Original artwork (cover, racial portraits and prestige classes) by Claudio Pozas Layout by Deborah Balsam visit our website at http://dogsoul.net Races of Consequence, Copyright 2006, Dog Soul Publishing, Sean C. Frolich and Deborah Balsam. Requires the use of the Dungeons & Dragons, Third Edition Core Books*, published by Wizards of the Coast, Inc. Wizards of the Coast is a trademark of Wizards of the Coast, Inc. in the United States and other countries and is used with permission. *This product utilizes updated material from the v.3.5 revision. Dedicated To: Mark and Heidi Baker and our fellow MOPers, the best friends a gamer could ever ask for. Tanks for everything. For all our parents: Being as strange, diverse and entertaining as you are, we love each and every one of you, and you make us who we are. CHAPTER ONE: INTRODUCTION !ntroduction/pg. 4 Tablc 1:1 Raccs ol Conscqucncc Quick Rclcrcncc/pg. 5 Tablc 1:2 Random Starting Agcs/pg. 5 Tablc 1:3 !ntcrbrccding Chart/pg. 5 Tablc 1:4 Aging ccts/pg. 5 Tablc 1:5 Random Hcight and Vcight/pg. 6 Sizc and 8irth/pg. 6 CHAPTER TWO: RACES OF CONSEQUENCE Tc wcll/pg. 7 Tc wcovcn/pg. 9 Tc arthtouchcd/pg. 10 Tc lomc/pg. 13 Tc Gnomcsti/pg. 15 Tc Gnomling/pg. 17 Tc Hilling/pg. 20 Tc Lcnncb/pg. 23 Tc Lillalcc/pg. 26 Tc Lillichildrcn/pg. 25 Tc Mungrcl/pg. 32 Tc Pcatlolk/pg. 35 Tc Powric/pg. 38 Tc Sloth/pg. 41 Tc Stoncborn/pg. 45 Tc Sylindy/pg. 48 Tc TangAgar/pg. 51 CHAPTER THREE: PLAYERS OPTIONS Fcats/pg. 54 Prcstigc Classcs/pg. 56 Tc 8lood Huntcr/pg. 56 !nltrator/pg. 57 Pctitioncr ol thc Prcdcccssor/pg. 59 Powric cvourcr/pg. 61 Racial Ambassador/pg. 62 Cclcstial Fang/pg. 64 CHAPTER FOUR: DEITIES Aristitrina/pg. 66 8abbil/pg. 67 8alithius/pg. 67 ldon 8oddyknockcr/pg. 68 Livacria Hcartsward/pg. 69 \ivika Soulcraltcr/pg. 70 ptional Rulcs/pg. 71 GL/pg. 71 RACES OF CONSEQUENCES RACIAL FORMAT: Tis book uscs thc lollowing lormat, which is similar to that lound in thc Playcrs Handbook. Propcr namc Nicknamcs in thc Common tonguc thcr namcs thc racc may bc known by (Tc racial mixturc that crcatcs thc racc) An introductory short story, giving thc rcadcr insight into thc lilc ol a typical mcmbcr ol thc racc. Flavor (cscribcs thc raccs history and includcs a paragraph ol common mythology.) Pcrsonality Physical cscription Rclations (calings with thc othcr raccs and how this racc ts into socicty.) Alignmcnt Rcligion Languagc Lands Namcs Advcnturcrs TABLE OF CONTENTS FORMAT Valery rolled her golden eyes as she looked over the sign-up sheet for the Cerulean Crusaders adventuring company. It was standard enough: name, age, sex, occupation, next of kin. But, the ever-damning question of race is what bothered the gnomeling rogue, for it always sparked an endless urry of questions and the possibility of having to explain how did that happen?! made her cringe visibly. Her parents unique coupling was not something she wished to discuss with anyone, for it was as much a mystery to her as it was to them. Valery sighed, knowing that this was her only choice, as it was late in the season and most adventuring parties had left at the rst sign of the spring. She penned her name and information upon the sheet and pulled her cowl over her face, silently cursing her luck at having a blend of both gnomish and haling features, and not favoring the looks of one race over the other. It was time to play the part of the masked haling rogue yet again Dont hold your parents up to contempt. After all, you are their child, and it is just possible that you may take after them. -Evelyn Waugh Since the beginning of Dungeons and Dragons, the interbreeding of the standard fantasy races has been unmentioned or denied. Te six races have stood unmixed: dwarves, elves, gnomes, halings, humans, and orcs. Half- elves and half-orcs are the exception to this rule. Te spectrum of other half-breeds, born of the crossbreeding between two (or even three!) other races, has been taboo, conned to creative DMs and their players. Until now Welcome to Races of Consequence, a d20 sourcebook that brings seventeen new player races to the gaming table. Tis unique sourcebook combines the seven standard Players Handbook races and presents a unique crossbreed for each racial combination. Te core philosophies of this book are gaming balance and creative freedom. Each new race is an ECL +0 race, following in the footsteps of the races presented in the Players Handbook. Races of Consequence also includes nineteen new racial feats, six new racial prestige classes, six new deities and rules for the races found in this sourcebook. With all of these new features at your service, the term half-breed just got a whole lot broader. INTRODUCTION 4 TABLE 1:3 INTERBREEDING CHART - New races in this book are italicized. Dwarf Elf Gnome Half-Elf Half-Orc Haling Human Dwarf Dwarf Dwelf Stoneborn Earthtouched Sloth Hilling Dweoven Elf Dwelf Elf Elome Elf Thang-Agar Sylindy Half-Elf Gnome Stoneborn Elome Gnome Gnomesti Peatfolk Gnomling Lenneb Half-Elf Earthtouched Elf Gnomesti Half-Elf Mungrel Lillalee Human Half-Orc Sloth Thang-Agar Peatfolk Mungrel Half-Orc Powrie Human Haling Hilling Sylindy Gnomling Lillalee Powrie Haling Lillichild Human Dweoven Half-Elf Lenneb Human Human Lillichild Human TABLE 1:1 RACES OF CONSEQUENCE QUICK REFERENCE Dwelf: Dwarf/Elf Dweoven: Dwarf/Human Earthtouched: Dwarf/Half-Elf Elome: Elf/Gnome Gnomesti: Gnome/Half-Elf Gnomling: Gnome/Haling Hilling: Dwarf/Haling Lenneb: Human/Gnome Lillalee: Haling/Half-Elf Lillichild: Human/Haling Mungrel: Half-Orc/Half-Elf Peatfolk: Half-Orc/Gnome Powrie: Half-Orc/Haling Sloth: Dwarf/Half-Orc Stoneborn: Dwarf/Gnome Sylindy: Elf/Haling Thang-Agar: Elf/Half-Orc TABLE 1:2 RANDOM STARTING AGES Race Adulthood Barbarian Rogue Sorcerer Bard Fighter Paladin Ranger Cleric Druid Monk Wizard Dwelf 60 years +3d6 +5d6 +8d6 Dweoven 18 years +1d6 +3d6 +5d6 Earthtouched 20 years +2d6 +3d6 +4d6 Elome 50 years +4d6 +6d6 +9d6 Gnomesti 43 years +4d6 +5d6 +6d6 Gnomling 25 years +2d6 +4d6 +5d6 Hilling 30 years +2d6 +4d6 +5d6 Lenneb 18 years +1d6 +3d6 +5d6 Lillalee 20 years +1d6 +2d6 +3d6 Lillichild 16 years +1d4 +2d6 +3d6 Mungrel 15 years +1d4 +1d6 +2d6 Peatfolk 20 years +2d4 +3d6 +4d6 Powrie 18 years +1d6 +2d6 +3d6 Sloth 20 years +2d6 +3d6 +4d6 Stoneborn 40 years +3d6 +5d6 +7d6 Sylindy 30 years +3d6 +5d6 +7d6 Thang-Agar 20 years +2d4 +3d6 +4d6 TABLE 1:4 AGING EFFECTS Race Middle Age 1 Old 2 Venerable 3 Maximum Age Dwelf 150 years 225 years 300 years +3d% years Dweoven 80 years 120 years 160 years +3d20 years Earth- touched 93 years 140 years 188 years +4d20 years Elome 137 years 206 years 275 years +3d% years Gnomesti 81 years 122 years 163 years +2d%years Gnomling 75 years 113 years 150 years +2d% years Race Middle Age 1 Old 2 Venerable 3 Maximum Age Lillalee 56 years 84 years 112 years +4d20 years Lillichild 42 years 64 years 85 years +3d20 years Mungrel 42 years 63 years 85 years +2d20 years Peatfolk 65 years 97 years 130 years +3d20 years Powrie 40 years 60 years 80 years +2d20 years Sloth 77 years 116 years 155 years +2d20 years Stoneborn 112 years 169 years 225 years +2d% years Sylindy 112 years 169 years 225 years +2d% years Thang- Agar 46 years 69 years 92 years +3d10 years 1. At middle age, -1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 2. At old age, -2 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 3. At venerable age, -3 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 5 TABLE 1:5 RANDOM HEIGHT AND WEIGHT Race Base Height Height Modier Base Weight Dwelf, male 4 1 +2d4 110 lb. Dwelf, female 4 0 +2d4 90 lb. Dweoven, male 4 3 +2d8 125 lb. Dweoven, female 4 0 +2d8 95 lb. Earthtouched, male 4 2 +2d6 115 lb. Earthtouched, female 4 0 +2d6 90 lb. Elome, male 3 9 +2d4 60 lb. Elome, female 3 8 +2d4 55 lb. Gnomesti, male 3 10 +2d6 70 lb. Gnomesti, female 3 8 +2d6 60 lb. Gnomling, male 2 10 +2d4 35 lb. Gnomling, female 2 8 +2d4 30 lb. Hilling, male 33 +2d4 80 lb. Hilling, female 3 1 +2d4 60 lb. Lenneb, male 3 11 +2d6 80 lb. Lenneb, female 3 8 +2d6 60 lb. Lillalee, male 3 8 +2d6 65 lb. Lillalee, female 3 5 +2d6 50 lb. Lillichild, male 3 9 +2d6 75 lb. Lillichild, female 3 5 +2d6 55 lb. Mungrel, male 4 10 +2d10 120 lb. Mungrel, female 4 5 +2d10 85 lb. Peatfolk, male 3 11 +2d8 95 lb. Peatfolk, female 3 7 +2d8 70 lb. Powrie, male 3 9 +2d8 90 lb. Powrie, female 3 6 +2d8 70 lb. Sloth, male 4 4 +2d8 140 lb. Sloth, female 4 0 +2d8 105 lb. Stoneborn, male 3 4 +2d4 85 lb. Stoneborn, female 3 2 +2d4 65 lb. Sylindy, male 3 6 +2d4 55 lb. Sylindy, female 3 5 +2d4 50 lb. Thang-Agar, male 4 8 +2d4 120 lb. Weight Modier x (1d6) lb. x (1d6) lb. x (2d4) lb. x (2d4) lb. x (2d4) lb. x (2d4) lb. x (1d4) lb. x (1d4) lb. x (1d4) lb. x (1d4) lb. x 1 lb. x 1 lb. (1d6) lb. x (1d6) lb. (1d4) lb. x (1d4) lb. (1d4) lb. x (1d4) lb. (1d4) lb. x (2d4) lb. x (2d4) lb. x (2d4) lb. x (1d4) lb. (1d4) lb. x (1d4) lb. (1d4) lb. (2d6) lb. x (2d6) lb. x (1d6) lb. x (1d6) lb. (1d4) lb. x (1d4) lb. (1d6) lb. SIZE AND BIRTH Typically, humanoid ncwborns arc two sizc catcgorics smallcr than thcir parcnts (Mcdium parcnts havc Tiny inlants and Small parcnts havc iminutivc inlants). Childrcn spcnd thc rst quartcr ol thcir childhood in that sizc catcgory, thcn thcy spcnd twicc as much timc in thc ncxt sizc catcgory, and nally, thc last quartcr ol thcir youth is spcnt in thc samc sizc catcgory as thcir parcnts. Tus, a human is Tiny lrom birth to 4 ycars old, Small lrom 4 to 11 ycars old, and rcachcs Mcdium sizc thcrcaltcr. Many lactors can changc thc cxact amount ol timc an individual takcs to grow, but most humanoid childrcn grow at this ratc. Vhcn parcnts arc dicrcnt sizc catcgorics, thc rcsulting ospring will not t thcsc gcncralitics. Stoncborn, hilling, lcnncb, lillichild, pcatlolk, powric, clomc, sylindy, lillalcc, and gnomcsti inlants arc born iminutivc sizc. Mcdium sizcd parcnts arc oltcn dismaycd and conccrncd with thcir dclicatc, undcrsizcd babics, but mcdiumsizcd mothcrs ol iminutivc inlants arc astoundcd by thc casc ol prcgnancy and birth. A Mcdiumsizcd mothcr may havc bccn unawarc ol hcr prcgnancy until altcr hcr iminutivc child is born! Small parcnts may noticc thcir inlant is vcry hcavy, but othcrwisc bclicvc thcir inlant is normal. Stoncborn and hillings grow at a ratc normal lor a Small humanoid, although thcy arc hclty lor thcir sizc. Lcnncb, lillichild, pcatlolk, powric, clomc, sylindy, lillalcc, and gnomcsti childrcn grow rapidly, growing into thc ncxt sizc catcgory cvcry quartcr ol thcir childhood. For cxamplc, a lillichild is born iminutivc, grows into Tiny at agc 4, bccomcs Small at 8, and rcachcs Mcdium sizc at 12 ycars old. Again, thcrc arc many lactors that can acct how quickly a child grows, and thcsc rulcs arc givcn as gcncral guidclincs. 6 Te Cursed of the Elves, Te Forsaken of the Forge, Te Curs Koehith, Daless, Ahrin (Dwarf/Elf ) Good day, Beast? the well-bearded stewmaster asked.
Her reply was to continue staring at the place her small ngers met with her small tin spoon. Te tiny pool of stew resting in her spoon sent its steamy gaze up to her, as equally reserved and brown as her eyes. Her keen elf eyes noticed something the stewmaster had obviously overlooked in his beloved stew: the severed, angled leg of a vermin, oating between the potatoes and carrots. Ten again, perhaps he had not overlooked it. Tat boar-of-a-dwarf missed no detail regarding his ne cooking; his shop could be aame and he would be counting the ashes that fell into his pot, so that he could remove each and every mote.
No mind to it; she had been fed worse purposefully. She knew she could expect clean food from the stewmaster. He was prideful of his shop and stew, more prideful of these than he was spiteful of his cross- bred kinswomen. Other kin proved none so kind, and Beast carried the scars to remind her of that.
Yes, cousin, replied Beast, good. Fcw things will rousc thc lury ol a dwarl or thc discontcnt ol an cll quickcr than a dwcll, thc unmistakablc crossbrccd ol an cll and a dwarl. Somc clvcn and dwarvcn scholars claim that thc dwcll is a crcaturc crcatcd by Gruumsh in his hatrcd lor both dwarvcs and clvcs, and that thc dwcll is a wickcd parody ol thc two raccs. 8oth dwarvcs and clvcs sco at thc possibility ol thc dwcll bcing born lrom thc lovc ol an cll and a dwarl, cvcn out ol lorccd rclations sccm absurd to thcm, as both raccs think thc othcr to bc quitc unattractivc. Tc rarc clvcs who nd lricndship with dwarvcs arc cvcn scorncd by thcir pcoplc. Just what lactors drovc thc dwcll s parcnts togcthcr arc ccrtainly cxtrcmc in naturc. Vhatcvcr thc truth, dwclls do cxist and arc opcnly scorncd by both ol thcir parcnt raccs. !t is this social brand that dwclls must bcar lor thc cntircty ol thcir livcs. PERSONALITY: wclls havc a thcir solitary naturc. Tcir clvcn scnsibilitics complimcnt thc privacy thcir rough dwarvcn lacadcs dcmand. Curt and sccrctivc, dwclls rarcly scck out attcntion or praisc, casily rccalling thc rcjcction so common in thcir childhoods. iscardcd by both parcnt raccs, dwclls do not trust othcrs casily and cxpcct loathing and disgust as customary grcctings. Somc automatically answcr with mutual dislikc or do not rcspond at all. vcn il raiscd away lrom dwarvcn or clvcn socictics, thc dismissal thcy rcccivc upon cncountcring thcsc socictics scars a dwcll dccply. PHYSICAL DESCRIPTION: Malc and lcmalc dwclls vary in hcight, lrom just ovcr lour lcct to just undcr vc lcct. 8oth arc stout, wcighing bctwccn 100 and 150 pounds. Fcmalcs arc slightly smallcr, which is common ol both clvcs and dwarvcs. Tcir brown or muddlcd grccn cycs arc largc and widcsct, with a broad, but sharp nosc bctwccn thcm. Tcir cars arc pointcd and occasionally stick out. cspitc thcir body wcight, thcir hands and lcct arc disproportionably small and thin. wclls havc plain complcxions, with tan or ycllowcdivory skin. wcll hair is ash brown, black, or dirty blond. Malcs havc last growing lacial hair, which is solt and sparsc, likc a human womans arm hair. !n both parcntal culturcs, this rapid growing, thin bcard is a shamclul trait, causing dwclls to cithcr shavcd twicc daily or attcmpt to thickcncd it with loul smclling tonics. Fcmalcs do not havc bcards, but thcir laint, natural muttonchops arc shavcd by most, rcgardlcss ol culturc. wclls typically choosc thcir clothcs lor practicality, rathcr than lashion. Tcsc includc rough lurs, lcathcrs, and cottons, which arc all cut to lacilitatc movcmcnt. RELATIONS: wclls quickly lcarn that no onc can ridiculc, qucstion, or cxcludc thcm THE DWELF 7 whcn thcy hidc cithcr undcrground or among trccs and rocks,. wclls curtly answcr initial qucstions rcgarding thcir parcntagc, oltcn without bcing askcd, and thcy punctuatc thcir conlcssions with thc unmistakablc scnsc that thcy do not wish to discuss it lurthcr. Vith dwarvcs and clvcs, dwclls cxpcct dislikc or opcn hostility. wclls makc lcw distinctions bctwccn thc othcr raccs, as all arc cqually likcly to mock, attack, or ignorc thcm. wclls can rcspcct individuals who bcg no lavors, ask no qucstions, and spcak no lics. ALIGNMENT: wclls dwcll upon thcir anccstors. Somc activcly rcjcct thc socictics that bctraycd thcm bclorc thcir births by bccoming chaotic. A lcw nd comlort in a sclldcncd codc ol bchavior, and thcy arc lawlul to thcir own convcntions, though thcsc convcntions rarcly match thosc ol othcrs. Goodncss cludcs dwclls, although somc may quictly act to improvc thc lots ol othcrs. Typically, dwclls nd good socictics hypocritical, in light ol thc rcjcction thcy nd thcrc, and thcy arc oltcn suspicious ol thosc who wish to do good in thc world. RELIGION: Tc gods ol clvcs and dwarvcs havc bccn in conict as oltcn as thcir pcoplc, and no whcrc is this conict as cvidcnt as in thcir attitudcs toward thc crossbrccds ol thc two raccs. Unlcss a dwcll is particularly pious, whilc complctcly and activcly rcjccting onc parcntagc, rarcly would a god ol cithcr racc show lavor to a dwcll. Somc churchcs may rcquirc a dwcll to takc part in purilying rituals, which vary bctwccn thc raccs, but both ultimatcly scck to rcmovc thc taint ol thc lorcign blood. wclls morc oltcn rcjcct thcsc trcatmcnts, sccking rcligion clscwhcrc. Tcy arc oltcn attractcd to dcitics lor whom racc is a nonissuc, nding solacc in dcitics who do not judgc thcm lor thcir parcnts mistakcs. LANGUAGE: wclls cndcavor to spcak lvcn and warvcn, but miscommunication is casy lor both complicatcd languagcs. ltcn spcnding much timc alonc, dwclls blcnd thcsc two languagcs togcthcr to lorm a pcrsonal dialcct, spokcn in muttcrs and quict curscs that arc indcciphcrablc to a spcakcr who knows only lvcn or warvcn. Rcgardlcss ol thcir choscn tonguc, dwclls usc lcw words. LANDS: wclls rarcly stay in thc communitics in which thcy wcrc born. Squat and hairy among clvcs or rccdy and bald among dwarvcs, dwclls scck homcs whcrc thcir physical dicrcnccs will not bc rcadily noticcd. Gru and dcjcctcd, thcy claim thcir own pcrsonal spaccs within largc citics or rcmotc wildcrncsscs, whcrc thcy arc unlikcly to bc singlcd out casily. NAMES: Namcs givcn at birth can havc surprisingly insulting mcanings. lvcn namcs that mcan Child ol thc Stubborn nc, Round, Hairy 8cast, and Stump 8orn lrom 8rokcn Trcc arc not uncommon, ncithcr arc warvcn namcs mcaning Vcakling, Solt 8card, or Twig. Namcs mcaning Ugly in cithcr tonguc arc worn bcgrudgingly. wclls may kccp insulting childhood namcs into adulthood, or thcy may changc thcir namcs. !t is cxcccdingly rarc lor a dwcll to havc a warvcn clan namc, or any surnamc at all, so disjointcd and dyslunctional arc thcir lamilics. ADVENTURERS: wclls commonly cnjoy working with tools and pursuing rcvcngc, lcading thcm to cmbracc thc path ol thc roguc. wcll rogucs typically spccializc as trap mastcrs, pickpockcts, and brutc cnlorccrs. !t is unusual to nd a dwcll who studics thc social skills ol a roguc. wclls may also bc ghtcrs, as both thcir parcnt raccs havc ghting traditions to build upon. !ntcrcstingly, thc path ol thc divinc castcr, cithcr as clcrics or druids, is not uncommon. wclls may turn to an unprcjudiccd dcity or thc impartiality ol naturc to casc thcir rcjcction and nd acccptancc. DWELF RACIAL TRAITS +2 Dexterity, -2 Charisma: Dwelfs possess the quickened reexes of their elven forebearers, but they are spurned by society and usually return the favor. Medium: As Medium creatures, dwelfs have no special size bonuses or penalties. Dwelf base land speed is 30 feet. Improved Low-Light Vision: Dwelfs can see four times as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Darkvision: A dwelf can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a dwelf can function just ne with no light at all. Lesser Stonecunning: This ability grants dwelfs a +1 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. Dwelfs who merely come within 10 feet of unusual stonework can make a Search check as if they were actively searching, and dwelfs can use the Search skill to nd stonework traps as a rogue can. Immunity to sleep spells and similar magical effects. +1 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on Listen, Search, and Spot checks: A dwelfs elvish blood grants him keen senses. +2 racial bonus on Hide checks: Dwelfs are adept at hiding in the shadows, lest they face the ridicule of others. Dwarven Blood: For all effects related to race, a dwelf is considered a dwarf. Elven Blood: For all effects related to race, a dwelf is considered an elf. Automatic Languages: Common, Dwarven, Elven. Bonus Languages: Draconic, Gnome, Goblin, Orc, and Sylvan. Favored Class: Rogue. A multiclass dwelfs rogue class does not count when determining whether she takes an experience point penalty for multiclassing. 8 Te Dweoven Te Mountain Born, Te Deep Dwellers, Te Miner Souls Stonekin, Dwarfson, Manten (Dwarf/Human) Damn dwarfson, muttered the thief to the child he claimed as son. He squeak when he walk. Youd hear it if he not jingle so, coin-snapping tightsted
Kohs, the boy asked the man his mother claimed to be his father, Why he not buy the gem? Suspects it spicy?
You heard him, dafty. He says its glasswork, and I know its real as oal. Hes shouldnt be caring where whats brought him came from. He surely care it real though, but still is ne work. Most wont know, and he knows who dont. He could sell it to dims like you. Kohs smacked the boy on the back, the sound echoing through the empty alley. Since when does real gems be found in the street, eh dafty? Of all the stupid covers
Kohs, I took it to the lady gemkeep, and told me it was ne and I was a lucky boy, and I should not sell it to just any and to keep it for to go to elegant school or start a shop of my own
Shes a witch and she tongue is split. Never trust her twitchy ngers. Shes probably spying on us right now with it.
Te boy reected a moment, examining the dirty bricks as they strode passed. Perhaps then he knows I lied to him
Dims, he knows you didnt just nd it. Course he knows you took it. Why in all Nine Hells should he care if a boy nds a gem or steals it? Since when is a dwarf-bastard stone trader thinking hes a paladin? wcovcn is thc dwarvcn word that litcrally translatcs into soul ol thc mincr. For ccnturics, humans and dwarvcs havc sharcd thc samc mincs togcthcr, chipping away at thc carth lor thc richcs and rcsourccs that lay bcncath its walls ol stonc. Tcy havc built citics ovcr thcsc mincs and havc livcd in harmony, sharing thc bounty ol both thcir jointly lound richcs and thcir camaradcric. Tc rarc union ol a dwarl and a human rcsults in thc dwcovcn: a child born lrom parcnts who sharc a mutual lovc ol thc carth. Carrying with thcm that samc lovc ol stonc, thc dwarvish scnsc ol honor, and thc vcrsatility ol humans, thc dwcovcn arc thc truc liaisons bctwccn dwarvcn and human socictics, and thcy havc thc potcntial to build a grcat luturc lor both ol thcir parcnt raccs. PERSONALITY: !ndustrious and mcrcantilc, dwcovcn combinc thc tcnacious work cthic ol dwarvcs with thc cncrgy and ambition ol humans. Vhcthcr that work is jcwclrymaking, iron works tradc, mining, guarding, or swordlorhirc, dwcovcn cngross thcmsclvcs in occupations that arc plcasurablc and protablc. Tcy cnjoy honcst work and honcst carnings. Tcy can bc shrcwd ncgotiators, but truly only distrust thc ovcrly smoothtongucd or opcnly lazy. PHYSICAL DESCRIPTION: wcovcn typically havc mutcd complcxions. Tcir skin tcnds to bc ruddy or tanncd, and thcy havc bccn known to sunburn casily. wcovcn hair is brown, black, or rusty blond. Tcir cycs arc widcsct and vary in color, much as a humans may. Tcy havc round laccs with broad chccks, mouths, and noscs, likc humans. wocvcn hands and lcct arc somcwhat largc, cncouraging activity and to thc usc ol tools. Tcir hcight rangcs lrom about lour and a hall lcct to vc and a hall lcct. wcovcn tcnd to bc hcavysct lor thcir hcight, but not as much as thcir dwarvcn parcnt, varying lrom 100 to 250 pounds. wocvcn arc typically clad in unobtrusivc garb, appropriatc lor thcir occupations. RELATIONS: As much as hallclvcs scrvc as ambassadors bctwccn human and clvcn lands, Tnv wvovvx 9 so do dwcovcn smooth rclations bctwccn humans and dwarvcs. Unlikc hallclvcs, dwcovcn lack natural social gcnius, and thcir brand ol diplomacy is born morc ol thcir cvcnhandcd scnsibilitics and lairmindcdncss, rathcr than wordplay or charm. wcovcn dcsirc that all should prospcr without mutual harm. wcovcn rclatc to humans and dwarvcs casily, but thcy rcspcct and dcal happily with gnomcs, halings, and clvcs. A dwcovcn will gladly work with anyonc, as long as thc individual cxprcsscs a dcsirc lor lair dcalings and docs not appcar shilty. ALIGNMENT: Many dwcovcn arc raiscd in mining communitics that havc both dwarvcs and humans. Tcsc townships usually lollow thc morc traditional mindsct ol thc dwarvcs, and thc humans who livc thcrc arc ol likc mindcd. Tcrclorc, dwcovcn as a wholc havc a tcndcncy towards law ovcr chaos, and thcy lavor good ovcr cvil. Tosc dwcovcn raiscd in a purclyhuman socicty can bc ol any alignmcnt, though most lavor a ncutralbascd alignmcnt. Tc odd dwcovcn who surrcndcrs to avaricc may bccomc cvil. RELIGION: Many dwcovcn lollow thc dwarvcn panthcon, and worship ol Tc Fathcr ol thc warvcs is prcvalcnt in thcir livcs. A lcw ol thc morc chaotic dwcovcn clcrics takc to thc worship ol \ivika Soulcraltcr, thc dwarvcn goddcss ol lcrtility (See the Deities section for Vivika Soulcrafters information). Tosc who grow up outsidc ol dwarvcn lands usually worship naturc or martiallyinclincd dcitics, as thc many dwcovcn takc up thc path ol cithcr thc bladc or thc rangcr. LANGUAGE: All dwcovcn spcak thc languagcs ol both thcir parcnts: warvcn and Common. Many dwcovcn try to pick up Tcrran as wcll, to lcarn thc languagc ol thc dcnizcns ol thc carth, who thcy lccl so akin to. Sincc thcy tcnd to posscss thc human curiosity and dcsirc to cxplorc, thc dwcovcn scck out all typcs ol dicrcnt languagcs. Tosc who makc thcir livclihoods in tradc also makc it a point to lcarn thc many tongucs ol thcir customcrs. LANDS: wcovcns arc commonly lound along thc bascs ol grcat mountain rangcs or in lands known lor dccp cavcs. Tcy arc also known to livc whcrcvcr thcir two anccstral raccs mcct oltcn, including mincs, tradc ports, citics, and tradc routcs. ccasionally, a singlc dwcovcn or group ol dwcovcn may stakc a claim on a minc and allow othcr raccs, particularly dwarvcs, gnomcs, and humans with mining aptitudc, to livc amongst thcm as cquals. NAMES: wcovcn childrcn born to wclcoming dwarvcn rclativcs will bc christcncd with thc namcs ol thcir dwarvcn clans. Tc importancc ol thcir clan namcs will bc prcsscd upon thc childrcn as thcy grow. !t is known that clan namcs arc not an automatic birthright to onc ol mixcd blood, and young dwcovcn arc taught to bc gratclul and proud ol thcir lamily namcs. wcovcn who lcavc homc rarcly abandon thcir clan namcs, unlcss thcy lcavc in pcrsonal shamc. Tosc born in human dominatcd socictics arc usually givcn a dwarvcn rst namc, out ol rcspcct lor thcir dwarvcn blood, and takc thcir human lamilics surnamcs, trcating thcm with as much pridc as thcy would dwarvcn clan namcs. ADVENTURERS: n a wholc, dwcovcn dcspisc slothlulncss and will hcartily takc action whcn somcthing is wrong in thcir community that rcquircs strcngth ol cithcr arms or mind. wcovcn who do not carc to sct up a shop or work land will ocr martial scrviccs to armics, noblcs, or any wcllpaying sponsor. Rcgardlcss ol prolcssion, dwcovcn takc wcll to advcnturing, and thosc who takc up thc advcnturcrs lilc do so with a pcrsistcncc rarcly sccn in any racc. wcovcn typically advcnturc as ghtcrs, but thcy do occasionally takc up thc vocations ol roguc, rangcr, paladin, or wizard. DWEOVEN RACIAL TRAITS Medium: As Medium creatures, Dweoven have no special bonuses or penalties due to their size. Dweoven base land speed is 20 feet. Darkvision: Dweoven can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dweoven can function just ne with no light at all. Lesser Stonecunning: This ability grants Dweoven a +1 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. Dweoven who merely come within 10 feet of unusual stonework can make a Search check as if they were actively searching, and Dweoven can use the Search skill to nd stonework traps as a rogue can Stability: A Dweoven gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, ying, riding, or otherwise not standing rmly on the ground). +1 additional skill point gained every level. +1 racial bonus on all Fortitude saves and on all saving throws against spells and spell-like effects. +2 racial bonus on all Appraise checks dealing with metal, stone, or gemstone items: Dweoven have a keen sense of value when dealing with earthen wares. Dwarven Blood: For all effects related to race, a Dweoven is considered a dwarf. Human Blood: For all effects related to race, a Dweoven is considered a human. Automatic Languages: Common and Dwarven. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Fighter. A multiclass dweovens ghter class does not count when determining whether he takes an experience point penalty for multiclassing. 10 Te Stonekissed, Te Quartermasters, Te Half Beards, Ovkin, Dalesti, Dwarvith (Dwarf/Half-Elf ) Torsha shut the thin wooden door. White urries had begun to fall and they would be the only travelers along the trail. No one would ask for assisted passage or to stay an evening for some time to come. A few weeks without people would be good for her. Tough all seasons were welcome, winter brought a quiet comfort to her stretch of path, and she nestled into its snowy peace aectionately.
Te badger snied the air that had blown in through the briey opened doorway and tucked its head back between its clawed paws. Te badgers slowed pace had conrmed more than any other sign that Torshas quiet season was approaching.
Before she could nd her favorite chair, the thin wooden door shook with inquiry. Te knocking was gentle, but any disturbance to it sent the poor boards into a vibrating frenzy. Such imsy construction would have sent her father into cursing reels over the thought of his daughter living without a single stone to cover her. As mother had said, Your father has no stone over his heart, but would die without stone surrounding him. She had always been such a good mediator between Torsha and her father. Had it been so long since she had heard their voices?
Opening the door again to the akes of snow, Torshas round, wrinkled face grinned when she recognized who was knocking. Te statuesque elderly elven man stepped through the door with wide arms, ready to embrace the squat old druidess.
Grandfather! she exclaimed, How wonderful to see you! Tc hallclvcs arc natural diplomats and arc oltcn cmploycd by human kingdoms to act as thc liaison bctwccn thcir kingdoms and thc othcr nations around thcm. n thc rarc occasion that a dwarvcn kingdom will cvcn scc a hallclvcn diplomat, thcy somctimcs grow to apprcciatc thc hallcll s outgoing pcrsonality and ability to adapt to any social situation. Tcrc arc a lcw rccords ol a dwarvcn o cial lalling in lovc with a hallclvcn diplomat and concciving a child togcthcr. Tcsc incidcnts, as thc dwarvcs call thcm, arc quickly dcnicd and thc ocndcrs arc quickly banishcd lrom thc kingdom lor thcir crimcs ol lust. Tcsc outcasts tcnd to journcy into thc wilds and livc out thc rcst ol thcir days in thc wildcrncss, raising thcir child in solitudc, away lrom thc dwarvcn clanholds. Tc tcrm carthtouchcd comcs lrom thc lcgcnds ol a group ol hallclvcn and dwarvcn druids and rangcrs who crcatcd a covcnant and had childrcn togcthcr, crcating a racc with a combination ol thc blood ol thc dwarvcs, who wcrc born with thc lovc ol stonc, and thc blood ol thc clvcs, who chcrish thc lush, vcrdant lorcsts. !t was thcir intcnt to crcatc a mixturc ol thcsc two lovcs, tcmpcrcd by thc vcrsatility ol thcir human anchcstors, and givc birth to a choscn racc ol naturc. Littlc is known about what happcncd to thc covcnant, but thc carthtouchcd arc a living tcstamcnt to thcir accomplishmcnts. PERSONALITY: Hall clvcs arc rcnowncd lor thcir charm and magnctism, dwarvcs arc stubborn, tcrsc, and guardcd. How can thcsc two impulscs bc rcconcilcd: Tc carthtouchcd nd thcir loundation in thc soil bcncath thcir lcct. Vhcn lcw things makc scnsc, whcn pcoplc ol dicrcnt raccs collidc and misconstruc, whcn all clsc sccms riotous Tnv ~v:n:oucnvb 11 and wrong, carthtouchcd lccl thc ctcrnal solidity ol thc ground bclow thcm and know that cvcrything will bc just nc. Tcy takc this solid scrcnity whcrcvcr thcy may go. PHYSICAL DESCRIPTION: Tc carthtouchcd rcmain closc to thcir bclovcd soil, rarcly surpassing vc lcct in hcight. Stout likc thcir dwarvcn parcnts, carthtouchcd wcigh bctwccn 100 and 200 pounds. Tcir cars may or may not bc thc charactcristicly pointcd cars ol his clvcn anchcstcrs, howcvcr clvcn blood is still dctcctablc in thcir largc grccn or bluc cycs and thin hands. arthtouchcd havc widc laccs likc a dwarl, with broad chccks and skin that is vcry smooth and unblcmishcd. Tcir hair is typical ol human hair, but tcnds toward browns, blacks, and dusty blond or rcd. Vith timc, malcs can grow a bcard, but this bcard is thinncr and sparscr than cithcr a dwarl or a human bcard. arththouchcd prclcr workablc, scnsiblc clothcs ol plant origin, such as cotton and ax, dycd in mutcd colors. RELATIONS: arthtouchcd do not activcly scck out attcntion or contact with othcrs, as thcir hallclvcn parcnts might, nor do thcy shun outsidcrs cntircly, as dwarvcs arc known to do. Most oltcn carthtouchcd nd unqucstioning pcacc and an unbound cxistcncc in naturc. Vhcn cncountcring clvcs, humans, or dwarvcs, carthtouchcd trcat cach racc with a distant rcspcct and rarcly makc opcn claim upon any kinship. arthtouchcd oltcn attcmpt to dismiss any discussion ol thcir racial backgrounds, stating, instcad, how inconscqucntial it is comparcd to thc spark ol cxistcncc in all living crcaturcs. Tis attitudc rcsonatcs in thcir dcalings with othcr non cvil humanoids: all living bcings arc worthy ol rcspcct. Howcvcr, this rcspcct docs not matcrializc with thosc who arc dcstructivc or purposclcssly brutal. ALIGNMENT: Tc carthtouchcd tcnd to takc a broad vicw ol lilc and morality. Tcy scc thc mountain, thc dccp cavc, and thc scttlcd vallcy, and thcy undcrstand that cach has a purposc. Tcy lccl no nccd to stand on thc high mountain whcn thc low path is bcttcr suitcd to thcir purposcs, nor to rcmain bclow thc carth whcn thc sun calls. Tus, most carthtouchcd arc ncutral in alignmcnt. Pcrsonal circumstancc may tip an carthtouchcd toward anothcr alignmcnt, but most maintain at lcast somc lcvcl ol ncutrality. RELIGION: Although only halldwarl, carthtouchcd oltcn worship Tc Fathcr ol thc warvcs, not so much as a patriarchal gurc, but as a mastcr ol carth and stonc. arthtouchcd arc also attractcd to thc gods ol naturc, or thcy honor naturc outright, lor thc worship ol thc carth and naturc is within thcir vcry blood. !t is vcry rarc that an carthtouchcd docs not lollow somc sort ol dcity, as worshiping thc divinc is usually cnlorccd lrom a vcry young agc. LANGUAGE: arthtouchcd spcak thc languagcs ol thcir parcnts: warvcn, lvcn, and Common. Procicncy in cach languagc may vary, as an carthtouchcd typically lavors a singlc languagc in cvcryday spccch, howcvcr carthtouchcd know all thrcc wcll cnough to bc considcrcd nativc spcakcrs. !n addition, linguisticallygiltcd carthtouchcd usually lcarn Tcrran, Sylvan, Gnomc, and raconic. arthtouchcd who cxccl in thcir lavorcd class ol ruid also spcak thc sccrct languagc ruidic. LANDS: arthtouchcd arc typically raiscd away lrom dwarvcn or clvcn socictics, givcn thc attitudcs ol thosc socictics toward such ospring. arthtouchcd typically livc out thcir livcs cithcr in human lands or in thc wildcrncss. !t is not uncommon lor carthtouchcd to havc homcs in humandominatcd lands, as thcir parcnts can livc thcrc in rclativc obscurity, il dcsircd. ccasionally, talcntcd carthtouchcd may nd thcir placc among dwarvcn pcoplc, but thcy would bc vicwcd as communal odditics. Most oltcn, carthtouchcd livc within thc grovcs ol thcir druidic circlcs or on isolatcd, scllsu cicnt larms. NAMES: Namcs ol carthtouchcd can nd thcir roots in lvcn, warvcn, or Common. Namcs arc cithcr combinations ol namc lragmcnts lrom cach languagc or crcatcd lrom a singlc languagc. arthtouchcd may havc a human or an clvcn surnamc, or a dwarvcn clan namc. warvcn clan namcs arc not thc birthright ol a halldwarl, so to bcar a clan namc is an honor to thc carthtouchcd. arthtouchcd may nor may not sharc in thc scnsc ol honor that thc dwarvcs attachcd to thcir clan namcs, and thcy may casily abandon thcm or dismiss thcir importancc. ruidic carthtouchcd may takc on ncw namcs oncc thcy cntcr thcir ordcrs, lorsaking any prior lamily namcs. ADVENTURERS: Known lor thcir bond with thc land, carthtouchcd oltcn takc up advcnturing to dclcnd thcir choscn tcrritory. Promiscs ol richcs or lamc typically do not attract thcm to thc lilcstylc, but thc opportunity to commit acts ol glory and honor somctimcs pcrsuadcs an carthtouchcd to action. arthtouchcd oltcn bccomc druids or rangcrs. !t is also not uncommon lor thcm to bccomc clcrics, cithcr ol a naturc dcity or ol Tc Fathcr ol thc warvcs. arthtouchcd also makc surprisingly good rogucs, with clvcngiltcd scnscs and thcir talcnts lor spotting unusual stoncwork. 12 EARTHTOUCHED RACIAL TRAITS: Medium: As Medium creatures, Earthtouched have no special bonuses or penalties due to their size. Earthtouched base land speed is 30 feet. Improved Low-Light Vision: Earthtouched can see four times as far as a humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Lesser Stonecunning: This ability grants Earthtouched a +1 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. Earthtouched who merely come within 10 feet of unusual stonework can make a Search check as if they were actively searching, and Earthtouched can use the Search skill to nd stonework traps as a rogue can. +4 racial bonus on all saving rolls versus sleep spells and effects. +1 racial bonus on all Fortitude Saves and on all saving throws against spells and spell-like effects. +2 racial bonus on Search checks: Earthtouched have the keen senses of their elven forebearers. +2 racial bonus on Knowledge (nature) and Survival checks: Earthtouched have a natural afnity for the ways of nature and are experts on survival, since many of them are raised in the wilderness. Dwarven Blood: For all effects related to race, an Earthtouched is considered a dwarf. Trace Blood (Elf): When it comes to effects related to race, an Earthtouched has a 50% chance of being considered a member of the elven race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when it using a magical item with an elven racial requirement. For the purposes of prestige class racial requirements, these characters are considered members of their parents race. Trace Blood (Human): When it comes to effects related to race, an Earthtouched has a 50% chance of being considered a member of the human race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item with a human race requirement. For the purposes of prestige class racial requirements, these characters are considered members of their parents race. Automatic Languages: Common, Dwarven, Elven. Bonus Languages: any (other than secret languages, such as Druidic). Favored Class: Druid. A multiclass earthtoucheds druid class does not count when determining whether she takes an experience point penalty for multiclassing. 13 Te Children of Nature, Te Feytouched Te Storytellers of the Forest Trolan, Amachik, Raserf (Elf/Gnome) Who are you? asked the innkeeper. Surely you know, said the bright-eyed entertainer, as he hopped onto the tall stool to look the good lady in the eye. Well, she began to muse, as she wiped the bar with a thick, blue rag. You resemble a certain loose-rope walker we had in here a few moons back who broke the three mugs he tried to balance on his nose. Went by the name Wavesand the Steady.
Was he terribly handsome? he teased.
Or maybe youre Wolters the Black Magician. He promised to make my wash rag disappear, she said waving the musty, moist rag in his face. He failed to mention my unmentionables would be gone as well.
Well, that must have been unexpected!
And since I am so openly discussing the fate of my unmentionables, I should then have your name, sir.
Te performer paused and said, Gen Goldbadger, Master of Illusion!
Ten go get on stage, Gen, your regulars are waiting. And this time, she called after him, her brow furrowed, dont use live animals! By gods, they are so messy! ncountcring a largccycd, smiling, slcndcr gurc in thc woodlands, onc may mistakc thc crcaturc lor a lcy. Such is a grand jokc to thc clomcs, thc ospring ol thc union ol a gnomc and an cll. Scllstylcd trickstcrs ol thc woodlands, clomcs rclish thcir lcyish rcputation. Tcy will claim swaths ol woodcd highways and lorcst as thcir own and thcn just as quickly dcscrt thcm. Flighty in thc utmost, thc clomcs arc thc scllproclaimcd childrcn ol naturc and spcnd cndlcss hours rcminding othcr lorcst dcnizcns ol thcir past, prcscnt, and cvcn thcir luturc. Common in bardic troupcs and travcling pcrlormcrs ol all stripcs, clomcs cmbody thc mystcry and gracc ol thc clvcs with thc scnsiblc humor and illusions ol thc gnomcs. PERSONALITY: Tc childrcn ol gnomcs and clvcs livc happily along thc boundarics ol socicty. Tcy typically it through communitics ol all goodly raccs, with thc simplc goals ol gold and mcrrimcnt making. Howcvcr, somcthing dccpcr sccms to lic just undcr thc surlacc ol thcsc small, happy playcrs. Vhcn askcd about thcir philosophics or conlrontcd with gravc mattcrs, clomcs dissuadc with a smilc and a jokc. Vith lour hundrcd ycars ol lilc to occupy thcm, onc must wondcr whcn thc clomcs amuscmcnts must cnd. At thcir corc, clomcs arc privatc crcaturcs, wishing thcir dccpcst, most honcst cmotions lclt unspokcn. PHYSICAL DESCRIPTION: lomcs arc slight comparcd to most othcr humanoids ol thcir sizc. Tcy rarcly rcach lour and a hall lcct in hcight and ncvcr wcigh morc than 100 pounds. Tcy havc slim, agilc ngcrs, limbs, and lcct. Tcir skin toncs rangc lrom chocolatccolorcd to moonlit ivory. Tcir laccs arc round with largc pointcd cars and broad smiling mouths. lomcs havc intriguing cycs: largc, widc, and colorlul. Tcir cycs may bc vivid shadcs ol dusty brown, sky bluc, cvcrgrccn, or ncarly black. Tcir hair is usually shadcs ol brown or black, but clomcs ol both scxcs arc known to cmploy dycs, bcads, and ribbons to bring dynamism to thcir trcsscs. Clothing is trcatcd much as hair is: cnlivcncd with color and dccoration. Tnv io:v 14 RELATIONS: ltcn clomcs sccrctly cnvy thcir gnomc kins closc rclations with woodland animals, lcading thcm to cithcr bccomc druids or rangcrs. n thc ip sidc, somc clomcs complctcly ignorc animals and thosc who arc conncctcd to thcm. lomcs also sccrctly lccl chcatcd out ol thc clvcn mystiquc that unnamablc, gracclul quality that attracts so many othcr raccs to thc clvcs. lomcs makc a good show ol bcing happy living outsidc ol thc communitics ol both thcir parcntal raccs, but travcling in closc contact with an clomc may cxposc this laadc., !t takcs timc to discovcr what truly lics within an clomcs hcart. ALIGNMENT: lomcs arc oltcn good, as both thc clvcn and gnomish culturcs valuc gcncrosity and optimism. 8cing dicrcnt than thosc around thcm, clomcs gain a strong scnsc ol individuality, thus lcading thcm to lavor a chaotic naturc. Howcvcr, somc clomcs havc a dcsirc to lollow thc traditions ol thcir parcntal culturcs or lccl unitcd with thcm, lcading to lawlul alignmcnt. A sccrct bittcrncss may ovcrtakc an clomc with agc, and cvil acts arc not outsidc ol thcir naturc. RELIGION: lomcs most oltcn rcvcrc Tc Goldcn Trickstcr and Tc Guardian ol thc lvcs cqually, as two divinc oldcr brothcrs, lrom which thcy may scck guidancc or mutually cnjoy lilc togcthcr. Tcy oltcn cschcw lormal tcmplcs, as such grcat and livcly gods should bc honorcd through a wclllivcd lilc and not strict ccrcmony. lomcs also oltcn pay tributc to thc gods ol cntcrtainmcnt, naturc, and crcativity. lomcs typically avoid any show ol rcligion that is ovcrly scrious or humbling. LANGUAGE: lomcs arc cnamorcd with languagc. Vhat good is a jokc il your audicncc docsnt undcrstand what yourc saying: lomcs spcak thcir parcnts languagcs: lvcn, Gnomc, and Common. Tcy cndcavor to lcarn thc tongucs ol thcir audicnccs: raconic, warvcn, Giant, Goblin, Haling, and Sylvan. Vhcn an clomc spcaks, it is always with thc undcrtonc ol laughtcr, and somc havc said that an clomcs voicc sounds distinctly likc thc tinkcring ol bclls. Lands: lomc lands lic undcr clomc lcct, and only lor just as long as thcy rcmain thcrc. A troupc ol clomcs may stakc out an annual routc, typically through woodcd arcas and small villagcs. lomcs lccl no innatc acction lor largc citics, although thc coin lound in onc may bc scductivc. Rctircd clomcs tcnd to livc along thc boundarics ol clvcn or gnomish communitics. NAMES: nc may bclicvc an clomc insanc altcr spcnding somc timc in oncs company. Pcrlorming clomcs havc amboyant, ridiculous stagc namcs that thcy changc likc socks. Somctimcs thcy tradc morc mcmorablc namcs within a troupc likc currcncy. vcntually, clomcs may sharc thcir givcn namcs with a trustcd individual. Howcvcr, this may not bc thc namc givcn at birth, it may bc a namc carncd upon adulthood, takcn upon joining thcir currcnt troupc, or acquircd at any othcr pcrsonally signicant landmark. Surnamcs arc mattcrs ol dccp sccrct, cvcn a couplc ol marricd clomcs may not know thcir partncrs truc surnamc. !dcntity is a mattcr ol pcrsonal choicc to thc clomc, not onc imposcd by othcrs. ADVENTURERS: Tc dicrcncc bctwccn a normal clomc lilc and an advcnturous lilc can simply bc a mattcr ol a turn in thc road. lomcs takc naturally to advcnturc, whcthcr by chancc or dircction, anyonc who sharcs thcir wandcrlust is instantly a kindrcd spirit, rcgardlcss ol carccr choicc. Vith thc placcmcnt ol somc wildcr troupc routcs, somc would say clomcs arc asking lor troublc. Pcrlorming and advcnturing logically coincidc with bcing bards or rogucs. Somc clomcs, dcsiring thc naturctouchcd lilc ol thcir kin, scck out druidic or rangcr training. A lcw lccl attractcd to lcarning arcanc magics, thus bccoming wizards or sorccrcrs. ELOME RACIAL TRAITS -2 Strength, +2 Dexterity: Elomes have small frames that do not leave much room for muscle, but they possess fast reexes and lithe bodies. Medium: As Medium creatures, elomes have no special bonuses or penalties due to their size. Slight Stature: Though elomes are Medium size, they are slight compared to others. They may wear items designed for Medium or Small sized humanoids, including armor, but they may not use hand held items, such as weapons. Being smaller grants elomes a +2 on Hide checks. Elome base land speed is 30 feet. Low-Light Vision: Elomes can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. +1 racial bonus on Listen, Search, and Spot checks: Keen senses are the hallmark of an elome. +2 racial bonus on Craft (alchemy) and Gather Information checks. +1 racial bonus on Fortitude saves. Elven Blood: For all effects related to race, an elome is considered an elf. Gnomish Blood: For all effects related to race, an elome is considered a gnome. Spell-Like Abilities: Elomes with a Charisma score of at least 10 also have the following spell-like abilities: 1/daydancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + elomes Cha modier + spell level. Automatic Languages: Common, Elven, Gnome. Bonus Languages: Draconic, Dwarven, Giant, Goblin, Haling, and Sylvan. Favored Class: Bard. A multiclass elomes bard class does not count when determining whether she takes an experience point penalty for multiclassing. 15 Te Helper Fey, Te Gladelings, Te Valleyfolk Nebchik, Gnelf, Bogan (Gnome/Half-Elf ) As he stood on the step next to the bed, the little man said, Im starting to think shes touched. Youre a worry worm, she said. In the candlelight he could see her wicked elsh grin pointed toward the ceiling. Youre not even thinking shes a might obsessed? She turned onto her side and leaned her thin chin upon her st. Perhaps, she mused in mock concern, she may have found, gods preserve her, something she likes to do! He smacked the bedsheet between them. Why must you always make me out so silly? Youre worse than my papa. You knew my trade was comedy when we met. You know I never tire of jokes, she said, tracing her nger through the imprint his small hand had made. Tats why I wed you, remember? With a hu, he tossed the pillow at her laughing face and jumped onto the bed to batter her with his ineectual sts. Finally, the half-elf found herself holding her tiny husband, the father of their endlessly curious daughter. Shes trying new things. Maybe shell make something wonderful, she said caressing his back. I know we tried something new. She kissed his lips. And it is wonderful. !n constant, jolly motion, thc gnomcsti makc thc bcst usc ol thc gilts ol thcir rclations: thc ingcnuity ol humans, thc craltsmanship ol gnomcs, and thc tirclcss imagination ol clvcs. Tc gnomcsti nd joy in hclping othcrs in any lorm ol activity, and thcy havc a vcry hard timc ignoring a plca lor hclp. wclling in thcir plcasant vallcy homcs, thc gnomcsti nd happincss in thc pursuit ol a simplc cxistcncc llcd with thc lovc ol lamily and thc productivity ol a hard working lilcstylc. 8cing busy, humblc pcoplc, gnomcsti solidily thc traits ol thcir thrcc lounding raccs into a sccurc custom ol honcst, hardworking cntcrprisc. PERSONALITY: As vcrsatilc as humans, as invcntivc as gnomcs, and as imaginativc as clvcs, gnomcsti may bc thc pcrlcct craltsman. Gnomcsti cnjoy kccn scnscs and solid hcalth, cnabling thcm to cnjoy thc lruits ol thcir labors as wcll. Gnomcsti arc pcrsonablc without manipulations, productivc without obscssivcncss, and cxiblc without ightincss. PHYSICAL DESCRIPTION: Tc gnomcsti arc a slcndcr lolk, ncvcr rcaching vc lcct and scldom cxcccding 100 pounds. Tcir hair may bc any varicty ol colors, lrom scnsiblc gnomish carthtoncs to outlandish clvcn hucs, and thcy typically kccp it away lrom thcir laccs with short cuts or simplc bindings. Gnomcsti laccs arc thin, with cxpansivc chccks and cycs. Tcir cycs mimic thcir hair in thcir color variations. Gnomcsti noscs arc typically short, but not widc. Tcir cars bcar distinctivc points. Malc gnomcsti can grow lacial hair, much likc a gnomc. Gnomcsti clothing is typically practical lor thc occasion, but air is oltcn addcd with colorlul glass bcads, lcathcrs, ribbons, paintcd woodcn buttons, shclls, gcms, or any othcr manulacturcd ncry. RELATIONS: Vork with what you havc, is a common phrasc uscd in cralting and onc that thc gnomcsti usc whcn dcaling with othcrs as wcll. Tcy takc cach individual on thcir own mcrits. Tcy sct no storc in lorcing othcrs into unsuitablc idcals, gnomcsti prclcr to cnjoy pcoplc as thcy arc, rathcr than ght thcm to changc. Vhcn dcaling with groups, howcvcr, gnomcsti havc no troublc using gcncralizations Tnv Gxo:vs:i 16 and stcrcotypcs. Tcy maintain thc hatrcd lor thc racial cncmics ol thcir lorcbcarcrs, but havc bccn known to acccpt a singlc, cxccptional kobold, goblin, giant or orc as an acccptablc association. ALIGNMENT: Contcnt to livc and lct livc, gnomcsti rarcly dcmonstratc any cxtrcmc alignmcnts. 8oth gnomc and cll socictics prolcss virtuous cthics, thus many gnomcsti arc ncutral good. ccasionally a gnomcsti may rcbcl likc his clvcn prcdcccssors and adopt a chaotic outlook. vil gnomcsti arc thc rcsults ol dircct mistrcatmcnt, and thcy typically scck to rccct back to thc world what thcy havc lclt. As a wholc, gnomcsti unconditionally wish thc bcst lor cvcryonc, thus most arc good aligncd and oltcn ncutral good. RELIGION: Gnomcsti oltcn givc praycrs to thc gods ol craltsmanship, crcativity, tradc, wcalth, and agriculturc. Tcy rcgard racial dcitics as too cxclusivc, but do honor thcm lor nonracial rcasons. Although gnomcsti valuc scllrcliancc, thcy rccognizc that gods arc coopcrativc and worthy ol tributc. Gods arc considcrcd divinc coworkcrs, collcctivcly cndcavoring to cralt a bcttcr world. LANGUAGE: Gnomcsti spcak thc languagcs ol thcir parcnts: Common, lvcn and Gnomc. Tcy adapt to thcir trading community by lcarning thc tongucs that arc spokcn in thc markctplacc. uc to thc vcrsatility and drivc lor knowlcdgc ol thcir parcnt raccs, gnomcsti will lcarn any languagc out ol ncccssity or pcrsonal intcrcst. LANDS: Gnomcsti oltcn livc in thc lands in which thcy wcrc born, whcthcr thosc lands arc gnomish, clvcn or human. Lacking an innatc wandcrlust, thcy arc by and largc intcnt on living out thcir livcs surroundcd by lamily and hard work. Purcly gnomcsti lands tcnd to bc vallcys, with towcring pcaks and larmlands all around thcm. Gnomcsti work hard to bc good ncighbors and many sharc thcir vallcy homcs with othcr raccs. NAMES: Gnomcsti namcs arc oltcn a blcnding ol thcir thrcc parcntal culturcs. Most rst namcs havc an clvcn bcginning, a gnomish middlc and a human cnding. Compound namcs likc Alnomstophcr and Cyristaia arc thc norm in gnomcsti socicty. Tcsc namcs oltcn havc a comprchcnsivc mcaning such as Spccdy Hclpcr or Lovcablc Ncighbor, and thc gnomcsti strivc to livc up to thcsc titlcs. Gnomcsti lamily namcs arc similar aairs, with cach ncw gcncration making subtlc changcs to thc namc, kccping it ncw and cvcrchanging throughout thc lamilys cxistcncc. ADVENTURERS: Gnomcsti advcnturcrs arc amongst thc most industrious mcmbcrs ol thcir kind. Tcy go out into thc world to hclp othcrs on thc advcnturing path or to lcarn a ncw cralt in lorcign lands. Somctimcs, a group ol gnomcsti will dcclarc a world walk and sct out lor distant horizons, looking to nd somcthing that thcy can not obtain in thcir homclands. Gnomcsti ock to all sorts ol classcs and prolcssions. A good numbcr ol thcm takc on thc mantlc ol thc roguc and try to pcrlcct thc cralt ol locksmithing or somcthing similar. Tc morc martial gnomcsti scck to protcct othcrs and bccomc mastcrs ol thcir choscn wcapons. ivinc magic uscrs and arcanc spcllcastcrs arc cqually common among thc gnomcsti. Likc thcir human rclativcs, gnomcsti cxccl at any class thcy choosc. GNOMESTI RACIAL TRAITS Medium: As Medium creatures, gnomesti have no special bonuses or penalties due to their size. Slight Stature: Though gnomesti are Medium size, they are slight com- pared to others. They may wear items designed for Medium or Small sized humanoids, including armor, but they may not use handheld items, such as weapons. Being smaller grants gnomesti a +2 on Hide checks. Gnomesti base land speed is 30 feet. Low-Light Vision: gnomesti can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They re- tain the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen and Spot checks: All gnomesti have sharp eyes and keen ears. +2 racial bonus on all Craft checks: Gnomesti are craftsman par excel- lence. +1 racial bonus on all Fortitude saves and all saving throws versus en- chantment magic and illusions. +4 racial bonus on all saving rolls versus sleep spells and effects. Helping Hands: Gnomesti can perform the aid another action as a move action, and the person receiving the bonus gains a +3 instead of the nor- mal +2. Gnomesti only gain this bonus on skills that they have at least four ranks in. Gnome Blood: For all effects related to race, a gnomesti is considered a gnome. Trace Blood (Elf): When it comes to effects related to race, a gnomesti has a 50% chance of being considered a member of the elven race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item with an elven racial require- ment. For the purposes of prestige class racial requirements, these charac- ters are considered members of their parents race Trace Blood (Human): When it comes to effects related to race, a gno- mesti has a 50% chance of being considered a member of the human races. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item with a human racial requirement. For the purposes of prestige class racial requirements, these characters are considered members of their parents race. Automatic Languages: Common, Elven, Gnome. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When determining whether a multiclass gnomesti takes an experience point penalty, her highest-level class does not count. 17 Te Diminutive, Te Children of the Mother and the Rogue, Te All-Knowing Rogues Wanneb, Chenenn, Kepkal (Gnome/Haling) Te young fancy man must have been trying to sneak his way toward her. He didnt jingle as loudly as usual, and he snuck out that night without his manservants. So then, he said, staring into his unsuitably small mug. I heard youre the person to talk to about Pt, she razzed, Who told you anything about me, tallboy. Ill pay you a copper for every unclaimed of your line for that name. Te rich youth scrunched his nose and his brow crumpled. You wish to deal rudely? I can be so. Tey say you small folk can take things without notice. Teres something I want you to get for me. I have much coin if youre as covert as they imply.
Her unfaltering smirk was his sole reply.
You want gems then? You gnomes like gems, dont you?
Im not a gnome, she said with mocking eyes.
You have relations who need traveling papers? A caravan or something? I can have papers written
She snickered, and this rst sign of pleasure visibly unsettled him. Im no haling either.
He sputtered, Well, what are you and what do you wantand can you help me?
You answer those rst two, she grinned silkily, and the last answer is yes. Tis game could last all night. Tcrc arc lcgcnds in both Haling and Gnomc mythology that spcak ol a sccrct union bctwccn Tc Mothcr Protcctor, thc goddcss ol thc Halings, and Tc Goldcn Trickstcr, thc god ol thc Gnomcs. Tc rcsults ol this bricl joining wcrc thc gnomlings. Vhilc most ol thc two parcnt raccs will sco at thc possiblc cxist ol this racc, thc high pricsts ol both pcoplcs rcligions know bcttcr. Gnomlings cxist and arc tcsting thc world around thcm lor thc truth that lics just bcyond thc shroud ol rcality. Vhat thcy will nd and how it will changc thc world is still unknown, but thc luturc is ccrtainly lull ol possibilitics lor this naturally inquisitivc racc. PERSONALITY: Gnomlings arc known lor thcir handson approach to lilc. Having grown up around athlctic, lcarlcss halings and illusionloving, trickstcr gnomcs, gnomlings typically lcar littlc thcy cxpcricncc visually, and thcy will boldly approach dangcrous bcings and situations to tcst thcm truc. !t is this naturc that drivcs gnomlings to bccomc rogucs and advcnturcrs, sccking all ol thc cxpcricnccs that thc world has to ocr thcm. Gnomlings arc naturally optimists and will nd thc positivc aspccts in all things, whilc pointing out thc wcakncsscs with a jokc or chccrlul suggcstion on how to improvc upon it. PHYSICAL DESCRIPTION: Gnomlings arc oltcn mistakcn lor cithcr roundlaccd halings or wiry gnomcs. Vith thick, curly hair ranging in color lrom a light brown to Tnv Gxo:iixc 18 ravcn black, largc, round cycs in hucs ol bluc, grccn, brown, and black, and dimplcd, round laccs, gnomlings arc an attractivc racc that combincs thc bcst aspccts ol both thcir parcnt raccs. Tcy havc rathcr largc noscs, much likc thcir gnomc parcnts. Tcy tcnd to havc bronzcd or light brown skin toncs and slightly pointcd cars. A gnomlings arms and lcgs arc slcndcr and wiry. Gnomlings do not grow any sort ol lacial hair, and thc only thick body hair that thcy havc is on thcir tocs. Many gnomlings trim this cxccss hair and vicw it as a jokc playcd on thcm by Tc Mothcr Protcctor. RELATIONS: vcranalytical and sccking rst hand cxpcricnccs: this typc ol dcductivc thinking gocs into sclccting a gnomlings lricnds, dctcrmining thcir cncmics, and discarding thosc who arc not worth bcing around. Tc cndlcss barragc ol qucstions lrom gnomlings tcnds to gct on thc ncrvcs ol cvcn thc most paticnt ol raccs, but gnomlings just shrug this rcaction o as a lack ol curiosity or intclligcncc. Gnomlings arc optimistic about most situations, a positivc quality that thc othcr raccs gcncrally apprcciatc. Gnomlings nd thcir parcnt raccs, halings and gnomcs, to bc thc most intcrcsting to bc around, and thcsc raccs vicw thc gnomlings as highly inquisitivc cousins, who arc just sccking to undcrstand thc world at largc. Tc othcr raccs nd thc gnomlings to bc slightly bookish and amusingly curious at bcst, and downright annoying or worth bcating upon at worst. ALIGNMENT: Gnomlings tcnd to avoid making dccisions or prolcssing bclicls until thcy havc cxpcricnccd cnough about thc subjcct rsthand. Rarcly is any amount ol cxpcricncc cnough, as gnomlings havc an innitc dctcrmination to wccd out thc cndlcss variablcs that plaguc mortal cxistcncc. Tus, gnomlings tcnd toward truc ncutrality. Should onc crr, it is on thc sidc ol law. Gnomlings arc pronc to idcalism, gnomlings bclicvc that, il lclt to thcir own truc dcviccs, all crcaturcs could livc in harmony togcthcr. Tus, optimistic gnomlings arc oltcn good aligncd. RELIGION: Gnomlings vcncratc both Tc Goldcn Trickstcr and Tc Mothcr Protcctor in thcir daily praycrs, and many ol thcir clcrics cnd up blcnding both laiths into a uniquc rcligion. Tcsc gnomling clcrics considcr Tc Goldcn Trickstcr and Tc Mothcr Protcctor to bc lovcrs and thc crcator ol thcir racc, sccing both as thcir divinc parcnts and guardians. Tis rcligion cspouscs thc virtucs ol dcaling with whatcvcr lilc throws your way with a smilc and a scnsc ol optimism, taking carc ol your lamily and lcllow gnomlings, and qucstioning cvcrything around you and nding thc hiddcn truth within. A lcw gnomling wizards lollow dcitics ol magic and knowlcdgc. Somc gnomlings lccl morc in touch with onc sidc ol thcir hcritagc, and thcy tcnd to vcncratc cithcr Tc Mothcr Protcctor or Tc Goldcn Trickstcr scparatcly. LANGUAGE: Gnomlings spcak thrcc languagcs intcrmittcntly: Common is spokcn whcn dcaling with strangcrs or human lricnds, Gnomc is uscd whcn talking about alchcmy or spcaking to thc gnomish sidc ol thc lamily, and Haling is utilizcd whcn partaking in mcrcantilc dcals with thc visiting haling caravans or convcrsing with haling rclativcs. Gnomlings tcnd to pcppcr thcir spcaking ol any languagc with haling and gnomish slang tcrms, crcating a truly uniquc dialcct that is both avorlul and complctcly undcrstandablc to gnomcs, halings, or pcoplc who spcak cithcr ol thcsc languagcs. Vhcn travcling or advcnturing, gnomlings spcak thc local languagc and activcly scck opportunitics to lcarn ncw languagcs. LANDS: Gnomlings livc in bclowground communitics that arc rcminisccnt ol gnomish homcs. Tc gnomling dwcllings arc warm, inviting undcrground homcs that usually housc morc than onc lamily, as gnomlings tcnd to group togcthcr in an cxtcndcd lamily, much thc samc way halings do. Gnomlings tcnd to sharc thc samc lands as gnomcs and halings, though thcy do not travcl as much as thc nomadic haling sidc ol thcir lamily. Gnomlings also inhabit loothills and lorcstcd arcas, living within stonc and thatchroolcd cottagcs. Gnomlings livc in harmony with thcir ncighbors and naturc. NAMES: Gnomlings havc two rst namcs, onc in Gnomc and thc othcr in Haling. Tcy lollow gnomish tradition and havc a myriad ol middlc namcs, which arc usually acquircd throughout thc gnomlings lilc. Tcsc 19 middlc namcs arc givcn (and oltcn takcn!) by lcllow lamily mcmbcrs, closc lricnds, and cvcn hatcd cncmics. uc to thcir naturc, gnomlings will not takc a namc that thcy havc not carncd in somc way. Gnomling surnamcs arc cithcr lrom onc parcnts lamily or a combination ol thc two lamily namcs. ADVENTURERS: Gnomlings advcnturc to challcngc thc socallcd truths ol thc world and to gain obscurc knowlcdgc that thcy can usc to thcir advantagc, bc it lor powcr or simply to stump lricnds and lamily. nly by cxpcricncing cvcnts rsthand can gnomlings truly call thcmsclvcs cxpcricnccd in a givcn subjcct, and advcnturing accomplishcs this goal. uc to thcir natural intclligcncc, gnomlings makc cxccllcnt rogucs and powcrlul wizards. Gnomling clcrics, paladins, rangcrs, and druids arc not as rarc as most think, sincc gnomlings apprcciatc naturc and thc divinc, cvcn il it is just lrom an analytical standpoint. Fightcrs and monks arc usually rarc among thc gnomlings. GNOMLING RACIAL TRAITS -2 Strength, +2 Intelligence: Bright and curious about the secrets of reality, gnomlings are naturally gifted with intelligence, but they are not very strong, due to their small size. Small: As a Small creature, gnomlings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character. Gnomling base land speed is 20 feet. Low-Light Vision: Gnomlings can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. +1 racial bonus on Climb, Jump, Listen and Move Silently checks: Gnomlings are naturally gifted when it comes to climbing, jumping, and being sneaky, making them rogues by birthright. They also inherit a good sense of hearing from their gnomish parents. +1 racial bonus on all saving throws and an additional +1 on Fortitude and Reex saves. +1 racial bonus on all saving throws versus illusions and fear. All of these bonuses stack with other racial bonuses. Gnomish Blood: For all effects related to race, a gnomling is considered a gnome. Haling Blood: For all effects related to race, a gnomling is considered a haling. Spell-Like Abilities: A gnomling with a Charisma score of at least 10 also has the following spell-like ability: 1/dayprestidigitation. Caster level 1st; save DC 10 + gnomlings Cha modier + spell level. Automatic Languages: Common, Gnome, Haling. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Rogue. A multiclass gnomlings rogue class does not count when determining whether she takes an experience point penalty for multiclassing. 20 Te Small-Beard Folk, Te Hill Wardens, Te Goddesss Secret, Gimral, Chenkep, Penelur (Dwarf/Haling) Good dwarf, I assure you this is a ne Bah, stick your talk and your sword. Im done! No trade! I beseech you, milady, this blade was rescued by my own hand, and my sorcerous companion is certain of its qualities. Sly talk! Im not your lady, and Ive not live esh for sticking it in for testinglest youre oering your own. A very small, very wide, bearded man entered the tradeshop. Te dwarven trader stopped her threats to regard the newcomer with a keen buyers eye. I help you? Yes, you help us, he replied in crisp Dwarven. Tis elf brings you the blade we want to trade. Are you satised? Te elf wandered out of the shop, giving a dismissive wave and hu. Teir curt grunts were as lost to him as the deal. Not. How do I know it makes re within living esh if its not tested true? In its former thief I stuck this blade. It was seen by me and is true. Te dwarven women shifted her weight, leaning against the wooden counter. Her bosom bloomed like a thick blossom against the connes of her leather workers apron. Noting her sudden interest, the gimral swallowed. And by what name is this sworn? Tekk Yonbar of clan Slateburn, he replied. Tis would be a protable trade, indeed. Your name for me is Yonbie. Haling caravans that cdgc closc to dwarvcn lands during thcir travcls nd thc dwarvcs to bc gru yct wondcrlul trading partncrs and craltsmcn. !n somc rarc instanccs, thc tradc bctwccn a haling caravan and a dwarvcn clanhold will bc so lucrativc that a haling caravan will scttlc pcrmancntly ncar thc dwarvcn lands and thc two groups will crcatc a thriving trading community. Tis joint mcrcantilc vcnturc occasionally lcads to a pair ol tradcrs, usually a dwarvcn craltsman and a haling mcrchant, lalling in lovc and having a child togcthcr. Vithin thcir own communitics, thc hillings arc raiscd to bc bargaincrs par cxccllcncc, and thcy arc known as somc ol thc bcst hagglcrs in all thc rcalms. Vhcn it comcs to mcrcantilc tradc, nonc match thc hillings cyc lor goods and thcir ability to gct thc bcst dcaland quick ngcrs somctimcs acquirc itcms thcy cant gct lor thc pricc thcy want! PERSONALITY: Hillings arc hagglcrs and bargaincrs without pccr. !n all ol thcir dcalings, hillings arc constantly trying to gct thc bcst thcy can gct without giving up too much. Tis attitudc applics to all mattcrs, socially and othcrwisc. Tis instinctual drivc causcs many hillings to bc hoardcrs ol goods, inlormation, and wcalth. Hillings Tnv Hiiiixc 21 arc also industrious lolk, kccping truc to thcir dwarvcn blood, and havc a hard working cthic, as long as it hclps thcmsclvcs and thosc important to thcm. Tis givcs thc hillings a rcputation ol bcing sclsh, but thcy turn a silcnt car to thcsc muttcrings. Tc typical hilling works hard lor his lamily and kccps an cyc out lor any opportunity that might provc lruitlul. PHYSICAL DESCRIPTION: A hilling looks likc cithcr a tallcr, thickcr haling with a bcard or a smallcr, lcancr vcrsion ol a thinbcardcd dwarl. Tcir skin toncs rangc lrom light to dusky colorcd, with lair to dark hair, and brown or bluc cycs. A hillings lacc is cithcr round likc a dwarl s or oval likc a halings. Hilling cars arc slightly pointcd and small, placcd high on thcir hcads and oltcn hiddcn bchind thcir locks ol curly hair. Hilling hair is bushy in both scxcs, and hilling mcn havc thin, curly bcards that thcy kccp trimmcd short. Hillings lavor clothing that is nondcscript and comlortablc, yct holds up in thcir travcls. RELATIONS: 8ctwccn thc stcrn dwarvcs and dcvious halings, hillings arc considcrcd thc most trustworthy and pcrsonablc ol thcir community by outsidcrs. Hillings do thcir bcst to chccr and hcartcn thcir dwarvcn rclations, at thc samc timc humbling and sobcring thcir haling kindrcd. lvcs tcnd to ignorc hillings dwarvcn traits, tcnding to vicw thcm as morc honorbound than typical halings. Gnomcs bclicvc hillings posscsscs somc ol thc bcst traits ol all raccs: honorablc, lunloving, and diligcnt. Humans tcnd to ovcrlook thc slight distinctions among small lolk and assumc a hilling is a lat haling or vcry short dwarl. Hillings casily lorgivc such ovcrsights and arc not quick to makc corrcctions. ALIGNMENT: Hillings arc known lor thcir mcllow attitudcs, howcvcr thcy will stick to thcir crossbows whcn prcsscd. Hilling communitics arc committcd to bcncvolcncc and scllcontrol, rcsulting in most hillings maintaining a lawlul good alignmcnt. Rarcly is this alignmcnt cxprcsscd with zcalousncss, and any variation is common. Covctous dcsircs occasionally lcad hillings towards chaos or cvil. RELIGION: Many hillings pay honor to Mothcr Guardian and Fathcr 8lacksmith. No rclation connccts thc two gods in most hillings worship, and thcrc is no talk ol any dallianccs bctwccn thc two. Tcir dutics to thc hilling pcoplc arc guardianship and patronagc. From Tc Mothcr Protcctor, hillings rcqucst bountilul lands, lcrtility, coinhcavy customcrs, and rich mincs. Tc Fathcr ol thc warvcs providcs thc hillings skills and thc knowlcdgc ol thcir tradcs: stcady hands, strong hcalth, kccn minds, sound dccisions, and wisdom. 8oth arc callcd upon in dclcnsc ol homc and pcoplc. Hillings lrcqucntly cntrcat gods who arc conccrncd with tradc, travcl, craltsmanship, protcction, and lcrtility. LANGUAGE: Naturally, hillings lcarn thc languagcs ol thcir kin. Asidc lrom warvcn, Haling, and Common, hillings gcncrally bccomc skillcd at thc languagcs ol thcir tradc ncighbors and racial cncmics: raconic, lvcn, Giant, Goblin, and rc. Hillings lovc to crcatc ncw mcrcantilc tcrms by combining cxisting Haling and warvcn words, and it is somcthing ol a tradition lor two hillings to cxchangc thcir crcations whcn thcy mcct. LANDS: Hillings in gcncral livc within thc shadows ol mountains or along thc tradc routcs lcading to thcm. !t is oltcn said that any tradc routc that docsnt havc a hilling community is not worth travcling. Howcvcr, hillings can bc lound whcrcvcr halings rcsidc, which tcnds to cxtcnd thcir arca grcatly. NAMES: Hillings arc oltcn namcd altcr thcir parcnts or anccstors, much in thc samc manncr as thcir dwarvcn kin. warvcn rst namcs and haling middlc namcs arc common in hilling socicty. ccasionally, a hilling advcnturcr will takc a nicknamc, lrom any languagc thcy know, upon lcaving thcir homclands, and this is thc namc thcy will bccomc known by in thc world. Vhcn thcy rcturn homc, thcy rcvcrt back to thcir birth namcs, and this oltcn prcvcnts hillings lrom dishonoring thcir homclands and thcir lamilics. Hilling surnamcs arc mainly dcrivcd lrom thcir dwarvcn lamilics, as most halings arcnt dcvotcd to lamily namcs. 22 ADVENTURERS: Hillings arc born rogucs, and thc vast majority ol thc racc lccls thc samc calling as thcir nomadic haling brcthrcn. Hilling advcnturcrs arc vcry common, and thcy scck to gain richcs and lamc through thcir own mcrits with likcmindcd advcnturing companions. ccasionally, hillings scrvc as diplomats bctwccn thcir communitics and surrounding nations, which rcquircs long trcks into thc wildcrncss. Tcsc diplomatic hillings takc up thc path ol thc rangcr or thc druid, thcy arc morc at homc in thc wilds than in thcir own homclands, but scrvc thcir communitics without lail. Hilling ghtcrs oltcn mastcr thc rapicr or short sword, using thcir natural dcxtcrity to thcir advantagc. Clcrics and othcr divinc spcllcastcrs arc not as common among thc hilling socictics, but thosc that do cxist arc wcll rcspcctcd by thcir pcoplc. Arcanc castcrs arc rarc, as thcy arc rarcly lound in thc socictics ol thcir parcnt raccs. HILLING RACIAL TRAITS -2 Strength, +2 Dexterity: Hillings are built in much the same manner as their haling parents. Small: As a Small creature, hillings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character. Hilling base land speed is 20 feet. Low-Light Vision: Hillings can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Lesser Stonecunning: This ability grants hillings a +1 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. Hillings who merely come within 10 feet of unusual stonework can make a Search check as if they were actively searching, and hillings can use the Search skill to nd stonework traps as a rogue can. +1 racial bonus on all saving throws, on all Fortitude saves, and on all saving throws against spells and spell-like effects. These bonuses all stack with each other. +1 racial bonus on Listen checks: Haling blood grants hillings some of their parents keen hearing. +1 racial bonus on Diplomacy and Appraise checks: Hillings are raised around trade and they learn how to get the best deal for goods and services. Dwarven Blood: For all effects related to race, a hilling is considered a dwarf. Haling Blood: For all effects related to race, a hilling is considered a haling. Automatic Languages: Common, Dwarven, Haling. Bonus Languages: Draconic, Elven, Giant, Goblin, and Orc. Favored Class: Rogue. A multiclass hillings rogue class does not count when determining whether he takes an experience point penalty. 23 Te Laughter Spirits, Te Mountains Jesters, Te Lost Children, Half-Gnome, Eauson, Sprites (Human/Gnome) Te class mistress chimed her desk bell, and the dozen girls swiftly perched themselves onto their writing stools. Girls, she announced, today we will continuing our discussion of goodly non-humans. Now weve covered elves and dwarves yesterday. Who can guess who well discuss today? Te children squirmed, eyes searching the desks and ceiling for answers. Noting their silence, the classmistress hinted, Id imagine Eaula knows. Eaula was drawing skeletons again. She was right in the middle of sketching the nger joints, the best and most complicated part. Why did the class mistress have to bother her? How would she know what non-humans they would be talking about? Gnomes! shouted LoDara. I love gnomes! At my fth birthday, I had a gnome come make tricks for us at my party! Yes, LoDara, were going to talk about gnomes and halings. Now, I want to start with gnomes. What do we know about gnomes? He was so funny! shouted LoDara. Yes, gnomes can be tricksters, replied their teacher. What else? He was Eaulas papa, added LoDara. Te girls attention returned to Eaula, who glanced up from her drawing with a bored expression. Why dont you tell us about gnomes, Eaula. Being half-gnome, you must know more than anyone else here. Te slight girl set aside her drawing and cleared her throat. Gnomes are small She trailed o, uncertainly. Go on, prompted the smiling class mistress. Tell us a gnomish joke! shouted LoDara. Yes! Tell us a joke! Tell a funny gnome joke! Im sure your papa taught you a joke. Eaula dgeted, her ngers twisting through her hair as she mumbled. Suddenly from the hall came a shout, Baker Giwer is giving away free sugar jewels! Come quick! Te sound of the hall door shutting was covered by the squeals of gleeful girls running toward the promise of free sweets and the class mistress giving chase and chastisements. When the door shut, Eaula was left to nish her drawing. She smiled; that was a gnomish joke her father would be proud of. Gnomcs arc tinkcrs without pccr, and thcir gadgcts can bc lound in thc hands ol all raccs. Tcy arc also rcnowncd trickstcrs, and thcir scnsc ol humor is cithcr grcatly apprcciatcd or grcctcd with opcn scorn. Tcrc arc somc humans who sharc thc gnomcs lovc ol apparatuscs and humor with a lcrvor that makcs somc gnomcs wondcr il thcsc humans wcrc born with a gnomish soul. Tcsc humans, known to thc gnomcs as Trickstcrs Lost Childrcn, oltcn takc to living in Tnv Lvxxvn 24 gnomish communitics and cvcn worshipping Tc Goldcn Trickstcr and othcr gnomish dcitics. Sincc thcy arc so gnomish in naturc and thought, somc gnomcs bccomc romantically involvcd with thc Lost Childrcn, and thcy havc childrcn that arc callcd Lcnncb, which roughly translatcs lrom Gnomc into Common as long gnomc. Tcsc childrcn ol humans and gnomcs sccm to bc born with all things gnomish in thcir hcarts and minds, lor thcy arc cxpcrts at both crcating things and making pcoplc laugh. Ncvcr has thcrc bccn a morc winning combination ol human curiosity and gnomish prankstcr spirit. PERSONALITY: Joyous and chccrlul, lcnncbs arc thc natural born comcdians ol thc world. Typical lcnncbs arc optimists, who always havc smilcs on thcir laccs and arc constantly trying to chccr up othcrs and makc thcm laugh. vcry othcr linc is a jokc ol somc sort, lcnncb socicty cncouragcs harmlcss pranks to bc playcd cvcry day on lovcd oncs. Vhcrc gnomish pranks arc loundcd in tcaching and taking othcrs o thc high pcg, lcnncbs cnjoy thcir shcnanigans simply lor what thcy arc: nc and lun distraction. Tosc lcnncbs who takc to tinkcring prolcssions oltcn spcak in tcchnical jargon and, whilc still lovcrs ol comcdy, tcnd to bc morc analytical and scrious than thcir kin. Although this docsnt mcan a lcnncb tinkcr docsnt lovc a good jokc! Tcy just havc somc sort ol dcvicc that dclivcrs thc punch linc: oltcn litcrally! PHYSICAL DESCRIPTION: Standing just undcr vc lcct and wcighing as much as an cll, lcnncbs arc slightly human in appcarancc, with a good dosc ol gnomish lcaturcs. Tcir cxprcssions arc thcir most cxtraordinary lcaturc: lcnncbs can adapt thcir laccs lor a widc rangc ol lunny laccs, which most usc in thcir comcdy acts. Lcnncbs chcrublikc laccs arc oltcn crcascd with laughtcr lincs, and thcy havc a chccrlul cxprcssion that ncvcr sccms to go away, cvcn whcn thcy arc strcsscd or unhappy. Tcir cars arc round, likc a humans, but thcir noscs arc largc, likc thcir gnomc rclativcs. Tcir cyc and hair color runs thc samc rangc as thcir human parcnts, and lcnncbs havc a tanncd complcxion with smooth lcaturcs. Malc lacial hair is oltcn trimmcd into a lashionablc goatcc or mustachc. 8oth scxcs wcar thcir hair long and in claboratc braids. Lcnncb clothing tcnds to t thcir choscn prolcssion, oltcn lcathcrs and work clothcs lor thc tinkcrs and bright, ashy garmcnts lor pcrlormcrs. RELATIONS: Gnomc communitics wclcomc thc opportunity to havc lcnncbs in thcir socicty and grcct thcm as onc would a chcrishcd cousin. Many lcnncbs livc amongst gnomcs and humans, nding a placc in cithcr socicty, as long as thcir valucs match thosc around thcm. Lcnncbs, with thcir prankstcr naturcs, nd quick lricnds in all ol thc goodly raccs and arc on good tcrms with clvcn and haling pcoplcs. Lcnncbs will try to adapt thcir comcdy to t into any socicty, and thcy try to stay on good tcrms with thosc around thcm. Most lcnncbs havc no dcsirc to crcatc unncccssary cncmics. Somc humans and most dwarvcs nd thc comical lcnncbs to bc an annoyancc, but can nd common ground with lcnncbs who arc tinkcrs. Rcgardlcss ol racc, any pcrson whocan takc a jokc and rcturn a prank will gct along just nc with thc lcnncbs. ALIGNMENT: Lcnncbs cmbracc thc tcachings ol gnomish socicty without hcsitation, and thcy arc oltcn lighthcartcd trickstcrs with a conscicncc ol gold. Tus, most lcnncbs arc cithcr lawlul good or ncutral good. Tcir morc chaotic brcthrcn arc inclincd toward good, scrving as thc communitys main prankstcr ocndcrs. A lcw lcnncbs nd a conncction to naturc, mainly through thcir gnomish blood, and takc to thc ways ol ncutrality. vil lcnncbs arc vicious crcaturcs who play pranks that harm and dcstroy and arc oltcn chaotic. Luckily, thcsc typcs ol lcnncbs arc vcry, vcry rarc and oltcn sought out and rcdccmcd or dcstroycd by thcir goodly brcthrcn. RELIGION: Tc Goldcn Trickstcr is thc chicl god in lcnncb socicty, and hc is vcncratcd as thcir lathcr and crcator by thc majority ol thc lcnncb pcoplc. ivinc castcrs, who worship Tc Goldcn Trickstcr in any ol his aspccts, arc oltcn thc lcadcrs ol a lcnncb community. Livacria Hcartsward, thc gnomish dcity ol lovc and marriagc, has many lcnncb clcrics. Tc lawlul tcndcncics and lovc ol thc gnomish pcoplc that pcrmcatc lcnncb socicty mcsh wcll with Livacria Hcartswards tcachings. (Scc thc citics scction lor Livacria Hcartwards inlormation). thcr 25 dcitics who conccrn thcmsclvcs with bards, comcdy, cralting, cnginccring, and joy arc good choiccs lor thosc lcnncbs who do not lccl as much a conncction to Tc Goldcn Trickstcr or Livacria Hcartsward. Malicious lcnncbs worship gods and goddcsscs ol insanity, madncss, and trickcry, sprcading thcir dcitics will through vicious pranks and othcr dcvious tricks. LANGUAGE: Lcnncbs lovc languagcs: thc morc languagcs thcy know, thc morc pcoplc can hcar thcir jokcs. Most lcnncbs mastcr thc languagcs ol thcir parcnts at an carly agc, as thcir parcnts cncouragc both languagcs to bc spokcn at homc, and thcrc is no such thing as a tightlippcd lcnncb. lvcn, Haling, and Sylvan arc thc common languagcs ol lcnncbs allics, and thcy lcarn thcsc languagcs to cngagc thcir lricnds and companions. Lcnncbs who hcar an intcrcsting jokc in any othcr languagc will oltcn scck out to lcarn thc languagc to nd thc root ol thc humor within that onc jokc. As with namcs, somc lcnncbs strivc to collcct languagcs: thcsc lcnncbs arc natural polyglots, oltcn going out ol thcir way to lcarn any languagc. LANDS: Lcnncb lands arc oltcn thc samc lands as thcir parcnts. Tcsc communitics ol gnomcs, humans, and lcnncbs arc lound in thc loothills and surrounding mountains, oltcn ncar largc and primarily human citics. A lcw lcnncb communitics arc dccp within thc lorcst and thc lcnncbs who livc thcrc arc morc toward naturc, sccking out an cxistcncc with thcir lorcst gnomc brcthrcn and othcr sylvan kin. Tinkcr lcnncbs somctimcs sharc lands with dwarvcs, gnomcs, and humans, nding kinship with lcllow cnginccrs. Vhcrcvcr thc lcnncb may bc, thcrc is bound to bc a lorgc and a stagc not lar away. NAMES: Lcnncb namcs arc cxactly likc gnomish namcs with cvcn morc syllablcs and words. A typical lcnncb namc consists ol a rst namc, six or scvcn nicknamcs and childhood titlcs, and nally a surnamc that is a blcnd ol both thcir parcnts last namcs. Tcrc arc somc lcnncbs who practicc namccralt, going out into thc world and collccting namcs lor thcmsclvcs. Tis practicc has rcsultcd in somc longwindcd introductions lrom lcnncbs, and outsidcrs, who arc not uscd to this raccs tcndcncics, nd this to bc a rathcr annoying and usclcss hobby. Howcvcr, to thc lcnncbs, thc longcr and morc lancilul thc namc, thc morc rcspcctablc thc pcrson. ADVENTURERS: Lcnncb advcnturcrs arc most oltcn bards, looking to makc namcs lor thcmsclvcs, by rccording thc talcs ol thcir advcnturing partics. Somctimcs, lcnncb advcnturcrs arc part ol a travcling bardic troupc who do shows and dclvc into dungcons. Tc path ol thc roguc is anothcr common choicc lor lcnncbs, who dclight in bccoming thc comical, yct diplomatic, social lacc ol an advcnturing group. Tcsc lcnncb rogucs also takc to thc prolcssion ol tinkcr quitc casily, advcnturing to gnomish lands to lcarn thcir ways. Fightcrs, paladins and rangcrs arc not common in lcnncb socictics, but thosc who do cxist protcct othcrs ol thcir kind. ivinc castcrs arc oltcn pricsts ol Tc Goldcn Trickstcr, and thcy havc thc samc placc in lcnncb socictics as thcy do gnomish culturcs. Arcanc spcllcastcrs arc oltcn spccializcd cnchantcrs or illusionists, using thcir magics to lascinatc and cnthrall thcir audicnccs, bc thcy mcn or monstcrs. LNN8 RAC!AL TRA!TS Medium: As Medium creatures, lennebs have no special bonuses or penalties due to their size. Slight Stature: Though lennebs are Medium size, they are slight compared to others. They may wear items designed for Medium or Small sized humanoids, including armor, but they may not use handheld items, such as weapons. Being smaller grants lennebs a +2 on Hide checks. Lenneb base land speed is 30 feet. Low-Light Vision: Lennebs can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. +2 racial bonus on all Perform (comedy) skill checks. +1 racial bonus on all Knowledge (architecture and engineering) and Profession (tinker) checks: Lennebs has an afnity for tinkering, even more so than their gnomish parents. +1 racial bonus on Listen checks: Lennebs have a good sense of hearing. +1 racial bonus on all Fortitude Saves and on all saving throws versus illusions. +1 additional skill point gained every level. Gnomish Blood: For all effects related to race, a lenneb is considered a gnome. Human Blood: For all effects related to race, a lenneb is considered a human. Spell-Like Abilities: A lenneb with a Charisma score of at least 10 also has the following spell-like abilities: 1/daydancing lights, ghost sound, prestidigitation, Tashas hideous laughter. Caster level 1st; save DC 10 + lennebs Cha modier + spell level. Automatic Languages: Common and Gnome. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When dctcrmining whcthcr a multiclass lcnncb takcs an cxpcricncc point pcnalty, hcr highcstlcvcl class docs not count. 26 Te Bardic Born, Te Evangelists, Te Childlike Performers Te Alfhin, Hinina, Clurichauns (Haling/Half-Elf ) Lets play High Low! the lillalee exclaimed joyfully. Silence was her rst reply from all three companions. Finally, the orc-blooded warrior, Bruck, asked, Hows it played? No more games, groaned Selka. Shush, Selka, youll enjoy this. You used to like games. Youve become such a rancid one. Im sure your goddess must be displeased. You rotten lillalee! Its your doing that Shush, Selka, said her monastery brother, Atmal. Let them have their game. More yelling wont help us now. Te pleased lillalee continued, Alright, my mother taught me this one. Everyone takes turns telling the rest of us what the high low points of their days were. It was a great supper game. Oh, supper muttered Bruck longingly. Ill go rst, so everyone knows how its played. My high was seeing a bright-crested gold hawk today! And my low wasbeing scolded by Selka for playing a game. Selka pointed a scorching glare at the lillalee, but held her tongue. Brother Atmal squeezed a comforting hand to her shoulder. I go next, stated Bruck. Te high was that no one was hurt after we got attacked And the low, shouted Selka, is that now were captured in these reeking cages, on a reeking wagon, being taken by reeking hobgoblins to gods know where! Te group fell silent again. Te wagon jumped as they passed over a particularly deep hole in the road. Selka, beamed the lillalee, its great you want to play, but you cant interrupt, so youll have to go last. Tc lillalcc arc a pcoplc born lrom thc joining ol two raccs who valuc individual lrccdom and lamily: thc halings and hallclvcs. Most lillalcc arc born lrom a union bctwccn two bards, cach having lallcn in lovc with thc othcrs bardcralt. Halings nd hallclvcs to havc thc bcst ol both thc human and clvcn worlds, and hall clvcs scc thc halings as bcing bcautilul spirits llcd with wandcrlust. Tc lillalcc capturcs all ol thcsc haling, human, and clvcn valucs, and thcy scck to bring happincss and joy to all pcoplcs. Tcy arc bards born lrom bard,s and thcy crcatc thcir own talcs by tclling thc talcs ol othcrs. PERSONALITY: Lillalccs arc bold, volatilc, and dramatic, or at lcast try to appcar as such. vcn whcn rcquircd to bc scdatc and scrcnc, thcsc dclicatc pcoplc makc sport ol bcing at pcacc, much likc somc othcr raccs makc out ol war. Lillalccs dcsirc nothing morc than to bc supcrlativc in any vcnturc, bc it sword play, song play, word play, or diccplay. !n lact, lillalccs vicw most activitics as gamcs, rarcly taking anything scriously (unlcss Tnv Liii~ivv 27 bcing scrious is part ol thc gamc). Scldom arc lillalccs labclcd obnoxious, howcvcr, as thcy havc lcw qualms in lctting othcrs in on thc lun that thcy arc having. Lillalccs nd happincss in thcir choscn pursuits, bc it in bcing thc bcst barristcr, caskctmakcr, pricst, harpist, hircsword, or toy makcr in town. PHYSICAL DESCRIPTION: As grantcd by thcir haling and clvcn parcntagc, lillalccs arc short and typically slim. Malcs havc on avcragc thrcc inchcs and tcn pounds ovcr thcir lcmalc countcrparts, but ncithcr scx surpasscs 48 in hcight or 100 pounds in wcight. Malcs arc not known lor lacial hair, but muttonchops and mustachcs arc obtainablc givcn timc. Tc natural coloration ol a lillalccs hair, skin, and cycs is oltcn qucstionablc, so oltcn arc thcy altcrcd by disguisc, magic, and alchcmy. Childrcn ol both gcndcrs arc quick to bcgin to play with thcir appcaranccs at an carly agc. !l proddcd, lillalccs will rcvcal that thcir hair varics lrom purc whitc, chocolatc brown, blucblack, to goldcn blond. Tcir cxprcssivc cycs divcrgc in color just as much, and naturally occurring hctcrochromia (cycs whosc colors dicr lrom onc anothcr) is not uncommon. Natural, howcvcr, is not how a lillalccs appcarancc rcmains, as most altcr thcir bodics in any way possiblc. utlandish appcarancc is a constant goal, cvcn lillalcc mourning clothcs arc brazcn pagcants ol nc tailoring and dctailcd acccssorizing. RELATIONS: 8cing ol thrcc distinct raccs, lillalccs oltcn try vcry hard to makc cvcryonc happy. Tcy rccognizc how wcll thcir own backgrounds havc mcshcd togcthcr, and thcy lovc to scc this clscwhcrc too. Should a positivc situation lail to matcrializc, lillalccs arc not known lor thcir stubborn optimism, and thcy will abandon what thcy vicw as a hopclcss situation. rivcn by social intcraction, lillalccs thrivc on any attcntion, positivc or ncgativc. Tcy burn to cxpcricncc hcights ol cmotion, both lrom within and without, and a lillalcc will go to any lcngths to part takc ol somcthing ncw and cxciting with a companion or loc ol any racc. ALIGNMENT: Lillalccs havc vcry wclldcncd pcrsonal idcntitics and tcnd to avoid situations whcrc thcir scnsc ol scll may bc smothcrcd. Tcy arc oltcn chaotic. bscssivcly cmotiondrivcn, lillalccs crcatc situations whcrc thcy must commit dramatic dccds, cithcr lor thc good or lor thc undoing ol all. Rarcly is such high cmotions lound in ncutrality, thus lillalccs arc oltcn chaotic good or chaotic cvil. Pcrhaps only a lillalcc who has dramatically abandoncd thc spcctaclc and wants to bc alonc may loudly proclaim ncutrality. Tosc who commit thcmsclvcs sclcssly to thcir communitics or to an ordcr can bc zcalously lawlul. Lillalccs cmbracc thcir choscn alignmcnt with zcst and cncrgctic cxploits. RELIGION: Lillalccs cithcr cntircly rcjcct all gods or lollow a singlc dcity with lanatical lcrvor. Rcgardlcss ol laith, or lack thcrcol, lillalccs arc cxccptional spokcsmcn lor thcir bclicls, and lillalccs ol all classcs can bc lound thundcring glorications lrom within tcmplcs ol all stripcs. Lillalccs in cqual numbcr rcvcrc thc gods ol thcir parcntal raccs (Tc Mothcr Protcctor and Tc Guardian ol thc lvcs) or othcr nonracial gods. Tc onc aspcct that univcrsally appcals to lillalcc spirituality is a dcitys call to action ol any kind, a mcdiating monastic lilc rarcly draws intcrcst. LANGUAGE: Common, lvcn, and Haling arc thc initial languagcs ol thc lillalcc. Lillalcc arc drawn to lcarning languagcs in which prolound, complcx, or cxcccdingly crudc phrascs can bc cxtractcd and uscd to pcppcr thc Common tonguc: raconic, warvcn, Giant, Goblin, Gnomc, and Sylvan. Likc all things, lillalcc play with thcir languagcs and cnjoy wordplay, litcraturc, and puns in many languagcs. LANDS: Lillalccs takc pridc in thcir homcs, may thcy bc oilclothroolcd wagons, mossy hovcls, or grand manor houscs. ltcn thcy may proclaim this to bc thc only placc onc should livc. lillalccs may claim to livc on thc samc spot thcir wholc livc s or that thcy ncvcr slccp in thc samc bcd twicc, both asscrtions carry cqual valuc. Such arc thc ways ol thc outlandish lillalcc. NAMES: Making a namc lor yourscll is oltcn takcn litcrally by lillalccs. Lillalccs adorc clvcn namcs and may assign thcmsclvcs onc, cvcn 28 il thcir parcnts namcd thcm othcrwisc. Tc attraction to clvcn namcs is bascd on thrcc lactors: thcir mystcrious mcanings, thcir lcngth, and thcir bcauty. Lillalccs admirc thc complcx and subtlc, at lcast linguistically. Tc clvcn languagc produccs namcs with multiplc mcanings, which individuals may usc to play out thcir pcrsonalitics. Tcsc multiplc mcanings also hclp lillalccs maintain uniquc pcrsonas, whcn thc cxact samc namc can mcan Faithlul Nomadic 8ladc or Cut lrom thc Vandcring Pricst, only thc ignorant would conlusc thc two! Long clvcn namcs also producc many nicknamcs. Lillalccs may ask ccrtain pcoplc to usc onc nicknamc and othcrs a dicrcnt onc, thcy may cvcn grant a spccial pcrson a spccial nicknamc lor thcir usc only. ADVENTURERS: Famc, cxcitcmcnt, wcalth, bravado, discovcry, admiration: all thcsc appcal to thc lillalcc. Rarcly contcnt to work bchind thc sccncs, lillalccs cnjoy thc rolc ol thc party lacc, and cvcn thosc who arc martially inclincd will takc ranks in iplomacy, 8lu, or Scnsc Motivc. 8ard is thc most common class lor Lillalccs, as it combincs thcir dcsirc lor attcntion, spcctaclc, and a lilc llcd with a varicty ol skills. Lillalccs also havc traditions as rogucs, sorccrcrs, and clcrics. L!LLAL RAC!AL TRA!TS -2 Strength, +2 Charisma: Lillalees have strong personalities and are very attractive, but they lack the bulk and strength of other humanoids. Medium: As Medium creatures, lillalees have no special bonuses or penalties due to their size. Slight Stature: Though lillalee are Medium size, they are slight compared to others. They may wear items designed for Medium or Small sized humanoids, including armor, but they may not use handheld items, such as weapons. Being smaller grants lillalee a +2 on Hide checks. Lillalee base land speed is 20 feet. Low-Light Vision: Lillalees can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. +2 racial bonus on Listen checks: Lillalees have an ear for music and possess the keen senses of their elven forebearers. +2 racial bonus on Diplomacy checks: Lillalees try to keep everyone happy and have their half-elven parents gift for tact. +1 racial bonus on Climb, Jump and Move Silently checks: Lillalees have a degree of their haling parents athleticism. +1 racial bonus on all Reex saves and all saving throws versus enchantment magic and fear. These bonuses stack with each other. +4 racial bonus on all saving rolls versus sleep spells and effects. Haling Blood: For all effects related to race, a lillalee is considered a haling. Trace Blood (Elf ): When it comes to effects related to race, a lillalee has a 50% chance of being considered a member of the elven race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item with an elven racial requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Trace Blood (Human): When it comes to effects related to race, a lillalee has a 50% chance of being considered a member of the human races. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item with a human racial requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Automatic Languages: Common, Elven, Haling. Bonus Languages: Draconic, Dwarven, Giant, Goblin, Gnome, and Sylvan. Favored Class: Bard. A multiclass lillalees bard class does not count when determining whether she takes an experience point penalty for multiclassing. 29 Te Sojourners, Te Half-Halings, Te True Journeymen, Halfman, Dustyfoot Haling, Kepery (Human/Haling) As usual, the streets were crowded, and his short, childhood friend made his way through the crowd like water through river grass. Piker had to force his way through like every other bulky human there, doing his best to keep pace and conversation with his friend.
Well, its good youre back. I gured you couldnt be gone forever, especially if it was as common as you told me.
Right common, replied Kepkin.
I was sure youd come back with some outlandish tale or at least a souvenir, said Piker, disappointed. His father had kept him at the shop. Tere was no way he could ever go out into the wilds beyond the city without his family going hungry or losing what little they claimed. So you tell me then, he stated slowly, as they stopped to cross the noisy boulevard, you spent the last two years in the wilds and nothing special happened.
Kepkin, looking up at his friend, shook his head and curled his lip in thought. Couldnt say anything unusual.
Piker glanced again into the street and stepped out and there was a horse, frothing and feral-eyed, its hooves like sharp lodestones. Teir beating rended him through. Tere was blood, pain Piker opened his eyes, the crowd of people encircling him, his clothes wet with blood, his obscene entrails laid bare in the afternoon sun
Ten there was a vigorous surge shooting through his body. Again, the powerful force coursed through him, and Piker felt his body rising, like the fresh bread his mother baked. As it eased, he felt small hands upon him. Kepkins steady, brown eyes were on him.
Kepkin Piker gasped. You saved me! Youre a healer and you saved me! His tears clearing white trails through his bloodied face, he embraced his friend.
Now the small man stood, helping his friend to his feet. Youll want to be to bed. Youre healed, but youll be no good to work today. Lets get you back home.
As they began to make their slow way back to Pikers home, he said, You told me nothing happened out there. He laughed. Since when is being called by a god to heal others nothing.
I hadnt said nothing happened. Gods call on people all the time. Read your histories, advised Kepkin. And it was a goddess, to be honest. Halings arc nomadic by naturc. Tcy spcnd most ol thcir livcs in caravans, travcling throughout many lands, but calling nonc thcir own. Human rangcrs or mcrchants somctimcs tag along with thc caravans, nding thc halings to bc boon companions and nc tradcslolk. Tcsc humans cvcntually cithcr lcavc thc caravans or bccomc a pcrmancnt part ol thcm, bcing adoptcd into thc cvcr cxtcnding lamily ol thc halings. Tcsc Tnv Liiiicniibvvx 30 adoptcd halings or lillics cvcn marry into thc lamily and somctimcs havc childrcn, who arc callcd a lillichildrcn. Lillichildrcn posscsscs thc stcadlast dctcrmination and curious naturc ol thcir human parcnts and arc llcd with thc wandcrlust and apprcciation lor thc simplc things in lilc lrom thcir haling sidcs. Tcsc childrcn ol thc human and haling rcmain with thc caravan and thcir parcnts lor most ol thcir livcs, but most cvcntually succumb to wandcrlust and advcnturc o by thcmsclvcs, cxpcricncing thc world dircctcd by thcir own dcstiny rathcr than thc carclully planncd trading routc ol thcir wandcring caravan homc. PERSONALITY: Lillichildrcn pridc thcmsclvcs on bcing casygoing, thc lact that cvcn thc most scrious martiallyinclincd adults do not mind bcing callcd a lillichild or hallman makcs a statcmcnt about thcir attitudc. Lillichildrcn contcntly livc alongsidc lolks largc and small, sobcr and madcap, industrious and lazy, honorbound and prankish. Lillichildrcn arc quictly acccpting ol all typcs ol pcoplc, and rarcly judgc a pcrson bascd on outward appcaranccs. Tcy cndurc hardships without objcction, and silcntly admonish complaincrs with disappointcd looks. Most ol thc timc, lillichildrcn arc quict, yct obscrvant, taking in all around thcm with an unbiascd cyc. PHYSICAL DESCRIPTION: Lillichildrcn arc vcry short among humans, but towcr ovcr halings. Tc tallcst lillichild rcachcs 49 and scldom do any wcigh ovcr 100 pounds. Tcir brown or dirty blond hair tcnds to havc a curly tcxturc and is vcry thick. Malc lillichildrcn can grow thick, curly mustachcs, and thcy oltcn do, as it is thc trcnd. Lillichildrcn havc bcautilul, largc, cxprcssivc cycs that can bc any color, with bluc, grccn, and brown bcing thc prcdominant colors. Tcir skin coloration is compriscd ol mutcd carthtoncs. Tcir cars arc typically shapcd likc a human cars, yct thcy arc small and morc oval. Multiplc car picrcings arc popular amongst thc lillichildrcn. Faccs arc thin, and hcads havc thc slopc that is typical ol a haling. Tcy prclcr clothing ol subducd colors, kcpt clcan and sturdy. RELATIONS: Tc lillichildrcn arc contcnt to livc and lct livc, and this philosophy cxtcnds to thcir rclations with thosc around thcm. Most lillichildrcn do not stay in onc placc long cnough to rcally havc longtcrm rclations with anyonc, lcading thc lillichildrcn to vicw most social intcractions with othcrs as mcrcly short, chancc mcctings. Lillichildrcn arc rarcly bothcrcd by thc opinions or judgmcnts ol othcrs, and thcy arc among thc lcast judgmcntal pcoplcs in cxistcncc. !l a lillichild cvcr dccidcs to lorm an opinion about somconc, it is only altcr long dclibcration and much thought. Lillichildrcn arc rarcly, il cvcr, accuscd ol jumping to conclusions. ALIGNMENT: Tc lillichildrcn, prcdictably, lcan towards a purcly ncutral alignmcnt. Tc lillichild mind sct is onc lrcc ol cxtrcmcs, which is rccctcd in thcir ncutrality. Lillichildrcn arc nomads and thcir constant travcling brings thcm into contact with many dicrcnt culturcs. Tcy havc lound that adhcring to a morality without bias towards good, cvil, law or chaos is morc bcnccial to both thcir hcalth and thcir purscs. Tc rarc lillichild that is not truc ncutral tcnds to bc cithcr lawlul ncutral or chaotic ncutral, and thosc ol othcr alignmcnts arc cxtrcmcly rarc. RELIGION: !t would takc somcthing ol thc calibcr ol a god to cxcitc a lillichild. Most arc quict but honcst worshipcrs ol a singlc god or a lcw choscn gods, primarily dcitics ol protcction, travcl, tradc, or lamily. Should a lillichild bccomc passionatcly dcvotcd to a dcity, it may bc no morc apparcnt than a wcllworn holy symbol or muttcrcd praycrs in timcs ol nccd. Lillichildrcn oltcn vcncratc Tc Mothcr Protcctor, thc patron ol halings. Many lillichildrcn nd a patron in ldon 8oddyknockcr, thc haling dcity ol travcl and wandcrlust. (Scc thc citics scction lor ldon 8oddyknockcrs inlormation). LANGUAGE: Lillichildrcn arc simplc and lorward in thcir mothcr tongucs. Although not as gru as somc raccs, lillichildrcn do not put valuc in claboratc word play or lancy poctry. Spcaking plainly is oltcn accrcditcd as a linguist trait ol 31 thc lillichildrcn. Languagc is a tool, not somcthing to bc xatcd upon or cast asidc carclcssly. Any additional languagcs a lillichild acquircs arc lcarncd by cvcryday usc, not book study. Lillichildrcn pick up languagcs uscd around thcm, not thosc ol distant lands or strangc monstcrs. Givcn thc travcls ol typical lillichildrcn, cvcn thcsc cvcryday languagcs can bc comparativcly cxotic. LANDS: Lillichildrcn rarcly havc lands to call thcir own, savc lor whatcvcr soil is bcncath thc solcs ol thcir boots. Tc lillichildrcn oltcn scttlc in thcir twilight ycars, living in thc lands ol thcir anccstors, cithcr in a human scttlcmcnt or a haling shirc. Somctimcs lillichildrcn will losc intcrcst in travcling (somc say this kills thcir vcry bcing!) and simply sct down roots in whatcvcr town or land thcy happcn to bc in. Rcgardlcss ol whcrc thc lillichildrcn claim rcsidcncy, thcy arc oltcn away lrom thcir homcs and o journcying to ncw lands. NAMES: Namcs, or labcls in gcncral, mcan vcry littlc to thc lillichildrcn. Lillichildrcn cithcr havc a human or a haling rst namc, givcn by thcir parcnts at birth.. Lillichild who lccl that thcir namc docsnt suit thcm willoccasionally changc it to somcthing morc tting. Many lcmalc lillichildrcn bcar thc namc Lily or somc dcrivativc ol thcir racial namc, this is a trcnd that comcs lrom thcir human or haling parcnts. Malcs somctimcs carry thc namcs ol thcir lathcrs, a tradition that usually cnds with thcm. Tcir surnamcs, oltcn haling or human last namcs, arc usually lorgottcn oncc lillichildrcn start travcling, as thcy lccl it is bcttcr to rcmain obscurc and not call attcntion to thcmsclvcs. ADVENTURERS: Lillichildrcn arc nomadic by naturc, and thc path ol thc advcnturcr is onc that walks hand in hand with thcir way ol lilc. Tc wandcrlust ol thcir haling sidc is alivc and wcll, il not ovcrwhclmingly amplicd, and drivcs many lillichildrcn to lcarn thc ways ol thc rangcr or thc roguc, dcpcnding upon whcthcr thcir travcls arc primarily in thc untamcd wildcrncss or thc urban backdrops ol thc citics. 8arbarians and ghtcrs arc also common choiccs lor thc roaming lillichildrcn, and thcir natural athlctic prowcss hclps augmcnt thcsc classcs. ruids and clcrics, whilc known among thc lillichildrcn, arc uncommon, lor thc lillichildrcn will rarcly dcvotc thcmsclvcs to just onc idcal or dcity. 8ards and sorccrcrs arc as uncommon as divinc spcllcastcrs, and wizards, monks, and paladins, all paths rcquiring intcnsc dcvotion, a trait that is almost unhcard ol amongst thc lillichildrcn. L!LL!CH!LRN RAC!AL TRA!TS Mcdium: As Mcdium crcaturcs, lillichildrcn havc no special bonuses or penalties due to their size. Slight Stature: Though lillichildren are Medium size, they are slight compared to others. They may wear items designed for Medium or Small sized humanoids, including armor, but they may not use handheld items, such as weapons. Being smaller grants lillichildren a +2 on Hide checks. Lillichild base land speed is 30 feet. +1 racial bonus on all saving throws and a +1 on all Reex saves. These bonuses all stack with each other. +1 racial bonus on Climb, Jump, Listen, and Move Silently checks: Lillichildren are athletic and sneaky by nature. +1 additional skill point gained every level. Endurance Feat: This is a free feat for lillichildren, who are constantly on the road and more suited to the nomadic lifestyle than other races. Haling Blood: For all effects related to race, a lillichild is considered a haling. Human Blood: For all effects related to race, a lillichild is considered a human. Automatic Languages: Common and Haling. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When determining whether a multiclass lillichild takes an experience point penalty, her highest-level class does not count. 32 Te Bastards, Te Vexed, Te Blighted Mongrelmen, Mudchild, Mixedkin (Half-Orc/Half-Elf ) Te haling met her guildmates at their usual table. She beamed shamelessly. Have I got a job for us!
Well, have you a job for us? asked Chebine, not taking his eyes from his spellbook.
Yes, she exclaimed, ignoring the haughty gnomes remark. And well be paid 500 gold pieces
Weve charged more, the gnome interjected. Murk nodded his agreement.
Five hundred each?
Te gnome looked up. What are the details? he asked.
Tis map, she said tapping the rolled parchment in her small hand, takes one to the elven tombs of Jul Evander.
A wide-toothed grin and chuckle came from Murk.
Keep your orc in, Murk, were not robbing the dead elves. Someones already done it for us. Now were to return a single item to our employer. Anything else we recover from them is ours, plus the 500 each. She patted the map against Murks shoulder. Aint I the best boss? Playing on elf sentimentals is so
Murk tore the map from the smug halings hand. His gaze sharpened upon the seal on the maps legend.
No. What?
Murk repeated his refusal.
I know you dont like elves, she said attempting to calm him, never knew an orc-blood that did, but
Im not working for him.
I spoke with a lady, and whats got your sword out about these elves?
Murk snorted, rubbing his hairy nger under his thin nose. Tese elves they wont have with me and I wont with them, and thats it.
Chebine shut his book. He looked up at his guildmate from under his dark brow. Dear Murk, are you about to be honest with us?
Give me that pen, Murk commanded. He wrote hurriedly, as Chebine watched with amusement. When he had nished, he crumpled it into his boss chest. Take that back to her and tell her we wont do it.
Chebine quickly did Tnv Muxcvvi 33 his best to commit what he was sure would be his boss next question when he saw her alone again. Tanking his parents for teaching him the elven tongue and script. Her answer would be: To my despised cousin, I spit upon the tomb of our hateful ancestors. May their scattered and cursed bones season well the goblins soup pots. Your twice-denied kin, Murklonel, denied bastard of Belwynd, denied bastard of Murklonel Jul Evander. Tc mungrcl arc a racc brcd lrom two unlikcly lovcrs, and carry within thcm thc blood ol two raccs that scck nothing short ol thc othcrs annihilation. 8cing ol human, orcish, and clvcn blood, thc mungrcl arc vcxcd with a blcak cxistcncc, onc that is both physically and mcntally trying. nly by walking thc path ol thc advcnturcr do thcy gain any sort ol rcspcct lrom othcrs, albcit grudgingly. At war with thc duality ol thcir mixcd blood, mungrcl lcarn to bccomc truc survivors, thc vcry archctypc ol an outcast lorging thcir way in thc world, whilc battling locs both insidc and out. PERSONALITY: 8cing shunncd by thc world at largc sincc thcy wcrc born, mungrcl arc gru, rcscrvcd and dont takc kindly to anyonc who mcddlcs in thcir aairs. Tis stando sh attitudc docsnt crcatc many lricnds lor thc mungrcl, but thcy tcnd to do just nc on thcir own or with thcir own kind. Mungrcl arc vcry privatc and kccp thcir busincss to thcmsclvcs. Amongst thcir own pcoplc, thc mungrcl arc crccly loyal to cach othcr and show a dccp lovc lor thcir lamilics, whcthcr it is thcir parcnts or, on thc rarc occasion that it happcns, thcir childrcn. Mungrcl communitics, whcn thcy do happcn, will dclcnd cach othcr to thc last man and do not takc kindly to any outsidcrs who would darc to look down upon thcm. PHYSICAL DESCRIPTION: A mungrcl is oltcn rclcrrcd to as a mongrcl lor purcly physical rcasons. Most mungrcl look likc thcy arc a hodgcpodgc collcction ol human, clvcn, and orcish traits. Mungrcl arc cithcr vcry light skinncd, likc thcir clvcn anccstors, or havc thc dusky grccn hidcs ol thcir orcish bloodcd rclativcs. Tcy havc gangly limbs and widc, pointcd cars that stick out lrom thc sidcs ol thcir round laccs. Tcir tccth tcnd to bc broad and thick. Tcir cycs arc widcsct, largc, cxtrcmcly cxprcssivc and typically havc rcd iriscs. Mungrcl hair tcnds to bc long and unkcmpt, no mattcr how hard thcy try to control it, and comcs in thc samc varicty ol colors as human hair. 8oth malcs and lcmalcs havc lacial hair and, oddly cnough, lcmalcs arc capablc ol growing lull bcards, whilc malcs havc scraggily mustachcs at bcst. RELATIONS: Tc mungrcl nd thc world to bc a harsh placc. Most raccs nd thc mungrcl to bc unattractivc, boorish individuals who dcscrvc to bc kcpt away lrom thc morc civilizcd parts ol thc world. lvcs and orcs vicw thcm with downright hostility, nding thcm to bc abominations that nccd to bc oblitcratcd as soon as possiblc. Tc mungrcl rcturn this lccling with bittcr rcscntmcnt and somctimcs opcn violcncc. n thc rarc occasion that thc mungrcl nd acccptancc amongst othcr raccs, thcy provc to bc somc ol thc most loyal companions around. !n somc mungrcl communitics, anyonc who is an outcast is acccptcd into thcir community, rcgardlcss ol racc. l all ol thc mixcd raccs, mungrcl arc most likcly to dcny thcir hcritagc, oltcn shamclcssly claiming to havc purc human blood. Tcir commitmcnt to thcir choscn community oltcn lcavcs lcw to challcngc that claim. Stcadlast and rcady to dclcnd thosc who acccpt thcm, mungrcl protcct thosc who thcy scc as thcir own and shun thosc who scc thcm as inlcrior or not worth noticing. ALIGNMENT: Mungrcl arc a pcoplc who havc bccn outcast and mistrcatcd duc to thcir parcntagc, which rcsults in most bcing a ncutral, il not cvil, alignmcnt. Tcy mind thcir own busincss and do not gct involvcd hcavily with othcr raccs, savc lor thc occasional trading. Tc mungrcl do not lavor cithcr law or chaos, instcad sccking out a simplc day to day cxistcncc . Mungrcl chicltains and lcadcrs tcnd to bc ol lawlul ncutral alignmcnt. ccasionally, a mungrcl will takc to thc path ol thc barbarian and will scck rcvcngc on thosc who havc harmcd him and his pcoplc, walking thc linc ol chaotic cvil, chaotic ncutral, or cvcn chaotic good. Tcrc havc bccn mungrcl orphans or wandcrcrs who wcrc acccptcd by nonjudgmcntal goodly raccs and grow to lollow thc path ol good. Tcrc is cvcn a lcgcnd ol a mungrcl paladin who dclcnds a human community that had raiscd him sincc birth, howcvcr, most mungrcl sco at such a lairytalc notion. RELIGION: Rcligion is a sorc subjcct lor thc mungrcl. Ncithcr Tc Guardian ol thc lvcs nor Tc Slccplcss Vatchcr will grant thc mungrcl any divinc assistancc or spclls: thcy carry thc blood ol both thc choscn pcoplc and thc most hatcd cncmy ol cach god, and thcsc two gods scc this combination as thc utmost lorm ol blasphcmy. citics ol naturc and survival ol thc ttcst appcal to thc mungrcl, who arc usually lorccd to lcavc thc morc civilizcd arcas ol thc world and scck out an cxistcncc in thc wilds. vil aligncd mungrcl worship dcitics ol war and slaughtcr, as thcy usc thcir rcjcction as an cxcusc 34 lor rcvcngc and mindlcss dcstruction. Goodly mungrcl usually lollow dcitics ol both good and thc wilds, sincc thcy tcnd to walk thc path ol thc kindhcartcd but gru woodsman. Many mungrcl scc thcmsclvcs as curscd by thc gods and do not vcncratc a dcity at all, which sccms to bc thc trcnd amongst most ol thc racc. LANGUAGE: Mungrcl tcnd only to usc Common amongst thcmsclvcs and strangcrs. Tcy do spcak rc and lvcn, but thcy scc thcsc languagcs as a lcgacy bcst lorgottcn, sincc both ol thcsc raccs would lovc nothing morc than to dcstroy thcm lor simply cxisting. n thc rarc occasion a mungrcl docs spcak lvcn or rc, it is hcavily acccntcd and uscd only in simplc contcxt. Tosc mungrcl who do spcak additional languagcs arc usually thc oncs who dcal with tradcrs and mcrchants outsidc thcir communitics, and thcy lcarn thc othcr languagcs to lurthcr thcir trading. Mungrcl rangcrs typically lcarn thc languagcs ol thcir lavorcd cncmics. Tc rarc mungrcl wizard may pick up raconic to utilizc ancicnt writings and scrolls. LANDS: Tc lands that thc mungrcl claim arc thc oncs that othcr raccs havc cithcr dcclarcd to bc not worth thcir timc and rcsourccs or havc lost in armcd conict with thc mungrcl. Most mungrcl livc in swamps and wctlands, carving out an cxistcncc whcrc lcw bothcr. Somc mungrcl arc lound in lowlands and grasslands, whcrc thcy raisc cattlc and othcr livcstock. Tc rarc citydwclling mungrcl tcnd to livc in thc citys slums and dock ward. Vhcrc cvcr thc mungrcl dccidc to livc is somcwhcrc sccludcd or amongst othcrs ol thcir kind, away lrom thc prying cycs ol strangcrs. NAMES: Mungrcl takc thcir namcs lrom human or orcish words. A lcw lcmalcs havc clvcn namcs, but thcsc childrcn arc thc product ol drcamcrs and idcalists who think thcir childrcn will nd acccptancc amongst thc clvcn or hall clvcn pcoplc. Such childrcn quickly carn not solricndly nicknamcs and cithcr takc to using a shortcncd, lcss clvcn sounding vcrsion ol thcir namcs or thcy changc changc thcm altogcthcr. Mungrcl surnamcs usually cxhibit a lamily trait or dccd that has bccn immortalizcd as thc lamilys hallmark. ADVENTURERS: Advcnturing is onc ol thc lcw ways mungrcl nd acccptancc amongst pcoplc outsidc ol thcir racc. Tcy will gct along with most classcs, savc thosc who tcnd to bc snobbish and try to pry into thc mungrcls aairs. ivinc spcllcastcrs arc rarc amongst thc mungrcl, savc lor druids and rangcrs. Tosc ol martial prowcss arc rcspcctcd, and most mungrcl t into thcsc classcs casily and usually cxccl in thcm. Mungrcl also makc rcspcctablc rogucs, who cxccl at thc morc stcalthy arts ol thc prolcssion and provc to bc toughcr than thc avcragc roguc. Vhcn putting thcir minds to it, mungrcl can bc an cxccllcnt addition to any class that docsnt rcly primarily on Charisma. MUNGRL RAC!AL TRA!TS +2 Constitution, -2 Charisma: Mungrel have a strong constitution but their bizarre physical appearance and standofsh ways make them less appealing than most. Medium: As Medium creatures, mungrel have no special bonuses or penalties due to their size. Mungrel base land speed is 30 feet. Improved Low-Light Vision: Mungrel can see four times as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. +2 racial bonus on Climb, Jump, Survival, and Swim checks: The mungrel are a people who are use to living in rustic environments and have adapted accordingly. +4 racial bonus on all saving rolls versus sleep spells and effects. +1 racial bonus on all saving throws versus enchantment magic. +1 additional skill point gained every level. Human Blood: For all effects related to race, a mungrel is considered a human. Trace Blood (Elf ): When it comes to effects related to race, a mungrel has a 50% chance of being considered a member of the elven race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item with an elven racial requirement. For the purposes of prestige class requirements, these characters are considered a members of their parents race. Trace Blood (Orc): When it comes to effects related to race, a mungrel has a 50% chance of being considered a member of the orc race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item with an orc racial requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Automatic Languages: Common, Elven, Orc. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When determining whether a multiclass mungrel takes an experience point penalty, her highest-level class does not count. 35 Te Witless, Te Mudrovers, Te Swamp Gnomes, Orcallad, Mikkith, Wanntikk (Gnome/Half-Orc) Aint worth much anyways, Valeris! Just give it to the damned swampsucker and lets be goin! the half-elf muttered, cautiously eyeing the pitted blade of the sword that was now pointed at his chest.
Valeris looked down at the battered idol of some gnomish god, its features chipped and worn with time, but obviously holding some value to the dirty, yet plainly hostile, mudrover who stood in front of them. After all, it was from his hut that they had pillaged the item, and it was much to their displeasure that the previous owner had tracked them down, despite the ever changing terrain of the swamp that had been sucking at their boots for the last two days.
Tat there is me kins. Give it back or youll be claimed by this here swamp. Te low rumble of the peatfolks voice was threatening enough to make Valeriss partner repeat his previous plea of just giving the item back to its rightful owner.
Valeris snorted and put the idol into his side satchel and put his hand on his crossbow. I dont think I want to give you this back. We were paid quite a bit to get it, and I plan on collecting that reward for having to smell your kind.
Te peatfolk responded by issuing a whooping yell that echoed eerily throughout the swamp and smiling broadly. Shadowy gures seemed to appear from all around the two thieves, their murderous intent visible in their gleaming eyes and weapons.
Well, guess youll be smelling us for just a bit longer. Long enough to take back what is ours. Hallorcs arc outcasts lrom birth and many cc into thc swamps, sccking out an cxistcncc amongst thc pcat. !n thcsc swamps dwcll a lorgottcn group ol gnomcs who takc plcasurc in cking out a lilc away lrom all othcrs and living likc hcrmits. Vhcn thcsc gnomish scttlcmcnts arc stumblcd upon by thc hallorc outcasts, a sclcct lcw arc put through trials and, il thcy succccd, thcy arc allowcd to join thc gnomish community. Tc hall orcs soon bccomc a part ol thc community and cvcntually takc a gnomish matc. Tc rcsulting crossbrcd is trcatcd as an cqual by thcir communitics, but most band togcthcr with othcrs ol thcir kind, crcating a truc community ol pcatlolk. Tc pcatlolk, as thcy arc callcd by thc surrounding raccs, thrivc in thcir swampy cnvironmcnt and arc ablc to succccd in lands whcrc othcrs havc lailcd. All thcy ask is to bc lclt alonc PERSONALITY: Pcatlolk arc loncrs, cxccpt among thcir own kind. Tcy arc an cxtrcmcly privatc pcoplc and do not spcak, cxccpt whcn ncccssary. Tnv Pv~:voix 36 Typical pcatlolk arc stalwart individuals who valuc thcir own and thcir pcoplcs pcrsonal lrccdoms abovc cvcrything clsc, and thcy will dic dclcnding what littlc thcy actually own. Tc world outsidc ol thcir lamily and swamp is hostilc, and thcy want nothing to do with it or anything that comcs lrom it. Among thcir lcllow pcatlolk, thcy arc lricndly and opcn, sharing cvcrything with thc community and dcvoting thcir cntirc cxistcncc lor thc bcttcrmcnt ol thcir kin. PHYSICAL DESCRIPTION: Pcatlolk look likc strctchcdout gnomcs with scrunchcd up laccs and a pair ol small tusks that hint at thcir orcish blood. Tc malcs stand just ovcr vc lcct tall and thc lcmalcs arc just shy ol vc lcct, with both gcndcrs bcing stocky, yct surprisingly light. Vith grcy, dusky skin, thc pcatlolk almost blcnd into thcir swampy cnvironmcnt. Tcir laccs and cars arc oval shapcd, and thcir lcaturcs arc bcst dcscribcd as squinty or almost bunchcd up, similar to thosc ol a Pug dog. Pcatlolk hair is nc and straight, oltcn growing thick but not long in both scxcs, with black, brown and othcr carth toncs bcing thc normal colors. Malcs havc lacial hair that is similar as thc hair on thcir hcads. Tcir bcady cycs arc oltcn black or brown, with thc occasional rcd and bluc. Pcatlolk lavor lcathcr clothing that is both lunctional and comlortablc. Lcalwovcn clothing, whilc hardly lashionablc, is thc wcllcraltcd and durablc clothing lavorcd by pcatlolk whcn lcathcr is a rarc commodity. RELATIONS: Pcatlolk simply wish to bc lclt alonc. Tcy arc thc silcnt swamp ncighbor who cvcryonc ignorcs and nobody bothcrs, sincc thcy havc nothing anyonc wants. Tcy vicw thc outsidc world and cvcrything out ol thc boundarics ol thcir swamp with disrcgard and somctimcs opcn hostility. Kin arc trcatcd with rcspcct and an opcn mind, but strangcrs arc vicwcd with suspicion. Somc pcatlolk takc to thc cxtrcmcs ol isolationism, lorsaking cvcn thcir own and living a blcak, solitary lilc in thc rcmotcst arca ol thc swamps. ALIGNMENT: Most pcatlolk trcasurc thcir individual lrccdom morc than anything in thc world, thus many arc chaotic ncutral in alignmcnt. Tcy hcavily lavor chaos ovcr law, and thc morc bcncvolcnt pcatlolk, usually thc community lcadcrs and spiritual advisors, arc ol chaotic good or ncutral good alignmcnts, howcvcr, thcsc goodly intcntions sccm to bc dircctcd only toward othcr pcatlolk. Truc ncutral is anothcr common alignmcnt lor thc pcatlolk, which is oltcn adaptcd by thc morc laidback and trusting mcmbcrs ol thc racc. Vhilc suspicious ol othcrs, thcy arc not normally cvilly inclincd, and cvil pcatlolk arc thanklully rarc. RELIGION: Tc pcatlolk scc thc gods with thc samc outlook thcy havc lor strangcrs, and vcry lcw activcly worship any dcity. Tc lcw pcatlolk who takc to thc worship ol thc gods arc oltcn thc druids and rangcrs ol thc pcatlolk socicty, thcy pray to dcitics ol naturc, survival, and thc wildcrncss lor thcir divinc powcrs. Tc Goldcn Trickstcr and Tc Slccplcss Vatchcr arc ignorcd in pcatlolk socicty, and thcsc gods rcturn thc lavor. !l a pcatlolk is known lor onc thing, it is dcnitcly not thcir picty. LANGUAGE: Pcatlolk lcarn thc thrcc languagcs ol thcir parcnt raccs, but thcy hardly can bc considcrcd mastcrs ol thcsc tongucs. Tcy commonly lcarn only cnough ol cach languagc to communicatc with othcr pcatlolk, and this philosophy ol knowing just cnough to gct by carrics into othcr languagcs as wcll, il not all ol thc intcllcctual dclving ol thc pcatlolk. nc thing that thc pcatlolk do usc languagc lor is thcir rich, oral tradition. Tcy havc talcs strctching back gcncrations, and thcy pass thcsc talcs, word lor word, down to thcir childrcn. Tis is thc primary usagc ol thcir languagcs. Tc lcarning ol additional tongucs is limitcd to thcir lcllow swamp dwcllcrs and uscd only lor tradc or lor thrcats. LANDS: Swamps and pcat ats arc thc lands ol thc pcatlolk, and it is thcsc socallcd uninhabitablc lands that thc pcatlolk call homc, sharing thcm with thc othcr undcsirablc raccs, such as goblins, orcs, and lizardlolk. Living in crudc, dricd clay and thatchcd roolcd huts, surroundcd by a murky moat and carthcn walls, pcatlolk villagcs arc hardly sccn as bastions ol civilization, but thcy providc thc basic csscntials ol villagc living. At thc ccntcr ol cach villagc is thc communal hall, usually an opcnroolcd building with a ccntral rc pit, whcrc thc villagc gathcrs cach night lor rclight cntcrtainmcnt and thc storytclling ol thcir anccstors. Tis is thc truc ccntcr ol thc pcatlolk community, whcrc thcy comc togcthcr to lcarn ol who thcy arc and to trcasurc thc lands that thcy havc. NAMES: rcish and gnomish namcs arc thc most common namcs givcn to thc pcatlolk, and thcy arc oltcn brutally shortcncd vcrsions. Tc pcatlolk nd that a namc that takcs too long to say is not worth spcaking, sincc cvcry sccond counts in thc dangcrous cnvirons ol thc swamp. Namcs arc commonly swamp tcrms or 37 monikcrs, such as Lizardtamcr or Swampchild. Last namcs lollow thc samc path, and cach pcatlolk lamily namc is a dcscription ol that lamilys past dccds or strcngths. ADVENTURERS: Pcatlolk advcnturcrs arc actually quitc rarc. Tc scnsc ol privacy and solitudc that thc pcatlolk nd in thc swamps and among thcir own kind is oltcn cnough world lor thcm. Tosc pcatlolk born outsidc thc swamps or outcast lrom cvcn thcir socicty ol outcasts arc thc most commonly cncountcrcd pcatlolk advcnturcrs. Tc path ol thc rangcr is thc most common advcnturing path lor a pcatlolk, and many rangcrs cxist insidc normal pcatlolk socicty, lor thcir survivalist ways bcnct thc community. Fightcrs and barbarians scrvc as thc lrontlinc ol pcatlolk dclcnscs, and thcir innatc toughncss allow thc pcatlolk to cxccl in thcsc classcs. Vith thcir rich oral tradition, pcatlolk bards arc common and wcllrcspcctcd in thcir socicty. Rogucs arc also just as common and oltcn cxccl at thc morc handson typcs ol roguc skills. ivinc spcllcastcrs and sorccrcrs arc uncommon, but havc bccn known to occur. Tcrc arc no known rccords ol pcatlolk wizards, paladins, or monks. PATFLK RAC!AL TRA!TS +2 Constitution, -2 Intelligence: Due to the harshness of the peatfolks environment and their gnomish blood, they are a hearty and resilient race. However, their orcish blood and lack of education makes most peatfolk less intellectually inclined. Medium: As Medium creatures, peatfolk have no special bonuses or penalties due to their size. Slight Stature: Though peatfolk are Medium size, they are slight compared to others. They may wear items designed for Medium or Small sized humanoids, including armor, but they may not use handheld items, such as weapons. Being smaller grants peatfolk a +2 on Hide checks. Peatfolk base land speed is 30 feet. Darkvision: Peatfolk can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and peatfolk can function just ne with no light at all. +1 racial bonus on Listen checks: Peatfolk have keen ears. +2 racial bonus on Survival checks: Growing up in a swamp makes life difcult at best and the peatfolk know how to survive in the harshest of environments. Gnomish Blood: For all effects related to race, a peatfolk is considered a gnome. Trace Blood (Orc): When it comes to effects related to race, a peatfolk has a 50% chance of being considered a member of the orc race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item that has an orc racial requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Trace Blood (Human): When it comes to effects related to race, a peatfolk has a 50% chance of being considered a member of the human race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when it using a magical item with a human racial requirement. Fort the purposes of prestige class requirements, these characters are considered members of their parents race. Spell-Like Abilities: A peatfolk with a Charisma score of at least 10 also has the following spell-like abilities: 1/dayprestidigitation, know direction. Caster level 1st; save DC 10 + the peatfolks Cha modier + spell level. Automatic Languages: Common, Gnome, Orc. Bonus Languages: Abyssal, Draconic, Giant, Gnoll, and Goblin. Favored Class: Ranger. A multiclass peatfolks ranger class does not count when determining whether she takes an experience point penalty for multiclassing. 38 Te Mortal Redcaps, Te Ever-Hungry, Te Devourers, Hinorc, Dricilli, Goblinkin (Haling/Half-Orc) As the tarts vendor watched his sweet goods break and smush into the large mans mouth, he realized something wrong must have happened out there.
He then realized his son was tugging on his apron. Papa, what is it, papa? Is that a human?
Te haling father knelt down to his son behind the counter, placing both hands on him protectively. A bit, though not much, he whispered. Its an orc-bred beast thatll eat everything and everyone if we let him. Te boy bristled and his eyes widened in fear. Ill distract it with more food. You need to be brave now. You need to run to the watchmans house. Tell him the powrie is here. Hurry now!
Te boy burst from his fathers hold like a rabbit from the brush. Te powrie sat on the oor between the counter and the door. It swished the feathered ychaser through the air with one idle hand and continued to scoop tarts, cakes, and turnovers into its sticky, broad mouth. He was the fastest boy in town; he had to be as fast as he ever hoped to be, otherwise surely it would make himstop.
It was fast too; as fast as any haling hed ever seen. Its eshy arm caught him, the ychaser smacking his nose as it guawed. Te boy heard his father crying out. Squeezing his stomach, it asked, Are you Pork?
Im not a pig, he cried, Let me go!
Te creature attempted to stand, lling the small shop and bending over the boy in order to t. No, it said, You show me where Pork is.
Te boy pleaded, We have pigs outside, in the fence behind the apple trees. Ill take you there, just let me go.
No pigs! it demanded. Pork! It shook the boy in frustration.
Wait! Wait! shouted the vendor. I know Pork. Dont hurt my son, please!
You show me where Pork is, it demanded again, releasing the tiny boy.
Te small, dusty streets cleared as it emerged. Halfway through town, the Watchman and his sword-wielding wife parted the cloud of terried townfolk to meet them. Behind the crowd, they could see the cause of the terror: a large bestial man calling out Pork!
Te Watchmans mind swam with memories. Pork. Few had called him that, and fewer called him nothing else, except Tnv Powviv 39 for one poor, ruined, beautiful woman. Te creatures eyes were suddenly so familiar, albeit so big. It was if he could hear her voice again through those lost eyes.
Te watchman stopped, his weapon and jaw slowly lowering. Looking up at the powrie, he said, Te Mother Protectors sorrows, where is your mother?
Te powrie sat down into the orange dust to speak. She fell, he answered evasively. She said, Go nd Pork. You Pork?
Mothers gifts, Pirken, you know this brute? his wife asked, her sword held defensively.
II knew his mother before she knew such tragedy.
Please feed me, Pork, the powrie said. It was far to come here and I am very hungry. Mother said you keep me now. It hurtsIm so hungry. ETERNAL HUNGER: Tcsc arc thc words that bcst dcscribc thc crcaturcs known as powrics. Tc rcdcaps, a vicious typc ol lcy, scc thcsc products ol a halings victimization by hallorc raidcrs as a sort ol distant cousin and havc cvcn adoptcd somc ol thcm into thcir tribcs, naming thcm powrics or powric cousins. Tcsc nonlcy arc just as dcvious and violcnt as thcir lcy countcrparts, sincc thcir vcry blood drivcs thcm to consumc anything in sight, and il thcy can not dcvour it, thcy dcstroy it. Tc gods hclp any who gct in thc way ol a powric and his mcal. PERSONALITY: Powrics arc dcstructivc and cxtrcmcly scllccntcrcd in all mattcrs. Tcy only cxist to consumc and dcstroy, and this is rccctcd in thcir pcrsonalitics. vcn amongst thcir own kind, powrics arc tcrriblc individuals to bc around, sccing thosc around thcm as nothing morc than lood or compctition lor lood. Powrics havc volatilc tcmpcrs and thcir convcrsation skills arc uttcrly drcadlul, sincc social intcraction is on thc low cnd ol a powrics skills. Tcy arc simply a nasty, uncouth pcoplc, who arc not at all plcasant to bc around. PHYSICAL DESCRIPTION: Powrics arc cxtrcmcly cctlootcd, making thcm quick to gct to somcthing that is worth cating or dcstroying. Powrics standing bctwccn just undcr lour lcct tall and vc lcct tall, and thcy havc slight, wiry bodics that appcar dcvoid ol any lat. Tcir skin is cithcr bonc whitc or a light shadc ol grcy. Powrics havc oppy, doglikc cars and wrinklcd laccs with a pcrmancnt scowl. Powric tccth arc all pointcd and oltcn gnashcd whcn thc powric is lrustratcd or hungry. Tcir closcsct cycs arc black or ycllow, always rcd rimmcd, and look likc thosc ol a lcral bcast. Tcy havc coarsc rcd or auburn hair that grows all ovcr thcir bodics, and thc hair on thcir hcads is oltcn lull and thick, yct grcasy and tanglcd. Malcs oltcn grow long, lull bcards that arc ritualistically dycd bloodrcd with blood or rcd dyc. Tis is donc in homagc to thcir rcdcap cousins. Tcy wcar clothing that is cithcr too tough to bc uscd as a loodstu or is craltcd lrom mctal, cspccially iron, which is a lavorcd commodity. RELATIONS: Powrics typically vicw othcrs as compctition to lood rcsourccs, cvcn mcmbcrs ol thcir own racc. utsidc thcir immcdiatc lamilics, powrics arc rcnowncd lor thcir jcalousy, grccd, and unconccalcd gluttony. Powrics typically avoid rcsiding in thc samc arca lor long pcriods ol timc, as thcy instinctually undcrstand that thcy can wipc out a land should thcy lingcr too long. Tc grcatcst act ol kindncss a powric can show is to sharc anything it considcrs its own. A gilt lrom a powric must bc immcdiatcly uscd or consumcd, sctting a gilt asidc lor latcr apprcciation will bc rcpaid by thc powric snatching thc gilt back immcdiatcly to usc it. Powrics dcspisc wastc: cvcrything a powric owns must bc uscd, consumcd, or discardcd. Tcy do not scc any virtuc in saving. ALIGNMENT: Most, il not all, powrics tcnd to bc chaotic cvil. !n thc rarc casc that thcy arc not cvil, thcy arc most ccrtainly chaotic. Good aligncd powrics arc cxtrcmcly rarc but thcrc arc a lcw cascs ol powrics who havc limitcd thcir dcstructivc impulscs towards cvil crcaturcs. Tcsc goodly powrics arc ostracizcd, il not catcn or dcstroycd by thcir lcllow powrics. Lawlul powrics arc unhcard ol. nly il thc hungcr insidc thcm is somchow silcnccd can thcy cxist, which is an unlikcly lcat amongst crcaturcs immcrscd in such inncr chaos. RELIGION: Most powrics do not vcncratc a dcity, but instcad pay homagc to thcir own intcrnal drivcs to consumc and dcvour. Somc powrics takc to thc worship ol dcitics ol dcstruction, grccd, posscssion and war. Any god who promotcs thc dcvouring ol anything thcy comc across surcly can count thc powrics among his most dcvout lollowcrs. Tc rarc powric clcrics arc amongst thc most zcalous lollowcrs ol thcir dicty, as thcy scc thc dcity as somcthing worth sharing thcir rcsourccs with. Any dcity who managcs to win thc attcntion ol a powric is most ccrtainly just as twistcd, cvil and hungry as thcy 40 arc. LANGUAGE: Vhcn a powric docs spcak, it is in a bizarrc and oddly plcasant sounding cross bctwccn Haling and rc. Powrics can also spcak cach ol thcsc languagcs alonc, but thcy still tcnd to pcppcr thcir spccch with words lrom thc othcr languagc. Tcy can spcak Common, but most dont cvcn bothcr, sincc communication is not on thc list ol prioritics lor powrics. Powrics tcnd to lcarn thc languagcs ol both thcir cncmics and thosc around thcm who sharc similar dcstructivc intcrcsts. LANDS: Powrics do not havc any lands to call thcir own traditionally. No land can last long cnough to support a powric community, lor thcir mcthod ol living is not kind to thc land thcy livc upon. A powric community will strip a land ol all its rcsourccs at an alarming ratc, oltcn dcstroy cvcrything thcy possibly can and thcn moving onto thc ncxt, closcst land that ocrs thcm somcthing worth conqucring. Tc powrics arc a nomadic pcoplc, solcly bccausc no land lasts long cnough. NAMES: Powric namcs, il thc crcaturc in qucstion cvcn has onc, arc dcrivcd lrom simplc Haling or rc words. Almost all powric namcs arc a word that is rclatcd to cating, consuming, dcstroying, or ghting. !t is thcsc activitics that drivc powric socicty, and thosc who bcar such namcs arc usually thc shining cxamplc ol thcsc powric valucs. Powric namcs, rcgardlcss ol mcaning, tcnd to bc onc or two syllablcs long and ablc to bc said with a mouth lull ol lood, sincc this is how most powrics arc a grcat dcal ol thc timc. Surnamcs arc gcncrally not in lashion with thc powrics, who scc it as a wastc ol timc. 8csidcs, who wants to spcnd thc timc to say a surnamc whcn you could just cat thc pcrson you arc trying to introducc yourscll to: ADVENTURERS: Powric advcnturcrs arc most oltcn raidcrs or solitary powrics who havc bccn cithcr cast out ol thcir communitics lor bcing ol nonpowric morals or oncs who havc dccidcd to scck out lands whcrc thcrc is lcss compctition lor lood. 8arbarian is thc most common class amongst thc powrics, and thcir socicty supports this choicc without qucstion. Rangcrs arc a closc sccond, as thcsc powrics scrvc as thcir communitics primary huntcrs and dclcndcrs. Powric rogucs and ghtcrs do cxist, but thcy arc oltcn just as chaotic as thcir barbarian kin. Clcrics ol gluttony and dcstruction arc thc primary spcllcastcrs ol thc powrics, but thcy arc rarc. Tcrc has ncvcr bccn any rccord ol a powric bard, monk, paladin, sorccrcr or wizard, but thc odd druid who takcs to thc ways ol thc wild bcasts and thc morc malicious lorccs ol naturc docs PVR! RAC!AL TRA!TS +2 Dexterity, -2 Intelligence, -2 Charisma: Powries are quick, but they lack intelligence and are just downright ugly. Their savage nature also doesnt make them the best conversationalists. Medium: As Medium creatures, powries have no special bonuses or penalties due to their size. Slight Stature: Though powries are Medium size, they are slight compared to others. They may wear items designed for Medium or Small sized humanoids, including armor, but they may not use handheld items, such as weapons. Being smaller grants powries a +2 on Hide checks. Powrie base land speed is 40 feet. Improved Low-Light Vision: Powries can see four times as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. +2 racial bonus on Listen checks: Powries have large ears and tend to hear better than most. +2 racial bonus on all Climb and Jump checks: Powries are agile and quickly get over any obstacles that stand between them and a meal. +1 racial bonus on all saving throws. Haling Blood: For all effects related to race, a powrie is considered a haling. Trace Blood (Orc): When it comes to effects related to race, a powrie has a 50% chance of being considered a member of the orc race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item that has an orc racial requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Trace Blood (Human): When it comes to effects related to race, a powrie has a 50% chance of being considered a member of the human race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item that has a human race requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Oversized Hunger: When calculating the amount of food and water powries must consume, they are considered one size category larger. Powries take double damage from starvation and dehydration effects and take a 2 penalty to saving throws against starvation and dehydration affects. Automatic Languages: Common, Haling, Orc. Bonus Languages: Abyssal, Draconic, Dwarven, Giant and Goblin. Favored Class: Barbarian. A multiclass powries barbarian class does not count when determining whether she takes an experience point penalty for multiclassing. 41 occur. Te Fury of the Mountains, Te Stone Berserkers, Jarvar, Orcten, Kithrim (Dwarf/Half-Orc) Not impressed, the dwarf said again, turning away from the bloody scene. You have better youre not showing me. I want your best, not just what you feel like parting with.
Tat human took down four goblins with his bare sts! prided the robed man. In his trade of indentured bodyguards, this dwarf had always been his hardest and best customer. Surely the fact that she is unmarked is meaningful.
Unimpressed, the dwarf repeated. Every time I am here, I must wait to see your nest goods. Why must you force a good customer to wait? It is bad business.
Te tradesman rubbed his face in thought. Bring out the sloth, he concluded.
Sloth? scoed the dwarf. Not a good name for a servant.
It is his kind, good master, not his name. He wont tell us his name, or perhaps his orcish mother never named her whelps. Tat is not important. What he does is.
Te rippling, stocky sloth emerged. His bulbous black eyes rolled around, taking in the familiar surroundings of the ghting pit. Course, black hair covered his body, like a mangy bear. A glowing dwarf-crafted axe was held rmly in his grip.
Ten goblins were brought from the opposite direction, walking as sti y as zombies. When the gates closed, their robed owner mentally released the hold on their minds. Te Tnv Sio:n 42 sloth howled deafeningly, his axe glowing like a profane moon in the dark pit. Teir shrieks and curses lled the pit and were followed by their blood and broken bodies.
Te dwarf could not take his eyes from the sloth. When the carnage was through, he turned to the trader. What is it?
Strong as an orc-blooded, healthy as your kind, he responds to Common, Orc and Dwarven tongues, comes with his own magical axe, and is most certainly my prized piece. I would have him walking me in the streets if my current bodyguard would not demand his blood rst.
Where did you get him? he demanded.
Te dwarf s angered tone was politely ignored. Among some orc bandits unwise enough to greet my wagons along the roadhe actually managed to fell three of my favorites.
Te dwarf s eyes slivered. May I go down to inspect?
As they entered the gates, the sloth stood breathing hard and glistening with sweat in the sick light of his axe. Te dwarf looked him over curtly. How much?
Te gold was exchanged instantly between them. Te robed man smiled silkily as he fondled the coins in the bag and exited the pit.
Suddenly there was a shout and deep bawl of pain. Turning rapidly, the tradesman found his best customer spitting on the decapitated body of his recent purchase, the glowing dwarf-craft axe bloody in his hand. Next time, the dwarf said as he made his exit, why not sell me my own mother. It would be less disgusting.
Did he oend you? the tradesman asked, I will refund you His breathing oended me, he said, spitting again at the feet of the tradesman. It was worth the coin to end it. If I come again, do know what youre selling. Voc to thc dwarvcn stronghold that lalls to thc ravcnous orc hordcs. Tc mighty orc hordcs dcstroy and ravish all that stands in thcir ways, and whcn thcy capturc a dwarvcn clanhold, thcrc arc lcw who survivc. Tc anccstral hatrcd that thc orcs and dwarvcs posscss lor cach othcr is lcgcndary and cach cxists solcly lor thc othcr to slaughtcr. 8ut, whcn an orc hordc has hallorc warriors or mcrccnarics amongst thcm, thcy somctimcs cnslavc thc dwarvcn pcoplc instcad and cvcn intcrbrccd with thcm. Tc idca ol a dwarvcn plcasurc slavc somchow appcals to somc hallorcs, and thc sloth is thc rcsult ol such a lctish. 8orn with lrightcning strcngth and constitution, most sloths arc brought up in thc orcish tradition, but arc immcdiatcly lookcd upon with morc spitc than thcir hallorc parcnts. Tcir dwarvcn parcnts usually dic in child birth, thc only mcrcy in an othcrwisc horric cxistcncc as hallorc plcasurc slavcs. Vith a consuming battlc lust and simmcring ragc, thc sloth is a living tcstamcnt to just how lar an orc hordc will go to claim all as thcir own. PERSONALITY: Sloths arc vcry orcish in naturc and pcrsonality. Tcy takc plcasurc in battlc and cxcrting strcngth ovcr thosc who arc wcakcr. Tcy havc littlc or no control on thcir cmotions and lct y with an insult or, morc commonly, a st whcncvcr thcy lccl thcy havc bccn wrongcd. Tcy arc shortsightcd and havc crcc tcmpcrs, living in thc prcscnt and rarcly planning anything in advancc. !nstant gratication is onc ol thc driving lorccs ol sloth pcrsonalitics, and this drivcs many sloths to bc impaticnt and socially incpt. Sloths also tcnd to bc vcry lorgctlul and havc a hard timc rctaining any sort ol knowlcdgc, but thcy arc crcaturcs ol instinct, rclying on thcir own cxpcricnccs and gut instincts to dictatc thcir actions. Tis approach on lilc lcads to many bloodycurling scrcams and battlc lrcnzics. PHYSICAL DESCRIPTION: Covcrcd in mattcd, black body hair and olivc grccn skin, thc sloth is a disgusting blcnd ol orcish, dwarvcn, and human charactcristics. Compact and incrcdibly stout, malc sloths stand bctwccn lour and a hall lcct and six lcct tall, and thcy can wcight ovcr 300 pounds. Fcmalcs tcnd to bc slightly shortcr and lightcr, but thcy still towcr ovcr any dwarvcn woman and wcigh much morc. Sloth laccs arc widc and oltcn covcrcd with warts and othcr skin blcmishcs, with bulbous, black or grccn cycs that arc quitc disturbing to look upon. Sloth tccth arc crookcd and quitc numcrous, and a tusk or two is common. Tc only human charactcristics thcy posscss tcnd to bc thcir small cars and noscs. 8oth sloth mcn and womcn can grow scraggily, black bcards, and thc malcs oltcn sport thcir bcards grcascd up into intimidating points or 43 shapcs. Sloth clothing is oltcn hcavy wool or lcathcr and almost always smcarcd with somc past mcal or thc rcmnants lrom a bloody tusslc. Sloths lavor mctal armor abovc all clsc, although il it is not availablc, thcy will rcsort to wcaring thc tanncd hidcs ol thcir cncmics or dirc animals. RELATIONS: Sloths arc strong and ugly, and thcy arc not too stupid to know it. Sloths dclight in tormcnting othcrs, cspccially thc wcakcr mcmbcrs ol thcir own racc. !t is survival ol thc ttcst amongst thc sloths, and thosc who cant t thc bill arc trcatcd accordingly, somctimcs bcing killcd outright lor bcing wcak. Tis attitudc comcs lrom thc sloth subjugation at thc hands ol thcir orc rclativcs. Sloths arc contcnt whcn thcy arc thc dominant lorcc in any social situation, bccoming quitc violcnt whcn provokcd by anyonc. Tcy arc a highly intimidating racc that othcrs lcarn to hatc or lcar: most oltcn a hcalthy dosc ol both. ALIGNMENT: Sloth alignmcnt and morals rccct thosc ol thcir upbringing: violcnt and chaotic. Tus, thc bulk ol sloth socicty is chaotic cvil or chaotic ncutral. Ncutral cvil sloths arc oltcn cithcr divinc castcrs or thc morc intclligcnt mcmbcrs ol thcir racc, and thcy takc positions ol lcadcrship. Lawlul cvil and lawlul ncutral sloths arc rarc, most oltcn thcsc sloths takc up thc path ol thc monk and bccomc protcctors ol sloth cavcrns. Goodly sloths arc thosc who arc rcscucd by thcir dwarvcn parcnts sidc ol thc lamily and lclt at a good aligncd church, rathcr than mcrcilully put to thc sword. Tcsc lcw orphancd sloths who takc to thc goodly path arc most likcly chaotic good or ncutral good, and thcy scck to put an cnd to thcir cvil kins way, whilc trying to nd rcdcmption in thcir own dccds. Lawlul good sloths arc thc rarc and thcrc arc lcw instanccs ol thcm. RELIGION: Tc worship ol Tc Slccplcss Vatchcr is thc primary rcligion ol thc sloths. Hc rcccts thc orcish vicws that thc sloth racc has adoptcd as thcir own, and hc oltcn grants spclls to thcir clcrics, who whip sloth raiding partics into a lrcnzy bclorc an upcoming raid. Sloths ncvcr takc to thc worship ol dwarvcn gods, unlcss thcy cncountcr a rarc, cvil dwarvcn god. citics ol battlc, dcstruction, raiding, and war oltcn draw sloth lollowcrs. Tc worship ol hunting and natural dcstruction arc thc primary gods lor thc handlul ol sloth druids and rangcrs. LANGUAGE: Sloth spccch is slow and slurrcd, as thcir mouths arc llcd with lar too many tccth and thcy rarcly practicc communication. Vhilc all sloths undcrstand and spcak Common, warvcn, and rc, thcy arc illitcratc. Sloths simply do not takc thc timc to lcarn to rcad and writcr, and thcir slow minds havc a tough timc grasping it. Sloths primarily spcak rc, lor it is a lar simplcr languagc than cithcr Common or warvcn, and thcy arc usually brought up in orcish socicty. Vhcn a sloth docs spcak Common or warvcn, it is oltcn in a prolanc manncr and dircctcd at thc sloths human or dwarvcn cncmics. !l a particularly bright sloth lcarns any othcr languagcs, it is thc languagcs ol his locs and allics, and cvcn thcn, a sloth nds littlc plcasurc in lcarning anything but thc most basic and crudcst parts ol thosc tongucs. LANDS: Sloths typically dwcll amongst orc clans in thcir mountain strongholds. Somc sloth clans livc in conqucrcd dwarvcn clan holds and sharc thcir lairs with thosc who accompanicd thcm on thcir conqucst. Most oltcn, thcsc clan holds wcrc oncc thc anccstral lands ol thcir dwarvcn parcnts, and thc sloth thcmsclvcs wcrc born ol thc spoils. Lands with sloth communitics tcnd to bc in cithcr mountainous arcas or in thc surrounding canyons and loothills. A sloths homc is crudc and littcrcd with rclusc, much in thc samc manncr as thc homcs ol orcs and othcr goblinoids. NAMES: Sloths usually havc rc namcs or a bastardizcd lorm ol warvcn namcs. For cxamplc, thc dwarvcn namc ol argon might bc aon or gon. Sloth namcs arc givcn at birth by thcir hallorc parcnts. Tis birth namc is thc namc that thcy arc callcd whilc at homc, but oncc thcy dccidc to vcnturc out into thc world, thcy arc cxpcctcd to takc a namc lor thcmsclvcs that cithcr dcscribcs thcir soontobccomplctcd dccds or onc that will intimidatc thosc who lcarn it. Surnamcs arc uncommon, but whcn thcy do cxist thcy arc gcncrally somc lorm ol orcish clan namc or an insulting vcrsion ol thcir dwarvcn parcnts last namcs. ADVENTURERS: Sloth advcnturcrs arc thc common amongst thcir racc, as sloths arc trcatcd as inlcrior to thcir lull or hallbloodcd orcish brcthrcn and no dwarl would darc acccpt a sloth as a kin. Sloths advcnturc lor conqucst and wcalth, to nd a nicc nichc ol thc 44 world to call thcir own and to tcrrorizc thc othcr inhabitants ol thc rcgion. Likc hallorcs and thc morc primitivc pcoplcs, barbarian is thc primc charactcr class choicc ol thc sloths. Vith thcir grcat strcngth and constitution, a sloth barbarian is a tcrrilying lorcc to rcckon with. Fightcrs and rangcrs arc distant sccond choiccs, and thcsc sloths takc to hunting down dwarvcs and orcs lor thc sakc ol bcing labclcd a kinslaycr. Arcanc castcrs arc complctcly unknown to thc sloths and thc rarc adcpt is sccn as a rcspcctcd mcmbcr ol sloth socicty. ruids and clcrics rcvcrc thc darkcr aspccts ol naturc, and thcy arc thc divinc champions ol thc sloths. Paladins do not cxist in sloth socicty. Tcrc is a standing ordcr ol sloth monks, callcd thc Vay ol thc mpty Cavcrn, who protcct sloth brccding grounds and cavcrns. SLTH RAC!AL TRA!TS +2 Strength, +2 Constitution, -2 Intelligence, -4 Charisma: Sloths are powerfully built, but at the great expense of brain power and personality. Medium: As Medium creatures, sloths have no special bonuses or penalties due to their size. Sloth base land speed is 30 feet. Darkvision: Sloths can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a sloth can function just ne with no light at all. Lesser Stonecunning: This ability grants sloths a +1 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. Sloths who merely comes within 10 feet of unusual stonework can make a Search check as if they were actively searching, and sloths can use the Search skill to nd stonework traps as a rogue can. Stability: Sloths gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, ying, riding, or otherwise not standing rmly on the ground). +2 racial bonus on Intimidate checks and sloths may use their Strength score instead of their Charisma score on all Intimidate checks: Sloths are frightening creatures and use their amazing strength to terrify and raze all that stands in their way. Illiterate: A sloth starts off illiterate, regardless of character class, and must spend two skill points to become literate. Reading and writing are hard for the dim-witted sloth to learn. Dwarven Blood: For all effects related to race, a sloth is considered a dwarf. Trace Blood (Orc): When it comes to effects related to race, a powrie has a 50% chance of being considered a member of the orc race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item that has an orc racial requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Trace Blood (Human): When it comes to effects related to race, a powrie has a 50% chance of being considered a member of the human race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item that has a human race requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Automatic Languages: Common, Dwarven, Orc. Bonus Languages: Abyssal, Draconic, Giant, Goblin, Terran, and Undercommon. Favored Class: Barbarian. A multiclass sloths barbarian class does not count when determining whether he takes an experience point penalty. 45 Te Earth Denizens, Te Rockcrafters, Te Rangers- Under-Te-Earth Marauk, Nebrin, Calladal (Dwarf/Gnome) Get from there! her father cried. Tis unnatural!
How could it be unnatural? After all, it was her tree she was in. Te dwarves might say there was one thing unnatural about the tree now.
Come down now! he shouted. She could hear her mother at his side quietly sobbing some calming words; words that slid as futilely through her husbands ears as they had through her daughters.
Pulling his axe from his belt, he said, Ill chop it down if youll not come!
Her mother fretted wildly around her hefty husband. No! Youll hurt her! she squealed, shaking her little sts in the air. You cant cut it down! Its her tree, love!
Te tree shook once, hard. She looked down from its branches, and her bearded father was indeed making good on his threat. With his later strokes, she could see his face glistening. Whether it was with sweat or tears, she couldnt tell. Her tree was a stout tree and would not be taken down quickly.
Finally, the tree cracked, toppling with a violent rustle and crunch, like a great bone breaking. She emerged from the leaves unharmed, her mother running into the tangled branches to embrace her. Tears owed from all of their eyes.
Shes not hurt! Good gods be praised! her mother wept, stretching her arms around her broad child.
Daughter stared silently at father. He wiped his face with his sleeve. On what are you on about?
You said we were normal, she nally spoke. Everywhere gnomes and dwarves make families together. We lived in the forest because we wanted to. Terere lots of people in the world like me.
He ddled with the leather straps on his axe. I thought visiting the old clan would help.
Tey said Im a squat swine. Tey said Im not worth their name. Tey said Im unnatural.
Teyre liars and hateful of what they dont understand, cooed mother, her wide gnome eyes looking straight into her own. You dont believe them, do you?
Youre liars, too, she spat. Her face began to contort with sorrow and realization.
But we love you, said her mother, wrapping her grown daughter into her soothing arms. And the forest loves you. I decided long ago that everyone else can go get buried. Tosc born ol dwarvish and gnomish blood arc whispcrcd to bc born lrom thc carth itscll, crcatcd by dcnizcns ol thc carth to act as a primc cxamplc ol what thc pcrlcct carthdwcllcr should bc. Somc say that thc rst stoncborn wcrc thc rcsult ol a union blcsscd by both Tc Goldcn Trickstcr and Tc Fathcr ol thc warvcs, and that thc lcgcndary constitution ol thc stoncborn is thc rcsult ol thc two gods blcssings upon thc racc. Stoncborn, howcvcr, arc usually born lrom morc mundanc courtships bctwccn gnomcs and dwarvcs. warvcs and gnomcs havc bccn allics in thcir mutual war against goblinkind and othcr tcrrors ol thc carth lor untold ccnturics. 8oth thcsc raccs sharc a lovc ol thc carth and stonc, lollowing thc ways ol both law and good. !t is only natural that thc two raccs would intcrbrccd at somc point in thcir history. Tc stoncborn arc a vcry prospcrous and numcrous pcoplc, who sharc thc bcst charactcristics ol thc dwarvcs and thc gnomcs. THE STONEBORN 46 PERSONALITY: Stoncborn arc a gru, hardworking pcoplc, who ccho dwarvcn valucs on lamily and work, combincd with an innatc and oltcn hiddcn gnomish playlulncss sccn only amongst good lricnds and lamily. Tcy arc a privatc pcoplc, who lccl morc kinship with thc carth thcy work than thcy do with thc pcoplc around thcm. Tc stoncborns outlook on lilc oltcn puts work bclorc lamily, lor without work, thcy cannot support thcir lamilics. Stoncborn nd plcasurc in thc richcs ol thc carth, and many bccomc involvcd in cralting bcautilul jcwclry and smithing all sorts ol mctal goods. !ndustrious to thcir corc, thc stoncborn scc thc world primarily in tcrms ol work and play, with morc timc dcvotcd to thc lormcr. PHYSICAL DESCRIPTION: Tc old dwarvcn tcrm bcardcd gnomc must havc bccn takcn lrom thc physical appcarancc ol a stoncborn. Stoncborn stand just undcr lour lcct tall and arc stocky, likc thcir dwarvcn kin. Stoncborn limbs arc stubby: thcy havc vcry short arms and lcgs with barrcllikc torsos. Tcy havc grcy, craggy complcxions and almost look likc living stonc. Tcir cars arc roundcd and largc, and many stoncborn wcar multiplc picrcings. Stoncborn laccs arc oltcn cxprcssionlcss, as thcy arc not capablc ol thc many dicrcnt lacial cxprcssions that othcr raccs arc ablc to makc. Stoncborn cycs arc dccp sct and pcrmancntly squinting, with shadcs ol rcd, black, bluc and grccn bcing thc prcdominant cyc colors. Malc and lcmalc stoncborn havc stringy, oltcn patchy, black, brown, or rcd hair that thcy kccp cut short, so that it docs not gct in thcir way. Stoncborn mcn and womcn both havc lacial hair and kccp long, luxurious bcards. Tcy havc thc samc pridc in thcir bcards as thcir dwarvcn kin do, oltcn spcnd hours putting thcm into claboratc braids. Many stoncborn cvcn wcar jcwclcd bcads and othcr jcwclry wovcn within thcir bcards. Stoncborn clothing is oltcn lcathcr and othcr toughcr matcrials, lor thcy arc constantly working and nccd lunctional apparcl to match thcir ways. RELATIONS: Tc stoncborn havc wondcrlul rclations with thcir dwarvcn kin, sincc thcy arc so much alikc. Gnomcs, who havc thc samc lovc ol thc carth, arc rcspcctcd by thc stoncborn, any raccs who arc mincrs by tradc or simply lovc all that thc stonc ocrs arc grcctcd as kindrcd spirits also, albcit distantly. uc to thcir racial tics with thcir dwarvcn and gnomish kin, stoncborn hatc goblinoids, kobolds and giants with a similar lcrvor. Tc stoncborn arc a privatc pcoplc, who do not likc to associatc with many outsidc thcir own communitics, and thcy closc thcmsclvcs cmotionally lrom all strangcrs. Stoncborn arc rcscrvcd, bclicving that thcir cmotions and thoughts arc thcir own and no onc clsc nccds to know thcm, savc thosc who thcy trust and considcr kin. Anyonc who would darc to dclc thc carth arc immcdiatcly hatcd and sct upon by thc vcngclul stoncborn. ALIGNMENT: Most stoncborn arc lawlul ncutral in alignmcnt, as thcy tcnd to lollow thc path ol naturc and thc carth. Many stoncborn arc good in alignmcnt, as both parcnt raccs rcinlorcc thcsc valucs in thcir childrcn, thosc stoncborn who arc born truc, or lrom two stoncborn, hold to thc goodly ways ol stoncborn socictics. Stoncborn tcnd to lavor law ovcr chaos as wcll, lor many ol thcm arc raiscd with dwarvcn and gnomish valucs in mind. RELIGION: Tc stoncborn arc uniquc, as thcy tcnd to worship both ol thcir parcnts dcitics into a symbiotic rclationship. Tcy blcnd Tc Fathcr ol thc warvcss unwavcring scnscs ol lamily and justicc with Tc Goldcn Trickstcrs lovc ol thc carth and naturc to lorm thc rcligious path that most stoncborn lollow. A lcw stoncborn lollow thc morc lawlully aligncd dcitics ol naturc and ol rangcrs. Tosc stoncborn who takc up thc path ol thc paladin choosc cithcr Tc Goldcn Trickstcr or Tc Fathcr ol thc warvcs as thcir patron, and thcy arc inclincd to dclcnd any goodly dwarl, gnomc, or stoncborn thcy comc across. LANGUAGE: Stoncborn spcak a blcnd ol Gnomc and warvcn whcn thcy arc around thcir kind, but thcy arc ucnt in both languagcs scparatcly. Tcy all spcak Common as wcll, sincc it is thc languagc ol thcir allics and trading partncrs. Most stoncborn lcarn Sylvan, sincc it is thc languagc that most lorcst dcnizcns spcak. Tcrran is a common languagc amongst thc stoncborn, cspccially among thc rangcrs, who livc undcrground and hunt thc tcrrors ol thc dccp with carth clcmcntals and othcr carth dcnizcn allics. LANDS: Stoncborn sharc thc anccstral lands ol thcir dwarvcn and gnomish kin and rarcly havc lands ol thcir own. Tcy livc in thc sprawling, yct ordcrly, undcrcity and mincs ol thc dwarvcs or takc to thc burrow homcs ol thcir gnomc kin. Vhcrcvcr thcrc arc stoncs and carth, thcrc arc thc stoncborn. Stoncborn arc rarcly sccn making a living abovc ground, thcy arc at pcacc with thousands ol tons ol stonc and carth abovc thcir hcads. Tcy also cnjoy living in cavcs. somctimcs sharing thcsc cavcs with othcr carthy typcs. NAMES: Stoncborn namcs arc cithcr dwarvcn or gnomish in origin. Somctimcs a ncwborn stoncborn will bc givcn a namc in Tcrran, il thc parcnts lccl that thc child will grow to bc onc with thc carth. Stoncborn takc thc namcs ol thcir anccstors as middlc namcs, and many 47 stoncborn oltcn boast ol thcir parcntagc to lcllow stoncborn and dwarvcs. Surnamcs, as with most dwarvcn parcnts, arc thcir dwarvcn clan namcs. ADVENTURERS: Rangcrs arc thc typical brccd ol stoncborn advcnturcr. Tcy arc natural cncmics ol goblins, orcs, and kobolds, and thcy hunt thcsc raccs down without mcrcy. Tcy havc carncd thc nicknamc RangcrsUndcrTcarth lor this rcason, and many ol thosc who scck to cxplorc thc undcrworld oltcn hirc stoncborn rangcrs and druids as guidcs. Stoncborn also takc to thc ghting prolcssion with casc, putting thcir lcgcndary toughncss to good usc. Vhilc lawlul in naturc, paladins and monks arc vcry rarc in stoncborn socicty and bards and sorccrcrs arc all but unhcard ol. Stoncborn makc dcccnt rogucs, lor thcir darkvision and stonccunning ability complimcnts thc rogucs abilitics. Clcrics ol Tc Fathcr ol thc warvcs and Tc Goldcn Trickstcr arc common, as arc druids who work closcly with thc crcaturcs ol stonc and carth. Vizards who locus on transmutation and illusion or clcmcntal carth magic arc thc dominant arcanc magic uscrs in stoncborn socictics. Tc rarc stoncborn barbarian is a savagc warrior whosc constitution makcs him ncarly indcstructiblc. STN8RN RAC!AL TRA!TS -2 Strength, +4 Constitution, -2 Charisma: The stoneborns resil- iency is legendary and many think they are literally crafted from stone. Their small frames, however, do not provide them with much strength, and their gruff, dwarf-like personalities do not make them a very sociable race. Small: As Small creatures, stoneborn gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character. Stoneborn base land speed is 20 feet. Darkvision: Stoneborn can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and stoneborn can function just ne with no light at all. Lesser Stonecunning: This ability grants stoneborn a +1 racial bo- nus on Search checks to notice unusual stonework, such as slid- ing walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. Stoneborn who merely come within 10 feet of unusual stonework can make a Search check as if they were actively searching, and stoneborn can use the Search skill to nd stonework traps as a rogue can. Stability: Stoneborn gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, ying, riding, or otherwise not standing rmly on the ground). +1 racial bonus on saving throws against spells and spell-like ef- fects. +1 racial bonus on attack rolls against goblinoids: Stoneborn learn special ghting techniques against their most hated foes, the gob- lins who continually plague their settlements. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when its caught at-footed, it loses its dodge bonus, too. +2 racial bonus on all Craft checks: Stoneborn have an innate feel- ing for the crafting profession. Dwarven Blood: For all effects related to race, a stoneborn is con- sidered a dwarf. Gnomish Blood: For all effects related to race, a stoneborn is con- sidered a gnome. Spell-Like Abilities: 1/dayspeak with animals (burrowing mam- mal only, duration 1 minute). Automatic Languages: Common, Dwarven, Gnome. Bonus Lan- guages: Draconic, Elven, Giant, Goblin, and Terran. Favored Class: Ranger. A multiclass stoneborns ranger class does not count when determining whether he takes an experience point penalty. 48 Te Elings, Te True Half-Elves, Te Daggerkin, Taessyth, Nimblefolk, Sluagh (Elf/Haling) Fali! We dont even know if she is still alive! the shouts of his haling companion were almost lost to even his keen ears over the roar of the opened portal in front of him. Te planescape before him was unmistakable: the unholy scorched and bleak plains of one of the lairs of the innite Abyss. Te last three years of chasing had come together in this very moment, and he was not about to back down. His eternal foe had not only stolen his life, but his very kin. He closed his silver eyes and steeled his resolve. Shes my sister. No demon is going to claim her, not while I still draw breath! the sylindy paladin shouted, as he pulled forth his twin ivory-hilted daggers, their silvered blades glistening in the evil radiance of the Abyssal gate. Fabi charged forward and disappeared in the portal, his last words of Death to all ends, and praise be to Balithius! echoing in the ears of his haling friend, who closed her eyes as tears began to fall. Gods be praised for such valiant souls Tc ctcrnal war bctwccn cclcstial and dcmonic lorccs has ragcd throughout thc agcs, and mortals arc sccn as potcntial allics and dangcrous cncmics by both sidcs. A thousand ycars ago, a cclcstial by thc namc ol Sylindia was summoncd to thc Matcrial Planc and witncsscd a pair ol hcrocs, onc haling and thc othcr clvcn, ghting o a hordc ol dcmons, using nothing morc than daggcrs. Tc bcautilul and highly ccctivc ghting stylc that thcy both cxhibitcd captivatcd thc cclcstial, and shc grantcd hcr aid to thc pair, who had callcd hcr, in cxchangc lor instruction in thcir cxquisitc stylc ol daggcr ghting. Tcy both agrccd and traincd thc cclcstial in thcir art. Tc thrcc soon bccamc last lricnds and advcnturcd lor many ycars togcthcr. Soon, thc cll and haling lovcrs rctircd, and whcn thcir rst child was born, thcy cntrustcd hcr to Sylindia lor training and instruction. Tis child was thc rst sylindy. Vhcn shc grcw to adulthood, Sylindia prcscntcd hcr with anothcr sylindy as a companion, and thc two soon grcw to bc lovcrs and had many childrcn ol thcir own. Undcr thc guidancc ol thcir cclcstial patron, thc sylindy havc grown to bccomc a racc ol daggcr cxpcrts, who wicld thcir bladcs in thc dclcnsc ol all things goodly. PERSONALITY: Sylindys havc a zcst lor lilc that is only matchcd by thcir drivc to dcstroy all things cndish in naturc. A sylindy lovcs nothing morc than battling cnds in thc morning and scttling down lor a night ol rcjoicing with compatriots altcrwards. Family and lricnds arc thc main prioritics on a sylindys list, and thcy ght to dclcnd all thosc whom thcy chcrish. Fricndly to strangcrs and ctcrnally loyal to lricnds, thc sylindys arc a goodnaturcd racc, who dont judgc othcrs, but woc to thosc with cndish blood or thosc who harm a sylindys lricnds or lamilylor rctribution and swilt justicc arc usually thc ncxt ordcr ol busincss lor a wrongcd sylindy. PHYSICAL DESCRIPTION: Sylindys arc physically bcautilul crcaturcs, mixing a good dosc ol clvcn lcaturcs with thcir haling charactcristics. Tcy stand bctwccn thrcc and a hall lcct and just abovc lour lcct tall. 8oth malcs and lcmalcs arc slcndcr and havc wiry lramcs. vcry joint in a sylindys body is doublcjointcd, making thcir hands and lcct appcar almost spidcry, yct giving thcm amazing dcxtcrity. Tcir lcaturcs arc angular, with small, pointcd cars that sit low on thcir hcads. Most sylindys havc blondc or light brown hair and grccn, bluc, brown, and silvcr cyc colors arc thc norm. Sylindy THE SYLINDY 49 hair is likc clvcn hair, nc and luscious, and most sylindys wcar it long and kcpt in a simplc pony tail. Sylindys dont havc any body hair, likc thcir clvcn lorcbcarcrs, yct thc malcs arc pronc to growing muttonchops likc thcir haling kin. Sylindy clothing is usually whitc, silvcr or gold and craltcd ol wool or lcathcr. Tcy drcss practically and with thcir task at hand in mind. RELATIONS: Sylindys cnjoy good rclations with both thcir clvcn and haling lamilics. Tc thrcc raccs sharc a common lovc ol lamily and havc goodly intcntions, thus crcating a strong bond ol camaradcric. Sylindys try to bc good ncighbors with thosc around thcm, but il thcy arc provokcd, thcy will strikc back. warvcs and hall orcs arc oltcn vicwcd with a dcgrcc ol suspicion, bccausc ol thcir various wars against thc sylindys clvcn brcthrcn, but cach individual is judgcd on thcir qualitics and not thcir racc. Tosc who tra c with cnds or havc dcmonic blood arc distrustcd and dispatchcd il thcy darc cross thc sylindy. ALIGNMENT: Sylindys arc most oltcn ncutral good, rcccting thc alignmcnt ol thcir cclcstial patron. Tc sylindys do havc a standing paladin ordcr and lawlul good is anothcr common alignmcnt. Tosc sylindys who lccl a calling ol thcir clvcn blood arc chaotic good, but thcy stand by thcir cclcstial patrons tcachings. Vhilc almost all sylindys arc good aligncd, thcrc arc a rarc lcw who cmbracc a ncutral standpoint and lavor ncithcr law nor chaos. Tcrc has bccn only onc rccordcd incidcnt ol an cvil aligncd sylindy, and hc was quickly dcstroycd by a contingcncy ol sylindy paladins. Nccdlcss to say, sylindys arc rarcly cvil. RELIGION: Tc vast majority ol sylindys lollow thc worship ol Sylindias patron dcity, 8alithius, thc ncutral good god ol tactical warlarc. 8alithius is Sylindias mastcr, and shc has passcd his tcachings on to thc sylindy racc sincc its bcginning. (Scc thc citics scction lor 8alithiuss inlormation). Somc sylindys takc up thc worship ol Tc Guardian ol thc lvcs and Tc Mothcr Protcctor, out ol rcspcct ol thcir parcnt raccs. thcr sylindys lollow likcmindcd dcitics ol thc shadow arts, battlc, conict, strcngth, and war. LANGUAGE: Sylindys lcarn thc languagcs ol thcir parcnts and thc common tonguc ol thc world. Tcsc languagcs arc oltcn pcppcrcd with Cclcstial, and almost all sylindys pick up thc Cclcstial languagc as soon as thcy can. Sylindy spccch is bcautilully spokcn, as il thc sylindy is constantly singing hcavcnly hymns. Many othcr raccs lovc to hcar a sylindy choir, and thc occasional sylindy bard is wclcomcd by most audicnccs. Sylindys typically lcarn thc languagcs ol thcir ncighbors, allics, and cncmics, lor diplomacy is oltcn thc rst lorm ol intcraction with othcr raccs. LANDS: Tc sylindy arc onc ol thc lcw crossbrccds who actually havc a homcland. Callcd Sylindr, this vcrdant land consists ol gcntlc, rolling hills and bcautilul, ancicnt lorcsts, sct against a back drop ol snowtoppcd pcaks. Tis has bccn thc anccstral land ol thc sylindy lor thc last millcnnium. Sylindys scck to bring othcrs ol thcir kind to Sylindr, and thcy crccly protcct its bordcrs. Tcy rarcly scck to cxpand Sylindrs bordcrs, lor thcy arc on good tcrms with thc surrounding nations, savc lor thc orcs who inhabit thc ncarby mountains. !ndividual sylindys who arc born outsidc ol Sylindrs bordcrs oltcn livc in haling or clvcn communitics, somctimcs scttling whcrcvcr thcy cnd up in thcir wandcrings. Human citics and rural villagcs arc anothcr lavoritc ol thc wandcring sylindy. NAMES: Sylindy namcs arc oltcn Cclcstial in origin. ach ncwborn sylindy is prcscntcd to Sylindia lor naming, and shc looks into thc childs soul and gilts that child with a namc that rcccts thc childs pcrsonality and dcstiny. Tosc sylindys who arc born outsidc ol thcir homcland arc givcn haling or clvcn namcs, and somctimcs a combination ol both. Surnamcs arc, as with most crossbrccd raccs, a combination ol thcir parcnts lamily namcs, and this namc is handcd down lrom gcncration to gcncration. Tosc outsidc ol thc normal sylindy socicty usually takc thc surnamc ol onc or both ol thcir parcnts, or lollow a similar practicc ol combining last namcs to crcatc a ncw onc. ADVENTURERS: Sylindy advcnturcrs arc oltcn wandcring acolytcs sccking to tcst thcir abilitics. thcr sylindys advcnturc to scck out othcrs ol thcir kind, hclping thcm nd thcir way to thc sylindy homcland. Sylindy strikc tcams, consisting ol ghtcrs, rangcrs, and rogucs, oltcn advcnturc to cxtcrminatc cndish locs and rccovcr cclcstial artilacts. Sylindy rogucs and thc ghtcrs arc most common, lollowcd by clcrics, rangcrs, and paladins. Vhilc sylindys havc lcss strcngth and constitution than othcr raccs, thcy arc cxccllcnt ncssc ghtcrs and oltcn locus on thc daggcr as thcir primary wcapon. Sylindys arc rarcly druids and sorccrcrs, but wizards and monks arc common cnough that thc sylindys havc ordcrs lor cach. Sylindy barbarians arc lcarsomc locs, as thcy makc up lor thcir lrailty with cclcstialtaught lury. 50 SYL!NY RAC!AL TRA!TS -2 Strength, +4 Dexterity, -2 Constitution: While petite and frail, sylindys are creatures of unparalleled grace and agility. They are some of the most dexterous creatures known to exist. Medium: As Medium creatures, sylindys have no special bonuses or penalties due to their size. Slight Stature: Though sylindys are Medium size, they are slight compared to others. They may wear items designed for Medium or Small sized humanoids, including armor, but they may not use handheld items, such as weapons. Being smaller grants sylindys a +2 on Hide checks. Sylindy base land speed is 30 feet. Low-Light Vision: Sylindys can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment and fear spells or effects. +1 racial bonus on Listen, Search, Sleight of Hand, and Spot checks: The sight and hearing of the sylindy are on par with other half-elves, and their dexterous ngers give them an edge over others. Free Weapon Prociency in dagger, kukri, and punching dagger: Sylindy are born dagger ghters, and they train rigorously with these weapons from birth. +1 racial bonus on all saving throws. Elven Blood: For all effects related to race, a sylindy is considered an elf. Haling Blood: For all effects related to race, a sylindy is considered a haling. Automatic Languages: Common, Elven, Haling. Bonus Languages: Celestial, Draconic, Dwarven, Giant, Goblin, Gnome, Orc, and Sylvan. Favored Class: Rogue. A multiclass sylindys rogue class does not count when determining whether she takes an experience point 51 Te Orelfs, Te Quickened Fury, Te Untamable, Errah, Orcyth, Korahel (Elf/Half-Orc) Te rst blow knocked his front teeth across the bar top, the second one splattered his nose across his battered face, and the third one was the one that darkened his eyes forever. His last words escaped his bloodied lips as a gargle, as he was thrown bodily through the nearest window and out into the dusty streets. Sheridan! What we tell you about brawlin with the customers?! Tabard yelled over the noisy taproom, which had watched the unfolding ght with much glee and betting of ill- gained gold. He looked at me funny. Tats grounds for an arse-whoopin. Sheridan muttered, as he walked past his employer, who scowled. Learn to keep those sts in check, orc-elf, or youre back out onto the street, scrapping for coppers, the bartender threatened, raising a st at the passing Sheridan. Te thang-agar just shrugged and returned to his post by the front door, his disregard causing the bartender to throw up his arms in disgust, then begin to scrub the blood o the bar top. Tabard regretted the day he had ever hired an orc-blooded elf kin as his bouncer, but he couldnt deny just how eective Sheridan had proven to be. Almost too eective Tangagar is lvcn lor orc bloodcd and thcrc is no racc that holds truc to thcir namc likc thc thang agar. 8ards tcll a talc ol a hallorc woman who lcll in lovc with an clvcn princc, and had hcr way with him without his conscnt, concciving thc rst ol thc thangagar. Vhcthcr this talc is truc or not, thc thangagar cxist, born lrom violcncc and rapc, and thcy commonly takc to thcsc two pursuits with lcrvor and littlc rcstraint. Vhilc clvcn in blood, thc thangagar arc orcish in thcir minds and hcarts, cnhanccd by thc darkcr sidc ol thcir human hcritagc. PERSONALITY: Fury boils just bcncath thc surlacc ol thc thangagar. Ragc and angcr arc just a momcnt away, and almost all thangagar havc a hairtriggcr tcmpcr that othcr raccs nd lrightcning. Tc thangagar y o thc handlc at thc slightcst provocation and havc vcry littlc paticncc lor anything thcy do not undcrstand. Vhilc thcy arc as intclligcnt as most othcr raccs, thc thangagar do not takc to book lcarning casily. Tcy cnjoy thc simplc ocrings in lilc, such as drinking, battlc, and wcnching. To thc thangagar thc bcst things in lilc arc strong brcw, bloody battlcs, and coarsc womcn who match thcir vigorous appctitcs. Tc thang agar arc drivcn by impulsc morc than logic, which shows in thcir attitudcs towards thc world. PHYSICAL DESCRIPTION: Tangagar look likc primitivc, savagc clvcs. Tcir lorms arc distinctly clvcn, but thcy arc hcavicr and stockicr than othcr clvcn crossbrccds. Malc thangagar arc tallcr and hcavicr than thc lcmalcs, but not by much. Tcir skin toncs rangc lrom tanncd to dark brown. and thcir cycs arc usually dark brown to black, although somc rarc thangagar havc clvcn or human cyc colors. Tcir cars arc long, pointcd, and stick out lrom thc sidcs ol thcir hcads, giving thcm a pullcd on appcarancc. Strcsscd thangagar oltcn tug on thcir cars. Small THE THANG-AGAR 52 tusks jut out lrom thcir lowcr jaws, causing most thang agar to havc slightly slurrcd spccch. Tangagar hair is cithcr jct black or sickly grccn, and it is thick and wiry. 8oth malcs and lcmalcs kccp thcir hair croppcd short. Facial hair is scraggly, thin, and oltcn shavcd o, as thc lull bcard ol a thangagar looks quitc bizarrc. Tangagar clothing is lcathcr or hidc and dccoratcd with thc lur ol crcaturcs thcy havc slain. Vhilc it may bc patchwork, thcir clothing is wcllmaintaincd and lunctional. RELATIONS: Tc thangagar arc shunncd by most othcr raccs. Tangagar cxpcct ostracism lrom most othcr raccs, cspccially thosc with clvcn blood. Tc thangagar arc not crcaturcs ol social gracc and rarcly crcatc lasting rclationships outsidc ol thcir own racc. Tosc who sharc thc samc lury at thc morc civilizcd raccs as thc thang agar, likc lizardlolk and ocs, arc usually thc only oncs who havc a chancc ol bclricnding thcm. ALIGNMENT: Tc thangagar lcan towards thcir orcish naturc and lavor a chaotic cvil alignmcnt. Tc path ol chaos and cvil comcs to thcm naturally, bccausc thcy arc lull ol ragc and oltcn cmbracc a path ol dcstruction and barbarism. vcn thosc thangagar who arc not cvil in naturc tcnd to lollow a chaotic alignmcnt, which is a charactcristic sharcd by two ol thc thrcc parts ol thcir hcritagc. Lawlul thangagar arc cxccdingly rarc. Ncutrality is rarc, but comcs to thc thangagar morc rcadily than good, thosc who shakc o thcir cvil tcndcncics and cmbracc thc path ol good arc cxccptional individuals. RELIGION: Tc thangagar arc onc ol thc lcw raccs who typically do not pay homagc to any dcity. Tcy think ol thcmsclvcs as supcrior to thc gods, and thcy dont givc rcspcct to thosc who thcy pcrccivc as bcing bcncath thcm. No clvcn dcity would darc grant a thangagar clcrical spclls, and thc thangagar rcturn this spitc by ncvcr paying rcspccts to thcsc gods. Tc rarc thangagar who docs vcncratc a dcity will nd onc who sharcs his narrow vicwpoints and inncr lury: dcitics ol battlc, barbarians, lury, slaughtcr, thc hunt, and war. LANGUAGE: Tangagar languagc is just likc thcir tcmpcr: short and abrupt. Tcy rarcly spcak and whcn thcy do, it is to shout somc sort ol battlc cry or displcasurc in rc or Common. Tough thcy do spcak lvcn, it is a butchcrcd lorm ol thc languagc that would causc any cll a hcadachc. lvcn is oltcn uscd in an insulting manncr todcscribc somcthing as wcak. Tangagar communicatc most ol thcir idcas through action and rarcly rcsort to mcrcly talking. !l a thangagar docs lcarn othcr languagcs, it is thc languagcs ol his cncmics, mastcrs, or allics. Rarcly will a thangagar lcarn languagcs lor scholarly purposcs. LANDS: Tangagar lands arc charrcd, pittcd rcmnants ol lormcr kingdoms, which thcy havc guttcd with thcir savagc allics. Tcsc lands arc rarcly hcld lor long, sincc thc largcr orc population turns on thcm and makcs thcm subscrvicnt. Tc thangagar tcnd to livc on sharcd lands with othcr primitivc humanoids and arc constantly at war with thosc around thcm. Many thangagar tribcs wandcr thc wilds, scarching lor richcr lands to raid and pillagc whilc living in nomadic cncampmcnts. !t is this typc ol cxistcncc that most thangagar livc, and il thcy do scttlc down, it is on thc spoils ol thcir conqucsts. NAMES: Vhilc thcir racc may bcar an clvcn namc, thc individual thangagar has an orcish or human namc. THANGAGAR RAC!AL TRA!TS +2 Dexterity, -2 Charisma: The thang-agar have the physical grace of an elf, but their savage appearance, hair-trigger tempers, and expectation of ostracism make them very unsociable creatures. Medium: As Medium creatures, thang-agar have no special bonuses or penalties due to their size. Thang-agar base land speed is 30 feet. Improved Low-Light Vision: The thang-agar can see four times as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. +1 racial bonus on Listen, Search, and Spot checks: The thang-agars senses are as sharp as those of the half-elves. +2 racial bonus on Intimidate checks: The thang-agar are fearsome creatures, with the rage of orcish blood just boiling beneath the surface. Elven Blood: For all effects related to race, a thang-agar is considered an elf. Trace Blood (Orc): When it comes to effects related to race, a powrie has a 50% chance of being considered a member of the orc race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item that has an orc racial requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Trace Blood (Human): When it comes to effects related to race, a powrie has a 50% chance of being considered a member of the human race. If they fail the percentage roll, they still receive a +4 racial bonus on all future Use Magic Device rolls, when using a magical item that has a human race requirement. For the purposes of prestige class requirements, these characters are considered members of their parents race. Automatic Languages: Common, Elven, Orc. Bonus Languages: Abyssal, Draconic, Gnoll, Goblin, and Sylvan. Favored Class: Barbarian. A multiclass thang-agars barbarian class does not count when determining whether she takes an experience point penalty for multiclassing. 53 To havc an clvcn namc is to bc brandcd as a wcakling, somconc not worthy ol noticc or mcrcy. Tangagar namcs arc short and usually dcscribc somcthing that thc parcnts hopc thc child will bccomc. Namcs likc 8rutc Varrior and Glorious Raidcr arc quitc common, in both rc and Common. A surnamc is all but unhcard ol, but most thangagar adopt titlcs lor thcmsclvcs as thcir last namcs. For cxamplc, Tc cstroycr and l Tc 8loody Axc arc two ol thc most common titlcnamcs amongst thc thangagar, and thcy arc carricd with pridc and prcstigc. ADVENTURERS: Tangagar advcnturcrs arc oltcn raidcrs and barbarians, sccking thc ncxt conqucst in a long linc ol pillaging. Many thangagar arc nomads, who takc thc advcnturing path out ol ncccssity. 8arbarians, ghtcrs, and rangcrs arc thc most common classcs amongst thc thangagar, but thosc rcquiring a lawlul alignmcnt, such as paladins and monks, arc unhcard ol. Sorccrcrs, bards, and clcrics arc cxtrcmcly rarc. Tc odd thangagar lccls a calling to thc druid class, but cvcn this occurs only oncc or twicc a gcncration. Rogucs arc common cnough that thc typical thangagar raiding party includcs onc or two rogucs. Tc occasional wizard is not unhcard ol, and somc attributc this to thcir clvcn blood. S, VHR AR TH THRS:! As you may havc noticcd, wc did not includc lour cross combinations: thc human/cll, thc human/hallorc, thc cll/ hallcll, and thc human/hallcll. Tc human/cll alrcady cxists in thc lorm ol thc hallcll. Tc othcr thrcc cnd up brccding truc. Vhat this mcans is that il a hallcll and an cll havc a child, it will bc considcrcd a lullbloodcd cll, and a child born lrom a hallorc and a human will bc born a human, albcit with a bit ol orcish blood in his vcins. !l you do wish to usc thc Tracc 8lood racial ability wc havc introduccd in this book, mcrcly add it to thcsc thrcc crossbrcds and trcat thcm as thc 3/4 cquivalcnts ol thcir lullbloodcd parcnts. Tis rcsults in uniquc, yct casily crcatcd, charactcrs. 54 Tc ncw lcats prcscntcd within this book arc ocrcd to givc morc avor to thc raccs lound within Raccs ol Conscqucncc. A ncw racialsubtypc has bccn addcd to many ol thcsc ncw lcats. All racial lcats must bc takcn at 1 st lcvcl. Tcy rcprcscnt a racial tic your charactcr has with his bloodlincs, cithcr by gaining lcaturcs that arc normally availablc only to his purcbloodcd kin or by crcating somcthing ncw altogcthcr. Tc lcats prcscntcd bclow lollow thc Playcrs Handbook lormat. ANC!NT 8L |RAC!AL|: You may cxpcct thc typical lilcspan ol onc ol your parcntal raccs. Prcrcquisitcs: Tracc blood or racial blood abilitics. 8cnct: You usc thc aging chart ol onc ol your parcntal raccs, rathcr than thc standard. 8AUT!FUL VRTCH |RAC!AL|: Tc uniquc combination ol your racial background has madc you bcttcr at undcrstanding othcr pcrspcctivcs. !n somc cascs, your distinctivc racial combination is considcrcd attractivc, howcvcr, all this attcntion has causcd you to bc somcwhat ighty and lcss awarc ol your immcdiatc surroundings, savc lor yourscll and your admircrs, ol coursc! Prcrcquisitcs: Multiplc blood or tracc blood racial abilitics. 8cncts: You gct 2 to Charisma and havc a 2 to Visdom. 8Y F !RN |RAC!AL|: Tc uniquc combination ol your racial background has strcngthcncd your body, gilting you with an iron constitution, but causing you to havc slowcr rccxcs than normal. Prcrcquisitcs: Multiplc blood or tracc blood racial abilitics. 8cncts: You gct 2 to Constitution and a 2 to cxtcrity. 8R!LL!ANC F TH RUNT |RAC!AL|: Tc uniquc combination ol your racial background has aordcd you grcat intclligcncc, but you,havc lcss musclc mass than normal and arc wcakcr than othcr pcoplc. Prcrcquisitcs: Multiplc blood or tracc blood racial abilitics. 8cncts: You gct 2 to !ntclligcncc and 2 to Strcngth. 8Y TH 8L |RAC!AL|: Your tracc hcritagc is strongcr than most ol your kind, and you arc trcatcd as a mcmbcr ol that racc lor purposcs ol using magical itcms. Prcrcquisitcs: Tracc blood racial ability. 8cncts: You can choosc onc ol your tracc blood raccs, and you arc considcrcd a lullbloodcd mcmbcr ol that racc lor purposcs or cccts rclatcd to racc. YS F TH SLPLSS VATCHR |RAC!AL|: You posscss thc darkvision ol thc orc. Prcrcquisitcs: rc tracc blood or racial blood abilitics. 8cncts: You gain darkvision with a rangc ol 60 lt. Tis ovcrlaps, and docs not stack, with any prccxisting darkvision. HAT PARNTAG |GNRAL|: You hunt thosc who spawncd you. Prcrcquisitcs: Favorcd cncmy. 8cnct: Vhcn you choosc a lavorcd cncmy with thc samc racial blood or tracc blood as your own, you gain a 3 bonus rathcr than thc standard 2 bonus against that lavorcd cncmy. HUMAN UP8R!NG!NG |RAC!AL|: You wcrc raiscd by humans and havc gaincd thc human ability to lcarn quickly. Prcrcquisitcs: Human tracc blood or racial blood abilitics. Cannot bc human. 8cncts: You gain 2 lcats that must bc takcn lrom cithcr your class list or thc gcncral class list. HUMAN \RSAT!L!TY |RAC!AL|: You posscss thc quick thinking ol a human. Prcrcquisitcs: Human Upbringing lcat, human tracc FEATS 55 blood or racial blood ability. 8cncts: You gain 4 cxtra skill points at 1 st lcvcl and 1 additional skill point cach lcvcl thcrcaltcr. LST HR!TAG |RAC!AL|: You manilcst thc traits ol an anccstor who is long lorgottcn in your linc. 8cnct: Choosc onc ol thc lollowing raccs: cll, human, dwarl, gnomc, haling, orc. You havc tracc blood ol your choscn racc. LUCK F TH L!TTL S!8L!NG |RAC!AL|: You havc thc inncr lcarlcssncss and luck ol your haling parcnt. Prcrcquisitcs: Haling tracc blood or racial blood abilitics. 8cncts: You gain a 1 racial bonus on all saving throws and a 2 moralc bonus on saving throws against lcar. Tcsc two bonuscs do stack with cach othcr, but not stack with any prccxisting racial bonuscs. MAG!C F TH GL!TTR!NG SUL |RAC!AL|: You gain thc cantrip casting abilitics ol your gnomish blood. Prcrcquisitcs: Gnomc tracc blood or racial blood abilitcs. Charisma 10. 8cncts: You gain thc ability to usc thc lollowing spclllikc abilitics: 1/daydancing lights, ghost sound, prcstidigitation. Castcr lcvcl 1st, savc C 10 gnomcs Cha modicr spcll lcvcl. You gain bard as an additional lavorcd class. QU!CK F!NGRS, QU!T MUTH |RAC!AL|: Your uniquc combination ol blood has givcn you vcry dcxtcrous ngcrs, but you nd social intcraction di cult at bcst. 8csidcs, an unhcard thicl is sccond only to an unsccn onc! Prcrcquisitcs: Multiplc blood or tracc blood racial abilitics. 8cncts: You gct 2 to cxtcrity and 2 to Charisma. RS!L!NC F TH STN8R |RAC!AL|: Your dwarvcn blood grants you magic and poison rcsistancc. Prcrcquisitcs: warvcn tracc blood or racial blood abilitics. 8cncts: You gain a 2 racial bonus on saving throws against poisons, spclls, and spclllikc cccts. You may run in hcavy armor without pcnalty. Tcsc bonuscs ovcrlap, but thcy do not stack with prccxisting racial bonuscs. SA\AG 8L |RAC!AL|: Your uniquc blood has manilcstcd brutishly, causing you to bc born with savagc strcngth, but sucr lrom a lack ol charisma and intclligcncc. Prcrcquisitcs: Multiplc tracc blood or racial blood abilitics. 8cnct: You gct 2 to Strcngth and 2 to !ntclligcncc and Charisma. SM!NGLY SMALL |RAC!AL|: Your parcnts wcrc vcry dicrcnt sizcs. You managcd to lall somcwhcrc in bctwccn. Prcrcquisitcs: Must bc onc ol lollowing raccs: Stoncborn, Hilling, Lcnncb, Lillichild, Pcatlolk, Powric, lomc, Sylindy, Lillalcc, Gnomcsti. 8cncts: You may usc wcapons, armor and worn itcms dcsigncd cithcr lor Mcdium or Small sizc crcaturcs. You may bc considcrcd Small or Mcdium (whichcvcr is morc advantagcous lor you) whcn dctcrmining whcthcr a monstcrs spccial attacks acct you (such as swallow wholc or improvcd grab). Vhcn you rcccivc a modicr on an opposcd roll in which sizc is a lactor (such as bull rush or grapplc chcck), you arc considcrcd cithcr Small or Mcdium (whichcvcr is morc advantagcous lor you). SUL F TH STAR CUS!N |RAC!AL|: You havc thc cnchantmcnt magic rcsistancc ol your clvcn lorcbcarcrs. Prcrcquisitcs: lvcn tracc blood or racial blood abilitics. 8cncts: You gain immunity to magic slccp cccts and a 2 racial saving throw bonus against cnchantmcnt spclls or cccts. Tcsc bonuscs ovcrlap, but thcy do not stack with prccxisting racial bonuscs. SP!TT!NG !MAG |RAC!AL|: Vhcthcr craltcd out ol shamc or pridc, you havc bccomc an cxpcrt at passing as onc ol your parcnts raccs through a ncar pcrlcctcd disguisc. Prcrcquisitcs: Tracc blood or racial blood abilitics. 8cnct: You gain a 10 on all isguisc and 8lu chccks to pass as a mcmbcr ol your choscn anccstral racc. V!SM F TH !NF!RM |RAC!AL|: Your racial combination has rcsultcd in a sickly body, howcvcr, this lrailty has givcn you grcatcr spiritual insight and awarcncss. Prcrcquisitcs: Multiplc blood or tracc racial blood abilitics. 8cncts: You gct 2 to Visdom and 2 to Constitution. 56 To hunt ones own kind is an act driven by hatred and vengeance. Te blood hunter exists to bring war upon his bloodline and all those who helped to create it. Whether it be the internal rage that drives the thang-agar blood hunter to slay elves, orcs, and humans alike, or the disillusioned gnomling who destroys any gnome or haling who gets in his way, the blood hunter is the fearsome foe of any race that claims kinship to his bloodlines. GAME INFORMATION Hit ic: d8. Requirements To qualily to bccomc a blood huntcr, a charactcr must lulll all ol thc lollowing critcria. Racc: Any with thc blood or tracc blood racial abilitics. Alignmcnt: Any nongood. 8asc Attack 8onus: 5 Fcats: Hatcd Parcntagc, Track. Skills: Survival 8 ranks. Spccial: Tc blood huntcr must posscss both thc lavorcd cncmy ability and cithcr thc blood racial or tracc blood ability. Hc must chosc onc ol his blood racial or tracc blood raccs as his loc. Class Skills: Tc blood Tc blood huntcrs class skills (and thc kcy ability lor cach skill) arc 8alancc (cx), Climb (Str), Cralt (!nt), Handlc Animal (Cha), Hcal (Vis), Hidc (cx), Jump (Str), Knowlcdgc (naturc) (!nt), Listcn (Vis), Movc Silcntly (cx), Prolcssion (Vis), Ridc (cx), Scarch (!nt), Spot (Vis), Survival (Vis), Swim (Str), and Usc Ropc (cx). Skill Points at ach Lcvcl: 4 !nt modicr. CLASS FEATURES All ol thc lollowing arc class lcaturcs ol thc blood huntcr prcstigc class. Weapon and Armor Prociency: A blood huntcr is procicnt with all simplc and martial wcapons, light armor, mcdium armor and shiclds (but not towcr shiclds). Enemies of the Blood (x): At 1st lcvcl, a blood huntcr gains a 1 bonus on 8lu, Listcn, Scnsc Motivc, Spot, and Survival chccks whcn using thcsc skills against locs who bclong to his blood racial or tracc blood racial abilitics groups. Likcwisc, hc gcts a 1 bonus on wcapon damagc rolls against such crcaturcs. Tcsc bonuscs stack with any othcr lavorcd cncmy bonuscs thc blood huntcr alrcady posscsscs. As thc blood huntcr progrcsscs in class lcvcls, his bonuscs incrcasc accordingly (1 at 1st lcvcl, 2 at 3rd lcvcl, 3 at 5th lcvcl, 4 at 7th lcvcl, and 5 at 9th lcvcl). Detect Foe (Sp): At will, a blood huntcr can usc dctcct loc, which lunctions likc thc dctcct cvil spcll, but dctccts crcaturcs within thc targct arca who arc match thc blood huntcrs blood racial and tracc blood groups, instcad ol thosc ol an cvil alignmcnt. Smite Foe (Su): ncc pcr day, a blood huntcr who is 2 nd lcvcl or highcr may attcmpt to smitc a loc with onc normal mclcc attack. Tis ability only works against thosc cncmics who arc subjcct to his cncmics ol thc blood class ability. Hc adds his cncmics ol thc blood class ability bonus to his attack roll (ccctivcly doubling it) and dcals 1 cxtra point ol damagc pcr blood huntcr lcvcl. !l thc blood huntcr accidcntally smitcs a crcaturc who is not onc ol his locs, thc smitc has no ccct, but thc ability is still uscd up lor that day. At 4th lcvcl, and at cvcry othcr lcvcl thcrcaltcr, thc blood huntcr may smitc loc onc additional timc pcr day, to a maximum ol vc timcs pcr day at 10th lcvcl. Blood Bane (Su): A 5th lcvcl blood huntcr gains thc bain ablility on any mclcc wcapon or rangcd wcapon hc uscs against any locs who arc covcrcd TABLE 3:1 THE BLOOD HUNTER Level BAB Fort Ref Will Special 1st +1 +2 +2 +0 Enemies of the Blood +1, Detect Foe 2nd +2 +3 +3 +0 Smite Foe 1/day 3rd +3 +3 +3 +1 Enemies of the Blood +2 4th +4 +4 +4 +1 Smite Foe 2/day 5th +5 +4 +4 +1 Enemies of the Blood +3, Blood Bane 6th +6 +5 +5 +2 Smite Foe 3/day 7th +7 +5 +5 +2 Enemies of the Blood +4 8th +8 +6 +6 +2 Smite Foe 4/day 9th +9 +6 +6 +3 Enemies of the Blood +5 10th +10 +7 +7 +3 Smite Foe 5/day PRESTIGE CLASSES BLOOD HUNTER 57 by his cncmics ol thc blood ability. Tc wcapon must bc within 30 lt. his targct loc. Howcvcr, a blood huntcrs blood banc ability only lunctions on wcapons hc is using, and thcy ccasc to havc this propcrty whcn uscd by anothcr pcrson. Inltrators are the perfect racial spies, as they are able to blend into any race that they share blood with and are invaluable in the ongoing racial wars that occur between the many dierent peoples of the world. Well versed in the arts of deception, disguise, and stealth, inltrators are able to fulll a variety of mission roles and are often experienced rogues, as well as skilled liars and schemers. To become an inltrator is to become many, as inltrators wear many masks during their lifetimes and walk many dierent paths, all the while seeking out their own identities. GAME INFORMATION Hit ic: d6 Requirements To qualily to bccomc an inltrator, a charactcr must lulll all ol thc lollowing critcria. Racc: Any with thc blood racial or tracc blood racial ability. Fcats: Spitting !magc and any onc ol thc lollowing lcats: cccitlul, !nvcstigator, Ncgotiator, Pcrsuasivc, Skill Focus (any inltrator skill). Skills: 8lu 8 ranks, iplomacy 8 ranks, isguisc 8 ranks, Gathcr !nlormation 8 ranks, Hidc 4 ranks, Movc Silcntly 4 ranks, Scnsc Motivc 8 ranks Tc inltrators class skills (and thc kcy ability lor cach skill) arc Appraisc (!nt), 8alancc (cx), 8lu (Cha), Climb (Str), Cralt (!nt), cciphcr Script (!nt), iplomacy (Cha), isablc cvicc (!nt), isguisc (Cha), scapc Artist (cx), Forgcry (!nt), Gathcr !nlormation (Cha), Hidc (cx), !ntimidatc (Cha), Jump (Str), Knowlcdgc (local) (!nt), Listcn (Vis), Movc Silcntly (cx), pcn Lock (cx), Pcrlorm (Cha), Prolcssion (Vis), Scarch (!nt), Scnsc Motivc (Vis), Slcight ol Hand (cx), Spot (Vis), Swim (Str), Tumblc (cx), Usc Magic cvicc (Cha), and Usc Ropc (cx). Skill Points at ach Lcvcl: 8 !nt modicr. CLASS FEATURES All ol thc lollowing arc class lcaturcs ol thc inltrator prcstigc class. Vcapon and Armor Procicncy: An inltrator docs not gain any additional wcapon or armor procicncics.
INFILTRATOR 58 Master of Disguise (x): Tc inltrator is thc undisputcd mastcr ol disguisc. Vhcncvcr an inltrator uscs thc isguisc skill, shc may takc 10, cvcn il strcss and distractions would normally prcvcnt hcr lrom doing so, and gains a 2 pcrlcction bonus on all isguisc chccks. Disguise Self (Sp): At 2 nd lcvcl, thc inltrator can usc disguisc scll at will, as thc spcll. Howcvcr, thcy may only assumc thc appcarancc ol a racc includcd in thcir blood racial or tracc blood racial abilitics. Sneak Attack: Tis class lcaturc is cxactly likc thc roguc ability ol thc samc namc. Tc cxtra damagc dcalt by an inltrator using sncak attack incrcascs by 1d6 at cvcry third lcvcl (3 rd , 6 th , and 9 th ). !l an inltrator gcts a sncak attack bonus lrom anothcr sourcc, thc bonuscs on damagc stack. Shrouded Mind (Su): At 4 th lcvcl, thc inltrators mind has bccn traincd so thoroughly to protcct himscll lrom mcntal dctcction and mind rcading spclls that hc acts as il hc is always undcr a nondctcction spcll, gaining thc listcd bcncts ol that spcll, and as il thc inltrator was wcaring a ring ol mind shiclding, making him immunc to dctcct thoughts, disccrn lics, and any attcmpt to magically disccrn his alignmcnt. Tcsc abilitics lunction as a 10 th
lcvcl castcr and cannot bc supprcsscd willingly. Alter Self (Sp): At 5 th lcvcl, thc inltrator can usc altcr scll at will, as thc spcll. Howcvcr, thcy may only assumc thc appcarancc ol a racc includcd in thcir blood racial or tracc blood racial abilitics. At 10 th lcvcl, this rcstriction is liltcd and this class lcaturc lunctions likc thc spcll ol thc samc namc. Qui ck Change (x): Upon rcaching 2nd lcvcl, an inltrator is so adcpt at changing disguiscs on thc run that hc is ablc to pull a quick changc. Tcy may usc thcir isguisc skill as a standard action, but thcy takc a 4 pcnalty. At 7 th lcvcl, this pcnalty is climinatcd, as thc inltrator has pcrlcctcd thc art ol thc quick changc. Skill Mastery: Upon rcaching 8 th lcvcl, thc inltrator bccomcs so ccrtain in thc usc ol ccrtain skills that hc can usc thcm rcliably, cvcn undcr advcrsc conditions. Upon gaining this ability, thc inltrator sclccts a numbcr ol inltrator skills cqual to 3 his !ntclligcncc modicr. Vhcn making a skill chcck with onc ol thcsc skills, hc may takc 10, cvcn il strcss and distractions would normally prcvcnt him lrom doing so. GAME INFORMATION Hit ic: d8 Requirements To qualily to bccomc a pctitioncr ol thc prcdcccssor, a charactcr must lulll all ol thc lollowing critcria. city: Must worship a racial dcity ol thc racc thcy wish to transccnd into and havc thc racial blood or tracc blood ability lor that racc. omains: Must posscss at lcast two ol thc dcitys listcd domains. Skills: Knowlcdgc (rcligion) 8 ranks. Spclls: Must bc ablc to cast 3 rd lcvcl divinc spclls. Spccial: Tc pctitioncr ol thc prcdcccssor may only undcrtakc this prcstigc class oncc, and oncc thc choicc is madc, it can ncvcr bc changcd. Tc pctitioncr ol thc prcdcccssors class skills (and thc kcy ability lor cach skill) arc Conccntration (Con), Cralt TABLE 3:2 THE INFILTRATOR Level BAB Fort Ref Will Special 1st +0 +0 +2 +2 Master of Disguise 2nd +1 +0 +3 +3 Disguise Self, Quick Change 3rd +2 +1 +3 +3 Sneak Attack +1d6 4th +3 +1 +4 +4 Shrouded Mind 5th +3 +1 +4 +4 Alter Self (limited) 6th +4 +2 +5 +5 Sneak Attack +2d6 7th +5 +2 +5 +5 8th +6 +2 +6 +6 Skill Mastery 9th +6 +3 +6 +6 Sneak Attack +3d6 10th +7 +3 +7 +7 Alter Self (unlimited) PETITIONER OF THE PREDECESSOR Worshipping the deities of their parent races, some clerics of mixed race pay homage to the gods of their ancestors, secretly hoping to shed their mixed blood and become a pure soul of the true people in their deitys eyes. Tose who adopt the path of their gods as their own and show themselves to be truly devoted servitors are often granted this most sacred of gifts, and they are reborn as full-blooded members of their gods races. Tose who walk the path of the petitioner of the predecessor are those who search for an answer to their prayers, and once they achieve the pinnacle of their power, their dreams are made a reality. 59 (!nt), iplomacy (Cha), Hcal (Vis), Knowlcdgc (arcana) (!nt), Knowlcdgc (history) (!nt), Knowlcdgc (rcligion) (!nt), Knowlcdgc (thc plancs) (!nt), Prolcssion (Vis), and Spcllcralt (!nt), plus (as appropriatc lor hcr choscn racc): warl: Appraisc (!nt) ll: Spot (Vis) Gnomc: Listcn (Vis) Haling: Listcn (Vis) Human: Any onc skill rc: !ntimidatc (Cha) Skill Points at ach Lcvcl: 2 !nt modicr. CLASS FEATURES All ol thc lollowing arc class lcaturcs ol thc pctitioncr ol thc prcdcccssor prcstigc class. Vcapon and Armor Procicncy: A pctitioncr ol thc prcdcccssor gains no additional armor procicncy. Shc gains procicncy in hcr dcitys lavorcd wcapon and onc ol thc racial wcapons ol hcr choscn racc lrom thc lollowing list: warl: dwarvcn waraxc, dwarvcn urgrosh. ll: longsword, rapicr, longbow (including compositc longbow), shortbow (including compositc shortbow). Gnomc: gnomc hookcd hammcr. Haling: any throwing wcapon, sling. Human: any simplc or martial wcapon. rc: orc doublc axc. Chosen Race (x): Upon taking hcr 1 st lcvcl in pctitioncr ol thc prcdcccssor, thc charactcr must choosc onc ol thc lollowing six raccs: dwarl, cll, gnomc, haling, human, or orc. ncc this choicc is madc, it can not bc changcd. Tc pctitioncr gains a 2 bonus on iplomacy, Hcal, and Scnsc Motivc whcn dcaling with thc choscn racc. Shc also gains thc Skill Focus lcat in hcr raccspccic class skill, as notcd in class skills. Weapon of the People: A 2 nd lcvcl pctitioncr ol thc prcdcccssor gains thc Vcapon Focus lcat in thc racial wcapon shc gaincd procicncy in at rst lcvcl or in hcr dcitys lavorcd wcapon. Leader of the People: Upon rcaching 3rd lcvcl, a pctitioncr ol thc prcdcccssor gains thc Lcadcrship lcat but may only gain lollowcrs and cohorts lrom thosc who worship hcr patron dcity. Tickening of the Blood (x): A pctitioncr ol thc prcdcccssor bcgins to bccomc morc likc hcr dcitys racc at 4 th lcvcl. Shc gains thc lollowing bonus to hcr ability scorc, bascd on hcr choscn racc: warl: 2 Constitution. ll: 2 cxtcrity. Gnomc: 2 Constitution. Haling: 2 cxtcrity. Human: 2 any onc ability scorc. rc: 2 Strcngth. Rebirth of the Soul (Su): Upon rcaching 5 th lcvcl, a pctitioncr ol thc prcdcccssor is ablc to call upon thc powcr ol hcr choscn raccs god and hclp rcmakc hcrscll in thc imagc ol hcr gods choscn pcoplc. Tc pctitioncr ol thc prcdcccssor must travcl to onc ol thc holy sitcs ol hcr choscn god and spcnd a wcck in mcditation and praycr. Shc must swcar, upon lcar ol divinc rctribution, to uphold all ol thc laws and customs ol hcr racc and to ncvcr bctray thcm. !l thc pctitioncr ol thc prcdcccssor mccts all ol thcsc rcquircmcnts, shc is ablc to changc hcr racc to thc choscn racc ol hcr dcity. Tis changc is not magical in naturc but rathcr a rcbirth. Tc pctitioncr ol thc prcdcccssor ccascs to bc a mcmbcr ol hcr prcvious racc and takcs on all ol thc racial charactcristics ol hcr ncw racc. Ability scorcs changc accordingly, as do all racial modicrs and abilitics. Tc pctitioncr ol thc prcdcccssor loscs all prcvious racial modicrs to abilitics, skills, spclllikc abilitics, supcrnatural abilitics, and savcs, but not wcapon procicncics or wcapon lamiliaritics. Tc pctitioncr ol TABLE 3:3 THE PETITIONER OF THE PREDECESSOR Level BAB Fort Ref Will Special Spells per Day 1st +0 +0 +0 +2 Chosen Race +1 level of existing divine spellcasting class 2nd +1 +0 +0 +3 Weapon of the People +1 level of existing divine spellcasting class 3rd +2 +1 +1 +3 Leader of the People +1 level of existing divine spellcasting class 4th +3 +1 +1 +4 Thickening of the Blood+1 level of existing divine spellcasting class +1 level of existing divine spellcasting class 5th +3 +1 +1 +4 Rebirth of the Soul +1 level of existing divine spellcasting class 60 thc prcdcccssor loscs all prcvious typcs and subtypcs, and gains thc appropriatc typc (humanoid) and subtypc ol hcr ncw racc. Tc pctitioncr ol thc prcdcccssor docs not dic nor do thcy losc a lcvcl or 2 points ol Constitution, unlcss thcir racial modicrs dictatc othcrwisc. Unlcss othcrwisc notcd, this ability lunctions as pcr thc rcincarnatc spcll. Ex-Petitioners of the Predecessors: Should a pctitioncr ol thc prcdcccssor bcgin rccciving divinc spclls lrom any othcr god or losc thc ability to cast divinc spclls grantcd by hcr dcity, thc cxpctitioncr also loscs all supcrnatural and spclllikc abilitics grantcd by this prcstigc class. !l thc charactcr has alrcady gaincd all vc lcvcls ol thc prcstigc class, shc docs not ccasc to bc a mcmbcr ol hcr ncw racc, but docs losc all divinc spcllcasting capabilitics lrom hcr raccs chicl dcity. Shc may not progrcss any larthcr in lcvcls as a pctitioncr ol thc prcdcccssor. An atoncmcnt cast on thc cxpctitioncr by a clcric ol thc pctitioncrs racial dcity can rcstorc thcsc lost abilitics. To the powries, devouring everything in sight is not only an instinctual drive, it is their way of life. Some powries learn to harness this eternal hunger and increase their ability to gorge themselves on anything that they can t their mouths around. Trough some bizarre ritual known only to the powries and other savage folk, these powries undergo a process that physically and mentally changes themmaking them into something even more monstrous than they were before and truly changing them into the feyish nightmare of their namesakes. Tese creatures are the elite berserkers of their kind and fall upon their enemies, or anything for that matter, with a hunger that gnaws at their very souls. GAME INFORMATION Hit ic: d10 Requirements To qualily to bccomc a powric dcvourcr, a charactcr must lulll all ol thc lollowing critcria. Racc: Powric. Alignmcnt: Chaotic ncutral or chaotic cvil. 8asc Attack 8onus: 5. Fcats: ndurancc. Skills: !ntimidatc 8 ranks. Spccial: Tc charactcr must posscss thc ragc lcaturc and havc takcn part in thc Ritual ol thc Gnawing Hungcr, in which thcy consumc an intclligcnt bcing thcy pcrsonally killcd, alonc and without aid. Tc crcaturc must bc ol at lcast 4 hit dicc. Tis ritual takcs lour hours to complctc and costs 100 gp in matcrials. Tc powric dcvourcrs class skills (and thc kcy ability lor cach skill) arc 8alancc (cx), Climb (Str), !ntimidatc (Cha), Jump (Str), Listcn (Vis), Spot (Vis), Survival (Vis), and Swim (Str). Skill Points at ach Lcvcl: 2 !nt modicr. CLASS FEATURES All ol thc lollowing arc class lcaturcs ol thc powric dcvourcr prcstigc class. Weapon and Armor Prociency: A powric dcvourcr is procicnt with all simplc and martial wcapons, all typcs ol armor, and shiclds (but not towcr shiclds). Bite Attack (x): At 1st lcvcl, thc powric dcvourcr gains a natural bitc attack that dcals 1d4 ol damagc. Tis bitc attack incrcascs in damagc as hc advanccs in lcvcl in thc prcstigc class (1d4 at 1st lcvcl, 1d6 at 4th lcvcl, 1d8 at 7th lcvcl, and 1d10 at 10th lcvcl). Tis bitc attack can bc uscd lor an additional attack with any othcr mclcc attacks thc powric dcvourcr posscsscs, albcit at a 5 pcnalty to thc bitc attack and a 2 to all othcr attacks. Rage (x): Tc powric dcvourcr adds his powric dcvourcr lcvcl to thc class lcvcl that grants his ragc ability in ordcr to calculatc how many timcs pcr day hc can ragc. Howcvcr, hc docs not gain any othcr ragc lcaturcs (grcatcr ragc, tirclcss ragc, mighty ragc, ctc.). TABLE 3:4 THE POWRIE DEVOURER Level Base Fort Ref Will Special 1st +1 +2 +2 +0 Bite Attack (1d4), Rage 2nd +2 +3 +3 +0 Enchanted Teeth (Magic) 3rd +3 +3 +3 +1 Sundering Maw 4th +4 +4 +4 +1 Bite Attack (1d6) 5th +5 +4 +4 +1 Enchanted Teeth (Silver) 6th +6 +5 +5 +2 Chew Through It 7th +7 +5 +5 +2 Bite Attack (1d8) 8th +8 +6 +6 +2 Enchanted Teeth (Chaotic) 9th +9 +6 +6 +3 Eat Anything 10th +10 +7 +7 +3 Bite Attack (1d10), Enchanted Teeth (Adamantine) POWRIE DEVOURER 61 Enchanted Teeth (Su): Tc tccth ol a powric dcvourcr arc cnhanccd through thc Ritual of the Gnawing Hunger, and as hc gains in powcr, his bitc is cnhanccd to ovcrcomc thc damagc rcduction ol his prcy. At 2 nd lcvcl, a powric dcvourcrs tccth arc trcatcd as magic lor thc purposcs ol damagc rcduction. At 5th lcvcl, a powric dcvourcrs tccth arc trcatcd as magic and silvcr lor thc purposcs ol damagc rcduction. At 8th lcvcl, a powric dcvourcrs tccth arc trcatcd as magic, silvcr, and chaotic lor thc purposcs ol damagc rcduction. At 10th lcvcl, a powric dcvourcrs tccth arc trcatcd as magic, silvcr, chaotic, and adamantinc lor thc purposcs ol damagc rcduction. Sundering Maw (x): A powric dcvourcr ol 3 rd lcvcl may usc his bitc attack to sundcr an itcm, lollowing thc rulcs lor sundcring normally and acting as il hc was using a wcapon in thc sundcr attcmpt. Chew Trough It (x): At 6 th lcvcl, a powric dcvourcr is ablc to ignorc thc hardncss ol itcms that hc can attack with his bitc. Tis ability also cxtcnds to natural and nonmagical and 1 magical armor, allowing any powric dcvourcr to ignorc ol his locs natural armor or armor ol a 1 cnchantmcnt or lowcr whcn hc attacks with his bitc. Magical armor ol 2 or bcttcr is immunc to this ability. Eat Anything (x): At 9 th lcvcl, a powric dcvourcrs body undcrgocs lurthcr changc and lcarns to ignorc thc problcms that cating ccrtain itcms can crcatc. Tusly, a powric dcvourcr gains immunity to any nonmagical discascs and poisons. Hc is immunc to nausca and cannot bc sickcncd. Also, thc powric dcvourcr gains thc ability to cat anything, quitc litcrally. Unlcss thc objcct hc wishcs to cat cant bc chcwcd or swallowcd, thc powric dcvourcr can cat it without any sidc cccts, savc lor thosc ol a magical naturc. For cxamplc, il a powric dcvourcr atc a vial llcd with magical poison, hc would bc immunc to thc ccct ol chcwing glass, but thc magical poison would acct him normally. GAME INFORMATION Hit ic: d6 Requirements To qualily to bccomc a racial ambassador, a charactcr must lulll all ol thc lollowing critcria. Racc: A racial cmbassador must cithcr bc a lullbloodcd mcmbcr ol thc racc or posscss thc blood racial or tracc blood racial ability ol that racc. Alignmcnt: cpcnding on thc racial ambassadors racc, thcrc arc alignmcnt rcstrictions that shc must lollow: warl: Lawlul good, ncutral good, or lawlul ncutral. ll: Chaotic good, ncutral good, chaotic ncutral.Gnomc: Lawlul good, ncutral good, or lawlul ncutral.Haling: Lawlul good, ncutral good, or lawlul ncutral.Human: Any. Fcats: Ncgotiator, Skill Focus (iplomacy). Skills: 8lu 8 ranks, iplomacy 8 ranks, Gathcr !nlormation 8 ranks, Knowlcdgc (history) 4 ranks, Knowlcdgc (local) 4 ranks, Knowlcdgc (nobility and royalty) 4 ranks, Scnsc Motivc 8 ranks Spccial: Tc racial ambassador must choosc to bc thc RACIAL AMBASSADOR Te most skilled of diplomats and amongst the most steadfast supporters of racial harmony, racial ambassadors exist among the seven major races and promote cooperation between their races and those of their neighbors. Each of the ve primary races has a training academy, a College of Diplomacy, where the racial ambassadors are instructed in the ancient arts of diplomacy and politics. However, their training does not end there. Once they have mastered the ways of the racial ambassador, these masters of diplomacy are capable of reforging the very souls of others into their chosen race. Tis ability is whispered to be one of reincarnation, and in a way, the rumors hold some form of truth. Whatever the truth may be, racial ambassadors ght their battles on the elds of politics and diplomatic relations, and within these arenas, they are the undisputed champions and generals. 62 ambassador ol a singlc racc. Tis choicc can not bc rcvcrscd, nor may thc racial ambassador takc this class twicc, in ordcr to choosc anothcr racc. Tis rcccts thc intcnsc training and dcvotion to thc choscn racc that thc racial ambassador must posscss. Tc racial ambassador must also train at hcr choscn raccs Collcgc ol iplomacy lor a minimum ol a ycar in ordcr to gain hcr rst lcvcl in this prcstigc class. Tis training rcquircs thc racial ambassador to pay 1,000 gp in tuition costs. Shc must also spcak thc languagc ol hcr choscn racc. Tc racial ambassadors class skills (and thc kcy ability lor cach skill) arc Appraisc (!nt), 8lu (Cha), Conccntration (Con), Cralt (!nt), cciphcr Script (!nt), iplomacy (Cha), isguisc (Cha), scapc Artist (cx), Forgcry (!nt), Gathcr !nlormation (Cha), !ntimidatc (Cha), Knowlcdgc (all skills, takcn individually) (!nt), Listcn (Vis), Pcrlorm (Cha), Prolcssion (Vis), Scarch (!nt), Scnsc Motivc (Vis), Slcight ol Hand (cx), Spcak Languagc (nonc), Spot (Vis), and Usc Magic cvicc (Cha). Skill Points at ach Lcvcl: 8 !nt modicr. CLASS FEATURES All ol thc lollowing arc class lcaturcs ol thc racial ambassador prcstigc class. Weapon and Armor Prociency: A racial ambassador docs not gain any additional wcapon or armor procicncy. Chosen Race: Upon taking thc 1 st lcvcl in racial ambassador, thc charactcr must choosc onc ol thc lollowing vc raccs: dwarl, cll, gnomc, haling, or human. Hallclvcs and hall orcs do not havc a racial ambassador tradition, and thus, hallclvcs must choosc to rcprcscnt cithcr cll or human and hallorcs may only choosc to bc human racial ambassadors. rcs simply do not havc a tradition ol diplomats. ncc thc racial choicc is madc, it can not bc changcd, and thc racial ambassador bccomcs known as that raccs ambassador. For cxamplc, a racial ambassador who chooscs halings as his choscn racc bccomcs a haling ambassador and a racial ambassador ol clvcs is an clvcn ambassador. Love My People (x): A racial ambassador may usc his diplomacy ability to sway a nonplaycr charactcrs attitudc towards thc racial ambassadors choscn racc. Tis ability lunctions just likc thc iplomacy skill, but it accts thc nonplaycr charactcrs attitudc towards thc choscn racc as a wholc, not just thc racial ambassador or an individual. Tis ccct lasts until a mcmbcr ol thc racial ambassadors choscn racc has donc somcthing to inucncc thc nonplaycr charactcrs attitudc othcrwisc, which will cnd thc ccct. Tis ability can only bc uscd to incrcasc thc targcts attitudc positivcly towards thc choscn racc, not ncgativcly. Quick Diplomacy (x): At 2 nd lcvcl, a racial ambassador is ablc to makc a rushcd iplomacy skill chcck at a 5 pcnalty, instcad ol thc normal 10 pcnalty. Charming Personality (Sp): A racial ambassador ol 3 rd
lcvcl is ablc to usc charm pcrson, as pcr thc spcll, thrcc timcs pcr day with a castcr lcvcl cqual to hcr charactcr lcvcl. A Quick Suggestion (Sp): At 4 th lcvcl, a racial ambassador is ablc to usc suggcstion, as pcr thc spcll, oncc pcr day with a castcr lcvcl cqual to hcr charactcr lcvcl. At 8 th lcvcl, a racial ambassador can usc this ability twicc pcr day. Gift of My People (Su): At 5 th lcvcl, a racial ambassador is ablc to gracc a targct with onc ol thc racial gilts ol hcr choscn racc. Tc targct must bc willing and within 30 lcct ol thc racial ambassador. Tc gilt grantcd is bascd upon thc choscn racc: warl: Tc targct gains thc stonccunning ability. ll: Tc targct gains immunity to slccp and a 2 bonus vcrsus cnchantmcnt cccts. Haling: Tc targct gains a 1 luck bonus on all savcs. Human: Tc targct gains a 2 racial bonus on any two skills. Gnomc: Tc targct gains thc ability to cast dancing lights, ghost sound, and prcstidigitation, oncc cach. TABLE 3:5 THE RACIAL AMBASSADOR Level Base Fort Ref Will Special 1st +0 +0 +0 +2 Chosen Race, Love My People 2nd +1 +0 +0 +3 Quick Diplomacy 3rd +2 +1 +1 +3 Charming Personality 4th +3 +1 +1 +4 A Quick Suggestion 1/day 5th +3 +1 +1 +4 Gift of My People 6th +4 +2 +2 +5 Leadership 7th +5 +2 +2 +5 8th +6 +2 +2 +6 A Quick Suggestion 2/day 9th +6 +3 +3 +6 Perfect Diplomat 10th +7 +3 +3 +7 In The Image of My People 63 Tis gilt lasts lor onc hour and may bc uscd oncc pcr racial ambassador lcvcl pcr day. Tis ability may only bc uscd oncc on a singlc targct pcr day, and cach ability usagc only counts towards onc targct. Leadership: Upon rcaching 6 th lcvcl, a racial ambassador gains thc Lcadcrship lcat, but may only gain lollowcrs and cohorts lrom hcr choscn racc or thosc who havc thc blood racial or tracc blood racial ability ol hcr choscn racc. Perfect Diplomat (x): At 9 th lcvcl, a racial ambassador is ablc to makc a rushcd iplomacy skill chcck at no pcnalty and may makc a iplomacy skill chcck as a standard action at a 10 pcnalty. In Te Image of My People (Su): Upon rcaching 10 th
lcvcl, a racial ambassador is ablc to call upon thc powcr ol hcr choscn raccs gods and hclp rcmakc a willing participant in thc imagc ol hcr choscn racc. Shc is csscntially ablc to rcincarnatc thc individual as a mcmbcr ol hcr choscn racc. Tis ability only works on a willing individual, and thc racial ambassador may only usc this ability oncc pcr wcck. Tc participant must travcl with thc racial ambassador to onc ol thc holy sitcs ol thc choscn racc and spcnd a wcck in mcditation and praycr to thc choscn raccs patron dcity. His alignmcnt must bc within thc samc rcstrictions as thc racial ambassadors and hc must swcar, upon lcar ol divinc rctribution, to uphold all ol thc laws and customs ol his ncw racc and to ncvcr bctray thcm. !l thc participant mccts all ol thcsc rcquircmcnts, thc racial ambassador is ablc to shilt thc participants racc to thc choscn racc ol thc racial ambassador. Tis changc is not magical in naturc, but rathcr a rcbirth and thc participant ccascs to bc a mcmbcr ol his prcvious racc and takcs on all racial charactcristics ol his ncw racc. Ability scorcs changc accordingly, as do all racial modicrs and abilitics. Tc participant docs not dic, nor docs hc losc a lcvcl or 2 points ol Constitution, unlcss his racial modicrs dictatc othcrwisc. Unlcss othcrwisc notcd, this ability lunctions as pcr thc rcincarnatc spcll. Ex-Racial Ambassadors: !l thc racial ambassador cvcr acts against hcr choscn racc or thcir choscn intcrcsts, or ccascs to bc ol a compatiblc racial alignmcnt, shc loscs all supcrnatural and spclllikc abilitics grantcd by thc class. !l thc charactcr has alrcady gaincd all tcn lcvcls ol thc prcstigc class, shc docs not ccasc to bc a mcmbcr ol hcr ncw racc. Shc may not progrcss any larthcr in lcvcls as a racial ambassador. Shc rcgains hcr abilitics and advanccmcnt potcntial il shc atoncs lor hcr violations (scc thc atoncmcnt spcll dcscription), as appropriatc and dictatcd by thc lcadcrs ol hcr choscn racc. GAME INFORMATION Hit ic: d8 Requirements To qualily to bccomc a cclcstial lang, a charactcr must lulll all ol thc lollowing critcria. Racc: Sylindy or any with thc blood racial or tracc blood racial ability ol haling or cll. city: 8alithius or any goodaligncd dcity who has thc domains Good, Strcngth, or Var. Te most skilled of diplomats and amongst the most steadfast supporters of racial harmony, racial ambassadors exist among the seven major races and promote cooperation between their races and those of their neighbors. Each of the ve primary races has a training academy, a College of Diplomacy, where the racial ambassadors are instructed in the ancient arts of diplomacy and politics. However, their training does not end there. Once they have mastered the ways of the racial ambassador, these masters of diplomacy are capable of reforging the very souls of others into their chosen race. Tis ability is whispered to be one of reincarnation, and in a way, the rumors hold some form of truth. Whatever the truth may be, racial ambassadors ght their battles on the elds of politics and diplomatic relations, and within these arenas, they are the undisputed champions and generals. Level BAB Fort Ref Will Special 1st +1 +2 +2 +0 Enhance dagger +1, Detect Evil 2nd +2 +3 +3 +0 Blades of the Holy 3rd +3 +3 +3 +1 Enhance dagger +2 4th +4 +4 +4 +1 Smite Evil 1/day 5th +5 +4 +4 +1 Enhance dagger +3 6th +6 +5 +5 +2 Righteous Might 7th +7 +5 +5 +2 Enhance dagger +4 8th +8 +6 +6 +2 Smite Evil 2/day 9th +9 +6 +6 +3 Enhance dagger +5 10th +10 +7 +7 +3 Embrace of the Celestial TABLE 3:6 THE CELESTIAL FANG CELESTIAL FANG 64 Alignmcnt: Any good. 8asc Attack 8onus: 5. Fcats: Two Vcapon Fighting, Vcapon Focus (daggcr), Vcapon Spccialization (daggcr). Skills: Knowlcdgc (plancs) 5 ranks, Knowlcdgc (rcligion) 5 ranks. Spccial: Tc charactcr must bc traincd by anothcr cclcstial lang and acccptcd by thc sylindy as onc ol thcir champions. Tc sylindy will only acccpt thosc who mcct this prcstigc classs rcquircmcnts and arc cithcr ol haling, clvcn, or sylindy blood. Tc cclcstial langs class skills (and thc kcy ability lor cach skill) arc 8alancc (cx), Conccntration (Con), Cralt (!nt), iplomacy (Cha), Hcal (Vis), Jump (Str), Knowlcdgc (rcligion) (!nt), Listcn (Vis), Prolcssion (Vis), Scnsc Motivc (Vis), Spot (Vis), and Tumblc (cx). Skill Points at ach Lcvcl: 2 !nt modicr. CLASS FEATURES All ol thc lollowing arc class lcaturcs ol thc cclcstial lang prcstigc class. Weapon and Armor Prociency: A cclcstial lang is procicnt with all simplc and martial wcapons, light armor, and shiclds (but not towcr shiclds). Enhance Dagger (Su): At 1st lcvcl, cvcry non magical daggcr a cclcstial lang wiclds bccomcs magical, gaining a 1 cnhanccmcnt bonus. Unlikc magic wcapons crcatcd by normal mcans, thc cclcstial lang nccd not spcnd cxpcricncc points or gold picccs to accomplish this task. Howcvcr, a cclcstial langs magic daggcrs only lunction lor hcr. For cvcry two lcvcls thc charactcr advanccs past 1st lcvcl in thc prcstigc class, thc magic daggcrs shc crcatcs gain 1 grcatcr potcncy (1 at 1st lcvcl, 2 at 3rd lcvcl, 3 at 5th lcvcl, 4 at 7th lcvcl, and 5 at 9th lcvcl). Detect Evil (Sp): At will, a cclcstial lang can usc dctcct cvil, as thc spcll. Blades of the Holy (Su): At 2 nd lcvcl, cvcry daggcr a cclcstial lang wiclds gains thc holy wcapon ability and is considcrcd goodaligncd lor purposcs ol calculating damagc rcduction. Unlikc magic wcapons crcatcd by normal mcans, thc cclcstial lang nccd not spcnd cxpcricncc points or gold picccs to accomplish this task. Howcvcr, a cclcstial langs magic daggcrs only lunction lor hcr. Smite Evil (Su): ncc pcr day, a cclcstial lang who is 4 th lcvcl or highcr may attcmpt to smitc cvil with onc normal mclcc attack. Shc adds hcr Charisma bonus (il any) to hcr attack roll and dcals 1 cxtra point ol damagc pcr cclcstial lang lcvcl. !l thc cclcstial lang accidcntally smitcs a crcaturc that is not cvil, thc smitc has no ccct, but thc ability is still uscd up lor that day. At 8th lcvcl, thc cclcstial lang may smitc cvil onc additional timc pcr day, lor a maximum ol two smitc usagcs pcr day. Rightcous Might (Sp): At 6 th lcvcl, thc cclcstial lang gains thc ability to usc rightcous might oncc a day, as thc spcll. Embrace of the Celestial (Su): Upon rcaching 10 th
lcvcl, thc cclcstial lang is clcvatcd to cclcstial status by hcr patrons. Shc gains thc cclcstial tcmplatc and hcr typc changcs to nativc outsidcr. !n addition, shc gains thc ability to usc communc oncc pcr day, as thc spcll, to communicatc with hcr cclcstial patron. 65 Te races of Races of Consequence each carry a unique blend of heritage, giving rise to several new deities. Detailed below are six new deities who can be used and adapted for any campaign setting. Te Lonely Lady, Te Blood Purist, Te True Elf Mother Symbol: A whitc clvcn hand holding a wand against a crcsccnt moon Alignment: Lawlul ncutral Divine Status: cmipowcr Portfolio: lvcn isolationism, clvcn magic, thc purity ol clvcn blood Worshippers: lvcs, clvcn purists, hcrmits, isolationists, magcs Cleric Alignments: LG, LN, L Domains: Law, Magic, Protcction Favored Weapon: Alabastor (longsword) Aristitrina is an ancicnt dcity, dating back to thc days whcn thc clvcs rst wcnt to war with thc othcr goodly raccs, such as thc dwarvcs. Shc is thc patron goddcss ol thosc who wish to kccp thc clvcn blood purc and isolatc thc clvcn pcoplc lrom thc rcst ol thc world, calling lor thc clvcn way ol lilc to stay truc to Corcllon Larcthians tcachings, but tcmpcrcd by thc rigorous tcachings ol tradition and not thc carclrcc, whimsical ways ol thc othcr clvcn dcitics. Hcr lollowcrs bclicvc that only by bringing law and ordcr to thc clvcn way ol lilc can thc luturc ol clvcn tradition bc ccrtain. Aristitrina is onc ol thc clvcn dcitics ol magic, and shc sccs thc wizardly pursuit ol magic to bc thc highcst, purcst calling in clvcn lilc. Tc Loncly Lady lovcs thc clvcn pcoplc dccply and lcars that sincc thc clvcs livc so long, so many chanccs cxist to mar thc crcations ol Corcllon Larcthian and potcntially dcstroy thc clvcn way ol lilc. Aristirina rarcly appcars to hcr lollowcrs, but whcn shc docs, shc is a radiantly bcautilul, whitcskinncd clvcn woman, clad in whitc hunting lcathcrs and carrying thc sword Alabastor, a bladc whispcrcd to havc bccn lorgcd by Corcllon Larcthian himscll and givcn to thc goddcss as a gilt lor hcr guidancc throughout thc ccnturics. Aristitrinas lollowcrs rangc lrom quict scholars ol clvcn history and culturc to grimlaccd crusadcrs, constantly hunting anyonc ol nonclvcn blood who cntcrs thc bordcrs ol clvcn lands. Hcr clcrics vcnturc into ancicnt clvcn ruins and into thc domains ol any nonclvcs to rcclaim clvcn artilacts. All things clvcn in naturc arc dclcndcd crccly by Aristitrinas lollowcrs, and thosc ol nonclvcn blood arc sccn as tcmporary allics at bcst and dirc cncmics to bc cxtcrminatcd mcrcilcssly at worst. Hcr lollowcrs hclp wandcring clvcs rcturn to thcir homclands and cncouragc all clvcs to stay in clvcn lands, lcaving thc rcst ol thc world to burn undcr thc torch ol thc humans, bc guttcd by thc pick ol thc dwarvcs, and razcd by thc axcs ol thc orcs. DOGMA: 8c truc and honorablc to your clvcn kin, and kccp thc clvcn way ol lilc alivc and purc. clcnd thc clvcn way ol lilc at all costs. Follow thc tcachings ol thc Progcnitor ol thc lvcs rigorously, tcmpcring thcm with law and tradition. Promotc thc rcturn to thc ancicnt clvcn roots, and rcturn to thc lorcsts that gavc birth to our pcoplc. Practicc clvcn magic and lcarn thc spclls ol your anccstors, using your magic to bring ncw glory to thc clvcn pcoplc. istancc yourscll lrom nonclvcs, and bc on your guard against thosc who would taint thc clvcn way ol lilc. xpcl all nonclvcs lrom clvcn lands. Hclp guidc othcr clvcs back to thc truc and onc way ol clvcn lilc. Pity thosc crossbrccds who rccognizc thcir shortcomings, and dcstroy thosc who abusc thcir clvcn blood. DEITIES ARISTITRINA 66 Creator of All, Master of the Races, Te Great Diplomat Symbol: A whitc mask surroundcd by thc symbols ol all ol thc main racial dcitics Alignment: Ncutral Divine Status: cmipowcr Portfolio: Racial unity, racial harmony, diplomacy Worshippers: iplomats, hallbrccds, historians, philosophcrs, scholars Cleric Alignments: Any noncvil Domains: Knowlcdgc, Protcction, Travcl Favored Weapon: An opcncd hand (unarmcd strikc) 8abbil is thc dcity ol racial harmony and diplomacy, ultimatcly sccking racial harmony amongst all raccs. 8abbil is a dcity without gcndcr or dctcrminablc racc, lor whcn 8abbil docs appcar to dcvout lollowcrs, thc dcity appcars to thcm as thcir own racc and with a blcnd ol both malc and lcmalc charactcristics. 8abbil has many lollowcrs lrom all walks ol lilc and at lcast onc worshippcr lrom cach major racc. 8abbil tcachcs that all ol thc raccs ol thc world arc ospring ol onc nowcxtinct crcator racc, a racc that 8abbil crcatcd. l coursc, othcr clcrics and dcitics sco at this notion and think ol 8abbil as nothing morc than a usurpcr, trying to stcal away thcir lollowcrs. 8abbils worshippcrs strivc to maintain good racial rclations throughout thc world, and thcir ranks arc primarily composcd ol pcoplc ol mixcd racc, who strivc to crcatc thc world in 8abbils imagc and bring ctcrnal harmony to all. 8abbils clcrics tcnd to bc mastcrs ol diplomacy, lcading thcir ocks through rivcting ccrcmonics, or travcling scholars, who scck out cvidcncc to support thcir gods tcachings ol an original crcator racc. DOGMA: All arc crcatcd cqual and arc ol 8abbils blood. No onc is grcatcr or lcsscr than anyonc clsc, lor all comc lrom thc samc humblc bcginning and mcct thc samc incvitablc cnd. Fight your battlcs with diplomacy and knowlcdgc, using thc closcd st only whcn ncccssary or whcn conlrontcd by locs that arc crucl or mindlcss. Aid all othcr worshippcrs ol 8abbil in thcir cndcavors, lor thcir journcy is thc samc as yours and thcir goals arc onc with your own. Travcl to thc lands ol all thc raccs and cxpcricncc thcir culturcs, introducing thcm to your own ways and sprcading thc tcachings ol 8abbil. Judgc not on origin, but upon actions. Prcach racial unication and strivc to crcatc thc balancc thc world so dcspcratcly nccds. mbracc crossbrccds as thc childrcn ol 8abbil, lor thcy arc ncarcr to 8abbils grcat rst childrcn. Master of Tactics, Te Celestial General, Te Salvation of the Sylindy Symbol: A daggcr rcsting atop a battlccld map Alignment: Ncutral good Divine Status: Lcsscr city Portfolio: 8attlc tactics, cclcstial warlarc Worshippers: Cclcstials, ccntaurs, crusadcrs, sylindys, tacticians Cleric Alignments: LG, NG, CG Domains: Good, Knowlcdgc, Strcngth, Var Favored Weapon: Tc 8ladc ol Tactics (daggcr) 8alithius is thc goodly dcity ol battlc tactics and cclcstial warlarc, and thc patron dcity ol thc sylindy pcoplc. !t was 8alithiuss scrvitor, Sylindia, who guidcd thc dcstiny ol thc sylindy pcoplc sincc thcir bcginning and lcad thcm to bccomc thc holy warriors thcy arc today. 8alithius is BABBIL BALITHIUS 67 a compassionatc dcity, who carcs dccply lor his lollowcrs and is brutally ccctivc in battlc, using supcrior tactics to crush his cncmics. Hc has a burning hatrcd lor all things cndish and is constantly crusading against thc cndlcss hordcs ol thc lowcr plancs, in thc ctcrnal war that ragcs bctwccn thc hcavcns and hclls. 8alithius tcachcs that battlcs arc won through carclul planning and by choosing thc battlccld, but that cvil is to bc conlrontcd dircctly and dcstroycd as quickly and c cicntly as possiblc. 8alithius appcars to his lollowcrs as a sapphircskinncd cclcstial in goldcn armor and carrying alolt two ivoryhiltcd daggcrs, thcir silvcr bladcs glcaming in thc lumincsccnt aura that surrounds him. 8alithiuss worshippcrs ccho thcir gods passion lor battlc and arc kindhcartcd and lricndly to likc mindcd pcoplc. Zcalous and mcrcilcss in battlc against thcir locs, many takc to crusading in thcir gods namc, displaying an astonishing knowlcdgc ol battlc tactics and using cvcrything thcy can to thcir utmost advantagc. Tcy havc no paticncc or lovc lor any racc that cxhibits cndish blood, watching thosc with such blood in thcir vcins with suspicion and vigilancc. 8alithiuss clcrics arc oltcn as knowlcdgcablc about war as thcy arc ol hcaling, and thcy spcnd countlcss hours both mcmorizing battlc stratcgics and tcnding to thc physical and spiritual nccds ol soldicrs. Clcrics ol 8alithius also tcnd to bc capablc lcadcrs, many sylindy and ccntaur gcncrals givc praisc to 8alithius. DOGMA: 8ring war to all cndish crcaturcs, and protcct Sylindr and all goodly pcoplc, no mattcr thc causc. cstroy cvil through a sharp mind and an cvcn sharpcr bladc. Var is won with thc hcart and mind, not just brutc strcngth or a quick bladc. Kccp your mind as kccn as your bladc, and cngagc your locs on a battlcground ol your choosing. vcry virtuous bcing has a skill that thcy can bring to battlc. iscount no onc with a good hcart, as onc small act can bc thc dicrcncc bctwccn victory and dclcat. Ncvcr slay or sacricc an innoccnt lor any rcason. Grant mcrcy to thosc who can truly rcpcnt cvil, but bring mcrcilul dcstruction to cnds. Find your pcrsonal rcason to battlc on and ncvcr lorgct it. Lcad by cxamplc, cxposing othcrs to thc virtucs ol good and justicc, bringing thc light ol 8alithius to any placc darkcncd by thc shadows ol cvil. Tc battlc is short, but thc war is ctcrnal. o not surrcndcr hopc, with 8althius, you will bc victorious! Te Mother Protectors Wayward Son, Te Vagabond Wanderer, Te Scamperfoot Symbol: A halings loot on a dusty road Alignment: Ncutral Divine Status: !ntcrmcdiatc city Portfolio: Haling caravans, haling wandcrlust, thc roads, travcl Worshippers: Halings, haling caravans, lillichildrcn, rogucs, travclcrs, wandcrcrs Cleric Alignments: Any ncutral, noncvil (NG, LN, N, CN) Domains: arth, Luck, Travcl, Trickcry Favored Weapon: Vits and Puns (short sword) ldon 8oddyknockcr is thc popular haling dcity ol travcl and thc roads, and thc patron dcity ol haling caravans and waylarcrs. Hc is thc pcrsonicd wandcrlust that most halings lccl, rcprcscnting and cncouraging thcm to takc to thc roads, ncvcr scttling in onc placc lor too long, so that thcy can scc thc world with thcir own cycs, instcad ol rclying on thc talcs ol othcrs. Lcgcnds say that ldon 8oddyknockcr was born lrom thc union ol thc human god ol luck and Tc Mothcr Protcctor, thc goddcss ol thc haling pcoplc, but ncithcr thc gods thcmsclvcs nor thcir rcspcctivc clcrics will conrm thc talc. ldon 8oddyknockcr cncouragcs thc traditional nomadic way ol lilc lor his haling lollowcrs and tclls thcm to livc by thcir wits and to makc thcir own luck whcn luck itscll docs not want to coopcratc. ldon 8oddyknockcr appcars as a tall Haling, drcsscd in carth toncd clothcs and wcaring wcll worn lcathcrs, covcrcd in thc dust ol thc road. His two short swords, dubbcd Vits and Puns, arc ncvcr lar lrom ELDON BODDYKNOCKER 68 his sidc, and hc has bccn known to lcnd thcm to dcvout lollowcrs in nccd, albcit only in timcs ol grcat nccd. ldon 8oddyknockcrs lollowcrs arc oltcn what non halings think ol as thc typical haling roguc. Sly, lighthcartcd and as cqually lightngcrcd, worshippcrs ol ldon 8oddyknockcr vcil thcmsclvcs in thc stcrcotypcs ol othcrs to protcct thcir truc sclvcs and thcir intcntions lrom thc prying cycs ol othcr raccs. Vandcrcrs by naturc and divinc insight, ldon 8oddyknockcrs clcrics arc constantly on thc road and survivc by thcir own rcsourccs, rathcr than dcpcnding on thosc outsidc ol thcir travcling community. Vhcthcr this constitutcs stcaling or tricking pcoplc out ol thcir coin, ldon 8oddyknockcr always smilcs upon it, sccing it as bcing lor thc good ol thc haling racc, as long as it docsnt do any pcrmancnt harm to thc raccs rcputation or a halings bodily pcrson. DOGMA: Takc to thc roads and wandcr until thcrc is nothing morc to scc. Tc world is a wondrous and bcautilul placc, and thc only truc way to cxpcricncc it is through your own cycs, with thc road bcncath your lcct. Ncvcr scttlc in onc placc lor too long, lor thcrc is always a ncw horizon to scc. Journcy to lands you havc ncvcr bccn to and travcl with your lcllow halings, lor thcy arc your brcthrcn and lccl thc samc calling ol thc road. Survivc by your own wits, and dcpcnd only on yourscll and othcr halings. Providc lor your own ,and wrap yourscll in thc misconccptions ol othcrs to bcttcr scrvc your truc intcntions. Ncvcr bring harm to a lcllow haling, and do no cvil upon thc rcputation ol thc haling pcoplc. Te Cherished Heartgem, Te Sanctied Uniter, Te Protector of Gnomish Lovers Symbol: A ruby hcart ovcr a pair ol claspcd hands Alignment: Lawlul good Divine Status: Lcsscr city Portfolio: Acccptancc, gnomc lovcrs, gnomc marriagc Worshippers: Gnomcs, gnomish ambassadors, lcnncbs, lovcrs, marricd couplcs Cleric Alignments: LG, NG, LN Domains: Good, Law, Protcction Favored Weapon: Lovcrs Carcss (whip) Livacria Hcartsward is thc gnomish dcity ol lovc and marriagc. Shc is thc protcctor ol all thosc ol gnomish blood who join togcthcr in marriagc and lovc, tcaching that acccptancc ol cach othcr will only scrvc to strcngthcn thcir bond. Livacria Hcartsward is stcrn and unwavcring whcn it comcs to thosc who arc chaotic with thc aairs ol lovc, and shc sccs marriagc as thc most sancticd ol gnomish traditions. Shc tcachcs that lovc is lound through thc complctc acccptancc ol a pcrson, rcgardlcss ol thcir aws. ncc lovc and acccptancc has bccn lound, thc two lovcrs should bc joincd togcthcr in marriagc, cmbraccd by Tc Sancticd Unitcr. To thc dcity ol lovc and marriagc, both arc ctcrnal and not to bc brokcn, lor complctc acccptancc must bc lound bclorc thc marriagc vows arc cvcn writtcn. Spouscs who turn to thc ways ol thc wickcd or brcak thc vow ol marriagc arc to bc lorsakcn, but always rcmcmbcrcd, lor marriagc only occurs oncc within thc church ol Tc Chcrishcd Hcartgcm, and no othcr union shall bc honorcd as lully as thc rst. Livacria Hcartsward rarcly appcars to hcr lollowcrs, but whcn shc docs, shc is drcsscd in lull bridal rcgalia, hcr lcaturcs hiddcn complctcly by a whitc, lacc vcil. Lcgcnds spcak that whcn Livacria Hcartsward is marricd, shc will throw o hcr vcil and rcvcal hcr truc lacc to thc world, possibly changing much ol hcrscll in thc proccss. LIVAERIA HEARTSWARD 69 Livacria Hcartswards worshippcrs arc thc marriagc cxpcrts ol gnomish socicty. Tcy join togcthcr thosc ol gnomish blood in holy matrimony, through a ritualistic ccrcmony that is stccpcd in gnomish traditions, handcd down lor countlcss gcncrations. Tcy arc insightlul and knowlcdgcablc in thc manncrs ol marriagc and mattcrs ol thc hcart, but arc not whimsical or ighty, likc thc lollowcrs ol othcr dcitics ol lovc. Many gnomish ambassadors cmbracc Livacria Hcartswards portlolio ol acccptancc and sprcad hcr tcachings to lorcign lands. Livacria Hcartswards clcrics arc loving, kindhcartcd pcoplc, but arc mindlul ol how cmotions ol thc hcart can causc good gnomish pcoplc to do stupid things, and thcy arc cvcrvigilant against such happcnings. Tcy look down upon any who would attcmpt to dcstroy thc sanctity ol marriagc or cngagc in thc mattcrs ol lovc chaotically, taking mcasurcs to cnsurc that such ocndcrs do not go unpunishcd. DOGMA: Trcat marriagc as thc most sacrcd ol vows and rituals, lor it is thc joining ol two lovcrs as onc. Ncvcr lall in lovc whimsically, lor mattcrs ol thc hcart arc to bc takcn scriously. cr nothing short ol complctc acccptancc and dcvotion to your lovcr, and cxpcct nothing but thc samc in rcturn. o not tolcratc thosc who would do harm to thc sanctity ol marriagc and lovc, and bring swilt rctribution to thosc who would harm such holy institutions. ivorcc is ncvcr an option, lor you madc an ctcrnal vow to Livacria Hcartsward and your bclovcd, and it is ncvcr to bc brokcn. Guidc othcrs towards thc truc path ol unity, and rcmcmbcr that lovc and marriagc arc lorcvcr, rcgardlcss ol what may bclall you or your lovcr. Goddess of the Dwarven Bastard, Te Creative Mother, Te Succor of Dwarven Children Symbol: A baby wrappcd in a whitc blankct against thc symbol ol Tc Fathcr ol thc warvcs Alignment: Chaotic good Divine Status: Lcsscr city Portfolio: Childbirth, crcativity, dwarvcn childrcn, lcrtility Worshippers: Artists, dwarvcs, dwarlkin, midwivcs, prcgnant womcn, tcachcrs Cleric Alignments: NG, CG, CN Domains: Chaos, Hcaling, Good, Protcction Favored Weapon: Ciccrian (sicklc) \ivika Soulcraltcr is thc dwarvcn goddcss ol dwarvcn childrcn, crcativity, and lcrtility. Shc is thc patron ol dwarvcn artists and crcativity. Shc sccks to populatc thc carth with many dicrcnt typcs ol dwarvcs and has long drawn thc irc ol Tc Fathcr ol thc warvcs lor hcr qucst to crcatc all ncw typcs ol dwarlkin, lrom hallbrccds to ncw subraccs ol dwarvcs. Tc Fathcr ol thc warvcss tcachings cspousc thc quality ol dwarvcn ovcr quantity, whilc \ivika Soulcraltcrs philosophy is thc cxact oppositc. Shc is thc Goddcss ol thc warvcn 8astard, and any with dwarvcn blood in thcir hcritagc arc wclcomcd into hcr cmbracc. Shc tcachcs that thc hcat and prcssurc a birthing dwarvcn mothcr lccls is thc samc as that which thc Soul Forgcr cndurcd to crcatc thc rst dwarvcs out ol orc and gcms. !n this way, all dwarvcs arc thc truc childrcn ol thc carth, and Tc Fathcr ol thc warvcs blcsscs all dwarvcn mothcrs, rcgardlcss ol thc lathcrs blood. \ivika Soulcraltcr comcs to hcr lollowcrs in thc guisc ol a prcgnant dwarvcn woman, adorncd in a simplc whitc shilt, surroundcd by a lccling ol scrcnity and pcacc. \ivika Soulcraltcrs lollowcrs arc madc up ol many dicrcnt typcs ol dwarlkin, bc thcy lullbloodcd dwarvcs VIVIKA SOULCRAFTER 70 or a human who bcars somc inkling ol Tc Fathcr ol thc warvcss blood lrom gcncrations past. As long as thc blood ol dwarvcs is somcwhcrc in thc lamily linc, \ivika Soulcraltcr wclcomcs thcm into hcr ock. Hcr lollowcrs aid any who bcar dwarvcn blood, and thcy arc highly crcativc individuals, oltcn crcating ncw typcs ol dwarvcn art and litcraturc. \ivika Soulcraltcrs choscn arc outlandish, crcativc, passionatc, and abovc all clsc, nurturing. Clcrics ol \ivika Soulcraltcr arc knowlcdgcablc in thc ways ol childbcaring, and thcy arc cxccllcnt tutors, oltcn bcing sought out by wcllo parcnts who dcsirc a nanny who providcs a closc cyc and good cducation lor thcir childrcn. DOGMA: Shapc thc dwarvcn racc constantly, so that it ows to mcct thc changcs brought about by timc. Givc birth to ncw lilc and ncw idcas. 8car thc lruit ol Tc Fathcr ol thc warvcs with any you dccm worthy cnough, calling a ncw dwarvcn soul into thc world. Challcngc any who would bc closcdmindcd and unwavcring to changc, lor without changc thcrc can bc no luturc lor thc dwarvcn racc, and stagnant idcas bcar no lruit. Ncvcr turn away thosc with any dwarvcn blood, lor thcy arc childrcn ol Tc Fathcr ol thc warvcs, just as any purcbloodcd dwarl, and thcy carry thc luturc ol thc dwarvcn racc within thcir vcins. Assist all dwarvcn mothcrs whcn it comcs timc lor thcm to dclivcr ncw livcs into thc world, lor thc blcsscd ol \ivika Soulcraltcr arc thcir midwivcs, nurscs, and guardians. Protcct all childrcn ol Tc Fathcr ol thc warvcs, and raisc thcm to bc shining cxamplcs ol thc dwarvcn way ol lilc. FERTILITY: !n addition to thc multiracial charactcr options listcd in this book, onc may bccomc intcrcstcd in lurthcr mixing bctwccn thc raccs prcscntcd in this book. How and whcthcr thcsc charactcrs can havc ospring arc thc domain ol thc Gamc Mastcr. Prcscntcd hcrc arc lour possiblc options rcgarding thc lcrtility ol thc raccs in this book. Option One: Complctc stcrility. All raccs listcd in this book arc stcrilc and can ncvcr producc ospring. Tis kccps possiblc racial combinations much morc simplc, but conscqucntly has many incharactcr impacts. A variation on this option is to statc that all raccs listcd as lowcrcd or grcatly lowcrcd lcrtility arc stcrilc. Option Two: Hcrcdityrclatcd lcrtility. Raccs in this book can producc ospring only with partncrs ol thc samc blood. Tis is similar to thc lcrtility ol hallclvcs, who can brccd only with humans, clvcs, or othcr hall clvcs. Option Tree: Limitcd succcsslul lcrtility. Raccs introduccd in this book can intcrbrccd with any othcr humanoid, with thc rcsulting childs statistics lclt to Gamc Mastcr and playcr imagination. Howcvcr, somc racial combinations arc lcss lcrtilc than othcrs. Tc ratc ol succcsslul rcproduction is lowcrcd in somc raccs, as listcd in thc lollowing chart. A variation on this option is to statc that all raccs listcd as lowcrcd or grcatly lowcrcd lcrtility arc stcrilc. Option Four: Unlimitcd succcsslul lcrtility. Raccs introduccd in this book can intcrbrccd with any othcr humanoid, with thc rcsulting childs statistics lclt to Gamc Mastcr and playcr imagination. Tcrc is no spccial limitation to charactcr lcrtility, rcgardlcss ol hcritagc. Fertility Rate(1) Races Normal Dweoven, Stoneborn Lowered Earthtouched, Elome, Gnomesti, Gnomling, Hilling, Lenneb, Lillalee, Lillichild, Mungrel, Sloth, Sylindy Greatly Lowered Dwelf, Thang-Agar, Peatfolk, Powrie (1) Normal: Fertility rate is normal, as per the less fertile parental heritage. Lowered: When successful reproduction has been determined via the fertility rate of the less fertile parental heritage, there is a 25% chance that reproduction is still unsuccessful. Greatly Lowered: When successful reproduction has been determined via the fertility rate of the less fertile parental heritage, there is a 50% chance that reproduction is still unsuccessful. OPTIONAL RULES 71 OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copy- right 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved. 1. 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Updating the License: Wizards or its designated Agents may publish up- dated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termina- tion of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by David Arneson and E. Gary Gygax. Races of Consequence, Copyright 2006, Dog Soul Publishing, Sean C. Frolich and Deborah Balsam. Authors: Christopher McCoy and Christina McCoy Open Game Content: All materials and content, barring what is listed as Product Identity, original artwork, place names, proper names, and adventure descriptions and origi- nal ction is provided as Open Content. DESIGNATION OF PRODUCT IDENTITY The following items are hereby designated as Product Identity in accor- dance with Section 1(e) of the Open Game License, version 1.0a: Any and all Dog Soul and Dog Soul Publishing logos and identifying marks, including all Dog Soul and Dog Soul Publishing product and product line names in- cluding, but not limited to, Folkloric, Betmal, Baloks Books of Banter, Tagars Tomes of Trouble, Plexiglass,Dog Star, Dyson, The Road of Worlds, Sahasra, Rassiya, Gallia, The Underhill Court, Kitsunemori, Races of Consequence; and all artwork, symbols, designs, depictions, illustrations, maps, and car- tography, likenesses, logos, or graphic designs; except such elements that belong to another company and have been declared as such, and except such elements that already appear in nal or draft versions of the d20 Sys- tem Reference Document or as Open Game Content above and are already OGC by virtue of appearing there. Original artwork Copyright 2006 Claudio Pozas Clipart images 2006 JupiterImages Corporation d20 System and the d20 System logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A A copy of this License can be found at www.wizards.com/d20.