
BXP
ch winmng the
KPxP
P Kt3
move.
It
P K5
28.
P K6
would have been better
to have played
do not
it
like this
to hold
in reserve
and
P K Kt 4 Q at Q 2, K B 2,
P B 4, to and P 65^
text
or some other
The
move
4,
at
Q B
and
make White's position safer than it should have been. The move in itself is a very strong attacktends to
ing move, but
continuation.
it is isolated,
and there
is
no
effective
Such advances as a
29.
30.
31.
P B4 Kt B 3
B Bi B B4
32. 33.
R Kt2 K Kt2
Kt Kt
I
R Ks Q B
I
P KKt4
IN A SPECIMEN
(If now 34 3, with a winning attack.)
GAME
BXR, BXB
107
ch,
B-B
PXP;
35
34. 35.
PxP
PxP
P-Kts
White's only
position
R-KBi
alternative.
i.
R R
dently
was the
move
is
K R
The
it is
now
evi-
won
for Black,
and
only a question of
carried
on by
36. 37.
Sir
manner.
B-Q3 Kt K2
R-KB3
Q B
I
(Again preventing
BX
on White's Rook.
If
Kt
B
R,
is
4,
P-K
5
40
RX
BK
If,
ch
41
ch;
and
White lost. however, against 38 Kt B 4, Black plays Q R 3, and White 39 Q B I take pleasure
io8
39... Q R
R(Kt2)-Kti
Q-R3
Q-B2
which
still
Rook
K-Ri
^
Q R6ch RXP!!
/^*^
^
i
^
^..y ^5^1
\%
^^^^/
(If
40...R-R3;
2.
41
Kt Kt
I,
QxKtP;
42
Q
away
K Kt
best
Black therefore
tries to get
the Queen
way
41.
to carry
on the attack.
QxR
IN A SPECIMEN
(The best defence was 41
GAME
109
RX
R K R 3 42. R X R
B, then, at
42
43.
BxB because of P Q 6
dis. ch.)
(If
42
QX
last,
R R
3 wins.)
BXQ
Kt B4
P K7!
escape,,
44.
R KKti
A
very
Q-B8
White
resigns.
fine finish.
CHAPTER V
EnD-GAME STRATEGy
the endings.
Their
my game
with
Janowski (Example
a
my
Ruy Lopez
in
53).
one of
normal variations,
an
Then followed a very hard, arduous struggle, had to defend myself against a very dangerous attack made possible by the excellent manoeuvring of my adversary. Finally, there came the time when I could give back the material and change off most of the pieces, and come to an ending in which I clearly had the advantage. But yet the ending
accepted.
in
which
itself
it
at
first
appeared, and
finally
it
Had
my
previous
in vain.
Unfortunately, that
players
failing
from
free.
END-GAME STRATEGY
all
III
Morphy,
titles.
26.
way
to
win consists
on one
side, then,
granted greater
from one
somewhat
similar
manner.
Example
56.
112
3.
R K2 R R2
The
idea, as will
to play
PR
to the future.
It
is
wants to bring
his
King
Q Kt
two weak
of
his
R-Qi
Rook
R(Q4)-QR4
to Rook's square, keeping
R(Qi)-Ri
P-Rs
6.
7.
K Q2 K-B2
R KKt
I
K Kt
R-KKt4
side.
serious mistake,
which
loses quickly.
3,
White should
have played 8
when Black would have answered 8...R(R5) R4; 9P B3, and Black
K Kt
Kt
6 for his
R-KBs
113
Kt
3,
because of
10.
K Q3 K K2
RXR
;
R B6ch
followed
If
P X R,
10
R K R RXRP
by
few moves.
8 winning,
after a
Example 57. Another good example, in which is shown the advantage of the greater mobiUty of the pieces in an ending, is the following from a game
Capablanca-Kupchick played at the Havana Masters
Tournament, 1913. The fuU score and notes of the game can be fovmd in the book of the tournament.
is
that
file
initiative.
an
isolated
Q R
P.
The
114
to bring
Rooks forward,
shift
them may
be able to
other,
freely.
What
this
it
means
really
been
the
stated already;
to
make
it
weaker, or create
his position will
and
can
get rid of
it,
make
else.
ness somewhere
From
thus:
game continued
1.
R-K4
KR-Ki
control of the open
file..
3.
4.
R-K3
R(Bi)-Ki
K-B
Black wants to bring his King to the centre of the board in order to be nearer to whatever point White
decides to attack.
The move
is
justified at least
on
He
hard
If4...P Q4;
2,
sR
in
Kt 4
ch, followed
by
K K
If 4.
KB
4;
sR
FROM A DIFFERENT
Q4!
8
SIDE
115
R Q R
winning the
QR
tically leave
Queen's
side,
6.
K-K2 R-QR4
is
K-K2 R-QRi
that through the same
ma-
R-Rs!
It practically fixes
P, which
is
the only
It specially pre-
KB
of White's K B B 5. By this threat it practically forces Black to play P Q 4, which is aU White desires,
Pawns
4 and
become evident.
P-QB4!
P-Q4 K-Q3
P, which would have
If
left
isolated
and weak.
R-K
4,
K-Q
9.
3;
10
P-Q
Kt
4!
R-K
PQ
4;
K-Q2 P-B4
ii6
Rooks because
of the threat
R R 3
but in
reality
leads to nothing.
I.
The
best chance
was to play
R-K K
to
11. 12.
RXR
P-B
4
PxR
now White had played with finesse, but this Up R ^ R 6 was the proper way to last move is weak.
continue, so as to force Black to give
up
I
his
QRP
or
Q B
P. 12
13.
K-B
K-Q2
13
R R
.
and
IS
if
then 13.
4,
.R Kt
i;
14
P Kt
Kt
3,
K-Kt
2;
P-Kt
K-R
16
R-Q
3,
fact, I beUeve,
won game.
13
K-Kt 2
R Kt
i
would have
drawn.
FROM A DIFFERENT
14.
SIDE
117
Ii8
28.
P - Kt
A
In
difficult
and
but once
and the
result is nothing to
The
right
move was
08
28
R Kt
7.
iig
in
mind
my
perienced player, and consequently deserves a great deal of credit for the fight he put up.
37.
R-K7
followed
RxP
by
R Kt
chances.
7 ch;
R K R
7,
offered better
38.
39. 40.
P-R6! K-Kt5
RxPch
R-Q8
R-KtSch
R-B Sch
R-Q8ch R-K8ch
K-Ks K-B6
R-K8ch
P-R8(Q)
R-KR8
K-R2
RxQ
K-Kt3
47.
48. 49.
50.
KxP
K-B 4
Resigns.
it is
to
and how
often,
made and
shows that, so
long as there
how
strong,
move.
I20
THE DANGER OF
27.
A good proof of the previous stateExample 58. ment is shown in the following ending between Marshall and Kupchick in one of their two games in the
same Tournament (Havana, 1913).
It
is
is
imder great
is
Not only
is
he
bound
to lose a
Pawn, but
his position
rather poor.
unless someit
The
was a draw
did.
No
game
it
except
with a
that he became exceedingly careless and did not consider the danger that actually existed.
Let us see
how
it
happened.
I.
P-Kt4
RXRP
A SAFE POSITION
The mistakes
begin.
i2i
This
is
the
first.
Black sees
Pawn
anything
R B 7 ch was the right move. If then K- Kt 3, R X P. If instead White played K- K 4, then R- K 4 ch followed by R X R P. 2. R-Qi R-Rsch
Mistake nmnber two, and
this
The proper move was to play P B 4 in order to break up White's Pawns and at the same time make room for the Black
one as to almost lose the game.
King, which
is
3.
R-Q4
(Kt
4) R 4.
R(Rs)-R4
this time fatal.
His best
there
move was
is
move
no defence.
Black's
game
From a
practically
won
it
position Black
game, and
three moves.
4.
R(Q4)-Q8
;
R-Kt2
;
If4...P-B4; sR-R8ch, K-Kt3; 6R(B8)Kt Sch, K- B 3 7 R X P ch, R- Kt 3 8P- Kt 5 ch, K-K2; 9 R (R 6)xR, PxR; 10 R-Kt 7 ch, K K I II R X Kt P, and wins easily.
;
5.
P-R4
R-R8ch
evident.
If 6.
P-R4
Resigns.
.
6.
The reason
is
.K Kt 3
PxP
ch,
122
R-R 8
ch,
K-Kt
3;
The
by
this
time that
Pawns
for endings of
one Rook
most common
sort
Yet though
and
They
Here
is
an example from
game between Marshall and Rosenthal in the Manhattan Chess Club Championship Tournament of
1909-1910.
Example
59.
123
position
Marshall
RB
Had
7 ch,
but played
PB
drawn by playing
I.
R Q P-B6
We
3.
R-Q3!
either (a)
Now
PB
7,
or (6)
R B
(a)
2.
7 ch.
have therefore
3.
P-B 7 R-Rsch
Or
R-Qi!
K-Bs
sacrifice the
and White
will finally
Black's Pawn.
(b)
2.
have to
Rook
for
3.
K-Qs!
R Kt3ch!
R KB3, R K7
K-B
R-KB 3
K-B 6
R-Kt7
and White will finally have to sacrifice the Rook for the Pawn, or draw by perpetual check. If there were nothing more in the ending it would not be of any great value, but there are other
very interesting features.
I
Now
P-B
6,
R-Q
R Q
i
3;
P-B
realise that
124
We would
Now
(o)
moves
3.
to try
either
R Kt
(a)
R K B
Let us examine
them.
I
2.
R-Kt3ch
3.
IfP Kt6;
K-B 3 K-K3 R Rs
K-Q3
R-B3ch R-K3ch
ch wins, because
if if
the King
R R 6, and
R R
If
4 ch, followed by
4.
R K
4 wins.
R-KB3
4 wins.
R-Q
3 ch;
5.
K-K
6.
(&)
I 2.
R-B3 K-B 5
White
will either capture
If
P - Kt
the
Pawn or go
KB
3,
ending.
3.
4.
5-
I2S
R-Kt3
Pawn
or play
and White
KB
3,
to the position
shown on page
122,
Now
P-B
7
I
R- Kt 3 ch (best)
2.
K-B
3.
R-K7!
K-K2
126
Best.
If
K-B
5;
both
P-R
4 and
K-K
3 will
win;
the last-named
move
particularly
would win
with ease.
5-
R-K3
R-QKt3
P-Kt
7 (best)
6.
7.
RxP
R-Q2 K-K3
8.
9.
is
won by White,
is
besides, the
on the
file.
if,
This
last condition is
portant, because
on the
Rook were at K R x, and Black had the move, he could draw by preventing the addiagram, the Black
127
by playing R K B i at the proper time. Now that we have explained the reasons why this position is won, we leave it to the student to work
out the correct solution.
The fact that out of one apparently simple ending we have been able to work out several most unusual
and
difficult
and espe-
29.
to learn end-
to study the
games
of the
masters,
we
give two
more endings
is
Pawns.
generally
the case.
By
carefully
(Examples 56 and 57) with the following, the student no doubt can obtain an idea
of the proper
method
The way
them.
of procedure
somewhat
similar in all of
Example
borg, in the
60.
From a game,
Capablanca-Kreym-
New York
ment
of 1910.
128
A DIFFICULT ENDING:
It is Black's
Black played
poUcy.
It
way
defend such
the
assume
the initiative
and keep
opponent
on
the defensive,
I
QR-Ki
The
move is already wrong. There is nothing to gain by this move. Black should play P Q R 4 to be followed by P Q R s; unless White plays P Q Kt 3. That would fix the Queen's side. After
first
make with
at bay.
his
Rooks
Rooks
2.
R-Q4
PB
3,
which Black
after
but threatens
P Kt
followed,
129
against Black's
2
Q R
P.
R-B3
by
R- Kt
and Kt
7.
3.
4.
5-
P-Kt3
PxPch
PXP K-Q3
K-B2
m
order to
R Q R
force
RK
2.
White, however,
awaken Black to the danger of his position, hence this move, which seems to aim at the disruption of
Black's Queen's side Pawns.
5
6.
R-QRi
Black
is
R-K2 K-K3
unaware
of the danger of
This
is
a mistake.
his position.
He
3,
P Kt
ening
RR
by making
this
4 threatdemonstration
;
against White's
KR
now
develop.
R-R6
K Q
3,
R-QB 2
because
itself
He
PQ B
condemns
4 would
his last
his
win at
a Pawn.
3,
This in
move
K K
8.
R(Q4)-QR4 P-KKt4
it is
Now
forced,
.
but
little
too late.
He
could not
play 8.
.K
RB
2,
because
PK B
4 would have
130
left his
A DIFFICULT ENDING:
game completely
to the danger,
paralysed.
Black now
finally
awakens
and
tries to
Of course, White
RxR
P, because of
R X R,
followed
by
RR
3,
recovering the
Pawn with
advantage.
9.
P-KR4!
XP
;
P-Kt
Black
is
now
.
If
he
played 9.
.P
10
RXP
in a
very awkward situation, as he could not go back with the King, nor could he do
much with
10.
either
.
Rook.
He
practically
.P
P Kt
or, if
4, to
4, threat-
Pawn by P Kt
of the
that were
K Q
be followed
by the entry
10.
King at
5 or
5.
K-K2
TWO ROOKS AND PAWNS 131 10 PxPch Again he cannot play P K R 4, because P K B 4 woxild leave him paralysed. The advance of his K R P would make White's K R P safe, and consequently his K R would have to retire to K B 2 to defend the
QR
P.
it
to go to
2,
because of the
would play
P Kt
4,
threatening to win a
first
5, if
Pawn by
P Kt
5,
or he might
play
there
K Q
P Kt
in
be seen that
11. 12.
it is
very similar.
KxP K-K2
P Kt
move
R(B3)-B
Probably wrong.
move.
The
12
text
drawing.
K-Qs
P-Kt4
13.
R-QKt2
it
P Kt
4,
up by
P-Kt
Not
5 after Black's
14.
K-Q
3.
P-Rs
4 offered the best chances of
If
good.
PK B
force.
winning by
then
14...R Kt
2;
15
P-
132
A DIFFICULT ENDING:
14.
P-R3
last chance.
PB
2 ch!
5
;
would draw.
16
then IS
17
P X
P,
(Kt
2)
K
6!
KB
i,
RXP;
RXP,
R-K
IS-
(Kt
7)
Kt
would have
is lost
in
any
the stu-
133
R-Q
RXP
White
8
;
will
win
22.
23.
easily.
R-KKt2
R-Kt7
R-K 3
134
A DIFFICULT ENDING:
P Q Kt
3,
White
replies
P Q Kt
his plans.
4.
It is
on
White builds
He
Queen's
Then
in
5,
due time he
or
will play
5,
P-Q
forcing
4,
and finaUy
P-K
was
P-K
Kt
file.
thus
way a
Pawn on
the King's
It will
be seen that
this plan
of the game,
Pawn on
the
P-KKt4
P K Kt
5
when
the time
comes.
I
P-QKt3
PQ B
4,
2.
P-Kt4!
K-Kt2
side,
where the
danger lurks.
3.
K-B
P-QKt4
With the
followed
his
object of playing
K Kt 3
and
PQ
4,
by P X P, and thus have an open file for Rook and be able to make a coiuiter-demonstration
135
advance
this.
4.
P-QR4!
;
R-Qs
will
Of course
if
PXP
Black
have
all his
lost
Pawn by
playing either
R-Q
Kt
R-K4
4,
He
still
wants to play
P Q B
but as
it is
easy
to foresee that
it,
the text
move
is
Black should
K-K3
P-RS
R-Q2
is
The
for
first
now accom-
plished.
Pawns on
aU practical pxuposes.
7
R-R3
R
would have given White a very
it
If
RXR
Kt P X
powerful centre.
Yet
9.
R(Kt)-KBi P-Kts
R(Q2)-K2
PxP
10.
RXP
136
A DIFFICULT ENDING:
137
which would
finally force
Rooks against
tie
the isolated
it,
or
text
move,
therefore
Black
had
wait.
than
to
hold
and
(Kt
R K
4 would not
help
8,
simply answer
RB
R-K
5)
X R,
and whichever Rook Black took. White would have an easy game. (The student should carefully study
these variations.)
14.
138
v.
K-Q2 KtPxP
PQ
5
P-B4
R-QR6
Resigns.
28.
The winning
have merely
tied to the
Rooks
defence of one or
free
my own
Rooks
It
for action.
means
in general terins
Keep freedom
opponent.
of manoeuvre
There
that
is
is
had a general
had
means at
30.
v.
ROOK,
We
it
shall
of
Rook, Bishop
used in the
is
same way as
Example
62.
From the
first
game
of the Lasker-
139
In this position
the position
it is
Black's move.
Tct a beginner
may
Queen's side and the fact that a Bishop in such a position is better than a
Knight
It will
utilise it to
advantage.
The
to advance the
Pawn
to
Q B
4 and
Q B
and any other move that might be necessary with the Black Rook. The other, and more subtle,
at 3
course
his
was taken by Black. It consists in utilising Rook in the same way as shown in the previous
White
to
endings, forcing
defend sbmethrng
all
the
and
I40
v.
R-Kt
P Q Kt
3,
This forces
for the
White Knight.
2.
P-Kt3
Rook
King to that
Pawns.
R-Kt 4
Pawns
side to defend them,
bringing the
so as to force the
and thus
indirectly
position
141
how
Rook
R-Ri
side.
B-Kts
whole King's
ID.
K-B2
B
K-K3
3,
because
B X Kt
by
K K
the check at
KB
II.
142
Kt-R4
CHAPTER VI
Further Openings and Middle-Games
31.
and
in
middle-game positions,
facts concerning
Pawn
positions which
games.
Example
side.
63.
In
we
formation on Black's
Q B P
is
concentrate
144
point.
is
There
is
also the
square at White's
QB
which
controlled
by White,
and from where a White piece once established could not be dislodged. In order to get rid of it, Black
would have to exchange
venient.
it,
which
is
not always an
all
con-
K P, K B
P and
Kt
called
a "hole" at Black's
KB
be avoided.
In this position we might say that Example 64. the White centre Pawns have the attacking position,
while the Black
position.
centre
defensive
in the
French Defence.
attempts,
by means
PKB
KB
erally Castled
on the King's
side.
To
prevent that,
ABOUT PAWNS
and
also to
145
assume the
followed
P-Q B
the
4,
Pawn by P Q
Pawn
at
4.
This
It
must be
it
of the
book
was
the
King.
In an abstract
Pawns
are strongest
same rank
centre
4 and Q 4 respectively, hence the question of advancing either the one or the other to the fifth rank
is
The
advance of either
the
Pawn
game
will follow.
is
singly or in pairs.
is
We
either very
be considered, increases as
advances, and
is
at the
same time
number
of pieces
on the board. In
number of
pieces
might be generally
Pawn
on
146
Having
in
mind we
will
now
revert
to the openings
and middle-game.
I
shall,
We
will analyse
games
carefully
general principles.
whenever
possible,
use
my own
shall
illustrate
them thoroughly,
32.
That some
and
principles just
expounded
Example
65.
147
Ruy
Lopez.
In
Q-Q3
P-Kt3
way White, by
in the
very similar
way once
Lodz
in Poland.
was play-
team headed
by
Salwe.)
Now we would have here the case of the backward Q B P, which will in no way be able to advance to Q B 4. Such a position may be said to be theoretically
lost,
and
it
win
from Black.
may be
won
the
game above
may
be easily thus
148
The Black
plays
If
2,
White
other-
Q QB
Q Q
Q R
3 Black
Q Kt
Thus Black
his
Pawns
finally
KB
4 and
this:
Example
149
X
2.
P;
to
.
2.
Q- KB
i,
3,
Q- Q
White threatened
could not play
win a Pawn by
QX
P, and Black
.R
KB
least.
because 3
RX B P
would
3.
5.
also
win a Pawn at
6.
8.
R(Bs)-B2,R-Kt3; R (B i) - K Kt I, Q - R 5, R X R; K X R, Q - Kt 2 ch;
II.
4.
R-Kt2,K-Ri;
R(Bi) - KKti;
7.
9.
R X R; K-R2, Q-Kt3;
R,
RX
lo.QXQ, PXQ;
P-
Kt
4,
Now
KB i
his
move
like
Q K B
3,
threatening
K B P by some R X Q B P, and
Kt
3,
and when
SOME POSSIBLE DEVELOPMENTS Black would now be forced to play R B i, and White could then play Q B 2, and foUow it up with
ISO
KB
A
3,
PX
P, which
reveal
the advantage
freedom of
5 is
it is
the
commanding
position of this
advance, once aU the pieces are exchanged, that constitute the pivot of all
White's manoeuvres.
moves
may become
situation).
may
arise (out of
any given
Thus he
his
will learn to
make
strategical plans
and be on
derive
way
this kind.
The
my game
against Blanco
by the
at White's
K 5.
151
67.
In
now
national
Havana
Inter-
of
1913.
152
Q Kt 3 he
could
P K
of
Kt s threatening, not only the K Kt P, but also Kt X B ch. As White's King's Bishop should
never be exchanged in this opening without a very-
KB
P K
4.
12.
R B
B Q2
I
4ll
iz
fi
//
M
:
wsm
White
is
perfectly developed,
Kt X Kt, Kt x Kt
PK
4,
by
RX
P.
12
P-QB3
The fact that Black is practically forced to make this move in order to avoid the loss of a Pawn is sufficient reason in itself to condemn the whole system
of
In
off
effect,
he plays
BQ
153
own Bishop, which thereby becomes little more than a Pawn for a while. In fact, it is hard to see how this
Bishop
it
will ever
Besides,
two Knights at
and
QB
5 respectively,
and that
if
he can do
it
at
it
all.
From
all
would probably
X Kt and
cases,
thus
the
number
of pieces
Kt K4
P KB4
creates a hole at
will
done
ing
it
before,
when
at least there
5.
14. 15.
Kt B
B Ki
Kt-Ks
ideal,
The
at
might be said to be
and a
single glance
position.
The
question
how
is
benefit
This
we
154
IS-
R Kti
this
There
is
no object in
move, unless
is
it is
to be fol-
owed by Kt
2.
As that
as he does later.
I5S
P Kt4
P K4 Q B 2
P-Bs
Kt K6 Kt B
3
;
He had
and
tried later
on to get
Knights by means of
Kt Q 2.
24.
R X Kt
Rook
for a
with this
sacrifice of the
position.
Kt Q
of good
QxP
it,
PXR Kt B
among them
was better
repUes to
one of the
K Kt
2;
Kt X
Pawns
for the
much
in his favour,
in winning.
156
Kt4 P-K5 B B4
Kt
R Kt3
R-Kt2
B B2
and as
it is
All these
easily
moves
up Black's
position
more and
more.
move 24 onwards
Kt B
Kt
Kt3
31.
32. 33.
If
P-KR4
2,
P X P;
K B
34.
helpless.
35.
36.
P B 4 P KKt4
Kt K2
PxP
Resigns.
If
PxP
There
is
nothing to be done.
2;
B Kt
Q R 2 ch,
from other
K Kt
things,
B xP.
notice that, apart
and
QBs.
From now on
collection of
book I
shall give
my
games both
lost
down
PART
II
PART
GAME
1.
II
White
i6o
GAME
is
same Knight
although
it
moved
two
pieces.
In
However, whether
to be decided, I
and
it
may add
that at
present
opment, but
is
6.
7-
BxB B-Q3
QxB
we
shall soon see.
PXP
is
7
8.
Px
is
Kt
Kt X Kt Kt Q2
Now P X P
game.
The
3,
that after
8...PxP;
2,
gBxBP,
P Q kt
eleventh
foUowed by
B Kt
For
game
9.
of the match.
Kt B3
.
00
XP
5.
;
No
longer would 9.
.P
10
BX
P,
be good, because 11
B Kt
P Q Kt
would prevent
B Kt
3
2
on accoimt
of Kt K
i6i
PxP
Q-Kt3
PxP
Kt-B3 KtPB
4
11.
12.
P QR4
Pawns on the Queen's side. Yet it is doubtful whether this move is good, since it leaves Black's Queen's-side Pawns disrupted in a way. The safer
course would have been to play
13-
P B
3.
Q-R3
P-QKt3
PR
.
it.
If I
had
to play
.
nowadays
after 14
R K
and
If,
I.
Then
QX
QXQ
would
follow,
I believe that
instead.
White played 14
PXP
then
B Kt
P Rs
00
B Kt2 Q B 2
KR Kti
Kt Q2
l62
GAME
As a
5.
BB
threatened.
16.
.
best
.K
R Kt
17.
If
that
my mind that this was move would have been loses, then any other move
would
lose as well.
BB
KR B
From bad
to worse.
18.
Kt B
163
Kt X B, R Kt 8 ch would have drawn. The text move is pretty and finishes quickly. A well-played game on Marshall's part.
25
GAME
2.
White
A. K. Rubinstein.
I.
Black
J.
R. Capablanca.
164
GAME
The move in theory ought to be unsound, since Black's K Kt is yet undeveloped. I had not yet learned of Kt 5 and the exchange the attack founded on Kt Either Kt B 3 or P K R 3; of the B at K 3. K Kt 5, was right. to prevent either B or Kt
9-
165
BxKt
B, which
it
QxB
seemed would give
I considered
PX
me
let
him play
it,
to
my
lasting
15.
KtxPI
Q-R3
i66
i6.
GAME
K Kta!
move which I had not considered. I thought B Kt 2, when I had in mind the following winning combination: Kt 2, Kt K 4! 17 Kt B 4 (if R B i, 16 B wins), Kt Kt 5 QXR!! QXQ, 18 P K R 3 (if Kt R 3, B X P ch wins the ex20 K X B, change), Kt X P 19 R X Kt, B X R ch P K Kt 4, and Black should win. It is curious that
This
is
the
BxPch
this
It has been
taken for
that
did
move
Q B
16
After White's last
QR Qi
move
there
was nothing
for
me
to
inevitable.
167
i68
GAME
and the awkward position
this is so.)
31.
(See
how
R-B7ch
RxKKtP
B-Kt8
B-Q5
moves White again
before the last
With
a chance.
Even
move B
4 would
ease,
38
P Kt6
it
RXP
would make
if
practically
all.
impossible for
White to win,
he can win at
169
40
42
is
a win
it
is
very
difficult
to
find
it,
as against
44 P R
draw.
6,
R R
39.
PxP
B X Kt
7;
40.
If
P R6 R X Kt P
40...P
R
8.
41
R Kt
ch,
K R
3;
42
R Kt
41. 42.
B-Qs R R 6 ch
P-R7
Resigns.
As an end game, this is rather a sad exhibition for two masters. The redeeming feature of the game is
Rubinstein's fine combination in the middle game,
beginning with 14
BX
Kt.
White
D. Janowski.
I.
Black
J.
R. Capablanca.
I70
GAME
last
3
to obtain full developis
At
ment.
Black
is
on
his
way
The
mainly
to throw
White on
own
resources.
At the time
the
as
game was played, the system of defence was not well known as the regular forms of the Queen's
openings.
Pawn
Whether
Its
it is
yet to be proved.
keeps
and that
it
The drawback
is
the
It is
complete
development,
or
failing
that,
to
P-KR3
PXP
Kt K4
B R4
PxP
12.
IRREGULAR DEFENCE
12
171
Kt X Kt
I considered castling,
which
was the
that
by playing
3;
15
B Kt
wrong
Whether
all
right or
parts of
influence
BxB
B X Kt
KxB B Kt 3
move would have
would
Not good.
been
The
Kt K
3, in
into play.
B X Kt
was
also good, as
it
simplified the
game.
ele-
seen
how
failure to
mentary
was no
fear
doubt influenced in
of
my
choice of
moves by the
BB
5,
Q B4 P QKt4 BxB Q K4
Kt K3
Q B
RPxB K-B3
172
GAME
19.
R-Q3
be followed by
PK R
Black's
4, to
P Kt
4,
might have
attack.
way
to carry
on the
weak point
is
is
imquestionably the
Pawn
at
4,
which he
text
The
move aims
them
at
6,
sup-
ported by a
this
Pawn
at
by playing P B 4, which would create a "hole" a^t Q S or by playing P Kt 3, which would tie the Black Queen to the defence of the Q B P as well as
;
Q B
5,
the
Black, how-
ever, can
meet aU
this
by
For
this reason
PK
attack.
3,
IRREGULAR DEFENCE
he did not carry out his original plan.
21.
173
PB
4
left
RXR
Black with a perfectly
P K Kt
safe
would have
game.
22.
RxR
In
R Qi
P
should come to
RxR
KtxR
24.
P KR4
will
soon be seen.
Black cannot
ch,
because 25
PXP
Kt X P;
26
Q R 4
174
24. 25-
GAME
FRENCH DEFENCE
of defending, Black
175
on the Queen's
games.
5.
side.
PxP
game was played the
variation 5
At the time
this
was
do now,
the text
move
s
to be the stronger.
QxP
PX
P.
It has for its
This
is
considered superior to
away
side.
White,
up Black's King's
side.
It
might be
down
up
lar occurrence
on
the
Queen's
side.
6. 7. 8.
B X Kt
B X Kt
ch
PxB
Kt B3
PxB P QKt3
is
The plan
of Black
in this variation
to post his
later on,
Rooks along
White
the open
K Kt's
file,
to
make a
White's King.
It
is,
broken-up
Pawns.
176
9.
GAME
10. 11. 12.
Q Q2 B K2 P B4
B Kt2
Q2 Q KB4
Kt
000
game
against Mr. Walter
An
in a similar position in a
Penn
as
Shipley,
is
of
Philadelphia.
My
idea
is
that
there
an attack
on the King's
side, it will
Two
possibilities
Firstly:
If
side, as in this
game,
it is
:
of
an
attack.
Secondly
side,
taking advantage of
the
awkward
In addition
move
brings his
King
into safety
and brings
will serve
Thus he
called,
gains several
which
him
to
develop
whatever plan he
may
wish to
evolve.
12
13. 14.
Q K3
P-Kt3
'a,
000 KR Kt Q-QR4
Unquestionably
FRENCH DEFENCE
reply,
177
will
R-Q3!
K-Kti
KR Qi
Q KB4
17.
Kt R4
it
puts the
forc-
Knight out
ing
of the
way
for a
few moves.
But by
Q K Kt
P B
4,
with
out of the
is
game
for the
moment.
far
more valuable than the Knight, to say nothing of the time gained and the freedom of action obtained thereby
for White's
more important
17
18. 19.
pieces.
P B4
Q-KKt4 Q Kt2
B-B3
178
In such positions
to get rid of the
it
GAME
is
QR
and
Q B
3,
The Bishop
19
20.
KR Ki
BXB P QB5!
KxB
P-B3
6 ch.
21.
White threatened P
22.
Kt B3
Q-Bi
Q
6 via
To
and
K 4 or Q B
4.
It is self-evident that
White has a
23.
Kt Q2?
had considered
it
R Kt
3,
it
up because
FRENCH DEFENCE
that in such a position there had to
be,
179
some quicker
way
of wiiming.
23
24.
PxP
Kt B4
Kt K
4 or
Kt Kt
Kt Rsch
PxP Q-Q4
28
Kt Kt3 K Ri Kt Q4
I
;
R Kt
Kt X
P,
R-Bi R (Kt i) B
** -Ira
29
Kt X
P would
win.
'^
/i
-fc
^/^ i
i i
4.
1^
/
/
S^y
28.
P B4
the right move.
I was, however,
still
Kt B 4 was
that the
Pawn
would
later
on have at
6 would
way
in
which he conducted
i8o
defence.
GAME
He
move
num-
22 onwards he always
FRENCH DEFENCE
(if
;
i8i
38
Q X B P and White
35
will at least
have a draw.
36
37
38
R K7 R Qi Q-K5 K Kti Q
4,
There
since
is
Q R
mates.
39. 40.
K-Bi
Kt-Q4
Resigns.
RxQP R K8ch
A very
interesting battle.
GAME
(St.
5.
RUY LOPEZ
Petersburg, 1914)
White
Dr. E. Lasker.
1. 2.
Black
J.
R. Capablanca.
P K4
P K4
Kt KB3
Kt QB3
3.
B-Kts
B X Kt
move
is
P-QR3
to bring about speedily
4.
The
a
object of this
middle-game
without
Queens, in
which
White
i82
GAME
superiority of
s side,
while
side is
one of Black's
Pawns
is
doubled.
On
45-
RUY LOPEZ
also the possibility of its going to
183
5 via
QB
3 after
P-QB4.
9.
0-0
P B 4
KP
it
0-0
weak, unless
ID.
It leaves the
it
advances to
5,
and
it
also
makes
4.
Kt by B Q B
10.
R Ki Best. It threatens B B4; B K3, Kt Q4. It also prevents B K 3 because of Kt Q 4 or B Kt Kt3 PB 3 Preparatory to P Q Kt followed by P Q B 4 and B Kt in conjimction with Kt^-Kt which
4.
11.
3,
3,
difficulties to meet the combined attack against the two centre Pawns.
in
great
12.
PB
i84
It
GAME
like
but I would
position again.
on
my
P-QKt3
B-B4
13-
B Kt
Played against
of course
my
Bx
better judgment.
The
B,
2,
right
move
4;
i;
was
B.
.
ing
15
variation:
13.
.B
XB
2;
14
RX
PB
Q R Q
I,
B Kt
16
R B
Q
of
R Q
it.
19
Kt x R,
But,
.Q
R Q
16...
Q R B
i!
then
White
will
have great
difficulty in
RUY LOPEZ
since there
is
i8S
Kt B
5.
followed
Kt
at
Kt
then the
5,
K
B
of
if
threatening
Kt Kt
Black
and
If
Kt
5,
neither
White answers 20 Kt
draw.
Kt Q
.
5 for
will at least
In
fact,
after 19.
.Kt
3 Black threatens so
many
things
that
it is
dif&cult to see
the
loss of
14. 15.
BxB
Kt-Q4
...
PxB
It is
move when
played 13
B Kt
.
2,
otherwise I would
.B
B.
QR-Qi
yet far from
lost,
The game
lowed
is
on play
PB
4, fol-
by P Q
16.
17.
4.
Kt K6
R Q2
QR-Qi
i86
GAME
*k
^
vm^-m
I
now was on
PB
4, to
be
followed
by P Q
me
i,
and
at
later
6,
still
on
the exchange
for
it,
for the
Knight
wiiming a
weaker.
Pawn
KP
P X P, B X P 20 Q 2, B X Kt give Black the advantage), RxKt; 21 R X R, Kt X R; and there is no good reason why
19
;
2.
Again, 17...P
4; 18
R B
2,
-Q
4;
Kt X B
(best, since if
(B
2)
Black should
17
18.
lose.
Kt
Bi
R B2
P QKt4
i88
helpless with each
GAME
move.
further
my
if
an altogether
made,
it
irresolute character.
When a
possible.
plan
is
must be
carried out
at
aU
Regard-
his 28th
The
rest
of his
was good,
probably
29.
FRENCH DEFENCE
GAME
6.
189
FRENCH DEFENCE
White
O. Chajes.
1.
Black
J.
R. Capablanca.
P K4
2.
3.
4.
P-Q4 Kt-QBs B Kt 5
of the
it
P K3
Of aU the variations
this
best,
because
gives Black
more chances
to
P-Ks
PXP
the best move, there
is
Though
I consider
much
game.
White adopted
in this
iQO
9.
GAME
BB
I
P QB4
Threatening
threat of
last
Q R
3.
BR
weakened
10.
FRENCH DEFENCE
fended, and this in turn wUl give
to post his Knight at
191
4 via
When
the Black
EJiight
is
posted at
2,
3 via
and
it will
be Black that
initiative,
of the game.
To prevent Kt X P, or still
ever,
is
3.
strategically
wrong,
since
White
loses
P-KKt3
P B4
K Kt2
P Q
B-K3
R
4, in
order to play
better posted
it
BR
3.
where
acts purely
BB
Kt Kt
K2 Q4
it
This Kjiight completely paralyses the attack, as dominates the whole situation, and there
to dislodge
his pieces. for
it.
is
no way
Behind
it
won
Black
strategically.
192
FRENCH DEFENCE
plications.
is
193
However, as
will
PXP
e.p.
Kt X P
(B 3)
26.
PxPch
RxP
27.
RxP ch
KxR
Kt B 5ch
PxKt
(^XQ
194
GAME
position looks
6
I thought
it
The
most
interesting.
make
it
impossible for
him
to
it
hold out
much
longer,
P Kt
ing
BB 3 K R I
4.
first,
forcing
followed a
play-
move by
R Q
Q R K Kt
I.
am
3,
BB
at once
to play
was the
move.
P Kt
K R 4;
it
R K R i
and foUow
In some
up with
K Kt
it
other
move
according to circumstances.
cases, of course,
K Kt 5),
him a
them
to
or
Kt
that
It
K
it
5,
wiU
at
least
give
draw.
tion
all.
There are so
many
would be
be worth
impossible
to
give
wUl
the
reader's
time
go
29
QR KKti
BB
3
As stated
30.
P-Kt3
B-B3
K R4
is
31.
R Qi
The
to go to
8,
Kt
KR
but
in
it is
now
FRENCH DEFENCE
time to prevent the manoeuvre.
195
move,
therefore,
least.
It is
now
White who
R-Q6
stiU
B-K5
Kt
was
Q'xBP
Kt-Q4
RxR
R, Kt
KxR
better.
Kt X Q
RX
35-
X P was no
196
GAME
why
I did not resign.
Most
did, I
The
reason
is
that while
knew
the
game
lowing variation,
was hoping for the folwhich Chajes came very near playing
to be lost, I
it
is
it,
and
see
My
opponent,
51
who
7,
decided
B Kt
and
finally
won
shown below.
SI-
RUY LOPEZ
GAME
7.
197
RUY LOPEZ
White:
J.
R. Capablanca.
1.
Black:
A.
Bum
P K4
P K4
2.
Kt KB3
Kt QB3
3.
4.
S-
B-Kts B R4
P-QR3 Kt B3
my
ignorance
P-Q3
This
is
much
P-Q3
P B3
is
B K2
the alternative of developing
Bishop via Kt
7.
2,
after
P K Kt
3.
QKt Q2
Kt B I BB 2
8. 9.
P QKt4
P Q4 PxP B QB4
K
2,
10. 11.
Q K2 PxP
but
this stage.
K3
It develops
BB
5
5,
B Kt
B K3
198
GAME
it is
Now
QB
is
out,
K3
QB
4,
Q B.
Kt K3 00
Black's
R Ki Q K2
good.
This
is
bad.
He
15. 16.
Kt
Qs
Q
2,
BxKt
Kt Kt
I
PxB
Pawn.
in order to bring it to
and
by taking advantage
Pawn.
5
able to win a
P QR4
it
P Kt
Since he
had no way
Pawn,
Q Kt Q
2,
in order to
RUY LOPEZ
The
text
199
leaves
Black's
move not only loses a Pawn, but game very much weakened.
18.
200
CENTRE GAME
43-
201
202
GAME
lo
Q-B3
Pawn was merely
way
with
Black
for his
Q B, when would have followed, iiB Q3, R Ki; 12 Kt B 3, and White would soon start a powerful
With the text move Black aims at taking the initiative away from White in accordance with the principles laid down in this
direct attack against Black's King.
PQ
opening the
book.
II.
Kt R3
3;
off,
If
BX
at
P,
P Q
completely shut
if
extricated,
all,
with serious
of position.
The
text
move aims
"
This
P-Q3
it
now
is
also
by B X Kt.
CENTRE GAME
12.
203
B-Q3
perfectly safe.
Kt-Qs
R K
i
was
simple,
and
13.
B-K3
13-
B-Kts
The
position
This
is
a serious mistake.
was most
interesting,
and though
been 13.
.R
Kt
5,
RXB; isP QB3,BxP; 16P x B,R KKt 5; 17 Q K 3 (best), QxP ch; 18B B2, QxQ; 19 P X Q, R X P, and Black has the best of the game
with four Pawns for a Kjiight, besides the fact that
all
the White
14.
Pawns
are isolated.
s!
Kt Kt
RxB
Kt Kych
better.
QXB!
204
GAME
i6.
??
2o6
GAME
To prevent P K R 4, which I woxild answer with P K Kt 3, winning the Queen. It can now be
considered that
will
my
King
his
is
safe
from attack.
have to withdraw
Queen via
3,
29.
30.
K Kt R Qi
R Qi
P B4
They
Q-R3
at
Q-Rs
Rook and
holding
of
3 for the
moment, on account
K Kt P.
Besides, the
Queen must be
in the middle
of the fray
now
home.
and
therefore Black
must
utilise
everything at his
command
32.
in order to succeed.
R(K2) Q2
5;
Q Ksch
P-QKt4
which would open the
also secure a passed
line
K-Ri threatenmg P Kt
33. 34.
and
Pawn.
Q-Kt2
Q QXR
ch.
Q-R5
P, which White cannot
take on account of
CENTRE GAME
35.
207
K-Kti
force as
it is
P-Kts
gradually brought
the King.
The
position
now
It
is
difficult.
doubtful
best play.
any vahd defence against Black's The variations are nxunerous and difficult.
there
is
36.
PxP
RXR
QxP
his Bishop exerts
Black has
great pressure.
37
RXP
38
Rx
R,
BxP
Q
clear
5 ch woxild
passed
Pawn
37-
ahead.
38.
39-
Q-Rs!
R-QKti
P B5
40. 41.
R-Kt6
Q-Q6
208
GAME
41.
P B6
also
BXP
game
it is
would
is
altogether gone.
move
but the most effective one, the move that wiU make
209
GAME
9.
Wliite: J. R. Capablanca.
I.
Black: R. Teichmann.
2IO
text
GAME
move
is
that
it
leaves Black's
QP
isolated,
and
KR Qi
s;
KtxB
14.
4,
.
The
15
alternative
2,
BB
P Kt
Kt QR
Kt4; Kt (B 4)
.P
KtxKt
P Kt4
RxR
Kt-B3
QxR
Q-B5
at
Kt
2 is inactive
Pawn which
18.
Kt Q4
Not, of course,
R Q
R B
and there
18
19.
because of
QX
R B
7.
QxQ
Kt(B3)xQ!
Knights' moves.
They
there.
Now
19
and
R B
211
The student
sholild
examine
may
be said to be
the defence
is
lost.
If
game
is
not altogether
difficult
lost,
at least
of the
most
kind;
indeed, I
must confess
next move.
20.
Kt B
21
s!
K B
;
If2o...B
Qi;
23
2,
Kt Q6,
is
R X Kt 25 R Q
;
BX
Kt,
R B 2; 22 Kt X B X B 24 R X P, R B
a
B,
2
;
and White
else,
Pawn
ahead.
If 20.
.B
moves anywhere
then
B X
Kt, doubling
the
KB
P and
Pawns.
Kt X B Kt Q4
K X Kt P Kt3
White threatened Kt
is
This
is
practically forced, as
5 ch.
pinned in
such a
giving
way
up the
KR
or abandoning
212
GAME
sieze
it.
would immediately
23.
P-B3!
23-
P-R3
else except mark time with Rook along the open file, since as soon as he moved away White would take it. White, on the other hand, threatens to march up with his King to K 5 via K B 2, K Kt 3, K B 4, after having, of course,
up a Pawn, as
24.
25.
Knight.
26.
BXP P KR4 BB 4
Kt Q
Kt B 4 Kt K3
273
him the
best chance to
draw.
27.
Kt X Kt
KX
Kt
27.
.P
X Kt would
28.
R Q2
K R KRi
P K
;
4.
The
it
text
move
is,
was and
to play
P Kt
3.
and B
R
5,
and follow
up with P
R QB 2!
RXR
R QB
BX
30.
214
31.
GAME
K B2
i
f-
31-
P-Qs
Otherwise the White King would
Practically forced.
march up
this
to
4 and then to
If
by putting
his
King at
QB
3 then the
and win
just as easily.
32.
215
Kt
7,
where
it
P, but indi-
Q Kt
,
3738.
K-Q4
7
B Kt
Resigns.
to have reaUsed
by
this
time
P.
Once he obtained
that,
he tried for
and obtained,
terial
into the
ma-
advantage of a Pawn.
one of the
GAME
10.
PETROFF DEFENCE
White;
2l6
GAME
lo
fine
move.
The
point
move behind
will
get a cramped
7
game
if
B-K3
it
in preference
to
QxQch.
8. 9.
'
Kt
B3
10. 11.
B X Kt P Q4
P KR3 QXB B K2
12.
Q Kt sch Kt Q2 B Q3!
It is
now time
On
White's side
we
find the
in a
somewhat odd
PETROFF DEFENCE
White
is
217
is
White's position
manoeuvre.
On
first
thing
we
notice
is
that
bunched together too much, and the Queen in danger of being attacked without having any good square to
go
to.
The Bishop
at
2
its
it
on the King's
side be-
cause
QxP, R Kti; Q K4
Nor can he
5
threatening mate,
wins a Pawn.
because
Q R
imminent
P R 3 because of B X P
i
K Kt
because of
Kt Kt
5.
is
in White's favour.
12
P Kt4
for his Queen, threatening also
To make room Kt 5.
13.
P KR3
in
00
free his
giving
up a Pawn
an attempt to
It
initiative.
was
difficult for
4,
then
PQ
4;
Kt X P
ch, followed
by B x B.
2l8
14. IS16.
GAME
lo
QXP Q-K4
P-QKt3
QR Kti
Q Kt2 P-QB4
Knight to
The
plan, however,
development
00
Kt Qs!
PXP
Black
and, as
lose
now have no concerted action of his pieces, his Pawns are all weak, he wiU sooner or later
them.
18
19.
B Qi
B B4
Kt B4
20.
QxP
QxQ
PETROFF DEFENCE
The
a
fact that he has to exchange
219
is
Queens when he
that Black's
game
is lost.
22. 23.
Kt X Q B xB
B X Kt BB 3
QR-Qi
is
BxKt
But now the
one in which the Bishop
threatening.
The
and
it is
only because of
value as a study
it.
rest of the
on account of some poor play on White's part. moves are given merely as a matter of form.
24.
move The
220
RUY LOPEZ
221
White;
222
lo.
GAME II Kt R3 Q Ki
is
to advance his
If
it.
he plays
If
PQ
Q Kt P
Kt 4
he plays
first
Q R 3 and then P Q Kt 4, he will still have to protect his Q Kt P before he can go on and play P Q R 4
and P
Kt
5.
As a matter
of fact
White played a
he could at
4 and
was the
once play
P Q Kt 4 and
11.
then
PQ
Kt
5.
12. 13.
R Kt i! P Kt4 P QR4
PB 3 Kt B 2
BxKt
He
simplifies,
He may have
also
done
in order to play
Kt Kt 4 and
K 3.
RUY LOPEZ
14.
223
RXB
possi,
a counter attack.
14-
P-QKt3
up
He
of
is
his
The only
;
alternative
P Q
Kt 4
looks bad.
15. 16. 17.
P-Kts
PXP
18.
Kt-Q5 P B4
is
now
White
will
P Q
4,
to drive
away the
free to play
5.
There
is
224
is
GAME
from
II
to prevent Black
sacrificing the
Rook
for the
FRENCH DEFENCE
GAME
12.
225
FRENCH DEFENCE
1918)
(New York,
White:
J.
R. Capablanca,
1.
Black:
O. Chajes.
2.
3.
4.
P K3
P-Q4 Kt KB
perfectly natural
cannot be bad.
PXP
is
P Q B
KtxP
Kt X Kt ch
6.
7.
^Kt Q2 KtxKt
B K2
Kt-Bs
226
8.
GAME Q K2
is
12
This
is
played to prevent
2,
P Q
If
2
Kt
3,
followed
by
B Kt
for
which
Black in
3
;
this variation.
P
and
Q Kt
B Kt
8
5 ch,
BQ
10
Kt K
0-0 P KR3 B KKts Of course Black could not play P Q Kt of B X Kt, followed by Q K
9.
3 because
4.
10. 11.
B X Kt
BXB
Q K4
was
P KR4
12.
P-K4
Pawn
in order to
This
is
merely giving up a
come
B.
FRENCH DEFENCE
any compensation
for his
227
is
He
the
bad.
to fight
game out
that way.
thus:
advantage
of
position
for White.
The
text
move
suicide.
B-B4 BxB B Kt 2 Q K2
QR Qi
KR Qi
R K
i,
threatening P K
18
19.
20.
RxR P B3
BXP
;
RxR R Ki
P QB3
Kt X
B,
Of course
if
QX
Kt;
R K
3.
Black with a
21.
Pawn minus
fights
very hard.
R K3
to be
move, because
after
B x P; Kt x
Qx
Kt;
228
GAME
3,
12
R K
Black could
21
22. 23.
now
play
Q Kt
defending
the Rook.
P QB4
K B 2 P-R4
is
P Kt3
White's plan
now
where
24.
FRENCH DEFENCE
22g
He
sees
PK R
s,
P X P; P X
P, the
Queen goes
and White will have to face serious difficulties. In this situation White decides that the only course is to bring his King to K Kt 3, so as to defend the squares K R 3 and K Kt 4, where the Black Queen
might otherwise become a source of annoyance.
35-
R 6,
230
GAME
is
12
Now
White
ready to advance.
39.
P KR5
*PXP
Q B
5,
39... P
K Kt
40.
4 would be answered by
PxP
i;
Q K2
White would play
Against
K Kt
Q Kt
4,
practically
forcing
the
exchange
of
Queens,
after
Uttle trouble in
winning the
much damage
Q-B5
i;
K-Kti
R Q
7.
His best
R Q
6 ch.
against which
White could
4,
threaten-
ing
Kt Kt
42.
R Q7
BxPch
FRENCH DEFENCE
hopeless.
434445-
231
K Kt4
KtxB K B4
Q B3 Q Kt2ch
Resigns.
The interest of this game centres mainly on the opening and on the march of the White King during
the final stage of the game.
It is
an instance of the
piece,
GAME
13.
RUY LOPEZ
1918)
J.
(New York,
White:
J. S.
I.
Morrison.
Black:
R. Capablanca.
232
GAME
say, exerts its
13
we might
this note
maximum
strength
(Compare
8.
Kt B3 B Kt 5
B Kt2
Kt
2;
B3
Kt Q
3;
5.
Of course not
K Kt K
Kt
because of
The
alternative
to be
it is
followed
by
K
9.
Kt
KB
3.
10.
Q-Q2 B KR4
P-KR3
error of judgment. White wants to keep the Knight pinned, but it was more important to prevent Black from Castling immediately. B B 4 would
An
have done
this.
10
11.
00
0-0-0
Bold play, but again faulty judgment, unless he intended to play to win or lose, throwing safety to the wmds. The Black Bishop at Kt 2 becomes a
very powerful attacking piece.
position of the Black pieces
White's, therefore
offensive.
it
will
The strategical disnow far superior to be Black who will take the
is
II
12.
KR Ki
R Ki
RUY LOPEZ
233
his
QR
on the open
file,
and
Rook
to the centre
by
P K Kt
4,
foUowed by Kt
P.
12
P Kt4!
Now
that the
KR
is
in the centre,
which he cannot
in the centre.
up the pressure
B Kt3
Kt KR4
P
Kt,
5,
XB
PX
Kt X P
etc.,
winning a Pawn.
14.
Kt-Qs
P-R3
freely.
234
15.
GAME
13
B-Q3
B-K3
P B3
With the
of Black's
last
at
his
Kt
Queen at
QB
7.
2,
K P,
to check at
KR
16
Initiating
P B4!
is
no
reply,
and
White
Q B
(Compare
this
game
at Hastings.)
17.
P KR4
now out
PB
The Bishop
is
of action.
White naturally
RUY LOPEZ
235
posed position of the Black King, and, with very good judgment, even ofEers the Bishop.
i8.
PxP!
PXP!
if
not actually
move accompUshes
Black's object,
which
is
20.
R Ri K Kt
B B2
I
Since he would
have to
retire his
it
Bishop to
sooner or later, he
It is doubtful,
it
immediately.
how-
game
would be possible
for
Kt K4
Kt X Kt
RX
Kt
to retake.
1
It
was
difficult
to decide which
way
236
GAME
13
it
prepared for
B R2
Kt
B3
Now
Black wants to get rid of White's strongly posted Knight at Q s, which blocks the attack of the Bishop
at
2.
It
may
Q5
is
the key
to White's defence.
23.
P-KKt3
have play
for his Bishop,*
White
The
alternative
23
Kt X Kt
ch,
QX
ening
R R 4, and also Q K 3.
Black's drawback in
is
notice that
the fact
that he
R.
It
is this fact
makes
it
possible for
White to hold
out longer.
23-
24.
25-
238
31
32. 33.
34.
GAME
14
R K8ch
RxR K R2
K-Kt3
RxRch
BB
2
P-Q4
PxPch
P B6
the quickest
way
35.
36.
BxP
K Kt4
PxP P B4 K-Rs
R Ksch
RxPch
R Q8ch R-Q 7
Resigns.
RxB K R2 B-K 3
GAME
White
:
14.
(New York,
F. J. Marshall.
1.
1918)
:
Black
J.
R. Capablanca.
2.
3.
4.
5.
6.
7.
P B3
This
is
had played it before in this Tournament against Kostic, and no doubt Marshall At times I change my defences, expected it.
the Queen's Gambit.
239
during a Tournament,
if
me
good
results,
8.
240
obtained the centre.
GAME
first
14
is
entrenched in his
will post his
and
if
given time
QR
play
and
finally
Q Kt
2.
by
initiating
an advance on the
is
when
carefully analysed,
truly an
P.
P-Qs
was
carelessness
Kt B4!
game
I
had played
but Mar-
Kt B
I.
It
on
my
part,
only
BPXP
position
but also Kt
XP
followed
by B P x
P.
The
is
full of possibilities.
241
PXKP B X Kt
Kt X P (K
3)
QXB QR
P,
when
I could play
QB
me.
4,
But, as will
surprise for
be seen,
my
little
18.
Kt Q4I
18
Of
course,
if
18.
.Q
x R P;
Q K4! 19 R R
i
would win
the Queen.
factory
The text move is probably the only satismove in the position. The obvious move would
have been
Q Q
2;
2 to
defend the
QB
P,
3;
;
and then
20
K Kt 3
Q
I,
(threatening
Q R Q
The
Q KB
assiures
22
5,
PB
advantage in position.
hand,
as will soon be seen.
text
242
19.
GAME
14
KtxP
24^
White
4.
is
because of
22.
PB
afraid to play 22
P B
P-Ks To prevent P B
of
P-KKt4
The White Knight is practicaUy 4. pmned, because he does not dare move on account
RXK
P.
mz
a
t
23.
P KR4
White expects to disrupt Black's Pawns, and thus make them weak.
is
This
23-
PXP
isolated
this
Pawn
exercises
R K
White
cannot
stand
the
slow death
any
longer^
244
GAME
sees danger everywhere,
14
He
by
giving
up
his
by taking the
initiative
on the King's
24
side.
R-K3!
This forces White
i,
Much
Rook atK
because
R Kt
R Kt
3. I
R(Ki) QB
3.
K Kt2
The game
it is is
Preparatory to
going to be
Pawn
P QKt4
P Kt4
defending the Knight and
lib-
To prevent P
Kt
5,
28.
P-R3 K B I
R-Kt3
R R7
245
White
loss.
His best chance would have been to play 29 P 6, but that would only have prolonged the game, which
is lost
in
29. 30.
any
case.
I
K Kt
all his
P R6
P-Kt3
P-QR3
lose
something
31.
P-K6
7
RxKP
the Knight because
3
PR
ch;
KxP,
R R
ch;
K Kt
i,
R R
8 mate.
32. 33-
P Kt4
R R3
7
P-B3
5,
If 33
P Kt
PR
ch; 34
K R
i,
RxKt;
35
R X R, R X
P, winning easily.
246
3334.
GAME
14