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Explore the wonderful world of words this week with a activities, printables, and recipes that inspire a love of words and the magic they make. Play sight word Jenga, bake up a batch of words, and roll some word dice to discover the creative powers of words, and give your young reader the confidence to master word wizardry!
Table of Contents
Week 10: World of Words Crazy Eights with Word Families! Sight Word Jenga Sight Word Memory Game WordGirl's Library Word Scramble Rolling Words Dice Game Bake Some Words! Kindergarten Sight Word Bingo Get Silly: A Word Game with MARTHA SPEAKS First Grade Sigh Words Bingo Make Word Dice Antonyms Game Nonsense Words! Synonym Salad More to Explore!
Explore the wonderful world of words this week with activities, printables, and recipes that inspire a love of words and the magic they make. Play sight word Jenga, bake up a batch of words, and roll some word dice to discover the creative powers of words, and give your young reader the condence to master word wizardry!
The PBS KIDS logo is a registered mark of the Public Broadcasting Service and is used with permission. All Rights Reserved.
Step 1:
Write 2 copies of each word from the following list on index cards, using the marker: a find is not three and for it one to away funny jump play two big go little red up blue help look run we can here make said where come I me see yellow down in my the you
Step 2:
Have your child lay the index cards on a table in rows, in a face down position. You should have a total of 80 cards. Once all the cards are laid out, its time to play! This game is played like Concentration, or Memory Match, only instead of matching Jacks or Queens, your child will be matching common words. (Which will help her read more smoothly!)
Step 3:
When it's their turn, each player turns over a card, and reads the word aloud. Then they flip over a second card and read that one aloud. If the two words are the same, theyve found a match! They can set aside their pair and go again. However, if the two cards are not a match, the player turns them face down again, and the next player gets a turn. Repeat this process until all of the cards have been matched. This memory game is a fantastic way for emerging readers to practice high frequency, or sight words. As their reading improves, feel free to add more challenging words to the deck. Until then, game on! Copyright 2006-2012 Education.com All Rights Reserved.
NOLA
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Hint: This word means to let someone use something that they will give back. Hint: You can always find lots of these in a library! Hint: This word means the place in the library where you can you find things like the dictionary, newspapers and other non-fiction resources. Hint: This word means to find something new. Hint: This word means to casually look around to see if you find something you like. Hint: Shhh! This word means the opposite of loud!
OKOBS
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ENEFERCER
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IBLAINRAR
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Hint: This is the person that works at the library who can help you find just what youre looking for. Hint: Without this, you cant take any books home from the library!
What to Do:
1. Let your child write her name at the top of a piece of paper. 2. Have her pick up the four word blocks, roll them like dice, and read each word that lands face-up. 3. Encourage her to arrange the words to make a sentence that makes sense. If some of the words make sense but other words don't, she can keep the words that work and re-roll the other blocks again. 4. When she has made a sensible, complete sentence, let her write her sentence on her paper. 5. Keep rolling the blocks until she has four different sentences, writing them down as you go along. Be sure to begin all sentences with a capital letter and end it with a punctuation mark! Note: You can vary this activity by using the blocks to make words rather than sentences. Instead of writing words on the labels, write consonants (such as d, r, t, b, s, p) or consonant blends (br, st, fl, bl, sp, dr) on two of the blocks and write short vowel word chunks (-at, -am, -it, -ig, -ot, -un) or long vowel chunks (-ame, -ate, -ime, -ipe, -oat, -eet) on two remaining blocks. Roll the blocks and let your child make some words! Copyright 2006-2012 Education.com All Rights Reserved.
and set it aside. In another bowl, cream together the butter and sugar until smooth. Beat in the egg and the vanilla and then gradually blend in the dry ingredients. 6. When you're done writing with your dough, put your tablet onto the baking sheet and bake it for 8 to 10 minutes in the preheated oven, or until golden. Let it stand on the cookie sheet for a few minutes before moving it to a wire rack to cool. 7. There's almost always dough left over. Don't forget to put some away for a rainy day! Most cookie dough freezes very well. So put it in a container or wrap it in plastic wrap and take it out again the next time you want to have a great time baking. Sure those cookies taste yummy right out to of the oven, but you'll also be doing something else delicioussupporting handwriting and spelling skills that can last a lifetime. Copyright 2006-2012 Education.com All Rights Reserved.
PAGE
Kindergarten
Board 1
1. Have a grown-up help you cut out the game pieces and call-out cards on pages 7 and 8. Be careful not to cut up the Bingo 2. When a word gets called and it matches the same word on one of the boards, the player can cover it with a game piece. 3. When a player covers a line of words from top to bottom, straight across or diagonally, he or she can yell out Bingo and wins!
boards on pages 1 through 4.
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Kindergarten
Board 2
1. Have a grown-up help you cut out the game pieces and call-out cards on pages 7 and 8. Be careful not to cut up the Bingo 2. When a word gets called and it matches the same word on one of the boards, the player can cover it with a game piece. 3. When a player covers a line of words from top to bottom, straight across or diagonally, he or she can yell out Bingo and wins!
boards on pages 1 through 4.
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Kindergarten
Board 3
1. Have a grown-up help you cut out the game pieces and call-out cards on pages 7 and 8. Be careful not to cut up the Bingo 2. When a word gets called and it matches the same word on one of the boards, the player can cover it with a game piece. 3. When a player covers a line of words from top to bottom, straight across or diagonally, he or she can yell out Bingo and wins!
boards on pages 1 through 4.
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Kindergarten
Board 4
1. Have a grown-up help you cut out the game pieces and call-out cards on pages 7 and 8. Be careful not to cut up the Bingo 2. 3.
boards on pages 1 through 4. When a word gets called and it matches the same word on one of the boards, the player can cover it with a game piece. When a player covers a line of words from top to bottom, straight across or diagonally, he or she can yell out Bingo and wins!
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Kindergarten
Call-out Cards Page 1
Cut these sight word cards out and place in a pile to use as call-outs for the Bingo game.
PAGE Page 62
Kindergarten
Call-out Cards Page 2
Cut these sight word cards out and place in a pile to use as call-outs for the Bingo game.
PAGE
Kindergarten
Game Pieces 1
Cut these game pieces out and use to cover the sight words that have been called.
PAGE
Kindergarten
Game Pieces 2
Cut these game pieces out and use to cover the sight words that have been called.
Get Silly!
Kids love to be silly, and playing this add-one-more game one-on-one with your family, or with a group of kids, is a good way to add new vocabulary words while having fun.
Extensions:
Directions:
If you are already familiar with I Packed My Grandmothers Trunk, this game is very similar. As you play, use new adjectives such as silly, bizarre, odd, strange, wacky, weird, unusual, etc
1.
u know wacky songs yo Think of some Camp with your kids. and sing them re Was , such as, The songs are good a Fly, ho Swallowed an Old Lady W Princess aghetti, The On Top of Sp y know rs. If they alread Pat, and othe uting tit bs could try su the words, you n top O e; the songs lik new words into ... rd ta us vered with m of salami, all co
To play the game, you could start by saying, Yesterday I saw something really silly. I saw... a dog wearing pants. The next person will repeat your sentences and add another detail to the description. For example: Yesterday I saw something really silly. I saw... a dog wearing pants and riding a bike. Continue around the circle until a player decides to end the chain by saying, Wow! That's really silly! Start a new round using a different adjective. For example: I had a very bizarre sandwich for lunch. It was...peanut butter and pickles. If you wish, you can add pictures to the Get Silly! game. Draw a starter picture of the first silly thing you name, then pass the paper and pencil to the next player who can add the new silly thing he names to the drawing.
2.
3.
4.
5.
PAGE
1st Grade
B OARD 1 1. Have a grown-up help you cut out the game pieces and call out cards on pages 8 and 9. Be careful not cut up the Bingo 2. 3.
boards on pages 1 through 4. When a word gets called and it matches the same word on one of the boards, the player can cover it with a game piece. When a player covers a line of words from top to bottom, across or diagonally, he or she can yell out Bingo and wins!
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1st Grade
B OARD 2 1. Have a grown-up help you cut out the game pieces and call out cards on pages 8 and 9. Be careful not cut up the Bingo 2. When a word gets called and it matches the same word on one of the boards, the player can cover it with a game piece. 3. When a player covers a line of words from top to bottom, across or diagonally, he or she can yell out Bingo and wins!
boards on pages 1 through 4.
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PAGE
1st Grade
B OARD 3 1. Have a grown-up help you cut out the game pieces and call out cards on pages 8 and 9. Be careful not cut up the Bingo 2. 3.
boards on pages 1 through 4. When a word gets called and it matches the same word on one of the boards, the player can cover it with a game piece. When a player covers a line of words from top to bottom, across or diagonally, he or she can yell out Bingo and wins!
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1st Grade
B OARD 4 1. Have a grown-up help you cut out the game pieces and call out cards on pages 8 and 9. Be careful not cut up the Bingo 2. When a word gets called and it matches the same word on one of the boards, the player can cover it with a game piece. 3. When a player covers a line of words from top to bottom, across or diagonally, he or she can yell out Bingo and wins!
boards on pages 1 through 4.
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PAGE
1st Grade
Call-out Cards Page 1
Cut these sight word cards out and place in a pile to use as call-outs for the Bingo game.
PAGE
1st Grade
Call-out Cards Page 2
Cut these sight word cards out and place in a pile to use as call-outs for the Bingo game.
PAGE
1st Grade
Game Pieces 1
Cut these game pieces out and use to cover the sight words that have been called.
PAGE
1st Grade
Game Pieces 2
Cut these game pieces out and use to cover the sight words that have been called.
at ot un ed ip it r f h s b d
Ask a parent to help you cut and paste the dice together. Fold Fold
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Tip: When the child is done playing with these dice, they can be interchanged with other dice in the series Lets make words to make new words.
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e blue die has phongrams/word family letters and the orange die has consonants. Ask your child to roll both the dice. en ask him to sound out the letters from both dice and try to make a word. If its a real word, ask him to write it down on the list. If the word doesnt make sense then it does not go on his list. If there are more players, then the one who has more real words in the end wins! Tip: Ask him to line up the dice. Orange rst, then the blue one next to it to make the word.
How to Play
Word List
Word List
The object of this game is to help Drew the kangaroo jump from board to board to reach the top. To find the correct path, use the clues on the following page.
nish
table south last never sad out closed thin small house light far
question
before
late
enemy awake old below short hard cold toy dirty bird high
slow left
night
start
nish low right day dark big thick girl fast clean hot good wet open
24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37.
top asleep early correct east always rst north odd friend after answer noisy start
Making Sense of
Whats fun about reading and writing poems is that you play with words in unusual ways. The poem to the right written by Lewis Carroll, the author of Alices Adventures in Wonderland, contains lots of nonsense words but you still can understand what happens in the poem, right?
NonSe NsE
Jabberwocky
Twas brillig, and the slithy toves Did gyre and gimble in the wabe; All mimsy were the borogoves, And the mome raths outgrabe. Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch! He took his vorpal sword in hand: Long time the manxome foe he sought-So rested he by the Tumtum tree, And stood a while in thought. And, as in uffish thought he stood, The Jabberwock, with eyes of flame, Came whiffling through the tulgey wood, And burbled as it came! One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. And hast thou slain the Jabberwock? Come to my arms, my beamish boy! Oh frabjous day! Callooh! Callay! He chortled in his joy. Twas brillig, and the slithy toves Did gyre and gimble in the wabe: All mimsy were the borogoves, And the mome raths outgrabe.
There are words that Lewis Carroll made up in the Jabberwocky. Can you find them all? Underline the nonsense words.
Check your answers with the answer sheet!
Synonym Salad
A synonyms/anytonyms salad? Sounds silly! In this activity from PBS KIDS' WordGirl you will make a "salad" of words built on synonyms or antonyms. Click here to get started. Copyright 2006-2012 Education.com All Rights Reserved.
More to Explore!
Words are power! Help your kids keep developing word power with PBS KIDS WordGirl. Image Credit: Courtesy of Scholastic/Soup2Nuts. Copyright 2006-2012 Education.com All Rights Reserved.
Answer Sheets
World of Words
Antonyms Game Nonsense Words!
The object of this game is to help Drew the kangaroo jump from board to board to reach the top. To find the correct path, use the clues on the following page.
nish
table south last never sad out closed thin small house light far
question
before
late
enemy awake old below short hard cold toy dirty bird high
slow left
night
start
N o f n o s e s e n e n S se g Ma ki n
Answer Sheet
Jabberwocky
Twas brillig, and the slithy toves Did gyre and gimble in the wabe; All mimsy were the borogoves, And the mome raths outgrabe. Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch! He took his vorpal sword in hand: Long time the manxome foe he sought-So rested he by the Tumtum tree, And stood a while in thought. And, as in uffish thought he stood, The Jabberwock, with eyes of flame, Came whiffling through the tulgey wood, And burbled as it came!
One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. And hast thou slain the Jabberwock? Come to my arms, my beamish boy! Oh frabjous day! Callooh! Callay! He chortled in his joy. Twas brillig, and the slithy toves Did gyre and gimble in the wabe: All mimsy were the borogoves, And the mome raths outgrabe.
- Lewis Carroll
There are
36
Can you find them all? Underline the nonsense words. If youre unsure look in a dictionary.