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Relationship: the Card Game

By Zach Weiner

Idea: Each player attempts to win the relationship by caring the least. How much you care about a particular relationship aspect is represented by the value of each card. If you get enough cards from your opponent(s) your opponent must be a clingy loser and you win! Cards: "here are #$ cards each of which represents your behavior during a relationship interaction. "hey are divided as follows% && 'ove && 'ust && (tatus ) (pecial Gameplay: Each round proceeds as follows% &) *eal cards. +) ,lay until no cards remain. -) "ally score and spend points. *ealing% a) (huffle cards. b) .emove cards randomly until you have a number of cards that is a multiple of the number of players. + players% .emove no cards. - players% .emove & card. # players% .emove no cards. / players% .emove no cards. 0 players% .emove # cards c) *eal & card at a time to each player until no cards are left. ,laying 1ards% 2n the first turn the person left of the dealer plays first. "hereafter the person to play first is the ne3t person cloc4wise. *uring each turn players play one at a time in order. 5t the end of a turn the person who played the lowest card ta4es all the cards in that 6tric4.7 In the case of a tie the last person who played one of the tying cards ta4es the tric4. "hen a new turn starts. .epeat until all players8 hands are empty. (pecial cards are played li4e other cards e3cept instead of adding points they cause some effect. 9nless otherwise stated special cards only last for the duration of the turn. "allying (core% "ally the number of points you got of each type. If you ever get more than -$$ points in any particular suit you can remove them from your score sheet to eliminate an opponent. If there are no opponents left you win.

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