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Written by Christopher McCoy and Christina McCoy

Edited by Laura Brooks


Original artwork (cover, racial portraits and prestige classes) by Claudio Pozas
Layout by Deborah Balsam
visit our website at http://dogsoul.net
Races of Consequence, Copyright 2006, Dog Soul Publishing, Sean C. Frolich and Deborah Balsam.
Requires the use of the Dungeons & Dragons, Third Edition Core Books*, published by Wizards of the
Coast, Inc. Wizards of the Coast is a trademark of Wizards of the Coast, Inc. in the United States and other
countries and is used with permission.
*This product utilizes updated material from the v.3.5 revision.
Dedicated To:
Mark and Heidi Baker and our fellow MOPers, the best friends a gamer could ever ask for.
Tanks for everything.
For all our parents: Being as strange, diverse and entertaining as you are, we love each and every
one of you, and you make us who we are.
CHAPTER ONE: INTRODUCTION
!ntroduction/pg. 4
Tablc 1:1 Raccs ol Conscqucncc
Quick Rclcrcncc/pg. 5
Tablc 1:2 Random Starting Agcs/pg. 5
Tablc 1:3 !ntcrbrccding Chart/pg. 5
Tablc 1:4 Aging ccts/pg. 5
Tablc 1:5 Random Hcight and Vcight/pg. 6
Sizc and 8irth/pg. 6
CHAPTER TWO: RACES OF CONSEQUENCE
Tc wcll/pg. 7
Tc wcovcn/pg. 9
Tc arthtouchcd/pg. 10
Tc lomc/pg. 13
Tc Gnomcsti/pg. 15
Tc Gnomling/pg. 17
Tc Hilling/pg. 20
Tc Lcnncb/pg. 23
Tc Lillalcc/pg. 26
Tc Lillichildrcn/pg. 25
Tc Mungrcl/pg. 32
Tc Pcatlolk/pg. 35
Tc Powric/pg. 38
Tc Sloth/pg. 41
Tc Stoncborn/pg. 45
Tc Sylindy/pg. 48
Tc TangAgar/pg. 51
CHAPTER THREE: PLAYERS OPTIONS
Fcats/pg. 54
Prcstigc Classcs/pg. 56
Tc 8lood Huntcr/pg. 56
!nltrator/pg. 57
Pctitioncr ol thc Prcdcccssor/pg. 59
Powric cvourcr/pg. 61
Racial Ambassador/pg. 62
Cclcstial Fang/pg. 64
CHAPTER FOUR: DEITIES
Aristitrina/pg. 66
8abbil/pg. 67
8alithius/pg. 67
ldon 8oddyknockcr/pg. 68
Livacria Hcartsward/pg. 69
\ivika Soulcraltcr/pg. 70
ptional Rulcs/pg. 71
GL/pg. 71
RACES OF CONSEQUENCES RACIAL FORMAT:
Tis book uscs thc lollowing lormat, which is similar to
that lound in thc Playcrs Handbook.
Propcr namc
Nicknamcs in thc Common tonguc
thcr namcs thc racc may bc known by
(Tc racial mixturc that crcatcs thc racc)
An introductory short story, giving thc rcadcr insight into
thc lilc ol a typical mcmbcr ol thc racc.
Flavor (cscribcs thc raccs history and includcs a
paragraph ol common mythology.)
Pcrsonality
Physical cscription
Rclations (calings with thc othcr raccs and how this
racc ts into socicty.)
Alignmcnt
Rcligion
Languagc
Lands
Namcs
Advcnturcrs
TABLE OF CONTENTS
FORMAT
Valery rolled her golden eyes as she looked over the sign-up
sheet for the Cerulean Crusaders adventuring company. It
was standard enough: name, age, sex, occupation, next of kin.
But, the ever-damning question of race is what bothered the
gnomeling rogue, for it always sparked
an endless urry of questions and the
possibility of having to explain how did
that happen?! made her cringe visibly.
Her parents unique coupling was not
something she wished
to discuss with anyone,
for it was as much a
mystery to her as it was
to them. Valery sighed,
knowing that this was
her only choice, as it was
late in the season and
most adventuring parties had left at the rst sign of the
spring. She penned her name and information upon
the sheet and pulled her cowl over her face, silently
cursing her luck at having a blend of both gnomish
and haling features, and not favoring the
looks of one race over the other.
It was time to play the part of the masked
haling rogue yet again
Dont hold your parents up to contempt. After all, you are their
child, and it is just possible that you may take after them.
-Evelyn Waugh
Since the beginning of Dungeons and Dragons, the
interbreeding of the standard fantasy races has been
unmentioned or denied. Te six races have stood unmixed:
dwarves, elves, gnomes, halings, humans, and orcs. Half-
elves and half-orcs are the exception to this rule. Te
spectrum of other half-breeds, born of the crossbreeding
between two (or even three!) other races, has been taboo,
conned to creative DMs and their players. Until now
Welcome to Races of Consequence, a d20 sourcebook that
brings seventeen new player races to the gaming table.
Tis unique sourcebook combines the seven standard
Players Handbook races and presents a unique crossbreed
for each racial combination. Te core philosophies of this
book are gaming balance and creative freedom. Each
new race is an ECL +0 race, following in the footsteps of
the races presented in the Players Handbook. Races of
Consequence also includes nineteen new racial feats, six
new racial prestige classes, six new deities and rules for
the races found in this sourcebook. With all of these new
features at your service, the term half-breed just got a
whole lot broader.
INTRODUCTION
4
TABLE 1:3 INTERBREEDING CHART - New races in this book are italicized.
Dwarf Elf Gnome Half-Elf Half-Orc Haling Human
Dwarf Dwarf Dwelf Stoneborn Earthtouched Sloth Hilling Dweoven
Elf Dwelf Elf Elome Elf Thang-Agar Sylindy Half-Elf
Gnome Stoneborn Elome Gnome Gnomesti Peatfolk Gnomling Lenneb
Half-Elf Earthtouched Elf Gnomesti Half-Elf Mungrel Lillalee Human
Half-Orc Sloth Thang-Agar Peatfolk Mungrel Half-Orc Powrie Human
Haling Hilling Sylindy Gnomling Lillalee Powrie Haling Lillichild
Human Dweoven Half-Elf Lenneb Human Human Lillichild Human
TABLE 1:1 RACES OF
CONSEQUENCE QUICK
REFERENCE
Dwelf: Dwarf/Elf
Dweoven: Dwarf/Human
Earthtouched: Dwarf/Half-Elf
Elome: Elf/Gnome
Gnomesti: Gnome/Half-Elf
Gnomling: Gnome/Haling
Hilling: Dwarf/Haling
Lenneb: Human/Gnome
Lillalee: Haling/Half-Elf
Lillichild: Human/Haling
Mungrel: Half-Orc/Half-Elf
Peatfolk: Half-Orc/Gnome
Powrie: Half-Orc/Haling
Sloth: Dwarf/Half-Orc
Stoneborn: Dwarf/Gnome
Sylindy: Elf/Haling
Thang-Agar: Elf/Half-Orc
TABLE 1:2 RANDOM STARTING AGES
Race Adulthood
Barbarian
Rogue
Sorcerer
Bard
Fighter
Paladin
Ranger
Cleric
Druid
Monk
Wizard
Dwelf 60 years +3d6 +5d6 +8d6
Dweoven 18 years +1d6 +3d6 +5d6
Earthtouched 20 years +2d6 +3d6 +4d6
Elome 50 years +4d6 +6d6 +9d6
Gnomesti 43 years +4d6 +5d6 +6d6
Gnomling 25 years +2d6 +4d6 +5d6
Hilling 30 years +2d6 +4d6 +5d6
Lenneb 18 years +1d6 +3d6 +5d6
Lillalee 20 years +1d6 +2d6 +3d6
Lillichild 16 years +1d4 +2d6 +3d6
Mungrel 15 years +1d4 +1d6 +2d6
Peatfolk 20 years +2d4 +3d6 +4d6
Powrie 18 years +1d6 +2d6 +3d6
Sloth 20 years +2d6 +3d6 +4d6
Stoneborn 40 years +3d6 +5d6 +7d6
Sylindy 30 years +3d6 +5d6 +7d6
Thang-Agar 20 years +2d4 +3d6 +4d6
TABLE 1:4 AGING EFFECTS
Race Middle Age
1
Old
2
Venerable
3
Maximum
Age
Dwelf 150 years 225 years 300 years +3d%
years
Dweoven 80 years 120 years 160 years +3d20
years
Earth-
touched
93 years 140 years 188 years +4d20
years
Elome 137 years 206 years 275 years +3d%
years
Gnomesti 81 years 122 years 163 years +2d%years
Gnomling 75 years 113 years 150 years +2d%
years
Race Middle
Age
1
Old
2
Venerable
3
Maximum
Age
Lillalee 56 years 84 years 112 years +4d20 years
Lillichild 42 years 64 years 85 years +3d20 years
Mungrel 42 years 63 years 85 years +2d20 years
Peatfolk 65 years 97 years 130 years +3d20 years
Powrie 40 years 60 years 80 years +2d20 years
Sloth 77 years 116 years 155 years +2d20 years
Stoneborn 112 years 169 years 225 years +2d% years
Sylindy 112 years 169 years 225 years +2d% years
Thang-
Agar
46 years 69 years 92 years +3d10 years
1. At middle age, -1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
2. At old age, -2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
3. At venerable age, -3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
5
TABLE 1:5 RANDOM HEIGHT AND WEIGHT
Race Base Height Height Modier Base Weight
Dwelf, male 4 1 +2d4 110 lb.
Dwelf, female 4 0 +2d4 90 lb.
Dweoven, male 4 3 +2d8 125 lb.
Dweoven, female 4 0 +2d8 95 lb.
Earthtouched, male 4 2 +2d6 115 lb.
Earthtouched, female 4 0 +2d6 90 lb.
Elome, male 3 9 +2d4 60 lb.
Elome, female 3 8 +2d4 55 lb.
Gnomesti, male 3 10 +2d6 70 lb.
Gnomesti, female 3 8 +2d6 60 lb.
Gnomling, male 2 10 +2d4 35 lb.
Gnomling, female 2 8 +2d4 30 lb.
Hilling, male 33 +2d4 80 lb.
Hilling, female 3 1 +2d4 60 lb.
Lenneb, male 3 11 +2d6 80 lb.
Lenneb, female 3 8 +2d6 60 lb.
Lillalee, male 3 8 +2d6 65 lb.
Lillalee, female 3 5 +2d6 50 lb.
Lillichild, male 3 9 +2d6 75 lb.
Lillichild, female 3 5 +2d6 55 lb.
Mungrel, male 4 10 +2d10 120 lb.
Mungrel, female 4 5 +2d10 85 lb.
Peatfolk, male 3 11 +2d8 95 lb.
Peatfolk, female 3 7 +2d8 70 lb.
Powrie, male 3 9 +2d8 90 lb.
Powrie, female 3 6 +2d8 70 lb.
Sloth, male 4 4 +2d8 140 lb.
Sloth, female 4 0 +2d8 105 lb.
Stoneborn, male 3 4 +2d4 85 lb.
Stoneborn, female 3 2 +2d4 65 lb.
Sylindy, male 3 6 +2d4 55 lb.
Sylindy, female 3 5 +2d4 50 lb.
Thang-Agar, male 4 8 +2d4 120 lb.
Weight Modier
x (1d6) lb.
x (1d6) lb.
x (2d4) lb.
x (2d4) lb.
x (2d4) lb.
x (2d4) lb.
x (1d4) lb.
x (1d4) lb.
x (1d4) lb.
x (1d4) lb.
x 1 lb.
x 1 lb.
(1d6) lb.
x (1d6) lb.
(1d4) lb.
x (1d4) lb.
(1d4) lb.
x (1d4) lb.
(1d4) lb.
x (2d4) lb.
x (2d4) lb.
x (2d4) lb.
x (1d4) lb.
(1d4) lb.
x (1d4) lb.
(1d4) lb.
(2d6) lb.
x (2d6) lb.
x (1d6) lb.
x (1d6) lb.
(1d4) lb.
x (1d4) lb.
(1d6) lb.
SIZE AND BIRTH
Typically, humanoid ncwborns
arc two sizc catcgorics smallcr
than thcir parcnts (Mcdium
parcnts havc Tiny inlants and
Small parcnts havc iminutivc
inlants). Childrcn spcnd thc
rst quartcr ol thcir childhood
in that sizc catcgory, thcn thcy
spcnd twicc as much timc in thc
ncxt sizc catcgory, and nally,
thc last quartcr ol thcir youth is
spcnt in thc samc sizc catcgory
as thcir parcnts. Tus, a human
is Tiny lrom birth to 4 ycars
old, Small lrom 4 to 11 ycars
old, and rcachcs Mcdium sizc
thcrcaltcr. Many lactors can
changc thc cxact amount ol timc
an individual takcs to grow, but
most humanoid childrcn grow at
this ratc.
Vhcn parcnts arc dicrcnt sizc catcgorics, thc rcsulting
ospring will not t thcsc gcncralitics. Stoncborn, hilling,
lcnncb, lillichild, pcatlolk, powric, clomc, sylindy, lillalcc,
and gnomcsti inlants arc born iminutivc sizc. Mcdium
sizcd parcnts arc oltcn dismaycd and conccrncd with thcir
dclicatc, undcrsizcd babics, but mcdiumsizcd mothcrs ol
iminutivc inlants arc astoundcd by thc casc ol prcgnancy
and birth. A Mcdiumsizcd mothcr may havc bccn
unawarc ol hcr prcgnancy until altcr hcr iminutivc child
is born! Small parcnts may noticc thcir inlant is vcry hcavy,
but othcrwisc bclicvc thcir inlant is normal. Stoncborn
and hillings grow at a ratc normal lor a Small humanoid,
although thcy arc hclty lor thcir sizc. Lcnncb, lillichild,
pcatlolk, powric, clomc, sylindy, lillalcc, and gnomcsti
childrcn grow rapidly, growing into thc ncxt sizc catcgory
cvcry quartcr ol thcir childhood. For cxamplc, a lillichild is
born iminutivc, grows into Tiny at agc 4, bccomcs Small
at 8, and rcachcs Mcdium sizc at 12 ycars old. Again, thcrc
arc many lactors that can acct how quickly a child grows,
and thcsc rulcs arc givcn as gcncral guidclincs.
6
Te Cursed of the Elves, Te
Forsaken of the Forge, Te Curs
Koehith, Daless, Ahrin
(Dwarf/Elf )
Good day, Beast? the well-bearded
stewmaster asked.

Her reply was to continue staring at
the place her small ngers met with
her small tin spoon. Te tiny pool of
stew resting in her spoon sent its steamy gaze up to her, as
equally reserved and brown as her eyes. Her keen elf eyes
noticed something the stewmaster had obviously overlooked
in his beloved stew: the severed, angled leg of a vermin,
oating between the potatoes and carrots. Ten again,
perhaps he had not overlooked it. Tat boar-of-a-dwarf
missed no detail regarding his ne cooking; his shop could be
aame and he would be counting the ashes that fell into his
pot, so that he could remove each and every mote.

No mind to it; she had been fed worse
purposefully. She knew she could expect
clean food from the stewmaster. He was
prideful of his shop and stew, more prideful
of these than he was spiteful of his cross-
bred kinswomen. Other kin proved none so
kind, and Beast carried the scars to remind
her of that.

Yes, cousin, replied Beast, good.
Fcw things will rousc thc lury
ol a dwarl or thc discontcnt ol
an cll quickcr than a dwcll, thc
unmistakablc crossbrccd ol an cll
and a dwarl. Somc clvcn and dwarvcn
scholars claim that thc dwcll is a
crcaturc crcatcd by Gruumsh in his
hatrcd lor both dwarvcs and clvcs,
and that thc dwcll is a wickcd parody
ol thc two raccs. 8oth dwarvcs and
clvcs sco at thc possibility ol thc
dwcll bcing born lrom thc lovc ol
an cll and a dwarl, cvcn out ol lorccd
rclations sccm absurd to thcm, as both raccs think thc
othcr to bc quitc unattractivc. Tc rarc clvcs who nd
lricndship with dwarvcs arc cvcn scorncd by thcir pcoplc.
Just what lactors drovc thc dwcll s parcnts togcthcr arc
ccrtainly cxtrcmc in naturc. Vhatcvcr thc truth, dwclls
do cxist and arc opcnly scorncd by both ol thcir parcnt
raccs. !t is this social brand that dwclls must bcar lor thc
cntircty ol thcir livcs.
PERSONALITY: wclls havc a thcir solitary naturc.
Tcir clvcn scnsibilitics complimcnt thc privacy thcir
rough dwarvcn lacadcs dcmand. Curt and sccrctivc,
dwclls rarcly scck out attcntion or praisc, casily rccalling
thc rcjcction so common in thcir childhoods. iscardcd
by both parcnt raccs, dwclls do not trust othcrs casily
and cxpcct loathing and disgust as customary grcctings.
Somc automatically answcr with mutual dislikc or do not
rcspond at all. vcn il raiscd away lrom dwarvcn or clvcn
socictics, thc dismissal thcy rcccivc upon cncountcring
thcsc socictics scars a dwcll dccply.
PHYSICAL DESCRIPTION: Malc and lcmalc dwclls
vary in hcight, lrom just ovcr lour lcct to just undcr vc
lcct. 8oth arc stout, wcighing bctwccn 100 and 150
pounds. Fcmalcs arc slightly smallcr, which is common
ol both clvcs and dwarvcs. Tcir brown or muddlcd
grccn cycs arc largc and widcsct, with a broad, but
sharp nosc bctwccn thcm. Tcir cars arc pointcd and
occasionally stick out. cspitc thcir body wcight,
thcir hands and lcct arc disproportionably small
and thin. wclls havc plain complcxions, with
tan or ycllowcdivory skin. wcll hair is ash
brown, black, or dirty blond. Malcs havc last
growing lacial hair, which is solt and sparsc,
likc a human womans arm hair. !n both
parcntal culturcs, this rapid growing,
thin bcard is a shamclul trait, causing
dwclls to cithcr shavcd twicc daily or
attcmpt to thickcncd it with loul
smclling tonics. Fcmalcs do not
havc bcards, but thcir laint, natural
muttonchops arc shavcd by most,
rcgardlcss ol culturc. wclls
typically choosc thcir clothcs
lor practicality, rathcr than
lashion. Tcsc includc rough lurs,
lcathcrs, and cottons, which arc all
cut to lacilitatc movcmcnt.
RELATIONS: wclls
quickly lcarn that no onc can
ridiculc, qucstion, or cxcludc thcm
THE DWELF
7
whcn thcy hidc cithcr undcrground or among trccs and
rocks,. wclls curtly answcr initial qucstions rcgarding
thcir parcntagc, oltcn without bcing askcd, and thcy
punctuatc thcir conlcssions with thc unmistakablc scnsc
that thcy do not wish to discuss it lurthcr. Vith dwarvcs
and clvcs, dwclls cxpcct dislikc or opcn hostility. wclls
makc lcw distinctions bctwccn thc othcr raccs, as all arc
cqually likcly to mock, attack, or ignorc thcm. wclls can
rcspcct individuals who bcg no lavors, ask no qucstions,
and spcak no lics.
ALIGNMENT: wclls dwcll upon thcir anccstors.
Somc activcly rcjcct thc socictics that bctraycd thcm bclorc
thcir births by bccoming chaotic. A lcw nd comlort in a
sclldcncd codc ol bchavior, and thcy arc lawlul to thcir
own convcntions, though thcsc convcntions rarcly match
thosc ol othcrs. Goodncss cludcs dwclls, although somc
may quictly act to improvc thc lots ol othcrs. Typically,
dwclls nd good socictics hypocritical, in light ol thc
rcjcction thcy nd thcrc, and thcy arc oltcn suspicious ol
thosc who wish to do good in thc world.
RELIGION: Tc gods ol clvcs and dwarvcs havc bccn in
conict as oltcn as thcir pcoplc, and no whcrc is this conict
as cvidcnt as in thcir attitudcs toward thc crossbrccds ol
thc two raccs. Unlcss a dwcll is particularly pious, whilc
complctcly and activcly rcjccting onc parcntagc, rarcly
would a god ol cithcr racc show lavor to a dwcll. Somc
churchcs may rcquirc a dwcll to takc part in purilying
rituals, which vary bctwccn thc raccs, but both ultimatcly
scck to rcmovc thc taint ol thc lorcign blood. wclls
morc oltcn rcjcct thcsc trcatmcnts, sccking rcligion
clscwhcrc. Tcy arc oltcn attractcd to dcitics lor whom
racc is a nonissuc, nding solacc in dcitics who do not
judgc thcm lor thcir parcnts mistakcs.
LANGUAGE: wclls cndcavor to spcak lvcn and
warvcn, but miscommunication is casy lor both
complicatcd languagcs. ltcn spcnding much timc
alonc, dwclls blcnd thcsc two languagcs togcthcr to lorm
a pcrsonal dialcct, spokcn in muttcrs and quict curscs that
arc indcciphcrablc to a spcakcr who knows only lvcn or
warvcn. Rcgardlcss ol thcir choscn tonguc, dwclls usc
lcw words.
LANDS: wclls rarcly stay in thc communitics in
which thcy wcrc born. Squat and hairy among clvcs or
rccdy and bald among dwarvcs, dwclls scck homcs whcrc
thcir physical dicrcnccs will not bc rcadily noticcd.
Gru and dcjcctcd, thcy claim thcir own pcrsonal spaccs
within largc citics or rcmotc wildcrncsscs, whcrc thcy arc
unlikcly to bc singlcd out casily.
NAMES: Namcs givcn at birth can havc surprisingly
insulting mcanings. lvcn namcs that mcan Child
ol thc Stubborn nc, Round, Hairy 8cast, and Stump
8orn lrom 8rokcn Trcc arc not uncommon, ncithcr arc
warvcn namcs mcaning Vcakling, Solt 8card,
or Twig. Namcs mcaning Ugly in cithcr tonguc
arc worn bcgrudgingly. wclls may kccp insulting
childhood namcs into adulthood, or thcy may changc
thcir namcs. !t is cxcccdingly rarc lor a dwcll to havc a
warvcn clan namc, or any surnamc at all, so disjointcd
and dyslunctional arc thcir lamilics.
ADVENTURERS: wclls commonly cnjoy working
with tools and pursuing rcvcngc, lcading thcm to cmbracc
thc path ol thc roguc. wcll rogucs typically spccializc
as trap mastcrs, pickpockcts, and brutc cnlorccrs. !t is
unusual to nd a dwcll who studics thc social skills ol a
roguc. wclls may also bc ghtcrs, as both thcir parcnt
raccs havc ghting traditions to build upon. !ntcrcstingly,
thc path ol thc divinc castcr, cithcr as clcrics or druids,
is not uncommon. wclls may turn to an unprcjudiccd
dcity or thc impartiality ol naturc to casc thcir rcjcction
and nd acccptancc.
DWELF RACIAL TRAITS
+2 Dexterity, -2 Charisma: Dwelfs possess the quickened reexes of
their elven forebearers, but they are spurned by society and usually return
the favor.
Medium: As Medium creatures, dwelfs have no special size bonuses or
penalties.
Dwelf base land speed is 30 feet.
Improved Low-Light Vision: Dwelfs can see four times as far as
humans in starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail under
these conditions.
Darkvision: A dwelf can see in the dark up to 30 feet. Darkvision is
black and white only, but it is otherwise like normal sight, and a dwelf can
function just ne with no light at all.
Lesser Stonecunning: This ability grants dwelfs a +1 racial bonus on
Search checks to notice unusual stonework, such as sliding walls, stonework
traps, new construction (even when built to match the old), unsafe stone
surfaces, shaky stone ceilings, and the like. Something that isnt stone but
that is disguised as stone also counts as unusual stonework. Dwelfs who
merely come within 10 feet of unusual stonework can make a Search check
as if they were actively searching, and dwelfs can use the Search skill to nd
stonework traps as a rogue can.
Immunity to sleep spells and similar magical effects.
+1 racial bonus on saving throws against spells and spell-like effects.
+1 racial bonus on Listen, Search, and Spot checks: A dwelfs elvish
blood grants him keen senses.
+2 racial bonus on Hide checks: Dwelfs are adept at hiding in the
shadows, lest they face the ridicule of others.
Dwarven Blood: For all effects related to race, a dwelf is considered a
dwarf.
Elven Blood: For all effects related to race, a dwelf is considered an elf.
Automatic Languages: Common, Dwarven, Elven. Bonus Languages:
Draconic, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Rogue. A multiclass dwelfs rogue class does not count
when determining whether she takes an experience point penalty for
multiclassing.
8
Te Dweoven
Te Mountain Born, Te Deep
Dwellers, Te Miner Souls
Stonekin, Dwarfson, Manten
(Dwarf/Human)
Damn dwarfson, muttered the
thief to the child he claimed as son.
He squeak when he walk. Youd hear
it if he not jingle so, coin-snapping
tightsted

Kohs, the boy asked the man his mother claimed to be his
father, Why he not buy the gem? Suspects it spicy?

You heard him, dafty. He says its glasswork, and I know its
real as oal. Hes shouldnt be caring where whats brought
him came from. He surely care it real though, but still is ne
work. Most wont know, and he knows who dont. He could
sell it to dims like you. Kohs smacked the boy on the back,
the sound echoing through the empty alley. Since when
does real gems be found in the street, eh dafty? Of all
the stupid covers

Kohs, I took it to the lady gemkeep, and told me it
was ne and I was a lucky boy, and I should not sell
it to just any and to keep it for to go to elegant school
or start a shop of my own

Shes a witch and she tongue is split.
Never trust her twitchy ngers. Shes
probably spying on us right now
with it.

Te boy reected a moment,
examining the dirty bricks as
they strode passed. Perhaps
then he knows I lied to
him

Dims, he knows you didnt
just nd it. Course he knows
you took it. Why in all Nine
Hells should he care if a boy nds
a gem or steals it? Since when is a
dwarf-bastard stone trader thinking
hes a paladin?
wcovcn is thc dwarvcn word that litcrally translatcs
into soul ol thc mincr. For ccnturics, humans
and dwarvcs havc sharcd thc samc mincs togcthcr,
chipping away at thc carth lor thc richcs and
rcsourccs that lay bcncath its walls ol stonc. Tcy
havc built citics ovcr thcsc mincs and havc livcd in
harmony, sharing thc bounty ol both thcir jointly lound
richcs and thcir camaradcric. Tc rarc union ol a dwarl
and a human rcsults in thc dwcovcn: a child born lrom
parcnts who sharc a mutual lovc ol thc carth. Carrying
with thcm that samc lovc ol stonc, thc dwarvish scnsc ol
honor, and thc vcrsatility ol humans, thc dwcovcn arc thc
truc liaisons bctwccn dwarvcn and human socictics, and
thcy havc thc potcntial to build a grcat luturc lor both ol
thcir parcnt raccs.
PERSONALITY: !ndustrious and mcrcantilc, dwcovcn
combinc thc tcnacious work cthic ol dwarvcs with thc
cncrgy and ambition ol humans. Vhcthcr that work
is jcwclrymaking, iron works tradc, mining, guarding,
or swordlorhirc, dwcovcn cngross thcmsclvcs in
occupations that arc plcasurablc and protablc. Tcy
cnjoy honcst work and honcst carnings. Tcy can bc
shrcwd ncgotiators, but truly only distrust thc ovcrly
smoothtongucd or opcnly lazy.
PHYSICAL DESCRIPTION: wcovcn typically
havc mutcd complcxions. Tcir skin tcnds
to bc ruddy or tanncd, and thcy havc bccn
known to sunburn casily. wcovcn hair
is brown, black, or rusty blond. Tcir
cycs arc widcsct and vary in color, much
as a humans may. Tcy havc round laccs
with broad chccks, mouths, and noscs,
likc humans. wocvcn hands and lcct
arc somcwhat largc, cncouraging
activity and to thc usc ol tools.
Tcir hcight rangcs lrom about
lour and a hall lcct to vc and
a hall lcct. wcovcn tcnd to
bc hcavysct lor thcir hcight,
but not as much as thcir
dwarvcn parcnt, varying
lrom 100 to 250 pounds.
wocvcn arc typically
clad in unobtrusivc garb,
appropriatc lor thcir
occupations.
RELATIONS: As much
as hallclvcs scrvc as
ambassadors bctwccn
human and clvcn lands,
Tnv wvovvx
9
so do dwcovcn smooth rclations bctwccn humans and
dwarvcs. Unlikc hallclvcs, dwcovcn lack natural social
gcnius, and thcir brand ol diplomacy is born morc ol
thcir cvcnhandcd scnsibilitics and lairmindcdncss,
rathcr than wordplay or charm. wcovcn dcsirc that all
should prospcr without mutual harm. wcovcn rclatc
to humans and dwarvcs casily, but thcy rcspcct and dcal
happily with gnomcs, halings, and clvcs. A dwcovcn
will gladly work with anyonc, as long as thc individual
cxprcsscs a dcsirc lor lair dcalings and docs not appcar
shilty.
ALIGNMENT: Many dwcovcn arc raiscd in mining
communitics that havc both dwarvcs and humans. Tcsc
townships usually lollow thc morc traditional mindsct
ol thc dwarvcs, and thc humans who livc thcrc arc ol likc
mindcd. Tcrclorc, dwcovcn as a wholc havc a tcndcncy
towards law ovcr chaos, and thcy lavor good ovcr cvil.
Tosc dwcovcn raiscd in a purclyhuman socicty can
bc ol any alignmcnt, though most lavor a ncutralbascd
alignmcnt. Tc odd dwcovcn who surrcndcrs to avaricc
may bccomc cvil.
RELIGION: Many dwcovcn lollow thc dwarvcn
panthcon, and worship ol Tc Fathcr ol thc warvcs
is prcvalcnt in thcir livcs. A lcw ol thc morc chaotic
dwcovcn clcrics takc to thc worship ol \ivika Soulcraltcr,
thc dwarvcn goddcss ol lcrtility (See the Deities section
for Vivika Soulcrafters information). Tosc who grow
up outsidc ol dwarvcn lands usually worship naturc or
martiallyinclincd dcitics, as thc many dwcovcn takc up
thc path ol cithcr thc bladc or thc rangcr.
LANGUAGE: All dwcovcn spcak thc languagcs ol both
thcir parcnts: warvcn and Common. Many dwcovcn
try to pick up Tcrran as wcll, to lcarn thc languagc ol thc
dcnizcns ol thc carth, who thcy lccl so akin to. Sincc thcy
tcnd to posscss thc human curiosity and dcsirc to cxplorc,
thc dwcovcn scck out all typcs ol dicrcnt languagcs.
Tosc who makc thcir livclihoods in tradc also makc it a
point to lcarn thc many tongucs ol thcir customcrs.
LANDS: wcovcns arc commonly lound along thc
bascs ol grcat mountain rangcs or in lands known lor dccp
cavcs. Tcy arc also known to livc whcrcvcr thcir two
anccstral raccs mcct oltcn, including mincs, tradc ports,
citics, and tradc routcs. ccasionally, a singlc dwcovcn or
group ol dwcovcn may stakc a claim on a minc and allow
othcr raccs, particularly dwarvcs, gnomcs, and humans
with mining aptitudc, to livc amongst thcm as cquals.
NAMES: wcovcn childrcn born to wclcoming
dwarvcn rclativcs will bc christcncd with thc namcs
ol thcir dwarvcn clans. Tc importancc ol thcir clan
namcs will bc prcsscd upon thc childrcn as thcy grow. !t
is known that clan namcs arc not an automatic birthright
to onc ol mixcd blood, and young dwcovcn arc taught to
bc gratclul and proud ol thcir lamily namcs. wcovcn
who lcavc homc rarcly abandon thcir clan namcs, unlcss
thcy lcavc in pcrsonal shamc. Tosc born in human
dominatcd socictics arc usually givcn a dwarvcn rst
namc, out ol rcspcct lor thcir dwarvcn blood, and takc
thcir human lamilics surnamcs, trcating thcm with as
much pridc as thcy would dwarvcn clan namcs.
ADVENTURERS: n a wholc, dwcovcn dcspisc
slothlulncss and will hcartily takc action whcn somcthing
is wrong in thcir community that rcquircs strcngth
ol cithcr arms or mind. wcovcn who do not carc to
sct up a shop or work land will ocr martial scrviccs to
armics, noblcs, or any wcllpaying sponsor. Rcgardlcss ol
prolcssion, dwcovcn takc wcll to advcnturing, and thosc
who takc up thc advcnturcrs lilc do so with a pcrsistcncc
rarcly sccn in any racc. wcovcn typically advcnturc as
ghtcrs, but thcy do occasionally takc up thc vocations ol
roguc, rangcr, paladin, or wizard.
DWEOVEN RACIAL TRAITS
Medium: As Medium creatures, Dweoven have no special bonuses or
penalties due to their size.
Dweoven base land speed is 20 feet.
Darkvision: Dweoven can see in the dark up to 30 feet. Darkvision is
black and white only, but it is otherwise like normal sight, and dweoven
can function just ne with no light at all.
Lesser Stonecunning: This ability grants Dweoven a +1 racial bonus on
Search checks to notice unusual stonework, such as sliding walls, stonework
traps, new construction (even when built to match the old), unsafe stone
surfaces, shaky stone ceilings, and the like. Something that isnt stone but
that is disguised as stone also counts as unusual stonework. Dweoven who
merely come within 10 feet of unusual stonework can make a Search check
as if they were actively searching, and Dweoven can use the Search skill to
nd stonework traps as a rogue can
Stability: A Dweoven gains a +4 bonus on ability checks made to resist
being bull rushed or tripped when standing on the ground (but not when
climbing, ying, riding, or otherwise not standing rmly on the ground).
+1 additional skill point gained every level.
+1 racial bonus on all Fortitude saves and on all saving throws against
spells and spell-like effects.
+2 racial bonus on all Appraise checks dealing with metal, stone, or
gemstone items: Dweoven have a keen sense of value when dealing with
earthen wares.
Dwarven Blood: For all effects related to race, a Dweoven is considered
a dwarf.
Human Blood: For all effects related to race, a Dweoven is considered a
human.
Automatic Languages: Common and Dwarven. Bonus Languages: Any
(other than secret languages, such as Druidic). See the Speak Language
skill.
Favored Class: Fighter. A multiclass dweovens ghter class does not
count when determining whether he takes an experience point penalty
for multiclassing.
10
Te Stonekissed,
Te Quartermasters,
Te Half Beards, Ovkin,
Dalesti, Dwarvith
(Dwarf/Half-Elf )
Torsha shut the thin wooden door.
White urries had begun to fall and
they would be the only travelers
along the trail. No one would ask for
assisted passage or to stay an evening
for some time to come. A few weeks without people would be
good for her. Tough all seasons were welcome, winter brought
a quiet comfort to her stretch of path, and she nestled into its
snowy peace aectionately.

Te badger snied the air that had blown in
through the briey opened doorway and tucked
its head back between its clawed paws. Te
badgers slowed pace had conrmed
more than any other sign
that Torshas quiet season
was approaching.

Before she could nd her
favorite chair, the thin wooden door
shook with inquiry. Te knocking was
gentle, but any disturbance to it sent
the poor boards into a vibrating
frenzy. Such imsy construction
would have sent her father into
cursing reels over the thought of
his daughter living without a
single stone to cover her. As
mother had said, Your father
has no stone over his heart,
but would die without
stone surrounding him.
She had always been such
a good mediator between
Torsha and her father.
Had it been so long
since she had heard their
voices?

Opening the door again
to the akes of snow, Torshas round, wrinkled face
grinned when she recognized who was knocking. Te
statuesque elderly elven man stepped through the door with
wide arms, ready to embrace the squat old druidess.

Grandfather! she exclaimed, How wonderful to see you!
Tc hallclvcs arc natural diplomats and arc oltcn
cmploycd by human kingdoms to act as thc liaison
bctwccn thcir kingdoms and thc othcr nations around
thcm. n thc rarc occasion that a dwarvcn kingdom will
cvcn scc a hallclvcn diplomat, thcy somctimcs grow to
apprcciatc thc hallcll s outgoing pcrsonality and ability
to adapt to any social situation. Tcrc arc a lcw rccords ol a
dwarvcn o cial lalling in lovc with a hallclvcn diplomat
and concciving a child togcthcr. Tcsc incidcnts, as thc
dwarvcs call thcm, arc quickly dcnicd and thc ocndcrs
arc quickly banishcd lrom thc kingdom lor thcir crimcs
ol lust. Tcsc outcasts tcnd to journcy into thc wilds and
livc out thc rcst ol thcir days in thc wildcrncss, raising thcir
child in solitudc, away lrom thc dwarvcn clanholds. Tc
tcrm carthtouchcd comcs lrom thc lcgcnds ol a group ol
hallclvcn and dwarvcn druids and rangcrs who crcatcd
a covcnant and had childrcn togcthcr, crcating a racc
with a combination ol thc blood ol thc dwarvcs, who
wcrc born with thc lovc ol stonc, and thc blood
ol thc clvcs, who chcrish thc lush,
vcrdant lorcsts. !t was thcir
intcnt to crcatc a mixturc ol
thcsc two lovcs, tcmpcrcd
by thc vcrsatility ol thcir
human anchcstors, and givc birth
to a choscn racc ol naturc. Littlc is
known about what happcncd to thc
covcnant, but thc carthtouchcd
arc a living tcstamcnt to thcir
accomplishmcnts.
PERSONALITY: Hall
clvcs arc rcnowncd lor thcir
charm and magnctism,
dwarvcs arc stubborn,
tcrsc, and guardcd. How
can thcsc two impulscs
bc rcconcilcd: Tc
carthtouchcd nd thcir
loundation in thc soil
bcncath thcir lcct.
Vhcn lcw things makc
scnsc, whcn pcoplc ol
dicrcnt raccs collidc
and misconstruc, whcn
all clsc sccms riotous
Tnv ~v:n:oucnvb
11
and wrong, carthtouchcd lccl thc ctcrnal solidity ol thc
ground bclow thcm and know that cvcrything will bc just
nc. Tcy takc this solid scrcnity whcrcvcr thcy may go.
PHYSICAL DESCRIPTION: Tc carthtouchcd rcmain
closc to thcir bclovcd soil, rarcly surpassing vc lcct in
hcight. Stout likc thcir dwarvcn parcnts, carthtouchcd
wcigh bctwccn 100 and 200 pounds. Tcir cars may or
may not bc thc charactcristicly pointcd cars ol his clvcn
anchcstcrs, howcvcr clvcn blood is still dctcctablc in thcir
largc grccn or bluc cycs and thin hands. arthtouchcd
havc widc laccs likc a dwarl, with broad chccks and
skin that is vcry smooth and unblcmishcd. Tcir hair is
typical ol human hair, but tcnds toward browns, blacks,
and dusty blond or rcd. Vith timc, malcs can grow a
bcard, but this bcard is thinncr and sparscr than cithcr a
dwarl or a human bcard. arththouchcd prclcr workablc,
scnsiblc clothcs ol plant origin, such as cotton and ax,
dycd in mutcd colors.
RELATIONS: arthtouchcd do not activcly scck out
attcntion or contact with othcrs, as thcir hallclvcn
parcnts might, nor do thcy shun outsidcrs cntircly, as
dwarvcs arc known to do. Most oltcn carthtouchcd
nd unqucstioning pcacc and an unbound cxistcncc in
naturc. Vhcn cncountcring clvcs, humans, or dwarvcs,
carthtouchcd trcat cach racc with a distant rcspcct and
rarcly makc opcn claim upon any kinship. arthtouchcd
oltcn attcmpt to dismiss any discussion ol thcir racial
backgrounds, stating, instcad, how inconscqucntial it is
comparcd to thc spark ol cxistcncc in all living crcaturcs.
Tis attitudc rcsonatcs in thcir dcalings with othcr non
cvil humanoids: all living bcings arc worthy ol rcspcct.
Howcvcr, this rcspcct docs not matcrializc with thosc
who arc dcstructivc or purposclcssly brutal.
ALIGNMENT: Tc carthtouchcd tcnd to takc a broad
vicw ol lilc and morality. Tcy scc thc mountain, thc
dccp cavc, and thc scttlcd vallcy, and thcy undcrstand that
cach has a purposc. Tcy lccl no nccd to stand on thc
high mountain whcn thc low path is bcttcr suitcd to thcir
purposcs, nor to rcmain bclow thc carth whcn thc sun
calls. Tus, most carthtouchcd arc ncutral in alignmcnt.
Pcrsonal circumstancc may tip an carthtouchcd toward
anothcr alignmcnt, but most maintain at lcast somc lcvcl
ol ncutrality.
RELIGION: Although only halldwarl, carthtouchcd
oltcn worship Tc Fathcr ol thc warvcs, not so much
as a patriarchal gurc, but as a mastcr ol carth and stonc.
arthtouchcd arc also attractcd to thc gods ol naturc, or
thcy honor naturc outright, lor thc worship ol thc carth
and naturc is within thcir vcry blood. !t is vcry rarc
that an carthtouchcd docs not lollow somc sort ol
dcity, as worshiping thc divinc is usually cnlorccd lrom a
vcry young agc.
LANGUAGE: arthtouchcd spcak thc languagcs ol thcir
parcnts: warvcn, lvcn, and Common. Procicncy in
cach languagc may vary, as an carthtouchcd typically
lavors a singlc languagc in cvcryday spccch, howcvcr
carthtouchcd know all thrcc wcll cnough to bc considcrcd
nativc spcakcrs. !n addition, linguisticallygiltcd
carthtouchcd usually lcarn Tcrran, Sylvan, Gnomc, and
raconic. arthtouchcd who cxccl in thcir lavorcd class
ol ruid also spcak thc sccrct languagc ruidic.
LANDS: arthtouchcd arc typically raiscd away lrom
dwarvcn or clvcn socictics, givcn thc attitudcs ol thosc
socictics toward such ospring. arthtouchcd typically
livc out thcir livcs cithcr in human lands or in thc
wildcrncss. !t is not uncommon lor carthtouchcd to havc
homcs in humandominatcd lands, as thcir parcnts can
livc thcrc in rclativc obscurity, il dcsircd. ccasionally,
talcntcd carthtouchcd may nd thcir placc among dwarvcn
pcoplc, but thcy would bc vicwcd as communal odditics.
Most oltcn, carthtouchcd livc within thc grovcs ol thcir
druidic circlcs or on isolatcd, scllsu cicnt larms.
NAMES: Namcs ol carthtouchcd can nd thcir roots
in lvcn, warvcn, or Common. Namcs arc cithcr
combinations ol namc lragmcnts lrom cach languagc
or crcatcd lrom a singlc languagc. arthtouchcd may
havc a human or an clvcn surnamc, or a dwarvcn clan
namc. warvcn clan namcs arc not thc birthright ol
a halldwarl, so to bcar a clan namc is an honor to thc
carthtouchcd. arthtouchcd may nor may not sharc in
thc scnsc ol honor that thc dwarvcs attachcd to thcir clan
namcs, and thcy may casily abandon thcm or dismiss
thcir importancc. ruidic carthtouchcd may takc on
ncw namcs oncc thcy cntcr thcir ordcrs, lorsaking any
prior lamily namcs.
ADVENTURERS: Known lor thcir bond with thc land,
carthtouchcd oltcn takc up advcnturing to dclcnd thcir
choscn tcrritory. Promiscs ol richcs or lamc typically do
not attract thcm to thc lilcstylc, but thc opportunity to
commit acts ol glory and honor somctimcs pcrsuadcs
an carthtouchcd to action. arthtouchcd oltcn bccomc
druids or rangcrs. !t is also not uncommon lor thcm to
bccomc clcrics, cithcr ol a naturc dcity or ol Tc Fathcr
ol thc warvcs. arthtouchcd also makc surprisingly
good rogucs, with clvcngiltcd scnscs and thcir talcnts
lor spotting unusual stoncwork.
12
EARTHTOUCHED RACIAL TRAITS:
Medium: As Medium creatures, Earthtouched have no special bonuses or
penalties due to their size.
Earthtouched base land speed is 30 feet.
Improved Low-Light Vision: Earthtouched can see four times as far as a
humans in starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail under
these conditions.
Lesser Stonecunning: This ability grants Earthtouched a +1 racial bonus
on Search checks to notice unusual stonework, such as sliding walls,
stonework traps, new construction (even when built to match the old),
unsafe stone surfaces, shaky stone ceilings, and the like. Something that
isnt stone but that is disguised as stone also counts as unusual stonework.
Earthtouched who merely come within 10 feet of unusual stonework can
make a Search check as if they were actively searching, and Earthtouched
can use the Search skill to nd stonework traps as a rogue can.
+4 racial bonus on all saving rolls versus sleep spells and effects.
+1 racial bonus on all Fortitude Saves and on all saving throws against
spells and spell-like effects.
+2 racial bonus on Search checks: Earthtouched have the keen senses of
their elven forebearers.
+2 racial bonus on Knowledge (nature) and Survival checks:
Earthtouched have a natural afnity for the ways of nature and are experts
on survival, since many of them are raised in the wilderness.
Dwarven Blood: For all effects related to race, an Earthtouched is
considered a dwarf.
Trace Blood (Elf): When it comes to effects related to race, an Earthtouched
has a 50% chance of being considered a member of the elven race. If they
fail the percentage roll, they still receive a +4 racial bonus on all future
Use Magic Device rolls, when it using a magical item with an elven racial
requirement. For the purposes of prestige class racial requirements, these
characters are considered members of their parents race.
Trace Blood (Human): When it comes to effects related to race, an
Earthtouched has a 50% chance of being considered a member of the
human race. If they fail the percentage roll, they still receive a +4 racial
bonus on all future Use Magic Device rolls, when using a magical item
with a human race requirement. For the purposes of prestige class racial
requirements, these characters are considered members of their parents
race.
Automatic Languages: Common, Dwarven, Elven. Bonus Languages:
any (other than secret languages, such as Druidic).
Favored Class: Druid. A multiclass earthtoucheds druid class does not
count when determining whether she takes an experience point penalty
for multiclassing.
13
Te Children of Nature, Te Feytouched
Te Storytellers of the Forest
Trolan, Amachik, Raserf
(Elf/Gnome)
Who are you? asked the innkeeper.
Surely you know, said the bright-eyed entertainer, as he
hopped onto the tall stool to look the good lady in the eye.
Well, she began to muse, as she wiped the bar with a thick,
blue rag. You resemble a certain loose-rope walker we had
in here a few moons back who broke the three mugs he tried
to balance on his nose. Went by the name Wavesand the
Steady.

Was he terribly handsome? he teased.

Or maybe youre Wolters the Black Magician.
He promised to make my wash rag disappear,
she said waving the musty, moist rag in his face.
He failed to mention my unmentionables would
be gone as well.

Well, that must have been unexpected!

And since I am so openly discussing the
fate of my unmentionables, I should then
have your name, sir.

Te performer paused and said, Gen
Goldbadger, Master of Illusion!

Ten go get on stage, Gen, your regulars
are waiting. And this time, she called
after him, her brow furrowed, dont
use live animals! By gods, they are so
messy!
ncountcring a largccycd, smiling,
slcndcr gurc in thc woodlands, onc
may mistakc thc crcaturc lor a lcy. Such is a grand
jokc to thc clomcs, thc ospring ol thc union ol a
gnomc and an cll. Scllstylcd trickstcrs ol thc woodlands,
clomcs rclish thcir lcyish rcputation. Tcy will claim
swaths ol woodcd highways and lorcst as thcir own and
thcn just as quickly dcscrt thcm. Flighty in thc utmost,
thc clomcs arc thc scllproclaimcd childrcn ol naturc
and spcnd cndlcss hours rcminding othcr lorcst dcnizcns
ol thcir past, prcscnt, and cvcn thcir luturc. Common
in bardic troupcs and travcling pcrlormcrs ol all stripcs,
clomcs cmbody thc mystcry and gracc ol thc clvcs with
thc scnsiblc humor and illusions ol thc gnomcs.
PERSONALITY: Tc childrcn ol gnomcs and clvcs livc
happily along thc boundarics ol socicty. Tcy typically it
through communitics ol all goodly raccs, with thc simplc
goals ol gold and mcrrimcnt making. Howcvcr, somcthing
dccpcr sccms to lic just undcr thc surlacc ol thcsc small,
happy playcrs. Vhcn askcd about thcir philosophics or
conlrontcd with gravc mattcrs, clomcs dissuadc with a
smilc and a jokc. Vith lour hundrcd ycars ol lilc
to occupy thcm, onc must wondcr whcn thc
clomcs amuscmcnts must cnd. At thcir
corc, clomcs arc privatc crcaturcs, wishing
thcir dccpcst, most honcst cmotions lclt
unspokcn.
PHYSICAL DESCRIPTION: lomcs arc
slight comparcd to most othcr humanoids
ol thcir sizc. Tcy rarcly rcach lour and
a hall lcct in hcight and ncvcr wcigh
morc than 100 pounds. Tcy havc slim,
agilc ngcrs, limbs, and lcct. Tcir skin
toncs rangc lrom chocolatccolorcd to
moonlit ivory. Tcir laccs arc round
with largc pointcd cars and broad smiling
mouths. lomcs havc intriguing cycs:
largc, widc, and colorlul. Tcir cycs may
bc vivid shadcs ol dusty brown, sky bluc,
cvcrgrccn, or ncarly black. Tcir hair is
usually shadcs ol brown or black, but clomcs
ol both scxcs arc known to cmploy dycs,
bcads, and ribbons to bring dynamism to
thcir trcsscs. Clothing is trcatcd much
as hair is: cnlivcncd with color and
dccoration.
Tnv io:v
14
RELATIONS: ltcn clomcs sccrctly cnvy thcir gnomc
kins closc rclations with woodland animals, lcading thcm
to cithcr bccomc druids or rangcrs. n thc ip sidc, somc
clomcs complctcly ignorc animals and thosc who arc
conncctcd to thcm. lomcs also sccrctly lccl chcatcd out
ol thc clvcn mystiquc that unnamablc, gracclul quality
that attracts so many othcr raccs to thc clvcs. lomcs
makc a good show ol bcing happy living outsidc ol thc
communitics ol both thcir parcntal raccs, but travcling in
closc contact with an clomc may cxposc this laadc., !t
takcs timc to discovcr what truly lics within an clomcs
hcart.
ALIGNMENT: lomcs arc oltcn good, as both thc clvcn
and gnomish culturcs valuc gcncrosity and optimism.
8cing dicrcnt than thosc around thcm, clomcs gain a
strong scnsc ol individuality, thus lcading thcm to lavor
a chaotic naturc. Howcvcr, somc clomcs havc a dcsirc
to lollow thc traditions ol thcir parcntal culturcs or lccl
unitcd with thcm, lcading to lawlul alignmcnt. A sccrct
bittcrncss may ovcrtakc an clomc with agc, and cvil acts
arc not outsidc ol thcir naturc.
RELIGION: lomcs most oltcn rcvcrc Tc Goldcn
Trickstcr and Tc Guardian ol thc lvcs cqually, as two
divinc oldcr brothcrs, lrom which thcy may scck guidancc
or mutually cnjoy lilc togcthcr. Tcy oltcn cschcw lormal
tcmplcs, as such grcat and livcly gods should bc honorcd
through a wclllivcd lilc and not strict ccrcmony. lomcs
also oltcn pay tributc to thc gods ol cntcrtainmcnt,
naturc, and crcativity. lomcs typically avoid any show ol
rcligion that is ovcrly scrious or humbling.
LANGUAGE: lomcs arc cnamorcd with languagc.
Vhat good is a jokc il your audicncc docsnt undcrstand
what yourc saying: lomcs spcak thcir parcnts languagcs:
lvcn, Gnomc, and Common. Tcy cndcavor to lcarn thc
tongucs ol thcir audicnccs: raconic, warvcn, Giant,
Goblin, Haling, and Sylvan. Vhcn an clomc spcaks,
it is always with thc undcrtonc ol laughtcr, and somc
havc said that an clomcs voicc sounds distinctly likc thc
tinkcring ol bclls.
Lands: lomc lands lic undcr clomc lcct, and only lor
just as long as thcy rcmain thcrc. A troupc ol clomcs
may stakc out an annual routc, typically through woodcd
arcas and small villagcs. lomcs lccl no innatc acction
lor largc citics, although thc coin lound in onc may
bc scductivc. Rctircd clomcs tcnd to livc along thc
boundarics ol clvcn or gnomish communitics.
NAMES: nc may bclicvc an clomc insanc altcr
spcnding somc timc in oncs company. Pcrlorming
clomcs havc amboyant, ridiculous stagc namcs that thcy
changc likc socks. Somctimcs thcy tradc morc mcmorablc
namcs within a troupc likc currcncy. vcntually, clomcs
may sharc thcir givcn namcs with a trustcd individual.
Howcvcr, this may not bc thc namc givcn at birth, it may
bc a namc carncd upon adulthood, takcn upon joining
thcir currcnt troupc, or acquircd at any othcr pcrsonally
signicant landmark. Surnamcs arc mattcrs ol dccp
sccrct, cvcn a couplc ol marricd clomcs may not know
thcir partncrs truc surnamc. !dcntity is a mattcr ol
pcrsonal choicc to thc clomc, not onc imposcd by othcrs.
ADVENTURERS: Tc dicrcncc bctwccn a normal
clomc lilc and an advcnturous lilc can simply bc a mattcr
ol a turn in thc road. lomcs takc naturally to advcnturc,
whcthcr by chancc or dircction, anyonc who sharcs thcir
wandcrlust is instantly a kindrcd spirit, rcgardlcss ol carccr
choicc. Vith thc placcmcnt ol somc wildcr troupc routcs,
somc would say clomcs arc asking lor troublc. Pcrlorming
and advcnturing logically coincidc with bcing bards or
rogucs. Somc clomcs, dcsiring thc naturctouchcd lilc
ol thcir kin, scck out druidic or rangcr training. A lcw
lccl attractcd to lcarning arcanc magics, thus bccoming
wizards or sorccrcrs.
ELOME RACIAL TRAITS
-2 Strength, +2 Dexterity: Elomes have small frames that do not leave
much room for muscle, but they possess fast reexes and lithe bodies.
Medium: As Medium creatures, elomes have no special bonuses or
penalties due to their size.
Slight Stature: Though elomes are Medium size, they are slight compared
to others. They may wear items designed for Medium or Small sized
humanoids, including armor, but they may not use hand held items, such
as weapons. Being smaller grants elomes a +2 on Hide checks.
Elome base land speed is 30 feet.
Low-Light Vision: Elomes can see twice as far as humans in starlight,
moonlight, torchlight, and similar conditions of poor illumination. They
retain the ability to distinguish color and detail under these conditions.
Immunity to sleep spells and similar magical effects, and a +2 racial bonus
on saving throws against enchantment spells or effects.
+1 racial bonus on Listen, Search, and Spot checks: Keen senses are the
hallmark of an elome.
+2 racial bonus on Craft (alchemy) and Gather Information checks.
+1 racial bonus on Fortitude saves.
Elven Blood: For all effects related to race, an elome is considered an elf.
Gnomish Blood: For all effects related to race, an elome is considered a
gnome.
Spell-Like Abilities: Elomes with a Charisma score of at least 10 also
have the following spell-like abilities: 1/daydancing lights, ghost sound,
prestidigitation. Caster level 1st; save DC 10 + elomes Cha modier + spell
level.
Automatic Languages: Common, Elven, Gnome. Bonus Languages:
Draconic, Dwarven, Giant, Goblin, Haling, and Sylvan.
Favored Class: Bard. A multiclass elomes bard class does not count
when determining whether she takes an experience point penalty for
multiclassing.
15
Te Helper Fey, Te Gladelings, Te Valleyfolk
Nebchik, Gnelf, Bogan
(Gnome/Half-Elf )
As he stood on the step next to the bed, the little man said, Im
starting to think shes touched.
Youre a worry worm, she said. In the candlelight he could
see her wicked elsh grin pointed toward the ceiling.
Youre not even thinking shes a might obsessed?
She turned onto her side and leaned her thin chin upon her
st. Perhaps, she mused in mock concern, she may have
found, gods preserve her, something she likes to do!
He smacked the bedsheet between them. Why must
you always make me out so silly? Youre worse
than my papa.
You knew my trade was comedy when we met.
You know I never tire of jokes, she said, tracing
her nger through the imprint his small hand
had made. Tats why I wed you, remember?
With a hu, he tossed the pillow at her laughing
face and jumped onto the bed to batter her with
his ineectual sts. Finally, the half-elf found
herself holding her tiny husband, the father of
their endlessly curious daughter.
Shes trying new things. Maybe shell make
something wonderful, she said caressing his
back. I know we tried something new.
She kissed his lips. And it is wonderful.
!n constant, jolly motion, thc gnomcsti
makc thc bcst usc ol thc gilts ol thcir
rclations: thc ingcnuity ol humans, thc
craltsmanship ol gnomcs, and thc tirclcss
imagination ol clvcs. Tc gnomcsti nd joy
in hclping othcrs in any lorm ol activity,
and thcy havc a vcry hard timc ignoring a plca lor hclp.
wclling in thcir plcasant vallcy homcs, thc gnomcsti
nd happincss in thc pursuit ol a simplc cxistcncc llcd
with thc lovc ol lamily and thc productivity ol a hard
working lilcstylc. 8cing busy, humblc pcoplc, gnomcsti
solidily thc traits ol thcir thrcc lounding raccs into a
sccurc custom ol honcst, hardworking cntcrprisc.
PERSONALITY: As vcrsatilc as humans, as invcntivc as
gnomcs, and as imaginativc as clvcs, gnomcsti may bc thc
pcrlcct craltsman. Gnomcsti cnjoy kccn scnscs and solid
hcalth, cnabling thcm to cnjoy thc lruits ol thcir labors
as wcll. Gnomcsti arc pcrsonablc without manipulations,
productivc without obscssivcncss, and cxiblc without
ightincss.
PHYSICAL DESCRIPTION: Tc gnomcsti arc a
slcndcr lolk, ncvcr rcaching vc lcct and scldom cxcccding
100 pounds. Tcir hair may bc any varicty ol colors, lrom
scnsiblc gnomish carthtoncs to outlandish clvcn hucs, and
thcy typically kccp it away lrom thcir laccs with short
cuts or simplc bindings. Gnomcsti laccs arc thin,
with cxpansivc chccks and cycs. Tcir cycs mimic
thcir hair in thcir color variations. Gnomcsti
noscs arc typically short, but not widc. Tcir
cars bcar distinctivc points. Malc gnomcsti can
grow lacial hair, much likc a gnomc. Gnomcsti
clothing is typically practical lor thc occasion,
but air is oltcn addcd with colorlul
glass bcads, lcathcrs, ribbons, paintcd
woodcn buttons, shclls, gcms, or any
othcr manulacturcd ncry.
RELATIONS: Vork with what
you havc, is a common phrasc
uscd in cralting and onc that
thc gnomcsti usc whcn dcaling
with othcrs as wcll. Tcy takc
cach individual on thcir own
mcrits. Tcy sct no storc in
lorcing othcrs into unsuitablc
idcals, gnomcsti prclcr to cnjoy
pcoplc as thcy arc, rathcr than
ght thcm to changc. Vhcn
dcaling with groups, howcvcr, gnomcsti
havc no troublc using gcncralizations
Tnv Gxo:vs:i
16
and stcrcotypcs. Tcy maintain thc hatrcd lor thc racial
cncmics ol thcir lorcbcarcrs, but havc bccn known to
acccpt a singlc, cxccptional kobold, goblin, giant or orc as
an acccptablc association.
ALIGNMENT: Contcnt to livc and lct livc, gnomcsti
rarcly dcmonstratc any cxtrcmc alignmcnts. 8oth gnomc
and cll socictics prolcss virtuous cthics, thus many gnomcsti
arc ncutral good. ccasionally a gnomcsti may rcbcl
likc his clvcn prcdcccssors and adopt a chaotic outlook.
vil gnomcsti arc thc rcsults ol dircct mistrcatmcnt, and
thcy typically scck to rccct back to thc world what thcy
havc lclt. As a wholc, gnomcsti unconditionally wish thc
bcst lor cvcryonc, thus most arc good aligncd and oltcn
ncutral good.
RELIGION: Gnomcsti oltcn givc praycrs to thc gods
ol craltsmanship, crcativity, tradc, wcalth, and agriculturc.
Tcy rcgard racial dcitics as too cxclusivc, but do honor
thcm lor nonracial rcasons. Although gnomcsti valuc
scllrcliancc, thcy rccognizc that gods arc coopcrativc and
worthy ol tributc. Gods arc considcrcd divinc coworkcrs,
collcctivcly cndcavoring to cralt a bcttcr world.
LANGUAGE: Gnomcsti spcak thc languagcs ol thcir
parcnts: Common, lvcn and Gnomc. Tcy adapt to
thcir trading community by lcarning thc tongucs that arc
spokcn in thc markctplacc. uc to thc vcrsatility and
drivc lor knowlcdgc ol thcir parcnt raccs, gnomcsti will
lcarn any languagc out ol ncccssity or pcrsonal intcrcst.
LANDS: Gnomcsti oltcn livc in thc lands in which thcy
wcrc born, whcthcr thosc lands arc gnomish, clvcn or
human. Lacking an innatc wandcrlust, thcy arc by and
largc intcnt on living out thcir livcs surroundcd by lamily
and hard work. Purcly gnomcsti lands tcnd to bc vallcys,
with towcring pcaks and larmlands all around thcm.
Gnomcsti work hard to bc good ncighbors and many
sharc thcir vallcy homcs with othcr raccs.
NAMES: Gnomcsti namcs arc oltcn a blcnding ol
thcir thrcc parcntal culturcs. Most rst namcs havc an
clvcn bcginning, a gnomish middlc and a human cnding.
Compound namcs likc Alnomstophcr and Cyristaia arc
thc norm in gnomcsti socicty. Tcsc namcs oltcn havc
a comprchcnsivc mcaning such as Spccdy Hclpcr or
Lovcablc Ncighbor, and thc gnomcsti strivc to livc up
to thcsc titlcs. Gnomcsti lamily namcs arc similar
aairs, with cach ncw gcncration making subtlc
changcs to thc namc, kccping it ncw and cvcrchanging
throughout thc lamilys cxistcncc.
ADVENTURERS: Gnomcsti advcnturcrs arc amongst
thc most industrious mcmbcrs ol thcir kind. Tcy go out
into thc world to hclp othcrs on thc advcnturing path or
to lcarn a ncw cralt in lorcign lands. Somctimcs, a group
ol gnomcsti will dcclarc a world walk and sct out lor
distant horizons, looking to nd somcthing that thcy can
not obtain in thcir homclands. Gnomcsti ock to all sorts
ol classcs and prolcssions. A good numbcr ol thcm takc
on thc mantlc ol thc roguc and try to pcrlcct thc cralt
ol locksmithing or somcthing similar. Tc morc martial
gnomcsti scck to protcct othcrs and bccomc mastcrs ol
thcir choscn wcapons. ivinc magic uscrs and arcanc
spcllcastcrs arc cqually common among thc gnomcsti.
Likc thcir human rclativcs, gnomcsti cxccl at any class
thcy choosc.
GNOMESTI RACIAL TRAITS
Medium: As Medium creatures, gnomesti have no special bonuses or
penalties due to their size.
Slight Stature: Though gnomesti are Medium size, they are slight com-
pared to others. They may wear items designed for Medium or Small sized
humanoids, including armor, but they may not use handheld items, such as
weapons. Being smaller grants gnomesti a +2 on Hide checks.
Gnomesti base land speed is 30 feet.
Low-Light Vision: gnomesti can see twice as far as humans in starlight,
moonlight, torchlight, and similar conditions of poor illumination. They re-
tain the ability to distinguish color and detail under these conditions.
+1 racial bonus on Listen and Spot checks: All gnomesti have sharp
eyes and keen ears.
+2 racial bonus on all Craft checks: Gnomesti are craftsman par excel-
lence.
+1 racial bonus on all Fortitude saves and all saving throws versus en-
chantment magic and illusions.
+4 racial bonus on all saving rolls versus sleep spells and effects.
Helping Hands: Gnomesti can perform the aid another action as a move
action, and the person receiving the bonus gains a +3 instead of the nor-
mal +2. Gnomesti only gain this bonus on skills that they have at least four
ranks in.
Gnome Blood: For all effects related to race, a gnomesti is considered a
gnome.
Trace Blood (Elf): When it comes to effects related to race, a gnomesti
has a 50% chance of being considered a member of the elven race. If they
fail the percentage roll, they still receive a +4 racial bonus on all future Use
Magic Device rolls, when using a magical item with an elven racial require-
ment. For the purposes of prestige class racial requirements, these charac-
ters are considered members of their parents race
Trace Blood (Human): When it comes to effects related to race, a gno-
mesti has a 50% chance of being considered a member of the human
races. If they fail the percentage roll, they still receive a +4 racial bonus on
all future Use Magic Device rolls, when using a magical item with a human
racial requirement. For the purposes of prestige class racial requirements,
these characters are considered members of their parents race.
Automatic Languages: Common, Elven, Gnome. Bonus Languages: Any
(other than secret languages, such as Druidic).
Favored Class: Any. When determining whether a multiclass gnomesti
takes an experience point penalty, her highest-level class does not count.
17
Te Diminutive, Te Children of the Mother and the
Rogue, Te All-Knowing Rogues
Wanneb, Chenenn, Kepkal
(Gnome/Haling)
Te young fancy man must have been trying to sneak his way
toward her. He didnt jingle as loudly as usual, and he snuck
out that night without his manservants.
So then, he said, staring into his unsuitably small mug. I
heard youre the person to talk to about
Pt, she razzed, Who told you anything about me, tallboy.
Ill pay you a copper for every unclaimed of your line for that
name.
Te rich youth scrunched his nose and his brow
crumpled. You wish to deal rudely? I can be so.
Tey say you small folk can take things without
notice. Teres something I want you to get for me. I
have much coin if youre as covert as they imply.

Her unfaltering smirk was his sole reply.

You want gems then? You gnomes like
gems, dont you?

Im not a gnome, she said with
mocking eyes.

You have relations who need
traveling papers? A caravan or
something? I can have papers
written

She snickered, and this rst sign
of pleasure visibly unsettled him.
Im no haling either.

He sputtered, Well, what are you and
what do you wantand can you help me?

You answer those rst two, she grinned silkily, and the last
answer is yes. Tis game could last all night.
Tcrc arc lcgcnds in both Haling and Gnomc mythology
that spcak ol a sccrct union bctwccn Tc Mothcr Protcctor,
thc goddcss ol thc Halings, and Tc Goldcn Trickstcr,
thc god ol thc Gnomcs. Tc rcsults ol this bricl joining
wcrc thc gnomlings. Vhilc most ol thc two parcnt raccs
will sco at thc possiblc cxist ol this racc, thc high pricsts
ol both pcoplcs rcligions know bcttcr. Gnomlings cxist
and arc tcsting thc world around thcm lor thc truth that
lics just bcyond thc shroud ol rcality. Vhat thcy will nd
and how it will changc thc world is still unknown,
but thc luturc is ccrtainly lull ol possibilitics
lor this naturally inquisitivc racc.
PERSONALITY: Gnomlings arc
known lor thcir handson approach to
lilc. Having grown up around athlctic,
lcarlcss halings and illusionloving,
trickstcr gnomcs, gnomlings typically lcar
littlc thcy cxpcricncc visually, and thcy will
boldly approach dangcrous bcings and
situations to tcst thcm truc. !t is this
naturc that drivcs gnomlings to bccomc
rogucs and advcnturcrs, sccking all ol
thc cxpcricnccs that thc world has to
ocr thcm. Gnomlings arc naturally
optimists and will nd thc positivc
aspccts in all things, whilc pointing
out thc wcakncsscs with a jokc or
chccrlul suggcstion on how to
improvc upon it.
PHYSICAL DESCRIPTION:
Gnomlings arc oltcn mistakcn
lor cithcr roundlaccd halings or
wiry gnomcs. Vith thick, curly hair
ranging in color lrom a light brown to
Tnv Gxo:iixc
18
ravcn black, largc, round cycs in hucs ol bluc, grccn, brown,
and black, and dimplcd, round laccs, gnomlings arc an
attractivc racc that combincs thc bcst aspccts ol both thcir
parcnt raccs. Tcy havc rathcr largc noscs, much likc
thcir gnomc parcnts. Tcy tcnd to havc bronzcd or light
brown skin toncs and slightly pointcd cars. A gnomlings
arms and lcgs arc slcndcr and wiry. Gnomlings do not
grow any sort ol lacial hair, and thc only thick body hair
that thcy havc is on thcir tocs. Many gnomlings trim this
cxccss hair and vicw it as a jokc playcd on thcm by Tc
Mothcr Protcctor.
RELATIONS: vcranalytical and sccking rst hand
cxpcricnccs: this typc ol dcductivc thinking gocs into
sclccting a gnomlings lricnds, dctcrmining thcir cncmics,
and discarding thosc who arc not worth bcing around.
Tc cndlcss barragc ol qucstions lrom gnomlings tcnds
to gct on thc ncrvcs ol cvcn thc most paticnt ol raccs, but
gnomlings just shrug this rcaction o as a lack ol curiosity
or intclligcncc. Gnomlings arc optimistic about most
situations, a positivc quality that thc othcr raccs gcncrally
apprcciatc. Gnomlings nd thcir parcnt raccs, halings
and gnomcs, to bc thc most intcrcsting to bc around,
and thcsc raccs vicw thc gnomlings as highly inquisitivc
cousins, who arc just sccking to undcrstand thc world at
largc. Tc othcr raccs nd thc gnomlings to bc slightly
bookish and amusingly curious at bcst, and downright
annoying or worth bcating upon at worst.
ALIGNMENT: Gnomlings tcnd to avoid making
dccisions or prolcssing bclicls until thcy havc cxpcricnccd
cnough about thc subjcct rsthand. Rarcly is any amount
ol cxpcricncc cnough, as gnomlings havc an innitc
dctcrmination to wccd out thc cndlcss variablcs that
plaguc mortal cxistcncc. Tus, gnomlings tcnd toward
truc ncutrality. Should onc crr, it is on thc sidc ol law.
Gnomlings arc pronc to idcalism, gnomlings bclicvc that,
il lclt to thcir own truc dcviccs, all crcaturcs could livc in
harmony togcthcr. Tus, optimistic gnomlings arc oltcn
good aligncd.
RELIGION: Gnomlings vcncratc both Tc Goldcn
Trickstcr and Tc Mothcr Protcctor in thcir daily praycrs,
and many ol thcir clcrics cnd up blcnding both laiths
into a uniquc rcligion. Tcsc gnomling clcrics considcr
Tc Goldcn Trickstcr and Tc Mothcr Protcctor to
bc lovcrs and thc crcator ol thcir racc, sccing both as
thcir divinc parcnts and guardians. Tis rcligion cspouscs
thc virtucs ol dcaling with whatcvcr lilc throws your way
with a smilc and a scnsc ol optimism, taking carc ol your
lamily and lcllow gnomlings, and qucstioning cvcrything
around you and nding thc hiddcn truth within. A lcw
gnomling wizards lollow dcitics ol magic and knowlcdgc.
Somc gnomlings lccl morc in touch with onc sidc ol thcir
hcritagc, and thcy tcnd to vcncratc cithcr Tc Mothcr
Protcctor or Tc Goldcn Trickstcr scparatcly.
LANGUAGE: Gnomlings spcak thrcc languagcs
intcrmittcntly: Common is spokcn whcn dcaling with
strangcrs or human lricnds, Gnomc is uscd whcn
talking about alchcmy or spcaking to thc gnomish sidc
ol thc lamily, and Haling is utilizcd whcn partaking
in mcrcantilc dcals with thc visiting haling caravans
or convcrsing with haling rclativcs. Gnomlings tcnd
to pcppcr thcir spcaking ol any languagc with haling
and gnomish slang tcrms, crcating a truly uniquc dialcct
that is both avorlul and complctcly undcrstandablc to
gnomcs, halings, or pcoplc who spcak cithcr ol thcsc
languagcs. Vhcn travcling or advcnturing, gnomlings
spcak thc local languagc and activcly scck opportunitics
to lcarn ncw languagcs.
LANDS: Gnomlings livc in bclowground communitics
that arc rcminisccnt ol gnomish homcs. Tc gnomling
dwcllings arc warm, inviting undcrground homcs that
usually housc morc than onc lamily, as gnomlings tcnd to
group togcthcr in an cxtcndcd lamily, much thc samc way
halings do. Gnomlings tcnd to sharc thc samc lands as
gnomcs and halings, though thcy do not travcl as much
as thc nomadic haling sidc ol thcir lamily. Gnomlings
also inhabit loothills and lorcstcd arcas, living within
stonc and thatchroolcd cottagcs. Gnomlings livc in
harmony with thcir ncighbors and naturc.
NAMES: Gnomlings havc two rst namcs, onc in
Gnomc and thc othcr in Haling. Tcy lollow gnomish
tradition and havc a myriad ol middlc namcs, which arc
usually acquircd throughout thc gnomlings lilc. Tcsc
19
middlc namcs arc givcn (and oltcn takcn!) by lcllow
lamily mcmbcrs, closc lricnds, and cvcn hatcd cncmics.
uc to thcir naturc, gnomlings will not takc a namc that
thcy havc not carncd in somc way. Gnomling surnamcs
arc cithcr lrom onc parcnts lamily or a combination ol
thc two lamily namcs.
ADVENTURERS: Gnomlings advcnturc to challcngc
thc socallcd truths ol thc world and to gain
obscurc knowlcdgc that thcy can usc to thcir
advantagc, bc it lor powcr or simply to stump
lricnds and lamily. nly by cxpcricncing cvcnts
rsthand can gnomlings truly call thcmsclvcs
cxpcricnccd in a givcn subjcct, and advcnturing
accomplishcs this goal. uc to thcir natural
intclligcncc, gnomlings makc cxccllcnt rogucs and
powcrlul wizards. Gnomling clcrics, paladins,
rangcrs, and druids arc not as rarc as most think, sincc
gnomlings apprcciatc naturc and thc divinc, cvcn il it
is just lrom an analytical standpoint. Fightcrs and monks
arc usually rarc among thc gnomlings.
GNOMLING RACIAL TRAITS
-2 Strength, +2 Intelligence: Bright and curious about the secrets
of reality, gnomlings are naturally gifted with intelligence, but they
are not very strong, due to their small size.
Small: As a Small creature, gnomlings gain a +1 size bonus to
Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus
on Hide checks, but they use smaller weapons than humans use,
and their lifting and carrying limits are three-quarters of those of a
Medium character.
Gnomling base land speed is 20 feet.
Low-Light Vision: Gnomlings can see twice as far as humans in
starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail
under these conditions.
+1 racial bonus on Climb, Jump, Listen and Move Silently checks:
Gnomlings are naturally gifted when it comes to climbing, jumping,
and being sneaky, making them rogues by birthright. They also
inherit a good sense of hearing from their gnomish parents.
+1 racial bonus on all saving throws and an additional +1 on
Fortitude and Reex saves.
+1 racial bonus on all saving throws versus illusions and fear. All of
these bonuses stack with other racial bonuses.
Gnomish Blood: For all effects related to race, a gnomling is
considered a gnome.
Haling Blood: For all effects related to race, a gnomling is
considered a haling.
Spell-Like Abilities: A gnomling with a Charisma score of at least
10 also has the following spell-like ability: 1/dayprestidigitation.
Caster level 1st; save DC 10 + gnomlings Cha modier + spell level.
Automatic Languages: Common, Gnome, Haling. Bonus
Languages: Any (other than secret languages, such as Druidic).
Favored Class: Rogue. A multiclass gnomlings rogue class does
not count when determining whether she takes an experience
point penalty for multiclassing.
20
Te Small-Beard Folk, Te Hill Wardens,
Te Goddesss Secret, Gimral,
Chenkep, Penelur
(Dwarf/Haling)
Good dwarf, I assure you this is a ne
Bah, stick your talk and your sword. Im done! No trade!
I beseech you, milady, this blade was rescued by my own hand,
and my sorcerous companion is certain of its qualities.
Sly talk! Im not your lady, and Ive not live esh for sticking
it in for testinglest youre oering your own.
A very small, very wide, bearded man entered the
tradeshop. Te dwarven trader stopped her threats
to regard the newcomer with a keen buyers eye. I
help you?
Yes, you help us, he replied in crisp Dwarven.
Tis elf brings you the blade we want to trade.
Are you satised?
Te elf wandered out of the shop, giving a dismissive
wave and hu. Teir curt grunts were as lost to
him as the deal.
Not. How do I know it makes re within
living esh if its not tested true?
In its former thief I stuck this blade. It was
seen by me and is true.
Te dwarven women shifted her weight, leaning
against the wooden counter. Her bosom bloomed
like a thick blossom against the connes of her
leather workers apron. Noting her sudden interest,
the gimral swallowed. And by what name is this
sworn?
Tekk Yonbar of clan Slateburn, he replied. Tis
would be a protable trade, indeed. Your name
for me is Yonbie.
Haling caravans that cdgc closc to dwarvcn lands
during thcir travcls nd thc dwarvcs to bc gru yct
wondcrlul trading partncrs and craltsmcn. !n somc
rarc instanccs, thc tradc bctwccn a haling caravan
and a dwarvcn clanhold will bc so lucrativc that a
haling caravan will scttlc pcrmancntly ncar thc dwarvcn
lands and thc two groups will crcatc a thriving trading
community. Tis joint mcrcantilc vcnturc occasionally
lcads to a pair ol tradcrs, usually a dwarvcn craltsman
and a haling mcrchant, lalling in lovc and having a child
togcthcr. Vithin thcir own communitics, thc hillings arc
raiscd to bc bargaincrs par cxccllcncc, and thcy arc known
as somc ol thc bcst hagglcrs in all thc rcalms. Vhcn
it comcs to mcrcantilc tradc, nonc match thc hillings
cyc lor goods and thcir ability to gct thc bcst dcaland
quick ngcrs somctimcs acquirc itcms thcy cant gct lor
thc pricc thcy want!
PERSONALITY: Hillings arc hagglcrs and bargaincrs
without pccr. !n all ol thcir dcalings, hillings arc
constantly trying to gct thc bcst thcy can gct without
giving up too much. Tis attitudc applics
to all mattcrs, socially and othcrwisc.
Tis instinctual drivc causcs many
hillings to bc hoardcrs ol goods,
inlormation, and wcalth. Hillings
Tnv Hiiiixc
21
arc also industrious lolk, kccping truc to thcir dwarvcn
blood, and havc a hard working cthic, as long as it hclps
thcmsclvcs and thosc important to thcm. Tis givcs thc
hillings a rcputation ol bcing sclsh, but thcy turn a silcnt
car to thcsc muttcrings. Tc typical hilling works hard
lor his lamily and kccps an cyc out lor any opportunity
that might provc lruitlul.
PHYSICAL DESCRIPTION: A hilling looks likc
cithcr a tallcr, thickcr haling with a bcard or a smallcr,
lcancr vcrsion ol a thinbcardcd dwarl. Tcir skin toncs
rangc lrom light to dusky colorcd, with lair to dark hair,
and brown or bluc cycs. A hillings lacc is cithcr round
likc a dwarl s or oval likc a halings. Hilling cars arc
slightly pointcd and small, placcd high on thcir hcads
and oltcn hiddcn bchind thcir locks ol curly hair. Hilling
hair is bushy in both scxcs, and hilling mcn havc thin,
curly bcards that thcy kccp trimmcd short. Hillings lavor
clothing that is nondcscript and comlortablc, yct holds
up in thcir travcls.
RELATIONS: 8ctwccn thc stcrn dwarvcs and dcvious
halings, hillings arc considcrcd thc most trustworthy
and pcrsonablc ol thcir community by outsidcrs. Hillings
do thcir bcst to chccr and hcartcn thcir dwarvcn rclations,
at thc samc timc humbling and sobcring thcir haling
kindrcd. lvcs tcnd to ignorc hillings dwarvcn traits,
tcnding to vicw thcm as morc honorbound than typical
halings. Gnomcs bclicvc hillings posscsscs somc ol thc
bcst traits ol all raccs: honorablc, lunloving, and diligcnt.
Humans tcnd to ovcrlook thc slight distinctions among
small lolk and assumc a hilling is a lat haling or vcry
short dwarl. Hillings casily lorgivc such ovcrsights and
arc not quick to makc corrcctions.
ALIGNMENT: Hillings arc known lor thcir mcllow
attitudcs, howcvcr thcy will stick to thcir crossbows
whcn prcsscd. Hilling communitics arc committcd to
bcncvolcncc and scllcontrol, rcsulting in most hillings
maintaining a lawlul good alignmcnt. Rarcly is this
alignmcnt cxprcsscd with zcalousncss, and any variation
is common. Covctous dcsircs occasionally lcad hillings
towards chaos or cvil.
RELIGION: Many hillings pay honor to Mothcr
Guardian and Fathcr 8lacksmith. No rclation connccts
thc two gods in most hillings worship, and thcrc is no
talk ol any dallianccs bctwccn thc two. Tcir dutics to
thc hilling pcoplc arc guardianship and patronagc. From
Tc Mothcr Protcctor, hillings rcqucst bountilul lands,
lcrtility, coinhcavy customcrs, and rich mincs. Tc
Fathcr ol thc warvcs providcs thc hillings skills and
thc knowlcdgc ol thcir tradcs: stcady hands, strong
hcalth, kccn minds, sound dccisions, and wisdom. 8oth
arc callcd upon in dclcnsc ol homc and pcoplc. Hillings
lrcqucntly cntrcat gods who arc conccrncd with tradc,
travcl, craltsmanship, protcction, and lcrtility.
LANGUAGE: Naturally, hillings lcarn thc languagcs ol
thcir kin. Asidc lrom warvcn, Haling, and Common,
hillings gcncrally bccomc skillcd at thc languagcs ol thcir
tradc ncighbors and racial cncmics: raconic, lvcn,
Giant, Goblin, and rc. Hillings lovc to crcatc ncw
mcrcantilc tcrms by combining cxisting Haling and
warvcn words, and it is somcthing ol a tradition lor two
hillings to cxchangc thcir crcations whcn thcy mcct.
LANDS: Hillings in gcncral livc within thc shadows ol
mountains or along thc tradc routcs lcading to thcm. !t is
oltcn said that any tradc routc that docsnt havc a hilling
community is not worth travcling. Howcvcr, hillings can
bc lound whcrcvcr halings rcsidc, which tcnds to cxtcnd
thcir arca grcatly.
NAMES: Hillings arc oltcn namcd altcr thcir parcnts
or anccstors, much in thc samc manncr as thcir dwarvcn
kin. warvcn rst namcs and haling middlc namcs
arc common in hilling socicty. ccasionally, a hilling
advcnturcr will takc a nicknamc,
lrom any languagc thcy know,
upon lcaving thcir homclands, and
this is thc namc thcy will bccomc
known by in thc world. Vhcn
thcy rcturn homc, thcy rcvcrt back
to thcir birth namcs, and this oltcn
prcvcnts hillings lrom dishonoring
thcir homclands and thcir lamilics.
Hilling surnamcs arc mainly dcrivcd
lrom thcir dwarvcn lamilics, as most
halings arcnt dcvotcd to lamily
namcs.
22
ADVENTURERS: Hillings arc born rogucs, and thc
vast majority ol thc racc lccls thc samc calling as thcir
nomadic haling brcthrcn. Hilling advcnturcrs arc
vcry common, and thcy scck to gain richcs and lamc
through thcir own mcrits with likcmindcd advcnturing
companions. ccasionally, hillings scrvc as diplomats
bctwccn thcir communitics and surrounding nations,
which rcquircs long trcks into thc wildcrncss. Tcsc
diplomatic hillings takc up thc path ol thc rangcr or
thc druid, thcy arc morc at homc in thc wilds than
in thcir own homclands, but scrvc thcir communitics
without lail. Hilling ghtcrs oltcn mastcr thc rapicr
or short sword, using thcir natural dcxtcrity to thcir
advantagc. Clcrics and othcr divinc spcllcastcrs arc
not as common among thc hilling socictics, but thosc
that do cxist arc wcll rcspcctcd by thcir pcoplc. Arcanc
castcrs arc rarc, as thcy arc rarcly lound in thc socictics
ol thcir parcnt raccs.
HILLING RACIAL TRAITS
-2 Strength, +2 Dexterity: Hillings are built in much the same
manner as their haling parents.
Small: As a Small creature, hillings gain a +1 size bonus to Armor
Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide
checks, but they use smaller weapons than humans use, and their
lifting and carrying limits are three-quarters of those of a Medium
character.
Hilling base land speed is 20 feet.
Low-Light Vision: Hillings can see twice as far as humans in starlight,
moonlight, torchlight, and similar conditions of poor illumination.
They retain the ability to distinguish color and detail under these
conditions.
Lesser Stonecunning: This ability grants hillings a +1 racial bonus
on Search checks to notice unusual stonework, such as sliding
walls, stonework traps, new construction (even when built to
match the old), unsafe stone surfaces, shaky stone ceilings, and the
like. Something that isnt stone but that is disguised as stone also
counts as unusual stonework. Hillings who merely come within
10 feet of unusual stonework can make a Search check as if they
were actively searching, and hillings can use the Search skill to nd
stonework traps as a rogue can.
+1 racial bonus on all saving throws, on all Fortitude saves, and
on all saving throws against spells and spell-like effects. These
bonuses all stack with each other.
+1 racial bonus on Listen checks: Haling blood grants hillings
some of their parents keen hearing.
+1 racial bonus on Diplomacy and Appraise checks: Hillings are
raised around trade and they learn how to get the best deal for
goods and services.
Dwarven Blood: For all effects related to race, a hilling is considered
a dwarf.
Haling Blood: For all effects related to race, a hilling is considered
a haling.
Automatic Languages: Common, Dwarven, Haling. Bonus
Languages: Draconic, Elven, Giant, Goblin, and Orc.
Favored Class: Rogue. A multiclass hillings rogue class does not
count when determining whether he takes an experience point
penalty.
23
Te Laughter Spirits, Te Mountains Jesters,
Te Lost Children,
Half-Gnome, Eauson, Sprites
(Human/Gnome)
Te class mistress chimed her desk bell, and the dozen girls
swiftly perched themselves onto their writing stools. Girls,
she announced, today we will continuing our discussion of
goodly non-humans. Now weve covered elves and dwarves
yesterday. Who can guess who well discuss today?
Te children squirmed, eyes searching the desks and ceiling for
answers. Noting their silence, the classmistress hinted, Id
imagine Eaula knows.
Eaula was drawing skeletons again. She was right in
the middle of sketching the nger joints, the best and most
complicated part. Why did the class mistress
have to bother her? How would she know
what non-humans they would be talking
about?
Gnomes! shouted LoDara. I love gnomes!
At my fth birthday, I had a gnome come
make tricks for us at my party!
Yes, LoDara, were going to talk about
gnomes and halings. Now, I want
to start with gnomes. What do we
know about gnomes?
He was so funny! shouted
LoDara.
Yes, gnomes can be
tricksters, replied their
teacher. What else?
He was Eaulas papa,
added LoDara.
Te girls attention returned to
Eaula, who glanced up from her
drawing with a bored expression.
Why dont you tell us about
gnomes, Eaula. Being half-gnome, you must know more
than anyone else here.
Te slight girl set aside her drawing and cleared her throat.
Gnomes are small She trailed o, uncertainly.
Go on, prompted the smiling class mistress.
Tell us a gnomish joke! shouted LoDara.
Yes! Tell us a joke! Tell a funny gnome joke! Im sure
your papa taught you a joke.
Eaula dgeted, her ngers twisting through her hair as she
mumbled. Suddenly from the hall came a shout, Baker Giwer
is giving away free sugar jewels! Come quick! Te sound of
the hall door shutting was covered by the squeals of gleeful
girls running toward the promise of free sweets and the class
mistress giving chase and chastisements.
When the door shut, Eaula was left to nish her drawing. She
smiled; that was a gnomish joke her father would be proud
of.
Gnomcs arc tinkcrs without pccr, and thcir gadgcts
can bc lound in thc hands ol all raccs. Tcy arc also
rcnowncd trickstcrs, and thcir scnsc ol humor is cithcr
grcatly apprcciatcd or grcctcd
with opcn scorn. Tcrc arc somc
humans who sharc thc gnomcs
lovc ol apparatuscs and humor
with a lcrvor that makcs
somc gnomcs wondcr
il thcsc humans wcrc
born with a gnomish
soul. Tcsc humans,
known to thc gnomcs
as Trickstcrs Lost
Childrcn, oltcn
takc to living in
Tnv Lvxxvn
24
gnomish communitics and cvcn worshipping Tc Goldcn
Trickstcr and othcr gnomish dcitics. Sincc thcy arc so
gnomish in naturc and thought, somc gnomcs bccomc
romantically involvcd with thc Lost Childrcn, and thcy
havc childrcn that arc callcd Lcnncb, which roughly
translatcs lrom Gnomc into Common as long gnomc.
Tcsc childrcn ol humans and gnomcs sccm to bc born
with all things gnomish in thcir hcarts and minds, lor thcy
arc cxpcrts at both crcating things and making pcoplc
laugh. Ncvcr has thcrc bccn a morc winning combination
ol human curiosity and gnomish prankstcr spirit.
PERSONALITY: Joyous and chccrlul, lcnncbs arc thc
natural born comcdians ol thc world. Typical lcnncbs
arc optimists, who always havc smilcs on thcir laccs and
arc constantly trying to chccr up othcrs and makc thcm
laugh. vcry othcr linc is a jokc ol somc sort, lcnncb
socicty cncouragcs harmlcss pranks to bc playcd cvcry
day on lovcd oncs. Vhcrc gnomish pranks arc loundcd
in tcaching and taking othcrs o thc high pcg, lcnncbs
cnjoy thcir shcnanigans simply lor what thcy arc: nc
and lun distraction. Tosc lcnncbs who takc to tinkcring
prolcssions oltcn spcak in tcchnical jargon and, whilc still
lovcrs ol comcdy, tcnd to bc morc analytical and scrious
than thcir kin. Although this docsnt mcan a lcnncb
tinkcr docsnt lovc a good jokc! Tcy just havc somc sort
ol dcvicc that dclivcrs thc punch linc: oltcn litcrally!
PHYSICAL DESCRIPTION: Standing just undcr vc
lcct and wcighing as much as an cll, lcnncbs arc slightly
human in appcarancc, with a good dosc ol gnomish
lcaturcs. Tcir cxprcssions arc thcir most cxtraordinary
lcaturc: lcnncbs can adapt thcir laccs lor a widc rangc ol
lunny laccs, which most usc in thcir comcdy acts. Lcnncbs
chcrublikc laccs arc oltcn crcascd with laughtcr lincs,
and thcy havc a chccrlul cxprcssion that ncvcr sccms to go
away, cvcn whcn thcy arc strcsscd or unhappy. Tcir cars
arc round, likc a humans, but thcir noscs arc largc, likc
thcir gnomc rclativcs. Tcir cyc and hair color runs thc
samc rangc as thcir human parcnts, and lcnncbs havc a
tanncd complcxion with smooth lcaturcs. Malc lacial hair
is oltcn trimmcd into a lashionablc goatcc or mustachc.
8oth scxcs wcar thcir hair long and in claboratc braids.
Lcnncb clothing tcnds to t thcir choscn prolcssion,
oltcn lcathcrs and work clothcs lor thc tinkcrs and bright,
ashy garmcnts lor pcrlormcrs.
RELATIONS: Gnomc communitics wclcomc thc
opportunity to havc lcnncbs in thcir socicty and grcct
thcm as onc would a chcrishcd cousin. Many lcnncbs
livc amongst gnomcs and humans, nding a placc in
cithcr socicty, as long as thcir valucs match thosc around
thcm. Lcnncbs, with thcir prankstcr naturcs, nd
quick lricnds in all ol thc goodly raccs and arc on good
tcrms with clvcn and haling pcoplcs. Lcnncbs will try
to adapt thcir comcdy to t into any socicty, and thcy try
to stay on good tcrms with thosc around thcm. Most
lcnncbs havc no dcsirc to crcatc unncccssary cncmics.
Somc humans and most dwarvcs nd thc comical lcnncbs
to bc an annoyancc, but can nd common ground with
lcnncbs who arc tinkcrs. Rcgardlcss ol racc, any pcrson
whocan takc a jokc and rcturn a prank will gct along just
nc with thc lcnncbs.
ALIGNMENT: Lcnncbs cmbracc thc tcachings ol
gnomish socicty without hcsitation, and thcy arc oltcn
lighthcartcd trickstcrs with a conscicncc ol gold. Tus,
most lcnncbs arc cithcr lawlul good or ncutral good.
Tcir morc chaotic brcthrcn arc inclincd toward good,
scrving as thc communitys main prankstcr ocndcrs. A
lcw lcnncbs nd a conncction to naturc, mainly through
thcir gnomish blood, and takc to thc ways ol ncutrality.
vil lcnncbs arc vicious crcaturcs who play pranks that
harm and dcstroy and arc oltcn chaotic. Luckily, thcsc
typcs ol lcnncbs arc vcry, vcry rarc and oltcn sought out
and rcdccmcd or dcstroycd by thcir goodly brcthrcn.
RELIGION: Tc Goldcn Trickstcr is thc chicl god in
lcnncb socicty, and hc is vcncratcd as
thcir lathcr and crcator by thc majority
ol thc lcnncb pcoplc. ivinc castcrs,
who worship Tc Goldcn Trickstcr
in any ol his aspccts, arc oltcn thc
lcadcrs ol a lcnncb community.
Livacria Hcartsward, thc gnomish
dcity ol lovc and marriagc, has many
lcnncb clcrics. Tc lawlul tcndcncics
and lovc ol thc gnomish pcoplc that
pcrmcatc lcnncb socicty mcsh wcll
with Livacria Hcartswards tcachings.
(Scc thc citics scction lor Livacria
Hcartwards inlormation). thcr
25
dcitics who conccrn thcmsclvcs with bards, comcdy,
cralting, cnginccring, and joy arc good choiccs lor thosc
lcnncbs who do not lccl as much a conncction to Tc
Goldcn Trickstcr or Livacria Hcartsward. Malicious
lcnncbs worship gods and goddcsscs ol insanity, madncss,
and trickcry, sprcading thcir dcitics will through vicious
pranks and othcr dcvious tricks.
LANGUAGE: Lcnncbs lovc languagcs: thc morc
languagcs thcy know, thc morc pcoplc can hcar thcir
jokcs. Most lcnncbs mastcr thc languagcs ol thcir parcnts
at an carly agc, as thcir parcnts cncouragc both languagcs
to bc spokcn at homc, and thcrc is no such thing as a
tightlippcd lcnncb. lvcn, Haling, and Sylvan arc
thc common languagcs ol lcnncbs allics, and thcy lcarn
thcsc languagcs to cngagc thcir lricnds and companions.
Lcnncbs who hcar an intcrcsting jokc in any othcr
languagc will oltcn scck out to lcarn thc languagc to nd
thc root ol thc humor within that onc jokc. As with
namcs, somc lcnncbs strivc to collcct languagcs: thcsc
lcnncbs arc natural polyglots, oltcn going out ol thcir
way to lcarn any languagc.
LANDS: Lcnncb lands arc oltcn thc samc lands as
thcir parcnts. Tcsc communitics ol gnomcs, humans,
and lcnncbs arc lound in thc loothills and surrounding
mountains, oltcn ncar largc and primarily human citics.
A lcw lcnncb communitics arc dccp within thc lorcst
and thc lcnncbs who livc thcrc arc morc toward naturc,
sccking out an cxistcncc with thcir lorcst gnomc brcthrcn
and othcr sylvan kin. Tinkcr lcnncbs somctimcs sharc
lands with dwarvcs, gnomcs, and humans, nding
kinship with lcllow cnginccrs. Vhcrcvcr thc lcnncb
may bc, thcrc is bound to bc a lorgc and a stagc not lar
away.
NAMES: Lcnncb namcs arc cxactly likc gnomish namcs
with cvcn morc syllablcs and words. A typical lcnncb
namc consists ol a rst namc, six or scvcn nicknamcs
and childhood titlcs, and nally a surnamc that is a
blcnd ol both thcir parcnts last namcs. Tcrc arc somc
lcnncbs who practicc namccralt, going out into thc
world and collccting namcs lor thcmsclvcs. Tis practicc
has rcsultcd in somc longwindcd introductions lrom
lcnncbs, and outsidcrs, who arc not uscd to this raccs
tcndcncics, nd this to bc a rathcr annoying and usclcss
hobby. Howcvcr, to thc lcnncbs, thc longcr and morc
lancilul thc namc, thc morc rcspcctablc thc pcrson.
ADVENTURERS: Lcnncb advcnturcrs arc most oltcn
bards, looking to makc namcs lor thcmsclvcs, by rccording
thc talcs ol thcir advcnturing partics. Somctimcs, lcnncb
advcnturcrs arc part ol a travcling bardic troupc who
do shows and dclvc into dungcons. Tc path ol thc roguc
is anothcr common choicc lor lcnncbs, who dclight in
bccoming thc comical, yct diplomatic, social lacc ol an
advcnturing group. Tcsc lcnncb rogucs also takc to thc
prolcssion ol tinkcr quitc casily, advcnturing to gnomish
lands to lcarn thcir ways. Fightcrs, paladins and rangcrs
arc not common in lcnncb socictics, but thosc who do
cxist protcct othcrs ol thcir kind. ivinc castcrs arc oltcn
pricsts ol Tc Goldcn Trickstcr, and thcy havc thc samc
placc in lcnncb socictics as thcy do gnomish culturcs.
Arcanc spcllcastcrs arc oltcn spccializcd cnchantcrs or
illusionists, using thcir magics to lascinatc and cnthrall
thcir audicnccs, bc thcy mcn or monstcrs.
LNN8 RAC!AL TRA!TS
Medium: As Medium creatures, lennebs have no special bonuses
or penalties due to their size.
Slight Stature: Though lennebs are Medium size, they are slight
compared to others. They may wear items designed for Medium
or Small sized humanoids, including armor, but they may not use
handheld items, such as weapons. Being smaller grants lennebs a
+2 on Hide checks.
Lenneb base land speed is 30 feet.
Low-Light Vision: Lennebs can see twice as far as humans in
starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail
under these conditions.
+2 racial bonus on all Perform (comedy) skill checks.
+1 racial bonus on all Knowledge (architecture and engineering)
and Profession (tinker) checks: Lennebs has an afnity for tinkering,
even more so than their gnomish parents.
+1 racial bonus on Listen checks: Lennebs have a good sense of
hearing.
+1 racial bonus on all Fortitude Saves and on all saving throws
versus illusions.
+1 additional skill point gained every level.
Gnomish Blood: For all effects related to race, a lenneb is considered
a gnome.
Human Blood: For all effects related to race, a lenneb is considered
a human.
Spell-Like Abilities: A lenneb with a Charisma score of at least 10
also has the following spell-like abilities: 1/daydancing lights,
ghost sound, prestidigitation, Tashas hideous laughter. Caster level
1st; save DC 10 + lennebs Cha modier + spell level.
Automatic Languages: Common and Gnome. Bonus Languages:
Any (other than secret languages, such as Druidic).
Favored Class: Any. When dctcrmining whcthcr a multiclass
lcnncb takcs an cxpcricncc point pcnalty, hcr highcstlcvcl class
docs not count.
26
Te Bardic Born, Te Evangelists,
Te Childlike Performers
Te Alfhin, Hinina, Clurichauns
(Haling/Half-Elf )
Lets play High Low! the lillalee exclaimed joyfully.
Silence was her rst reply from all three companions. Finally,
the orc-blooded warrior, Bruck, asked, Hows it played?
No more games, groaned Selka.
Shush, Selka, youll enjoy this. You used to like games. Youve
become such a rancid one. Im sure your goddess must be
displeased.
You rotten lillalee! Its your doing that
Shush, Selka, said her monastery brother, Atmal. Let them
have their game. More yelling wont help us now.
Te pleased lillalee continued, Alright, my mother taught me
this one. Everyone takes turns telling the rest of us what the
high low points of their days were. It was a great supper
game.
Oh, supper muttered Bruck longingly.
Ill go rst, so everyone knows how its played. My high
was seeing a bright-crested gold hawk today! And my
low wasbeing scolded by Selka for playing a game.
Selka pointed a scorching glare at the lillalee,
but held her tongue. Brother Atmal squeezed a
comforting hand to her shoulder.
I go next, stated Bruck. Te high was that
no one was hurt after we got attacked
And the low, shouted Selka, is that now
were captured in these reeking cages, on a
reeking wagon, being taken by reeking hobgoblins
to gods know where!
Te group fell silent again. Te wagon jumped as
they passed over a particularly deep hole in the road.
Selka, beamed the lillalee, its great you want to play, but
you cant interrupt, so youll have to go last.
Tc lillalcc arc a pcoplc born lrom thc joining ol two raccs
who valuc individual lrccdom and lamily: thc halings and
hallclvcs. Most lillalcc arc born lrom a union bctwccn
two bards, cach having lallcn in lovc with thc othcrs
bardcralt. Halings nd hallclvcs to havc thc bcst ol
both thc human and clvcn worlds, and hall clvcs scc thc
halings as bcing bcautilul spirits llcd with wandcrlust.
Tc lillalcc capturcs all ol thcsc haling, human, and
clvcn valucs, and thcy scck to bring happincss and joy
to all pcoplcs. Tcy arc bards born lrom bard,s and thcy
crcatc thcir own talcs by tclling thc talcs ol othcrs.
PERSONALITY: Lillalccs arc bold, volatilc, and
dramatic, or at lcast try to appcar as such. vcn whcn
rcquircd to bc scdatc and scrcnc, thcsc dclicatc pcoplc
makc sport ol bcing at pcacc, much likc somc othcr raccs
makc out ol war. Lillalccs dcsirc nothing morc than to
bc supcrlativc in any vcnturc, bc it sword play, song play,
word play, or diccplay. !n lact,
lillalccs vicw most activitics
as gamcs, rarcly taking
anything scriously (unlcss
Tnv Liii~ivv
27
bcing scrious is part ol thc gamc). Scldom arc lillalccs
labclcd obnoxious, howcvcr, as thcy havc lcw qualms in
lctting othcrs in on thc lun that thcy arc having. Lillalccs
nd happincss in thcir choscn pursuits, bc it in bcing thc
bcst barristcr, caskctmakcr, pricst, harpist, hircsword, or
toy makcr in town.
PHYSICAL DESCRIPTION: As grantcd by thcir
haling and clvcn parcntagc, lillalccs arc short and typically
slim. Malcs havc on avcragc thrcc inchcs and tcn pounds
ovcr thcir lcmalc countcrparts, but ncithcr scx surpasscs
48 in hcight or 100 pounds in wcight. Malcs arc not
known lor lacial hair, but muttonchops and mustachcs arc
obtainablc givcn timc. Tc natural coloration ol a lillalccs
hair, skin, and cycs is oltcn qucstionablc, so oltcn arc thcy
altcrcd by disguisc, magic, and alchcmy. Childrcn ol both
gcndcrs arc quick to bcgin to play with thcir appcaranccs
at an carly agc. !l proddcd, lillalccs will rcvcal that thcir
hair varics lrom purc whitc, chocolatc brown, blucblack,
to goldcn blond. Tcir cxprcssivc cycs divcrgc in color
just as much, and naturally occurring hctcrochromia (cycs
whosc colors dicr lrom onc anothcr) is not uncommon.
Natural, howcvcr, is not how a lillalccs appcarancc
rcmains, as most altcr thcir bodics in any way possiblc.
utlandish appcarancc is a constant goal, cvcn lillalcc
mourning clothcs arc brazcn pagcants ol nc tailoring
and dctailcd acccssorizing.
RELATIONS: 8cing ol thrcc distinct raccs, lillalccs oltcn
try vcry hard to makc cvcryonc happy. Tcy rccognizc
how wcll thcir own backgrounds havc mcshcd togcthcr,
and thcy lovc to scc this clscwhcrc too. Should a positivc
situation lail to matcrializc, lillalccs arc not known lor
thcir stubborn optimism, and thcy will abandon what thcy
vicw as a hopclcss situation. rivcn by social intcraction,
lillalccs thrivc on any attcntion, positivc or ncgativc. Tcy
burn to cxpcricncc hcights ol cmotion, both lrom within
and without, and a lillalcc will go to any lcngths to part
takc ol somcthing ncw and cxciting with a companion or
loc ol any racc.
ALIGNMENT: Lillalccs havc vcry wclldcncd
pcrsonal idcntitics and tcnd to avoid situations whcrc
thcir scnsc ol scll may bc smothcrcd. Tcy arc oltcn
chaotic. bscssivcly cmotiondrivcn, lillalccs crcatc
situations whcrc thcy must commit dramatic dccds,
cithcr lor thc good or lor thc undoing ol all. Rarcly is
such high cmotions lound in ncutrality, thus lillalccs arc
oltcn chaotic good or chaotic cvil. Pcrhaps only a lillalcc
who has dramatically abandoncd thc spcctaclc and wants
to bc alonc may loudly proclaim ncutrality. Tosc who
commit thcmsclvcs sclcssly to thcir communitics or to
an ordcr can bc zcalously lawlul. Lillalccs cmbracc
thcir choscn alignmcnt with zcst and cncrgctic cxploits.
RELIGION: Lillalccs cithcr cntircly rcjcct all gods or
lollow a singlc dcity with lanatical lcrvor. Rcgardlcss ol
laith, or lack thcrcol, lillalccs arc cxccptional spokcsmcn
lor thcir bclicls, and lillalccs ol all classcs can bc lound
thundcring glorications lrom within tcmplcs ol all
stripcs. Lillalccs in cqual numbcr rcvcrc thc gods ol thcir
parcntal raccs (Tc Mothcr Protcctor and Tc Guardian
ol thc lvcs) or othcr nonracial gods. Tc onc aspcct
that univcrsally appcals to lillalcc spirituality is a dcitys
call to action ol any kind, a mcdiating monastic lilc rarcly
draws intcrcst.
LANGUAGE: Common, lvcn, and Haling arc thc
initial languagcs ol thc lillalcc. Lillalcc arc drawn to
lcarning languagcs in which prolound, complcx, or
cxcccdingly crudc phrascs can bc cxtractcd and uscd to
pcppcr thc Common tonguc: raconic, warvcn, Giant,
Goblin, Gnomc, and Sylvan. Likc all things, lillalcc play
with thcir languagcs and cnjoy wordplay, litcraturc, and
puns in many languagcs.
LANDS: Lillalccs takc pridc in thcir homcs, may thcy
bc oilclothroolcd wagons, mossy hovcls, or grand manor
houscs. ltcn thcy may proclaim this
to bc thc only placc onc should livc.
lillalccs may claim to livc on thc samc
spot thcir wholc livc s or that thcy
ncvcr slccp in thc samc bcd twicc,
both asscrtions carry cqual valuc.
Such arc thc ways ol thc outlandish
lillalcc.
NAMES: Making a namc lor
yourscll is oltcn takcn litcrally by
lillalccs. Lillalccs adorc clvcn namcs
and may assign thcmsclvcs onc, cvcn
28
il thcir parcnts namcd thcm othcrwisc. Tc attraction to
clvcn namcs is bascd on thrcc lactors: thcir mystcrious
mcanings, thcir lcngth, and thcir bcauty. Lillalccs admirc
thc complcx and subtlc, at lcast linguistically. Tc clvcn
languagc produccs namcs with multiplc mcanings,
which individuals may usc to play out thcir pcrsonalitics.
Tcsc multiplc mcanings also hclp lillalccs maintain
uniquc pcrsonas, whcn thc cxact samc namc can
mcan Faithlul Nomadic 8ladc or Cut lrom thc
Vandcring Pricst, only thc ignorant would conlusc
thc two! Long clvcn namcs also producc many
nicknamcs. Lillalccs may ask ccrtain pcoplc to usc
onc nicknamc and othcrs a dicrcnt onc, thcy may
cvcn grant a spccial pcrson a spccial nicknamc lor
thcir usc only.
ADVENTURERS: Famc, cxcitcmcnt, wcalth,
bravado, discovcry, admiration: all thcsc appcal to
thc lillalcc. Rarcly contcnt to work bchind thc sccncs,
lillalccs cnjoy thc rolc ol thc party lacc, and cvcn thosc
who arc martially inclincd will takc ranks in iplomacy,
8lu, or Scnsc Motivc. 8ard is thc most common class
lor Lillalccs, as it combincs thcir dcsirc lor attcntion,
spcctaclc, and a lilc llcd with a varicty ol skills. Lillalccs
also havc traditions as rogucs, sorccrcrs, and clcrics.
L!LLAL RAC!AL TRA!TS
-2 Strength, +2 Charisma: Lillalees have strong personalities and
are very attractive, but they lack the bulk and strength of other
humanoids.
Medium: As Medium creatures, lillalees have no special bonuses or
penalties due to their size.
Slight Stature: Though lillalee are Medium size, they are slight
compared to others. They may wear items designed for Medium
or Small sized humanoids, including armor, but they may not use
handheld items, such as weapons. Being smaller grants lillalee a +2
on Hide checks.
Lillalee base land speed is 20 feet.
Low-Light Vision: Lillalees can see twice as far as humans in
starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail
under these conditions.
+2 racial bonus on Listen checks: Lillalees have an ear for music
and possess the keen senses of their elven forebearers.
+2 racial bonus on Diplomacy checks: Lillalees try to keep everyone
happy and have their half-elven parents gift for tact.
+1 racial bonus on Climb, Jump and Move Silently checks: Lillalees
have a degree of their haling parents athleticism.
+1 racial bonus on all Reex saves and all saving throws versus
enchantment magic and fear. These bonuses stack with each
other.
+4 racial bonus on all saving rolls versus sleep spells and effects.
Haling Blood: For all effects related to race, a lillalee is considered
a haling.
Trace Blood (Elf ): When it comes to effects related to race, a lillalee
has a 50% chance of being considered a member of the elven race.
If they fail the percentage roll, they still receive a +4 racial bonus
on all future Use Magic Device rolls, when using a magical item
with an elven racial requirement. For the purposes of prestige class
requirements, these characters are considered members of their
parents race.
Trace Blood (Human): When it comes to effects related to race,
a lillalee has a 50% chance of being considered a member of the
human races. If they fail the percentage roll, they still receive a
+4 racial bonus on all future Use Magic Device rolls, when using a
magical item with a human racial requirement. For the purposes
of prestige class requirements, these characters are considered
members of their parents race.
Automatic Languages: Common, Elven, Haling. Bonus Languages:
Draconic, Dwarven, Giant, Goblin, Gnome, and Sylvan.
Favored Class: Bard. A multiclass lillalees bard class does not count
when determining whether she takes an experience point penalty
for multiclassing.
29
Te Sojourners, Te Half-Halings,
Te True Journeymen, Halfman,
Dustyfoot Haling, Kepery
(Human/Haling)
As usual, the streets were crowded, and his short, childhood
friend made his way through the crowd like water through
river grass. Piker had to force his way through like every
other bulky human there, doing his best to keep pace and
conversation with his friend.

Well, its good youre back. I gured you couldnt be gone
forever, especially if it was as common as you told me.

Right common, replied Kepkin.

I was sure youd come back with some outlandish tale or at
least a souvenir, said Piker, disappointed. His father
had kept him at the shop. Tere was no way he could
ever go out into the wilds beyond the city without
his family going hungry or losing what little they
claimed. So you tell me then, he stated slowly, as
they stopped to cross the noisy boulevard, you spent
the last two years in the wilds and nothing special
happened.

Kepkin, looking up at his friend, shook
his head and curled his lip in thought.
Couldnt say anything unusual.

Piker glanced again into the street
and stepped out and there was
a horse, frothing and feral-eyed,
its hooves like sharp lodestones.
Teir beating rended him
through. Tere was blood,
pain Piker opened his eyes,
the crowd of people encircling
him, his clothes wet with
blood, his obscene entrails
laid bare in the afternoon
sun

Ten there was a vigorous
surge shooting through his
body. Again, the powerful force coursed through him,
and Piker felt his body rising, like the fresh bread his mother
baked. As it eased, he felt small hands upon him. Kepkins
steady, brown eyes were on him.

Kepkin Piker gasped. You saved me! Youre a healer and
you saved me! His tears clearing white trails through his
bloodied face, he embraced his friend.

Now the small man stood, helping his friend to his feet.
Youll want to be to bed. Youre healed, but youll be no good
to work today. Lets get you back home.

As they began to make their slow way back to Pikers home, he
said, You told me nothing happened out there. He laughed.
Since when is being called by a god to heal others nothing.

I hadnt said nothing happened. Gods call on people all the
time. Read your histories, advised Kepkin. And it was a
goddess, to be honest.
Halings arc nomadic by naturc. Tcy spcnd most ol
thcir livcs in caravans, travcling throughout
many lands, but calling nonc thcir own.
Human rangcrs or mcrchants somctimcs
tag along with thc caravans, nding
thc halings to bc
boon companions
and nc tradcslolk.
Tcsc humans
cvcntually cithcr lcavc
thc caravans or bccomc
a pcrmancnt part ol
thcm, bcing adoptcd
into thc cvcr
cxtcnding lamily ol
thc halings. Tcsc
Tnv Liiiicniibvvx
30
adoptcd halings or lillics cvcn marry into thc lamily and
somctimcs havc childrcn, who arc callcd a lillichildrcn.
Lillichildrcn posscsscs thc stcadlast dctcrmination and
curious naturc ol thcir human parcnts and arc llcd with
thc wandcrlust and apprcciation lor thc simplc things in
lilc lrom thcir haling sidcs. Tcsc childrcn ol thc human
and haling rcmain with thc caravan and thcir parcnts
lor most ol thcir livcs, but most cvcntually succumb to
wandcrlust and advcnturc o by thcmsclvcs, cxpcricncing
thc world dircctcd by thcir own dcstiny rathcr than thc
carclully planncd trading routc ol thcir wandcring caravan
homc.
PERSONALITY: Lillichildrcn pridc thcmsclvcs on
bcing casygoing, thc lact that cvcn thc most scrious
martiallyinclincd adults do not mind bcing callcd a
lillichild or hallman makcs a statcmcnt about thcir
attitudc. Lillichildrcn contcntly livc alongsidc lolks
largc and small, sobcr and madcap, industrious and lazy,
honorbound and prankish. Lillichildrcn arc quictly
acccpting ol all typcs ol pcoplc, and rarcly judgc a pcrson
bascd on outward appcaranccs. Tcy cndurc hardships
without objcction, and silcntly admonish complaincrs
with disappointcd looks. Most ol thc timc, lillichildrcn
arc quict, yct obscrvant, taking in all around thcm with
an unbiascd cyc.
PHYSICAL DESCRIPTION: Lillichildrcn arc vcry
short among humans, but towcr ovcr halings. Tc tallcst
lillichild rcachcs 49 and scldom do any wcigh ovcr 100
pounds. Tcir brown or dirty blond hair tcnds to havc
a curly tcxturc and is vcry thick. Malc lillichildrcn can
grow thick, curly mustachcs, and thcy oltcn do, as it is
thc trcnd. Lillichildrcn havc bcautilul, largc, cxprcssivc
cycs that can bc any color, with bluc, grccn, and brown
bcing thc prcdominant colors. Tcir skin coloration is
compriscd ol mutcd carthtoncs. Tcir cars arc typically
shapcd likc a human cars, yct thcy arc small and morc
oval. Multiplc car picrcings arc popular amongst thc
lillichildrcn. Faccs arc thin, and hcads havc thc slopc that
is typical ol a haling. Tcy prclcr clothing ol subducd
colors, kcpt clcan and sturdy.
RELATIONS: Tc lillichildrcn arc contcnt to livc and
lct livc, and this philosophy cxtcnds to thcir rclations
with thosc around thcm. Most lillichildrcn do not
stay in onc placc long cnough to rcally havc longtcrm
rclations with anyonc, lcading thc lillichildrcn to vicw
most social intcractions with othcrs as mcrcly short,
chancc mcctings. Lillichildrcn arc rarcly bothcrcd by thc
opinions or judgmcnts ol othcrs, and thcy arc among thc
lcast judgmcntal pcoplcs in cxistcncc. !l a lillichild
cvcr dccidcs to lorm an opinion about somconc, it is only
altcr long dclibcration and much thought. Lillichildrcn
arc rarcly, il cvcr, accuscd ol jumping to conclusions.
ALIGNMENT: Tc lillichildrcn, prcdictably, lcan
towards a purcly ncutral alignmcnt. Tc lillichild mind
sct is onc lrcc ol cxtrcmcs, which is rccctcd in thcir
ncutrality. Lillichildrcn arc nomads and thcir constant
travcling brings thcm into contact with many dicrcnt
culturcs. Tcy havc lound that adhcring to a morality
without bias towards good, cvil, law or chaos is morc
bcnccial to both thcir hcalth and thcir purscs. Tc rarc
lillichild that is not truc ncutral tcnds to bc cithcr lawlul
ncutral or chaotic ncutral, and thosc ol othcr alignmcnts
arc cxtrcmcly rarc.
RELIGION: !t would takc somcthing ol thc calibcr ol
a god to cxcitc a lillichild. Most arc quict but honcst
worshipcrs ol a singlc god or a lcw choscn gods, primarily
dcitics ol protcction, travcl, tradc, or lamily. Should a
lillichild bccomc passionatcly dcvotcd to a dcity, it may
bc no morc apparcnt than a wcllworn holy symbol or
muttcrcd praycrs in timcs ol nccd. Lillichildrcn oltcn
vcncratc Tc Mothcr Protcctor, thc patron ol halings.
Many lillichildrcn nd a patron in ldon 8oddyknockcr,
thc haling dcity ol travcl and
wandcrlust. (Scc thc citics
scction lor ldon 8oddyknockcrs
inlormation).
LANGUAGE: Lillichildrcn arc
simplc and lorward in thcir mothcr
tongucs. Although not as gru
as somc raccs, lillichildrcn do not
put valuc in claboratc word play or
lancy poctry. Spcaking plainly is
oltcn accrcditcd as a linguist trait ol
31
thc lillichildrcn. Languagc is a tool, not somcthing to
bc xatcd upon or cast asidc carclcssly. Any additional
languagcs a lillichild acquircs arc lcarncd by cvcryday
usc, not book study. Lillichildrcn pick up languagcs
uscd around thcm, not thosc ol distant lands or strangc
monstcrs. Givcn thc travcls ol typical lillichildrcn, cvcn
thcsc cvcryday languagcs can bc comparativcly cxotic.
LANDS: Lillichildrcn rarcly havc lands to call thcir
own, savc lor whatcvcr soil is bcncath thc solcs ol thcir
boots. Tc lillichildrcn oltcn scttlc in thcir twilight ycars,
living in thc lands ol thcir anccstors, cithcr in a human
scttlcmcnt or a haling shirc. Somctimcs lillichildrcn
will losc intcrcst in travcling (somc say this kills thcir
vcry bcing!) and simply sct down roots in whatcvcr town
or land thcy happcn to bc in. Rcgardlcss ol whcrc thc
lillichildrcn claim rcsidcncy, thcy arc oltcn away lrom
thcir homcs and o journcying to ncw lands.
NAMES: Namcs, or labcls in gcncral, mcan vcry
littlc to thc lillichildrcn. Lillichildrcn cithcr havc a
human or a haling rst namc, givcn by thcir parcnts
at birth.. Lillichild who lccl that thcir namc docsnt
suit thcm willoccasionally changc it to somcthing
morc tting. Many lcmalc lillichildrcn bcar thc namc
Lily or somc dcrivativc ol thcir racial namc, this
is a trcnd that comcs lrom thcir human or haling
parcnts. Malcs somctimcs carry thc namcs ol thcir
lathcrs, a tradition that usually cnds with thcm. Tcir
surnamcs, oltcn haling or human last namcs, arc
usually lorgottcn oncc lillichildrcn start travcling, as
thcy lccl it is bcttcr to rcmain obscurc and not call
attcntion to thcmsclvcs.
ADVENTURERS: Lillichildrcn arc nomadic by
naturc, and thc path ol thc advcnturcr is onc that walks
hand in hand with thcir way ol lilc. Tc wandcrlust ol
thcir haling sidc is alivc and wcll, il not ovcrwhclmingly
amplicd, and drivcs many lillichildrcn to lcarn thc ways
ol thc rangcr or thc roguc, dcpcnding upon whcthcr thcir
travcls arc primarily in thc untamcd wildcrncss or thc
urban backdrops ol thc citics. 8arbarians and ghtcrs
arc also common choiccs lor thc roaming lillichildrcn,
and thcir natural athlctic prowcss hclps augmcnt thcsc
classcs. ruids and clcrics, whilc known among thc
lillichildrcn, arc uncommon, lor thc lillichildrcn will
rarcly dcvotc thcmsclvcs to just onc idcal or dcity. 8ards
and sorccrcrs arc as uncommon as divinc spcllcastcrs, and
wizards, monks, and paladins, all paths rcquiring intcnsc
dcvotion, a trait that is almost unhcard ol amongst thc
lillichildrcn.
L!LL!CH!LRN RAC!AL TRA!TS
Mcdium: As Mcdium crcaturcs, lillichildrcn havc no special
bonuses or penalties due to their size.
Slight Stature: Though lillichildren are Medium size, they are slight
compared to others. They may wear items designed for Medium
or Small sized humanoids, including armor, but they may not use
handheld items, such as weapons. Being smaller grants lillichildren
a +2 on Hide checks.
Lillichild base land speed is 30 feet.
+1 racial bonus on all saving throws and a +1 on all Reex saves.
These bonuses all stack with each other.
+1 racial bonus on Climb, Jump, Listen, and Move Silently checks:
Lillichildren are athletic and sneaky by nature.
+1 additional skill point gained every level.
Endurance Feat: This is a free feat for lillichildren, who are constantly
on the road and more suited to the nomadic lifestyle than other
races.
Haling Blood: For all effects related to race, a lillichild is considered
a haling.
Human Blood: For all effects related to race, a lillichild is considered
a human.
Automatic Languages: Common and Haling. Bonus Languages:
Any (other than secret languages, such as Druidic).
Favored Class: Any. When determining whether a multiclass
lillichild takes an experience point penalty, her highest-level class
does not count.
32
Te Bastards, Te Vexed,
Te Blighted Mongrelmen,
Mudchild, Mixedkin
(Half-Orc/Half-Elf )
Te haling met her guildmates
at their usual table. She beamed
shamelessly. Have I got a job for
us!

Well, have you a job for us? asked Chebine, not taking
his eyes from his spellbook.

Yes, she exclaimed, ignoring the haughty gnomes
remark. And well be paid 500 gold pieces

Weve charged more, the gnome interjected. Murk
nodded his agreement.

Five hundred each?

Te gnome looked up. What are the details?
he asked.

Tis map, she said tapping the rolled
parchment in her small hand, takes one to
the elven tombs of Jul Evander.

A wide-toothed grin and chuckle came from
Murk.

Keep your orc in, Murk, were not robbing
the dead elves. Someones already done
it for us. Now were to return a
single item to our employer.
Anything else we recover
from them is ours, plus
the 500 each. She
patted the map against Murks shoulder. Aint I the best
boss? Playing on elf sentimentals is so

Murk tore the map from the smug halings hand. His
gaze sharpened upon the seal on the maps legend.

No.
What?

Murk repeated his refusal.

I know you dont like elves, she said attempting to calm
him, never knew an orc-blood that did, but

Im not working for him.

I spoke with a lady, and whats got
your sword out about these elves?

Murk snorted, rubbing his hairy
nger under his thin nose. Tese
elves they wont have with me
and I wont with them, and thats
it.

Chebine shut his book.
He looked up at his
guildmate from under
his dark brow. Dear
Murk, are you about to be
honest with us?

Give me that pen,
Murk commanded.
He wrote hurriedly,
as Chebine
watched with
amusement. When
he had nished, he
crumpled it into his
boss chest. Take
that back to her and
tell her we wont do
it.

Chebine quickly did
Tnv Muxcvvi
33
his best to commit what he was sure would be his boss next
question when he saw her alone again. Tanking his parents
for teaching him the elven tongue and script. Her answer
would be: To my despised cousin, I spit upon the tomb of
our hateful ancestors. May their scattered and cursed bones
season well the goblins soup pots. Your twice-denied kin,
Murklonel, denied bastard of Belwynd, denied bastard of
Murklonel Jul Evander.
Tc mungrcl arc a racc brcd lrom two unlikcly lovcrs,
and carry within thcm thc blood ol two raccs that
scck nothing short ol thc othcrs annihilation. 8cing
ol human, orcish, and clvcn blood, thc mungrcl arc
vcxcd with a blcak cxistcncc, onc that is both physically
and mcntally trying. nly by walking thc path ol thc
advcnturcr do thcy gain any sort ol rcspcct lrom othcrs,
albcit grudgingly. At war with thc duality ol thcir mixcd
blood, mungrcl lcarn to bccomc truc survivors, thc vcry
archctypc ol an outcast lorging thcir way in thc world,
whilc battling locs both insidc and out.
PERSONALITY: 8cing shunncd by thc world at largc
sincc thcy wcrc born, mungrcl arc gru, rcscrvcd and
dont takc kindly to anyonc who mcddlcs in thcir aairs.
Tis stando sh attitudc docsnt crcatc many lricnds lor
thc mungrcl, but thcy tcnd to do just nc on thcir own
or with thcir own kind. Mungrcl arc vcry privatc and
kccp thcir busincss to thcmsclvcs. Amongst thcir own
pcoplc, thc mungrcl arc crccly loyal to cach othcr and
show a dccp lovc lor thcir lamilics, whcthcr it is thcir
parcnts or, on thc rarc occasion that it happcns, thcir
childrcn. Mungrcl communitics, whcn thcy do happcn,
will dclcnd cach othcr to thc last man and do not takc
kindly to any outsidcrs who would darc to look down
upon thcm.
PHYSICAL DESCRIPTION: A mungrcl is oltcn
rclcrrcd to as a mongrcl lor purcly physical rcasons.
Most mungrcl look likc thcy arc a hodgcpodgc collcction
ol human, clvcn, and orcish traits. Mungrcl arc cithcr
vcry light skinncd, likc thcir clvcn anccstors, or havc thc
dusky grccn hidcs ol thcir orcish bloodcd rclativcs. Tcy
havc gangly limbs and widc, pointcd cars that stick out
lrom thc sidcs ol thcir round laccs. Tcir tccth tcnd to bc
broad and thick. Tcir cycs arc widcsct, largc, cxtrcmcly
cxprcssivc and typically havc rcd iriscs. Mungrcl hair
tcnds to bc long and unkcmpt, no mattcr how hard thcy
try to control it, and comcs in thc samc varicty ol colors
as human hair. 8oth malcs and lcmalcs havc lacial hair
and, oddly cnough, lcmalcs arc capablc ol growing lull
bcards, whilc malcs havc scraggily mustachcs at bcst.
RELATIONS: Tc mungrcl nd thc world to bc a harsh
placc. Most raccs nd thc mungrcl to bc unattractivc,
boorish individuals who dcscrvc to bc kcpt away lrom
thc morc civilizcd parts ol thc world. lvcs and orcs
vicw thcm with downright hostility, nding thcm to
bc abominations that nccd to bc oblitcratcd as soon as
possiblc. Tc mungrcl rcturn this lccling with bittcr
rcscntmcnt and somctimcs opcn violcncc. n thc rarc
occasion that thc mungrcl nd acccptancc amongst othcr
raccs, thcy provc to bc somc ol thc most loyal companions
around. !n somc mungrcl communitics, anyonc who is
an outcast is acccptcd into thcir community, rcgardlcss
ol racc. l all ol thc mixcd raccs, mungrcl arc most
likcly to dcny thcir hcritagc, oltcn shamclcssly claiming
to havc purc human blood. Tcir commitmcnt to thcir
choscn community oltcn lcavcs lcw to challcngc that
claim. Stcadlast and rcady to dclcnd thosc who acccpt
thcm, mungrcl protcct thosc who thcy scc as thcir own
and shun thosc who scc thcm as inlcrior or not worth
noticing.
ALIGNMENT: Mungrcl arc a pcoplc who havc bccn
outcast and mistrcatcd duc to thcir parcntagc, which
rcsults in most bcing a ncutral, il not cvil, alignmcnt.
Tcy mind thcir own busincss and do not gct involvcd
hcavily with othcr raccs, savc lor thc occasional trading.
Tc mungrcl do not lavor cithcr law or chaos, instcad
sccking out a simplc day to day cxistcncc . Mungrcl
chicltains and lcadcrs tcnd to bc ol lawlul ncutral
alignmcnt. ccasionally, a mungrcl will takc to thc
path ol thc barbarian and will scck rcvcngc on thosc
who havc harmcd him and his pcoplc, walking thc linc
ol chaotic cvil, chaotic ncutral, or cvcn chaotic good.
Tcrc havc bccn mungrcl orphans or wandcrcrs who
wcrc acccptcd by nonjudgmcntal goodly raccs and
grow to lollow thc path ol good. Tcrc is cvcn a lcgcnd
ol a mungrcl paladin who dclcnds a human community
that had raiscd him sincc birth, howcvcr, most mungrcl
sco at such a lairytalc notion.
RELIGION: Rcligion is a sorc subjcct lor thc mungrcl.
Ncithcr Tc Guardian ol thc lvcs nor Tc Slccplcss
Vatchcr will grant thc mungrcl any divinc assistancc or
spclls: thcy carry thc blood ol both thc choscn pcoplc and
thc most hatcd cncmy ol cach god, and thcsc two gods
scc this combination as thc utmost lorm ol blasphcmy.
citics ol naturc and survival ol thc ttcst appcal to
thc mungrcl, who arc usually lorccd to lcavc thc morc
civilizcd arcas ol thc world and scck out an cxistcncc in
thc wilds. vil aligncd mungrcl worship dcitics ol war
and slaughtcr, as thcy usc thcir rcjcction as an cxcusc
34
lor rcvcngc and mindlcss dcstruction. Goodly mungrcl
usually lollow dcitics ol both good and thc wilds, sincc
thcy tcnd to walk thc path ol thc kindhcartcd but gru
woodsman. Many mungrcl scc thcmsclvcs as curscd by
thc gods and do not vcncratc a dcity at all, which sccms
to bc thc trcnd amongst most ol thc racc.
LANGUAGE: Mungrcl tcnd only to usc Common
amongst thcmsclvcs and strangcrs. Tcy do spcak
rc and lvcn, but thcy scc thcsc languagcs as a
lcgacy bcst lorgottcn, sincc both ol thcsc raccs would
lovc nothing morc than to dcstroy thcm lor simply
cxisting. n thc rarc occasion a mungrcl docs spcak
lvcn or rc, it is hcavily acccntcd and uscd
only in simplc contcxt. Tosc mungrcl who do
spcak additional languagcs arc usually thc oncs
who dcal with tradcrs and mcrchants outsidc
thcir communitics, and thcy lcarn thc othcr
languagcs to lurthcr thcir trading. Mungrcl
rangcrs typically lcarn thc languagcs ol thcir
lavorcd cncmics. Tc rarc mungrcl wizard may
pick up raconic to utilizc ancicnt writings and
scrolls.
LANDS: Tc lands that thc mungrcl claim arc
thc oncs that othcr raccs havc cithcr dcclarcd to
bc not worth thcir timc and rcsourccs or havc
lost in armcd conict with thc mungrcl. Most
mungrcl livc in swamps and wctlands, carving
out an cxistcncc whcrc lcw bothcr. Somc
mungrcl arc lound in lowlands and grasslands,
whcrc thcy raisc cattlc and othcr livcstock. Tc
rarc citydwclling mungrcl tcnd to livc in thc
citys slums and dock ward. Vhcrc cvcr thc
mungrcl dccidc to livc is somcwhcrc sccludcd
or amongst othcrs ol thcir kind, away lrom thc
prying cycs ol strangcrs.
NAMES: Mungrcl takc thcir namcs lrom
human or orcish words. A lcw lcmalcs havc
clvcn namcs, but thcsc childrcn arc thc product ol
drcamcrs and idcalists who think thcir childrcn
will nd acccptancc amongst thc clvcn or hall
clvcn pcoplc. Such childrcn quickly carn not
solricndly nicknamcs and cithcr takc to using
a shortcncd, lcss clvcn sounding vcrsion ol thcir
namcs or thcy changc changc thcm altogcthcr.
Mungrcl surnamcs usually cxhibit a lamily trait
or dccd that has bccn immortalizcd as thc
lamilys hallmark.
ADVENTURERS: Advcnturing is onc ol
thc lcw ways mungrcl nd acccptancc amongst pcoplc
outsidc ol thcir racc. Tcy will gct along with most
classcs, savc thosc who tcnd to bc snobbish and try to
pry into thc mungrcls aairs. ivinc spcllcastcrs arc
rarc amongst thc mungrcl, savc lor druids and rangcrs.
Tosc ol martial prowcss arc rcspcctcd, and most
mungrcl t into thcsc classcs casily and usually cxccl in
thcm. Mungrcl also makc rcspcctablc rogucs, who cxccl
at thc morc stcalthy arts ol thc prolcssion and provc to
bc toughcr than thc avcragc roguc. Vhcn putting thcir
minds to it, mungrcl can bc an cxccllcnt addition to any
class that docsnt rcly primarily on Charisma.
MUNGRL RAC!AL TRA!TS
+2 Constitution, -2 Charisma: Mungrel have a strong constitution
but their bizarre physical appearance and standofsh ways make
them less appealing than most.
Medium: As Medium creatures, mungrel have no special bonuses
or penalties due to their size.
Mungrel base land speed is 30 feet.
Improved Low-Light Vision: Mungrel can see four times as far as
humans in starlight, moonlight, torchlight, and similar conditions
of poor illumination. They retain the ability to distinguish color and
detail under these conditions.
+2 racial bonus on Climb, Jump, Survival, and Swim checks: The
mungrel are a people who are use to living in rustic environments
and have adapted accordingly.
+4 racial bonus on all saving rolls versus sleep spells and effects.
+1 racial bonus on all saving throws versus enchantment magic.
+1 additional skill point gained every level.
Human Blood: For all effects related to race, a mungrel is considered
a human.
Trace Blood (Elf ): When it comes to effects related to race, a mungrel
has a 50% chance of being considered a member of the elven race.
If they fail the percentage roll, they still receive a +4 racial bonus
on all future Use Magic Device rolls, when using a magical item
with an elven racial requirement. For the purposes of prestige class
requirements, these characters are considered a members of their
parents race.
Trace Blood (Orc): When it comes to effects related to race, a
mungrel has a 50% chance of being considered a member of the
orc race. If they fail the percentage roll, they still receive a +4 racial
bonus on all future Use Magic Device rolls, when using a magical
item with an orc racial requirement. For the purposes of prestige
class requirements, these characters are considered members of
their parents race.
Automatic Languages: Common, Elven, Orc. Bonus Languages:
Any (other than secret languages, such as Druidic).
Favored Class: Any. When determining whether a multiclass
mungrel takes an experience point penalty, her highest-level class
does not count.
35
Te Witless, Te Mudrovers,
Te Swamp Gnomes, Orcallad,
Mikkith, Wanntikk
(Gnome/Half-Orc)
Aint worth much anyways,
Valeris! Just give it to the damned
swampsucker and lets be goin! the
half-elf muttered, cautiously
eyeing the pitted blade
of the sword that was
now pointed at his chest.

Valeris looked down at the battered idol of some
gnomish god, its features chipped and worn
with time, but obviously holding some value
to the dirty, yet plainly hostile, mudrover
who stood in front of them. After
all, it was from his hut that they
had pillaged the item, and it was
much to their displeasure that the
previous owner had tracked them
down, despite the ever changing
terrain of the swamp that had
been sucking at their boots for
the last two days.

Tat there is me kins. Give
it back or youll be claimed by
this here swamp. Te low
rumble of the peatfolks voice
was threatening enough to
make Valeriss partner repeat his
previous plea of just giving the
item back to its rightful
owner.

Valeris snorted and put the idol into his side satchel and put
his hand on his crossbow. I dont think I want to give
you this back. We were paid quite a bit to get it, and
I plan on collecting that reward for having to smell
your kind.

Te peatfolk responded by issuing a whooping yell that
echoed eerily throughout the swamp and smiling broadly.
Shadowy gures seemed to appear from all around the two
thieves, their murderous intent visible in their gleaming eyes
and weapons.

Well, guess youll be smelling us for just a bit longer. Long
enough to take back what is ours.
Hallorcs arc outcasts lrom birth and many cc
into thc swamps, sccking out an cxistcncc
amongst thc pcat. !n thcsc swamps dwcll
a lorgottcn group ol gnomcs who takc
plcasurc in cking out a lilc away lrom
all othcrs and living likc hcrmits. Vhcn
thcsc gnomish scttlcmcnts arc stumblcd
upon by thc hallorc outcasts, a sclcct
lcw arc put through trials and, il thcy
succccd, thcy arc allowcd to join thc
gnomish community. Tc hall
orcs soon bccomc a part ol thc
community and cvcntually takc
a gnomish matc. Tc rcsulting
crossbrcd is trcatcd as an cqual
by thcir communitics, but most
band togcthcr with othcrs ol thcir
kind, crcating a truc community
ol pcatlolk. Tc pcatlolk, as thcy
arc callcd by thc surrounding
raccs, thrivc in thcir swampy
cnvironmcnt and arc ablc to
succccd in lands whcrc othcrs
havc lailcd. All thcy ask is to bc
lclt alonc
PERSONALITY: Pcatlolk arc
loncrs, cxccpt among thcir own
kind. Tcy arc an cxtrcmcly
privatc pcoplc and do not
spcak, cxccpt whcn ncccssary.
Tnv Pv~:voix
36
Typical pcatlolk arc stalwart individuals who valuc
thcir own and thcir pcoplcs pcrsonal lrccdoms abovc
cvcrything clsc, and thcy will dic dclcnding what littlc
thcy actually own. Tc world outsidc ol thcir lamily
and swamp is hostilc, and thcy want nothing to do with
it or anything that comcs lrom it. Among thcir lcllow
pcatlolk, thcy arc lricndly and opcn, sharing cvcrything
with thc community and dcvoting thcir cntirc cxistcncc
lor thc bcttcrmcnt ol thcir kin.
PHYSICAL DESCRIPTION: Pcatlolk look likc
strctchcdout gnomcs with scrunchcd up laccs and a
pair ol small tusks that hint at thcir orcish blood. Tc
malcs stand just ovcr vc lcct tall and thc lcmalcs arc
just shy ol vc lcct, with both gcndcrs bcing stocky, yct
surprisingly light. Vith grcy, dusky skin, thc pcatlolk
almost blcnd into thcir swampy cnvironmcnt. Tcir
laccs and cars arc oval shapcd, and thcir lcaturcs arc bcst
dcscribcd as squinty or almost bunchcd up, similar to
thosc ol a Pug dog. Pcatlolk hair is nc and straight,
oltcn growing thick but not long in both scxcs, with
black, brown and othcr carth toncs bcing thc normal
colors. Malcs havc lacial hair that is similar as thc hair
on thcir hcads. Tcir bcady cycs arc oltcn black or
brown, with thc occasional rcd and bluc. Pcatlolk lavor
lcathcr clothing that is both lunctional and comlortablc.
Lcalwovcn clothing, whilc hardly lashionablc, is thc
wcllcraltcd and durablc clothing lavorcd by pcatlolk
whcn lcathcr is a rarc commodity.
RELATIONS: Pcatlolk simply wish to bc lclt alonc.
Tcy arc thc silcnt swamp ncighbor who cvcryonc
ignorcs and nobody bothcrs, sincc thcy havc nothing
anyonc wants. Tcy vicw thc outsidc world and
cvcrything out ol thc boundarics ol thcir swamp with
disrcgard and somctimcs opcn hostility. Kin arc trcatcd
with rcspcct and an opcn mind, but strangcrs arc vicwcd
with suspicion. Somc pcatlolk takc to thc cxtrcmcs ol
isolationism, lorsaking cvcn thcir own and living a blcak,
solitary lilc in thc rcmotcst arca ol thc swamps.
ALIGNMENT: Most pcatlolk trcasurc thcir individual
lrccdom morc than anything in thc world, thus many arc
chaotic ncutral in alignmcnt. Tcy hcavily lavor chaos
ovcr law, and thc morc bcncvolcnt pcatlolk, usually
thc community lcadcrs and spiritual advisors, arc ol
chaotic good or ncutral good alignmcnts, howcvcr, thcsc
goodly intcntions sccm to bc dircctcd only toward othcr
pcatlolk. Truc ncutral is anothcr common alignmcnt lor
thc pcatlolk, which is oltcn adaptcd by thc morc laidback
and trusting mcmbcrs ol thc racc. Vhilc suspicious ol
othcrs, thcy arc not normally cvilly inclincd, and cvil
pcatlolk arc thanklully rarc.
RELIGION: Tc pcatlolk scc thc gods with thc samc
outlook thcy havc lor strangcrs, and vcry lcw activcly
worship any dcity. Tc lcw pcatlolk who takc to thc
worship ol thc gods arc oltcn thc druids and rangcrs
ol thc pcatlolk socicty, thcy pray to dcitics ol naturc,
survival, and thc wildcrncss lor thcir divinc powcrs. Tc
Goldcn Trickstcr and Tc Slccplcss Vatchcr arc ignorcd
in pcatlolk socicty, and thcsc gods rcturn thc lavor. !l a
pcatlolk is known lor onc thing, it is dcnitcly not thcir
picty.
LANGUAGE: Pcatlolk lcarn thc thrcc languagcs ol
thcir parcnt raccs, but thcy hardly can bc considcrcd
mastcrs ol thcsc tongucs. Tcy commonly lcarn only
cnough ol cach languagc to communicatc with othcr
pcatlolk, and this philosophy ol knowing just cnough
to gct by carrics into othcr languagcs as wcll, il not all
ol thc intcllcctual dclving ol thc pcatlolk. nc thing
that thc pcatlolk do usc languagc lor is thcir rich, oral
tradition. Tcy havc talcs strctching back gcncrations,
and thcy pass thcsc talcs, word lor word, down to thcir
childrcn. Tis is thc primary usagc ol thcir languagcs.
Tc lcarning ol additional tongucs is limitcd to thcir
lcllow swamp dwcllcrs and uscd only lor tradc or lor
thrcats.
LANDS: Swamps and pcat ats arc thc lands ol thc
pcatlolk, and it is thcsc socallcd uninhabitablc lands
that thc pcatlolk call homc, sharing thcm with thc othcr
undcsirablc raccs, such as goblins, orcs, and lizardlolk.
Living in crudc, dricd clay and thatchcd roolcd huts,
surroundcd by a murky moat and carthcn walls, pcatlolk
villagcs arc hardly sccn as bastions ol civilization, but
thcy providc thc basic csscntials ol villagc living. At thc
ccntcr ol cach villagc is thc communal hall, usually an
opcnroolcd building with a ccntral rc pit, whcrc thc
villagc gathcrs cach night lor rclight cntcrtainmcnt and
thc storytclling ol thcir anccstors. Tis is thc truc ccntcr
ol thc pcatlolk community, whcrc thcy comc togcthcr
to lcarn ol who thcy arc and to trcasurc thc lands that
thcy havc.
NAMES: rcish and gnomish namcs arc thc most
common namcs givcn to thc pcatlolk, and thcy arc oltcn
brutally shortcncd vcrsions. Tc pcatlolk nd that a
namc that takcs too long to say is not worth spcaking,
sincc cvcry sccond counts in thc dangcrous cnvirons
ol thc swamp. Namcs arc commonly swamp tcrms or
37
monikcrs, such as Lizardtamcr or Swampchild. Last
namcs lollow thc samc path, and cach pcatlolk lamily
namc is a dcscription ol that lamilys past dccds or
strcngths.
ADVENTURERS: Pcatlolk advcnturcrs arc
actually quitc rarc. Tc scnsc ol privacy and
solitudc that thc pcatlolk nd in thc swamps
and among thcir own kind is oltcn cnough
world lor thcm. Tosc pcatlolk born outsidc
thc swamps or outcast lrom cvcn thcir socicty
ol outcasts arc thc most commonly cncountcrcd
pcatlolk advcnturcrs. Tc path ol thc rangcr
is thc most common advcnturing path lor a
pcatlolk, and many rangcrs cxist insidc normal
pcatlolk socicty, lor thcir survivalist ways bcnct
thc community. Fightcrs and barbarians scrvc
as thc lrontlinc ol pcatlolk dclcnscs, and thcir
innatc toughncss allow thc pcatlolk to cxccl in
thcsc classcs. Vith thcir rich oral tradition,
pcatlolk bards arc common and wcllrcspcctcd
in thcir socicty. Rogucs arc also just as common
and oltcn cxccl at thc morc handson typcs ol roguc
skills. ivinc spcllcastcrs and sorccrcrs arc uncommon,
but havc bccn known to occur. Tcrc arc no known
rccords ol pcatlolk wizards, paladins, or monks.
PATFLK RAC!AL TRA!TS
+2 Constitution, -2 Intelligence: Due to the harshness of the
peatfolks environment and their gnomish blood, they are a hearty
and resilient race. However, their orcish blood and lack of education
makes most peatfolk less intellectually inclined.
Medium: As Medium creatures, peatfolk have no special bonuses
or penalties due to their size.
Slight Stature: Though peatfolk are Medium size, they are slight
compared to others. They may wear items designed for Medium
or Small sized humanoids, including armor, but they may not use
handheld items, such as weapons. Being smaller grants peatfolk a
+2 on Hide checks.
Peatfolk base land speed is 30 feet.
Darkvision: Peatfolk can see in the dark up to 60 feet. Darkvision
is black and white only, but it is otherwise like normal sight, and
peatfolk can function just ne with no light at all.
+1 racial bonus on Listen checks: Peatfolk have keen ears.
+2 racial bonus on Survival checks: Growing up in a swamp makes
life difcult at best and the peatfolk know how to survive in the
harshest of environments.
Gnomish Blood: For all effects related to race, a peatfolk is
considered a gnome.
Trace Blood (Orc): When it comes to effects related to race, a peatfolk
has a 50% chance of being considered a member of the orc race. If
they fail the percentage roll, they still receive a +4 racial bonus on
all future Use Magic Device rolls, when using a magical item that
has an orc racial requirement. For the purposes of prestige class
requirements, these characters are considered members of their
parents race.
Trace Blood (Human): When it comes to effects related to race, a
peatfolk has a 50% chance of being considered a member of the
human race. If they fail the percentage roll, they still receive a +4
racial bonus on all future Use Magic Device rolls, when it using a
magical item with a human racial requirement. Fort the purposes
of prestige class requirements, these characters are considered
members of their parents race.
Spell-Like Abilities: A peatfolk with a Charisma score of at least 10
also has the following spell-like abilities: 1/dayprestidigitation,
know direction. Caster level 1st; save DC 10 + the peatfolks Cha
modier + spell level.
Automatic Languages: Common, Gnome, Orc. Bonus Languages:
Abyssal, Draconic, Giant, Gnoll, and Goblin.
Favored Class: Ranger. A multiclass peatfolks ranger class does not
count when determining whether she takes an experience point
penalty for multiclassing.
38
Te Mortal Redcaps,
Te Ever-Hungry,
Te Devourers, Hinorc,
Dricilli, Goblinkin
(Haling/Half-Orc)
As the tarts vendor watched his
sweet goods break and smush into
the large mans mouth, he realized
something wrong must have
happened out there.

He then realized his son was tugging on his apron.
Papa, what is it, papa? Is that a human?

Te haling father knelt down to his son
behind the counter, placing both hands on
him protectively. A bit, though not much,
he whispered. Its an orc-bred beast thatll
eat everything and everyone if we let
him. Te boy bristled and his eyes
widened in fear. Ill distract it
with more food. You need to be
brave now. You need to run
to the watchmans house. Tell
him the powrie is here. Hurry
now!

Te boy burst from his
fathers hold like a rabbit
from the brush. Te
powrie sat on the oor
between the counter
and the door. It swished
the feathered
ychaser through the air with one idle hand and continued to
scoop tarts, cakes, and turnovers into its sticky, broad mouth.
He was the fastest boy in town; he had to be as fast as he ever
hoped to be, otherwise surely it would make himstop.

It was fast too; as fast as any haling hed ever seen. Its
eshy arm caught him, the ychaser smacking his nose as it
guawed. Te boy heard his father crying out. Squeezing
his stomach, it asked, Are you Pork?

Im not a pig, he cried, Let me go!

Te creature attempted to stand, lling the small shop and
bending over the boy in order to t. No, it said, You show
me where Pork is.

Te boy pleaded, We have pigs outside, in the fence behind
the apple trees. Ill take you there, just let me go.

No pigs! it demanded. Pork! It shook the boy
in frustration.

Wait! Wait! shouted the vendor. I know
Pork. Dont hurt my son, please!

You show me where Pork is, it
demanded again, releasing the tiny
boy.

Te small, dusty streets cleared as
it emerged. Halfway through
town, the Watchman and
his sword-wielding wife
parted the cloud of terried
townfolk to meet them.
Behind the crowd, they
could see the cause
of the terror: a large
bestial man calling
out Pork!

Te Watchmans
mind swam with
memories. Pork. Few
had called him that,
and fewer called him
nothing else, except
Tnv Powviv
39
for one poor, ruined, beautiful woman. Te creatures eyes
were suddenly so familiar, albeit so big. It was if he could
hear her voice again through those lost eyes.

Te watchman stopped, his weapon and jaw slowly lowering.
Looking up at the powrie, he said, Te Mother Protectors
sorrows, where is your mother?

Te powrie sat down into the orange dust to speak. She
fell, he answered evasively. She said, Go nd Pork. You
Pork?

Mothers gifts, Pirken, you know this brute? his wife asked,
her sword held defensively.

II knew his mother before she knew such tragedy.

Please feed me, Pork, the powrie said. It was far to come
here and I am very hungry. Mother said you keep me now.
It hurtsIm so hungry.
ETERNAL HUNGER: Tcsc arc thc words that bcst
dcscribc thc crcaturcs known as powrics. Tc rcdcaps,
a vicious typc ol lcy, scc thcsc products ol a halings
victimization by hallorc raidcrs as a sort ol distant
cousin and havc cvcn adoptcd somc ol thcm into thcir
tribcs, naming thcm powrics or powric cousins.
Tcsc nonlcy arc just as dcvious and violcnt as thcir
lcy countcrparts, sincc thcir vcry blood drivcs thcm to
consumc anything in sight, and il thcy can not dcvour it,
thcy dcstroy it. Tc gods hclp any who gct in thc way ol
a powric and his mcal.
PERSONALITY: Powrics arc dcstructivc and cxtrcmcly
scllccntcrcd in all mattcrs. Tcy only cxist to consumc
and dcstroy, and this is rccctcd in thcir pcrsonalitics.
vcn amongst thcir own kind, powrics arc tcrriblc
individuals to bc around, sccing thosc around thcm as
nothing morc than lood or compctition lor lood. Powrics
havc volatilc tcmpcrs and thcir convcrsation skills arc
uttcrly drcadlul, sincc social intcraction is on thc low
cnd ol a powrics skills. Tcy arc simply a nasty, uncouth
pcoplc, who arc not at all plcasant to bc around.
PHYSICAL DESCRIPTION: Powrics arc cxtrcmcly
cctlootcd, making thcm quick to gct to somcthing that
is worth cating or dcstroying. Powrics standing bctwccn
just undcr lour lcct tall and vc lcct tall, and thcy havc
slight, wiry bodics that appcar dcvoid ol any lat. Tcir
skin is cithcr bonc whitc or a light shadc ol grcy. Powrics
havc oppy, doglikc cars and wrinklcd laccs with a
pcrmancnt scowl. Powric tccth arc all pointcd and oltcn
gnashcd whcn thc powric is lrustratcd or hungry. Tcir
closcsct cycs arc black or ycllow, always rcd rimmcd,
and look likc thosc ol a lcral bcast. Tcy havc coarsc
rcd or auburn hair that grows all ovcr thcir bodics, and
thc hair on thcir hcads is oltcn lull and thick, yct grcasy
and tanglcd. Malcs oltcn grow long, lull bcards that
arc ritualistically dycd bloodrcd with blood or rcd dyc.
Tis is donc in homagc to thcir rcdcap cousins. Tcy
wcar clothing that is cithcr too tough to bc uscd as a
loodstu or is craltcd lrom mctal, cspccially iron, which
is a lavorcd commodity.
RELATIONS: Powrics typically vicw othcrs as
compctition to lood rcsourccs, cvcn mcmbcrs ol thcir
own racc. utsidc thcir immcdiatc lamilics, powrics
arc rcnowncd lor thcir jcalousy, grccd, and unconccalcd
gluttony. Powrics typically avoid rcsiding in thc samc
arca lor long pcriods ol timc, as thcy instinctually
undcrstand that thcy can wipc out a land should thcy
lingcr too long. Tc grcatcst act ol kindncss a powric
can show is to sharc anything it considcrs its own. A gilt
lrom a powric must bc immcdiatcly uscd or consumcd,
sctting a gilt asidc lor latcr apprcciation will bc rcpaid by
thc powric snatching thc gilt back immcdiatcly to usc it.
Powrics dcspisc wastc: cvcrything a powric owns must
bc uscd, consumcd, or discardcd. Tcy do not scc any
virtuc in saving.
ALIGNMENT: Most, il not all, powrics tcnd to bc
chaotic cvil. !n thc rarc casc that thcy arc not cvil, thcy
arc most ccrtainly chaotic. Good aligncd powrics arc
cxtrcmcly rarc but thcrc arc a lcw cascs ol powrics
who havc limitcd thcir dcstructivc impulscs towards
cvil crcaturcs. Tcsc goodly powrics arc ostracizcd, il
not catcn or dcstroycd by thcir lcllow powrics. Lawlul
powrics arc unhcard ol. nly il thc hungcr insidc thcm
is somchow silcnccd can thcy cxist, which is an unlikcly
lcat amongst crcaturcs immcrscd in such inncr chaos.
RELIGION: Most powrics do not vcncratc a dcity,
but instcad pay homagc to thcir own intcrnal drivcs to
consumc and dcvour. Somc powrics takc to thc worship
ol dcitics ol dcstruction, grccd, posscssion and war. Any
god who promotcs thc dcvouring ol anything thcy comc
across surcly can count thc powrics among his most
dcvout lollowcrs. Tc rarc powric clcrics arc amongst
thc most zcalous lollowcrs ol thcir dicty, as thcy scc thc
dcity as somcthing worth sharing thcir rcsourccs with.
Any dcity who managcs to win thc attcntion ol a powric
is most ccrtainly just as twistcd, cvil and hungry as thcy
40
arc.
LANGUAGE: Vhcn a powric docs spcak, it is in a
bizarrc and oddly plcasant sounding cross bctwccn
Haling and rc. Powrics can also spcak cach ol
thcsc languagcs alonc, but thcy still tcnd to pcppcr
thcir spccch with words lrom thc othcr languagc. Tcy
can spcak Common, but most dont cvcn bothcr, sincc
communication is not on thc list ol prioritics lor
powrics. Powrics tcnd to lcarn thc languagcs ol
both thcir cncmics and thosc around thcm who
sharc similar dcstructivc intcrcsts.
LANDS: Powrics do not havc any lands to call
thcir own traditionally. No land can last long
cnough to support a powric community, lor
thcir mcthod ol living is not kind to thc land
thcy livc upon. A powric community will strip
a land ol all its rcsourccs at an alarming ratc,
oltcn dcstroy cvcrything thcy possibly can and
thcn moving onto thc ncxt, closcst land that
ocrs thcm somcthing worth conqucring. Tc
powrics arc a nomadic pcoplc, solcly bccausc
no land lasts long cnough.
NAMES: Powric namcs, il thc crcaturc in
qucstion cvcn has onc, arc dcrivcd lrom simplc
Haling or rc words. Almost all powric
namcs arc a word that is rclatcd to cating,
consuming, dcstroying, or ghting. !t is thcsc
activitics that drivc powric socicty, and thosc
who bcar such namcs arc usually thc shining
cxamplc ol thcsc powric valucs. Powric namcs,
rcgardlcss ol mcaning, tcnd to bc onc or two
syllablcs long and ablc to bc said with a mouth
lull ol lood, sincc this is how most powrics arc
a grcat dcal ol thc timc. Surnamcs arc gcncrally
not in lashion with thc powrics, who scc it as a
wastc ol timc. 8csidcs, who wants to spcnd thc
timc to say a surnamc whcn you could just cat
thc pcrson you arc trying to introducc yourscll
to:
ADVENTURERS: Powric advcnturcrs arc
most oltcn raidcrs or solitary powrics who havc
bccn cithcr cast out ol thcir communitics lor
bcing ol nonpowric morals or oncs who havc
dccidcd to scck out lands whcrc thcrc is lcss
compctition lor lood. 8arbarian is thc most
common class amongst thc powrics, and thcir
socicty supports this choicc without qucstion.
Rangcrs arc a closc sccond, as thcsc powrics
scrvc as thcir communitics primary huntcrs and
dclcndcrs. Powric rogucs and ghtcrs do cxist, but thcy
arc oltcn just as chaotic as thcir barbarian kin. Clcrics
ol gluttony and dcstruction arc thc primary spcllcastcrs
ol thc powrics, but thcy arc rarc. Tcrc has ncvcr bccn
any rccord ol a powric bard, monk, paladin, sorccrcr or
wizard, but thc odd druid who takcs to thc ways ol thc
wild bcasts and thc morc malicious lorccs ol naturc docs
PVR! RAC!AL TRA!TS
+2 Dexterity, -2 Intelligence, -2 Charisma: Powries are quick, but
they lack intelligence and are just downright ugly. Their savage
nature also doesnt make them the best conversationalists.
Medium: As Medium creatures, powries have no special bonuses
or penalties due to their size.
Slight Stature: Though powries are Medium size, they are slight
compared to others. They may wear items designed for Medium
or Small sized humanoids, including armor, but they may not use
handheld items, such as weapons. Being smaller grants powries a
+2 on Hide checks.
Powrie base land speed is 40 feet.
Improved Low-Light Vision: Powries can see four times as far as
humans in starlight, moonlight, torchlight, and similar conditions
of poor illumination. They retain the ability to distinguish color and
detail under these conditions.
+2 racial bonus on Listen checks: Powries have large ears and tend
to hear better than most.
+2 racial bonus on all Climb and Jump checks: Powries are agile
and quickly get over any obstacles that stand between them and
a meal.
+1 racial bonus on all saving throws.
Haling Blood: For all effects related to race, a powrie is considered
a haling.
Trace Blood (Orc): When it comes to effects related to race, a powrie
has a 50% chance of being considered a member of the orc race. If
they fail the percentage roll, they still receive a +4 racial bonus on
all future Use Magic Device rolls, when using a magical item that
has an orc racial requirement. For the purposes of prestige class
requirements, these characters are considered members of their
parents race.
Trace Blood (Human): When it comes to effects related to race, a
powrie has a 50% chance of being considered a member of the
human race. If they fail the percentage roll, they still receive a +4
racial bonus on all future Use Magic Device rolls, when using a
magical item that has a human race requirement. For the purposes
of prestige class requirements, these characters are considered
members of their parents race.
Oversized Hunger: When calculating the amount of food and
water powries must consume, they are considered one size
category larger. Powries take double damage from starvation and
dehydration effects and take a 2 penalty to saving throws against
starvation and dehydration affects.
Automatic Languages: Common, Haling, Orc. Bonus Languages:
Abyssal, Draconic, Dwarven, Giant and Goblin.
Favored Class: Barbarian. A multiclass powries barbarian class does
not count when determining whether she takes an experience
point penalty for multiclassing.
41
occur.
Te Fury of the Mountains,
Te Stone Berserkers,
Jarvar, Orcten, Kithrim
(Dwarf/Half-Orc)
Not impressed, the dwarf said
again, turning away from the
bloody scene. You have better youre
not showing me. I want your best, not just what you feel like
parting with.

Tat human took down four goblins with his
bare sts! prided the robed man. In his trade of
indentured bodyguards, this dwarf had always
been his hardest and best customer. Surely the
fact that she is unmarked is meaningful.

Unimpressed, the dwarf repeated. Every
time I am here, I must wait to see your nest
goods. Why must you force a good customer to
wait? It is bad business.

Te tradesman rubbed his face in thought.
Bring out the sloth, he concluded.

Sloth? scoed the dwarf. Not a good name
for a servant.

It is his kind, good master, not his name. He wont
tell us his name, or perhaps his orcish mother never named
her whelps. Tat is not important. What he does is.

Te rippling, stocky sloth emerged. His bulbous black eyes
rolled around, taking in the familiar surroundings of the
ghting pit. Course, black hair covered his body, like a
mangy bear. A glowing dwarf-crafted axe was held rmly
in his grip.

Ten goblins were brought from the opposite direction,
walking as sti y as zombies. When the gates closed, their
robed owner mentally released the hold on their minds. Te
Tnv Sio:n
42
sloth howled deafeningly, his axe glowing like a profane
moon in the dark pit. Teir shrieks and curses lled the pit
and were followed by their blood and broken bodies.

Te dwarf could not take his eyes from the sloth. When the
carnage was through, he turned to the trader. What is it?

Strong as an orc-blooded, healthy as your kind, he responds
to Common, Orc and Dwarven tongues, comes with his own
magical axe, and is most certainly my prized piece. I would
have him walking me in the streets if my current bodyguard
would not demand his blood rst.

Where did you get him? he demanded.

Te dwarf s angered tone was politely ignored. Among some
orc bandits unwise enough to greet my wagons along the
roadhe actually managed to fell three of my favorites.

Te dwarf s eyes slivered. May I go down to inspect?

As they entered the gates, the sloth stood breathing hard and
glistening with sweat in the sick light of his axe. Te dwarf
looked him over curtly. How much?

Te gold was exchanged instantly between them. Te robed
man smiled silkily as he fondled the coins in the bag and
exited the pit.

Suddenly there was a shout and deep bawl of pain. Turning
rapidly, the tradesman found his best customer spitting on
the decapitated body of his recent purchase, the glowing
dwarf-craft axe bloody in his hand. Next time, the dwarf
said as he made his exit, why not sell me my own mother. It
would be less disgusting.

Did he oend you? the tradesman asked, I will refund
you
His breathing oended me, he said, spitting again at the
feet of the tradesman. It was worth the coin to end it. If I
come again, do know what youre selling.
Voc to thc dwarvcn stronghold that lalls to thc ravcnous
orc hordcs. Tc mighty orc hordcs dcstroy and ravish
all that stands in thcir ways, and whcn thcy capturc
a dwarvcn clanhold, thcrc arc lcw who survivc. Tc
anccstral hatrcd that thc orcs and dwarvcs posscss lor
cach othcr is lcgcndary and cach cxists solcly lor thc
othcr to slaughtcr. 8ut, whcn an orc hordc has hallorc
warriors or mcrccnarics amongst thcm, thcy somctimcs
cnslavc thc dwarvcn pcoplc instcad and cvcn intcrbrccd
with thcm. Tc idca ol a dwarvcn plcasurc slavc
somchow appcals to somc hallorcs, and thc sloth is thc
rcsult ol such a lctish. 8orn with lrightcning strcngth
and constitution, most sloths arc brought up in thc
orcish tradition, but arc immcdiatcly lookcd upon with
morc spitc than thcir hallorc parcnts. Tcir dwarvcn
parcnts usually dic in child birth, thc only mcrcy in an
othcrwisc horric cxistcncc as hallorc plcasurc slavcs.
Vith a consuming battlc lust and simmcring ragc, thc
sloth is a living tcstamcnt to just how lar an orc hordc
will go to claim all as thcir own.
PERSONALITY: Sloths arc vcry orcish in naturc and
pcrsonality. Tcy takc plcasurc in battlc and cxcrting
strcngth ovcr thosc who arc wcakcr. Tcy havc littlc
or no control on thcir cmotions and lct y with an
insult or, morc commonly, a st whcncvcr thcy lccl thcy
havc bccn wrongcd. Tcy arc shortsightcd and havc
crcc tcmpcrs, living in thc prcscnt and rarcly planning
anything in advancc. !nstant gratication is onc ol thc
driving lorccs ol sloth pcrsonalitics, and this drivcs many
sloths to bc impaticnt and socially incpt. Sloths also
tcnd to bc vcry lorgctlul and havc a hard timc rctaining
any sort ol knowlcdgc, but thcy arc crcaturcs ol instinct,
rclying on thcir own cxpcricnccs and gut instincts to
dictatc thcir actions. Tis approach on lilc lcads to many
bloodycurling scrcams and battlc lrcnzics.
PHYSICAL DESCRIPTION: Covcrcd in mattcd,
black body hair and olivc grccn skin, thc sloth is
a disgusting blcnd ol orcish, dwarvcn, and human
charactcristics. Compact and incrcdibly stout, malc
sloths stand bctwccn lour and a hall lcct and six lcct tall,
and thcy can wcight ovcr 300 pounds. Fcmalcs tcnd to
bc slightly shortcr and lightcr, but thcy still towcr ovcr
any dwarvcn woman and wcigh much morc. Sloth laccs
arc widc and oltcn covcrcd with warts and othcr skin
blcmishcs, with bulbous, black or grccn cycs that arc
quitc disturbing to look upon. Sloth tccth arc crookcd
and quitc numcrous, and a tusk or two is common. Tc
only human charactcristics thcy posscss tcnd to bc thcir
small cars and noscs. 8oth sloth mcn and womcn can
grow scraggily, black bcards, and thc malcs oltcn sport
thcir bcards grcascd up into intimidating points or
43
shapcs. Sloth clothing is oltcn hcavy wool or lcathcr
and almost always smcarcd with somc past mcal or
thc rcmnants lrom a bloody tusslc. Sloths lavor mctal
armor abovc all clsc, although il it is not availablc, thcy
will rcsort to wcaring thc tanncd hidcs ol thcir cncmics
or dirc animals.
RELATIONS: Sloths arc strong and ugly, and thcy arc
not too stupid to know it. Sloths dclight in tormcnting
othcrs, cspccially thc wcakcr mcmbcrs ol thcir own racc.
!t is survival ol thc ttcst amongst thc sloths, and thosc
who cant t thc bill arc trcatcd accordingly, somctimcs
bcing killcd outright lor bcing wcak. Tis attitudc
comcs lrom thc sloth subjugation at thc hands ol thcir
orc rclativcs. Sloths arc contcnt whcn thcy arc thc
dominant lorcc in any social situation, bccoming quitc
violcnt whcn provokcd by anyonc. Tcy arc a highly
intimidating racc that othcrs lcarn to hatc or lcar: most
oltcn a hcalthy dosc ol both.
ALIGNMENT: Sloth alignmcnt and morals rccct
thosc ol thcir upbringing: violcnt and chaotic. Tus, thc
bulk ol sloth socicty is chaotic cvil or chaotic ncutral.
Ncutral cvil sloths arc oltcn cithcr divinc castcrs or thc
morc intclligcnt mcmbcrs ol thcir racc, and thcy takc
positions ol lcadcrship. Lawlul cvil and lawlul ncutral
sloths arc rarc, most oltcn thcsc sloths takc up thc path
ol thc monk and bccomc protcctors ol sloth cavcrns.
Goodly sloths arc thosc who arc rcscucd by thcir
dwarvcn parcnts sidc ol thc lamily and lclt at a good
aligncd church, rathcr than mcrcilully put to thc sword.
Tcsc lcw orphancd sloths who takc to thc goodly path
arc most likcly chaotic good or ncutral good, and thcy
scck to put an cnd to thcir cvil kins way, whilc trying to
nd rcdcmption in thcir own dccds. Lawlul good sloths
arc thc rarc and thcrc arc lcw instanccs ol thcm.
RELIGION: Tc worship ol Tc Slccplcss Vatchcr is
thc primary rcligion ol thc sloths. Hc rcccts thc orcish
vicws that thc sloth racc has adoptcd as thcir own, and
hc oltcn grants spclls to thcir clcrics, who whip sloth
raiding partics into a lrcnzy bclorc an upcoming raid.
Sloths ncvcr takc to thc worship ol dwarvcn gods, unlcss
thcy cncountcr a rarc, cvil dwarvcn god. citics ol battlc,
dcstruction, raiding, and war oltcn draw sloth lollowcrs.
Tc worship ol hunting and natural dcstruction arc
thc primary gods lor thc handlul ol sloth druids and
rangcrs.
LANGUAGE: Sloth spccch is slow and slurrcd, as thcir
mouths arc llcd with lar too many tccth and thcy rarcly
practicc communication. Vhilc all sloths undcrstand
and spcak Common, warvcn, and rc, thcy arc
illitcratc. Sloths simply do not takc thc timc to lcarn
to rcad and writcr, and thcir slow minds havc a tough
timc grasping it. Sloths primarily spcak rc, lor it is a
lar simplcr languagc than cithcr Common or warvcn,
and thcy arc usually brought up in orcish socicty. Vhcn
a sloth docs spcak Common or warvcn, it is oltcn in
a prolanc manncr and dircctcd at thc sloths human or
dwarvcn cncmics. !l a particularly bright sloth lcarns
any othcr languagcs, it is thc languagcs ol his locs and
allics, and cvcn thcn, a sloth nds littlc plcasurc in
lcarning anything but thc most basic and crudcst parts
ol thosc tongucs.
LANDS: Sloths typically dwcll amongst orc clans in
thcir mountain strongholds. Somc sloth clans livc in
conqucrcd dwarvcn clan holds and sharc thcir lairs with
thosc who accompanicd thcm on thcir conqucst. Most
oltcn, thcsc clan holds wcrc oncc thc anccstral lands ol
thcir dwarvcn parcnts, and thc sloth thcmsclvcs wcrc
born ol thc spoils. Lands with sloth communitics tcnd
to bc in cithcr mountainous arcas or in thc surrounding
canyons and loothills. A sloths homc is crudc and
littcrcd with rclusc, much in thc samc manncr as thc
homcs ol orcs and othcr goblinoids.
NAMES: Sloths usually havc rc namcs or a
bastardizcd lorm ol warvcn namcs. For cxamplc, thc
dwarvcn namc ol argon might bc aon or gon.
Sloth namcs arc givcn at birth by thcir hallorc parcnts.
Tis birth namc is thc namc that thcy arc callcd whilc
at homc, but oncc thcy dccidc to vcnturc out into thc
world, thcy arc cxpcctcd to takc a namc lor thcmsclvcs
that cithcr dcscribcs thcir soontobccomplctcd dccds
or onc that will intimidatc thosc who lcarn it. Surnamcs
arc uncommon, but whcn thcy do cxist thcy arc gcncrally
somc lorm ol orcish clan namc or an insulting vcrsion ol
thcir dwarvcn parcnts last namcs.
ADVENTURERS: Sloth advcnturcrs arc thc common
amongst thcir racc, as sloths arc trcatcd as inlcrior to
thcir lull or hallbloodcd orcish brcthrcn and no dwarl
would darc acccpt a sloth as a kin. Sloths advcnturc
lor conqucst and wcalth, to nd a nicc nichc ol thc
44
world to call thcir own and to tcrrorizc thc othcr
inhabitants ol thc rcgion. Likc hallorcs and thc
morc primitivc pcoplcs, barbarian is thc primc
charactcr class choicc ol thc sloths. Vith thcir
grcat strcngth and constitution, a sloth barbarian
is a tcrrilying lorcc to rcckon with. Fightcrs and
rangcrs arc distant sccond choiccs, and thcsc sloths
takc to hunting down dwarvcs and orcs lor thc
sakc ol bcing labclcd a kinslaycr. Arcanc castcrs
arc complctcly unknown to thc sloths and thc rarc
adcpt is sccn as a rcspcctcd mcmbcr ol sloth socicty.
ruids and clcrics rcvcrc thc darkcr aspccts ol
naturc, and thcy arc thc divinc champions ol thc
sloths. Paladins do not cxist in sloth socicty. Tcrc
is a standing ordcr ol sloth monks, callcd thc Vay
ol thc mpty Cavcrn, who protcct sloth brccding
grounds and cavcrns.
SLTH RAC!AL TRA!TS
+2 Strength, +2 Constitution, -2 Intelligence, -4 Charisma: Sloths
are powerfully built, but at the great expense of brain power and
personality.
Medium: As Medium creatures, sloths have no special bonuses or
penalties due to their size.
Sloth base land speed is 30 feet.
Darkvision: Sloths can see in the dark up to 60 feet. Darkvision is
black and white only, but it is otherwise like normal sight, and a
sloth can function just ne with no light at all.
Lesser Stonecunning: This ability grants sloths a +1 racial bonus
on Search checks to notice unusual stonework, such as sliding
walls, stonework traps, new construction (even when built to
match the old), unsafe stone surfaces, shaky stone ceilings, and
the like. Something that isnt stone but that is disguised as stone
also counts as unusual stonework. Sloths who merely comes within
10 feet of unusual stonework can make a Search check as if they
were actively searching, and sloths can use the Search skill to nd
stonework traps as a rogue can.
Stability: Sloths gain a +4 bonus on ability checks made to resist
being bull rushed or tripped when standing on the ground (but
not when climbing, ying, riding, or otherwise not standing rmly
on the ground).
+2 racial bonus on Intimidate checks and sloths may use their
Strength score instead of their Charisma score on all Intimidate
checks: Sloths are frightening creatures and use their amazing
strength to terrify and raze all that stands in their way.
Illiterate: A sloth starts off illiterate, regardless of character class,
and must spend two skill points to become literate. Reading and
writing are hard for the dim-witted sloth to learn.
Dwarven Blood: For all effects related to race, a sloth is considered
a dwarf.
Trace Blood (Orc): When it comes to effects related to race, a powrie
has a 50% chance of being considered a member of the orc race. If
they fail the percentage roll, they still receive a +4 racial bonus on
all future Use Magic Device rolls, when using a magical item that
has an orc racial requirement. For the purposes of prestige class
requirements, these characters are considered members of their
parents race.
Trace Blood (Human): When it comes to effects related to race, a
powrie has a 50% chance of being considered a member of the
human race. If they fail the percentage roll, they still receive a +4
racial bonus on all future Use Magic Device rolls, when using a
magical item that has a human race requirement. For the purposes
of prestige class requirements, these characters are considered
members of their parents race.
Automatic Languages: Common, Dwarven, Orc. Bonus Languages:
Abyssal, Draconic, Giant, Goblin, Terran, and Undercommon.
Favored Class: Barbarian. A multiclass sloths barbarian class does
not count when determining whether he takes an experience point
penalty.
45
Te Earth Denizens, Te
Rockcrafters, Te Rangers-
Under-Te-Earth
Marauk, Nebrin, Calladal
(Dwarf/Gnome)
Get from there! her father cried.
Tis unnatural!

How could it be unnatural? After
all, it was her tree she was in. Te
dwarves might say there was one thing unnatural about the
tree now.

Come down now! he shouted. She could hear her mother at
his side quietly sobbing some calming words; words that slid
as futilely through her husbands ears as they had through her
daughters.

Pulling his axe from his belt, he said, Ill chop it down if
youll not come!

Her mother fretted wildly around her hefty
husband. No! Youll hurt her! she squealed,
shaking her little sts in the air. You cant
cut it down! Its her tree, love!

Te tree shook once, hard. She looked down
from its branches, and her bearded
father was indeed making good on
his threat. With his later strokes,
she could see his face glistening.
Whether it was with sweat or
tears, she couldnt tell. Her tree
was a stout tree and would not
be taken down quickly.

Finally, the tree cracked,
toppling with a violent rustle
and crunch, like a great bone
breaking. She emerged from the leaves
unharmed, her mother running into
the tangled branches to embrace her.
Tears owed from all of their eyes.

Shes not hurt! Good gods be praised! her mother wept,
stretching her arms around her broad child.

Daughter stared silently at father. He wiped his face
with his sleeve. On what are you on about?

You said we were normal, she nally spoke.
Everywhere gnomes and dwarves make families together.
We lived in the forest because we wanted to. Terere lots of
people in the world like me.

He ddled with the leather straps on his axe. I thought
visiting the old clan would help.

Tey said Im a squat swine. Tey said Im not worth their
name. Tey said Im unnatural.

Teyre liars and hateful of what they dont understand,
cooed mother, her wide gnome eyes looking straight into her
own. You dont believe them, do you?

Youre liars, too, she spat. Her face began to contort with
sorrow and realization.

But we love you, said her mother, wrapping her grown
daughter into her soothing arms. And the forest loves you. I
decided long ago that everyone else can go get buried.
Tosc born ol dwarvish and gnomish blood arc whispcrcd
to bc born lrom thc carth itscll, crcatcd by dcnizcns ol
thc carth to act as a primc cxamplc ol what thc
pcrlcct carthdwcllcr should bc. Somc say that
thc rst stoncborn wcrc thc rcsult ol a union
blcsscd by both Tc Goldcn Trickstcr and Tc
Fathcr ol thc warvcs, and that thc lcgcndary
constitution ol thc stoncborn is thc rcsult
ol thc two gods blcssings upon thc racc.
Stoncborn, howcvcr, arc usually born
lrom morc mundanc courtships
bctwccn gnomcs and dwarvcs.
warvcs and gnomcs havc bccn
allics in thcir mutual war against
goblinkind and othcr tcrrors ol
thc carth lor untold ccnturics.
8oth thcsc raccs sharc a lovc ol
thc carth and stonc, lollowing
thc ways ol both law and good. !t
is only natural that thc two raccs
would intcrbrccd at somc point in
thcir history. Tc stoncborn arc
a vcry prospcrous and numcrous
pcoplc, who sharc thc bcst
charactcristics ol thc dwarvcs
and thc gnomcs.
THE STONEBORN
46
PERSONALITY: Stoncborn arc a gru, hardworking
pcoplc, who ccho dwarvcn valucs on lamily and work,
combincd with an innatc and oltcn hiddcn gnomish
playlulncss sccn only amongst good lricnds and lamily.
Tcy arc a privatc pcoplc, who lccl morc kinship with
thc carth thcy work than thcy do with thc pcoplc around
thcm. Tc stoncborns outlook on lilc oltcn puts work
bclorc lamily, lor without work, thcy cannot support thcir
lamilics. Stoncborn nd plcasurc in thc richcs ol thc
carth, and many bccomc involvcd in cralting bcautilul
jcwclry and smithing all sorts ol mctal goods. !ndustrious
to thcir corc, thc stoncborn scc thc world primarily in
tcrms ol work and play, with morc timc dcvotcd to thc
lormcr.
PHYSICAL DESCRIPTION: Tc old dwarvcn tcrm
bcardcd gnomc must havc bccn takcn lrom thc physical
appcarancc ol a stoncborn. Stoncborn stand just undcr
lour lcct tall and arc stocky, likc thcir dwarvcn kin.
Stoncborn limbs arc stubby: thcy havc vcry short arms
and lcgs with barrcllikc torsos. Tcy havc grcy, craggy
complcxions and almost look likc living stonc. Tcir cars
arc roundcd and largc, and many stoncborn wcar multiplc
picrcings. Stoncborn laccs arc oltcn cxprcssionlcss, as thcy
arc not capablc ol thc many dicrcnt lacial cxprcssions
that othcr raccs arc ablc to makc. Stoncborn cycs arc dccp
sct and pcrmancntly squinting, with shadcs ol rcd, black,
bluc and grccn bcing thc prcdominant cyc colors. Malc
and lcmalc stoncborn havc stringy, oltcn patchy, black,
brown, or rcd hair that thcy kccp cut short, so that it docs
not gct in thcir way. Stoncborn mcn and womcn both
havc lacial hair and kccp long, luxurious bcards. Tcy
havc thc samc pridc in thcir bcards as thcir dwarvcn kin
do, oltcn spcnd hours putting thcm into claboratc braids.
Many stoncborn cvcn wcar jcwclcd bcads and othcr
jcwclry wovcn within thcir bcards. Stoncborn clothing
is oltcn lcathcr and othcr toughcr matcrials, lor thcy arc
constantly working and nccd lunctional apparcl to match
thcir ways.
RELATIONS: Tc stoncborn havc wondcrlul rclations
with thcir dwarvcn kin, sincc thcy arc so much alikc.
Gnomcs, who havc thc samc lovc ol thc carth, arc
rcspcctcd by thc stoncborn, any raccs who arc mincrs by
tradc or simply lovc all that thc stonc ocrs arc grcctcd
as kindrcd spirits also, albcit distantly. uc to thcir racial
tics with thcir dwarvcn and gnomish kin, stoncborn hatc
goblinoids, kobolds and giants with a similar lcrvor. Tc
stoncborn arc a privatc pcoplc, who do not likc to associatc
with many outsidc thcir own communitics, and thcy closc
thcmsclvcs cmotionally lrom all strangcrs. Stoncborn arc
rcscrvcd, bclicving that thcir cmotions and thoughts arc
thcir own and no onc clsc nccds to know thcm, savc thosc
who thcy trust and considcr kin. Anyonc who would
darc to dclc thc carth arc immcdiatcly hatcd and sct
upon by thc vcngclul stoncborn.
ALIGNMENT: Most stoncborn arc lawlul ncutral in
alignmcnt, as thcy tcnd to lollow thc path ol naturc and
thc carth. Many stoncborn arc good in alignmcnt, as both
parcnt raccs rcinlorcc thcsc valucs in thcir childrcn, thosc
stoncborn who arc born truc, or lrom two stoncborn,
hold to thc goodly ways ol stoncborn socictics. Stoncborn
tcnd to lavor law ovcr chaos as wcll, lor many ol thcm arc
raiscd with dwarvcn and gnomish valucs in mind.
RELIGION: Tc stoncborn arc uniquc, as thcy tcnd
to worship both ol thcir parcnts dcitics into a symbiotic
rclationship. Tcy blcnd Tc Fathcr ol thc warvcss
unwavcring scnscs ol lamily and justicc with Tc
Goldcn Trickstcrs lovc ol thc carth and naturc to lorm
thc rcligious path that most stoncborn lollow. A lcw
stoncborn lollow thc morc lawlully aligncd dcitics ol
naturc and ol rangcrs. Tosc stoncborn who takc up thc
path ol thc paladin choosc cithcr Tc Goldcn Trickstcr or
Tc Fathcr ol thc warvcs as thcir patron, and thcy arc
inclincd to dclcnd any goodly dwarl, gnomc, or stoncborn
thcy comc across.
LANGUAGE: Stoncborn spcak a blcnd ol Gnomc
and warvcn whcn thcy arc around thcir kind, but thcy
arc ucnt in both languagcs scparatcly. Tcy all spcak
Common as wcll, sincc it is thc languagc ol thcir allics
and trading partncrs. Most stoncborn lcarn Sylvan, sincc
it is thc languagc that most lorcst dcnizcns spcak. Tcrran
is a common languagc amongst thc stoncborn, cspccially
among thc rangcrs, who livc undcrground and hunt thc
tcrrors ol thc dccp with carth clcmcntals and othcr carth
dcnizcn allics.
LANDS: Stoncborn sharc thc anccstral lands ol thcir
dwarvcn and gnomish kin and rarcly havc lands ol thcir
own. Tcy livc in thc sprawling, yct ordcrly, undcrcity
and mincs ol thc dwarvcs or takc to thc burrow homcs
ol thcir gnomc kin. Vhcrcvcr thcrc arc stoncs and carth,
thcrc arc thc stoncborn. Stoncborn arc rarcly sccn making
a living abovc ground, thcy arc at pcacc with thousands
ol tons ol stonc and carth abovc thcir hcads. Tcy also
cnjoy living in cavcs. somctimcs sharing thcsc cavcs with
othcr carthy typcs.
NAMES: Stoncborn namcs arc cithcr dwarvcn or
gnomish in origin. Somctimcs a ncwborn stoncborn will
bc givcn a namc in Tcrran, il thc parcnts lccl that thc
child will grow to bc onc with thc carth. Stoncborn takc
thc namcs ol thcir anccstors as middlc namcs, and many
47
stoncborn oltcn boast ol thcir parcntagc to lcllow
stoncborn and dwarvcs. Surnamcs, as with most
dwarvcn parcnts, arc thcir dwarvcn clan namcs.
ADVENTURERS: Rangcrs arc thc typical brccd
ol stoncborn advcnturcr. Tcy arc natural cncmics
ol goblins, orcs, and kobolds, and thcy hunt thcsc
raccs down without mcrcy. Tcy havc carncd thc
nicknamc RangcrsUndcrTcarth lor this
rcason, and many ol thosc who scck to cxplorc
thc undcrworld oltcn hirc stoncborn rangcrs
and druids as guidcs. Stoncborn also takc to
thc ghting prolcssion with casc, putting thcir
lcgcndary toughncss to good usc. Vhilc lawlul
in naturc, paladins and monks arc vcry rarc in
stoncborn socicty and bards and sorccrcrs arc all
but unhcard ol. Stoncborn makc dcccnt rogucs,
lor thcir darkvision and stonccunning ability
complimcnts thc rogucs abilitics. Clcrics ol Tc
Fathcr ol thc warvcs and Tc Goldcn Trickstcr
arc common, as arc druids who work closcly with
thc crcaturcs ol stonc and carth. Vizards who
locus on transmutation and illusion or clcmcntal
carth magic arc thc dominant arcanc magic uscrs in
stoncborn socictics. Tc rarc stoncborn barbarian
is a savagc warrior whosc constitution makcs him
ncarly indcstructiblc.
STN8RN RAC!AL TRA!TS
-2 Strength, +4 Constitution, -2 Charisma: The stoneborns resil-
iency is legendary and many think they are literally crafted from
stone. Their small frames, however, do not provide them with much
strength, and their gruff, dwarf-like personalities do not make them
a very sociable race.
Small: As Small creatures, stoneborn gain a +1 size bonus to Armor
Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide
checks, but they use smaller weapons than humans use, and their
lifting and carrying limits are three-quarters of those of a Medium
character.
Stoneborn base land speed is 20 feet.
Darkvision: Stoneborn can see in the dark up to 60 feet. Darkvision
is black and white only, but it is otherwise like normal sight, and
stoneborn can function just ne with no light at all.
Lesser Stonecunning: This ability grants stoneborn a +1 racial bo-
nus on Search checks to notice unusual stonework, such as slid-
ing walls, stonework traps, new construction (even when built to
match the old), unsafe stone surfaces, shaky stone ceilings, and the
like. Something that isnt stone but that is disguised as stone also
counts as unusual stonework. Stoneborn who merely come within
10 feet of unusual stonework can make a Search check as if they
were actively searching, and stoneborn can use the Search skill to
nd stonework traps as a rogue can.
Stability: Stoneborn gain a +4 bonus on ability checks made to
resist being bull rushed or tripped when standing on the ground
(but not when climbing, ying, riding, or otherwise not standing
rmly on the ground).
+1 racial bonus on saving throws against spells and spell-like ef-
fects.
+1 racial bonus on attack rolls against goblinoids: Stoneborn learn
special ghting techniques against their most hated foes, the gob-
lins who continually plague their settlements.
+4 dodge bonus to Armor Class against monsters of the giant
type. Any time a creature loses its Dexterity bonus (if any) to Armor
Class, such as when its caught at-footed, it loses its dodge bonus,
too.
+2 racial bonus on all Craft checks: Stoneborn have an innate feel-
ing for the crafting profession.
Dwarven Blood: For all effects related to race, a stoneborn is con-
sidered a dwarf.
Gnomish Blood: For all effects related to race, a stoneborn is con-
sidered a gnome.
Spell-Like Abilities: 1/dayspeak with animals (burrowing mam-
mal only, duration 1 minute).
Automatic Languages: Common, Dwarven, Gnome. Bonus Lan-
guages: Draconic, Elven, Giant, Goblin, and Terran.
Favored Class: Ranger. A multiclass stoneborns ranger class does
not count when determining whether he takes an experience point
penalty.
48
Te
Elings, Te True Half-Elves,
Te Daggerkin, Taessyth,
Nimblefolk, Sluagh
(Elf/Haling)
Fali! We dont even know if she is
still alive! the shouts of his haling
companion were almost lost to even his
keen ears over the roar of the opened
portal in front of him. Te planescape
before him was unmistakable: the
unholy scorched and bleak plains of one of the lairs of the
innite Abyss. Te last three years of chasing had come together
in this very moment, and he was not about to back down. His
eternal foe had not only stolen his life, but his very kin. He
closed his silver eyes and steeled his resolve.
Shes my sister. No demon is going to claim her, not while I
still draw breath! the sylindy paladin shouted, as
he pulled forth his twin ivory-hilted daggers,
their silvered blades glistening in the evil
radiance of the Abyssal gate. Fabi charged
forward and disappeared in the portal, his
last words of Death to all ends, and praise
be to Balithius! echoing in the ears of his
haling friend, who closed her eyes as tears
began to fall.
Gods be praised for such valiant
souls
Tc ctcrnal war bctwccn cclcstial and
dcmonic lorccs has ragcd throughout thc
agcs, and mortals arc sccn as potcntial allics
and dangcrous cncmics by both sidcs. A
thousand ycars ago, a cclcstial by thc
namc ol Sylindia was summoncd to thc
Matcrial Planc and witncsscd a pair
ol hcrocs, onc haling and thc othcr
clvcn, ghting o a hordc ol dcmons,
using nothing morc than daggcrs.
Tc bcautilul and highly ccctivc
ghting stylc that thcy both
cxhibitcd captivatcd thc cclcstial,
and shc grantcd hcr aid to thc pair, who had callcd
hcr, in cxchangc lor instruction in thcir cxquisitc stylc
ol daggcr ghting. Tcy both agrccd and traincd thc
cclcstial in thcir art. Tc thrcc soon bccamc last lricnds
and advcnturcd lor many ycars togcthcr. Soon, thc cll
and haling lovcrs rctircd, and whcn thcir rst child
was born, thcy cntrustcd hcr to Sylindia lor training and
instruction. Tis child was thc rst sylindy. Vhcn shc
grcw to adulthood, Sylindia prcscntcd hcr with anothcr
sylindy as a companion, and thc two soon grcw to bc
lovcrs and had many childrcn ol thcir own. Undcr thc
guidancc ol thcir cclcstial patron, thc sylindy havc grown
to bccomc a racc ol daggcr cxpcrts, who wicld thcir bladcs
in thc dclcnsc ol all things goodly.
PERSONALITY: Sylindys havc a zcst lor lilc that is
only matchcd by thcir drivc to dcstroy all things cndish
in naturc. A sylindy lovcs nothing morc than battling
cnds in thc morning and scttling down lor a night
ol rcjoicing with compatriots altcrwards. Family and
lricnds arc thc main prioritics on a sylindys list, and thcy
ght to dclcnd all thosc whom thcy chcrish. Fricndly to
strangcrs and ctcrnally loyal to lricnds, thc sylindys arc
a goodnaturcd racc, who dont judgc othcrs, but woc to
thosc with cndish blood or thosc who harm a sylindys
lricnds or lamilylor rctribution and swilt
justicc arc usually thc ncxt ordcr ol busincss
lor a wrongcd sylindy.
PHYSICAL
DESCRIPTION: Sylindys arc
physically bcautilul crcaturcs,
mixing a good dosc ol clvcn
lcaturcs with thcir haling
charactcristics. Tcy
stand bctwccn thrcc and
a hall lcct and just abovc
lour lcct tall. 8oth malcs
and lcmalcs arc slcndcr and
havc wiry lramcs. vcry joint in
a sylindys body is doublcjointcd,
making thcir hands and lcct appcar
almost spidcry, yct giving thcm
amazing dcxtcrity. Tcir lcaturcs
arc angular, with small, pointcd
cars that sit low on thcir hcads.
Most sylindys havc blondc or
light brown hair and grccn,
bluc, brown, and silvcr cyc
colors arc thc norm. Sylindy
THE SYLINDY
49
hair is likc clvcn hair, nc and luscious, and most sylindys
wcar it long and kcpt in a simplc pony tail. Sylindys
dont havc any body hair, likc thcir clvcn lorcbcarcrs, yct
thc malcs arc pronc to growing muttonchops likc thcir
haling kin. Sylindy clothing is usually whitc, silvcr or
gold and craltcd ol wool or lcathcr. Tcy drcss practically
and with thcir task at hand in mind.
RELATIONS: Sylindys cnjoy good rclations with both
thcir clvcn and haling lamilics. Tc thrcc raccs sharc a
common lovc ol lamily and havc goodly intcntions, thus
crcating a strong bond ol camaradcric. Sylindys try to
bc good ncighbors with thosc around thcm, but il thcy
arc provokcd, thcy will strikc back. warvcs and hall
orcs arc oltcn vicwcd with a dcgrcc ol suspicion, bccausc
ol thcir various wars against thc sylindys clvcn brcthrcn,
but cach individual is judgcd on thcir qualitics and not
thcir racc. Tosc who tra c with cnds or havc dcmonic
blood arc distrustcd and dispatchcd il thcy darc cross thc
sylindy.
ALIGNMENT: Sylindys arc most oltcn ncutral good,
rcccting thc alignmcnt ol thcir cclcstial patron. Tc
sylindys do havc a standing paladin ordcr and lawlul
good is anothcr common alignmcnt. Tosc sylindys who
lccl a calling ol thcir clvcn blood arc chaotic good, but
thcy stand by thcir cclcstial patrons tcachings. Vhilc
almost all sylindys arc good aligncd, thcrc arc a rarc lcw
who cmbracc a ncutral standpoint and lavor ncithcr law
nor chaos. Tcrc has bccn only onc rccordcd incidcnt ol
an cvil aligncd sylindy, and hc was quickly dcstroycd by a
contingcncy ol sylindy paladins. Nccdlcss to say, sylindys
arc rarcly cvil.
RELIGION: Tc vast majority ol sylindys lollow thc
worship ol Sylindias patron dcity, 8alithius, thc ncutral
good god ol tactical warlarc. 8alithius is Sylindias mastcr,
and shc has passcd his tcachings on to thc sylindy racc
sincc its bcginning. (Scc thc citics scction lor 8alithiuss
inlormation). Somc sylindys takc up thc worship ol Tc
Guardian ol thc lvcs and Tc Mothcr Protcctor, out
ol rcspcct ol thcir parcnt raccs. thcr sylindys lollow
likcmindcd dcitics ol thc shadow arts, battlc, conict,
strcngth, and war.
LANGUAGE: Sylindys lcarn thc languagcs ol thcir
parcnts and thc common tonguc ol thc world. Tcsc
languagcs arc oltcn pcppcrcd with Cclcstial, and almost
all sylindys pick up thc Cclcstial languagc as soon as thcy
can. Sylindy spccch is bcautilully spokcn, as il thc sylindy
is constantly singing hcavcnly hymns. Many othcr raccs
lovc to hcar a sylindy choir, and thc occasional sylindy
bard is wclcomcd by most audicnccs. Sylindys
typically lcarn thc languagcs ol thcir ncighbors, allics,
and cncmics, lor diplomacy is oltcn thc rst lorm ol
intcraction with othcr raccs.
LANDS: Tc sylindy arc onc ol thc lcw crossbrccds who
actually havc a homcland. Callcd Sylindr, this vcrdant
land consists ol gcntlc, rolling hills and bcautilul, ancicnt
lorcsts, sct against a back drop ol snowtoppcd pcaks.
Tis has bccn thc anccstral land ol thc sylindy lor thc last
millcnnium. Sylindys scck to bring othcrs ol thcir kind to
Sylindr, and thcy crccly protcct its bordcrs. Tcy rarcly
scck to cxpand Sylindrs bordcrs, lor thcy arc on good
tcrms with thc surrounding nations, savc lor thc orcs who
inhabit thc ncarby mountains. !ndividual sylindys who
arc born outsidc ol Sylindrs bordcrs oltcn livc in haling
or clvcn communitics, somctimcs scttling whcrcvcr thcy
cnd up in thcir wandcrings. Human citics and rural
villagcs arc anothcr lavoritc ol thc wandcring sylindy.
NAMES: Sylindy namcs arc oltcn Cclcstial in origin.
ach ncwborn sylindy is prcscntcd to Sylindia lor
naming, and shc looks into thc childs soul and gilts that
child with a namc that rcccts thc childs pcrsonality
and dcstiny. Tosc sylindys who arc born outsidc ol
thcir homcland arc givcn haling or clvcn namcs, and
somctimcs a combination ol both. Surnamcs arc, as with
most crossbrccd raccs, a combination ol thcir parcnts
lamily namcs, and this namc is handcd down lrom
gcncration to gcncration. Tosc outsidc ol thc normal
sylindy socicty usually takc thc surnamc ol onc or both
ol thcir parcnts, or lollow a similar practicc ol combining
last namcs to crcatc a ncw onc.
ADVENTURERS: Sylindy advcnturcrs arc oltcn
wandcring acolytcs sccking to tcst thcir abilitics. thcr
sylindys advcnturc to scck out othcrs ol thcir kind, hclping
thcm nd thcir way to thc sylindy homcland. Sylindy
strikc tcams, consisting ol ghtcrs, rangcrs, and rogucs,
oltcn advcnturc to cxtcrminatc cndish locs and rccovcr
cclcstial artilacts. Sylindy rogucs and thc ghtcrs arc
most common, lollowcd by clcrics, rangcrs, and paladins.
Vhilc sylindys havc lcss strcngth and constitution than
othcr raccs, thcy arc cxccllcnt ncssc ghtcrs and oltcn
locus on thc daggcr as thcir primary wcapon. Sylindys
arc rarcly druids and sorccrcrs, but wizards and monks arc
common cnough that thc sylindys havc ordcrs lor cach.
Sylindy barbarians arc lcarsomc locs, as thcy makc up lor
thcir lrailty with cclcstialtaught lury.
50
SYL!NY RAC!AL TRA!TS
-2 Strength, +4 Dexterity, -2 Constitution: While petite and frail,
sylindys are creatures of unparalleled grace and agility. They are
some of the most dexterous creatures known to exist.
Medium: As Medium creatures, sylindys have no special bonuses
or penalties due to their size.
Slight Stature: Though sylindys are Medium size, they are slight
compared to others. They may wear items designed for Medium
or Small sized humanoids, including armor, but they may not use
handheld items, such as weapons. Being smaller grants sylindys a
+2 on Hide checks.
Sylindy base land speed is 30 feet.
Low-Light Vision: Sylindys can see twice as far as humans in
starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail
under these conditions.
Immunity to sleep spells and similar magical effects, and a +2
racial bonus on saving throws against enchantment and fear spells
or effects.
+1 racial bonus on Listen, Search, Sleight of Hand, and Spot checks:
The sight and hearing of the sylindy are on par with other half-elves,
and their dexterous ngers give them an edge over others.
Free Weapon Prociency in dagger, kukri, and punching dagger:
Sylindy are born dagger ghters, and they train rigorously with
these weapons from birth.
+1 racial bonus on all saving throws.
Elven Blood: For all effects related to race, a sylindy is considered
an elf.
Haling Blood: For all effects related to race, a sylindy is considered
a haling.
Automatic Languages: Common, Elven, Haling. Bonus Languages:
Celestial, Draconic, Dwarven, Giant, Goblin, Gnome, Orc, and Sylvan.
Favored Class: Rogue. A multiclass sylindys rogue class does not
count when determining whether she takes an experience point
51
Te Orelfs, Te Quickened Fury,
Te Untamable, Errah,
Orcyth, Korahel
(Elf/Half-Orc)
Te rst blow knocked his front teeth
across the bar top, the second one
splattered his nose across his battered
face, and the third one was the one
that darkened his eyes forever. His
last words escaped his bloodied lips as a
gargle, as he was thrown bodily through the nearest window
and out into the dusty streets.
Sheridan! What we tell you about brawlin with
the customers?! Tabard yelled over the noisy
taproom, which had watched the unfolding
ght with much glee and betting of ill-
gained gold.
He looked at me funny. Tats grounds for
an arse-whoopin. Sheridan muttered, as he
walked past his employer, who scowled.
Learn to keep those sts in check,
orc-elf, or youre back out onto the
street, scrapping for coppers, the
bartender threatened, raising a
st at the passing Sheridan.
Te thang-agar just shrugged
and returned to his post by the
front door, his disregard causing
the bartender to throw up his
arms in disgust, then begin to
scrub the blood o the bar top.
Tabard regretted the day he
had ever hired an orc-blooded
elf kin as his bouncer, but he
couldnt deny just how eective
Sheridan had proven to be.
Almost too eective
Tangagar is lvcn lor orc bloodcd and thcrc is
no racc that holds truc to thcir namc likc thc thang
agar. 8ards tcll a talc ol a hallorc woman who lcll
in lovc with an clvcn princc, and had hcr way with
him without his conscnt, concciving thc rst ol
thc thangagar. Vhcthcr this talc is truc or not, thc
thangagar cxist, born lrom violcncc and rapc, and thcy
commonly takc to thcsc two pursuits with lcrvor and
littlc rcstraint. Vhilc clvcn in blood, thc thangagar arc
orcish in thcir minds and hcarts, cnhanccd by thc darkcr
sidc ol thcir human hcritagc.
PERSONALITY: Fury boils just bcncath thc surlacc ol
thc thangagar. Ragc and angcr arc just a momcnt away,
and almost all thangagar havc a hairtriggcr tcmpcr that
othcr raccs nd lrightcning. Tc thangagar y o thc
handlc at thc slightcst provocation and havc vcry littlc
paticncc lor anything thcy do not undcrstand. Vhilc
thcy arc as intclligcnt as most othcr raccs, thc thangagar
do not takc to book lcarning casily. Tcy cnjoy
thc simplc ocrings in lilc, such as drinking,
battlc, and wcnching. To thc thangagar thc
bcst things in lilc arc strong brcw, bloody
battlcs, and coarsc womcn who match
thcir vigorous appctitcs. Tc thang
agar arc drivcn by impulsc morc than
logic, which shows in thcir attitudcs
towards thc world.
PHYSICAL DESCRIPTION:
Tangagar look likc primitivc,
savagc clvcs. Tcir lorms arc
distinctly clvcn, but thcy arc
hcavicr and stockicr than
othcr clvcn crossbrccds.
Malc thangagar arc tallcr
and hcavicr than thc
lcmalcs, but not by much.
Tcir skin toncs rangc
lrom tanncd to dark
brown. and thcir cycs
arc usually dark brown
to black, although
somc rarc thangagar
havc clvcn or human
cyc colors. Tcir cars
arc long, pointcd, and
stick out lrom thc sidcs
ol thcir hcads, giving
thcm a pullcd on
appcarancc. Strcsscd
thangagar oltcn tug
on thcir cars. Small
THE THANG-AGAR
52
tusks jut out lrom thcir lowcr jaws, causing most thang
agar to havc slightly slurrcd spccch. Tangagar hair is
cithcr jct black or sickly grccn, and it is thick and wiry.
8oth malcs and lcmalcs kccp thcir hair croppcd short.
Facial hair is scraggly, thin, and oltcn shavcd o, as thc
lull bcard ol a thangagar looks quitc bizarrc. Tangagar
clothing is lcathcr or hidc and dccoratcd with thc lur ol
crcaturcs thcy havc slain. Vhilc it may bc patchwork,
thcir clothing is wcllmaintaincd and lunctional.
RELATIONS: Tc thangagar arc shunncd by most
othcr raccs. Tangagar cxpcct ostracism lrom most othcr
raccs, cspccially thosc with clvcn blood. Tc thangagar
arc not crcaturcs ol social gracc and rarcly crcatc lasting
rclationships outsidc ol thcir own racc. Tosc who sharc
thc samc lury at thc morc civilizcd raccs as thc thang
agar, likc lizardlolk and ocs, arc usually thc only oncs who
havc a chancc ol bclricnding thcm.
ALIGNMENT: Tc thangagar lcan towards thcir
orcish naturc and lavor a chaotic cvil alignmcnt.
Tc path ol chaos and cvil comcs to thcm naturally,
bccausc thcy arc lull ol ragc and oltcn cmbracc a path
ol dcstruction and barbarism. vcn thosc thangagar
who arc not cvil in naturc tcnd to lollow a chaotic
alignmcnt, which is a charactcristic sharcd by two ol
thc thrcc parts ol thcir hcritagc. Lawlul thangagar
arc cxccdingly rarc. Ncutrality is rarc, but comcs to
thc thangagar morc rcadily than good, thosc who
shakc o thcir cvil tcndcncics and cmbracc thc path
ol good arc cxccptional individuals.
RELIGION: Tc thangagar arc onc ol thc lcw
raccs who typically do not pay homagc to any dcity.
Tcy think ol thcmsclvcs as supcrior to thc gods, and
thcy dont givc rcspcct to thosc who thcy pcrccivc
as bcing bcncath thcm. No clvcn dcity would darc
grant a thangagar clcrical spclls, and thc thangagar
rcturn this spitc by ncvcr paying rcspccts to thcsc
gods. Tc rarc thangagar who docs vcncratc a dcity
will nd onc who sharcs his narrow vicwpoints and
inncr lury: dcitics ol battlc, barbarians, lury, slaughtcr,
thc hunt, and war.
LANGUAGE: Tangagar languagc is just likc thcir
tcmpcr: short and abrupt. Tcy rarcly spcak and
whcn thcy do, it is to shout somc sort ol battlc cry
or displcasurc in rc or Common. Tough thcy do
spcak lvcn, it is a butchcrcd lorm ol thc languagc
that would causc any cll a hcadachc. lvcn is oltcn
uscd in an insulting manncr todcscribc somcthing as
wcak. Tangagar communicatc most ol thcir idcas
through action and rarcly rcsort to mcrcly talking.
!l a thangagar docs lcarn othcr languagcs, it is thc
languagcs ol his cncmics, mastcrs, or allics. Rarcly will a
thangagar lcarn languagcs lor scholarly purposcs.
LANDS: Tangagar lands arc charrcd, pittcd rcmnants
ol lormcr kingdoms, which thcy havc guttcd with thcir
savagc allics. Tcsc lands arc rarcly hcld lor long, sincc
thc largcr orc population turns on thcm and makcs thcm
subscrvicnt. Tc thangagar tcnd to livc on sharcd lands
with othcr primitivc humanoids and arc constantly at war
with thosc around thcm. Many thangagar tribcs wandcr
thc wilds, scarching lor richcr lands to raid and pillagc
whilc living in nomadic cncampmcnts. !t is this typc ol
cxistcncc that most thangagar livc, and il thcy do scttlc
down, it is on thc spoils ol thcir conqucsts.
NAMES: Vhilc thcir racc may bcar an clvcn namc,
thc individual thangagar has an orcish or human namc.
THANGAGAR RAC!AL TRA!TS
+2 Dexterity, -2 Charisma: The thang-agar have the physical grace
of an elf, but their savage appearance, hair-trigger tempers, and
expectation of ostracism make them very unsociable creatures.
Medium: As Medium creatures, thang-agar have no special bonuses
or penalties due to their size.
Thang-agar base land speed is 30 feet.
Improved Low-Light Vision: The thang-agar can see four times as far
as humans in starlight, moonlight, torchlight, and similar conditions
of poor illumination. They retain the ability to distinguish color and
detail under these conditions.
Immunity to sleep spells and similar magical effects, and a +2 racial
bonus on saving throws against enchantment spells or effects.
+1 racial bonus on Listen, Search, and Spot checks: The thang-agars
senses are as sharp as those of the half-elves.
+2 racial bonus on Intimidate checks: The thang-agar are fearsome
creatures, with the rage of orcish blood just boiling beneath the
surface.
Elven Blood: For all effects related to race, a thang-agar is considered
an elf.
Trace Blood (Orc): When it comes to effects related to race, a powrie
has a 50% chance of being considered a member of the orc race. If
they fail the percentage roll, they still receive a +4 racial bonus on
all future Use Magic Device rolls, when using a magical item that
has an orc racial requirement. For the purposes of prestige class
requirements, these characters are considered members of their
parents race.
Trace Blood (Human): When it comes to effects related to race, a
powrie has a 50% chance of being considered a member of the human
race. If they fail the percentage roll, they still receive a +4 racial bonus
on all future Use Magic Device rolls, when using a magical item that
has a human race requirement. For the purposes of prestige class
requirements, these characters are considered members of their
parents race.
Automatic Languages: Common, Elven, Orc. Bonus Languages:
Abyssal, Draconic, Gnoll, Goblin, and Sylvan.
Favored Class: Barbarian. A multiclass thang-agars barbarian class
does not count when determining whether she takes an experience
point penalty for multiclassing.
53
To havc an clvcn namc is to bc brandcd as a wcakling,
somconc not worthy ol noticc or mcrcy. Tangagar
namcs arc short and usually dcscribc somcthing that thc
parcnts hopc thc child will bccomc. Namcs likc 8rutc
Varrior and Glorious Raidcr arc quitc common, in
both rc and Common. A surnamc is all but unhcard ol,
but most thangagar adopt titlcs lor thcmsclvcs as thcir
last namcs. For cxamplc, Tc cstroycr and l Tc
8loody Axc arc two ol thc most common titlcnamcs
amongst thc thangagar, and thcy arc carricd with pridc
and prcstigc.
ADVENTURERS: Tangagar advcnturcrs arc oltcn
raidcrs and barbarians, sccking thc ncxt conqucst in a
long linc ol pillaging. Many thangagar arc nomads, who
takc thc advcnturing path out ol ncccssity. 8arbarians,
ghtcrs, and rangcrs arc thc most common classcs
amongst thc thangagar, but thosc rcquiring a lawlul
alignmcnt, such as paladins and monks, arc unhcard ol.
Sorccrcrs, bards, and clcrics arc cxtrcmcly rarc. Tc odd
thangagar lccls a calling to thc druid class, but cvcn
this occurs only oncc or twicc a gcncration. Rogucs arc
common cnough that thc typical thangagar raiding party
includcs onc or two rogucs. Tc occasional wizard is not
unhcard ol, and somc attributc this to thcir clvcn blood.
S, VHR AR TH THRS:!
As you may havc noticcd, wc did not includc lour cross
combinations: thc human/cll, thc human/hallorc, thc cll/
hallcll, and thc human/hallcll. Tc human/cll alrcady cxists
in thc lorm ol thc hallcll. Tc othcr thrcc cnd up brccding
truc. Vhat this mcans is that il a hallcll and an cll havc a
child, it will bc considcrcd a lullbloodcd cll, and a child born
lrom a hallorc and a human will bc born a human, albcit with
a bit ol orcish blood in his vcins. !l you do wish to usc thc
Tracc 8lood racial ability wc havc introduccd in this book,
mcrcly add it to thcsc thrcc crossbrcds and trcat thcm as thc
3/4 cquivalcnts ol thcir lullbloodcd parcnts. Tis rcsults in
uniquc, yct casily crcatcd, charactcrs.
54
Tc ncw lcats prcscntcd within this book arc ocrcd
to givc morc avor to thc raccs lound within Raccs ol
Conscqucncc. A ncw racialsubtypc has bccn addcd to
many ol thcsc ncw lcats. All racial lcats must bc takcn
at 1
st
lcvcl. Tcy rcprcscnt a racial tic your charactcr
has with his bloodlincs, cithcr by gaining lcaturcs that
arc normally availablc only to his purcbloodcd kin or by
crcating somcthing ncw altogcthcr. Tc lcats prcscntcd
bclow lollow thc Playcrs Handbook lormat.
ANC!NT 8L |RAC!AL|: You may cxpcct thc
typical lilcspan ol onc ol your parcntal raccs.
Prcrcquisitcs: Tracc blood or racial blood abilitics.
8cnct: You usc thc aging chart ol onc ol your parcntal
raccs, rathcr than thc standard.
8AUT!FUL VRTCH |RAC!AL|: Tc uniquc
combination ol your racial background has madc you
bcttcr at undcrstanding othcr pcrspcctivcs. !n somc cascs,
your distinctivc racial combination is considcrcd
attractivc, howcvcr, all this attcntion has causcd
you to bc somcwhat ighty and lcss awarc
ol your immcdiatc surroundings, savc lor
yourscll and your admircrs, ol coursc!
Prcrcquisitcs: Multiplc blood or
tracc blood racial abilitics.
8cncts: You gct 2 to Charisma
and havc a 2 to Visdom.
8Y F !RN |RAC!AL|: Tc uniquc
combination ol your racial background has
strcngthcncd your body, gilting you with an iron
constitution, but causing you to havc slowcr rccxcs than
normal.
Prcrcquisitcs: Multiplc blood or tracc blood racial
abilitics.
8cncts: You gct 2 to Constitution and a 2 to
cxtcrity.
8R!LL!ANC F TH RUNT |RAC!AL|: Tc
uniquc combination ol your racial background has
aordcd you grcat intclligcncc, but you,havc lcss musclc
mass than normal and arc wcakcr than othcr pcoplc.
Prcrcquisitcs: Multiplc blood or tracc blood racial
abilitics.
8cncts: You gct 2 to !ntclligcncc and 2 to Strcngth.
8Y TH 8L |RAC!AL|: Your tracc hcritagc is
strongcr than most ol your kind, and you arc trcatcd as a
mcmbcr ol that racc lor purposcs ol using magical itcms.
Prcrcquisitcs: Tracc blood racial ability.
8cncts: You can choosc onc ol your tracc blood raccs,
and you arc considcrcd a lullbloodcd mcmbcr ol that
racc lor purposcs or cccts rclatcd to racc.
YS F TH SLPLSS VATCHR |RAC!AL|:
You posscss thc darkvision ol thc orc.
Prcrcquisitcs: rc tracc blood or racial blood abilitics.
8cncts: You gain darkvision with a rangc ol 60 lt.
Tis ovcrlaps, and docs not stack, with any prccxisting
darkvision.
HAT PARNTAG |GNRAL|: You hunt thosc
who spawncd you.
Prcrcquisitcs: Favorcd cncmy.
8cnct: Vhcn you choosc a lavorcd cncmy with thc
samc racial blood or tracc blood as your own, you gain a
3 bonus rathcr than thc standard 2 bonus against that
lavorcd cncmy.
HUMAN UP8R!NG!NG |RAC!AL|: You wcrc raiscd
by humans and havc gaincd thc human ability to lcarn
quickly.
Prcrcquisitcs: Human tracc blood or racial blood abilitics.
Cannot bc human.
8cncts: You gain 2 lcats that must bc takcn lrom cithcr
your class list or thc gcncral class list.
HUMAN \RSAT!L!TY |RAC!AL|: You posscss thc
quick thinking ol a human.
Prcrcquisitcs: Human Upbringing lcat, human tracc
FEATS
55
blood or racial blood ability.
8cncts: You gain 4 cxtra skill points at 1
st
lcvcl and 1
additional skill point cach lcvcl thcrcaltcr.
LST HR!TAG |RAC!AL|: You manilcst thc traits
ol an anccstor who is long lorgottcn in your linc.
8cnct: Choosc onc ol thc lollowing raccs: cll, human,
dwarl, gnomc, haling, orc. You havc tracc blood ol your
choscn racc.
LUCK F TH L!TTL S!8L!NG |RAC!AL|: You
havc thc inncr lcarlcssncss and luck ol your haling
parcnt.
Prcrcquisitcs: Haling tracc blood or racial blood
abilitics.
8cncts: You gain a 1 racial bonus on all saving throws
and a 2 moralc bonus on saving throws against lcar.
Tcsc two bonuscs do stack with cach othcr, but not stack
with any prccxisting racial bonuscs.
MAG!C F TH GL!TTR!NG SUL |RAC!AL|:
You gain thc cantrip casting abilitics ol your gnomish
blood.
Prcrcquisitcs: Gnomc tracc blood or racial blood abilitcs.
Charisma 10.
8cncts: You gain thc ability to usc thc lollowing
spclllikc abilitics: 1/daydancing lights, ghost sound,
prcstidigitation. Castcr lcvcl 1st, savc C 10 gnomcs
Cha modicr spcll lcvcl. You gain bard as an additional
lavorcd class.
QU!CK F!NGRS, QU!T MUTH |RAC!AL|:
Your uniquc combination ol blood has givcn you vcry
dcxtcrous ngcrs, but you nd social intcraction di cult
at bcst. 8csidcs, an unhcard thicl is sccond only to an
unsccn onc!
Prcrcquisitcs: Multiplc blood or tracc blood racial
abilitics.
8cncts: You gct 2 to cxtcrity and 2 to Charisma.
RS!L!NC F TH STN8R |RAC!AL|:
Your dwarvcn blood grants you magic and poison
rcsistancc.
Prcrcquisitcs: warvcn tracc blood or racial blood
abilitics.
8cncts: You gain a 2 racial bonus on saving throws
against poisons, spclls, and spclllikc cccts. You may run
in hcavy armor without pcnalty. Tcsc bonuscs ovcrlap,
but thcy do not stack with prccxisting racial bonuscs.
SA\AG 8L |RAC!AL|: Your uniquc
blood has manilcstcd brutishly, causing you to bc born
with savagc strcngth, but sucr lrom a lack ol charisma
and intclligcncc.
Prcrcquisitcs: Multiplc tracc blood or racial blood
abilitics.
8cnct: You gct 2 to Strcngth and 2 to !ntclligcncc and
Charisma.
SM!NGLY SMALL |RAC!AL|: Your parcnts wcrc
vcry dicrcnt sizcs. You managcd to lall somcwhcrc in
bctwccn.
Prcrcquisitcs: Must bc onc ol lollowing raccs: Stoncborn,
Hilling, Lcnncb, Lillichild, Pcatlolk, Powric, lomc,
Sylindy, Lillalcc, Gnomcsti.
8cncts: You may usc wcapons, armor and worn itcms
dcsigncd cithcr lor Mcdium or Small sizc crcaturcs.
You may bc considcrcd Small or Mcdium (whichcvcr is
morc advantagcous lor you) whcn dctcrmining whcthcr
a monstcrs spccial attacks acct you (such as swallow
wholc or improvcd grab). Vhcn you rcccivc a modicr
on an opposcd roll in which sizc is a lactor (such as bull
rush or grapplc chcck), you arc considcrcd cithcr Small or
Mcdium (whichcvcr is morc advantagcous lor you).
SUL F TH STAR CUS!N |RAC!AL|: You
havc thc cnchantmcnt magic rcsistancc ol your clvcn
lorcbcarcrs.
Prcrcquisitcs: lvcn tracc blood or racial blood abilitics.
8cncts: You gain immunity to magic slccp cccts and a
2 racial saving throw bonus against cnchantmcnt spclls
or cccts. Tcsc bonuscs ovcrlap, but thcy do not stack
with prccxisting racial bonuscs.
SP!TT!NG !MAG |RAC!AL|: Vhcthcr craltcd out
ol shamc or pridc, you havc bccomc an cxpcrt at passing
as onc ol your parcnts raccs through a ncar pcrlcctcd
disguisc.
Prcrcquisitcs: Tracc blood or racial blood abilitics.
8cnct: You gain a 10 on all isguisc and 8lu chccks
to pass as a mcmbcr ol your choscn anccstral racc.
V!SM F TH !NF!RM |RAC!AL|: Your racial
combination has rcsultcd in a sickly body, howcvcr,
this lrailty has givcn you grcatcr spiritual insight and
awarcncss.
Prcrcquisitcs: Multiplc blood or tracc racial blood
abilitics.
8cncts: You gct 2 to Visdom and 2 to Constitution.
56
To hunt ones own kind is an act driven by hatred and
vengeance. Te blood hunter exists to bring war upon his
bloodline and all those who helped to create it. Whether it
be the internal rage that drives the thang-agar blood hunter
to slay elves, orcs, and humans alike, or the disillusioned
gnomling who destroys any gnome or haling who gets in
his way, the blood hunter is the fearsome foe of any race that
claims kinship to his bloodlines.
GAME INFORMATION
Hit ic: d8.
Requirements
To qualily to bccomc a blood huntcr, a charactcr must
lulll all ol thc lollowing critcria.
Racc: Any with thc blood or tracc blood racial
abilitics.
Alignmcnt: Any nongood.
8asc Attack 8onus: 5
Fcats: Hatcd Parcntagc, Track.
Skills: Survival 8 ranks.
Spccial: Tc blood huntcr must
posscss both thc lavorcd cncmy
ability and cithcr thc blood
racial or tracc blood ability.
Hc must chosc onc ol
his blood racial or tracc
blood raccs as his loc.
Class Skills:
Tc blood Tc blood huntcrs class skills (and thc
kcy ability lor cach skill) arc 8alancc (cx), Climb (Str),
Cralt (!nt), Handlc Animal (Cha), Hcal (Vis), Hidc
(cx), Jump (Str), Knowlcdgc (naturc) (!nt), Listcn
(Vis), Movc Silcntly (cx), Prolcssion (Vis), Ridc
(cx), Scarch (!nt), Spot (Vis), Survival (Vis), Swim
(Str), and Usc Ropc (cx).
Skill Points at ach Lcvcl: 4 !nt modicr.
CLASS FEATURES
All ol thc lollowing arc class lcaturcs ol thc blood huntcr
prcstigc class.
Weapon and Armor Prociency: A blood huntcr is
procicnt with all simplc and martial wcapons, light armor,
mcdium armor and shiclds (but not towcr shiclds).
Enemies of the Blood (x): At 1st lcvcl, a blood huntcr
gains a 1 bonus on 8lu, Listcn, Scnsc Motivc, Spot, and
Survival chccks whcn using thcsc skills against locs who
bclong to his blood racial or tracc blood racial abilitics
groups. Likcwisc, hc gcts a 1 bonus on wcapon damagc
rolls against such crcaturcs. Tcsc bonuscs stack with any
othcr lavorcd cncmy bonuscs thc blood huntcr alrcady
posscsscs. As thc blood huntcr progrcsscs in class lcvcls,
his bonuscs incrcasc accordingly (1 at 1st lcvcl, 2 at 3rd
lcvcl, 3 at 5th lcvcl, 4 at 7th lcvcl, and 5 at 9th lcvcl).
Detect Foe (Sp): At will, a blood huntcr can usc dctcct
loc, which lunctions likc thc dctcct cvil spcll, but dctccts
crcaturcs within thc targct arca who arc match thc blood
huntcrs blood racial and tracc blood groups, instcad ol
thosc ol an cvil alignmcnt.
Smite Foe (Su): ncc pcr day, a blood huntcr who is
2
nd
lcvcl or highcr may attcmpt to smitc a loc with onc
normal mclcc attack. Tis ability only works against
thosc cncmics who arc subjcct to his cncmics
ol thc blood class ability. Hc adds his cncmics
ol thc blood class ability bonus to his attack roll
(ccctivcly doubling it) and dcals 1 cxtra point
ol damagc pcr blood huntcr lcvcl. !l thc blood
huntcr accidcntally smitcs a crcaturc who is not
onc ol his locs, thc smitc has no ccct, but thc
ability is still uscd up lor that day.
At 4th lcvcl, and at cvcry othcr lcvcl thcrcaltcr, thc
blood huntcr may smitc loc onc additional timc
pcr day, to a maximum ol vc timcs pcr day at
10th lcvcl.
Blood Bane (Su): A 5th lcvcl blood huntcr gains
thc bain ablility on any mclcc wcapon or rangcd
wcapon hc uscs against any locs who arc covcrcd
TABLE 3:1 THE BLOOD HUNTER
Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Enemies of the Blood +1,
Detect Foe
2nd +2 +3 +3 +0 Smite Foe 1/day
3rd +3 +3 +3 +1 Enemies of the Blood +2
4th +4 +4 +4 +1 Smite Foe 2/day
5th +5 +4 +4 +1 Enemies of the Blood +3,
Blood Bane
6th +6 +5 +5 +2 Smite Foe 3/day
7th +7 +5 +5 +2 Enemies of the Blood +4
8th +8 +6 +6 +2 Smite Foe 4/day
9th +9 +6 +6 +3 Enemies of the Blood +5
10th +10 +7 +7 +3 Smite Foe 5/day
PRESTIGE CLASSES
BLOOD HUNTER
57
by his cncmics ol thc blood ability. Tc wcapon must bc
within 30 lt. his targct loc. Howcvcr, a blood huntcrs
blood banc ability only lunctions on wcapons hc is using,
and thcy ccasc to havc this propcrty whcn uscd by anothcr
pcrson.
Inltrators are the perfect racial spies, as they are able to blend
into any race that they share blood with and are invaluable in
the ongoing racial wars that occur between the many dierent
peoples of the world. Well versed in the arts of deception,
disguise, and stealth, inltrators are able to fulll a variety
of mission roles and are often experienced rogues, as well
as skilled liars and schemers. To become an inltrator is to
become many, as inltrators wear many masks during their
lifetimes and walk many dierent paths, all the while seeking
out their own identities.
GAME INFORMATION
Hit ic: d6
Requirements
To qualily to bccomc an inltrator, a charactcr must lulll
all ol thc lollowing critcria.
Racc: Any with thc blood racial or tracc blood racial
ability.
Fcats: Spitting !magc and any onc ol thc lollowing lcats:
cccitlul, !nvcstigator, Ncgotiator, Pcrsuasivc, Skill Focus
(any inltrator skill).
Skills: 8lu 8 ranks, iplomacy 8 ranks, isguisc 8
ranks, Gathcr !nlormation 8 ranks, Hidc 4 ranks, Movc
Silcntly 4 ranks, Scnsc Motivc 8 ranks
Tc inltrators class skills (and thc kcy ability
lor cach skill) arc Appraisc (!nt), 8alancc
(cx), 8lu (Cha), Climb (Str), Cralt (!nt),
cciphcr Script (!nt), iplomacy (Cha),
isablc cvicc (!nt), isguisc (Cha),
scapc Artist (cx), Forgcry (!nt), Gathcr
!nlormation (Cha), Hidc (cx), !ntimidatc
(Cha), Jump (Str), Knowlcdgc (local) (!nt),
Listcn (Vis), Movc Silcntly (cx), pcn
Lock (cx), Pcrlorm (Cha), Prolcssion (Vis),
Scarch (!nt), Scnsc Motivc (Vis), Slcight ol
Hand (cx), Spot (Vis), Swim (Str), Tumblc
(cx), Usc Magic cvicc (Cha), and Usc Ropc
(cx).
Skill Points at ach Lcvcl: 8 !nt modicr.
CLASS FEATURES
All ol thc lollowing arc class lcaturcs ol thc
inltrator prcstigc class.
Vcapon and Armor Procicncy: An inltrator docs not
gain any additional wcapon or armor procicncics.

INFILTRATOR
58
Master of Disguise (x): Tc inltrator is thc
undisputcd mastcr ol disguisc. Vhcncvcr an inltrator
uscs thc isguisc skill, shc may takc 10, cvcn il strcss and
distractions would normally prcvcnt hcr lrom doing so,
and gains a 2 pcrlcction bonus on all isguisc chccks.
Disguise Self (Sp): At 2
nd
lcvcl, thc inltrator can usc
disguisc scll at will, as thc spcll. Howcvcr, thcy may only
assumc thc appcarancc ol a racc includcd in thcir blood
racial or tracc blood racial abilitics.
Sneak Attack: Tis class lcaturc is cxactly likc thc roguc
ability ol thc samc namc. Tc cxtra damagc dcalt by an
inltrator using sncak attack incrcascs by 1d6 at cvcry
third lcvcl (3
rd
, 6
th
, and 9
th
). !l an inltrator gcts a sncak
attack bonus lrom anothcr sourcc, thc bonuscs on damagc
stack.
Shrouded Mind (Su): At 4
th
lcvcl, thc inltrators mind
has bccn traincd so thoroughly to protcct himscll lrom
mcntal dctcction and mind rcading spclls that hc acts as
il hc is always undcr a nondctcction spcll, gaining thc
listcd bcncts ol that spcll, and as il thc inltrator was
wcaring a ring ol mind shiclding, making him immunc to
dctcct thoughts, disccrn lics, and any attcmpt to magically
disccrn his alignmcnt. Tcsc abilitics lunction as a 10
th

lcvcl castcr and cannot bc supprcsscd willingly.
Alter Self (Sp): At 5
th
lcvcl, thc inltrator
can usc altcr scll at will, as thc spcll.
Howcvcr, thcy may only assumc thc
appcarancc ol a racc includcd in
thcir blood racial or tracc blood
racial abilitics. At 10
th
lcvcl,
this rcstriction is liltcd and
this class lcaturc lunctions
likc thc spcll ol thc samc
namc.
Qui ck
Change
(x): Upon rcaching 2nd lcvcl, an inltrator is so
adcpt at changing disguiscs on thc run that hc is
ablc to pull a quick changc. Tcy may usc thcir isguisc
skill as a standard action, but thcy takc a 4 pcnalty. At
7
th
lcvcl, this pcnalty is climinatcd, as thc inltrator has
pcrlcctcd thc art ol thc quick changc.
Skill Mastery: Upon rcaching 8
th
lcvcl, thc inltrator
bccomcs so ccrtain in thc usc ol ccrtain skills that hc can
usc thcm rcliably, cvcn undcr advcrsc conditions. Upon
gaining this ability, thc inltrator sclccts a numbcr ol
inltrator skills cqual to 3 his !ntclligcncc modicr.
Vhcn making a skill chcck with onc ol thcsc skills, hc
may takc 10, cvcn il strcss and distractions would normally
prcvcnt him lrom doing so.
GAME INFORMATION
Hit ic: d8
Requirements
To qualily to bccomc a pctitioncr ol thc prcdcccssor, a
charactcr must lulll all ol thc lollowing critcria.
city: Must worship a racial dcity ol thc racc thcy wish
to transccnd into and havc thc racial blood or tracc blood
ability lor that racc.
omains: Must posscss at lcast two ol thc dcitys listcd
domains.
Skills: Knowlcdgc (rcligion) 8 ranks.
Spclls: Must bc ablc to cast 3
rd
lcvcl divinc spclls.
Spccial: Tc pctitioncr ol thc prcdcccssor may only
undcrtakc this prcstigc class oncc, and oncc thc choicc is
madc, it can ncvcr bc changcd.
Tc pctitioncr ol thc prcdcccssors class skills (and thc
kcy ability lor cach skill) arc Conccntration (Con), Cralt
TABLE 3:2 THE INFILTRATOR
Level BAB Fort Ref Will Special
1st +0 +0 +2 +2 Master of Disguise
2nd +1 +0 +3 +3 Disguise Self, Quick
Change
3rd +2 +1 +3 +3 Sneak Attack +1d6
4th +3 +1 +4 +4 Shrouded Mind
5th +3 +1 +4 +4 Alter Self (limited)
6th +4 +2 +5 +5 Sneak Attack +2d6
7th +5 +2 +5 +5
8th +6 +2 +6 +6 Skill Mastery
9th +6 +3 +6 +6 Sneak Attack +3d6
10th +7 +3 +7 +7 Alter Self (unlimited)
PETITIONER OF THE
PREDECESSOR
Worshipping the deities of their parent races, some clerics of
mixed race pay homage to the gods of their ancestors, secretly
hoping to shed their mixed blood and become a pure soul of
the true people in their deitys eyes. Tose who adopt the path
of their gods as their own and show themselves to be truly
devoted servitors are often granted this most sacred of gifts,
and they are reborn as full-blooded members of their gods races.
Tose who walk the path of the petitioner of the predecessor are
those who search for an answer to their prayers, and once they
achieve the pinnacle of their power, their dreams are made a
reality.
59
(!nt), iplomacy (Cha), Hcal (Vis), Knowlcdgc (arcana)
(!nt), Knowlcdgc (history) (!nt), Knowlcdgc (rcligion)
(!nt), Knowlcdgc (thc plancs) (!nt), Prolcssion (Vis),
and Spcllcralt (!nt), plus (as appropriatc lor hcr choscn
racc):
warl: Appraisc (!nt)
ll: Spot (Vis)
Gnomc: Listcn (Vis)
Haling: Listcn (Vis)
Human: Any onc skill
rc: !ntimidatc (Cha)
Skill Points at ach Lcvcl: 2 !nt modicr.
CLASS FEATURES
All ol thc lollowing arc class lcaturcs ol thc pctitioncr ol
thc prcdcccssor prcstigc class.
Vcapon and Armor Procicncy: A pctitioncr ol thc
prcdcccssor gains no additional armor procicncy. Shc
gains procicncy in hcr dcitys lavorcd wcapon and onc ol
thc racial wcapons ol hcr choscn racc lrom thc lollowing
list:
warl: dwarvcn waraxc, dwarvcn urgrosh.
ll: longsword, rapicr, longbow (including compositc
longbow), shortbow (including compositc
shortbow).
Gnomc: gnomc hookcd hammcr.
Haling: any throwing wcapon, sling.
Human: any simplc or martial
wcapon.
rc: orc doublc axc.
Chosen Race (x): Upon
taking hcr 1
st
lcvcl
in pctitioncr ol thc
prcdcccssor, thc
charactcr must choosc
onc ol thc lollowing six raccs: dwarl, cll, gnomc,
haling, human, or orc. ncc this choicc is madc, it
can not bc changcd. Tc pctitioncr gains a 2 bonus on
iplomacy, Hcal, and Scnsc Motivc whcn dcaling with
thc choscn racc. Shc also gains thc Skill Focus lcat in hcr
raccspccic class skill, as notcd in class skills.
Weapon of the People: A 2
nd
lcvcl pctitioncr ol thc
prcdcccssor gains thc Vcapon Focus lcat in thc racial
wcapon shc gaincd procicncy in at rst lcvcl or in hcr
dcitys lavorcd wcapon.
Leader of the People: Upon rcaching 3rd lcvcl, a
pctitioncr ol thc prcdcccssor gains thc Lcadcrship lcat
but may only gain lollowcrs and cohorts lrom thosc who
worship hcr patron dcity.
Tickening of the Blood (x): A pctitioncr ol thc
prcdcccssor bcgins to bccomc morc likc hcr dcitys racc
at 4
th
lcvcl. Shc gains thc lollowing bonus to hcr ability
scorc, bascd on hcr choscn racc:
warl: 2 Constitution.
ll: 2 cxtcrity.
Gnomc: 2 Constitution.
Haling: 2 cxtcrity.
Human: 2 any onc ability scorc.
rc: 2 Strcngth.
Rebirth of the Soul (Su): Upon rcaching 5
th
lcvcl,
a pctitioncr ol thc prcdcccssor is ablc to call upon thc
powcr ol hcr choscn raccs god and hclp rcmakc hcrscll in
thc imagc ol hcr gods choscn pcoplc. Tc pctitioncr ol
thc prcdcccssor must travcl to onc ol thc holy sitcs ol hcr
choscn god and spcnd a wcck in mcditation and praycr.
Shc must swcar, upon lcar ol divinc rctribution, to uphold
all ol thc laws and customs ol hcr racc and to ncvcr bctray
thcm. !l thc pctitioncr ol thc prcdcccssor mccts all ol thcsc
rcquircmcnts, shc is ablc to changc hcr racc to thc choscn
racc ol hcr dcity. Tis changc is not magical in naturc but
rathcr a rcbirth. Tc pctitioncr
ol thc prcdcccssor ccascs to bc
a mcmbcr ol hcr prcvious racc
and takcs on all ol thc racial
charactcristics ol hcr ncw racc.
Ability scorcs changc accordingly,
as do all racial modicrs and
abilitics. Tc pctitioncr ol thc
prcdcccssor loscs all prcvious
racial modicrs to abilitics, skills,
spclllikc abilitics, supcrnatural
abilitics, and savcs, but not
wcapon procicncics or wcapon
lamiliaritics. Tc pctitioncr ol
TABLE 3:3 THE PETITIONER OF THE PREDECESSOR
Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +2 Chosen Race +1 level of existing divine
spellcasting class
2nd +1 +0 +0 +3 Weapon of the People +1 level of existing divine
spellcasting class
3rd +2 +1 +1 +3 Leader of the People +1 level of existing divine
spellcasting class
4th +3 +1 +1 +4 Thickening of the
Blood+1 level of existing
divine spellcasting class
+1 level of existing divine
spellcasting class
5th +3 +1 +1 +4 Rebirth of the Soul +1 level of existing divine
spellcasting class
60
thc prcdcccssor loscs all prcvious typcs and subtypcs, and
gains thc appropriatc typc (humanoid) and subtypc ol hcr
ncw racc. Tc pctitioncr ol thc prcdcccssor docs not dic
nor do thcy losc a lcvcl or 2 points ol Constitution, unlcss
thcir racial modicrs dictatc othcrwisc. Unlcss othcrwisc
notcd, this ability lunctions as pcr thc rcincarnatc spcll.
Ex-Petitioners of the Predecessors: Should a pctitioncr
ol thc prcdcccssor bcgin rccciving divinc spclls lrom any
othcr god or losc thc ability to cast divinc spclls grantcd
by hcr dcity, thc cxpctitioncr also loscs all supcrnatural
and spclllikc abilitics grantcd by this prcstigc class. !l thc
charactcr has alrcady gaincd all vc lcvcls ol thc prcstigc
class, shc docs not ccasc to bc a mcmbcr ol hcr ncw racc,
but docs losc all divinc spcllcasting capabilitics lrom hcr
raccs chicl dcity. Shc may not progrcss any larthcr in
lcvcls as a pctitioncr ol thc prcdcccssor. An atoncmcnt
cast on thc cxpctitioncr by a clcric ol thc pctitioncrs
racial dcity can rcstorc thcsc lost abilitics.
To the powries, devouring everything in sight is not
only an instinctual drive, it is their way of life.
Some powries learn to harness this eternal
hunger and increase their ability to gorge
themselves on anything that they can t
their mouths around. Trough some
bizarre ritual known only to the
powries and other savage folk,
these powries undergo a process
that physically and mentally
changes themmaking
them into something even
more monstrous than
they were before and truly changing them into the feyish
nightmare of their namesakes. Tese creatures are the
elite berserkers of their kind and fall upon their enemies, or
anything for that matter, with a hunger that gnaws at their
very souls.
GAME INFORMATION
Hit ic: d10
Requirements
To qualily to bccomc a powric dcvourcr, a charactcr must
lulll all ol thc lollowing critcria.
Racc: Powric.
Alignmcnt: Chaotic ncutral or chaotic cvil.
8asc Attack 8onus: 5.
Fcats: ndurancc.
Skills: !ntimidatc 8 ranks.
Spccial: Tc charactcr must posscss thc ragc lcaturc and
havc takcn part in thc Ritual ol thc Gnawing Hungcr, in
which thcy consumc an intclligcnt bcing thcy pcrsonally
killcd, alonc and without aid. Tc crcaturc must bc ol at
lcast 4 hit dicc. Tis ritual takcs lour hours to complctc
and costs 100 gp in matcrials.
Tc powric dcvourcrs class skills (and thc kcy ability lor
cach skill) arc 8alancc (cx), Climb (Str), !ntimidatc
(Cha), Jump (Str), Listcn (Vis), Spot (Vis), Survival
(Vis), and Swim (Str).
Skill Points at ach Lcvcl: 2 !nt modicr.
CLASS FEATURES
All ol thc lollowing arc class lcaturcs ol thc powric
dcvourcr prcstigc class.
Weapon and Armor Prociency: A powric dcvourcr is
procicnt with all simplc and martial wcapons, all typcs
ol armor, and shiclds (but not towcr shiclds).
Bite Attack (x): At 1st lcvcl, thc powric dcvourcr gains
a natural bitc attack that dcals 1d4 ol damagc. Tis bitc
attack incrcascs in damagc as hc advanccs in lcvcl in thc
prcstigc class (1d4 at 1st lcvcl, 1d6 at 4th lcvcl, 1d8 at
7th lcvcl, and 1d10 at 10th lcvcl). Tis bitc attack can
bc uscd lor an additional attack with any othcr mclcc
attacks thc powric dcvourcr posscsscs, albcit at a 5
pcnalty to thc bitc attack and a 2 to all othcr attacks.
Rage (x): Tc powric dcvourcr adds his powric
dcvourcr lcvcl to thc class lcvcl that grants his ragc
ability in ordcr to calculatc how many timcs pcr day
hc can ragc. Howcvcr, hc docs not gain any othcr ragc
lcaturcs (grcatcr ragc, tirclcss ragc, mighty ragc, ctc.).
TABLE 3:4 THE POWRIE DEVOURER
Level Base Fort Ref Will Special
1st +1 +2 +2 +0 Bite Attack (1d4), Rage
2nd +2 +3 +3 +0 Enchanted Teeth (Magic)
3rd +3 +3 +3 +1 Sundering Maw
4th +4 +4 +4 +1 Bite Attack (1d6)
5th +5 +4 +4 +1 Enchanted Teeth (Silver)
6th +6 +5 +5 +2 Chew Through It
7th +7 +5 +5 +2 Bite Attack (1d8)
8th +8 +6 +6 +2 Enchanted Teeth
(Chaotic)
9th +9 +6 +6 +3 Eat Anything
10th +10 +7 +7 +3 Bite Attack (1d10),
Enchanted Teeth
(Adamantine)
POWRIE DEVOURER
61
Enchanted Teeth (Su): Tc tccth ol a powric dcvourcr
arc cnhanccd through thc Ritual of the Gnawing Hunger,
and as hc gains in powcr, his bitc is cnhanccd to ovcrcomc
thc damagc rcduction ol his prcy. At 2
nd
lcvcl, a powric
dcvourcrs tccth arc trcatcd as magic lor thc purposcs
ol damagc rcduction. At 5th lcvcl, a powric dcvourcrs
tccth arc trcatcd as magic and silvcr lor thc purposcs ol
damagc rcduction. At 8th lcvcl, a powric dcvourcrs tccth
arc trcatcd as magic, silvcr, and chaotic lor thc purposcs
ol damagc rcduction. At 10th lcvcl, a powric dcvourcrs
tccth arc trcatcd as magic, silvcr, chaotic, and adamantinc
lor thc purposcs ol damagc rcduction.
Sundering Maw (x): A powric dcvourcr ol 3
rd
lcvcl
may usc his bitc attack to sundcr an itcm, lollowing thc
rulcs lor sundcring normally and acting as il hc was using
a wcapon in thc sundcr attcmpt.
Chew Trough It (x): At 6
th
lcvcl, a powric dcvourcr
is ablc to ignorc thc hardncss ol itcms that hc can attack
with his bitc. Tis ability also cxtcnds to natural and
nonmagical and 1 magical armor, allowing any powric
dcvourcr to ignorc ol his locs natural armor or armor
ol a 1 cnchantmcnt or lowcr whcn hc attacks with his
bitc. Magical armor ol 2 or bcttcr is immunc to
this ability.
Eat Anything (x): At 9
th
lcvcl, a powric
dcvourcrs body undcrgocs lurthcr
changc and lcarns to ignorc thc
problcms that cating ccrtain itcms
can crcatc. Tusly, a powric
dcvourcr gains immunity to
any nonmagical discascs and
poisons. Hc is immunc to
nausca and cannot bc
sickcncd. Also, thc
powric
dcvourcr
gains thc ability to cat anything, quitc litcrally.
Unlcss thc objcct hc wishcs to cat cant bc chcwcd or
swallowcd, thc powric dcvourcr can cat it without any sidc
cccts, savc lor thosc ol a magical naturc. For cxamplc, il
a powric dcvourcr atc a vial llcd with magical poison, hc
would bc immunc to thc ccct ol chcwing glass, but thc
magical poison would acct him normally.
GAME INFORMATION
Hit ic: d6
Requirements
To qualily to bccomc a racial ambassador, a charactcr
must lulll all ol thc lollowing critcria.
Racc: A racial cmbassador must cithcr bc a lullbloodcd
mcmbcr ol thc racc or posscss thc blood racial or tracc
blood racial ability ol that racc.
Alignmcnt: cpcnding on thc racial ambassadors racc,
thcrc arc alignmcnt rcstrictions that shc must lollow:
warl: Lawlul good, ncutral good, or lawlul ncutral.
ll: Chaotic good, ncutral good, chaotic ncutral.Gnomc:
Lawlul good, ncutral good, or lawlul ncutral.Haling:
Lawlul good, ncutral good, or lawlul ncutral.Human:
Any.
Fcats: Ncgotiator, Skill Focus (iplomacy).
Skills: 8lu 8 ranks, iplomacy 8 ranks, Gathcr
!nlormation 8 ranks, Knowlcdgc (history) 4 ranks,
Knowlcdgc (local) 4 ranks, Knowlcdgc (nobility and
royalty) 4 ranks, Scnsc Motivc 8 ranks
Spccial: Tc racial ambassador must choosc to bc thc
RACIAL AMBASSADOR
Te most skilled of diplomats and amongst the most steadfast
supporters of racial harmony, racial ambassadors exist among
the seven major races and promote cooperation between their
races and those of their neighbors. Each of the ve primary
races has a training academy, a College of Diplomacy, where
the racial ambassadors are instructed in the ancient arts of
diplomacy and politics. However, their training does not
end there. Once they have mastered the ways of the racial
ambassador, these masters of diplomacy are capable of
reforging the very souls of others into their chosen race. Tis
ability is whispered to be one of reincarnation, and in a way,
the rumors hold some form of truth. Whatever the truth may
be, racial ambassadors ght their battles on the elds of politics
and diplomatic relations, and within these arenas, they are
the undisputed champions and generals.
62
ambassador ol a singlc racc. Tis choicc can not bc
rcvcrscd, nor may thc racial ambassador takc this class
twicc, in ordcr to choosc anothcr racc. Tis rcccts thc
intcnsc training and dcvotion to thc choscn racc that thc
racial ambassador must posscss. Tc racial ambassador
must also train at hcr choscn raccs Collcgc ol iplomacy
lor a minimum ol a ycar in ordcr to gain hcr rst lcvcl
in this prcstigc class. Tis training rcquircs thc racial
ambassador to pay 1,000 gp in tuition costs. Shc must
also spcak thc languagc ol hcr choscn racc.
Tc racial ambassadors class skills (and thc kcy ability lor
cach skill) arc Appraisc (!nt), 8lu (Cha), Conccntration
(Con), Cralt (!nt), cciphcr Script (!nt), iplomacy
(Cha), isguisc (Cha), scapc Artist (cx), Forgcry (!nt),
Gathcr !nlormation (Cha), !ntimidatc (Cha), Knowlcdgc
(all skills, takcn individually) (!nt), Listcn (Vis), Pcrlorm
(Cha), Prolcssion (Vis), Scarch (!nt), Scnsc Motivc
(Vis), Slcight ol Hand (cx), Spcak Languagc (nonc),
Spot (Vis), and Usc Magic cvicc (Cha).
Skill Points at ach Lcvcl: 8 !nt modicr.
CLASS FEATURES
All ol thc lollowing arc class lcaturcs ol thc racial
ambassador prcstigc class.
Weapon and Armor Prociency: A racial
ambassador docs not gain any additional
wcapon or armor procicncy.
Chosen Race: Upon taking thc
1
st
lcvcl in racial ambassador,
thc charactcr must choosc
onc ol thc lollowing vc
raccs: dwarl, cll, gnomc,
haling, or human.
Hallclvcs and hall
orcs do not havc a racial ambassador tradition, and
thus, hallclvcs must choosc to rcprcscnt cithcr cll
or human and hallorcs may only choosc to bc human
racial ambassadors. rcs simply do not havc a tradition
ol diplomats. ncc thc racial choicc is madc, it can not
bc changcd, and thc racial ambassador bccomcs known as
that raccs ambassador. For cxamplc, a racial ambassador
who chooscs halings as his choscn racc bccomcs a
haling ambassador and a racial ambassador ol clvcs is an
clvcn ambassador.
Love My People (x): A racial ambassador may usc his
diplomacy ability to sway a nonplaycr charactcrs attitudc
towards thc racial ambassadors choscn racc. Tis ability
lunctions just likc thc iplomacy skill, but it accts thc
nonplaycr charactcrs attitudc towards thc choscn racc as
a wholc, not just thc racial ambassador or an individual.
Tis ccct lasts until a mcmbcr ol thc racial ambassadors
choscn racc has donc somcthing to inucncc thc
nonplaycr charactcrs attitudc othcrwisc, which will cnd
thc ccct. Tis ability can only bc uscd to incrcasc thc
targcts attitudc positivcly towards thc choscn racc, not
ncgativcly.
Quick Diplomacy (x): At 2
nd
lcvcl, a racial ambassador
is ablc to makc a rushcd iplomacy skill chcck at a 5
pcnalty, instcad ol thc normal 10 pcnalty.
Charming Personality (Sp): A racial ambassador ol 3
rd

lcvcl is ablc to usc charm pcrson, as pcr thc spcll, thrcc
timcs pcr day with a castcr lcvcl cqual to hcr charactcr
lcvcl.
A Quick Suggestion (Sp): At 4
th
lcvcl, a racial ambassador
is ablc to usc suggcstion, as pcr thc spcll, oncc pcr day
with a castcr lcvcl cqual to hcr charactcr lcvcl. At 8
th
lcvcl,
a racial ambassador can usc this ability twicc pcr day.
Gift of My People (Su): At 5
th
lcvcl, a racial ambassador
is ablc to gracc a targct with onc ol thc racial gilts
ol hcr choscn racc. Tc targct must bc willing and
within 30 lcct ol thc racial ambassador. Tc gilt
grantcd is bascd upon thc choscn racc:
warl: Tc targct gains thc stonccunning ability.
ll: Tc targct gains immunity to slccp and a 2
bonus vcrsus cnchantmcnt cccts.
Haling: Tc targct gains a 1 luck bonus on all
savcs.
Human: Tc targct gains a 2 racial bonus on any
two skills.
Gnomc: Tc targct gains thc ability to cast dancing
lights, ghost sound, and prcstidigitation, oncc cach.
TABLE 3:5 THE RACIAL AMBASSADOR
Level Base Fort Ref Will Special
1st +0 +0 +0 +2 Chosen Race, Love My People
2nd +1 +0 +0 +3 Quick Diplomacy
3rd +2 +1 +1 +3 Charming Personality
4th +3 +1 +1 +4 A Quick Suggestion 1/day
5th +3 +1 +1 +4 Gift of My People
6th +4 +2 +2 +5 Leadership
7th +5 +2 +2 +5
8th +6 +2 +2 +6 A Quick Suggestion 2/day
9th +6 +3 +3 +6 Perfect Diplomat
10th +7 +3 +3 +7 In The Image of My People
63
Tis gilt lasts lor onc hour and may bc uscd oncc pcr
racial ambassador lcvcl pcr day. Tis ability may only bc
uscd oncc on a singlc targct pcr day, and cach ability usagc
only counts towards onc targct.
Leadership: Upon rcaching 6
th
lcvcl, a racial ambassador
gains thc Lcadcrship lcat, but may only gain lollowcrs
and cohorts lrom hcr choscn racc or thosc who havc thc
blood racial or tracc blood racial ability ol hcr choscn
racc.
Perfect Diplomat (x): At 9
th
lcvcl, a racial ambassador
is ablc to makc a rushcd iplomacy skill chcck at no
pcnalty and may makc a iplomacy skill chcck as a
standard action at a 10 pcnalty.
In Te Image of My People (Su): Upon rcaching 10
th

lcvcl, a racial ambassador is ablc to call upon thc powcr
ol hcr choscn raccs gods and hclp rcmakc a willing
participant in thc imagc ol hcr choscn racc. Shc is
csscntially ablc to rcincarnatc thc individual as a mcmbcr
ol hcr choscn racc. Tis ability only works on a willing
individual, and thc racial ambassador may only usc this
ability oncc pcr wcck. Tc participant must travcl with
thc racial ambassador to onc ol thc holy sitcs ol thc
choscn racc and spcnd a wcck in mcditation
and praycr to thc choscn raccs patron dcity.
His alignmcnt must bc within thc samc
rcstrictions as thc racial ambassadors
and hc must swcar, upon lcar ol
divinc rctribution, to uphold all ol
thc laws and customs ol his ncw
racc and to ncvcr bctray thcm.
!l thc participant mccts all
ol thcsc rcquircmcnts,
thc racial ambassador
is ablc to shilt thc
participants racc to thc choscn racc ol thc racial
ambassador. Tis changc is not magical in naturc,
but rathcr a rcbirth and thc participant ccascs to bc
a mcmbcr ol his prcvious racc and takcs on all racial
charactcristics ol his ncw racc. Ability scorcs changc
accordingly, as do all racial modicrs and abilitics. Tc
participant docs not dic, nor docs hc losc a lcvcl or 2
points ol Constitution, unlcss his racial modicrs dictatc
othcrwisc. Unlcss othcrwisc notcd, this ability lunctions
as pcr thc rcincarnatc spcll.
Ex-Racial Ambassadors: !l thc racial ambassador cvcr
acts against hcr choscn racc or thcir choscn intcrcsts, or
ccascs to bc ol a compatiblc racial alignmcnt, shc loscs
all supcrnatural and spclllikc abilitics grantcd by thc
class. !l thc charactcr has alrcady gaincd all tcn lcvcls
ol thc prcstigc class, shc docs not ccasc to bc a mcmbcr
ol hcr ncw racc. Shc may not progrcss any larthcr in
lcvcls as a racial ambassador. Shc rcgains hcr abilitics and
advanccmcnt potcntial il shc atoncs lor hcr violations
(scc thc atoncmcnt spcll dcscription), as appropriatc and
dictatcd by thc lcadcrs ol hcr choscn racc.
GAME INFORMATION
Hit ic: d8
Requirements
To qualily to bccomc a cclcstial lang, a charactcr must
lulll all ol thc lollowing critcria.
Racc: Sylindy or any with thc blood racial or tracc blood
racial ability ol haling or cll.
city: 8alithius or any goodaligncd dcity who has thc
domains Good, Strcngth, or Var.
Te most skilled of diplomats and amongst the most steadfast
supporters of racial harmony, racial ambassadors exist among
the seven major races and promote cooperation between their
races and those of their neighbors. Each of the ve primary
races has a training academy, a College of Diplomacy, where
the racial ambassadors are instructed in the ancient arts of
diplomacy and politics. However, their training does not
end there. Once they have mastered the ways of the racial
ambassador, these masters of diplomacy are capable of
reforging the very souls of others into their chosen race. Tis
ability is whispered to be one of reincarnation, and in a way,
the rumors hold some form of truth. Whatever the truth may
be, racial ambassadors ght their battles on the elds of politics
and diplomatic relations, and within these arenas, they are
the undisputed champions and generals.
Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Enhance dagger +1,
Detect Evil
2nd +2 +3 +3 +0 Blades of the Holy
3rd +3 +3 +3 +1 Enhance dagger +2
4th +4 +4 +4 +1 Smite Evil 1/day
5th +5 +4 +4 +1 Enhance dagger +3
6th +6 +5 +5 +2 Righteous Might
7th +7 +5 +5 +2 Enhance dagger +4
8th +8 +6 +6 +2 Smite Evil 2/day
9th +9 +6 +6 +3 Enhance dagger +5
10th +10 +7 +7 +3 Embrace of the Celestial
TABLE 3:6 THE CELESTIAL FANG
CELESTIAL FANG
64
Alignmcnt: Any good.
8asc Attack 8onus: 5.
Fcats: Two Vcapon Fighting, Vcapon Focus (daggcr),
Vcapon Spccialization (daggcr).
Skills: Knowlcdgc (plancs) 5 ranks, Knowlcdgc (rcligion)
5 ranks.
Spccial: Tc charactcr must bc traincd by anothcr
cclcstial lang and acccptcd by thc sylindy as onc ol thcir
champions. Tc sylindy will only acccpt thosc who mcct
this prcstigc classs rcquircmcnts and arc cithcr ol haling,
clvcn, or sylindy blood.
Tc cclcstial langs class skills (and thc kcy ability lor cach
skill) arc 8alancc (cx), Conccntration (Con), Cralt (!nt),
iplomacy (Cha), Hcal (Vis), Jump (Str), Knowlcdgc
(rcligion) (!nt), Listcn (Vis), Prolcssion (Vis), Scnsc
Motivc (Vis), Spot (Vis), and Tumblc (cx).
Skill Points at ach Lcvcl: 2 !nt modicr.
CLASS FEATURES
All ol thc lollowing arc class lcaturcs ol thc cclcstial lang
prcstigc class.
Weapon and Armor Prociency: A cclcstial lang is
procicnt with all simplc and martial wcapons, light
armor, and shiclds (but not towcr shiclds).
Enhance Dagger (Su): At 1st lcvcl, cvcry non
magical daggcr a cclcstial lang wiclds bccomcs
magical, gaining a 1 cnhanccmcnt bonus. Unlikc
magic wcapons crcatcd by normal mcans, thc cclcstial
lang nccd not spcnd cxpcricncc points or gold picccs to
accomplish this task. Howcvcr, a cclcstial langs magic
daggcrs only lunction lor hcr. For cvcry two lcvcls thc
charactcr advanccs past 1st lcvcl in thc prcstigc class, thc
magic daggcrs shc crcatcs gain 1 grcatcr potcncy (1 at
1st lcvcl, 2 at 3rd lcvcl, 3 at 5th lcvcl, 4 at 7th lcvcl,
and 5 at 9th lcvcl).
Detect Evil (Sp): At will, a cclcstial lang can usc dctcct
cvil, as thc spcll.
Blades of the Holy (Su): At 2
nd
lcvcl, cvcry daggcr a
cclcstial lang wiclds gains thc holy wcapon ability and
is considcrcd goodaligncd lor purposcs ol calculating
damagc rcduction. Unlikc magic wcapons crcatcd by
normal mcans, thc cclcstial lang nccd not spcnd cxpcricncc
points or gold picccs to accomplish this task. Howcvcr, a
cclcstial langs magic daggcrs only lunction lor hcr.
Smite Evil (Su): ncc pcr day, a cclcstial lang who is
4
th
lcvcl or highcr may attcmpt to smitc cvil with onc
normal mclcc attack. Shc adds hcr Charisma
bonus (il any) to hcr attack
roll and dcals 1 cxtra
point ol damagc pcr
cclcstial lang lcvcl.
!l thc cclcstial lang
accidcntally smitcs a
crcaturc that is not cvil, thc smitc has
no ccct, but thc ability is still uscd up
lor that day.
At 8th lcvcl, thc cclcstial lang may smitc
cvil onc additional timc pcr day, lor a
maximum ol two smitc usagcs pcr day.
Rightcous Might (Sp): At 6
th
lcvcl, thc
cclcstial lang gains thc ability to usc
rightcous might oncc a day, as
thc spcll.
Embrace of the Celestial (Su): Upon rcaching 10
th

lcvcl, thc cclcstial lang is clcvatcd to cclcstial status
by hcr patrons. Shc gains thc cclcstial tcmplatc and
hcr typc changcs to nativc outsidcr. !n addition, shc
gains thc ability to usc communc oncc pcr day, as thc
spcll, to communicatc with hcr cclcstial patron.
65
Te races of Races of Consequence each carry a unique blend
of heritage, giving rise to several new deities. Detailed below
are six new deities who can be used and adapted for any
campaign setting.
Te Lonely Lady, Te Blood Purist, Te True Elf Mother
Symbol: A whitc clvcn hand holding a wand against a
crcsccnt moon
Alignment: Lawlul ncutral
Divine Status: cmipowcr
Portfolio: lvcn isolationism, clvcn magic, thc purity ol
clvcn blood
Worshippers: lvcs, clvcn purists, hcrmits, isolationists,
magcs
Cleric Alignments: LG, LN, L
Domains: Law, Magic, Protcction
Favored Weapon: Alabastor (longsword)
Aristitrina is an ancicnt dcity, dating back to thc days
whcn thc clvcs rst wcnt to war with thc othcr goodly
raccs, such as thc dwarvcs. Shc is thc patron goddcss ol
thosc who wish to kccp thc clvcn blood purc and isolatc
thc clvcn pcoplc lrom thc rcst ol thc world, calling lor
thc clvcn way ol lilc to stay truc to Corcllon Larcthians
tcachings, but tcmpcrcd by thc rigorous tcachings ol
tradition and not thc carclrcc, whimsical ways ol thc
othcr clvcn dcitics. Hcr lollowcrs bclicvc that only by
bringing law and ordcr to thc clvcn way ol lilc can thc
luturc ol clvcn tradition bc ccrtain. Aristitrina is onc
ol thc clvcn dcitics ol magic, and shc sccs thc wizardly
pursuit ol magic to bc thc highcst, purcst calling in clvcn
lilc. Tc Loncly Lady lovcs thc clvcn pcoplc dccply and
lcars that sincc thc clvcs livc so long, so many chanccs
cxist to mar thc crcations ol Corcllon Larcthian and
potcntially dcstroy thc clvcn way ol lilc. Aristirina
rarcly appcars to hcr lollowcrs, but whcn shc docs,
shc is a radiantly bcautilul, whitcskinncd clvcn woman,
clad in whitc hunting lcathcrs and carrying thc sword
Alabastor, a bladc whispcrcd to havc bccn lorgcd by
Corcllon Larcthian himscll and givcn to thc goddcss as a
gilt lor hcr guidancc throughout thc ccnturics.
Aristitrinas lollowcrs rangc lrom quict scholars ol clvcn
history and culturc to grimlaccd crusadcrs, constantly
hunting anyonc ol nonclvcn blood who cntcrs thc
bordcrs ol clvcn lands. Hcr clcrics vcnturc into ancicnt
clvcn ruins and into thc domains ol any nonclvcs to
rcclaim clvcn artilacts. All things clvcn in naturc arc
dclcndcd crccly by Aristitrinas lollowcrs, and thosc ol
nonclvcn blood arc sccn as tcmporary allics at bcst and
dirc cncmics to bc cxtcrminatcd mcrcilcssly at worst. Hcr
lollowcrs hclp wandcring clvcs rcturn to thcir homclands
and cncouragc all clvcs to stay in clvcn lands, lcaving thc
rcst ol thc world to burn undcr thc torch ol thc humans,
bc guttcd by thc pick ol thc dwarvcs, and razcd by thc
axcs ol thc orcs.
DOGMA: 8c truc and honorablc to your clvcn kin,
and kccp thc clvcn way ol lilc alivc and purc. clcnd
thc clvcn way ol lilc at all costs. Follow thc tcachings ol
thc Progcnitor ol thc lvcs rigorously, tcmpcring thcm
with law and tradition. Promotc thc rcturn to thc ancicnt
clvcn roots, and rcturn to thc lorcsts that gavc birth to
our pcoplc. Practicc clvcn magic and lcarn thc spclls
ol your anccstors, using your magic to bring ncw glory
to thc clvcn pcoplc. istancc yourscll lrom nonclvcs,
and bc on your guard against thosc who would taint thc
clvcn way ol lilc. xpcl all nonclvcs lrom clvcn lands.
Hclp guidc othcr clvcs back to thc truc and onc way ol
clvcn lilc. Pity thosc crossbrccds who rccognizc thcir
shortcomings, and dcstroy thosc who abusc thcir clvcn
blood.
DEITIES
ARISTITRINA
66
Creator of All, Master of the Races, Te Great Diplomat
Symbol: A whitc mask surroundcd by thc symbols ol all
ol thc main racial dcitics
Alignment: Ncutral
Divine Status: cmipowcr
Portfolio: Racial unity, racial harmony, diplomacy
Worshippers: iplomats, hallbrccds, historians,
philosophcrs, scholars
Cleric Alignments: Any noncvil
Domains: Knowlcdgc, Protcction, Travcl
Favored Weapon: An opcncd hand (unarmcd strikc)
8abbil is thc dcity ol racial harmony and diplomacy,
ultimatcly sccking racial harmony amongst all raccs.
8abbil is a dcity without gcndcr or dctcrminablc racc, lor
whcn 8abbil docs appcar to dcvout lollowcrs, thc dcity
appcars to thcm as thcir own racc and with a blcnd ol
both malc and lcmalc charactcristics. 8abbil has many
lollowcrs lrom all walks ol lilc and at lcast onc worshippcr
lrom cach major racc. 8abbil tcachcs that all ol thc raccs
ol thc world arc ospring ol onc nowcxtinct crcator racc,
a racc that 8abbil crcatcd. l coursc, othcr clcrics and
dcitics sco at this notion and think ol 8abbil as nothing
morc than a usurpcr, trying to stcal away thcir lollowcrs.
8abbils worshippcrs strivc to maintain good racial rclations
throughout thc world, and thcir ranks arc primarily
composcd ol pcoplc ol mixcd racc, who strivc to crcatc
thc world in 8abbils imagc and bring ctcrnal harmony
to all. 8abbils clcrics tcnd to bc mastcrs ol diplomacy,
lcading thcir ocks through rivcting ccrcmonics, or
travcling scholars, who scck out cvidcncc to support thcir
gods tcachings ol an original crcator racc.
DOGMA: All arc crcatcd cqual and arc ol 8abbils
blood. No onc is grcatcr or lcsscr than anyonc clsc, lor
all comc lrom thc samc humblc bcginning and mcct thc
samc incvitablc cnd. Fight your battlcs with diplomacy
and knowlcdgc, using thc closcd st only whcn ncccssary
or whcn conlrontcd by locs that arc crucl or mindlcss.
Aid all othcr worshippcrs ol 8abbil in thcir cndcavors, lor
thcir journcy is thc samc as yours and thcir goals arc onc
with your own. Travcl to thc lands ol all thc raccs and
cxpcricncc thcir culturcs, introducing thcm to your
own ways and sprcading thc tcachings ol 8abbil. Judgc
not on origin, but upon actions. Prcach racial unication
and strivc to crcatc thc balancc thc world so dcspcratcly
nccds. mbracc crossbrccds as thc childrcn ol 8abbil,
lor thcy arc ncarcr to 8abbils grcat rst childrcn.
Master of Tactics, Te Celestial General, Te Salvation
of the Sylindy
Symbol: A daggcr rcsting atop a battlccld map
Alignment: Ncutral good
Divine Status: Lcsscr city
Portfolio: 8attlc tactics, cclcstial warlarc
Worshippers: Cclcstials, ccntaurs, crusadcrs, sylindys,
tacticians
Cleric Alignments: LG, NG, CG
Domains: Good, Knowlcdgc, Strcngth, Var
Favored Weapon: Tc 8ladc ol Tactics (daggcr)
8alithius is thc goodly dcity ol battlc tactics and cclcstial
warlarc, and thc patron dcity ol thc sylindy pcoplc. !t
was 8alithiuss scrvitor, Sylindia, who guidcd thc dcstiny
ol thc sylindy pcoplc sincc thcir bcginning and lcad thcm
to bccomc thc holy warriors thcy arc today. 8alithius is
BABBIL
BALITHIUS
67
a compassionatc dcity, who carcs dccply lor his lollowcrs
and is brutally ccctivc in battlc, using supcrior tactics to
crush his cncmics. Hc has a burning hatrcd lor all things
cndish and is constantly crusading against thc cndlcss
hordcs ol thc lowcr plancs, in thc ctcrnal war that ragcs
bctwccn thc hcavcns and hclls. 8alithius tcachcs that
battlcs arc won through carclul planning and by choosing
thc battlccld, but that cvil is to bc conlrontcd dircctly and
dcstroycd as quickly and c cicntly as possiblc. 8alithius
appcars to his lollowcrs as a sapphircskinncd cclcstial in
goldcn armor and carrying alolt two ivoryhiltcd daggcrs,
thcir silvcr bladcs glcaming in thc lumincsccnt aura that
surrounds him.
8alithiuss worshippcrs ccho thcir gods passion lor
battlc and arc kindhcartcd and lricndly to likc
mindcd pcoplc. Zcalous and mcrcilcss in battlc
against thcir locs, many takc to crusading in thcir
gods namc, displaying an astonishing knowlcdgc
ol battlc tactics and using cvcrything thcy can
to thcir utmost advantagc. Tcy havc no
paticncc or lovc lor any racc that cxhibits
cndish blood, watching thosc with
such blood in thcir vcins with suspicion
and vigilancc. 8alithiuss clcrics arc oltcn as
knowlcdgcablc about war as thcy arc ol hcaling,
and thcy spcnd countlcss hours both mcmorizing
battlc stratcgics and tcnding to thc physical and
spiritual nccds ol soldicrs. Clcrics ol 8alithius
also tcnd to bc capablc lcadcrs, many sylindy and
ccntaur gcncrals givc praisc to 8alithius.
DOGMA: 8ring war to all cndish crcaturcs,
and protcct Sylindr and all goodly pcoplc, no
mattcr thc causc. cstroy cvil through a sharp
mind and an cvcn sharpcr bladc. Var is won with
thc hcart and mind, not just brutc strcngth or a
quick bladc. Kccp your mind as kccn as your bladc, and
cngagc your locs on a battlcground ol your choosing.
vcry virtuous bcing has a skill that thcy can bring to
battlc. iscount no onc with a good hcart, as onc small act
can bc thc dicrcncc bctwccn victory and dclcat. Ncvcr
slay or sacricc an innoccnt lor any rcason. Grant mcrcy
to thosc who can truly rcpcnt cvil, but bring mcrcilul
dcstruction to cnds. Find your pcrsonal rcason to battlc
on and ncvcr lorgct it. Lcad by cxamplc, cxposing othcrs
to thc virtucs ol good and justicc, bringing thc light
ol 8alithius to any placc darkcncd by thc shadows ol
cvil. Tc battlc is short, but thc war is ctcrnal. o not
surrcndcr hopc, with 8althius, you will bc victorious!
Te Mother Protectors Wayward Son, Te Vagabond
Wanderer, Te Scamperfoot
Symbol: A halings loot on a dusty road
Alignment: Ncutral
Divine Status: !ntcrmcdiatc city
Portfolio: Haling caravans, haling wandcrlust, thc
roads, travcl
Worshippers: Halings, haling caravans, lillichildrcn,
rogucs, travclcrs, wandcrcrs
Cleric Alignments: Any ncutral, noncvil (NG, LN, N,
CN)
Domains: arth, Luck, Travcl, Trickcry
Favored Weapon: Vits and Puns (short sword)
ldon 8oddyknockcr is thc popular haling dcity ol travcl
and thc roads, and thc patron dcity ol haling caravans
and waylarcrs. Hc is thc pcrsonicd wandcrlust that most
halings lccl, rcprcscnting and cncouraging thcm to takc
to thc roads, ncvcr scttling in onc placc lor too long, so
that thcy can scc thc world with thcir own cycs, instcad
ol rclying on thc talcs ol othcrs. Lcgcnds say that ldon
8oddyknockcr was born lrom thc union ol thc human
god ol luck and Tc Mothcr Protcctor, thc goddcss ol
thc haling pcoplc, but ncithcr thc gods thcmsclvcs
nor thcir rcspcctivc clcrics will conrm thc talc. ldon
8oddyknockcr cncouragcs thc traditional nomadic way ol
lilc lor his haling lollowcrs and tclls thcm to livc by thcir
wits and to makc thcir own luck whcn luck itscll docs not
want to coopcratc. ldon 8oddyknockcr appcars as a tall
Haling, drcsscd in carth toncd clothcs and wcaring wcll
worn lcathcrs, covcrcd in thc dust ol thc road. His two
short swords, dubbcd Vits and Puns, arc ncvcr lar lrom
ELDON BODDYKNOCKER
68
his sidc, and hc has bccn known to lcnd thcm to dcvout
lollowcrs in nccd, albcit only in timcs ol grcat nccd.
ldon 8oddyknockcrs lollowcrs arc oltcn what non
halings think ol as thc typical haling roguc. Sly,
lighthcartcd and as cqually lightngcrcd, worshippcrs ol
ldon 8oddyknockcr vcil thcmsclvcs in thc stcrcotypcs
ol othcrs to protcct thcir truc sclvcs and thcir intcntions
lrom thc prying cycs ol othcr raccs. Vandcrcrs by naturc
and divinc insight, ldon 8oddyknockcrs clcrics arc
constantly on thc road and survivc by thcir own rcsourccs,
rathcr than dcpcnding on thosc outsidc ol thcir travcling
community. Vhcthcr this constitutcs stcaling or tricking
pcoplc out ol thcir coin, ldon 8oddyknockcr always
smilcs upon it, sccing it as bcing lor thc good ol thc
haling racc, as long as it docsnt do any pcrmancnt harm
to thc raccs rcputation or a halings bodily pcrson.
DOGMA: Takc to thc roads and wandcr until thcrc
is nothing morc to scc. Tc world is a wondrous and
bcautilul placc, and thc only truc way to cxpcricncc it is
through your own cycs, with thc road bcncath your lcct.
Ncvcr scttlc in onc placc lor too long, lor thcrc is always a
ncw horizon to scc. Journcy to lands you havc ncvcr bccn
to and travcl with your lcllow halings, lor thcy arc your
brcthrcn and lccl thc samc calling ol thc road. Survivc
by your own wits, and dcpcnd only on yourscll and othcr
halings. Providc lor your own ,and wrap yourscll in
thc misconccptions ol othcrs to bcttcr scrvc your truc
intcntions. Ncvcr bring harm to a lcllow haling, and do
no cvil upon thc rcputation ol thc haling pcoplc.
Te Cherished Heartgem, Te Sanctied Uniter, Te
Protector of Gnomish Lovers
Symbol: A ruby hcart ovcr a pair ol claspcd hands
Alignment: Lawlul good
Divine Status: Lcsscr city
Portfolio: Acccptancc, gnomc lovcrs, gnomc marriagc
Worshippers: Gnomcs, gnomish ambassadors, lcnncbs,
lovcrs, marricd couplcs
Cleric Alignments: LG, NG, LN
Domains: Good, Law, Protcction
Favored Weapon: Lovcrs Carcss (whip)
Livacria Hcartsward is thc gnomish dcity ol lovc and
marriagc. Shc is thc protcctor ol all thosc ol gnomish
blood who join togcthcr in marriagc and lovc, tcaching
that acccptancc ol cach othcr will only scrvc to strcngthcn
thcir bond. Livacria Hcartsward is stcrn and unwavcring
whcn it comcs to thosc who arc chaotic with thc aairs
ol lovc, and shc sccs marriagc as thc most sancticd
ol gnomish traditions. Shc tcachcs that lovc is lound
through thc complctc acccptancc ol a pcrson, rcgardlcss
ol thcir aws. ncc lovc and acccptancc has bccn lound,
thc two lovcrs should bc joincd togcthcr in marriagc,
cmbraccd by Tc Sancticd Unitcr. To thc dcity ol lovc
and marriagc, both arc ctcrnal and not to bc brokcn, lor
complctc acccptancc must bc lound bclorc thc marriagc
vows arc cvcn writtcn. Spouscs who turn to thc ways ol
thc wickcd or brcak thc vow ol marriagc arc to bc lorsakcn,
but always rcmcmbcrcd, lor marriagc only occurs oncc
within thc church ol Tc Chcrishcd Hcartgcm, and no
othcr union shall bc honorcd as lully as thc rst. Livacria
Hcartsward rarcly appcars to hcr lollowcrs, but whcn
shc docs, shc is drcsscd in lull bridal rcgalia, hcr lcaturcs
hiddcn complctcly by a whitc, lacc vcil. Lcgcnds spcak
that whcn Livacria Hcartsward is marricd, shc will throw
o hcr vcil and rcvcal hcr truc lacc to thc world, possibly
changing much ol hcrscll in thc proccss.
LIVAERIA HEARTSWARD
69
Livacria Hcartswards worshippcrs arc thc marriagc
cxpcrts ol gnomish socicty. Tcy join togcthcr thosc ol
gnomish blood in holy matrimony, through a ritualistic
ccrcmony that is stccpcd in gnomish traditions, handcd
down lor countlcss gcncrations. Tcy arc insightlul
and knowlcdgcablc in thc manncrs ol marriagc and
mattcrs ol thc hcart, but arc not whimsical or ighty, likc
thc lollowcrs ol othcr dcitics ol lovc. Many gnomish
ambassadors cmbracc Livacria Hcartswards portlolio
ol acccptancc and sprcad hcr tcachings to lorcign lands.
Livacria Hcartswards clcrics arc loving, kindhcartcd
pcoplc, but arc mindlul ol how cmotions ol thc hcart
can causc good gnomish pcoplc to do stupid things, and
thcy arc cvcrvigilant against such happcnings. Tcy look
down upon any who would attcmpt to dcstroy thc sanctity
ol marriagc or cngagc in thc mattcrs ol lovc chaotically,
taking mcasurcs to cnsurc that such ocndcrs do not go
unpunishcd.
DOGMA: Trcat marriagc as thc most sacrcd ol vows
and rituals, lor it is thc joining ol two lovcrs as onc.
Ncvcr lall in lovc whimsically, lor mattcrs ol thc hcart arc
to bc takcn scriously. cr nothing short ol complctc
acccptancc and dcvotion to your lovcr, and cxpcct nothing
but thc samc in rcturn. o not tolcratc thosc who would
do harm to thc sanctity ol marriagc and lovc, and bring
swilt rctribution to thosc who would harm such holy
institutions. ivorcc is ncvcr an option, lor you madc an
ctcrnal vow to Livacria Hcartsward and your bclovcd, and
it is ncvcr to bc brokcn. Guidc othcrs towards thc truc
path ol unity, and rcmcmbcr that lovc and marriagc arc
lorcvcr, rcgardlcss ol what may bclall you or your lovcr.
Goddess of the Dwarven Bastard, Te Creative Mother,
Te Succor of Dwarven Children
Symbol: A baby wrappcd in a whitc blankct against thc
symbol ol Tc Fathcr ol thc warvcs
Alignment: Chaotic good
Divine Status: Lcsscr city
Portfolio: Childbirth, crcativity, dwarvcn childrcn,
lcrtility
Worshippers: Artists, dwarvcs, dwarlkin, midwivcs,
prcgnant womcn, tcachcrs
Cleric Alignments: NG, CG, CN
Domains: Chaos, Hcaling, Good, Protcction
Favored Weapon: Ciccrian (sicklc)
\ivika Soulcraltcr is thc dwarvcn goddcss ol dwarvcn
childrcn, crcativity, and lcrtility. Shc is thc patron ol
dwarvcn artists and crcativity. Shc sccks to populatc
thc carth with many dicrcnt typcs ol dwarvcs and
has long drawn thc irc ol Tc Fathcr ol thc warvcs
lor hcr qucst to crcatc all ncw typcs ol dwarlkin, lrom
hallbrccds to ncw subraccs ol dwarvcs. Tc Fathcr ol
thc warvcss tcachings cspousc thc quality ol dwarvcn
ovcr quantity, whilc \ivika Soulcraltcrs philosophy is
thc cxact oppositc. Shc is thc Goddcss ol thc warvcn
8astard, and any with dwarvcn blood in thcir hcritagc arc
wclcomcd into hcr cmbracc. Shc tcachcs that thc hcat
and prcssurc a birthing dwarvcn mothcr lccls is thc samc
as that which thc Soul Forgcr cndurcd to crcatc thc rst
dwarvcs out ol orc and gcms. !n this way, all dwarvcs
arc thc truc childrcn ol thc carth, and Tc Fathcr ol thc
warvcs blcsscs all dwarvcn mothcrs, rcgardlcss ol thc
lathcrs blood. \ivika Soulcraltcr comcs to hcr lollowcrs
in thc guisc ol a prcgnant dwarvcn woman, adorncd in
a simplc whitc shilt, surroundcd by a lccling ol scrcnity
and pcacc.
\ivika Soulcraltcrs lollowcrs arc madc up ol many
dicrcnt typcs ol dwarlkin, bc thcy lullbloodcd dwarvcs
VIVIKA SOULCRAFTER
70
or a human who bcars somc inkling ol Tc Fathcr
ol thc warvcss blood lrom gcncrations past. As
long as thc blood ol dwarvcs is somcwhcrc in thc
lamily linc, \ivika Soulcraltcr wclcomcs thcm into
hcr ock. Hcr lollowcrs aid any who bcar dwarvcn
blood, and thcy arc highly crcativc individuals, oltcn
crcating ncw typcs ol dwarvcn art and litcraturc. \ivika
Soulcraltcrs choscn arc outlandish, crcativc, passionatc,
and abovc all clsc, nurturing. Clcrics ol \ivika Soulcraltcr
arc knowlcdgcablc in thc ways ol childbcaring, and thcy
arc cxccllcnt tutors, oltcn bcing sought out by wcllo
parcnts who dcsirc a nanny who providcs a closc cyc and
good cducation lor thcir childrcn.
DOGMA: Shapc thc dwarvcn racc constantly, so that it
ows to mcct thc changcs brought about by timc. Givc
birth to ncw lilc and ncw idcas. 8car thc lruit ol Tc
Fathcr ol thc warvcs with any you dccm worthy cnough,
calling a ncw dwarvcn soul into thc world. Challcngc any
who would bc closcdmindcd and unwavcring to changc,
lor without changc thcrc can bc no luturc lor thc dwarvcn
racc, and stagnant idcas bcar no lruit. Ncvcr turn away
thosc with any dwarvcn blood, lor thcy arc childrcn ol Tc
Fathcr ol thc warvcs, just as any purcbloodcd dwarl,
and thcy carry thc luturc ol thc dwarvcn racc within
thcir vcins. Assist all dwarvcn mothcrs whcn it comcs
timc lor thcm to dclivcr ncw livcs into thc world, lor thc
blcsscd ol \ivika Soulcraltcr arc thcir midwivcs, nurscs,
and guardians. Protcct all childrcn ol Tc Fathcr ol thc
warvcs, and raisc thcm to bc shining cxamplcs ol thc
dwarvcn way ol lilc.
FERTILITY: !n addition to thc multiracial charactcr
options listcd in this book, onc may bccomc intcrcstcd in
lurthcr mixing bctwccn thc raccs prcscntcd in this book.
How and whcthcr thcsc charactcrs can havc ospring arc
thc domain ol thc Gamc Mastcr. Prcscntcd hcrc arc lour
possiblc options rcgarding thc lcrtility ol thc raccs in this
book.
Option One: Complctc stcrility. All raccs listcd in this
book arc stcrilc and can ncvcr producc ospring. Tis
kccps possiblc racial combinations much morc simplc, but
conscqucntly has many incharactcr impacts. A variation
on this option is to statc that all raccs listcd as lowcrcd or
grcatly lowcrcd lcrtility arc stcrilc.
Option Two: Hcrcdityrclatcd lcrtility. Raccs in this
book can producc ospring only with partncrs ol thc
samc blood. Tis is similar to thc lcrtility ol hallclvcs,
who can brccd only with humans, clvcs, or othcr hall
clvcs.
Option Tree: Limitcd succcsslul lcrtility. Raccs
introduccd in this book can intcrbrccd with any othcr
humanoid, with thc rcsulting childs statistics lclt to
Gamc Mastcr and playcr imagination. Howcvcr, somc
racial combinations arc lcss lcrtilc than othcrs. Tc ratc
ol succcsslul rcproduction is lowcrcd in somc raccs, as
listcd in thc lollowing chart. A variation on this option is
to statc that all raccs listcd as lowcrcd or grcatly lowcrcd
lcrtility arc stcrilc.
Option Four: Unlimitcd succcsslul
lcrtility. Raccs introduccd in this
book can intcrbrccd with any othcr
humanoid, with thc rcsulting childs
statistics lclt to Gamc Mastcr and
playcr imagination. Tcrc is no
spccial limitation to charactcr
lcrtility, rcgardlcss ol hcritagc.
Fertility Rate(1) Races
Normal Dweoven, Stoneborn
Lowered Earthtouched, Elome, Gnomesti, Gnomling,
Hilling, Lenneb, Lillalee, Lillichild,
Mungrel, Sloth, Sylindy
Greatly Lowered Dwelf, Thang-Agar, Peatfolk, Powrie
(1) Normal: Fertility rate is normal, as per the less fertile parental heritage.
Lowered: When successful reproduction has been determined via the fertility rate of the
less fertile parental heritage, there is a 25% chance that reproduction is still unsuccessful.
Greatly Lowered: When successful reproduction has been determined via the fertility
rate of the less fertile parental heritage, there is a 50% chance that reproduction is still
unsuccessful.
OPTIONAL RULES
71
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc.;
Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original
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Races of Consequence, Copyright 2006, Dog Soul Publishing, Sean C. Frolich
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Authors: Christopher McCoy and Christina McCoy
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