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How do we make sure we don't end up with a city of cubes and boring looking characters?

Reference Material

Reference is key! Art deco influence in Winton

Procedurally generated city Symmetrical, geometric, thin at the top chunky at the bottom Mixed materials, brick, metal-framed-windows

Large/medium buildings. Also procedural Still geometric, but introduces curved forms, grater amount of detail, wider More varied in colour and material, metal detail, pastal neons

Street corners mean curved buildings

Modelled and drawn? Greater amount of variation on smaller buildings, and lots of nice typography (house numbers, shop names, adverts)

Oooo look pretty details, metal and glasswork new materials art styles and techniques of a new age Lots of detailed visuals to get stuck into on a street level

Got to have lamp posts to see properly, yay lots of lighting to think about (along with moonlight and building lights)

YAY Pretty cars to model, shiny textures to paint, our cars need to be dirtier though

Male art deco fashion our characters need development, modelling, rigging Look good in 3d perspective and Orthographic (2d looking 3d)

Female art deco fashion, try and keep it away from being over sexualized

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