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KitchenDraw Version 5.

5 Training Manual Volume 2

Index
Introduction How To Licence Agreement

Introduction
This is Volume 2 of the KitchenDraw Training Manuals which contains the How To section. If you have any questions not answered by these manuals, registered users can contact our support team via the KitchenDraw web site: www.KitchenDraw.com.

How To
This section covers some specific scenarios not covered by the Tutorial section, yet may come up in regular use. It is not necessary to read and work through all these scenarios you can simply refer to them as required. How to get more hours How to transfer purchased hours from computer to another How to get more catalogues How to promote your products more effectively to your customers How to personalize the icon toolbar How to move scenes from one computer to another How to set up a KitchenDraw network How to configure synchronization How to place a sequence of walls How to lay tiles How to use the Shape tools How to use the Square tool How to create curved worktops. How to generate photorealistic images Virtual Reality and walkthroughs How to define purchase and selling prices, and set margins How to define the initial selling price of articles? How to define prices within the Generic Catalogues How to modify the selling prices and grant discounts?
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How to get more hours Once you have used up your first 30 free hours you will want, we hope, to continue to use KitchenDraw. To do this you will need to purchase additional hours of use. Within KitchenDraw, go to the Help menu: Choose ? | Recharge hours of use You will then see this dialog box:

Click on the Recharge hours button which will take you direct to the KitchenDraw recharging web page. The Site Code will be automatically filled in for you, and you simply need to login with your email address and password from when you registered KitchenDraw. If you have not previously registered, you will need to do this first using the click here to register link. Note that KitchenDraw registration is a separate process to the KitchenDraw software download process and you will be asked for more information this time.
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Most common credit cards are accepted. For regular users we offer a generous discount scheme. In any given calendar year, purchase more than 200 hours and receive 1 hour free for every 2 hours purchased thereafter effectively 3 for the price of 2. But it gets even better: purchase more than 400 hours in a calendar year and receive 2 hours free for every 1 hour purchased, 3 for the price of 1 !!! Once your payment has been processed, you will receive a Loading Key which you need to paste into the Loading Key field on the Recharge Hours dialog box. Click OK and you are done. The number of hours remaining is usually displayed at the top of the screen in the window title bar and should now show your increased total. Transfer hours I assume you are trying to transfer hours from your old computer to a new computer, so the first place to start is to try to get the transfer process to work. Please follow these instructions closely and let me know how you get on: 1. On your old computer start KitchenDraw. 2. Note the number of hours available at the top of the screen. 3. Go to the ? menu and select Transfer hours of use 4. Note the Transfer code 5. On your new computer start KitchenDraw 6. Go to the ? menu and select Recharge hours of use 7. Note the Site code. 8. Go to the Transfer Hours page on the KitchenDraw website: http://www.kitchendraw.com/transfercheck.asp 9. Enter the Transfer code from the old computer, and the Site code from the new computer. Click the Submit button and you will receive a new Loading key. 10. On your new computer, go to the ? menu and select Recharge hours of use and enter the Loading key. Click OK. 11. Note the number of hours available at the top of the screen. This process will remove the hours remaining from your old computer and transfer them onto your new computer.

How to get more catalogues KitchenDraw is supplied with a generic kitchen and bathroom catalogue which, for many users, is all they need. This catalogue can be easily modified and customised to suit your specific requirements see Volume 3 Customizing the generic catalogues for more information on this. Catalogues can also be created from scratch see Volume 3 Creating Catalogues with Mobiscript for more information. You local KitchenDraw partner can also provide catalogue creation training or a complete catalogue creation service for you. A third option is to use existing supplier catalogues. As most of these include wholesale pricing information, they are usually only available to pre-qualified users. To request permission to use a catalogue, you must submit a request via the KitchenDraw website www.KitchenDraw.com. If you are a supplier of kitchen and bathroom components and would like to see your products included in a catalogue for the many thousands of KitchenDraw users, please contact us. We are very keen to offer as many supplier catalogues as possible, so if you would like to see a particular catalogue, please do let us know.

How to promote your products more effectively to your customers KitchenDraw has a number of unique offerings that you might consider when thinking about developing and promoting your business and its products. Firstly, KitchenDraw is free to distribute to your customers. Now, if your products were included with KitchenDraw, (or available to use via a qualified download), you could, very effectively, give away a free kitchen and bathroom design tool exhibiting your product range a great give-away of immense value to you and your customers alike. But what if you want your customers to see only your products? We can assist there as well: we have developed a single catalogue version of KitchenDraw, suitable for free distribution by yourselves, via CD, or a download from your web site, for this very purpose. It is supplied with your branding (logo etc) and wording, along with only your catalogue, for an annual licence fee. Please contact us for more information on this unique opportunity.

How to personalize the icon toolbar Double-click your left mouse button in any part of the icon toolbar which is not an icon. The Customize toolbar window opens. To add an icon: Select the icon to add in the "Available toolbar buttons" list on the left hand side of the Customize toolbar window then click on "Add". To remove an icon: Select the icon to remove in the "Current toolbar buttons" list on the right hand side of the window, and then click on "Remove". To move an icon: Select the icon to move in the "Current toolbar buttons" list, and then click on "Up" or "Down" as required.

How to move scenes from one computer to another A KitchenDraw scene is always assigned to a specific Hours account. If you are sharing a common Hours account between multiple computers, KitchenDraw will allow the scene to be opened on those multiple computers. To share an Hours account and its associated scenes between computers, see How to set up a KitchenDraw network. If you are not sharing an Hours account between computers but want to open a scene on another computer, the scene must be moved from one computer (and its unique hours account) to the second computer (and its unique hours account). This process is known as Archiving and Restoring. To Archive Scenes on the first computer: Choose File | Open. Select the scene(s) you want to archive (press SHIFT or CTRL to select several files) and click on the "Archive" button (this may be called Classify on some systems). Choose the location where you want to archive the selected scenes and confirm by clicking the "OK" button or by pressing the ENTER key. Note that the original scene is still available for use on this first computer and has not been deleted. To Restore Scenes on the second computer: Choose File | Open. Click on the "Restore" button to open the Restoration dialog box. Choose the directory in which the scenes have been archived, and then select the scene(s) you want to restore (press SHIFT or CTRL to select several files). Check the "Mask restored scenes" option if you do not want the restored scenes to be displayed from now on. Confirm by clicking on the "OK" button or by pressing the ENTER key. Please note: Scenes cannot be restored during the 30-hour free period. This option can be activated at any time by recharging (ie purchasing additional) hours. You will need to have the same catalogues on both computers for the scenes to transfer successfully.
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How to set up a KitchenDraw network If you wish to make your KitchenDraw scenes accessible on multiple networked computers, we recommend you centralise your purchased hours account file and all your data files (catalogues, scenes, textures, etc.) on to one of the computers (we will call this the server computer even though it may be one of your actual work-stations). You will then be able to access all your scenes from any computer, and any updates of catalogues, textures, etc. will only have to be done on one computer: the server computer. To configure KitchenDraw to operate on a network of computers, first install KitchenDraw on each computer. Then, on all the computers except the nominated server computer, change the "Network Directories" paths to point to the directories containing the data files located on the server. If the computer is connected to the network when KitchenDraw is started, the "Network Directories" pointing to the server computer are used; otherwise, the "Local Directories" located on the computer are used. This is useful for laptop computers disconnected from the network on occasions. See How to configure synchronization for more information on configurations for laptops. To nominate the path to the network directories: Choose Setup | System. In the System setup dialog box, on the Network directories tab, modify the paths to the data directories so that they point towards their corresponding directories on the server computer. Clicking on the yellow folder icon for each line opens up the standard folder browser. You should modify these: Catalogues - \KD\CATALOGS contains the catalogues of objects for use in KitchenDraw Scenes - \SCENES containing the scenes (project files) as well as the file which holds your purchased Hours account information Documents - \KD\DOC contains the Microsoft Word templates used for the documents function (estimates, invoices, etc.) Database - \KD\BASE contains parameter settings Textures - \KD\TEXTURES containing JPG or BMP texture files If multiple computers share the same SCENES directory, the users of these computers will consume KitchenDraw Hours on the same account. This means you have only one KitchenDraw Hours account to manage (rather than one KitchenDraw Hours account for every computer).
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How to configure synchronization There are often times when you will want to use KitchenDraw on a computer away from your office network, for example, on a laptop computer at your customers premises. In this case, as you will likely have no access to the shared directories stored on your server computer in your office (see How to set up a KitchenDraw network"), it is useful to automate the transfer of data (scenes, catalogues etc) between your local data directories and those stored on the server computer (the network directories). Thanks to the data synchronization features built into KitchenDraw, once configured, any scenes created or modified using the laptop computer away from the office are automatically copied onto the server computer the next time the laptop is connected to the network. In addition, to ensure the laptop always has the latest scenes, the data in the network directories can be automatically copied onto the laptop every time KitchenDraw is closed. Thus the synchronisation can be 1-way or 2-way. To configure 1-Way or 2-Way data synchronisation, you must first nominate the directories to be synchronized: Choose Setup | System. In the System setup dialog box, select the Network Directories tab and check the Loc >> Net boxes for the network directories you want to be updated automatically when the computer next logs on to the network, or when carrying out the Setup | Management | Synchronize directories command. Select the Local Directories tab and check the Loc << Net boxes for the local directories you want to be updated automatically every time KitchenDraw is closed (ensure the box Update local directories before leaving the programme is checked) or when carrying out the Setup | Management | Synchronize directories command. The most important directory to be synchronized is the \SCENES directory, which contains your scenes, but it may also be important to synchronize the \KD\CATALOGS directory if you are creating or modifying catalogues off-line. During updates a dialog box shows the progress of the update and a Cancel button allows you to stop the current update. Confirm by clicking OK. Once configured, you can carry out data synchronization at any time, using the Setup | Management | Synchronize directories command.

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How to place a sequence of walls Using Top view: Choose Place | Walls, or click on the icon, or press the F5 key.

The mouse cursor then changes into a small square. Click on the starting point of the first wall to be placed. The wall parameters box appears in the working area and a "magnetic line", snapping in 45 degree increments, now connects your mouse cursor to the starting point of the wall. Hold down the ALT key if you wish the wall to be placed at an angle other than 90 or 45 degrees. From here there are 3 methods for completing your walls: 1. Click on the ending point of the wall, or 2. Enter the length of the wall in the wall parameters box, move the mouse cursor in the direction of the wall, and hit the ENTER key to confirm, or 3. Enter the length of the wall in the wall parameters box, hit the TAB key and enter the inside angle between the new wall and the previous one. Hit the ENTER key to confirm. The silhouette of the wall is then drawn. Repeat for all the walls of the sequence and then press the ESCAPE key to stop the wall drawing process. The Walls dialogue box is then displayed on the screen, allowing you to enter the thickness and the height for your wall. Click on "OK" or hit the ENTER key to confirm.

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How to lay tiles To lay tiles one by one: Choose top view for floor tiling or elevation view for wall tiling. In the catalogue window, find your tile (the @TILING catalogue is a good place to start). The tile size can be changed in the "W" or "D" text areas. Click in the preview zone and drag the outline of the tile to the desired position on the current view. If you want the tile to position itself automatically relative to an existing reference tile, have it overlap slightly the reference tile. Release the left mouse button to place the tile. To lay tiles inside shapes: Choose top view for floor tiling or elevation view for wall tiling. Create the area to be tiled with one (or more) shapes (see How to use the Shapes tool for detailed information on creating and working with shapes). The position and orientation of the tiles is controlled with the square tool (see How to use the Square tool). You position and orient the square tool just like one of the tiles you want to lay. If the square tool is not visible (it can be turned on and off as required), the tiles will be oriented along the first segment of the shape and positioned relative to the first point of the segment. In the catalogue window, find your tile (the @TILING catalogue is a good place to start). Confirm by clicking on the "Place now" button, by pressing the ENTER key, or by dragging and dropping the tile inside one of the shapes. If you choose the Drag n Drop method, the tiles will be positioned and oriented relative to the outline (irrespective of the square being visible or not). For automatic tile laying: Choose "Top view" and draw one or several shapes along the walls or objects you want to tile. These work as reference lines that give the vertical plane on which the tiles will be laid. Unlike the shapes above, they are not closed frames defining the area where the tiles are to be laid. The first point of a shape gives the starting point for tiling with entire tiles. Tiles are "folded" at the meeting point of two shape segments. So, if you want to start by laying a full tile in one of the corners of the room, you have to create two shapes starting from this corner, one along each wall. Next, go to the Scene | Automatic Tiling menu item. Click on the "Add above" button to add a line representing a row of tiles. In the catalogues window, choose the tile you want. Tile size can be changed in the "W" or "D" areas. To lay tiles diagonally or at an angle of 90 relative to how they are displayed in the preview area in the catalogues window, go to the Scene | Automatic
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Tiling menu item and select the relevant option in the "Angle" column. The "Hori." option indicates that the long side of the tiles will be horizontal. Place the chosen tile in the selected tiles row by clicking on the "Place now" button in the Catalogues Window or dragging and dropping the tile outline from the preview area directly on to the selected line of the table. Define the position and the height of the tiles row. Three methods can be used: Set the top and the bottom altitude of the tiles row; Set the bottom altitude and the height (or the number of tiles) of the tiles row; Set the top altitude and the height (or the number of tiles) of the tiles row. Define with the "Ref." option box if whole tiles are to be laid at the bottom or at the top of the tiles row (this is useful when there is not a whole number of tilesin the row). Repeat for each of the tiles rows. Confirm the tiling by clicking on the " Place now" button or by pressing the ENTER key. If the surface contained by the drawn shapes is already tiled, the old tiles are removed before the new tiles are laid.

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How to use the Shape tools What is a shape? A shape is a KitchenDraw tool used to assist when placing flat objects (tiled areas, special worktops, etc.) or linear objects (plinths, cornices, etc). It effectively creates a container within which to place the objects. Shapes can be drawn in either top view, elevation view or perspective view. A shape is composed of a series of points displayed as small squares. The first point is always larger than the others to identify it. These points are connected to each other by line segments. The line segments have a tick indicating direction, which, when placing objects, specifies the direction the objects will take along the shape Shapes do not appear on printed output. If there are several shapes in the scene, the active shape is the last shape placed or the last selected one.

Active shape The drawing of a shape is necessary before executing certain operations such as: Placing plan or linear articles Placing multiple or accumulated dimensions Placing wall sequences Creating a shape by entering each point manually. Choose Shape | Add or click on the icon.

Your mouse cursor should now be displayed as a small square. At this stage, you can cancel the operation in progress by clicking on the right mouse or while hitting on the ESCAPE key. Position your mouse cursor where the first point of the shape should be and click the left mouse button. A small red square appears at that point (or nearby if

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there was an attraction to a magnetic point). If required, hold down the CTRL key to disable the attraction effect of magnetic points. By moving the mouse and clicking the left mouse button, you can now set the second point. Notice as you move the mouse the line segment joining your mouse cursor to the first point is constrained to 45 and 90 degrees. Holding down the ALT key will temporarily disable this snapping to 45 and 90 degree increments. Also notice that a small window is displayed at the top centre of the working area. It enables you to specify the length of the next segment as well as the inside angle between the next segment and the preceding one. You can rotate the next segment by 45 degrees by pressing the PAGE UP or PAGE DOWN keys on your keyboard. To remove the last point of the shape, click on the right mouse button or press on the BACK SPACE key. Repeat until all your shape points are entered. If you now press the ESCAPE key you will create an open shape and your first point and your last point will not be joined by a segment. Alternatively, if you move the mouse cursor to the first point of the shape and click the left mouse button, this will create a closed shape. If, at this point, you wish to continue to add points to your shape, to extend it double click on the first or on the last point of this shape and add points as you did previously. Creating a rectangular shape with the mouse Choose Shape | Generate | Rectangle or click on the icon.

Your mouse cursor should now be displayed as an arrow with a small dotted rectangle. Move your mouse cursor to one of the corners of your required rectangle. Click and hold down the left mouse button, move the mouse cursor to the opposite corner of your rectangle, and then release the left mouse button. The first corner of the rectangle that you click will be the starting point of the shape. This is important if you wish to place tiles (or other articles with a grain direction) inside this shape, as the first line segment of the shape indicates the position and orientation of the tiles or the direction of the grain. Creating a rectangular shape with the square in a corner

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Position the square where you want to place one of the corners of the rectangular shape and direct the square in the direction which you want the shape to follow. Choose Shape | Generate | Rectangle square or click on the icon. The Rectangle square dialog box is then displayed, allowing you to enter the width and depth of your rectangle. In this context, the width represents the dimension of the rectangle shape along the large arm of the square, and the depth along the small arm. Click the OK button, or hit the ENTER key to create your rectangular shape. See How to use the Square tool for more information on this valuable tool. Creating a rectangular shape with the square in the centre Position the outer corner of the square where you want to place the centre of the rectangular shape and direct the square in the direction which you want shape to follow. Choose Shape | Generate | Rectangle centred square or click on the icon. The Rectangle centred square dialog box is then displayed, allowing you to enter the width and depth of your rectangle. In this context, the width represents the dimension of the rectangle shape along the large arm of the square, and the depth along the small arm. Click the OK button, or hit the ENTER key to create your rectangular shape. See How to use the Square tool for more information on this valuable tool. Creating an elliptic shape with the square in a corner Position the square where you want to place one of the corners of the rectangular that would contain the ellipse shape and direct the square in the direction which you want the shape to follow. Choose Shape | Generate | Ellipse square or click on the icon.

The Ellipse square dialog box is then displayed, allowing you to enter the width and depth of your rectangle and the number of arc segments. In this context, the width represents the dimension of the ellipse axis parallel to the large arm of the square, and the depth parallel to the small arm. The number of arc segments is the number of line segments generated to draw the ellipse. Click the OK button, or hit the ENTER key to create your ellipse shape.
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See How to use the Square tool for more information on this valuable tool. Creating an elliptic shape with the square in the centre Position the square where you want to place the centre of the rectangular that would contain the ellipse shape and direct the square in the direction which you want the shape to follow. Choose Shape | Generate | Ellipse centred square or click on the icon. The Ellipse centred square dialog box is then displayed, allowing you to enter the width and depth of your rectangle and the number of arc segments. In this context, the width represents the dimension of the ellipse axis parallel to the large arm of the square, and the depth parallel to the small arm. The number of arc segments is the number of line segments generated to draw the ellipse. Click the OK button, or hit the ENTER key to create your ellipse shape. See How to use the Square tool for more information on this valuable tool. Copying the shape of the active object Ensure the object from which you want to copy the shape is the active object of the scene. Choose Object | Shape. In the case of a standard object (not a plan or linear object), the newly created shape is the selection polygon in top view and the including rectangle in elevation view. In the case of a plan or linear object it's the shape that was used to build it. In the case of a wall pertaining to a sequence of bound walls, the recovered shape is that which describes the wall sequence. This function will not generate a shape if you are in perspective view. Copying the shapes of the selected objects Select the objects from which you want to copy the shapes. Choose Shape | Generate | From selection or click on the icon.

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Generating vertical shapes from a horizontal shape (extrusion) If there are several shapes in the scene, select one point of the shape you want to extrude to ensure it is the active shape. Choose Shape | Generate | Vertical shapes or click on the icon.

The Vertical shapes dialog box is then displayed, allowing you to enter the bottom, top and overflow settings. In this context, the bottom represents the altitude of the bottom of the generated vertical shape, the top the altitude of the top of the generated vertical shape, and the overflow the thickness of the plane objects which will be placed inside these shapes (for example tiling). If an overflow value is specified, before the extrusion KitchenDraw carries out a shortening of certain segments of the active shape so that no clash occurs between plane articles placed inside the vertical shapes resulting from the extrusion. Click the OK button, or hit the ENTER key to create your vertical shape.

As you can see, a rectangular vertical shape is generated for each horizontal segment of the active shape. Only horizontal shapes can be vertically extruded. Undo the last operation on a shape Choose Shape | Cancel, or click on the This function has only one level. Deleting the active shape If there are several shapes in the scene, select one point of the shape which you want to delete so that it becomes the active shape. Choose Shape | Delete active shape, or click on the icon. icon.

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Deleting all the shapes of the scene Choose Shape | Delete all shapes, or click on the Removing selected points of the active shape Select the points you want to remove on a shape. Choose Shape | Delete selected points, or click on the the DEL key. icon, or hit icon.

To see how to select several points of a shape, please refer to the To select points of a shape section later in this document. Reversing the direction of the active shape If there are several shapes in the scene, select one point of the shape which you want to reverse, so that it becomes the active shape. Choose Shape | Invert, or click on the icon.

The first point of the active shape becomes the last, and vice versa. Joining two open ends automatically If there are several shapes in the scene, select one point of the shape which you want to close the ends of, so that it becomes the active shape. Choose Shape | Loop, or click on the icon.

A new end point is created at the start point and a segment is created between the previous end point and the new endpoint. The effect is to close the shape automatically. Joining two end segments manually Select the start or the end point of a shape. Then, in addition, select the start or the end point of the same, or another shape. Choose Shape | Join ends, or click on the icon.

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This can sometimes have unpredictable results as KitchenDraw attempts to extrapolate the position of both points to a third, overlapping point. To see how to select several points of a shape, please refer to the To select points of a shape section later in this document. Cutting shapes out Select the point of the shape where the cut-out should occur. Depending upon the type of cut-out required: Choose Shape | Cut out | Rectangle, or click on the Choose Shape | Cut out | Bevel, or click on the Choose Shape | Cut out | Round, or click on the Choose Shape | Cut out | Ellipse, or click on the icon, or

icon, or icon, or icon.

A dialog box will appear, allowing you to enter the parameters required for the cut-out: For a rectangle or bevel cut-out, Dimension 1 represents the length to be cut out along the segment before the selected point, and Dimension 2, the length to be cut out along the segment after the selected point. For a round cut-out, the radius represents the radius of curvature.

For an ellipse cut-out, the number of arcs represents the number of line segments which must be drawn to simulate the round-off. The dimensions of the cutting ellipse are defined by the size of the two arc segments surrounding the selected point, as well as by the angle they form together. Thus, the cutting is tangent to these two segments.

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Click the OK button, or hit the ENTER key to create your cut-out. Subtracting shapes from the active shape Select a point on the shape which you want to subtract from so to ensure it is the active shape. Choose Shape | Combine | Subtraction, or click on the icon.

Combining multiple shapes into one shape Select a point on the shape which you want to combine with other overlapping shapes. Choose Shape | Combine | Union, or click on the icon.

Removing non-overlapping areas of multiple shapes Select a point on the shape which you want to remain to ensure it is the active shape. Choose Shape | Combine | Intersection, or click on the icon.

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Changing the length of a segment Select the end point of the segment you want to modify the length of. Choose Shape | Modify | Length of active segment or click on the icon. The Length of active segment dialog box is then displayed, allowing you to enter the length or move value of the segment. In this context, the length represents the length of the segment. It initially shows the current length of the segment. The move value represents the relative length modification to apply to the segment. It is initially set to zero. A positive move value results in a lengthening of the segment and a negative value a shortening. Note that a change in one value will cause a dynamic update of the other. Thus you can either enter a new length of the segment, or a move value, but not both. Click the OK button, or hit the ENTER key to modify your segment length. Changing the angle between two segments Select the point joining two segments for which you want to modify the angle. Choose Shape | Modify | Angle or click on the icon.

The Angle dialog box is then displayed, allowing you to enter an angle or a delta. In this context, the angle represents the angle between the two segments (expressed in degrees). It initially shows the current value of the angle. The delta value represents the variation of angle to apply. It is initially set to zero. Note that a change in one value will cause a dynamic update of the other. Thus you can either enter a new angle, or a variation of angle, but not both. Click the OK button, or hit the ENTER key to modify your angle. Points, and therefore segments, after the selected point, but not before, will change position to suit the new angle. Changing the angle between two segments using triangulation

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Select the point joining two segments for which you want to modify the angle. Choose Shape | Modify | Angle from triangulation or click on the icon. The Angle from triangulation dialog box is then displayed, allowing you to enter 3 values. In this context, the distance 1 value represents a measurement taken on the segment before the selected point. The distance 2 value represents a measurement taken on the segment after the selected point. The chord value represents the measurement forming a triangle with both others. The measurement of these three values makes it possible to determine the inside angle between the two segments joining at the selected point. Enter the three triangulation measurements and click the OK button, or hit the ENTER key to modify your angle. Overflow Select the points defining the segments (consecutive or otherwise) on which to apply an overflow. Choose Shape | Modify | Overflow, or click on the icon.

The Overflow dialog box is then displayed, allowing you to enter a value that represents the overflow amount. A positive value causes an overflow in one direction, and a negative value, an overflow in the opposite direction. Click the OK button, or hit the ENTER key to apply your overflow. This type of overflow will causes a change of the angles if they are not multiples of 90, as shown below:

Overflow To see how to select several points of a shape, please refer to the To select points of a shape section later in this document.

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Overflow with respect of the angles Select the points defining the segments on which to apply an overflow. Choose Shape | Modify | Overflow respecting the angles, or click on the icon.

The Overflow respecting the angles dialog box is then displayed, allowing you to enter a value that represents the overflow amount. A positive value causes an overflow in one direction, and a negative value, an overflow in the opposite direction. Click the OK button, or hit the ENTER key to apply your overflow. This type of overflow preserves the angles before and after the segments where the overflow applies, as shown below:

Overflow To see how to select several points of a shape, please refer to the To select points of a shape section later in this document. Generating of a rectangular projection Select the two points defining the segment from which you want to generate a rectangular projection. Choose Shape | Modify | Rectangular projection or click on the icon. The Rectangular projection dialog box is then displayed, allowing you to enter a value that represents the depth of the projection. A positive value causes a rectangular projection in one direction, and a negative value, a rectangular projection in the opposite direction. Click the OK button, or hit the ENTER key to generate your projection. To see how to select several points of a shape, please refer to the To select points of a shape section later in this document.

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Generating of a circular projection Select the two points defining the segment from which you want to generate a circular projection. Choose Shape | Modify | Circular projection or click on the icon.

The Circular projection dialog box is then displayed, allowing you to enter a value that represents the depth of the projection. A positive value causes a circular projection in one direction, and a negative value, a circular projection in the opposite direction. Click the OK button, or hit the ENTER key to generate your projection. To see how to select several points of a shape, please refer to the To select points of a shape section later in this document. Flat extrusion of the active shape If there are several shapes in the scene, select one point of the shape which you want to extrude so that it becomes the active shape. Choose Shape | Modify | Flat extrusion or click on the icon.

The Flat extrusion dialog box is then displayed, allowing you to enter a value that represents the overflow amount. A positive value causes an extrusion in one direction, and a negative value, an extrusion in the opposite direction. Click the OK button, or hit the ENTER key to generate your extrusion.

Overflow This tool only works with open shapes, and always generates a closed shape. To insert a point into a shape 1. Click once with your left mouse button on a point of the shape next to where you want to insert a new point. The point should change to a solid red square. 2. Press and hold down the SHIFT key on your keyboard
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3. Placing your mouse cursor on the very same red point which you have already selected and click and hold your left mouse button down. 4. Move your mouse cursor towards either, the point preceding the selected point, or the point following the selected point. You will see a new point and its accompanying line segments are shown attached to your cursor. 5. When the new point is in the required position, release the mouse button to create the new point. 6. Release the SHIFT key. To select points of a shape Some shape editing functions require that one, or several shape points be selected first. There are two different ways to select several points of shape: Holding the SHIFT key down as you click on multiple points, or Drawing a rectangular "lasso" around the points This second method is particularly useful when there are many points located in the same area to be selected, for example the points of a curved section. If there are several shapes in the scene, the last shape from which a point is selected becomes the active shape. Selecting one point of a shape To select only one point of a shape, click inside the hollow square which marks its position. The hollow square is then changed into a solid square, thus indicating its selected state. Note that, as is typical in Windows applications, when you select a point, any previously selected points are automatically un-selected. Selecting several points of a shape To select several points of a shape, hold the SHIFT key down and click inside all the hollow squares of all the points that you want to select. You can then release the SHIFT key. If a point was already selected, clicking on it again un-selects it.

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Selecting points of a shape with a "lasso To select points of a shape with the "lasso" method, place your mouse cursor in a corner of the rectangular area containing your points. Holding down the left mouse button, drag the mouse cursor to the opposite corner of the "lasso" rectangle. You will see the mouse cursor has changed to an open hand and the "lasso" appears on the screen as an dotted rectangle. Release the left mouse button when the "lasso" completely surrounds the points to be selected. This can be repeated as required, and if the SHIFT key is held down, the already selected points remain selected. Only points of the active shape can be selected with the "lasso". Break apart two line segments To break apart two joined line segments, double click inside the red square that is the point between the two line segments. The small square then changes into a bigger square with a small square inside. It indicates this point now contains two points: the starting point of one shape and the ending point of another shape. Join two line segment ends To join two line segment ends (and effectively combine two shapes into one), ensure both points are on the same spot, and double click inside the square where the two shape ends joint. These break and join functions are useful if you wish to change the starting point of a shape, giving you control of the grain direction or the position and orientation of tiles. To achieve this, you first break the shape at the new starting point and join the shape at the previous starting point. Moving points To move a point you first select it, ensuring it has a solid red square. Next, click and hold down the left mouse button and move your mouse cursor to the new position. During this operation, you will see the point and the adjoining line segments moving. Release the left mouse button when you have the point in the new position.
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How to use the Square tool What is the square tool?

The square is a tool in KitchenDraw which allows you to specify a position and an orientation. It is used: To define the starting point and orientation when placing tiles To turn over any selected objects. In some shape tools e.g. Shape | Generate | Rectangle square You can place the square in a precise way, anywhere on screen, and particularly on points of the scene called magnetic points. You can also move, direct and rotate the square in two manners: Using the icons of the Square window With your mouse, using the sensitive zones of the square Enabling the square After starting KitchenDraw, the square is not normally visible. To display it, you must click on the small icon located at the top of the vertical scroll bar. When it is visible, the icon is in its inverted (down) position . At the same time, a small floating toolbar called the Square window appears.

Disabling the square When you are finished using the square, you may wish to turn it off. Simply click again on the small icon located at the top of the vertical scroll bar. The small

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floating toolbar, the Square window disappears and the button now looks like this: What are magnetic points? Magnetic points are points of attraction on screen that can be used as snapping points. These points include: Grid points corners of the scene rectangle (the green dotted rectangle) points of contour of the objects of the scene points of shapes To place the square on a magnetic point To place the square exactly on a magnetic point, bring your mouse cursor to less than eight pixels from a magnetic point and click your right mouse button. Points of contour of the active object, if one exists, have priority over other magnetic points. To move the square precisely To move the square in a precise way, firstly, enter in the text area at the top of the Square window, the number of units you want to move the square. Then, click on one of these six icons: to move forward. to move backward. to move laterally. to move back laterally. to move up. to move down. You can easily repeat the operation by clicking again on the icon or negating it by clicking on the opposite icon.

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Moving the square with the mouse To move the square with the mouse, move your mouse cursor to the sensitive area located at the centre of the square until your cursor changes to a small hand.

Click and hold down the left mouse button. Drag the square with your mouse to the desired position. The relative displacement of the square compared to its original position is indicated in the status bar at the bottom left of the KitchenDraw window. To cancel the move, click on the right button of the mouse, whilst still holding down the left mouse button. The square returns to its starting position and you can now release the left mouse button. To rotate the square precisely To rotate the square in a precise way, firstly, enter in the text area at the top of the Square window, the angle in degrees you want to rotate the square. Then, click on one of these two icons: to rotate the square clockwise. to rotate the square counter-clockwise. Rotating the square with the mouse Move your mouse cursor to the end of the large arm of the square until it takes the shape of a small black disc.

Click and hold down the left mouse button. Now move the mouse pointer around the square, until the square is appropriately directed. The angle of the square compared to its original orientation is shown in the status bar at the bottom left of the KitchenDraw window.
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To cancel the rotation, click on the right button of the mouse, whilst still holding down the left mouse button. The square returns to its starting position and you can now release the left mouse button. Rotating the square with the mouse Move your mouse cursor to the end of the small arm of the square until it takes the shape of a small black disc.

Click and hold down the left mouse button. Now move the mouse pointer around the square, until the square is appropriately directed. The angle of the square compared to its original orientation is shown in the status bar at the bottom left of the KitchenDraw window. To cancel the rotation, click on the right button of the mouse, whilst still holding down the left mouse button. The square returns to its starting position and you can now release the left mouse button. Rotating the square 90 degrees clockwise Click on the icon of the Square window, or move your mouse cursor to the outer corner of the square until it takes the shape of a small black square.

Click the left mouse button. Resetting the square to a 0 degree orientation Click on the icon of the Square window, or move your mouse cursor to the sensitive area located at the centre of the square until your cursor changes to a small hand.

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Double click your left mouse button. To turn the square over (symmetry) You can symmetrise the square along either its large arm or along its small arm. Move your mouse cursor to the external edge of either the large arm or the small arm of the square until it takes the shape of a small black rectangle parallel to the arm of the square.

Or

Click the left mouse button. Alternatively you can use a combination of these two icons in the Square window: Flip symmetrically along long arm Rotate 90 degrees

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How to create curved worktops 1. For example, we will start with some base units against a wall:

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2. Next draw a rectangular shape over the base units using the SHAPE menu, GENERATE, RECTANGLE option:

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3. Now select the 2 left hand corners and then create an overhang by using the SHAPE menu, MODIFY, OVERFLOW option, and inputting 50mm. This will give this:

4. Do the same for the right hand side and then the front edge.

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5. With the 2 front corners still selected, use the SHAPE menu, MODIFY, CIRCULAR PROJECTION option and enter 100mm (negative numbers will give an inward curve). You should now have a shape like this:

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6. Now find the catalogue item for worktop shapes. In the Kitchens and Bathrooms v3 catalogue it is called Spec. worktop (shape) in the Worktops section. Drag that object into your shape and you should end up with this:

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How to generate photo-realistic images This section shows how simple it is to create superb photo-realistic images with KitchenDraw. Set up There are two icons you will become familiar with. They should already be in your icon bar: Quick photo-realistic perspective Final photo-realistic perspective If they are not in your icon bar, you may wish to add them. See the section How to personalize the icon bar for more information. Features Compared to the realistic perspective view, with simple lighting, shadows and textures, the photo-realism engine within KitchenDraw offers: Smoothing of curved forms Soft shadows Defined light sources bulbs, spots and projectors Transparent and reflective surfaces Defining the lighting of the scene With KitchenDraw you can work with the default lighting, or define your own lighting, or use a combination of both. First of all, in realistic perspective view, the default scene light is the only light used so remains on at all times in that view. However, in the photo-realism views it can be turned on or off: Choose Scene | Photorealism Add or remove the check next to Automatic lights as required It is a single, non-visible light source, akin to a hanging electric bulb. It has a number of settings that can be adjusted for the realistic perspective view and the photo-realism views: Choose View | Light source
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You can adjust the brightness, the contrast, and the direction (effectively the position of the light in relation to your view). You can either type in new values, or use the slider bars to make adjustments. Pressing the TEST button will update the view in the background, allowing you to see the results of your changes. Click OK when you are happy with the results. The default scene light, even when Automatic lights are turned off in Scene | Photorealism, continues to have a small effect in photo-realism views. To completely eliminate it as a light source it is necessary to also set the light and contrast values in View | Light source to zero.

If "Dimming" is checked in the Lighting area, KitchenDraw automatically reduces the light and the contrast of the default directional light source in order to compensate for the light contribution from the punctual light source in photorealism mode.

Although the automatic lighting carried out by KitchenDraw generally gives good results, you may wish to control the lighting of the scene completely. Indeed, high quality photorealistic images are often the fruit of elaborate lighting. If desired, start by unchecking the "Automatic lights" and "Dimming" boxes of the Photorealism dialog box mentioned previously in order to inhibit the automatic lighting process. By default, a scene has only one light source; the "directional" light source which you can set up in the View | Light source dialog box. This light source is represented in the same way in "photorealism" mode. But in this mode, it is also possible to represent punctual light sources (electric bulbs) or spots. These lights bring a more realistic lighting to the scene thanks to the color gradations that they generate on the objects. Here are some basic rules to observe to obtain an optimum lighting: Lower the directional light and contrast (compared to the values which give good result in simple realistic perspective). Indeed, if punctual light sources and spots are added to the scene, you must decrease the contribution of the directional light source to avoid over-exposure. In the View | Light source dialog box you should set the "light" between 20 and 40 and the "contrast" between 10 and 20. Add one or more punctual light sources. These light sources are objects present in the final section of the @BASIC FORMS catalogue. We advise you to place one punctual light source for every 9 m surfaces. Thus, only one punctual light
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source is enough for a standard size room. A room of 6 x 3 meters requires two punctual light sources. Notice that KitchenDraw places automatically a projector behind each window or French window of the scene in order to simulate the sunlight. By default, this projector is facing the wall but it is possible to direct it differently so that the lights and shadows on the walls and on the cabinets are as realistic as possible. To do that, select the window or the French window in question and choose Object | Components. In the list of components which appears then, check "Sun lighting on the left" or "Sun lighting on the right" according to the desired effect. If you are looking for an optimum result, you will probably have to increase or decrease the power of one or more light sources. That is done simply by selecting the required light sources and changing their color in the Object | Attributes dialog box. Once in the Color dialog box you can adjust the power of the lamp with the vertical cursor located on the right which acts on the "light" parameter; you can also change the color of the lamp to obtain special lighting effects. Take care to choose relatively dark colors for the light sources in order to avoid over-exposing the views. 3.To view the scene in quick photorealistic perspective mode
Choose View | Quick photorealistic perspective, or click on the icon. The calculation of the image can last a few tens of seconds and you can stop it while pressing on the ESCAPE key. It is advised to use this type of perspective when altering the lighting of the scene.

4.To view the scene in final photorealistic perspective mode

Choose View | Final photorealistic perspective, or click on the icon. The calculation of the image can last a few minutes and you can stop it while pressing on the ESCAPE key. Its quality level (effects, anti-aliasing) can be chosen in the dialog box accessible with the Setup | Graphic | Final Photorealism command (please refer to the section To define the quality of the final photorealistic perspectives for more details); it is higher in quality than a quick photorealistic perspective. You can run this type of perspective at the end of the project, to show the final result to the customer or before printing the final image.

5.To print the photorealitic perspective displayed on the screen

Choose File | Print, or click on the icon (as for any other view mode). A dialog box then appears on the screen to setup the resolution of the image on the printer, i.e. the number of points (or pixels) horizontally and vertically. The higher the resolution, the clearer the image. Increasing the resolution also reduces the aliasing effect. On the other hand, an increase in the resolution results in a significant increase in the computing time. In this dialog box you have the choice between a resolution that is a multiple of the screen resolution, or a specific resolution which you indicate in pixels in the "Horizontal" and "Vertical" text areas. The choice of a specific resolution corresponds to particular cases: imperative control of the number of pixels, very high resolution (large size outputs) or very low resolution. The "x1" screen resolution is best because the impression starts very quickly, the calculation of the image having already been carried out for the image displayed on the screen. On the other hand, if your print outputs require a higher resolution than the screen resolution, choose "x1.5", "x2" or "x3". However these choices involve the calculation of a new image and that this calculation will be longer than the screen image one. For example, the choice "x3" will produce an image with 9 times more pixels than the screen image. 42

Click on the "Set default" button if you want your new choices selected by default for future print outputs.

6.To export the photorealistic perspective displayed on the screen to a file


Choose File | Export | Image (.BMP, .JPG). A dialog box then appears on the screen to define the name and the destination directory of the generated file. The "Bitmap " file format can be .BMP (Windows uncompressed 24 bits format) or .JPG (JPEG compressed format). We recommend this last format which is definitely less greedy in memory, even if it degrades a little bit the image quality. When you validate this dialog box, another dialog box appears on the screen to define the resolution of the image to be exported. This dialog box is the same as that which appears when printing. Please refer to the preceding section to get more details about this dialog box.

7.To define the quality of the final photorealistic perspectives

Choose Setup | Graphic | Final photorealism. A dialog box then appears on the screen to allow you to disable certain time consuming processes. The "Reflexion" check box allows you to activate or not the reflective surfaces process. The anti-aliasing radio buttons allows you to choose the type of anti-aliasing level. Anti-aliasing is recommended to obtain images of good quality. However, you can be satisfied with the "High quality" level if you find that the time to calculate the final photorealistic perspective is too long. The settings of the shadows (attenuation and edges softness) applies equally to the quick photorealistic perspective as to the final photorealistic perspective; it does not have any influence over the computing time The "Lighting" area lets you activate the automatic calculation of the scene lighting as seen in section 2 of this document.

8.Finally, a few tips

Use the wireframe or realistic perspectives during the design steps of the project. When you are satisfied with the project as well as the point of view of the perspective, use the quick photorealistic perspective to debug the lighting. As this phase can require many tests before obtaining the desired result, we advise you to reduce the size of the KitchenDraw window before launching the calculation of a perspective; computing time is proportional to the dimension of the image to be calculated. If your graphics adapter allows it, use a 1024x768 or 1200x1024 view. In this way, the final photorealistic perspective that you will obtain on the screen will be printed quickly using the screen resolution "x1 (instantaneous)". To get a correct output quality, set the KitchenDraw window to occupy the full screen size and choose a "High quality" or "Very high quality" anti-aliasing process in the Setup | Graphic | Final Photorealism dialog box.

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Virtual reality and walk throughs

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How to define purchase and selling prices, and set margins Catalogues can have either prices entered as Purchase Price (ex VAT), or Selling Price (inc VAT), or both. If a catalogue is priced as Purchase Price (ex VAT), the Selling Price (SP) is calculated in one of two ways: To give a Selling Price exclusive of VAT, multiply the Catalogue Price (CP) by the Point Value (PV), and then by the Sales Coefficient Before Tax (SCBT). SP (BT) = CP PV SCBT Or, To give a Selling Price inclusive of VAT, multiply the Catalogue Price (CP) by the Point Value (PV), and then by the Sales Coefficient With Tax (SCWT). SP (WT) = CP PV SCWT The Basic Purchase Price (BPP) is the Catalogue Price multiplied by Point Value. BPP (BT) = CP PV The Real Purchase Price (RPP) is the Catalogue Price multiplied by Point Value and then by Purchase Coefficient (PC): the Purchase Coefficient being a discount relative to the Catalogue Price. RPP (BT) = CP PV PC If a catalogue is priced as Selling Price, the selling price is worked out in the same way as above, but there remains only one kind of purchase price. BPP (BT) = RPP (BT) = CP PV PC For catalogues where prices given are both Purchase Prices (ex VAT) and Selling Prices, the Selling Price is taken directly from the catalogue, irrespective of any Point Value or Sales Coefficient and the Basic Purchase Price is worked out as in Purchasing Priced catalogues. The different kinds of margins are calculated as follows: CM (BT) = SP (BT) MM (BT) = SP (BT) MM (%) = SP (BT) RPP (BT) GMR(%) = SP (BT) - RPP (BT) / SP (BT) In CM (BT) = these Commercial
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BPP RPP / RPP

(BT) (BT) (BT)

Margin

formulae: Before Tax,

MM (BT) = Management Margin Before Tax, MM (%) = Management Margin in Percentages, GMR = Gross Margin Rate, i.e. the real margin in percentage relative to selling price. How to define the initial selling price of articles? Prices from catalogues where prices are Purchase Prices (ex VAT) must be multiplied by a series of coefficients (point value (PV), and sales coefficients (SCWT and SCBT)) to get the selling prices. Before being able to specify these coefficients, the catalogues must be assigned to a supplier. These are the steps to setting up selling prices: Create a supplier Assign the catalogue to the supplier Define the coefficients for the catalogue To create a supplier: Choose Setup | Pricing | Suppliers Click on the "Add" button in the List of suppliers dialog box, and enter the supplier's information in the Supplier dialog box. The identifier is mandatory. Note, the "Order forms" area lets you choose the format of the computer file and the format of the paper form accepted by the supplier. For purchase orders, you can choose the file format in the "Computer file" combo box, the transmission mode in the "Transmission by" combo box, and, if the e-mail transmission mode is chosen, the e-mail address where to send the purchase order files. To assign a catalogue to a supplier: Choose Setup | Pricing | Suppliers Select the supplier in the List of suppliers dialog box and click on the "Modify" button. Select in the "Name" list of the "Catalogues" group, a catalogue to be assigned to the supplier. Click on the "Add" button. Repeat for each catalogue that should be assigned to the supplier. To define the coefficients of a catalogue: Choose Setup | Pricing | Suppliers Select the supplier in the List of suppliers dialog box and click on the " Modify" button. Select the catalogue to be set up in the "Catalogues" list box and then click on the "Set parameters" button. A dialog box with the name of the catalogue in the title bar appears. Choose the "Sales coefficient, VAT excl."
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option if the coefficients of sale which you will enter do not include the VAT, i.e. if they lead to a selling price VAT excluded. Click on the "Per front model" button. The Coefficients per front model dialog box appears then on the screen. It presents the list of the models pertaining to the selected catalogue and, for each of them: the name the code the price column (PC), the point value : value of the price unit of the catalogue expressed in the working currency, the purchase coefficient : coefficient applied to the catalogue prices to obtain the purchase price (useful to calculate the margin), the bottom sales coefficient : minimum sales coefficient fixed by the manager. The salesmen are not authorized to go below this. The difference between the final selling price and the bottom selling price constitutes the "fat". This can be displayed in the status bar of KitchenDraw if you want. To do that, check the "Show coef. and difference" box in the Setup | Pricing | Options menu item. the default sales coefficient : coefficient which transforms the catalogue prices to the initial selling prices; these prices can be decreased (rebates) or forced. You can enter a value for each model if the cell background is white. The "Copy all models" and "Copy identical PCs" buttons allows you to propagate the desired coefficients from the selected model to all the models of the catalogue or to those which have the same price column. Click on the "Per family" button, for families of articles that do not depend on the front model. Click on "By article" if you wish specific articles have particular coefficients. New coefficients will be applied only to articles placed after the new coefficients have been entered. To apply the new coefficients to all the articles of the current scene, even those placed before the changes, choose Scene | Update prices. If you add an object from a priced catalogue to your scene that has not been allocated to a supplier, a dialog box opens to ask you to define the coefficients. Any objects that are added to the scene later are automatically allocated the same coefficients. To find which coefficients apply to the objects in the current scene, select an object and choose the Object | Price menu. How to define prices within the Generic Catalogues

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If your scene uses items from the generic catalogue (or from any catalogue where the prices are still at zero), you will have to enter the prices manually to generate a price for the scene. In the Pricing view (F9), the "Points" column is intended to receive the prices coming from the printed catalogue. They can be either purchase prices or selling prices. The other prices are calculated automatically from the coefficients entered when the catalogue was parameterized or, if the catalogue has not been allocated to a supplier, from the coefficients entered in the coefficients dialog box. You can also enter the prices directly in the Unit Price Incl. or the Unit Price Excl. column however in this case purchase prices will be identical to selling prices and the margin calculation will be incorrect. How to modify the selling prices and grant discounts? The selling price of the articles can be modified at any time and in many ways. To force the selling price of an article: Choose View | Pricing or click on the icon, Modify the unit price or the total price of the article., Change the selected cell pressing on the TAB key, or clicking on another cell, in order to validate the price modification. The new price is then displayed in red to indicate that it has been forced and the totals are updated. To grant a discount on one article: If it is not already the case, show the "Disc%" column in the pricing table choosing Setup | Pricing | Options and checking the "Add discount per article column", Indicate the discount percentage in the cell of the " Disc% " column corresponding to the article, Change the selected cell pressing on the TAB key, or clicking on another cell, in order to validate the price modification. It is not possible to force the price of an article and simultaneously to grant a discount on that article. To grant a discount in percentage or in value on a heading: A heading is a table of the pricing view which gathers articles of comparable nature and which generates a sub-total. For example, the pieces of furniture of a project belong to one heading whereas the household appliances belong to another heading. It is possible to apply a discount in percentage or in value to the sub-total corresponding to a heading. To do that: Select the heading concerned in the "headings" combo box located just at the top of the pricing table, and on the left of the icon. The articles belonging to this heading are displayed in the pricing table. Bring the mouse pointer to the totals area located below the pricing table, Click with the right mouse button. A menu then appears. Choose Discounts. The "Discount %" and "Fixed discount" edit areas then appears.

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Enter one, the other or the two edit areas. Notice that the totals update themselves as you enter these edit areas. To grant a global discount in percentage or in value on the scene: A discount expressed as a percentage or as a value can be applied to the scene at the global level in addition to the discounts granted at lower levels (heading level or article level). To do that: Select "Recapitulation" or "Table of commercial margins" or "Table of management margins" combo boxes located just at the top of the pricing table, and on the left of the icon. Bring the mouse pointer to the totals area located below the pricing table, Click with the right mouse button. A menu then appears. Choose Discounts The "Discount %" and "Fixed discount" edit areas then appear. Enter one, the other or the two edit areas. Notice that the totals update themselves as you enter these edit areas. CAUTION: if all the headings do not have all the same applicable VAT rate, it raises the question of the VAT rate to apply when granting a discount in value on the total amount including VAT. This is the purpose of the "Scene fixed discount" line in the VAT rates table that can be accessed choosing Scene | VAT rates. The rate mentioned in this line is taken into account to determine the VAT excluded value of the discount from the specified VAT included value.

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KitchenDraw licence agreement


1. Rights of use KitchenDraw.com grants to you freely a nonexclusive and provisional using licence of the KitchenDraw software package (data-processing program, and catalogues) hereafter called the "SOFTWARE PACKAGE" under the conditions defined below. 2. Modes of use You are authorized to put the SOFTWARE PACKAGE in network or to use it on more than one computer at the same time. 3. Duration This grant of licence is valid for a duration of 30 hours of use of the KitchenDraw software by computer or computer network. Once these thirty hours of use consumed, i.e. when the counter located in the title bar of the SOFTWARE PACKAGE reaches zero, the functions of the SOFTWARE PACKAGE allowing the realization or the modification of projects in graphic mode will be inhibited. Nevertheless, the visualization of the projects already carried out will remain possible as well as the creation and the modification of projects in pricing mode. The continuation of the use of the SOFTWARE PACKAGE will require a duration extension of the using licence. 4. Duration extension This grant of provisional licence could be extended from a number of additional hours of use for a given computer or a given computer network thanks to the payment of royalties. The amount of the royalties will depend on the number of additional hours of use required. Once these additional hours of use consumed, i.e. when the counter located in the title bar of the SOFTWARE PACKAGE reaches zero, the functions of the SOFTWARE PACKAGE allowing the realization or the modification of projects in graphic mode will be inhibited. Nevertheless, the visualization of the projects already carried out will remain possible as well as the creation and the modification of projects in pricing mode. 5. Royalties KitchenDraw.com guarantees to the customer that it is holder either of the patrimonial rights on the SOFTWARE PACKAGE, or of an authorization of the authors of the SOFTWARE PACKAGE and that it can consequently freely grant the right of use to you as envisaged at the present general conditions.

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The SOFTWARE PACKAGE is protected by the regulations regarding royalties applicable in France, the provisions of the international treaties, as well as all the other applicable national legislations. Consequently, you must treat the SOFTWARE PACKAGE like any other protected product or data and all the other regulations applicable. You are however authorized to make a copy of the SOFTWARE PACKAGE. You cannot in no case reconstitute the logic of the program, decompile, disassemble completely or partially or modify the SOFTWARE PACKAGE. 6. Diffusion of the SOFTWARE PACKAGE in your entourage You are authorized to diffuse the SOFTWARE PACKAGE to people of your entourage who will be able to benefit from this using licence under the same conditions as you. The diffusion could be done using diskettes or CD-Rom. The communication by your care of the SOFTWARE PACKAGE to thirds implies that you respect the following principles: The SOFTWARE PACKAGE will have to comprise all the constituting files whose list appears in file README.TXT, The diffusion of the SOFTWARE PACKAGE will have to be carried out on a purely free basis. 7. Absence of responsibility It is your responsibility to check the results that you obtain with the SOFTWARE PACKAGE at the graphic level (validity of the dimensions, the colors, etc.) and at the pricing level (validity of the wordings, the prices and calculations of price). KitchenDraw.com does not assume any responsibility concerning the planning, pricing or wordings errors which could result from the use of the SOFTWARE PACKAGE, even if these errors come from errors of treatment or errors in the catalogues included in the SOFTWARE PACKAGE. In no case KitchenDraw.com could be considered as responsible for any damage of any kind, in particular trading loss, loss of data, loss of customers, commercial loss, alteration of public image or any other financial loss resulting from the use or impossibility of using the SOFTWARE PACKAGE, even if KitchenDraw.com were prevented of the possibility of such damage. In any event, the responsibility of PRAGMA Informatique will not exceed the amount actually paid by you for the KitchenDraw using licence duration extensions. 8. Law and attribution of competence The present conditions are subjected to the French law. Any litigation which would result from the implementation of this agreement will be exclusive competence of the Versailles commercial court.
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