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SEQUENCE DIAGRAM :CoinGame opt [flip again] alt [randomPlayer = player1] getRandCoinOption():String [playerpick] player1:Player player2:Player

setCoinOption(String):void

[randomPlayer = player2]

getRandCoinOption():String

[playerpick]

setCoinOption(String):void

theCoin:Coin

"create"

getCoinOption():String

[winningFlip]:

didPlayerWin(winningFlip() player1:Player

didPlayerWin(winningFlip() player2:Player

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