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BATTLEHOSTS
By Robin Cruddace
The army o f Mordor pours out o f a ruined city, intent on destroying all in their path.
Contents Introduction
INTRODUCTION.............................................. 3 MORDOR 38 Vast armies have been raised as the War of The Ring sweeps across
Gorgoroth Orc H orde....................................... .39
The Fortress of B arad-dur................................ .49 Middle-earth. Foremost on the battlefields are commanding heroes -
WHAT ARE BATTLEHOSTS?.......................4 The Black Legion of M o rd o r................................ 41 powerful champions who have gathered to them mighty battlehosts.
Gothmog's Morannon Orcs.............................. .42
M ordor Siege L o rd s ..............................................43
The Hunters of Cirith U n go l................................ 44 This book is an expansion for War of The Ring, one that The Warriors o f The Ring
THE WARRIORS OF THE RING Morgul Rat W a rb a n d ............................................45 enables you to group your formations into powerful units The bulk of this book is split into ten parts, one for
The Knights of M o rg u l.........................................46 called battlehosts. These will form the core of your army, each of the factions involved in the War of The Ring.
The NazgCil.............................................................47 presenting you with a new way of collecting and Each part contains:
GONDOR 6 M ordor F ates......................................................... 48 personalising your forces, with extra abilities and tactics to
Faramir's K n ig h t's .....................................................7 exploit. Using this gaming supplement alongside the War Battlehosts: Powerful bands of warriors to personalise
The Defenders of Minas T irith ............................... 8 THE FORTRESS OF ISENGARD 50 of The Ring rulebook, you will be able to build and add your War of The Ring collection and incorporate into your
The Ecthelion G u a rd ............................................... 9 The Fighting Uruk-hai ..........................................51 battlehosts to your War of The Ring armies and use them battles for Middle-earth. Each battlehost includes a
Faramir's Rangers....................................................10 The Scouts of S arum an........................................52 in your battles for Middle-earth. description of its role on the battlefield along with details
The Garrison of O sgiliath......................................11 Ugluk's Scouts........................................................ 53 of any new special rules and abilities they can use to
Swanhost of Dol A m ro th ...................................... 12 The Warg Riders of Isengard............................... 54 secure victory. In addition, every battlehost contains a
The Fiefdoms of G o n d o r...................................... 13 Uruk-hai Siege W arriors........................................55 selected showcase of its Heroes and warriors, gloriously
Army of the D ead.................................................. 14 Wolfsbane's W a rrio rs............................................56 painted by Games Workshop's famous 'Eavy Metal team.
The Return of The K in g ........................................ 15 Isengard Fates........................................................ 57 Here you will find colour schemes, heraldries and
Gondor Fortunes....................................................16 markings to inform and inspire the creation and painting
THE MISTY M OUNTAINS..................................... 58 of your own battlehosts.
THE KINGDOM OF ROHAN 18 Goblin Host of M o ria ............................................59
Theoden's G u a rd ....................................................19 Beasts of the W ild .................................................60 Fortunes and Fates: Brand-new Fortunes and Fates to
Warriors of the W e s tfo ld ......................................20 Misty Mountains Fates......................................... 61 What’s it all About? bolster your forces and unleash upon your opponent.
Riders of the W estfold ......................................... 21 Whilst the heroes and villains of Middle-earth inevitably Each of the ten factions found in the War of The Ring
Eomer's Knights......................................................22 FALLEN REALMS.......................................................62 get the glory (or infamy as the case may be), they do not rulebook gains access to a unique range of new Fortunes
Rohan Fortunes......................................................23 Khamul's Easterlings.............................................. 63 often charge headlong into the fray without a band of or Fates. These pages, found at the back of each Faction's
Dalamyr's Corsairs.................................................. 64 trusty warriors at their side. Eomer does not ride to the section, detail the Fortunes and Fates that can be used by
ELVEN KINGDOMS..................................................2 4 The Army of U m b ar.............................................. 65 aid of Helm's Deep single-handed, but at the head of a your forces.
Thranduil's H ost......................................................25 Swords of the Serpent Lords............................... 66 vast host of Rohirrim. When Lurtz hunts down the
Lothldrien W a rh o st................................................26 The Golden Army of A b ra k h a n .......................... 67 Fellowship of The Ring, he does so with a legion of
Rivendell G uardians.............................................. 27 Mahud W artribe.....................................................68 battle-hungry Uruk-hai at his command. That is what this
Haldir's A rc h e rs......................................................28 Mumak War H erd.................................................. 69 expansion is all about - warriors, be they heroic
Elven Kingdoms F ortunes.................................... 29 The Host of K a m a .................................................70 individuals or otherwise, who band together and in doing
The Fallen Realms Fates........................................ 71 so become a more powerful fighting force. It is these
THE DWARF HOLDS 30 groups of exciting personalities and combinations of
The Host of E re b o r................................................31 ANGM AR..................................................................... 72 troops that we call battlehosts and they make any War of
Drar's W ardens....................................................... 32 The Hordes of A n g m a r......................................... 73 The Ring army more evocative. This book presents you
Dwarf Holds F ortunes...........................................33 Spirit Legions of A n g m a r......................................74 with some of the most iconic and inspiring of all
Buhrdur's W a rba nd................................................75 battlehosts, those that fight to decide the very fate of
THE FORGOTTEN KINGDOMS 34 Angmar Fates......................................................... 76 Middle-earth. Unleashing Battlehosts
Last March of the E nts......................................... 35 This section looks at collecting, painting and gaming
The Muster of the Shire........................................ 36 Will you sweep aside your enemies with the Army of the with your battlehosts. Here you will find advice on building
Forgotten Kingdoms Fortunes.............................37 UNLEASHING BATTLEHOSTS 78 Dead or crush all before you with a Mumak War Herd? an army with battlehosts, ideas and suggestions for
With battlehosts, the choice is yours. converting and personalising your miniatures, and tactics
to unleash your new force on the battlefield. Also included
are ideas and suggestions for including battlehosts in your
War of The Ring scenarios, from pick-up, points-balanced
games to the famous battles and events from
The Lord of The Rings.
f
l ) l0
h a ,t
> " fo u n ts as a single formation for the
deployment and reinforcements. When
f
bLtlehost you should place all of its Heroes
Because certain warriors act as scouts for their parent
battlehost, formations that have the Ambushers ability
are an exception to the normal rules for deploying a
battlehost. Such formations can be deployed using the
<M*V n g * Ambushers rule as described in the War of The Ring
Battlehosts are the most heroic and powerful groups of formations t he board at the same time, making it
* f ^ u ? 0 P P 0 n e n t what the battlehost consists of. rulebook. This means they can 'arrive' after their parent
to fight in the War of The Ring. dw r nd mat many of a battlehost's special rules only battlehost has deployed (or before, if reinforcements are
! ^ l s t they remain within a certain distance of their being used).
д л
result it is often a good idea to deploy a
A battlehost consists of several formations from the War Having purchased a battlehost's formations, you must formations in close proximity to each other. Once a battlehost has been deployed, its constituent
of The Ring rulebook. Battlehosts represent powerful then pay an additional points cost in order to field these I Heroes and formations can act completely independently,
groups of warriors and mighty warbands that fight side- formations as a battlehost. The points cost is indicated
the top-right hand corner of the page and takes account I
1 E where you are using reinforcements, you can albeit with the additional bonuses and special rules
by-side in Middle-earth, and in doing so become greater afforded to them as listed on the battlehost page.
to deploy a battlehost, having it arrive as
than the sum of their parts. Some battlehosts are based of all the additional special rules and abilities your _m e n t s later on. You cannot, however, split a
on the forces present during the pivotal battles of the warriors will gain. Having paid this premium, your h o s t ' s constituent formations up - they either all
War of The Ring, whilst others are mighty warbands that battlehost is ready to take to the battlefield. X on the board or they all arrive as reinforcements. Battlehosts’ Fortunes and Fates
have joined forces to oppose, or enact, the evil will of the X L deployment you must roll to determine which This book introduces additional Fortunes and Fates that
Dark Lord Sauron. For an example, let us look at the Warg Riders of are specific to a particular faction.
formations can deploy and which must arrive as
Isengard battlehost. This battlehost consists of Sharku's reinforcements, make a single dice roll for the entire
By grouping together warriors who have common foes Hunters (which must contain at least 3 companies), and tettlehost Similarly, if you must roll to determine when If your army includes a battlehost from a particular
and battle-skills, battlehosts help to add extra depth and between 2 and 4 Warg Rider Warbands (each of which | faction, you may select any of that faction's Fortunes
and where your reinforcements will arrive, roll for the
character to your army. The warriors that make up a must contain 6 companies). To field this battlehost you enure battlehost as if it were a single formation and or Fates. If you include battlehosts from allied
battlehost tend to have similar uniforms and markings; will require 75 points (the battlehost's premium) plus the factions, you may also select Fortunes and Fates from
apply the result.
colour schemes that might well define the overall look of points cost o f every company and upgrade (wargear and their faction (and note that their points cost does not
your entire army. Battlehosts also give you access to new command options for example) in the battlehost. Battlehosts arrive as reinforcements as per the normal count towards the points limit on allies).
special rules, creating powerful fighting forces and scenario rules, but with all formations in the battlehost
opening up a whole new series of strategies to exploit. Having selected all of your battlehosts, continue to build arriving during the same Move phase. If one or more of You can choose any combination of Fortunes and
the remainder of your army as detailed in the War of The these formations cannot be placed due to insufficient Fates, be they from this book or the War of The Ring
Create your Gondor force around the noble fiefdom of Ring rulebook. space, they will automatically arrive in the following turn rulebook, but the total number taken cannot exceed
Dol Amroth, or base your Mordor army about the from the same table edge as their parent battlehost - the limit your army is normally allowed to include. No
foreboding fortress of Barad-dur. Amass Eomer's hard Note that any of your battlehost's Epic Heroes (or Heroes there is no need to roll for them again. Fortune or Fate can be duplicated in the same army.
hitting cavalry and recreate the devastating charges at leading a Legendary Formation) can be nominated as
Helm's Deep and the Pelennor fields. Add cunning your army's leader if you wish. If none of your battlehosts
gaming tactics to your legions of cruel Haradrim and contain a suitable leader, or if you wish your army to be
bolster your brutal Uruk-hai with new abilities and led by a different character, just select one from the Ф Title:
powers. Whether you decide to unleash the fury of the War of The Ring rulebook, as normal. 75 points ♦ models
The name of the battlehost is presented next to an icon
Last March of the Ents or spread death and dismay with representing the faction to which it belongs.
the dreaded Nazgul, is up to you... The Warg Riders
Battlehosts and the Decrees of Isengard Ф (2) Points Cost:
Formations in a battlehost are ignored for the purposes In addition to the total points cost of the models in the
Using Battlehosts of the Decree of Rarity. This may mean that your army
‘2 1 d RohanleadsNs people on the pentousvek ’'° Hc n ' 4
battlehost, as listed in the War of The Ring rulebook, there is
The battlehosts presented in this book can be used in ends up with more Rare formations than would normally № «л Mood, laugh* wvxx.t p m « 4 "<*> an extra points cost you must pay to field the battlehost.
any game of War of The Ring. Including battlehosts in be permitted. When building the rest of your army,
■ЛТП1Н05Т /jA SPECIALRULES
your army is simple. After you have chosen your faction, simply ignore any Rare and Common formations and Shwku'l >*unt»n V V
Surprise Attack: ~
12• ci Sharkuat thebcgmong of the F»gr.t
------------
(3) Description:
phase a!l fccrMhcnsinths battlehost that
you can include any battlehosts from that faction, and companies that are part of a battlehost. mxfe'a wcceiiM charge intothe«ear or ftarAs This gives an description of the battlehost and its battlefield
d an enemycount asmakr.g an Unstoppob’e
from allied factions if you wish. You may take several Charge, regardlessof thecharge dstancc they
actuaPy rcCed role, including details of who the warriors and Heroes are and
battlehosts in the same army, but each battlehost can Some battlehosts include formations from allied factions. Howling with Wolf Yoke»: A fomatett In why they fight together.
thisbattiehost causeTerror cn any turn in
only be taken once. For the purposes of the Decree of Allies these formations vsWchthey makea success^ charge
у Faramir’s Knights
The realm of Gondor is besieged by a vast horde and though it seems a foolhardy and
hopeless cause, Denethor, the Steward of Gondor, refuses to yield the River Anduin or the
Pelennor unfought. To this end Faramir, the Steward's youngest son, is dispatched to
Osgiliath, ordered to retake the ruined city no matter the cost. Though Denethor has little
faith in Faramir, his son is a noble leader and staunchly loyal to the Steward. Gathering the
finest of Minas Tirith s Knights to his banner, Faramir rides out to meet death or glory. Lances
lowered, Faramir and his followers charge the enemy before them, the bravery of the Knights
of Gondor matched only by their skill at arms and their resolve to fulfil their duty.
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Uh
heart of Minas Tirith stands the Tower of Ecthelion, a gleaming pinnacle of alabaster stone whose
most reaches touch the clouds. It is from this imposing citadel that the Stewards of Gondor rule, and
ah their efforts Minas Tirith has endured through many long years of war. The Tower of Ecthelion is
Gondor is under siege. Sauron's hordes assail the walls of Minas Tirith itself and Winged Nazgul circle "uled by Denethor and guarded by the very finest soldiers Gondor has to offer, warriors who have been
overhead like vultures to a corpse. The hearts and souls of Men are heavy with dread and their morale is tested against the evils of Mordor and have proven their valour time and again on the field of battle. They
starting to wane. Instead of leading his people in their hour of need, Denethor, Steward of Gondor has are equipped with the very finest weapons and armour that the White City has to offer, as befits their role Denethor
locked himself away, consumed by his own grief and despair. When all looks lost it is Gandalf who steps Gondor's elite. The bravest of troops necessitate the most able of commanders, and the Ecthelion Guard
Gandalt the White into the void, rallying Minas Tirith's warriors and rekindling the fires of hope. Whilst the commanding count amongst their number captains such as Boromir and Faramir, Denethor's own sons. With warriors
voice of the White Wizard can still be heard from the walls of Minas Tirith, the soldiers of Gondor will such as these, the city of Minas Tirith has prevailed against all that Mordor has sent against it.
continue to fight.
BATTLEHOST SPECIAL RULES
BATTLEHOST SPECIAL RULES • Denethor's Guard The Steward's Sons: As long as Denethor is
• Gandalf the White Return to your Posts: As long as they are within (3+ companies) within 12" of Boromir, his Broken Mind special rule
• Peregrin Took, Guard of the Citadel 12" of Gandalf, all formations in this battlehost .0-1 Boromir is suspended. In addition, if Denethor calls a Heroic
• 2-6 Minas Tirith Warriors formations will automatically regroup in the Move phase. • 0-1 Faramir action whilst he is within 12" of Faramir and/or
(3+ companies) . 1-2 Guards of the Fountain Court formations Boromir, Faramir and/or Boromir will automatically
• 1-3 Minas Tirith Archers formations Do Not Give in to Fear: As long as they are (2+ companies) call a Heroic action of the same type without using
(3+ companies) within 12" of Gandalf, all formations in this • 2-4 Minas Tirith Warriors formations any Might points.
• 0-1 Battlecry Trebuchet formation battlehost re-roll failed Terror tests. In addition, (3+ companies)
these formations re-roll their Panic test if they roll • 0-4 Citadel Guards formations Ecthelion's Finest: As long as they are within 12" Minas Tirith Warrior
an 'Onset of Dismay' result. of Denethor, all formations in this battlehost
automatically pass their At the Double! tests and
Keep Firing! As long as they are within 12” of re-roll failed Terror tests.
Gandalf when he calls a Heroic Shoot action, all
formations in this battlehost also count as having
called a Heroic Shoot. Note that this also affects
Battlecry Trebuchets, even though they would not
- The Lord of The Rings normally be able to call a Heroic Shoot.
Minas Tirith Archers Minas Tirith Warriors - Hirgon,The Return of The King
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Ranger o f Gondor
Ranger o f Gondor
Captain o f Minas Tirith
Rangers o f Gondor
predominantly wear dark Whilst many o f the warriors that garrison
greens and browns, the Osgiliath are veterans, troops are
better to blend into the continuously being posted there from
forested undergrowth o f Minas Tirith to bolster its defences.
Ithilien whilst they scout Rangers o f Gondor Rangers o f Gondor These new warriors incorporate green into
enemy positions and their uniforms, the same as is worn by the
prepare ambushes. Rangers o f Gondor, their stalwart brothers
in arms in the defence o f Osgiliath. The
( й /b . White Tree o f Gondor emblazoned upon
the soldier's breastplates is also edged in
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50 points + models 75 points + models
nobles of ancient Numenor. It is perhaps unsurprising then that the courage and skill at arms Gelm do the men of the Outlands march to reinforce the White City, there to stand united against the
of the warriors of Dol Amroth are all but unmatched in the lands of Gondor. The swan- darkness that, if unopposed, threatens to destroy them all.
helmed knights, resplendent in their gleaming silver armour, epitomise the martial valour of
Numenor that was, and every soldier is devoted to the protection of Dol Amroth and Gondor. BATTLEHOST SPECIAL RULES
Prince Im rahil o f D ol A m roth When war marches upon the lands of Men, it is the lances and pikes of noble Dol Amroth . 1-2 Axemen of Lossarnach formations For Gondor! As long as they are within 12" of
that lead the counter-attack. (3+ companies)* Forlong the Fat when he calls a Heroic Fight, all
. 1-2 Clansmen of Lamedon formations formations in this battlehost also count as having
BATTLE HO ST SPECIAL RULES (3+ companies) called a Heroic Fight.
• Prince Imrahil of Dol Amroth The Lineage of Numenor: As long as they • 1-2 Rangers of Gondor formations
• 2-4 Knights of Dol Amroth formations are within 12" of Prince Imrahil of Dol (3+ companies)
(3+ companies) Amroth, all formations in this battlehost re-roll . 1-2 Minas Tirith Warriors formations
• 1-2 Foot Knights of Dol Amroth formations failed Courage tests. In addition, these (3+ companies)
(3+ companies) formations ignore any negative modifiers to • Blackroot Vale Archers (3+ companies)
• 1-2 Men-at-arms of Dol Amroth formations their Courage. • 0-1 Wardens of the Keys
(3+ companies)
Amroth to Gondor: As long as they are ★One Axemen o f Lossarnach form ation Stand United: If two or more formations from this D uinhir
within 12" of Prince Imrahil when he calls a must include Forlong the Fat. battlehost are fighting against the same enemy
The Men of the Outlands Heroic Charge action, all formations in this formation in the Fight phase, they all receive a +1
If you include the Fiefdoms of Gondor (see battlehost also count as having called a The Men of the Outlands bonus to their Fight value.
page 13) and the Swanhost of Dol Amroth Heroic Charge action. In addition, as long as If you include the Fiefdoms of Gondor and the
battlehosts in the same army, the Swanhost they are within 12" of Prince Imrahil when Swanhost of Dol Amroth battlehosts (see page Aim for their Eyes: Duinhir's Blackroot Vale Archers
of Dol Amroth will gain the Stand United he calls an Epic Charge action, all formations 12) in the same army, the Swanhost of Dol felled Mumakil by shooting at the monster's eyes.
rule (see page 13) as if they were part of in this battlehost also count as having called Amroth will gain the Stand United rule as if they When fielded as part of this battlehost, Blackroot
the Fiefdoms of Gondor battlehost. an Epic Charge action. were part of the Fiefdoms of Gondor battlehost. Vale Archers' shooting attacks gain a +1 bonus to
any rolls on the Hard to Kill! table (or equivalent).
Axemen o f Lossarnach (including Forlong the Fat) Blackroot Vale Archers (including Duinhir)
Ranger o f G ondor
are sw athed w ith blue caparisons bearing Clansmen o f Lamedon green cloaks w ith black ones
Foot Knights o f Dol A m ro th Men-at-arm s o f Minas Tirith Warriors
sim ilar devices. when patrolling city streets.
D ol A m roth