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The year is 1957 and human life is about to change

forever as intergalactic visitors invade Earth.



HUMANS WANTED
Come join in on the fun with this custom
miniatures game. All miniatures, terrain and
supplies provided.
Attention humans. I am Cryptosporidium of
the planet Furon. This planet is now a
property of the Furon Empire.
Dominate this!

DATE: <enter>
TIME: <enter>
Agility d6 Pace 6
Smarts d10 Parry 4
Strength d4 Toughness 6
Spirit d6 Charisma 0
Vigor d8 Bonus Location
Piloting d4 ROF Damage AP
Fighting d4 1 1-3d6 0
Guts d6
Intimidation d6
Notice d8
Psionics d10 Cost Duration
Shooting d6 2 Instant
Taunt d8 3/6 3 (1/round)
5 3 (1/round)
Agility d6 Pace 6
Smarts d8 Parry 4
Strength d4 Toughness 5
Spirit d6 Charisma 0
Vigor d6 Bonus Location
Piloting d4 ROF Damage AP
Fighting d4 1 1-3d6 0
Guts d4
Notice d6
Psionics d8
Shooting d6 Cost Duration
3/6 3 (1/round)
5 3 (1/round)
Arcane Background (Psionics) Shaken on Psionics roll of 1, Lg Burst w/ critical failure (p.82)
Power Points Grants 5 more Power Points
Armor Notes
Attributes
Cryptosporidium
Attributes Stats Edges/Hindrances Description
Skills
Weapons Range Notes
Laser Pistol 15/30/60 24 shots, # of damage dice equals # shots used
Powers (15) Range Effect
Fear Smarts x 2 Lg Burst, Guts check, -2 with Raise. Panicked or WC Fear Table (p.91)
Edges/Hindrances Stats
Fly (Jetpack) Touch Fly at Pace & Climb rate 1/2 Pace, 2x Pace for 2x Power Points (p.91)
Telekenisis Smarts Lift object 20 lbs x Spirit die or 100 lbs x Spirit die with Raise (p.94)
Armor Notes
Furon Soldiers
Arcane Background (Psionics) Shaken on Psionics roll of 1, Lg Burst w/ critical failure (p.82)
Description
Skills
Weapons Range Notes
Laser Pistol 15/30/60 24 shots, # of damage dies equals # shots used
Powers (10) Range Effect
Fly (Jetpack) Touch Fly at Pace & Climb rate 1/2 Pace, 2x Pace for 2x Power Points (p.91)
Telekenisis Smarts Lift object 20 lbs x Spirit die or 100 lbs x Spirit die with Raise (p.94)
Agility d8 Pace 6
Smarts d6 Parry 6
Strength d6 Toughness 7/8
Spirit d8 Charisma 0
Vigor d6 Bonus Location
+1/+2 Torso
Climbing d6 ROF Damage AP
Driving d6 1 2d6+1 1
Fighting d8
Guts d10
Intimidation d6
Notice d4 Cost Duration
Shooting d8
Throwing d6
Agility d6 Pace 6
Smarts d4 Parry 5
Strength d6 Toughness 7/8
Spirit d8 Charisma 0
Vigor d6 Bonus Location
+1/+2 Torso
Climbing d4 ROF Damage AP
Driving d4 1 2d6+1 1
Fighting d6 3 2d6 1
Guts d6 1 1-3d6
Notice d4
Shooting d6 Cost Duration
Throwing d4
Agent Sadowski
Attributes Stats Edges/Hindrances Description
Armor Notes
Brawny +1 Toughness
Command +1 Spirit rolls to all Allies
Vest Liner +1 vs. all damage, +2 vs. bullets
Skills
Weapons Range Notes
Colt 1911 (.45) 12/24/48 7 shots, Semi-Auto, Double Tap
Powers Range Effect
Men In Black
Attributes Stats Edges/Hindrances Description
Armor Notes
Brawny +1 Toughness
Vest Liner +1 vs. all damage, +2 vs. bullets
Skills
Weapons Range Notes
Colt 1911 (.45) 12/24/48 7 shots, Semi-Auto, Double Tap
H&K MP5 (9mm) 12/24/48 30 shots, Auto (-2 penalty, # shots = 3x ROF)
Pump Action (12g) 12/24/48 6 shots, +2 Shooting, DMG = 1d6 LR, 2d6 MR, 3d6 SR
Powers Range Effect
Agility d8 Pace 6
Smarts d6 Parry 6
Strength d6 Toughness 7/8
Spirit d8 Charisma 0
Vigor d6 Bonus Location
+1/+2 Torso
Climbing d6 ROF Damage AP
Driving d6 1 2d6+1 1
Fighting d8
Guts d10
Intimidation d6
Notice d4 Cost Duration
Shooting d8
Throwing d6
Agility d6 Pace 6
Smarts d4 Parry 5
Strength d6 Toughness 7/8
Spirit d8 Charisma 0
Vigor d6 Bonus Location
+1/+2 Torso
Climbing d4 ROF Damage AP
Driving d4 1 2d6+1 1
Fighting d6 3 2d6 1
Guts d6 1 1-3d6
Notice d4
Shooting d6 Cost Duration
Throwing d4
Powers Range Effect
Pump Action (12g) 12/24/48 6 shots, +2 Shooting, DMG = 1d6 LR, 2d6 MR, 3d6 SR
Colt 1911 (.45) 12/24/48 7 shots, Semi-Auto, Double Tap
H&K MP5 (9mm) 12/24/48 30 shots, Auto (-2 penalty, # shots = 3x ROF)
Vest Liner +1 vs. all damage, +2 vs. bullets
Skills
Weapons Range Notes
Armor Notes
Men In Black
Attributes Stats Edges/Hindrances Description
Brawny +1 Toughness
Powers Range Effect
Colt 1911 (.45) 12/24/48 7 shots, Semi-Auto, Double Tap
Armor Notes
Vest Liner +1 vs. all damage, +2 vs. bullets
Skills
Weapons Range Notes
Brawny +1 Toughness
Command +1 Spirit rolls to all Allies
Agent Collins
Attributes Stats Edges/Hindrances Description
Agility d4 Pace 6
Smarts d12 Parry 4
Strength d4 Toughness 6
Spirit d6 Charisma 0
Vigor d8 Bonus Location
Piloting d4 ROF Damage AP
Fighting d4
Guts d6
Intimidation d6
Notice d10
Psionics d12 Cost Duration
Shooting d4 2 3 (1/round)
Taunt d8 2 Instant
5 3 (1/round)
Agility d6 Pace 6
Smarts d8 Parry 4
Strength d4 Toughness 5
Spirit d6 Charisma 0
Vigor d6 Bonus Location
Piloting d4 ROF Damage AP
Fighting d4 1 1-3d6 0
Guts d4
Notice d6
Psionics d8
Shooting d6 Cost Duration
3/6 3 (1/round)
5 3 (1/round) Telekenisis Smarts Lift object 20 lbs x Spirit die or 100 lbs x Spirit die with Raise (p.94)
Powers (10) Range Effect
Fly (Jetpack) Touch Fly at Pace & Climb rate 1/2 Pace, 2x Pace for 2x Power Points (p.91)
Laser Pistol 15/30/60 24 shots, # of damage dies equals # shots used
Skills
Weapons Range Notes
Armor Notes
Furon Soldiers
Attributes Stats Edges/Hindrances Description
Arcane Background (Psionics) Shaken on Psionics roll of 1, Lg Burst w/ critical failure (p.82)
Fear Smarts x 2 Lg Burst, Guts check, -2 with Raise. Panicked or WC Fear Table (p.91)
Telekenisis Smarts Lift object 20 lbs x Spirit die or 100 lbs x Spirit die with Raise (p.94)
Powers (20) Range Effect
Armor Touch Grants 2 points of Armor, 4 points of Armor with a Raise (p.86)
Skills
Weapons Range Notes
Power Points Grants 5 more Power Points
Power Points Grants 5 more Power Points
Armor Notes
Crypto High Commander
Attributes Stats Edges/Hindrances Description
Arcane Background (Psionics) Shaken on Psionics roll of 1, Lg Burst w/ critical failure (p.82)
Destroy The Crops
Successful adjacent Psionics check on four or more cows. Cow Shaken on a roll of 1 and cannot be
probed for 1d4 rounds. Furon also Shaken on Critical Failure.
Eliminate All MIB
Defend The Saucer
Capture Half MIB
Control The Barn
Seize The Vehicle
Capture Half MIB
Eliminate All MIB
Seize The Vehicle
Defend The Saucer
Destroy The Crops
Only Furons occupy the MIB vehicle at the end of the game. Incapacitated Furons or MIB do not count.
Probe The Cows
Control The Barn
Only Furons occupy the barn at the end of the game. Incapacitated Furons or MIB do not count.
Successful Strength check each round to carry Incapacitated MIB back to Furon saucer at normal Pace.
No MIB occupies the saucer at the end of the game. Incapacitated MIB do not count.
Target crop fields with weapons and execute 60 points of damage.
Only Furons occupy the MIB vehicle at the end of the game. Incapacitated Furons or MIB do not count.
Incapacitate all MIB (game ends immediately if objective is met)
Successful Strength check each round to carry Incapacitated MIB back to Furon saucer at normal Pace.
Target crop fields with weapons and execute 60 points of damage.
Furon Objectives
Incapacitate all MIB (game ends immediately if objective is met)
Successful adjacent Psionics check on four or more cows. Cow Shaken on a roll of 1 and cannot be
probed for 1d4 rounds. Furon also Shaken on Critical Failure.
Only Furons occupy the barn at the end of the game. Incapacitated Furons or MIB do not count.
Furon Objectives
Probe The Cows
No MIB occupies the saucer at the end of the game. Incapacitated MIB do not count.
MIB Objectives
Protect The Cows
Seize The Saucer
Control The Barn Only MIB occupy the barn at the end of the game. Incapacitated Furons or MIB do not count.
Defend The Vehicle No Furons occupy the MIB vehicle at the end of the game. Incapacitated Furons do not count.
Destroy The Saucer Target saucer with weapons and execute 60 points of damage.
Capture Half Furons Successful Strength check each round to carry Incapacitated Furon back to MIB vehicle at normal Pace.
Eliminate All Furons Incapacitate all Furons (game ends immediately if objective is met)
MIB Objectives
Protect The Cows Protect three cows from being probed by Furons or harmed in any way.
Control The Barn Only MIB occupy the barn at the end of the game. Incapacitated Furons or MIB do not count.
Defend The Vehicle No Furons occupy the MIB vehicle at the end of the game. Incapacitated Furons do not count.
Successful Strength check each round to carry Incapacitated Furon back to MIB vehicle at normal Pace.
Seize The Saucer Only MIB occupies the saucer (or saucer area) at the end of the game. Incapacitated MIB or Furons do
not count.
Destroy The Saucer Target saucer with weapons and execute 60 points of damage.
Only MIB occupies the saucer (or saucer area) at the end of the game. Incapacitated MIB or Furons do
not count.
Eliminate All Furons Incapacitate all Furons (game ends immediately if objective is met)
Capture Half Furons
Protect three cows from being probed by Furons or harmed in any way.

The year is 1957 and human life is about to change
forever as intergalactic visitors invade Earth.

BEST MIB ACTION
For textbook tactics in defending the rural
heartland of planet earth.
Attention humans. I am Cryptosporidium of
the planet Furon. This planet is now a
property of the Furon Empire.
Dominate this!

DATE: <enter>
TIME: <enter>

The year is 1957 and human life is about to change
forever as intergalactic visitors invade Earth.

BEST FURON ACTION
For extraordinary extraterrestrial tactics in the
rural heartland of planet earth.
Attention humans. I am Cryptosporidium of
the planet Furon. This planet is now a
property of the Furon Empire.
Dominate this!

DATE: <enter>
TIME: <enter>

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