The year is 1957 and human life is about to change
forever as intergalactic visitors invade Earth.
HUMANS WANTED Come join in on the fun with this custom miniatures game. All miniatures, terrain and supplies provided. Attention humans. I am Cryptosporidium of the planet Furon. This planet is now a property of the Furon Empire. Dominate this!
DATE: <enter> TIME: <enter> Agility d6 Pace 6 Smarts d10 Parry 4 Strength d4 Toughness 6 Spirit d6 Charisma 0 Vigor d8 Bonus Location Piloting d4 ROF Damage AP Fighting d4 1 1-3d6 0 Guts d6 Intimidation d6 Notice d8 Psionics d10 Cost Duration Shooting d6 2 Instant Taunt d8 3/6 3 (1/round) 5 3 (1/round) Agility d6 Pace 6 Smarts d8 Parry 4 Strength d4 Toughness 5 Spirit d6 Charisma 0 Vigor d6 Bonus Location Piloting d4 ROF Damage AP Fighting d4 1 1-3d6 0 Guts d4 Notice d6 Psionics d8 Shooting d6 Cost Duration 3/6 3 (1/round) 5 3 (1/round) Arcane Background (Psionics) Shaken on Psionics roll of 1, Lg Burst w/ critical failure (p.82) Power Points Grants 5 more Power Points Armor Notes Attributes Cryptosporidium Attributes Stats Edges/Hindrances Description Skills Weapons Range Notes Laser Pistol 15/30/60 24 shots, # of damage dice equals # shots used Powers (15) Range Effect Fear Smarts x 2 Lg Burst, Guts check, -2 with Raise. Panicked or WC Fear Table (p.91) Edges/Hindrances Stats Fly (Jetpack) Touch Fly at Pace & Climb rate 1/2 Pace, 2x Pace for 2x Power Points (p.91) Telekenisis Smarts Lift object 20 lbs x Spirit die or 100 lbs x Spirit die with Raise (p.94) Armor Notes Furon Soldiers Arcane Background (Psionics) Shaken on Psionics roll of 1, Lg Burst w/ critical failure (p.82) Description Skills Weapons Range Notes Laser Pistol 15/30/60 24 shots, # of damage dies equals # shots used Powers (10) Range Effect Fly (Jetpack) Touch Fly at Pace & Climb rate 1/2 Pace, 2x Pace for 2x Power Points (p.91) Telekenisis Smarts Lift object 20 lbs x Spirit die or 100 lbs x Spirit die with Raise (p.94) Agility d8 Pace 6 Smarts d6 Parry 6 Strength d6 Toughness 7/8 Spirit d8 Charisma 0 Vigor d6 Bonus Location +1/+2 Torso Climbing d6 ROF Damage AP Driving d6 1 2d6+1 1 Fighting d8 Guts d10 Intimidation d6 Notice d4 Cost Duration Shooting d8 Throwing d6 Agility d6 Pace 6 Smarts d4 Parry 5 Strength d6 Toughness 7/8 Spirit d8 Charisma 0 Vigor d6 Bonus Location +1/+2 Torso Climbing d4 ROF Damage AP Driving d4 1 2d6+1 1 Fighting d6 3 2d6 1 Guts d6 1 1-3d6 Notice d4 Shooting d6 Cost Duration Throwing d4 Agent Sadowski Attributes Stats Edges/Hindrances Description Armor Notes Brawny +1 Toughness Command +1 Spirit rolls to all Allies Vest Liner +1 vs. all damage, +2 vs. bullets Skills Weapons Range Notes Colt 1911 (.45) 12/24/48 7 shots, Semi-Auto, Double Tap Powers Range Effect Men In Black Attributes Stats Edges/Hindrances Description Armor Notes Brawny +1 Toughness Vest Liner +1 vs. all damage, +2 vs. bullets Skills Weapons Range Notes Colt 1911 (.45) 12/24/48 7 shots, Semi-Auto, Double Tap H&K MP5 (9mm) 12/24/48 30 shots, Auto (-2 penalty, # shots = 3x ROF) Pump Action (12g) 12/24/48 6 shots, +2 Shooting, DMG = 1d6 LR, 2d6 MR, 3d6 SR Powers Range Effect Agility d8 Pace 6 Smarts d6 Parry 6 Strength d6 Toughness 7/8 Spirit d8 Charisma 0 Vigor d6 Bonus Location +1/+2 Torso Climbing d6 ROF Damage AP Driving d6 1 2d6+1 1 Fighting d8 Guts d10 Intimidation d6 Notice d4 Cost Duration Shooting d8 Throwing d6 Agility d6 Pace 6 Smarts d4 Parry 5 Strength d6 Toughness 7/8 Spirit d8 Charisma 0 Vigor d6 Bonus Location +1/+2 Torso Climbing d4 ROF Damage AP Driving d4 1 2d6+1 1 Fighting d6 3 2d6 1 Guts d6 1 1-3d6 Notice d4 Shooting d6 Cost Duration Throwing d4 Powers Range Effect Pump Action (12g) 12/24/48 6 shots, +2 Shooting, DMG = 1d6 LR, 2d6 MR, 3d6 SR Colt 1911 (.45) 12/24/48 7 shots, Semi-Auto, Double Tap H&K MP5 (9mm) 12/24/48 30 shots, Auto (-2 penalty, # shots = 3x ROF) Vest Liner +1 vs. all damage, +2 vs. bullets Skills Weapons Range Notes Armor Notes Men In Black Attributes Stats Edges/Hindrances Description Brawny +1 Toughness Powers Range Effect Colt 1911 (.45) 12/24/48 7 shots, Semi-Auto, Double Tap Armor Notes Vest Liner +1 vs. all damage, +2 vs. bullets Skills Weapons Range Notes Brawny +1 Toughness Command +1 Spirit rolls to all Allies Agent Collins Attributes Stats Edges/Hindrances Description Agility d4 Pace 6 Smarts d12 Parry 4 Strength d4 Toughness 6 Spirit d6 Charisma 0 Vigor d8 Bonus Location Piloting d4 ROF Damage AP Fighting d4 Guts d6 Intimidation d6 Notice d10 Psionics d12 Cost Duration Shooting d4 2 3 (1/round) Taunt d8 2 Instant 5 3 (1/round) Agility d6 Pace 6 Smarts d8 Parry 4 Strength d4 Toughness 5 Spirit d6 Charisma 0 Vigor d6 Bonus Location Piloting d4 ROF Damage AP Fighting d4 1 1-3d6 0 Guts d4 Notice d6 Psionics d8 Shooting d6 Cost Duration 3/6 3 (1/round) 5 3 (1/round) Telekenisis Smarts Lift object 20 lbs x Spirit die or 100 lbs x Spirit die with Raise (p.94) Powers (10) Range Effect Fly (Jetpack) Touch Fly at Pace & Climb rate 1/2 Pace, 2x Pace for 2x Power Points (p.91) Laser Pistol 15/30/60 24 shots, # of damage dies equals # shots used Skills Weapons Range Notes Armor Notes Furon Soldiers Attributes Stats Edges/Hindrances Description Arcane Background (Psionics) Shaken on Psionics roll of 1, Lg Burst w/ critical failure (p.82) Fear Smarts x 2 Lg Burst, Guts check, -2 with Raise. Panicked or WC Fear Table (p.91) Telekenisis Smarts Lift object 20 lbs x Spirit die or 100 lbs x Spirit die with Raise (p.94) Powers (20) Range Effect Armor Touch Grants 2 points of Armor, 4 points of Armor with a Raise (p.86) Skills Weapons Range Notes Power Points Grants 5 more Power Points Power Points Grants 5 more Power Points Armor Notes Crypto High Commander Attributes Stats Edges/Hindrances Description Arcane Background (Psionics) Shaken on Psionics roll of 1, Lg Burst w/ critical failure (p.82) Destroy The Crops Successful adjacent Psionics check on four or more cows. Cow Shaken on a roll of 1 and cannot be probed for 1d4 rounds. Furon also Shaken on Critical Failure. Eliminate All MIB Defend The Saucer Capture Half MIB Control The Barn Seize The Vehicle Capture Half MIB Eliminate All MIB Seize The Vehicle Defend The Saucer Destroy The Crops Only Furons occupy the MIB vehicle at the end of the game. Incapacitated Furons or MIB do not count. Probe The Cows Control The Barn Only Furons occupy the barn at the end of the game. Incapacitated Furons or MIB do not count. Successful Strength check each round to carry Incapacitated MIB back to Furon saucer at normal Pace. No MIB occupies the saucer at the end of the game. Incapacitated MIB do not count. Target crop fields with weapons and execute 60 points of damage. Only Furons occupy the MIB vehicle at the end of the game. Incapacitated Furons or MIB do not count. Incapacitate all MIB (game ends immediately if objective is met) Successful Strength check each round to carry Incapacitated MIB back to Furon saucer at normal Pace. Target crop fields with weapons and execute 60 points of damage. Furon Objectives Incapacitate all MIB (game ends immediately if objective is met) Successful adjacent Psionics check on four or more cows. Cow Shaken on a roll of 1 and cannot be probed for 1d4 rounds. Furon also Shaken on Critical Failure. Only Furons occupy the barn at the end of the game. Incapacitated Furons or MIB do not count. Furon Objectives Probe The Cows No MIB occupies the saucer at the end of the game. Incapacitated MIB do not count. MIB Objectives Protect The Cows Seize The Saucer Control The Barn Only MIB occupy the barn at the end of the game. Incapacitated Furons or MIB do not count. Defend The Vehicle No Furons occupy the MIB vehicle at the end of the game. Incapacitated Furons do not count. Destroy The Saucer Target saucer with weapons and execute 60 points of damage. Capture Half Furons Successful Strength check each round to carry Incapacitated Furon back to MIB vehicle at normal Pace. Eliminate All Furons Incapacitate all Furons (game ends immediately if objective is met) MIB Objectives Protect The Cows Protect three cows from being probed by Furons or harmed in any way. Control The Barn Only MIB occupy the barn at the end of the game. Incapacitated Furons or MIB do not count. Defend The Vehicle No Furons occupy the MIB vehicle at the end of the game. Incapacitated Furons do not count. Successful Strength check each round to carry Incapacitated Furon back to MIB vehicle at normal Pace. Seize The Saucer Only MIB occupies the saucer (or saucer area) at the end of the game. Incapacitated MIB or Furons do not count. Destroy The Saucer Target saucer with weapons and execute 60 points of damage. Only MIB occupies the saucer (or saucer area) at the end of the game. Incapacitated MIB or Furons do not count. Eliminate All Furons Incapacitate all Furons (game ends immediately if objective is met) Capture Half Furons Protect three cows from being probed by Furons or harmed in any way.
The year is 1957 and human life is about to change forever as intergalactic visitors invade Earth.
BEST MIB ACTION For textbook tactics in defending the rural heartland of planet earth. Attention humans. I am Cryptosporidium of the planet Furon. This planet is now a property of the Furon Empire. Dominate this!
DATE: <enter> TIME: <enter>
The year is 1957 and human life is about to change forever as intergalactic visitors invade Earth.
BEST FURON ACTION For extraordinary extraterrestrial tactics in the rural heartland of planet earth. Attention humans. I am Cryptosporidium of the planet Furon. This planet is now a property of the Furon Empire. Dominate this!