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Galore variant ruleset

General Game Rules


If not specified not to be changed

Friendly Fire: Enabled Field Orders: Disabled Banned Perks Gambler Deadeye Danger Close Ping ICU Recon Amplify Stalker Banned Weapons All Marksman Rifles All Light Machine Guns Secondary Launchers MSBS Banned Attachments Radar (Riot Shield) Rapid Fire Under Barrels Tracker Sight Thermal Hybrid Sight (ARs only) Akimbo

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Banned Lethals IED C4 Canister Bomb Banned Tacticals 9-Bang Motion Sensor Thermobaric Banned Strike Packages Assault: Sat Com IMS Guard Dog Sentry Gun Battle Hind Vulture Juggernaut All Support Specialist (Only Banned Perks)

Game Modes
Search & Destroy Round Length: 1.5 Minutes Bomb Timer: 45 Seconds Plant Time: 5 Seconds Defuse Time: 7.5 Seconds
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Score Limit: 6 Rounds Round Switch: Every Round Domination Time Limit: 5 Minutes Score Limit: Unlimited Respawn Delay: 5 Seconds Play 2 rounds, swap sides after one Round and calculate final score. Blitz Score Limit: Unlimited Time Limit: 5 Minutes Respawn Delay: 5 Seconds Maps depend on team size 1v1(Always S&D) Strikezone Freight Warhawk Sovereign 2v2 Dom: Strike zone Sovereign Freight S&D: Freight Warhawk Octane Sovereign
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Blitz: Freight Strike zone (Small Maps due to 2v2) 3v3 Dom: Strike zone Freight Octane Sovereign S&D: Freight Octane Warhawk Sovereign Blitz: Freight Octane Warhawk 4v4 Dom: Strike zone Freight Octane Sovereign S&D: Freight Octane Warhawk Sovereign Blitz:Freight Octane Warhawk

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Variant Rotation will be BO3: Dom S&D Blitz BO5: Dom S&D Blitz S&D Dom

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