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game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.

Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "GTFrisk"
wait(1)
game.Players.LocalPlayer.Backpack:WaitForChild("Main").GTFriskMoves.Animations.Idle
.AnimationId = "rbxassetid://4900761581"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").GTFriskMoves.Animations.Walk
.AnimationId = "rbxassetid://4370512420"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").GTFriskMoves.Animations.Run.
AnimationId = "rbxassetid://4576074471"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").GTFriskMoves.Animations.Idle
2.AnimationId = "rbxassetid://4900761581"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").GTFriskMoves.Animations.Walk
2.AnimationId = "rbxassetid://4370512420"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").GTFriskMoves.Animations.Jump
.AnimationId = "rbxassetid://6136050723"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").GTFriskMoves.Animations.Fall
.AnimationId = "rbxassetid://6136052357"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").GTFriskMoves.Animations.Bloc
k.AnimationId = "rbxassetid://3203734026"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").GTFriskMoves.Animations.Bloc
k2.AnimationId = "rbxassetid://3203734026"

wait(1)

local player = game:GetService("Players").LocalPlayer


local MoveAnimations = player.Backpack.Main.GTFriskMoves.Animations
local ClickAnimations =
player.Backpack.Main.GTFriskMoves.ModuleScript.Animations.Combat
local pass = getrenv()._G.Pass

ClickAnimations.Light1.AnimationId = "rbxassetid://4906030889"
ClickAnimations.Light2.AnimationId = "rbxassetid://4906045655"
ClickAnimations.Light3.AnimationId = "rbxassetid://4906056809"
ClickAnimations.Light4.AnimationId = "rbxassetid://4906072632"
ClickAnimations.Light5.AnimationId = "rbxassetid://4906104364"
ClickAnimations.Light6.AnimationId = "rbxassetid://4906108508"

wait(1)

local plr = game.Players.LocalPlayer.Character


plr.GTFriskSword:Remove()
plr.GTFriskShield:Remove()
plr.Humanoid.JumpPower = "100"

--Music
local music =
Instance.new("Sound",game.Players.LocalPlayer:WaitForChild("StarterPlaylist"))
music.Volume = 0.5
music.SoundId = "rbxassetid://964435618"
music.Looped = true
music:Play()

--OWO

game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.Chatted:connect(function(arg_1)
local SW_4 = getrenv()._G.Pass
local SW_5 = "Chatted"
local SW_6 = arg_1
local SW_7 = Color3.new(0, 1, 1)
game.ReplicatedStorage.Remotes.Events:FireServer({SW_4,"Chatted",SW_6,Color3.fromRG
B(190, 0, 190)})
end)

--Custom Attacks

--noobs
game.Players.LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:connect(function(inputObject,
gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Z then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://3207868272"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -
2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035,
0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.5, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Charge,
["Damage"] = 0
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -
2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035,
0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 1, 0),

["Damage"] = 0
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -
2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035,
0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 1.5, 0),

["Damage"] = 0
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -
2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035,
0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 2, 0),
["Damage"] = 0
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(0.05)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 100, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
k:Stop()
end
end)

game.Players.LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:connect(function(inputObject,
gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Z then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://3207868272"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -
2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035,
0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.5, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Charge,
["Damage"] = 0
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -
2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035,
0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 1, 0),

["Damage"] = 0
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -
2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035,
0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 1.5, 0),

["Damage"] = 0
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -
2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035,
0.0016235302900895, 0.43210506439209)),
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 2, 0),
["Damage"] = 0
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(0.05)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 100, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
k:Stop()
end
end)

game.Players.LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:connect(function(inputObject,
gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Z then
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}
game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 1, 1),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
wait(0.2)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing2"],
[4] = Color3.new(0, 0, 0),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.GTFriskMoves.ModuleScript.Anim
ations.Slash["Swing1"],
[4] = Color3.new(0, 0, 0),
},
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
end
end)

-- air combo

game.Players.LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:connect(function(inputObject,
gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.X then
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 50, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Explosion,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(2)
local mouse = game.Players.LocalPlayer:GetMouse()
function getlockchar()
local char =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
return char
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
getlockchar().HumanoidRootPart.CFrame * CFrame.new(0,0,3)
wait(0.2)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920626240"
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Explosion,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, 2, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Explosion,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(0.2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 2,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect3",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1,
["Velocity"] = Vector3.new(0, -50, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Explosion,
["Damage"] = 10
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1.5)
local mouse = game.Players.LocalPlayer:GetMouse()
function getlockchar()
local char =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
return char
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
getlockchar().HumanoidRootPart.CFrame * CFrame.new(0,0,3)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
end
end)

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