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--- General features --Requested API: Automatic Graphics card: Mobile Intel(R) 4 Series Express Chipset Family Graphics

driver: igdumdx32.dll - 8.15.10.2869 Driver qualification: Newer than qualified! HW TV Out: No Free video Memory: 1759MB Max Texture Size: 4096,4096 PShader Version: 3.00 (Effects&ColorConversion) VShader Version: 3.00 --- Special features --Anisotropic filtering: up to x16 Seperate alpha blender: Yes in Hardware --- Configurations --Resolution: NTSC Render API used: DX9 3D Hardware used: Yes YUY2 AUX Buffers: 30 RGBA AUX Buffers: 20 Recursive Buffers: 8 Output Buffers: 15 --- System rating --Overall rating SD Playback SD & video IO HD Playback : : : : passed passed passed failed PAL DX9 Yes 30 20 8 15 (2.12) (2.30) (4.05) (0.00) 720p DX9 Yes 30 20 8 15 1080i DX9 Yes 30 20 8 15 1080p DX9 Yes 30 20 8 15

--- System validation --Passed: 75 Warnings: 3

(16 ,33 ,34 )

__________________________________Detailed Report_______________________________ __________ AppVersion: Check3D - V2.1.0.4 started. System : 2 CPUs found Date&Time : 10/17/2013 18:17 ScriptVer.: 1.04 Resolution: 720x576i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.2869 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1759MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed... passed... passed... passed... passed... passed... passed... passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576) alpha = passed. Resolution: 720x576i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.2869 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1759MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed...

In-RGBA32, Out-RGBA,ColorAPattern,CheckColor

passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576) alpha = passed. passed (I3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor red = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565) green = worst(1 off,80534pels~38.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576) blue = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565) alpha = worst(1 off,70070pels~33.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576) Resolution: 1280x720p @ DirectX9 Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.2869 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1759MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9 Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.2869 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1759MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.2869 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1759MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.2869 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1759MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed... passed... passed... passed... passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.2869 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1759MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP 9.09sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (179,39)mb/s (up,down) [(3.38,2),(10.51,4)] 12.45sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (245,39)mb/s (up,down) [(12.64,2),(12.40,13)] 9.16sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (361,39)mb/s (up ,down) [(10.47,2),(8.84,11)] 7.58sp In: YUY2 streams, Out: Screen SimpleTL (149,0)mb/s (up,down) [(8.35,2 ),(7.38,9)] 1.87sp In: YUY2 streams, Out: Out-RGBA SimpleTL (37,39)mb/s (up,down) [(1.87,2),(1.87,2)] 5.21sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (102,19)mb/s (up,down) [(3.29,2),(5.69,4)] 5.22sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (103,19)mb/s (up,down) [(3.59,2),(5.63,4)] >Failed test on Server creation (1920x1080i,DX0), skipped 7 tests. Resolution: 0x0p - Result Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.2869 (Newer than qualified!)] - [2A42,8086] 2.30sp SD Playback 4.05sp SD & video IO 0.00sp HD Playback 2.12sp Overall rating ________________________________________END_____________________________________ __________

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