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//============================================================================== // CXSDump //============================================================================== Main FunctionID=1.

File Data: Files: 2 Symbols: 961 Variables: 76 Functions: 2 RuleGroups: 0 Rules: 0 Code: 22181 6 Variable Types: Void (Value=1). Int (Value=2). Float (Value=4). Bool (Value=8). String (Value=16). Vector (Value=32). 2 Files: California.xs (ID= 0). C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries.xs ( ID= 1). 961 Symbols: EXTERN$cInvalidVector EXTERN$cOriginVector xsDisableRule xsDisableSelf xsEnableRule xsIsRuleEnabled xsSetRulePriority xsSetRulePrioritySelf xsSetRuleMinInterval xsSetRuleMinIntervalSelf xsSetRuleMaxInterval xsSetRuleMaxIntervalSelf xsEnableRuleGroup xsDisableRuleGroup xsIsRuleGroupEnabled xsVectorGetX xsVectorGetY xsVectorGetZ xsVectorSetX xsVectorSetY xsVectorSetZ xsVectorSet xsVectorLength xsVectorNormalize xsArrayCreateInt xsArraySetInt xsArrayGetInt xsArrayCreateFloat xsArraySetFloat xsArrayGetFloat xsArrayCreateBool xsArraySetBool (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= 0) 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 21) 22) 23) 24) 25) 26) 27) 28) 29) 30) 31) SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SymValue=-1. SymValue=-2. SymValue=0. SymValue=1. SymValue=2. SymValue=3. SymValue=4. SymValue=5. SymValue=6. SymValue=7. SymValue=8. SymValue=9. SymValue=10. SymValue=11. SymValue=12. SymValue=13. SymValue=14. SymValue=15. SymValue=16. SymValue=17. SymValue=18. SymValue=19. SymValue=20. SymValue=21. SymValue=22. SymValue=23. SymValue=24. SymValue=25. SymValue=26. SymValue=27. SymValue=28. SymValue=29. files. symbols. variables. functions. groups. rules. bytes (MAX=32768).

xsArrayGetBool (ID= 32) SymType= 0, xsArrayCreateString (ID= 33) SymType= 0, xsArraySetString (ID= 34) SymType= 0, xsArrayGetString (ID= 35) SymType= 0, xsArrayCreateVector (ID= 36) SymType= 0, xsArraySetVector (ID= 37) SymType= 0, xsArrayGetVector (ID= 38) SymType= 0, xsArrayGetSize (ID= 39) SymType= 0, xsDumpArrays (ID= 40) SymType= 0, xsGetContextPlayer (ID= 41) SymType= 0, xsSetContextPlayer (ID= 42) SymType= 0, xsGetTime (ID= 43) SymType= 0, xsAddRuntimeEvent (ID= 44) SymType= 0, xsGetFunctionID (ID= 45) SymType= 0, rmEchoWarning (ID= 46) SymType= 0, rmEchoError (ID= 47) SymType= 0, rmEchoInfo (ID= 48) SymType= 0, rmRandFloat (ID= 49) SymType= 0, rmRandInt (ID= 50) SymType= 0, rmGetNomadStart (ID= 51) SymType= 0, rmGetIsFFA (ID= 52) SymType= 0, rmSetMapSize (ID= 53) SymType= 0, rmGetMapXSize (ID= 54) SymType= 0, rmGetMapZSize (ID= 55) SymType= 0, rmSetSeaLevel (ID= 56) SymType= 0, rmGetSeaLevel (ID= 57) SymType= 0, rmSetSeaType (ID= 58) SymType= 0, rmSetMapElevationParameters (ID= 59) SymType= 0, rmSetBaseTerrainMix (ID= 60) SymType= 0, rmAddMapTerrainByHeightInfo (ID= 61) SymType= 0, rmAddMapTerrainByAngleInfo (ID= 62) SymType= 0, rmSetMapElevationHeightBlend (ID= 63) SymType= 0, rmPlaceMapClusters (ID= 64) SymType= 0, rmSetMapClusteringPlacementParams (ID= 65) SymType= rmSetMapClusteringObjectParams (ID= 66) SymType= 0, rmSetMapClusteringNoiseParams (ID= 67) SymType= 0, rmAreaFractionToTiles (ID= 68) SymType= 0, rmAreaTilesToFraction (ID= 69) SymType= 0, rmXFractionToTiles (ID= 70) SymType= 0, rmXTilesToFraction (ID= 71) SymType= 0, rmZFractionToTiles (ID= 72) SymType= 0, rmZTilesToFraction (ID= 73) SymType= 0, rmDegreesToRadians (ID= 74) SymType= 0, rmMetersToTiles (ID= 75) SymType= 0, rmTilesToMeters (ID= 76) SymType= 0, rmXMetersToFraction (ID= 77) SymType= 0, rmZMetersToFraction (ID= 78) SymType= 0, rmXFractionToMeters (ID= 79) SymType= 0, rmZFractionToMeters (ID= 80) SymType= 0, rmCreateArea (ID= 81) SymType= 0, rmSetAreaSize (ID= 82) SymType= 0, rmSetAreaEdgeFilling (ID= 83) SymType= 0, rmSetAreaLocation (ID= 84) SymType= 0, rmSetAreaLocPlayer (ID= 85) SymType= 0, rmSetAreaLocTeam (ID= 86) SymType= 0, rmBuildArea (ID= 87) SymType= 0, rmBuildAllAreas (ID= 88) SymType= 0, rmSetAreaTerrainType (ID= 89) SymType= 0, rmSetAreaMix (ID= 90) SymType= 0, rmPaintAreaTerrain (ID= 91) SymType= 0,

SymValue=30. SymValue=31. SymValue=32. SymValue=33. SymValue=34. SymValue=35. SymValue=36. SymValue=37. SymValue=38. SymValue=39. SymValue=40. SymValue=41. SymValue=42. SymValue=43. SymValue=44. SymValue=45. SymValue=46. SymValue=47. SymValue=48. SymValue=49. SymValue=50. SymValue=51. SymValue=52. SymValue=53. SymValue=54. SymValue=55. SymValue=56. SymValue=57. SymValue=58. SymValue=59. SymValue=60. SymValue=61. SymValue=62. 0, SymValue=63. SymValue=64. SymValue=65. SymValue=66. SymValue=67. SymValue=68. SymValue=69. SymValue=70. SymValue=71. SymValue=72. SymValue=73. SymValue=74. SymValue=75. SymValue=76. SymValue=77. SymValue=78. SymValue=79. SymValue=80. SymValue=81. SymValue=82. SymValue=83. SymValue=84. SymValue=85. SymValue=86. SymValue=87. SymValue=88. SymValue=89.

rmPaintAreaTerrainByHeight (ID= 92) SymType= 0, SymValue=90. rmPaintAreaTerrainByAngle (ID= 93) SymType= 0, SymValue=91. rmSetAreaBaseHeight (ID= 94) SymType= 0, SymValue=92. rmSetAreaWarnFailure (ID= 95) SymType= 0, SymValue=93. rmSetAreaForestType (ID= 96) SymType= 0, SymValue=94. rmSetAreaForestDensity (ID= 97) SymType= 0, SymValue=95. rmSetAreaForestClumpiness (ID= 98) SymType= 0, SymValue=96. rmSetAreaForestUnderbrush (ID= 99) SymType= 0, SymValue=97. rmSetAreaWaterType (ID= 100) SymType= 0, SymValue=98. rmGetAreaClosestPoint (ID= 101) SymType= 0, SymValue=99. rmSetAreaCliffType (ID= 102) SymType= 0, SymValue=100. rmSetAreaCliffPainting (ID= 103) SymType= 0, SymValue=101. rmSetAreaCliffEdge (ID= 104) SymType= 0, SymValue=102. rmSetAreaCliffHeight (ID= 105) SymType= 0, SymValue=103. rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104. rmRiverCreate (ID= 107) SymType= 0, SymValue=105. rmRiverSetConnections (ID= 108) SymType= 0, SymValue=106. rmRiverConnectRiver (ID= 109) SymType= 0, SymValue=107. rmRiverAddWaypoint (ID= 110) SymType= 0, SymValue=108. rmRiverSetBankNoiseParams (ID= 111) SymType= 0, SymValue=109. rmRiverSetShallowRadius (ID= 112) SymType= 0, SymValue=110. rmRiverAddShallow (ID= 113) SymType= 0, SymValue=111. rmRiverAddShallows (ID= 114) SymType= 0, SymValue=112. rmRiverAvoid (ID= 115) SymType= 0, SymValue=113. rmRiverBuild (ID= 116) SymType= 0, SymValue=114. rmRiverReveal (ID= 117) SymType= 0, SymValue=115. rmSetRiverFoundationParams (ID= 118) SymType= 0, SymValue=116. rmSetWorldCircleConstraint (ID= 119) SymType= 0, SymValue=117. rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118. rmAddAreaTerrainLayer (ID= 121) SymType= 0, SymValue=119. rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120. rmSetAreaMinBlobs (ID= 123) SymType= 0, SymValue=121. rmSetAreaMaxBlobs (ID= 124) SymType= 0, SymValue=122. rmSetAreaMinBlobDistance (ID= 125) SymType= 0, SymValue=123. rmSetAreaMaxBlobDistance (ID= 126) SymType= 0, SymValue=124. rmSetAreaCoherence (ID= 127) SymType= 0, SymValue=125. rmSetAreaSmoothDistance (ID= 128) SymType= 0, SymValue=126. rmSetAreaHeightBlend (ID= 129) SymType= 0, SymValue=127. rmAreaID (ID= 130) SymType= 0, SymValue=128. rmAddAreaInfluencePoint (ID= 131) SymType= 0, SymValue=129. rmAddAreaInfluenceSegment (ID= 132) SymType= 0, SymValue=130. rmAddAreaRemoveType (ID= 133) SymType= 0, SymValue=131. rmAddAreaTerrainReplacement (ID= 134) SymType= 0, SymValue=132. rmSetAreaElevationType (ID= 135) SymType= 0, SymValue=133. rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134. rmSetAreaElevationOctaves (ID= 137) SymType= 0, SymValue=135. rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136. rmSetAreaElevationVariation (ID= 139) SymType= 0, SymValue=137. rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138. rmSetAreaElevationNoiseBias (ID= 141) SymType= 0, SymValue=139. rmSetAreaReveal (ID= 142) SymType= 0, SymValue=140. rmSetGlobalSnow (ID= 143) SymType= 0, SymValue=141. rmSetGlobalRain (ID= 144) SymType= 0, SymValue=142. rmSetGlobalStormLength (ID= 145) SymType= 0, SymValue=143. rmSetWindMagnitude (ID= 146) SymType= 0, SymValue=144. rmTerrainInitialize (ID= 147) SymType= 0, SymValue=145. rmFillMapCorners (ID= 148) SymType= 0, SymValue=146. rmSetLightingSet (ID= 149) SymType= 0, SymValue=147. rmDoLightingFade (ID= 150) SymType= 0, SymValue=148. rmDoLightingEffect (ID= 151) SymType= 0, SymValue=149.

rmSetGaiaCiv (ID= 152) SymType= 0, SymValue=150. rmAllocateSubCivs (ID= 153) SymType= 0, SymValue=151. rmSetSubCiv (ID= 154) SymType= 0, SymValue=152. rmGetCivID (ID= 155) SymType= 0, SymValue=153. rmAddMerc (ID= 156) SymType= 0, SymValue=154. rmSetPlayerLocation (ID= 157) SymType= 0, SymValue=155. rmSetPlayerPlacementArea (ID= 158) SymType= 0, SymValue=156. rmSetTeamSpacingModifier (ID= 159) SymType= 0, SymValue=157. rmSetPlacementTeam (ID= 160) SymType= 0, SymValue=158. rmSetPlacementSection (ID= 161) SymType= 0, SymValue=159. rmPlacePlayersCircular (ID= 162) SymType= 0, SymValue=160. rmPlacePlayersSquare (ID= 163) SymType= 0, SymValue=161. rmPlacePlayersLine (ID= 164) SymType= 0, SymValue=162. rmPlacePlayersRiver (ID= 165) SymType= 0, SymValue=163. rmPlacePlayer (ID= 166) SymType= 0, SymValue=164. rmSetPlayerArea (ID= 167) SymType= 0, SymValue=165. rmPlayerLocXFraction (ID= 168) SymType= 0, SymValue=166. rmPlayerLocZFraction (ID= 169) SymType= 0, SymValue=167. rmAddFairLoc (ID= 170) SymType= 0, SymValue=168. rmPlaceFairLocs (ID= 171) SymType= 0, SymValue=169. rmResetFairLocs (ID= 172) SymType= 0, SymValue=170. rmGetNumberFairLocs (ID= 173) SymType= 0, SymValue=171. rmFairLocXFraction (ID= 174) SymType= 0, SymValue=172. rmFairLocZFraction (ID= 175) SymType= 0, SymValue=173. rmSetPlayerResource (ID= 176) SymType= 0, SymValue=174. rmAddPlayerResource (ID= 177) SymType= 0, SymValue=175. rmMultiplyPlayerResource (ID= 178) SymType= 0, SymValue=176. rmGetPlayerName (ID= 179) SymType= 0, SymValue=177. rmGetPlayerTeam (ID= 180) SymType= 0, SymValue=178. rmGetPlayerCiv (ID= 181) SymType= 0, SymValue=179. rmGetPlayerCulture (ID= 182) SymType= 0, SymValue=180. rmGetNumberPlayersOnTeam (ID= 183) SymType= 0, SymValue=181. rmSetTeamArea (ID= 184) SymType= 0, SymValue=182. rmCreateBoxConstraint (ID= 185) SymType= 0, SymValue=183. rmCreatePieConstraint (ID= 186) SymType= 0, SymValue=184. rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185. rmCreateAreaConstraint (ID= 188) SymType= 0, SymValue=186. rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187. rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188. rmCreateEdgeConstraint (ID= 191) SymType= 0, SymValue=189. rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190. rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191. rmCreateCliffEdgeConstraint (ID= 194) SymType= 0, SymValue=192. rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193. rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194. rmCreateCliffRampConstraint (ID= 197) SymType= 0, SymValue=195. rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196. rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197. rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198. rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199. rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200. rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201. rmCreateCornerConstraint (ID= 204) SymType= 0, SymValue=202. rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203. rmAddAreaConstraint (ID= 206) SymType= 0, SymValue=204. rmCreateHCGPConstraint (ID= 207) SymType= 0, SymValue=205. rmCreateHCGPSelfConstraint (ID= 208) SymType= 0, SymValue=206. rmCreateHCGPAllyConstraint (ID= 209) SymType= 0, SymValue=207. rmCreateHCGPEnemyConstraint (ID= 210) SymType= 0, SymValue=208. rmCreateMaxHeightConstraint (ID= 211) SymType= 0, SymValue=209.

rmAddFairLocConstraint (ID= 212) SymType= 0, SymValue=210. rmAddObjectDefConstraint (ID= 213) SymType= 0, SymValue=211. rmDefineClass (ID= 214) SymType= 0, SymValue=212. rmAddAreaToClass (ID= 215) SymType= 0, SymValue=213. rmAddObjectDefToClass (ID= 216) SymType= 0, SymValue=214. rmClassID (ID= 217) SymType= 0, SymValue=215. rmConstraintID (ID= 218) SymType= 0, SymValue=216. rmCreateObjectDef (ID= 219) SymType= 0, SymValue=217. rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218. rmSetObjectDefMinDistance (ID= 221) SymType= 0, SymValue=219. rmSetObjectDefMaxDistance (ID= 222) SymType= 0, SymValue=220. rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221. rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222. rmSetObjectDefCreateHerd (ID= 225) SymType= 0, SymValue=223. rmSetObjectDefHerdAngle (ID= 226) SymType= 0, SymValue=224. rmSetObjectDefAllowOverlap (ID= 227) SymType= 0, SymValue=225. rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226. rmAddObjectDefItem (ID= 229) SymType= 0, SymValue=227. rmAddObjectDefItemByTypeID (ID= 230) SymType= 0, SymValue=228. rmPlaceObjectDefAtLoc (ID= 231) SymType= 0, SymValue=229. rmPlaceObjectDefAtPoint (ID= 232) SymType= 0, SymValue=230. rmSetObjectDefTradeRouteID (ID= 233) SymType= 0, SymValue=231. rmPlaceObjectDefPerPlayer (ID= 234) SymType= 0, SymValue=232. rmPlaceObjectDefAtAreaLoc (ID= 235) SymType= 0, SymValue=233. rmPlaceObjectDefInArea (ID= 236) SymType= 0, SymValue=234. rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235. rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236. rmCreateConnection (ID= 239) SymType= 0, SymValue=237. rmSetConnectionType (ID= 240) SymType= 0, SymValue=238. rmAddConnectionArea (ID= 241) SymType= 0, SymValue=239. rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240. rmSetConnectionWidth (ID= 243) SymType= 0, SymValue=241. rmSetConnectionBaseHeight (ID= 244) SymType= 0, SymValue=242. rmSetConnectionCoherence (ID= 245) SymType= 0, SymValue=243. rmSetConnectionWarnFailure (ID= 246) SymType= 0, SymValue=244. rmSetConnectionHeightBlend (ID= 247) SymType= 0, SymValue=245. rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246. rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247. rmSetConnectionTerrainCost (ID= 250) SymType= 0, SymValue=248. rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249. rmBuildConnection (ID= 252) SymType= 0, SymValue=250. rmAddConnectionToClass (ID= 253) SymType= 0, SymValue=251. rmAddConnectionConstraint (ID= 254) SymType= 0, SymValue=252. rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253. rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254. rmSetStatusText (ID= 257) SymType= 0, SymValue=255. sqrt (ID= 258) SymType= 0, SymValue=256. rmSetVPFile (ID= 259) SymType= 0, SymValue=257. rmCreateTrigger (ID= 260) SymType= 0, SymValue=258. rmSwitchToTrigger (ID= 261) SymType= 0, SymValue=259. rmTriggerID (ID= 262) SymType= 0, SymValue=260. rmSetTriggerPriority (ID= 263) SymType= 0, SymValue=261. rmSetTriggerActive (ID= 264) SymType= 0, SymValue=262. rmSetTriggerRunImmediately (ID= 265) SymType= 0, SymValue=263. rmSetTriggerLoop (ID= 266) SymType= 0, SymValue=264. rmAddTriggerCondition (ID= 267) SymType= 0, SymValue=265. rmSetTriggerConditionParam (ID= 268) SymType= 0, SymValue=266. rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267. rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268. rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.

rmAddTriggerEffect (ID= 272) SymType= 0, SymValue=270. rmSetTriggerEffectParam (ID= 273) SymType= 0, SymValue=271. rmSetTriggerEffectParamInt (ID= 274) SymType= 0, SymValue=272. rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273. rmSetTriggerEffectParamArmy (ID= 276) SymType= 0, SymValue=274. rmCreateArmy (ID= 277) SymType= 0, SymValue=275. rmAddUnitsToArmy (ID= 278) SymType= 0, SymValue=276. rmGetNumberUnitsPlaced (ID= 279) SymType= 0, SymValue=277. rmGetUnitPlaced (ID= 280) SymType= 0, SymValue=278. rmGetUnitPlacedOfPlayer (ID= 281) SymType= 0, SymValue=279. rmDefineConstant (ID= 282) SymType= 0, SymValue=280. rmSetIgnoreForceToGaia (ID= 283) SymType= 0, SymValue=281. rmCreateGrouping (ID= 284) SymType= 0, SymValue=282. rmAddGroupingConstraint (ID= 285) SymType= 0, SymValue=283. rmPlaceGroupingAtLoc (ID= 286) SymType= 0, SymValue=284. rmPlaceGroupingAtPoint (ID= 287) SymType= 0, SymValue=285. rmPlaceGroupingInArea (ID= 288) SymType= 0, SymValue=286. rmSetGroupingMinDistance (ID= 289) SymType= 0, SymValue=287. rmSetGroupingMaxDistance (ID= 290) SymType= 0, SymValue=288. rmAddGroupingToClass (ID= 291) SymType= 0, SymValue=289. rmCreateTradeRoute (ID= 292) SymType= 0, SymValue=290. rmAddTradeRouteWaypoint (ID= 293) SymType= 0, SymValue=291. rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292. rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293. rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294. rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295. rmGetTradeRouteWayPoint (ID= 298) SymType= 0, SymValue=296. rmBuildTradeRoute (ID= 299) SymType= 0, SymValue=297. rmSetHomeCityGatherPoint (ID= 300) SymType= 0, SymValue=298. rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299. rmGetLowHomeCityLevel (ID= 302) SymType= 0, SymValue=300. rmGetAverageHomeCityLevel (ID= 303) SymType= 0, SymValue=301. rmGetHighHomeCityLevel (ID= 304) SymType= 0, SymValue=302. rmGetHomeCityLevel (ID= 305) SymType= 0, SymValue=303. rmGetUnitPosition (ID= 306) SymType= 0, SymValue=304. rmSetMapType (ID= 307) SymType= 0, SymValue=305. rmIsMapType (ID= 308) SymType= 0, SymValue=306. rmEnableLocalWater (ID= 309) SymType= 0, SymValue=307. rmAddClosestPointConstraint (ID= 310) SymType= 0, SymValue=308. rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309. rmFindClosestPoint (ID= 312) SymType= 0, SymValue=310. rmFindClosestPointVector (ID= 313) SymType= 0, SymValue=311. rmFindCloserArea (ID= 314) SymType= 0, SymValue=312. rmAddAreaCliffWaypoint (ID= 315) SymType= 0, SymValue=313. rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314. rmSetNuggetDifficulty (ID= 317) SymType= 0, SymValue=315. rmSetOceanReveal (ID= 318) SymType= 0, SymValue=316. EXTERN$cNumberPlayers (ID= 319) SymType= 1, SymValue=-3. EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4. EXTERN$cNumberTeams (ID= 321) SymType= 1, SymValue=-5. EXTERN$cFilename (ID= 322) SymType= 1, SymValue=-6. EXTERN$cCultureNature (ID= 323) SymType= 1, SymValue=-7. EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8. EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9. EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10. EXTERN$cCultureStone (ID= 327) SymType= 1, SymValue=-11. EXTERN$cCultureGrass (ID= 328) SymType= 1, SymValue=-12. EXTERN$cCultureWood (ID= 329) SymType= 1, SymValue=-13. EXTERN$cCultureHide (ID= 330) SymType= 1, SymValue=-14. EXTERN$cCultureAztec (ID= 331) SymType= 1, SymValue=-15.

EXTERN$cCultureSioux EXTERN$cCultureIroquois EXTERN$cCivNature EXTERN$cCivSpanish EXTERN$cCivBritish EXTERN$cCivFrench EXTERN$cCivPortuguese EXTERN$cCivDutch EXTERN$cCivRussians EXTERN$cCivGermans EXTERN$cCivOttomans EXTERN$cCivSPCAct1 EXTERN$cCivSPCAct2 EXTERN$cCivSPCAct3 EXTERN$cCivPirate EXTERN$cCivTheCircle EXTERN$cCivNativeAmerican EXTERN$cCivXPIroquois EXTERN$cCivXPSioux EXTERN$cCivXPAztec EXTERN$cCivXPSPC EXTERN$cCivAztecs EXTERN$cCivCaribs EXTERN$cCivCherokee EXTERN$cCivComanche EXTERN$cCivCree EXTERN$cCivIncas EXTERN$cCivIroquois EXTERN$cCivLakota EXTERN$cCivMaya EXTERN$cCivNootka EXTERN$cCivSeminoles EXTERN$cCivTupi EXTERN$cCivZapotec EXTERN$cCivHuron EXTERN$cCivCheyenne EXTERN$cCivKlamath EXTERN$cCivMapuche EXTERN$cCivNavajo EXTERN$cCivApache EXTERN$cCivLouverture EXTERN$cCivWashington EXTERN$cCivHidalgo EXTERN$cCivBonifacio EXTERN$cCivBolivar EXTERN$cCivSanMartin EXTERN$cCivSantander EXTERN$cCivOHiggins EXTERN$cConnectAreas EXTERN$cConnectPlayers EXTERN$cConnectAllies EXTERN$cConnectEnemies EXTERN$cMapSize EXTERN$cMapResources EXTERN$cElevNormal EXTERN$cElevFractalSum EXTERN$cElevTurbulence EXTERN$cClusterLand EXTERN$cClusterWater EXTERN$cClusterShallowWater

(ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID=

332) 333) 334) 335) 336) 337) 338) 339) 340) 341) 342) 343) 344) 345) 346) 347) 348) 349) 350) 351) 352) 353) 354) 355) 356) 357) 358) 359) 360) 361) 362) 363) 364) 365) 366) 367) 368) 369) 370) 371) 372) 373) 374) 375) 376) 377) 378) 379) 380) 381) 382) 383) 384) 385) 386) 387) 388) 389) 390) 391)

SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType=

1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,

SymValue=-16. SymValue=-17. SymValue=-18. SymValue=-19. SymValue=-20. SymValue=-21. SymValue=-22. SymValue=-23. SymValue=-24. SymValue=-25. SymValue=-26. SymValue=-27. SymValue=-28. SymValue=-29. SymValue=-30. SymValue=-31. SymValue=-32. SymValue=-33. SymValue=-34. SymValue=-35. SymValue=-36. SymValue=-37. SymValue=-38. SymValue=-39. SymValue=-40. SymValue=-41. SymValue=-42. SymValue=-43. SymValue=-44. SymValue=-45. SymValue=-46. SymValue=-47. SymValue=-48. SymValue=-49. SymValue=-50. SymValue=-51. SymValue=-52. SymValue=-53. SymValue=-54. SymValue=-55. SymValue=-56. SymValue=-57. SymValue=-58. SymValue=-59. SymValue=-60. SymValue=-61. SymValue=-62. SymValue=-63. SymValue=-64. SymValue=-65. SymValue=-66. SymValue=-67. SymValue=-68. SymValue=-69. SymValue=-70. SymValue=-71. SymValue=-72. SymValue=-73. SymValue=-74. SymValue=-75.

EXTERN$cClusterEverywhere (ID= 392) SymType= 1, SymValue=-76. California (ID= 393) SymType= 8, SymValue=0. mercenaries.xs (ID= 394) SymType= 8, SymValue=1. chooseMercs (ID= 395) SymType= 3, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L0 (ID= 396) SymType= 4, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L1 (ID= 397) SymType= 4, SymValue=1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR0 (ID= 398) SymType= 2, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L2 (ID= 399) SymType= 4, SymValue=2. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L3 (ID= 400) SymType= 4, SymValue=3. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR1 (ID= 401) SymType= 2, SymValue=1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L4 (ID= 402) SymType= 4, SymValue=4. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L5 (ID= 403) SymType= 4, SymValue=5. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR2 (ID= 404) SymType= 2, SymValue=2. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L6 (ID= 405) SymType= 4, SymValue=6. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L7 (ID= 406) SymType= 4, SymValue=7. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR3 (ID= 407) SymType= 2, SymValue=3. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L8 (ID= 408) SymType= 4, SymValue=8. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L9 (ID= 409) SymType= 4, SymValue=9. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR4 (ID= 410) SymType= 2, SymValue=4. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L10 (ID= 411) SymType= 4, SymValue=10. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L11 (ID= 412) SymType= 4, SymValue=11. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR5 (ID= 413) SymType= 2, SymValue=5. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR6 (ID= 414) SymType= 2, SymValue=6. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L12 (ID= 415) SymType= 4, SymValue=12. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L13 (ID= 416) SymType= 4, SymValue=13. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR7 (ID= 417) SymType= 2, SymValue=7. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L14 (ID= 418) SymType= 4, SymValue=14. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L15 (ID= 419) SymType= 4, SymValue=15. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR8 (ID= 420) SymType= 2, SymValue=8. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L16 (ID= 421) SymType= 4, SymValue=16. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L17 (ID= 422) SymType= 4, SymValue=17. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR9 (ID= 423) SymType= 2, SymValue=9.

C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L18 (ID= 424) SymType= 4, SymValue=18. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L19 (ID= 425) SymType= 4, SymValue=19. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR10 (ID= 426) SymType= 2, SymValue=10. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L20 (ID= 427) SymType= 4, SymValue=20. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L21 (ID= 428) SymType= 4, SymValue=21. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR11 (ID= 429) SymType= 2, SymValue=11. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L22 (ID= 430) SymType= 4, SymValue=22. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L23 (ID= 431) SymType= 4, SymValue=23. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR12 (ID= 432) SymType= 2, SymValue=12. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L24 (ID= 433) SymType= 4, SymValue=24. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L25 (ID= 434) SymType= 4, SymValue=25. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR13 (ID= 435) SymType= 2, SymValue=13. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L26 (ID= 436) SymType= 4, SymValue=26. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L27 (ID= 437) SymType= 4, SymValue=27. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR14 (ID= 438) SymType= 2, SymValue=14. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR15 (ID= 439) SymType= 2, SymValue=15. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L28 (ID= 440) SymType= 4, SymValue=28. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L29 (ID= 441) SymType= 4, SymValue=29. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR16 (ID= 442) SymType= 2, SymValue=16. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L30 (ID= 443) SymType= 4, SymValue=30. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L31 (ID= 444) SymType= 4, SymValue=31. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR17 (ID= 445) SymType= 2, SymValue=17. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L32 (ID= 446) SymType= 4, SymValue=32. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L33 (ID= 447) SymType= 4, SymValue=33. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR18 (ID= 448) SymType= 2, SymValue=18. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L34 (ID= 449) SymType= 4, SymValue=34. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L35 (ID= 450) SymType= 4, SymValue=35. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$TEMPVAR19 (ID= 451) SymType= 2, SymValue=19. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L36 (ID= 452) SymType= 4, SymValue=36. C:\Program Files (x86)\Microsoft Games\Age of Empires seMercs0$L37 (ID= 453) SymType= 4, SymValue=37.

III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo III\RM2\mercenaries$choo

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR20 (ID= 454) SymType= 2, SymValue=20. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L38 (ID= 455) SymType= 4, SymValue=38. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L39 (ID= 456) SymType= 4, SymValue=39. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR21 (ID= 457) SymType= 2, SymValue=21. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L40 (ID= 458) SymType= 4, SymValue=40. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L41 (ID= 459) SymType= 4, SymValue=41. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR22 (ID= 460) SymType= 2, SymValue=22. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L42 (ID= 461) SymType= 4, SymValue=42. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L43 (ID= 462) SymType= 4, SymValue=43. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR23 (ID= 463) SymType= 2, SymValue=23. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR24 (ID= 464) SymType= 2, SymValue=24. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L44 (ID= 465) SymType= 4, SymValue=44. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L45 (ID= 466) SymType= 4, SymValue=45. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR25 (ID= 467) SymType= 2, SymValue=25. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L46 (ID= 468) SymType= 4, SymValue=46. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L47 (ID= 469) SymType= 4, SymValue=47. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR26 (ID= 470) SymType= 2, SymValue=26. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L48 (ID= 471) SymType= 4, SymValue=48. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L49 (ID= 472) SymType= 4, SymValue=49. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR27 (ID= 473) SymType= 2, SymValue=27. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L50 (ID= 474) SymType= 4, SymValue=50. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L51 (ID= 475) SymType= 4, SymValue=51. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR28 (ID= 476) SymType= 2, SymValue=28. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR29 (ID= 477) SymType= 2, SymValue=29. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L52 (ID= 478) SymType= 4, SymValue=52. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$L53 (ID= 479) SymType= 4, SymValue=53. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR30 (ID= 480) SymType= 2, SymValue=30. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$choo seMercs0$TEMPVAR31 (ID= 481) SymType= 2, SymValue=31. main (ID= 482) SymType= 3, SymValue=1. California$main1$TEMPVAR0 (ID= 483) SymType= 2, SymValue=0. California$main1$subCiv0 (ID= 484) SymType= 2, SymValue=1. California$main1$subCiv1 (ID= 485) SymType= 2, SymValue=2.

California$main1$L54 (ID= 486) SymType= 4, SymValue=54. California$main1$L55 (ID= 487) SymType= 4, SymValue=55. California$main1$L56 (ID= 488) SymType= 4, SymValue=56. California$main1$L57 (ID= 489) SymType= 4, SymValue=57. California$main1$TEMPVAR3 (ID= 490) SymType= 2, SymValue=3. California$main1$TEMPVAR4 (ID= 491) SymType= 2, SymValue=4. California$main1$L58 (ID= 492) SymType= 4, SymValue=58. California$main1$L59 (ID= 493) SymType= 4, SymValue=59. California$main1$TEMPVAR5 (ID= 494) SymType= 2, SymValue=5. California$main1$TEMPVAR6 (ID= 495) SymType= 2, SymValue=6. California$main1$TEMPVAR7 (ID= 496) SymType= 2, SymValue=7. California$main1$L60 (ID= 497) SymType= 4, SymValue=60. California$main1$L61 (ID= 498) SymType= 4, SymValue=61. California$main1$TEMPVAR8 (ID= 499) SymType= 2, SymValue=8. California$main1$L62 (ID= 500) SymType= 4, SymValue=62. California$main1$L63 (ID= 501) SymType= 4, SymValue=63. California$main1$TEMPVAR9 (ID= 502) SymType= 2, SymValue=9. California$main1$TEMPVAR10 (ID= 503) SymType= 2, SymValue=10. California$main1$L64 (ID= 504) SymType= 4, SymValue=64. California$main1$L65 (ID= 505) SymType= 4, SymValue=65. California$main1$TEMPVAR11 (ID= 506) SymType= 2, SymValue=11. California$main1$TEMPVAR12 (ID= 507) SymType= 2, SymValue=12. California$main1$TEMPVAR13 (ID= 508) SymType= 2, SymValue=13. California$main1$L66 (ID= 509) SymType= 4, SymValue=66. California$main1$L67 (ID= 510) SymType= 4, SymValue=67. California$main1$TEMPVAR14 (ID= 511) SymType= 2, SymValue=14. California$main1$handedness (ID= 512) SymType= 2, SymValue=15. California$main1$L68 (ID= 513) SymType= 4, SymValue=68. California$main1$L69 (ID= 514) SymType= 4, SymValue=69. California$main1$playerTiles (ID= 515) SymType= 2, SymValue=16. California$main1$L70 (ID= 516) SymType= 4, SymValue=70. California$main1$L71 (ID= 517) SymType= 4, SymValue=71. California$main1$size (ID= 518) SymType= 2, SymValue=17. California$main1$TEMPVAR18 (ID= 519) SymType= 2, SymValue=18. California$main1$TEMPVAR19 (ID= 520) SymType= 2, SymValue=19. California$main1$TEMPVAR20 (ID= 521) SymType= 2, SymValue=20. California$main1$TEMPVAR21 (ID= 522) SymType= 2, SymValue=21. California$main1$TEMPVAR22 (ID= 523) SymType= 2, SymValue=22. California$main1$TEMPVAR23 (ID= 524) SymType= 2, SymValue=23. California$main1$TEMPVAR24 (ID= 525) SymType= 2, SymValue=24. California$main1$TEMPVAR25 (ID= 526) SymType= 2, SymValue=25. California$main1$TEMPVAR26 (ID= 527) SymType= 2, SymValue=26. California$main1$classPlayer (ID= 528) SymType= 2, SymValue=27. California$main1$TEMPVAR28 (ID= 529) SymType= 2, SymValue=28. California$main1$TEMPVAR29 (ID= 530) SymType= 2, SymValue=29. California$main1$TEMPVAR30 (ID= 531) SymType= 2, SymValue=30. California$main1$classbigContinent (ID= 532) SymType= 2, SymValue=31. California$main1$TEMPVAR32 (ID= 533) SymType= 2, SymValue=32. California$main1$TEMPVAR33 (ID= 534) SymType= 2, SymValue=33. California$main1$TEMPVAR34 (ID= 535) SymType= 2, SymValue=34. California$main1$TEMPVAR35 (ID= 536) SymType= 2, SymValue=35. California$main1$TEMPVAR36 (ID= 537) SymType= 2, SymValue=36. California$main1$TEMPVAR37 (ID= 538) SymType= 2, SymValue=37. California$main1$TEMPVAR38 (ID= 539) SymType= 2, SymValue=38. California$main1$TEMPVAR39 (ID= 540) SymType= 2, SymValue=39. California$main1$TEMPVAR40 (ID= 541) SymType= 2, SymValue=40. California$main1$TEMPVAR41 (ID= 542) SymType= 2, SymValue=41. California$main1$randomClass (ID= 543) SymType= 2, SymValue=42. California$main1$TEMPVAR43 (ID= 544) SymType= 2, SymValue=43. California$main1$startingUnits (ID= 545) SymType= 2, SymValue=44.

California$main1$playerEdgeConstraint (ID= 546) SymType= 2, SymValue=45. California$main1$TEMPVAR46 (ID= 547) SymType= 2, SymValue=46. California$main1$randomAreaConstraint (ID= 548) SymType= 2, SymValue=47. California$main1$TEMPVAR48 (ID= 549) SymType= 2, SymValue=48. California$main1$playerConstraint (ID= 550) SymType= 2, SymValue=49. California$main1$TEMPVAR50 (ID= 551) SymType= 2, SymValue=50. California$main1$playerForestConstraint (ID= 552) SymType= 2, SymValue=51. California$main1$TEMPVAR52 (ID= 553) SymType= 2, SymValue=52. California$main1$TEMPVAR53 (ID= 554) SymType= 2, SymValue=53. California$main1$Northconstraint (ID= 555) SymType= 2, SymValue=54. California$main1$TEMPVAR55 (ID= 556) SymType= 2, SymValue=55. California$main1$Southconstraint (ID= 557) SymType= 2, SymValue=56. California$main1$TEMPVAR57 (ID= 558) SymType= 2, SymValue=57. California$main1$Eastconstraint (ID= 559) SymType= 2, SymValue=58. California$main1$TEMPVAR59 (ID= 560) SymType= 2, SymValue=59. California$main1$EastForestconstraint (ID= 561) SymType= 2, SymValue=60. California$main1$TEMPVAR61 (ID= 562) SymType= 2, SymValue=61. California$main1$WestForestconstraint (ID= 563) SymType= 2, SymValue=62. California$main1$TEMPVAR63 (ID= 564) SymType= 2, SymValue=63. California$main1$Centralconstraint (ID= 565) SymType= 2, SymValue=64. California$main1$TEMPVAR65 (ID= 566) SymType= 2, SymValue=65. California$main1$smallMapPlayerConstraint (ID= 567) SymType= 2, SymValue=66. California$main1$TEMPVAR67 (ID= 568) SymType= 2, SymValue=67. California$main1$flagConstraint (ID= 569) SymType= 2, SymValue=68. California$main1$TEMPVAR69 (ID= 570) SymType= 2, SymValue=69. California$main1$flagEdgeConstraint (ID= 571) SymType= 2, SymValue=70. California$main1$TEMPVAR71 (ID= 572) SymType= 2, SymValue=71. California$main1$nearWater10 (ID= 573) SymType= 2, SymValue=72. California$main1$TEMPVAR73 (ID= 574) SymType= 2, SymValue=73. California$main1$TEMPVAR74 (ID= 575) SymType= 2, SymValue=74. California$main1$shipVsShip (ID= 576) SymType= 2, SymValue=75. California$main1$TEMPVAR76 (ID= 577) SymType= 2, SymValue=76. California$main1$TEMPVAR77 (ID= 578) SymType= 2, SymValue=77. California$main1$bigContinentConstraint (ID= 579) SymType= 2, SymValue=78. California$main1$TEMPVAR79 (ID= 580) SymType= 2, SymValue=79. California$main1$forestConstraint (ID= 581) SymType= 2, SymValue=80. California$main1$TEMPVAR81 (ID= 582) SymType= 2, SymValue=81. California$main1$TEMPVAR82 (ID= 583) SymType= 2, SymValue=82. California$main1$cliffConstraint (ID= 584) SymType= 2, SymValue=83. California$main1$TEMPVAR84 (ID= 585) SymType= 2, SymValue=84. California$main1$TEMPVAR85 (ID= 586) SymType= 2, SymValue=85. California$main1$avoidCliff (ID= 587) SymType= 2, SymValue=86. California$main1$TEMPVAR87 (ID= 588) SymType= 2, SymValue=87. California$main1$TEMPVAR88 (ID= 589) SymType= 2, SymValue=88. California$main1$shortAvoidCliff (ID= 590) SymType= 2, SymValue=89. California$main1$TEMPVAR90 (ID= 591) SymType= 2, SymValue=90. California$main1$TEMPVAR91 (ID= 592) SymType= 2, SymValue=91. California$main1$avoidDeer (ID= 593) SymType= 2, SymValue=92. California$main1$TEMPVAR93 (ID= 594) SymType= 2, SymValue=93. California$main1$TEMPVAR94 (ID= 595) SymType= 2, SymValue=94. California$main1$avoidElk (ID= 596) SymType= 2, SymValue=95. California$main1$TEMPVAR96 (ID= 597) SymType= 2, SymValue=96. California$main1$TEMPVAR97 (ID= 598) SymType= 2, SymValue=97. California$main1$avoidCoin (ID= 599) SymType= 2, SymValue=98. California$main1$TEMPVAR99 (ID= 600) SymType= 2, SymValue=99. California$main1$TEMPVAR100 (ID= 601) SymType= 2, SymValue=100. California$main1$avoidCoinFar (ID= 602) SymType= 2, SymValue=101. California$main1$TEMPVAR102 (ID= 603) SymType= 2, SymValue=102. California$main1$TEMPVAR103 (ID= 604) SymType= 2, SymValue=103. California$main1$avoidNugget (ID= 605) SymType= 2, SymValue=104.

California$main1$TEMPVAR105 (ID= 606) SymType= 2, SymValue=105. California$main1$TEMPVAR106 (ID= 607) SymType= 2, SymValue=106. California$main1$avoidTownCenter (ID= 608) SymType= 2, SymValue=107. California$main1$TEMPVAR108 (ID= 609) SymType= 2, SymValue=108. California$main1$TEMPVAR109 (ID= 610) SymType= 2, SymValue=109. California$main1$avoidTownCenterFar (ID= 611) SymType= 2, SymValue=110. California$main1$TEMPVAR111 (ID= 612) SymType= 2, SymValue=111. California$main1$TEMPVAR112 (ID= 613) SymType= 2, SymValue=112. California$main1$avoidHomeCityWaterSpawnFlag (ID= 614) SymType= 2, SymValue=11 3. California$main1$TEMPVAR114 (ID= 615) SymType= 2, SymValue=114. California$main1$TEMPVAR115 (ID= 616) SymType= 2, SymValue=115. California$main1$flagVsFlag (ID= 617) SymType= 2, SymValue=116. California$main1$TEMPVAR117 (ID= 618) SymType= 2, SymValue=117. California$main1$TEMPVAR118 (ID= 619) SymType= 2, SymValue=118. California$main1$flagLand (ID= 620) SymType= 2, SymValue=119. California$main1$TEMPVAR120 (ID= 621) SymType= 2, SymValue=120. California$main1$TEMPVAR121 (ID= 622) SymType= 2, SymValue=121. California$main1$fishVsFishID (ID= 623) SymType= 2, SymValue=122. California$main1$TEMPVAR123 (ID= 624) SymType= 2, SymValue=123. California$main1$TEMPVAR124 (ID= 625) SymType= 2, SymValue=124. California$main1$fishLand (ID= 626) SymType= 2, SymValue=125. California$main1$TEMPVAR126 (ID= 627) SymType= 2, SymValue=126. California$main1$TEMPVAR127 (ID= 628) SymType= 2, SymValue=127. California$main1$whaleVsWhaleID (ID= 629) SymType= 2, SymValue=128. California$main1$TEMPVAR129 (ID= 630) SymType= 2, SymValue=129. California$main1$TEMPVAR130 (ID= 631) SymType= 2, SymValue=130. California$main1$whaleLand (ID= 632) SymType= 2, SymValue=131. California$main1$TEMPVAR132 (ID= 633) SymType= 2, SymValue=132. California$main1$TEMPVAR133 (ID= 634) SymType= 2, SymValue=133. California$main1$avoidNatives (ID= 635) SymType= 2, SymValue=134. California$main1$TEMPVAR135 (ID= 636) SymType= 2, SymValue=135. California$main1$TEMPVAR136 (ID= 637) SymType= 2, SymValue=136. California$main1$avoidImpassableLand (ID= 638) SymType= 2, SymValue=137. California$main1$TEMPVAR138 (ID= 639) SymType= 2, SymValue=138. California$main1$TEMPVAR139 (ID= 640) SymType= 2, SymValue=139. California$main1$longAvoidImpassableLand (ID= 641) SymType= 2, SymValue=140. California$main1$TEMPVAR141 (ID= 642) SymType= 2, SymValue=141. California$main1$TEMPVAR142 (ID= 643) SymType= 2, SymValue=142. California$main1$shortAvoidImpassableLand (ID= 644) SymType= 2, SymValue=143. California$main1$TEMPVAR144 (ID= 645) SymType= 2, SymValue=144. California$main1$TEMPVAR145 (ID= 646) SymType= 2, SymValue=145. California$main1$mediumAvoidImpassableLand (ID= 647) SymType= 2, SymValue=146. California$main1$TEMPVAR147 (ID= 648) SymType= 2, SymValue=147. California$main1$TEMPVAR148 (ID= 649) SymType= 2, SymValue=148. California$main1$mediumShortAvoidImpassableLand (ID= 650) SymType= 2, SymValue =149. California$main1$TEMPVAR150 (ID= 651) SymType= 2, SymValue=150. California$main1$TEMPVAR151 (ID= 652) SymType= 2, SymValue=151. California$main1$patchConstraint (ID= 653) SymType= 2, SymValue=152. California$main1$TEMPVAR153 (ID= 654) SymType= 2, SymValue=153. California$main1$TEMPVAR154 (ID= 655) SymType= 2, SymValue=154. California$main1$avoidWater20 (ID= 656) SymType= 2, SymValue=155. California$main1$TEMPVAR156 (ID= 657) SymType= 2, SymValue=156. California$main1$TEMPVAR157 (ID= 658) SymType= 2, SymValue=157. California$main1$avoidStartingUnits (ID= 659) SymType= 2, SymValue=158. California$main1$TEMPVAR159 (ID= 660) SymType= 2, SymValue=159. California$main1$TEMPVAR160 (ID= 661) SymType= 2, SymValue=160. California$main1$avoidAll (ID= 662) SymType= 2, SymValue=161. California$main1$TEMPVAR162 (ID= 663) SymType= 2, SymValue=162.

California$main1$TEMPVAR163 (ID= 664) SymType= 2, SymValue=163. California$main1$avoidTradeRoute (ID= 665) SymType= 2, SymValue=164. California$main1$TEMPVAR165 (ID= 666) SymType= 2, SymValue=165. California$main1$avoidTradeRouteShort (ID= 667) SymType= 2, SymValue=166. California$main1$TEMPVAR167 (ID= 668) SymType= 2, SymValue=167. California$main1$nativeAvoidTradeRouteSocket (ID= 669) SymType= 2, SymValue=16 8. California$main1$TEMPVAR169 (ID= 670) SymType= 2, SymValue=169. California$main1$TEMPVAR170 (ID= 671) SymType= 2, SymValue=170. California$main1$avoidImportantItem (ID= 672) SymType= 2, SymValue=171. California$main1$TEMPVAR172 (ID= 673) SymType= 2, SymValue=172. California$main1$TEMPVAR173 (ID= 674) SymType= 2, SymValue=173. California$main1$TEMPVAR174 (ID= 675) SymType= 2, SymValue=174. California$main1$L72 (ID= 676) SymType= 4, SymValue=72. California$main1$L73 (ID= 677) SymType= 4, SymValue=73. California$main1$teamStartLoc (ID= 678) SymType= 2, SymValue=175. California$main1$L74 (ID= 679) SymType= 4, SymValue=74. California$main1$L75 (ID= 680) SymType= 4, SymValue=75. California$main1$playerFraction (ID= 681) SymType= 2, SymValue=176. California$main1$i (ID= 682) SymType= 2, SymValue=177. California$main1$L76 (ID= 683) SymType= 4, SymValue=76. California$main1$L77 (ID= 684) SymType= 4, SymValue=77. California$main1$L78 (ID= 685) SymType= 4, SymValue=78. California$main1$id (ID= 686) SymType= 2, SymValue=178. California$main1$TEMPVAR179 (ID= 687) SymType= 2, SymValue=179. California$main1$TEMPVAR180 (ID= 688) SymType= 2, SymValue=180. California$main1$TEMPVAR181 (ID= 689) SymType= 2, SymValue=181. California$main1$bigContinentID (ID= 690) SymType= 2, SymValue=182. California$main1$TEMPVAR183 (ID= 691) SymType= 2, SymValue=183. California$main1$TEMPVAR184 (ID= 692) SymType= 2, SymValue=184. California$main1$TEMPVAR185 (ID= 693) SymType= 2, SymValue=185. California$main1$smallContinent1ID (ID= 694) SymType= 2, SymValue=186. California$main1$TEMPVAR187 (ID= 695) SymType= 2, SymValue=187. California$main1$TEMPVAR188 (ID= 696) SymType= 2, SymValue=188. California$main1$TEMPVAR189 (ID= 697) SymType= 2, SymValue=189. California$main1$smallContinent2ID (ID= 698) SymType= 2, SymValue=190. California$main1$TEMPVAR191 (ID= 699) SymType= 2, SymValue=191. California$main1$TEMPVAR192 (ID= 700) SymType= 2, SymValue=192. California$main1$hillEastID (ID= 701) SymType= 2, SymValue=193. California$main1$TEMPVAR194 (ID= 702) SymType= 2, SymValue=194. California$main1$avoidE (ID= 703) SymType= 2, SymValue=195. California$main1$TEMPVAR196 (ID= 704) SymType= 2, SymValue=196. California$main1$EastHillConstraint (ID= 705) SymType= 2, SymValue=197. California$main1$TEMPVAR198 (ID= 706) SymType= 2, SymValue=198. California$main1$TEMPVAR199 (ID= 707) SymType= 2, SymValue=199. California$main1$TEMPVAR200 (ID= 708) SymType= 2, SymValue=200. California$main1$TEMPVAR201 (ID= 709) SymType= 2, SymValue=201. California$main1$TEMPVAR202 (ID= 710) SymType= 2, SymValue=202. California$main1$TEMPVAR203 (ID= 711) SymType= 2, SymValue=203. California$main1$hillCentralID (ID= 712) SymType= 2, SymValue=204. California$main1$TEMPVAR205 (ID= 713) SymType= 2, SymValue=205. California$main1$avoidCentral (ID= 714) SymType= 2, SymValue=206. California$main1$TEMPVAR207 (ID= 715) SymType= 2, SymValue=207. California$main1$CentralHillConstraint (ID= 716) SymType= 2, SymValue=208. California$main1$TEMPVAR209 (ID= 717) SymType= 2, SymValue=209. California$main1$TEMPVAR210 (ID= 718) SymType= 2, SymValue=210. California$main1$TEMPVAR211 (ID= 719) SymType= 2, SymValue=211. California$main1$TEMPVAR212 (ID= 720) SymType= 2, SymValue=212. California$main1$tradeRouteID (ID= 721) SymType= 2, SymValue=213. California$main1$socketID (ID= 722) SymType= 2, SymValue=214.

California$main1$TEMPVAR215 (ID= 723) SymType= 2, SymValue=215. California$main1$TEMPVAR216 (ID= 724) SymType= 2, SymValue=216. California$main1$TEMPVAR217 (ID= 725) SymType= 2, SymValue=217. California$main1$L79 (ID= 726) SymType= 4, SymValue=79. California$main1$L80 (ID= 727) SymType= 4, SymValue=80. California$main1$placedTradeRoute (ID= 728) SymType= 2, SymValue=218. California$main1$TEMPVAR219 (ID= 729) SymType= 2, SymValue=219. California$main1$L81 (ID= 730) SymType= 4, SymValue=81. California$main1$L82 (ID= 731) SymType= 4, SymValue=82. California$main1$TEMPVAR220 (ID= 732) SymType= 2, SymValue=220. California$main1$socketLoc (ID= 733) SymType= 2, SymValue=221. California$main1$L83 (ID= 734) SymType= 4, SymValue=83. California$main1$L84 (ID= 735) SymType= 4, SymValue=84. California$main1$TCfloat (ID= 736) SymType= 2, SymValue=222. California$main1$L85 (ID= 737) SymType= 4, SymValue=85. California$main1$L86 (ID= 738) SymType= 4, SymValue=86. California$main1$L87 (ID= 739) SymType= 4, SymValue=87. California$main1$L88 (ID= 740) SymType= 4, SymValue=88. California$main1$L89 (ID= 741) SymType= 4, SymValue=89. California$main1$L90 (ID= 742) SymType= 4, SymValue=90. California$main1$TCID (ID= 743) SymType= 2, SymValue=223. California$main1$TEMPVAR224 (ID= 744) SymType= 2, SymValue=224. California$main1$L91 (ID= 745) SymType= 4, SymValue=91. California$main1$L92 (ID= 746) SymType= 4, SymValue=92. California$main1$TEMPVAR225 (ID= 747) SymType= 2, SymValue=225. California$main1$TEMPVAR226 (ID= 748) SymType= 2, SymValue=226. California$main1$L93 (ID= 749) SymType= 4, SymValue=93. California$main1$L94 (ID= 750) SymType= 4, SymValue=94. California$main1$waterFlagID (ID= 751) SymType= 2, SymValue=227. California$main1$L95 (ID= 752) SymType= 4, SymValue=95. California$main1$L96 (ID= 753) SymType= 4, SymValue=96. California$main1$L97 (ID= 754) SymType= 4, SymValue=97. California$main1$TEMPVAR228 (ID= 755) SymType= 2, SymValue=228. California$main1$TEMPVAR229 (ID= 756) SymType= 2, SymValue=229. California$main1$playergoldID (ID= 757) SymType= 2, SymValue=230. California$main1$TEMPVAR231 (ID= 758) SymType= 2, SymValue=231. California$main1$TEMPVAR232 (ID= 759) SymType= 2, SymValue=232. California$main1$sheepstart (ID= 760) SymType= 2, SymValue=233. California$main1$playerSheepID (ID= 761) SymType= 2, SymValue=234. California$main1$TEMPVAR235 (ID= 762) SymType= 2, SymValue=235. California$main1$L98 (ID= 763) SymType= 4, SymValue=98. California$main1$L99 (ID= 764) SymType= 4, SymValue=99. California$main1$TEMPVAR236 (ID= 765) SymType= 2, SymValue=236. California$main1$TEMPVAR237 (ID= 766) SymType= 2, SymValue=237. California$main1$playerDeerID (ID= 767) SymType= 2, SymValue=238. California$main1$TEMPVAR239 (ID= 768) SymType= 2, SymValue=239. California$main1$TEMPVAR240 (ID= 769) SymType= 2, SymValue=240. California$main1$playerTreeID (ID= 770) SymType= 2, SymValue=241. California$main1$TEMPVAR242 (ID= 771) SymType= 2, SymValue=242. California$main1$TEMPVAR243 (ID= 772) SymType= 2, SymValue=243. California$main1$playerNuggetID (ID= 773) SymType= 2, SymValue=244. California$main1$TEMPVAR245 (ID= 774) SymType= 2, SymValue=245. California$main1$TEMPVAR246 (ID= 775) SymType= 2, SymValue=246. California$main1$L100 (ID= 776) SymType= 4, SymValue=100. California$main1$L101 (ID= 777) SymType= 4, SymValue=101. California$main1$L102 (ID= 778) SymType= 4, SymValue=102. California$main1$TCLoc (ID= 779) SymType= 2, SymValue=247. California$main1$closestPoint (ID= 780) SymType= 2, SymValue=248. California$main1$TEMPVAR249 (ID= 781) SymType= 2, SymValue=249. California$main1$NativeVillageLoc (ID= 782) SymType= 2, SymValue=250.

California$main1$nootkaVillageID (ID= 783) SymType= 2, SymValue=251. California$main1$nootkaVillageType (ID= 784) SymType= 2, SymValue=252. California$main1$KlamathVillageID (ID= 785) SymType= 2, SymValue=253. California$main1$KlamathVillageType (ID= 786) SymType= 2, SymValue=254. California$main1$Klamath1VillageID (ID= 787) SymType= 2, SymValue=255. California$main1$Klamath1VillageType (ID= 788) SymType= 2, SymValue=256. California$main1$nootka1VillageID (ID= 789) SymType= 2, SymValue=257. California$main1$nootka1VillageType (ID= 790) SymType= 2, SymValue=258. California$main1$L103 (ID= 791) SymType= 4, SymValue=103. California$main1$L104 (ID= 792) SymType= 4, SymValue=104. California$main1$L105 (ID= 793) SymType= 4, SymValue=105. California$main1$L106 (ID= 794) SymType= 4, SymValue=106. California$main1$TEMPVAR259 (ID= 795) SymType= 2, SymValue=259. California$main1$TEMPVAR260 (ID= 796) SymType= 2, SymValue=260. California$main1$TEMPVAR261 (ID= 797) SymType= 2, SymValue=261. California$main1$TEMPVAR262 (ID= 798) SymType= 2, SymValue=262. California$main1$TEMPVAR263 (ID= 799) SymType= 2, SymValue=263. California$main1$L107 (ID= 800) SymType= 4, SymValue=107. California$main1$L108 (ID= 801) SymType= 4, SymValue=108. California$main1$TEMPVAR264 (ID= 802) SymType= 2, SymValue=264. California$main1$TEMPVAR265 (ID= 803) SymType= 2, SymValue=265. California$main1$TEMPVAR266 (ID= 804) SymType= 2, SymValue=266. California$main1$TEMPVAR267 (ID= 805) SymType= 2, SymValue=267. California$main1$TEMPVAR268 (ID= 806) SymType= 2, SymValue=268. California$main1$L109 (ID= 807) SymType= 4, SymValue=109. California$main1$L110 (ID= 808) SymType= 4, SymValue=110. California$main1$TEMPVAR269 (ID= 809) SymType= 2, SymValue=269. California$main1$TEMPVAR270 (ID= 810) SymType= 2, SymValue=270. California$main1$TEMPVAR271 (ID= 811) SymType= 2, SymValue=271. California$main1$TEMPVAR272 (ID= 812) SymType= 2, SymValue=272. California$main1$TEMPVAR273 (ID= 813) SymType= 2, SymValue=273. California$main1$L111 (ID= 814) SymType= 4, SymValue=111. California$main1$L112 (ID= 815) SymType= 4, SymValue=112. California$main1$TEMPVAR274 (ID= 816) SymType= 2, SymValue=274. California$main1$TEMPVAR275 (ID= 817) SymType= 2, SymValue=275. California$main1$TEMPVAR276 (ID= 818) SymType= 2, SymValue=276. California$main1$TEMPVAR277 (ID= 819) SymType= 2, SymValue=277. California$main1$TEMPVAR278 (ID= 820) SymType= 2, SymValue=278. California$main1$L113 (ID= 821) SymType= 4, SymValue=113. California$main1$L114 (ID= 822) SymType= 4, SymValue=114. California$main1$TEMPVAR279 (ID= 823) SymType= 2, SymValue=279. California$main1$Klamath2VillageID (ID= 824) SymType= 2, SymValue=280. California$main1$Klamath2VillageType (ID= 825) SymType= 2, SymValue=281. California$main1$TEMPVAR282 (ID= 826) SymType= 2, SymValue=282. California$main1$TEMPVAR283 (ID= 827) SymType= 2, SymValue=283. California$main1$TEMPVAR284 (ID= 828) SymType= 2, SymValue=284. California$main1$L115 (ID= 829) SymType= 4, SymValue=115. California$main1$L116 (ID= 830) SymType= 4, SymValue=116. California$main1$TEMPVAR285 (ID= 831) SymType= 2, SymValue=285. California$main1$nootka2VillageID (ID= 832) SymType= 2, SymValue=286. California$main1$nootka2VillageType (ID= 833) SymType= 2, SymValue=287. California$main1$TEMPVAR288 (ID= 834) SymType= 2, SymValue=288. California$main1$TEMPVAR289 (ID= 835) SymType= 2, SymValue=289. California$main1$TEMPVAR290 (ID= 836) SymType= 2, SymValue=290. California$main1$TEMPVAR291 (ID= 837) SymType= 2, SymValue=291. California$main1$numTries (ID= 838) SymType= 2, SymValue=292. California$main1$L117 (ID= 839) SymType= 4, SymValue=117. California$main1$L118 (ID= 840) SymType= 4, SymValue=118. California$main1$L119 (ID= 841) SymType= 4, SymValue=119. California$main1$cliffID (ID= 842) SymType= 2, SymValue=293.

California$main1$TEMPVAR294 (ID= 843) SymType= 2, SymValue=294. California$main1$TEMPVAR295 (ID= 844) SymType= 2, SymValue=295. California$main1$TEMPVAR296 (ID= 845) SymType= 2, SymValue=296. California$main1$TEMPVAR297 (ID= 846) SymType= 2, SymValue=297. California$main1$nuggetID (ID= 847) SymType= 2, SymValue=298. California$main1$TEMPVAR299 (ID= 848) SymType= 2, SymValue=299. California$main1$TEMPVAR300 (ID= 849) SymType= 2, SymValue=300. California$main1$nuggetmediumID (ID= 850) SymType= 2, SymValue=301. California$main1$TEMPVAR302 (ID= 851) SymType= 2, SymValue=302. California$main1$TEMPVAR303 (ID= 852) SymType= 2, SymValue=303. California$main1$nuggethardID (ID= 853) SymType= 2, SymValue=304. California$main1$TEMPVAR305 (ID= 854) SymType= 2, SymValue=305. California$main1$TEMPVAR306 (ID= 855) SymType= 2, SymValue=306. California$main1$L120 (ID= 856) SymType= 4, SymValue=120. California$main1$L121 (ID= 857) SymType= 4, SymValue=121. California$main1$nuggethard2ID (ID= 858) SymType= 2, SymValue=307. California$main1$TEMPVAR308 (ID= 859) SymType= 2, SymValue=308. California$main1$TEMPVAR309 (ID= 860) SymType= 2, SymValue=309. California$main1$L122 (ID= 861) SymType= 4, SymValue=122. California$main1$L123 (ID= 862) SymType= 4, SymValue=123. California$main1$nuggetnutsID (ID= 863) SymType= 2, SymValue=310. California$main1$TEMPVAR311 (ID= 864) SymType= 2, SymValue=311. California$main1$TEMPVAR312 (ID= 865) SymType= 2, SymValue=312. California$main1$L124 (ID= 866) SymType= 4, SymValue=124. California$main1$L125 (ID= 867) SymType= 4, SymValue=125. California$main1$whaleID (ID= 868) SymType= 2, SymValue=313. California$main1$TEMPVAR314 (ID= 869) SymType= 2, SymValue=314. California$main1$TEMPVAR315 (ID= 870) SymType= 2, SymValue=315. California$main1$fishID (ID= 871) SymType= 2, SymValue=316. California$main1$TEMPVAR317 (ID= 872) SymType= 2, SymValue=317. California$main1$TEMPVAR318 (ID= 873) SymType= 2, SymValue=318. California$main1$goldType (ID= 874) SymType= 2, SymValue=319. California$main1$goldCount (ID= 875) SymType= 2, SymValue=320. California$main1$TEMPVAR321 (ID= 876) SymType= 2, SymValue=321. California$main1$L126 (ID= 877) SymType= 4, SymValue=126. California$main1$L127 (ID= 878) SymType= 4, SymValue=127. California$main1$L128 (ID= 879) SymType= 4, SymValue=128. California$main1$goldID (ID= 880) SymType= 2, SymValue=322. California$main1$TEMPVAR323 (ID= 881) SymType= 2, SymValue=323. California$main1$TEMPVAR324 (ID= 882) SymType= 2, SymValue=324. California$main1$TEMPVAR325 (ID= 883) SymType= 2, SymValue=325. California$main1$L129 (ID= 884) SymType= 4, SymValue=129. California$main1$L130 (ID= 885) SymType= 4, SymValue=130. California$main1$L131 (ID= 886) SymType= 4, SymValue=131. California$main1$goldEastID (ID= 887) SymType= 2, SymValue=326. California$main1$TEMPVAR327 (ID= 888) SymType= 2, SymValue=327. California$main1$TEMPVAR328 (ID= 889) SymType= 2, SymValue=328. California$main1$L132 (ID= 890) SymType= 4, SymValue=132. California$main1$L133 (ID= 891) SymType= 4, SymValue=133. California$main1$TEMPVAR329 (ID= 892) SymType= 2, SymValue=329. California$main1$L134 (ID= 893) SymType= 4, SymValue=134. California$main1$L135 (ID= 894) SymType= 4, SymValue=135. California$main1$L136 (ID= 895) SymType= 4, SymValue=136. California$main1$goldRandomID (ID= 896) SymType= 2, SymValue=330. California$main1$TEMPVAR331 (ID= 897) SymType= 2, SymValue=331. California$main1$TEMPVAR332 (ID= 898) SymType= 2, SymValue=332. California$main1$TEMPVAR333 (ID= 899) SymType= 2, SymValue=333. California$main1$forestTreeID (ID= 900) SymType= 2, SymValue=334. California$main1$failCount (ID= 901) SymType= 2, SymValue=335. California$main1$L137 (ID= 902) SymType= 4, SymValue=137.

California$main1$L138 California$main1$L139 California$main1$forestRedwood California$main1$TEMPVAR337 California$main1$TEMPVAR338 California$main1$TEMPVAR339 California$main1$TEMPVAR340 California$main1$L140 California$main1$L141 California$main1$L142 California$main1$L143 California$main1$L144 California$main1$L145 California$main1$L146 California$main1$forest California$main1$TEMPVAR342 California$main1$TEMPVAR343 California$main1$TEMPVAR344 California$main1$TEMPVAR345 California$main1$L147 California$main1$L148 California$main1$L149 California$main1$L150 California$main1$L151 California$main1$L152 California$main1$L153 California$main1$forestEast California$main1$TEMPVAR347 California$main1$TEMPVAR348 California$main1$TEMPVAR349 California$main1$TEMPVAR350 California$main1$L154 California$main1$L155 California$main1$L156 California$main1$L157 California$main1$L158 California$main1$L159 California$main1$L160 California$main1$forestMadrone California$main1$TEMPVAR352 California$main1$TEMPVAR353 California$main1$TEMPVAR354 California$main1$TEMPVAR355 California$main1$L161 California$main1$L162 California$main1$L163 California$main1$L164 California$main1$TEMPVAR356 California$main1$deerID California$main1$TEMPVAR358 California$main1$TEMPVAR359 California$main1$elkID California$main1$TEMPVAR361 California$main1$TEMPVAR362 California$main1$L165 California$main1$L166 California$main1$TEMPVAR363 California$main1$TEMPVAR364

(ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID=

903) 904) 905) 906) 907) 908) 909) 910) 911) 912) 913) 914) 915) 916) 917) 918) 919) 920) 921) 922) 923) 924) 925) 926) 927) 928) 929) 930) 931) 932) 933) 934) 935) 936) 937) 938) 939) 940) 941) 942) 943) 944) 945) 946) 947) 948) 949) 950) 951) 952) 953) 954) 955) 956) 957) 958) 959) 960)

SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType=

4, 4, 2, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 2,

SymValue=138. SymValue=139. SymValue=336. SymValue=337. SymValue=338. SymValue=339. SymValue=340. SymValue=140. SymValue=141. SymValue=142. SymValue=143. SymValue=144. SymValue=145. SymValue=146. SymValue=341. SymValue=342. SymValue=343. SymValue=344. SymValue=345. SymValue=147. SymValue=148. SymValue=149. SymValue=150. SymValue=151. SymValue=152. SymValue=153. SymValue=346. SymValue=347. SymValue=348. SymValue=349. SymValue=350. SymValue=154. SymValue=155. SymValue=156. SymValue=157. SymValue=158. SymValue=159. SymValue=160. SymValue=351. SymValue=352. SymValue=353. SymValue=354. SymValue=355. SymValue=161. SymValue=162. SymValue=163. SymValue=164. SymValue=356. SymValue=357. SymValue=358. SymValue=359. SymValue=360. SymValue=361. SymValue=362. SymValue=165. SymValue=166. SymValue=363. SymValue=364.

76 'Global (as in not in a function)' Variables:

EXTERN$cInvalidVector 00, -1.000000). EXTERN$cOriginVector , 0.000000). EXTERN$cNumberPlayers EXTERN$cNumberNonGaiaPlayers EXTERN$cNumberTeams EXTERN$cFilename EXTERN$cCultureNature EXTERN$cCultureWesternEurope EXTERN$cCultureMediterranean EXTERN$cCultureEasternEurope EXTERN$cCultureStone EXTERN$cCultureGrass EXTERN$cCultureWood EXTERN$cCultureHide EXTERN$cCultureAztec EXTERN$cCultureSioux EXTERN$cCultureIroquois EXTERN$cCivNature EXTERN$cCivSpanish EXTERN$cCivBritish EXTERN$cCivFrench EXTERN$cCivPortuguese EXTERN$cCivDutch EXTERN$cCivRussians EXTERN$cCivGermans EXTERN$cCivOttomans EXTERN$cCivSPCAct1 EXTERN$cCivSPCAct2 EXTERN$cCivSPCAct3 EXTERN$cCivPirate EXTERN$cCivTheCircle EXTERN$cCivNativeAmerican EXTERN$cCivXPIroquois EXTERN$cCivXPSioux EXTERN$cCivXPAztec EXTERN$cCivXPSPC EXTERN$cCivAztecs EXTERN$cCivCaribs EXTERN$cCivCherokee EXTERN$cCivComanche EXTERN$cCivCree EXTERN$cCivIncas EXTERN$cCivIroquois EXTERN$cCivLakota EXTERN$cCivMaya EXTERN$cCivNootka EXTERN$cCivSeminoles EXTERN$cCivTupi EXTERN$cCivZapotec EXTERN$cCivHuron EXTERN$cCivCheyenne EXTERN$cCivKlamath EXTERN$cCivMapuche EXTERN$cCivNavajo EXTERN$cCivApache EXTERN$cCivLouverture EXTERN$cCivWashington EXTERN$cCivHidalgo

(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

0), VECTOR, Value=(-1.000000, -1.0000 1), VECTOR, Value=(0.000000, 0.000000 319), 320), 321), 322), 323), 324), 325), 326), 327), 328), 329), 330), 331), 332), 333), 334), 335), 336), 337), 338), 339), 340), 341), 342), 343), 344), 345), 346), 347), 348), 349), 350), 351), 352), 353), 354), 355), 356), 357), 358), 359), 360), 361), 362), 363), 364), 365), 366), 367), 368), 369), 370), 371), 372), 373), 374), INT, Value=9. INT, Value=8. INT, Value=2. STRING, Value=C. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3. INT, Value=4. INT, Value=5. INT, Value=6. INT, Value=7. INT, Value=8. INT, Value=9. INT, Value=10. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3. INT, Value=4. INT, Value=5. INT, Value=6. INT, Value=7. INT, Value=8. INT, Value=9. INT, Value=10. INT, Value=11. INT, Value=12. INT, Value=13. INT, Value=14. INT, Value=15. INT, Value=16. INT, Value=17. INT, Value=18. INT, Value=19. INT, Value=20. INT, Value=21. INT, Value=22. INT, Value=23. INT, Value=24. INT, Value=25. INT, Value=26. INT, Value=27. INT, Value=28. INT, Value=29. INT, Value=30. INT, Value=31. INT, Value=32. INT, Value=33. INT, Value=34. INT, Value=35. INT, Value=36. INT, Value=37. INT, Value=38. INT, Value=39. INT, Value=40.

EXTERN$cCivBonifacio EXTERN$cCivBolivar EXTERN$cCivSanMartin EXTERN$cCivSantander EXTERN$cCivOHiggins EXTERN$cConnectAreas EXTERN$cConnectPlayers EXTERN$cConnectAllies EXTERN$cConnectEnemies EXTERN$cMapSize EXTERN$cMapResources EXTERN$cElevNormal EXTERN$cElevFractalSum EXTERN$cElevTurbulence EXTERN$cClusterLand EXTERN$cClusterWater EXTERN$cClusterShallowWater EXTERN$cClusterEverywhere

(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

375), 376), 377), 378), 379), 380), 381), 382), 383), 384), 385), 386), 387), 388), 389), 390), 391), 392),

INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT,

Value=41. Value=42. Value=43. Value=44. Value=45. Value=0. Value=1. Value=2. Value=3. Value=0. Value=1. Value=0. Value=2. Value=1. Value=0. Value=1. Value=2. Value=3.

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(SymID= 958), Position=21975.

2 User Functions: void chooseMercs() ID=0. CodeOffset=0. 0 Parameters. 32 Variables (Parms AND Vars). V[0]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger. V[1]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider. V[2]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht. V[3]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider. V[4]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger. V[5]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht. V[6]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht. V[7]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider. V[8]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger. V[9]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM2\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander. V[10]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell. V[11]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman. V[12]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell. V[13]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander. V[14]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman. V[15]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman. V[16]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell. V[17]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander. V[18]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair. V[19]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke. V[20]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot. V[21]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke. V[22]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair. V[23]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot. V[24]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot. V[25]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke. V[26]: C:\Program Files (x86)\Microsoft Games\Age of Empire

s III\RM2\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair. V[27]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin. V[28]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu. V[29]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu. V[30]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin. V[31]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM2\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer. void main() ID=1. CodeOffset=2558. 0 Parameters. 365 Variables (Parms AND Vars). V[0]: California$main1$TEMPVAR0, STRING, Value=. V[1]: California$main1$subCiv0, INT, Value=0. V[2]: California$main1$subCiv1, INT, Value=0. V[3]: California$main1$TEMPVAR3, STRING, Value=Klamath. V[4]: California$main1$TEMPVAR4, STRING, Value=subCiv0 is K lamath . V[5]: California$main1$TEMPVAR5, STRING, Value=Klamath. V[6]: California$main1$TEMPVAR6, STRING, Value=Nootka. V[7]: California$main1$TEMPVAR7, STRING, Value=subCiv0 is N ootka . V[8]: California$main1$TEMPVAR8, STRING, Value=Nootka. V[9]: California$main1$TEMPVAR9, STRING, Value=Nootka. V[10]: California$main1$TEMPVAR10, STRING, Value=subCiv1 is Nootka . V[11]: California$main1$TEMPVAR11, STRING, Value=Nootka. V[12]: California$main1$TEMPVAR12, STRING, Value=Klamath. V[13]: California$main1$TEMPVAR13, STRING, Value=subCiv1 is Klamath . V[14]: California$main1$TEMPVAR14, STRING, Value=Klamath. V[15]: California$main1$handedness, FLOAT, Value=0.000000. V[16]: California$main1$playerTiles, INT, Value=0. V[17]: California$main1$size, INT, Value=0. V[18]: California$main1$TEMPVAR18, STRING, Value=Map size=. V[19]: California$main1$TEMPVAR19, STRING, Value=m x . V[20]: California$main1$TEMPVAR20, STRING, Value=m. V[21]: California$main1$TEMPVAR21, STRING, Value=california coast. V[22]: California$main1$TEMPVAR22, STRING, Value=water. V[23]: California$main1$TEMPVAR23, STRING, Value=california . V[24]: California$main1$TEMPVAR24, STRING, Value=water. V[25]: California$main1$TEMPVAR25, STRING, Value=grass. V[26]: California$main1$TEMPVAR26, STRING, Value=california . V[27]: California$main1$classPlayer, INT, Value=0. V[28]: California$main1$TEMPVAR28, STRING, Value=player. V[29]: California$main1$TEMPVAR29, STRING, Value=classCliff . V[30]: California$main1$TEMPVAR30, STRING, Value=classPatch . V[31]: California$main1$classbigContinent, INT, Value=0. V[32]: California$main1$TEMPVAR32, STRING, Value=big contin ent. V[33]: California$main1$TEMPVAR33, STRING, Value=corner. V[34]: California$main1$TEMPVAR34, STRING, Value=starting s

ettlement. V[35]: California$main1$TEMPVAR35, STRING, Value=startingUn it. V[36]: California$main1$TEMPVAR36, STRING, Value=classFores t. V[37]: California$main1$TEMPVAR37, STRING, Value=natives. V[38]: California$main1$TEMPVAR38, STRING, Value=importantI tem. V[39]: California$main1$TEMPVAR39, STRING, Value=secrets. V[40]: California$main1$TEMPVAR40, STRING, Value=flag. V[41]: California$main1$TEMPVAR41, STRING, Value=classHillA rea. V[42]: California$main1$randomClass, INT, Value=0. V[43]: California$main1$TEMPVAR43, STRING, Value=randomArea Class. V[44]: California$main1$startingUnits, INT, Value=0. V[45]: California$main1$playerEdgeConstraint, INT, Value=0. V[46]: California$main1$TEMPVAR46, STRING, Value=player edg e of map. V[47]: California$main1$randomAreaConstraint, INT, Value=0. V[48]: California$main1$TEMPVAR48, STRING, Value=continent avoids random areas. V[49]: California$main1$playerConstraint, INT, Value=0. V[50]: California$main1$TEMPVAR50, STRING, Value=player vs. player. V[51]: California$main1$playerForestConstraint, INT, Value= 0. V[52]: California$main1$TEMPVAR52, STRING, Value=forest vs. player. V[53]: California$main1$TEMPVAR53, STRING, Value=classFores t. V[54]: California$main1$Northconstraint, INT, Value=0. V[55]: California$main1$TEMPVAR55, STRING, Value=stay in No rth portion. V[56]: California$main1$Southconstraint, INT, Value=0. V[57]: California$main1$TEMPVAR57, STRING, Value=stay in So uth portion. V[58]: California$main1$Eastconstraint, INT, Value=0. V[59]: California$main1$TEMPVAR59, STRING, Value=stay in Fa r East portion. V[60]: California$main1$EastForestconstraint, INT, Value=0. V[61]: California$main1$TEMPVAR61, STRING, Value=stay in Ea st portion. V[62]: California$main1$WestForestconstraint, INT, Value=0. V[63]: California$main1$TEMPVAR63, STRING, Value=stay in Fa r West portion. V[64]: California$main1$Centralconstraint, INT, Value=0. V[65]: California$main1$TEMPVAR65, STRING, Value=stay in Ce ntral portion. V[66]: California$main1$smallMapPlayerConstraint, INT, Valu e=0. V[67]: California$main1$TEMPVAR67, STRING, Value=stay away from players a lot. V[68]: California$main1$flagConstraint, INT, Value=0. V[69]: California$main1$TEMPVAR69, STRING, Value=flags avoi d same. V[70]: California$main1$flagEdgeConstraint, INT, Value=0. V[71]: California$main1$TEMPVAR71, STRING, Value=flags stay near edge of map. V[72]: California$main1$nearWater10, INT, Value=0.

V[73]: California$main1$TEMPVAR73, STRING, Value=near water . V[74]: California$main1$TEMPVAR74, STRING, Value=Water. V[75]: California$main1$shipVsShip, INT, Value=0. V[76]: California$main1$TEMPVAR76, STRING, Value=ships avoi d ship. V[77]: California$main1$TEMPVAR77, STRING, Value=ship. V[78]: California$main1$bigContinentConstraint, INT, Value= 0. V[79]: California$main1$TEMPVAR79, STRING, Value=avoid bonu s island. V[80]: California$main1$forestConstraint, INT, Value=0. V[81]: California$main1$TEMPVAR81, STRING, Value=forest vs. forest. V[82]: California$main1$TEMPVAR82, STRING, Value=classFores t. V[83]: California$main1$cliffConstraint, INT, Value=0. V[84]: California$main1$TEMPVAR84, STRING, Value=cliff vs. cliff. V[85]: California$main1$TEMPVAR85, STRING, Value=classCliff . V[86]: California$main1$avoidCliff, INT, Value=0. V[87]: California$main1$TEMPVAR87, STRING, Value=stuff vs. cliff. V[88]: California$main1$TEMPVAR88, STRING, Value=classCliff . V[89]: California$main1$shortAvoidCliff, INT, Value=0. V[90]: California$main1$TEMPVAR90, STRING, Value=short stuf f vs. cliff. V[91]: California$main1$TEMPVAR91, STRING, Value=classCliff . V[92]: California$main1$avoidDeer, INT, Value=0. V[93]: California$main1$TEMPVAR93, STRING, Value=food avoid s food. V[94]: California$main1$TEMPVAR94, STRING, Value=deer. V[95]: California$main1$avoidElk, INT, Value=0. V[96]: California$main1$TEMPVAR96, STRING, Value=elk avoids elk. V[97]: California$main1$TEMPVAR97, STRING, Value=elk. V[98]: California$main1$avoidCoin, INT, Value=0. V[99]: California$main1$TEMPVAR99, STRING, Value=coin avoid s coin. V[100]: California$main1$TEMPVAR100, STRING, Value=gold. V[101]: California$main1$avoidCoinFar, INT, Value=0. V[102]: California$main1$TEMPVAR102, STRING, Value=coin avo ids coin Far. V[103]: California$main1$TEMPVAR103, STRING, Value=gold. V[104]: California$main1$avoidNugget, INT, Value=0. V[105]: California$main1$TEMPVAR105, STRING, Value=nugget a void nugget. V[106]: California$main1$TEMPVAR106, STRING, Value=Abstract Nugget. V[107]: California$main1$avoidTownCenter, INT, Value=0. V[108]: California$main1$TEMPVAR108, STRING, Value=avoid To wn Center. V[109]: California$main1$TEMPVAR109, STRING, Value=townCent er. V[110]: California$main1$avoidTownCenterFar, INT, Value=0. V[111]: California$main1$TEMPVAR111, STRING, Value=avoid To wn Center Far.

V[112]: California$main1$TEMPVAR112, STRING, Value=townCent er. V[113]: California$main1$avoidHomeCityWaterSpawnFlag, INT, Value=0. V[114]: California$main1$TEMPVAR114, STRING, Value=avoid Ho meCityWaterSpawnFlag. V[115]: California$main1$TEMPVAR115, STRING, Value=HomeCity WaterSpawnFlag. V[116]: California$main1$flagVsFlag, INT, Value=0. V[117]: California$main1$TEMPVAR117, STRING, Value=flag avo id same. V[118]: California$main1$TEMPVAR118, STRING, Value=HomeCity WaterSpawnFlag. V[119]: California$main1$flagLand, INT, Value=0. V[120]: California$main1$TEMPVAR120, STRING, Value=flag vs land. V[121]: California$main1$TEMPVAR121, STRING, Value=land. V[122]: California$main1$fishVsFishID, INT, Value=0. V[123]: California$main1$TEMPVAR123, STRING, Value=fish v f ish. V[124]: California$main1$TEMPVAR124, STRING, Value=fish. V[125]: California$main1$fishLand, INT, Value=0. V[126]: California$main1$TEMPVAR126, STRING, Value=fish lan d. V[127]: California$main1$TEMPVAR127, STRING, Value=land. V[128]: California$main1$whaleVsWhaleID, INT, Value=0. V[129]: California$main1$TEMPVAR129, STRING, Value=whale v whale. V[130]: California$main1$TEMPVAR130, STRING, Value=Humpback Whale. V[131]: California$main1$whaleLand, INT, Value=0. V[132]: California$main1$TEMPVAR132, STRING, Value=whale la nd. V[133]: California$main1$TEMPVAR133, STRING, Value=land. V[134]: California$main1$avoidNatives, INT, Value=0. V[135]: California$main1$TEMPVAR135, STRING, Value=stuff av oids natives. V[136]: California$main1$TEMPVAR136, STRING, Value=natives. V[137]: California$main1$avoidImpassableLand, INT, Value=0. V[138]: California$main1$TEMPVAR138, STRING, Value=avoid im passable land. V[139]: California$main1$TEMPVAR139, STRING, Value=Land. V[140]: California$main1$longAvoidImpassableLand, INT, Valu e=0. V[141]: California$main1$TEMPVAR141, STRING, Value=long avo id impassable land. V[142]: California$main1$TEMPVAR142, STRING, Value=Land. V[143]: California$main1$shortAvoidImpassableLand, INT, Val ue=0. V[144]: California$main1$TEMPVAR144, STRING, Value=short av oid impassable land. V[145]: California$main1$TEMPVAR145, STRING, Value=Land. V[146]: California$main1$mediumAvoidImpassableLand, INT, Va lue=0. V[147]: California$main1$TEMPVAR147, STRING, Value=medium a void impassable land. V[148]: California$main1$TEMPVAR148, STRING, Value=Land. V[149]: California$main1$mediumShortAvoidImpassableLand, IN T, Value=0. V[150]: California$main1$TEMPVAR150, STRING, Value=mediumsh

ort avoid impassable land. V[151]: V[152]: V[153]: . patch. V[154]: ch. V[155]: V[156]: ter long. V[157]: V[158]: V[159]: avoid starting units. V[160]: Unit. V[161]: V[162]: l. V[163]: V[164]: V[165]: ute. V[166]: . V[167]: ute short. V[168]: Value=0. V[169]: ade route socket. V[170]: adeRoute. V[171]: V[172]: etc avoid each other. V[173]: tItem. V[174]: V[175]: 0. V[176]: 000. V[177]: V[178]: V[179]: V[180]: ia\ground5_cal. V[181]: V[182]: V[183]: inent. V[184]: ia_grass. V[185]: V[186]: V[187]: ntinent spur 1. V[188]: ia_grass.

California$main1$TEMPVAR151, STRING, Value=Land. California$main1$patchConstraint, INT, Value=0. California$main1$TEMPVAR153, STRING, Value=patch vs California$main1$TEMPVAR154, STRING, Value=classPat California$main1$avoidWater20, INT, Value=0. California$main1$TEMPVAR156, STRING, Value=avoid wa California$main1$TEMPVAR157, STRING, Value=Land. California$main1$avoidStartingUnits, INT, Value=0. California$main1$TEMPVAR159, STRING, Value=objects California$main1$TEMPVAR160, STRING, Value=starting California$main1$avoidAll, INT, Value=0. California$main1$TEMPVAR162, STRING, Value=avoid al California$main1$TEMPVAR163, STRING, Value=all. California$main1$avoidTradeRoute, INT, Value=0. California$main1$TEMPVAR165, STRING, Value=trade ro California$main1$avoidTradeRouteShort, INT, Value=0 California$main1$TEMPVAR167, STRING, Value=trade ro California$main1$nativeAvoidTradeRouteSocket, INT, California$main1$TEMPVAR169, STRING, Value=avoid tr California$main1$TEMPVAR170, STRING, Value=socketTr California$main1$avoidImportantItem, INT, Value=0. California$main1$TEMPVAR172, STRING, Value=secrets California$main1$TEMPVAR173, STRING, Value=importan California$main1$TEMPVAR174, STRING, Value=. California$main1$teamStartLoc, FLOAT, Value=0.00000 California$main1$playerFraction, FLOAT, Value=0.000 California$main1$i, INT, Value=0. California$main1$id, INT, Value=0. California$main1$TEMPVAR179, STRING, Value=Player. California$main1$TEMPVAR180, STRING, Value=californ California$main1$TEMPVAR181, STRING, Value=. California$main1$bigContinentID, INT, Value=0. California$main1$TEMPVAR183, STRING, Value=big cont California$main1$TEMPVAR184, STRING, Value=californ California$main1$TEMPVAR185, STRING, Value=. California$main1$smallContinent1ID, INT, Value=0. California$main1$TEMPVAR187, STRING, Value=small co California$main1$TEMPVAR188, STRING, Value=californ

V[189]: California$main1$TEMPVAR189, STRING, Value=. V[190]: California$main1$smallContinent2ID, INT, Value=0. V[191]: California$main1$TEMPVAR191, STRING, Value=small co ntinent spur 2. V[192]: California$main1$TEMPVAR192, STRING, Value=californ ia_grass. V[193]: California$main1$hillEastID, INT, Value=0. V[194]: California$main1$TEMPVAR194, STRING, Value=East hil ls. V[195]: V[196]: V[197]: V[198]: l Constraint. V[199]: California$main1$TEMPVAR199, STRING, Value=californ ia_desert0. V[200]: California$main1$TEMPVAR200, STRING, Value=californ ia\desert6_cal. V[201]: California$main1$TEMPVAR201, STRING, Value=californ ia\desert5_cal. V[202]: California$main1$TEMPVAR202, STRING, Value=californ ia\desert4_cal. V[203]: California$main1$TEMPVAR203, STRING, Value=classHil lArea. V[204]: California$main1$hillCentralID, INT, Value=0. V[205]: California$main1$TEMPVAR205, STRING, Value=central hills. V[206]: California$main1$avoidCentral, INT, Value=0. V[207]: California$main1$TEMPVAR207, STRING, Value=avoid ce ntral. V[208]: California$main1$CentralHillConstraint, INT, Value= 0. V[209]: California$main1$TEMPVAR209, STRING, Value=Central Hill Constraint. V[210]: California$main1$TEMPVAR210, STRING, Value=californ ia_grassrocks. V[211]: California$main1$TEMPVAR211, STRING, Value=classHil lArea. V[212]: V[213]: V[214]: V[215]: for Trade Route. V[216]: California$main1$TEMPVAR216, STRING, Value=SocketTr adeRoute. V[217]: California$main1$TEMPVAR217, STRING, Value=importan tItem. V[218]: California$main1$placedTradeRoute, BOOL, Value=0. V[219]: California$main1$TEMPVAR219, STRING, Value=dirt. V[220]: California$main1$TEMPVAR220, STRING, Value=Failed t o place trade route. V[221]: , 0.000000, 0.000000). V[222]: V[223]: V[224]: C. V[225]: agon. V[226]: California$main1$socketLoc, VECTOR, Value=(0.000000 California$main1$TCfloat, INT, Value=0. California$main1$TCID, INT, Value=0. California$main1$TEMPVAR224, STRING, Value=player T California$main1$TEMPVAR225, STRING, Value=CoveredW California$main1$TEMPVAR226, STRING, Value=TownCent California$main1$TEMPVAR212, STRING, Value=. California$main1$tradeRouteID, INT, Value=0. California$main1$socketID, INT, Value=0. California$main1$TEMPVAR215, STRING, Value=sockets California$main1$avoidE, INT, Value=0. California$main1$TEMPVAR196, STRING, Value=avoid e. California$main1$EastHillConstraint, INT, Value=0. California$main1$TEMPVAR198, STRING, Value=East Hil

er. V[227]: California$main1$waterFlagID, INT, Value=0. V[228]: California$main1$TEMPVAR228, STRING, Value=HC water flag . V[229]: California$main1$TEMPVAR229, STRING, Value=HomeCity WaterSpawnFlag. V[230]: California$main1$playergoldID, INT, Value=0. V[231]: California$main1$TEMPVAR231, STRING, Value=player m ine. V[232]: California$main1$TEMPVAR232, STRING, Value=minegold . V[233]: California$main1$sheepstart, FLOAT, Value=0.000000. V[234]: California$main1$playerSheepID, INT, Value=0. V[235]: California$main1$TEMPVAR235, STRING, Value=player s heep. V[236]: V[237]: V[238]: V[239]: eer. V[240]: California$main1$TEMPVAR240, STRING, Value=Deer. V[241]: California$main1$playerTreeID, INT, Value=0. V[242]: California$main1$TEMPVAR242, STRING, Value=player t rees. V[243]: California$main1$TEMPVAR243, STRING, Value=TreeMadr one. V[244]: California$main1$playerNuggetID, INT, Value=0. V[245]: California$main1$TEMPVAR245, STRING, Value=player n ugget. V[246]: California$main1$TEMPVAR246, STRING, Value=Nugget. V[247]: California$main1$TCLoc, VECTOR, Value=(0.000000, 0. 000000, 0.000000). V[248]: 000, 0.000000, 0.000000). V[249]: V[250]: 00000. V[251]: V[252]: V[253]: V[254]: V[255]: V[256]: V[257]: V[258]: V[259]: V[260]: village. V[261]: lamath village . V[262]: V[263]: tItem. V[264]: V[265]: illage. V[266]: ootka village . V[267]: V[268]: California$main1$closestPoint, VECTOR, Value=(0.000 California$main1$TEMPVAR249, STRING, Value=. California$main1$NativeVillageLoc, FLOAT, Value=0.0 California$main1$nootkaVillageID, INT, Value=0. California$main1$nootkaVillageType, INT, Value=0. California$main1$KlamathVillageID, INT, Value=0. California$main1$KlamathVillageType, INT, Value=0. California$main1$Klamath1VillageID, INT, Value=0. California$main1$Klamath1VillageType, INT, Value=0. California$main1$nootka1VillageID, INT, Value=0. California$main1$nootka1VillageType, INT, Value=0. California$main1$TEMPVAR259, STRING, Value=Klamath. California$main1$TEMPVAR260, STRING, Value=Klamath California$main1$TEMPVAR261, STRING, Value=native K California$main1$TEMPVAR262, STRING, Value=natives. California$main1$TEMPVAR263, STRING, Value=importan California$main1$TEMPVAR264, STRING, Value=Nootka. California$main1$TEMPVAR265, STRING, Value=nootka v California$main1$TEMPVAR266, STRING, Value=native n California$main1$TEMPVAR267, STRING, Value=natives. California$main1$TEMPVAR268, STRING, Value=importan California$main1$TEMPVAR236, STRING, Value=sheep. California$main1$TEMPVAR237, STRING, Value=sheep. California$main1$playerDeerID, INT, Value=0. California$main1$TEMPVAR239, STRING, Value=player d

tItem. V[269]: California$main1$TEMPVAR269, STRING, Value=Klamath. V[270]: California$main1$TEMPVAR270, STRING, Value=Klamath1 village. V[271]: California$main1$TEMPVAR271, STRING, Value=native K lamath village . V[272]: California$main1$TEMPVAR272, STRING, Value=natives. V[273]: California$main1$TEMPVAR273, STRING, Value=importan tItem. V[274]: California$main1$TEMPVAR274, STRING, Value=Nootka. V[275]: California$main1$TEMPVAR275, STRING, Value=nootka1 village. V[276]: California$main1$TEMPVAR276, STRING, Value=native n ootka village . V[277]: California$main1$TEMPVAR277, STRING, Value=natives. V[278]: California$main1$TEMPVAR278, STRING, Value=importan tItem. V[279]: V[280]: V[281]: V[282]: village. V[283]: California$main1$TEMPVAR283, STRING, Value=native K lamath village . V[284]: V[285]: V[286]: V[287]: V[288]: village. V[289]: California$main1$TEMPVAR289, STRING, Value=native n ootka village . V[290]: California$main1$TEMPVAR290, STRING, Value=natives. V[291]: California$main1$TEMPVAR291, STRING, Value=importan tItem. V[292]: V[293]: V[294]: V[295]: ia. V[296]: California$main1$TEMPVAR296, STRING, Value=classCli ff. V[297]: California$main1$TEMPVAR297, STRING, Value=. V[298]: California$main1$nuggetID, INT, Value=0. V[299]: California$main1$TEMPVAR299, STRING, Value=nugget e asy. V[300]: California$main1$TEMPVAR300, STRING, Value=Nugget. V[301]: California$main1$nuggetmediumID, INT, Value=0. V[302]: California$main1$TEMPVAR302, STRING, Value=nugget m edium. V[303]: California$main1$TEMPVAR303, STRING, Value=Nugget. V[304]: California$main1$nuggethardID, INT, Value=0. V[305]: California$main1$TEMPVAR305, STRING, Value=nugget h ard. V[306]: California$main1$TEMPVAR306, STRING, Value=Nugget. V[307]: California$main1$nuggethard2ID, INT, Value=0. V[308]: California$main1$TEMPVAR308, STRING, Value=nugget m ore hard. V[309]: California$main1$TEMPVAR309, STRING, Value=Nugget. V[310]: California$main1$nuggetnutsID, INT, Value=0. California$main1$numTries, INT, Value=0. California$main1$cliffID, INT, Value=0. California$main1$TEMPVAR294, STRING, Value=cliff. California$main1$TEMPVAR295, STRING, Value=Californ California$main1$TEMPVAR284, STRING, Value=natives. California$main1$TEMPVAR285, STRING, Value=Nootka. California$main1$nootka2VillageID, INT, Value=0. California$main1$nootka2VillageType, INT, Value=0. California$main1$TEMPVAR288, STRING, Value=nootka2 California$main1$TEMPVAR279, STRING, Value=Klamath. California$main1$Klamath2VillageID, INT, Value=0. California$main1$Klamath2VillageType, INT, Value=0. California$main1$TEMPVAR282, STRING, Value=Klamath2

V[311]: California$main1$TEMPVAR311, STRING, Value=nugget n uts. V[312]: V[313]: V[314]: V[315]: Whale. V[316]: California$main1$fishID, INT, Value=0. V[317]: California$main1$TEMPVAR317, STRING, Value=fish. V[318]: California$main1$TEMPVAR318, STRING, Value=FishSalm on. V[319]: California$main1$goldType, INT, Value=0. V[320]: California$main1$goldCount, INT, Value=0. V[321]: California$main1$TEMPVAR321, STRING, Value=gold cou nt = . V[322]: California$main1$goldID, INT, Value=0. V[323]: California$main1$TEMPVAR323, STRING, Value=gold Wes t . V[324]: California$main1$TEMPVAR324, STRING, Value=minegold . V[325]: California$main1$TEMPVAR325, STRING, Value=gold2 co unt = . V[326]: California$main1$goldEastID, INT, Value=0. V[327]: California$main1$TEMPVAR327, STRING, Value=gold Eas t . V[328]: California$main1$TEMPVAR328, STRING, Value=minegold . V[329]: California$main1$TEMPVAR329, STRING, Value=gold3 co unt = . V[330]: California$main1$goldRandomID, INT, Value=0. V[331]: California$main1$TEMPVAR331, STRING, Value=gold Ran dom . V[332]: California$main1$TEMPVAR332, STRING, Value=minegold . V[333]: V[334]: V[335]: V[336]: V[337]: edwood . V[338]: California$main1$TEMPVAR338, STRING, Value=big cont inent. V[339]: California$main1$TEMPVAR339, STRING, Value=californ ia redwood forest. V[340]: California$main1$TEMPVAR340, STRING, Value=classFor est. V[341]: California$main1$forest, INT, Value=0. V[342]: California$main1$TEMPVAR342, STRING, Value=forest p ine forest . V[343]: California$main1$TEMPVAR343, STRING, Value=big cont inent. V[344]: California$main1$TEMPVAR344, STRING, Value=Californ ia pine forest. V[345]: California$main1$TEMPVAR345, STRING, Value=classFor est. V[346]: California$main1$forestEast, INT, Value=0. V[347]: California$main1$TEMPVAR347, STRING, Value=forest d esert . V[348]: California$main1$TEMPVAR348, STRING, Value=big cont inent. California$main1$TEMPVAR333, STRING, Value=. California$main1$forestTreeID, INT, Value=0. California$main1$failCount, INT, Value=0. California$main1$forestRedwood, INT, Value=0. California$main1$TEMPVAR337, STRING, Value=forest r California$main1$TEMPVAR312, STRING, Value=Nugget. California$main1$whaleID, INT, Value=0. California$main1$TEMPVAR314, STRING, Value=whale. California$main1$TEMPVAR315, STRING, Value=Humpback

V[349]: California$main1$TEMPVAR349, STRING, Value=Californ ia Desert Forest. V[350]: California$main1$TEMPVAR350, STRING, Value=classFor est. V[351]: California$main1$forestMadrone, INT, Value=0. V[352]: California$main1$TEMPVAR352, STRING, Value=forest m adrone . V[353]: California$main1$TEMPVAR353, STRING, Value=big cont inent. V[354]: California$main1$TEMPVAR354, STRING, Value=californ ia madrone forest. V[355]: California$main1$TEMPVAR355, STRING, Value=classFor est. V[356]: California$main1$TEMPVAR356, STRING, Value=. V[357]: California$main1$deerID, INT, Value=0. V[358]: California$main1$TEMPVAR358, STRING, Value=deer her d. V[359]: California$main1$TEMPVAR359, STRING, Value=deer. V[360]: California$main1$elkID, INT, Value=0. V[361]: California$main1$TEMPVAR361, STRING, Value=elk herd . V[362]: California$main1$TEMPVAR362, STRING, Value=elk. V[363]: California$main1$TEMPVAR363, STRING, Value=. V[364]: California$main1$TEMPVAR364, STRING, Value=. 0 Function Overloads: 0 User Rule Groups: 0 User Rules: 317 Syscalls: void void void bool void void void void void void void void void float float float vector 00000 ) ID=16. vector 00000 ) ID=17. vector 00000 ) ID=18. vector D=19. float vector 21. int xsDisableRule( string= ) ID=0. xsDisableSelf() ID=1. xsEnableRule( string= ) ID=2. xsIsRuleEnabled( string= ) ID=3. xsSetRulePriority( string=, int=0 ) ID=4. xsSetRulePrioritySelf( int=0 ) ID=5. xsSetRuleMinInterval( string=, int=0 ) ID=6. xsSetRuleMinIntervalSelf( int=0 ) ID=7. xsSetRuleMaxInterval( string=, int=0 ) ID=8. xsSetRuleMaxIntervalSelf( int=0 ) ID=9. xsEnableRuleGroup( string= ) ID=10. xsDisableRuleGroup( string= ) ID=11. xsIsRuleGroupEnabled( string= ) ID=12. xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13. xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14. xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15. xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0 xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0 xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0 xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20. xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID= xsArrayCreateInt( int=-1, int=0, string= ) ID=22.

bool xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23. int xsArrayGetInt( int=-1, int=-1 ) ID=24. int xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25. bool xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26. float xsArrayGetFloat( int=-1, int=-1 ) ID=27. int xsArrayCreateBool( int=-1, bool=0, string= ) ID=28. bool xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29. bool xsArrayGetBool( int=-1, int=-1 ) ID=30. int xsArrayCreateString( int=-1, string=<default string>, string= ) ID=31. bool xsArraySetString( int=-1, int=-1, string=<default string> ) ID= 32. string xsArrayGetString( int=-1, int=-1 ) ID=33. int xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1. 000000), string= ) ID=34. bool xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000 , -1.000000) ) ID=35. vector xsArrayGetVector( int=-1, int=-1 ) ID=36. int xsArrayGetSize( int=-1 ) ID=37. void xsDumpArrays() ID=38. int xsGetContextPlayer() ID=39. void xsSetContextPlayer( int=-1 ) ID=40. int xsGetTime() ID=41. bool xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42. int xsGetFunctionID( string= ) ID=43. void rmEchoWarning( string=None ) ID=44. void rmEchoError( string=None ) ID=45. void rmEchoInfo( string=None ) ID=46. float rmRandFloat( float=0.000000, float=1.000000 ) ID=47. int rmRandInt( int=0, int=1 ) ID=48. bool rmGetNomadStart() ID=49. bool rmGetIsFFA() ID=50. bool rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51. int rmGetMapXSize() ID=52. int rmGetMapZSize() ID=53. void rmSetSeaLevel( float=0.000000 ) ID=54. float rmGetSeaLevel() ID=55. bool rmSetSeaType( string= ) ID=56. bool rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa t=0.100000, float=6.000000 ) ID=57. bool rmSetBaseTerrainMix( string= ) ID=58. bool rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0 00000, float=0.000000 ) ID=59. bool rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00 0000, float=0.000000 ) ID=60. bool rmSetMapElevationHeightBlend( int=0 ) ID=61. bool rmPlaceMapClusters( string=, string= ) ID=62. bool rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000 00, float=1.000000, int=0 ) ID=63. bool rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 ) ID=64. bool rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1 50000 ) ID=65. int rmAreaFractionToTiles( float=0.000000 ) ID=66. float rmAreaTilesToFraction( int=0 ) ID=67. int rmXFractionToTiles( float=0.000000 ) ID=68. float rmXTilesToFraction( int=0 ) ID=69. int rmZFractionToTiles( float=0.000000 ) ID=70. float rmZTilesToFraction( int=0 ) ID=71. float rmDegreesToRadians( float=0.000000 ) ID=72.

int rmMetersToTiles( float=0.000000 ) ID=73. float rmTilesToMeters( int=0 ) ID=74. float rmXMetersToFraction( float=0.000000 ) ID=75. float rmZMetersToFraction( float=0.000000 ) ID=76. float rmXFractionToMeters( float=0.000000 ) ID=77. float rmZFractionToMeters( float=0.000000 ) ID=78. int rmCreateArea( string=, int=-1 ) ID=79. bool rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80. bool rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81. bool rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID= 82. bool rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83. bool rmSetAreaLocTeam( int=-1, int=-1 ) ID=84. bool rmBuildArea( int=-1 ) ID=85. int rmBuildAllAreas() ID=86. bool rmSetAreaTerrainType( int=-1, string= ) ID=87. bool rmSetAreaMix( int=-1, string= ) ID=88. bool rmPaintAreaTerrain( int=-1 ) ID=89. bool rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl oat=0.000000, float=0.000000 ) ID=90. bool rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo at=0.000000, float=0.000000 ) ID=91. bool rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92. bool rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93. bool rmSetAreaForestType( int=-1, string= ) ID=94. bool rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95. bool rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96. bool rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97. bool rmSetAreaWaterType( int=-1, string= ) ID=98. vector rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99. bool rmSetAreaCliffType( int=-1, string= ) ID=100. bool rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1 .500000, bool=1 ) ID=101. bool rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000 00, float=1.000000, int=0 ) ID=102. bool rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f loat=0.500000 ) ID=103. bool rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 ) ID=104. int rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 ) ID=105. bool rmRiverSetConnections( int=-1, float=0.000000, float=0.000000, float=0.000000, float=0.000000 ) ID=106. bool rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00 0000, float=0.000000 ) ID=107. bool rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID =108. bool rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float =0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109. bool rmRiverSetShallowRadius( int=-1, int=3 ) ID=110. bool rmRiverAddShallow( int=-1, float=0.000000 ) ID=111. bool rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112. bool rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113. bool rmRiverBuild( int=-1 ) ID=114. bool rmRiverReveal( int=-1, int=0 ) ID=115. bool rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116. bool rmSetWorldCircleConstraint( bool=0 ) ID=117. bool rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118. bool rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0

.000000 ) ID=119. bool rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120. bool rmSetAreaMinBlobs( int=-1, int=0 ) ID=121. bool rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122. bool rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123. bool rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124. bool rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125. bool rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126. bool rmSetAreaHeightBlend( int=-1, int=1 ) ID=127. int rmAreaID( string= ) ID=128. bool rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000 ) ID=129. bool rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000 00, float=0.000000, float=0.000000 ) ID=130. bool rmAddAreaRemoveType( int=-1, string= ) ID=131. bool rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132. bool rmSetAreaElevationType( int=-1, int=0 ) ID=133. bool rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134 . bool rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135. bool rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136. bool rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137. bool rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID= 138. bool rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139. bool rmSetAreaReveal( int=-1, int=-1 ) ID=140. void rmSetGlobalSnow( float=-1.000000 ) ID=141. void rmSetGlobalRain( float=-1.000000 ) ID=142. void rmSetGlobalStormLength( int=20, int=60 ) ID=143. void rmSetWindMagnitude( float=1.000000 ) ID=144. void rmTerrainInitialize( string=, float=10.000000 ) ID=145. void rmFillMapCorners() ID=146. void rmSetLightingSet( string= ) ID=147. void rmDoLightingFade( string=None, float=0.000000 ) ID=148. void rmDoLightingEffect( string=None, float=0.000000, float=0.000000 , float=0.000000 ) ID=149. void rmSetGaiaCiv( int=0 ) ID=150. bool rmAllocateSubCivs( int=0 ) ID=151. bool rmSetSubCiv( int=0, string=, bool=0 ) ID=152. int rmGetCivID( string= ) ID=153. int rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00 0000, float=2.000000, bool=1 ) ID=154. bool rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I D=155. void rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float =1.000000, float=1.000000 ) ID=156. void rmSetTeamSpacingModifier( float=1.000000 ) ID=157. void rmSetPlacementTeam( int=-1 ) ID=158. void rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159. bool rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0 .000000 ) ID=160. bool rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0 00000 ) ID=161. bool rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000 000, float=0.000000, float=0.000000, float=0.000000 ) ID=162. bool rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl oat=0.000000 ) ID=163. bool rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164. bool rmSetPlayerArea( int=-1, int=-1 ) ID=165. float rmPlayerLocXFraction( int=-1 ) ID=166.

float rmPlayerLocZFraction( int=-1 ) ID=167. int rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0. 000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168. bool rmPlaceFairLocs( int=-1 ) ID=169. void rmResetFairLocs() ID=170. int rmGetNumberFairLocs( int=-1 ) ID=171. float rmFairLocXFraction( int=-1, int=-1 ) ID=172. float rmFairLocZFraction( int=-1, int=-1 ) ID=173. bool rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174. bool rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175. bool rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID= 176. string rmGetPlayerName( int=-1 ) ID=177. int rmGetPlayerTeam( int=-1 ) ID=178. int rmGetPlayerCiv( int=-1 ) ID=179. int rmGetPlayerCulture( int=-1 ) ID=180. int rmGetNumberPlayersOnTeam( int=-1 ) ID=181. bool rmSetTeamArea( int=-1, int=-1 ) ID=182. int rmCreateBoxConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=183. int rmCreatePieConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=184. int rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185. int rmCreateAreaConstraint( string=, int=-1 ) ID=186. int rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=187. int rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=188. int rmCreateEdgeConstraint( string=, int=-1 ) ID=189. int rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=190. int rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=191. int rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192. int rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=193. int rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=194. int rmCreateCliffRampConstraint( string=, int=-1 ) ID=195. int rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=196. int rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=197. int rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000 00 ) ID=198. int rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000 00 ) ID=199. int rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl oat=-1.000000 ) ID=200. int rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0, float=-1.000000 ) ID=201. int rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202. int rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 ) ID=203. bool rmAddAreaConstraint( int=-1, int=-1 ) ID=204. bool rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205. bool rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I D=206. bool rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I

D=207. bool rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 ) ID=208. int rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209. bool rmAddFairLocConstraint( int=-1, int=-1 ) ID=210. bool rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211. int rmDefineClass( string= ) ID=212. bool rmAddAreaToClass( int=-1, int=-1 ) ID=213. bool rmAddObjectDefToClass( int=-1, int=-1 ) ID=214. int rmClassID( string= ) ID=215. int rmConstraintID( string= ) ID=216. int rmCreateObjectDef( string= ) ID=217. int rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218. bool rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219. bool rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220. bool rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221. bool rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222. bool rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223. bool rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224. bool rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225. bool rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226. bool rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID =227. bool rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000 00 ) ID=228. int rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0. 000000, int=1 ) ID=229. int rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1 .000000, -1.000000), int=1 ) ID=230. int rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231. int rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232. int rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2 33. int rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234. int rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=235. int rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=236. int rmCreateConnection( string= ) ID=237. int rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID =238. bool rmAddConnectionArea( int=-1, int=-1 ) ID=239. bool rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24 0. bool rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 ) ID=241. bool rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242. bool rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243. bool rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244. bool rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245. bool rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246. bool rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I D=247. bool rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I D=248. bool rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249 . bool rmBuildConnection( int=-1 ) ID=250. bool rmAddConnectionToClass( int=-1, int=-1 ) ID=251. bool rmAddConnectionConstraint( int=-1, int=-1 ) ID=252.

bool rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253. bool rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254. void rmSetStatusText( string=, float=0.000000 ) ID=255. float sqrt( float=0.000000 ) ID=256. void rmSetVPFile( string= ) ID=257. int rmCreateTrigger( string= ) ID=258. bool rmSwitchToTrigger( int=-1 ) ID=259. int rmTriggerID( string= ) ID=260. int rmSetTriggerPriority( int=2 ) ID=261. int rmSetTriggerActive( bool=1 ) ID=262. int rmSetTriggerRunImmediately( bool=0 ) ID=263. int rmSetTriggerLoop( bool=0 ) ID=264. int rmAddTriggerCondition( string= ) ID=265. bool rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266. bool rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267. bool rmSetTriggerConditionParamFloat( string=, float=0.000000, bool= 0 ) ID=268. bool rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0 ) ID=269. bool rmAddTriggerEffect( string= ) ID=270. int rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271. bool rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272. bool rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 ) ID=273. bool rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 ) ID=274. int rmCreateArmy( int=-1, string= ) ID=275. bool rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276. int rmGetNumberUnitsPlaced( int=-1 ) ID=277. int rmGetUnitPlaced( int=-1, int=-1 ) ID=278. int rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279. bool rmDefineConstant( string=, int=-1 ) ID=280. void rmSetIgnoreForceToGaia( bool=0 ) ID=281. int rmCreateGrouping( string=, string= ) ID=282. bool rmAddGroupingConstraint( int=-1, int=-1 ) ID=283. int rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0 00000, int=1 ) ID=284. int rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1. 000000, -1.000000), int=1 ) ID=285. int rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286. bool rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287. bool rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288. bool rmAddGroupingToClass( int=-1, int=-1 ) ID=289. int rmCreateTradeRoute() ID=290. bool rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=291. bool rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000 000, 0.000000) ) ID=292. bool rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0 .000000, int=0, float=0.000000 ) ID=293. bool rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000 , 0.000000, 0.000000), int=0, float=0.000000 ) ID=294. bool rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000 00 ) ID=295. vector rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296. bool rmBuildTradeRoute( int=-1, string= ) ID=297. bool rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000 , -1.000000) ) ID=298. bool rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00 0000, -1.000000) ) ID=299.

int rmGetLowHomeCityLevel() ID=300. int rmGetAverageHomeCityLevel() ID=301. int rmGetHighHomeCityLevel() ID=302. int rmGetHomeCityLevel( int=-1 ) ID=303. vector rmGetUnitPosition( int=-1 ) ID=304. void rmSetMapType( string= ) ID=305. bool rmIsMapType( string= ) ID=306. void rmEnableLocalWater( bool=0 ) ID=307. bool rmAddClosestPointConstraint( int=-1 ) ID=308. void rmClearClosestPointConstraints() ID=309. vector rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000 000 ) ID=310. vector rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000 ), float=0.000000 ) ID=311. int rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=1 ) ID=312. bool rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=313. bool rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0. 000000, int=0, float=0.000000 ) ID=314. void rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315. void rmSetOceanReveal( bool=1 ) ID=316. 0 User Classes:

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