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F A H R E N H E I T

I N D I G O

P R O P H E C Y

C O M P L E T E

P S 2

W A L K T H R O U G H

G U I D E

B Y

E M M A

N O R T H

emma_north1@hotmail.com

Last Edited: 30/05/07

TABLE OF CONTENTS

1.0 1.1

INTRODUCTION MY VIEW ON WALKTHROUGHS

2.0 2.1 2.2 2.3

PREPARING FOR THE GAME THE STORY CHARACTERS CONTROLS

3.0 3.1 3.2 3.3 3.4

THE WALKTHROUGH THE MURDER INVESTIGATION THE DAY AFTER CONFESSION

3.5 3.6 3.7 3.8 3.9 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 -

POLICE WORK ALTERNATE REALITY RECONSTRUCTION TYLER & KATE LOST LOVE HIDE AND SEEK FRIENDLY COMBAT DEBRIEFING (CARLA) DEBREIFING (TYLER) AGATHA QUESTIONS AND BULLETS DOUBLE OR QUITS THE STORM DARK OMEN FACE OFF BACK TO AGATHA HAPPY ANNIVERSARY BLOODY WASHING CONFRONTATION CAPTAIN JONES IS REALLY UPSET FALLEN ANGELS SOAP, BLOOD AND CLUES THE FUGITIVE JANOS MEETING KURIKAN MAYAN SECRETS THE CLAN DANGER AND UBLIQUITY FATE ON RUSSIAN HILLS CHILD S PLAY

3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43

CHECKMATE THE PACT JADE FROZEN TO THE BONE WHERE IS JADE? BOGART REVELATION FINAL COUNTDOWN EPILOGUE

4.0 4.1 4.2 4.3

POST GAME FAQS BONUS POINTS HINTS & TIPS

5.0

COPYRIGHT & CREDITS

1.0 INTRODUCTION

The only part in this walkthrough which contains colour is the cover so if possi ble I advise printing the walkthrough to use it. This can be easier to follow an d allows you to makes annotations.

1.1 MY VIEW ON WALKTHROUGHS

I've completed this particular game both with and without the help of a walkthro ugh or guide and found that although it may have been more exciting and nerve-ra cking without one, it took a long time and I found myself getting bad ratings wh ere I was so slow and unconfident. I often find this with similar games and beca use of it I usually prefer to play with the help of some form of guide. However, I'm sure I am not alone in believing that many (nearly all, in fact) walkthroug h guides are either too vague or do not help with certain important aspects of a

game (ie; finding non-mandatory items like health or explaining exactly when so mething is going to happen). I have decided to try to provide gamers with detail ed guides which describe not only how to complete the game, but how to complete it comfortably... and with style.

Before scrolling down to crack on with the game guide, I really advise you read Section 2.0: Preparing for the Game . It s not that long and it just lays out a few p oints which you really need to bear in mind if you want good ratings and a confi dent, exciting game.

If you have any suggestions for improvements of this guide, or know of any point s which I have missed or which are incorrect please do not hesitate to email me at emma_north1@hotmail.com. Similarly if you have the answers to any of the unan swered questions I may raise in part 3.5, please email me. This is much apprecia ted. I do also appreciate all of you who contact me just to let me know that the y found my guide useful. This is a big boost for me and I hope I can carry on be ing of use!

If there is a game you would like help with or a walkthrough for, let me know an d you never know but I may be able to help.

Enjoy! 2.0 PREPARING FOR THE GAME 2.1 THE STORY

In the men s room of a New York diner a mysterious murder takes place. However, un like most murders, the murderer is no secret and is just an ordinary man. He has no idea who his victim is. But this is no isolated incident. All of the city, n ormal people are killing complete strangers. But all these murders show the same ritual patterns...

You will become the four key characters in the story; the murderer Lucas Kane, D etective Carla Valenti, NYPD agent Tyler Miles and the priest Markus Kane; the m urderer s brother.

Discover the truth. Why did Lucas kill? Who made him do it? Who is controlling t hese murderers? Run from the police and hide from yourself in a completely new f

orm of video game...

2.2 CHARACTERS

Lucas Kane The game s main character: an average IT manager who suddenly turns into a murdere r. But Lucas knows he wasn t in control when he did it. All he can do is try to di scover the truth... before the police catch him.

Carla Valenti Nobody challenges Carla, the NYPD detective in charge of the Doc s Diner murder. I nitially she puts the brutal killing down to the work of a psychotic mind. But t he ritual pattern left behind makes her look further than the obvious suspect.

Tyler Miles NYPD detective Tyler is troubled by his relationship problems and long working h ours. He s more than ready to wrap up this case immediately. That is until Carla t akes things one step further. This murder isn t going to be solved easily.

Markus Kane Markus hadn t heard from his brother for two years until he comes to him with bloo d-stained hands. As a priest he s torn between doing the right thing and his famil y ties. Is blood thicker than holy water?

2.3 CONTROLS

Here are the game controls. They are also shown in the Manual.

X Run

SQUARE N/A

TRIANGLE Switch Character

CIRCLE Display Mental State

LEFT ANALOGUE Move

RIGHT ANALOGUE Swing Camera, Perform Action

L1 Camera Switch

L2 Camera Rest (in outdoor scenes)

R1 Camera Switch

R2 First Person View

D PAD Move

START Pause Menu

SELECT Display PDA

3.0 THE WALKTHROUGH

The game is split into scenes. Here is my recommended walkthrough. I highly advi se complete the tutorial first; this won t take much of your time and will follow onto the game. However please note that this does not cover many important aspec ts of the game which I think it should but nonetheless it doesn t so you will need to learn to pick up things as you play.

One point to take notice of is the fact that I DON T tell you what NOT to do durin g the walkthrough itself. For this, check the points guide at the start of each scene description which I have used to show you what has negative effects on you .

Good luck!

3.1 THE MURDER

Playable Characters: Lucas Bonus Points: N/A Location: Doc s Diner

Points

Removing body: +5 Sweeping blood: +5 Hiding knife: +5 Removing blood from your body: +5 Getting coin: +5 Eating: +5 Drinking: +5 Playing jukebox:

+5 Leaving diner after paying: +5 Leaving with a cab: +10 Leaving with the subway: +10 Looking out of window in restroom: -5 Using phone: -5 Walking behind counter: -5 Talking to man with hat: -5 Talking to waitress: -5 Talking to cop: -10 Leaving without paying: -10

Note: this chapter is the only one you will play if you are playing a demo versi on. If you are, I hope you go out and buy the damn thing; you won t regret it!

The game begins with a cutscene which introduces you to your first character and then you ll see a man urinating. He washes his hands casually and doesn t notice yo u sitting on a toilet, carving symbols into your arms. His own body hides you fr om the mirror as you walk up behind him in a trance to stab and kill him. Your m ental status goes from neutral to depressed as you realise what you ve done. You ll then be in control of Lucas.

You will have to complete the tasks here reasonably quickly as the police office r will visit the restroom and you need to be gone before he does.

You ll need to cover your tracks and reduce the evidence. Start by dragging the bo dy into the toilet. You should begin to learn how you do things in the game, whe n symbols appear and what they mean. Next, take the mop by the cubical you were in and clean up the blood stains (you will need to repeatedly push the Right Ana logue Stick up to do this). There is a knife on the floor near the urinals. Pick this up to get rid of it. Lastly, wash your hands at the right-hand sink (the o ther is out of order).

Walk towards the vending machine near the door and use it to notice it's broken. However, do the same thing again and you will hit the machine. Repeat this moti on until a coin drops out which you should take before leaving the restroom. Walk to your table (the second one on the right) and sit down. Eat some food, dr ink something from the glass and try to drink from the coffee mug (there are two different drink icons to do this) to see that you could have been with someone at your table. Then look at your bill and pay at your table. Move to the jukebox near the door and use the coin to play a track. Exit the diner and leave the ci ty using either the cab or the subway, depending on which you find first!

3.2 INVESTIGATION

Playable Characters: Carla, Tyler Bonus Points: N/A Location:

Doc s Diner Points

Drinking coffee (both): +5 Talking to the men at the bar (both): +5 Seeing blood outside (Carla): +5 Getting near the cab (Carla): +10 Finding the book: +10 Putting the jukebox on -10 Talking with homeless guy (both): -10 Using urinal (Tyler): -10

The cutscene which follows will explain that Tyler is having problems so listen to this. Then when you take over as Carla, select the little question mark icon to see that she too has issues before entering the diner. Let Carla talk to the cop and you will need to decide what to talk about. It isn t too critical as most of what is said will be said one way or another but ask hi m about the waitress last to get most out of him and he ll tell you to take it eas y with her. This is a good idea as being sensitive will make her tell you as muc h as possible. I know it seems like getting Lucas into trouble but it's needed f

or the story. Go over to her when you finish.

After speaking with her, get up and go behind the counter to drink some coffee. You can switch with Tyler and make him do the same. You may find this process di fficult but it s really easy if you follow the movements on the icon while holding the stick forward and gently pulling it to the side. You ll later need to use thi s type of action again so get practice!

Talk to the guys at the bar with both Carla and Tyler and then go to the table w here Lucas was sitting. Examine everything possible with each character and you will get another officer to examine the Shakespeare book on the floor after. Now enter the restroom and let Carla investigate the blood on the floor. Take ea ch character in turn into the cubical which Lucas was in. Carla will be able to examine the blood and a hole on the floor and Tyler will flush the toilet. Eithe r character may find the knife here but its location is random and if not then l et Carla look out of the window where she may find it. If not, Tyler should sear ch the bin or the other toilet. The knife will be in one of these five locations . When you find the knife, go back out and talk to the guys at the bar again. Then have one of your character s talk to the other and at some point in the conversat ion, select leave. Outside, examine the bloody footprints in the snow. Then head to the car to finish the scene.

3.3 THE DAY AFTER

Playable Characters: Lucas Bonus Points: 5 Location:

Lucas Apartment Points

Using the toilet: +5 Taking a shower: +5 Putting music on: +5 Taking medicine: +10 Using bandages: +10 Officer leaves: +10 Drinking milk: +5 Looking at a photo on the desk: -5 Reading the newspaper at the door: -5 Watching TV: -10 Seeing mirror reflection: -20

Lucas awakes with the misconception that it was all a dream, although his staine d sheets and carved arms soon prove otherwise.

You will have to complete certain tasks reasonably quickly as a police officer w ill call and you will need to explain that you were the one who the neighbours h eard screaming as you cut yourself with some glass and that it's no problem if h e takes a look inside. He doesn t stay long but you must have pulled your sheets o ver, washed, dressed and put your shirt in the washing machine first (as the wal kthrough will explain) so do these tasks first. I have the tasks in order below as to what s most important so work quickly and follow my order. Also, when the of ficer does arrive you really should try to succeed in the mini-game as failing w ill cause trouble later.

Stand up when you have control again and take the medicine which is on your beds ide table. Look at your bed and then hide the blood under the sheets. Head out of your bedroom and answer the phone when it rings to speak to your bro ther. After the call, pick up your shirt near the pillar to see a reminder of th e night before. Go again to pick this up and go through the side door to your ba throom.

Now use the toilet and take a shower to clean up after. Open the medicine cabine t above the sink and use the bandages. Close the cabinet for another harsh remin der. Now head back to your bedroom and take some clothes out of the wardrobe to put t hem on. Head back into the living room and find a key on the table which you sho uld take. Also look in the fridge and drink the milk which you ll find. There is y our first bonus card in one of the kitchen cupboards. Take it for five bonus poi nts. Be sure not to drink the alcohol you keep under the counter as you have tak en medicine and drinking will kill you. But feel free to put music on before you leave. Once the policeman has been and gone, make sure you re ready and leave the apartme nt to meet your brother.

Now you have a choice as to which scene you play next. It doesn t matter too much but I have chosen to continue with Lucas for now. Refer down if you change to Ca rla and return back for Lucas scene later.

3.4 CONFESSION

Playable Characters: Lucas Bonus Points: N/A Location:

Park Points

Saving the boy: +20

In the park, walk straight ahead to find your brother, Markus. Talk with him, an d explain what's going on. At the end, he'll offer you a cross. Accept it, since it's an extra life. Markus will leave you and you ll have a headache and a vision involving a boy who you think will fall. After the vision he actually does fall. You need to save hi m. Run forward, jump into the water and work your way through the mini-games to save him and bring him to surface. Get out of the ice and try to resuscitate him . Wait until you have counted to three before each pump and you should save him in time. The police officer recognises you but doesn t arrest you.

3.5 POLICE WORK

Playable Characters: Carla, Tyler Bonus Points:

10 Location:

Park Points

Using the toilet (Tyler): +5 Taking a shower (Tyler): +5 Talking with Sam (Tyler): Up to +20 Kissing Sam (Tyler): +10

When you take control of Carla you are at the police station. Head straight ahea d through the metal detectors and up the stairs to enter one of the double doors at the top. Now walk to your office in the top right corner. People may talk to you when on your way which will lower your mood so try to keep away from people if you can. Near your office a guy will ask you about some money Tyler owes him who you can t avoid. Then you ll hear news about forensic results. After, head into your office. Use the phone in here to give Tyler a call. After, switch to Tyler.

Get out of bed and walk into the bathroom where you'll find a bonus card. Use th e toilet and shower, before heading back to the room to get clothes out of the c loset. Walk into the living room and talk with your girlfriend by drinking some coffee. She's unhappy about things so cheer her up. Go to the coat rack by the door and put your coat on. Go over to Sam and give her a kiss before heading out to the police station.

Head up to Carla s office as you did before. On the way, the guy you owe money to will stop you. Say something about not wanting to lose a friendship over $100 an then offer a preposition of a basketball game where you ll pay him $200 if you lo se. He ll accept. Enter the office after. Hang up your coat and go out to join Car la at one of the desks. You can check your email first if you like, there s one fr om Sam there.

After you find out all you need to know about the forensic results, head back to your office and use your computer to check your mail. The mysterious email it s ha ppened before is interesting. After emails, go across to the third icon on you co mputer main screen to search the police database. Scroll up for the word Kirsten t o find that it s a classified entry. Then leave your computer to end the scene.

Again you have a choice, this time of three scenes. I chose to do them in order so again find the one you chose first.

3.6 ALTERNATE REALITY

Playable Characters: Lucas Bonus Points: 10 Location:

Naser & Jones Bank Points

Washing hands: +5 Letting Tiffany come over:

+10 Looking at photo in draw: -5

So Lucas killed a guy but still decided to come into work. In the restroom you re in pick up the bonus card, wash your hands and head out through the door.

Use the map at the top of the screen to see that your office is at the top and h ead there. Inside, sit at your desk to talk to the guy you share an office with. If you get the mini-game right you ll notice you have visions as you read his min d. Wait here until the phone rings and allow Tiffany to come to collect some thi ngs.

After this call, take a cross (a life) out of the draw on Lucas right without loo king at the picture in the other draw. Then go to work on your computer. Get the next min-game right and you ll see the guy spill his coffee cup before it actuall y happens. When the other guy does get the phone call, you ll offer to fix station 62. Leave your office and head there using the office plan again.

You ll likely see strange bugs and other weird visions on the way but continue reg ardless. Once you get there and are working on the computer, lots of bugs will a ppear and try to kill you.

Save yourself, and at the end, everyone will be wondering what's wrong A sequenc e of tricky mini-games will follow so save yourself as best as you can. In the e nd everyone will be crowding Lucas and wondering what happened. He ll leave after. 3.7 RECONSTRUCTION

Playable Characters: Carla Bonus Points: N/A

Location:

Mortuary Points

Doing well: +10 Doing poorly: -10

This scene is fairly simple. Just listen and concentrate on the mini-games to re construct what happened. Ask a few questions at the end and hear more about this Kirsten . The scene will then end.

3.8 TYLER & KATE

Playable Characters: None Bonus Points: N/A Location:

Police Station Points

None

Tyler will ask Kate to make an image Lucas using their software. Do your best bu t I wouldn t be too bothered about the outcome as it s hard to remember when you don t have him in front of you. I do awful at this part every time but it doesn t reall y matter.

3.9 LOST LOVE

Playable Characters: Lucas Bonus Points: None Location:

Lucas Points

Apartment

Using toilet: +5 Playing music: +5 Drinking alcohol once: +5 Playing guitar well: +10

Taking medicine: +10 Sleeping: +10 Giving Tiffany a drink: +10 Sleeping with Tiffany: +30 Dreaming: -20 Drinking alcohol more than once: -20 Tiffany leaving when you kiss her: -30

Lucas will wake up. Tiffany is coming over tonight. Take the medicine on your be dside table again. Use the toilet and wash you hands before returning to your ro om and sleeping. When you wake up Tiffany will be at the door so go and let her in. Offer her a g lass of gin before going to get it for her. The bottle can be found underneath t he breakfast bar.

You ll then need to find her boxes. One is near the kitchen and the other in the c orner of your bedroom.

After getting her boxes you can let her leave or if you re nice to her she ll ask yo u to play guitar. Play well and she ll like you more. You can still let her leave or kiss her and if she likes you enough you ll have sex with her. However if this happens you ll awake after and something clearly isn t right. You can get up and do

stuff if you like such as turn off the TV but in the end go back to bed and to s leep. 3.10 HIDE AND SEEK

Playable Characters: Lucas, Young Lucas Bonus Points: None Location:

Cemetery, Military Base Points

Saving all the children: +10 Thinking about the past (Lucas): -20

Walk towards the grave of your mother and talk to Markus. Leave your flowers at the grave and you will think back to time as a kid. Lucas is sitting alone while Markus and his friends are playing. Markus wants Lu cas to go and play with them but Lucas isn't interested. Markus and his friends decide to go to a forbidden area Hanger 4. But soon after they leave Young Lucas will have a vision about a fire and goes to rescue his brother and his friends. Walk to the north-eastern part of the map, and climb the fence where it s covered by gauze. To do this, push the stick in the direction it tells you and then spin it upward. This will alternate before you need to just push it forward at the t op.

After that, walk straight ahead being sure not to be seen. You ll need to move alo ng the fence ahead, moving towards the left until you find a gap in the fence. C rawl through this gap. From here on it gets a bit harder. Move right behind the blockage and move forwa rd behind another lot of crates. Wait here until a truck passes by and then walk up to the side of it. Hanger 4b is straight ahead of you with a guard standing next to it and another guard stood by the hanger to the right. When you see the truck here, move up to it and wait close until it passes, leaving you in between the two hangers. When it passes, go straight forward into the gap between the h angers. You won't be seen if you do this correctly. Enter the hangar on the left through the gap at the end of the walkway. Inside, you will tell Markus leave and that you ll look for the rest. It is possib le to get all the boys out in time but it isn t easy and depends on whether or not you got the mini-game right. There s one lad upstairs at the end of the platform (the stairs are near the front of the hanger), one in the plane near these stair s and one at the back of the hanger in a crate. Even if you don t save them all, a t least you ll have saved your brother.

Now a cutscene will see Markus give Lucas the details of someone who could help.

3.11 FRIENDLY COMBAT

Playable Characters: Carla, Tyler Bonus Points: 10 Location:

Gymnasium Points

Drinking something (both):

+5 Warming up (both) +10 Winning (Carla) +20 Failing training a few times (both) -5

As Carla, drink something and do two different training courses. If you tire out your hands you can pause during these, I find this useful sometimes. After doin g this with Carla, switch and do the same with Tyler.

With one of your characters collect the bonus card from the other side of the ri ng before fighting.

When you re both ready, walk up to the ring and fight. You ll fight as Carla. If you don t win you ll need to go again, otherwise it s up to you whether you play again or continue the game.

3.12 DEBRIEFING (CARLA)

Playable Characters: Carla Bonus Points: 10 Location:

Police Station Points

Finding the right tape: +20 Getting too scared: -10

Please note that there are two chapters with this name so don t get confused!

Carla explains she doesn t like small spaces and she ll hate it even more when they re dark. Take the bonus card here and then walk to the gate. Turn the on light nea rby before opening the gate. What you need to do now, is control Carla by holding the left and right mouse bu tton, and keep her breath under control by pressing left, right, left etc. when the thing in the bar moves. Straight ahead you'll see that big cases are blocking the path. Go to the valve on the right and use it to move the first lot. Next, use the valve on the left f ollowed by the valve on the right to clear a path. You'll now find a terminal, b ut the power will shut down.

It s fairly simple to find the controls, simply go through the gap on the left and turn the valve to the right before doing the same with the valve down the left. This will now reveal the power controls which you should go and use. In this li ttle walkway you ll also be able to pick up some files starting with k which you s hould do before returning back to the terminal. This tape is not the right tape, not the right year. You would find several of these tapes but I will now direct you to the right one.

Now from this room turn to the other side of the room and turn the left valve he re, the one just next to terminal. Move forward and turn the valve on the left. Come back out and turn the valve you turned previously and then move over to the valve on the right-hand side to turn this. Again, move through and turn the val ve you come to. This will reveal a walkway where you will be able to take the ri ght tape off a high shelf.

However there s not much to see on it when you put it in the terminal. Just that a Robert Mitchell led the investigation...

Note: If you have trouble finding the tape your best bet is to try anything or r estart the scene and follow the instructions steadily again.

3.13 DEBRIEFING (TYLER)

Playable Characters: Tyler Bonus Points: 40 Location:

Police Station Points

Finding paper in book +20 Giving the book: +10 Please note that there are two chapters with this name so don t get confused!

Tyler will be in a book shop. First head to his left and follow the walk around to take the bonus card. Then head back to the stairs. Walk down, go underneath t he stairs and head over to the desk there. Look at the Shakespeare book with the magnifier. On one of the pages, something is written in the top corner. Take th e book after finding this and Tyler will find a piece of paper. Take this as wel l.

Talk with the old Chinese man on the floor. Then look at the book on the stand b ehind him and go back to speak with him again. He won't help you unless you help him first. After talking, go to leave and he ll offer help. He'll give an example book and tell you to find a book that looks like it. Firstly, take the book to the desk to look at it under the magnifier. You'll see it's written by "De Grutt ola". Walk up the stairs, and look at the book here. You'll find out De Gruttola has the number 1796. Now go back down and look at the book on the table behind the man. Book 1796 is on the third level and that as the author begins with d it i s in the white part of the level. Go there, and find the book. Give the book to the man and ask about clients. Then ask him about the book. He ll be of little use anyway. Leave the shop, picking up another card worth another 20 bonus points at the foot of the stairs on the way out.

3.14 AGATHA

Playable Characters: Lucas Bonus Points: 30 Location:

Agatha s House Points

Completing: +20 Failing: -5

Now with Lucas again, get to Agatha s house. It's up ahead on the left. Ring the d oorbell and then enter. Walk straight ahead to the door at the end and go into t he living room. From there, enter the next room to find Agatha on a chair in her bedroom. Agatha is blind, so you need to push her in her wheelchair. First enter her bath room to take a bonus card worth 20 points. Then go back and go to push Agatha. She wants to feed her pets so head out into the hall and take the door one Lucas right. After she speaks, Take the seed from the cabinet and feed the birdies. Th en talk to Agatha again and push her back into the living room. She ll now tell you that you need candles and matches. The candles are in a rd in this room, over by the door. To collect the matches, head back to the and take the door in this hall which you haven t yet used. The matches are table so take them and head back to the living room. Put the three candles he table and light them. cupboa hall on the on t

Now do as she asks. The light switch is over by the door so go over and use it. Close both curtains and then go to sit in the chair next to Agatha.

A series of those wonderful mini-games will follow where you will find out a lot more about your night in the diner. Keep up as best you can and you eventually will be told to return tomorrow.

3.15 QUESTIONS AND BULLETS

Playable Characters: Carla Bonus Points: N/A Location:

Police University Points

Shooting well (each time): +10 Shooting poorly (each time): -10

You really don t seem to do much diner-murder-work do you? Talk with Sergeant Mitc hell at the end of the lane. You'll have to ask questions and shoot targets. Ent er the booth he was shooting from to begin.

After your first round of shooting you ll engage in conversation. Try to get the b est information possible before shooting again. After, get him to tell you more about his investigation.

3.16 DOUBLES OR QUITS

Playable Characters: Tyler Bonus Points: N/A Location:

Outside Police Station Points

Make fun: +5

Win a few points: +5 (can happen several times) Win the match +20

Neither of you do much work do you?! Well basically all there is to this scene i s a game of basketball to settle some scores. You have to beat him each time to get a chance to score and then when you re in possession he has to stop you to get his chance back. Simple; I find this one tricky though as it can be hard to see the lights on the mini-game.

3.17 THE STORM

Playable Characters: Lucas, Markus Bonus Points: N/A Location:

Lucas Apartment Points

Saving Lucas (Markus): +10 Lucas

Lucas will enter his home to the phone ringing. Go and answer it to hear that fa

miliar voice and see the figure behind you. Then everything will seem really str ange. A strong wind will come in and you need to avoid things by running and dod ging. This is intense and is one of the best action scenes in the game.

You'll end up at the balcony where you will fall. You'll now control Markus for the first time. With him, go to the first door on the right, ring the doorbell and then bust in through the door. Run to Lucas and save him. 3.18 DARK OMEN

Playable Characters: Carla, Tyler Bonus Points: 10 Location:

Carla s Apartment Points

Using the toilet (Carla): +5 Watching TV (Carla): +5 Visit from Tommy (Carla): +5 Drinking wine (Carla): +5

Talking to Tommy (Carla): +5 Asking Tommy about bank (Carla): +20 Finding out about stock piles (Tyler): +10 Faxing (Tyler): +5 Using basketball (Tyler): +5 Finding out about watermark (Tyler): +10 Asking about work (Carla): -5 Asking about Carla (Carla): -5 Getting tired (Tyler): -20 Using the tarot cards: -30 (total)

Carla is at home taking a shower and the phone is ringing is the living room whe n she gets out. Grab the bonus card in here before going to answer the phone. Yo u ll hear that Tyler has found nothing. Go back into your bedroom and put on some clothes. Use the toilet off of the living room and watch TV.

Now switch to Tyler, select the question mark icon to hear him think and then us e the computer. Check the web and look at the "World" tab. He'll realise that th e piece of paper is from some stock piles. Then call Carla about this. Carla wil l answer and ask you to fax it. Stand up, pick up the piece of paper and go to f ax it.

Switch back to Carla and watch TV until someone rings the door bell. Go and open the door to meet Tommy, your neighbour who has brought some wine. Get glasses o ut of one of the kitchen cupboards and put them down on the table. Sit down and have a chat with Tommy. After some talking, Tommy will show some tarot cards. Yo u have no choice but to sit through this even though this ends up very bad and p uts Carla in an awful mood. If you faxed the bookmark, Tommy will notice it on his way out. He says you can trace the bank which printed it by looking at the watermark. Call Tyler to tell him.

Switch to Tyler after the call and take the bookmark out of the fax machine. Put it on the desk, sit down and switch on the lamp. Now look at the bookmark again but this time with the lamp. Voila; we find the watermark. You can now decide w ho goes to the bank. I chose Carla (by saying no when Tyler asked if he should go) but it s up to you as to who you prefer.

3.19 FACE OFF

Playable Characters: Lucas, Carla Bonus Points: 10 Location:

Naser & Jones Bank Points

Find pen (Carla):

+5 Find torn paper (Carla): +5 Bugs from above (Lucas): -10 Big bug in room (Lucas): -20 Another big bug in the room (Lucas): -20

You ll now see Lucas working as he has vision of Carla or Tyler (depending on who you selected) coming in the room. Naturally, this will happen shortly but first you have some stuff to hide fast.

Stand up quickly and pick up the form next to you. Lucas takes his time about th ings so after picking that up, move to the other side of your desk and take the Shakespeare book off the mini computer desk to hide that as well. If you get tim e, sit back down and collect the bonus card out of the right-hand draw. You won t have time for much else before she enters. Carla will enter as the vision implied and will ask a few questions. First, ask her what the subject is as this option doesn t arouse suspicion. Then I d try to get the mini-games right as each time you do you ll read Carla s mind which will help y ou decide what to say. Also, get these wrong will result in the appearance of th ose annoying bugs. I advise telling the truth to avoid creating suspicion. After a few questions you'll ask if you can go to the toilet. You'll now switch to Carla. While Lucas is in the toilet, pick up the pen on the desk and the torn paper in the left-hand draw. Look at the photo there too if y ou like. Then wait until Lucas returns and Carla will leave.

3.20 BACK TO AGATHA

Playable Characters:

Lucas Bonus Points: 10 Location:

Agatha s House Points

Finding the newspaper article: +10 Thinking about seeing Agatha: +20 Looking at the dead body of Agatha: -30

Go into the house and head to the living room to see someone has killed Agatha. Quickly go to her body and you ll hear to look for something. Head into the bedroo m and take a bonus card off the floor.

Now quickly head down the hall and go in the bird room. Go to the shelf where yo u got the seed earlier and there is a key inside the seed bag in the bottom draw er. Use this to unlock a bird cage in this room with a piece of paper inside. If you have time, head into the kitchen and take the knife off of the table althou gh I ve no idea why this is useful, it may not be.

Then run back to the living room and leave through the window. The cops will the n arrive and find Agatha.

3.21

HAPPY ANNIVERSARY

Playable Characters: Tyler, Carla Bonus Points: None Location:

Tyler s Apartment Points

Use yoyo (Carla): +5 Find a link (Carla): +10 Conclusion (Carla): +20 Dance (Tyler): +30 Getting tired (Carla): -20 Leaving Sam (Tyler): -20

You re now Tyler. You get home and hear Sam tell you to preheat the oven and poor the champagne. Contrary to what it may seem (as I initially thought) Sam is not in the bedroom with another man.

Do as she asks by turning on the oven and taking champagne out of the fridge to pour in the glasses on the side. After you ve done this, Sam will appear in a blac k dress.

You ll find out that they have known each other for two years to the day and Sam w ants to dance. Head over to the decks and turn the music on to dance with her. D o a few moves and finish up with a lap dance... Over to Carla now, working in her office. You need to link different objects wit h each other. What you ve done in the game will affect what you now can link but t wo you can always link are the fingerprints on the pen (on the computer) with th e list of fingerprints (on Tyler s desk) and the two Shakespeare books. Martin wil l come in to tell you about the day at the lake. You ll also get a phone call at s ome point telling you to check your computer and fax machine. Other things you c ould link should be fairly obvious but will depend on what you ve done in the game .

After you successfully link two things strongly, you ll need to phone Tyler. With Tyler, get up, pick up the phone and leave the house. This won t please Sam too mu ch but life s a bitch.

3.22 BLOODY WASHING

Playable Characters: None Bonus Points: The Laundromat Location:

None Points

None

This is just a cutscene which you should watch where Lucas has a vision about a murder in a Laundromat.

3.23 CONFRONTATION

Playable Characters: Carla, Lucas Bonus Points: None Location:

Lucas Points

Apartment

Idea of arresting Lucas (Carla): +30 Carla Lucas is gone (Carla) - 20 Carla

Carla and Tyler are going to arrest Lucas. Go into the apartment and into the be droom as well as into the bathroom. Lucas apartment has been somewhat redecorated but he s nowhere around.

Lucas will just be getting home to a vision of Carla in his apartment. Naturally , he tries to leave but is arrested by cops behind him. No you ll take part in ano ther big action scene where you ll escape from the cops with some fancy acrobatics .

3.24 CAPTAIN JONES IS REALLY UPSET

Playable Characters: Carla, Tyler Bonus Points: None Location:

Police Station Points

Explain (both): -5

Let both Tyler and Carla do some talking so they share the mental damage. This i s pretty brief so just hear out the captain and leave.

3.25 FALLEN ANGELS

Playable Characters: Lucas

Bonus Points: None Location:

Saint Paul s Church Points

None

Now be prepared for a slightly harder battle. When you get up you ll see Agatha in front of you who you should go and talk to. Then you ll be attacked by some statu es.

After the up-tempo battle Markus will wake you up. Explain to him a few things o f your choice although this will just make Markus more sure that you re insane. No netheless, you ll leave the church to try and find out more about what s happening.

3.26 SOAP, BLOOD AND CLUES

Playable Characters: Carla, Tyler Bonus Points: 10 Location:

The Laundromat Points

Look at the man s wrist (Carla): +5 Look at the blood in the corner (Carla): +5 After doing both listed above (Carla): +5 Look at the man s body (Tyler): +5 Look at the woman s body (Tyler): +5 Look at telephone (Tyler): +5

Approach the laundrette and you ll tell Tyler to go inside. Approach the officers to get an explanation of the crime. After this, follow Tyler inside.

With Carla, look at the blood and the tools in the corner of the room near the d oor before going down to collect a bonus card. Then head over the male victim to examine him carefully to see his wrists. Check out the other victim with Carla as well as some bloody footprints in between the two victims. Now switch to Tyler and also take a look at the man. Then go over to check out t hen woman and the telephone.

After doing all this you should leave the laundrette.

3.27 THE FUGITIVE

Playable Characters: Lucas Bonus Points: 10 Location:

Tiffany s Apartment Points

Eating food: +5 Eating different food: +5 Drinking: +5 Watching TV: +10 Laying down on the bed: +10 Not being found by Tyler: +10 Hugging Tiffany:

+10 Looking at the homeless guy: -5 Looking at the raven -5 Unsuccessfully opening the window: -5 Falling down off the pipe: -10 Losing a mini-game in the apartment: -10 Listening to the messages on the phone: -20

Head forward and around the corner on the right. Follow this forward until you h ave a vision about being arrested. After deciding to take another route, turn ar ound, find a nearby fence and climb over it. I found this difficult at first but at the top when you need to climb over, move the stick forward and then left to get over. After climbing this fence, you ll probably tackle the next one with more ease. Whe n you re over the other side you ll see police standing around. Move forward to trig ger the clip and watch the screen which appears at the top. Wait until they aren t looking directly your way and then test your luck in running across to the othe r side.

When you get there you ll need to climb up a pipe to reach a ridge. Move along thi s quickly. You ll need to do a few mini-games on the way but after each one contin ue to move across swiftly. At the end, climb down the pipe. Climb over the fence here to see Tiffany s house. The first window is Tiffany s bedroom but this is closed so if you like you can mo

ve onto the next one and try to get in. You ll be unsuccessful so head over to a p ile of sticks and bricks to pick up a brick. Use this to help open the window an d then climb inside. Lay down on the bed for a few seconds to make Lucas a little happier and then st and back up again. You ll get a mini-game which winning will give you a vision of Tyler looking under Tiffany s bed. Don t worry too much if you fail.

Now head out into the kitchen to get some food out of the cupboard and a drink a nd a sandwich from the fridge. Take a bonus card out of another cupboard here an d then head to the lounge to watch some TV. You ll find the remote on a box near t he sofa.

Now walk to her bathroom and wander around to find an extra life. You can t actual ly see it but the icon should tell you it s there when you re near it. You can also read the newspaper under her front door if you like.

Sooner or later Tiffany will come home and the police will ring the door. Head t o the closet in the living room and hide there. A few successful mini-games will keep Tyler away from you.

3.28 JANOS

Playable Characters: Carla Bonus Points: 10 Location:

Bellevue Asylum Points

Getting inside:

+10 Telling Janos he s not sick: +10 Cells open: -20

You re now in a mental institution to meet the killer from the old Kirsten case. B arney will explain how to get to him. First, head straight all the way to the en d to collect a bonus card and then turn back. Go down the first corridor on Carl a s left to meet the guy who will show you Janos cell.

Enter to trigger a cutscene. Talk with Janos to get as much information as you c an. When you re finished chatting and checking out the cell (if you wish), head ba ck out and speak with the assistant again.

Just before you re supposed to leave there will be a power outage and lots of nutc ases will be freed. The assistant will disappear. As soon as you get the chance, walk and don t stop until you get to Barney unless Carla says there s someone near. Keep her breath under control as before. You need to go up the corridor and the n take a left (going up where the first patient you see came from), following th e rest straight. Take breaks when she suggests it and only move again when she s ays it s safe to do so. She ll hold her breathe when she needs to as well. It s pretty easy although you should also note that if you see a guy before she does then y ou ve gone the wrong way so turn back and turn off somewhere but it s pretty easy to find where you re going!

Eventually the lights will turn on and you ll be surrounded by maniacs. Just run t o the big glass door and Barney will save you.

3.29 MEETING KURIAKIN

Playable Characters: Lucas Bonus Points:

5 Location:

Museum Points

Professor believes you: +20 Professor dies: -20

You are now acting as a journalist with an appointment with Professor Kuriakin w ho may be able to help you answer some questions. When you gain control head lef t and pick up a bonus card in the corner before finding him and talking with him . You can look at things in here if you like but they aren t of much use. He ll ask you what paper you write for and es. Ask him about a few things to help you ually he ll ask you who you really are and u to go out the back employee exit to save tell him you write for the New York Tim learn more about this religion. Event tell him whatever you want. He ll tell yo yourself.

Out in the car park you ll meet a few cars who ll try to get you so battle your way through to complete the scene. At the end the professor will die but not before explaining that the oracle kills to find the child .

3.30 MYAN SECRETS

Playable Characters: Lucas

Bonus Points: None Location:

Unknown Place Points

None

You ll wake up in an unknown place with someone surrounding you. This is the Myan or acle. He ll tell you it s time to die and that you ll see him in the Other World. He ll also explain a few things to you here and there.

He ll summon a black beast who you ll need to battle with mini-games. When you trip over, everything will freeze but you and Agatha will appear. She ll tell you that you need to find a pure young girl who they want to sacrifice.

3.31 THE CLAN

Playable Characters: The Oracle Bonus Points: None Location:

Unknown Place

Points

None

Lucas is in an unknown bed twisting and turning. He has another vision. You just need to complete a slow mini-game to complete this scene. You ll learn a little m ore about these Myan people and hear them discussing your chroma . Nice.

3.32 DANGER AND OBLIQUITY

Playable Characters: Lucas, Carla, Marcus Bonus Points: None Location:

Sleazy Hotel Points

Carla & Tyler don t find you (Lucas): +20 Walking up the stairs (Carla): +30 Markus closes the door (Lucas):

+30 Waking up (Lucas): -10 Tiffany gets kidnapped (Lucas): -20 Not finding Lucas (Carla): -30 Markus gets killed (Lucas): -60

This is a really good scene in the game; it s one of my favourites. You wake up in the bed of a sleazy hotel and won t know where you are. You'll see Carla and Tyle r heading up the stairs to get you and then you ll return to being Lucas. You ll soo n see three screens; one for Lucas, one for Carla & Tyler and one for Markus. Now stand up and run to the phone on the bedside table at the other side of the bed. Use it to give Markus a call.

Now you re in control of Markus. Choose to pick up the phone, otherwise you will d ie. Run to the door on Markus right (top of the screen) and enter the little room . In here, pick up the phone ahead.

You ll now be Lucas again. Tell your brother that there is no time to explain. You l l then have to get Markus to lock the door he came from. Get back on the phone a nd Lucas will tell you to call the cops and stay there until they arrive. Lucas will hang up the phone.

Now you ll be in control of Carla & Tyler. Approach the door next to Tyler and ope n it. A humorous misunderstanding will follow. The real room is at the end of th e hall so continue the way Carla just ran and look at the door on the opposite s ide (with R2). This should read 269. Kick this in.

Lucas is gone but only until they leave the room. This man s talents are endless. Head over to the phone and answer it to find out that Tiffany has been kidnapped .

3.33 FATE ON RUSSIAN HILLS

Playable Characters: Lucas Bonus Points: 20 Location:

The Fun Fair Points

Saving Tiffany: +20 Falling down: -75 Falling off the platform with Tiffany: -95

You ll soon hear Tiffany scream out for you. You ll see a homeless guy in front of y ou and a raven on the fence that will fly off. This raven will show you your way to a rollercoaster. However, if you want to wander around before going to it yo u ll find a bonus card and a life in different corners of the park. When you re done , follow the raven to the rollercoaster. Enter the small cabin that it rests on and activate the carriage. Go out, get inside the carriage and pull the safety r ail down. You ll be taken up the track.

Once you stop, step out and head towards Tiffany. You know you shouldn t but hey i

t s the way of the game. Keep Lucas in balance. You ll need to do something similar to what you do with Carla s breathing although this is a bit harder. Take it stead y and try not to fall as this will seriously affect your mood as it will kill yo u.

The best way to stay up on this plank is to tap one way gently and then pause be fore tapping the same button again. Then tap the opposite button quite quickly, take a pause and press that button again. Repeat this or develop your own tactic s to get across.

When you make it across, head around Tiffany and free her. However the oracle wi ll now appear and you ll both fall.

3.34 CHILD S PLAY

Playable Characters: Young Lucas, Young Markus Bonus Points: None Location:

Military Base Points

None

After you hear the Myan s talking about you you ll wake up in your dream. Get up and then wake Marcus up. Then head out through the window.

Just stay out of the light and you ll be fine at this point although this may be e asier said than done. You need to follow the path on your mini-map. Keep rotatin g the camera with L1 and R1 to check the route of the lights.

Head around the corner in front of you as soon as the light moves past to the ri ght and stay close to the building. You ll then see some soldiers up ahead. When y ou see them, instead of just walking past them you ll need to move across carefull y to the other side near a giant rock, away from the building you re up against. M ove forward close to this huge rock. Next, move behind a structure nearby so as to keep as far away from the soldiers as possible.

Keep moving and you ll see a soldier and will need to hide. Head over to a car you should see on the screen in between two buildings. Hide behind this until the s oldier has passed.

Check the map and continue the way you needed to go. Soon, Lucas and Markus will split up. When this happens, move back in the direction you just came and near the corner of the building an explanation mark should appear as an action. Do th is to throw a stone and the guard will turn around to investigate. Carefully let Markus go first, being sure not to get seen in the light. Refer to the map to s ee where to head. You ll end up between two buildings when you ll need to wait for y our brother. Now take Lucas there and continue your route.

Move forward and you ll meet another guard. Markus will tell you that he ll distract the guard while you climb the pole next to him. With Markus you ll need to go bac k in the opposite direction and move around the building next to him into the ne xt building gap. There will be a barrel here which you should kick.

With Lucas, head up to the pole and begin to move along the wires. However you ll need to be very careful to avoid the lights which will still highlight you when you re up here. It s very tight but it is possible if you time it carefully. When yo u reach the other side, climb down and use the map to follow the route to the do or. Use the controls to get inside. Enter the lift ahead of you.

When the lift stops, move forward and go through the door ahead. All that creepi ng was clearly worth it, we just don t know why!

3.35 CHECKMATE!

Playable Characters:

The Oracle Bonus Points: None Location:

Unknown Place Points

None

You ll just need to play a few mini-games to hear an interesting conversation betw een the Oracle and the Myan guys. They think Lucas is dead and they are apparent ly close to finding that girl.

3.36 THE PACT

Playable Characters: Carla Bonus Points: None Location:

Cemetery Points

Trust Lucas (Carla): +5 Trust Carla (Lucas): +10 Work together (both): +10 Lucas, + 20 Carla

Walk to Tiffany s grave which you ll flowers on it. Look at the grave and wear. Trust him and you ll find out Play a few mini-games and Lucas will nefit from working together.

find a little further along than the Kane s with Lucas will appear, looking rather worse for that this meeting was actually premeditated. explain a few things to Carla. Both will be

3.37 JADE

Playable Characters: None Bonus Points: None Location:

Unknown Place Points

None

Simply play the mini-games to discover the location of Jade; that little girl. Y ou ll also see that Carla stayed with you.

3.38 FROZEN TO THE BONE

Playable Characters: Carla, Tyler Bonus Points: None Location:

Police Station Points

Telling the truth (Carla): +10 Leaving the police (Tyler): +20 Staying with the police (Tyler): -85

The radio will be stating the obvious about the weather and Tyler will turn it o ff. He ll then ask you if you re hiding something from him which you should probably tell the truth about. After that, Sam will arrive and you'll take control of Ty

ler.

Go and talk to Sam and she ll ask you to go to Florida with her. I don t think this decision has an effect on the game so do what you wish. Either way, this is the last we see of Tyler. After, go and talk to Carla.

3.39 WHERE IS JADE?

Playable Characters: Lucas Bonus Points: None Location:

The Orphanage Points

Getting Jade: +10 Keeping Jade: +10 Giving Jade away: -10

Carla will drive Lucas to the orphanage. Step out of the car and head inside. Af ter ignoring the nun, run up the hall and take the door on the left at the end. Jade will be in here so go to her and pick her up. When you do this, the oracle

will enter the orphanage.

Head out of the door and run to the fire door nearby after the oracle has spoken . You ll then end up on the roof.

You ll now have an intense battle with the oracle. After the giant metal structure falls on him you ll grab the girl and he ll emerge from the wreckage. Now you ll need to jump and run with her to avoid the police copters.

When you succeed you ll have hidden in a small room. Agatha will be here although you ll soon find out that she s not who you think she is and never has been. Don t giv e Jade to her and protect yourself from the vortex which will appear.

You ll break out through the wall and Carla will tell you to hurry. You ll follow th e homeless guy who will call you over and you ll both disappear down a manhole. Th e weird holographic man from the other clan will disappear, much to the dissatis faction of the oracle. 3.40 BOGART

Playable Characters: Lucas, Carla Bonus Points: 20 Location:

Underground Secret Base Points

Seeing Markus (Lucas): +10 Using the fire (Carla):

+10 Having sex: +10 Lucas, +20 Carla Listening to the radio (Carla): -5

Follow the homeless guy to a secret underground base. He ll take you in a lift and through a few tunnels. Before you follow the guy back up a slope after getting out of the lift, run and collect a bonus card from a little way down the track. Then follow him until you arrive at a little camp. You ll stop for a brief chat wi th Carla before going to meet Markus.

Go and talk to the homeless guy on the bench. He is the one who was outside the diner that night; Bogart. He ll tell you to sit down so take a seat on a crate. He l l then explain a few things to you. Lucas will then go to get some sleep while Carla stays to wander around. You ll no w take control of Carla. If you didn t get the bonus card before then take the ram p down to the tracks and collect it. Also, go and examine the radio at the end o f the tunnel. You ll see that it needs batteries and an antenna to make it work.

Head into the train nearby to find some batteries in a torch and then head into the one further down to find a life on the ground. Then head up to the other end of the platform to some rails and shake these twice to collect an iron rod. Thi s will act as an antenna.

On your way back up to the radio, stop at the fire to warm up before going to ac tivate the radio with both parts it needs. Listen to the reports about the weath er from all the different stations. After listening to this, head back to the first train and go in to lay down with Lucas. On the way you can go in the third cabin if you want to see how Jade is doing. Well you two got to know each other quickly...

3.41 REVELATION

Playable Characters: Young Lucas Bonus Points: None Location:

Wishita Military Base Points

None

Get up out of bed and open your bedroom door. Run to the door ahead and listen t hrough it to hear your parents talking about you. You ll learn that your mother was near an artefact when Lucas was in her womb and its radiation may have affected him, allowing him to have his visions and powers . They ll discuss the fire of Hanger 4 and your mother will defend you. However, y our father will soon open the door and catch you eavesdropping.

3.42 FINAL COUNTDOWN

Playable Characters: Lucas Bonus Points: None

Location:

Wishita Military Base Points

None

Yep, you guessed it; this is the final playing scene in the game. Exciting stuff eh?

Lucas and Carla will be arriving at the Military Base and you ll be in control of Lucas when their conversation is over. You ll have to battle against some very str ong winds to get to the door of that mysterious hanger. Enter the elevator and a ctivate it. When you get there you ll be in a big room with this artefact.

You ll soon be surrounded by the Orange Clan force and the Oracle now wants to fig ht you. This isn t a difficult battle though. Just stop the top buttons when it te lls you to get ready and play the mini-games to defend yourself before returning to charging yourself up. When your bar is full you ll attack the Oracle who will fall into the artefact. After that, one of the Clan will try to shoot you so make sure you avoid this. A few more will try to shoot at you so finish them off in the same way. Now onto the Purple Clan and the Agatha creature will appear. Just win the mini-games to defend yourself.

At the end of all the fighting, go and pick up Jade and place her onto the artef act. She ll whisper something inaudible and Carla will appear.

3.43 EPILOGUE

Playable Characters:

None Bonus Points: 200 Location:

Somewhere On Earth Points

None

A pleasant ending will follow. You ll also receive 200 bonus points at the end. En joy!

Congratulations on completing Fahrenheit; one of my all time favourite games!

4.0 POST GAME 4.1 FAQS

Q1 Who is the raven?

A1 The raven is representative of death. Agatha owns this raven which will make sen se towards the end of the game.

Q2 How can I have sex with Tiffany?

A2 Be nice to her! At any opportunity during the Lost Love Chapter, don t ask her to leave but be kind and sympathetic. She ll first ask you to play guitar for her and do this well to impress her. Then continue to say the right thing but only kiss her when the only options are Kiss and Leave . You ll then sleep with her.

Q3 What am I supposed to find at Agatha s house on the second visit?

A3 You can find a key in with the bird seed and use this on a locked bird cage whic h has a piece of paper inside. This is a newspaper article for you to read. It i sn t compulsory.

Q4 Where can I commit suicide?

A4 In Lost Love, before Tiffany arrives, head to the kitchen and drink the alcohol under the counter. The first time you do this will gain you mental health points but continue to do this and you will get more and more drunk. After 5 or 6 drin ks you ll commit suicide by jumping off of the balcony.

4.2 BONUS POINTS

One worthy point to note: After the game, and indeed during it if you wish, you can spend the points you gain from bonus cards on images and music using the Bonu s selection on the Main Menu. If you collect all or even most of the points you w ill have enough to unlock everything and have some spare which I think is a bit daft but there we go.

4.3 HINTS & TIPS

Watch all the credits at the end of the game for 200 bonus points.

For infinite bonus points, repeatedly reply the credits to get 200 points ea ch time.

5.0 COPYRIGHT & CREDITS

Firstly to get the nitty-gritty out of the way: I have complete copyright of thi s walkthrough and obviously have no qualms with anyone using it. If it is to be printed, this section must be included on the hard copy OR a statement added giv ing the walkthrough title Fahrenheit Complete Walkthrough Guide , my name by Emma Nor th , the address the walkthrough was found at and my contact email emma_north1@hotm ail.com . No other is permitted to pass the walkthrough off as their own, edit it, use any part of it or claim any rights to it. The guide may not be used on any sites which have not first been authorised by me to do so. Breach of copyright w ill result in prosecution.

Now, a big thank you goes out to anyone who has or is to contact me with regards to this walkthrough and to anyone who has helped create or add to it.

Also, thanks to anyone who uses this guide and I hope it is of use to you. Apolo gies for any spelling and grammar mistakes that may have slipped through the net ; I hope you all could read it OK.

Cheers to all the good gaming sites which make life so much easier for gamers!

THE END!!!

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