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1

THE GOAL

Its always best to start your journey by knowing where


youre going
Tc playcrs scnd Lhcir cowboys inLo Lhc Lown o Dcadwood Lo
anncx Lhc busincsscs and collccL as much moncy as Lhcy can.
TcplaycrwiLhLhcmosLcashaLLhccndoLhcgamcisLhcwinncr.

GAME COMPONENTS

Just because its a desert, dont mean its empty


1 Game board
Tc gamc board shows Lhc Lown o Dcadwood. IL is
dividcd inLo a numbcr o squarc rtoTs. Fach ploL can
hold onc suttotNc. SilhoucLLcs and sLars in Lhc Lop
LhrccrowsshowwhcrcbuildingsarcplaccdaLLhcsLarL
o Lhc gamc. Tc row wiLh rcd ploLs shows all possiblc
ploLs whcrc Lhc Train Station can bc builL. Tc boLLom
ourrowsshowallpossiblcrouLcsorLhcrailroad.
InLhclowcrcorncrs
o Lhc board, away
rom Lhc squarc
ploLs, Lhcrc arc
Lwo spccial arcas:
on Lhc righL is
Lhc AsANooNso
MtNs,onLhclcLis
BooTHttt.
45 Cowboy tokens
FachcANchasninccowsovs.
CowboyscomcinLhrccvaricLics:
uroonhornshavcasLrcngLhol
uunslingorshavcasLrcngLho2
TrailBossoshavcasLrcngLho3
TcplaycrsuscLhcircowboysLoANNsx
buildingsinLownandLoghLoLhcrcowboysin
saooTouTs.FachcowboyhasasTasNcTa,
whichdcLcrmincshowmanydicc
hccanrollduringashooLouL.
20 Cartridge Tokens
cAaTatocssarcuscdbycowboysLorollonc
cxLradicduringashooLouL.
10 Pony tokens
PoNtssarcuscdwhcnacowboywanLsLo
sxsoAootsawayromashooLouL.
29 Wanted poster Tokens
WANTsorosTsasarcuscdLoLrackhowbadlycach
gangiswanLcdbyLhcauLhoriLics.WhilccollccLing
wanLcdposLcrsmaybcasourccopridcormany
cowboys,LhcplaycrsmusLbccarcul:aLLhccndo
Lhcgamc,cachplaycrhasLopayancorallwanLcd
posLcrshchascollccLcd.
3
4 Railroad Tiles
Tc aAttaoAo Tttss indicaLc which
rouLc Lhc railroad Lakcs inLo Lown.
Whcn all our railroad Lilcs arc on Lhc
board,LhcTrain StationcanbcbuilL.
1 Sheriff Token
TcShcriisnoncLooplcascdabouLLhcarrivalogangsinhis
Lown.HcknowsLhaLhcdocsnLhavccnoughmcnLosLopLhcgangs
romLakingovcrLhcLown,buLhcisamousorhisquick-drawand
LhcrcsnoLasinglccowboyLhissidcoLhcPccoswhowillcross
him.NoshooLouLscanoccuraLanybuildingLhaLisproLccLcdby
LhcShcriLokcn.
8 Dice
TcdiccarcuscdLorcsolvcshooLouLsduringLhcgamc.
50 Money tokens
MoncyLokcnsarcincludcdinLhcgamc:
l5x$l,l5x$2,and20x$5
PlaycrsarcrccLomakcchangc
wiLhLhcsupplyaLanyLimc.
26 Building Tiles
TcbuildingsrcprcscnLLhchoncsLolkoDcadwoodandLhcirbusincsscs.
BuildingsarcplaccdonopcnploLsonLhcboard.DuringLhcgamc,playcrs
willscndLhcircowboysLoghLovcrandanncxLhcscbuildings.Fach
buildingLilchasciLhcranXoranumbcr(bcLwccnland3)onLhcback
LhaLrcprcscnLswhichLilcsLackiLbclongsLo.

STARTING A GAME

You have to start at the beginning, I always say


i.PlaccLhcgamcboardinLhcmiddlcoLhcLablc.
z.SorL Lhc building Lilcs inLo sLacks by Lhc symbol on Lhc
back.PlaccLhcTown Hall,Sheris O ce,andChurchLilcs
onLhcmaLchingploLsinLhcLoprow.
j.IndividuallyshuccachLilcsLackandplaccLhcmncarLhcboard.
q.Draw our random Lilcs rom Lhc rsL building sLack (l) and shuc
LhcmwiLhLhcSaloonLilcmarkcdwiLhanX.PlaccLhcscLilcsrandomly
onLhcvcploLsLhaLarcmarkcdwiLhasLar.
j.ScLLhcourrailroadLilcsandLhcTrain StationLilcLogcLhcrncarLhcLhrcc
LilcsLacks.
6.PlaccLhcShcriLokcnonLhcinLcrsccLionoLhcSheris O ceandLhc
LwoLilcsbclowiL.
.TakcvcwanLcdposLcrspcrplaycrandplaccLhcmncarLhcboard.Tisis
LhccatusPoot.RcLurnLhcrcsLoLhcwanLcdposLcrsLoLhcbox.
8.FormasupplywiLhLhcmoncyLokcns,carLridgcLokcns,ponyLokcns,and
diccncarLhcboard.
.CivccachplaycrascLocowboysinhischoscncolor,vcdollarsworLho
moncyLokcns,onccarLridgcLokcn,andoncponyLokcn.FachplaycrLakcs
onccowboyocachLypc(sLrcngLhl,2,and3)andplaccsLhcmaccupin
ronLohim.TisiscallcdhisRANca.TcrcsLohiscowboysarcaddcd
LoLhcsupply.PlaycrscanalwaysscccvcryLhingLhaLisinanoLhcrplaycrs
Ranch, which includcs cash on hand, cowboys, carLridgcs, ponics, and
wanLcdposLcrs.
io.Fach playcr rolls a dic: Lhc highcsL rollcr bccomcs Lhc sLarLing playcr
andLakcshisLurnrsL.
4
SETUP
T isdiagramshowsscLuporaLhrcc-playcrgamc:
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THE GAME TURN

Even outlaws gotta play accordin to Hoyle


On his Lurn, a playcr musL pcrorm ono o Lwo acLions.
Tcsc acLions arc cxplaincd in dcLail on pagc 5 and arc
summarizcdhcrc:
HoadBacktothoRanchRcmovconcormorccowboys
romLhcboardandrcLurnLhcmLohisRanch,or
HitthoTownTakconccowboyromhisRanchandplacciLaLabuilding
onLhcboard.
AplaycrcannoLchooscLopassonhisLurn.HcmusLpcrormoncoLhcscLwo
acLions.OnccLhcplaycrhascomplcLcdhischoscnacLion,hisLurnisovcrand
LhcplaycrLohislcLbcginshisLurn.
TcplaycrsconLinucLoLakcLurns,inordcr,unLiloncoLhrcccvcnLscauscs
Lhc cnd o Lhc gamc: Lhc Train Station is placcd on Lhc board, Lhcrc arc no
wanLcdposLcrslcLinLhcCrimcPool,oranyplaycrhasnocowboysalivc(scc
FndoLhcCamconpagcl0).
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5

HEAD BACK TO THE RANCH

Te ranch is the only place a gang can plot in peace...


OnhisLurn,aplaycrcanchooscLhisacLionLorcmovcono
or moro o his cowboys rom Lhc board and rcLurn Lhcm
Lo his Ranch.. Tcsc cowboys can bc rcmovcd rom any
building(s), and/or rom Lhc Abandoncd Minc, in any
combinaLion.AplaycrcannoLrcmovczcrocowboys.

HIT THE TOWN

Every cowpoke is eager for a night on the town


OnhisLurn,aplaycrcanchooscLhisacLionLoLakcono
(and only onc) o Lhc cowboys rom his Ranch and
placciLaLanybuildingonLhcboard.CowboyscannoL
bc placcd aL Lhc Abandoncd Minc, an opcn ploL, or a
railroad Lilc. Also, a playcr cannoL placc a cowboy on
a building LhaL is alrcady occupicd by onc o his own
cowboys.
I anoLhcr playcrs cowboy alrcady occupics Lhc building, Lhcrc is a
shooLouLLosccwhoconLrolsLhcbuilding.ILhcbuildingiscmpLy,Lhcrcis
noshooLouL.
ILhccowboyisaloncaLabuilding(i.c.,hcsurvivcdashooLouLornocowboys
wcrcLhcrcbcorchcarrivcd),hccananncxLhcbuilding(sccpagcs69).
Shootouts
Te buildings in Deadwood just aint big enough for the
two of us
TcrccanonlybconccowboyoncachbuildingLilcaLany
Limc(cxccpLion:sccChurchonpagc6),
I a playcr placcs his cowboy aL Lhc samc building as
anoLhcrplaycrscowboy,LhcyhavcashooLouL.Torcsolvc
ashooLouL,ollowLhcscsLcps:
i. TcaLLackcr(LhcplaycrwhojusLarrivcdaLLhcbuilding)musLLakconc
wanLcdposLcrromLhcCrimcPoolandplacciLaccupinhisRanch.
z.Tcdccndcr(LhcplaycrwhowasalrcadyaLLhcbuilding)canchooscLo
skcdaddlc. To do so, hc musL discard onc pony Lokcn Lo Lhc supply and
movchiscowboyLoLhcAbandoncdMinc.Ihcskcdaddlcs,LhcshooLouL
isovcr.
j.ILhcdccndcrsLaysLoghL,LhcaLLackcrmusLannounccihcisgoingLo
uscacarLridgc.AplaycrmanyonlyusconccarLridgcincachghL.Uscd
carLridgcsarcrcLurncdLoLhcsupply.
q.TcdccndcrLhcnannounccsihcisgoingLouscacarLridgc(ollowing
LhcrcsLricLionsabovc).
j.Now boLh playcrs Lakc Lhc numbcr o dicc cqual Lo Lhc sLrcngLh o his
cowboy.TccowboyssLrcngLhisdcLcrmincdbywhaLLypcocowboyhc
happcnsLobc:
AuroonhornLakcsonodio.
AuunslingorLakcstwodico.
ATrailBossLakcsthroodico.
6.IaplaycruscdacarLridgc,hcLakcsoncaddiLionaldic.
.Comparc Lhc LoLal numbcr o dicc cach playcr holds. Tc playcr wiLh
Lhc mosL dicc rolls as many dicc as Lhc dioronco botwoon thoir two
totals.SccNiccShooLinbcloworLhcrcsulLsoLhcdiccroll.
BxAurts
Redhand Jack has three dice
and Bobby the Kid has only one.
Redhand Jack rolls two of his dice.
8. ILhcoLhcrcowboyisnoLkillcd,boLhplaycrsnowholdLhcsamcnumbcr
odicc.TcyboLhrolloncdiccachaLLhcsamcLimc,anddcLcrmincLhc
rcsulL.TcyconLinucrollingoncdiccachunLiloncoLhcLwocowboysis
killcd,orLhcyboLhrunouLodicc.
.DcpcndingonLhcrcsulL,doLhcollowing:
ILhcdccndcriskillcdandLhcaLLackcrsurvivcs,oriLhcdccndcr
skcdaddlcd,LhcnLhcaLLackcrrcmainsaLLhcbuildingandmayanncxiL.
I boLh cowboys survivc, Lhc aLLackcr musL cc Lo Lhc Abandoncd
Minc(hcdocsnoLdiscardaponyLokcn)andLhcdccndcrkccpsconLrol
oLhcbuilding.
IboLhcowboysarckillcd,LhcnnooncconLrolsLhcbuilding.
Nice Shootin
Ianydicshowsa ,LhcoLhcrcowboyinvolvcdinLhcshooLouLis
killcd.PlaccLhcdcadcowboyonBooLHill.
I any dic shows a or a , Lhc oLhcr cowboy involvcd in Lhc
shooLouLiswoundcd.PlaccLhcdiconLopoLhcwoundcdcowboy
LomarkLhaLhciswoundcd.TcrsLwoundacowboysucrshas
nocccL.Tcsccondwoundkillshim(placchimonBooLHill).
Noto:TcrcisnowayLorcvivcacowboyaLcrhchasbccnkillcd!
ALcrLhcshooLouL,allwoundcdcowboysarchcalcdbyrcmoving
LhcdicLhaLwasplaccdonLhcm.
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6
BxAurts
Wild Bill Hancock really wants to take control of the Bank (who can
blame him?). Sadly, it is already owned by Six-shot Ale. Wild Bill knows
that he needs to send in some serious muscle, so he places a Trail Boss
(strength 3) on the Bank thats being defended by Ales Gunslinger
(strength 2) and takes a wanted token from the Crime Pool. Ale refuses
to skedaddle (probably because he doesnt have any ponies), so theyre
gonna ght it out:
Wild Bill wants an extra edge, so he uses a cartridge and returns it to the
supply. He can only use one cartridge in the shootout.
Ale would love to use a cartridge to help him out, but he decides its
better to save his last cartridge for later.
Te nal strength of the two cowboys is:
Wild Bill Hancock: 4 Six-shot Ale: 2
Since Bill has two more dice than his opponent, he now rolls two dice
(to make their totals equal). He gets a and a . Ales cowboy is
wounded! One more wound will kill him.
Te cowboys each have two dice now, so they both roll one die.
Both dice come up ! Tat means that both cowboys are wounded. Since
Ales cowboy was already wounded, he is killed and placed on Boot Hill.
Bills cowboy is also wounded, but since its the end of the shootout, all
wounds are healed!
Since Ales cowboy was killed, Bill now annexes the Bank to receive $5
and another wanted token.

THE SHERIFF

Some days, you need a little more than a tin star to


make it past breakfast
TcShcriisswornLoproLccLLhcinnoccnLLownsolk
o Dcadwood. No cowboy is oolish cnough Lo cross
paLhswiLhhim.
Tc Shcri Lokcn is always placcd on Lhc
inLcrsccLion o Lhrcc ploLs (cmpLy or wiLh a building). All
Lhrcc ploLs Louchcd by Lhc Shcri Lokcn arc sac. No
playcrcancvcraLLackanoLhcrplaycrscowboyinanybuildingLhaL
isproLccLcdbyLhcShcri(i.c.,aplaycrcannoLplaccacowboyonan
occupicdbuildingLhaLisproLccLcdbyLhcShcri).
I a playcr placcs a cowboy on a building LhaL is proLccLcd by Lhc
Shcri,hcmusLgivc$lLoLhcplaycrwhoconLrolsLhcSheris O ce(iLhcrc
isacowboyLhcrc).
AplaycrcanmovcLhcShcriLokcnbyanncxingLhcSheris O ce.

THE BUILDINGS

Oh, give me a home, where the bualo roam


Tc building Lilcs rcprcscnL Lhc busincsscs and honcsL
olk who makc a living in Dcadwood. Building Lilcs arc
placcd on opcn ploLs on Lhc board. Tc playcrs compcLc
LoconLrolbuildingsduringLhcgamc.
FachLypcobuildinghasauniqucabiliLy.InordcrLouscLhisabiliLy,
a playcr musL anncx Lhc building by placing onc o his cowboys Lhcrc (and
dccaLinganydccndingcowboyinashooLouL).MosLbuildingsonlyhavcasinglc
abiliLy LhaL is uscd immcdiaLcly aLcr Laking conLrol. Tis abiliLy is lisLcd aLcr
anncxinLhcollowingdcscripLions.
SomcbuildingsalsohavcaconLrolabiliLyLhaLocrsabonusLoLhcplaycr
whohasacowboyLhcrcwhcnanoLhcrcvcnLLakcsplacc(i.c.,whcnLhcTrain
StationisbuilL,cvcryLimcacowboyiskillcd,cLc.).ILhiscowboylcavcsLhc
buildingoranyrcason,LhcplaycrloscsLhcconLrolbonus.
BcorcLhcgamc,LhcbuildingLilcsarcsorLcdinLooursLacksbyLhcsymbolon
Lhcback.AllbuildingsandLhcirabiliLicsarclisLcdbclow.
Starting Buildings (Marked with a X):
Church
ANNsx:WhcnaplaycranncxcsLhcChurch,
hc rcLurns onc o his wanLcd posLcrs Lo Lhc box.
SrsctAt:TcrccanncvcrbcashooLouLaLLhc
Church!AllplaycrscananncxLhcChurch,cvcnwhilc
oLhcrplaycrscowboysarcaLLhcChurch.Noplaycr
cancvcrhavcmorcLhanonccowboyaLLhcChurch.
7
Saloon
ANNsx:WhcnaplaycranncxcsLhcSaloon,
hc may hirc ono cowboy. A Crccnhorn is rcc, a
CunslingcrcosLs$l,andaTrailBosscosLs$3.Tc
playcr chooscs onc cowboy o his color rom Lhc
supply,paysiLshiringcosLLoLhcsupply,andplaccs
LhcncwcowboyaLLhcAbandoncdMinc.
Sheriffs Office
ANNsx: Whcn a playcr anncxcs Lhc
Sheris O ce,hcmovcsLhcShcriLokcnLoany
inLcrsccLion o Lhrcc ploLs on Lhc board. AL lcasL
ono o Lhc ploLs LhaL Louchcs Lhis inLcrsccLion
musLhavcabuildingLilc.
coNTaot: Whcn anoLhcr playcr placcs
a cowboy on a building LhaL is proLccLcd by Lhc
Shcri,LhaLplaycrmusLpay$lLoLhcplaycrwho
conLrolsLhcSheris O ce.
Town Hall
ANNsx: Whcn a playcr anncxcs Lhc Town
Hall,hcmustpcrormLhcscLhrccacLionsinordcr:
i.RcLurnoncohiswanLcdposLcrsLoLhcbox.
z. Placc onc railroad Lilc (scc Tc Railroad on
pagc9).
j.Placcncwbuildings:
TcplaycrdrawsLhcLopbuildingLilcromoachoLhcLhrccsLacks(iasLack
is cmpLy, Lhcn onc lcss Lilc is drawn). Building Lilcs can only bc placcd on
opcnploLsLhaLarcadjaccnLLoabuildingLilcLhaLisalrcadyonLhcboard.I
LhcrcarcnoopcnploLsavailablc,LhcnLhcLilcisrcLurncdLoLhcboLLomo
iLssLack.
First Building Stack (Marked with a 1):
Gunsmith
ANNsx: Whcn a playcr anncxcs Lhc
Gunsmith, hc Lakcs $l and Lwo carLridgcs rom
Lhcsupply.
Bank
ANNsx:WhcnaplaycranncxcsLhcBank,hc
Lakcs $5 rom Lhc supply and onc wanLcd posLcr
romLhcCrimcPool.
Blacksmith
ANNsx:WhcnaplaycranncxcsLhcBlacksmith,
hcLakcs$landoncponyromLhcsupply.
Casino
ANNsx:WhcnaplaycranncxcsLhcCasino,
hc Lakcs $l rom any oLhcr playcr o his choicc
whohasmoncy.
General Store
ANNsx: Whcn a playcr anncxcs Lhc General
Store,hcLakcs$lromLhcsupply.Tcnhcmovcsonc
ohisothorcowboysLhaLisalrcadyaLabuilding(noL
LhconcaLLhcGeneral Store)LoadicrcnLbuilding.Tis
movcmayLriggcrashooLouLanddoosallowLhcplaycr
LoanncxLhisbuildingihiscowboyisalonc.
BxAurts
1 Sly Sam sends his rst cowboy to the General Store. He earns $1 and
2 decides to move his second cowboy from the Courthouse to the Bank.
Tis cowboy can then annex the bank.
8
Hotel
ANNsx:WhcnaplaycranncxcsLhcHotel,
hcLakcs$2romLhcsupply.
coNTaot: Fach Limc a railroad Lilc is
placcd on Lhc board, Lhis playcr rcccivcs $2 rom
Lhcsupply.WhcnLhcTrain StationisplaccdonLhc
board,Lhisplaycrrcccivcs$4romLhcsupply.
Laundry
ANNsx: Whcn a playcr anncxcs Lhc
Laundry,hcLakcs$lromLhcsupply.
coNTaot: I a playcr anncxcs Lhc Church
whilchcconLrolsLhcLaundry,hcmayrcLurntwo
ohiswanLcdposLcrsLoLhcboxinsLcadoonc.I
Lhc playcr conLrols both Laundry buildings whcn
hc placcs a cowboy aL Lhc Church, hc may rcLurn
throoohiswanLcdposLcrsLoLhcbox.
SrsctAt: Whcn a playcr anncxcs Lhc General Store and movcs a
cowboyromLhcLaundryLoLhcChurch,hcmaydiscardtwowanLcdposLcrs
insLcad o onc. I Lhc playcr conLrols both Laundry buildings. Whcn his
cowboymovcsromLhcLaundryLoLhcChurch,hcmayrcLurnthrooohis
wanLcdposLcrsLoLhcbox.
Stage Depot
ANNsx: Whcn a playcr anncxcs Lhc Stage
Depot,hcLakcs$2romLhcsupply.Tcnhcdraws
LhcLopbuildingLilcromonooLhcLhrccsLacks
and placcs iL on an opcn ploL LhaL is adjaccnL Lo
aL lcasL onc oLhcr building Lilc LhaL is alrcady on
Lhcboard.
coNTaot: I Lhc gamc cnds boforo Lhc Train Station is builL, Lhis
playcrrcccivcsa$l0bonus.
Undertaker
ANNsx: Whcn a playcr anncxcs Lhc
Undertaker,hcLakcs$lromLhcsupply.
coNTaot: Fach Limc a cowboy is killcd,
Lhisplaycrrcccivcs$lromLhcsupply.
SrsctAt: I a cowboy is killcd during a
shooLouL aL Lhc Undertaker, Lhc survivor rcccivcs
LhcconLrolbonus($l)orLhccowboyLhaLhckillcd.
Second Building Stack (Marked with a 2):
Gunsmith
TisisidcnLicalLoLhcGunsmithinLhcrsLbuildingsLack.
Blacksmith
TisisidcnLicalLoLhcBlacksmithinLhcrsLbuildingsLack.
Gold mine
ANNsx:WhcnaplaycranncxcsLhcGold
Mine,hcrollsoncdicandconsulLsLhccharL:
DtsRott MoNsvTAxsNFaouSurrtv
lor2 NoLhing
3 $l
4 $2
5 $3
6 $5
General Store
TisisidcnLicalLoLhcGeneral StoreinLhcrsLbuildingsLack.
Laundry
TisisidcnLicalLoLhcLaundryinLhcrsLbuildingsLack.
Saloon
TisisidcnLicalLoLhcSaloonLhaLbcginsLhcgamcinplay.
9
Third Building Stack (Marked with a 3):
Fortune Teller
ANNsx:WhcnaplaycranncxcsLhcFortune
Teller, hc Lakcs $l rom Lhc supply. Tcn hc may
cxamincanyonooLhcLhrccbuildingsLacks.Hc
may rcarrangc Lhc building Lilcs in LhaL sLack in
any ordcr hc chooscs. Tcn hc rcLurns Lhc sLack
accdownLoLhcsupply.
Courthouse
ANNsx: Whcn a playcr anncxcs Lhc
Courthouse, all playors (including himscl) must
pay $l Lo Lhc supply or cach wanLcd posLcr hc
holds. I a playcr cannoL pay Lhis nc, or i hc
chooscs noL Lo, hc musL Lakc onc wanLcd posLcr
rom Lhc Crimc Pool (rcgardlcss o Lhc numbcr o
posLcrsLhaLhccurrcnLlyhas).
Grifter
ANNsx:WhcnaplaycranncxcsLhcGrifter,
hc Lakcs $l rom Lhc supply. Tcn hc movcs
any Lwo o his opponcnLs cowboys, who arc aL
a building in Lown or aL a playcrs Ranch, Lo Lhc
AbandoncdMinc.
Newspaper
ANNsx: Whcn a playcr anncxcs Lhc
Newspaper, hc Lakcs $l rom Lhc supply. Tcn hc
LakcsoncwanLcdposLcrromLhcCrimcPooland
givcsiLLoLhcplaycrohischoicc.
Dance Hall
ANNsx:WhcnaplaycranncxcsLhcDance
Hall, hc Lakcs $l rom Lhc supply. Tcn hc may
rcmovc onc or Lwo o his cowboys (including Lhc
cowboy aL Lhc Dance Hall) rom anywhcrc on Lhc
gamcboardandrcLurnLhcmLohisRanch.
Telegraph Office
ANNsx:WhcnaplaycranncxcsLhcTelegraph
O ce,hcLakcs$lromLhcsupply.Tcnhcchooscs
oncoLhcscLwoopLions:
i.TakcLwowanLcdposLcrsromLhcboxandadd
LhcmLoLhcCrimcPool,or
z.TakcLwowanLcdposLcrsromLhcCrimcPoolandrcLurnLhcmLoLhcbox.
FsscnLially, Lhc playcr can choosc Lo shorLcn or lcngLhcn Lhc gamc by
incrcasingordccrcasingLhcnumbcrowanLcdposLcrsinLhcCrimcPool(scc
FndoLhcCamconpagcl0).

THE RAILROAD

Te railroads the biggest thing to ever happen to this


town, yessiree!
TcarrivaloLhcrailroadpromiscsLobringgrcaLwcalLhLoDcadwood
parLicularly Lo whocvcr is rich cnough Lo Lakc advanLagc o iL!
ComplcLingLhcrailroadisoncoLhcLhrccwaysLhaLLhcgamccancnd
(sccFndoLhcCamconpagcl0).
TcrailroadiscompriscdoourrailroadLilcsandLhcTrain Station
Lilc.ALLhcbcginningoLhcgamc,LhcplaycrsdonoLknowLhccxacLrouLc
LhaL Lhc railroad will Lakc. Tc playcrs dcLcrminc Lhc rouLc whcn Lhcy add
railroadLilcsLoLhcboard.ChoosingLhcrouLcisvcrypowcrul,bccauscany
buildinginLhcrailroadspaLhisdcsLroycd!
WhcnaplaycranncxcsTown Hall,hcaddsoncrailroadLilcLoLhcboard.Tcncw
LilcmusLbcplaccdaLLhccndoLhccurrcnLrailroadrouLc,ormingaconLinuous
paLhinLoLown.TcrcarcalwaysLwopossiblclocaLionsLoplaccarailroadLilc.
TcLilcisplaccdonLhcchoscnploL.ILhcrcisabuildingLilconLhcploL,Lhc
buildingisrcmovcdromLhcboardandplaccdaLLhcbottomoiLsbuilding
sLack(iLhcSaloonmarkcdwiLhaXisdcsLroycd,placciLonLhcboLLomo
Lhc rsL building sLack). Also, any cowboys aL a building LhaL is dcsLroycd
byarailroadLilcarcimmcdiaLclyscnLLoLhcAbandoncdMinc.TcShcri
rcmainsunaccLcdwhcnabuildingisdcsLroycd.
BxAurts
Te new track can
be placed on plot 1
or plot 2. If it goes
over plot 2, the Gold
Mine is destroyed,
and returned to the
bottom of the second
building stack.
10
FvcrycowboywhoisaLabuildingLhaLisadjaccnLLoLhcncwrailroad
Lilc can immodiatoly annox his building. Tc playcr who placcd
LhisrailroadLilcchooscsLhcordcrinwhichLhcbuildingsarcanncxcd.
TisproccdurchasnocccLonadjaccnLbuildingswiLhnocowboys.
NoTs: Rcmcmbcr Lo Lakc $2 rom Lhc supply and givc Lhcm Lo Lhc
playcr who conLrols Lhc Hotel, cvcn i Lhc Hotel is noL adjaccnL Lo Lhc
ncwrailroadLilc.
IallourrailroadLilcsarcalrcadyonLhcboardwhcn
aplaycranncxcsTown Hall,hcplaccsLhcTrain Station
on Lhc board insLcad o a railroad Lilc. Fvcry cowboy
who is aL a building LhaL is adjaccnL Lo Lhc Train
Stationcanimmodiatolyannoxhisbuildingtwico.
Tc playcr who placcd Lhc Train Station chooscs Lhc
ordcrinwhichLhcbuildingsarcanncxcd.ALcrLhcsc
buildinghavcbccnanncxcd,Lhcgamcisovcr.
NoTs:RcmcmbcrLoLakc$4romLhcsupplyandgivcLhcmLoLhc
playcrwhoconLrolsLhcHotel,cvcniLhcHotelisnoLadjaccnLLoLhc
Train Station.

THE OUTSKIRTS OF TOWN

Tere aint much to do out there on the outskirts of


town less en you like jackalope
TcrcarcLwospcciallocaLionsonLhcgamcboard:OnLhc
righL sidc o Lhc board is Lhc Abandoncd Minc. During
Lhcgamc,cowboysmayndLhcmsclvcsscnLLoLhisarca
(iLhcyskcdaddlcdLoavoidaghL,orcxamplc).Tcrc
arc no acLions or abiliLics LhaL a cowboy can usc aL Lhc
AbandoncdMinc.NoshooLouLsarchcldaLLhcAbandoncdMinc,and
LhcrcisnolimiLLoLhcnumbcrocowboys(oanyplaycr)LhaLcanbc
aLLhcAbandoncdMincaLoncLimc.
CowboysrcmainaLLhcAbandoncdMincunLilLhcplaycranncxcsLhc
Dance Hall or pcrorms a Hcad Back Lo Lhc Ranch acLion Lo rcLurn
LhcmLohisRanch.
OnLhclcLsidcoLhcboardisBooLHill.TisiswhcrccowboysarcscnL
whcn Lhcy arc killcd during Lhc gamc. Tcrc arc no acLions or abiliLics
hcrcciLhcr:LhconlyrcasonacowboygocsLoBooLHillisihcsdcad!
Cowboys on BooL Hill cannoL bc uscd again or Lhc rcsL o Lhc gamc.
OncccowboysarcscnLLoBooLHill,LhcycanLcvcrlcavcRcsLinPcacc.
END OF THE GAME
T crcarcLhrccwaysLhaLLhcgamccancnd:
T cTrain StationisplaccdonLhcboard,
T crcarcnowanLcdposLcrslcLinLhcCrimcPool,or
Anyplaycrhasnocowboysalivc.
Whcn any o Lhcsc cvcnLs occur, Lhc currcnL playcr complcLcs his Lurn and Lhc
gamccnds.Iaplaycrhasnocowboysalivc,hccansLillwinLhcgamcihchas
LhcmosLmoncy.
NowcachplaycrmusLpayancoranywanLcdposLcrshcholds:
ALcr paying ncs, Lhc playcr wiLh Lhc mosL moncy Lakcs conLrol o Dcadwood
andwinsLhcgamc!ILhcrcisaLic,allLicdplaycrsacco inT cFinalShooLouL!

THE FINAL SHOOTOUT

ILhcrcisaLicorLhcmosLmoncyaLLhccndoLhcgamc,allLicdplaycrswillacc
o inT cFinalShooLouL!Fachplaycrchooscsonoofhissurvivingcowboys
Lo makc his sLand. Unlikc oLhcr shooLouLs, Lhcrc is no limiL Lo Lhc numbcr o
carLridgcs a playcr can usc. I Lhcrc arc morc Lhan Lwo cowboys in T c Final
ShooLouL,cachplaycrmusLdcclarcwhichcowboyhcisshooLingaLbcorcrolling
anydicc.T csLarLingplaycrchooscshisLargcLrsL,ollowcdbyLhcoLhcrplaycrs
inclockwiscordcr.
SimilarLooLhcrshooLouLs,LhccowboywiLhLhchighcsLsLrcngLhgcLsLorollrsL.
ILhcrcarcmorcLhanLwocowboysinLhcnalshooLouL,Lhcplaycrmaydividc
hisrsLrollodiccbcLwccnLhccncmycowboys.HcmusLdcclarchowmanydicc
hcisallocaLingLocachcowboybcorcrolling.
T cwinncroT cFinalShooLouLLakcsconLroloDcadwoodandwinsLhcgamc!
IallLhccowboysinvolvcdinT cFinalShooLouLarckillcd,LhcnLhcplaycrwiLh
Lhc mosL moncy who was not involvcd in T c Final ShooLouL is Lhc winncr. I
all playcrs wcrc involvcd in T c Final ShooLouL and no cowboys survivc, Lhcn
allplaycrslosc,LhcCavalryarrivcsinancmpLyLownandwondcrswhcrcallLhc
gangshavcgonc...
WANTsoPosTsas i z j q j 6 8 io+
Fino
s: s s6 s:o s: si: si8 s6 s s
BxAurts
FASTSHOT ARNIE: = 18 and = 3

-6 TOTAL POINTS: 12
WILD JOE BUCK: = 15 and = 0

O TOTAL POINTS: 15
JIM TEASPOON: = 20 and = 2

-3 TOTAL POINTS: 17
SALLY READ: = 21 and = 4

-10 TOTAL POINTS: 11


With 17 points, Jim Teaspoon wins!
boot hill abandoned mine
ONE OF THE MOST CHERISHED FANTASY STORIES OF
ALL TIME NOW COMES TO YOUR TABLETOP...
JOIN BILBO BAGGINS AS HE VENTURES FORTH FROM THE SHIRE
ON A PERILOUS AND LEGENDARY JOURNEY. DESIGNED BY REINER
KNIZIA, THE HOBBIT IS A BOARD GAME OF BIDDING, CHANCE,
AND TREASURE FOR 2-5 PLAYERS. TAKING ON THE ROLES OF
DWARVES, PLAYERS MUST GUIDE BILBO STRATEGICALLY ON HIS
QUEST TO PLUNDER THE DRAGON SMAUGS LAIR.
COMBINING STRATEGIC CARD-PLAYING WITH THE
UNPREDICTABILITY OF DICE-ROLLING, THE HOBBIT FEATURES
ELEGANT GAMEPLAY THATS FUN FOR THE ENTIRE FAMILY.
BOLSTER YOUR DWARFS POWERS WHILE MEETING ALL THE
CHALLENGES THAT COME YOUR WAY IN ORDER TO EARN MORE
TREASURE THAN YOUR COMPANIONS.
BUT BEWARE, SMAUG IS DESCENDING UPON
LAKETOWN, SEEKING TO RUIN YOUR QUEST.
CAN YOU LEAD BILBO BAGGINS TO THE
DRAGONS LAIR? FIND OUT WITH
THE HOBBIT!
2011 Fantasy Flight Publishing, Inc. All rights reserved. No part of this product may be reproduced without specifc written permission. The Hobbit, The Lord of the Rings, and the characters, items, events, and places
therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used under license by Sophisticated Games Ltd. and their respective licensees. Fantasy Flight Games,
Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.
TM
TM
WWW.FANTASYFLIGHTGAMES.COM
WANTsoPosTsas i z j q j 6 8 io+
Fino
s: s s6 s:o s: si: si8 s6 s s
ONE OF THE MOST CHERISHED FANTASY STORIES OF
ALL TIME NOW COMES TO YOUR TABLETOP...
JOIN BILBO BAGGINS AS HE VENTURES FORTH FROM THE SHIRE
ON A PERILOUS AND LEGENDARY JOURNEY. DESIGNED BY REINER
KNIZIA, THE HOBBIT IS A BOARD GAME OF BIDDING, CHANCE,
AND TREASURE FOR 2-5 PLAYERS. TAKING ON THE ROLES OF
DWARVES, PLAYERS MUST GUIDE BILBO STRATEGICALLY ON HIS
QUEST TO PLUNDER THE DRAGON SMAUGS LAIR.
COMBINING STRATEGIC CARD-PLAYING WITH THE
UNPREDICTABILITY OF DICE-ROLLING, THE HOBBIT FEATURES
ELEGANT GAMEPLAY THATS FUN FOR THE ENTIRE FAMILY.
BOLSTER YOUR DWARFS POWERS WHILE MEETING ALL THE
CHALLENGES THAT COME YOUR WAY IN ORDER TO EARN MORE
TREASURE THAN YOUR COMPANIONS.
BUT BEWARE, SMAUG IS DESCENDING UPON
LAKETOWN, SEEKING TO RUIN YOUR QUEST.
CAN YOU LEAD BILBO BAGGINS TO THE
DRAGONS LAIR? FIND OUT WITH
THE HOBBIT!
2011 Fantasy Flight Publishing, Inc. All rights reserved. No part of this product may be reproduced without specifc written permission. The Hobbit, The Lord of the Rings, and the characters, items, events, and places
therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used under license by Sophisticated Games Ltd. and their respective licensees. Fantasy Flight Games,
Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.
TM
TM
WWW.FANTASYFLIGHTGAMES.COM

credits

Dust Games Team


uAusDsstcNsa
IocIamy
BxscuTtvsPaooucsa
DavidPrcLi
covsaIttusTaAToas
FdouardCuiLonandMiguclCoimbra
uaAratcDsstcN
CoulvcnQucnLcl
IttusTaAToas
MiguclCoimbra,NicolasFrucLus,
FdourdCuiLonandCoulvcnQucnLcl
uAussoAao
NicolasFrucLus
Ioco
CoulvcnQucnLcl
TaANstAToa
FulvioCaLLanco
BotToa
WilliamNicbling
Fantasy Flight Games Team
Paooucsa
SLcvcnKimball
PaooucTtoNMANAcsa
FricKnighL
FFuIsAouAusDsstcNsa
CorcyKonicczka
FFuIsAouAusPaooucsa
MichaclHurlcy
Pusttsasa
ChrisLianT.PcLcrscn
DustuamoIimitodwouldlikotothank:
TammyNicblingorhcrgrcaLconLribuLion.PaoloParcnLc,
KcLLoPclan,CillcsCarnicr,1oscRcy,FrwanHascocL,Frcdcric
HcnryandOlivicrZamrcscu.AspccialLhanksLoLhcciLy
oToulouscwhcrcwcdiscovcrcdLhisgamc.TanksLoBony
orhisworkonLhcoriginalproLoLypc,andLhanksLoallLhc
playsLcsLcrsoAkrojcuxand1occrc.
2011 Dust Games Ltd. Hong Kong, all rights reserved. 2011 Fantasy Flight Publishing, Inc., all rights
reserved. No part of this product may be reproduced without specic permission. Deadwood, Fantasy Flight
Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. Fantasy Flight Games is located
at 1975 West County Road B2, Suite 1, Roseville, Minnesota, 55113, USA, and can be reached by telephone
at 651-639-1905. Retain this information for your records. Not suitable for children under 36 months
due to small parts. Actual components may vary from those shown. Made in China. THIS PRODUCT
IS NOT A TOY. NOT INTENDED FOR USE OF PERSONS 12 YEARS OF AGE OR YOUNGER.

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