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/*glColor3d(0,0,1); ///3 Double, varia de 0 at 1

float radiano;
glBegin(GL_LINES);
for(int i = 0; i<360; i++){
radiano = i*3,14/180;
glVertex2d(cos(radiano)*3,sin(radiano)*3);
}
glEnd();
glColor3d(0,0,1);
float x = 0,y = 0;
float radius = 3.14/180;
glBegin(GL_LINES);
glVertex2d(x,y);
for (int i=0; i<360; ++i)
{
glVertex2d(x+sin(i*radius), y+cos(i*radius));
}
glEnd();
*/

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