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common\data\action_table.csv common\data\action_table.xls common\data\action_table_backup.csv common\data\ambient.dat common\data\animgrp.dat common\data\animviewer.dat common\data\animviewer_images.txt common\data\ar_stats.dat common\data\carcols.dat common\data\cargrp.dat common\data\carmods.dat common\data\cj_gta.dat common\data\cj_images.txt common\data\clothes.dat common\data\credits.

dat common\data\credits_360.dat common\data\credits_ps3.dat common\data\default.dat common\data\default.ide common\data\femaleplayersettings.dat common\data\fonts.dat common\data\frontend.dat common\data\frontend_360.dat common\data\frontend_menus.xml common\data\frontend_pc.dat common\data\frontend_ps3.dat common\data\furnitur.dat common\data\gta.dat common\data\gtarainemitter.xml common\data\gtarainrender.xml common\data\gtastormemitter.xml common\data\gtastormrender.xml common\data\gtxd.ide common\data\handling.dat common\data\hud.dat common\data\hudcolor.dat common\data\images.txt common\data\info.zon common\data\introloc.csv common\data\introspline.csv common\data\leaderboards_data.xml common\data\loadingscreens_360.dat common\data\loadingscreens_ingame_360.dat common\data\loadingscreens_ingame_pc.dat common\data\loadingscreens_ingame_ps3.dat common\data\loadingscreens_pc.dat common\data\loadingscreens_ps3.dat common\data\main.sc common\data\maleplayersettings.dat common\data\map.zon common\data\melee.dat common\data\meleeanims.dat common\data\moveblend.dat common\data\nav.dat common\data\navprecalc.dat common\data\networktest.dat common\data\numplate.dat common\data\object.dat common\data\old_anim_action_table.xls common\data\ped.dat

common\data\pedgrp.dat common\data\pedpersonality.dat common\data\pedpopulation.dat common\data\pedprops.dat common\data\peds.ide common\data\pedvariations.dat common\data\plants.dat common\data\playersettingslights.dat common\data\polydensity.dat common\data\popcycle.dat common\data\popcycle.datnew common\data\precincts.dat common\data\radiohud.dat common\data\radiologo.dat common\data\relationships.dat common\data\scenarios.dat common\data\scrollbars.dat common\data\shockingevents.dat common\data\shorelines.dat common\data\songlist.csv common\data\statdisp.dat common\data\stockshake.txt common\data\taskparams.txt common\data\thrownweaponinfo.xml common\data\traincamnodes.txt common\data\txdcut.ide common\data\vehicleextras.dat common\data\vehicles.ide common\data\vehoff.csv common\data\version.txt common\data\visualsettings.dat common\data\visualsettings.xls common\data\water.dat common\data\weaponinfo.xml common\data\worldblanket.dat common\data\cdimages\carrec.img common\data\cdimages\navgen_script.img common\data\cdimages\script.img common\data\cdimages\script_network.img common\data\controls\default0.cfg common\data\controls\default1.cfg common\data\controls\default2.cfg common\data\decision\cop.ped common\data\decision\fireman.ped common\data\decision\gangmbr.ped common\data\decision\gp_justfollow.ped common\data\decision\gp_norm.ped common\data\decision\m_empty.ped common\data\decision\m_norm.ped common\data\decision\m_plyr.ped common\data\decision\m_tough.ped common\data\decision\m_weak.ped common\data\decision\r_norm.ped common\data\decision\combat\cop_nrm.cmb common\data\decision\combat\cop_wl1.cmb common\data\decision\combat\cop_wl2.cmb common\data\decision\combat\cop_wl3.cmb common\data\decision\combat\coward.cmb common\data\decision\combat\empty.cmb common\data\decision\combat\gp_cr.cmb

common\data\decision\combat\gp_hide.cmb common\data\decision\combat\gp_no.cmb common\data\decision\combat\gp_pr.cmb common\data\decision\combat\m_boss.cmb common\data\decision\combat\m_coward.cmb common\data\decision\combat\m_cr_de.cmb common\data\decision\combat\m_cr_fi.cmb common\data\decision\combat\m_cr_no.cmb common\data\decision\combat\m_empty.cmb common\data\decision\combat\m_hide.cmb common\data\decision\combat\m_no_de.cmb common\data\decision\combat\m_no_df.cmb common\data\decision\combat\m_no_fi.cmb common\data\decision\combat\m_no_no.cmb common\data\decision\combat\m_pr_de.cmb common\data\decision\combat\m_pr_fi.cmb common\data\decision\combat\m_pr_no.cmb common\data\decision\combat\template.cmb common\data\effects\bloodfx.dat common\data\effects\entityfx.dat common\data\effects\explosionfx.dat common\data\effects\materialfx.dat common\data\effects\pedfx.dat common\data\effects\vehiclefx.dat common\data\effects\weaponfx.dat common\data\maps\ambient.ipl common\data\maps\cull.ipl common\data\maps\occlu.ipl common\data\maps\paths.ipl common\data\maps\paths2.ipl common\data\maps\paths3.ipl common\data\maps\paths4.ipl common\data\maps\scenarios.ipl common\data\maps\scenarios2.ipl common\data\maps\worldlights.ipl common\data\maps\worldparticles.ipl common\data\materials\materials.dat common\data\materials\mtl_convert.txt common\data\materials\procedural.dat common\data\paths\cablecar_northern.dat common\data\paths\cablecar_southern.dat common\data\streaming\intro.srl pc\stream.ini pc\data\filelist.pak pc\data\gta4pc.png pc\data\gta_cache.dat pc\data\radiohud.dat pc\data\timecyc.dat pc\data\timecyclemodifiers.dat pc\data\timecyclemodifiers2.dat pc\data\timecyclemodifiers3.dat pc\data\timecyclemodifiers4.dat pc\data\effects\gtarainemitter.xml pc\data\effects\gtarainrender.xml pc\data\effects\gtastormemitter.xml pc\data\effects\gtastormrender.xml pc\data\effects\gta_core.wpfl pc\data\effects\gta_entity.wpfl pc\data\effects\gta_script.wpfl pc\data\naturalmotion\fred.art

pc\data\naturalmotion\fred.html pc\data\naturalmotion\wilma.art pc\data\naturalmotion\wilma.html pc\data\paths\distantlights.dat files.txt

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