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The Unofficial Aion Chanter
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The Unofficial Aion Chanter Guide
Table of Contents
2 Important
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The short version
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The long version
6 Preface
7 Introduction
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Role as a Chanter
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Choosing a Race
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Strengths Weaknesses
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Chanter characteristics
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Basic Attributes
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Available Weapons
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Available Armor
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Class Features
11 Combat Strategies
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Solo
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Party
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 PvPvE
14 General Gameplay Tips
16 Leveling
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Elyos
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Levels 1-10
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Ascension
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Levels 11-20
. . . . . . . . . . . . . . . . . . . . . 41 Stigma Quest: A Sliver of Darkness
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Levels 21-30
. . . . . . . . . . . . . . . . . . . . . . . . . . 70 Abyss Entry Quest (LV25)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Levels 31-40
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Levels 41-50
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Reshanta
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Asmodian
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Levels 1-10
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Ascension
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Levels 11-20
. . . . . . . . . . . . . . . . . . . . 143 Stigma Quest: No Escaping Destiny
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 Levels 21-30
. . . . . . . . . . . . . . . . . . . . . . . . . 167 Abyss Entry Quest (LV25)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Levels 31-40
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Levels 41-50
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Grinding
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Reshanta
211 Skill Strategy and Usage
213 Equipment
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 Armor
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 Weapons
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Accesories
216 Recommendations
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 Manastones
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 Godstones
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 Enchantment Stones
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223 Stigma Skills
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 Crafting Professions
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 Builds
227 The Abyss
233 PvP Strategies
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 PvP as a Chanter
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 Game Setting Suggestions
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 Chanter VS:
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 Templar
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242 Gladiator
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244 Ranger
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246 Assassin
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249 Sorcerer
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251 Spiritmaster
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253 Cleric
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 Chanter
258 Kinah making strategy
263 Macros
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263 Introduction
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
. . . . . . . . . . . . . . . . . 264 Entering a Macro command automatically
. . . . . . . . . . . . . . . . . . . . 264 Entering a Macro Manually - Skills
. . . . . . . . . . . . . . . . . . 265 Entering a Macro Manually - Functions
. . . . . . . . . . . . . . . . . . . 265 Entering a Macro Manually - Emotes
. . . . . . . . . . . . . . . . . . 265 Entering a Macro Manually - Quickbar
. . . . . . . . . . . . . . . . . . . . . 266 Entering a Macro Manually - Item
. . . . . . . . . . . . . . . 266 Entering a Macro Manually - Target Selection
. . . . . . . . . . . . . . . . . . . . . 266 Entering a Macro Manually - Chat
. . . . . . . . . . . . . . . . . . 267 Entering a Macro Manually - Variables
. . . . . . . . . . . . 267 Entering a Macro Manually - Using breaks/ pauses
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 Sample Chanter Macros
269 Appendix I - Full Skill List
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The Unofficial Aion Chanter Guide
Preface
Kindly note that this is the beta version. New guide update will be automatically added
to your account. If you have any suggestions or feedback, feel free to drop us an email at
authorteam@killerguides.com
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The Unofficial Aion Chanter Guide
Introduction
With the humble beginnings of a
priest, Chanters possess the natural
ability to heal and enhance themselves
and other players through buffs and
support spells. However, they can also be
considered as one of the most flexible
classes in the game. This section of the
guide will discuss some of the main
points of this class as well as the much
needed know-how to become an
effective chanter, should you decide to
play as one.
Role as a Chanter
Chanters are more of a party-oriented
character, since their main strengths are
to boost his/her party member's stats and
keeping the party alive through heals and
resurrection spells. Their myriad of
assorted skills makes Chanters very
flexible characters. Though their primary
role is to spam heals and keep in range of
their allies so they can benefit from the
chanter's stat-boosting mantras/auras,
chanters can also act as secondary tanks
and join the frontlines. The chanter's
offensive skills can debuff, stun and even
knock down opponents, making them
very useful in softening up tough and
resilient targets. These varying roles might
pose challenges to some players but with
in the hands of a good player, having a
chanter in the party is invaluable.
Choosing a Race
Being an Elyos or Asmodian chanter
doesn't really bring any advantage nor
disadvantage. In fact, its just a matter of
personal preference. If you want to be an
angelic, pure and elegant chanter, then go
with Elyos. If you want a dark, menacing
yet attractive chanter, then go with
Asmodia. Elyos and Asmodian Chanters
share the same strengths, weaknesses and
skills. The only differences are the class
masters they'll need to get their skill books
from, certain race-specific "special" skills,
and the overall locations they'll need to
travel to.
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Strengths & Weaknesses
Chanters are very self-sufficient
characters - simply because they can heal
themselves. Chanters can also enjoy the
benefits of wearing chain equipment.
Chain equipment is the second best
protective gear in the game, next to Plate.
This makes them obviously more
resilient than rangers, assassins, sorcerers
and spiritmasters. Another main strength
of chanters is their flexibility. They can
heal and dps, while increasing their
party's stats with their active mantras.
Chanters can also use Mantras which
increase the stats of all party members in
range. Even more wonderful is that they
can have up to three mantras active at a
time, and the effects are stacked with the
others. (These do not stack with the
mantras of another chanter in the party)
Mantras, once cast, will remain active
until the player manually cancels it or
when he/she dies in battle. Chanters can
hold their own in melee combat; thanks
to their melee skills that can cause
various debuffs; not to mention that since
they're using staves, they have the chance
to knockdown their opponents. Chanters
also enjoy the benefit of casting "HoT"
(heal-over-time) spells, which lessens the
need for constant healing and gives them
the chance to do other stuff, like
attacking through melee combat.
On the other hand, chanters, like any
class, aren't without weaknesses. As a
support unit, chanters don't have any status
recovery/ dispel skills. Chanters can't
debuff enemies from a distance so they
need to join the fray and attack up close.
This may sometimes cause unnecessary
aggro and the targeted enemy may attack
the chanter instead. Next, chanters lack
instant-cast healing skills. Thier heals
takes a few seconds to cast, leaving the
chanter vulnerable. During this window of
opportunity, enemy attacks can cancel the
skill, dealing damage to the chanter and
prompting him/her to cast the
much-needed healing skill again. Chanters
can't recover that much HP per cast and
they also lack effective group-heals
(except for Word of Life which becomes
obsolete on higher levels).Though this is
more a limitation than a weakness, since
having a chanter that can heal as much as a
cleric ultimately defeats the purpose of
having a cleric.
All in all, consider chanters as a rugged
fighter, a good healer, and an excellent
support unit rolled into one neat package.
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Chanter characteristics
- Basic Attributes
- Available Weapons
- Available Armor
- Class Features
Basic Attributes
Power 110
Health 105
Agility 90
Accuracy 90
Knowledge 105
Will 110
What each attribute mean:
- Power - Defines the character's
physical strength and effectiveness of
physical damage during combat
- Health - This attribute determines the
character's HP and HP recovery rate
- Agility - This attribute determines the
character's ability to evade, parry or
block enemy attacks
- Accuracy - This attribute determines
how often the character's attacks hit the
target, as well as the character's critical
hit rate.
- Knowledge - This attribute determines
the effectiveness of spell damage as well
as spell accuracy
- Will - Determines the character's MP
and MP recovery.
Available Weapons
Maces - One-handed, normal attack
speed, moderate damage, provides magic
boost, allows chanter to carry a shield
Staves - Two-handed, slow attack speed,
moderate damage, provides magic boost
and magic accuracy
What weapon to use?
To put it simply, Mace+Shield combo is
for defensive purposes while Staves are
used for offense. Since you can carry two
sets of weapons, it is always a good idea to
carry both types of weapons to use,
depending on the situation. For example, if
you need to take the role of the party's
main healer, then the mace+shield,
socketed with HP stones is your best bet
for increased survivability. Not only that
carrying a shield significantly reduces the
damage you receive, shields will allow
you to insert additional manastones to help
you further increase your defensive
capabilites. Most of the time however,
staves are commonly used. Staves offer
enhanced magical damage and accuracy
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boosts, as well as physical damage.
Another good thing about staves is that
they will occasionally knock-down
enemies, leaving them open for a few
seconds. Staves have slower attack speed
but can dish out steady damage.
Available Armor
Cloth, Leather, Chain, Shields
What armor to wear
Basically, the best armor a Chanter can
wear is Chain. They can also
occasionally use Leather, if ever they
find ones with greater stat boosts or if
they simply want to trade defense to
evasion. Chanters never use Cloth armors
since they offer the least amount of
protection. Though shields don't give
defense boosts, they do offer a certain
percentage of damage reduction. Having
a shield will also allow you to take
advantage of additional manastone slots
which you can use to further increase
your defense or shield defense ratings.
Class Features
- Ability to use Mantras capable of
buffing allies within range; permanently
active unless canceled by the chanter or if
the chanter falls in battle
- A variety of melee skills that may
debuff or stun a target
- Ability to use staves; being a
two-handed weapon also has the chance to
knockdown opponents
- Ability to use healing, revival and HoT
(heal-over-time) skills
- Versatility in various combat situations
through instant cast, short-duration party
buffs ("Word" skills)
- One of the popular classes in-demand
for late-game party raids, quests and
PvPvE situations.
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Combat Strategies
- Solo
- Party
- PvPvE
Solo
Chanters are excellent when playing
solo due to the fact that they are very
self-sufficient characters. Having the
ability to heal and buff themselves makes
it easier for them to engage in continuous
battles with minimum downtimes. When
playing defensively, some players opt for
the Mace+Shield combination while
others, confident enough to go for
offense or DPS, use the staff as their
primary weapon.
Before engaging an enemy, don't
forget to cast your buffs and mantras
first. For starters, use the Blessing of
Protection and Blessing of Health - both
skills were carried over when the chanter
transitioned from being a priest, and
these two basic buffs lasts for an hour
each. Casting Promise of Wind will also
provide additional damage while
attacking, and lasts for 30 minutes.
Chanters can easily hold off one or two
targets but may struggle when 3 or more
enemies attack at the same time. It is a
good idea to pull enemies first by using
Smite before executing your melee skills.
New chanters must still use the basic
priest chains like Hallowed
Strike-Heaven's Judgement combo until
they obtain Meteor Blow at LV10 and
Sonic Swing at LV13, making more chain
combos available. More powerful versions
of these skills will become available as the
chanter increases in level. Also, before
starting the battle, it is always a good idea
to use Light of Renewal, a hot
(heal-over-time) skill that can be casted
instantly and will gradually recover your
HP for a few seconds. Just remember to
always keep your HP above 30-40%.
Deciding to heal under that percentage
will endanger you if the enemy cancels
your healing skill.
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Party
Chanters, despite their ability to heal
themselves, should not forget that they
are not as resilient as a Templar, can't
dish out DPS like a Gladiator or even
evade like an Assassin. Rushing into
battle mindlessly will just result in
unwanted death. Chanters are poor at
dealing with multiple targets but are
excellent in one-on-one battle. Playing as
a chanter also requires having a quick
eye for switching between melee skills
and healing skills. Not only that they
must be mindful of their allies' HP's, and
they must be able to know when to
switch roles if needed.
Since chanters are primarily
party-based characters, having a cool
head and the understanding to follow
instructions from the team leader is very
important in party-based battles and
raids. Chanters can be excellent leaders
as well, with the responsibility of
providing real-time instructions while
supporting party members from a
distance. As a support unit, having the
"spotlight" isn't necessarily a good thing
since that means all the enemies'
attention will be focused on you as well.
Remember that as a support unit, it is
your job to keep the party alive with
well-timed buffs ("Word" skills) or quick
mantra switches. Usually, the chanter's
healing priority would be healing the
cleric first then the templar.
A chanter is great for soloing but
chanters shine in a party. I've seen
countless parties that fell shortly after their
healers died. Being a chanter isn't just
spam-healing or occasional DPS digging.
Chanters provide clerics a helping hand in
keeping the party alive. That role alone is
important enough to make you realize how
valuable chanters can be and how your
playing style will affect the efficiency of
the chanter you're playing. Chanters are
much needed in end-game instances and
battles.
PvPvE
Fighting against other players is an
entirely different thing. Unlike mobs who
act on pre-programmed instincts, fighting
real people will put your wits and skills to
the test. As a chanter, be confident that
you can hold your own during single duels
(early on), simply because you can heal
yourself and you have the benefits of
multiple, stacked buffs. Also, all melee
skills of a chanter not only deal good
damage but inflict debuffs as well. With
the combination of proper equipment,
stigma skills, manastones and godstones,
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chanters are formidable (and equally
annoying) opponents in PvP.
Party PvPs are even more serious as it
requires characters that can take care of
themselves and at the same time, take
care of their allies. Since healers are the
backbone of any party, they are also the
prime targets; simply because once the
healer(s) of a party dies, the other
members will fall shortly after.
Remember that though the other party
may not entirely aim to kill the healers,
disrupting them from properly healing
party members is almost as good as
disabling them. Getting top of the line
equipment, proper stigma and manastone
arrangements and up to date skills will
always give you the needed edge in
combating other players. During party
PvPs, it is actually recommended for a
chanter to prioritize keeping their clerics
alive, and aid with dps and heal as
needed. It will depend on your party's
game plan and class composition.
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The Unofficial Aion Chanter Guide
General Gameplay
Tips
1. As a priest/chanter, make it your
habit to heal anybody who's wounded
that may come your way. Though not all
of them are courteous enough to thank
you, consider it good practice for your
future party runs. Besides, a large
percentage of the people you helped (at
least those with other classes than you)
can be easily recruited in party,
especially if you have the same interest.
2. Even if you have the ability to heal
yourself, it pays to still have some HP
recovery potions at hand. You won't
know when an emergency comes up (like
being mugged by 3 or more mobs) and
your healing skills can't keep up or keeps
getting canceled. This is also important
to survive during those times when you
need to make a run for it.
3. You can refrain from carrying mana
potions while you're low-leveled, since
chanters don't burn that much mana
compared to the other spellcaster classes
during that period. Just remember to rest
once in a while to recover some MP and
don't let your MP get below 20%. Later
in the game as you gain access to more
and more skills, you'll want to stack
mana pots and serums to avoid any
unnecessary downtime, as well as HP
serums for emergencies.
4. Always carry Return Scrolls with you.
This is a good way of traveling back and
forth from various locations without the
assistance of teleporter NPCs, with the
convenience of doing it anywhere.
5. Don't forget to soul-bind in the new
town you'll be in. This saves you time (and
kinah) in case something unfortunate
happens.
6. Though not specifically instructed in
this guide, always gather materials from
any nodes (example: azpha, iron ores) you
come across with. This will ensure that
your gather skill level is up to date and
you'll be able to gather higher level
materials, because some of them may be
required for quests or crafting.
7. When having problems in an area, try
partnering up with somebody that is doing
the same quest or forming a small party.
Getting the help of other players can easily
cover your weaknesses and will make
grinding a lot easier.You can do this by
broadcasting messages through the LFG
channel.
8. To buy good equipment for your
character, don't settle with NPC
merchants; head to trade brokers instead.
Remember that the items sold via trade
broker are from other players themselves
so you can find good deals, if you just take
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note of the items' quality and price.
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The Unofficial Aion Chanter Guide
Leveling
If you've been level grinding, and
you've reached level 9 at any point while
using this guide, ignore the other quests
and complete the Ascension quest first.
Why? Because by completing the
Ascension quest, you'll automatically
reach LV10 - regardless of how much
experience you already have. Not to
mention that you'll have access to even
more powerful equipment and skills.
However, since you'll need to be
transported to your capital city to
complete the ritual, you'll probably need
to teleport back to the village that you
came from to complete all your
remaining quests. This way, you'll be
able to maximize the experience rewards
for your unfinished quests.
Elyos
- Levels 1-10
- Ascension
- Levels 11-20
- Stigma Quest: A Sliver of Darkness
- Levels 21-30
- Abyss Entry Quest (LV25)
- Levels 31-40
- Levels 41-50
- Reshanta
Levels 1-10
Green - Normal Quest Starter
Orange- Campaign/ Mission Quest
Starter
Maroon - Normal/ Campaign Quest
Finisher
1.Talk to Elpas near your first spawn
point to start your first quest Sleeping on
the Job. Talk to Mires to complete it.
2.Talk to Mires again to start Kerubim
Hunt. Kill 3 Striped Kerubs from a nearby
camp to the northwest and return to Mires
to complete the quest.
3.Talk to Mires to start Grain Thieves.
Gather 4 Kerubim Grain Sacks from the
nearby Kerub camp. These respawn
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The Unofficial Aion Chanter Guide
quickly so wait for them, in case there
are a lot of other players trying to get it
as well. Deliver the sacks to him to
complete the quest. 4.Talk to Mires
again to start the Report to the Priest
quest. 5.Continue up north to find
another NPC by the road. Talk to Kales
to trigger the "Snuffler Headache"
quest. Kill the Grain Snufflers in the field
nearby until you collect 4 Long Snuffler
Tail and deliver them to Kales.6.Talk to
Kales again to start Kales' Request.
Follow the road and head to Akarios Village
next. You may want to gather Azphas
(formerly known as Angelicas) here until you
reach Collecting skill LV15. Keep at least 10
Azphas for a quest and you'll need your
collecting level to be able to gather higher
level materials. If possible, try to farm mobs
here until you're at least LV4. The quest "A
New Skill" will appear once you've reached
LV3.
The quest "Mercenary Captain's Call" will
become available as soon as you enter the
village. Bind at the obelisk, sell your loot and
look for priest Kagas inside the chapel to
complete the "A New Skill" quest. Purchase
your LV3 and even LV5 skill manuals from
him if you can afford it.
7. Talk to Polinia to complete the
quest Report to the Priest. Talk to her
again and accept the quest "Collecting
Azphas". If you have followed the
suggestion before, then you should have
more than enough Azphas to complete
this quest immediately.8. Talk to Kalio
to complete the Mercenary Captain's Call
quest.
9. Complete "Kales' Request" by
talking to Uno. Start "Uno's Ingredients"
quest by talking to him again.
10. Talk to Minalinerk to trigger the
Abandoned Goods quest.
11. Talk to Melampus to get the "A
Book for Namus" quest. Travel northwest
from the village to reach Cliona Lake.
12. Travel northwest to find Muranes
along the road. Talk to her to start the
campaign quest "The Kerub Threat".
Defeat x5 Small Horn Kerubs in the area
then report back to her. Next, defeat Big
Horn Kerubs until you collect x5 Kerubim
Fangs. Deliver the fangs to her.
13. Hunt down Pink Beak Airons in the
lake until you collect x6 Airon Meats.
(Update: Uno's Ingredients) Keep hunting
Airons until they drop a Broken Axe
Handle. Right-click it to start the The
Woodcutter's Lost Axe quest.
14. Head to Ager's Farm west of the lake
and examine the Wine Barrels scattered in
the area until you collect x5 Wine
(Update: Abandoned Goods)
15. Head to Feira's Dock northeast of the
lake and talk to Feira to start To Fish in
Peace quest. Kill x5 Brown Bristle Brax
and x5 Rake Claw Slinks, then talk to her
to complete the quest.
16. Now head back to the village to talk
to the following NPCs to complete their
respective quests and collect your rewards:
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Kerub Threat - KalioUno's
Ingredients - UnoAbandoned Goods -
Minalinerk
17. Talk to Mune inside the armor
shop and accept the quest Pernos' Robe.
18. Talk to Polinia (if you're LV6) and
accept the quest Polinia's Ointment
19. Exit the village and follow the road
northeast. You should find Pranoa along
the way. Accept the quest Light Up the
Night.
20. After entering the forest, talk to
Ampeis to start the campaign quest
Request of the Elim. Talk to him again
to start the Mushroom Thief quest.
21. Talk to Forest Protector Noah,
near Ampeis.(Update: Request of the
Elim)
22. Talk to Namus twice to complete
the quests "A Book for Namus" and
"The Woodcutter's Lost Axe". Talk to
Namus again twice to trigger Insomnia
Medicine, A Taste Of Namus's
Medicine and The Elim's Mysterious
Message
23. Time to hunt some mobs:
Hunt x5 Grove Abex and collect
skins(Update: Pernos' Robe)Hunt
Two-day Sparkys and collect x6 Sparky
Luciferins (Update: Light Up the
Night)Hunt x8 Short Bristle Megipus
(Update: Mushroom Thief)Hunt
Everglade Sylphen to collect x5 Sylphen
Wings (Update: Insomnia Medicine)
Continue hunting Grove Abexes until they
drop Namus' Diary. Activate it by
right-clicking this quest item to trigger the
Nymph's Feathered Gown quest.
24. Go further in the middle of the forest
and look for the Sleeping Elders. (Trees
with faces) There are several of them
scattered in the forest and all you need to
do is to interact with them. Wake two
elders this way and talk to Protector
Noah. (update: Request of the Elim)
25. Talk to Namus. Head to the spring
in the northern part of the forest until you
find the gown. Make sure to steal it during
night time (check your in-game clock in
the lower right menu). Deliver it to
Namus to complete the quest.
26. Return to Ampeis to complete the
quest Mushroom Thief.
27. Follow the road leading back to the
village and talk to Pranoa to complete the
quest "Light Up the Night"
28. Go to Feira's Dock and talk to Feira.
(Update: The Elim's Mysterious Message)
Return to the village afterwards.
29. Talk to Uno and have him make a
soup (Update: Insomnia Medicine)
30. Enter the weapon/armor shop and
talk to Mune to complete the quest
Pernos' Robe
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31. Exit the shop and talk to the cube
artisan Baevrunerk to start the quest
"The Ancient Cube."
32. Talk to Asteros to complete the
quest "The Elim's Mysterious
Message"
Buy some LV7 Skill Manuals from
your trainer. You may want to include
the skill manuals for LV9.
33. Use the Flight Transporter and
travel to Melphoneh's Campsite.
34. Talk to Melphoneh to complete
the quest "Polinia's Ointment"
35. Talk to Lonia to complete the
quest "A Taste Of Namus's Medicine"
36. Talk to Tula to start the campaign
quest Neutralizing Odium. Talk to him
again to start the quest Mopping Up
Zaifs.
37. Talk to Oz to start the campaign
quest Illegal Logging. Talk to him again
to start the quest Oz's Prayer Beads.
38. Go south and hunt Dukaki
Woodcutter and Dukaki Lumberjacks
until you collect x6 Kobold Axes.
(Update: Request of the Elim)
39. Hunt down x9 Gray Zaifs (Update:
Mopping Up Zaifs)
40. Make your way back to Daminu
Forest and talk to Namus to complete the
quest Insomnia Medicine.
41. Talk to Forest Protector Noah to
update the quest "Request of the Elim".
42. Talk to Daminu (the giant tree with
a face, in the middle of the forest), talk to
Belpartan then talk to Daminu again. If
you are still bound to Akarios Village, use
your Return skill to teleport back there.
43. Talk to Kalio to complete the
campaign quest "Request of the Elim".
Equip your title from your Profile window
- Title tab.
44. You should be at least LV7 by now.
Talk to Mune inside the weapons/armor
shop to start the Delivering Perno's Robe
quest.*
45. Use the flight transporter to return to
the camp. Bind with the obelisk there.
To get the best reward for the Delivering Perno's
Robe quest, I suggest hunting the Alpha Zaif
inside its den, in the southeastern corner of the
Deforested Area. You should find the innocuous
looking cave by heading southeast. Defeat the
Alpha Zaif and obtain the Scar's Fang it drops.
46. Talk to Tula to complete the
Mopping up Zaifs quest. Talk to him
again and accept the follow up quest
"Tula's Music Box"
47. Talk to Melphoneh and start the
quest "Melphoneh's Mushroom
Research". Follow the road northwest of
the camp along the Agaric Spore Road.
48. Hunt down Fearless Fungies until
you collect x5 Mushroom Hearts (Update:
Melphoneh's Mushroom Research)
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49. Hunt down Three-Day Sparkies
until you collect x3 Oz's Prayer Beads
(Update: Oz's Prayer Beads)
50. Talk to Pernos along the Spore
Road and accept the quest Where's
Tutty?
51. Return to the camp and talk to
Melphoneh to complete Melphoneh's
Mushroom Research.
52. Talk to Oz to complete the quest
"Oz's Prayer Beads"
53. Head to the Kabarah Strip Mine via
the eastern road from the Agaric Spore
Road. Continue heading east and you
should find a guarded encampment
uphill. Fight your way in and examine
the roasted boar to update the quest
(Update: Where's Tutty?)
54. Continue east of the mine. Try to
check the northern part of the mines to
find a dig site with enemies. The Ancient
Cube should be lying on the ground
around that area.(Update: The Ancient
Cube)
55. Go further east and look for a small
hill with a giant Cauldron on it.
Fight/sneak your way to the Cauldron
and examine it. (Update: Neutralizing
Odium)
56. While there, defeat 12
Dukakis.(Update: Illegal Logging)
57. Return to Pernos to complete
Where's Tutty. Accept the follow up quest
"Avenging Tutty". Talk to him again to
update the "Neutralizing Odium" quest.
58. Hunt down Spore Shade Fungi
along the Agaric Spore Road until you
collect x3 Mushroom Spores. Deliver
them back to Pernos (Update:
Neutralizing Odium)
59. Return to the Camp and report to
Oz. (Update: Illegal Logging)
60. Make your way back to the mining
site. Hunt Dukaki Brawlers and
Vigilantes until you collect x5 Kobold's
Spoons (Update: Avenging Tutty)
61. Hunt down x3 Tursin Overseers
(Update: Illegal Logging)
62. Head back to the Cauldron and
examine it again to pour in the solution
Pernos made. (Update: Neutralizing
Odium)
63. Return to Pernos to complete the
quest "Avenging Tutty"
64. Return to the camp and talk to Oz to
complete "Illegal Logging" (Update:
Neutralizing Odium) Take a flight trip
back to the village.
66. Talk to Kalion to complete the quest
Neutralizing Odium. Talk to him again to
start the quest "No Entry"
67. Talk to Baevrunerk to complete
"Ancient Cube"
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At this point, you should buy your LV9 skill
manuals. As soon as you reach LV9, the
Ascension quests will become available. If that's
the case, ignore the other quests and prioritize
the Ascension quest first. Why? Because by
completing the Ascension quest, you'll
automatically reach LV10 - regardless of how
much experience you already have. Not to
mention that you'll have access to even more
powerful equipment and skills after earning
your wings. However, since you'll need to be
transported to your capital city to complete the
ritual, you may need to teleport back to the
previous village you came from and complete
all your remaining quests. This way, you'll be
able to maximize the experience rewards for
your unfinished quests. If you reach LV9 before
completing all the quests in this guide, please
refer to the Ascension Quest section of this
guide.
68. Use the flight transporter again and
return to the camp. Talk to Oz
69. Next, talk to Pernos
70. Continue following the road west
until you find the NPC Poa. Talk to him
to complete "Tula's Music Box". Talk to
him twice more to activate the
"Suspicious Ore" and "Scouting the
Timolia Mine" quests as well as
updating the "No Entry" campaign quest.
(Update: No Entry)
71. Enter the mine and examine the
Suspicious Boxes to collect x6
Suspicious Ores from them. (Update:
Suspicious Ore)
72. Talk to Ino inside the cell near the
entrance (Update: No Entry)
73. Continue killing enemies inside
until you collect x5 Engine Parts.
(Update: Scouting the Timolia Mine)
If you need the exp boost to gain a level, then
backtrack to Poa and complete the two quests.
Otherwise, just head further inside the cave to
complete the final campaign quest for this area.
74. Once you've reached the heart of the
mine, proceed to destroy three colored
generators. The green generator is
located to the left from where you enter
the cavern and the blue generator should
be immediately visible from where you
enter. The purple generator is located up
the hill where the abyss gate is located.
There is a boss guarding the area so
prepare for a hard fight. Just make sure to
bring at least one partner to clear the area
if you're having problems. After
destroying the last generator, examine the
Abyss Gate to destroy it.
75. Complete the "Suspicious Ore" and
"Scouting the Timolia Mine" quests by
talking to Poa, if you haven't done so yet.
Head back to the Village and talk to Kalio
to complete the campaign quest and
receive your reward and title.
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Ascension
1. Once the Ascension quest becomes
available, travel to Agaric Spore Road
and look for Pernos. Talk to him and use
the potion he gives you.
2. Travel back to the Daminu Forest
and talk to Daminu (the giant tree with
the face in the middle of the forest).
3. Return to Pernos and you'll be
transported again to your memories.
4. Talk to Belpartan and watch the
scenes.
5. Upon landing, you'll need to defeat
the four ambushers. Don't worry, these
are weaklings. After getting rid of the
weaker mobs, the Orissa of Horror will
appear. Since this is a battle meant to be
won (by you), defeat it and watch the
following scenes.
6. Talk to Pernos again and select your
sub-class to complete your ascension.
Congratulations, you're now a true
Chanter!
7. You'll be taken back to Poeta, next
to Pernos. As you can see, you're almost
to LV10. Fight some mobs until you
reach LV10.
8. Talk to Pernos again and accept the
"Daeva's Ceremony" quest. You'll be
teleported to Sanctum.
9. Follow your marker and talk to Leah
near the Sanctum entrance.
10. Open your map and head to the
Lyceum. Talk to Jucleas and watch the
following scenes. You're now a true
Daeva!
11. Now head to the priest master in
Lyceum and talk to her to receive your
gift. Choose whatever equipment you
want, then purchase LV10 Skill Manuals.
If you still have enough cash to spare, I
suggest heading to the General Goods
merchant in Elyos Square to get some
Return Scrolls. Always keep a stock of
them as since they'll come in pretty handy
later on.
You'll be able to access your warehouse
now. Head to the Hall of Prosperity and
dump your unnecessary items (materials
that you have collected). If you have some
valuable equipment that is outdated, or
that your character can't use and you wish
to dispose off, you can sell them to the
Trade Broker in the same hall. As long as
that equipment was not acquired as quest
rewards or are soul-bound to the owner
then you can auction them. If not, you'll
have no choice but to dump them to an
NPC merchant.
When done, go back to the teleport and
(purchase a trip to) teleport back to Poeta
to finish some of your unfinished business
there.
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Levels 11-20
Grinding Spots
Solo LV16-20 - Hunt Tempest and Frost Wind
spirits in Miraju's Holy Ground for the
repeatable coin quest [Dampening Spirits].
- Hunt Ancient Elyos Spirits (night) and
Contaminated Plumas (day) near Altamia
Ridge and Pilgrim's Respite.
- Hunt Sea Starturtles and Shipwrecked
crewmembers in and around Canta Coast
Group LV16-20 - Hunt Tursin elites in Tursin
Garrison
- Hunt Veteran Tursin Crackers and
Loudmouths for the repeatable group quest
[Persistent Krall]. This quest will only become
available from Meteina after completing
[Group] Culling Krall.
You may start by tackling some quests
in Sanctum. The list below will feature
all the available quests and a brief
walkthrough for each of them.
1. Talk to Perikles inside the Lyceum
to start the A Ring Imbued With
Aether quest.
2. Talk to Mikero in the middle-north
of Elyos Square (Update: A Ring Imbued
With Aether) Talk to him again to start
the Song of Praise quest.
3. Head to the exalted path
(northernmost) part of the Sanctum. Talk
to Polyidus (Update: Song of Praise)
and to start Delivery to the Outer Port
quest. He is the NPC that handles the
teleporter by the northernmost part of the
Sanctum.
4. Talk to Bellasia southwest of the
Airship Dock, in the northern end of the
pathway across the Sky Canal. (Update: A
Ring Imbued With Aether)
5. Head to the middle-south of the
Sanctum and talk to Phogus. (Update:
Delivery to the Outer Port)
6. Talk to Alcmene inside the Artisan's
Hall. Talk to Demodocos in the same
location to the north (Update: A Ring
Imbued With Aether)
7. Talk to Vatonia inside the Library of
Sages to complete the A Ring Imbued
With Aether quest.
8. Talk to Seirenia to start the quest An
Ax for Namus.
9. Talk to Anteros inside the Artisan's
Hall to get the Silibaros Axe from him
(Update: An Ax for Namus)
10. Deliver the axe back to Seirenia to
complete the An Ax for Namus quest.
Accept the follow up quest "A Lingering
Mystery"
11. During the day, head to the Tempest
Shipyard and talk to Kunberunerk to start
the quest "Krallic Language Potion"
12. Talk to Mapirerk in the Airship
Docks (Update: Krallic Language Potion)
13. Return to Polyidus to complete the
Delivery to the Outer Port quest. This is
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a repeatable quest; just talk to Polyidus
again to start the whole quest over.
You can also start the basic crafting
quests here - I suggest taking them all,
even the professions that you won't be
using, for the sake of the experience and
kinah they give initially. They will only
give these crafting quests once; the next
time you take up a quest with them, it
will be the actual item crafting.
Here are the list of raw materials you
need to collect for each crafting quest.
The total number of required raw
materials will be enclosed in ().
Crafting
Quest
Required
Materials
Raw
Materials
Crafting
Ingots
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Ingot
Ingredients
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Roasting
Scallops
Roast Inina
x3
Inina (x3),
Salt (x6)*
A Betua
Wood
Offering
Betua Wood
x3
Betua Log
(x6)
A Token of
Respect
Lesser
Elemental
Water x15
Lesser
Elemental
Stone (x3)
First Steps in
Tailoring
Thin Leather
x3
Thin
Rawhide
(x6)
-
- - Can be purchased from the
profession's respective workshop merchant
ALWAYS keep at least two Sanctum and
Verteron Return Scrolls. You won't believe how
invaluable having these items are.
14. Make a quick trip to Poeta and talk
to Namus in Daminu Forest (Update: A
Lingering Mystery)
15. Return to Sanctum and talk to
Seirena to complete A Lingering
Mystery
If you can still afford it, try to stock up with
skill manuals, at least until LV16. Store those
skill manuals to your warehouse so you can use
them later on once you've reached the required
level to learn them.
16. Travel to Verteron and immediately
seek Spatalos to complete the Campaign
quest "Summons to the Citadel"
17. Talk to Selene to complete the quest
"Song of Praise"
18. Talk to Hyacinte to start the
Undelivered Armor quest.
20. Talk to Gaurinerk
21. Talk to Nadaelo to complete the
Undelivered Armor quest. Talk to him
again to start the "An Honest Merchant"
quest.
22. Talk to William to start the Lobnite
Hunt quest.
23. Talk to Anaka to accept the quest
"Polluted Fountainhead"
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24. Talk to Spiros to start the quest
Ancient Lobnite Fossil.
25. Talk to Manos to receive the quest
"A Father's Letter"
26. Talk to Ivis to receive the quest
"Decorative Weapons"
27. Talk to Kairon to start the
campaign quest "Danger from Above"
28. Activate your wings and fly up
until you find Hynops on top of the
platform above the Citadel. Talk to him
(Update: Danger from Above)
29. Destroy the required number of
Abyss Fragments floating
nearby.(Update: Danger from Above)
30. Return to Kairon to complete the
quest Danger from Above
31. Head out of the Citadel and hunt
the following mobs until you kill the
required number and until you collect the
necessary quest items they drop.
Swamp Starturtles (Collect x5
Starturtle Shells) (Update: An Honest
Merchant)
- Small Horned Crab (Collect x6
Starcrab Carapaces) (Update: An Honest
Merchant)
- Spiral Lobnite x11 (Update: Lobnite
Hunt)
- Brown Beak Airon x10 (Update:
Polluted Fountainhead)
- Swamp Slinks x10 (Update: Polluted
Fountainhead)
32. Examine the crystals by the ponds
around the Citadel until you collect x5
crystals. (Update: Decorative Weapons)
33. Head south and fly to the cliffs.
Look for the large lobnite fossil stuck on
the cliff wall. Examine it to obtain
Ancient Lobnite Fossil. Remember to
mind your flight time; once you're out of
time, your wings will disappear and you'll
fall to the ground... dead. (Update: Ancient
Lobnite Fossil)
34. While outside the Citadel, keep an
eye for a lone tog, walking around the
Citadel. This tog is actually an NPC
named Gaione. Just talk to him to activate
the Guardian Tog quest.
35. Hunt down x9 Mud Potcrabs and
return to Gaione to complete the Guardian
Tog quest. Talk to him again to initiate the
repeatable quest "A Favor for Gaione"
36. Return back to the Citadel and talk
to the following NPCs to complete their
respective quests.
Hyacinthe - An Honest Merchant
- William - Lobnite Hunt
- Anaka - Polluted Fountainhead
- Ivis - Decorative Weapons
- Spiros - Ancient Lobnite Fossil
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37. Talk to Spiros to start the
campaign quest "Masked Loiterers".
Head outside the Citadel.
38. Scout some Lepharist
Revolutionaries outside the Citadel and
return to Spiros to report your findings
(Update: Masked Loiterers)
39. Defeat Lepharist Revolutionaries
until you acquire x5 Lepharist Symbols
(Update: Masked Loiterers)
40. Talk to Spiros to complete the
quest Masked Loiterers
41. Talk to Perinens to receive A
Mother's Worry quest
Before leaving Verteron, buy some Verteron
Pepper from Drasia, the food merchant. You'll
need it to complete a quest later on.
42. Travel northeast and follow the
road until you reach the crossroad in
Northern Tolbas Forest. Talk to Gano to
complete the A Mother's Worry quest.
Talk to him again to start the
Abandoned Scarecrow quest.
43. Talk to Ondanius to start the quest
Kukuru Gathering.
44. Go north to find a scarecrow in the
middle of the ruined farm. Talk to it
(named as Nola) to complete the
Abandoned Scarecrow quest.
45. Talk to Nola the scarecrow to start
the Pumpkin Season and Nola's
Request quests.
46. Gather x7 Pumpkins around the
farm (Update: Pumpkin Season)
47. Defeat x15 Peons in and around
Belbua's Farm then report to Nola to
complete Nola's Request. Talk to him
again to get the quest Belbua's Treasure
48. Gather x4 Kukuru from the nearby
gathering nodes.(Update: Collecting
Kukuru)
49. Return to Ondanius to complete the
quest "Collecting Kukuru". Talk to him
again the start the quest Forest Outlaw.
50. Hunt down x10 Hungry Zaifs and
x10 Violent Zaifs around the area
(Update: Forest Outlaw)
51. Talk to Ondanius to complete the
Forest Outlaw quest.
52. Talk to Gano to start the Delicate
Mandrake quest. You'll need to deliver
the mandrake to Krodis within 15 minutes
53. Run east towards Tolbas Village
and immediately look for Krodis. He
should be located in the eastern side of the
village in a small farmyard. Talk to him to
complete the Delicate Mandrake quest.
54. Talk to Nemia to start the Odella
Recipe quest.
55. Talk to Eradis to complete
"Pumpkin Season". Talk to him again and
hand over the Verteron Pepper you
acquired to complete the quest. Talk to
him again to start the quest "Feeding
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Hianu"
56. Talk to Qydro to complete "A
Father's Letter". Talk to him again to
activate the quest "Belbua is Missing"
57. Talk to Maniparas
58. Talk to Abolos to start the
campaign "Hunting Lepharist
Revolutionaries"
59. Talk to Beris to start the quest "An
Unwanted Dagger"
60. Bind at the obelisk here if you still
haven't, then go back to North Tolbas
Forest.
61. Defeat x10 Lephar Thieves
(Update: Hunting Lepharist
Revolutionaries).
Keep defeating the Thieves, Peons and
Shamans until they drop a Lepharist Crest.
Don't sell this as this is required for a later
level quest. If you want, you can farm them
for this item as you can sell it at a much higher
price via trade broker.
62. Continue defeating thieves until
they drop Belbua's Diary (Update:
Belbua is Missing)
63. Head back to Tolbas Village and
report back to Abolos (Update: Hunting
Lepharist Revolutionaries)
64. Report to Qydro to complete
Belbua is Missing
65. Return to North Tolbas Forest, go
east towards the lake to find some shacks
guarded by peons, thieves and shamans.
Look for a barrel that has a quest indicator
on it. Examine it to complete the quest
"Belbua's Treasure"
66. Continue further north to Belbua's
Farm. Clear the enemies outside, heal
yourself and engage Boss Cavil inside the
house. Defeat him. (Update: Hunting
Lepharist Revolutionaries)
67. After killing the bandit leader Cavil
in Belbua's Farm, look for a note pinned
by the wall inside the room where he
appeared. Examine it to trigger the quest
"The Writing on the Wall"
68. Make a quick detour back to
Verteron and talk to Ivis to complete the
An Unwanted Dagger quest.
69. Take the letter to Spatalos to
complete The Writing on the Wall quest.
70. Talk to William to start the Supplies
for the Watch quest.
71. Return to Tolbas Village and talk to
Abolos to complete the campaign quest
"Hunting Lepharist Revolutionaries.
Talk to him again to activate the quest
"Retrieving Supplies"
72. Talk to Leto to start the campaign
"Odium in the Dukaki Settlement"
73. Talk to the following NPCs to
activate more quests:
Santenius - Stolen Village Seal
- Saminel - Secret Trade
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- Naia - Stolen Jewelry
- Maniparas - The Potion Maker's
Mistake
Now when ready, head to the northeast and
enter the mine. The enemies here are quite
aggressive, so avoid unnecessary aggro by
pulling your targets. It will be easier to tackle
this area with a partner or better yet, with a
group. Since you're a chanter, you won't have
problems finding allies that may be trying the
do the same quests as you do.
As you kill mobs in this area, you may get a
random, rare drop item called Dukaki Amulet.
Keep these amulets as they're extremely rare
and they're needed to complete a quest later
on. You need at least two but if you're lucky
enough to collect more than two, keep them
and sell them at a much higher price through a
trade broker or private store.
74. Start by going northwest to the
Dukaki Mine. You should find a large
supply pile beside a caged shugo.
Examine the supply pile (Update: Stolen
Village Seal, Retrieving Supplies)
75. Talk to Gaphyrk, the caged shugo
nearby to complete the quest Stolen
Village Seal. Talk to him again to update
the quest "Krallic Language Potion".
76. Talk to Gaphyrk again to start the
follow up quest "Gaphyrk's Love".
77. Go down the ramp behind
Gaphyrk. Carefully follow it until you
find some rail tracks. Spot Mimiti with
the Long Eyelashes and pull her towards
you. Just remember to hit her
occassionally as you lure her towards
Gaphyrk's Cage so she doesn't give up in
her pursuit. Gaphyrk's Love quest will be
completed.
78. Talk to Gaphyrk again to start
another follow up quest "Village Seal
Found". Search the supply pile again to
grab the seal. (Update: Village Seal
Found)
79.Silver Ore nodes are pretty common
in the area. Collect x5 Silver Ores
(Update: Secret Trade)
80. Go east this time and kill x9 Dukaki
Miners along the way. (Update:Odium in
the Dukaki Settlement )
81. Hunt the following mobs until you
collect the necessary jewelries (Update:
Stolen Jewelry)
Kobold Cook - drops Naia's Ring
- Dukaki Warriors - drops Naia's
Bracelet
- Dukaki Sentinels - drops Naia's
Necklace
82. Continue hunting Kobold Cooks
until they drop the quest item Odium
Refining Method. Activate the book to
start the quest "Krall Book"
83. Head back to the village. Talk to the
following NPCs to complete their
respective quests.
Santenius - Village Seal Found
- Saminel - Secret Trade
- Naia - Stolen Jewelry
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- Abolos - Retrieving Supplies
84. Talk to Leto. (Update: Odium in
the Dukaki Settlement). Talk to him
again to complete the quest "Krall
Book"
85. Talk to Abolos to start the
"Lightningfoot Tuka" quest
86. Talk to Ramor to start the
"Missing Poppy" quest
87. Head back to Dukaki Mine.
Lightning Foot Tukka is a very fast
runner and you'll have problems catching
up with him as a chanter. If you can get
the help of a ranger or a sorcerer that can
snare and slow down this mob, then it
will be easier to slay him. He usually
roams the road starting from the middle
entrance leading to the mine.
88. Look for a Tursin Sentry and
defeat it. Loot its Striking Rod (Update:
Odium in the Dukaki Settlement)
89. Go to the Dukaki Settlement and
locate the giant cauldrons (southwest of
the letter "D" in the "Dukaki Settlement"
label in your map). You should find a
bell there .Ring the bell by using the
Striking Rod and Overseer Barbati will
appear. Defeat it and pick up the Odium
Solvent it drops (Update: Odium in the
Dukaki Settlement)
90. Go up the ramp and use the Solvent
on the cauldron. (Update: Odium in the
Dukaki Settlement)
91. You'll find Poppy the pig in a small
pen along the road in the middle of Dukaki
Mine and Settlement. Interact with him
and escort Poppy back to Tolbas village.
Make sure that you don't walk too fast or
the pig will disappear. Fight enemies along
the way as necessary.
92. Talk to Ramor to complete the
Missing Poppy quest.
93. Report back to Leto (Update: Odium
in the Dukaki Settlement) Talk to him
again to start the new campaign quest
Frillneck Hunt.
94. Talk to Abolos to complete the
Lightningfoot Tuka quest. You'll also earn
a new title.
95. Talk to Hanontus to receive the
quest "Gift to a Pilgrim"
Before heading to the Southern Frillneck
Habitat, head back to Verteron first. Use your
warehouse to dump some crafting materials
you've collected, use your stocked skill manuals
as necessary. You may even sell any good
equipment you can't use or that is less than what
you currently have.
96. Talk to Spatalos in Verteron to
complete the campaign quest Odium in the
Dukaki Settlement and get your reward
97. Talk to Marion to start the quest An
Antidote for Roseino
98. Talk to Enia to start the quest
"Alteno's Wedding Ring"
99. Exit the Citadel first then head to
Ellun River Mouth. Follow the road and
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when you see the two guards in a small
outpost, drop down to the riverbank to
your right (north portion of the map).
Look for a purple Treasure Box.
Examine it to obtain the ring (Update:
Alteno's Wedding Ring)
100. Return to the Citadel and talk to
Enia to complete Alteno's Wedding
Ring OR
101. Talk to Alteno to complete
Alteno's Wedding Ring
102. Once you're done with your
business here, head to the Southern
Tolbas Forest and find the Watcher's
Camp. Talk to Hianu to complete
Feeding Hianu. Talk to him again to start
the quest "A Special Omelet"
103. Talk to Lostes to start the quest
"Lostes the Braggart"
104. Hunt down Wild Striped Togs
and Leaf Plumas until you collect x7
Tog Tail and x5 Pluma's Claw. (Update:
Lostes the Braggart)
105. Return to Lostes to complete the
quest "Lostes the Braggart"
106. Go up the hill beside the watcher's
camp and start slaying Rake Claw
Frillnecks. (Update: Frillneck Hunt)
107. Lookout for trees with a patrolling
Frillneck Mother and Hatchling. There
should be a nest with Frillneck Eggs.
Gather six of them (Update: A Special
Omelet)
108. There is a small research camp
down the hill behind the Watcher's camp.
Just follow the road leading to the
Frillneck Habitat and you should spot the
camp. Talk to Archaeolus to complete
"The Potion Maker's Mistake". Talk to
Geolus again to start the campaign quest
"Source of Pollution"
109. Talk to Illos to receive "Collecting
Poison Sacs"
110. Hunt Baby Octasides and loot a
Poison Sac from them.. Remember that
you won't find lone baby octasides. Two
Baby Octasides are always accompanied
by an adult and pulling one baby will still
cause the entire group to attack you. Just
slay the babies first since they die quickly,
then heal and deal with the adult.
Octasides are abundant up north of the
Frillneck Habitat. (Update: Collecting
Poison Sacs)
111. Talk to Illos to complete
"Collecting Poison Sacs"
112. Go further down the road until you
reach the waterfall. Talk to Lepios there to
receive the quest "Contaminated
Samples". Talk to him as well to update
the Source of Pollution campaign quest.
113. Of all the three mobs you may
hunt, I suggest going after the Glade
Plumas since they're non-hostiles unless
attacked and they don't have the nasty
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poisons of the Octasides nor the nasty
bite of the Frillnecks. Keep hunting them
until you collect x10 Contaminated
Fluid Sample (Update: Contaminated
Samples)
114. Return to Lepios to complete the
quest "Contaminated Samples". Talk to
Geolus as well to update Source of
Pollution.
115. Return to Tolbas Village and talk
to Eradis to complete A Special Omelet
116. Talk to Leto to update the
campaign quest "Frillneck Hunt"
117. Go back to the Frillneck Habitat
and hunt x12 Giant Rake Claw
Frillnecks (Update: Frillneck Hunt)
118. Return to Leto in Tolbas Village
to complete the quest "Frillneck Hunt".
Talk to Leto again to start the new
campaign quest "Trandila's Eggs"
119. Return to Tolbas Village again
and look for Trandila. This giant
frillneck is located near the entrance of
the Frillneck Habitat, just northeast of
the watcher's camp. As a chanter, you
should be able to solo this one. Just have
some healing potions available in case
things get hairy.
120. Return to Leto to complete
"Trandila's Eggs"
121. Free up your inventory by selling
your loot, as you have a rather long
journey ahead of you. Head back to
Dukaki Settlement and take the road going
to the southeast. Look for a Headless
Stone Statue along the road. Interact with
it to start the quest Headless Stone Statue
122. Look for the Head of the Stone
Statue in the other side of the road, in the
middle of the water. (Update: Headless
Stone Statue)
123. Bring back the head to the Stone
statue to complete this quest.
124. Follow the road south. Collect any
Targena (formerly known as Tarragon,
requires skill level 45) plants you
encounter. You shouldn't have any
problems collecting it if you're frequently
collecting from any nodes you come
across, as suggested earlier in this guide.
125. Keep an eye for an NPC Abex
before crossing the bridge. Talk to
Considerate Lagos to accept two quests
"Give and Take" and "Hungry Abex"
126. If you have 12 Targenas collected,
surrender it to Lagos to complete the
Hungry Abex quest.
127. Collect x12 Oats (skill level 55
required) from the nearby nodes. There are
more of them located in the other side of
the cave. (Update: Give and Take)
128. Cross the bridge and talk to Anasia
to complete "Gift to the Pilgrim"
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130. Hunt Mountain Abexes to collect
x3 Abex Hind Meat and Ferocious
Condors for x5 Condor Breast Meat.
Abexes are plentiful along the road
leading to the pilgrim camp while the
Condors are easily found in the other
side of the cave. (Update: Pilgrim in
Trouble)
131. Collect x5 Soporific Mushrooms
from inside the nearby cave. Be careful
since this cave is filled with aggressive,
poisonous arachnas. (Update: Soporific
Mushrooms)
132. Talk to Dronoa again to complete
the quest "Pilgrim in Trouble"
133. Talk to Anasia to complete
Soporific Mushrooms
134. From the pilgrim's camp, walk all
the way south until you reach the
Contaminated Swamp. You should find a
small camp on top of the hill. Talk to
Roseino to complete the quest "An
Antidote for Roseino" Talk to Roseino
again to start the Ribbit Blood and
Slaying Slimes quests.
135. Hunt Mud Ribbits nearby until
you collect x5 Ribbit Blood
136. Kill x12 Contaminated Swamp
Slimes from the small pond nearby
(Update: Slaying Slimes)
137. Return to Roseino to complete
both Ribbit Blood and Slaying Slimes
quests.
You should be around LV16 at this point. If
not, farm the enemies here until you reach
LV16. More quests will be available to you at
this point.
138. Talk to Roseino to start the Swamp
Plant Samples quest.
139. Talk to Meliodas to start the
Violent Plumas and Mysterious Stones
quests
140. Head down the waterfall and
examine the plants growing in and around
the water.(Update: Swamp Plant Samples)
141. Return to Roseino to complete the
quest Swamp Plant Samples.
From there, continue to the southwest and to
Altamia Ridge. The enemies here change
according to the time of the day - including an
NPC required to start and to finish a quest. Start
collecting Jute Fibers x10 (25p) and Oranges x5
(50p) you'll come across as well. There are
some oranges and jute fibers found in the
middle northern part of Altamia Ridge
142. During daytime, you'll find
Contaminated Plumas around the area,
which you'll need to hunt (x9). (Update:
Violent Plumas)
143. During daytime, talk to the lady in
the middle of the ridge named Eninte and
accept the quest "Eninte's Request"
144. Collect x7 Mysterious Stones.
These are floating, diamond-shaped stones
that are scattered around Altamia Ridge.
(Update: Mysterious Stones)
Continue southwest until you reach Pilgrim's
Respite. Bind here, don't use Return anytime
soon or go anywhere else yet.
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145. Talk to Vascus to complete the
quest "Give and Take" and
"Mysterious Stones". Talk to Vascus
again to start the quest "Feed A Cold".
If you have collected enough Jute Fibers
and Oranges, you may turn them over to
Vascus to complete the quest
immediately. Otherwise, collect them as
described before.
146. Talk to Ibion to start the quests
Kalgolem's Essence and Dispelling
Ancient Spirits
147. Hunt Broken Rock Kalgolems
until you collect Kalgolem's Essence x8
(Update: Kalgolem's Essence)
148. During night time, defeat x10
Ancient Elysean Spirits (Update:
Dispelling Ancient Spirits )
149. You can make a quick run back to
the Contaminated Swamp to complete
"Violent Plumas" by talking to
Meliodas.
150. Return to Pilgrim's Respite and
talk to Ibion to complete the quests
"Kalgolem's Essence" and "Dispelling
Ancient Spirits"
Now is the perfect time to return to Sanctum
to update some of your pending quests and get
some new gear. If you don't have any return
scrolls to Verteron at least... then shame on
you. That tip was already mentioned in the
beginning, and again in the middle of this
guide, strongly suggesting that you should
carry one or two ALWAYS. If you have a
Sanctum Return Scroll, then that's just perfect.
Activate it to return to Sanctum.
151. Once in the Sanctum (make sure to
carry the Lepharist Crest, High-purity
Odium and x2 Dukaki Amulets you've
stored earlier), head south and take the
long bridge to the middle right of the
Sanctum and look for Thersites. Talk to
him to him to complete "Eninte's
Request". Talk to Thersites again to start
the quest "Eninte"
152. Continue to the Library of Sages
and talk to Dimos to update the campaign
quest (Update: Source of Pollution)
153. With the Lepharist Crest in your
possession, talk to Xenophon to start and
immediately complete "The Seed of Evil"
154. Head to the Protector's
Hall/Artisans' Hall and talk to Jumentis
(Update: Source of Pollution)
155. Exit east of the Artisans' Hall and
talk to Quintus (Update: Krallic
Language Potion)
157. Talk to Kunberunerk (Update:
Krallic Language Potion)
158. Talk to Marmeia, drink the potion
to complete the Krallic Language Potion
quest. Talk to Marmeia again to start the
quest "Ulaguru Speaks"
159. Talk to the caged Ulaguru then talk
to Marmeia again to complete the quest
Ulaguru Speaks.
160. If you have x2 Dukaki Amulets in
your possession, talk to Marmeia to start
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the Marmeia's Krall Research quest
and talk to her again to immediately
complete it.
161. Talk to Marmeia again to start
the quest "Familiar Food"
162. Head to the Lyceum (Update:
Source of Pollution)
Now its time to return to Verteron. Before
leaving, make sure to purchase your skill
manuals up to LV19, and free up your
inventory by selling/depositing unnecessary
stuff. Replenish your supply of scrolls if you
haven't done so yet. Use the teleporter service
to return to Verteron.
163. Once in Verteron, talk to
Perinens to activate the quest "A
Foolish Gamble"
164. From there, take a long walk back
to Southern Tolbas Forest and talk to
Geolus to obtain the Slime Immunity
Medicine (Update: Source of Pollution)
165. Now use your Return skill to
teleport back to Pilgrim's Respite (-if you
are bound there, as suggested earlier;
otherwise, you'll need to use the Flight
Transporter in Verteron and fly to the
Holy Ground of Miraju, and walk
northeast)
166. Talk to Vascus to start "Tribute
to the Temple"
167. From Pilgrim's Respite, walk back
to Altamia Ridge and wait until nightfall
(around 10PM onwards) and defeat
Eninte the Banshee. (Update: Eninte)
168. Continue down the Contaminated
Swamp, go down the hill and you should
spot the Deadly Poison Slacy in the small
pond below the waterfall. This mob can be
tough so you might want to have a partner
or a group just to safe. Don't forget to use
the Slime Immunity Medicine Geolus gave
you; otherwise, Slacy's protective shield
will just reduce all your attack damage to
1.(Update: Source of Pollution)
169. After defeating Slacy, locate Kato
from your quest window and report to
him. (Update: Source of Pollution)
170. Use a Verteron Return Scroll, and
report to Spatalos to complete the
campaign quest Source of Pollution and to
get your reward.
171. Talk to William to start the quest
Arachna Antidote.
172. Head back to Southern Tolbas
Forest and talk to Illos (Update: Arachna
Antidote)
173. Your Return skill should be okay
now; otherwise, return to Verteron and
purchase a flight trip to the Holy Ground
of Miraju, then walk all the way back to
the Contaminated Swamp and report to
Roseino to complete the quest Arachna
Antidote
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After all those long walks, head back to the
Holy Ground Miraju (the path there from
Pilgrim's Respite is all downhill so just glide to
travel faster). The Holy Ground is a flyable area,
where the settlement is located on top of the
tower. Careful not to fly too close to the hostile
gargoyles as you'll probably get the bitter taste
of your first aerial combat. Just settle down and
start your new set of quests.
174. Talk to Lunax to complete
"Tribute to the Temple". Talk to Lunax
again to start the campaign quest "Held
Sacred" and the quest "Unquiet Spirits"
175. Talk to Anontrite to start the
repeatable [Coin] Dampening Spirits
quest. Completing coin quests will
reward you with Iron Coins that can be
traded for high level equipment that you
can use to upgrade your character. This is
repeatable up to 100 times and is
possibly the best time to farm some XP
and kinah. You can trade 2 or 4 coins at a
time.
176. Talk to Elote to start the Wriggot
Menace and Spirit of Nature quests
177. Bind at the obelisk here and start
hunting the following mobs on the
ground:
x6 Aqueous Spirits (Update: Unquiet
Spirits)
- x14 Tempest Spirits (Update: Coin]
Dampening Spirits)
- x8 Frost Wind Spirits (Update:
Coin] Dampening Spirits)
- Violent Wriggots (formerly known as
rippleworms)
178. Continue defeating the violent
wriggots until they drop the quest item
"Investigating Wind Spirits"
Since you'll be hunting a lot of Atmosphere
Spirits, you'll have a very good chance of
obtaining several greens alongside with normal
junk items. Sell those junk items to the
merchant in the shrine and return to Verteron to
sell your greens to the Trade Brokers. Ardus
Shrine has a flight transport system that will
take you back to Verteron for a small fee,
making things a lot more convenient. You may
consider selling your greens at a customer
friendly price so you can get the profits
immediately without running out of registry
slots in the trade broker. If you want, you can
fill out the registry slots in the trade broker
window AND sell via private store in the middle
of the citadel.
Coin quests are a lot easier when doing them in
a party. Each kill will count towards
everybody's total so defeating the required
number of mobs will be a lot faster.
179. Return to Lunax to complete the
quest Unquiet Spirits
180. Talk to Anontrite to complete
[Coin] Dampening Spirits quest. Talk to
her again if you want to repeat the quest.
You'll need to kill the same amount of
mobs though.
181. Talk to Morai to start the quest
"Message From Morai"
182. Talk to Cerios to start the quest
Investigating Wind Spirits
183. Get the Spirit of Water from
Mileno (Update: Spirit of Nature)
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184. Change the Spirit of Water to
Spirit of Earth by talking to
Alrunta.(Update: Spirit of Nature)
185. Talk to Elote to complete the
quests "Wriggot Menace" and "Spirit
of Nature". Talk to her again to activate
the repeatable quest Wriggot
Resurgence
At this point, you should be at least a happy
LV19'er. If not, it will greatly help to farm
around a bit (preferably doing the Coin quests)
until you level up. Being LV19 at this point
will allow you to accept more quests at your
convenience.
186. Travel back to Verteron and talk
to Hyacinthe to complete the
"Investigating Wind Spirits"
187. Talk to Selene to start the quest
An Urgent Letter.
188. During daytime, talk to Worker
Supervisor Numonerk to accept
Numonerk's Demand Note
189. Talk to Spatalos to receive the
campaign quest A Nest of Lepharists
and the quest Verteron Reinforcements
190. Now use the flight transporter
and head to Canta Coast. Talk to Une to
complete the quest Numonerk's
Demand Note. Talk to Une again to start
the quests "Can't Please Everyone" and
"Lepharist Treasure Box"
191. Talk to Zephyros to start the
quest Potcrab, the Headache
192. Talk to Notos to complete Message
from Morai
193. Talk with Phorcys to start Flotsam
quest
194. Talk with Gen to start Saving the
Snappers quest
195. Talk to Khidia to start Shipwreck
Revolutionaries. Talk to Khadia again to
complete An Urgent Letter. Finally,
agree to be transformed to a pluma
(Update: A Nest of Lepharists)
195. As a pluma, fly northwest to the
shipwreck and infiltrate it. Just listen to
the conversation of the captain and the
quest will update. You should have
enough time to be at least away from the
hostile crewmen's position. (Update: A
Nest of Lepharists)
193. Report to Khidia (Update: A Nest
of Lepharists)
194. Collect Venera x15 (85p) (Update:
Can't Please Everyone)
195. Hunt the following mobs outside to
update some of the quests:
Abandoned Cargo x12 (Update:
Flotsam)
- Sea Starturtles x12 (Update: Saving
the Snappers)
- Sand Potcrabs (collect x7 Sharp
Pincers) (Update: Potcrab, the Headache)
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- Shipwreck Crews (defeat them until
you obtain Lepharist's Order, collect x3
Lepharist Treasure Boxes) (Update:
Shipwreck Revolutionaries, Lepharist
Treasure Box)
- Shipwreck Deck Hand (alternative
source of Lepharist Treasure Boxes)
(Update: Lepharist Treasure Box)
196. Talk to following NPCs to
complete their respective quests.
Phorcys - Flotsam
- Gen - Saving the Snappers
- Une - Can't Please Everyone,
Lepharist Treasure Box
- Zephyros - Potcrab, the Headache
- Khidia - Shipwreck
Revolutionaries
197. Potcrab Pincers is a follow up,
repeatable quest to Potcrab, the
Headache. Just talk to Zephyros if you
want to repeat it.
198. Talk to Une to start A Secret
Delivery quest.
The last few campaign quests and group
quests will force you to work in a group for
you to complete them. Even with top-notch
equipment and skills, you won't be able to
venture far into the Tursin Outpost and Tursin
Garrison alone. It may take some time to form
a group; just switch channels until you find the
most populated channel so you can get the
help of potential group members who happen
to have the same quests. Better yet, offer to
join an existing group that is still looking for
party members.
As such, you may take these quests at your
own pace; whenever is most convenient for
you. That said, this grinding guide won't be
that much help since forming/joining a party is
entirely based on chance, unless you already
have a group of friends willing to help you
out. This guide however, will list all the
objectives per quest for you to follow.
Warning: The Tursin Garrison and Tursin
Outpost areas are full of elites and are
impossible to be ventured into alone. Make sure
to form a party of at least 3-4 people composed
of, at least, a tank and a healer. An ideal party
should have at least one templar, a cleric and/or
a chanter. A full party of 6 will make it a lot
easier. Remember that even with a full party,
some of these guys won't go down easily so it is
best to engage them one by one and avoid
"aggro'ing" other mobs to prevent your party
from getting massacred.
199. Head back to Holy Ground of
Miraju and form/join a group. Enter the
garrison and hunt the following mobs until
you get the "Sacred Image of Kaisinel"
(Update: Held Sacred)
Tursin Veteran Scout
- Tursin Veteran Sentinel Leader
- Tursin Veteran Combat Leader
- Tursin Veteran Shaman
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200. The other mobs in the Tursin
Garrison also drop the Krall Marks
where are necessary to complete the
campaign quest "Mark of Vengeance"
201. After getting the Sacred Image,
return to Lunax to complete the Held
Sacred campaign quest and to get your
reward. Talk to Lunax again to start the
Krall Desecration quest.
202. Return to the Garrison and hunt
x5 Tursin Veteran Bodyguards this
time. (Update: Krall Desecration)
203. Continue hunting the elites in this
area until you collect x50 Krall Marks
(Update: Mark of Vengeance)
204. Head back to Lunax to complete
the quest Krall Desecration.
205. Travel back to Verteron and talk
to Spatalos to complete the campaign
quest "Mark of Vengeance"
206. From Verteron, head northwest to
Ellun River Mouth and talk to Estino to
start the campaign quest "Flying
Reconnaissance"
207. Talk to Meteina to start the group
quest Culling Krall.
208. Use the Transformation Potion
and scout the Tursin Outpost (Update:
Flying Reconnaissance )
209. Form/join a group then start
killing Tursin Veteran Fighters x10
andTursin Veteran Sentinels x10
(Update: Culling Krall)
210. Examine the Krall Supply Boxes
until you collect x8 Krall Weapons
(Update: A Foolish Gamble)
211. Find the Ancient Stone Fragment
in the southwest portion of the Outpost (In
the small corner, to the lower left of the
letter "T" in the Tursin Outpost label in the
map) Right-click it to activate the quest
Ancient Stone Fragment.
212. This may take a while but keep on
killing kralls and keep x3 Krall Rations
that they drop. (Update: Familiar Food)
213. Return to Verteron Citadel (avoid
leaving without giving any notice to your
team mates. Just ask them to wait for you
as you do some stuff in the Citadel.)
214. Talk to Selene to complete the
quest "Ancient Stone Fragment"
(Update: Flying Reconnaissance)
216. Walk back to Ellun River Mouth.
Talk to Meteina to update Flying
Reconnaissance. Talk to Meteina again to
complete Culling Krall. Talk to her again
to start the repeatable group quest
Persistent Krall.
217. Talk to Estino to complete A
Foolish Gamble
218. Attack a Tursin Sentinel Captain
and damage it. Carefully lure it towards
Meteina and Estino (Update: Flying
Reconnaissance)
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219. Talk to Meteina (Update: Flying
Reconnaissance)
220. Go inside the camp and destroy
Tursin Tribal Flags. You can camp near
a flag spawn point if you're doing this
alone. Otherwise, just keep looking
around the outpost for the flags and
destroy x3 of them. (Update: Flying
Reconnaissance)
221. Once you found the Totem Pole,
you can stealthily set it on fire from
behind without alerting the elites or work
with your party to clear the elites and do
it the normal way. (Update: Flying
Reconnaissance)
222. Now this part will really require
your party's involvement. Head deeper in
the outpost and into the Garrison. Look
for Ziloota the Seer near some large
stone formations and defeat
him.(Update: Flying Reconnaissance)
223. Return to Spatalos in Verteron
Citadel to complete the Flying
Reconnaissance quest.
Once you've reached LV20, the Stigma quest
will become available. This quest is similar to
Ascension and will serve as proof of your
advancement toward becoming a higher
daeva. The Stigma quest must be completed
alone and is comprised of several steps. For a
complete coverage of the Stigma quest, refer
to the "Stigma" portion of the guide, right after
this section.
224. Use the flight transport to return
to Cantas Coast. Head to the shipwreck
(bringing a partner or a couple of friends
along will surely make things a lot easier)
and defeat Captain Kinsgreen. This boss
has two adds with him so having some
party members to help you out will keep
you on the safe side. Examine his body for
clues (Update: A Nest of Lepharists)
225. Return to Khidia and deliver the
clues. (Update: A Nest of Lepharists)
226. Return to Verteron again and report
to Spatalos to complete the quest.
(Update: A Nest of Lepharists) Talk to
Spatalos again to start the final campaign
quest in Verteron: Sealing the Abyss
Gate.
227. Take this time to return to the
Sanctum first to complete some of the
remaining sidequests there.
228. Talk to Polyidus by the teleporter
to start the quest A Souvenir For Noris
229. Talk to Thersites to complete the
long due quest Eninte.
230. Head south and talk to Noris who
is located at the west entrance of Artisan's
Hall (Update: A Souvenir to Noris)
231. Go inside the Artisan's Hall and
talk to Lavirintos
232. Go inside the Library of Sages and
talk to Xenophon (Update: Verteron
Reinforcements)
233. Talk to Latri to start the quest
Secret Library Access
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234. Bring the Krall Rations (x3) to
Marmeia to complete the Familiar
Food quest.
235. Return to Polyidus to complete
the quest A Souvenir For Noris
236. Return to Verteron and talk to
Spatalos to complete Verteron
Reinforcements. Talk to Spatalos again
to start the group quest [Krall
Conspiracy]
237. Kill Tursin Loudmouth Chiefs
until they drop a Necklace Studded with
Odium. (Update: Krall Conspiracy)
Chiefs are found in the first area past the
Tursin Garrison entrance.
238. Immediately report back to
Spatalos to complete Krall Conspiracy.
Finally, talk to him again to receive
[Group] Reducing Tursin Strength.
239. Head inside the camp again and
make your way to the southern portion of
the camp. The quest Reducing Tursin
Strength will update once you spot the
tracker near Chieftain Draka or as soon
as you cross the bridge leading to the
Abyss. Continue killing Crack Tursin
Crackers x9 (update: [Group] Reducing
Tursin Strength)
240. The Abyss Gate is located in the
southernmost portion of the Tursin
Garrison and the whole place is littered
with nasty elites. There are also
boss-type elites, especially before
reaching the abyss, so having a decent
group to work with is essential to complete
this quest. The main objective of the quest
is simple; destroy the Abyss Gate.
However, you'll still need to face a boss,
Chieftain Kraka, who is guarding the only
entrance to the Abyss.
Chieftain Kraka drops magnificent
items, although you'll need to carefully
pick off his minions before attacking him
or they'll easily wipe out your entire party.
Once that's taken care of, assign your
healers to spam heal your tanks and keep
distance from each other since this boss is
capable of using an AoE (area of effect)
attack that will deal devastating damage to
everybody in range. Kraka can also put
nearby characters to sleep and change
targets so if that happens, wake up your
tanks through potions or skills and have
them immediately draw the aggro away
from your squishes (sorcs, spiritmasters,
clerics and chanters) Don't let up with the
attacks and heals and you should be able
to pull through.
241. After finally destroying the Abyss
Gate, talk to Spatalos back in Verteron to
complete the quests. He will also give you
his recommendation as needed for the
Secret Library Access quest after
completing all the campaign quests. You
may proceed to the next area. If you still
haven't completed your Stigma quest, then
this is the best time to do so. Return to
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Sanctum to complete some of the
remaining quests there, including your
Stigma quest.
Stigma Quest: A
Sliver of Darkness
1. Speak with Jucleas in the Lyceum
to start this quest.
2. Next, head to the Dionysia tavern
and talk to Ludina. To reach it, head to
the Airship Dock and wait for the airship
to dock. It is a bit slow so you'll need to
be patient.
3. Teleport back to Verteron Citadel
and fly to Pilgrim's Respite. Walk all the
way down to the Holy Ground of Miraju
4. Talk with Morai on top of the tower.
You'll be taken to an alternate dimension
called "Fragment of Darkness". Talk to
Icaronix.
5. Watch the scenes and, after landing,
examine Icaronix's box. Talk to Ecus.
6. Equip the stigma Ferocious Strike
III (this is only temporary) and assign it
to one of your hotkeys. Defeat the
Assassin Spectre (with the help of the
Stigma skill) and you'll be transported
back to Ardus' Shrine.
7. Go back to Morai and talk to him.
8. Return to the Sanctum and speak with
Lavirinthos in the Artisan's Hall.
9. Finally, talk with Orphe inside the
Artisan's Hall as well to get your rewards.
Congratulations! You should be able to
equip Stigma stones from here on!
Rewards:
50000XP
x300 Stigma Shard
Rage Spell I
For more details about Stigma Stones,
please see the dedicated section of this
guide for it.
Levels 21-30
Grinding
Solo LV 20-23 (Eltnen)
- Hunt Crimsontail Plumas, Manduri Gatherers
and Hunters for the coin quest [Fortress Beasts]
obtain it from Ferenna. Plumas are common
around the fortress, while the manduris are
found in the Manduri Forest.
- Hunt Hissing Frillnecks in Manduri Forest for
the repeatable quest More Manduri Frillnecks
from NPC Androkles in Eltnen Fortress. You
should have completed The Frillneck Threat
first for this quest to become available.
- Hunt Kerubian Gatherers in Putried Mire and
collect their horns for the repeatable quest
Kerubian Horns. You need to complete
[Revenge of the Elim] quest first for this to
become available.
- Hunt Desert Crestliches, Kurins and Gnarls in
Eiron Desert
- Hunt Snapping Spiners, Fighters, Raiders and
Maekis in Ruberein Wastes
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Solo LV20 - 25 (Theobomos) - Hunt Sandstone
Kalgolems, Red Stone Kalgolems and
Wasteland Spiners in Crimson Barrens for the
repeatable quest Kuonomerk's Side Job
- Hunt Virago Warriors in Revenge Valley for
the repeatable quest A Few Good Pens from
Thesaly.
- Hunt Molten Blade Spirits in the Scorchlands
for the repeatable quest Gathering Essence of
Flame from Ankises.
- Hunt Anubite Seekers and Unfest Sentinels in
Theobomos Ruins for the repeatable quest A
Hair-Raising Sound from Chaurinrinerk
Solo LV26-28 (Eltnen)
- Hunt Hulking Kurins and Maned Basilisks for
the coin quest [Sataloca's Heartbeat]. Obtain the
quest from Ando in Sataloca's Grave.
- Hunt down mobs in Eastern Eracus Desert
Solo LV28-31 - Hunt down mobs in Eastern
Eracus Desert, Kuriullu Mountain, Drake
Habitat and mobs around Agairon Village
Group LV28-31
- Hunt Kaidan elites in Kaidan Mines
- Hunt Veteran Kaidan Scouts and Loudmouths
for the repeatable quest [Group] Enemy Miner
Group LV29-31 - Hunt down Twister Spirits
and Wind Rake Spirits in Eracus Temple for the
repeatable quest [Group] A Gust Rising in the
Underground Temple. This is only repeatable
for 10 times.
- Hunt down elites in the area
Solo LV30-32 - Hunt down Red-tipped Sheluks,
Desert Caltrops and Hookhorn Keratons for the
coin quest [Desert Dangers]
You'll start your next leg of your journey in
Eltnen Fortress. If you have completed all the
quests back in Verteron, you should be around
LV21+ now.
Speak with Onesimus by Eltnen's
teleporter to start A Teleportation
Experiment.
- Speak with Tran to start quest A
Package for Crios
- Go south, across the walkway to reach
the Trade Broker. Talk to Arnesonerk to
complete A Secret Delivery
- Go to the building west of the
teleporter and talk to Shaoranranerk to
start the quest A Daeva's Reputation.
- Go inside the main building north.
Talk to Prorite to start the quest Prorite's
Money.
- Visit the weapon and armor shops to
the right and talk to Krato twice to
(Update: Prorite's Money) and to start the
new quest Desert Fess.
- Talk to Hibrion beside Krato, to start
the quests The Price of Titanium and
Worth your Weight in Gold
- Protesias is also nearby so accept his
Manastone quests if you want to.
However, I suggest accepting only if you
have the manastones he requires;
otherwise, you may not be able to accept
any more quests if you have too many of
them active.
- Exit the weapon/armor shop and look
for Hebestis, a sentinel standing near the
stairs to the south (check your
compass)(Update: Prorite's Money)
- Enter the Potion shop across the
weapon/armor shop and talk to Girrinerk
to start the quest Girrinerk's Potions
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- Talk to Ferenna just outside the
potion shop to start the quest Ferenna's
Test.
- Head to the second floor and talk to
Machaon by the Obelisk to start the
quest Aether Powder. Don't forget to
bind in the Obelisk here! If you didn't
spend that much time gathering Aether
Powders, then the easiest place where
you can get them would be around
Verteron Citadel.
- Talk to Sonirim to update A
Teleportation Experiment. You'll be
teleported to Asmodian territory so use
your return skill or return scroll to be
transported back to where you're bound.
Don't attempt to explore the area or you'll
end up being Asmodian fodder in no
time. Talk to her again to complete the
quest.
What are [Spy] quests?
These are quests that will require you to use a
dimensional rift to jump to Asmodian territory
and perform tasks such as hunting specific
mobs and collecting their drops or talking to
spies disguised as normal citizens. These
quests are very risky but very rewarding in
terms of exp and items you'll get for
completing the tasks. Since you are in enemy
territory, there is always a chance that you'll
run into Asmodian players. Doing these quests
alone is very dangerous but you'll have a
better chance of being discreet. On the other
hand, you can enter as a group and have the
sense of security that comes with safety in
numbers.
On the other hand, your arrival won't go
unannounced since the game will send an
in-game message if a rift has been opened.
Besides, players will be broadcasting rift
locations or your last spotted location so there
is also a danger of running into an enemy
ambush or hunting group upon arrival. These
quests are done at your own risk.
Enter the room near the obelisk and talk
to Clio to start the quest The Manduri
Problem.
- Speak with Gaia to start the quest
Pluma Attack
- Exit the room and head to the main
hall. You should find Benos by the
entrance. Talk to him (Update: Prorite's
Money)
- Talk to Telemachus inside the room to
complete the campaign quest Orders
from Telemachus. The campaign quests
for Eltnen will become available as well.
You can start with the campaign quest The
Manduri's Secret.
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- Talk to Aurelius (Update: The
Manduri's Secret)
- Talk to Valerius to start the
campaign quest Disappearing Aether.
- Exit the room and find Diokles near
the obelisk. (Update: Prorite's Money)
- Enter the room beside the obelisk and
talk to Diomedes to start the campaign
mission Sataloca's Heart
- Go to the lower floor and talk to
Tuskeos, near the lift. (Update: Prorite's
Money)
- Talk to Girrinerk inside the his shop
(Update: Prorite's Money)
- Proceed to the teleporter and talk to
Onesimus again to start the quest [Spy]
A Teleportation Adventure
- Head inside the food/general store
building and talk to Shaoranyerk.
(Update: Prorite's Money)
- Head to the Trade Broker and talk to
Arnesonerk (Update: Prorite's Money)
- Return to Prorite to complete
Prorite's Money and to get a new title.
- Talk to Sonirim in the second level
(Update: [Spy] A Teleportation
Adventure)
- Take the elevator down and talk to
Androkles to start the quests The
Frillneck Threat and Cleansing the
Forest
- Talk to Archelaos to start the quests
Stolen Goods and Medicinal Roots.
- Follow the road south and talk to
Phomona to start the campaign quest A
Ruler's Duty and to complete The
Manduri Problem. Talk to her once more
to start the quest Seeds of Restoration.
- Talk to Zelaka to start An Elim out of
Water
- Hunt down Crimsontail Plumas until
you collect x9 Pluma Feathers (Update:
Pluma Attack)
- Hunt down any mobs in the area until
you collect x10 Lipinium Crystals
(Update: Ferenna's Test)
- Return to the Fortress and hand over
the Lipinium Crystals to Ferenna to
complete Ferenna's Test. Talk to her again
to start the follow up coin quest Fortress
Beasts
- Talk to Gaia to complete the quest
Pluma Attack. Talk to her again to start
the follow up quest Nature's Balance
- Head to the northern side of the
fortress to find Lano by the shore. Talk to
him to start the quests The River
Predators and Bait and Switch.
- Hunt Web Crasaurs and Hooked
Sylphens until you collect x5 Crasaur
Flipper and x3 Sylphen Tail (Update:
Bait and Switch)
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- Catch some Afari (95p) from the
shallow lake surrounding the fortress
(Update: The River Predators). If you
are having problems finding them or if
there is stiff competition, you can catch
them freely around the Observatory in
Canta Coast, Verteron.
- Hunt x10 Armored Sparkles(Update:
Nature's Balance)
- Return to Lano to complete both The
River Predators and Bait and Switch
quests
- Return to Gaia to complete Nature's
Balance.
- Once you've completed River
Predators, the follow up quest, Stalking
the Wily Lapia will be available from
Lano.
- Follow the road southwest until you
reach a crossroad. You should find two
elims there, namely Demro and Virdi.
Talk to Demro (Update: A Ruler's
Duty). Talk to him again to start the
questRevenge of the Elim.
- Talk to Virdi (Update: An Elim Out
of Water). Talk to Virdi again to start the
quest Scourge of the Elim.
- Hunt x7 Grove Vespines (Update:
Cleansing the Forest) Keep hunting them
and the other Vespines to collect x20
Vespine Ichor (Update: Dye'r Maker)
- Hunt x7 Moss Spirits (Update:
Cleansing the Forest). Keep hunting them
until you collect x3 Essence of Earth
(Update: [Spy] Teleportation Adventure)
- Hunt x11 Hissing Frillnecks (Update:
The Frillneck Threat).
If your extracting skill level isn't that high
enough, you'll be forced to spend a few hours
back in Verteron to raise your extracting skill to
99. After that, you'll need to talk to the Vitality
Master in Sanctum and pay him to upgrade your
extracting skill to 100. Unless you do this, you
won't be able to get past LV100.
Collect some Titaniums (100p) along
the way until you get x20. (Update: The
Price of Titanium)
- Collect some Lumesia (105p) along
the way until you get x20. (Update:
Girrinerk's Potions)
When gathering, make sure to take note of the
areas they're located. Normally, they're found
close together so staying near these areas will
allow you to monitor their respawns and save
you time, instead of looking around all over the
place.
Return to Eltnen Fortress to complete
some of the quests and clear up your
inventory by selling junks and storing
valuables.
- Talk to Sonirim (Update: [Spy]
Teleportation Adventure) Talk to her again
and have her transport you like before.
Again, you'll be transported back to
Asmodian territory so just return here and
talk to her complete the quest.
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- Talk to Androkles to complete The
Frillneck Threat and Cleansing the
Forest. He will send you on another run
to hunt these mobs in the form of
repeatable quests (Cleansing the Forest,
More Manduri Frillnecks). You may hunt
them down if you want to.
- Return to the forest and hunt the
required number of Grove Vespines,
Moss Spirits and Hissing Frillnecks. (If
you accepted the repeatable quest)
- Follow the road south then head
southeast to find Iandeus. If you have
accepted Seeds of Restoration, you
should see his marker when you open
your map. Talk to him to complete that
quest. You should also be able to accept
his follow up quest A Germ of Hope.
Talk to him twice to accept Violent
Frillnecks and Manduri Polluters.
- Talk to Celestine to start the quests
Preserving Forest Soil, Plant Poison
Antidote and Dirty Chindu
- Collect a Fertile Soil nearby. Return
to Iandeus to complete the quest A
Germ of Hope. Accept the follow up
quest Hopeful Delivery.
- Hunt the following mobs:
- Sawtooth Frillnecks x11 (update: Violent
Frillneck)
- Stoneskull Monitors x5 (update: Preserving
Forest Soil)
- Piercing Vespine x12 (Update: Preserving
Forest Soil)
- Manduri Looter x6 (Update: The Manduri
Polluters)
- Manduri Fighter x6 (Update: The Manduri
Polluters)
Use your locate function to mark Dirty
Chindu's position. He is wandering the
path where the marker is located and he
just looks like any other manduri.
However, Chindu is an elite so you'll need
to be careful when dealing with it. As a
chanter, you'll need to keep your HoTs and
potions active. Make sure you have your
Revival and Shield Mantras active and
don't let your HP fall below 50%. Activate
your power shards if you have any. Defeat
it and report to Celestine to complete the
quest (Update: Dirty Chindu)
- You'll need to look for the Queen
Vespine to appear in any of the giant
beehives found near the manduri territories
in the north, east and southeast parts of the
Manduri Forest. Being part of the group
won't help since its drop can't be shared
and must be obtained individually. This
mob appears randomly in any of those
beehives so you must either jump from
location to location or wait patiently until
it appears. Remember that it won't appear
in one location until its killed in another.
As for the Purple Membranes, make a
quick trip to Verteron, fly to Pilgrim's
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Respite and take a hike until you reach
the contaminated swamp. Kill the Mud
Ribbits there until you collect x3 Purple
Membranes. Report back to Celestine to
complete the quest (Plant Poison
Antidote) The follow up quest [Spy]
Celestine's Antidote will become
available.
- Start collecting Rubashis (120p)
around here. (Update: Medicinal Roots)
- Hunt Manduri Gatherers and
Hunters until you obtain a Jewel Ring
and a Clothing Package. (Update: Stolen
Goods) They are also part of the Coin
quest Fortress Beasts.
- Continue hunting x6 Manduris (any
type) to update the campaign quest
Manduri's Secret
- Head to the Manduri Stores and
examine the barrels to collect Red
Thorn Fruit x10. (Update: Treat for
Adelphie)
- Return to Iandeus to complete The
Manduri Polluters
- Return back to the fortress. Talk to
Aurelius (Update: The Manduri's
Secret)
- Talk to Krato to complete A Treat
for Adelphie
- Take the elevator down and talk to
Archelaos (Update: The Manduri's
Secret, complete: Medicinal Roots) Talk
to him again to complete the quest Stolen
Goods. You'll also be able to accept the
follow up quest Wily Kundu.
- Head back to the Manduri Stores in the
forest. If you haven't noticed, there are
scattered paper gliders there. Examine at
least one of them. (Update: The Manduri's
Secret)
- Go inside the Manduri Stores and look
for Melginie. She's inside one of the
houses. Kill the Manduri Fighter inside the
house and talk to her (Update: The
Manduri's Secret). Remember that you
won't be able to escort her if she's being
escorted by somebody else so you gotta
wait for her to respawn.
- Once she's tagging along, escort her
northwest to Celestine. Talk to Celestine
afterwards (Update: The Manduri's Secret)
- You should also look out for Wily
Kundu. This is a named manduri that
hangs out between the Manduri Village
and Stores. I found him in Manduri Stores,
in the middle of the town, between
4AM-5AM. Defeat him; the fight isn't
unreasonably hard but just enough to keep
you on your toes. Make sure you didn't
pull any adds before engaging this guy.
(Update: Wily Kundu)
- If you haven't done so, talk again to
Demro and accept the quest Helping
Memnes
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- Keep gathering materials until you
get your extracting skill level to 130,
necessary to collect Lapia.
- Return to the fortress, talk to
Aurelius to complete the campaign quest
The Manduri's Secret
- Take the lift down and talk to
Archelaos to complete Wily Kundu and
Medicinal Roots quests.
- If you want, you can take a quick
return to Verteron and travel to the
Miraju Holy Grounds to meet Alrunta to
complete the quest An Elim out of
Water. You may also do this while
hunting for Mud Ribbits to get Purple
Membranes for the quest Plan Poison
Antidote
First, go back to the fortress and talk to
Memnes to complete Helping Memnes.
You will also receive the follow up
quest: Kerubian Weapons
- Head to the Putrid Mire west of the
Fortress. Hunt Kerubian Gatherers
until you collect x10 Kerubian Horns.
(Update: Revenge of Elim)
Keep hunting Kerubian Fighters until
they drop a Kerubian Weapon. (Update:
Kerubian Weapon)
- Hunt Swamp Slimes
- Return to the crossroads and turn
over the quests to Virdi and Demro.
Upon completing Scourge of the Elim,
Virdi will immediately offer you the
follow up quest Plague of the Elim. The
Kerubian Horns repeatable quest will be
available as well.
- Return back to the swamp and hunt
down Swamp Mudthorns.
(Update:Plague of the Elim)
- After hunting the Mudthorns, turn over
the quest to Virdi. Return to the fortress
and free up your inventory. Next, head to
Eiron Desert to tackle your next
campaign quest.
- Head to the desert and climb up the hill
in the middle to find the NPCs that will
give you your next set of quests. Talk to
Lodas to update the campaign quest A
Ruler's Duty. Talk to him again to start
the following quests: Kurin Hunt, A
Feast for Phomona, The Three Kurin
Brothers
- Examine the Jewel Box beside him to
start the quest The Lost Jewel Box. Ask
Lodas about the Jewel Box. (Update: The
Lost Jewel Box)
- Talk to Harumonerk to start the
quests: Harumonerk's Request, Balaur
Bones and A Lepharist Box.
- Use the locate function to mark the
Kerubian Bucket's location. Head back
to the Putrid Mire and go to the Kerubian
camp. You should find the bucket in the
middle, probably guarded by a fighter. Just
defeat it and get the bucket. Now head to
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the waterfall north of the camp and use
the bucket. Return to Lados. (Update: A
Ruler's Duty)
- Start hunting the mobs necessary for
the quests:
- Wasteland Kurines x12 (Update:
Kurin Hunt)
- Hunt Mottled Basilisks, Reckless
Kurines until you collect x4 Basilisk
Fins and x4 Kurin Feet respectively.
The basilisks are located in the southern
parts of the desert.
- Athos can be found roaming the
northern part of the desert while Porthos
appears around the hill where Lados is
located. Of all the three kurin brothers,
only Aramis appears at night. He roams
the same area as Athos. You can spot
Aramis during the day somewhere in the
southern part of the desert. He's fast so
you may need to get the help of someone
that can root or slow him down.
Be careful not to pull too many mobs,
especially the kurines since they have
stun and knockback attacks that could
render you vulnerable and decrease your
HP/defense at the same time. Also after
gnarls, they may release some parasitic
clodworms that will attack you
continuously until destroyed.
Upon completing Wasteland Kurines
and turning them over to Lados, accept
the follow up quest The Elim Tragedy.
Hunt down x13 Dried Gnarls and return
to Lados to complete.
- Return to Manduri Forest and talk to
Demro. Head back to the Fortress and
speak with Phomona to complete the
campaign quest.
- You should be around LV24 at this
point but if not, you may want to tackle
some quests in Theobomos. Talk to
Malonimus to update the campaign quest
Kaidan Prisoner. If you are around LV24
at this point, talk to him again to start the
quest Confidential Orders.
The main campaign quests must be taken in
Eltnen. However, some of the side quests are
available in another area, which we will tackle
in this section of the guide. If you been
following this guide from the beginning, then
your level should be at least above the
recommended level (at this point, LV22)
Use the teleporter in Eltnen Fortress and
travel to Theobomos. You should be at
least LV22 at this point. Once there, talk
to Crios to complete A Package for Crios
quest. Talk to him again to complete
"Chasing A Criminal". He will then give
you the follow up quest Wicked Thief
Kaleino.
- Talk to Gojirunerk nearby and talk to
him (Update: Wicked Thief Kaleino) Talk
to him again to start Pests Among
Vegetables.
- Talk to Kuomonerk to start the
repeatable quest Kuomonerk's Side Job
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- Talk to Thesaly, the flight
transporter, to start the repeatable quest
A Few Good Pens
- Talk to Yadamonerk to start the
quest Unearthing the Truth.
- Next, talk to Guruminerk nearby
(Update: Unearthing the Truth)
- Talk to Lianminerk to the far north
part of the camp. (Update: Unearthing
the Truth) Talk to him again to start the
quest Relics Left Behind
- Talk to Hecuba, southwest of
Lianminerk (Update: Wicked Thief
Kaleino).
- Talk to Chaurinrinerk to start the
repeatable quest A Hair Raising Sound
- Go back and talk to Crios to
complete Update: Wicked Thief Kaleino
- Talk to Crios again to start the
[Group] A Cursed Thief quest
- Talk to the warehouse keeper
Tiesansanerk. (Update: Unearthing the
Truth)
- Talk to Ankises to start Agrint Fire
- Talk to Talos to start the quests A
Map Made of Stone and Preparing a
New Site
- Examine the bulletin board near the
camp's exit to start the quests Wanted:
Fork Ear Rokes and Wanted: Black
Widow
- Return back to Yadamonerk to
complete the Unearthing the Truth
quest. Talk to him again to start the quest
Kerubar Interference
- Exit the camp and hunt Sandstone
Kalgolems, Red Stone Kalgolems and
Wasteland Spiners until you collect
Kalgolem Stone x10 and Spiner Carapace
x7 (Update: Kuomonerk's Side Job)
- Open your quest window and select the
"Relics Left Behind" quest. Locate the
Ancient Relics and follow the markers.
The excavation site has lots of Kerubars;
kill Kerubar Workers and Bandits
(Update: Kerubar Interference) Be careful
when attacking the bandits since they can
rally nearby adds and gang up on you.
Make sure to pull them from a distance
just to be safe. The same thing goes for the
workers since they work behind the lines,
guarded by the bandits. The workers are
non-hostiles so you can slip past them and
get the relics if you want; just don't start
attacking any of them or they'll surround
you. You can stay in one excavation point
and wait for the relics to reappear since
they have short respawn times.
As a chanter, you should be able to handle
enemies 1-2 levels above you so long as you
have the best equipment you can get and fully
socketed manastones. Also, engage enemies one
at a time and rest as necessary. Besides, the
mobs here may drop equipment fit to upgrade
your character.
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Talk to Yadamonerk to complete
Kerubar Interference. Talk to him
again to start the quest The Shugo
Fugitive.
- Talk to Hecuba (Update: The Shugo
Fugitive)
- Talk to Lianminerk to complete
Relics Left Behind
- Use the locate function in Agrint
Afire and follow the marker southeast of
the Crimson Barrens until you reach the
Scorchlands. You'll find Tartagan along
the road. Talk to it to update the quest
Agrint Afire and to start Suffering Elim
- Hunt Flame Basilisks x11 then return
to Tartagan to complete. The follow up
quest Free from Suffering will become
available.
- Hunt Flame Leaf Agrints andBurnt
Branch Rotrons until you collect x20
Life Seed. Return to Tartaga to
complete.
- Report back to Ankises to complete
Agrint Afire. You can talk to him again
to start the repeatable quest Gathering
Essence of Flame. Return to the
Scorchlands and hunt Molten Blade
Spirits until you collect 20 essences
from them. Report back to him to
complete the quest.
- Continue following the road
southwest from the Crimson Barrens and
you'll eventually find a trashed out cart
with a dead shugo nearby. Examine it and
watch the short scene.(Update: The Shugo
Fugitive)
- For the quest A Map Made of Stone,
you'll need to extract the specified
materials until you proc'd and get the
stones.
- Upper Stone Plate -Titanium, Gold
- Middle Stone Plate- Topaz,
Aquamarine, Zircon
- Lower Stone Plate - Lumesia
The Middle Stone Plate will be the hardest to
get since you'll need to have high extraction
skills to gather the minerals needed. There are
several topaz and aquamarine nodes in the
Theobomos Ruins while Lumesia and
Gold/Titanium nodes are pretty much common;
you can find them along the way. Topaz can be
harvested at 145p so you may need to keep
gathering Koa Logs (140p) until you get to
145p.
You'll also find Anubite Seekers,
Avaricious Zombies and Unfest Sentinels
here. The Stinking Clodworms are located
in the southwestern side of the Barrens.
- Kerubar Sentinels and Loot Grabbers
are located around the Theobomos Ruins
and in Meniherk's Third Excavation Site.
Just keep hunting them until they drop the
Rest of The Letter. Just like the Bandit and
Worker Kerubars, they tend to help each
other out if ever one of them is attacked
while the others are nearby. Fortunately,
they won't rush towards you just by
pulling one of them. (Update: A Clue Left
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by the Dead)
- Use your locate function to find the
location of Fork Ear Rokes. He
occasionally appears there, especially
during the night. He also has a quick
respawn timer so you should wait for
him to reappear in case, by some remote
chance, other people kill him first. You
may want to hunt the mobs nearby while
waiting for him. He looks like an
ordinary bandit but is considered a
mini-boss. He hits hard; be careful of his
combos, especially when he stuns and
makes your character turn its back to
him, then follows up with a deadly attack
that takes a chunk of your HP.
Remember to heal often; start the battle
using pots and hots and don't let your HP
go down below 20%. (Update: Wanted:
Fork Ear Rokes)
- Hunt Wasteland Gorgons x7 and
Stinking Clodworm x11 (Update: Pests
Among the Vegetables)
- Hunt Anubite Seeker x13 and
Unfest Sentinel X11 (Update: A
Hair-Raising Sound)
- Hunt Avaricious Zombie x11 and
Wounded Ghost x11 in Theobomos
(Update: Preparing a New Site)
- The Wounded Ghosts will just
appear in front of you so if ever they
surround you, run immediately and try to
engage one of them. They can inflict
nasty poison status effects that can easily
finish off your character if you're not
careful.
- Continue hunting Clodworms and
collect x10 Stinky Sap (Update: D'yer
Ma'ker)
- After killing the mobs and collecting
the necessary items, return to camp and
turn over the quests to their respective
NPCs.
- Talk to Yadomonerk to update the
quest A Clue Left by the Dead. Next, talk
to Hecuba next. Finally talk to
Yadomonerk to complete the quest. The
follow up quest [Group] Eliminating a
Suspect will become available as well.
- Talk to Gojirunerk to start Meat the
Viragos
- Talk to Guruminerk to start the quest
Selfish Guruminerk. You'll need to head
back to the Ruins or the Third Exacavation
Site to hunt Kerubar Loot Grabbers and
Sentinels. Also, if you can form a group
now, that will be better since you can
tackle the group quest Eliminating a
Suspect. It will also make it easier and
faster for you to kill the Kerubar Loot
Grabbers and Sentinels.
- You'll find Haremun the Leech inside
the temple ruins at the southernmost part
of the Theobomos Ruins. Carefully make
your way behind him and pull him there.
He calls adds but you should be able to
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handle them as long as you have a tank
in your party. His adds will always attack
other group mates so concentrate on
spam healing, especially if you're the
only healer in your team. Having the
shield, victory and revival mantras active
will help you in keeping your party in
check. Just use Word of Revivals often
while healing. (Update: [Group]
Eliminating a Suspect)
- Sinis the Black Widow is located
inside a small cavern northwest of the
Theo Ruins. Check this image and look
for the green marker. She's not that hard;
just make sure you don't pull
unnecessary adds or aggro when you
fight her. Grab the hair that she drops
and return to the camp. ([Group]
Wanted: Black Widow)
- Head to Revenge Valley and use the
locate button to mark Kelaino's position.
He is inside a large cavern with some
shamans inside and out, so make sure to
mop them up first before dealing with
Kelaino. He hits hard so start the battle
with some HoTs and potions activated
already. Grab the necklace that he drops
(Update: A Cursed Thief)
- Hunt down Virago Shamans and
collect their meat (Update: Meat the
Viragos)
- Hunt down Virago Warriors until
you collect their feather (Update: A Few
Good Pens)
- Return to the camp and turn over your
quests. After completing Meat the
Viragos, Gojirunerk will give a follow up
quest The Spice Must Flow.
- At this point, you should be around
LV25 already. First return to Sanctum to
finish your Abyss Entry Quest and to get
some new skills. Remember, though, that
getting all the new skill manuals will cost
a lot, around 90,000 kinah so you should
have saved enough kinah to afford them
all.
- Go to the Artisan's Hall and talk to
Luelas. (Update: The Spice Must Flow)
- Make a quick trip back to Theobomos.
Use the locate function to locate Themis.
Walk all the way to the boundary of
Scorchlands and Parched Barrens. Just
don't go in there since the enemies here are
higher level than you. Talk to Themis then
return to the camp (Update: The Spice
Must Flow) and talk to Gojirunerk to
complete the quest
- All available quests should have been
tackled by now (unless you have some
repeatables) so return to Eltnen. Back in
Eltnen, talk to Machaon to start new
quest, Thirst Quencher.
- Head to Sataloca's Heart and talk to
Kimeia.(Update: Sataloca's Heart)
- Kill Archeron Drakes and collect x3
fangs within 3 minutes. You can do it solo
but unless you can kill the drakes fast
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enough, you should find a partner to do it
with you. Speak to Kimeia after
collecting the fangs and before the timer
expires.
- Talk to Ardos to start the coin quest
Sataloca's Heart. You'll need to hunt
Hulking Kurins and Maned Basilisks
around the area.
- Talk to Radamanthys to complete
the quest Thirst-quencher
- Head out and look for Dragon bones
scattered in the area around Sataloca's
Heart. These are pretty obvious so you
shouldn't have problems collecting them.
(Update: Balaur Bones)
- Head back to the middle of Eiron
Desert and talk to Harumonerk to
complete the quest Balaur Bones.
- Talk to Diomedes in Eltnen Fortress
to complete the campaign quest
Sataloca's Heart.
- Now is time to proceed with the next
campaign, Disappearing Aether. Go
through the Manduri Forest and follow
the road south to reach Outpost Ruins.
- Talk to Lakaias (Update:
Disappearing Aether)
- Talk to Novan to update the quest
Confidential Orders and to start the
quest Spiner Pincers.
- Talk to Heropres to complete
Confidential Orders. Talk to him again
to start two new quests Killing Cristlches
and [Spy] Message to a Spy.
- Look around for Justachys. Talk to
him to complete the quest Lost Jewel
Box. Talk to him again to start the new
quest When Statues go Bad.
- Check the nearest ruins a short walk
southwest to find the artifact in the middle.
Examine it (Update: Disappearing Aether)
- Return to the outpost and talk to
Lakaias. (Update: Disappearing Aether)
- Head out and hunt Relic Caryatids
until you find Revolutionary Symbol
x5.(Update: Disappearing Aether) Kill at
least 15 of them to update the quest When
Statues go Bad as well. Caryatids are
normally found in and around the ruins
scattered in the area.
- Keep hunting Snapping Spiners until
you collect x15 Plump Pincers (Update:
Spiner Pincers)
- Hunt Redthroat Crestlichs in Eiron
Desert and Desert Crestlichs found in and
around the area until you kill the required
number to update the quest Killing
Crestliches.
- Report back to Lakaias after collecting
x5 Revolutionary Symbols. (Update:
Disappearing Aether)
- Head to the ruins here and look for the
Stolen Box inside one of the buildings
there. (Update: A Lepharist Box) This is
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also a good place to grind since the
Raiders and Fighters here give a higher
base exp at their level.
- There is also a trader in the middle of
nowhere, convenient for resupplying and
dumping any collected junk for some
good cash.
- Return to the outpost to turn over the
quests. Upon completion of When
Statues go Bad, Justachys will give you
a follow up quest Maeki Attack.
- Head out to the desert again and start
hunting Striped Maekis. (Update:
Maeki Attack). Return to Justachys to
complete the quest.
- While you're there, go to Taera's
position as marked in your map. Talk to
her to update the campaign quest Kaidan
Prisoner.
- Activate the quest Harumonerk's
Request and locate Ernia. Go southwest
to reach Drake Habitat and finally the
Refugee Camp. Talk to her to update the
quest. Talk to Taera then to
Chiyorinrinerk to complete the quest.
The follow up quest Chiyorinrinerk's
Request will be activated as well
- Return to the Outpost Ruins (you
should still be bound to this location) and
talk to Taera again (Update:
Chiyorinrinerk's Request)
- Return to the Outpost Ruins and talk
to Telamone.(Update: Chiyorinrinerk's
Request)
- Use the locate function to find Alexis.
Head to Eastern Eracus Desert to find the
Desert Scout Camp. The enemies here are
high-leveled so don't go out hunting them
yet; just go past them and complete the
quest.
- Talk to Makarion to get the quest
First Aid. Collect Umblias and hand them
over to him to complete the quest.
- Talk to Sandinas (Update:
Chiyorinrinerk's Request) Talk to
Harumonerk to complete the quest. He's
in Eiron Desert by day and in the Scout
Camp by night.
- Return to the fortress and talk to
Valerius to complete the campaign
Disappearing Aether. Talk to him again
to update the quest [Spy] Message to a
Spy. If you're LV26, you can start another
spy quest [Spy] That Old Elyos Spirit.
- Talk to Shaoranyerk to start the quest
A Daeva's Reputation II. If you have
collected x5 Aquamarine along the way,
surrender it to her to complete the quest.
- Talk to Gaia to start Refreshing the
Springs campaign.
- With all those primary quests done,
you're off to your next destination: the
Abyss. Head back to Eltnen and use the
Abyss Gate below the fortress elevator.
(Reshanta)
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Your gameplay will be a bit different here.
Since this place is literally occupied by Elyos,
Asmodian, Balaur and other hostile mobs, you'll
need to learn to keep a lookout for everything
around you, even when fighting. The Abyss
Training quest will give you all the basic
knowledge you need to start off. For more
information about the Abyss, you may also
consult the Abyss Section of this guide.
Upon arriving, you'll receive the
campaign quest Governor's Directive.
You're going to stay here for a while so
bind at the Obelisk here. Time to start
new quests.
- Talk to Rastin just standing near
where you appeared to start Rastin's
Homesickness.
- Head inside the building and talk to
Michalis to complete Governor's
Directive. The following campaign
quests below will become available as
well. Talk to Michalis again to start the
new quest Meeting with the Brigade
General and to update the campaign
quest Fragment of Memory.
- Abyss Training
- Saving Elyos Captives
- Speaking Balaur
- Fragment of Memory
You can also talk to the following
NPCs inside the get some new quests
started and to update existing ones:
- Calon - Defeat 9th Rank Asmodian
Soldiers (new), Meeting the Brigade
General (Update)
- Sakmis - Saving Elyos Captives
(Update), Meeting the Brigade General
(Update)
- Ventus - Speaking Balaur (Update)
- Rentia - [Group] Teach Them a
Lesson
You may want to upgrade your gear here.
Carefully check the items sold in the Trade
Broker since you may stumble across some
cheap, high level gear. If you're extremely
lucky, there might even be a blue equipment
here you can afford. Once done, exit the
building and go southeast to reach Terminon
Landing.
Talk to Radone (Update: Rastin's
Homesickness)
- Talk to Chrioz to start Cursed
Guardian
- Talk to Soniksius to start Reaper
Expertise.
- Fly south to Terminon Training
Camp. Talk to Eulos to update Abyss
Training and to start [Group] Weapons
Inspection.
- Talk to Nereus to update Saving Elyos
Captives and Rastin's Homesickness. You
can also start the group quests [Group]
Killing the Guardian Deity General of
the Training Camp and [Group] Cut Off
the Head of the Class
- Enter the training camp and talk to
Sileni. You'll need to talk to every single
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instructor here and learn more about the
Abyss. (Update: Abyss Training)
- Next, go north to reach Terminon
Wharf. Talk to Claudia to complete
Abyss Training.
- Talk to Erienne to complete Meeting
with the Brigade General.
- Talk to Cymaon to start Pieces of
Aether.
- Head to the main building's entrance
and talk to Adellian. Go inside and talk
to Ventus. Head to the second floor and
talk to Ara then Mantus. (Update:
Rastin's Homesickness)
- Go back to Terminon Wharf and talk
to Clatanan. Next, use the locate
function to mark Erysiphe's location.
Fly there and talk to her. (Update:
Rastin's Homesickness)
- Return to Rastin to complete the
quest Rastin's Homesickness
I suggest grinding in the Nochsana Training
Grounds. It is available to characters LV25 to
29 and can really help you gain a few levels in
the shortest span of time. You may do the
other quests here in the Abyss while waiting
for your cooldown in the Training Grounds.
You can call your friends or use the LFG
channel and look for potential party members
to do the group quests in Nochsana Training
Camp. The mobs in this location give out very
excellent EXP (around 19,000 exp per person
in a full 6-man party) but it has a 18 hour
lockout so don't expect to use this place as a
cheap way to grind. The enemies here don't
respawn as well, so you'll want to make the
most out of your run here by completely
cleaning the place out.
If you still have the extremely rare Lodas
Amulet, this is the best time to use it. Once
activated, you'll gain an additional 20%
experience for an hour. This event item is
given as a pre-order gift of the game,
answering a survey or getting it as a veteran
reward. Also, as an additional bonus, the
effect of Lodas Amulet will also stack up with
Energy of Repose, a buff that increases your
experience by an additional 20% for hunting
creatures. This is given automatically the
longer you don't play your character.
Once ready with your group, fly to the
northeast and look for a portal statue. It
looks like a broken edifice with claws.
Examine it to enter the training
grounds.To check if you can enter the
Training Grounds and other "instance"
dungeons, press enter to open your chat
text box and enter the command
/checkentry. It will list all the instance
dungeons and your entry status for each.
(Training Grounds)
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One major rule in avoiding total wipeout in this
area: stay close together and concentrate on one
target at a time. There are three classes that
should be a part of your ideal party: Cleric for
healing, Sorcerer or Ranger for
sleeping/rooting/cursing and a Templar for
tanking and getting aggro off allies. There will
always be mobs that will react to threat even if
you just pulled one of them. Having someone
stop the other aggressor in its tracks is crucial
since the enemies are really strong and having
two mobs attacking at once can really risk
everyone's lives. The templar's exceptional
ability to draw aggro to himself is a necessary
evil to prevent the party's squishes (low
defense/HP classes) from getting swatted by the
enemy. Better yet, if your party's templar has the
Inescapable Judgment stigma skill, it will be
very useful here for safely and effectively
pulling mobs. Of course, a healer's role is
practically invaluable here - that goes without
saying.
At this point, you'll be forced to switch mantras
depending on the situation and your party's
make up. If your DPS is made up of sorcs and
spiritmasters, then Magic Mantra should be
favored. This should also complement the
damage done by your cleric, if he/she helps in
dps. Celerity shouldn't be used that often since
you don't need to move faster in this forsaken
place. Shield Mantra should always be active,
and probably Victory Mantra for you, your
templar and your physical-oriented dps'ers.
When taking MP breaks/rests, switch to
Clement Mind Mantra to recover MP faster.
Revival Mantra wouldn't be of any help either,
since the HP it recovers is small compared to
the high damage the mobs here can inflict.
First, start by following the path
straight ahead from where you started,
carefully clear the mobs, and climb the
hill to the right. An artifact will be
standing there so carefully clean up the
surrounding mobs. The Nochsana
Protector is one of the named mobs that
you need to defeat here and it will attack
you as you get near the artifact. Avoid
rushing the mobs near the artifact as you
may be spotted by the Protector. The best
way is to provoke the guards, endure the
first attacks they release and let them come
to you. This way, you'll have an easier
way of isolating them. While fighting the
Protector, make sure to have someone
activate the artifact to give your team a
temporary shield buff. This will make
things a lot easier in defeating the boss.
- Follow the path down and enter the
first gate in the middle of the road. You
should see a large, flaming drake guarding
the entrance (Nochsana Guard). It has
nasty aoe (area-of-effect) attack that can
knock down all nearby allies. You can
suggest that your templar attack the drake
from behind so it turns away from the rest
of the party. As the battle starts, cast Word
of Revival on your tank and join in the
fight. Just alternately execute attacks and
heals as necessary.
- Before going through the second gate,
clear the patrol and the nearby mobs, then
use the ramp to the right and carefully
move up to reach the gate's platform.
You'll find the Aetheric Field Guard in
the far end of the gate so isolate the
enemies and engage them one by one to
whittle down their numbers. The Field
Guard can use Stone Skin that can absorb
thousands of damage, not to mention that
it also has an aoe stun attacks. It hits hard
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but as long as your tank takes all the
aggro away from your other team mates,
and you help your healer keep his HP up,
there shouldn't be any major problems in
defeating this boss. It may use Stone
Skin right before dying but if your team
has good DPS, then it should go down
before it even uses it.
After dealing with the Aetheric Field
Guard, clear the path to the fortress gate
and summon the siege weapon by using
the quest item. Target the gate and order
the siege weapon to attack it. The
command buttons for the siege weapon
can be found in the lower left hand
corner of your screen.
- Pull back when the gate is about to be
destroyed since there are a couple of
mobs behind the door. After dealing with
them, examine the weapon chests inside
to grab x4 Prototype Weapons. Clear the
floor again with caution. Use the ramp to
the right of the boss to reach the second
floor. Fight your way around and you
should reach the Nochsana Teleporter
standing in the other side of the floor.
This guy summons a Nochsana Reservist
which can be stopped by making it sleep.
You should help with the healing, and
have your tank concentrate on the
Teleporter.
- Finally, after dealing with those, it's
time to deal with the general. Pull his
two bodyguards away from him and take
them out. Fortunately, doing this won't
aggro the boss so you can safely remove
his adds without any issues. Once ready,
engage the Nochsana General.
- The general has a really powerful AoE
attack that deals massive damage and
knocks down everyone in range so your
spellcasters must maintain their distance,
yet be close enough to heal your fighters.
The General also has an attack that pulls
everybody nearby towards him, stunned.
His normal attacks can stun as well. How
quickly you can dispose this boss will
depend in your party's makeup. Defeat the
boss, and hope that he drops something
rare. Otherwise, your quest here is over.
You can sweep the entire area or leave the
place. You'll have to wait for another 18
hours before you can visit this place again.
While waiting for the cooldown, you can do
some quests back in Eltnen or in the Abyss as
fillers. Abyss quests are better done with a party
of 2-3 people since there is always the danger of
Asmodian players ganking questing players like
you. Besides, it is proven that being in a group
reduces your chance of being targeted, unless
you're up against a serious ganking party,
searching the abyss for Elyos players to kill.
Return to Dark Poeta and talk to Pernos.
(Update: Fragment of Memory)
- Go to Reshanta and talk to Lugbug. He
is a leibo located in a floating island in the
middle of the lower reshanta, right
underneath the sun. Make sure to bring in
lots of flight potions, as well as activating
Wind Scrolls.
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- Activate the Artifact of Inception.
- Talk to Lugbug again to complete the
quest.
(Eltnen - Kaidan Mine)
You need to work in a group to complete this
quest. This place is filled with terrible elites.
Fortunately, the quest objectives won't bring
you deep in the mines but things can become
hairy if you're not careful. Also, avoid
Flagmen at all costs. They are generally the
first reason for party wipeout.
Talk to Heini inside the camp. This
camp is filled with elites so make sure to
be in a group before heading inside.
- Kill Kaidan Bigmouths until they
drop the Sentry's Key
- Return to Heimi and free her.
- Next, talk to Gardugu to release him.
- Exit the camp and open your map.
Head to Prellus Wasteland and follow the
marker until you find Mabangtah's
Hideout. Talk to him as well to start the
quest The Strongest Spear.
- Gather Koa Logs and deliver them
back to Mabangtah to complete the
quest.
- Report to Telemachus back in Eltnen
Fortress to complete the quest and to get
a new title.
- After completing Kaidan Prisoner
campaign quest and if you're at least
LV29, talk to Taera again, the sentinel
guarding the Eastern exit of Manduri
Forest. You can start the quests[Group]
The Four Leaders and [Group] Enemy
in Kaidan Mine. This requires a group so
you can do this immediately if you have a
party; if not save it for later. You'll be
given four leaders to choose from. The
reward for this quest is LV30 armor for all
class types, depending on the leader you'll
choose. See the rewards below to know
what you should choose for your class.
The locations of these bosses will be
shown in the map so just make your way
there; the only problem is that your party
will most likely have different targets.
- Kamtak the Destroyer - Taera's
Breastplate
- Greatmage Teotem - Taera's Tunic
- Greathealer Quvak - Taera's Mail
- Kantu - Taera's Jerkin
You'll need to go inside the mine and
hunt down Mamaki Butchers until you
collect Fighter's Weapon x5 and Mamaki
Brawlers until you collect Tough Fighter's
Weapons x5. Report back to Taera
afterwards.
- After completing [Group] Enemy in
Kaidan Mine, two more quests will
become available: Enemy Miner
andGeologist in Jeopardy
- For Geologist in Jeopardy, you'll need
to return back to the mine and hunt down
Crack/ Kaidan Wallarms until you collect
the required
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You should be around LV28 to do the
following quests.
Talk to Turiel to start Finding
Drinking Water
- Talk to Teos to start Like Mother
Used to Make
- Talk to Ernia to start Mother's
Keepsake
- Head to the Mystic Springs of Anathe
to proceed with these quests.
- Collect Omblices (165p) and gather
Bacoras (190) from the pool. (Update:
Like Mother Used to Make)
- Kill Watch Patrols and Watch Guards
until you obtain Pink Pearl Necklace and
Black Pearl Earrings (Update: Mother's
Keepsake)
- While there, look for a shugo named
Brirunyerk in this location. Talk to him
to start two quests. Spring Water
Essence and a Favor for Brirunerk.
- Hunt down Springwater Spirits until
you collect x5 Springwater Essence. You
may find other spiritmasters here,
farming the Springwater Spirits to get
their Summon Water Spirit II, so there
may be fierce competition with the
Spirits. You may want to team up with
someone so if the spirit they kill drops an
essence, you can get it. This will make
your job a lot easier.
- Once done, return to Brirunyerk to
complete Spring Water Essence. The
follow up quest, A Pain in the Nyerk will
become available as well.
- Return to the refugee camp and turn
over your quests. After turning over A
Favor for Brirunerk and Mother's
Keepsake, talk to Ernia again to start the
questA Journey to Agairon.
- Talk to Turiel to start the quest
Thanking Mabangtah. Follow the marker
to Mabangtah's Hideout.
- Talk to Mabangtah to update Thanking
Mabangtah then talk to him again to start
the quest Mabangtah's First Test.
- Hunt Desert Spirits x5 and Sand Spirits
x5. Report back to Mabangtah to complete
the quest. The follow up quest
Mabangtah's Second Test will become
available.
- Go back to the refugee camp and talk
to Turiel to complete Thanking Mabangtah
quest.
- Talk to Teos (Update: A Journey to
Agairon)
- Agairon Village is just a short walk
and you can easily avoid hostile mobs.
You can mark Dellome's location in your
map and head there. She is just standing
by the entrance of the village. Lead Teos
there and talk to Dellome to complete the
quest.
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- Go inside the village and talk to
Hannet to start the quest Letter to
Ophelos. Open the quest window and
mark Ophelos' location. Follow it until
you reach Mystic Spring of Laquepin.
- Upon reaching it, talk to the
following NPCs to start their quests.
- Leone - Armor for Pilgrims
- Esaias - Drake Hunt, Gimme
Shelter
Talk to Ophelos to complete Letter to
Ophelos. He will then give you the
follow up quest: Ore for Hannet. Talk
to him again to update the campaign
quest Refreshing the Springs.
- Collect x20 Adamantiums. These are
200p so you may need to upgrade your
aether extraction skill to LV3. This costs
around 120,000 kinah to upgrade so be
prepared to spend a lot. Or if you want,
you can pay someone to gather it for you
- a much cheaper and economical option
if you are not into gathering.
- Hunt Wild Tripolids until you collect
x7 Tripolid Skin. (Update: Armor for
Pilgrims)
- Hunt Wasteland Drake x8 and Fierce
Drake x4 (Update: Drake Hunt) Keep
hunting them until you get a Life Bead.
(Update: Refreshing the Springs)
- Talk to Esaias to complete Drake
Hunt. The follow up quest Drakie Hunt
will become available.
- Talk to Leone to complete Armor for
Pilgrims.
- Hunt the Wasteland Drakies around the
area until you kill 8. (Update: Drakie
Hunt)
- Examine the Spring to use the Life
Bead. Talk to Ophelos (Update:
Refreshing the Springs)
- Upon completing Ore for Hannet, the
follow up quest "Delivery for Hannet"
will become available.
- If you're already LV30 at this point,
you can talk to Lemia to start the quest
Griffon's Threat.
- Return to the refugee camp and talk to
Turiel to complete Gimme Shelter.
- Your next destination is Golden Bough
Garrison. You can use Eltnen's flight
transporter to travel to Golden Bough
Garrison or just walk all the way there.
(Golden Bough Garrison)
Start first by binding in this location.
- Talk to Castor to update the campaign
quests Secrets of the Temple
andRefreshing the Spring. Talk to him
again to start two new group quests.
[Group] Earning Marana's Respect and
[Group] Siren's Song.
- Talk to Axelion to update the
campaign quest Secrets of the Temple.
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- Talk to Neornyerk to complete a Pain
in the Nyerk.
- Talk to the following NPCs to start
their respective quests:
- Tellarius - Killing for Castor
- Aron - The Vital Ingredient
Head southwest of the garrison and
talk to Corybantes. (Update: Refreshing
the Spring)
- Exit the garrison and locate Heratos'
location. Talk to him and run to the
Desert Life Stone as marked in this
screenshot. You must examine the life
stone in the middle of the well to activate
it within 3 minutes (Update: Refreshing
the Spring)
- Make a quick run to Kyola Temple
(use the locate function) then talk to
Sirink. Activate the spring behind her
and talk to her again. (Update:
Refreshing the Spring)
- You may return to the fortress and
talk to Gaia to receive your reward. The
LV34 campaign questSomething in the
Water will become available.
- Head to the Desert Scout Camp in the
Eastern Eracus Desert and talk to the
following NPCs to start their quests.
- Demokritos - Scouting for
Demokritos
- Alexis - Killer Ksellids
- Acaste - Eating Better
Hunt Dune Basilisks and Stoneshell
Ksellids (Update: Killing for Castor).
Keep hunting Stoneshell Ksellids and
Ksellikis until you collect x15 Ksellid
Shell. Dune Basilisks and Stoneshell
Ksellids are abundant in the stretch of
desert northeast of the garrison.
- You can also hunt the smaller Ksellikis
to obtain x7 Ksellid Meat. They're usually
accompanied by an adult ksellid. (Update:
Eating Better)
- Head southwest of the scout camp to
find the Gryphu Nest (Update: Scouting
for Demokritos)
- Go northeast of the scout camp to find
a field where carcasses of cow-like
creatures lie. (Update: Scouting for
Demokritos)
- Use the locate function to mark the
location of Dartas Village. Go there and
watch the cutscene. (Update: Scouting for
Demokritos)
- While roaming the Eastern Eracus
Desert, keep an eye out for a large monster
named Andre. You don't have any means
of defeating it at the present nor should
you have a reason to do so. Just stay away
from it and you'll be fine.
- Report to Alexis to complete the quest
Killer Ksellid. The follow up quest
Endymion the Slow will become
available.
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- Report to Acaste to complete the
quest Eating Better.
- Report to Demokritos to complete the
quest. Talk to him again to start the quest
Scout Leader's Request.
- Talk to Kalitrates, a sentinel that is
just patrolling around the camp to
complete Scout Leader's Request. Take
the follow up questThe Scolopen Sting.
- Hunt down the Rattletail Scolopens
roaming the Eastern Eracus Desert until
you kill x12 (Update: The Scolopen
Sting)
- Report back to Kalitrates to complete
The Scolopen Sting. Accept the follow
up quest Basilisk Purge. You'll need to
hunt for Wasteland Basilisks this time.
These are also located in the Eastern
Eracus Desert. Report back to Kalitrates
to complete the quest.
- Use the locate function to mark the
position of Endymion the Slow. Go there
and look for a larger than normal ksellid.
Though it is a 4-dot mob, it is pretty easy
to defeat. Report back to Alexis to
complete the quest (Endymion the Slow)
- Upon surrendering the last LV27
Scout Camp quest, more quests will
become available. Talk to the following
NPCs to start them.
- Makarion - Trinkets for Children
- Demokritos - Reporting to Castor
- Sandinas - [Coin] Desert Dangers
You'll need to hunt the following mobs
for the coin quest.
- Red-Tipped Sheluk
- Desert Caltrops
- Hookhorn Keraton
Hookhorn Keratons are found in the cliff
north of the garrison. Caltrops are
scattered in the desert and look like spiked
stones. Sheluks are normally found in and
around the ruins.
- Hunt Wasteland Basilisks and
Thorntail Scolopens until you get their
fangs and pincers (Update: Trinkets for
Children)
- Gather Rutas (180p) then return to
Aron (The Vital Ingredient)
- Report to Castor, back in the garrison,
to compete Killing for Castor and
Reporting to Castor. If you're around
LV30 at this point, you should also be able
to accept the quest Raiding Claw.
- The next campaign quest requires a
group to complete so once you've formed
up a group, meet up in Eracus Temple,
north of the garrison.
Eracus Temple
- Go inside the temple by talking to the
guard outside. Talk to Marana to start and
update the following quests:
- [Group] Earning Marana's Respect
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- [Group] Marana's Worry
- [Group] A Gust Rising in the
Underground Temple (repeatable)
You can choose what to start first. The
temple is made out of several individual
towers, housing the different mobs
needed for the group and campaign
quests. Also, as tempting as it may be to
free fall to save flight time, don't let your
character fall more than halfway from the
top without activating your wings
because for some dumb reason, your
character will just die.
- For the campaign quest, you'll need
to collect four wall fragments. The
following mobs drop the specific
fragments. Remember their locations
since the place where you got the
fragments is the same place where you'll
activate the walls later as part of the
quest.
- Eracus Gargoyles - Wave Wall
Fragment
- Alluring Temptresses, Enticing
Temptresses - Fire Wall Fragment
- Venomous Skyray - Lightning Wall
Fragment
- Draft Spirits, Strong Sandstorm
Spirits - Wind Wall Fragments
Keep hunting Eracus Gargoyles until
you collect x10 Black Stones (Update:
Earning Marana's Respect) Don't waste
your time hunting the other gargoyles
bearing the same name found in other
locations since the only ones that drop the
black stones are the ones located in their
own tower. (See note 1) Competition will
be fierce, especially if there are other
groups hunting the same creature.
Unfortunately, this quest item is NOT
shareable; meaning that it can only be
picked by one character at a time. This
will become pretty tedious since the drop
rate for the stones are not 100% and when
you have a full party of 6 doing this quest
from scratch, you'll need to keep hunting
the gargoyles until you collect a total of 60
stones. Also as a precaution, avoid
fighting the gargoyles in mid-air since
they have an anti-air move that will turn
your character into stone.
- Kill the required number of Seductive
and Alluring Temptresses while getting
the Fire Wall Fragment to update the quest
Siren's Song
- Kill the required number of Draft
Spirits (see note 2) and Twister Spirits to
update A Gust Rising in the Underground
Temple.
- Hunt the following bats and collect
their wings to update Marana's Worry:
- Ruthless Fangwing - Found in the the
northern parts of the temple. Non-elite and
soloable.
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- Pointy Ear Fangwing - (See note 3).
These are found in one of the upper
towers, usually accompanied by an
Ancient Bloodwing and another
Long-eared.
- Blade Fangwing - These are common
mobs in the tower where you'll find bats
only.
- Blackclaw Fangwing - These are
found in the ground level of the temple.
Carefully pull them since they are
scattered and accompanied by several
other mobs. They can quickly gang up on
your party if you made a wrong pull or
aggro.
After collecting all the fragments,
report back to Axelion in the garrison to
update the campaign quest Secrets of the
Temple.
- Talk to Castor to complete Siren's
Song.
- Go back to the temple and talk to
Marana to turn over your quests, if you
have any completed. After completing
and turning over Marana's Respect, the
follow up quest Expert Advice will
become available. Just watch the
following scene and the quest will be
completed immediately. After that, she'll
give the last follow up quest that you'll
get from her: Practical Aerobatics. This
is similar to the flight test you did back
when you're doing the abyss entry quest.
The route is pretty simple and
straightforward. You can do this on your
time.
- The next step for the campaign quest
Secrets of the Temple is to restore the
walls for each tower where you got the
fragments. First, you must restore the
Flower Wall. Do the same thing for
Lightning, Wave, Wind and Fire walls.
After restoring the last wall, watch the
scene.
- Report to Castor to complete the
campaign quest Secrets of the Temple.
Note: Earning Marana's
RespectRemember that there is a bug with
this quest. There are elite Eracus
Gargoyles located in the topmost layer of
the temple, roaming the transparent "roof".
Though these are displayed as 4-dot elites,
these are pretty soloable and won't drop
the stones. The same thing goes for the
other Gargoyles located in the other
towers. The Eracus Gargoyles found in the
Wave tower are the real ones that drop the
black stones.
Note: A Gust Rising in the Underground
TempleTranslation error; Draft Spirits and
Wind Rake Spirits are the same mob.
Note: Marana's WorryPointy Ear
Fangwings are known as Long-eared
Fangwings
You should be around LV30 at this
point.
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Talk to Castor to start Raiding Klaw.
- Talk to Aron to start A Gift for
Acteon.
- Hunt the Klaw Workers and
Gatherers from their den west of the
garrison. Report to Tellarius to complete
the quest and to start the follow up quest
Seeking the Seekers.
- Return to the den and hunt the
required number of Klaw Seekers.
Report back to Tellarious to complete the
quest and to start another follow up
quest: The Klaw's Secret.
- Head back to the Den and attack the
spawning pods from the main hive in the
middle of the den. These pods are quite
resilient to attacks and attacking it will
alert any nearby Klaws. The best
approach would be clearing the mobs
surrounding the spawner pods before
destroying all 4 of them.
- Just use the locate function to mark
Acteon's location if you haven't talked to
him before.
- Proceed to the Klaw Spawning
Ground (190) Hunt Klaws and collect
x12 Klaw Shell that they drop (Update:
Mabangtah's Second Test)
- Head to Mabangtah's Hideout and
talk to the Kobold Cook to start
Mabangtah's Feast.
- Talk to Mabangtah to complete
Mabangtah's Second Test and to start
Mabangtah's Message.
- For Mabangtah's Feast, you don't need
to get all the ingredients. Depending on
what ingredient you'll bring, you'll receive
a different item reward. The experience
reward is still the same.
- Bladebeak Crestlich - Crestlich Thigh
Meat - Recovery Serum x4
- Long-tusked Rynoce - Rynoce Neck
Meat - Regular Secret Remedy of Mana x4
- Grassland Rynoce - Rynoce Sirloin -
Regular Life Serum x4
Upon reaching level 30, two new quests will
become available: Wings of Mastery
andOrders from Perento. The first can be
completed immediately by talking to Idomeneus
in Sanctum while the other can be completed by
teleporting to Heiron. Meeting a Sage is a quest
that will enable you to wear Daevanion Armor -
the official armor of being a Daeva. The reward
is an armor set that is very powerful when worn
together. The catch is that you can only get one
piece out of five choices per character. That
means you'll need to raise 5 characters to LV30
and get a different armor piece for each. They
can be of different classes; since you can trade
the equipment you'll get from them to the type
worn by your main character.
(Sanctum)
Talk to Tumblusen in Eltnen's
Observatory (use the locate function) to
update Meeting a Sage.
- Make sure you have full DP before
going here and at least 100,000 kinah.
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- Talk to Paorunerk in Sanctum's Outer
Dock
- Buy a Divine Lamp from Perena and
Opehenes in the Caps and Straps store in
Sanctum then talk to Fermina to
complete.
- The follow up quest A Sage's
Teachings will become available.
- Go to the Protector's Hall and talk to
your class master.
- Report back to Fermina and choose
your reward.
- Another follow up quest will become
available (A Sage's Gift) However,
you'll need to collect all the Daevanian
Armor set before you can get the
weapons as a gift.
(Abyss - Reshanta)
Talk to Ladacus to complete Cursed
Guardian. The follow up quest
Redeeming Ladacus will also become
available.
- Hunt Crushed Souls until you collect
x7 Bracers. Talk to Ladacus once
you've collected enough bracers to
complete the quest. The follow up quest
Hard Bone will become available as
well.
- You'll need to hunt Crushed Souls
again until you collect x5 Hard Bones.
Report to Ladacus to complete the quest.
Hard Bone will become a repeatable
quest. Repeat it 10 times to unlock another
follow up quest from Ladacus. (Dagger of
Love)
- Fly to the east to reach Twilight
Battlefield. Locate Lamia by the guard
tower. Talk to her to complete the quest.
- Talk to Deidamia (Update: Reaper
Expertise). Talk to her again to start
Twilight Battlefield.
- Talk to Tienshunerk to start the quests
Undead Destroyer's Ring andEarning
Some Green
- Hunt down x7 Mind Reapers
(Update: Twilight Battlefield)
- Hunt Fierce and Odium Golems until
you collect x5 Green Minerals (Update:
Earning Some Green).
- Hunt Undead Destroyers until they
drop an Ancient Ring (Update: Undead
Destroyer's Ring)
- Report back to Deidamia to complete
the quest Twilight Battlefield. The
repeatable follow up quest Immortal Soul
will become available.
- Head to the Island of Exile (mark
Laius' location in the map by locating him)
and talk to Laius. (Update: Repear
Expertise)
- After that, fly back to the Forsaken Isle
and talk to Chrysaor to complete the
quest (Update: Repear Expertise)
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- Use the locate function to find
Dactyl. Fly cautiously to the Sulfur
Archipelago and you should find a
remote Elyos outpost here. Talk to
Dactyl to update Saving Elyos Captives.
To find the Elyos captives, the fort in
Sulfur Archipelago should belong to the
enemy. Talk to any captives inside the
cell and run past the guards towards the
magic ward in the eastern side of the
island. Don't worry since there will be
friendlies near the ward that will deter
the prison guards from following you
further. Just run and make sure not to get
too far from the prisoner or you'll repeat
the same process again. Run to the magic
ward and watch the scene. Talk to
Nereus for your reward.
- Talk to Nemea to start Nemea's
Research Samples. Kill Sulfur Oculazen
and Lava Hoverstones until you collect
x10 Vicious Fluid and Hoverstone Core.
- Surrender the collected materials to
her to complete the quest and to start the
follow up quest Daeva of Flame's
Request.
- Talk to Kenia to start Stop the
Unavarun Legion quest.
- Hunt Screaming Treegards nearby
and Dry Root Scouts (Update: Daeva of
Flame's Request)
- Hunt the required number of Ashikar
Infantry and Churl until the quest
updates. Use the locate function to find the
their exact locations. (Update: Stop the
Unavarun Legion)
- Return to the outpost and turn in your
quests.
- After completing Stop the Unavarun
Legion, the follow up quest[Coin] The
Interfering Embers will become
available. Fortunately, Dry Embers are
common mobs nearby so you don't need to
risk yourself fighting them too far away
from the outpost.
- Talk to Soniksius to start Scouting the
Lake
- Travel to Eastern Shard of Latesran.
Head to the isolated islands of Exile and
Forsaken Isle since there are friendly
outposts there. Make sure to travel on the
outer portion of the islands since those
places are not frequented even by the most
diligent gankers.
- Upon reaching Eastern Shard of
Latesran, talk to Septimus to update
Scouting the Lake. Talk to him again to
start the quest [Group] Assassin
Mokkurkalfi. You'll need a group to
defeat this NPC. He's really tough and
even with a full party, you must not fight
him without a healer. He is located in the
island near the Asmodian home base so
expect a lot of enemy traffic here, not to
mention that he is one of the quest givers
of asmodians. Report to Sakmis to
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complete the quest.
- Use the layer transporter to reach the
Top part of the Abyss. Talk to Theon
(Update: Scouting the Lake)
- Use the locate function and mark
Garpedo's location in the Clocktower
Plain. Fly there and talk to him to
complete the quest.
- Talk to Sierinererk to start Selling
the Abyss.
- Talk to Sohonerk to start
Sohonerk's Wish. Find any of the two
students. Use the locate function to mark
their locations. They are found on either
side, and by talking to them you'll need
to hunt different mobs to obtain the
necessary materials on their follow up
quest. Return to him to complete the
quest.
- Talk to Scoda to start the campaign
quest Looking for Leibo.
- Go to Ishalgen and talk to Munin
- Go to Pandemonium and consult
Kasir, then tlak to Lyenenerk.
- Go to Reshanta and find Lugbug. He
is a leibo located in a floating island in
the middle of the lower reshanta, right
underneath the sun. Make sure to bring in
lots of flight potions, as well as
activating Wind Scrolls.
- Activate the Artifact of Inception
- Talk to Lugbug again
- Finally report back to Scoda to
complete the quest.
Abyss Entry Quest
(LV25)
Testing your Mettle
Talk to Jucleas in the Lyceum.*
- Go to the Coliseum and talk to Rinos.
- Return to Jucleas. After the
conversation, the next part of the quest
will become available.
(As of this time of writing, this quest
seems to bugged. You'll be stuck in your
place while watching the short movie. The
scene will also loop so press escape to
skip the movie and restart the game if you
find yourself stuck. Also, adjust your
sound options as this bug will also mute
your game's sound settings)
The Abyss Quiz
Talk to Gromoros in the Library of
Sages. It's a really easy quiz since if you
choose a wrong answer, you'll be given
infinite chances until you choose the
correct one.
- Next, talk to Nestor, who is also inside
the Library, to take his quiz.
- Talk to Xenophon.
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- Finally, talk to Fuschia to complete
this quest.
Delivering on your Promises
There are three tests available, each
with varying tasks and difficulties.
Personally, I've chosen to battle the
beasts in the arena. They are really easy
to kill, though their damage to you can't
just be ignored. Just kill 10 of them and
the quest will be automatically
completed. Finally, you'll need to report
to Telemachus in Eltnen. Report to him
to get your rewards and to start the final
quest in this series.
Testing Flight Skills
After reporting to Telemachus, go to
the teleporter and fly to Daedalus, who is
standing on the floating rock nearby.
Your task for this quest is to fly through
the large rings around the fortress in
order within a time limit. As he
mentioned, the lights on the top of rings
indicate the order that you must pass
through in sequence. You need to do this
within the time allotted. In case you
didn't make it, you talk to him again and
try again. Passing through the rings will
add some seconds to your flight time
while passing through the sixth ring will
remove the timer.
There are six rings in total; the last one
is located in the middle of two rocks,
passing through the fortress. After
passing through the 6th ring, the timer will
stop and you'll need to talk to Daedalus.
Report to Telemachus to complete the
quest.
Congratulations! You are now able to
enter the Abyss!
Levels 31-40
Grinding
Group LV30-38 - Run the Fire Temple instance
(30-minute lockdown)
Solo LV34-37
- Hunt down Kerubian Hunters and Fighters for
the coin quest [Kerubs in Kuriullu Mountain]
- Hunt down Fierce Rynoces and Poisonous
Drynacs around Lankusis Plateau for the
repeatable quest Trespassers at the Observatory
- Hunt down mobs in Geroch Caldera and the
path southwest for Agairon Village.
Solo LV37-41 - Hunt down non-elite lepharists
in the Lepharist Citadel and collect x60 Crude
Wood Bottles for the quest [Mysterious Water
Source]
Solo LV38-42 - Hunt down Lepharist Fighters
and Lepharist Outriders for the repeatable quest
[Lepharists Amok]. This is best done along side
with [Mysterious Water Source] since the
Fighters and Outriders drop Crude Wood
Bottles as well for the latter quest.
Group LV36-42
- Hunt elites in Kaidan HQ and collect their
Molars for various armor quests
- Hunt elites in Lepharist Citadel to collect their
Insignias for various accessory quests
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Solo 30-32 (Heiron) - Hunt down Tufted and
Hulking Ettins and bring their meat to Ibelia for
the coin quest [Ettin Jerky].
- Hunt down Humpback Worgs and Blacktooth
Karnifs for the repeatable quest [Vaizel Worg
Hunt]
Solo 32-34 - Hunt down Black Spotted
Clodworms and deliver their leather to Terentius
for the repeatable quest [Clodworm Vindicated].
This will become available after completing
another quest (Clodworm is Close Enough)
Solo LV35-38 - Hunt down Splintered Rotrons,
Motheaten Agrints and Branchling Agrints for
the coin quest [Deathsong Corruption]
Solo LV38-40 - Hunt down Tigric Looters for
the repeatable quest [Looting the Tigrics] from
NPC Garrett
Solo LV39-41 - Hunt down Anubite Warriors
for the repeatable [Rest for the Undead] from
NPC Rusiridite.
- Hunt down Warrior Spirits for the coin quest
[The Aggressive Undead]
- Hunt down Sentries, Troopers and Sentinels
for the coin quest [Taking Out the Trash]
You should be around LV31 at this
point. Your next set of quests will be
available in Heiron but you still need to
do a handful of them in Eltnen Fortress
and Agairon Village.
- Talk to Krato in Eltnen Fortress to
start Garnets for Krato. You'll need to
collect Garnets (215p) for him. They are
more abundant in Heiron; besides there's
also a quest there that requires the same
gems there. Surrender the garnets to
Krato and he'll give you another
gathering quest as a follow up. (Krato
Needs Lapis). You'll need to bring him
Lapis Lazuli (245p) this time.
- Travel to Agairon Village and talk to
Beramones to start Food for Agairon
Village.
- Talk to Arkel to start Arkel's
Signposts.
- Hunt Mottled Tipolids wandering
around the Mystic Spring of Agairon until
you collect x5 Tipolid Meat. Return to him
to complete the quest. After completing
Food for Agairon Village, the quest A
Tender Concern will become available.
- Collect Pleuro (230p) from the stream
near the village. (Update: A Tender
Concern)
- Collect Ulmus Logs (250p) beside the
trees. (Update: Arkel's Signposts)
- Report back to Arkel and Beramones
to complete their quests. Now it's time for
you to teleport to Heiron.
(Heiron)
Talk to Perento to complete Orders from
Perento. The campaign quests The Ruins
of Roah and Root of the Rot will become
available. Talk to him again to start the
quest A Message to Sakmis.
Talk to the following NPCs to start/
update their respective quests:
- Loktania - Eliminating Ettins
- Sarantus (Update: The Ruins of Roah)
- Sulates - A Lost Memento
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- Sisandra - Jewel of Passion
- Barzon -Tenacious Ibelia
- Resha - Resha's Special Stew
Exit the fortress. Use the locate
function to mark Sisandra's Cube. Fly to
the cliffs and look for a box. Examine the
box to get Sisandra's Cube. Return to
Sulates to complete.
- Head to Heironopolis and hunt the
Ettins. Report to Laktonia to complete
the quest. The repeatable quest Vaizel
Worg Hunt will become available.
- Hunt Horned Abexes until you obtain
x5 Abex Tail Bones
- Head to the Destroyed Guard Tower
in the middle of the crossroads and talk
to Ibelia. (Update: The Ruins of Roa)
Talk to her again to complete the quest
Tenacious Ibelia. You can also start the
quest Troublesome Ettins
- Talk to Iorene to start Stolen Relic
- Hunt Cracktooth Ettins till they drop
x5 Ancient Books
- Mark the location of the Engraved
Stone Tablet using the locate function.
Go there and clear the area. Make sure to
take out the enemies one by one. The
stone is guarded by three ettins but as
long as you take them one by one, you
should be able to get inside and examine
the stone. Bring it back to Ibelia. You'll
need to talk to Sarantus next (The Ruins
of Roah)
- Surrender the Ancient Books to Ibelia
to complete Troublesome Ettins and to
start the quest [Coin] Ettin Jerky. You'll
need to hunt down Tufted Ettins and
Hulking Ettins and collect their drops.
They do drop it everytime so you don't
need to worry about grinding too much.
Tufted Ettins may also drop the quest item
Leather Necklace. It is needed to start the
quest The Ettin's Necklace. (LV32)
- Return to the fortress for the meantime
and turn over your quests. Talk to
Serantus. You'll need to head to the
Library of Sages in Sanctum next. Talk to
Latiri to enter the secret library. Talk to
Ipikio. (The Ruins of Roah)
- Go to Reshanta and talk to Calon. Fly
to the Western Shard of Latesran and talk
to Echo to teleport you to the top layer of
Western Shard of Latesran. Mark the
location of the stone plate and fly there
cautiously. It is usually located where the
Disturbed Residents are located. Just fly
from a distance and look for a stone tablet.
Deliver the stone to Calon. Finally report
back to Sarantus to complete the quest.
- Use the locate function to find the
Trainee Scouts and Scout Fighters'
location. Go there and kill them until they
drop Small Stone Statue and Spice Pot.
Return to Iorene to complete.
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- You should be around LV32 at this
point. If not, try to do some repeatables,
like the coin quest given by Ibelia
- Activate the Leather Necklace you
have found to start the quest The Ettin's
Necklace. Talk to Ibelia.
- Accept the quest The Cold, Cold
Ground quest from Neisthea. Hunt
Longhorn Abexes, Fierce Humpback
Worgs and Steelfur Karnifs until they
drop their skins. You just need one skin.
The best one so far would be the Karnif
skin since they don't drop it often.
- Return to Heiron Gate and talk to the
priest Sulates. You'll have to talk to
Biesa next to complete the quest. He's in
the Library of Sages in Sanctum.
- Talk to Barzon to start the quest
Supporting Heiron Observatory.
- Talk to Neisthea to start the quest
Suspicious Spice Pot. Make your way to
the Observatory, the location can be
marked in the map.
- Gairos - Basilisk is Best
- Rahelio - Killing Kerubiels.
- Terentius - Clodworm is Close
Enough
Talk to Aphesius to complete
Suspicious Spice Pot and to update Root
of the Rot.
- Hunt the Kerubiel Sentinels around
the area and return to Rahelio to turn
over the quest. After completing it, the
follow up quest, Kerubiels on the Move
will become available.
- From Heiron Observatory, go east to
find Gloomy Mire. Hunt the following
mobs there:
- Kerubian Looters
- Red Spotted Basilisk
Report back to the observatory to
complete Killing Kerubiels and Basilisk at
best. Use the locate function to mark the
location of Black Spotted Clodworms.
They are usually hanging around the trees
so you can easily hunt them. Collect x15
Clodworm Leathers from them. (Update:
Clodworm is Close Enough)
- Next head to the Decayed Grove and
hunt down Lumbering Agrints and
Greenclaw Rotrons until you obtain their
Root Samples. Report back to Aphesius.
- Turn over the quest Clodworm is Close
Enough to Terentius. He will give you the
repeatable quest Clodworm Vindication.
- Take a flight transport to Arbolu's
Haven and talk to Mersephon, then
Trajanus to complete the quest Root of the
Rot. Talk to him again to start Power of
the Elim. Talk to Arbolu afterwards. He is
the gnarl on top of the large rock in the
middle of the settlement. (Update: Power
of the Elim) You may head back to Poeta
and talk to Daminu to update the quest.
Next, talk to Lodas in Eiron Desert.
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Finally, you'll need to go to Arbolus
Haven in Eiron and talk to Arbolu. The
last of the quest will require you to hunt
Splintered Rotrons and Motheaten
Agrints which are around LV35-37 so if
you think you can manage killing them
without endangering yourself, then might
as well grind there. If not, wait until you
get access to more skills at LV34 and do
it then.
- New quests will become available
from the NPCs in the observatory at
LV32
- Agrint Aggro - Mirborante
- Peel me A Rotron - Mirborantge
- A Personal Gift - Panaita
- Returned Tartaron Residents - Klaus
- Stranger Leather - Rahelio, Aphesius
Hunt Lumbering Agrint (Update:
Agrint Aggro)
- Hunt Greenclaw Rotrons and collect
their Rinds until the quest updates (Peel
me a Rotron)
- Kill Sluggish Zombies to update
Returned Tartaron Residents
- Head to this location to find a small
camp. Talk to Gamedes to start Fish on
the Line.
- Check the old fishing rod north of the
camp.Check the plain fishing rod. Just
use the locate function. It can be found
beside a tree. Finally, look for the strong
fishing rod located further north. It is right
beside a fallen tree trunk.
- Talk to him again to complete the
quest. The follow up quest, Angling
Advice will become available. Talk to Ben
in Poeta's Cliona Lake to complete. He
will give you a follow up quest; Ben's
Special Bait. This time, you'll just need to
hunt Horned Rhynoce near Agairon
Village and buy some Kukuru Powder
from Luelas, the food merchant in
Sanctum. Bring them to Gamedes back in
Heiron.
- Return to the Outpost and turn over the
quests. Surrender Returned Tartaron
Residents to Klaus to start the follow up
quest Sample Skulls.
- Head to Orton Farm and hunt Anubite
Sentinels until you obtain Anubite Skulls
x3. Return to Klaus to complete the quest.
- Use the flight transporter to Arbolu's
Haven then talk to Sirillis. Talk to
Trajanus to complete the Rotten Rotrons.
You can wind your way out of high level,
hostile mobs in the Puya Jungle to deliver
the clodworm leather to Senea to complete
the quest.
- That's all you can do for the meantime.
Head back to Eltnen and do some quests
there, especially the campaign quest in
Agairon Village.
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- Once there, talk to Hanet to start
Hannet's Lost Love. You'll need to go
back to Verteron then fly to Cantas Coast
to speak with Phorcys. You'll need to
talk to Alexis in Eltnen's scout camp.
He'll then refer you to Aron in the
Golden Bough Garrison. Finally, talk to
Hannet to complete the quest. The follow
up quest [Spy/Group] Finding Denlavis
will become available.
- Talk to Aeope to start Isson's
Betrayal.
- Head southwest of the village and
follow the stream. You should find a
fountain. Stand in the part of the water
where the flies are buzzing around and
use the empty bottle.
- To take down Isson, you'll need to be
at least in a group of 2-3 people. He hits
hard, he's tough and he can pull you in
case you try to flee. Report back to
Aerope to complete the quest after killing
him. The follow up quest Flowers for
Isson will become available. You'll need
to return to Verteron and gather some
low level ruko plans growing in Altamia
Ridge and in Northern/Southern Tolbas
Forest. Aerope needs 15 of them. Bring
her the flowers then offer it to Isson's
Grave. It will be marked in the map and
is just a few steps away from the village.
- Talk to Jumentis in Protector's Hall in
Sanctum
- Talk to Asclepius
- Hunt x3 Scout Vaegirs and x3 Scout
Fighters then talk to Asclepius to complete
the quest.
- Head to Eracus temple and check the
ground level for the underground artifact.
It is surrounded by elites so you'll need to
carefully approach the artifact from behind
and examine it. If done correctly, you
won't get the attention of nearby mobs.
Just make sure that you skip the scene
unless you have a full flight time since
your flight time will still count down even
while watching the cutscene. Return to
Actaeon in Kyola Temple. (The Shadow's
Command) Talk to him again to start the
quest Interfering Skyrays
- Talk to Sirink to start Mace Making
Materials.
- Hunt Speartail Skyrays outside the
temple until you kill 7 of them. (Update:
Interfering Skyrays)
- Go inside the temple and look for
Philipemos' body. Examine it to get the
diary then return to Actaeon. You'll need
to find the torn pages from Philipemos'
diary. The specific mobs that drop them
are the following:
- Page 28 - Shadow Bloodwing
- Page 31 - Inflamed Temptress
- Page 33 - Shadow Obscura
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This is also a good chance to farm a
Fire Temple key from the Shadow
Obscuras and Chaotic Temptresses. This
key will lead you to a short quest that
will give you access to another instance
in the game: the Fire Temple. Another
good thing about this is that since this is
a shared drop, you may get a free key if
other players killed an obscura or
temptress carrying it. Just activate the
key once you have it and talk to Actaeon
to complete the easy quest. You'll have
access to the Fire Temple afterwards.
- Keep hunting Shadow Bloodwings
until you collect x8 Stones of
Clairvoyance, as well as Chaotic
Temptresses until you collect x6 Red
Magic Crystals. (Update: Mace Making
Materials)
- Be careful of the mobs here since
they do travel in pairs; attacking one will
pull the other.
- After turning over Mace Making
Materials, Sirink will give you the follow
up quest Doubtful Characters. Go to
Sanctum and talk to Nestor to update the
quest. Finally go to Boreas in the
Protector's Hall and talk to him to
complete the quest. The follow up quest
A Strange Turn of Phrase will become
available. Return to Kyola Temple and
continue hunting Thorntail Skyrays until
they drop a Shining Scale. Talk to Sirink
to complete the quest.
- Surrender the pages to Actaeon. Head
to the Eltnen Observatory and talk to
Dionera. Watch the cutscene and defeat
Hippolytus. He should be manageable
enough at your level. Talk to Dionera
again to complete the quest.
- At level 32, you can join Fire Temple
runs to grind and collect some really great
items. The greens and blues dropped here
are usable only at LV35 at least but the
white equipment you can get can be sold
for over 100,000+ kinah. Join your party
and look for Denlavis. During your first
time, its better to get the assistance of your
veteran team mates to bring you to
Denlavis' position. He's inside the chamber
filled with treasure. Just talk to him to
update the quest Finding Denlavis.
- Once out of Fire Temple, head back to
Agairon Village and talk to Hannet to
complete the quest. She'll give you the
follow up quest Hannet's Vengeance. This
quest will reward you with a wonderful
blue weapon that you can use for a while.
- Head inside the Fire Temple once more
and kill Kromede. This should be easy
since she is the same boss that everybody
is after during FT runs. Just kill her to
update your quest then talk to Hannet to
complete and get your weapon.
- Upon reaching LV33, the campaign
quests A Dangerous Artifact and The
Klaw Threat will become available.
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- Go to Agairon Village and talk to
Asclepius to start a quest. Talk to
Ophelos in the Mystic Spring of
Laquepin.
- New quests available at LV33 in
Mystic Spring of Laquepin.
- Ophelos - A Mysterious Crystal
- Shumerurk - Shumerurk's Trade
- Esaias - Suspicious Pretor
- Leone - Sentinel Viragos
Head to Kiriullu Mountain and hunt
Pretor Looters until you collect x10
Pretor Skin. Surrender them to Esaias to
complete the quest. The follow up quest
Deliver to the Lyceum will become
available.
- Talk to Griffonix in this location
during the day to start the quest Rescuing
Griffo. You can't talk to him at night
since he'll be hostile. Head to the
Virago's Nest and look Dancing Feather
inside the first large cavern, running
around. Talk to it and escort it until you
reach the bridge. Watch the scene and
talk to Griffonix to get your reward.
- Cross the large bridge and follow the
path until you reach the mountain path.
Kill Virago Sentinels and collect their
Tail Feather (Sentinel Viragos)
- Hunt Virago Outlaws and Robbers
until you collect x5 feathers.
(Shumurunerk's Trade)
- After surrendering Sentinel Viragos,
Leone will give you a follow up quest;
Corpse-Hunting Wings. Return to Kiriullu
Mountain and hunt down Virago
Scavengers. They are more abundant in
the area across the second bridge, in the
southern part of the mountain.
- Continue to this location to find
Igorerk. Talk to him to start Magical
Shugo Grass. Collect Nepetas in the
mountain and give them to Igorerk to
complete the quest.
- Use the marker to locate the Kiriullu
Mountain Outpost. Cross the third bridge
going east and talk to Deurone to complete
A Mysterious Crystal.
- Talk to Elram to start New Flight Path.
It will trigger automatically so talk to him
to complete the quest upon your arrival.
Talk to him again to start the follow up
quest Reporting the New Flight Path.
- Report to Lemia in the Mystic Spring
of Laquepin, then talk to Asclepius in
Agairon Village. Use the locate function to
find Paion's position then go to her
outpost. Talk to her to complete the quest.
- If you're currently Lv34 at this point,
you can start Trespassers at the
Observatory by talking to her again.
- Talk to Kibelle to start Tigrics of Ill
Omen. Hunt down x7 Tigric Sentinels
from the nearby Tigric Village. You
should be able to handle them one-on-one
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with good equipment, even if they're 2-3
levels higher than you.
- Hunt down Fierce Rynoces and
Poisonous Drynacs until you collect the
required number of their claws and tails.
Upon turning the quest over, you can
accept the quest again as a repeatable.
- After turning over Tigrics of Ill
Omen, you'll receive the follow up quest
Encountering Akeras. Akeras is a
mini-boss that patrols during the day
with two sentinels so it's best to fight him
with a partner or a group. Kill him and
return to Kibelle to complete the quest.
- You should be at least LV34 at this
point so there will be new quests
available to you. If not, you must go
through some Fire Temple runs with
party members at least 2-3 levels higher
than you so that the experience penalty
won't be that high.
- Head back to Agairon Village and
talk to Aerope to start Water Therapy.
- Talk to Beramones to start Arming
the Watch and A Mountain of Troubles.
- Head to the Kiriullu Pass by
following the road south of the village.
Hunt down Kerubiel Hunters in their
camps until you kill 7 of them (A
Mountain of Trouble)
- Report to Agrips to complete A
Mountain of Trouble. He'll give you the
coin quest Kerubs in Kiriullu.
- Head to Geroch Caldera and look for a
geyser. There is one near the road, by the
river of lava. Stand near it and use the
empty bottle she gave you. A timer will
appear so you'll need to glide to make it to
the village faster. Deliver the water to
Aerope to complete the quest.
- Back in Heiron, fly to the Observatory
and talk to Roina to start Roina's Craving.
- Talk to Gamedes to turn over Ben's
Special Bait. He'll give you a follow up
quest Bait the Hooks. Place the bait on the
Old Fishing Rod, then on the Plain Fishing
Rod and finally on the strong fishing rod.
Talk to him to end this easy quest and to
get your free armor.
- Talk to Cursed Ganges, a friendly NPC
walking around the Heiron's Gloomy Mire
to start Late of Heiron. You'll need to hunt
Troll Brawlers then report to him to
complete the quest. The follow up quest
Undead Trinkets will become available.
Hunt Troll Looters and Blind Keratons
this time until you get Ganges' Locket and
Buckle.
- While in Arbolu's Haven, there is a
mysterious box in front of the general
goods merchant. Examine it and activate it
to start the quest "What's in the Box?"
Talk to Nagirinerk to update the quest.
Next, talk to Lomulias inside the chapel.
You'll need to make a quick return trip to
Sanctum and talk to Chiwurinerk then
finally talking to Nagirinerk back in
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Arbolu's Haven.
- Talk to the following NPCs to start/
update their respective quests:
- Tessia - Update: Eternal Rest
- Kravis - Helping Kravis
- Luke - An Egrassi Fence
- Terba - Some Tasty Mushrooms
The Tree Mushrooms are scattered all
around the forest. Just collect five of
them and deliver them to Terba. Jump to
the spring and use the Contaminated
Mushroom to purify it. Give it to Terba
to complete the quest. The follow up
quest A Feast For a Village will become
available. The quest is a short and simple
one; just talk to three NPCs within the
village to give them the mushrooms then
finally talk to Terba to complete it. Yet
another follow up quest will be entrusted
to you: Deathsong Dangers. You'll need
to hunt Sticky Slimes and Goldenback
Arachnas this time.
- Talk to Kacias real quick to update
Eternal Rest. This quest can be done
solo; just avoid high level mobs if you
think you can't handle them. Find the
friendly undead NPCs by locating them
in the map. They won't have quest
markers above their heads but their
names are in green and can be spotted
from a distance.
- Talk to Kacias once you collected all
the bones. Bring it the Cemetery as
marked in the map, then report back to
Kacias. Finally, report back to Tessia to
complete the quest.
Try to get to LV35 at this point to enable more
quests. You should be able to grind by fighting
the higher level mobs in the area. Be careful
though since this place is where asmodian
rifting parties frequent.
Talk to Terba to start Where do Rotrons
come from?
- Talk to Trajanus next then to Trou.
Finally, you'll need to talk to Aiokina in
the Research Center Overwatch to
complete the quest. You can take a risky
trek to the remote jungle outpost and by
evading mobs since they're several levels
higher than you.
- Talk to Erone to start Gray Fog
Corruption
- Talk to Trou to stat Gray Fog
Monsters.
- Head to the Gray Fog Marshes and
hunt the following mobs:
- Clayfoot Mudthorn
- Fog Slime
- Mist Bloodwing
- Redtongue Keraton
Continue hunting Fog Slimes and
Clayfoot Mudthorns until you collect x10
Contaminated Samples.
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- Return to Arbolu's Haven and turn
over the quests to their respective NPCs.
Make a quick trip to Sanctum to update any
pending quests you have there and get some
new skill books if you haven't done so yet.
Head to Eltnen afterwards.
Talk to Coeus in Sanctum to start Troll
Hammers.
- Talk Arkel in Agairon Village to start
Supplies for Hylas
- Go to the Caldera Outpost and talk to
Hylas to complete the quest. Talk to
everybody in the outpost to start new
quests:
- Hylas - A Headstart on Hylas
- Paion - Paion's Worry
- Makis - Specialty Hides
Head to Geroch Caldera and hunt the
following mobs:
- Kill Barghests, Knuckledragger
Trollkins and Troll Outlaws until you kill
the required number. Continue hunting
Troll Outlaws until they drop a Troll
Hammer. Report back to Coeus to
complete the quest.
- Hunt Granite Gorgons to collect x3
Gorgon Hides.
- Return to the Caldera Outpost and
talk to the NPCs to turn in their quests.
They will each give a follow up quest:
- Makis - Heart of the Mamut.
- Hylas - Crystals for Hylas
- Paion - A Lie Begets a Lie
Return to the Caldera and hunt the
following mobs:
- Crater Spirit
- Magma Spirit
- Troll Fighter
- Speedy Trollkin
- Adult Mamut or Moomba the
Earthshaker
Magma Spirits are found along the lava
river, and the crater spirits are just
common, wandering around where the
Flame Barghests are.
- To find the Trolls, take the upper road,
starting where the Outpost Caldera is. Just
follow the road and you'll find the Troll
Fighters and Speedy Trollkins right after
crossing the bridge.
- Mamuts are located in this isolated
area just hunt down adult mamuts until
they drop the heart. You may also spot the
special mamut called Moomba the
Earthshaker. He is tougher than the
average mamut, so be careful.
- Next, head to Eltnen Observatory to
start some new quests.
- Talk to Tanis to start Combat
Preparation. Collect some platinums
scattered in the area then surrender them to
Tanis to complete the quest. The follow up
quest Delivery for Vulcanus will become
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available. You'll just need to talk to him
in the armorsmithing workshop in
Sanctum's Artisan's Hall.
- Talk to Kibelle to start [Group]
Mamaki Patrol Update Scouting the
Scouts by talking to Tumblusen.
- The first part of this quest is
challenging (killing the scouts) since
these are elites and can easily pull any
nearby adds to you. So bring in a friend
or group to help you kill the scouts. You
should be good to go from here on.
- After killing the scouts, report back to
Tumblusen to update the quest. Next
report to Telemachus back in Eltnen fort,
then talk to Mabangtah. You'll be
teleported by Mabangtah automatically.
Talk to Targatu and kill the watchtower
guard nearby. It should be easy. Watch
the following scene, then talk to Targatu
then to Mabangtah again. Finally report
back to Tumblusen to complete the
quest. The next campaign quest, Keeper
of Kaidan Key will become available;
talk to Tumblusen to update it.
The Kaidan Headquarters will be one of your
primary grinding points until you reach LV40.
You'll also be hunting the kralls here for
molars, which are necessary for the quests that
the shugo Korumonerk gives (his rewards are
blue equipment that you can immediately
equip upon completion of the quests) This
place is party based and the experience points
from mobs are somewhat high enough to
boost your exp gauge a few bars for a run.
Talk to Telemachus to start Infiltrate the
Kaidan
- Talk to Tumblusen to complete the
quest.
- Talk to Tumblusen again to start the
follow up quest [Group] Operation
Windmill
- Talk to Tumblusen to start Keeper of
Kaidan Mine.
- Find a group, go inside the mine and
hunt Mamaki Butchers, Bruisers and
Patrols (Update: [Group] Mamaki Patrol)
- Use the locate function and search for
the Windmill in the upper part of the KHQ
(Kaidan Headquarters) Examine the gear
to update the quest. Return to Tumblusen
later on to complete it.
- Next, go to the lower part of the HQ
and hunt Kaidan Skullcrackers, Blocker
Bosses and Kaidan Captains until they
drop Chalipa's Order. Examine the order to
update the quest.
- Use the locate function to find
Chaoslord Kalubar. Defeat to get the
Abyss Key. Talk to Telemachus to
complete the quest.
- Upon reaching LV37, you'll have
another set of group quests that will lead
you back to the Kaidan Headquarters.
- Talk to the following NPCs in Eltnen
Fortress to activate them.
- Aurelius - [Group] Odium Marks
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- Valerius - [Group] Raiding the
Raiders
- Malonimus - [Group] Killing Kaidan
Guards
Head to the Observatory and talk to the
following to start another set of group
quests that you can do inside the Kaidan
Headquarters.
- Korumonerk - [Group] Korumonerk
in Danger
- Tumblusen - [Group] Reducing
Kaidan Strength
As for collecting marks, you'll need to
hunt specific mobs to collect their
corresponding marks. Also, while there,
keep any Krall Molar you find. It will be
used not only for Korumonerk's quest but
for future quests as well. See the list
below to know which mobs drop which
mark.
Guard's Mark:
- Crack Kaidan Blockers
- Kaidan Blocker Lieutenant
- Crack Kaidan Blocker Bosses
- Kaidan Smackstopper
- Crack Kaidan Captain
Odium Mark:
- Kaidan Shaman
- Mystic Kaidan Shaman
- Mystic Kaidan Witchdoctor
- Elder Kaidan Witchdoctor
- Crack Kaidan Soothsayer
- Elder Kaidan Soothsayer
Seeker Mark:
- Kaidan Tracker
- Kaidan Loudmouth
- Kaidan Louthmouth Boss
- Crack Kaidan Outrider
- Crack Kaidan Outrider Boss
Warrior's Mark
- Crack Kaidan Warmonger
- Crack Kaidan Slasher
- Kaidan Juggernaut
- Crack Kaidan Smasher
- Crack Kaidan Skullcracker
Hunt Elder Pathrunners, Kaidan
Trackers and Crack Kaidan Outriders in
the upper layer of the KHQ until they drop
the Shugo Craftsman Shoes. (Update:
[Group] Korumonerk in Danger)
- After getting the necessary marks,
report to their respective NPCs to
complete the quest. After turning over the
quest [Group] Reducing Kaidan Strength,
Tumblusen will give you an easy follow
up quest The Kaidan Report. You just
need to talk to Telemachus to complete it.
- After collecting the necessary amount
of molars, turn over the quest [Group]
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Korumonerk in Danger to Korumonerk
to get your new footgear and to start the
follow up quest [Group] The Lost Glove
Box. You'll also get another quest that
will require you to collect molars
[Group] Korumonerk's Backpack.
- The Shugo Craftman's Gloves are
dropped by Elder Pathrunner,
Smackstopper and Kaidan Soothsayers in
the upper part of the headquarters. You
can also get them from raiders and other
similar mobs but at a random and lower
rate.
- After surrendering [Group] The Lost
Glove Box, the follow up quest [Group]
Korumonerk's Pauldrons. Like the
others, you'll need to find a lost item as
well as collecting the necessary amount
of molars. This time, you're looking for
Shugo Craftman's Pauldrons.
You can do some campaign quests if
you want to take a break from grinding.
There are two you can do solo at LV37+
Talk to Telemachus to update A
Dangerous Artifact
- Head to the Lepharist Citadel and
find one of the available engineers. You
can actually fly down from Kiriullu
Mountain.You just need to talk to one of
them.
- Destroy the cage where the engineer
is kept and talk to him.
- Carefully lead the engineer to the
secret path as marked in the map. Avoid
all mobs for the meantime.
- Report to Telemachus
- Report to Xenophon in the Library of
Sages in Sanctum
- Talk to Yuditio in the warehouse
construction site in Terminon Fortress, in
Reshanta
- Talk to Telemachus again
- Talk to Laigas as marked in the map.
Head south of Kiriullu Mountain, past the
griffon's nest south. You can glide off the
ledge to reach the other side of the cliff.
You'll find a small encampent there, as
well as an alternate entrance point to
Heiron.
- Now mark the artifact's location in the
map. Don't jump off to the valley yet; just
follow the marker util you get close to it.
Now glide to the other side of the
mountain and the artifact should be pretty
visible from below. Jump down and stay
close to the cliffside to avoid the patrol\s.
Carefully watch the movements of the
guards so you can plan your move.
Carefully and quick get past them and
activate the artifact from the front. Quickly
run away from it before the explosives
detonate then report back to Laigas.
- Finally talk to Telemachus to get your
reward and complete the quest.
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Once you've hit LV38, two new quests
will become from Korumonerk - which
will also require more molars.
[Group] Korumonerk's Backpack (150
molars)[Group] Korumonerk's Worry
(200 Molar)
The other required items for these
quests can also be dropped by normal
mobs so if you concentrate grinding for
molars, you're sure to get those quest
items along the way.
Reshanta
Talk to Tellus to start the campaign
quest New Wings.
- Head to Tigraki Island and talk to
Agemonerk.
- Find Raithor who has gone missing.
You'll be transported to Raithor's
location. Make sure your skills and items
are not in cooldown, as well as your HP
is full before talking to Raithor. Make
sure you have self-resurrection stones
just in case.
- Talk to Raithor and defeat the two
mobs that will appear. In case you die,
make sure to resurrect yourself before the
last mob dies so you can get your quest
updated. Talk to Raithor, then you'll be
transported back to Tigraki.
- Talk to Agemonerk to complete the
quest.
Kuriullu Mountain Outpost
Similar to KHQ, you can also grind here for
Lepharist Insignias, which can be traded for
blue accessories. You'll need a total of 360
Lepharist Insignias to obtain all the available
accessory rewards (all blue). The Elite
Lepharists are the following:
- Lepharist Assaulters
- Lepharist Defenders
- Lepharist Assassins
- Lepharist Healers
- Lepharist Footsoldiers
- Lepharist Sorcerers
A Wrench in the Works
Talk to Laigas to start this quest. Get rid
of the following mobs to complete this
quest:
- Lepharist Assaulter x7
- Laborer x9
- Peon x11
After completing A Wrench in the
Works, the follow up quest [Pressing the
Advantage] will become available. This
time, you'll need to hunt elite lepharists:
- Sorcerer x7
- Lepharist Healer x9
- Assassin x12
- Lepharist Defense Commander x3
[Group] Ring Around the Citadel
- You need to collect 80 Golden
Insignias to complete this quest and get
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your reward.
[Group] Concerning A Necklace
- You need to collect 120 Golden
Insignias to complete this quest and get
your reward.
[Group] Your Neck on the Line
- You need to collect 160 Golden
Insignias to complete this quest and get
your reward.
Mysterious Water Source
You need to collect x60 Crude Wood
Bottles from Novice Lepharists
(non-elites). Since your reward is 10
Golden Lepharist Insignias, this is a good
alternative that you can do on your own
while waiting for a group.
[Group] Important Targets
This will only become available once
you completed the LV33 quest New
Flight Path from the same NPC. You'll
need to hunt the following named mobs
to complete this quest:
- Major Gennaion - Use the locate
function. He should be along the main
road, near the slope you need to take to
return to the outpost.
- Adjutant Epicara - She's exactly in
her position, and is within a fenced
perimeter. She has at least once mob with
her so its impossible not to aggro the
other while you're trying to kill her. Get a
partner or a small group to help you deal
with the mob and make killing her a bit
easier.
[Group] A message in Blood
Upon completing the quest Important
Targets, this quest will become available
as a follow up quest. You need to hunt two
stronger semi-boss mobs again. Use the
locate function to find both of their
locations.
- Faceless Scoop - He is located inside a
heavily guarded position but he can be
reachable without aggroing too many
mobs by using the fallen tree trunk as your
bridge. Just carefully get rid of any nearby
mobs and make sure he stays in his
position on the platform while fighting
him.
- Pale Narcis is located south and can be
easily fought without too much danger.
Just clear any nearby mobs. If possible get
rid of pull him away from the patrolling
sorcerers as their sleep and pretor
transformation curses can wreck havok to
your group.
[Group] The Hand of Justice
After completing A message in Blood,
you'll receive the final group quest for this
quest chain. Like the others, you'll need to
get rid of the two named lepharists
indicated in the quest.
Lepharist Amok
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This is a repeatable quest that will
require you to kill non-elites. This is best
done alongside Mysterious Water Source
so you can kill the Lepharist Fighters and
Outriders while collecting their Crude
Water Bottles.
[Group] Blood Feud
In Agairon, you can start a new group
quest that will only become available
after completing A Wrench in the Works
and Pressing the Advantage. Talk to
Nomiki to start the quest.
Whether you decided to grind in
Kaidan HQ for molars or in Lepharist
Citadel for the Insignias, there will be
new quests available in Heiron. Refer to
the walkthroughs below in case you want
to take a break and do some solo quests.
You should be at least LV37 to trigger
most of them.
(Berone's Ruined House)Find this
remote location here. You can also
consider this as one of your escape points
if there's any asmodian players pursuing
you simply because there are stationed
guards here. Talk to the following NPCs
to start their respective quests.
Gamedes - A Bone to Pick
Kill Anubite Looters and Rotten
Zombies as required then report to
Gamedes to complete the quest.
Banshee Farming
Hunt down Sobbing Banshees and
Ragged Boggarts then report to Gamedes
to complete the quest.
Crossed Destiny
This quest can only be given by Berone
during the evening. You need to locate
Litonos' tombstone, which also seems to
appear at night as well. Just follow the
main path north and you'll find the
tombstone overlooking the mire. (Near the
curved part of the road, right above the
letter "G" in the Gray Fog Marshes label
on the world map) Examine the tombstone
to summon Litonos' spirit. Guide him back
to Berone and watch the following scene.
The quest will be completed afterwards.
Poporinerk - The Legend of
Vindachinerk
Hunt down Jaku the Glutton, an undead
porgus located here. Loot the diary it
drops and activate it. From here you can
decide who will you turn the quest to:
Kohrunerk or Poporinerk. Giving it to
Kohrunerk will reward you with a Cube
Upgrade after a couple of chain quests.
Giving it to Poporinerk will lead to a
series of 5 more chain quests. Refer to the
list below for the walkthrough of the chain
quests for both paths.
Kohrunerk quest path
Kohrunerk is located in Black Cloud
Island. Hand over the diary to him to
complete the quest and to start a follow up
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quest:
- Pupil's Diary
Talk to Minonerk in one of the small
islands here (Soul Stream). Next, you
need to talk to Junjunbinerk in one of the
small islands across Minonerk's location.
(Zephyr Stream). Finally, you'll need to
talk to Vindachinerk which sometimes
appears around Roah Fortress (evening)/
Ruins of Roah or the Soul Stream
(daytime). He will send you to another
quest.
Jaiorunerk's Tombstone
Return to Heiron and look for
Jaiorunerk's Tomb in Manor Cemetery,
east of Arbolu's Haven. Take to
Vindachinerk next to complete the quest
and get your free cube upgrade.
Popopinerk quest path
Jaiorunerk's Diary
Deliver the Diary to Yiehmonerk in
Sanctum's Hall of Prosperity to complete
this quest. You'll receive the follow up
quest below:
Where's Vindachinerk?
Go to Verteron Citadel and talk to
Supervisor Numonerk to ask about
Vindachinerk's whereabouts. Go to
Theobomos and talk to Yadamonerk.
Finally go to the Black Cloud Island and
talk to Garkbinerk to complete the quest
and start yet another quest.
A Gift For Vindachinerk
Go to Eltnen and hunt some Steelback
Ksellid in the Eracus Desert until you
collect their whiskers. Deliver them to
Vindachinerk which sometimes appears
around Roah Fortress (evening)/ Ruins of
Roah or the Soul Stream (daytime). He
will send you to another quest.
Vindachinerk's Demand
You need to a Griffon Egg from
Ferocious Griffins (Kuriullu Mountains,
Eltnen) and a Crynac Salivary Gland from
Spotted Crynacs (Deathsong Forest,
Heiron) and deliver them to Vindachinerk.
Finally, you'll receive the last part of this
quest:
Vindachinerk's Scroll
Deliver the scroll to Yiehmonerk in
Sanctum to complete this quest.
Head to Arbolu's Haven in Heiron.
Talk to the following NPCs to start their
respective quests.
- (Edoras) Discolored Bones, Edora's
Best Clothing
- (Rance) Picking off Undead, Gellar
- (Trou) The Priest's Nightmare
- (Lomulias) [Coin] Deathsong
Corruption
Hunt down Splintered Rotrons,
Motheaten Agrints and Branchling Agrints
as required by the quest. This quest is
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repeatable.
- Gather discolored bones in and
around the area. Gather 5 of them and
surrender them to Erodas to complete the
quest.
- Hunt down Undead Peons and
Sharecroppers in Medeus Manor West
until you collect Farmer's Pick x5.
Return to Rance to complete the quest.
Complete Picking off Undead to start the
follow up quest Gellar.
- Look for an open grave in the
cemetery (not to be confused from the
empty stone coffin) and examine the
corpse inside. Report back to Trou. Next,
talk to Nerison in the Research Center
Overwatch (use the locate function) then
report back to the corpse (Kirenne) to
complete the quest.
- Make a quick trip back to Heiron
Gate and talk to Phothollo to start
Where's Belbua? You should get this
quest if you completed a series of chain
quests back in Verteron
Next, head to the Research Center Overwatch.
Just use the /pathfinding command to locate
the small outpost. Talk to the following NPCs
to start their respective quests.
- Garett - Looting the Tigrics
- Koube - Insomnia Tea
- Riley -Researching Lepharists
Use the locate function to find the
Tigric Looters. They do chain aggros so
avoid pulling one of them when there are
others nearby. Just single them out, kill
them and collect their rugs. Return to
Garett afterwards to complete the quest.
The follow up quest, A Nice Tigric Rug
can be accepted.
- You need to hunt down the boss tigric
Avetron Firemane. He's deep inside tigric
territory to the west. He can be soloed; just
make sure to clear any surrounding tigrics
to avoid getting surrounded. This boss can
deal higher damage; just keep yourself
healed and you should be able to defeat
him. Use scrolls and potions as necessary.
Having a partner to help you defeat him is
not a bad idea as well. Report to Garett to
complete the quest.
- Gather Griffonias (365p) around the
area then surrender the required amount to
Koube to complete the quest.
- Hunt down Lepharist Troopers and
Researchers until they drop the
Experimental Plan. Surrender the plan to
Riley to complete the quest. You'll receive
the follow up quest, To Catch a Spy.
- From the research center overwatch,
head north and you should see a spy. Pull
it and attack it in regular intervals as you
fall back to the overwatch; otherwise, it
will reset and return to its original
position. Make sure its HP is already
halved before luring it back to the
overwatch. If done correctly, you should
get a short scene where your allies in the
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overwatch subdues the spy. Talk to Riley
again to complete the quest.
- After completing To Catch a Spy,
you can accept the follow up quest The
Lepharist Situation. Teleport back to
New Heiron Gate and talk to Graa. Next,
talk to Sarantus. Finally, report back to
Kalione back in the research center
overwatch to complete the quest.
- Head to Senea's Campsite in Heiron.
Talk to the following NPCs to start their
respective quests.
- Piera - Laupede Antidote
- Sillen - Sillen's Spirit Samples,
Gluttonous Manduris
- Okonus - Frillneck Fluid, Which
Came First, Frillneck Arrowheads,
Sylphen Wing Soup
- Zeudd - Stopping the Spread of Klaw
- Prokopios - A Cooling Drink
Talk to her to update the Klaw Threat.
Talk to her again to start Contemplating
Klaw Hearts and Delivery to Arbolu's
Haven. Hand her over the Clodworm
leather to complete the quest Strange
Leather.
Collect x15 Amalils (270) in and
around the area and bring them to him to
complete the quest.
- Kill Manduri Throwers and Beaters
around the area (Update: Gluttonous
Manduris) then report to Sillen to
complete the quest.
- Hunt down Fierce Sylphens and Jungle
Vespines until you collect their wings.
Sylphens are common in the forest while
the jungle vespines can be found near
Kakuna's nest. (Though the game instructs
you to hunt for Big Jungle Vespines, no
such creatures exist. It is a possible typo
error) (Update: Sylphen Wing Soup)
Report back to Okonus to complete the
quest.
- Hunt down Silver, Redclaw and
Violent Frillnecks until you obtain the
required number of Frillneck Teeth.
Report back to Okonus to complete the
quest Frillneck Arrowheads.
- Head to the giant skull on the map
(beware of the giant frillneck boss known
as Gojira as it patrols the area and stops
near the nest you're supposed to go to)
You should find a nest with a giant egg in
the middle of it. Destroy the egg and a
hatchling will appear. Defeat it, loot the
tissue sample from its body then report
back to Okunus to complete the quest.
(Which Came First)
- Hunt down Pincerjaw Laupedes (use
the locate function) until you collect the
required number of poison sacs. Turn the
quest over to Piera.
- Hunt down Ruined Earth Spirits near
Heiron Pass until you collect their Spirit
Soils. Report back to Sillen to complete
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the quest. After completing Sillen's Spirit
Samples, you unlock Collecting the
Essence of Earth.
- Hunt down Decayed Earth Spirits.
Collect their essences and report back to
Sillen. (Collecting the Essence of Earth)
- Hunt down Frillneck Hatchlings and
collect their fluid. Report back to Okonus
to complete the quest. The follow up
quest Outlaw of the Jungle will become
available.
- Hunt down Sawmane Frillnecks
(x10) then report to Okonus to complete.
- Hunt down Klaw Defenders and
Sentinels until you collect Living Cell x3
from them. (Update: Klaw Threat)
- Hunt down Klaw Defenders and
Gatherers until you kill the required
number of them (Stopping the Spread of
Klaw)
- Head back to Klawtan's Wallow and
destroy the Klaw Spawners. You may
need to destroy three of them before the
queen appears. Defeat Queen Taklaw.
- Keep hunting the following klaws
until you obtain their hearts (3 each):
Sentinel, Defender, Gatherer and Patrol.
Return to Senea to complete the quest.
(Contemplating Klaw Hearts)Finally,
report back to Barzon in Heiron's Gate to
complete the quest Klaw Threat.
- Talk to Graa in Heiron Gate or from
Dokurunerk in Arbolu's Haven start the
quest Suspicious Shugo. You need to find
Roikinerk a shugo wandering in various
spots in Heiron. I found him here by the
water fall at around 5:29 AM. Just talk to
him to complete the quest. He'll give you a
follow up quest, Price of Goodwill.
- Accept the quest and you'll be
transported to Steel Rake, a shugo pirate
ship that also doubles up as an instance for
LV40+ characters. Talk to Haronerk and
watch the short scene. After the event,
grab the teleport scroll from the bag
nearby and use it to escape the place.
You'll be transported to the Black Cloud
Island in the upper abyss. Talk to
Garkinerk, then return to Sanctum. Head
to the Outer Dock and talk to Kuruminerk
to complete the quest. You should be able
to enter Steelrake from hereon.
Lepharist Poison Research
Talk to Sofne, talk to Finn.
- Defeat Research Synthesis Researchers
(should be manageable as long as you
single them out) until they drop the Poison
Bottle.
- Talk to Jumentis back in Sanctum.
- Head back to Research Center and get
rid of Chairman Garnis. He is located
inside the secret ruins past the hanging
bridge in this location. (You need a small
group or at least a partner to defeat him)
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- Report back to Jumentis then finally
to Thrasymedes to complete the quest.
Balaur Conspiracy
Talk to Telemachus to start the quest
- Talk to Mabangtah
- Form a full party and go to the Abyss
Gate inside Kaidan HQ in Eltnen.
Remember that you must have a full
party to increase your chances of survival
and completing the quest. Also, you
should have at least one self-resurrection
stone in your inventory.
- Once inside the gate, talk to Kimeia
to start the countdown. Waves of Balaur
will come rushing in; the first waves are
manageable with a single elite alongside
them. DO NOT rush forward to engage
them; let them come to you. Just
prioritize killing the archers since they
tend to target the healer(s). The crucial
part of this quest is the last 30 seconds.
Several elites will appear from the gate;
you must have your sorcs, sm's, rangers
or anybody with CC (crowd control)
skills like sleep, root, curse of root, fear,
paralysis etc use it against the elites.
- In case you die, make sure to
resurrect yourself (faster than having
someone resurrect you) BEFORE the
timer runs out. Having at least one
self-resurrection stone in this battle
should be enough. You should see a short
cutscene, meaning that you survived the
ordeal. If not, then you just failed the
quest. You can do the quest again with the
same party as long as they don't turn over
the quest to Telemachus. Otherwise, you'll
need to find another group again since
your allies that completed it won't be able
to enter again.
- Talk to Kimeia after the scene. You'll
be teleported back to Telemachus; just talk
to him to complete the quest.
Levels 41-50
Grinding
Solo LV40-42 (Heiron)
- Hunt Pretor Sentinels and Ferocious Kirrins
for the repeatable quest [Mutant Pretors] from
NPC Kuobe.
- Kill Blacksnout Porguses, collect their meat
and return them to Dokurunerk for the quest
[Dead Porgus Walking]
Solo LV41-43 - Kill Lepharist Security Guards,
Fighters, Priests and Pretor Pawns for the
repeatable quest [Give Me a Break]
Solo LV42-44 - Hunt Shifting Windwisps and
Anubite Fighters in Paterma Ruins for the coin
quest [Eradicating Undead]
Group LV38-42 - Hunt down Kishar elites in
Kishar Village
Group LV43-46 - Hunt Indratu Elites in Indratu
Barracks and Nute Warrens
- Hunt Indratu Specialists, Hunters and
Defenders for the repeatable quest [Reducing
Balaur Numbers] from NPC Brosia.
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Group LV40-45 - Clear Steel Rake mid level
(4-hour lockdown)
Group LV44-50 - Clear Steel Rake lower and
upper levels (4-hour lockdown)
Steel Rake Repeatables: - Can be repeated up
to 30 times
- Can be done by any group with at least two
members
- Quest items will drop 100% regardless of level
[A Promise to the Customer]
Collect 4 Snow Blessing wines from the
wineroom and purchase Beriti Cheese (one per
turn-in) from the NPC in the tavern (mid)
section of the ship.
[Hairpin Ahoy!]
Complete the pre-requisite quest [Group] for the
Black Cloud Traders to unlock this quest. Hunt
Steel Rake Elite Vaegirs and Archers
(mid-level), collect 12 Shulack Pirate's Hairpin.
Report to NPC Koruchinerk to repeat.
[The Pirate's Pouch]
Defeat Krall Elite Prison Guards (lower-level),
collect 10 of the pouches they drop then report
to NPC Koruchinerk to repeat. You need to
complete the pre-requisite [Revenge of
Himusus] for this to become available
[Plunder the Pirates]
Hunt Steel Rake Sailors and Steel Rake Dark
Magicians (lower, upper levels), obtain their
swords and staves then deliver them to
Mikurunrunerk to repeat.
Solo LV45-47 (Theobomos)
- Collect Salt Crystals in Northern/Southern
Latheron Coast for the repeatable quest [She
Sells Sea Salt on the Seashore] from
Caochenrinerk.
- Hunt down Scolopens and Lobseks, collect
their Salt Crystals for the platinum coin quest
[Obstacles to Cultivation]
Solo LV47-49
- Collect Giant Parasol Mushrooms in Dirmoi
Valley for the repeatable quest A Craving for
Dumplings
- Hunt down Calydon Chasers and Calydon
Shamans for the coin quest [Calydon
Eradication]
Solo LV48-50 - Hunt down Kirrins and
Nagolems in Theobomos Stronghold for the
coin quest [Theobomos Stronghold] excavation.
Arbolu's Haven
Talk to the following NPCs to start these
quests:
- (Kacias) Amalen the Forlorn (available
only after completing Eternal Rest)
- (Dokorunerk) Fangs for the Kinah,
Whip it Profitably
- (Kravis) Dignity and Bluster
- (Rusiridite) Showing Mercy, Rest for
the Undead
- (Rance) The Undead Orphanage, News
from Arbolu's Haven
[Repeat] Dead Porgus Walking
- Use the locate function to find Amalen
in Medeus Manor West. Clear any nearby
boggarts before finally engaging her.
Defeat the required number of boggarts as
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well then report to Kacias to complete
the quest.
- Hunt down Crowned Crynacs until
you get their fangs. They are normally
found in Medeus Manor East. Surrender
the quest to Dokorunerk to start the
follow up quest Whip it Profitably.
You'll need to hunt down Whiptail
Crynacs this time and collect their fangs.
- Hunt down Blacksnout Porguses until
you collect their meat. Deliver them to
Dokorunerk to complete the quest.
- Keep hunting Graveknight Warriors
until they drop the quest item Medeus'
Bronze Mirror. You should be able to
activate the LV43 quest Art Appreciation
when you're at least LV42. You just need
to bring the mirror to Kacias to complete
it. The exp reward is great, as well as the
green armor if you don't have anything
better yet.
- Hunt down Stinking Zombies and
Sneering Boggarts until you kill the
required number. (Update: Dignity and
Bluster)
- Hunt down Anubite Warriors until
you collect the required number of
weapons from them. Report back to
Rusiridite to complete the quest and start
the follow up quest Rest for the Undead.
- Head to the Manor Cemetery and
hunt down Gladiator Spirits and Missing
Mage/ Sorcerer Spirits. These only
appear at night. Complete Undead
Orphanage to get the follow up quest
News from Arbolu's Haven. Just use the
locate function to find Liske in
Changemerk's Campsite. Talk to her to
complete the quest.
Research Center Overwatch
Talk to the following NPCs to start their
respective quests:
- Koube - Mutant Pretors
- Kalione - Kalione's Choice (must have
completed The Lepharist Situation)
Hunt down Pretor Sentinels (x30) and
Ferocious Kirrins (x25) to complete the
quest. They are common around the
Lepharist Research Center. This quest is
repeatable.
- You'll need to destroy various test
subjects (Slime, Agrint, Zombie, Kirrin,
Moonflower). There are also other hidden
labs that you can check out to find these
subjects. You may use the locate function
to find the subjects easier. You can solo
this with careful planning but would be
easier if you have a partner to work with.
- In the Mudthorn Laboratory, you'll find
Test Subject Moonflowers and Belbua,
inside a test capsule. Carefully fight your
way inside and destroy the glass. Talk to
him to update the quest. You must escort
him out in the entrance so unless you
cleared the path already, I suggest not
talking to him yet. Once you lead him
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outside, the quest will update. Report to
Phuthollo in Heiron. After completing
this quest, a follow up quest will be
available from him. (Start Spreading the
News). This is just a simple quest that
will just require you to talk to the
previous NPCs linked to Belbua. Just
read the quest description to know which
NPCs you need to talk to.
- Mapping the
RevolutionariesRevolutionaries (sentries,
troopers) may drop a map which is a
quest item needed to activate this quest.
Talk to Kuobe to start the quest, then
scout the following labs needed:
Mudthorn Experiment Lab, Rotron
Experiment Lab, Pretor Experiment Lab
and Poison Extraction Lab. You should
know where these labs are if you have
done some quests already. Though it can
be soloed with careful pulls and
approaches, it is best done with a partner
since these mobs can easily gang up on
you if you aggroed the wrong one. These
laboratories are normally guarded by
revolutionaries so it won't be hard to spot
them. Talk to Finn to complete the quest
and receive a follow up.
- Breaking Things UpYou need to
destroy the 6 test capsules found in the
laboratories in order to complete the
quest. You may destroy one and wait for
it to respawn to avoid the risk of
aggroing any nearby hostiles. Report to
Finn to complete the quest.
- [Coin] Taking out the TrashAfter
completing the last two quests, Finn will
give you this silver coin quest. You need
to kill the required number of Sentries,
Troopers and Sentinels then report back to
him to complete the quest.
[Aetherogenetics Lab is a good
group-grinding area for levels 40-45. The
mobs here give good exp and drops
LV40+ skill books. If you want to get
something for your character (high level
skill books costs a few hundred kinah
each) you may farming mobs here. Skill
Books will continue dropping from them
unless you have high-leveled party
members. There are a lot of individual
quests that will require you to kill and get
some stuff inside Aether Labs. Unless you
want to go back for another run, it will be
a good idea to get them all in one run.
Refer to the list of Aether Loab quests
below]
Aetherogenetics Lab quests:
- Creating a Monster (Campaign)
- [Group] RM-78c
- Target Lepharist Secrets
- [Group] Rules of Alchemy and Life
- [Group] Destroy the Seed of Evil
Creating a Monster
Talk to Barzon in New Heiron Gate
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Talk to Nargis next
- Find Fallen Lapontos. His corpse is
located just a short distance from Heiron
Pass. Examine his body to get the
Research Journal
- Go to Aether Lab located in the
northwest of the research center.
- This instance follows a traditional
RPG format: Defeat bosses to get the
keys, defeat the gatekeepers guarding the
gates to open them and proceed to the
next area. Once inside, fight your way
until you find a room with three capsules
containing some live test subjects. You
don't need to fight them; just have
someone from your team to attack the
capsule glass with long-ranged attacks.
Once the quest updates, push a bit further
to finally reach Ormenon's Room and
RM-78c.
- After defeating it, search the secret
safe on the table. Leave the place when
done and talk to Perento.
SanctumThis long and extensive chain
quest is popularly known as the "Xeno"
quest. The reward? A free LV43+ gold
weapon of your choice. This also takes
an awful lot of time so don't expect to
complete everything in one go - unless
you have a dedicated party that's willing
to do everything until the last quest.
LV42 Disturbing Report
Talk to Xenophon in Sanctum's Library
of Sages to start this quest. Go to Heiron
and hunt down Lab Researchers, Vaegirs
and Medics until you get each of the
research pages needed for the quest. This
can be soloed but with careful planning
since these guys can be easily aggroed and
it will only take a few seconds before a
whole gang of them are already ganging
up on you. Its better to do this with a
partner. Report to Xenophon to complete
the quest and start the second part of this
chain.
LV43 [Group] RM-78c
This is best done alongside with the
campaign quest Creating a Monster since
you'll need to defeat the same boss.
Collect the tissue from RM-78c's body and
deliver it to Xenophon.
LV43 Tissue? I don't even know you!
Talk to Gerania inside the Secret
Library. Talk to Hygea then finally to
Xenophon again
LV43 What Nerrison Saw
Go to Heiron and talk to Nerison in the
Research Center Overwatch.
LV44 [Spy/Group] A Suspicious Box
This is the part of the quest gets hairy.
You need a full party here. The rift you
need to take is the one near the research
center, a walks away from the the
overwatch. This rift takes you to the
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asmodian elite area. There is a risk of
running into another asmo group doing
quests in the area but most of the time,
these encounters should be minimal. You
must find Lethe in the southeast part of
the stronghold. She is found under under
a wooden platform. Talk to her to
complete the quest. Of course, she'll give
you a follow up quest.
LV44 [Spy/Group] Suspicious
Scientists
You need to hunt down the elite
scholars found in the courtyard of the
Alquimia Stronghold. Keep hunting the
until you collect x5 access cards. To
make them respawn faster, do not kill
their pets; if you accidentally aggroed
them, keep running around until they
reset. Report back to Lether to complete
the quest.
LV44 [Spy/Group] The Key is the Key
You need to find Supervisor
Wyrmirren. He should be standing in the
middle of the wooden bridge, a short
walk to the southwest. Defeat him and
grab the key from his body. Report back
to Lethe.
LV44 [Spy/Group] The Research
Journal
Now this is the hardest part of this
chain. Use the key to enter the
stronghold. This is an instance and a very
tricky and dangerous, nonetheless. You
need to be careful in pulling and fighting
mobs here since the area is too small; not
to mention that the lepharist have this
annoying habit of running away and
calling for help. Clear the left side of the
first area first (without aggroing the ones
in and around the frontdesk). Once the
area on the left side is cleared, you'll need
to fight the ones guarding the door. There
is no way to avoid fighting 4 of them at
once but there are several ways of
managing them efficiently.
You need to concentrate on taking them
down one at a time. A sorcerer is
definitely a must in this quest; have him/
her concentrate in keeping the other mobs
slept/ rooted. If you have a ranger, he/she
must "kite" one of the mobs. Since the left
side is cleared already, he should have
enough space to run around while taking
the elite's attention. Make sure he kites the
non-ranged mob to avoid getting damaged.
There are also invisible mobs, along the
hallway past the door and two more inside
the library where the journal is located.
You can clear the path by having the party
stay behind the hallway (after clearing it of
course) then somebody pull those mobs
one at a time.
Upon clearing the path, carefully head to
the library and cautiously pull any pat.
There might be a named mobs near the
bookshelf where the book is located but
you don't need to fight her; just grab the
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book and you're good to go.
LV44 A Lepharist Monstrosity
This follow up quest is very simple;
you'll just need to talk to the following
NPCs: Gerania, Hygea, Xenophon and
Nerison. You'll then start the last part of
the quest to get your gold weapon.
LV44 [Group] RM-114c
Go to Lake Asteria in the upper abyss.
If you have Asteria Fortress under your
faction's control, you can just teleport
there directly for a small fee. Otherwise,
you'll need to teleport to Latesran and
use the layer teleporter there, then fly
manually to Lake Asteria.
The mobs you are looking for are
located inside the secret tunnels in the
middle of the islands. There are three
tunnels, surrounding Asteria Fortress.
Just look for the openings and kill
RM-114cs inside. Their cells are shared
drops so your party just needs to kill 10
of them. They can't be found altogether
inside the same tunnel so you'll need to
check out the other tunnels instead of
waiting for them to respawn. After
collecting the cells, deliver them to
Xenophon to complete the quest.
LV40 Target Lepharist Secrets
Talk to Graa in Heiron Gate to start
this quest. This is another perfect quest
that you can do while doing Creating a
Monster campaign quest. You need to
destroy x4 Research Papers in
Aetherogenics Lab. Remember that an
elite will appear upon examining the box
so don't activate it unless the area is clear
and your party is ready to fight it.
Remember that these boxes do respawn
after a few minutes so its possible to
complete the quest by camping on the
same box. The quest will update for
everybody that has this quest, even if one
person activates the boxes.
LV41 [Group] Rules of Alchemy and
Life
Talk to Gerania in Sanctum's Library of
Sages to start this quest. This is only will
become available after completing the
LV34 quest The Shadow's Command. The
book is found in the library section of the
Aetherogenetics Lab. It is found on the
last line of bookshelves, sticking out of the
shelf. However, there are elites and a boss
nearby so your party needs to get rid of
them first. Grab the book and deliver it to
Gerania to complete the quest.
LV41 [Group] Destroy the Seed of Evil
If you have completed Kalione's Choice,
you can start this follow up quest from her.
This is another quest that you can do while
on Aetherogenetics Laboratory. While in
there, you need to kill four specific mobs:
Special Lab Strategist, Expert Lab
Scholar, Expert Lab Insvestigator and
Expert Lab Medic. The first two is located
inside the library while the other two are
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located in the first area where you need
to get the first key. Talk to Kalione after
killing them to complete your quest.
Sanctum - Steel Rake
Mikurunrunerk - [Group] Snow
Blessing L41
This quest isn't necessarily a group
quest. You just need to talk to Javirunerk
in Black Cloud Island in Reshanta's
Upper Layer. Then, report to Ludina in
Sanctum's Dionysia Tavern to complete
the quest.
Ludina - A Promise to a Customer
LV41; LV40
This repeatable quest will become
available after completing the quest
[Group] Snow Blessing. You need to
obtain 4 Snow Blessing wines and buy a
Beriti Cheese from the NPC inside Steel
Rake's tavern in the mid-section. You
can get 5 wines per run; to do this, NO
ONE should loot the wine barrels until
you clear the mobs below the stairs, the
worker patrol, the archer and the swabbie
besides the stairs and finally the two
swabbies upstairs. Once cleared, one
member should open all the barrels then
everybody loots after all barrels are
opened. This will save you future runs. If
you have the cash, try to keep an extra
Beriti Cheese in your inventory. Repeat
and turn over this quest 30 times to
receive a gold LV44 pauldron of your
choice.
Mikurunruerk - [Group] The Pirate's
Log L41
The logbook can be found in the first
room along the main hallway on the side
of the ship. The room has a vaegir, mage
and a swabbie. The logbook is on the
table. Report to Mikurunruerk to complete
the quest.
Peperinrinerk [Group] The Manduri
Imperative L41
You can obtain the Manduri Training
Manual by defeating the boss of Steel
Rake's mid-section: Golden-Eye Mantutu.
You need two people, preferably the
ranged dps to man the levers. Take note of
what the trainer says. If he says that he
will give the monkey "something
delicious", pull the "feed" lever. If he says
that he will give "something refreshing"
then pull the water lever. The lever guys
should immediately and correctly pull the
levers otherwise the boss will deal
tremendous damage and will receive
almost no damage at all. This boss is
pratically easy if the levers are properly
pulled. Kill the trainer afterwards and don't
forget to loot the manual from him. Report
to Peperinrinerk to complete the quest.
Peperinrinerk - Shameless Peperinrinerk
(LV41; LV40)
This is a follow up quest for completing
[Group] The Manduri Imperative. Fly to
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Black Cloud Island and hand over the
manual to Gufrinerk.
Jielinlinerk - [Group] For the Black
Cloud Traders
Talk to Jielinlinerk in Black Cloud
Island. Kill x15 Petrahulk Sentinels
found in the loot depository area of Steel
Rake's mid-section. Talk to Jielinlinerk
then finally to Himusus to complete the
quest.
Koruchinerk - Hairpin Ahoy ( LV41;
RLV40)
Complete the pre-requisite quest
[Group] for the Black Cloud Traders to
unlock this quest. Hunt Steel Rake Elite
Vaegirs and Archers (mid-level), collect
12 Shulack Pirate's Hairpin. Repeat and
turn over the quest 30 times to receive a
LV44 gold head gear of your choice.
Lukania - [Group] Bring Back the
Booty (LV44; RLV43)
Hunt Steel Rake Pirates and collect
x20 bundles from them. These are not
100% drop rate so it may take you
several runs to collect them all.
Mikurunrunerk - [Group] Plunder the
Pirates (LV44; RLV43)
You need to complete the pre-requisite
quest [Group] Bring Back the Booty for
this to become available. Collect swords
from Steel Rake Sailors and staves from
Steel Rake Magicians. Repeat and turn
over the quest 30 times to receive a blue
weapon of your choice.
[Group] Rescue Haorunerk (LV44;
RLV43)
You can find his corpse in one of the
cells in the prison area, lower-section of
Steel Rake. Examine his body to update
the quest then proceed to defeat the two
pirates indicated in his notes. Warden
Tantaka holds a key necessary to proceed
deeper in the lower area while Engineer
Lahulahu is the boss of Steel Rake lower.
Report to Rabinerk afterwards. Rabinerk is
located in the upper section of the ship;
you'll see him immediately after you use
the anchor found outside Engineer
Lahulahu's chamber.
Mikarinerk - [Group] Steel Rake Spy
Deliver the documents to Rabinerk in
Steel Rake. Rabinerk is located in the
upper section of the ship; you'll see him
immediately after you use the anchor
found outside Engineer Lahulahu's
chamber.
Himusus - [Group] Revenge of Himusus
You need to clear x20 Steel Rake
snipers commonly found in SR's lower
section. Report to Himusus to turn over
the quest.
Koruchinerk - [Group] The Pirate's
Pouch (LV44; RLV43)
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Hunt Elite Krall Prison Guards and
collect their pouches. Repeat and turn
over the quest 30 times to receive a
LV44 gold glove of your choice.
Koruchinerk - [Group] The Difficulties
of Beauty (LV44; RLV43)
This quest will only become available
after completing [Group] The Pirate's
Pouch 30 times. Talk to Amabille, one of
the prisoners in SR's prison area. Talk to
Koruchinerk afterwards.
Haimon - [Group] The Missing Cube
Craftsman
Talk to Haimon, then to Heerunerk.
Look for Sidrunerk in Steel Rake's lower
section. He is located in the right-most
cell in front of the giant cargo box. After
talking to him, you must walk slowly
since a total of 5 elite prison guards will
spawn as you escort him. After clearing
the path, you need to bring him to the
escape exit, guarded by 3 more elite
mobs. Defeat them all then examine the
exit to update the quest. Reprot to
Heerunerk to complete the quest.
Abyss
LV40 Fragment of Memory 2
Talk to Yudito to start this campaign
quest, then talk to Nestor. Hunt Black
Blaze Spirits in Krotan Rock and collect
x3 Black Flame Stones. Obtain Lapis
Lazuli (245p gathering required) and a
manastone MP+50. These are easily
available via broker in case you have no
stock or no means to collect them. Bring
the materials to Diana. Then, talk to
Nestor and watch the following cutscene.
After that, report to Nestor again.Talk to
Aithra next. Finally report to Boreas to
complete the quest.
LV40 Fragment of Memory 3
Talk to Boreas to start this quest. Go to
Theobomos and talk to Gaix. Travel to
Heiron and talk to Finn.This part requires
a group to complete. The portal is located
in Heiron's Lepharist Research Center.
Enter a the portal with a full group; try this
with at least LV42+ members. Upon
entering the instance, talk to Acestes, then
to Peitho. Fight your way inside the
fortress. The finall room where Betrayer
Icaronix is located is crowded with elites;
you need to whittle their numbers by
carefully pulling individual mobs.
Remember that one wrong chain pull can
really mess things up. In case you get a
bad pull, you may run outside to reset the
mobs. You can also pull some of guards
surrounding Icaronix so they won't chain
when you pull him. Killing him will be
pretty much tank and spank afterwards.
After killing the boss, you may need to
fight your way outside the fortress. Talk to
Acestes, then report to Yuditio to complete
the quest.
Aether Insanity
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LV41+ party members will be the
recommended level for this campaign
quest. Talk to Mabangtah and Sarantus
first to update the quest, then fight your
way inside the village. Head to mountain,
carefully pulling and defeating fanatic
kralls until you collect the required
number of congealed aether. Continue
up, be careful of the invisible fanatics.
The boss that has the sword is found on
the topmost hill. There is also a nearby
cave where the boss Chieftain Kunpapa
is located. Upon obtaining the necessary
items, report back to Sarantus to
complete the campaign quest.
Jeiaparan Village
The Archon of Storms
Talk to Sulates in Heiron Gate to start
the quest.
- Talk to Anto in Jeiaparan Village
- Use the locate function and head to
the northern entrance of the Storm
Circle. Make sure to clear any mobs
nearby first before examining the
obelisk. After the scene, you'll be
transformed to a skeleton for a few
seconds. Just stand still and report back
to Anto.
- Talk to Maximus, the merchant in the
village.
- Finally, head to the Patema Geyser
right outside the village and use the
incense there.
- After the scene, report back to Sulates
to complete the quest.
- (Tegis) The Case of the Wailing
Windwisps
These are invisible mobs that can only
be seen by ranger, assassin and sorcerer
skill; they will appear only you're in their
aggro range. Use locate function for the
game to point their spawning points.
Trouble at Changarnerk's Campsite
Kill Ethereal Windwisps around
Puitonen Bogs . These guys are stealthed
by default and will appear only once you
get near.
(Ekseus) Supplies for the Blue Fleet
Collect the supply boxes found around
the village and deliver them to Ekseus
(Voluptes) Starturtle Oil
Talk to Hunt Cobalt Starturtles until you
collect the required number of fats. Report
back to him to complete the quest.
Light the Path
The torches are found west of the village
then it leads north. They are in a short
distance from each other. Just examine
them to light them up. Report to Voluptes
to complete this quest.
(Antione) - Specter's Wall of Sound
Hunt the required number of Vicious
Spectres commonly found in the Paterna
Ruins. These guys just dispel your magical
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buffs well.
(Camana) The Best Firewood
Kill vicious Specters and collect Flame
Staff x12 from them. These are not 100%
drop but won't be that hard to collect
either.
(Euripia) [Coin] The Aggressive
Undead
Hunt down a total of 34 Warrior Spirits
found mostly to the west of the village.
(Kleio) Energizing Food
Collect Esosa x20 (290p) These are
found in the shallow waters around the
village.
(Senir) Blue's Crews Blues
Hunt Finned Basilisks and Fluttering
Mudthorns to obtain Basilisk Ribs and
Mudthorn Sap.
(Menaxia) Give Me Some Skin
Hunt Mud Waterworms, collect
Waterworm Hide x5 then bring them to
Menaxia
(Tolemos ) [Coin] Eradicating Undead
LV42
Talk to to start this gold coin quest.
You need to hunt down Shifting
Windwisps x10 and Anubite Fighters
x20 then report to Tolemos to complete
the quest.
(Zetus) A Kind Husband (LV43)
Collect Litrea x15
Dressing Up for Bollvig L43
After completing Archon of Storms, talk
to Zetus to start this quest. You need to
buy a Stenon Blouse and Stenon Skirt first
in Sanctum (in one of the shops along
Divine Road). Return to Jeiaparan Village
and head to the Patema Geyser right
outside the village. Examine the statue
there and watch the scene. He summons
some weak mobs afterwards; just dispose
of them then report back to Zetus to
complete the quest.
Stealing Stigma L44
Talk to Gorgos to start the quest. You
need to kill Ancient Fighter's Spirit and
Ancient Dark Spirits. However, since there
are no Ancient Fighter Spirits in Stenon
Bay, I am not sure if these are the same as
the Gladiator Spirits that are found there
instead. Collect x5 Thief's Mark from
them to complete the quest.
The Stenon Bay Shipwreck L44
After completing Undead War Alert,
talk to Antione to complete the quest and
start a new follow up quest.
The Wreck of the Argos L44
Head to Stenon Bay and look for the old
ship that have run aground. Kill the Deck
Hand Spirits and Mate's Spirits to collect
their necklaces. Talk to Antione, Lantis,
Heraloene and Camana. Thankfully, all of
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these NPCs are found in Jeiaparan
Village.
The Missing Fiance L44
After completing the Stenon Bay
Shipwreck, talk to Aifemis to start the
quest. You can find the ghost of Captain
Berus inside the wreck of Argos. He is
an elite that summons adds so its better
to do it with a partner or a small group.
Grab his ring and report back to Aifemis
to complete the quest.
Meteria's Regret LV45 (L43 req)
Talk to Meteria to start the quest. Talk
to Gorgos then finally Erato to complete
the quest. Both of these NPCs are found
in Heiron so you should be able to
complete this quest without any issues.
You should receive a follow up quest.
[Spy] Alukina's Palace LV45 (L43 req)
You need to collect various materials
from different mobs along the Stenon
Bay and in Nolantis Ruins. Blue Stones
can be gathered from Reinforced
Kalgolems, Rock Piece from Melantis
Gargoyles, and Glossy Crystal from
Divine Sea Spirits. Of the three mobs,
the Gargoyles are surrounded by other
mobs as well. The good thing is that you
can pull them without aggroing the mobs
beside them - unless you used an AoE
attack. Finally, the last ingredient needed
are Mithril Ornaments, which can only
be created through handicrafting. You
don't need to craft it yourself; you can
have a handicrafter or buy it from trade
broker. Surrender the items to Diana to
start yet another follow up quest.
[Spy/Group] Mirror, Mirror LV45 (L43
req)
For this quest, you'll need to enter fire
temple. The talking mirror is right behind
Kromede, the instance's final boss. Talk to
the mirror after defeating her to update the
quest. Talk to Perento in New Heiron then
talk to Piera in Senea's Camp to complete
the quest.
[Spy/Group] The Seiren's Fin
The last part of this chain quest will
require you to hop to a LV40+ rift leading
to the asmodian territory of Beluslan. Be
warned though that only people with the
same quest can enter the place. You need
to head to Alukina's Palace and hunt
Seiren Wavedancers until you collect their
fins. These are shareable item drops and
you can just wait for the same wavedancer
to respawn if you want to. Talk to Meteria
to complete the quest.
[Group] It's for Your Own Good L45
(L44 req)
Talk to Anto to start the quest. You'll
need to find group mates to hunt Cursed
Mage Shades, Cursed Priest Shades and
Cursed Warrior Shades found in the Storm
Circle. Talk to Anto after the required
number of mobs are taken care of.
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Indratu Legion LV46 (LV41 Req)
Talk to Perento to start this campaign
quest. Next, talk to Piros. You will be
transported by Piros deep in the Indratu
Barracks after talking to him. Though it
is possible to talk to Lamidros without
aggroing the nearby elites, going in as a
group will give you peace of mind. After
talking to Lamidros, your group must
enter the cavern in Nute Warrens. You
may take the tricky yet safer path on the
mountain side (you'll use the terrain) or
just fight your way through for extra
experience. Upon entering the cavern,
destroy 10 Guardian Stones. They
respawn quickly so you can just stay in
one spot and wait for them to respawn if
you don't want to search for them. Go
deeper in the cavern until you find
Guardian Drafala. No special tactic
needed for this boss. After defeating it,
report the result to Perento to complete
the quest and to start the next campaign
quest.
Changarnerk's Campsite
Talk to the following NPCs to start
their quests:
(Liske) Know your Anubites L43
Defeat Anubite Fighters in Nolantis
Ruins until you collect x15 Hazy Disks.
Report back to Liske to complete the
quest.
(Liske) The Star of Star of Heiron L43
This is a really easy and straightforward
quest. Just head to Jeiaparan Village and
talk with Erato, then talk to the spirit of
Prapero, talk to Erato again then finally
Liske.
(Liske) Undead War Alert L43
After completing the two quests above,
Liske will give you this chain quest. You'll
just need to deliver the message to Rance
in Arbolu's Haven, Perento in Heiron Gate
and Gorgos in Jeiaparan Village.
(Namarinerk) Namarinerk's Dream L43
Collect x5 Ancient Pots in Nolantis
Ruins. This is different from the ones
requested by Miobera. Be careful of the
sneaky Windwisps that may just appear
from nowhere. Bring the pots back to
Namarinerk to complete the quest.
(Shoranerk) Medicinal Clodworm L42
Hunt the Thorn Clodworms around the
swamp until you collect their teeth. Report
back to Shoranerk to complete the quest.
(Miobera) Ancient Pot L42
Instead of running around looking for
these, camp out the nearest pot here and
wait for it to respawn until you collect the
required number of pots. This pot located
a few walks outside the camp. (Takes only
a few seconds to respawn)
(Miobera) Elemental Water Flowers L43
Hunt Divine Sea Spirits in Stenon Bay
and collect the necessary number of Water
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Flowers. Report back to Miobera to
complete quest.
A Message to Trajanus LV44; RLV43
Talk to Rance to start the quest.
Deliver the message to Trajanus.
Weakening Bollvig's Forces LV44;
RLV43
Hunt down Graveknight Fighters (30)
and a Lich Priest. Report to Rance to
complete the quest.
The Greater of Two Evils LV44;
RLV43
Hunt down Cruel Specters and
Merciless Specters, collect their horns
and deliver them to Trajanus.
Kishar Balaur LV44; RLV42
Hunt down Indratu Legionaries (60)
and Indratu Fighters (30). Report to Piros
to complete the quest. Theobomos
(LV45+)
A Request from Atropos (LV45;
RLV45)
Talk to Atropos to complete this quest
and to unlock new campaign quests in
Theobomos.
Josnack's Dilemna (LV46; RLV45)
Talk to Atropos to start this campaign
quest, then talk to Josnack in Dirmoi
Shrine. You'll be flown to the top of the
statue. Just glide and land on one of the
stones above the statue, restore your
flight time then carefully drop-glide to the
ground. You need to clear at least 2-3
mobs to reach the stone at the bottom of
the statue. Talk to Atropos to update the
quest. Next, head to Fregion's Flame and
look for large fiery mounds called Eternal
Flames. You'll only deal 1 damage on it.
Keep on damaging it until it is destroyed.
A couple of Burnt Zombies will appear;
get rid of them as fast as you can so you
can obtain two Soul Pieces. Repeat the
process until you obtain the necessary
number of Soul Pieces. Report to Atropos
to complete the quest and obtain your
reward.
Atropos - Bolstering the Aetheric Field
Meet Brigade General Calon in
Reshanta. Obtain the High-purity Aether
from Cymaon. Report back to Atropos to
complete the quest.
Eunomia - [Coin] Obstacle to
Cultivation
Hunt Scolopens and Lobseks in the
Latheron Coast, collect their shells then
report back to Eunomia. (Repeatable;
platinum coin reward)
Noridia - A Sentinel's Predicament
Hunt Wasteland Hornskulls (28) then
talk to Noridia to complete the quest.
Noridia - Hunting the Long Tongue
Complete the quest A Sentinel's
Predicament 15 times to unlock this quest.
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Hunt down Long Tongue Puror then
report to Noridia to complete the quest.
Diokuroi - Clearing the Beach
Hunt Black Mane Karnifs (20) and
Poison Tail Scolopen (20). Report to
Diokuroi to complete the quest.
Caocherinerk - Insufficient
Construction Materials
Hunt Coral Reef Tipolids and Deep
Sea Mudthorns, collect their quest items
then deliver them to Caocherinerk.
Caocherinerk - She Sells Salt on the
Sea Shore
Collect Salt Crystals (10) in Latheron
Coast. Bring them to Caocherinerk.
(Repeatable)
Yugorunerk - Sororunerk's
Whereabouts
Use the locate function to mark
Sororunerk's position. You should find a
breakable pile of boulders. Destroy them
to find Sororunerk's body underneath.
Examine the body then report to
Yugorunerk to complete the quest.
Themis - Clearing the Barrens
Hunt down Striped Basilisks (20) and
Thorn Leaf Dionae (15) then report to
Diokuroi to complete the quest.
LV46+
Carmen - Matching the Plumage
Hunt Virago Game Hunters and Virago
Poachers, collect their feathers and deliver
them to Carmen.
Carmern - To Hope Once More
Hunt Steel Beak Griffons and Griffos,
collect their feathers and deliver them to
Carmen. (Not 100% drop rate)
Recruiting Announcement
Report to Josnack to complete the quest.
Statues on the March
Kill Caryatids (20) and Kirrins (10) in
and around Dirmoi Shrine. Report to
Josnack to complete the quest.
Cheorunerk's Care for His Wife
Collect the materials for the Diamond
Necklace:
- Salt Water Pearl
- Diamond Gem
- High-Grade Aether
- Worthy Superb Accessory Flux
The salt water pearls can be obtained
from red shells scattered in the area.
Diamond Gems are produced by
handicrafters with at least 310 level.
High-Grade Aether can be gathered from
aether cores LV300+. You can buy them
from the broker but expect them to be
expensive. Worthy Superb Accessory Flux
can be obtained randomly as mob drops;
otherwise you need to get them from the
broker as well. Take the materials to
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Utsida once you collected it.
A Shugo's Best Friend
Bring the fnished necklace to
Caochenrinerk then report to Cheorunerk
to complete the quest.
Melleas - Culling the Calydons
Hunt Calydon Bandits (30) and
Calydon Sorcerers (15). Report to
Melleas to complete.
Melleas - Gold Molar
Kill Gold Molar Dodugum, obtain his
gold tooth and bring it to Melleas.
Owner of the Angled Blade Dagger
This quest is activated by examining
the dagger dropped randomly by mobs in
the Stalking Grounds/ Fregion's Flame
areas. Bring the dagger to Melleas then
to Josnack to complete the quest.
Kerubiels on the Coast
Hunt Kerubiel Sentinels (13) and
Kerubiel Centurions (10). They are
located in the small hill like icon on the
map, south of the Southern Latheron
Coast. Talk to Atropos to complete.
Proctector Achrael
This is a follow quest for completing
Kerubiels on the Coast. Go back to the
Kerubiel camp and look for the protector.
He is an NPC that's a bit stronger than
the others. It will be a good idea to pull
him to a safe spot, away from patrols or
nearby mobs. Get the activation stone
from it then report back to Atropos to
complete the quest.
Enhancing the Stone
This is a follow quest for completing
Proctector Achrael. Ask Fuchsia in
Sanctum about the activation stone. Next,
fly to the center of lower reshanta and talk
to Lugbug. Finally report back to Atropos
to complete the quest.
Let's See What it Does
This is a follow quest for completing
Enhancing the Stone quest. Head back to
the Kerubiel Camp, clear some mobs
surrounding the artifact and activate it
using the activation stone. Report to
Atropos to complete the quest.
Spreading the Flame of Fregion
Hunt down Spying Ashulagens (13) and
Lava Petrahulks (LV15). Report to
Atropos to complete.
Visiting the Library
This quest will be unlocked after
completing the campaign quest Josnack's
Dilemna and the normal quest Spreading
the Flame of Fregion.
Wanted: Pirates
Hunt down Krahumus Sailors (15) and
Kranuum Sailors (12). Claim the bounty
from Eunomia. LV47+
The Calydon Ruins (LV48; RLV46)
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Talk to Atropos to start this campaign
quest. Go to Sanctum and talk to Hestia.
Next, return to Theobomos and talk to
Jamanok. Travel to the Broken Fang
Bridge past the Boarlands and use the
candy to transform to a Calydon. This
will only last for a few minutes so make
sure to use it as far as you can go on the
bridge. The stone plates are located on
altar-like edifices; you can easily spot
them. Just examine them to update the
quest. Upon examining the third stone
plate, quickly find a safe place port out
or just jump off the cliff and glide to
safety. Report to Serimnir. He spawns in
Marla Cave in different times. Use the
locate function to mark his location. He
should be in the chamber to the northeast
portion of the cave, 6:00 GT (game time)
onwards.Finally report to Atropos to
complete the quest.
Jabala - A Craving for Dumplings
Collect Giant Parasol Mushrooms in
Dirmoi Valley. (Repeatable)
Blood Marks the Spot
Find Kaylenini's Corpse along the
main roads in the Stalking Grounds and
Fregion's Flame. Find Ruria inside the
pit. Talk to her to update the quest and
start a follow up quest.
Rescuing Ruria
Defeat Calydon Sorcerers to get the
antidote and bring them to Ruria. Talk to
her then escort her to Melleas' camp. Talk
to Melleas then talk to Rosina to complete
the quest.
Wanderer's Staff
Talk to Ixion in a small camp inside the
crater in Cascade Springs. Talk to Grynos
in the Observatory Village to complete the
quest.
Ask your Doctor About Ovisac
Obtain the quest from Majirunerk in a
small camp inside the crater in Cascade
Springs. Hunt down Salt Fin Cellatuses.
collect their Ovisacs then deliver them to
Majirunerk. Repeat this quest 18 times to
unlock a new follow up quest.
Physician, Heal Thyself
Hunt Head Latustu, obtain its Ovisac
and deliver it to Majirunerk to complete
the quest.
Elegant Fan
Collect Black Wing Feathers dropped by
Desert Gryphus, Egrasi Logs and Major
Sandpapers. Bring them to Ixion to
complete the quest.
Picky Ixion
After completing Elegant Fan, collect
the necessary materials for creating Water
Beds. You need Rynoce Leather,
Waterproof Agent, Greater Leather
Hardener, Sobi Fiber Yarn.
In-Cider Training
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There are 3 possible rewards for this
quest, depending on how many Mela
Juice you have in your inventory. (These
can be bought from food vendors in
major settlements and cities). Trade 1, 10
or 100 Mela Juice to Shaorunerk in trade
for information.
- 1 - Task to bring a necklace to
another NPC (300,000 XP)
- 10 - Task to talk to various NPCs
(552,000 XP, 15,000 kinah)
- 100 - Task to find the prison inmate
tag from the Glowing Hornskull
(494,800XP, 75000 kinah)
The Statue in Port Anangke
Talk to Jiufarinerk in a small camp in
Port Anangke, Alisary Coast. Defeat Port
Caryatids (17) and Stone Fist Petrahulks
(21). Talk to Jiufarinerk to complete.
Shaorunerk - Finding Fossils
Collect Ancient Fossils located inside
the huts in the Tigric Village. There are
lot of them in the southern part of the
village, up the hill.
Illythia - [Coin] Calydon Eradication
Hunt Calydon Chasers and Shamans,
collect their hair then report to Illythia to
complete. (Repeatable; platinum coin
reward)
LV48+
Secret Dumpling Recipe
You need to complete A Craving for
Dumplings for this quest to become
available. Talk to Gastak, then to Jabala.
Go to Sanctum and talk to Hestia. Return
to Theobomos and talk with Bororinerk.
Tityus - Calydon Hunt Wager
Hunt Calydon Chasers (30) and
Shamans (15). Report to Tityus to
complete the quest.
Oileus - Oileus Hires a Ringer
Defeat Calydon Assassins (10) and
Calydon Fortunetellers (8) to complete the
quest. Complete this quest for 18 times to
unlock a follow up quest.
Dodum's Staff
Defeat Chieftain Dodum and deliver his
staff to Nagrunerk.
Morati - Eat Like a Bellepig
Collect the Meat of Cyst Bakus in
Dirmoi Valley and deliver them to Morati.
Repeat this quest 10 times to unlock a
follow up quest.
In Search for Pippi the Porgus
Talk to Nagrunerk to start the quest.
Find Pippi's Footprint and Red Ribbon.
Use the command /where Dropped Ribbon
to locate it it. The footprints are located
east of the bridge, north of the inn. Report
to Nagrunerk after finding the traces.
Next, find Pippi here. Report to Morati
afterwards to complete the quest.
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Koreumtor's Request
He is located inside one of the
chambers in Marla Cave. Talk to him to
receive this quest. You just need to kill
30 Venomthorn Laupedes to complete
the quest.
Searching for the Elder of Wisdom
Talk to Trajanus in Heiron. Travel to
the Marla Cave in Theobomos and talk to
Koreumtor. Finally talk to Nausikaa to
complete the quest.
[Coin] Theobomos Stronghold
Excavation
Hunt down Kirrins and Nagolems near
Theobomos Stronghold and collect their
statue pieces. Deliver them to Guneus.
(Repeatable; platinum coin reward)
LV49
In Search of Zirius
Find Prison Breaker Zirius inside
Marla Cave. (Use the locate function).
Talk to him and he'll ask you to kill
Deatheater Mabolo. He is located in one
of the chambers in the southeast of the
cave. You'll notice if you're near since
there will be haze in the area he's in.
Defeat him, don't forget to grab the Stone
of Mabolo. Report to Zirius afterwards.
Cursed Zirius
Wait until night and Zirius will turn
into a worg. I suggest clearing all the
mobs from his chamber, the path leading
to the pond and some mobs in the pond as
well. You need to bring his HP down to at
least 15-20% then lead him to the center of
the pond. The quest will update
automatically if done correctly. Talk
Zirius afterwards.
Stone of Mabolo
Bring the Stone to Oileus, then show the
stone to Lavirinthos. Return to Marla Cave
and talk to Zirius to complete the quest.
Fugitive Scopind
Go to Marla Cave and kill Fugitive
Scopind. His location varies at the time of
the day. Use the locate function to find
him. Report to Iphigenia to complete the
quest.
Josnack - The Disappearing Statue
Talk to Yugorunerk, Gastak then finally
to Pyrrha to complete the quest. This will
lead to a follow up quest.
A Statue that Came to Life
Defeat Beautiful Galateia and take her
keepsake to Josnack.
Project Drakanhammer (LV50; RLV46)
- Go to Sanctum and talk to Nestor.
- Next go to Theobomos and talk to
Atropos.
- Head to Port Anangke, west of Alisary
Coast and look for the Diary. It should be
located in one of the stairs. Just examine it
from your inventory to update the quest.
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- Next head to the laboratory and
defeat the Four Weapons of Theobomos.
Just use the locate function to find them.
Collect their orbs then enter the Secret
Laboratory instance. Fight your way
inside until you obtain the Assistant's
Research Diary. Examine the diary, head
to sanctum and report to Nestor to
complete the quest.
Heiron
Brigadier Indratu (LV48; Req 41)
As soon as you receive this quest, DO
NOT talk to Perento unless you already
have a full group. I suggest having a full
group of LV45+ will be recommended.
Perento will teleport you in front of the
abyss gate that will take you to the
instance only ONCE so if ever you
wasted this chance or your initial party
got wiped, you'll need to find the abyss
gate by other means. There are two other
possible ways of getting to the abyss
gate:
1. You can go through any rift in
Heiron. Once in Beluslan, you need to
enter the rift again in Bakarma Barracks
which will port you directly inside the
cave in Nute Warrens, near the gate. You
can also check out this video.
2. You can access the abyss gate by
going through the Indratu Cave and
fighting your way deep inside. The elite
mobs here are at least LV48+ so going in
with a full party of LV47-50 is
recommended. If you can go with at least
two group, things will be a lot easier. After
reaching the chamber with green
lava+floating stone platforms, take the
path to the right. You need to work fast in
killing the mobs here and avoid
downtimes since they do respawn quickly.
It will be bad if you're caught in the
middle. There is also a hero-class boss
near the gate but you can safely go past
him by moving carefully.
Make sure to bring lots of HP recovery
pots/ serums as well as Resurrection
Stones, self-resurrection stones and other
necessities.
The instance is pretty similar to
Fragment of Memory 3 where you need to
enter Azoturan fortress and get rid of the
boss inside. Like before, you need to be
very careful with the pulls here since the
mobs chain aggro quite easily. You need
to whittle nearby mobs and patrols to
make sure that they won't add up when
you're fighting the boss.
Here's the strategy when fighting the
boss:
Tank and spank at the start of battle. At
60% he will summon a minion. For some
reason it will resist CC so the tank should
focus on aggroing the boss while the other
members focus-fire on the add. The boss's
HP will continuously regenerate while the
add is alive so depending on your DPS
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output, the boss will end up having 90%
to 100% HP by the time you kill the add.
Once the boss reaches 30% HP, he will
summon two (fire and earth elemental)
adds. The tank will attempt to hold aggro
on the boss and earth elemental while the
team focus-fire on the fire elemental (it
has lower HP). After getting rid of the
fire elemental, take down the earth
elemental then finally resume attacking
the boss. Like before, the presence of the
two minions will regenerate the boss' HP
so depending on how fast you killed the
adds, the boss should have recovered at
least 60-70% of its HP.
After surviving the two adds, the battle
will become easier as the boss won't have
any tricks on its sleeve. Just tank and
spank to complete the quest.
After defeating Brigadier Indratu,
make your way back to the abyss gate
then talk to Perento. Finally, talk to
Fasimedes to complete the quest, obtain
your reward and to earn your new title.
Reshanta
- Some NPCs will only become
available when a particular faction
controls a nearby fort
- Fort Instances can only be accessed
when your faction controls the fort.
- These sections will only feature
repeatable quests
Solo LV25-27
Kill Crushed Souls located in the island
east of Terminon Landing, collect their
bones and surrender them to Ladacus for
the repeatable quest [Hard Bone]. This can
only be repeated for 10 times.
- Hunt down Immortal Fencers, Mage
and Guards for the repeatable quest [The
Nightmare Ghosts]. It can be acquired
from Iapetos
- Hunt down Immortal Warriors,
Soldiers and Healers for the repeatable
quest [Immortal Soul]. Quest will be given
by Deidamia after completing the pre-req
quest Twilight Battlefield
Group LV25-29
Clear the Nochsana Training Grounds
instance (has 18 hour lockdown)
Solo LV26-28
Obtain the quest [Eliminating the
Memory Reaper] from Chrysaor and hunt
down Memory Reapers. Chrysaor will
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only be present there if the Siels forts are
occupied by asmodians.
- Start the quest [End of the Corrupted
Elim] by talking to Triminos. You need
to hunt down Smoldering Embers for this
repeatable quest. You need to complete
the pre-requisite quest called Root of the
Problem, coming from the same NPC
Solo LV27-29
Hunt down Dry Root Scouts and
Screaming Treeguards for the repeatable
quest [Daeva of Flame's Request] from
Nemea.
- Hunt down Dry Embers for the coin
quest [The Interfering Embers] from
Kenia.
Solo LV28-30
Hunt down Sulfur Worms and Sticky
Sulfur Worms for the repeatable quest
[Cannibal Worm Sap] from Pontus
Solo LV30-32
Hunt down Disturbed Residents and
collect their crystals for the quest
[Ending the Ancients] from Hemera.
- Hunt down Tricos, Big Horn
Grankers and Immortal Plumas for the
repeatable quest [Selling the Abyss].
Surrender the quest items to Sierinererk
- Hunt down Young Tricos in Asteria
and collect their horns for the repeatable
quest [Making Your Own Weapons],
given by NPC Euridice.
Group LV35-40
Clear lower Reshanta fort instances
Solo LV37-39
Hunt down Degenerated Drakes and
Ancient Balaurs in Miren Island for the
repeatable quest [Drake Raiders], which
can be acquired from Metis.
- Hunt Greedy Pretors in the lava region
surrounding Kysis Fortress for the
repeatable quest [Our Weapons are
Melting] from NPC Musai.
- Hunt Ravenous Pretors in Krotan Rock
for the repeatable quest [Hunting
Ravenous Beasts] from NPC Taigeta
- Hunt Krotan Klaw Sentinels and
Searchers for the coin quest [Termination
Klaws] from NPC Tiberius
Solo LV38-40
Hunt down Klaws in Krotan Rock for
the repeatable quest [Klaws for Panic]
- Hunt down Ravenous Pretors in the
lava region of Krotan Rock to for the
repeatable quest [Fire-Resistant Weapons]
from Moirai
Group LV40-50
Clear upper Reshanta fort instances
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Asmodian
- Levels 1-10
- Ascension
- Levels 11-20
- Stigma Quest: No Escaping Destiny
- Levels 21-30
- Abyss Entry Quest (LV25)
- Levels 31-40
- Levels 41-50
- Reshanta
Levels 1-10
1.Go north and talk to Asak to start the
quest "Loyalty of the Raiders". Follow
the road north to find another NPC
named Vandarnt. Talk to him to
complete the quest
2.Talk to Vandarnt to start the quest
"The Sprigg's Revenge". Kill 4 Sprigg
Workers as required. Talk to him again
to complete quest.
3.Talk to Vandarnt again to start the
follow up quest "The Sprigg Report".
Follow road to the NW until you reach a
small camp. Talk to Guheitun to
complete this quest.
4.Talk to Vanar, just beside Guheitun
to start "For the Love of Fruit". Head
north/west of the camp to find the Sprigg
camp. Gather the 5 fruit baskets there and
deliver them to Vanar to complete the
quest.
5.Talk to Vanar again for the follow up
quest "Sight for the Sore Eyes". Head
north of the camp and defeat Highland
Sparkies / Sparkles until you collect x3
Glowing Spheres. Return to Vanar to
complete the quest.
6.Talk to Vanar again to receive the
quest "Vanar's Flattery". Follow the road
southwest to reach the village.
You may want to gather Azphas here until you
reach Collecting skill LV15. Keep at least 10
Azphas for a quest and you'll need to increase
your collecting level to be able to gather higher
level materials as you progress in the game. If
possible, try to farm mobs here until you're at
least LV4. The quest "A New Skill" will appear
once you've reached LV3.
The quest "Order of the Captain" will become
available as soon as you enter the village. Bind
at the obelisk, sell your loot and look for the
priest trainer to complete the "A New Skill"
quest. Purchase your LV3 and even LV5 skill
manuals from him if you can afford it.
7. Talk to Tobu to complete Vanar's
Flattery.
8. Talk to Ulgorn to complete "Order
of the Captain" and to receive your
campaign quests.
9. Talk to Bacorunerk to start the quest
"The Shinier the Better"
10. Talk to Urd to start the quest "Urd's
Request"
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11. Look for Kaindal and accept the
quest "Idle Hands"
12. Head to the northern exit of the
village and talk to Boromer to start the
campaign quest "Thinking Ahead"
13. Talk to Nobekk up north in the
village to start another campaign quest
"Searching for Rae" and the quest
"Azphas For Health and Well-being".
Surrender your collected Azphas to him
to complete this quest.
14. Exit the village and travel west to
Tunapre Lake. Look for some Sprigg
encampments to the northwest and gather
x4 Sprigg Grains (Update: Thinking
Ahead)
15. Go to the lake and hunt Web Slinks
until you collect x5 Slink Oil (Update:
The Shinier the Better)
16. Hunt Black Beak Airons until you
obtain the x5 Airon Breast Feathers
(Update: Urd's Request)
17. Talk to the fisherman Bolir on the
east side of the lake and accept the quest
"Love in Bloom". Collect x6 Ampreh
Flowers growing in the lake and
surrender the flowers to him to complete
the quest.
18. Talk to Bolir again to accept the
follow up quest "A Heartfelt
Confession"
19. Talk to Negi, directly south of Negi.
(Update: A Heartfelt Confession)
20. Return to Bolir to complete "A
Heartfelt Confession"
21. Make your way back to the village
and talk to Boromer. (Update: Thinking
Ahead)
22. Talk to Urd to complete "Urd's
Request"
23. Talk to Bacorunerk to complete
"The Shinier the Better"
You should be around LV5 at this point.
Get yourself some new skills manuals.
Exit the village again
24. Head to the area north of the village
and hunt x6 Sprigg Gatherers. (Update:
Thinking Ahead)
25. Talk to Boromer to complete
Thinking Ahead and to get your reward.
26. Exit the village and follow the road
south leading to Munihele Forest. Talk to
Dabi (Update: The Search for Rae). Talk
to him twice to accept "Token of a Lost
Love" and "Sap for Leather"
27. Talk to Motgar right next to Dabi to
complete Idle Hands. Talk to him again to
start the quest "The Insect Problem".
Choose the Gooey Sylphens since they are
abundant nearby.
28. Kill x10 Gooey Sylphens (Update:
The Insect Problem)
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29. Kill Shell Snufflers until they drop
a Shiny Silver Ring (Update: Token of a
Lost Love)
30. Talk to Motgar to complete The
Insect Problem.
31. Talk to Dabi to complete Token of
a Lost Love.
32. From there, head southeast (don't
follow the main road) to find a hut with
several ribbids (frogs). Talk to the old
hag Verdandi.(Update: The Search for
Rae)
33. Hunt x7 White Foot Daru. They
tend to assist each other so you may need
to pull them individually at a distance.
(Update: The Search for Rae)
34. Keep hunting White Foot Darus
until they drop an Old Scroll.
Right-click to read it and start the "The
Lost Axe" quest
35. Return to Verdandi to update the
quest then go south and look for a red
mushroom sticking out from a tree.
Examine it to obtain a Spore Sac
(Update: The Search for Rae)
36. Return to Verdandi to update the
quest. After a few scenes, examine
ribbids until you find the Cute Ribbit.
Talk to Rae that will spawn. (Update:
The Search for Rae)
37. Go southeast of the forest and
check the iron axe stuck on a tree in the
Daru Spring. Talk to Gunghelm and
answer his questions in the following
order:
Gold Axe - N
- Silver Axe - N
- Iron Axe - Y
The quest The Lost Axe will be
completed.
38. Use your Return skill to teleport
back to the village. Talk to Ulgorn to
complete "The Search for Rae"
39. Talk to Dalor to complete "Sap for
Leather". Accept his follow up quest "A
Delivery of Leather"
You should be around LV7 at this point.
Get some skill manuals.
40. Use the flight transporter in the
village and travel to Anturoon Crossing.
41. Talk to Mijou to start the quest
"Teaching a Lesson". Talk to her twice
and accept Food Thieves and Checking
on a Friend.
42. Talk to Derot, right beside Mijou to
start the quest "Memento Mori". Accept
the quest "Up to No Good"
43. Go to the back of the outpost and
talk to Denma to complete "A Delivery of
Leather". Accept the Brax Skin Rug
quest from her as well.
44. Hunt Gray Bristle Braxes until you
collect x8 Brax Skins (Update: Brax Skin
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Rug)
45. Hunt x9 Fang Karnifs (Update:
Food Thieves)
46. Go east and defeat Eyvindr Peons
and Sailors until they drop a Logbook of
Eyvindr (Update: Up to No Good)
47. Talk to Derot to complete "Up to
No Good". Accept the follow up quest
"Delivering the Pirate's Journal"
48. Go back to Denma to complete the
quest "Brax Skin Rug"
49. Talk to Mijou to complete "Food
Thieves"
50. Talk to Lidun, near Denma to
complete "Delivering the Pirate's
Journal". Accept the follow up quest "A
Treasure Map"
51. Head southeast from the outpost
and follow the slope leading to the pirate
ship. Fight your way to the ship, board it
and grab the map on the deck. (Update:
A Treasure Map)
52. Return to the outpost and talk to
Lidun to complete "A Treasure Map"
quest. Accept the follow up quest "Black
Opal"
Completing the Black Opal requires you to
defeat a stronger named mob Steeltooth
Karak. If you are having problems defeating
him the first time, come back again when
you're at a higher level.
53. Take the road to the northeast and
talk to Jephani along the way to start
"The Captain's Secret" quest
54. Talk to Ere to the east, by the
entrance of the prison camp to complete
"Checking on a Friend"
55. Continue along the path and hunt the
following mobs to update their respective
quests:
Grave Sparkles (Collect x5 Legs of
Sparkles) (Update: The Captain's Secret)
- Thorny Hari Amphis (Collect x3
Amphis Thorns) (Update: The Captain's
Secret)
- Vengeful Ghosts (Collect x4 Treasure
of the Deceased)(Update: Memento Mori)
56. Continue hunting Vengeful Ghosts
until they drop a Silver Necklace.
Right-click the item to start the quest
"Ashes to Ashes".
57. Talk to the Ghost of the Prison
Guard Sentinel that is walking along the
main road of the prison camp.(Update:
Ashes to Ashes)
58. Examine the Bone Piles scattered
around the prison camp and collect x3
Victim's Bones (Update: Ashes to Ashes)
59. Bring the bones to the incinerator,
which is located beside the slope leading
to Munin (Update: Ashes to Ashes)
60. Talk to the Ghost of the Prison
Guard Sentinel to complete the quest
Ashes to Ashes.
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61. Go back to Jephani to complete
the quest "The Captain's Secret"
62. Make your way back to the outpost
and talk to Derot to complete Memento
Mori. Talk to him again to start the
campaign quest "Treasures Within
Treasures"
63. Return to the prison camp and
examine any tombstones and kill the
Vengeful Prison Spirits that will appear
until you collect a Cube of Magic
Power from them.
64. Go back to the outpost and talk to
Derot (Update:Treasures Within
Treasures).
65. Return to the prison camp and talk
to Munin (Update:Treasures Within
Treasures). Accept the quest "A
Demanding Request"
66. Hunt down x3 Grave Sparkles and
return to Munin (Update:Treasures
Within Treasures)
67. Return to the outpost and talk to
Derot to complete the quest "Treasures
Within Treasures"
68. If you haven't defeated Steeltooth
Karak yet, head a little to the southwest
and enter the cave full of karnifs.
(Otherwise, skip to #70) Defeat it and
examine the Jewelry Box to obtain the
Black Opal.(Update: Black Opal)
69. Deliver the Black Opal to Lidun
back in the outpost to complete the quest.
You can also equip your newly acquired
title from the Profile window Title tab.
70. You should be at least LV8 at this
point. If not, try to grind a bit to reach
LV8. Talk to Mijou to start the quest "A
Robbery Plot"
71. Follow the road west of the outpost
and head north. Talk to Alfrigh to accept
the quests "A Good Tonic" and
"Alfrigh's Request"
72. Talk to Devalin beside Alfrigh and
accept As Much as You can Carry and
Pearls Before Swine
73. Go to the Odella Plantation and
search the hillsides to find iron ores.
Collect x5 Iron Ores (requires collecting
LV15)
74. Hunt the following mobs to collect
their drops and update the following
quests:
Dundun Farmers/Sentries (Collect x8
Dried Ginseng Roots) (Update: A Good
Tonic)
- Dundun Farmers (Collect Ginseng
Root) (Update: A Demanding Request)
- Gray Mane Fighters (Collect x8 Mau
Adornments) (Update: Pearl Before
Swine)
- Gray Mane Sentinels (Collect x5
Odella) (Update: Teaching a Lesson)
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75. Examine the urns/pots beside the
huts until you collect x7 Odella Juice
(Update: As Much as You Can Carry)
76. Return to Alrigh to complete "A
Good Tonic" and"Alfrigh's Request"
77. Return to Devalin to complete As
Much as You can Carry and Pearls
Before Swine
78. Return to the outpost and talk to
Mijou to complete "Teaching A
Lesson". Accept the following campaign
quest "Hit Them Where It Hurts"
79. Go back to the Odella Plantation
and examine the grain sacks, beside the
huts. Collect x7 Mau Grain Sacks
(Update: Hit Them Where It Hurts)
80. Return to Mijou to update the
quest. Use the flight transporter back to
the village and talk to Ulgorn to
complete Hit Them Where It Hurts.
Talk to him again to start the last
campaign quest "The Abyss Gate"
81. Talk to Hephe (Update: The
Robbery Plot)
At this point, you should buy your LV9 skill
manuals. As soon as you reach LV9, the
Ascension quests will become available. If
that's the case, ignore the other quests and
prioritize the Ascension quest first. Why?
Because by completing the Ascension quest,
you'll automatically reach LV10 - regardless
of how much experience you already have.
Not to mention that you'll have access to even
more powerful equipment and skills after
earning your wings. However, since you'll
need to be transported to your capital city to
complete the ritual, you may need to teleport
back to the previous village you came from
and complete all your remaining quests. This
way, you'll be able to maximize the experience
rewards for your unfinished quests. If you ever
reach LV9 before completing all the quests in
this guide, please refer to the Ascension Quest
section of this guide.
82. Talk to Nobekk (Update: The Abyss
Gate)
83. Travel back to the outpost (use your
return ability if you're bound to the obelisk
there) and talk to Derot (Update: The
Abyss Gate)
84. Follow the road west and talk to
Alfrigh to complete the quest The
Robbery Plot. Continue heading west to
reach Dubaro Vine Canyon
85. Talk to Nalto by the canyon
entrance (Update: The Abyss Gate) and
accept new quest Suspicious Activity.
86. Continue west and defeat one Gray
Mane Guard Fighter (Update:
Suspicious Activity)
87. Before going inside the large cavern,
talk to Rae that is hiding behind some
crates near the entrance. (Update: The
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Abyss Gate)
88. From Rae's position, head to the
left and examine the Green Power
Generator to destroy it. Then destroy
the Blue Power Generator to the right.
Go uphill and destroy the Violet Power
Generator then finally the Abyss
Gate.(Update: The Abyss Gate)
89. Defeat Cruel Hatata that respawns
in front of the abyss gate. If you're
already a Daeva, then it shouldn't be that
hard dealing with this boss.(Update:
Suspicious Activity)
91. Talk to Rae again (Update: The
Abyss Gate)
92. Talk to Nalto on your way back to
complete Suspicious Activity
93. Return to the village and talk to
Ulgorn to complete the quest and to
acquire your second title.
Ascension
1. Once the Ascension quest becomes
available, travel back to the Ishalgen
Prison Camp and talk to Munin
2. Return back to the village and talk to
Urd
3. Travel back to Munihele Forest and
talk to Verdandi
4. Go back to Anturoon Crossing and
head to the southwest to talk to Skuld at
the edge of the cliff.
5. Travel back to the prison camp and
talk to Munin. You'll be transported again
to another area
6. Talk to Hagen and after landing,
defeat the ambushers. Finally Brigade
General Hellion will appear. Defeat him.
7. Talk to Munin and choose your
sub-class. Congratulations, you're now a
true chanter!
8. Talk to Munin again to complete the
"A Demanding Request" quest if you
haven't turned it in yet. Accept the Daeva's
Ceremony quest by talking to him again.
You'll be transported to the Pandemonium.
9. Talk to Heimdall then go to the Great
Temple of Pandemonium (the entrance is
found by going down the ramps near the
pandemonium entrance) and talk to
Balder. You're now a true Daeva!
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10. Go to your class trainer (priest
master) to receive your gift. Choose
whatever equipment you have, then
purchase LV10 Skill Manuals. If you still
have enough cash to spare, I suggest
heading to the General Goods merchant
in Market Square to get some Return
Scrolls. Always keep a stock of them as
since they'll come in pretty handy later
on.
You'll be able to access your
warehouse now. Head to the Temple of
Gold and dump your unnecessary items
(materials that you have collected). If
you have some valuable equipment that
your character can't use or outdated ones
and you wish to dispose off them, you
can sell them to the Trade Broker in the
same temple. As long as the equipment
was not acquired as quest rewards or
soul-bound to the owner then you can
auction them. If not, you'll have no
choice but to dump them to an NPC
merchant
When done, go back to the teleport and
(purchase a trip) to teleport back to
Ishalgen to finish some of your
unfinished business there.
Levels 11-20
Grinding
Solo LV16-19
- Hunt Bladestorm Spirits and Cyclone spirits
around Impetusium for the coin quest [Mutated
Spirits]
- Hunt Longnecked Peckus, Watch Shamans,
Commander and Bodyguards in Calderon Hill
Solo LV17-20 - Hunt various spirits in and
around Impetesium
Group LV17-19 - Hunt elites in Black Claw
Outpost
Group LV18-20 - Hunt elites in Black Claw
Village, Zemurru's Grave
1. Talk to Grimhild inside the Great
Temple of Pandemonium to start the quest
"Song of Blessing"
2. Talk to Agamo who is standing along
the narrow path leading to Prosperity Road
and choose "Power" over "Wealth" to
complete the quest Song of Blessing.
Choosing Power will make two more
quests available (Follow the Ribbon and A
Token of Lost Love) Talk to Agamo to
start the "Follow the Ribbon" and a
Chain of Debt quests.
3. Talk to Garm by the entrance of the
Coliseum. (Update: Follow the Ribbon)
4. Go inside the Coliseum and talk to
Therf. (Update: Follow the Ribbon)
5. Go to Vanahal District and talk to
Talmenu.(Update: Follow the Ribbon)
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6. Talk to Frana to complete the
Follow the Ribbon quest.
7. Talk to Air near the Legion
Administration Office to start the quest A
Token Of Lost Love.
8. Head to the northernmost building in
the Vanahal District and talk to Frana
9. Return to Air to complete the A
Token Of Lost quest.
10. Talk with Fjeudil on the Airship
Dock. (Update: Chain of Debt)
11. Talk to Kamorunerk in the
southwestern part of the airship
dock.(Update: Chain of Debt)
12. Talk to Jeckrow to complete the
Chain of Debt quest. He is somewhere
east of the Temple of Knowledge (on
your map, look for a small circle beside
the Temple of Knowledge; Jeckrow is
located in the space next to it, in the
southwest corner) Talk to Jeckrow again
to start the quest Helping Apellbine
13. Talk to Doman near the Teleporter
to start the quest Delivering Supply
Request
14. Head back to the Temple of Gold
and speak with Veldina (Update:
Delivering Supply Request)
15. Talk to Doman again to comlpete
Delivering Supply Request. This is a
repeatable quest.
You can also start the basic crafting
quests here - I suggest taking them all,
even the profession that you won't be
using for the sake of the experience and
kinah they give initially. They will only
give these crafting quests once; the next
time you take up a quest with them, it will
be the actual item crafting.
Here are the list of raw materials you
need to collect for each crafting quest. The
total number of required raw materials will
be enclosed in ().
Crafting
Quest
Required
Materials
Raw
Materials
Elgar's
Mistake Steel Ingot x3
Iron Ore (x3),
Charcoal
Briquette*
(x3)
Ingots for
Armor Steel Ingot x3
Iron Ore (x3),
Charcoal
Briquette*
(x3)
Cooking
Commitment
Roast Conide
x3
Conide (x3),
Salt (x6)*
A Betua
Wood
Offering
Tecoma
Wood x3
Tecoma Log
(x6)
The Basics of
Alchemy
Lesser
Elemental
Water x15
Lesser
Elemental
Stone (x3)
Wasted
Materials
Thin Leather
x3
Thin Rawhide
(x6)
Can be purchased from the profession's
respective workshop merchant
ALWAYS keep at least two
Pandaemonium and Altgard Return
Scrolls. You won't believe how invaluable
having these items are. Don't forget to buy
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skill manuals up to LV16 and keep them
in your warehouse for the meantime.
16. Once ready, use the teleporter and
go to Altgard. Once in Altgard, talk to
the following NPCs to activate their
respective quests.
Valurion - Fungus Among Us
- Thrud - The Scribbler
- Heidunn - The Crasaur Threat
- Morn - The Lobnite Problem
- Nemnef - Ice Lake Crystals
- Nirmirn - Sparkie Sap Polish
- Venoa - The Way to His Heart
- Tulberg - Slinking About
- Meiyer - Encroachers
17. Talk to Suthran to complete
Altgard Duties
18. Talk to Tulberg to update The
Scribbler
19. Talk to Borender. You'll need to
fly up to find him standing on the giant
crystal above the fortress. (Update:
Fungus Among Us, The Scribbler)
20. Destroy x5 Abyss Fungus that are
floating in the air. Remember to take a
break and recover your flight time to
avoid falling to your death. (Update:
Fungus Among Us)
21. Talk to Valurion to complete
Fungus Among Us
22. Talk to Arekedil then talk to
Chauminerk (Update: Arekedil's
Heritage)
23. Take the western gate and talk to
Emgata to start the quest Conversing
with a Skurv
24. Talk to Itu right beside Emgata
(Update: Conversing with a Skurv)
25. Deliver the document back to
Suthran (Update: Conversing with a
Skurv)
26. Talk with Itu again to complete
Conversing with a Skurv. Talk to Itu
again to start the quest Mau in Ten
Minutes a Day.
27. Locate Mumu Bon inside the
Altgard Dungeon. The Dungeon entrance
is located in the northwest part of the
fortress; you should find a trench that
leads to the door. Talk to Mumu Bon
(update: Mau in Ten Minutes a Day)
28. While inside the dungeon, speak
with Noroia. (Update: The Scribbler)
29. Return to Itu to complete the quest
Mau in Ten Minutes a Day
30. Return to Thrud to complete The
Scribbler
31. Hunt the following mobs to update
their respective quests:
x10 Ice Crasaur (Update: The Crasaur
Threat)
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- x10 Lobnites (Update: The Lobnite
Problem)
- x4 Secret Agent* (Update:
Encroachers)
- x4 Goons* (Update: Encroachers)
- Ice Lake Sparkie (Collect x5 Sparkie
Saps) (Update: Sparkie Sap Polish)
- Ice Airons (Collect x5 Airon Meats)
(Update: The Way to His Heart)
- Frost Slink (Collect x5 Slink Tail)
(Update: Slinking About)
!! The goons and secret agents are
camping north of the fortress
32. While outside the fortress, keep an
eye out for the crystal formations
protruding from the ground. Examine
them to get the crystals. Collect six of
them.(Update: Ice Lake Crystals)
33. Don't forget to collect x5 Conide
(include those needed for crafting quest)
(Update: Helping Apellbine, [Craft]
Cooking Commitment)
34. Report to the following NPCs to
complete their respective quests:
Heidunn - The Crasaur Threat
- Morn - The Lobnite Problem
- Nemnef - Ice Lake Crystals
- Nirmirn - Sparkie Sap Polish
- Venoa - The Way to His Heart
- Tulberg - Slinking About
- Meiyer - Encroachers
Return to Pandaemonium first to complete a
couple of quests. It will be a while before you'll
need to return here again to trigger new quests.
This is also a good chance to stock up with
Return scrolls and skill manuals if you haven't
done so yet.
35. Talk to Lanse in the Temple of
Artisans to complete Arekedil's Heritage.
36. Deliver the Conides and other
materials to complete some of the crafting
quests you've accepted earlier from your
crafting masters
37. Cook x2 Roasted Conide (Update:
Helping Apellbine)
38. Use the Ornate Jewelry Box you
just acquired to start the follow up quest
Deep Maternal Love
39. Talk to Jeckrow to complete
Helping Apellbine
40. Head back to Altgard and talk to
Arekedil to complete Deep Maternal
Love
41. Take the western gate and talk to
Rion to start the quest "Retrieving the
Report"
42. Continue west to reach Moslen
Forest.
43. Talk to Loriniah to start the
campaign quest A Dangerous Crop and
the No-Frills Quills quest. Talk to him
again to complete the quest Retrieving
the Report.
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44. Talk to Olenja and accept the
campaign quest Scout it Out and the
Karnif Threat quest
45. Talk to Tigg to accept the Strange
Fruit quest.
46. Hunt the following mobs:
x10 Needle Tail Karnif (Update:
Karnif Threat)
- Hunt plumas until you collect x5
Pluma's Feather (Update: No-Frills
Quills)
47. Talk to Loriniah to complete "No
Frills Quills"
48. Talk to Olenja to complete the
Karnif Threat quest. Talk to Olenja
again to start the "A Better Trap quest"
49. Hunt down Wild Togs and collect
x6 Tog Ribs. The togs are most abundant
in the western part of the forest. (Update:
A Better Trap)
50. Report back to Olenja to complete
A Better Trap. Talk to him again to start
the quest "A Long Lost Friend"
51. Take the road north and look for a
dirt, offroad path leading to an
interactable tree. Examine it (Update:
Strange Fruit)
52. From there, follow the main road
as it turns to the northwest. You should
find a small camp there with a lone NPC.
Talk to Manir to complete the quest A
Long Lost Friend
53. Return to the camp and talk to Tigg
to complete Strange Fruit. Talk to him
again to start the follow up quest
Frightcorn Seeds
54. Now head to the southwest and enter
the Mumu Farmland. Carefully hunt down
the Mumu Farmers, Mumu Gatherers,
and Mumu Veteran Gatherers until you
collect x5 Frightcorn Seeds (Update:
Frightcorn Seeds)
55. Mumu Farmers won't attack you on
sight but will rush to the aid any of its
nearby allies who you're fighting with
56. Continue hunting down the farmers
until you obtain a quest item called
"Mumu Grass Knot". Activate it to start
the quest "Knot your Average Message"
57. Continue surveying the farmland and
the campaign quest A Dangerous Crop
will be upated
58. Return to the camp and talk to
Loriniah (Update: A Dangerous Crop)
59. Talk to Tigg to complete "Frightcorn
Seeds". Talk to Tigg again to start the
follow up quest "Ripened Frightcorn"
60. Talk to Olenja to complete the quest
"Knot your Average Message". Talk to
Olenja again to start the follow up quest
Gleaning the Meaning
61. Return to Mumu Farmland and look
for some Mumu Carts. Examine them to
ingnite them into flames. Burn three carts
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(Update: A Dangerous Crop)
62. Look for the large, human-sized
Well-Ripened Frightcorn stalks and
examine them to collect Ripened
Frightcorn. Beware though as these
frightcorns spawn a LV21 Frightcorn
Monster. These mobs can be easily killed
though. Collect x3 Ripened Frightcorn
(Update: Ripened Frightcorn)
63. Return to the camp again to report
to Loriniah (Update: A Dangerous Crop)
64. Talk to Tigg to complete Ripened
Frightcorn. Talk to Tigg again to start
the last follow up quest from him
"Picking off Frightcorn"
65. Return to Mumu Farmland again.
This time, hunt the following mobs:
x5 Mumu Patroller -or- (Update:
Picking off Frightcorn)
- x5 Mumu Veteran Patrol (Update:
Picking off Frightcorn)
- Mumu Farmer, Patrol, Gatherer,
Veteran Gatherer, Veteran Patrol
(Collect x3 Sturdy Belt) (Update: A
Dangerous Crop)
- Mumu Patrol, Black Claw Patrol,
Mumu Veteran Patrol, Black Claw
Veteran Patrol (Collect x4 Hairpin)
(Update: A Dangerous Crop)
Once you acquired the necessary items
and kill the necessary mobs, return back
to camp.
66. Talk to Loriniah to complete the
campaign quest A Dangerous Crop
67. Talk to Tigg to complete the quest
Picking off Frightcorn
68. Head back to Manir to the
northwest. Talk to him to start the quest
"Manir's Uncle"
69. Head north from Manir's Camp to
reach the small lake. Fight your way to the
waterfall and talk to Groken behind it.
(Update: Manir's Uncle)
This area is filled with revolutionaries but can
be fairly soloable, especially if you're a chanter.
Just remember to kill these guys quickly since
they tend to run off and call for nearby
reinforcements when their HP is low. However,
if you'll get an offer to team up with other
people for the meantime, consider it as an
opportunity to complete these quests easily.
70. Clear the house and obtain the
Suspicious Document on the table. If
somebody already beat you into it, simply
wait for the document to
respawn.(Update: Scout it out.)
71. Go to the back of the house to find
Groken's Safe. Examine it (Update:
Manir's Uncle)
72. Deliver the safe to Groken to
complete Manir's Uncle quest. Talk to
him again to start "Groken's Escape".
73. Escort Groken to his sailboat to the
east. You don't need to clear the area for
him; just allow him to get near the sailbot
to complete the quest. Don't delay him too
long or he'll just return back to his position
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at the back of the waterfall. (Update:
Groken's Escape)
Groken will be unavailable as long as
somebody is already escorting him. Wait for
him to reappear behind the waterfall before
you can talk/escort him again.
74. Report back to Manir to complete
the quest Groken's Escape. Talk to
Manir again to start the follow up quest
"Manir's Message"
75. Return back to Olenja (Update:
Scout it Out)
76. Follow the road southwest until
you find Karl in his camp right before
reaching Basfelt Village (His camp is
along the 'upper' road) (Update: Manir's
Message)
Continue heading west until you reach Basfelt
Village.Bind at the Obelisk there and free up
your inventory by selling junks and loot.
There is also a Flight Transporter here in case
you need to return to Verteron and learn your
LV13 skill manuals.
77. Talk to Nokir to complete Manir's
Message quest. Talk to Nokir again to
start Fear This campaign
78. Talk to Gefion to complete
Gleaning the Meaning. Talk to Gefion
again to start the quest A Mythical
Monster.
79. Talk to Hunmir (Update: Scout it
Out). Talk to Hunmir again to start the
quest No-Good Slime
80. Talk to Garuntat to start A Cure
for Crazy
81. Talk to Lamir to start Lamir's New
Clothes and to update A Mythical
Monster
82. Talk to Shania to accept the quest
Put your Money Where Your Mouth Is
83. As soon as the timer starts, exit west
of the village and kill three mosbears
within 10 minutes. If you're fairly leveled,
then you should have more than enough
time to kill three. Any mosbears in the
area will do. To save time, you may want
to target the Starved Mosbears roaming
near the lake. (Update: Put your Money
Where Your Mouth Is)
84. After killing three Mosbears, run
back to Shania as the timer will continue
counting unless you talk to her. After
completing the quest, talk to Shania again
to accept Rampaging Mosbears
85. Talk to Gefion (Update: Rampaging
Mosbears)
86. Exit to the west again and find
Gornak who is sitting alone in the ruins of
an old tower. Talk to Gornak to complete
A Cure for Crazy. Talk to Gornak again
to start the quest A Crazy Request.
87. Hunt Lake Spirits nearby until you
collect x3 Spirit Crystals (Update: A
Crazy Request)
88. Report back to Gornak to complete
A Crazy Request. Talk to Gornak again
to start the quest Report to Garuntat
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89. Head north from the lake and hunt
the necessary number of Starved/ Fierce
Mosbears roaming along the road.
(Update: Rampaging Mosbears)
90. Keep hunting Fierce Mosbears
until they drop a Tanning Knife.
Activate it to start the quest A Thorn in
Its Side
91. Continue north and as the road
turns west leading to the Mumu Village,
look for the escort wagon near small
camp up north. Two enemies will appear
after destroying it so you may want to
destroy it from a distance. (Update:
Scout It Out)
92. Return to the village and report to
Nokir to complete the Scout It Out
campaign quest. Talk to Nokir again to
start the follow up campaign quest Take
the Initiative
93. Talk to Garuntat to complete the
quest Report to Garuntat
94. Talk to Nornes to completeA
Thorn in Its Side
95. Talk to Gefion (Update:
Rampaging Mosbears)
You should be around LV14 at this time. If
not, try to fight a few battles until you reach
LV14. More quests will become available to
you by then.
96. Talk to the following NPCs to start
their respective quests.
Lamir - Sibling Rivalry
- Shania - A Friendly Wager
- Bergard - Rarified Tastes
- Daike - A Fertile Field
- Gefion - A Matter of Pride
- Nerhel - Making A New Start
- Gilungk - The Broken Honey Jar
97. Head back to Karl's campsite east of
Basfelt Village and talk to Karl. (Update:
Sibling Rivalry)
98. Follow the alternate path north of
Basfelt Village (along the river) to find
Gunmarson's Camp. Talk to Gunmarson
(Update: Sibling Rivalry)
Though you can access the Mosbear Habitat
from here, I suggest that you refrain from doing
so unless you have gained a few levels. The
recommended course would be exploring the
Mumu Village first and the nearby areas.
99. Head west of the village and hunt the
Starved/ Fierce Mosbears until you
collect x10 Mosbear Tusks. (Update: A
Friendly Wager)
100. Head northeast of Idun's Lake and
start hunting Tusked Mosbear Cubs,
Brown Bristle Mosbear Cubs, or Swamp
Mosbear Cubs until you collect x6
Mosbear Cub's Leather. The cubs are
always accompanied by an adult so expect
to fight two of them at a time. Pull the cub
from a distance and concentrate on taking
them out first before dealing with the
adult. Just remember to keep your HP
above 50% at all times to avoid dying
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unnecessarily. (Update: Lamir's New
Clothes)
101. Report back to the village and talk
to Shania to complete the A Friendly
Wager quest.
As a chanter, you'll find Shania's Hat (quest
reward) to be a good piece of head gear you
can get at this point, unless you already have a
better one.
102. Report back to Lamir to complete
Lamir's New Clothes.
From there on, head northwest of Idun Lake to
reach the Mumu Village. This area is fairly
soloable but will be a lot easier if you can get
a partner or a group to clean the place up.
Hunt the following mobs to update their
respective quests.
x5 Black Claw Warriors, Black Claw
Sharpeyes or Black Claw Searchers
(Update: Fear This)
- Mumu Workers, Mumu Herb
Gatherers (collect x5 Mumu Hairpin)
(Update: Rarified Tastes)
- Mumu Sentinels, Mumu Lookouts
(collect x5 Mumu Belt) (Update: A
Matter of Pride)
103. Collect x3 fertilizer sacks near
the huts. (Update: A Fertile Field)
To collect the Rings of Passion,
Jealousy and Love, you'll need to hunt
Mumu Lu, Mumu Ring, Mumu Zoo,
Mumu Zen, Mumu Ang, and Mumu
Di. You don't need to hunt all of the
specified mobs to get all the rings. 3 of
them spawn by day while the other 3
spawn by night. To locate them, simply
open the quest window, select one of their
names and click locate. These mobs are
always escorted by two other mobs so you
may want to "pull" your target from a
distance, and then face your target up
close.
Mob Time of Day Drops
Mumu Ang Day Jealousy Ring
Mumu Lu Day Passion Ring
Mumu Zoo Day Love Ring
Mumu Ring Night Jealousy Ring
Mumu Zen Night Passion Ring
Mumu Di Night Love Ring
104. Return to the village and talk to the
following NPCs to complete their quests.
Daike - A Fertile Field
- Bergard - Rarified Tastes
- Gefion - A Matter of Pride
- Nerhel - Making a New Start
105. Talk to Nokir to update the
campaign (Fear This).
(Update: Fear This)
You will find the Grave Robber's Den up the
hill north of Idun's Lake, past the road leading to
Mumu Village. Cross the bridge and fight your
way inside. This place is crawling with hostile
mobs that may pull adds (call reinforcements)
when their HP is low. Clearing this place is
better done when there are a lot of people
(non-party members) in the area currently
engaged with the enemies so you can slip
through. Like in the Mumu Village, this place
can be soloed, but with extreme caution. Having
a partner or two will really make a difference in
the difficulty of clearing this place.
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107. Hunt x5 Grave Robbing Sentries
and x5 Grave Robbing Fencer (Update:
Take the Initiative)
108. Go inside the cave and kill
Comrade Sumarhon. He is tough to
engage single-handedly since you can't
pull him without alerting the adds
nearby. Not to mention that he hits hard
and can easily disrupt your healing. It
will be better to do this with a partner at
least, to ease things up a bit. Make sure
that you have a lot of potions here just in
case; cast all the buffs you have,
including some food items you might be
carrying. (Update: Take the
Initiative)109. Return to the village to
report to Nokir to complete the Take the
Initiative quest and get your equipment
reward.
Time to clear the Mosbear Habitat this time.
The place is littered with hostile mobs and is
also a good place to grind. Grinding and
completing quests will be a lot easier, again,
with the help of party members so try to team
up with anybody and work with them as you
complete the quests, especially in the
northeastern portion of the habitat.
110. Hunt down x5 Rainbow Slimes
while you're here(Update: No-Good
Slime)
111. You should also find an ancient
altar in the middle of that pond. With the
Burn Old Incense Burner in possession,
go up that altar (make sure you've cast
your buffs and completely healed
yourself) and use it there. Fight and
defeat the large mob named Squall of Fire
that will appear. (Update: A Mythical
Monster)
112. Keep an eye for beehives. Collect
x9 to update the quest The Broken Honey
Jar. Angry Mosbears might spawn after
collecting the beehives so be prepared to
fight or flee.
113. Fight your way to the northeastern
edge of the Habitat to find Kaibech's
camp. Talk to him to complete the quest
Sibling Rivalry. Talk to him again to start
Clearing the Path.
114. Talk to Mantigar to start
Mantigar's Request and An Irritating
Problem
115. Hunt the following mobs to
complete their respective quests:
x3 Crested Pluma (Update: Mantigar's
Request)
- x5 Spawner Aracha (Update: An
Irritating Problem)
- Keep hunting Spawner Arachas until
x3 Poison Sac is collected (Update: Fear
This)
- x3 Bigfoot Mosbear (Update: Clearing
the Path)
- Komu Silverclaw (collect Komu's
Horn) (Update: Rampaging Mosbear)
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Komu Silverclaw is the large, unique mosbear
in the area. Its really dangerous to face this mob
alone so partner/group up to increase your
chances of success (and survival) He spawns in
many parts of the habitat but can also be found
near Kaibech's camp. Unfortunately though, the
camp won't offer you any refuge in case you
need to run away. Mantigar and Kaibech won't
move in to engage the hostile mob leaving little
to no space to escape, just in case.
116. Talk to Mantigar to complete An
Irritating Problem and Mantigar's
Request
117. Talk to Kaibech to complete
Clearing the Path
118. Return back to the village and talk
to the following NPCs to complete their
quests:
Hunmir - No-Good Slime
- Gefion - A Mythical Monster,
Rampaging Mosbear
- Gilungk - The Broken Honey Jar
119. Talk to Gilungk again to start the
quest Malodor Antidote.
120. Talk to Shania (Update: Fear
This)
121. Take Shania's Poison Potion to
the Freshwater Source in Mumu
Village. It's the large waterfall to the
southwest of the village. Go to the
waterfall and use the Potion to complete
the objective. Two ferals will appear
after using the potion so be prepared to
run. (Update: Fear This)
122. Return to Nokir to complete the
quest Fear This.
123. Exit the village and take the
southwestern road to find Vovetirn. Speak
to him to update Malodor Antidote and
talk to him again to start Glowing
Mushroom
124. Hunt the following mobs nearby:
Sprigg Outlaw (Collect x5 Glowing
Mushrooms)(Update: Glowing
Mushroom)
- Poison Sac Amphis (Collect x3
Amphis Membrane) (Update: Malodor
Antidote)
125. Talk to Vovetrin to complete
Glowing Mushroom quest. Talk to
Vovetrin again to update Malodor
Antidote then finally, talk to him again to
start the follow up quest "A Nice Gesture"
126. Return to the Village and talk to
Gilungk to complete the Malodor
Antidote quest.
127. Follow the road through the
Gribade Canyon until you reach the
Gribade Crater Lake. Talk to Viel to
activate the quest "Gathering Kandula"
128. Head to the east of the lake to find
a small village. Talk to Gemyu to
complete the quest "A Nice Gesture".
Talk to him again to start Ksellid Control
129. Talk to Gercus to start the quest A
Drinking Problem
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130. Talk to Germir to start the quest
The Gerger's Insignia
131. Head to the base of the waterfall
and look for a small chest in front of it.
(Update: The Gerger's Insignia)
132. Collect x15 Kandula (45p) around
the area (Update: Gathering Kandula)
133. Hunt the following mobs to
update their respective quests:
x5 Green Ribbits
- x5 Star Metal Ksellid
134. Talk to Gemyu to complete
Ksellid Control. Talk to Gemyu again
to start the quest The Secret Letter
135. Talk to Gercus to complete A
Drinking Problem
136. Talk to Germir to complete The
Gerger's Insignia. Talk to Germir again
to start The Gerger's Disguise
137. Talk to Gogaerunerk to the west
(Update: The Gerger's Disguise)
138. Talk to Viel and surrender the
Kandula you've collected to complete the
quest Gathering Kandula
139. Talk to Germir to complete The
Gerger's Disguise. Talk to him again to
start Escaping Asmodae quest
140. Find the Disguised Germerk
behind the waterfall and talk to him.
(Update: Escaping Asmodae)
141. Wait for night time and meet with
the Disguised Germerk by night fall, past
the bridge to the southeast. Escort the
Disguised Germerk to Trader's Berth.
(Update: Escaping Asmodae)
142. Upon reaching Trader's Berth, talk
with Babarunerk to comlpete Escaping
Asmodae
143. Talk to Neparinerk to complete
The Secret Letter. Talk to Neparinerk
again to start The Blue Crystals quest.
144. Talk to Japayerk to start A
Sneaky Delivery
145. Hunt Black Petragolem and Black
Petragolem Chip until you collect
Petragolem Crystals x5 (Update: The Blue
Crystals)
146. Talk to Neparinerk to complete
The Blue Crystals quest.
147. Use the flight transporter to return
to Altgard and bind at the Obelisk there.
Time to learn those LV16 skills from your
skill manuals. You may want to buy some
new skills, up until LV19 or even 22 if
you have the warehouse space and cash.
148. Talk to Meiyer to start the quest
Failure to Report
149. Talk to Chagarinerk to start the
quest A Crystal Hand Mirror
150. Talk to Valurion to start the quest
A Trustworthy Messenger
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151. Exit through the eastern gate this
time. You should find some NPCs
gathering at the other gate leading to
Mahindel Swamp. Talk to Dellalont to
complete the quest Failure to Report.
Talk to Dellalont again to start the quest
"A Lost Sword" and to update the
campaign quest Keeping the Black Claw
Tribe in Check. (Update: Keeping the
Black Claw Tribe in Check)
152. Talk to Eggther to start the quest
The Sting of Poison.
153. Talk to Mabrunerk to complete
A Sneaky Delivery. Talk to Mabrunerk
again to start Shugo Potion quest. For
this quest, you'll need to hunt Grove
Stinkflowers and collect x3 Pollen
within 5 minutes. Make sure to talk to
Mabrunerk immediately after collecting
the pollens to stop the countdown timer.
154. Kill the following mobs to update
their quests:
Black Claw Veteran Warriors (collect
Archon Sword) (Update: A Lost Sword)
- x3 Poison Sac aracha (Update: The
Sting of Poison)
155. Talk to the following NPCs to
complete their respective quests:
Dellalont - A Lost Sword
- Eggther- The Sting of Poison
156. Go east a bit to reach the
crossroads and to find Taora. Talk to her
to obtain the campaign quest Know Your
Enemy and the quest The Lost Cube.
157. Hunt Black Claw Scouts until you
get Taora's Cube. (Update: The Lost
Cube)
158. Surrender the cube to Taora to
complete The Lost Cube. Talk to Taora
again to start the follow up quest
Emergency Rations
Set the Know Your Enemy and The Lost Cube
quests aside for the meantime. It will be better
to tackle these quests later while you have your
[Group] quests active all at once. From Taora's
position, take the road northeast and follow it
until you reach Calderon Hill.
You may want to gather Krimers and Hortos
along the way; these can be used to complete
two quests later on.
159. Upon reaching Calderon Hill, talk
to Neifenmer to update A Trustworthy
Messenger. Talk to Neifenmer again to
activate the quest Neifenmer's Reasoning
160. Talk to Urnir to receive the quests
Urnir's Reasoning and A Monster in a
Box
161. Talk to Aurtri to complete A
Trustworthy Messenger. Talk to Aurtri
again to start the campaign quest
Trespassers At The Observatory
162. Start off by hunting the x5 Long
Neck Cockatrices. They are more
abundant in the small path of grassy land
southeast of the observatory. This
grassland is found in a small pathway off
road, normally guarded by a Watch
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Commander and a bodyguard who will
be standing along the road. Just go
behind them to find the path.(Update:
Urnir's Reasoning)
163. From that pocket area, there is a
"backdoor" path south, leading directly
to the heart of the watch camp. There
will be shamans and bodyguards
guarding the area but they're at a safe
distance from each other and they're
lesser in numbers in that part of the camp
- which is enough for you, as a chanter to
take them alone. Just remember to pull
them and take out the shamans first.
Carefully enter the camp and look for the
Lepharists Operation Order on top of
a wooden box, which can be immediately
located as you enter the camp. Just hug
the mountain side to avoid pulling the
patrolling mobs. (Update: Neifenmer's
Reasoning)
164. After getting the Lepharist's
Operation Order, backtrack to the
observatory and talk to Urnir to
complete Urnir's Reasoning.
165. Talk to Neifenmer to complete
the quest Neifenmer's Reasoning. Talk
to Neifenmer again to start the quest
Creating a Delay
You should be around LV17 at this point. If
not, kill more mobs until you've leveled up to
LV17 for more quests to become available to
you, at your convenience.
166. Start hunting down Watch
Bodyguards and kill five of them
(Update: Trespassers At The Observatory)
167. Continue hunting Watch
Bodyguards and Shamans until you
collect x3 Lepharist Insignias that they
occasionally drop.(Update: Creating a
Delay)
168. Go back downhill and go to the
shore. Talk to the only NPC there, Irlein
and accept A Change of Diet.
169. Destroy the x5 Big Cargo Boxes
floating in the water. The boxes that are
almost completely submerged in the water
contain the monsters while the lighter ones
that float may yield some loot when
destroyed. (Update: A Monster in a Box)
170. Continue destroying the Cargo
Boxes until you acquire the quest item A
Bill Found in a Box. Activate it to start
the quest of the same name. Collect x9
Krimers. You can just camp and wait for
the gathering nodes to respawn. Talk to
Irlein to complete the questA Change of
Diet. Talk to her again to start the quest
Branching out Further
171. Collect x9 Hortos and report back
to Irlein to complete Branching out
Further
172. Head back to the Observatory. Talk
to Urnir to complete the quest A Monster
in a Box and to update A Bill Found in a
Box
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173. Talk to Neifenmer and surrender
the Insignias to complete Creating a
Delay. Talk to Neifenmer again to start
the last follow up quest (Aurtri's Letter)
from him.
174. Talk to Aurtri to update the
campaign quest Trespassers At The
Observatory and to update:Aurtri's
Letter
175. Watch Commander Gattban is
located deep inside the Watch
Encampment. Since he carries adds
always, not to mention the shamans and
bodyguards roaming nearby, it will be
very risky to do it alone. Find a group or
at least a partner and enter from the back
door. Clear the area slowly then pull
Gattban away from his crew. Defeat him
and loot the Tiamat Sword from his
body. (Update: Trespassers At The
Observatory)
176.Return back to the observatory and
talk to Aurtri (Update: Trespassers At
The Observatory). Use your return skill
and go back to Altgard.
177. Once in Altgard, talk to Valurion
to complete the campaign quest,
Trespassers At The Observatory
178. Talk to Suthran to complete
Autrtri's Letter
179. Talk to Nemnef to start quest
[Group] A Lucrative Endeavor
180. Talk to Emgata in Altgard's west
gate to start the quest A Secret Proposal
(follow up quest to Mau in Ten Minutes a
Day)
181. Talk to Suthran (Update: A Secret
Proposal)
182. Talk to Calvaron in the
Pandaemonium's Temple of Knowledge
(Update: A Secret Proposal)
183. Talk to Balder inside the Great
Temple (Update: A Secret Proposal)
184. Talk to Suthran to complete A
Secret Proposal. Talk to Suthran again to
start the follow up quest Solid Proof.
185. Talk to Emgata again (Update:
Solid Proof)
186. Head east to Mahindel Swamp and
talk to Mabrunerk to complete A Bill
Found in a Box
187. Head north of the crossroad and
look for Zemurru's Spirit by the
seashore. Talk to it (Update: Solid Proof)
188. Talk to Taora and get transformed
into a Mau. Run inside the outpost while
in disguise and explore the area a bit. Once
the objective is updated, run all the way
back to Taora to report. (Update: Know
your Enemy)
189. Return back to Altgard and talk to
Suthran to complete the quest Solid
Proof. Talk to Suthran again to start the
very short follow up quest Order to
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Valurion and The Brigade General's
Order
190. Talk to Valurion to complete
Order to Valurion. Talk to Valurion
again to start the last follow up quest of
the series [Group] Finishing off
Fighters.
191. Talk to Morn to complete the
Brigade General's Order. Talk to him
againd to start the Group Quest: Killing
the Shamans
Go back to Mahindel Swamp with your group.
Set out to the Black Claw Outpost when
ready. Remember to communicate with your
group mates regarding your quests and give
them updates on how many items you need to
collect or mobs you need to kill. Stick with
them until everybody completes their own
quests. This is also a good opportunity to level
grind since these Elites drop large amount of
EXP as well as occasional green drops. Your
team can also do raids and farm exclusive
drops.
Warning: The Black Claw Outpost, Black
Claw Village and Zemurru's Grave areas are
full of elites and are impossible to be ventured
alone. Make sure to form a party of at least
3-4 people, composing of at least a tank and a
healer. An ideal party should have at least one
templar, a cleric and/or a chanter. A full party
of 6 will make it a lot easier. Remember that
even with a full party, some of these guys
won't go down easily so it is best to engage
them one by one and avoid "aggro'ing" other
mobs to prevent your party from getting
massacred.
192. Once inside the outpost, seek out
and destroy x3 Totems of Zemurru
(Update: Know Your Enemy)
193. Hunt the following mobs to
update their respective quests:
x3 Brutal Black Claw Seekers (Update:
[Group] Finishing off Fighters) x5 Brutal
Black Claw Scratchers (Update: [Group]
Finishing off Fighters)
- x5 Brutal Black Claw Bodyguards
(Update: [Group] Finishing off Fighters)
- Black Claw Hunters (keep hunting
until you collect x10 Mau Feather
Trinkets) (Update: [Group] A Lucrative
Endeavor)
- Brutal Black Claw Stalkers (keep
hunting until quest updates) (Update:
Keeping the Black Claw Tribe in Check)
- Brutal Black Claw Spellshifers
(Update: [Group] Killing the Shamans)
- Veteran Mumu Lookouts, Veteran
Mumu Looklooks (keep hunting until you
collect x3 Emergency Rations) (Update:
Emergency Rations
After killing the necessary mobs, you'll need to
return to some NPCs to complete some quests.
You should advise your group mates of your
temporary hiatus (if all of you have the same
quests, they'll probably do the same) and return
to Altgard. You'll still need to go through one
more run to the outpost so you'll need your
party's help again. However, if the party got
disbanded, you'll need to scout for your new
team members in Mahindel Swamp.
194. Talk to Valurion to complete
[Group] Finishing off Fighters
195. Report back to Nemnef to complete
[Group] A Lucrative Endeavor
196. Report back to Morn to complete
[Group] Killing the Shamans
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197. Return to Mahindel Swamp and
talk to Jolk
198. Report back to Taora to complete
Emergency Rations. Talk to Taora
again to update Know Your Enemy
199. If you still have your own party,
go through another run inside the
outpost. Hunt High Shaman Abija, a
named elite roaming along the lower
road. It has a low/average respawn time
so you shouldn't have problems locating
it. Defeat it and loot the quest item
Shaman's Staff (Update: Keeping the
Black Claw Tribe in Check)
200. Complete your business with your
party members and when you're solo
again, return to Altgard and report to
Suthran to complete Know Your
Enemy
201. Talk to Jolk to complete the quest
Keeping the Black Claw Tribe in
Check
202. Use the Flight Transporter and
travel to Trader's Berth. Talk to
Kagorinerk to complete A Crystal
Hand Mirror. Talk to Kagorinerk
again to start quest Kagorinerk's Gift
203. Talk to Babarunerk to start quest
Securing the Trade Route
204. Talk to Neparinerk to start the
campaign quest Securing the Supply
Route
205. Talk to Sinood to start quest
Chasing the Legend
206. Follow the main road north and kill
Cockatrices along the way. Keep hunting
them until you collect x5 Pecku Tail
Feathers (Update: Securing the Trade
Route)
207. Hunt x5 Crimsontail Ampha
(Update: Securing the Supply Route)
208. Follow the road until you reach
Urutemheim. Look for a skeleton to the
northwest and examine it to summon
Vengeful Mahisha. Defeat it. (Update:
Chasing the Legend)
. (Update: Securing the Supply Route)
210. Talk to Sinood to complete
Chasing the Legend
211. Talk to Babarunerk to complete
Securing the Trade Route
212. Now follow the road north again
and head east to reach Impetusium. Head
to the base of the broken tower and talk to
Banatisai to complete the quest Securing
the Supply Route. Talk to Banatisai
again to start Rebuilding the Pillar
213. Talk to Luimerk to start
Disgruntled Workers
214. Fly above to reach the settlement
and bind with the Obelisk there. Talk to
Gulkalla to start the campaign quest
Reconstructing Impetusium and the
quest The Tayga Threat
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215. Talk to Grak to start Turbulent
Mist Spirits quest
216. Talk to Andgar to start Soul
Essence
217. Talk to Lateni to start the coin
quest [Coin] Mutated Spirits
Cyclone Spirits and Bladestorm Spirits are
your main targets for the coin quests. You will
need to defeat 6 Blades and 16 Cyclones in
order to get a coin. You'll obtain LV18 greens
by trading 2 or 4 coins. Since you'll need to
hunt these mobs several times, your chances
of getting any of their possible drops
drastically increases. Not to mention that you
can also collect their junks to sell. It is easier
to farm these mobs with a partner or two since
taking them solo will just take a lot of time.
You can sell your junks to the shugo at the
base of the tower then use a return scroll to
sell the goodies you've acquired to the trade
broker, then repeat if needed.
218. Fly north to find Umkata's Jewel
Box guarded by an Ancient Hero Spirit
and Ancient Sorcerer's Spirit. Defeat
them and grab Umkata's Accessory.
(Update: Reconstructing Impetusium)
219. Hunt the following mobs to
update your respective quests:
x3 Mist Spirits (Update: Turbulent
Mist Spirits)
- x6 Bladestorm Spirits (Update:
[Coin] Mutated Spirits)
- x16 Cyclone Spirits (Update: [Coin]
Mutated Spirits)
- x3 Hero's Spirit (Update:
Reconstructing Impetusium)
- Hunt Hero Spirits or Sorcerer Spirits
until you collect x5 Soul Essence (Update:
Soul Essence)
Bladestorm Spirits are located to the
south, inside the "tunnel"
220. Keep hunting Bladestorm and
Cyclone Spirits until they drop the quest
item Umkata's Weapon (Update:
Reconstructing Impetusium)
221. Collect x15 Metallic Fragment
from Building Debris scattered around the
area (Update: Rebuilding the Pillar)
222. Collect x18 Blicora (85p) that can
be found along the coast to the east
(Update: Disgruntled Workers)
223. Report back to the following NPCs
to complete their respective quests:
Grak - Turbulent Mist Spirits
- Andgar - Soul Essence
- Luimerk - Disgruntled Workers
- Banatisai - Rebuilding the Pillar
- Lateni - [Coin] Mutated Spirits*
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Iron Coins can be traded to higher level
equipment that you can use to upgrade your
character or to sell. This is a repeatable quest.
Since you'll be killing multiple enemies, it is the
best possible time to farm some XP and kinah.
Remember that the Rank 9 Asmodian Army
Soldier equipment will be rewarded to you
randomly and requires soul-binding in case you
want to use it. Also, there are two NPCs you can
talk to trade your coins - one specializes with
equipment for physical-oriented classes while
the other is for magic-oriented classes so make
sure that you redeem your coins to the correct
NPC or you'll end up getting an equipment your
character can't use.
224. Talk to Grak again to start the
quest Turbulent Splash Spirits
225. Go back down and hunt x3
Splash Spirits (Update: Turbulent
Splash Spirits)
226. Talk to Grak again to complete
the quest. Talk to him one more time to
activate his last follow up quest: An
Important Announcement
227. It will be a time again to join
another party. You can head to the Black
Claw Village and hunt Brutal Black
Claw Bodyguard until they drop
Umkata's Bone Piece. (Update:
Reconstructing Impetusium)
228. Hunt down Wild Taygas
normally found roaming southeast of the
Black Claw Village until you get
Tayga's Fang (Update: The Tayga
Threat)
229. Hunt down Brutal Black Claw
Spellshifters until they drop a Black
Claw Baton. Use it to start the quest
Black Claw Baton
230. With all of Umkata's quest items at
hand, return to Impetusium and head to
Umkata's Grave to the southeast. Locate
it from your quest window to mark its
location. Examine the tomb and Ancient
Warrior Umkata will appear. Defeat it.
(Update: Reconstructing Impetusium)
231. Return to the pillar and talk to
Gulkalla to complete Reconstructing
Impetusium and The Tayga Threat. Talk
to him again to receive the quest
Reconstruction Supplies
232. While here, try to train at least until
you're LV19. This will enable more quests
to become available. Head back to
Altgard Fortress using a return scroll.
233. Talk to Chagarinerk to complete
Kagorinerk's Gift
234. Talk to Suthran to start Killing
Kumbaron's Followers and and
Crushing the Conspiracy. The quest for
the next area, Morheim Commander's Call
will become available automatically once
you've reached LV19. Talk to Suthran
again to complete Reconstruction
Supplies.
235. Go back to Mahindel Swamp and
talk to Jolk
236. Return to Altgard and talk to Morn
to complete the quest Black Claw Baton.
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237. From there you can teleport back
to the Pandaemonium to finish some
quests and to start new ones.
238. Talk to Doman to the far south of
the Pandaemonium to start the quest
Delivering Odella Juice
239. Talk to Lindhelm to complete the
quest An Important Announcement
240. Talk to Vidar to complete Report
to Pandaemonium
241. Talk to Deyla inside the temple of
Artisans to start Man in the Long Black
Robe and Elementary, My Dear Daeva.
For the second quest, you just need to
answer her questions by choosing the
options regarding lepharists.
242. Head northwest to the Airship
Dock and talk to Zerpi, to the west
(Update: Man in the Long Black Robe)
243. Next, talk to Osvi to the northeast.
(Update: Man in the Long Black Robe)
244. Talk to Annju southeast of Osvi's
position (Update: Man in the Long Black
Robe)
245. Talk to Herpa west of Apellbine
Tavern (Update: Delivering Odella
Juice)
246. Talk to Gantrug in front of the
Temple of Knowledge to start the quest
Book of Oblivion
247. Next, talk to Araison in the
Pandaemonium Plaza, south. (Update:
Book of Oblivion)
248. Enter the Library and examine the
ominous looking book in one of the
shelves there. (Update: Book of Oblivion)
249. Talk to Calvaron (Update: Book of
Oblivion)
250. Go back to Doman and talk to him
to complete Delivering Odella Juice
251. That's it for now. However, you'll
need to make a quick run back to
Ishalgen. Use the teleport service to go
there, then head to the prison camp. Hunt
down the Thorned Ampha there until you
get x2 Ampha Tails (Update: Book of
Oblivion)
252. Return to Altgard and use the
flight transporter to reach Basfelt Village.
From there, head to the Mosbear Habitat
and hunt Rainbow Slimes until they drop
a Slime Sap. (Update: Book of Oblivion)
253. Go further in the Mosbear Habitat
and hunt down Grove Maladors until you
obtain x3 Malador Stamen (Update:
Book of Oblivion)
254. Make your way to Trader's Berth
(Update: Man in the Long Black Robe)
255. Continue to Impetusium and talk to
Banatasai (Update: Man in the Long
Black Robe)
256. Head to the Black Claw Village
and head south. The package you're
looking for is found along the road and
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under a tree, just under the letter E in the
Black Claw Village label on your map. A
LV18 shaman will appear so its either
you run/fly to the coast to escape or fight
it. Grab the package. (Update: Man in
the Long Black Robe)
257. You can now return to
Pandaemonium to complete a couple of
quests. Once back in the
Pandaemonium, talk to Delya to
complete Man in the Long Black Robe
258. Bring the collected ingredients to
Neusa. (Update: Book of Oblivion)
259. Find the book again and pull it out
(Update: Book of Oblivion)
260. Report back to Calvaron to
complete Book of Oblivion
261. Finish some business here, like
getting new skill manuals (probably you
can buy up to LV22) and replenishing
your supply of return scrolls if you
haven't done so yet. When ready, return
to Altgard Fortress and start scouting for
party members to do the final quest of
the area.
262. Head to Zemurru's Grave. There
is actually a shortcut here by going
through the water. As a chanter, you can
probably survive the water damage by
using Healing Light, items and Word of
Revival along the way. There is also an
alternate way of doing it. Head to the
southernmost edge of the cliff south of
the Black Claw Village and fly directly
east. You'll land on the water but its just a
short walk away from the shore and to
safety. You can check this video.
263. Head inside the grave with your
party members. Even if you're fulfilling
the role of the healer, STAY CLOSE to
your group. This area is notorious for
quick mob respawns and if you're
unfortunate enough to stand near the
respawn points, then you'll probably be the
cause of your party's demise. Just stay
close to them as they clear the area.
264. Hunt down the Brutal Black Claw
Warlocks here until you get a quest
update for Killing Kumbaron's
Followers
265. Go inside the Abyss Gate, clear the
(easy) enemies that will appear and
destroy the abyss gate. Remember that the
only players that can enter the abyss gate
are the ones that have an ongoing quest for
it. After destroying the abyss gate, you
may return immediately to Altgard or hang
around to grind with the mobs here. You
may also hunt the "boss" of this area
(Chieftain Kumbaron) since he drops
various blue and green equipment. Just
switch channels if you want to increase the
frequency of finding him.
266. Once you've returned to Altgard,
talk to Suthran to complete the campaign
quest Crushing the Conspiracy and the
quest Killing Kumbaron's Followers.
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The follow up quest Report to the
Pandaemonium will become available
Complete some unfinished businesses
here and in Pandaemonium. Before
heading to Morheim, try to raise your
extract vitality skill to LV2. First you
must raise your skill up to LV99 then pay
the Latatusk, Extract Vitality master in
Pandaemonium's Temple of Artisans to
increase it to LV2 (100+). You may want
to try and do the same for the Aether
extraction. While in the Pandaemonium,
you may do the following quests:
[Man in the Black Robe]
Talk to Deyla to start
- Talk to Zerpi by the airship dock
- Talk to OSvi
- Talk to Annju
- Talk to Neparinerk in Trader's Berth
- Talk to Banatasai in Impetusium
- Go to Black Claw Village and look
for suspicious clothing
- Examine the suspicious clothing and
obtain the book package
- Return to Pandaemonium and deliver
the package to Deyla
[Ingredients for Dye]
Talk to Deyla to start
- Deliver dye to Kinot in the middle
store in Prosperity Road
[Just Dye Already]
Talk to Kinot to start.
- Hunt:
Sunset Sylphen - Sylphen Blue Iris
x10Poison Wing Vespines - Green
Vespine Sap x10Tecoma Log x10
267. Complete Report to Pandaemonium
by talking to Governor Vidar.
Stigma Quest: No
Escaping Destiny
1. Talk to Heimdall by the teleporter,
south of Pandaemonium to start this quest
2. Next, go back to Ishalgen and talk to
Munin
3. Travel to Aldell Village and talk to
Urd.
4. Next, talk to Verdandi in the
Munihele Forest
5. Head south of Anturoon Crossing to
talk to Skuld.
6. You'll be taken in the Space of
Destiny. Talk to Skuld afterwards.
7. After obtaining the stigma skill, equip
it and talk to Skuld
8. Kill Brigade General Hellion
9. Talk to Skuld again
10. Talk to Munin
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11. Travel back to the Pandaemonium
and talk to Aud to complete the quest.
Rewards:
50000XP
x300 Stigma Shard
Rage Spell I
You should be able to equip Stigma
stones from here on; For more details
about Stigma Stones, please see the
dedicated section of this guide for it.
Levels 21-30
Grinding
Solo LV20-23 (Morheim) - Hunt Ruthless
Worgs, Savvy Darus and Ettins in Morheim
Snowfield for the coin quest [Foes of the
Fortress]. Obtain it from Nott insidet he
fortress.
- Collect Suspicious Crystals scattered in the
snowfield for the repeatable quest [Fragment
of Aion's Tower]. You may want to do this in
conjunction with [Foes in the Fortress]
Solo LV21-23 - Hunt Grove Sylphens and
collect the required number of quest drops
then return them to Anoramas. This is for the
repeatable quest [Sylphen Pollution]. You'll
need to complete [Disease Carriers] quest first
as a pre-requisite.
Solo LV23-25
- Hunt Spriggan Gatherers and Spriggle
Wardens for the coin quest [Nip Spriggs in the
Bud] from Kellan.
You can also grind in Mt. Musphel by hunting
various mobs.
Solo LV20-23 - Hunt down Rotten
Frightcorns and Poison Wing Vespines in the
Polluted Waste, collect their quest items and
deliver them to Vitda for the repeatable quest
[Samples for Investigation].
Solo LV22-25
- Kill Gluttonous Porguses in Havenjark Farm
for the repeatable quest [Plague-Spreading
Porgus]
Gather Fine-haired Larvae by gathering
Hortos and Rabanos (minium gathering level
75 required) then deliver them to Dunkel fort
he repeatable [Pollution Solution]
Solo LV23-25 - Hunt Vigilante, Hunter,
Witch and Healer spirits in Havenjark
Cemetery for the repeatable quest [Obstacle to
Cultivation]
Solo LV26-28 (Morheim) - Hunt Kentari
Fighters and Sentinels in and around the
Kentari Village for the coin quest [Clearing
the Way]
Solo LV27-29 - Hunt Lava Barghests, Blazing
Obscuras, Observing Oculazens, Crawling
Clodworms and Sulfur Slimes in Mt. Musphel
for the repeatable quest [A Quota of
Creatures].
Solo LV27-29 - Hunt Munmun Gatherers,
Braves and Lookouts in the odella plantations
in Salintus Rise, collect their ginseng and
deliver them back to Aprily for the repeatable
quest [The Munmun's Ginseng]
Group LV 24-27 - Hunt Klaw elites inside
Taran's Cavern
Group LV28-31 - Hunt Brutal Ice Claw
Tamers and Warriors for the repeatable quest
[Weakening the Ice Claws]
Group LV29-31 - Ask Arkanis Mugolems
and Ruins Caryatids in the Arkanis Sky
Temple for the repeatable quest [Gangleri's
Request] from NPC Gangleri. This is only
repeatable up to 10 times.
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Start by binding in the Obelisk in the town
centre. Talk to the follwing NPCs to start their
respective quests.
- Orhe - Teleporter Troubles.
- Hapenill - [Spy] Liquor that Makes
You Vanish
- Frenai - Frenai's Lost Jewelry.
- Bragi - Active Discouragement.
- Thumber - Titanium Tribute
- Ipoderr - Bringing Up Tayga
- Nott - [Coin] Foes of the Fortress (R)
- Bolverk - Orders for Randet,
Fragments of Aion's Tower (R)
- Bicorunerk - Daeva, Where's My
Herb? *
(R) - Repeatable(X) Choose to hunt
Savvy Darus or Troublesome Ettins.
Talk to Aegir to complete the
campaign quest Morheim
Commander's Call. The campaign
quests Petrifying Elim and Guardian
Spirit will be available.
- Talk to Villi (Update: Petrifying
Elim)
- Talk to Nina start Orders from the
Fortress
- Look around the fortress for a beggar
named Sveinn. Talk to him. (Update:
[Spy] Liquor that Makes You Vanish)
- Talk to Otis the food merchant and
choose to drink the potion. You'll be
transported to Elyos territory. Don't bother
exploring the area because everybody here
is hostile towards your kind. Wander
around and you'll end up dead. Use your
return skill or return scroll to get out of
there. (Update: [Spy] Liquor that Makes
You Vanish)
- Talk to Hapenill to complete (Update:
[Spy] Liquor that Makes You Vanish)
What are [Spy] quests?
These are quests that will require you to use a
dimensional rift to jump to Elyos territory and
perform tasks such as hunting specific mobs and
collecting their drops or talking to spies
disguised as normal citizens. These quests are
very risky but very rewarding in terms of exp
and items you'll get for completing the tasks.
Since you are in enemy territory, there is always
a chance that you'll run into elyos players.
Doing these quests alone is very dangerous but
you'll have a better chance of being discreet. In
the other hand, you can enter as a group and
have the sense of security in safety in numbers.
In the other hand, your arrival won't go
unannounced since the game will send an
in-game message if a rift has been opened.
Besides, players will be broadcasting rift
locations or your last spotted location so there is
also a risk of running into an enemy ambush or
hunting group upon arrival. Doing these quests
will be done at your own pace.
Talk to Bragi (Update: Guardian Spirit)
- Fly and search the rooftops to find
Purra. There are several of them and you
must find the right one before the quest
updates. (Update: Bringing Up Tayga)
Return to Ipoderr to complete the quest.
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- Hunt the following mobs around the
fortress until you collect the necessary
items:
[Frenai's Lost Jewelry]
- Opal Necklace - Ice Lake Pluma
- Sapphire Ring - Frost Crasaurs
- Pearl Earring x2 - Ice Slinks
Warning: When wandering around the frozen
lake around Morheim, keep an eye out for any
Elyos players that may sneak in from the rift.
Their level is concealed so there is no way of
knowing their exact strength. However, expect
that they are still out of your league for the
meantime so the best way to survive such
confrontation is to immediately fly and return
to the city. They won't follow you there since
even the NPCs will be hostile towards them.
Remember, you don't need to fight them at
this moment. You'll get your chance. You can
however, help if there are other players
ganging up on a single elyos. You'll have your
share of abyss points and it will still count to
your kill (see the Abyss tab in your character
profile window). Consider it as a practice
since you're just a few levels away to
experience the Abyss.
Talk to Sveinn to start Secret
Information. He'll then ask you how
much kinah are you willing to give him
for the information. See the details of the
rewards below:
- 500 kinah: 15000 XP and 1000 kinah
- 5000 kinah: 50000 XP and 10000
kinah
- 50000 kinah: 100000 XP and 20000
kinah. There is also a follow up quest
that will give you an easy 10000 kinah
and 12300 XP upon completion.
[Secret Information] (if you gave
Sveinn 50000 kinah)
Keep hunting Savvy Darus until they
drop a Holy Pendant.
- Bring the pendant to Bolverk to
complete the quest. After completing the
Secret Information quest, talk to Bolverk
again to start the follow up quest
Bolverk's Secret Request.
- Deliver the food sack to Sveinn to
complete the quest.
- Head to the Morheim Snow Field west
of the fortress. Gather the suspicious
crystals until you collect x15 Small
Crystals. (Update: Fragments of Aion's
Tower)
Hunt the following mobs to update their
respective quests:
- Ruthless Worgs (Update: [Coin] Foes
of the Fortress )
- Savvy Daru (Update: [Coin] Foes of
the Fortress, Daeva, Where's My Herb,
Secret Information)
- Ettin (Update: [Coin] Foes of the
Fortress, Daeva, Where's My Herb)
- Wailing Tayga (Update: Active
Discouragement)
Collect x15 Titanium (100p) from the
ores. (Update: Titanium Tribute)
- You should be around LV21 after
turning in the quests and hunting the
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mobs. Talk to Hapenill to start the quest
[Spy] There and Back Again
Report back to the following NPCs to
turn over their quests.
- Bragi - Active Discouragement
- Thurnberg - Titanium Tribute
- Bicorunerk - Daeva, Where's My
Herb?
- Bolverk - Fragments of Aion's Tower
Talk to Bragi again after turning in
Active Discouragement to start the
follow up quest The Claw of the Tayga
Head back to the snow field and hunt
Iron Paw Kalsek. Mark its den by using
the locate function in your quest window.
This mob is not that hard; just make sure
you fight it one on one and away from its
adds. Just keep your HP up with pots and
healing skills as necessary.
- Return back to the fortress and talk to
Bragi to complete the Claw of the
Tayga quest.
- Return to Orhe once you've collected
all 15 Aether Crystals (100p) to
complete Teleporter Troubles.
- Go through the Morheim Snow Field
and follow the main road until you reach
the Giant Rock Waterfall. Talk to Favyr
to complete Orders from the Fortress.
Speak with him again to start the
following quests:
- Irresistible Soup
- Keeping Warm
- Firewood for Cooking
- Lif's Agony
Hunt the following mobs to update their
respective quests:
- Savvy Daru (Update: Irresistible
Soup)
- Snowy Crasaur (Update: Irresistible
Soup, Keeping Warm)
- Ruthless Worg (Update: Irresistible
Soup)
Collect x10 Wrud Log (110p) (Update:
Firewood for Cooking) These are scattered
in the area and you may find them hard to
collect if there are a lot of other players
gathering them as well. If you find one
node, you may want to guard it and gather
it as soon as it respawns. Repeat until you
get the amount needed.
- Collect x5 Gadill (115p) from the
stream. (Update: Lif's Agony) There are
three gathering points
- Surrender the Wrud Logs to Favyr to
complete Firewood for Cooking.
- After collectin examine the cooking
pot and add the Scarlet Brisket. This is
best choice as the other ingredients will
yield undesirable results. Take the soup to
Spedor, behind the waterfall. If he's not
there, just wait for him to respawn. Return
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to Favyr to complete the quest
(Irresistible Soup)
- Continue southeast to reach Patamor
Ridge Path. Hunt down Gray Braxes
until you collect Brax Skin x3. Return to
Favyr to complete the Keeping Warm
quest.
- Continue following the path until you
reach another path leading to a small
house. Go there and talk to Medea to
start the quest Outfighting Arachnas.
Hunt x12 Shade Arachnas to complete
the quest.
- Continue south until you reach
Patamor Thicket. In the crossroad, you
should find some elims which you can
talk to start some quests. Talk to Nabaru
to update the campaign quest Petrifying
Elim
Talk to Anoramas to start the quest
Disease Carriers.
- Talk to Keindor to start Keindor's
Message. You just need to deliver a
message to a luimerk in Impetesium.
- Hunt Sunset Sylphens until you
collect x10 Red Wings. (Update:
Disease Carriers) Collect x10 Sylphen
Blue Irises (Update: Just Dye Already)
- Collect x15 Twisps (120p) to be used
in a quest later.
- Return to Anoramas to complete
quest Disease Carriers. Accept the
follow up quest Sylphen Pollution.
- Follow the road west until you reach a
small encampment (Kellan's Cabin) on top
of a small hill. Bind at the obelisk there
and sell your stuff. Talk you Kellan to
start the quest Kellan's Request. If you
have collected 15 twisps as instructed,
then you should be able to complete this
quest immediately. Otherwise, you may
still find them in the field near the camp.
- There will be more quests available
once you've reached LV22. Also at this
point, you should be able to learn new
skills which you'll greatly need in the
following quests. I suggest heading back
to Pandaemonium using a return scroll
then just use the return skill to be
transported directly to Kellan's Cabin. The
campaign quest Destroying the Curse
will become available though you can just
ignore it since you won't be able to access
it yet anyway.
- Talk to Sora to start the quest Sora's
Energy Booster. You'll need to collect
Vinna x15 (135p) to complete the quest.
- Talk to Garurunerk to start the quest
Sprigg Nightlights. Yellow Luciferin
Pouches can be found in nearby Spriggan
Camps.
- Keep hunting Spriggan Gatherers
and/or Wardens until they drop the Elim
Essence. Be careful when attacking them
since they tend to help each other up and
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gang up on you. Try to pull them away
from the group and lure them at a
distance to safely engage them there. The
drop rate for this quest item may vary;
you may get it on your first kill or after
killing the same mob for hours.
- Report back to Nabaru (Update:
Petrifying Elim)
- If you have completed Keindor's
Message, talk to him again to accept two
new quests: Strange Mushrooms and
Greeting to an Alchemist
- Start hunting Tumbling Fungies and
Bluenet Fungens until you kill their
required number. (Update: Strange
Mushrooms)
- Kistig the alchemist can be found
nearby; just use the locate function in the
mission menu to find the hut where is
staying. Just follow the road uphill to
find him. Talk to him to complete the
quest (Greeting to an Alchemist)
- Continue to the Sprigg Habitat and
find Lif by the wooden bridge. Deliver
the Gadill to her to complete 'Lifs
Agony'. You will also receive the follow
up quest: Roast Gadill for a Friend.
- Kill Firefly Sparkles until they drop
an Old Notebook. Activate it (LV22) to
start the quest Vivi's Book. Simply talk
with Vivi to complete the quest. The
follow up questThe Flower of Wisdom
will be given to you as a follow up quest.
Just collect the Ampreh Blossoms in the
river and deliver it to Vivi to complete the
quest.
- Head to the cliff beside the waterfall to
find Vivi. Talk to him and receive a note
that you must deliver back to Lif. (Update:
Roast Gadill for a Friend) Talk to Vivi
again to start the quest A Hungry
Philosopher.
- If your extraction skills are high
enough, gather Rabanos and surrender
them to Vivi. He'll give another item
extraction quest (Ravenous Philosopher)
You need to gather Kirkas and Chikras
this time.
- Talk to Lif to complete Roast Gadill
for a Friend
- Continue west to the habitat and search
for green Luciferin Pouches in the sprigg
camps uphill. (Update: Sprigg Nightlights)
- Locate the Hill of Belemu in your map
and follow the marker. You should a large
petrified tree right on top of a small hill
right before the desert entrance. Use the
essence in front of it and watch the scene.
You'll need to return to Nabaru. (Update:
Petrifying Elim)
- Check out the sprigg camp northeast
and look out for red luciferin pouches.
Gather five of them (Update: Sprigg
Nightlights) You can sneak in the camp
past the non-hostile sprigg gatherers. Just
make sure the wardens won't spot you.
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- Return to Garurunerk in Kellan's
Cabin to complete Sprigg Nighlights
- If you have collected x15 Vinna, talk
to Sora to complete Sora's Energy
Booster.
- Head all the way back and talk to
Nabaru to complete the Petrifying Elim
quest. Complete some of the remaining
gathering quests here; otherwise head
back to Morheim to continue. Use the
teleporter to reach Brusthonin.
Yes, this is a new area but not entirely part of
the campaign quest. This area is pretty much a
filler before your next campaign quest
(recommended at level 25) With all the quests
and potential rewards here, there is no reason
not to tackle this place.
Bind at the obelisk and start by talking
to Randet to complete Orders for
Randet. She'll immediately start with the
follow up quest Check on the Settlers.
- Talk to the following NPCs to start
their quests. You should be around LV22
or 23 at this point.
- Vitda - Samples for Investigation
(Repeatable)
- Dunkel - Pollution Solution
(Repeatable)
- Jamsaxa - Frightcorn-ucopia
Talk to Dehen (Update: Check on the
Settlers). You can also start two new
quests from him:The Fields are Infested
and Plague-spreading Porgus
(Repeatable)
- Next, talk with Snill. (Update: Check
on the Settlers)
- Talk to Jamsaxa (Update: Check on
the Settlers)
- Finally talk to Randet to
completeCheck on the Settlers. Talk to
her again to start the follow up quest The
Seeds of Hope.
- Exit the camp and follow the road
north until you reach the Polluted Wastes.
- Hunt Sap Laupedes and Infected
Kurins (Update: The Fields are Infested)
- Examine the Earth Mounds you find
until all improved seeds are planted
(Update: Seeds of Hope)
- Keep harvesting Hortos until you
collect larvas alongside with them; these
are proc'ed or triggered randomly.
(Update: Pollution Solution)
- Defeat Rotten Frightcorns and
Poison Wing Vespines until you collect
Firghtcorn Leaf x13 and Poison Vespine
Powder x13 respectively (Samples for
Investigation) Continue killing Vespines
until you obtain Green Vespine Sap x10
(Update: Just Dye, Already)
- Follow the main road north and you'll
find a scarecrow named Lugo to start the
Scarecrow's Request quest.
- Hunt down Laggardly Snuffler x10
then report to Lugo to complete the quest.
These guys run away from you when their
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HP is low and recover their health
instead. Don't just chase them as you
may aggro any pre-emptive mobs you
come across with.
- Once you've collected the necessary
drops for Samples for Investigation,
Pollution Solution and after killing the
Sap Laupedes and Infected Kurins, head
back to the camp to turn in the quests and
to clear the junk in your inventory.
- Talk to Randet after surrendering
The Seeds of Hope to start the follow up
quest Clearing the Fields.
- Prepare and head out to Havenjark
Farm when ready.
- Hunt down Undead Farm Residents
and Undead Farm Workers (Update:
Clearing the Fields)
- Hunt down Gluttonous Porguses
(Update: Plague-Spreading Porguses)
- Continue following the road north
and you should find a farm with Wild
Frightcorns before reaching Havenjark
Cemetery. Collect x10 Frightcorn Fruits
from them (Update: Frightcorn-ucopia)
- Return to the Settler's Camp and turn
over your quests. Plague-Spreading
Porgus will be available again as a
repeatable quest. You should be around
LV23 at this point. If not, try to grind
around a bit until you are. More quests
will become available.
- Talk to the following NPCs to start the
next batch of quests:
- Randet - [Group] The Lingering
Ghosts
- Tala - Everyone has a Secret
- Venova - Obstacle to Cultivation ( R )
- Dettil - Scared of the Undeads
In one of the ruins in Havenjark Farm
lies an interactable item called a Faded
Note. You'll see the blue quest arrow so its
impossible to miss it. Pick it up to start the
quest An Old Settler's Letter.
- Vigilante, Hunter, Witch and Healer
Spirits thrive the farmyard around the
Havenjark Cemetery. In all of them,
Hunter Spirits are pretty uncommon but
since you'll seldomly have competition in
hunting them, you should be able to
complete your quarry without hassle. Also,
one of this repeatable quest's rewards is a
good amount of free power shards, making
this quest good for those who want to
grind to catch up a level. Just kill the
required number of spirits for the quest.
(Update: Obstacle to Cultivation)
- Snickering Boggarts and Wailing
Banshees are quite common in the area,
especially in the Havenjark Farm area.
Hunt them until you killed a required
number for the quest Scared of the
Undeads.
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- You can locateSquiller here. He is
not an elite level mob but don't be foolish
enough to take him alone. Two or three
people should be enough to deal with
him. Halfway to his death, he'll call two
adds which will easily turn the tide of
battle if not taken care of immediately.
Defeat him to update the quest. ([Group]
The Lingering Ghosts)
- In the area between Elyos Outpost
and Havenjark Farm, you'll find Unfest
Vigilantes and Astrologers roaming
around. The Vigilantes are just your
normal melee-type enemies while the
astrologers are ranged mobs that can
summon an additional mob if not killed
quickly. Collect the skulls they drop until
get the required number. They are also a
good source of Worthy (green) Armor
and Accessory Fluxes so you can farm
those from them if you need those
mats.(Update: Everyone has a Secret)
- Back in the camp, talk to Dettil
(Update: An Old Settler's Letter) If you
want, you can make a quick trip to
Ishalgen and talk to Kaindal in Aldelle
Village. Finally, talk to Dettil to
complete the quest.
- Head to this location to find Virhu the
scarecrow to start the quest If I Only Had
a Master. Vidohunir's location will be
marked in the map. Just go there and talk
to her to complete the quest. She'll also
give you the follow up quest Corpse in
the Stone Coffin.
- Use the locate function to mark the
position of your quest. Head to the
graveyard and examine the skeletons in
any of the open coffins there to obtain the
skull. Deliver it back to Virhu to complete
the quest (Corpse in the Stone Coffin)
- Farmer Havenjark is a rare elite that
occasionally appears in the northern fields.
He should be engaged by a party. He has
nasty poison attacks and can turn a
character into a mindless zombie for a few
seconds. This guy drops namesake LV24
Blue equipment and green gears which
should be worth your trouble.
Once you've reached LV24, more quests will
become available to you. Both locations for the
following quests will be marked on the map so
all you need to do is to go in there.
Talk to Blume to start the quest Parica's
Special Order.
- Talk to Vinduer to start the quest The
Missing Laborers
Talk to Parica.(Update: Parica's
Special Order)
- Next, head to the location of the
Asmodian Worker Corpse. Examine the
body then return to the camp. (Update:
The Missing Laborers)
- Talk to Blume to complete the quest
Parica's Special Order
- Talk to Vinduer to complete the quest
The Missing Laborers. The follow up
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quest The Elyos of Brusthonin will
become available.
- Head back to Vigrid Plains and kill
Guardian Outriders and Fighters until
you collect x10 Elyos Marks. (Update:
The Elyos of Brusthonin)
- Return to the camp and report back to
Vinduer. You'll get your next follow up
quest The Ikelus Manhunt. Centurion
Ikelus is located inside the Elyos outpost.
You can use the locate function to mark
his location.
Ikelus is tough and dangerous. His spells can
knock you back and stun you, not to mention
that he can cast sleep to your characters. Stand
back while your tanks pummel the boss and
get his attention. Spam heal if you're the only
healer or help out attacking and debuffing
Ikelus if you have another healer in the party.
Report to Vindeur to complete the
quest.
- That's all for the quests here in this
area at this moment. You may now return
to Morheim to continue your campaign
quests there and trigger some new quests
along the way. You may also visit
Pandaemonium first to do some extra
stuff.
(Morheim)
Make your way back to Kellan's
Cabin. You don't need to follow the
main trail. Just follow the road until you
find this place. You can jump from here
and glide to south to reach it quickly.
You should be around LV24 at this point
so more quests will be available to you at
this point.
Talk to Garurunerk to start Three
Treasures. You'll need to hunt three named
mobs, each drops their own "treasure".
- Sku the Eldest - Earrings of Magic
- Paku the Middle - Red Heart Necklace
- Seku the Youngest - Dragon Blood
Necklace
You may check their locations here. They can
be soloed but if you're playing during peak
hours, there's probably a lot of other people
doing the same quest so the best solution would
be joining a hunting group. Remember that
when you're part of the group, it doesn't matter
who of your team members land the finishing
blow; as long as they drop the quest item, their
bodies won't disappear until everybody in the
group gets it.
Check the map to know the locations of the
three brothers. If ever you find yourself hunting
them alone, make sure to clear the surrounding
mobs first before attacking.
Talk to Kellan to update the campaign
quest Destroying the Curse. A new Coin
quest will become availableNip Spriggs in
the Bud as well.
- Head to the river and talk to Lif to start
three new quests:
- Why the Fish Aren't Biting
- Vivi's Secret Request
- Good Tools After Bad
Jump to the river and catch 12 Dorados
(Update: Vivi's Secret Request)
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- Use the locate function to find Lif's
Fishing Tool Box. There are several
boxes in the area and you must search
them all until you get the one that
contains the Fishing Bait. (Update: Good
Tools After Bad)
- Hunt x9 Bluehide Monitors. They are
usually roaming by the riverbank
(Update: Why Fish Aren't Biting)
- Return to Lif to turn over the quests.
Talk to her again to start the new quest A
Seafood Feast. Go back to the river and
hunt Pointed Starcrabs, Snapping
Potcrabs and Brook Starturtles to obtain
Hair Shell Pincers, Starcrab Meat and
Starturtle Tail. Report back to Lif to
complete the quest.
Finish your business here, sell your junk and
prepare to head out. Activate the campaign
Guardian Spirit and use the locate function to
mark Tofa's location. You may go back to
Morheim to and use the flight transporter there
to reach the Salintus Observation Post. If you
opted to walk, you must cross through the
Salintus Desert. You may encounter mobs 2-3
levels higher than you but as long as you don't
recklessly engage them, you should do fine.
Continue to the desert and look for a
worn document in the first pond, near the
boundary of the Sprigg Habitat and the
desert. Use the item to trigger the quest
The Sodden Scroll. If you want, you can
make a quick trip back to Kellan's Cabin
and talk to Garurunerk to complete the
quest.
- Once there, talk to Tofa to update the
campaign quest Guardian Spirit. Talk to
the following NPCs to start their quests:
- Aprily - Creepy Crawlies
- Gelundorf - Urgent Care
- Orashunerk - Meaty Treats
Now you need to hunt the following
mobs until you obtain the necessary quest
items they may drop:
- Stinky Clodworm/ Wiggling
Clodworm - Clodworm Leather
- Suspicious Stone/ Sharpened Stone -
Stone Grave Thorn
- Fierce Sheluks/ Angry Sheluks -
Sheluk Foreleg
- Bulky Buffalid - Buffalid Neck Meat
- Desert Snuffler - Snuffler Sirloin
- Guzzling Kurins - Kurin Thigh Meat
When roaming the desert, keep an eye out for a
LV38, full-star elite monster bird named King
Consierd. There's no way current players in the
area will be able to defeat it so make sure to
keep your distance from it. It has a very long
range and once it spots you, there's no escape.
Desert Snufflers are like the ones you
fought in Brusthonin. When low on HP,
they tend to run away and recover
themselves so don't blindly chase after
them since you may attract unwanted
attention from nearby mobs.
- Buffalids don't drop their Neck Meats
that often so depending on your luck, you
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may spend some time hunting them
before you score yourself one.
Once you've hit LV25, the Abyss Entry Quest
will become available. Its a set of trials that
will prepare you for your entrance in the
Abyss. You'll also have access to your new set
of skills so prepare some good amount of
kinah to get all the skill manuals. The
campaign quest The Hand Behind the Ice
Claw will also be unlocked but just ignore it
since you're still too far from starting it in the
first place.
Return to the camp and surrender the
ingredients to Aprily and Orashunerk.
After completing Meaty Treats,
Orashunerk will give you another quest:
A Ribbit Out of Water
- Kill a Watch Inspector normally
found in one of the Watch camps
surrounding the lake and loot the bucket
from here. Go to the lake and use the
bucket there to fill it with water. Report
back to Orashunerk. A creepy ribbit will
appear afterwards. You'll need to guide it
back to the lake. Make sure to walk
slowly or it will disappear. Just lead it
back to the water until the quest updates.
Return to Orashunerk to complete the
quest. (A Ribbit Out of Water)
- After completing A Ribbit Out of
Water, the follow up quest A New
Recipe will become available. You'll
need to gather some materials for
Orashunerk.
- Catch x2 Dorado fishes from the lake
(Update: A New Recipe)
- Hunt Laggard Klessids until you
collect x2 Klessid Raw Meat (Update: A
New Recipe)
- Buy x2 Hot Spice and Briga Powder
from Daraia in Pandaemonium. She is the
vendor in the cooking shop. (Update: A
New Recipe)
- Report back to Orashunerk to complete
the quest A New Recipe.
- New quests will also become available.
Talk to Tofa to start the quest Reclaiming
History. This is best done while collecting
Ancient Archon Weapons during the
Guardian Spirit campaign.
- You'll find the Spectral Soldiers,
Warriors and Mages in and out of the
Fortress of Spirits. You'll need to kill them
until you collect x10 Ancient Archon
Weapon. This is best done with a partner
at least or two at least. Once you've
reached the top of the mountain fortress,
clear any nearby adds. Fortunately, Deputy
Lamipedon can be pulled though he starts
by delivering a long-ranged attack. Just
pummel him and get the armor. (Update:
Guardian Spirit)
- Continue killing the spirits until you
collect Ancient Money, Weapons and
Armor. Only specific mobs drop specific
antiques. See the list below: (Update:
Reclaiming History)
- Spectral Mage - Ancient Armor
- Spectral Warrior - Ancient Weapon
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- Spectral Soldier - Ancient Money
Talk to Hakon to start the quest [Spy]
Curious Behavior. Like the other Spy
quest, you'll need to enter a rift to be
transported to Elysean territory. The best
rift to enter would be the one by the
waterfall, near the Salintus Observation
Post. Again, its better to do this as a
group since aside from the natural risks,
there are also enemy elyos players that
you may encounter. Rifts are not always
open but the game will notify you once a
rift has been opened. Just use the chat
channels to ask the other players to give
you the location.
- Talk to Tofa to update the campaign
quest Guardian Spirit. You'll recive the
Tranquility Powder. You'll need to go to
the Execution Ground of Deltras. It is the
large ominous structure in the middle of
the desert. Once here, use the powder
from your inventory. (Update: Guardian
Spirit)
- That's it for now here. Head back to
Morheim and enter the abyss gate to
tackle the abyss.
(Reshanta)
Upon arrival the campaign quest A
Governor's Summon will become
available.
- Talk to Bord to start The Comforts
of Home
- Talk to Blir to update The Comforts of
Home and to start Gems from the Vortex
- Head inside the main hall and talk to
Votan to complete A Governor's
Summon. Three new campaign quests will
become available: Abyss Training,
Speaking Balaur, Captured Comrades.
Talk to Votan again to start the quest
Meeting the Brigade General. Don't
forget to bind to this location as well.
- Talk to Jebal to update Captured
Comrades and Meeting the Brigade
General. Start the quest Missing in Action
- Talk to Hisui to update Speaking
Balaur and Meeting the Brigade General
- Talk to Konto to start the quest An
Important Message.
- Head north to Primum Landing. Talk
to Spyr who is standing near some crates.
Talk to him to complete Meeting the
Brigade General
- Head to the Primum Training Camp to
the north. Talk to Lisya to complete the
quest An Important Message. You can
also start the following quests from here:
- [Group] Killing the Nochsana Fortress
Guardian Deity General
- [Group] The Draconute Instructor
- Defeat the 9th Rank Elyos Soldiers
Next ,talk to Leban to update The
Comforts of Home and Abyss Battle
Training. Talk to him again to start the
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quest [Group] Prototype Weapons.
- Head inside the training camp and
talk to all the instructors here. You'll
receive the basics and how things work
here in the Abyss. After talking to
Nolman, fly back to Primum Wharf and
talk to Spyr to complete the quest.
- Go to the main hall and talk to Asmu,
one of the guards outside.(Update: The
Comforts of Home)
- Go inside and talk to Enno, a roving
archon. Then fly to the second floor and
talk to Huset. Next, talk to
Haug.(Update: The Comforts of Home)
- Exit the main hall and fly to the
southwest to Broken Nobelium. Talk to
Ammu. (Update: The Comforts of
Home)
- (Update: The Comforts of Home)
- Next, talk to Lakadi to update the
campaignCaptured Comrades.
- Return to Bord to completeThe
Comforts of Home
Now you can do some solo quests here or
immediately find a group to join in a run to the
Training Grounds. Whatever you choose to
do, the walkthrough will be found below.
I suggest grinding in the Nochsana Training
Camp. It is available to characters LV25 to 29
and can really help you gain a few levels in
the shortest span of time. You may do the
other quests here in the Abyss while waiting
for your cooldown in the Training Grounds.
You can call your friends or use the LFG
channel and look for potential party members
to do the group quests in Nochsana Training
Camp. The mobs in this location give out very
excellent EXP (around 19,000 exp per person
in a full 6-man party) but it has a 18 hour
lockout so don't expect to use this place as a
cheap way to grind. The enemies here don't
respawn as well so if you want to make the
most out of your run here by completely
cleaning the place up.
If you still have the extremely rare Lodas
Amulet, this is the best time to use it. Once
activated, you'll gain additional 20%
experience for an hour. This event item is
given as a pre-order gift of the game or after
answering a survey. Also, as an additional
bonus, the effect of Lodas Amulet will also
stack up with Energy of Repose, a buff that
increases your experience by additional 20%
for hunting creatures. This is given
automatically the longer you don't play your
character.
Once ready with your group, fly to the
northeast and look for a portal statue. It
looks like a broken edifice with claws.
Examine it to enter the training
grounds.To check if you can enter the
Training Grounds and other "instance"
dungeons, press enter to open your chat
text box and enter the command
/checkentry. It will list all the instance
dungeons and your entry status for each.
(Training Camp)
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One major rule in avoiding total wipeout in this
area: stay close together and concentrate on one
target at a time. There are three ideal party
members that should be part of your party:
Cleric for healing, Sorcerer or Ranger for
sleeping/rooting/cursing and a Templar for
tanking and getting aggro off allies. There will
always be mobs that will react to threat even if
you just pulled one of them. Having someone
stop the other aggressor on its tracks is very
crucial since the enemies are really strong that
having two mobs attacking at once can really
risk everyone's lives. The templar's exceptional
ability to draw aggro to himself is a necessary
evil to prevent he party's squishes (low defense/
HP classes) from getting swatted by the enemy.
Better yet, if your party's templar has the
Inescapable Judgment stigma skill, it will be
very useful here in safely and effectively pulling
mobs. Of course, a healer's role is practically
invaluable here - that goes without saying.
At this point, you'll be forced to switch mantras
depending on the situation and your party's
make up. If your DPS is made up of sorcs and
spiritmasters, then Magic Mantra should be
favored. This should also complement the
damage done by your cleric if he/she helps in
dps. Celerity shouldn't be used that often since
you don't need to move faster in this forsaken
place. Shield Mantra should always be active,
and probably Victory Mantra for you, your
templar and your physical-oriented
dps'ers.When taking MP breaks/rests, switch to
Clement Mind Mantra to recover MP faster.
Revival Mantra wouldn't be of any help either
since the HP it recovers won't be that much of
help with the high damage the mobs here can
inflict.
First, start by following the path ahead
from where you started, carefully clear
the mobs, and climb the hill to the right.
An artifact will be standing there so
carefully clean up the surrounding mobs.
The Nochsana Protector is one of the
named mobs that you need to defeat here
and it will attack you as you get near the
artifact. Avoid rushing the mobs near the
artifact as you may get spotted by the
Protector. The best way is to provoke the
guards, endure the first attacks they release
and let them come to you. This way, you'll
have an easier way of isolating them.
While fighting the Protector, make sure to
have someone activate the artifact to give
your team a temporary shield buff. This
will make things a lot easier in defeating
the boss.
- Follow the path down and enter the
first gate in the middle of the road. You
should see a large, flaming drake guarding
the entrance (Nochsana Guard) It has
nasty aoe (area-of-effect) attack that can
knock down all nearby allies.You can
suggest to have your templar to attack the
drake from behind so it turns away from
you guys. As the battle starts, cast Word of
Revival to your tank and join in the fight.
Just alternately execute attacks and heals
as necessary.
- Before going through the second gate,
clear the patrol and the nearby mobs then
use the ramp to the right and carefully
move up to reach the gate's platform.
You'll find the Aetheric Field Guard in
the far end of the gate so isolate the
enemies and engage them one by one to
whittle down their numbers. The Field
Guard can use Stone Skin that can absorb
thousands of damage, not to mention that
it also has an aoe stun attacks. It hits hard
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but as long as your tank takes all the
aggro away from your other team mates
and you help your healer keep his HP up,
there shouldn't be any major problems in
defeating this boss. It may use Stone
Skin right before dying but if your team
has good DPS, then it should go down
before it even uses it.
After dealing with the Aetheric Field
Guard, clear the path to the fortress gate
and summon the siege weapon by using
the quest item. Target the gate and order
the siege weapon to attack it. The
command buttons for the siege weapon
can be found in the lower left hand
corner of your screen.
- Pull back when the gate is about to be
destroyed since there are a couple of
mobs behind the door. After dealing with
them, examine the weapon chests inside
to grab x4 Prototype Weapons. Clear the
floor again with caution. Use the ramp to
the right of the boss to reach the second
floor. Fight your way around and you
should reach the Nochsana Teleporter
standing in the other side of the floor.
This guy summons a Nochsana Reservist
which can be stopped by making it sleep.
You should help with the healing, and
have your tank concentrate on the
Teleporter.
- Finally after dealing with those, its
time to deal with the general. Pull his
two bodyguards away from him and take
them out. Fortunately, doing this won't
aggro the boss so you can safely remove
his adds without any issues. Once ready,
engage the Nochsana General.
- The general has a really powerful AoE
attack that deals massive damage and
knocks down everyone in range so your
spellcasters must stay from a distance
enough to heal your fighters. The general
also has an attack that pulls everybody
nearby towards him, stunned. His normal
attacks can stun as well. How quickly you
can dispose this boss will depend in your
party's makeup. Defeat the boss (and hope
that he drops something rare). Otherwise,
your quest here is over. You can sweep the
entire area or leave the place. You'll have
to wait for another 18 hours before you
can visit this place again.
(Abyss)
Next head to Primum Landing and fly
south to the Eastern Shard of Latesran.
- Talk to Scola to update the quest
Looking for Leibo.
- Talk to Mure to update Missing in
Action.
- Fly to the Grave of Steel Talk to
Ganglot to start Disrupting the Guardians
and Fallen Warrior.
- Talk to Gjalf to start Eerie Undead and
Crystal Blue Persuasion
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- Defeat the mobs in the area to
complete the quests:
- Fallen Warriors x10
- Defeat Soul Repears until you collect
x5 Traces of Soul.
- Kill Blue Crystal Golems and
Evolved Golems until you collect
Evolved Golem Fragment
- Hunt Eternal Swordfighter, Eternal
Guard and Eternal Priest
Turn over the quests to their respective
NPCs and repeat as many times as you
wish to farm exp and ap.
- Return to the fortress and talk to
Undran in Primum Wharft to start
Mokkurkalfi's Supplies.
- Talk to Hisui to start Gone Native.
- Fly to Solitary Island. Talk to
Mokkurkalfi to complete Mokkurkalfi's
Supplies and to update Gone Native. You
can start two more quests from him:
Slaughter the Draconutes and Recovered
Documents
- Hunt Draconute Flamehorns and
Flamecrests until Slaughter the
Draconutes is updated.
- Use the locate function to find Sinjah
and fly to Krakon's Dispute. You should
see them around a guard tower. Its the
safest spot here so make sure to know its
location in case you'll find yourself
running away from Elyos ganking raids.
- Talk to Sinjah to update Speaking
Balaur and to complete Gone Native. Talk
to her again to start Neutralizing
Draconutes.
- Talk to Glati to update Captured
Comrades, complete Recovered
Documents and start the repeatable quest
Lumping It.
- For the campaign quest Captured
Comrades, you can find the Captured
Asmodian Prisoners in the small prison
near Sulfur Fortress. You can only find
asmodian prisoners there if the elyos are in
control of the fort. Talk to one of them and
escort them to the escape point in the edge
of the island. Due to the number of guards
and possible elyos gankers, you need to
work fast or better yet with some group
members. As soon as you reach the escape
point, a cutscene will trigger and update
your quest. Report back to Lakadi to
complete the quest.
- Talk to Gagrad to start three quests:
- Helping a Rescue Mission
- How to Beat Fried Worms
- An Elim in Exile
First, attack an Ashikar Assaulter
somewhere north of the outpost. Just keep
pulling it, carefully avoiding the nearby
mobs to the tower. Once you get near, a
scene will trigger and update your quest.
(Update: Speaking Balaur)
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- Kill the Flaming Hoverstones and
collect x5 Lump of Flame.
- Repeat Lumping It ten times and
Glati will give you the follow up quest
Picking Crimson Irises
- Hunt Sulfur Oculazens found nearby
until you collect x7 Crimson Irises
- Locate Triminos. Talk to him to
complete the quest An Elim in Exile and
to start two more quests: Carry the Flame
and Root of the Problem.
- Hunt Sulfur Worms and Sticky Sulfur
Worms (Update: How to Beat Fried
Worms)
- Hunt Dry Embers and Smoking
Embers (Update: Helping a Rescue
Mission)
- Report back to Triminos to complete
Root of the Problem. The follow up
repeatable quest End of the Corrupted
Elim will become available.
- Hunt Smoldering Embers. The small
arena nearby holds quite a number of
Smoldering Embers. Talk to Triminos
again to complete.
- Return to the fortress and talk to
Grunn. Next, go to the back of the
fortress and talk to Kaoranerk. (Update:
Speaking Balaur)
- Fly to Krakon's Dispute and turn over
your quests.
- After turning over Neutralizing
Draconutes, the follow up quest
Reductions in Staff will become available.
Locate the Ashikar Apprentice on the map
and hunt it until it drops the Naga Staff.
Report back to Sinjah to complete the
quest.
- Return to the Pandaemonium and talk
to Phospor. Talk to Kaoranerk. Report to
Hisui to complete the quest Speaking
Balaur
Once you've reached LV27, you can go
back to Morheim to start new quests.
Go back to Morheim Fortress and talk to
Nina to update the quest The Hand Behind
the Ice Claw if you haven't done that yet.
- Kallen's Cabin and talk to Lorand to
start Swiftness for Hunters and Courage
for Hunters.
- Talk to Kellan to start Spiner Stones
and [Group] Legendary Amethysts
- Talk to Sora to start A New Hairpin.
You;ll need to collect Topaz
- Hunt down the required number of
Maekis and Keratons for the quests
Swiftness for Hunters and Courage for
Hunters
- Hunt down Obsidian Spiners until you
collect x10 Spiner Stones. Obsidian
Spiners are abundant in Mt. Musphel, west
of Taran's Cavern
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- Head south of Kallen's Cabin to reach
Mt. Musphel. Hunt Black Mask Spiners
there until you collect x3 Spiner Tail
(Update: Destroying the Curse)
- Return to Kellan to update the
campaign quest. Return to Mt. Musphel
and go to the marked location of Kimssi.
- Walk all the way to the top of the
mountain. Just follow the main road and
you'll find Kimssi. Talk to him to update
the campaign quest Destroying the
Curse. Talk to him again to start the
quest Kimssi's Dream.
- You need to collect x15 Gold for
Kimssi. Gold ores can be found in the
terrain in Mt. Musphel. Deliver the gold
to Kimssi to complete the quest quest.
(Kimssi's Dream)
- Talk to Kimssi to start [Group]
Kimssi's Wish
- Try to form a group since the cavern
is full of elites. Once ready Choose a
Skurv to guide you. Go over the cliff
where the skurv guide stops and use the
Necklace. After the scene, the campaign
quest will be updated (A Cursed
Necklace)
- Fight your way inside and kill Klaw
Patrollers and Sentinels ([Group]
Kimssi's Wish)
- Make a quick trip back to Kimssi to
turn over Kimssi's Dream. Talk to him
again to start the quest [Group] Seeking
the Spotlight.
- Return to the cavern and head south.
Clear the tunnels south and follow the path
as it turns north then east. This will lead
you directly to Servile Kalbak. He looks
like Gollum and isn't difficult to defeat.
Return to Kimssi to complete the quest.
- Collect the ores inside the Cavern until
you collect x3 Amethysts ([Group]
Legendary Amethysts)
- Go back to Kallen's Cabin and turn
over your quests. After completing A New
Hairpin, Sora will give the follow up
quest, The Best Hairpin. You'll need to
gather Aquamarines this time.
- Use the locate function to find Utgar's
position. Deliver him the stones to
complete the quest. (Spiner Stones)
Head back to Salintus Observatory
Post to start new quests:
- Gelundorf - Octanu's Lair
- Aprily - Munmun's Ginseng
(Repeatable)
- Tofa - Wasting the Watch, Destroying
the Mau Flag
- Jorund - Arachna Egg, A Distasteful
Duty, [Group] Odella Rope (repeatable)
- Orashunerk - Orashunerk's Special
Order
- Akon - [Group] An Ice Claw Raid
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- Fulla -[Coin] Clearing the Way
(repeatable)
- Talk to Jorund to update the
campaign quest The Hand Behind the Ice
Claw
You should know the locations of the
lepharist camps around the area. Hunt
down Watch Assasins, Fighters and
Inspectors. Return to Tofa to complete
the quest.
- Locate Octanu's Lair. Just follow
the road in Kentari Village as it goes NE.
The narrow cliff entrance should be right
after you pass the hanging bridge.
Hunt the following mobs there to
update the quest of the same title
- Goldthorn Arachna
- Tiny Gold Arachna
- Black Arachna
- Tiny Black Arachna
While there, collect x7 Arachna Eggs.
They look like whitepods on the ground.
Report to Jorund and Gelundorf to
complete the quests
- After turning over the quest Octanu's
Lair, the follow up quest Millenium Eka
will be given. Return to the lair and hunt
down Millenium Eka. It is found in the
part of the cave where Cave Laupedes
are found. Just head left from the first
crossroad by the entrance and follow it. It
will lead you to a small cavern with a
green hue. Eka should be there. If not just
wait for it to respawn. The room will be
filled with normal laupedes so its a good
idea to clear it first. After defeating Eka,
loot its leg and report to Gelundorf to
complete the quest.
- Next, head to the Kentari Village and
hunt down Kentari Fighters and Sentinels
to update [Coin] Clearing the Way
- Use the locate function to mark
Chieftain Promakis' location. Defeat him
to update A Distasteful Duty. This guy is
not soloable unless you're in a very decent
level. If you want to make sure, just form a
group of 2-3 people. Also, you don't need
to fight your way inside the village. Just
approach him from the back. There might
be 1-2 mobs guarding him so its up to you
on how to deal with them.
The Salintus Rise is where rifts to Elysea opens.
Beware of enemy Elyos players that may be
jumping out from the rift as part of their own
spy quests.
Head to the Munmun Ginseng Plantation
(these are green areas along the way to Ice
Claw Village) and hunt Munmun
Gatherers, Braves and Lookouts until you
collect x15 Fresh Ginseng from them.
(Update: Munmun's Ginseng)
- Gather Odella rope scattered in the
Plantation. If you don't want to search the
entire area, stay near the entrance of the
plantation. There are 4 ropes there you can
harvest, as you clear the Munmuns.
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(Update: [Group] Odella Rope
(repeatable))
- While there, kill Ironback Snufflers
and Razorclaw Scolopens to get Snuffler
Shell and Scolopen Poision (Update: A
Rose Will Bloom)
- Collect Dried Ginsengs x3 to update
Orashunerk's Special Order. These are
hung in racks to dry. You'll find the racks
beside the huts further east of the
plantation. Fortunately, there are 3 dried
ginsengs per rack so you don't need to
run around and collect them separately
return to Orashunerk.
- He will then ask you to choose from
either Tea or Cookies. Tea yields more
exp points so choose it.
- Form a group and head to Salintus
Rise to hunt Stubborn Abexes, until they
drop an Abex Meat. (Update: The Hand
Behind the Ice Claw)
- The Altar of Fire should be nearby.
Clear the guards. With the Flint and
Abex Meat in your inventory, examine
the small bonfire. Kill the Wild Tayga
that will appear.
- Report back to Jorund back in the
Observatory to get the Tayga Hunter
title.
- Now return all the way back and
enter the Ice Claw Village.
- While inside, hunt Brutal Ice Claw
Guards and Raiders. Raiders are invisible
and will appear only when you get in their
range. The Guards are commonly found
along the river. Besides, its the safest and
shortest route so you'll be finding them
along the way anyway. Collect Odella
Strings from them (Update: [Group]
Odella Rope)
- Find the nearest flag and clear its
guards. For your convenience, wait for it
to respawn since it only takes a few
seconds for it to reappear. It is better than
find them one by one. (Destroying the
Mau Flag)
- Mark the location of Protector Karhel
in your map. If you continue south
following the river, you should find the
dead end. From there, you can just jump
up to the hillside to avoid the main path
littered with enemies. Beware of any
enemy patrols that may wandering in the
main path, fight your way past the gate
until you reach the compound where
Karhel is located. Equip the Tayga Hunter
title and examine the totem to be
transported inside. Make sure to do it at
the same time since there is a guard near
the spot where you'll get transported.
Carefully clear the guards in one side to
create a path for you. Finally once you
have Karhel in your sights, the templar
should pull him using Inescapable
Judgement from its farthest range then lure
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Karhel to the group. If done correctly,
the adds guarding him won't be alerted.
Karhel himself is laughably easy; expect
him to die within a few seconds.
- Hunt the Brutal Ice Claw Summoners
or Healers normally found deep inside
the village. (Update: [Group] An Ice
Claw Raid)
- Return to the observatory and talk to
Tofa to surrender the quest Destroying
the Mau Flag
- After defeating Protector Karhel,
return to Morheim Fortress and talk to
Nina. Finally talk to Aegir to complete
the quest.
- Mark the location of Embia for the
quest Orashunerk's Special Order in Mt.
Musphel. Use the flight transport to
Alsig Village and head to the marked
location.
- While in Alsig Village, you can start
some new quests:
- Karina - Balom's Wages
- Balom - A Picky Eater.
- Tekor - Harvesting Tripeed
- Virashak - A Fragrant Tree
- Cabon - Cabon's Request
- Letum - Combat Preparation
Just harvest the Tripeeds in the nearby
farm. Remember that sometimes, Tripeed
Monsters will appear occasionally at
night . Just gather 10 fruits and report back
to Tekor to complete (Harvesting
Tripeed). The follow up quest, Tripeed
Monster will appear. Now you can hunt
them down.
- Make sure that these monsters won't
get killed or damaged by the roaming
guards. Talk to Tekor when done hunting
10 of them to complete Tripeed Monster.
- Talk to Grammati the General Store
proprietor then talk to Letum (Update:
Combat Preparation)
- Head to the Lava Cliff and hunt down
Festering Clodworms. Return to Balom to
complete the quest A Picky Eater. The
follow up quest A Dish for Dukar will
become available.
Head to the Mt. Musphel Outpost as marked in
the map. Be careful on your way here,
especially when crossing the broken bridges.
One wrong move you'll fall to the lava river.
You won't die immediately but your best bet
would be running east until you reach the fall,
which is already part of the Sky Temple. You
can fly to solid ground for there on.
Talk to Embia to complete Orashunerk's
Special Order. Talk to her again to start 4
new quests:
- Obscured Vision
- Oculazen Irises
- A Prized Possession
- [Group] The Snowflake Necklace
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Talk to Gangleri to start the following
quests:
- A Foul Stench
- [Group] Gangleri's Request
Talk to Utgar to turn over Spiner
Stones if you still haven't done so. You
can also start Nosy Barghests from him.
- Hunt the following mobs nearby to
kill their required numbers or get their
quest items:
- Lava Barghests
- Sulfur Slimes
- Crawling Clodworms
- Observing Oculazen
- Blazing Obscuras
After hunting the mobs, return to the
camp and turn them over. After
completing Foul Stench, Gangleri will
give you another quest Elim Fruit and the
repeatable quest A Quota of Creatures
- While there, cross the bridge south
then head west until you find two
garrison patrols. Just past them is a ledge
where you can fly. Fly a bit to the
southwest and look for Sarinerk by the
cliffs. She seems to appear only at night.
Talk to her to complete the quest Prized
Possession (if you choose her) The
follow up quest The Bottom of the
Temple will become available. Talk to
her again to complete Combat
Preparation and to start [Group] A Missing
Bandage. The Bottom of the Temple can
be soloed while the others will require you
to fight elites so a group will be necessary
to complete them.
- Head to the Red Lava Cliff and mark
Magni's position. Talk to him to complete
Elim Fruit and to start the new quest The
Agrint's Wish.
- Hunt down Red Scale Basilisks and
Lava Basilisks to collect the required
number of Scales and Flame Fins. Return
to Magni to complete the quest. Talk to
Magni again to start the quest Peace at
Last.
- This time, hunt Yellow Wing Vespines
and Wasp Vespines until you kill the
required number. Report back to Magni to
complete the quest.
- Talk to Magni again to start another
follow up quest. The Agrint's Message.
Return to Alsig village and deliver the
message to Mirka.
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Upon reaching LV30, the campaign quest
Orders From Nerita and Huron's Letter. - Go to
the Pandaemonium and talk to Heimdall the
Wise in Disguise.
- Talk to Utgar in the small camp in Mt.
Musphel to update The Wise in Disguise.
- Talk to Brakan (Update: The Wise in
Disguise)
- Head to the Prosperity Road and buy a Divine
Lamp from Olda or Gerad in Divine
Accessories. It costs 96,800 kinah so prepare to
spend a lot. Head back to the Airship Dock and
talk to Kanensa to complete the quest.
- The follow up quest Ceremony of the Wise
will be given to you. Head to the Capitol
Building and talk to your class' Master. Head
back to Kanensa.
- Fill your DP then return to Kanensa to
complete the quest.
This will enable you to wear Daevanion Armor -
the official armor of being a Daeva. The reward
is an armor set that is very powerful when worn
together. The catch is that you can only get one
piece out of five choices per character. That
means you'll need to raise 5 characters to LV30
and get a different armor piece for each. They
can be of different classes; since you can trade
the equipment you'll get from them to the type
worn by your main character.
The follow up quest will give you a blue
daevonian weapon to go along your armor set
but that will only be rewarded to you upon
completing the Daevonian armor set.
Abyss Entry Quest
(LV25)
Honing your Skills
Talk to Balder, the head priest inside the
Great Temple.
- Next, go to the Coliseum, go inside
and talk to Ther.
- Report back to Balder to complete the
quest.
(As of this time of writing, this quest
seems to bugged. The scene will just go on
in an endless loop so press escape to skip
the movie You'll also be stuck in your
position so restart the game. Adjujst your
sound options as this bug will also mute
your game's sound settings)
Abyss General Knowledge
Go to the Temple of Knowledge and
take Phospor's quiz.
- Talk to Moreinen to take her quiz.
- Next, take Kushar's quiz.
- Finally talk to Kvasir in the Capitol
Building to conplete the quest.
Following Through
There are three different types of quests.
If you want the easiest, hassle-free option,
choose killing the creatures in the
Coliseum. You'll just need to defeat all the
mobs within a given time. These mobs
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damage normally but their Hps are
somewhat low so you can easily defeat
them. Just don't forget to heal as
necessary. After defeating the 10th
enemy, the test will be completed. Watch
the scene.
- Talk to Garm to update the quest.
Return to Morheim Fortress and talk to
Aegir to complete the quest and to start
the last quest of the series.
The Last Checkpoint
Talk to Yornduf by the teleporter/
flight transporter. As he mentioned, the
lights on the top of rings indicate their
order that you must pass through in
sequence. You need to do this within the
time allotted. In case you didn't make it,
you talk to him again and try again.
Passing through the rings will add some
seconds to your flight time. The first ring
is located right behind you. The timer
will also stop after passing through the
sixth, final ring.
- After completing the test, return to
Aegir to get your reward.
Congratulations! You are now able to
enter the Abyss!
Levels 31-40
Grinding
Solo LV33-35 (Morheim) - Hunt down Flame
Fungies and Angry Kalgolems in the Crash Site
for the coin quest [Protecting Tripeed]. Report
to NPC Roya afterwards.
- Hunt down Ice Claw elites to collect Odella
Strings and Ropes for the repeatable quest
[Odella Rope]
Solo LV37-40 - Hunt down non-elite lepharists
in the Lepharist Citadel, collect their masks then
deliver them to Muorinerk for the quest
[Muorinerk's Offer]. This is best done with the
coin quest [Thinning the Ranks]
- Hunt down Patrollers, Fighters and Sorcerers
in the Lepharist Citadel for the quest [Thinning
the Ranks] from NPC Modgud.
Group LV39-42 - Hunt down Mist Mane
Bodyguards and Head Bodyguards in Mist
Mane Village, collect 60 Bodyguard's Knot
from them then return them to NPC Anund.
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Solo LV30-32 (Beluslan) - Hunt Plains Vespine
and Black Branch Gnarls around Beluslan
Fortress for the repeatable [Beluslan Pest Hunt]
from NPC Govanon.
Solo LV33-35 - Hunt Amethyst Drakies and
Drakes in Mahisha's Nest or Giant's Valley for
the quest [Decreasing Drakies]. Report to NPC
Gigrite to repeat.
Solo LV32-34 - Hunt down Ice Tail Kirrins for
the repeatable quest [Ice Tail Kirrins] from NPC
Luurinerk
Solo LV34-36
- Hunt Anubite Vigilantes, Pale Zombies and
Graveknight Sellswords in Besfer Ghost Village
for the repeatable [Hunting the Undead] from
NPC Gigrite
Solo LV36-38 - Hunt Weeping Banshees, Pale
Boggarts and Decaying Zombies, collect their
quest items and surrender them to NPC Eldir for
the repeatable quest [Let to Tether Remain]
- Hunt Mine Fighters, Troopers and Fencers in
Malek Mine for the coin quest [Combat Miners]
from NPC Stua.
Solo LV38-40 - Hunt down Frost Eye Ettins and
Snowy Taygas between Kungalfberg and
Hunibor Ice Gate for the repeatable [Why Etun
can't Meditate]. Talk to NPC Etun to repeat the
quest.
Group LV36-40 - Hunt down lepharist elites in
Malek Mine
Solo LV39-41 - Get rid of Fang Troll Hunters
and Trollkin Workers in the Fang Troll
Encampment for the quest [Eradication Pa-troll]
from NPC Mostin.
Solo LV40-42 - Hunt down Anair Spiritsoldiers,
Spiritmages and Spiritarchers in Anair Harbor
for the coin quest [Ghosts of Anair Harbor]
from NPC Coventina
It's best to visit this place once you're
LV31 so you can start all available
quests.
- Talk to Nerita to complete the quest
Orders from Nerita. The campaign quests
Saving Beluslan Fortress and An Undead
Occupation will become available. Talk to
Nerita again to update the campaign quest
Saving Belusland Fortress.
- Talk to the following NPCs to update
and start new quests:
- Hod - Falling Fragments
- Nornen - Falling Fragments (update)
- Regin - Falling Fragments (update)
- Bestla - Saving Beluslan Fortress
(update), The Fragment Hazard, Falling
Fragments (update)
- Grundt - Undead Occupation (update)
- Govanon - Beluslan Pest Hunt.
(Repeatable)
- Ai - Only for Her
- Nerita - The Outlaw of the Black
Plains
- Loki -Gigrite's Drakie Problem
- Mani - update A Missing Father
- Paeru - update A Missing Father
- Lapion - Delayed Order
- Leonor - Leonor's Errand
- Ai - Amma's Birthstone
Examine one of the temporal stones in
the plaza. You'll be transported to another
location inside the fortress. Fly out of
there and return to Bestla.
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- Report back to Hod after talking to
Bestla to complete the quest Falling
Fragments. The follow up quest Monitor
Glue will become available.
- Exit the fortress to hunt some mobs.
Hunt Meek Crestliches to obtain Lean
Crestlich Ribs (Update: A Dish for
Dukar) and Crestlich Breast Meat (Only
for Her)
- Hunt Blue Jaw Monitors until you
collect x10 Sticky Saliva
- While outside collect the fortress
fragments scattered around the area.
They look like ordinary debris so make
sure to highlight any suspicious looking
objects to find them. They are usually
found near the large broken parts of the
fortress. You can just camp near one
since they respawn pretty fast. (Update:
The Fragment Hazard)
- Hunt down Plains Vespines and
Black Branch Gnarls (Update: Beluslan
Pest Hunt)
- Hunt Menacing Karnifs (Update: The
Outlaw of the Black Plains)
- Hunt Malek Drakies (Update:
Gigrite's Drakie Problem)
- Turn over The Outlaw of the Black
Plains to Nerita and receive the follow up
quest Nerita's Encouragement.
- After getting everything you need, go
back inside the fortress and turn them
over. Head to the Pandaemonium for the
meantime.
- Talk to Araison then talk to Mareke
(Update: Leonor's Errand)
- Talk to Cavalorn to update Saving
Beluslan Fortress
- While here, buy some Kirka Wine and
Cheese from Daraia in the Temple of
Artisans. (Update: Only for Her)
- Travel back to Morheim and talk to
Parinirek. (Leanor's Errand)
- Enter the portal to Reshanta (Abyss).
Talk to Haug to update Saving Beluslan
Fortress. While here, you can accept
Staking a Claim and Transparent Motives
from Jebal and Hisui.
- For Saving Beluslan Fortress, you'll
need Golden Corneas from Seal Sentinels
found in the Isle of Roots in the Sulfur
Archipelago. Greater Aether Gems are
extracted from vortices in the abyss found
if your aether extraction skills is not that
high, you can always broadcast in the
trade channel, look in the Trade Broker or
ask some high level friends or legion
mates to give you one.
- Once you've collected the required
materials, head back to Haug.
- Head back to Alsig Village and talk to
Balom. (Update: A Dish for Dukar) You'll
need to ask Lainita to cook the meat.
Report back to Balom to complete the
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quest. The follow up quest [Spy]
Ingredients for Keslopen Saugage will
become available.
- Talk to Dekor then to Virashak to
update Delayed Order
- Talk to Raukus to start Worgs at the
Door. Hunt x10 Heartless Worgs outside
then report to him to complete the quest.
The follow up quest Skinning Spriggs
will become available.
- Just head of the village to find a
sprigg camp. Kill the Spriggan Fighters
to collect x10 Spriggan Back Skin.
Return to the village and talk to
Grammati.
- Once done, return to Beluslan and
turn over the following quests to their
respective NPCs
- Delayed Order - Lapion
- Leanor's Errand - Leonor
- Only For Her - Ai
After turning over Only for Her to Ai,
he'll give you a follow up quest Let
Cooking Experts Cook. Talk to
Aurvandil the food merchant then return
to Ai to complete the quest.
- Talk to Bestla to update Saving
Beluslan Fortress. Fly up and look for the
Artifact. Examine it and watch the scene.
Report to Nerita to complete the quest.
With all those done, you should be around
LV32 or almost. In that case, find a group to
help you with the campaign quest [Group] The
Three Keys back in Morheim.
(Morheim)
Talk to Anund in Morheim Fortress
- Talk to Bulagan in the Sky Temple.
- First, enter through the Water Room.
Kill the mobs here on your way to the
Wind Key Guardian which is standing
right in front of the wall. The mobs here
are pretty easy so your party shouldn't
have problems clearing this room. You can
also get Water Spirit II books here for
spiritmasters, which you can sell for a
decent price. After getting the key, exit the
room and enter the Wind Room.
- Here you'll find Earth Spirits. Clear
your path since you'll need to glide down
the second platform/ room below. The
following room has wind spirits which can
you also farm for Summon Wind Spirit II.
The Fire Key Guardian is a large earth
spirit that is in the eastern side of the
room, behind the maze like partitions. Just
carefully clear the mobs and the patrols
then finally defeat the boss to obtain the
key. Exit the room.
- As soon as you emerge outside, you'll
need to fight 2-3 enemies so be careful.
Enter the Fire Room finally for the last
part of the quest. The Fire Room is
composed of three separate platforms so
you'll main objective is to clear the path
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for your party to reach the third and final
platform.
- The final platform has really
formidable opponents so be careful not to
pull too much aggro. The Abyss Key
Guardian is located just upstairs so clear
the path straight ahead and carefully thin
out nearby mobs. Pull the boss and defeat
it. Exit the place and fly to Bulagan.
- Talk to Bulagan after getting the
Abyss Key. Finally, you'll need to talk to
Gelkugin in Alsig Village.
- While here, you may want to hunt the
mobs specified in the following group
quests:
- [Group] All Nyerk, No play
- [Group] Gangleri's Request
- [Group] A Missing Bandage
- [Group] The Snowflake Necklace
Talk to Alsig complete the campaign.
The follow up quest A Captive Flame
will become available. Talk to Gelkugin
again to update the quest.
- Once 32 is reached, the campaign
quests Allies Among Enemies and
Thawing Kurngalfberg will be available.
- Talk to Rikesh to update Allies
Among Enemies.
- Speak to the following people in
Alsig to start their quests:
- Adhis - [Spy] Soul of a Daeva
- Kamer - A Little Extra Cash
Go to The Crash Site and hunt Obsidian
Gorgons until you collect x3 Gorgon
Horns. Return to Kamer to complete the
quest.
After completing the quest The Three Keys, you
will be able to enter the Fire Temple at any time
you like. The Fire Temple is an instance where
you can find bosses that drop greens, blues and
even orange equipment drops. Its better to enter
this area with a group of players within 2-3
levels of each other to avoid exp penalties
(higher level members will "suck" the
experience points, making low level members
gain very little exp) Also, there's a 30 minute
lockdown to the area; anybody can exit and
enter the temple as long as there's at least one
group member remaining inside. For your first
runs, its always good to have someone that
knows the layout of the area; be careful though
since one wrong pull will cause a domino effect,
causing nearby mobs to swarm you and cause a
party wipe. Also, all the equipment found in this
area are BOP or bind-on-pickup - which means
if you pick something up, it will be yours. So
don't be greedy and roll only on the equipment
you really need. Everything else like common
drops and white equipment drops (which can be
sold for a hefty amount of kinah) are all fair
game. This is a good grinding spot until you're
late 30's or early 40's.
Talk to Bulagan to start the campaign as
well as the quest [Group] An Ancient
Weapon.
- You'll need to enter the Fire Temple
for this quest. The Fire Temple entrance is
located northwest of the Bulagan's position
and is found in the opening in the middle
of the lava falls. During the day, you'll
find a shugo there named Padinerk. You
can start the quests [Group] All Nyerk and
No Play and [Group] Kalgolem Crystals
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- Once ready with your group, enter the
Fire Temple. The mobs here can be
easily aggroed, especially if your tank
does the wrong pull and alerts nearby
adds. Having a leader or some members
that were previously here should be
pretty helpful in navigating the area and
killing only the mobs that needed to be
killed. You may also refer to the Fire
Temple map here.
- Hunt down the Power Kalgolems and
Aetheric Kalgolems deep inside the
temple until you collect their quest
drops.([Group] Kalgolem Crystals )
- You should find scattered treasure
boxes in the area. Just examine one of
them to obtain the Ancient Weapon.
([Group] An Ancient Weapon)
- Find Chalice Guard Denlavis in the
southern chamber of the cave. Defeat
him and loot the Old Parchment quest
item from him. Now there will be five
chalices on the ground; you must select
the right one to update the quest.
Choosing the wrong chalice will spawn
protectors which are easy to defeat. After
getting the correct chalice, finish your
business here then exit the temple.
- Report to Gelkugin in Algis Village
then finally to Arund in Morheim
Fortress to complete the campaign quest.
- Report back to Bulagan to complete
[Group] An Ancient Weapon and to
Padinerk to complete [Group] Kalgolem
Crystals
- Talk to Kamer in Alsig Village to start
the quest Rynoce Horn. Hunt Winged Ear
Rynoces in Alsig Crossroad until you get
x3 Rynoce Horn
- Talk to Roya inside the chapel to start
[Coin] Protecting Tripeed
- Talk to Mirka to update A Lost Daeva
if you havent done so yet and to start two
new quests: Stopping the Klaw Expansion
and The Tripeed Thief.
- Talk to Muorinerk to start Beautiful
Feather.
- Talk to Tekor to start Crop Stompers
- Hunt the following mobs to get their
quest items and kill their required number:
- Virago Looter - Kill 5 for Tripeed
Thief, Green Virago feather drop for
Beautiful LeatherImposing Crestlichs -
Dark Red Crestlich Feather for Beautiful
Leather, Collect 7 beaks for Crop
StompersWinged Ear Rynoce - Rynoce
Horn
- Head to the southern part of the Alsig
Crossroads to find the Klaws. Some Klaw
Patrols always have a Klaw Spy with them
so be prepared to fight both of them if you
decide to pull one. There are also lone
Klaw Patrols near the nests and tress so its
better to target those if you can't handle
two of them at once. Just remember that
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any nearby klaw spies will come to its
rescue if spotted. Just kill the required
number of them then report to Mirka to
complete the quest.
- Make your way back to Magni in the
boundary of the Crash Site and Red Lava
Cliff. Talk to him to start Putting Out
Fires.
- Hunt down the Flame Fungies, Angry
Kalgolems and Wrathful Petrahulks.
- Turn over Puttng Out Fires to Magni.
He'll give you Destroyer Hamitemon as a
follow up quest. Use the locate function
and head to his position. He hits hard but
can be manageable as long as you fight
him one and one. Remember to use pots
and constant heals since some of this
devastating attacks can also stun you as
well.
Upon reaching LV32, head back to Beluslan
to complete some of the new quests there.
Head to the Ghost Village Observatory
and talk to Gigrite to update An Undead
Occupation. Talk to her again to start
Gigrite's Secret.
- Talk to Gaamel to start the quest A
Preventive Measure.
- Talk to Horu by the fortress Artifact
to start Shugo Grass.
- Talk to Grundt to start A Polite
Request. Talk to Vanargand as marked in
the map. Travel back to Morheim and
locate Hreidmar, west of Alsig
Crossroads. Finally return to Grundt to
complete the quest.
- Next, head to Ghost Village
Observation Post and talk to the following
NPCs to start their quests.
- Alfgeir - Cure for Stomach Pain, A
Grateful Sentinel
- Sogrim - The Mosbear Frenzy
- Talk to Svera to complete the quest
Shugo Grass. Talk to her again to start
Grass for the Grave Robbers.
- Use the locate function to mark to
position of Gark. You should find him in
the small frozen pond in Mosbear
Snowfield. Talk to him to complete A
Grateful Sentinel. The follow up quest The
Starving Sprigg becomes available. Use
the locate function to find the Food
Pouches. These are sacks scattered around
the area marked in the map. There are
several snowy mosbears in the area so you
may need to fight a few of them to gather
the required number of Food Pouches and
deliver it to Gark.
- Defeat Snowy Mosbears and Huge
Snowy Mosbears until you defeat the
required number. Talk to Sogrim to
complete the quest Mosbear Frenzy
- Talk to Gark again to start the quest
Granker for Gark. You'll need to hunt
Silver Grankers and Silver Granker Fawns
until you collect their Meats. Be careful
though since the adult grankers tend to call
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for help from nearby grankers. You can
get the Tender Meats from the Fawns
and the Chewy Meats from the adult
Grankers. Talk to him to complete the
quest.
- After completing Mosbear Frenzy,
Sogrim will give you the follow up quest
The Mosbear Trophy. Use the locate
function to find Snowfur's position.
Follow the marker and it will lead you to
a cave on the mountain. You may clear
one of the guards first to go inside.
Defeat Snowfur and get his leather.
Report to Sogrim to complete the quest.
- Return to Gark and talk to him to
start Revenge of the Displaced. Kill the
required number of Mosbears in the area
then report back to Gark to complete the
quest.
- Use the locate function to mark to
position of Spriggle Gatherers and
Spriggle Bundlers. Hunt then down until
you collect Snow Mosbear Honey and
Spriggle's Bandana.
- Locate the Pale Zombies and hunt
them down (Update: An Undead
Occupation)
- Head to Kidorun's Campsite and talk
to Zhayonerk to update Grass for
Graverobbers. Talk to him again to start
Pure Malek and Comfort Food.
- Talk to Guanyerk to update Grass for
the Grave Robbers and to start
Ore-Eating Wriggots.
- Talk to Luurinerk to start Ice Tail
Kirrins and Deformed Malek.
- Talk to Huarinrinerk to update Grass
for the Grave Robbers and to start Malek
Drakes and Drakies, and Mist Valley
Temple
- Hunt Malek Drakes and Drakies until
you collect Violet Scale and Dark-Colored
Scales. Return to Huarinrinerk to complete
the quest.
- Report to Horu to complete Grass for
the Grave Robbers.
- Hunt down White Wriggots until you
collect x10 Malek Ore (Ore-eating
Wriggots)
- Hunt Ice Tail Kirrins (Update: Ice Tail
Kirrin)
- Look around for Pure Maleks. These
look like giant crystals commonly found in
the red-violet rocks where the malek
drakes and drakies hang out. Be careful
when attacking the Malek Drakes, as they
can call for the drakies and attack you.
- Kill Amethyst Caltropses until you
collect x11 Deformed Maleks from them.
The ones found in Giant's Valley tend to
drop the quest item more frequently. It is
just west of Mahisha's Nest.
- After turning over Ice Tail Kirrin, it
will be come a repeatable quest. In the
other hand, turning over the quest Pure
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Malek will unlock two more quests from
Zhayorerk.
- If you haven't collected the Deformed
Maleks from the Amethyst Caltrops, this
is the best place to hunt them.
- When done return to the fortress and
talk to Horu to complete Deformed
Malek. You'll receive the follow up
quest: A Gift in Return.
- After completing Gigrite's Drakie
Problem and if you're at least LV33, you
can talk to Gigrite in the Ghost
Observation Post to start Decreasing
Drakies. They can be found in Giant's
Valley.
- Talk to Svera to start Mutant Earth
Spirits. Head to Besfer Ghost Village.
Hunt down Cold Earth Spirits until you
obtain x12 Violet Crystals. (Update:
Mutant Earth Spirits)
- Talk to Gigrite to start Hunting the
UndeadHead to the southwest to reach
Besfer Ghost Village and hunt down
Anubite Vigilantes, Pale Zombies and
Graveknight Sellswords (Update:
Hunting the Undead)
- Talk to Gigrite in Ghost Village
Observation Outpost to update An
Undead Occupation. Turn over Hunting
the Undead to start the follow up quest,
Containing the Poison. While here, kill
Silver Grankers until you collect seven
Granker Horns. Next, make a quick trip
back to the Sky Temple in Morheim and
hunt Ember Spirits until you collect x7
Fire Crystals. Finally, head to
Pandemonium and buy a Lesser Catalyst
from Grad, the alchemy merchant. Talk to
Honir once you have all the ingredients to
complete the quest. The follow up quest, A
Poison Container will become available.
- Return to the Ghost Village
Observation outpost and talk to Gigrite to
complete A Poison Container. She'll give
you the follow up quest Beritra's Curse.
Go to Beritra's Weapon and use the empty
potion bottle while standing on the
polluted stream. Run back to Gigrite and
deliver the filled potion within 5 minutes
to complete the quest.
- Mark Vanargand's position and talk to
him. He'll ask for an Asmodian Group
Kisk (around 36,000+ kinah) that you can
buy from General Goods Merchants, a
Mosbear Claw from Snowy Mosbears and
a Salix Log. Once you have the materials,
talk to Vanargand to get the flute.
- Head to Beritra's Weapon and play the
flute near the artifact in the middle. Report
to Grundt in the Fortress to complete the
quest.
- Talk to Huanrinrinerk to start the quest
Brigade General's Call. Return to the
fortress and talk to Nerita. Talk to her
again to start Barosunerk's New Business
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- Talk to Horu to start Humongous
Malek.
- Talk to Morwena, a roving archon to
start the quest Ambitions for Success.
- Talk to Alfgeir in Ghost Village
Observation outpost to start Snowfield
Beasts. Talk to Gigrite as well to start A
Fortunate Medicine.
- You can immediately hunt the Kirrins
and Karnifs by locating them. Report to
Alfgeir to complete the quest. (Update:
Snowfield Beasts)
- For Morwena's Ambitions for
Success, you'll need to defeat different
types of karnifs and kirrins. Each of them
can be easily found in the surrounding
areas; just use the locate function for
each to find them. Kill them until you get
their scales. These mobs are stronger
than the average kirrin/karnif. There are
only one of them per area so you'll need
for them to respawn if ever somebody
else killed them before you do.
- (Kidorun's Campsite) Report back to
Huanrinrinerk to complete the quest
Brigade General's Call. The follow up
quest Malek Nuggets will become
available. Talk to Huarinrinerk again to
update Humongous Malek.
- Talk to Luurinerk to complete A Gift
in Return.
- Talk to Zhayonerk to start Mahisha's
Heart and Lepharist Miners.
- Head to the Giant's Valley and hunt
Shining Malekors and Glittering Malekors
until you collect their crystals. Its safer to
pull the malekors since they're quite
dangerous with their paralyze and chain
attacks. You may need to rest often as well
since they also drain quite a lot of MP.
You'll need to deliver the crystals to
Barosunerk in Alsig Vilalge to complete
the quest. (Update: Barosunerk's New
Business)
- Mark Queen Mahisha's position and
head there. She'll be in the exact position
marked in the map. To be safe, try to clear
the surrounding drakies to prevent them
from joining the fight when you engage
Mahisha. She isn't that hard to bring down;
her attacks are just the same as an average
drake but she has more damage and
hp/defense. Defeat her to get her heart.
Bring it to Zhayonerk to complete the
quest.
- Head south to Malek's Passage and into
the mine. Glide in the mining pit and
carefully reach the bottom. Look for the
Malek Mining Barrel in the bottom and
gather the Malek Nuggets there. Wait for
the barrel to respawn 3 more times to get
the necessary number of nuggets. There
are other Barrels along the way but the one
in the middle is the safest. (Malek
Nuggets)
- While there, try to kill some Drudges
and Peons until you kill the necessary
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numbers (Lepharist Miners)
- Talk to Huanrinrinerk to complete
Malek Nuggets. She'll give you the
follow up [Group] Supervisor
Yotunmork. You should have spotted
him while gathering the nuggets. If not,
just head to the bottom of the mine pit to
find him there. You should be able to
manage to handle him with two people: a
tank and a healer.
- After turning over the Malek Nuggets
quest, talk to Guanyerk to start Finding
Stua.
- Talk to Zhayonerk to start [Group]
An Expensive Spellbook
- Its now time to find a group not only
to complete [Group] An Expensive
Spellbook quest, but to complete the
campaign quest A Missing Father.
- Examine the pamphlet that was in
your inventory to update the quest. Now
head to the mine and head to the Bridge
of Heaven. Mark its location if you want,
then fight your way through. This part
can be soloed but it wont be easy. Cross
the bridge and look for the liquor bottle
in the middle. Examine it and port back
to the fortress. Report to Mani. (Update:
A Missing Father)
- After talking to Mani, talk to the
prisoner Hammel inside the cell below
the teleporter. Next, head back to the
mine and follow the marker. This will
lead you to Malek Diggings. You should
find a friendly NPC nearby to start two
new quests.
- Once you reached Malek Diggings,
talk to Stua to complete Finding Stua and
to start [Coin] Combat Miners and Stua's
Reinforcements.For the coin quest, you
can fight the specified mobs nearby. It
shouldnt be a problem for you especially if
you have a group. The experience
however, wouldn't be that great. Kill them
as requested then report to Stua to
complete the quest.
- Kill the mages around as well to
collect their spellbooks. (Update: [Group]
An Expensive Spellbook)
- Carefully make your way deep inside.
The mobs here are all elites and there are a
considerable number of patrols prowling
the area so one wrong pull will almost
always end up a full party wipe. Mark the
location of the Mine Supervisor (bug in
the game says its an Overseer) and kill
him. (Update: A Missing Father)
- Before entering the door, you may
spend some time first killing the elites here
for the insignias (Update: Stua's
Reinforcements) and kill the Archmages
for their Grimores (Update: [Group] An
Expensive Spellbook) while here or
complete the campaign quest first then go
back here. Your choice; just remember to
talk to Stua later to complete the quest.
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- Enter the door to reach the port and
run forward to trigger a scene. You don't
need to do anything here anymore so
teleport back to the fortress and talk to
Mani to complete the quest. (A Missing
Father)
- Return to Morheim to do some more
quests there. Go to Morheim fortress and
talk to Modgud to start Poisoned
Weapons. He is only present here at
night; during the day, you can find him
in a small encampment in Halabana Hot
Springs.
- Fly to Alsig Village and turn over
Barosunerk's New Business to
Barosunerk on the southern exit of the
village to start the follow up quest
Repaying the Debt. Talk to him again to
start a new quest [Group] Barosunerk's
Grand Plan.
- Talk to Securis to start Stubborn by
Nature. You'll need to go to Halabana
Hot Springs and hunt Virago Warriors
there.
- Talk to Rikesh to start Report to the
Observatory
- Exit the village and hunt Chaintail
Scolopens until you gather x5 of their
Poison.
- Make a quick trip to the crash site
and head further east to find Enraged
Kalgolems wandering about. Hunt them
until you collect their Warm Fragments.
Turn them over to Huarinrinerk in
Kidorun campsite later on to complete
Repaying the Debt
- Talk to Mirmark to start the quest
Impressing Letum.
- Talk to Kramer to start quest The Love
of a Father. Head to the Halabana Hot
Springs and use the flask while standing
on the hot spring. You'll find several
injured fighters and sentinels there as well.
Return to Kamer and give him the flask to
complete the quest. The follow up quest A
Dying Wish will become available.
- Head to the encampment where
Modgud is stationed and surrender the
scolopen's poison to him. (Poisoned
Weapons) Talk to him to start Scolopen
Poison.
- Talk to Mothir to update A Dying
Wish. You'll need to escort the old hag
Orlan to the hot springs. Remember that
she moves painfully slow so you may need
to stop from time to time to let her catch
up. Avoid any pats, and defeat a few
injured fighters until you lead her in the
middle of the hot springs.
- After updating the quest A Dying
Wish, kill some injured lepharists until
you collect x50 Lepharist Leave Pass
(Update: [Group] Barosunerk's Grand
Plan) Just target the mobs that are alone
and avoid aggroing the others. Thought it
says its a group quest, you can solo this
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quest; just stay in the hot spring and kill
one injure lepharist at a time.
- Talk to Mothir to start [Group]
Taking back the Hot Springs. If you
already have a group, you can start
hunting the necessary mobs to update
this quest. It won't take a full party to
accomplish this; just have a healer, a dps
or better yet a tank to help you deal with
multiple mobs. Report back to Mothir to
complete the quest.
- You can hunt the Goldtail Scolopens
near the area and collect their poisons.
Return to Modgud to complete the quest.
- Hunt Scoop Tail Tipolids (Update:
Impressing Letum)
- Return to the village and talk to
Kamer to complete A Dying Wish.
- Next, head to the Morheim
Observatory to the west of Alsig
Crossroads. The observatory is situated
on top of a high hill, with trolls patrolling
the path. Talk to the following NPCs to
start/ update their quests.
- Angreboda - Angreboda Returns a
Favor, Trolls on the PathGullveig - Abex
on a StickTyr - Earth Spirit? Water
Spirit?, A Gentle Reminder
- Talk to Tyr to update The Protector
of Nephra and to complete Report to the
Observatory.
- For the quest Earth Spirit? Water
Spirit?, you'll get to choose whether you'll
want to hunt down earth spirits or water
spirits. The reward will depend on what
you'll get. If you want more exp, you'll
choose to hunt the earth spirits. You'll also
get Waterproof/Earthproof Scrolls
depending on which spirit type you'll hunt.
Talk to any of the specified NPCs to
complete the short quest and to open the
follow up quest Elemenal Stone of Earth.
- Head back to the lake where a large
tree sits in the middle of it and find
Hreidmar, a large horse spirit walking
around it. Talk to it and head to Reshanta.
(Update: Protector of Nephra)
- Talk to Ahir, the soul healer to update
the quest Protector of Nephra. Report back
to Morheim and talk again to Hreidmar.
- Next, use the marker to locate the Altar
of the Black Dragon. Enter Silver Mane
Village and sneak in. Just go past the gate
to activate the scene. Report back to
Hreidmar afterwards. (Update: Protector
of Nephra)
- You'll need to kill Spiritchaser Parunru
as your next task. Form a group and return
to the altar to kill the spiritchaser. This
place is full of spellshifters that can put
your characters to sleep and chain it with a
devastating attack so be very careful as
things can get messy in short notice. The
spiritmaster can also cast aoe sleep so have
some healing pots to remove those
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annoying sleep status.
- After defeating the spiritchaser, talk
to Hreidmar then finally talk to Tyr to
complete the quest. (Update: Protector of
Nephra)
- Kill Troll Bandits and Trollkin
Thieves (Update: Trolls on the Path)
- Hunt Barnished Sparkies and Jewel
Kalgolems until you collect the
necessary number of samples. Jewel
Kalgolems can be found near the
entrance of Falls Road. (Update:
Angreboda Returns of Favor)
- Hunt Sawteeth Jaw Sparkle and
Obstinate Abexes to collect their wings
and sirloin respectively. These are
uncommon drops so you'll need to fight a
few of them before they drop. (Update:
Abex of a Stick)
- Surrender Abex on a Stick to
Gullveig and she'll give you the follow
up quest Abex Kebabs for the Soul.
- Make a quick trip to Alsig Village
and deliver the sparkie and kalgolem
samples to Vali. (Angreboda Returns a
Favor)
- Talk to Tekor to complete A Gentle
Reminder
- Mark Ananta's location in Chaikata's
Hideout in the northern Silver Mane
Village. Talk to the following mobs to
start/update/complete new quests:
- Ananta - Allies Among Enemies
(update), Beneficial PoisonBubu Kong -
Abex Kebabs For the Soul, A Special
Friendship, Hungry Bubu KongKuriuta -
Questing the Karnifs
- If you have Neunan and Fresh Neunan
in your inventory, head to the Morheim
Observatory and talk to Gullveig to
complete the quest.
- Hunt down Starved Sheluks and
Ruthless Sheluks until you collect their
Poison. Deliver them to Ananta to receive
the follow up quest Shoot that Poison
Arrow.
- Hunt for Wailing Mosbears near the
camp and deliver their fluids to Ananta to
complete the quest. She'll then give you
the follow up quest [Group] Chase the
Mist Mane Mau
- Use the locate function to mark the
locations of Hungry Karnifs and Heartless
Karnifs. Hunt them down to kill the
required number. (Update: Quieting the
Karnifs) Turn it over to Kuriuta to start the
quest [Group] Never to Start Again
- Head to the Altar of the Black Dragon
where you fought the spirit chaser Parunru
earlier. Defeat the Mist Mane Scratchers
and Spellshifters (Update: [Group] Chase
of the Mist Mane Mau). Return to Ananta
later to complete the quest.
- Enter Mist Mane Village Entrance and
head south. Just follow the main road and
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carefully clear the path. You don't need
to defeat every single enemy along the
way but if it will give you more
breathing space, do so cautiously. Once
you reach the village, be careful of
stealthed enemies that will suddenly
appear. If you have a sin, you can have
him/her scout the area first before
proceeding.
Note: Elite mobs in Mist Mane will always
drop a Mau Hair as their common drop. Do
not sell or give them away since they are
necessary for getting blue equipment quest
rewards that you'll unlock once you hit LV37.
Hunt down Brutal Mist Mane Medics,
Priests, Dark Mage and Summoner that
you'll find along the way. (Update:
Group] Never to Rise Again)
- The locations of the Silver Mane
prisoners should be indicated on the map.
Carefully take out the guards and destroy
their cells. Talk to them afterwards to
update each quest. After talking to
Kogita, the quest will update and you'll
just need to talk to Ananta to complete
the quest.
- From the area where you released the
prisoners, head north across the bridge.
There are stealth enemies along the way,
and finally two more stealthed enemies
right after the bridge so advance
cautiously. You should find two NPCs
where you can get new quests:
- Talk to Temoji to start Death to the
Shadow Warrior and Nunu Fertilizer.
Nunu Fertilizers are dropped by Nunu
Braves, Farmers, Rake Warriors, Lookouts
and Seasoned Lookouts.
- Kianopapa the Shadow will be
indicated on the map; however, since this
boss is stealthed, you'll need someone that
can see stealth or simply use Seed of
Detection. (Update: Death to the Shadow
Warrior)
- Report to Temoji to complete the
quest. You'll receive the follow up quest
The Good, the Bad and the Elim, that can
be accepted once you're at least LV37.
You just need to travel back to Patamor
Thicket and talk to Keindor to complete
this quest.
- Talk to Taisan to start [Group] Taisa's
Request. Keep hunting Brutal Mist Mane
Trackers and Grapplers until you collect
Odella Pill (x10). Complete this quest to
unlock the follow up quest Taisan's
Message (LV38) You just need to deliver
his message to Etun in Kungalfberg.
- After completing Allies Among
Enemies, talk to Chieftain Chaikata to start
the mission Kikananta's Loyalty. If you're
LV37, you can also start the quests
Emissary to Altgard and [Group]
Incredulous Nuaka.
- To save time, travel back to the
Altgard first and head to the dungeons.
Talk to Kaganta inside one of the cells
there, then report back to Chaikata to
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complete the quest. You can start the
follow up quest [Group] Revenge is
Sweet
- Talk to Ananta to start [Group]
Ananta's Plan
Note: The quest items required for [Group]
Incredulous Nuaka and [Group] Ananta's Plan
can be dropped by elite Mist Mane Maus.
Don't stress yourself finding them as you'll get
those quest items while grinding for hairs.
There are two more quests that require
Mist Mane Mau Hair but they must be
initiated in Pandemonium. You can talk
to Zyakia, inside the Temple of Artisans
to start [Group] A Step to Revenge
(rewards blue Silver Mane Tribe gloves)
and [Group] Legendary Armor (rewards
blue Silver Mane Tribe pauldrons),
which will become available after
completing A Step to Revenge and
Ananta's Revenge.
- On your subsequent trips to Mist
Mane Village, hunt down the required
number of Brutal Mist Mane Stalkers,
Pawsoldiers, Scratchers, Stalkers and
Patrollers. Report back to Chaikata to
complete the quest.
- Talk to Bubu Kong to start The
Secret Ingredient. Hunt down Nunu
Farmers until you get Odella x7 from
them. Report back to him to complete the
quest.
- You can find Kikananta in a cage
near where you found Kogita. Fight your
way through and destroy the cage to talk
to him. (Update: Kikananta's Loyalty)
- Defeat Visionmaster Omutata and take
the key from her body. She's a really tough
opponent and can easily wipe out your
party if you're not careful. (Update:
Kikananta's Loyalty)
- Report to Chaikata then to Rikesh in
Alsig Village. Finally, talk to Vili in
Morheim Ice Fortress to complete the
quest.
You can form a group to do some quests
in Mist Mane or if you can't find a group
yet, you can complete some solo quests in
Beluslan.
Talk to Gnalin to start The Strange
Cottage. The cottage is in the higher part
of the mountain, right across the bridge.
You can head to the Giant's Valley and go
through the temple-like ruins. There
should be a bridge further north. Cross it
to find the cottage and depending on the
time of the day, you'll find one of the
possible three NPCs.
- Hild the ribbit from 4PM to 12AM
- Byggvir the old man from 12AM to
8PM
- Freki the revolutionary from 8PM to
4PM.
Hild and Byggvir's quests will require
you to travel to various NPCs in different
locations. Freki's however, will be of quite
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hard since it's a LV44 group quest that
will require you to kill some Alquimia
mobs.
- Hild: A Ribbit in Need
- Byggvir: Silencing the Hermit
- Freki: The House on the Cliff,
[Group] Freki's Request
Reshanta (Abyss)
Talk to Holm to start the campaign
quest Putting on the Speed.
- Talk to Tierunerk
- Find Gaochinerk in Tigraki Island.
Check this image for the exact location
of the island.
- Talk to Garkbinerk in Black Cloud
Island.
- Report to Gaochinerk
- Finally, report to Holm to complete
the quest.
Besfer Refugee Camp
Talk to the following NPCs to
update/start new quests:
- Sleipner - Light Up the Lighthouse
(update), Undead Wildlife
- Rotenan - Wishing on the Moon
- Midheim - To Build a Fire
Talk to Sleipnir to complete An
Unfortunate Medicine. The follow up
quest, Delivering Medical Supplies will
become available. Talk to Vonduca to
complete the quest.
- Talk to Baugi to update Light Up the
Lighthouse
- Hunt Worn Kalgolems until you
collect x6 Kalgolem Fragment (Update:
To Build a Fire)
- Hunt Starved Undead Worgs and
Chubby Porguses in the Besfer Ghost
Village southwest of the refugee camp.
(Update: Undead Wildlife)
- Turn over Undead Wildlife to Sleipnir
to receive the follow up repeatable quest
Let No Tether Remain. Hunt down
Banshees, Decaying Zombies and
Boggarts from the Besfer Ghost Village
and collect their aprons, hats and plows.
Use the locate function to find Eldir and
surrender the items to him.
- At level 37, four new quests will
become available for you. Just talk to the
following NPCs to start them:
- Beryan - Beryan's Request
- Reura - Craving for Almeha
- Noarynt - A Fearsome Forest
- Ocho - The Nervous Sentry.
All of these solo quests (except for
Craving for Almeha) will require you to
kill specific mobs in the forest. You'll need
to hunt Graveknight Soldiers, Gloomy
Specters, Vengeful Obscuras and Frost
Agrints.
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Camp Kistenian
Reach Camp Kistenian by either flying
to Red Mane Cavern and traveling
northwest or by walking south from
Beluslan Forest, past the Giant's Valley.
The camp is indicated in the map as a
large tent near kungalfberg. Talk to him
to start the campaign quest Thawing
Kurngalfberg. The next step is by
collecting the essences of various trees.
The first one, Etun is found in the camp
itself. Anoramas is located in Morheim
while Triminos can be found in the Isle
of Reproach in Reshanta.
- While here, you can tackle a few
quests as well:
- Kistnenian - Frozen Ghosts
- Angwin - Furs for Warmth, Zeller
Soup
- Kamochinicherrk - Good for
Frostbite
Hunt 10 of each: Iceghost Warrior,
Mage and Priest (Update: Frozen Ghosts)
- Hunt down Alpine Gorgons and
Snowy Braxes until you collect the
required number of skins and ribs.
(Update: Furs for Warmth)
- Surrender Frozen Ghosts to receive
the follow up quest The Freezing Orb.
Use the locate function to mark the
location of Priest Ezekiel. Defeat her and
get the Frozen Orb from her. She should
be manageable since he doesn't have adds
or patrols you need to worry about. Report
to Kistenina to complete the quest.
- After completing The Freezing Orb,
talk to Kistenian again to start the quest
With the Power of Flame. The quest
reward is a Flame Jewel or Tome which
will be of no use to you. You can still
however, do this quest mainly for the free
exp. You can extract the jewel or tome for
an enchantment stone you can sell or use.
Just use the locate function to mark the
locations of the flame daevas Yarl, Scoll
and Hefring. Report to Kistenian to get
your rewards after talking to them.
- Once you got all the essences of Etun,
Anoramas and Triminos, talk to Kistenian
again to update the story. Your next tasks
is to go to the sacred orchard and wake
Kasadrasil by using all the essences. The
Sacred Orchard is located in the middle of
the main structure (use the locate function)
and you can immediately find it by talking
the corridor leading down. After waking
up Kasadrasil, report back to Kistenian to
complete the campaign quest Thawing
Kurngalfberg.
- The Roar of the Ettins (LV38)
Talk to Etun to start this quest. Hunt
down seven Snowy Ettins and report back
to him to complete the quest. Upon turning
over the quest, he'll give you a follow
quest: Why Etun Can't Meditate.
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For this quest, you'll need to hunt
down Frost Eye Ettins and Snowy
Taygas. The Frost Eye Ettins are
commonly found east of Hiburon Ice
Gate while Snowy Taygas should be
anywhere along the path in Hiburon.
- Tafi's Flame Scroll (LV38)
Talk to Hod in Beluslan
FortressDeliver the scrolls to Sleipnir in
Besfer Refugee Camp.
Misdirected Letter (LV38)
Talk to Briana to start this
quest.Deliver the letter to Freyja in Red
Mane Cavern to complete the quest.
AlsigAt this point, you can grind for
Lepharist Oaths which can be traded for
wonderful blue accessories. The oaths
are dropped by the elite lepharists in the
Lepharist Citadel. You need a total of
360 oaths to get all the accessories.
Back in Alsig Village, talk to the
following NPCs to start these quests:
Gelkugin - [Spy] Our Man in Elysea,
Suspicious Beverage
- Mirka - [Group] Ringleaders for a
Ring
- You need to collect 80 Lepharist
Oaths to complete this quest and get your
reward.
[Group] Earrings of the Lepharist
Annihilator- You need to collect 120
Lepharist Oaths to complete this quest
and get your reward.
[Group] Reckless for a Necklace- You
need to collect 160 Lepharist Oaths to
complete this quest and get your reward.
[Group] Striking the Elite- Defeat the
required number of Lepharist Sergeant,
Senty and Infiltrator to complete the quest.
Muorinerk - Muorinerk's Offer
You need to collect the masks from the
regular lepharist members. These can be
soloed. You need to collect x60 masks by
defeating the following mobs:
Construction Overseers
- Construction Raiders
- Construction Peons
- Construction Laborers
- Construction Healers
- Construction Guards
- Construction Dark Sorcerers
- Construction Vaegirs
- Citadel Sorcerers
- Patrollers
- Fighters
Deliver the masks to Muorinerk to
complete the quest and start it again. This
is a good way for grinding the oaths while
you're looking for a group or if you just
want to do this alone.
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- Suspicious BeverageYou can find
Bragging Yakomer near the western exit
of the citadel. Use the locate function and
you should find him near a building
entrance. He's a four-dotted enemy so its
better to do this with a partner to ensure
that you'll defeat him without the risk of
dying.
- A Lost Daeva
For this campaign quest, you'll need to
have a high level group or better yet, at
least two average level groups. The
dungeon where you need to enter has
dangerous, fast-respawning elites that
can easily link/ chain pulls. Having two
members will make this quest a lot
easier. Upon entering the Laboratory in
the middle of the Citadel, fight your way
until you reach the middle hall. Enter the
room to the right and you should find
Pagimkin's corpse. Each member should
examine it to update their quest. After
getting the update to defeat Chairman
Wonshikutz, exit the room and enter the
adjacent room. You need to clear your
way to him. Just bring him to the corner
to prevent him from running and chain
pulling nearby mobs. After defeating
him, report to Mirka then finally to
Kvasir to complete this campaign quest.
Halabana Hotsprings
The Klaw Headache(LV37)
Talk to Modgud to start the quest.
Proceed east to find the Klaw Habitat and
hunt down Klaw Peons and Sentinels
there. Talk to Modgud to complete the
quest.
Talk to him to start [Coin] Thinning the
Ranks. You must kill Lepharist Fighters,
Patrollers and Sorcerers. Report to
Modgud to complete the quest.
Lepharist Ointment (LV38)
Talk to Malak to start this quest. Even if
it doesn't say so, you'll need a group for
this quest since you'll need to hunt down
elites inside the laboratory to collect the
ointments. Report back to Malak to
complete the quest.
Morheim Fortress
[Group] Anund's Worry (LV39)
Once you're level 39, talk to Anund to
start the quest. While in Mist Mane, hunt
down the following mobs and collect the
required number of Mau Horn Flutes:
Brutal Mist Mane Raiders
- Brutal Mist Mane Guard
- Brutal Mist Mane Scout
Talk to Anund to complete the quest.
[Group] Besting the Bodyguards
After turning over the quest [Group]
Anund's Worry, you may receive this
following quest. For this quest, you must
hunt down Brutal Mist Mane Bodyguards
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and Brutal Mist Mane Protectors until
you collect Bodyguard's Knot Ornament.
Mist ManeHere are some of the quests
available in Mist Mane for your level:
Chaomirk Sends for Help (LV37)
Talk to Chaomirk and choose which
shugo will you deliver the letter.
Choosing Padinerk will just reward your
with exp and kinah.Choosing Sarinerk
will allow you to start a follow up quest
Extricating Chaomirk. You'll just need to
talk to her in her location in the Sky
Temple of Arkanis.
[Group] Chaomirk's Request (LV37)
Kill Searcher, Armed and Armored
Tayga. Armed and Armored Taygas are
usually found in the Training Grounds of
Mist Mane. Searcher Taygas in the other
hand is always accompanied by a tamer
or breeder. Report back to Chaomirk
after killing the required number and
types of taygas.
[Group] Defeating the Main Force of
Mist Mane (LV39)
Talk to Kikananta to start this quest.
Hunt down Mist Mane Bulwark, Curate
and Warlock. These are uncommon mobs
that randomly spawn. Bulwarks
sometimes appear instead of patrolling
tamers and breeders, Curates appear
instead of priests and Warlocks appear
instead of dark mages.
Beluslan Fortress
The Red Mane Fortress (L36)
Go to the Red Mane Cavern and talk to
Thor and Treygia. You need to report back
to Nerita to complete the quest.
Food for Remote Places (L37)
Talk to Loki to start this quest. This is
an errand quest so just deliver the quest
item to the people indicated in the quest.
Morheim
For the final campaign quest in this area
([Group] Hold the Frontline), you should
have completed all the other campaign
quests in Morheim. Talk to Aegir to start
the quest. Next, talk to Taisan to update it.
Follow the main path as it leads uphill and
through the tunnel. After exiting the
tunnel, you should see the abyss gate on
the side. You don't need to clear
everything; just clear the path your party
will be taking.
Once inside the gate, make sure
everybody's at full hp and mp before
talking to Kargate. Also, you should have
at least one self-resurrection stone in your
inventory. Once ready, talk to her and the
timer will start counting down. Waves of
Balaur will come rushing in; the first
waves are manageable with a single elite
alongside them. DO NOT rush forward to
engage them; let them come to you. Just
prioritize killing the archers since they
tend to target the healer(s). The crucial
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part of this quest is the last 30 seconds.
Several elites will appear from the gate;
you must have your sorcs, sm's, rangers
or anybody with CC (crowd control)
skills like sleep, root, curse of root, fear,
paralysis etc use it against the elites.
In case you die, make sure to resurrect
yourself (faster than having someone
resurrect you) BEFORE the timer runs
out. Having at least one self-resurrection
stone in this battle should be enough.
You should see a short cutscene,
meaning that you survived the ordeal. If
not, then you just failed the quest. You
can do the quest again with the same
party as long as they don't turn over the
quest yet. Otherwise, you'll need to find
another group again since your allies that
completed it won't be able to enter again.
Talk to Kargate to update the quest
then report to Aegir to complete the
quest.
Levels 41-50
- Grinding
Grinding
Solo LV41-43 (Beluslan)
Hunt Bakarma Crusaders and Raiders in
Hoarfrost Fortress for the repeatable quest
[Hoarfrost Tribe's Enemy] from NPC
Hasyaditan.
Group LV41-45
Hunt down Bakarma elites
Group LV40-45 (Pandemonium)
Clear Steel Rake mid level (4-hour
lockdown)
Group LV44-50
Clear Steel Rake lower and upper levels
(4-hour lockdown)
Steel Rake Repeatables:
Can be repeated up to 30 times - Can be
done by any group with at least two
members - Quest items will drop 100%
regardless of level
LV40+ [Request of a Wine Lover]
Collect 4 Sandblossom wines from the
wineroom and purchase Beriti Cheese (one
per turn-in) from the NPC in the tavern
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(mid) section of the ship.
LV40+ [Hat of the Steel Beard
Pirates]
Hunt Steel Rake Shamans and Healers
(mid), collect 12 hats from them then
deliver them to Teirunerk to repeat. You
must complete [Smack the Shulack] as a
pre-requisite before you can accept this
quest.
LV43+ [Black Cloud Ledgers]
Defeat Krall Elite Prison Guards
(lower-level), collect 10 of the ledgers
they drop then report to NPC Habirunerk
to repeat. You must complete [Unlucky
Nekai] as a pre-requisite to unlock this
repeatable quest.
LV43+ [A Present for Father]
Hunt Steel Rake Mariens and Steel
Rake Priests, collect the quest items they
drop and deliver them to NPC
Chantinerk
Solo 45-47 (Brusthonin)
Collect Contaminated Agrint and
Rotron Branches from Rotten Branch
Agrints and Wet Branch Rotrons in and
around the North/Eastwealds and Nahor
Lake for the repeatable quest [Baltasar's
Wish] from NPC Ervin - Collect
Contaminant Samples in the
Northweald/Eastweald then bring them
back to NPC Bielia for the repeatable
quest [Clearing Out the Contaminants] -
Collect Ghostly Spirit Stones from Elder
Spirits in Baltasar Cemetery and the
Legend Shrine then deliver them to Nagel
for the platinum coin quest [Purification of
the Soul]
Solo LV46-48
Hunt down Anubite Sentinels,
Vigilantes and Grave Bloodwings in
Balthasar Cemetery, collect their quest
items and surrender them to NPC Seznec
for the repeatable quest [Unusual
Ingredients] - Hunt Nose-horn Cordilnus
and Spiked Cordilnus in the
Northweald/Eastweald for the repeatable
quest [Elim's Goodwill] from NPC
Fadinar. A new quest becomes available
after completing this quest 10 times.
Solo LV47-49
Hunt Weathered Dracolichs and Undead
Grunts in the Wailing Cliffs for the
repeatable [Unforgiveable Balaur] from
NPC Ervin. - Hunt Kranuum and
Krahumus Pirates in the Carobian Coast
for the repeatable quest [Jackdaw's
Request] from NPC Jackdaw. After
completing 10 times, it will give way to
another quest. - Collect Wild Ginsengs
that spawns in Iollu Forest and take them
to NPC Bubu Don. Repeatable quest:
[Ginseng Gone Wild] - Hunt Rocky Back
Ksellids, Crown Ksellids, and Stone Scale
Kalgolems in and around the Coastal Pass,
collect their quest items and surrender
them to NPC Hristi for the platinum coin
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quest [For the Future Settlers]
Solo LV48-50
Hunt down Brohum Hunters and
Warriors in Brohunir for the repeatable
[For the Bubu Tribe] from NPC Bubu
Jin. This is repeatable for 10 times and
will open a new quest. - Hunt down
Brohum Hunters, Warriors and
Protectors in Iollu Forest and Brohunir to
collect their horns for the platinum coin
quest [Mopping Up the Brohum]. Talk to
NPC Pogel to repeat.
Solo LV49-50
Hunt Polluted Mudthorns, Filthy
Sewer Cellatus, Sewer Bloodwings, or
Vampiric Fangwings until you get the
eye that NPC Imoven is looking for.
Repeatable quest: [Imowen's Request]
Beluslan LV40
Light Up the Lighthouse (LV40;
RLV35)
- Talk to Sleipnir to start this campaign
quest.
- Talk to Baugi
- Use the locate function to mark
Captain Hinden's location. Defeat him to
get the clue.
- Next, you need to find the treasure
chest containing the Quartz Lens. Use
the locate function again and head east.
You should reach Anair Harbor. There
will be several treasure chests here and
picking the incorrect chest will spawn a
monster that you must defeat.
- Once you acquired the Quartz Lens,
head to the lighthouse, take the elevator up
and install the lens.
- Return to the village and report to
Sleipnir to complete the quest.
The Shugo from Pandemonium
This quest is very important as it will
trigger the pre-requisite quest for entering
Steel Rake. This quest is given by Epa in
Beluslan Fortress. You need to find a
wandering shugo named Uikinerk. Check
this map for his possible locations. He
spawns in any of those locations at certain
times of the day. Just talk to him to
complete this quest.
A Suspicious Call
Upon finding Uikinerk, talk to him again
to start this chain quest. You'll be
transported to Steel Rake. Talk to
Haorunerk and remember NOT TO
TELEPORT out of the ship by any other
means. Use the teleporter scroll that can be
found from a bag in the same cell you're
in. Talk to Garkbinerk in Reshanta then
finally to Payrinrinerk in the
Pandemonium
(Vonduca) A Procession of the Dead
Hunt the following mobs: Friar Liches
(7), Graveknight Guards (3) and Lament
Obscuras (5)
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(Reyrinirerk) Crisis of Reyrinirerk
Hunt Ice Ribbits, collect the required
number of Ice Crytals then deliver them
to Reyrinrinerk.
(Valconor) Wandering Souls
Destroy (10) Anair Spiritmages and
(16) Anair Spiritwarriors wandering near
Anair Lighthouse.
(Conventina) [Coin] Ghosts of Anair
Harbor
Hunt Anair Spiritsoldiers (12), Anair
High Spiritmages (8) and Anair
Spiritarchers (11). (Repeatable)
(Mostin) Assuming Con-Troll
Go to the Fang Troll Encampment and
destroy 5 Troll houses. You may use the
locate function to find them. They also
respawn after a few seconds making it
possible to camp the nearest house and
destroy it instead of forcing your way
deeper in the camp. Completing this
quest will unlock a follow up quest.
Eradication Pa-troll
Hunt down Fang Troll Hunters (20)
and Trollkin Workers (30). (Repeatable)
(Delris) Decorative Skulls
Hunt Snow Rynoces and collect their
skulls as required by Delris.
(Laksyatil) A Tonic for Nargatal
Hunt Ferocious Taygas and Snowy
Kurins, collect their gallbladder and
tentacle respectively, then deliver the
ingredients to Laksyatil.
Devoted Husband Akagitan
Deliver the tonic to Chieftain Akagitan.
(Bowen)Carpe Carpen
You need to gather (12) Carpen (345p)
from the springs in Beluslan's Roof.
(Nargatal) Drinking for Two
Collect Subella (305p) from Beluslan's
Roof
(Freyja) Freyja's Desire
Hunt Snowy Mamuts (11) and Snowy
Mamut Calves (7) in Mamut's Graveyard.
Take note that at night, they turn into
spirits so you must do your hunting during
the day. Completing this will open a chain
quest @ LV41.
(Kettar) Mamut's Bones
Gather Mamut Bones scattered around
in Mamut's Graveyard. These are giant
bones protruding from the ground. Just
look out for Masto the Ancient since it's
fast, strong and has a large aggro range.
(Siegfried) The Dutiful Spy
Talk to Dewi and deliver his message to
Siegfried.
Pandemonium LV40
[Group] Sandblossom Wine
Talk to Javirunerk in Black Cloud Island
then deliver his message to Jeckrow. This
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will unlock a new repeatable quest in
Steel Rake:
[Group] Request of Wine Lover
You need to obtain 4 Sandblossom
wines and buy a Beriti Cheese from the
NPC inside Steel Rake's tavern in the
mid-section. You can get 5 wines per
run; to do this, NO ONE should loot the
wine barrels until you clear the mobs
below the stairs, the worker patrol, the
archer and the swabbie besides the stairs
and finally the two swabbies upstairs.
Once cleared, one member should open
all the barrels then everybody loots after
all barrels are opened. This will save you
future runs. If you have the cash, try to
keep an extra Beriti Cheese in your
inventory. Repeat and turn over this
quest 30 times to receive a gold LV44
pauldron of your choice.
Deliver the Taming Manual
Travel to Black Cloud Island in upper
Reshanta and hand over the Taming
Manual to Gufrinerk. While there, make
sure to obtain the quest below:
(Jielinlinerk) [Group] Smack the
Shulacks
This quest is a pre-requisite to unlock
the repeatable quest [Group] Hat of the
Steel Beard Pirates. For this quest, you
just need to kill 15 Steel Rake Lookouts
then report to Jielinlinerk. Next, talk to
Nekai, then finally to Teirunerk in
Pandemonium
(Habirunerk) [Group] Log of the Steel
Rake
The logbook can be found in the first
room along the main hallway on the side
of the ship. The room has a vaegir, mage
and a swabbie. The logbook is on the
table.
(Moorinerk) [Group] Anikiki's Taming
Manual
You can obtain the Manduri Training
Manual by defeating the boss of Steel
Rake's mid-section: Golden-Eye Mantutu.
You need two people, preferably the
ranged dps to man the levers. Take note of
what the trainer says. If he says that he
will give the monkey "something
delicious", pull the "feed" lever. If he says
that he will give "something refreshing"
then pull the water lever. The lever guys
should immediately and correctly pull the
levers otherwise the boss will deal
tremendous damage and will receive
almost no damage at all. This boss is
pratically easy if the levers are properly
pulled. Kill the trainer afterwards and don't
forget to loot the manual from him. Report
to Moorinerk to complete the quest.
(Teirunerk) [Group] Hat of the Steel
Beard Pirates
Hunt Steel Rake Shamans and Healers,
collect their hats and deliver them to
Teirunerk. Repeat and turn over the quest
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30 times to receive a LV44 gold head
gear of your choice.
Pandemonium LV41
(Njord) A Secret Request
Talk to Khrudgelmir in
Pandemonium's Shadow Court to
complete the quest and trigger the chain
quest.
Jafnhar's Whereabouts
You can find Jafnhar imprisoned on a
solitary cell above Black Cloud Island.
Upon arriving to the island, fly up and
look for those large lamp-like things
hanging above the island. You should see
Jafnhar there. There will be another
chain quest here but will depend on what
you do.
On Behalf of a Friend
If you opt to tell Khrudgelmir that
Jafnhar is alive and he told you to lie
about it, this quest will be the next one in
the chain. You just need to talk to
Jafnhar then report to Khrudgelmir to
complete this quest. Of the two possible
chain quests, this choice yields better
exp, kinah and items.
Striking at Shadows
If you tell Khrudgelmir that Jafnhar is
dead, you'll get this quest. Just talk to
Jafnhar then report to Khrudgelmir to
complete the quest.
Beluslan LV41
(Freyja) Summoning Phagrasul
You must complete Freyja's Desire first
before you can start this quest. Use the
locate function to find Phagrasul's skull.
Its a giant mamut skull located in the
southwest corner of Mamut's Graveyard.
Examine it to summon the soul of Gigantic
Phagrasul. Next, you need to hunt (5)
Mamut Souls and (5) Mamut Calf Spirits
which spawn @ 8PM GT. Report to
Chieftain Akagitan afterwards.
(Thor) Hoarfrost Diplomacy
Deliver the brigade general's letter to
Svafnir. This will continue on a separate
sidequest.
(Svafnir) Powwow with the Mau
Talk to Chieftain Hasyaditan, Molota
and Arita. Report back to Brigade General
Thor afterwards.
(Dewi)An Unobstrusive Journey
Hunt Pretor Searchers (11) and Obsidian
Kirrins (10)
(Bowen) Hunting the Hunters
Hunt Virago Trackers (12) and Virago
Tundra Hunters (6).
(Baba Kun) Feast Fit for a Skurv
Complete Hunting the Hunters first to
get this quest. Hunt Crookhorn Gorgons
and Fierce Darus, collect Gorgon Rib
Chop and Daru Hock Meat from them,
then deliver the ingredients to Bowen.
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(Baba Hun) Bring Me Down
Hunt Ice Canyon Griffos and Ice
Canyon Griffons and collect the required
number of feathers.
(Molota) Divine Asvata Log
Collect Asvata Log (345p) and deliver
them to Molota.
(Hasyaditan) Fruit of Solace
Collect Kukar (355p) and deliver them
to Hasyaditan
(Laksyatil) Spirit's Tears
Collect Tear Crystals in the Frost Spirit
Valley and deliver them to Karabe.
(Arita) Supplies for the Survivors
Hunt Cruel Taygas and White Hair
Kurins, collect their fur and meats and
deliver them to Arita.
(Hasyaditan) Mau's Lament
Hunt Frostspirit Fighter, Shaman,
Sentinel and Healer, retrieve their
amulets and deliver them to Hasyaditan.
(Hasyaditan) Hoarfrost Tribe's
Enemy
This will become available after
completing Mau's Lament. Hunt
Bakarma Crusaders (20) and Raiders
(15)
(Hasyaditan) Hoarfrost Tribe's
Symbol
Retrieve (3) Ancestor's Flag in Hoarfrost
Fortress then return it to Hasyaditan.
Beluslan LV42
A Peace Offering (LV42; RLV37)
- Talk to Chieftain Akagitan to start this
campaign quest.
- Talk to Hasyaditan
- Talk to Arita
- Escort the Hoarfrost Survivors to
where Kalitan is. Like any escort quest, do
not run too fast or go too far; otherwise the
NPCs you're escorting will reset.
- After the scene, talk to Chieftain
Akagitan.
- Finally report to Nerita to complete the
quest.
Glaciont the Hardy (LV43; RLV38)
- Talk to Chieftain Akagitan to start this
campaign quest.
- Talk to Delris
- Use the locate function and find
Glaciont the Hardy. Talk to him then
defeat him afterwards.
- Use the locate function to find the
other four Petrahulks (Frostfist, Iceback,
Chillblow and Snowfury)
- Report to Chieftain Akagitan to
complete the quest.
The Seiren's Treasure (LV43; RLV38)
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- Talk to Sleipnir to start this campaign
quest.
- Talk to Rubelik, then speak with
Sleipnir again.
- Head to Alukina's Palace and find
Esnu.
- Locate Aika Deathsong, defeat her
and retrieve the key. The party must be
cautious with the pulls since one bad pull
can chain-aggro multiple mobs. Its better
to clear one side and pull Aika there.
- Return the key to Esnu and obtain the
Golden Trumpet Temple key. Report the
results to Sleipnir.
(Dewi) Acquiring an Antidote
Get the antidote from Laksyatil and
deliver it to Dewi.
(Betoni) Belated Regret
Deliver Betoni's message to
Gwendolin in Hoarfrost Fortress
(Baugi) Priceless Coral
Gather Coral Reef pieces found in the
bottom of Alukina's Palace and deliver
them to Baugi to complete.
(Borvo) Red Mane Tribe's Secret
Remedy
Hunt Canyon Tricos and Frostmane
Tricos to collect their horns.
At this level, you can also accept the
following group quests to hunt down
elites in Bakarma Barracks and deeper
portion of the Hoarfrost Outpost.
(Betoni)[Group] Balaur Assassin
Kill Bakarma Troopers (5), Honorblades
(10) and Operatives (10)
(Gwendolin++) [Group] Dangerous
Drake
Hunt Combat Drakies (5), Windrakes
(6) and Bakarma Trainers (11)
'[Group] 'Decimating Bakarma Legion
Kill Bakarma Warmongers (9)
[Group] Balaur Weapons
Hunt Bakarma Specialists, Bakarma
Guards and Bakarma Healers and collect
their weapons.
[Group] Lord Nagas and Nagarants
Hunt down Bakarma Duelists (12),
Bakarma Tyrants (12), Bakarma
Fleshmenders (7) and Bakarma
Willwarpers (7)
(Hasyaditan) [Group] Drakes and
Their Breeders
Kill Sentinel Drakes (15) and Bakarma
Petmasters (10)
(Arita)[Group] Recovering the
Keepsakes
Hunt Bakarma Lookouts and
Legionaries, collect their accessories and
deliver them to Arita.
++This chain quest will further unlock
higher level chain quest at LV44.
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Beluslan LV43
At this level, you can start the lengthy
and annoying chain quest popularly
known as "Betoni's weapon quest". On
the last quest, you'll be rewarded with a
LV44 gold weapon of your choice. These
weapons are the best ones you can get in
while. Unlike random hero/legendary
class boss drops where luck is needed,
you just need to complete a series of
quests to get your weapon. This is the
counterpart of the infamous "Xenophon
weapon quest" of the Elyos. You can
solo most part of the chain until the task
where you need to kill the elite Reaper
Guards. Don't forget to bring kisks. See
the following quests below:
(Betoni) [Spy] A Friend's
Whereabouts
Talk to Epona. Use a rift to go Heiron
and head to the Storm Circle. Look for
the NPC named Nesteto and talk to him
to complete this quest and to continue
with the next chain.
(Nesteto) [Spy] Medicine for Nesteto
Collect Muddy Elemental Water from
Contaminated Water Spirits and
Bloodwing Fluids from Dark
Bloodwings then deliver them to Nesteto.
Use the locate function to find them;
also, these quest items does not drop
100% at a time.
(Nesteto) [Spy] Finding Bollvig
Find Bollvig in the topmost platform in
the middle of Storm Circle and talk to him.
Teleport back to Beluslan and talk to
Betoni.
(Betoni) [Spy] The Last Persuasion
Return to the Storm Circle and talk to
Bollvig. (If you have a registered kisk in
Storm Circle, you can just commit suicide
by jumping of a cliff or something then
resurrect at your kisk)
(Bollvig) [Spy] Removing the Reaper
Squad
This is probably the hardest part of this
chain quest. These NPCs are guarding the
outskirts of a major Elysean town in
Heiron so there is always a high chance of
encountering enemy players while doing
the quest. What's more annoying is that
these players will either call for
reinforcements or stalk you and your
group, while waiting for the chance to
jump in once you've engaged a reaper
squad. It will just take a matter of minutes
before you get a whole army of Elyos
players to drive you way.
On the brighter side, this quest can be
updated and done in an alliance. The best
and fastest way of completing this quest
would be having 2-3 groups working
together - just like a small raid. This way,
you can kill reaper guards faster or even
have one or two groups chase away any
opportunists. It is plausible to do this with
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a single group, preferably during off
peak hours so there'll be lesser people
playing. After defeating 7 reaper squads,
return to the Storm Circle and talk to
Bollvig. You can pat yourself at the back
since the hardest part of this chain quest
is over.
(Bollvig)[Spy] Letter to a Friend
Upon starting this quest, return to
Beluslan and deliver the letter to Betoni
to obtain your reward. Congratulations!
(Esnu) Blue Pearls
Collect pearls from the Pearl Shells
and deliver them to Esnu. There is a
pearl shell nearby which you can easily
grab without aggroing the nearby elites.
It spawns rather quickly so you don't
need to fly over the place to look for
them.
(Rubelik) [Group] Dangerous Sea
Creatures
Don't be fooled by the [Group] tag of
this quest. The Turbulent Seafoams and
Seaform Rayals indicated in the quest are
non-elites and can be fought alone.
However, you need to take extra
precautions since these mobs can disable
your flight or even reduce your flight
time. The best course of action would be
luring them to a dry land and fight them
there.
At this level, you can also form a
group to complete the following group
quests and hunt down elites in Alukina's
Palace.
(Esnu)[Group] Pollution in the Palace
Hunt Sea Malodor Sprouts (20) and Sea
Malodors (4)
(Rubelik) [Group] Rubelik's Request
Kill Seiren Whaletamers (7) and Sea
Crynacs (13)
(Denarynt) [Group] The Elixir of Life
Kill the Seiren Seasingers and Seiren
Wavespinners, collect their hearts and
deliver them to Denarynt.
(Benyar) [Group] Carapaces for
Armor
Hunt Sea Potcrabs and Deep Sea
Lobnites, collect their carapaces and
deliver them to Benyar.
[Group] Power Shard Materials
Collect Bright Soul Pieces from
Seafoam Spirits and Undertow Obscuras
then deliver them to Benyar.
(Chieftain Akagitan) Restive Spirits
Hunt Frozen Terra Spirits (4) and Cold
Storm Spirits (8) in Frost Spirit Valley.
Completing this quest will unlock the
repeatable quest below:
Once a Friend, Now an Enemy
Hunt Ice Petrahulks (10) and Quartz
Petrahulks (7); report to Akagitan to
repeat.
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(Svafnir) [Coin] Nagarants of
Bakarma
Hunt Bakarma Serpentguards (10),
Bakarma Striker (10) and Bloodmaster
(10).
Pandemonium LV43
(Roskva) [Group] The Medicine Thief
Retrieve the Medicine Packages from
Steel Rake Pirates. The drop rate for
these are not 100%.
(Chantinerk) [Group] A Present for
Father
Hunt Steel Rake Marines and Steel
Rake Priests, collect their hats and cloaks
then deliver them to Chantinerk. Repeat
and turn over the quest 30 times to
receive a blue weapon of your choice.
(Nekai) [Group] Unlucky Nekai
Kill (4) Calydon Sentries and (4)
Calydon Mystics. This will enable
another repeatable quest (see below)
(Habirunerk) [Group] Black Cloud
Ledgers
Hunt Elite Krall Prison Guards and
collect their ledgers. Repeat and turn
over the quest 30 times to receive a
LV44 gold glove of your choice.
[Group] Mysterious Amabille
This will only become available after
completing the ledger repeatable 30
times. Talk to Amabille, who is in the
cell near Sidrunerk's. Report to Habirunerk
to complete the quest.
[Group] Missing Haorunerk
You can find his corpse in one of the
cells in the prison area, lower-section of
Steel Rake. Examine his body to update
the quest then proceed to defeat the two
pirates indicated in his notes. Warden
Tantaka holds a key necessary to proceed
deeper in the lower area while Engineer
Lahulahu is the boss of Steel Rake lower.
Report to Rabinerk afterwards. Rabinerk is
located in the upper section of the ship;
you'll see him immediately after you use
the anchor found outside Engineer
Lahulahu's chamber.
[Group] Missing Sidrunerk
Talk to Kamorunerk, then to
Ondarinerk. Look for Sidrunerk in Steel
Rake's lower section. He is located in the
right-most cell in front of the giant cargo
box. After talking to him, you must walk
slowly since a total of 5 elite prison guards
will spawn as you escort him. After
clearing the path, you need to bring him to
the escape exit, guarded by 3 more elite
mobs. Defeat them all then examine the
exit to update the quest. Report to
Ondarinerk to complete the quest.
(Habirunerk) [Group] Rendezvous with
a Spy
Meet with Rabinerk in Steel Rake.
Rabinerk is located in the upper section of
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the ship; you'll see him immediately after
you use the anchor found outside
Engineer Lahulahu's chamber.
Restoring Beluslan Observatory
(LV44; RLV39)
- Talk to Hod.
- Talk to Gwendolin. She is a spirit
located in the Beluslan Observatory.
- Speak with Hisui.
- Speak with Glati.
- Head to Leibo Island. It is a floating
island in the middle of the lower
reshanta, right underneath the sun. Make
sure to bring in lots of flight potions, as
well as activating Wind Scrolls. Upon
reaching the island, activate the bottle to
fill it with aether. Bring the collected
aether back to Gwendolin.
- She will ask you to destroy the Field
Suppressors around the Observatory.
Check out this video to enter the
observatory using the terrain since the
outpost is full of elites. You can only
deal 1 damage per hit on the suppressors
and they will spawn (2) LV41 Bakarma
Technicians.
- You need to repair the Aetheric Field
Maintaining Device inside the
observatory.
- Report to Hod to complete this
campaign quest.
A Spy Among Lepharists (LV45;
RLV40)
- Speak with Tristan
- Talk to Stua
- Use the Secret Port Entrance to
infiltrate the port.
- You need a full group to enter the
Alquimia Research Center. Once inside,
templar must carefully pull roving patrols
within their range and fight them in a
corner. Your objective in this chamber is
to defeat Researcher Zoiks to obtain the
Daevic Genesis Lab Key. Carefully clear
any mobs or patrols that may chain aggro.
Once cleared, pull the researcher in a
corner and kill him. After getting the key,
you'll need to clear the main door. This
will surely pull 4 mobs towards you so
having two sorcs will be a great help. If
you have only one sorc and if you have
cleared the left side of the chamber then
your ranger can kite one of the melee
mobs, while the sorc attempts to CC two
mobs while the rest of the team focus-fire
on a single target. Another thing that will
work would be having the templar tank 2
mobs at the same time. In any case, as
long as you keep 2/4 mobs CC'd, you'll
make it through.
- After opening the large door, have
your sin, ranger or sorc detect stealth;
there will be two invisible elites guarding
the hallway so make sure to get rid of
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them first. After clearing the hallway,
continue straight up, not making any
turns while carefully clearing your path.
You'll eventually reach a chamber with
two rooms to the left and right. Take the
left room and use a ranged attack to
destroy the generator. Exit the research
center, use the flare and watch the
cutscene. Report to Tristan to complete
the quest.
Beluslan LV44
(Svafnir) [Group] Making a Small
Flame Ward
Collect Blue Balaur Bloods and Balaur
Rainbow Scales from elite balaurs in
Draupnir Cave.
[Group] Making a Huge Flame Ward
Collect Balaur Black Magic Crystals,
Blue Balaur Bloods and Balaur Rainbow
Scales from elite balaurs in Draupnir
Cave.
[Group] Making a Blue Flame Ward
Collect Balaur Black Magic Crystals,
Blue Balaur Bloods and Balaur Rainbow
Scales from elite balaurs in Draupnir
Cave.
[Group] Materials for All Magic
Wards
To get this quest, you need to complete
the first three "ward" quests above before
Svafnir gives this quest to you. Like the
others, you'll need to collect the required
number of Balaur Black Magic Crystals,
Blue Balaur Bloods and Balaur Rainbow
Scales
(Thor) [Group] Destroying Balaur
Weapons
This quest will become available after
completing the campaign quest Restoring
Beluslan Observatory. Contact Fafner in
Draupnir Cave. Locate and destroy the
Bloodfury Booster. Next, kill Supervisor
Nyvedija, the booster's guardian. Report to
Thor afterwards.
(Siegfried) [Group] Get 'em While
They're Young
Hunt down Tiny Drakies (4) and
Unstable Drakies (20)
(Delris) [Group] Judishtira's
Bioweapon
Slay Greatscholar Jaadis, retrieve the
Remote Controller from him and bring it
back to Delris.
(Ripley) [Group] The Draupnir
Redemption
Find the Man Locked in a Wall then
escort him back to Ripley.
Supressing the Bakarma Legion
(LV48; RLV39)
- Talk to Nerita, Votan then Nerita
again.
- Head to Draupnir Cave and talk with
Fafner.
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- You need to destroy (8) Balaur
Aether-consuming Stones in the Lair of
the Drake. Remember that there are
exactly 8 stones and these do not
respawn. With that in mind, DO NOT
destroy them if someone is dead, logged
out or not within range; they won't get
credit from it. The bomb explodes within
5 seconds and will deal damage to
anyone near the blast radius and stunning
them for a few seconds as well.
- Destroy the Aetheric Field
Suppressing Device by defeating Deputy
Brigade General Yavant in Beritra's
Oracle
- Report to Nerita, then Vidar to
complete the quest.
Pandemonium LV45
(Moreinen) Interviewing the Veterans
This a rather easy quest; you just need
to interview to 4 different NPCs. Talk to
Heintz, Ervin and Helmut in Baltazar
Village, then report to Moreinen to
complete the quest. She'll give you
another interview errand via chain quest
Tales of Heroes
Go to Brusthonin and interview Theia.
Next, head to Reshanta and talk to Hisui.
Go to the Pandemonium and talk to
Sigyn. Finally, report back to Moreinen
to complete the quest.
Reshanta LV45
The Shadow Summons (LV45,
RLV33)
Though this quest becomes available at
LV33, don't attempt this unless you're at
least LV41. The mobs here are hard hitters
and you need to fight your way out.
- Head to Brusthonin and meet Phyper.
Then check out if his prophecy has been
realized.
- Head to the Pandemonium and talk to
Krudgelmir of the Shadow Court
- Head to the Arena and talk to Garm.
- Enter the Arena and find a shadow
judge.
- You need to fight your way out of the
arena by defeating mobs until you obtain
the keys from them.
- Report to Krudgelmir
- Finally go back to Ishalgen and talk to
Munin.
Brusthonin LV45
Meet the Reapers (LV45; RLVL 45)
- Report to Surt in Baltazar Village,
Brusthonin. Just talk to him to complete
this campaign quest and to unlock new
ones in Brusthonin.
Graves of the Red Sky Legion (LV46;
RLVL 45)
- Talk to Surt. Head to the Legend
Shrine and examine the dug-up grave
there.
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- Speak with Theia, the ghost
wandering around the tomb. Talk to the
hermit Seznec (use the locate function)
afterwards.
- Hunt Colorful Arachnas for their
Golden Poison, gather Rasks (310p
extraction level) which are found in the
swamp and obtain major elemental
stones. These are dropped randomly by
enemies here. They are commonly
dropped by spirits. Deliver the
ingredients to Seznec.
- Return to the Legend Shrine and
summon the spirits of the Red Sky
Legion members.
- Hunt (15) Undead Grunts near the
Wailing Cliffs
- Report to Surt to complete the
campaign quest.
(Ervin) They're Bugging Me
Hunt Hill Sparkles (25), Cornhead
Sylphens (20) and Grave Moskies (15).
Report to Ervin afterwards.
(Banes) Vanes' Epochal Work
Hunt down Hornskull Luciferins,
collect their quest drops then deliver
them to Banes.
(Heintz) A Bloom in Brushtonin
Collect Subella (305p) and bring them
to Heintz. Search for Portaro's Tomb
(/where Portaro's Tomb) in Baltasar
Cemetery and activate it to update the
quest. Talk to Heintz again to complete the
quest.
(Helmut) A Light Through the Trees
Hunt Grove Moskies and bring them to
Helmut. Use the locate function to find all
three streetlights, activate them then report
to Helmut to complete the quest.
(Ervin) Baltazar's Wish
Hunt Contaminated Agrints and
Contaminated Rotrons, collect their
branches and take them to Ervin.
Repeatable up to 15 times.
(Bielia) Carnivores Run Amok
Hunt Spotted Kurins (20) and Pale
Karnifs (30) then report to Vielia to
complete.
(Bielia) Clearing the Contaminants
Collect (10) Contaminant Samples from
the swamp then deliver them to Bielia.
(Repeatable)
(Holekk) Plant for Filling
Hunt Floating Plants, collect their leaves
and deliver them to Holekk. Completing
this will open a follow up quest:
For Virhu
Use the locate function to mark Virhu's
location. Talk to him to complete the
quest.
(Sridi) Mission of the Reaper Squad
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Hunt Undead Cultivators (24) and
Undead Minions (20). Report to Sridi to
complete the quest. This will unlock the
platinum coin quest below:
(Nagel) [Coin] Purification of the Soul
Hunt Elder Spirit Warriors, Healers,
Mages and Archers in the Legend Shrine
or Wailing Cliffs, collect the required
number of Ghostly Spirit Stones and
deliver them to Nagel. (Repeatable)
Brusthonin LV46
(Holekk) Porgus Roundup
You need to drive the Runaway
Porguses to Holekk's pen. To do this, you
must attack the piggies barehanded and
drive them away from the guards since
the fools will join in the fight and kill
your piggy instantly. You can choose the
herd nearest to Holekk. Sadly, this easy
and fun quest is not repeatable.
(Sjazi) Abandoned Mithril
Use the locate function to mark the
location of the Ores. These ores respawn
after a few seconds so you can just camp
one location if you don't want running
around the place. Collect the required
number of ore then report to Sjazi to
complete the quest. You can can accept
the follow up quest afterwards:
Warehouse Keeper's Greed
Hunt Undead Drudges and Undead
Diggers, collect their ores and bring it to
Sjazi. Remember to bring lots of healing
potions/ roots since these mobs inflict a
status effect that will prevent you from
recovering HP from pots or healing skills.
Alas, Poor Groznak
You can find Groznak's Skull northeast
of Baltazar Cemetery, north of The
Legend Shrine. You'll need to find
Weathered Skeleton, Intact Skeleton and
Muddy Skeleton and obtain their bones.
These are found in Baltasar Cemetery,
close to each other. Deliver the bones to
Groznak, defeat the mob that will spawn
and finally report to Surt to complete the
quest.
(Fadinar) Elim of Brusthonin
Fadinar is one of the non-hostile elims in
Northweald; you can find them after
lighting the 3rd and last streetlight for the
quest A Light Through the Trees. Tp
complete this quest, you just need to talk
to all nearby elims. This will also unlock
additional quests for you to tackle.
Incessant Pain
Hunt Fast Orfaimams (23) and
Tenacious Orfaimams (20). Report to
Fadinar afterwards.
Big Mother Sauramam
Use the locate function to mark the
location of Big Mother Orfaimam. To be
safe, you can lure it to the mountainside to
avoid unnecessary aggro. Report to
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Fadinar after slaying it.
Elim's Smile
Talk to the elim Neligor to complete.
(Fadinar) Elim's Goodwill
Hunt Nose-horn Cordilnuses (30) and
Spiked Cordilnuses (18). (This quest is
repeatable up to 10 times. After that,
you'll have access to a new follow up
quest.
The Alpha Cordilnus
Kill Hobosku the One-eyed. It patrols
the area near the elims. It will be better to
lure it to the shore so you can escape
easily just in case. Report to Fadinar to
finish the quest.
Retrieving the Contaminated Seeds
Hunt down Rotten Root Agrints and
Rotten Branch Rotrons, collect their
seeds and deliver them to Fadinar.
(Seznec) Unusual Ingredients
Hunt down Anubites and Grave
Bloodwings, collect their quest drops and
deliver them to Seznec. This quest is
repeatable up to 10 times and will unlock
a new quest:
Gathering the Herb Pouches
Find the pouches (click here for the
actual locations) and deliver them to
Seznec to complete the quest.
(Senere) Heirnir Wants to Rest
For this quest to become available, you
must find Heirnir first. He was spotted
hanging around Sudorville and Baltasar
Cemetery. Once you found him, talk to
Senere to start the quest then talk to
Seznec to complete it and to start the
follow up quest.
Something for Heirnir
Hunt Lich Shamans, collect the
necessary number of orbs and deliver them
to Heirmir.
[Spy] A True Rest
You need to complete the two quests
above and talk to Seznec to unlock this
quest. Since its a spy quest, you need to
jump in a rift in Beluslan and hunt for
Graveknight Warriors and Anubite
Warriors in Medeus Manor East/West
(Sahnu) Message in a Bottle
Check the large boulders around Nahor
Castle and keep an eye for the small bottle.
After getting it, return to Pandemonium
and ask Gunter to restore the letter.
Deliver it to Sahnu. This will open a
follow up quest for you.
Wrath of Sahnu
Hunt down Vengeful Vampires (20) and
Guard Vampires (23). Report to Sahnu to
complete.
Brusthonin LV47
The Secret Passage (LV48; RLVL 46)
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- Talk to Surt, Neligor, Bubu Khaan
and Bubu Chan.
- Hunt down Sea Chimaeras in the
Carobian Coast and collect Chimaera
Sirloin.
- Purchase Brandy from Drasia, the
cooking supplies vendor in
Pandemonium.
- Obtain Aether Crystal
- Gather Fresh Grobules. These are
proc'd version of Grobules which are
commonly found in Iollu Forest.
- Talk to Cayron
- Find the Book of Brohum inside a
tent made of leaves in Brohunir (you'll
see an energy fountain in front of it).
Take note that two mobs will appear as
soon as you obtain the book so make sure
you're at full HP/MP.
- Report to Cayron
- Go to the Old Nahor Castle and find
key inside the Old Wooden Box in the
middle of the castle. Be careful of the
hero-class boss that sometimes spawns in
the west side of the castle. It doesn't have
a large aggro range so its safe to check
out the wooden box.
- Report to Surt to complete the quest.
(Micorunerk) Jackdaw's Liquor
Deliver the Box of Rums to Jackdaw in
the Carobian Coast.
(Jackdaw) Lost Compass
Hunt Sea Chimaeras, Plant Lobnites and
Sea Skyrays until you obtain Jackdaw's
compass.
Lobnites on the Half-Shell
This quest will only become available
after completing the two pre-requisite
quests above. For this quest, you just need
to hunt Plant Lobnites, collect their pincers
and deliver them to Jackdaw.
(Jackdaw) Jackdaw's Request
Hunt Kranuum Pirates (10) and
Krahumus Pirates (20). Complete this
quest 10 times and you'll unlock a follow
up quest:
Captain's Hat
Talk the hat from Boatswain Barousan
and pass it to Jackdaw. You may also
check this user video for your
convenience.
A Bribe for the Chieftain
Hunt Meek Grankers in Iollu Hills,
collect their furs and deliver them to Bubu
Khaan. A follow up quest will become
available
I Wanna Pecku
Hunt Fierce Peckus in Iollu Hills, collect
their sirloin and surrender them to Bubu
Khaan
The Bribed Chieftain
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Deliver the Well-Dried Ginseng to
Bubu Jo
(Bubu Chap) Lost Gift
Head to the Saplands and find your
way to the waterfall to the east. The box
should be on the shore near the fall,
beside some tall grass.
(Duryodana) Those Pesky Mosks
Hunt (23) Swamp Moskies then report
to Duryodana once complete. You should
find them easily in the Saplands area.
(Ervin) Unforgivable Balaur
Hunt Weathered Dracolichs (20) and
Undead Grunts (30) in the Wailing
Cliffs. Repeat this quest 10 times to
unlock the follow up quest below:
Wandering Undead
Hunt Unfest Legionaries and Lich
Summoners, collect their quest drops
then report to Ervin to complete the
quest.
(Hristi) [Coin] For the Future Settlers
Hunt Rocky Back Ksellids, Crown
Ksellids, and Stone Scale Kalgolems,
collect their quest drops and deliver them
to Hristi. (Repeatable)
(Bubu Taan) A Thing for Ginseng
Use the locate function to find Old
Fang. Defeat it then report to Bubu Taan
to complete.
(Bubu Don) Ginseng Gone Wild
Pick (12) Wild Ginseng from the Iollu
Forest. (Repeatable)
(Bubu Mep) Bubu Mep's Wedding
Preparation
This quest can be easily completed if
you're a tailor; otherwise, you may either
skip this or have a tailor friend make the
necessary materials for you. (Xilix String,
Xilix Textile, Superior Dye and Brohum
Fur) Use the locate function to find the
Brohum Fur.
Brusthonin LV48
Glossy Hoe
Talk to the NPCs indicated in the quest
to complete it.
(Bubu Jin) For the Bubu Tribe
Hunt Brohum Hunters (25) and Warriors
(35). Repeat this quest 10 times to unlock
the follow up quest:
(Bubu Mep) Brohum's Ornamental Bow
Defeat Forestlord Mahua in Brohunir to
obtain its bow. Deliver it to Bubu Mep
afterwards.
(Heavy Bukmir) Bukmir's Worry
Go to Iollu Forest and look for Bubu
Chi. You can find him on the peak of the
hill, behind the bushes. Escort Bubu Chi to
Cayron Hill. Report to Heavy Bukmir to
complete the quest.
Bukmir's Old Friend
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For this quest, you'll be asked to talk to
specific NPCs indicated in the quest.
(Krodos) Cleansing the Forest
Hunt Fierce Water Spirits (10) in Iollu
Forest.
(Asustri) Contamination Sample
Hunt Ferocious Peckus, collect their
feathers and deliver them to Asustri.
(Asustri) Petrahulk: Smash!
Hunt Petrahulk Workers (30)
(Hristi) Return to Aether's Flow
Kill Undead Villagers and Refugees,
collect their souls and deliver them to
Hristi. While slaying Undead Refugees,
you may get hold of quest-activating
item called Zombie's Diary. Using this
diary will open a new quest:
The Zombie's Descendant
Talk to the NPCs mentioned in the
quest. (Ervin, Aur, Aurvandil and
Asustri)
(Fadinar) Horn of Purification
Hunt Divine Tricos and Young Divine
Tricos, collect their horns and deliver
them to Fadinar to complete the quest.
(Bubu Jin) I Hate the Brohum
Hunt Brohum Sentinels (20) and
Rangers (30). Completing this quest will
enable the third platinum coin quest.
(Pogel) [Coin] Mopping up the Brohum
Hunt Brohum Hunters, Warriors and
Protectors, collect their horns and
surrender them to Pogel. (Repeatable)
The Secret of Adma Stronghold
(LV50; RLVL 46)
- Talk to Surt, then to Sahnu, a siren
north of Nahor Castle.
- Head to Alukina's Palace in Beluslan
and hunt (the larger) Seafoam Spirits for
their Spirit Drops. Bring them to Sahnu
afterwards.
- Form a group and enter Nahor Castle.
You should find the secret passage
guarded by a boss named Unfaithful
Ntuamu. Defeat her, and enter the passage.
Keep moving right and you should find the
Suspicious Boy/Person inside. Defeat it as
well.
- After the battle, report to Heintz. Go to
the Legend Shrine and summon Virkel's
soul by examining the the tombstone.
Finally report to Sigyn to complete the
quest.
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Reshanta
- Some NPCs will only become
available when a particular faction
controls a nearby fort
- Fort Instances can only be accessed
when your faction controls the fort.
- These sections will only feature
repeatable quests
Solo LV25-27
Hunt Eternal Swordfighters, Guards
and Priests in the Grave of Steel for the
repeatable quest [Disrupting the
Guardians]. Report to NPC Ganglot to
repeat.
Group LV25-29
Clear the Nochsana Training Grounds
instance (has 18 hour lockdown)
Solo LV26-28
Get rid of Smoldering Embers for the
repeatable [End of the Corrupted Elim]
from NPC Triminos. You'll need to
complete the quest [Root of the Problem]
for this quest to become available.
- Defeat Life Reapers in the Island of
Exile for the repeatable [Don't Fear the
Repears]. Talk to NPC Gelfun to repeat.
- Defeat Memory Reapers in the
Forsaken Isle for the repeatable
[Supporting the Red Hasia Legion].
Report to NPC Goeldag to repeat this
quest.
Solo LV28-30
Destroy Screaming Treegards and Dry
Embers, collect their sap and deliver them
to NPC Gudharten for the repeatable quest
[Mind the Sap]
Solo LV30-32
Hunt down Disturbed Residents and
Ghosts of Oblivion in the Ruins of Roah
for the coin quest [Putting the Past to Rest]
from NPC Rota
- Hunt Strange Lake Spirits in the Soul
Stream, collect their minerals and deliver
them to NPC Grabakr for the repeatable
quest [Rich Man, Ore Man]
- Hunt Ancient Garcikhans for the
repeatable quest [Dangerous Statue] from
NPC heart
- Hunt Young Asteria Tricos in Asteria
and bring their horns to NPC Snori for the
repeatable quest [Medicinal Purposes]
Group LV30-40
Clear lower Reshanta fort instances
Solo LV37-39
Hunt Flame Tribe mobs in Bloodburn
Reach for the coin quest [Eliminating the
Flame Tribe] given by NPC Riudona
Solo LV38-40
Hunt Ravenous Pretors in Krotan Rock
for the repeatable quest [Deformed
Weapon] from NPC Hildebrant
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- Hunt Ravenous Pretors in Krotan
Rock for the repeatable quest [Protect the
Weapons] from NPC Dehitine
- Hunt Greedy Pretors in the lava
region surrounding Kysis Fortress for the
repeatable quest [Ravenous Hearts] from
NPC Etzel.
- Hunt klaws in Krotan Rock and
collect their shells for the repeatable
quest [Klaws for Concern]. Talk to NPC
Laufey to repeat the quest.
- Hunt klaws in Bloodburn Reach for
the coin quest [Klaw of the Nebula
Blood]. Report to NPC Hwiath to repeat.
Group LV40-50
Clear upper reshanta fort instances
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Skill Strategy and
Usage
Mantras are skills unique to chanters
and the only ones in the game capable of
sharing the benefits to all party members
in range. Mantras does not consume MP
nor do they have cooldown times. They
remain active indefinitely, unless you're
killed or you logged out of the game.
You can only have up to three mantras
active at a time; knowing what mantras
to activate at the right time will help a lot
to be an efficient chanter, especially in
PvP encounters. Another good thing
about mantras is that the boosts stack up,
especially if a party has at least two
chanters in their party. You may check
the effects of each mantra in the Skill
List section of this guide.
Some of the most recommended
mantras that must be active most of the
time would be Victory Mantra (+attack
to all members in range), Shield Mantra
(+Phys Def, Block, Parry and Evasion to
all members in range) and Celerity
Mantra (+Speed to all party members in
range). You can quickly switch to
Revival Mantra (gradually recovers HP
of all allies in range) whenever you need
to do spam healing and cast words to
your allies. As you rise to the ranks of
being a chanter, more mantras will
become available, giving you more
options and variety to effectively activate
the right mantra combinations as the
situation calls for it. Mantra Effects can't
be removed by the Spiritmasters'
Disenchant skill.
Words are skills that only last for a few
seconds. However, since they can be cast
instantly, you can use them along with
your normal attack skills or as buffers
while waiting for skills to cool down.
Words vary in effect; some can be used as
HoTs (heal over time) which gradually
recovers HP for a few seconds, trigger
additional damage or effects, or even
provide AoE (area of effect) buffs - similar
to mantras but lasts only for a few
seconds.
The normal buffs that were carried on as
priests should not be ignore either. The
Blessing of Health and Blessing of Rock
are both basic buffs that lasts for an hour
but still worth using - no matter what your
level is.
Chanters can heal, but not as effective
as Clerics. Nevertheless, the healing
ability of chanters can't be ignored since
they can stack the effects of multiple hots
or regen skills. The chanter's primary
healing skill will Healing Light, which
potency is raised as its rank and level is
increased. Later on they'll have access to
even more powerful HoTs (Word of Life,
Stamina Restoration and Recovery Spell).
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At first glance, most players would rather
choose a healing skill that recovers a
large chunk of HP compared to the
gradual healing provided by these HoTs.
For solo chanters, having a constantly
active HoTs allows them to mitigate
damage while they do something else,
normally attacking enemies. For chanters
in a party, HoTs are means of keeping
the party's HP at check, while the cleric
or the chanter casts their main healing
skills. Until LV34, chanters won't get
party-based HoTs but they'll have access
to Revival Mantra and Clement Mind
Mantra which gradually recovers the
HP/MP of all allies in range. They can
also buff themselves with 'Promise' skills
which gives them the chance to deal
additional damage, slow the enemy's
attack or recover MP. They can only
have one Promise skill active though.
With all the three available Promise
skills for Chanters, Promise of the Wind
seems to be more useful. The amount of
HP healed by healing skills are not
affected by Magic Boost.
Chanters start with Healing Light and
Smite I. So far, this is the only ranged
attack that they have and its use will
diminish as you unlock more powerful,
melee skills. In later levels, Smite will
prove its worth in pulling distant
enemies, instead of rushing to their
position. Being a ranged skill and all,
Smite has a longer range compared to the
tanks' provoke ability, which will enable
chanters to single out targets and pull them
to their position, without the risk of
aggroing the mobs near the target. Be
careful since some mobs can't be
singled-out and pulled individually;
instead, they'll come after you as a group.
If that happens, don't hesitate to run. Even
with HoTs and constant healing, you won't
stand a chance against multiple enemies.
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Equipment
- Armor
- Weapons
- Accesories
Armor
Chanters and Clerics can equip all
kinds of armor, except for Plate armors,
which exclusive to Gladiators and
Templars. Chain armors are usually the
preferred choice due to the best possible
defense it offers, as well as boosts to the
Concentration stat. The higher
Concentration you have, the less likely
you'll get interrupted when an enemy hits
you while casting a spell (vital for
healing and resurrecting). That said,
chain armors usually have HP/ MP and
Magic Boost increases, though you can
find some that may increase other stats
like Physical Critical Hit, Attack or
Attack Speed. If you have other choices,
I suggest to go for the chain gears that
provide boosts to your physical offense
since most of the chanter's attacks are
physically oriented.
There are also suggestions of having
Chanters wear lighter Leather armors.
Leathers, usually worn by rangers and
assassins provide high evasion boosts, at
the cost of lower defense and no
Concentration boost. This is based on the
idea that evading the attack completely is a
lot better than mitigating it. Knowing that
Aion has a lot of murderous bosses that
can bypass or deal insane amount of
damage, it is very tempting to evade those
attacks completely than minimizing the
damage received. Also, considering that
chanters rely on physical attacks for their
offense, they can also benefit from the
attack and speed boosts normally found in
leather gears, compared to the
magic-oriented boosts of chains. Again,
this is a very open subject and even if I
recommend chains, it won't hurt to have an
open mind and consider the possibilities.
You may check the detailed discussion
regarding this matter here.
How does Accuracy, Block, Parry and
Evasion work?
To trigger blocks, parries and evasions,
you must meet the following conditions:
Block: Must have shield equipped; Your block
rating should be higher than the attacker's
accuracy.
Parry: No specific equipment needed; Your
parry rating should be higher than the
attacker's accuracy.
Evade: No specific equipment needed; Your
evasion rating should be higher than the
attacker's accuracy.
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Your accuracy should be higher than
the opponent's block, parry or evasion
rating for your attack to hit successfully.
Remember that all three stats are
subjected to "checks" or tests before
applying damage. Evasion is checked
first before parry, then parry before
block. (Evasion > Parry > Block) For
example, a block will trigger only if the
the evasion and parry checks are
bypassed.
To those who wants to see a formula,
here's an example how it is calculated.
The formula is: (evasion/block/parry
rating) - Accuracy) /10.
So for example, if your enemy has 250
Accuracy vs your 600 Block rating.
(600-250 = 350) / 10 = 35% chance to
block
However, there are also maximum
values for those numbers. See the list
below:
Not more than 30% of attacks can be evaded
Not more than 40% of attacks can be parry
Not more than 50% of attacks can be blocked
Reference:
http://www.aionsource.com/forum/mec
hanic-analysis/42597-character-stat
s-xp-dp-origin-gerbator-team-july-2
009-a.html
Weapons
As mentioned in the overview section
earlier in this guide, chanters can only use
two types of weapons; maces and staves,
each with their own advantages and
disadvantages. Since the game allows you
to switch weapons, there is no reason not
keeping both types since they'll greatly
affect your versatility in every situation.
Let's review the basic highlights of both
weapons:
Maces/ Warhammers
Faster attack speed
- Higher critical cap
- One-hand weapon, enables user to
equip a shield
Staves
Chance to knockdown upon critical hit
- High parry rating
- Higher magical boost and magical
accuracy compared to mace
There is really no reason to argue which
of them is better. They best used together
and at the right time. Maces lets you to
play defensively, by allowing you to equip
shields. You'll should also be able to have
more manastone slots, courtesy of the slots
available for shields. However, since
Block is checked last vs the attacker's
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accuracy, you may consider adding
+Block manastones to boost your block
stat, thus increasing your chances of
blocking enemy attacks as well. If you
will be playing as your party's tank or
backup healer, this weapon setup is best
recommended as it increases your
survivability.
Staves in the other hand, is best used
when playing offensively. Staves have
slower attack speed and since they're
two-handed weapons, you won't be able
to equip a shield. However, they give a
high Parry boost which makes up for the
lack of damage reduction provided by
shields. The good thing about staves is
that they may knockdown enemies when
they crit (do critical damage) and with
their magical boost and accuracy, your
magic-based attacks will have more
chances of bypassing your target's
resistance. When inserting manastones to
your staves, it is better to focus on
Physical Critical Hit and/or Attack.
When to use what
When going solo, the staff will be your
prime choice since you'll want to get rid
of enemies quickly and build your
character faster. You can also use your
staff if you are helping in attacking
enemies, as well as debuffing them,
especially bosses. The chanter's debuffs
are very effective in softening up an
enemy, allowing your DPSers to deal
more damage, in addition to their own
debuffs or skills. Switch to mace and
shield immediately if ever an enemy turns
their attention to you so you can hold off
the attack while you heal or while you
wait for your tanks to get the aggro off
you. You can also use the mace and shield
combo if your party doesn't have a tank.
However, since you are not as hardened as
a tank, take this role only if you have
another chanter or better yet, a cleric in
your team that will take care of the
healing.
Accesories
Accessories (belts, earrings, necklaces,
rings) raises magical resistance primarily
and other stats. As a chanter, try to equip
only the ones that complement the key
stats for your build. For defensive
chanters, they will seek accessories that
boosts their HP, physical defense and
parry. Offensive builds will look for the
ones that increase their attack, accuracy
and critical hit. Its not a bad thing to equip
accessories that boosts other stats; just
prioritze keeping the ones that will further
enhance your build's key stats.
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Recommendations
If you want some raw numbers or data
about the general game mechanics (like
how blocks, parry, critical hits, etc) are
calculated, you may refer to this link.
Manastones
OverviewManastones are a form of
enhancement stones that have fixed stat
boosts in them and can be inserted to
socketed items. You can equip them to
weapons, shields, armors, pauldrons,
leggings/greaves, gloves and boots. They
vary in stat boosts which increases
incrementally as you find them in higher
level forms. Basically, you can equip as
many manastones on a single equipment
as long as it has a free socket or slot. The
number of slots or sockets depends on
the rarity of the equipment. White gears
will have one sockets, greens have two,
blues have 3 and Oranges carry 4 or 5.
Attaching ManastonesAttaching
manastones is simple. Simply right-click
the manastone you wish to attach and
"drop" / click it to your desired item that
has a free slot. Remember that similar to
enchanting, manastone socketing can fail
to. The penalty for failure is that the
previously attached manastones (for two
sockets and above) will be destroyed,
returning the equipment to its original,
pre-socketing status. To avoid wasting
your precious manastones, always
consider attaching your least valued
manastones first before attaching the
higher value ones. (Consider attaching
whites prior to greens first)
Removing ManastonesShould you wish
to remove the manastones previously
attached to your equipment to give way to
better ones, you can visit an NPC that
removes manastones for a small fee. They
are usually found in major cities.
Unfortunately, you can't choose which
manastones to remove as the process
completely destroys all manastones
currently attached to your equipment.
Here is the list of all available
manastones in the game. So far, there are
only two rarity levels in manastones:
whites and greens. You can also create
higher level manastones by combining
lower level ones and a catalyst/reagent
through Alchemy. The stats they boost
should be pretty much self-explanatory.
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Manastone
White Value
Range
Green Value
Range
Accuracy
Evens (+12
to +20)
Odds (+19 to
+25)
Attack +1 to +3 +4 to +5
Evasion
Evens (+4 to
+10)
Odds (+9 to
+15)
HP
Evens (+20
to +60)
Odds (+55 to
+85)
Magic Boost
Evens (+12
to +20)
Odds (+19 to
+25)
Magical
Accuracy
Odds (+3 to
+9)
Evens (+8 to
+10)
Magical
Resistance
Odds (+3 to
+9)
Evens (+6 to
+12)
Maximum
Flight Time NA +4 to +6
MP
Evens (+20
to +60)
Odds (+55 to
+85)
Parry
Evens (+12
to +20)
Odds (+19 to
+25)
Physical
Critical Hit
Evens (+4 to
+12)
Odds (+9 to
+15)
Shield
Defense
Evens (+12
to +20)
Odds (+19 to
+25)
Since NPC merchants won't give you
that much for any manastone you sell
them, you should consider selling
unneeded manastones through your
private store and trade brokers. If you
wish, you can also attach unwanted
manastones to the equipment you want to
sell to somehow increase its selling
value.
Manastone for Chanters
In addition to the Chanters'
auras/mantras, a chanter's main strength
is his/her flexibility. Aside from being a
support unit, they can also play the roles as
"support tank" since their attacks inflict
considerable debuffs that weakens the
target and can be exploited by allies
attacking the same target. In regard to this,
choosing the right manastone
combinations can make a difference.
The staff is the preferred weapon for
offensive chanters because of its higher
attack rating, parry and knockdown effect.
As such, you may enchant your staves
with +Crit and +Attack Boosts.You may
want to avoid adding Magical Boosts and
Magical Accuracy since most of the
chanter's attacks are physical.
"Defensive" chanters who choose to
wield mace and shields can also use Shield
Defense, Parry/Block and or Resist Magic
manastones should they wish to stay at a
distance to provide healing, then
performing "hit-and-run" attacks to the
target to inflict debuffs before switching to
the healing role again.The correct
manastone combinations for each weapon
will increase your overall efficiency and
survivability in battle.
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Godstones
Godstones are one type of enchantment
stones primarily used for enchanting
weapons and give them additional
effects, ranging from status ailments or
dealing extra elemental damage at a
certain percentage. Players can start
acquiring godstones mid-game (around
LV30 and above) which can be obtained
the same way as manastones do. They
can also be acquired as quest rewards.
However, attaching Godstones can't be
done alone, unlike manastones. You'll
need the help of Godstone Enchanter
NPCs found in major cities to enchant
your weapons. You can also remove
attached godstones by visiting them as
well. Choosing the correct godstone for
your weapon, character class and playing
style can make a difference, especially in
the PvP scene.
Ordinary Godstones
Godstone LV Effect TR*
Bleeding
Altered
State
Smash 30
65
bleeding
dmg
every 3
seconds
for 10
seconds 5%
Bleeding
Altered
State
Strike 30
40
bleeding
dmg
every 3
seconds
for 20
seconds 5%
Magical
Earth
Smash 30
247
magical
earth
dmg 3%
Magical
Fire
Smash 30
370
magical
fire dmg 2%
Magical
Earth
Strike 30
126
magical
earth
dmg 6%
Magical
Fire
Strike 30
185
magical
fire dmg 4%
Bollvig's
Love 40
Blinds
target for
10
seconds 10%
Bollvig's
Tragedy 40
Blinds
target for
8
seconds 5%
Boreas's
Encouragement 40
188
magical
fire dmg 10%
Deltras's
Loyalty 40
Reduce
target's
movement
speed by
50% for
10
seconds 5%
Eio's
Tears 40
Reduce
target's
attack
speed by
50% for
10
seconds 10%
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Ieo's
Sadness 40
Reduce
target's
attack
speed by
50% for
10
seconds 5%
Fasimedes's
Majesty 40
Stun
target for
1 second 6%
Freyr's
Wisdom 40
1880
earth
dmg 1%
Hecate's
Cleverness 40
94 water
dmg 20%
Helkes's
Revenge 40
Bind
target for
10
seconds 2%
Jumentis's
Agility 40
94 wind
dmg 20%
Khrudgelmir's
Silence 40
Silence
target for
10
seconds 10%
Khrudgelmir's
Tacitness 40
Silence
target for
8
seconds 5%
Orissa's
Blood 40
38
poison
dmg
every 2
seconds
for 20
seconds 10%
Sif's
Knowledge 40
940
water
dmg 2%
Sigyn's
Intelligence 40
940 wind
dmg 2%
Thrasymedes's
Wit 40
188 earth
dmg 10%
Traufnir's
Bravery 40
1880 fire
dmg 1%
Vidar's
Dignity 40
Paralyze
target for
5
seconds 2%
Trigger Rate - chance of happening
Quest Rewarded Godstones (Elyos)
Godstone LV Effect TR*
Kaisinel's
Terror 40
1880
water
dmg 2%
Yustiel's
Heart 40
376
earth
dmg 10%
Nezekan's
Valiance 40
3750
fire dmg 1%
Vaizel's Will 40
188
wind
dmg 20%
Boreas' Fury 40
Stun
target
for 1
second 6%
Hecate's
Root 40
Bind
target
for 10
seconds 2%
Jumentis'
Pacification 40
Silence
enemy
for 8
seconds 5%
Perento's
Standpoint 40
Reduce
target's
movement
rate by
50% for
10
seconds 5%
Spatalos'
Chastisement 40
Paralyze
target
for 5
seconds 2%
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Telemachus'
Luster 40
Blind
target
for 8
seconds 5%
Thrasymedes'
Peace 40
Reduce
target's
attack
speed
by 50%
for 10
seconds 5%
Trigger Rate - chance of happening
Quest Rewarded Godstones
(Asmodians)
Godstone LV Effect TR*
Lumiel's
Magical
Power 40
1880
water
dmg 2%
Marchutan's
Balance 40
376 earth
dmg 10%
Zikel's
Pride 40
3750 fire
dmg 1%
Triniel's
Coolness 40
188 wind
dmg 20%
Aegir's
Eye
Beam 40
Blind
target for
8
seconds 5%
Freyr's
Rest 40
Reduce
target's
attack
speed by
50% for
10
seconds 5%
Nerthus'
Suppression 40
Reduce
target's
movement
rate by
50% for
10
seconds 5%
Sif's
Root 40
Blind
target for
10
seconds 2%
Sigyn's
Calmness 40
Silence
enemy
for 8
seconds 5%
Suthran's
Threat 40
Paralyze
target for
5
seconds 2%
Traufnir's
Roar 40
Stun
target for
1 second 6%
Trigger Rate - chance of happening
What godstone should I use?
In my opinion, the best godstones to use
are the ones that inflict status effects that
interrupt your enemy's skill and leave
them open for a few seconds. That said,
godstones that stun or paralyze your target
will be your main choice, especialy during
single PvP. Though both status effects stop
enemies on their tracks, paralyze is a lot
better than stun for one major reason -
duration. Stuns usually last only for a
second or two at the most while paralysis
can leave your target vulnerable for a good
5 seconds. In a battle where every moment
is critical, and a few seconds of
vulnerability could cost you the fight,
having the chance to do inflict that effect
everytime you swing your weapon gives
you an upper hand.
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Enchantment Stones
OverviewEnchantments Stones are
used to further increase your gear's stats.
Unlike Manastones, Enchantments take
up no space or slot that may severely
limit the number of times you can
enchant an item. You can obtain
enchantments by extracting them from
any equipment, except accessories and
weapons. To extract them, you must
purchase Extracting Tools from General
Goods Merchants in major cities.
Usually, high level gear (indicated by
their color white being the lowest, orange
highest) yields higher level Enchantment
Stones. The level of the enchantment
stone that may be produced will be based
on the "item level" (usually shown in the
item description). For items that Take
note that extracting enchantment stones
means destroying the gear they were
extracted from permanently so I strongly
recommned doing this on untradeable
equipment (usually quest rewards) or
even rare ones that can't be used by your
character. Enchantment Stones can only
be extracted from Weapons, Armors,
Leggings/ Greaves, Pauldrons, Gloves
and Boots/ Shoes. Enchantment Stones
are quite expensive to produce
(auto-price value of the item + Extraction
Tools) so they can be sold for decent
kinah. Enchantment Stones also have the
chance to 'proc' or trigger a random chance
of producing a better item. For example,
when extracting a LV14 equipment, it may
proc and give you a LV22 enchantment
stone instead. If you're extremely lucky, it
may proc and give you x4 LV22
enchantment stones instead. Don't ignore
the benefits of enchanting your own gears;
this may save you from upgrading your
equipment too often and save you a lot of
kinah in the long run.
Applying Enchantment
StonesEnchantment Stones vary by levels.
These levels don't have any relation to
your character's level but used as a
reference to the level of the equipment you
wish to enhance. For example, a LV20
Enchantment Stone can be used to
enhance a LV15 equipment with higher
chance of success compared to a LV17
Enchantment Stone. Take a look at your
gear that you wish to enchant and take
note of its "required level". This "required
level" is also your equipment's level. For
gears acquired as quest rewards, the
quest's level where the gear has been
awarded from will determine the
equipment's level. I recommend using
Enchantment Stones 5-10 levels above the
equipment's level you're trying to enhance
for better chances of succeeding.
Benefits of enchantment stonesAn
equipment can be enchanted up to 10
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times maximum. Any failed attempts
will reduce your "enhancement" level by
one though it won't fall to a negative
value even if you're plagued with
failures. You may refer to the list below
to learn how much bonus you can get
from enhancing different types of
equipment. Just multiply the bonus stat
to the enhancement level to get the actual
bonus. So if you can get +6 in defense
per level, you'll get +60 for maxing it
out.
Weapons and Shield
Sword
+2 Min and Max
DMG per level
Greatsword
+4 Min and Max
DMG per level
Polearm / Spear
+4 Min and Max
DMG per level
Dagger
+2 Min and Max
DMG per level
Mace
+3 Min and Max
DMG, +10 MAG
Boost per level
Staff
+3 Min and Max
DMG, +10 MAG
Boost per level
Orb
+4 Min and Max
DMG, +10 MAG
Boost per level
Spellbook
+3 Min and Max
DMG, +10 MAG
Boost per level
Bow
+4 Min and Max
DMG per level
Shield
+2% DMG reduction
rate per level
Cloth
Armor
+3 Physical DEF per
level
Pauldron
+1 Physical DEF per
level
Gloves
+1 Physical DEF per
level
Legs
+2 Physical DEF per
level
Boots
+1 Physical DEF per
level
Leather
Armor
+4 Physical DEF per
level
Pauldron
+2 Physical DEF per
level
Gloves
+2 Physical DEF per
level
Legs
+3 Physical DEF per
level
Boots
+2 Physical DEF per
level
Chain
Armor
+5 Physical DEF per
level
Pauldron
+3 Physical DEF per
level
Gloves
+3 Physical DEF per
level
Legs
+4 Physical DEF per
level
Boots
+3 Physical DEF per
level
Plate
Armor
+6 Physical DEF per
level
Pauldron
+4 Physical DEF per
level
Gloves
+4 Physical DEF per
level
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Legs
+5 Physical DEF per
level
Boots
+4 Physical DEF per
level
Stigma Skills
Since Aion has a balanced character
system, it doesn't matter whether you're
an Elyos or Asmodian templar - your
default skill tree will still be the same.
However, with the inclusion of the
Stigma system, players will gain access
to more abilities not normally learned
from skill manuals by equipping Stigma
Stones and customize their characters
with their own set of chosen skills. The
irony however, is that late in the game,
players tend to use the same builds and
stigma skills since they're proven to be
quite effective.
By default, characters can only have 5
stigma slots. They start with two
equippable slots and as the character's
level increases, more slots become
unlocked. Late in the game, certain quest
lines late will unlock three additional
"advanced stigma slots". The advanced
stigma slots can both hold ordinary
stigma stones or the new advanced
stigma stones. However, you can't place
advanced stigma stones to ordinary
stigma slots. Also, in order to use the
advanced stigmas, you'll need to equip the
pre-requisite stones first.
For example, the advanced stigmas
Mountain Crash requires the Stamina
Restoration and Blessing of Wind - which
are both advanced stigmas as well. Here
are the pre-requisites:
Splash Swing II = Blessing of Wind
- Binding Word, Rage Spell I = Stamina
Restoration
- Stamina Restoration, Blessing of Wind
= Mountain Crash
Based of the examples above, the setup
will activated like this:
1. Place Splash Swing II in normal
stigma slot. (1/5) 2. Place Blessing of
Wind in an advanced stigma slot (1/3) 3.
Place Binding Word in normal stigma slot
(2/5) 4. Place Rage Spell I in normal
stigma slot (3/5) 5. Place Stamina
Restoration in advanced stigma slot (2/3)
6. Place Mountain Crash in advanced
stigma slot (3/3)
Since you are only using 3 out of 5
normal stigma slots, you are free to select
what stigmas you'll want to put in the
other two free slots.
The number of stigma slots available
increases per level:
Level Stigma Slots
20 2
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30 3
40 4
50 5
Advanced StigmasTo unlock
advanced stigmas, you must be at least
LV45 and you'll need to complete a quest
for each advanced stigma slot. You can
unlock two advanced stigmas as early as
LV45 while the last one can be unlocked
once you've reached LV50. The
following quests you need to complete
are the following:
Faction LV Quest
Elyos 45
[Group] How
to use Stigma
45
[Group]
Secret of the
Shattered
Stigma
50
[Group] Stop
the Shulacks!
Asmodians 45
[Group] A
Booklet on
Stigma
45
[Group] The
Shulack's
Stigma
50
[Group]
Secret of the
Greater
Stigma
Both first and second adv stigma
quests are done in Steel Rake while the
last one is in Dark Poeta.
Equipping Stigma Stones
To enable your character to equip
Stigma Stones, you must first reach
LV20. The stigma quest for your race will
become available (check the walkthrough
section of this guide for the complete
guide of both stigma quests).
Your capital city's Stigma Master must
equip the Stigma Stones as you can't do it
on your own. For Elyos players, they'll
need to talk to Orphe in Sanctum and for
Asmodians, they'll need to meet Aud in
Pandaemonium. You'll also need Stigma
Shards to equip the stigma stones. The
required amount of shards to be equipped
vary per stigma stone. Obviously, the
more powerful the stone, the more stigma
shards needed to equip it. You'll receive
300 shards as your reward for completing
the stigma quest, alongside with one
stigma stone for your class. Shards are
normally dropped by mobs found in the
Abyss Area, and can also be acquired by
completing various quests in the Abyss.
You'll need the help of your Stigma
Master as well should you decide to
replace/ remove an equipped Stigma
Stone. Take note that the consumed stigma
shards won't be returned if you removed a
stigma stone so wisely choose what stigma
stones you'll want to equip or not. Stigma
stones are also hard to find. You can
probably find them in Trade Brokers as
they're sold by other players. They can
also be dropped by normal mobs very
rarely but can be collected occasionally
from named/elite mobs as well. Shards in
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the other hand can also be acquired from
abyss mobs or purchased from trade
brokers.
If you want to simulate the available
stigma combinations per level range, you
may want to check this very useful
Stigma Calculator. Pre-selected builds
can also be checked there for your
convenience. Remember that once you've
reached LV45 and start to have access to
advanced stigmas, your stigma choices
will be limited since you'll be forced to
equip the pre-requisite stigmas to use the
advanced ones. This will force you to
choose one of the two available advanced
chanter builds: full DPS or full support.
Crafting Professions
As Chanters, the recommended
profession to be mastered would be
Armorsmithing as their main source of
protection would be chain gears. There
are some chanters that may prefer leather
equipment, relying on evasion skills
instead of added protection from chain
equipment so they'll pursue Tailoring
instead of Armorsmithing. In any case,
defensive chanter builds will rely on the
mace-shield combo. That said, I wouldn't
recommended pursuing the profession
Weaponsmithing. Why? You'll only be
able to create and use maces from that
profession. Not to mention that it will
make your consume twice as much raw
materials since both armorsmithing and
weaponsmithing use irons as their primary
component. That said, it will be more
beneficial to take Handicrafting as your
secondary profession since it will give you
access to create staves and accessories. If
you want, you can also take on Alchemy
to gain access to pots (potions) and
manastones.
Builds
Offensive/ DPS
Manastones
Since chanters rely heavily in Stuns,
Knockdowns and critical hits, most
players will stack +Physical Critical
manastones until they reach the softcap of
440. As you reach higher levels and gain
access to accessories and equipment with
better stat modifiers, you may want to
stack up with +Atk manastones.
Stigmas
Offensive builds will equip offensive/
dps stigmas such as Rage, Binding Word
and Splash Swing. These are pre-requisite
pre-requisite stigmas needed to be
equipped by DPS chanters to unlock
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following DPS-specific advanced
stigmas: Blessing of Wind and Stamina
Restoration. Equipping the latter two will
allow them to equip the LV50 advanced
stigma Mountain Crash. Following this
setup, there should be at least two (1 for
LV40+, 2 for LV50) "free" stigma slots
where you can put any skills you want.
For a DPS setup, you may want to put
Word of Inspiration. For the last slot,
some may consider putting in Soul Crush
or Recovery Spell.
Equipment
As for the main weapons, dps chanters
need to stick with their staves. If they can
gain access to those rare staves with
attack speed boosts, they'll be dangerous
opponents in PvP.
Full-Support build
Manastones
As most chanters will do, full support
builds will stack Physical Crit until they
hit the softcap. Once reached, they'll
stack HP stones. Some even stack Resist
Magic stones.
Stigmas
This build rely heavily on healing and
support stigmas such as Word of Life (to
be replaced by Recovery Spell upon
reaching LV46), Word of Protection,
Word of Inspiration and Protective Ward.
The latter three are pre-requisites to
equip the first two advanced stigmas for
this build: Magic Recovery and Blessing
of Stone. Finally at LV50, they'll have
access to the best mantra in the game,
Invincibility Mantra. At LV50 also, there
will be two "free" stigma slots which you
can put any skill. Of course the first choice
would be Recovery Spell; as for the last
one, you may want to consider equipping
Enhancement Mantra. Don't bother with
Divine Curtain/ Curtain of Aether since
they're just a variation of the LV50 (skill
manual) skill Word of Spellstopping/
Aetheric Field and share the same
cooldown.
Equipment
Full support chanters may still equip
their staves but it is recommended that
they carry a mace/shield to increase their
survivability when a situation arises.
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The Abyss
This section will introduce you to the
basics in the Abyss, tips on how to
survive this very hostile place and to
know what you can reap during your stay
here.
What is the Abyss
The Abyss is the game's main PvPvE
location. Here, you'll be exposed to
various threats. Aside from world
monsters and the Balaur, there's also the
players from the other race to worry
about. There's no way of telling their
level and since there's no level cap in the
area, everything is fair game - including
you.
The Abyss is a free flight zone. Since
flight is an integral part of combat, travel
and survival, having a stock of wind
serums is necessary. You can also use the
Flight Rings situated in between the
major archipelagos to restore your flight
time and give you enough time to reach
the next island. The Abyss is divided into
three parts: the Base, Core and Upper
layers. Each layer has their own set of
forts and artifacts which can be occupied
by any of the two races or even by the
Balaur.
How to access the Abyss
Upon reaching LV25, the Abyss Entry
Quest will become available. Its a set of
trials and tests that will enable you to enter
the Abyss upon completion. Refer to the
related section in this guide for the
walkthrough for each trials in this quest.
You can enter the abyss through the abyss
gates in major cities. For Elyos, they can
enter the abyss gates in Verteron, Eltnen
and Heiron. For Asmodians, they can use
the gates in Altgard, Morheim and
Beluslan. Accessing the abyss through the
gates in these cities are free but going back
via teleporters will require you a
corresponding fee.
Abyss PointsWhile in the abyss, you'll
have the chance to earn AP (Abyss Points)
Abyss Points determines your rank and
can also be used to purchase Abyss Grade
equipment. You can earn AP through
several means:
Defeating players from enemy faction
- Defeating NPCs (such as fort/artifact
guards) from the enemy faction
- Hunting creatures in the Abyss and
instances
- Rewards from quests
When you get killed by an enemy player
or NPC, you won't suffer from experience
penalty but would rather lose AP instead.
The amount of lost AP will depend on
your rank. Basically, the higher your rank,
the more AP you'll lose if ever you get
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killed. Losing too much AP will also
reduce your rank and will hinder you to
buy that much coveted abyss gear. In the
other hand, getting a lower rank will also
reduce your AP penalty but that can't be
deemed as an advantage since you'd
rather save your AP and use it to get
better gear later on.
Completing quests are the easiest way
to earn AP, especially the repeatable
ones. If you are having problems in PvP,
you may want to try Fort Instances.
These dungeons are given by NPCs
inside a friendly fort with an 18 hour
lockdown after your last entry. The
enemies inside give decent exp, AP,
drops great items, stigma and gold. Fort
Instances are party based and you won't
need to worry about getting
overwhelmed by better equipped enemy
players while you're still farming AP to
get those orange (epic) equipment.
Aside from the abyss, another
alternative in earning AP is by rifting.
From time to time, a rift connecting the
territories of the two factions will appear
which will enable players to infiltrate
enemy territory to do some sidequests or
simply to hunt any unfortunate elyos
player they'll come across with.
Abyss Item Exchange
You can purchase Abyss Grade items
using your AP by talking to the
respective officers normally found in
your race's main fortress in Reshanta or
your capital city (Pandemonium/ Sanctum)
Abyss grade equipment are really
powerful and offer PvP oriented bonuses
such as Flight Time (essential in the
abyss), +% damage to enemy players or
reduce % dmg from enemy players. Aside
from weapons and gears, you can also
trade AP for rare consumables and stigma
stones. Remember that expending your AP
will also lower your abyss rank. More on
Abyss Points and Ranks in the next
section. Aside from AP, you can also
exchange Medals acquired from successful
fort sieges and fort defense. More of these
will be discussed later in this section.
Abyss Points and Rank
As you earn Abyss points, you increase
your rank as well. Your rank determines
how much AP you'll gain for defeating
enemy players and how much you'll lose if
you get defeated. As you make your way
to the rankings, you'll also get the chance
to use unique abilities that are exclusive to
those ranks. Remember that if you lose AP
enough to lower your rank, you won't be
able to use that rank anymore. Also, there
is a limited number of players that can
hold unto a certain ranks. Refer to the
table below for more information about
required AP, AP gain/loss for each ranks,
etc. (Reference)
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Rank Title
Required
AP
Max
No.
of
Available
Positions
Gained
AP
Lost
AP
Soldier
Rank 9 0 None 120 24
Soldier
Rank 8 1,200 None 168 37
Soldier
Rank 7 4,220 None 235 58
Soldier
Rank 6 10,990 None 329 91
Soldier
Rank 5 23,500 None 461 143
Soldier
Rank 4 42,780 None 645 225
Soldier
Rank 3 68,700 None 903 356
Soldier
Rank 2 105,600 None 1,264 561
Soldier
Rank 1 150,800 None 1,770 885
1 Star
Officer 214,100 1000 2,124 1,195
2 Star
Officer 278,700 700 2,549 1,616
3 Star
Officer 344,500 500 3,059 2,184
4 Star
Officer 411,700 300 3,671 2,949
5 Star
Officer 488,200 100 4,405 3,981
General 565,400 30 5,286 5,374
Great
General 643,200 10 6,343 7,258
Commander 721,600 3 7,612 9,799
Supreme
Commander 800,700 1 9,134 13,229
Fortresses and Artifacts
These strongholds are scattered in abyss
and is available for any race to take.
Controlling forts not only gives the
conquering race a safe haven in the abyss
but also allows them to gain access to the
fort's amenities like soul healers,
teleporters, warehouses and access to
unique instances or dungeons where they
can clear for extra exp, ap, kinah and
possibly get the chance to acquire rare
treasues. Also, there are items that only
fortress merchants (Quartermasters) sell,
the best example would be the Aether
morphing recipes.
There are a total of nine fortresses in the
Abyss; 3 in the base, 5 in the upper layer
and 1 in the core.
Fortress Location
Siel's Western
Fortress
Wings of Siel
Archipelago, Base
Siel's Eastern Fortress
Wings of Siel
Archipelago, Base
Sulfur Fortress
Sulfur Archipelago,
Base
Roah Fortress
Ruins of Roah, Upper
Layer
Asteria Fortress
Lake Asteria, Upper
Layer
Krotan Fortress
Krotan Island, Upper
Layer
Kysis Fortress
Kysis Isle, Upper
Layer
Miren Fortress
Miren Island, Upper
Layer
Divine Fortress Eye of Reshanta, Core
Fortresses also have uniquer artifacts
within them that the controlling faction
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can activate to aid its defense. Unlike the
external artifacts, the effect of fort
artifacts will be applied to every player
of the race that activated it - regardless of
location. Only the members of the legion
that took the fort can activate the
corresponding fort artifact.
Fortress Artifact Effect
Siel's
Western
Fortress
Piercing
Wrath
Increases
Phys Crit
Siel's Eastern
Fortress
Aetheric
Mastery
Increases
Accuracy
and Magic
Accuracy
Sulfur
Fortress Healing Aura
Increases
Maximum
HP
Roah
Fortress
Aerial
Fortification
Recovers
flight time,
increases
resistance
against
abnormal
conditions
Asteria
Fortress
Soothing
Gaze
Increases
natural HP
recovery
Krotan
Fortress
Krotan's
Onslaught
Increases
Phys Attack
and Magic
Boost
Kysis
Fortress
Kysis's
Renewal
Increases
natural MP
recovery
Miren
Fortress
Miren's
Gentle
Breeze
Increases
natural Flight
Time
recovery
Divine
Fortress
Aura of
Repose Recovers DP
Fortress Siege and Defense
Conquering a fortress is not an easy feat;
aside from the NPC guards protecting it,
you'll need to face the players from the
opposing race (except the Balaur which is
a third-party, NPC race) and get through
other castle defenses. That's why a single
group can't take out an entire fort on their
own; alliances are necessary if they wish
to be successful. You can only attack
fortresses when their state us
"Vulnerable". You can check the
countdown by opening your map and
highlighting the fort. You should see the
next state of the fortress whether it will
become vulnerable or remain invulnerable
after the timer runs out. Usually,
conquering races will take out artifacts
surrounding the fort first to have a staging
point for their conquest or to have a safe
spot where they can put their kisks.
Sieges in the game work the same way
as real-life sieges do: surround the enemy,
breach the defenses and wipe out all
resistance. There are things to consider
though:
Aetheric Field: This is a protective
barrier that surrounds the fort at the start
of a siege. This prevents any attacks to be
carried out from the air. This is maintained
by the Aetheric Field Generator inside the
fortress. As the attacker, it should be one
of the first things you'll need to destroy
once inside the fort. Before reaching it,
you must break through the gate first
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which brings us to the next item.
- Fortress Gate: This is the first line of
defense the attacking force needs to get
through before they can enter the
fortress. Gates are sturdy enough to
withstand powerful attacks from an
army. But like any gate, it is not designed
to hold off the attackers forever.
Attackers can use Siege Weapons,
special machines that can deal massive
damage to the gate. Defenders in the
other hand, can use Gate Restoration
Stones to repair the gate, giving them
more time to assemble their defenses
inside and possibly enough time for their
reinforcements to arrive.
- Guardian Diety General: This the
fort's last line of defense and its last
protector. It is immensely powerful and
taking it down won't be a easy - even
with an army. Once defeated, it will
relinquish its control to the faction and
the legion that defeated it.
Medals
Successfully defending or conquering a
fort will award top players with medals
that will be sent through in-game email.
The number and type of medal (gold &
silver) you'll get will depend on your
"grade" and the fort you're conquering.
You'll get a high grade by scoring more
AP points versus everyone else. See the
table below to determine the medals the
top players will get for conquering/
defending various fortresses.
Legend: G (Gold Medal), S (Silver
Medal), Top XX (Top XX players)
Fortress
1st
Grade
2nd
Grade
3rd
Grade
Siel's
Western
Fortress
2G, (Top
10)
3S (Top
20)
2S (Top
30)
Siel's
Eastern
Fortress
2G, (Top
10)
3S (Top
20)
2S (Top
30)
Sulfur
Fortress
2G, (Top
10)
3S (Top
20)
2S (Top
30)
Roah
Fortress
3G, (Top
15)
2G (Top
30)
3S (Top
45)
Asteria
Fortress
3G, (Top
15)
2G (Top
30)
3S (Top
45)
Krotan
Fortress
4G, (Top
15)
3G (Top
30)
4S (Top
45)
Kysis
Fortress
4G, (Top
15)
3G (Top
30)
4S (Top
45)
Miren
Fortress
4G, (Top
15)
3G (Top
30)
4S (Top
45)
Divine
Fortress
5G, (Top
20)
4G (Top
40)
3G (Top
60)
Abyss Survival Tips:
- Flight Time - As mentioned, your
flight time will directly affect your
survival while in the Abyss. Keep a
healthy stock of Wind Serums, flight
scrolls or have some accessories that adds
Flight Time. You can also use the Flight
Rings by flying back and forth until your
flight time is fully restored. Getting new
wings is also another option but you won't
be able to purchase a new wing until later
in the game. If you have the Collector's
Edition of the game, you'll receive a free
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wing that you can equip at LV30, that
gives a +40s flight time - which is very
handy and practical since wings usually
costs millions of kinah. Rest often,
preferably in "safe" zones, that will be
discussed in the next tip.
- Safe Zones - Knowing the location of
your factions' safe zones will help you in
planning ahead, especially when
escaping a ganking (player-hunting)
player or group. Scattered across the
Abyss are friendly outposts which not
only have high level NPCs as guards, but
also has a single magical tower that zaps
any aggressors that will get in range.
There are permanent safe zones like the
layer teleporters in the Eastern and
Western Shard of Latesran, small
isolated outposts in various locations and
of course, your main base. Temporary
safe zones are the forts and artifacts
captured by allied legions. They are only
temporary since they can be captured by
the opposite faction and the Balaur.
- Strength in numbers - The main
advantage when traveling in a group will
give you the sense of security since most
ganking groups will hesitate attacking a
group of 3-4 people traveling together.
The experience and abyss points you
earn won't be that high since it is divided
to everyone in the group. You can earn
the most exp and AP when grinding
alone but you won't be able to defend
yourself against 2 or more players out
hunting for lone unlucky souls like you.
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PvP Strategies
- PvP as a Chanter
- Game Setting Suggestions
- Chanter VS:
PvP as a Chanter
Strengths:
Chanters rely on stuns, critical hits and
knockdowns
- Increased stats due to buffs, mantras
and other support skills
- Ability to self heal and use additional
buffs
First, we will discuss your strengths.
Chanters not only rely on debuffs like
lowering your opponent's defense, attack
speed or movement speed, but also have
the chance to stun or knockdown an
opponent. As chanters level up, they'll
have more access to chain skills that
stuns or activates when an opponent is
stumbled (knocked down). Staves, like
other two-handed weapons, increases the
chance to knockdown your enemies. The
only drawback however, is the slower
attack speed. Also, chanters can take
advantage of their ability to use healing
spells. Chanter healing skills are not as
potent as clerics but it also increases your
survivability. Chanters are masters of
buffs and support skills so this is another
advantage that they have over other
classes. They can use temporary "Word"
buffs that usually lasts for a few seconds
but their stat-boosts or effects stack with
each other.
Weaknesses:
Being a melee-class, chanters have
limited attack range
- No effective ranged dps skills
- No instant-cast healing skills
Being a melee-class, chanters need to
close in to deal damage. Their only ranged
DPS is Smite I which is useless and
impractical in PvP. Their only reliable
ranged dps will be the LV42 skill
Inescapable Judgement/ Soul Strike that
may also stun the target. That said,
chanters will become easy targets against
ranged dps classes like rangers,
spiritmasters and sorcerers until they get
IJ/ SS. Also, unlike clerics, chanters don't
have instant heal skills so in case they
need to heal themselves, its either while
their opponent is stunned/ knocked down
or endure an enemy attack while healing,
hoping that their concentration will hold
and not get interrupted in the process.
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PvP at low levels shouldn't be a
problem since your heals can keep up
with most of the class damage. The
problem starts when you fight LV28+
characters. At this level, they'll have
access to their more power chains, CC,
locks and other skills that quickly
outdates your own. It is sad to say that
you'll need to run away or escape most of
the time since you'll be kited without
being able to do anything. At LV31, we'll
have access to our 3000DP skill called
Word of Wind. This is one of our
signature skills that will allow us to
attack and move faster (speed and attack
speed +20%) for 5 minutes. This is very
helpful in getting in melee range faster
and will allow you to deliver hits faster.
Since building DP takes time, it will be a
good idea to carry DP jellies at all times.
Word of Quickness is a LV37 skill that
decreases the cast time of all magic skills
by 50% for 30 seconds. It has a 10
minute cooldown so use it only when
you're in a pinch. It will allow you to cast
healing spells faster, possibly saving you
when you're in a tight bind.
At level 42, chanters will gain a new
skill called Inescapable Judgement (for
elyos; not to be confused from the skill
used by Templars) / Soul Strike
(Asmodians) that will help give you a
fighting chance. This ranged DPS skill
not only deals considerable damage, but
has the chance to stun and knockdown
the target for 4 seconds. Its 12 second
countdown will also help you close the
gap between other classes. If you're build
is a DPS chanter, you may also want to
have Binding Word not only because it is
part of the pre-requisite stigmas to equip
the advanced ones, but because of its
effect. It can bind (prevents the target for
using physical skills - perfect against
non-magical classes like rangers and
gladiators) but slows down their
movement as well.
At LV45, you'll gain access to even
more powerful stigmas, such as Recovery
Spell. This is our class' best HoT (heal
over time) spell, which will greatly aid
you in PvP. After completing the
Advanced Stigma quest, you should be
able to use one of your three advanced
stigmas. In addition to that, DPS builds
can have access to the advanced stigma
Stamina Restoration, which is a neat
self-heal spell while Full Support builds
will access to Blessing of Stone, the best
buff you can get, as well as Magic
Recovery that will allow you to restore
MP instead.
PvP Mantras
There will be various mantra
combinations that you should activate
especially during PvP. Most of the time
however, you'll only have three common
mantras active: Shield, Victory and
Intensity. Avoid using Revival, Magic and
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Clement Mind - you won't benefit from
them during fast, intense PvP battles.
You'll have to use these three common
mantras until you reach higher levels.
Another important mantra in PvP is
Celerity. This mantra increases your
speed and stacks with your Running
Scrolls and your Speed+ gears. This is
very useful in chasing down a fleeing
opponent, closing the distance against
ranged targets or help you get out of their
casting/attack range. You can deactivate
Victory and replace it with Celerity when
the situation arises, then reactivate
Victory once you're ready to attack.
If you ever reached the softcap of the
Physical Critical Hit stat (which is 440),
you may want to trade Intensity Mantra
with Celerity full time. At LV44, you'll
have access to Enhancement Mantra
(stigma) which raises you and your
party's stun resist by 500. This is very
useful in giving additional protection
against classes that rely heavily on stuns
such as rangers and assassins.
Finally, full support chanters will have
access to the best mantra @ LV50:
Invincibility Mantra (advanced stigma).
This mantra boosts you and your party's
Physical Def, Attack and Magic Boost
while recovering a bit of MP for a few
seconds. Once you have it, your best
mantra setup would be: Invincibility,
Shield and Victory. Remember to never
remove Shield mantra during PvP. You
can always exchange Victory with Celerity
or Enhancement depending on the
situation.
PVP Items
Consumables play a great role in PvP
battles. Without the necessary items in
your inventory, any combat may turn
against your disadvantage. Below are the
list of items you should consider bringing
along with you always, especially if you're
rifting or tackling the abyss.
Kisk - This is your temporary
resurrection point and will save you a
great deal of effort and time compared to
resurrecting at a town obelisk. This is a
must if you're rifting, exploring the abyss,
participating in sieges or simply farming/
grinding on a far off location. Make sure
to set it up on a safe location, probably on
very secluded areas or near friendly NPCs.
Health/ Man Potions, Serums - These
are one of the core items in PvP. Even
healer classes use these when they're in a
bind. Always carry a bunch of these since
you won't know when you're going to need
one. Serums are favored compared to
potions since they instantly recover
HP/MP, unlike potions that gradually
recover a small amount over time. Besides
the HoT effect of potions DO NOT stack
with our other HoT spells (Word of
Revival, Life) so it will be a total waste.
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Healing Roots, Greater Healing
Potions - Status ailments and debuffs are
quite nasty especially in PvP so you need
to remove them as quickly as possible.
Some DoTs (damage over time) skills
can also be cured using healing potions.
Disabling ailments such as silence, bind,
blind, etc can cost you the fight so curing
them immediately will help you get back
on track and continue the fight.
Wind Potions / Essence of Wind - This
is your lifeline in Abyss PvP where you'll
be flying most of the time. These are
very important in keeping you airborne
by replenishing some of your flight time.
Essences of Wind can be gathered rarely
from aether. They only recover 20
seconds worth of flight time but since
they don't share the same cooldown as
the wind potions, you can use these to
extend your flight time while waiting
waiting for your wind potions to become
available or at least give you enough
time to find solid ground to rest.
Running Scrolls/ Wind Scrolls - Speed
is very important in PvP, whether its
closing the distance between you and
your opponent, chasing down a fleeing
enemy or escaping, the faster one will
always have the advantage. This is a
must for melee classes since they need to
quickly get in close to deal damage, and
to help compensate with any speed/
movement debuffs/ status ailments that
your enemy may throw at you.
Aether Jellies - these are very important
DP restoration food. DP skills can be
life-savers and can turn the tide of battle
when used at the right moment. However,
we know how hard it is to save up enough
DP to use those powerful 4000DP skills
(unless you're farming abyss mobs).
Bringing Jellies will ensure that you can
get full DP gauge instantly whenever you
need it. The only downside is the long
cooldown period of both the DP skill(s)
and the aether jelly itself.
Power Shards - These are invaluable in
every PvP battle since they help boost
your attacks as long as its active.
Remember that only shards appropriate for
your level can be used; you won't be able
to use low level shards.
Crystals - Life, Mind and Recovery
Crystals are the most powerful recovery
items in the game. They can't be crafted
and can be only harvested from nodes with
a very low chance of appearin.
Alternatively, you can buy them from the
broker but don't expect them to be cheap.
These items instantly restore 5000HP, MP
or both. Instant heals are very important in
PvP and the amount restored can't be
matched by ordinary potions and serums.
Optional:
Anti-shock Scrolls - give you additional
protection against a fixed amount of
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damage. These will become almost
obsolete, especially in high-level PvP but
is very useful in low/mid-level PvP.
Courage Scrolls - These will help in
increasing your attack speed, especially
when you're using two-handed weapons
like staves.
Drinks and Foods - Drinks and food
buffs can be used together so you can get
the most out of their effects.
Seeds of Detection - These are handy
in spotting those pesky assassins and
rangers that will try to hide and escape
the battle.
Know how to play your character's
build
Your character's build will depend on
your playstyle, equipment, manastones
and stigma skills you'll give to your
character. Each class has two major
builds end-game, and these are heavily
influenced by the advanced stigmas you
want to equip, as well as the pre-reqs
needed to equip them.
Learn more about the other classes
Knowing your enemy's strengths and
weakness will always give you a upper
hand in battle. It is given that you should
already know how to deal with another
Chanter but to effectively deal with other
classes, you must do some research about
their attacks, skills and general tactics.
However, no matter how prepared you
think you are, due to the nature of the
game where you can't even see the level of
the opposing player(s) there is no
guarantee that you can plan ahead to
counter anything they throw at you.
Fortunately, there are core skills that each
class use so knowing what are they key
skills they can use will at least give you
the necessary knowledge to properly
assess and react to the situation. Have
some friendly duels with your friends,
legion mates or even random players and
get first hand PvP experience. You can
also get their opinions and tips to get more
information. Different players have
different styles in playing their class and it
won't hurt familiarizing yourself on their
strengths and weaknesses.
Keep your equipment up to date
High level and good skills will be for
nothing without good equipment to
compensate it. Always prioritize getting
the best defensive gears first to ensure
your chanter's survival. Even if you have
the best weapon you can find for your
level, it will be utterly useless if you keep
getting killed before you have the chance
to use it.
Kisks for life
Kisks are like portable temporary bind
points which you can set up anywhere and
will stay around a few hours only. You'll
be able to respawn from the kisk's location
so you can immediately join the battle
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again should you get defeated. Some
kisks will also allow a fixed number of
allies and other players to bind to it.
Using these is invaluable, especially in
major siege raids where you need to
return to battle at the soonest time
possible.
Tweak the game settings
Again, this is based on your personal
preference. Change key bindings/
assignments as you see them fit. As a
chanter, you'll be subjected on selecting
different targets most of the time, would
it be for allies to heal or enemies to
attack. Rearranging the buttons
according to the setup you're most
comfortable with will not only make you
efficient in doing your job but will also
relieve some unecessary stress to your
hands.
Game Setting
Suggestions
Display Monster Name
This option is a great way of
identifying monsters without
highlighting them. This is very useful if
you're hunting for specific mobs or
named monsters.
Show Extra Quickbar 1 and 2
This will display the extra quickbars
where you can assign additional skills,
items, emotes or actions
Fix Compass North
This will fix the orientation of your
mini-map (radar) to the north.
View Target's Target
With this option enabled, you'll be able
to see the highlighted character's/mob's
target. For chanters, they'll be able to
identify which party member the selected
enemy is targeting so they can heal or
provide support
Show Distance to Target
This will display your target's distance
away from you. This is very useful in
fighting ranged classes in PvP. Ranged
classes will always try to attack you as far
as their skills can reach (usually 25
meters) so knowing your distance from
your opponent will help in getting out of
their attack range while waiting for your
items/ skills to cool down. This will cancel
their attack and will force them to chase
you to get in attack range.
Max Camera distance
This will depend on your preference.
Adjusting your camera distance will allow
you to observe a wider area surrounding
your character, which is very helpful in
spotting far-off targets such as incoming
enemy players.
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Maintaining Separate Chat
WindowsBy default, you'll have all chats
and logs in a single chat box. Though
there are different tabs, it will be
cumbersome to switch between them
only to view the messages that were
made by your group mates, alliance or
legion mates. Having separate chat
windows will help you in keeping stuff
organized so you won't miss a thing. You
may follow the simple tips below on how
to have separate group, legion, alliance,
or even whisper chat windows:
- Move over your pointer to the chat
window. You should see 4 default tabs
there: All, Chat, Combat and Group.
- Select one tab (in this example,
choose "Group") then drag it outside.
You may place it above the default chat
box.
- Right-click, select Tab Options.
- By default, your the group and
alliance boxes are checked. Let it be.
You can also enable this dialog box to
display incoming and outgoing whispers.
You may uncheck Alert Dialog and
System Information boxes.
Custom Enemy player "Radar"This
neat trick will help you know if there are
enemy players nearby by checking the
system/chat logs whenever they use a
skill or action. This serves as an early
warning system for you, especially those
pesky assassins or rangers that will
attempt to sneak in and ambush you using
their Hide skill.
- Select one of your commonly used chat
tabs, right-click select Tab Options.
- Click the + sign beside Combat-Others,
and check only all boxes that says
"Enemy's". You may also change the
colors to liking.
- Click change to confirm.
From hereon, you'll see the logs of the
skills and actions of the players from the
opposing faction.
Chanter VS:
- Templar
- Gladiator
- Ranger
- Assassin
- Sorcerer
- Spiritmaster
- Cleric
- Chanter
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Templar
Templars are the most resilient and
sturdiest class in the game so expect a
battle with one to drag on, even if there's
a large level gap between the two of you.
Templars have fair damage output but
tremendous defense while fighting with
their mace/sword and shield. This
damage is greatly increased if they
switch to a greatsword, at a cost of a
significant drop in defense rating. A
good PvP templar will switch weapons in
the middle of the battle, to take
advantage of both gs (greatsword) and
shield skills.
With their shields equipped, they'll
have access to two shield stuns, one of
those a counter skill that has a rather
quick cooldown. One good use of the
other non-counter shield stun skill,
Shield Bash, is to interrupt your healing
or to keep you from running. Aside from
that, all three of the templar's shield
counters may proc/ have the chance to
activate the skill Facesmash, which will
cause your character to be knocked
down. If its a LV34 templar, he might
even have the Break Power chain stigma
skill that activates when a target is
knocked down to the ground. This
somewhat "siphons" a bit of your attack
power for 30 seconds: your attack is
lowered while the templar's increased.
LV37 templars will have access to yet
another invaluable skill, which is
Unwavering Devotion. This stigma skill
will increase their Stun, Knockback,
Stumble (Knockdown), Spin and Aether
Hold by 1000 points for a whole minute.
Once activated, templars are almost as
good as immune against the mentioned
status effects. Sadly, chanters rely heavily
on knockdowns and stuns so you don't
have any choice but to keep your distance
while this skill is on effect; it will your
disadvantage if your skills and attacks
can't stun or knockdown your opponent.
Templars are also known for their
survivability. They have several defensive
and self-healing skills which are further
enhanced by items and scrolls. The earliest
they can get would be Empyrean Armor
which heals a bit of their HP and
increasing their max HP at the same time.
They can get this at an early level of 13 so
treat this as one of their basic emergency
skills. Next one is their 2000DP skill
called Divine Chastisment (elyos)/
Chastisement of Darkness. The elyos
version blocks all attacks for 15 seconds
while the asmodian version absorbs 50%
of the damage and reflects a portion of it
towards you. Once activated, the best
course of action would be to stop
attacking, keep your distance and wait for
the effect to wear off. You may also find
templars using the stigma skill Holy
Shield. For 10 seconds, they can reflect a
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fixed amount of damage to you. Its not
much but if you wish to continue
attacking or wait for the effect to wear
off, will be entirely up to you.
At LV31, they'll also have a 3000DP
self-heal called Hand of Healing. This
instantly recovers 100% of their HP,
which poses a problem especially if
you're already low in HP. At level 40,
they'll also have access Iron Skin. This
skill removes all current debuffs they
have upon activation and will reduce
ALL damage by 50% for 30 seconds.
This skill will put you to a disadvantage
so you have no choice but to keep
distance and wait for the effect to wear
off.
Fighting a LV45 templar will make
you adjust your tactics accordingly since
this is the level that they'll have access to
advanced stigmas and will clearly define
their builds. A defense-build templar will
have Prayer of Victory which increases
their HP (and their nearby allies) by 1000
points and a self-heal skill called Prayer
of Resilience which restores 2181 HP.
When facing DPS templars, you'll need
to watch out for their high-damage
advanced stigma skills Divine Justice
and Magic Smash.
When facing a LV50 templar, you'll
need to watch out for more of their
Nezekan's / Zikel's Shield - a 4000DP
skill that removes all status ailments and
will make them immune against status
ailments and damage for 30 seconds. This
is considered as the ultimate shield so you
don't have much choice but to keep
distance and wait for it to wear off.
Defense-build templars will also have
access to their last advanced stigma which
is the Shield of Faith which completely
blocks 10 attacks for 30 seconds. For DPS
templars, watch out for their Empyrean
Fury skill that increases their attack by
50% as well as their magical accuracy and
boost for 30 seconds. This skill greatly
enhances the DPS templar's magical
attacks, which are Divine Justice and
Magic Smash.
As a healer class, you should be able to
sustain yourself for the entire fight. As
much as possible, don't let your HP go
below 60%. Healing while your enemy is
stunned or knocked down will also help in
keeping your HP up without the risk of
getting interrupted. Also take advantage of
your buffs and mantras. Always keep your
HoT's active, as well as Focused Parry.
Keep using your "Word" buffs, especially
Word of Inspiration and Protection. When
your HP is in danger and you think you
can't keep it up which items and a single
heal, activate your Word of Quickness to
increase your casting speed and focus on
healing. Remember to use recommended
PvP items and mantras as discussed in the
previous section of this guide. Use your
DP skills sparingly, especially the 4000DP
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ones.
Promise of Earth is also helpful in
slowing down your opponent's attack
speed. Make sure to change it to Promise
of Wind then activate Word of Wind.
With an increased attack speed, you can
have more chances for PoW to activate,
thus help dealing additional damage.
DPS chanters can further increase this
damage by activating Blessing of Wind.
Your damage output can be further
enhanced by activating your power
shards.
As mentioned during the templar's skill
analysis above, you'll need to
occasionally run and keep distance while
waiting for their defensive skills to wear
off. These skills usually takes around
10-30 seconds, with the exception of the
dreaded Unwavering Devotion skill that
lasts for a whole minute. Templars have
various ways of closing the distance; one
is their Charge Skill that greatly
increases their speed for 10 seconds and
Inescapable Judgment which can pull
you towards the templar and will slow
down your speed for a few seconds. IJ's
default range is 15m which is further
increased to 18m or 19m if the templar
has an extendable weapon.
Gladiator
Glads are similar to templars in so many
ways but their main difference would be
the glads' massive damage output, which is
further complemented by their skills. First,
we must discuss their equipment. Like
templars, gladiators can wear plate armors
which give the best defense boost. Their
signature weapon is a polearm, though
they are considered weapon masters by
having the ability to use bows, daggers,
swords, greatswords and even shields. A
polearm will be most gladiator's preferred
weapon since it greatly boosts their
physical critical, attack and parry ratings.
Gladiators rely heavily in immobilizing
their targets, knock downs and skills that
lower their target's defense and evasion
ratings. Their first skill of such nature is
Explosion of Rage which is a 2000 DP
skill that never misses. Next is Wrathful
Strike, a LV13 skill that may knockdown
their opponents as well. At LV13 also,
they'll have access to an invaluable skill
called Aion's Strength. This active skill
increases a glad's attack rating by 15% and
deals additional damage to another player.
At LV20, they'll have access to their
first self-heal skill called Improved
Stamina. It restores 20% of HP while
increasing max hp by 20%, block by 150
and parry by 100. They'll also have the
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chance to learn their first immobilize
skill called Aerial Lockdown and a chain
skill for knocked down targets called
Crippling Cut. They'll receive their
second active skill that increases their
parry and block by 250, as well as
effectively mitigating some damage dealt
by enemy players.
Once they've reached LV25, they can
equip an stigma called Severe
Weakening Blow, that deals damage
while decreasing the target's Physical
Def and Evasion. At LV28, they'll have
access to one of their most efficient PvP
skill - Ankle Snare. This stigma
immobilizes a target for 10 seconds and
decreases its evasion by 1000. At LV37,
they'll be able to equip the Unwavering
Devotion stigma skill. Its the very same
stigma that a templar has and is very
invaluable when it comes to PvP. You
may want to try keeping distance once
the gladiator has this activated since it
will mean certain death to you if you
can't knock him down or even stun him.
At LV45, you will encounter two types
of glads based on their advanced and
pre-requisite stigmas: the heavy DPS
build and the dual-wield build. The latter
relies on dual-wield weapons such as
daggers and swords but you won't see
this build that much. Heavy DPS further
enhances the gladiator's already high
damage output. The pre-requisites for
this build are the following: Severe
Weakening Blow, Lockdown and
Crippling Cut. The first two advanced
stigmas they'll get at this level would be
Precision Cut and Berserking. Berserking
is a 30 second self-buff that increases the
glad's attack by 80% at a cost of lowered
accuracy and defense. Precision Cut is a
heavy damage skill that always hits its
targets. Combine these skill with all the
other defense-lowering, attack-enhancing
skills of the gladiator, and you'll have
mean DPS machine.
Like in any melee PvP battle you'll be
in, always start the fight by using Word of
Revival and Focused Parry. You'll need to
your parry counters (Parry Strike, Splash
Swing), stuns and occasional knockdowns.
Always keep your HP above 70% as much
as possible since you'll need to endure
several knockdowns caused by the glad's
attack. It will become a hard battle once
the glad uses Unwavering Devotion. You
may try keeping distance until it wears off
but with the glad's Charge, lockdown and
movement restriction skills, you'll find it
almost impossible to escape them. Take
advantage of your Word skills and
defense/stun resist mantras. You may want
to dish out your Tremor DP skill to stop
the glad's onslaught. It will be a tough
battle especially if you can't focus on DPS
and you need to heal half of the battle.
Skills aside, chanters can defeat gladiators
by outhealing them and wise/timed use of
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potions and scrolls.
Ranger
At LV10, they'll get the skill called
Entangling Shot that decreases the
target's movement speed for 8-16s. Their
first DP skill will allow them to
transform into a Mau and will increase
their attack, attack speed and speed.
They'll acquire their first trap skill called
Spike Trap at LV13. This trap remains
active for 60s and when an enemy enters
its 5m radius, it explodes and
immobilizes the target, as well as
reducing its evasion. These traps are
invisible so if you happen to see a ranger
kneel down during your fight, it is setting
up a trap for you. You can avoid the trap
by simply not getting near its 5m radius.
At LV19, the skill Stunning Shot
becomes available to them. This skill has
the chance to stun its target. At LV20,
they'll have the chance to equip a stigma
skill called Sleep Arrow which puts a
target to sleep for 12 seconds. Upon
reaching LV25, their Stunning Shot will
obtain its chain skill called Rupture
Arrow that effectively staggers the target.
In the same level, the LV25 stigma skill
Silence Arrow can be equipped.
They will get stronger variations of
their original skills until they reach LV37
where they'll get more stigma skills and
normal skills. One is a LV37 chain skill
called Fleshcutter Arrow that decreases the
target's def by 10% for 4-8, also
decreasing all healing received by the
target by 50% while the effect is active.
Aether Arrow is a LV40 skill that
decreases the target's MP by 75%. At
LV42, they'll learn the skill Shock Arrow
(elyos)/ Shackle Arrow (asmodians) that
immobilizes the target for 10s and
decreases its evasion by 1000.
Upon reaching LV45 like any other
classes, you may encounter two possible
ranger builds. One is focused heavily in
DPS and possibly, the most common build
you'll encounter. Their pre-requisite skills
are the following: Focused Shots, Bow of
Blessing and Arrow Deluge. Focused
Shots increase the ranger's attack by 30%
for the next 5 attacks within 5 mins in
exchange of 50% decrease in def. Bow of
Blessing increases the ranger's attack using
bows by 20% for 1 min while Arrow
Deluge is a small-ranged AoE attack. This
build's first two advanced stigmas are
Hunter's Might and Explosive Arrow.
Hunter's Might will make the next 2
skill-based attacks as critical hits for 10
seconds at a cost of a decreased attack
range of 5m. Explosive Arrow is just
another high-damage dps skill. This build's
last advanced stigma is Lethal Arrow that
deals severe damage and always hits its
target. This build can dish out heavy
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damage, especially if the ranger is able to
activate his buffs and ambush you.
Also at LV45, rangers will have access
to more skills like the stigma skill
Beastial Fury which decreases the attack
range of bows by 15m but increases
attack rating by 50% and attack speed by
20%. Both Elyos and Asmodian rangers
will obtain a low accuracy,
heavy-damage skill (Brightwing/
Darkwing Arrow)
Like sorcs and spiritmasters, your must
close the distance with the ranger to deal
damage. The only problem is that rangers
are known to deliver fast, heavy burst
(spike) damage. This is one of the main
hurdles when fighting this class; as you
attempt to get near, you're already
receiving damage and various debuffs. If
you stop to heal yourself, the ranger will
just move away to gain distance while
continuously attacking you. Not only that
you can't get near, your heals may get
interrupted and may not be enough to
restore the lost HP caused by the ranger's
attacks. When fighting pre-LV45
rangers, you'll find them using both
Silence and Sleep Arrow skills that will
prove troublesome especially in PvP.
Good advanced-build rangers will always
favor Silence over Sleep Arrow in PvP
since it prevents you from casting your
heals for a few seconds, not to mention
that Silence Arrow has a faster cooldown
period. And in PvP, an interrupted heal is
almost as good as losing the battle. Also,
DO NOT activate Rage Spell. The +20%
casting time will just cause you problems.
The good thing about rangers is that they
don't have a shield that you need to break
or wear down. Having Inescapable
Judgment/Soul Strike will greatly help in
fighting a ranger, with the possibility to
stun them. Upon stunning them, use that
chance to get close and attack them. If you
ever needed heals, use pots and heal once
you get up close or better yet after
knocking them down or stunning them
again. Rangers can be pretty much
destroyed as long as you're within melee
range, and your stuns and knockdowns
take effect often. This won't be easy,
especially when you get caught in ranger
snares and slowdowns. Just use healing
pots and roots as necessary, and keep
Celerity Mantra / Speed Scrolls active. If
you have Enchancement Mantra, that will
help as well in resisting stuns. Remember
to use Anti-shock scrolls often since the
shield not only blocks the damage but as
well as the accompanying effect from it.
Rangers can be pretty slippery and a tough
class to fight but with the help of
consumables, good gear and luck, you
should be able to defeat them.
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Assassin
Assassins are known to deliver fast,
critical damage by wielding two
weapons, (dagger/ sword/ or combination
of both) and taking enemies by surprise
using their advanced stealth. Most of
their attacks engrave runes to their
targets which they can detonate or
activate with varying results, depending
on the skill. The most common rune that
they use is the Binding Rune which puts
the target into open/aerial state - similar
to the sorc's aether hold skill. They also
have various self-buffs that temporarily
increases their evasion and critical hit
chances for a few seconds. They also
have skills to perform deadly
counterattacks and even apply poison to
their weapons that may poison or stun
their targets. Assassins are the only class
that can increase their speed by 30% by
using their Sprinting skill. This self-buff
stacks with other speed bonuses provided
by gears (usually boots) and speed
scrolls.
At LV10, assassins will get Killer's
Eye which increases the next physical
attack skill by 50%, as well as increasing
their accuracy by 500 for 10 seconds.
This is one of their core skills that can be
used to deal "burst" damage. They'll
continue obtaining attacks that engraves
runes such as Rune Carve, Fang Strike
and Sigil Strike until they reach LV20. By
then, they'll have access to the Flurry
stigma skill that increases their attack
speed by 20% for 30 seconds.
At LV22 they'll be able to use Clear
Focus which increases their physical
critical by 100 for a minute. Upon
reaching LV25, they'll be able to obtain
one of their signature stigma skills:
Ambush. This skill can be activated at a
decent range of 20m and will enable the
sin to attack from behind. There is also a
chance that this skill may stun the target.
The sin will always immediately use
Surprise Attack after this skill, dealing
further damage. At this same level, they'll
also have access to the skill Binding Rune.
This skill can be activated after engraving
at least one rune to the target. They'll also
be able to counter using Whirlwind Slash
after a successful evasion.
Upon reaching LV31, they'll have access
to a stronger version of Ambush (II) and
another self-buff called Oath of Accuracy
which increases their accuracy and
magical accuracy by 500 - perfect for
landing those critical/ buffed attacks.
They'll also get a good 3000DP skill called
Wind Walk which puts them into
advanced stealth and will allow them to
move faster. Unlike the ordinary Hide
skill, this skill can be used in the middle of
battle, enabling them to escape in case
they're in a pinch or allow them to use
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Ambush if its available.
At LV34, they'll also be able to use
Weakening Blow, which decreases the
evasion of the target by 500 for 10
seconds. It also inflicts additional
damage if dealt behind the target. They
also have the Blood Rune skill which
removes one runes to deal damage to the
target and heal you a portion of that
damage. (similar to life-siphon, hp-drain
skills) At LV37 they'll have access to
Crashing Wind Strike which can be used
after using the Binding Rune, dealing
extra damage. At this level, the upgrades
of some of their key skills like Ambush,
Surprise Attack and Binding Rune will
become available. At LV40, new PvP
skills will be added to their arsenal like
Beast Swipe (damage/ carves rune and
knocks back the target) and Spiral Slash
(charge to a target within 25m, inflict
damage and stun for 3 seconds). LV42
elyos assassins will learn Spelldodging
that will allow them to resist 2 magical
attacks for 10seconds but their physical
attack is reduced by 50%. In the other
hand, asmodian assassins will have
access to Shadow Rage, a skill that
increases their physical attack by 100%
while decreasing their evasion by 50%
and magic resist by 500% for 10 seconds.
At level 45, you'll be facing two
possible assassin builds based on their
advanced stigmas. Let's cover a few new
stigma skills they'll have access on this
level, aside from the advanced and
pre-requisite stigmas. Elyos assassins will
have access to Ancestral Radiant Rune
stigma which detonates 1 rune on a target
within 20m, dealing damage, silencing and
reducing the attack speed of the target.
The skill's asmodian counterpart called
Ancestral Darkness Rune detonates 1 rune
within the same distance, inflicting
damage but heals your HP for a potion of
that damage. They'll also have access to
Shadow Walk, a stigma skill that enables
them to go in advanced stealth for 5
minutes at a cost of a speed decrease of
40%. Though unusable during combat, this
skill only has a cooldown of 3 minutes,
giving the assassins an unlimited time
hiding or laying low.
One of the advanced stigma assassin
builds focuses heavily on rune carving.
The pre-requisites are Rune Burst, Rune
Knife and Eye of Wrath. Their advanced
stigmas are Beastly Scar and Agonizing
Slash. This build specializes in carving
runes on the target through chain skills, in
addition to their normal rune-carving
attacks and finally using "detonate" skill
that inflicts heavy burst damage or various
effects. The other build's pre-requisites are
the following: Oath of Accuracy, Apply
Deadly Poison and Blinding Burst. Their
advanced stigma at this level would be
Apply Lethal Venom and Lightning Slash.
This build relies on debuffing their targets
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while buffing themselves. Oath of
Accuracy will ensure that almost all of
your attacks will hit while applying
Dealy Poison and Lethal Venom will
occasionally stun the target and deal
additional damage. Given the default fast
attack speed of assassins that can be
further increased by their other skills
(e.g. Flurry) or items (Courage Scroll),
they'll be able to land more hits, thus
further increasing the chances of
inflicting status effects courtesy of
Deadly Poison and Lethal Venom. Their
Blinding Burst and Lightning Slash
lowers the accuracy and magical
accuracy of the target respectively.
Furthermore, at LV46, they'll be able
to use a ranged, stun attack called Throw
Dagger. At LV50, they'll even become
more deadlier with their Radiant Rune
(elyos only) or Darkness Rune
(asmodians only). They'll also be able to
equip their build's last advanced stigma
as this level. Their 4000DP skill (Vaizel's
Dirk - elyos, Triniel's Dirk - asmodians)
is capable of dealing additional damage
if its executed from behind the target or
if the target is a balaur or a player from
the opposing faction.
Assassins will always try to us
Ambush whenever they have the chance.
At lower levels, it is still possible to see
them with the help of Seed of Detection
otherwise, you'll have no way of
detecting them visually if they're using
advanced stealth. In the other hand, if you
have the enemy player "radar" chat option
enabled (refer to the "Game Setting
Suggestions" section of this guide), you
can be warned before hand if there is a
nearby sin that used Hide or any stealth
skill. You can use this time to disengage/
quickly kill any mob you're fighting and
fully heal yourself because chances are,
they're already moving in for an ambush.
You may want activating your Focus Parry
and Word of Revival.
Sins are dangerous for their fast and
burst damage. If you're caught off guard
by their ambush and was stunned, your
first move would be healing yourself.
Another problem is that by the time you
healed, they have already engraved runes
and may activate Binding Rune to
interrupt your much needed heal. You can
increase your stun resist if you have
Enhancement Mantra; if you don't have it
yet, you may want to have your Shield
Mantra up. If you're able to activate Focus
Parry, there's a chance that your Parrying
Strike will proc. If that happens, you can
temporarily halt the assassin's assault and
heal yourself or activate your short-term,
self-buffs and attack. Because of your
limited attacks, you'll rely mainly on
knockdowns with your staves. If you're not
taking too much damage from the
assassin's attacks, then you can just heal
once in a while. Otherwise, prioritize
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healing whenever you stun or knock
down the enemy.
It is also known that near-death
assassins will try to flee by activating
their speed buffs then hide once they've
gained enough distance from you. You
can prevent this from happening by using
Binding Word (they can pot out of this)
or better yet, a stun proc from your
Inescapable Judgement/ Soul Strike skill.
If you have good gear then chances are
you'll mitigate most of the damage and
have lesser chances of getting stunned.
Just pop your scrolls and potions, as well
as healing whenever you have an
opening and you should win this battle.
Sorcerer
Sorcerers are one of your banes in PvP
as a chanter. Its not impossible to win
against them; its just hard and will either
be level or gear dependent. Sorcs rely on
mid-heavy ranged DPS but as long as
you get in close and keep interrupting
their skills, you'll have a chance to win.
Sorcs need to be stationary to cast some
of their spells but you should also know
that they have instant-cast spells as well.
It will be hard to write down and discuss
their DPS spells so we will just highlight
their main skills that you should look out
for.
As early as LV10, they'll have access to
one of their most useful skill; Sleep. They
can use this to escape an opponent or
better yet, to buy time for them to cast
their more powerful spells. At LV13
they'll be able to use Blind Leap. This neat
skill will teleport the caster 15m away
from his location. Aside from having a 30
second CD, another good thing about this
skill is that it removes the targeting so you
may need to click on the target or tab to
re-target the sorc. They'll be using this
whenever they have a chance to avoid
getting hit up close. As for defensive
skills, sorcs will always make sure to have
Stone Skin on. This barrier blocks off a
fixed amount of damage. Also, they can't
be inflicted by physical status ailments
while this shield is active. Since the shield
can stay up for a maximum of 5 minutes
and its cooldown is only 2 minutes, there's
a possibility that the sorc can immediately
recast it once you have broken through the
active barrier. Sorcs can also make use of
anti-shock scrolls that serve as extensions
of their Stone Skin.
At LV20, they'll be able to use Curse of
Roots. This is another CC (crowd-control)
skill that can be used in tandem with
Sleep. Once they've reached LV28, sorcs
will have access to another defensive skill
called Boon of Iron-Clad. It works as a
5-sec barrier that blocks all attacks and
increases the caster's physical altered state
(stun, knockdown, knock back, etc)
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resistance by 1000 points. Its long
cooldown time will ensure that you'll
only see this once per battle. Another
skill you should look out for when
fighting a LV28 sorc is its Aether's Hold.
This skill will suspend you on mid-air for
a few seconds, leaving you vulnerable to
attacks. At LV31, they'll get a 3000DP,
AoE (area of effect) sleep skill. When
facing a LV40 sorc, you should look out
for their Lightburst/ Shadowburst
4000DP skill. Aside from the default
heavy damage it inflicts, it also deals
additional damage to another player. This
skill can easily end the fight, especially if
they use it while you're rooted or
sleeping and with your HP almost
halfway down.
At LV45, you'll have to face two types
of sorcs: one is the full DPS build while
the other is a defensive build. The first
one's advanced and pre-req stigmas add
more "nuking" dps skills to the already
large arsenal of a sorc. In the other hand,
the latter introduces additional defensive
skills that are meant to avoid damage
(Illusion), AoE stun/fire damage (Illusion
Storm) and an even larger, regular AoE
sleep skill (Sleeping Storm)
Chanters can take on post-LV28 or 30
sorcs. After that, chanters need to wait
until they get their Inescapable
Judgment/ Soul Strike skills at LV42 to
at least have fighting chance against
sorcs. Being a melee dps class and all,
chanters need to approach a sorc in order
to deal damage. Not only does the sorc
already laid some DoTs (damage over
time) spells and other nasty stuff while
you're approaching them, they'll just blind
leap away from you. Aside from that,
you'll need to break their shields once or
two to be able to deal damage with them.
Aside from those hurdles, you must also
break through their anti-shock scrolls and
their various defensive skills. (Boon of
Iron-clad, Barrier of Severance)
The sad part is that chanter heals aren't
that many nor as effective as a cleric's so
the sorc can easily outdps those heals or
simply interrupt them with stuns and CC
(sleep, curse of root). One of the most
effective tactics against sorcs would be hit
and run. The safest way to interrupt their
skills would be to get out of their range.
They may root you if you try to do so; just
use healing pots to get out of those root
and running scrolls to quickly run. Use
your Inescapable Judgement / Soul Strike
to break the barrier and until you land a
stun on the sorc. Upon successful stun,
quickly get in close, and dish out damage
as much as possible. Sorcs will try to use
Winter Binding to immobilize you and
gain distance again but you should be able
to avoid getting stunned by using an
anti-shock scroll at the right time. Just
remember to heal whenever needed,
preferably after stunning, knocking them
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down or getting out of range. Damage
reducing skills such as Protective Ward
and Ancestral Word of Spellstopping/
Ancestral Field would be very helpful in
keeping you alive as you approac the
sorc, break his shield and pummel.
Remember that these tactics only apply
on pre-LV28 and post LV42-45 chanters.
Sad to say that we don't stand a chance
against sorcs (in 1v1 battles) between
this level range, no matter how good our
gears are.
Spiritmaster
This is another class that we will be
avoiding until we get to higher levels and
when we gain access to better skills and
gear. The main problem is that when
you're facing a spiritmaster, its like
having to fight two people at the same
time. Their main attacks consisted of
DoTs (damage over time) skills, which
will allow them to use another spell
while you continuously receive damage.
They also have dispels that effectively
removes buffs on your character, as well
as the dreaded Fear status ailment which
will render you vulnerable to the SM's
attacks without being able to do
anything.
Like sorcs, sms need to fight from a
distance due to their low HP and defense.
They are pretty efficient in doing so since
some of their spells have the chance to
stun, root or slow down enemy movement.
They have the same Stone Skin skill like
sorcs. As early as LV10, they'll have
access to their first speed decreasing spell
(10-35s) called Root of Enervation. At
LV13, they'll get an instant cast
DoT/speed decrease skill Chain of Earth.
Once they reach LV16, they'll be able to
use Dispel; a 10-second skill that can
effectively remove one buff from the
target. Upon reaching LV20, they'll have
access to another restricting stigma skill
called Body Root which binds the target
for 2-8 seconds. The "bind" status effect
prevents melee attackers from using their
skills.
At LV28, they'll learn the dreaded Fear
skill which turns the target into a fire spirit
for 7 to 15 seconds, rendering them
helpless and vulnerable to attacks. It only
has a 30 second cooldown so there is a
chance that a SM can use this more than
once in battle. Also at the same level, they
can also equip a stigma skill called Sigil of
Silence. This troublesome skill will silence
a target for 2-8 seconds, which can only be
removed by Healing Potions.
At LV31, they'll be able to use a
3000DP AoE skill that removes 3 buffs
from the target and all within 25m radius.
They'll also be able to equip a stigma skill
called Ignite Aether that removes up to 3
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buffs from the target and deals damage
per buff removed. Upon reaching LV37,
they'll be able to equip yet another
annoying stigma skill called Fear Shriek.
This works exactly as the ordinary Fear
skill but it can affect all targets within
15m of the caster, fearing them for 5-18
seconds. At this same level, they'll have
access to another speed restricting spell
called Blade of Earth. This is similar to
Root of Enervation but it can also affect
all enemies within 15m of the target.
A LV40 SM will also be able to use
their 4000DP skill called Cursecloud.
This AoE / DoT spell will deal initial
damage and recurring damage every 6
seconds for 54 seconds to all enemies
within 25m of the target, as well as
making them suffer damage (5% of their
max HP) whenever they use a magical
attack on you. At LV42, they'll have
access to yet another "fear" skill that has
a 5-minute cooldown. For elyos it is
known as Curse of Water while for
asmodians, it is called Curse of Fire.
At LV45, you'll have to face two
possible spiritmaster builds: the build
that focuses on spirit/summon skills and
the one that restricts the enemy's fighting
ability. The "spirit-build" has the
following skills as pre-requisites: Spirit
Recovery (restore spirit HP by 100%),
Weaken Spirit (magical wind DPS,
+dmg if target is a spirit) and Enmity
Swap (not useful in PvP). The first two
advanced stigmas they can equip would be
Armor Spirit (increases your spirit's attack,
defense, mag boost and speed) and
Summon Cyclone Energy (similar to
Summon Fire Energy but with releases 3
Wind Energies instead). Due to the nature
of being heavily dependent on pets, there
will be lesser sms that will be using this
build. The most common build you'll
probably be facing would be the
"restriction" build. Their pre-requisite
skills are the following: Sigil of Silence,
Body Root and Ignite Aether - all good
PvP skills as discussed earlier. Their first
two advanced stigmas would be Shackle
of Vulnerability (-attack speed, +casting
time and -200 for all elemental defense for
30seconds) and Magic Implosion (Remove
3 buffs, inflicts damage per buff removed,
additional 100 damage every 6s for 30s).
This is a very troublesome build against
chanters, simply because of the abundance
of debuffing skills (that deals damage as
well), silence and bind skills, in addition to
the other SM skills.
With all the skills listed above, defeating
sms would be a lot tougher for chanters
compared to other classes. Pet damage/
effect aside, spiritmasters alone have a lot
of status ailment skills. Being an average
melee fighter, your only chance to damage
an SM would be getting up close. The
problem is, they have a good number of
skills that decrease your movement speed.
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This can be alleviated a bit by using
speed scrolls and celerity mantra.
However, don't expect an SM to wait for
you to get near; they'll slow you down,
lay DoTs on you while trying to maintain
their range.
Another problem that you'll be
receiving continuous damage that may
even interrupt with your healing
attempts. Their DoTs, pet attacks, fire
energies and normal spells always have
the chance to interrupt your much needed
healing. Their bind, silence and fear
attacks will add up to you headache as
well. Even if you managed to come
close, you'll still need to break their
Stone Skin which they can immediately
recast (if its cooldown is over) or pop an
anti-shock scroll to deflect damage and
try to gain distance.
Sad to say, there isn't really much to do
against a spiritmaster. You'll have a
upper hand if you ever caught one off
guard and with its shield down but if you
start the battle at a distance, your chances
of winning would be rather slim. The
hit-and-run tactic you'll use against a
sorc would be ineffective here since
you'll probably be slowed down most of
the time, not to mention that you'll still
receive continuous damage from DoTs
and pet attacks as well. You may have
better chances of surviving if you have
Stamina Restoration and Recovery Spell
with you but you won't be getting those
skills until late game. Inescapable
Judgement/ Soul Strike may help in
withering down their shields and
eventually breaking them, that is if you'll
survive that long. Bringing in healing pots
or healing roots will help you remove most
of the dots and status ailments. You may
also have the chance to win with great
gear (high magic resistance) or if the
spiritmaster is a lower-level player. Other
than that, it is almost impossible to win
against spiritmasters of the same level or
even more, those who are at a higher level.
Cleric
The main problem you'll have when
fighting clerics would be their number of
healing and recovery skills. They can also
kite and root opponents, as well as having
ranged spells. They can dispel almost all
status ailments you throw at them (except
stuns, sleep, knockdown/back, etc) with
the help of their skills or items. They have
a wide array of healing spells, making
them hard to kill. When fighting melee
classes, their most common tactic would
be rooting the target and attack/ heal at a
distance. Most clerics will be stacking HP
manastones, and will be carrying a shield
which helps in reducing damage they
receive from you. Having higher damage
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output is not the only way to win against
a cleric; you should interrupt their heals.
First let's have a quick look on the
cleric's skill progression. In addition to
upgrades on basic priest skills (Healing
Light, Smite), they'll get Root
(immobilize target for 6s) at an early
level of 10. Their 2000DP skill at LV10
(Salvation - elyos/ Pandaemonium's
Protection - asmodians) effectively
restores 50% of their maximum HP and
MP. At LV13, they'll obtain their Dispel
skill. Upon reaching LV16, they'll have a
new healing spell (Radiant Cure) and the
ability to summon Holy Servants. These
are similar to the spiritmaster's Fire
Spirits and act the same way. At LV19,
they'll have access to Cure Mind which is
a dispelling skill against abnormal
mental conditions. At LV20, they'll be
able to use stigma skills such as Blinding
Light and Grace of the Empyrean Lord.
The latter allows the cleric to use skills
without consuming any MP for 12
seconds.
At LV22, they'll be able to use Healing
Wind that is supposed to be party-healing
spell; however, they can also use this to
their benefit as an additional heal in PvP.
Once they're LV25, clerics will have
access to one of their key stigma skills:
Flash of Recovery. This is a instant heal
skill that has a 30 second cooldown. At
LV28, they'll also get Thorny Skin that
reflects a fixed amount of damage when
they're attacked up close for 30 seconds. In
this level, they'll also have access to their
first DoT skill called Earth's Wrath.
Another new stigma skill they'll have
access to would be Festering Wound
which reduces the effects of both healing
skills and HP potions/serums by 50% for a
whole minute. This skill can easily mean a
chanter's death unless immediately
removed with a healing potion. At LV31,
they'll get another healing skill (Light of
Recovery), and an upgrade of their Flash
of Recovery skill. They'll get their second
DoT skill called Chastisement that deals
continuous fire damage for 15 seconds
once they've reached LV34. Aside from
the upgraded versions of the skills they
already learned, the stigma skill Sage's
Wisdom can also be acquired in this level.
This skill reduces the casting time of all
magic skills by 50% for 10 seconds. At
LV37, they'll be able to use Prayer of
Focus which increases their concentration
by 500 for 10s. As long as this buff is
active, it is almost impossible to interrupt
clerics, unless you inflict status effects to
them. In this level, they'll get yet another
upgrade of their Flash of Recovery and
Dispel skills.
Upon reaching LV40, clerics will be
able to use their 4000DP skill called Word
of Destruction. This skill deals high
damage up to 12 enemies within 20m
range of the target, and inflicts additional
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damage every 3 seconds for 57 seconds.
It also decreases all healing received by
50%. The effect of this skill can be
removed by using Greater Healing
potions. When used at the right time
(especially if the targeted group has very
low HP and their healing potions are all
in cool down) this skill is very deadly
and can eliminate multiple targets at
once. At this level, clerics will also have
access to Blessed Shield. This is similar
to the sorc/SM's Stone Skin that lasts
only for 20s (or until it absorbs enough
damage) while boosting the effect of
healing skills by 250%. This is the level
where they'll get another group heal
(stigma) skill called Splendor of
Recovery. Upon reaching LV44, the
stigma skill Splendor of Purification
becomes available. This skill removes all
debuffs from the cleric and his/her group.
This skill only has a cooldown of 10
seconds which is very useful against the
debuffs caused by the chanter's attacks.
At LV45, you'll be facing two possible
cleric builds. One is focused primarily in
healing and other is more on the
offensive. Lets discuss some of the skills
of the power "healer" build. The
following skills are the pre-requisites of
the advanced stigma skills of this build:
Splendor of Recovery (heal party's HP
by 2306), Flash of Recovery (instant heal
target by 2210) and Splendor of
Purification (removes all debuffs for the
party). Their LV45 advanced stigmas are
Shatter Memory (decrease enmity - useless
in PvP) and Splendor of Rebirth (heals 314
hp every 3 seconds for 21s; phys def
increased by 200). The final advanced
stigma of this build is called Ripple of
Purification. A powerful healing spell that
can remove up to 3 altered states on the
cleric and up to 6 allies and restores
3650HP. It has a 2 minute cooldown
which is considered too long for a PvP
battle but still a powerful dispel/heal
added to the cleric's myriad of skills. This
is the most common build that you'll
probably encounter since it is focused on
group support; this is also the hardest build
to kill.
The offensive build has the following
pre-requisites: Earth's Wrath, Grace of the
Empyrean Lord (MP consumption is
reduced to 0 for all skills) and Sage's
Wisdom (casting time -50% for 10s). The
advanced stigmas of this build would be
Chain of Suffering (DoT damage every
12s for 2m, Magic Resist decrease by
400), Hand of Reincarnation (blesses
target; auto-resurrect with 50% HP and
MP) and Summon Noble Energy. The
latter works like an ordinary holy servant
but deals much higher damage.
Unfortunately, GoEL and Sage's Wisdom
both have 5-minute cooldown, making
them impractical in successive PvP
encounters. Chain of Suffering can also be
removed by healing roots and healing pots.
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That's once reason why more clerics
prefer having more heals going to the
Ripple of Purification skill build.
Upon reaching LV50, they'll get
additional healing skills like Brilliant
Protection a 4000DP, heal group by 30%
of max hp, increase max HP and boosts
heal by 30%. Elyos clerics will be able to
use Yustiel's Light which recovers allies
by 1152 and heals them continuously by
230 every 2s for 10 seconds. Asmodian
clerics on the other hand have access to
Marchutan's Light, a group-heal skill that
also forms a shield for 10s that can block
a fixed amount of damage. The two
advanced stigma builds will also be able
to equip their final stigmas.
When fighting a cleric, you're only
hope of winning would be keeping close
and applying your stuns and
knockdowns. You should look out for the
their Festering Wound skill, Blinding
Light and the dreadful Word of
Destruction. Our heals are not as good as
cleric's so you may be forced to cast
multiple heals to get our HP to the safe
level (70%-80%). Usually, enemy clerics
won't use their Word of Destruction DP
skill readily unless you force them to do
so. The best time they'll use it is when
your healing potion/roots are in CD and
when your HP is below 25%. If ever you
get blinded, you may pop healing potions
to remove it; otherwise, don't bother
resetting the time of your skills due to
missed attacks.
Clerics will take advantage of their
roots, DoTs and ranged attacks to kite you
and deal damage. Remember that they do
have stun procs so don't aggressively
chase a cleric without keeping your own
HP up. It will be easier to catch up with a
cleric if you have Inescapable Judgment/
Soul Strike. You should be able to easily
close the distance whenever the stun procs.
Binding Word won't be that useful here
since clerics can easily dispel or pot out of
it. Having Celerity Mantra up + speed
scrolls (+speed% from a good pair of
boots) will also help in keeping up with a
cleric. Having Recovery Spell will make it
easier for you to keep your HP up while
chasing a cleric down. Cast your
short-time buffs at the right time and
watch for your MP. Remember that even
our basic attacks consume MP so we'll be
in a pinch if we let our MP burn during a
PvP battle. Since HP and Mana pots share
the same cooldown, you may want to keep
your MP above 40% to avoid having your
HP serum on cooldown when you need it
most.
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Chanter
There's not much to discuss here,
regarding the skills and attack patterns
since you are of the same class. The one
with better gear and damage output will
win this battle. If you have Inescapable
Judgment or Soul Strike, use it only
when the enemy is trying to heal. Like in
any battle, use your Word of Revival and
Focus Parry. If the target is near death,
try using your DP skill Tremor/ Stilling
Word to interrupt any attempted heal
then unload all your attacks to finish the
battle.
You may have problems dealing with
chanters with Recovery Spell (unless you
have your own) or full-support builds
(Shield Mantra, Enhancement Mantra,
Invincibility Mantra); aside from that, it
also depends on the godstones equipped
on both you. Naturally, those with
silence, paralyze or stun godstones have
a higher chance of winning. DPS
chanters that have the mentioned
godstones can practically finish the fight
quicker because of they have higher
damage output.
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Kinah making
strategy
Kinah is an integral part of your
gameplay. Almost everything in the
game requires kinah, like transportation,
soul-healing costs, consumables and of
course, buying new skills and upgrading
your gear. There are several ways of
earning kinah. The most common
method would be selling junks obtained
from defeated mobs or obtaining the
kinah they drop. However, relying on
these methods alone won't suffice in
keeping your upkeep. This is where you
should consider leveling up three
important abilities of your character:
Crafting, Gathering and Aether
Extraction.
Crafting
You should consider focusing and
getting attuned to at least one craft your
class can use. Armorsmithing is useless
when mastered by a mage after all. The
advantage of having a learned skill is that
you can produce items on your own,
provided that you have the required
materials. Crafting items on your own is
a good way to save and make kinah.
Gathering
Crafting requires materials. Each craft
have their own "raw" material that is
further refined by undergoing several
processes. Higher level items are of better
quality; thus the materials needed to craft
them should be of higher quality too.
Raising your gathering level will give you
access to collect higher level materials that
you can use or sell.
Aether Extraction
Aether is also one of the raw materials
needed for crafting various stuff. Normal
aether can be used for creating "white"
armors or weapons but they're more
popularly used in crafting Wind Serums.
You can only collect aether in selected
areas where you can fly like local
fortresses and the abyss.
What crafting profession should I
choose?The recommended professions for
your selected class are already discussed
in the earlier part of this guide. However,
there is one craft where you'll benefit the
most and will open up business
opportunities as you level it up. That's
Alchemy.
Why Alchemy?Because of cheap and
readily available materials. You're going
to take alchemy not for the ability to craft
magical weapons to sell but rather the
ability to produce your own consumables
and selling them. Besides, all classes use
potions, serums and scrolls. Its a stable
market that can give you steady income.
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The common materials for alchemy are
the following:
Herbs - for making potions
- Fresh herbs - for making serums
(fresh version of herbs can be gathered
from ordinary herb nodes by chance)
- Glass bottle - cheap materials readily
available from the alchemy merchant
- Elemental Water - These are crafted
from Elemental Stones dropped by
various mobs. Higher quality stones can
be acquired from higher level mobs; you
can create better potions/ serums/ scrolls
using higher quality water.
- Aether - These can be gathered on
areas where can fly. These are used for
crafting scrolls
- Gems - These are precious stones that
can be gathered once per node. They are
used for crafting scrolls.
- Paper - these can be purchased from
the alchemy merchant. High-quality
papers are a bit expensive though.
Healer-class like chanters won't have
any problems healing themselves;
however in spite of this, they'll need
stocked mana potions/ serums to keep
their MP up, especially during long,
dungeon-crawling or an intense boss
fight.
What items should I focus crafting on?
Life Potions - gradually recovers HP for
a fixed time
- Life Serums - instantly recovers HP at
a fixed amount
- Mana Potions - gradually recovers MP
for a fixed time
- Mana Serums - instantly recovers MP
at a fixed amount
- Running Scroll - Increases speed by a
certain percentage
- Raging Wind Scroll - Increases flight
speed by a certain percentage
- Anti-shock Scroll - Creates a
short-term shield that deflects a fixed
amount of damage
- Courage Scroll - increases attack speed
There are other crafts there like
armorsmithing and weaponsmithing that
can yield higher income (millions for high
level equipment and weapons) but expect
to go broke leveling them, especially when
you're doing the expert test for those
crafts. Besides, the materials for crafting
those (especially the weapon and armor
fluxes) are not cheap. You can have a
steady income without maxing out your
alchemy level or even being an expert on
it.
Another way to earn kinah from
alchemy: Manastone upgradingThis is a
bit expensive but may serve you better
when you're at a higher level. Basically
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you'll combine two manastones of the
same type and level to get a higher
version of it. There is also a chance for
those manastones to become greens
(higher quality) which should fetch a
good price in the broker.
First, you'll need to purchase the
design from the alchemy merchant in
Pandemonium, have a lot of manastones
you want to upgrade, and some catalysts
that are available from the alchemy
merchant as well. As long as your
alchemy profession level corresponds the
level of the manastones you're creating,
you should be good to go. The good
thing about this is that even the ordinary
manastones that you'll get can be
upgraded further (for manastones level
40 below), sold as is or usable by your
character.
What manastones should I be
upgrading?The most popular manastones
are the following: (in no particular order)
HP+
- Physical Critical
- Magical Boost
- Block
FluxesDid you know that certain white
fluxes can be sold more than they're
actually worth? Normally you'll be
thinking of blue and gold fluxes. Well,
its true they're expensive per piece but
there are two that you should be holding
onto: fine and premium fluxes. These are
used in crafting the items needed for
passing the expert tests for armorsmithing,
weaponsmithing, alchemy and
handicrafting. Fine and Premium weapon
fluxes tend to be a lot more expensive
since they are needed in the last three
professions mentioned above. In the other
hand, if you're planning to be an expert on
any of the those crafts, you should keep
and collect those fluxes.
Buying and SellingThe process is
simple; scout for cheap items, buy them
and sell them. To do this, you'll have to
check the trade broker regularly, at least
twice or thrice a day. Since the items sold
there are posted by other players, the
items' individual prices will vary
indefinitely, even for the same type of
item. For example, you see high-grade
titanium ores. The highest price is around
8,000 kinah each while the lowest is 3,000
kinah. What you can do is buy the lower
priced ores, then resell them a bit lower
than the next item's price. In this example,
you can sell those ores for 7500 ot 7750
kinah each. It won't always guarantee sure
income but it can yield decent profit if
done correctly, at the right time and right
items, especially for in-demand equipment
and materials. Keep an eye out for private
stores as well since most of these guys just
wanted to clear their inventories and earn
kinah along the way so they'll sell their
items below the market price. You can
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check the item in the trade broker's
inventory and compare its market value.
If the private store price is cheaper, then
obviously you'll want to buy it and post it
in the trade broker, with a competing
price against the same item you used as
basis. Start doing buy and sell from small
stuff only like pots or quest items. Quest
materials that are rarely dropped by mobs
(example: Expert Fluxes) should be a
good start. Sell them not in bulk, but per
set, as needed to complete their
respective quests.
Hoarding and SellingHowever in
game, it is a good way of controlling the
demand. For example, Fine
Weapon/Armor/Accessory fluxes are
necessary for crafting the required items
to pass the expert test. You can expect
each of these fluxes to sell around 8,000
- 10,000 each. Since these are not
produced but dropped by mobs, you can
hoard them by checking the broker daily
or twice a day, buying the low priced
fluxes and hold them to drive the prices
up due to limited supply. Then you can
resell them at least 5-10% less than the
nearest competitor's price. I suggest
avoid doing this in common and
gatherable materials such as aether,
elemental stones, rawhides, etc.
Selling using "bank" charactersThe
trade broker will only allow you to
register up to 10 items for sale at a time.
Instead of waiting for your items to get
sold before you can post a new one, you
may create multiple, alternate characters
that can post the items you want to sale in
your behalf. All characters on the same
server share the same account warehouse.
This is the cheapest way of transferring
items between characters free, instead of
sending them via mail. Bank characters
should be at least LV10. You can create up
to 8 characters in one account. Remember
that you can only share items using the
account warehouse between the characters
in the same server; you won't be able to
trade with the character you created on
another server - even if its the same
faction.
HuntingHunting comes in two different
forms: material gathering or equipment
farming. Materials that can't be gathered
can be farmed from mobs. The best
examples are Rawhides and Fluxes. Some
mobs drop green rare materials that can be
used to create unique armors or weapons.
Since they drop it randomly, constantly
hunting the known mobs that drop them is
the only solution. Once you reached higher
levels, you may hunt high-level balaurs in
the abyss, Heiron or Beluslan for their
balic-type materials, especially Boiling
Balaur Blood that can fetch for several
hundreds kinah each. Equipment farming
in the other hand, is hunting mobs because
of their valuable loot, normally high level
equipment that can't be created through
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crafting. Normally, the target for these
kind of hunts are elite mobs (look for the
number of white dots in the orb to the
left of their names. The more dots, the
higher the rank of the mob) and named,
semi-boss/hero mobs (best examples are
Chief Kraka and Chieftain Kumaron).
These guys are really tough and hard to
defeat. It will take several people to take
them down. However, they do drop high
level green/blue accessories and
equipment so farming them is worth the
trouble.
Repeatable QuestsThere are certain
quests that are repeatable at a set number
of times. The advantage for doing these
quests is that you'll get the same amount
of exp and reward(s) for completing the
same objectives. This may be tedious but
its a sure way of earning kinah. Another
advantage is that since you'll be required
to kill numerous mobs, you'll have better
chances of increasing your funds by
selling normal junk you get from them or
if you're lucky enough, sell weapons and
equipment you'll find.
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Macros
- Introduction
-
- Sample Chanter Macros
Introduction
What is a Macro? It is a game
function that will allow you to compile
and execute a set of commands and
processes with a push of a button. The
most common use of macros would be
activating a chain of skills with just one
button (thus saving slots in your
quickbar)
Quick facts:
You can only set 12 macros
- Each macro can only hold a
maximum of 255 characters
- You cannot chain macros
- Macros will be interrupted if the
individual conditions are not meant. (e.g.
not enough, mana, wrong target, no
target available)
- You should consider delays caused
by lag and skill animation when setting
your /Delay Command
Click Menu - Macro to open the Macros
window or simply press U.The list of
created macros will be listed on the
Macros Tab. You can drag the macro's
icon to the quickbar for easier and faster
access.
Creating Macros:To create a new
macro, press the New Macro button in the
Macro tab. The Edit Macro window will
pop out. From here, you can put in your
custom macro's name (this is the name that
will appear if you mouse over the macro's
icon in the quickbar), the description of
the macro, selecting the available icons
(you can only use the default icons) and
finally the command textbox where you'll
enter the macro scripts. Click Save once
finished.
Deleting a MacroSelect the macro from
the list and press the delete button
Editing a Macro1.Select the macro you
want to edit, then click the edit
button.2.The Edit Macro window will
appear. Just make the changes you want
then click the save button.
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- Entering a Macro command
automatically
- Entering a Macro Manually - Skills
- Entering a Macro Manually - Functions
- Entering a Macro Manually - Emotes
- Entering a Macro Manually - Quickbar
- Entering a Macro Manually - Item
- Entering a Macro Manually - Target
Selection
- Entering a Macro Manually - Chat
- Entering a Macro Manually - Variables
- Entering a Macro Manually - Using
breaks/ pauses
Entering a Macro
command
automatically
Dragging a skill emote, function, item
or quickbar icon to the Enter Macro
Command box will enter the command
automatically. See the examples below:
[/Quickbar 1 1 1]
Drag a skill from the first slot lowest
quickbar, first column from the left
[/Quickbar 2 1 1]
Drag a skill from the first slot second
quickbar, first column from the left
[/Quickbar 3 1 1]
Drag a skill from the first slot upper
quickbar, first column from the left
[/Use Major Life Potion]
Drag a Major Life Potion from your
cube
[/Dance]
Drag the Dance emote from the skill
window
[/Skill Loot]
Drag the Loot action from the skill
window
[/Skill Aion's Strength I]
Drag a skill from your skill list
Entering a Macro
Manually - Skills
You can enter the macro command for
skills manually by typing "/Skill " (minus
the quatations). You must enter the exact
name of the skill, including the spaces and
numbers as displayed in-game. (EX:)
/Skill Aerial Lockdown I
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Entering a Macro
Manually - Functions
Type "/Skill " (minus the quatations).
You must enter the exact name of the
skill, including the spaces and numbers
as displayed in-game. See the list of all
available functions below:
/Skill Toggle Combat
- /Skill Toggle Rest
- /Skill Loot
- /Skill Select Target's Target
- /Skill Toggle Walk
- /Skill Toggle Flight/Landing
- /Skill /ReportAutoHunting
Some functions doesn't need the
"/skill" tag when using them. These are
the following functions:
/powershard (activates/ deactivates
power shard)
- /attack (attacks the target)
- /changeweaponset (swaps primary/
secondary weapon sets)
Entering a Macro
Manually - Emotes
You just need to enter "/" in the Edit
Macro command box. Refer to the exact
names of emotes from the skill window.
You cannot chain multiple emotes. (EX)
/Dance
Emote macros will allow you to have
even more colorful conversation options
by entering the "/say" command along
with them. See the examples below:
/say Thank you
/Thank
/say See ya!
/Wave
Entering a Macro
Manually - Quickbar
Type "/Quickbar [#quickbar type],
[#quickbar number] [#quickbar slot
number]".
The numbers for the quickbar type are
the following:
(1) - Basic quickbar
- (2) - Alt quickbar
- (3) - Ctrl quickbar
- (4) - Right quickbar
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(EX)[/Quickbar 1 1 1]Drag a skill from
the first slot in the basic quickbar, first
column from the left
Entering a Macro
Manually - Item
Type "/use ". You need to enter the
item's exact name and you should have at
least one quantity of that item in your
inventory. (EX) /Use Major Mana Serum
Entering a Macro
Manually - Target
Selection
Type "/Select [target]" to designate the
target for your skills or attacks. Target
Selection commands are commonly used
when you want to chain heals or support
skills. You can enter the following values
in the [target] field:
[%%Self]
- [%%Pet]
- [%%Group1] - [%%Group5]
- [%%Pet1] - [%%Pet5]
- [%%Target]
- [%%Previous Target]
- [%%TargetofTarget]
The only exception for these is the
function "/AutomaticSelection". You don't
need to use the /Select command anymore;
however, using this will automatically
target the nearest mob. This is great for
solo grinding.
(EX) /Select [%%Pet1] Selects the Pet
of group member # 1/Select [%%Previous
Target] Selects the previously selected
target/Select [%%Self] Selects yourself.
Perfect for chaining self-buffs.
Entering a Macro
Manually - Chat
Type "/Chatmode " in the Enter Macro
command box of the Edit Macro window.
You can use the following while in the
middle of the chat:
[%%Self]
- [%%Pet]
- [%%Group1] - [%%Group5]
- [%%Pet1] - [%%Pet5]
- [%%Target]
- [%%Previous Target]
- [%%TargetofTarget]
(EX) /Group [%%Group1] stay in range!
(This will display the name of the member
#1 of the group)
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The example above is commonly used
for reminding a particular group member
to stay in range for your heals or support
skills (Chanters - Healing Light/
Recovery Spell) (Templars -
Bodyguard).
Entering a Macro
Manually - Variables
You can assign variables to frequently
used names by entering "/Variable 0-9 .
This will make it easier to compose long
macro chains by registering the variables
assigned to long names. You can check
the assigned names to each variable by
referring to the Variable tab in the Macro
window. You can refresh any assigned
variable by pressing the Reset button at
the bottom right corner of the variable
tab.
Entering a Macro
Manually - Using
breaks/ pauses
You'll need to use the command "/delay
" in between every skill you're planning to
chain. See the example attack chain below:
/AutomaticSelection/Skill Inescapable
Judgment I/Delay 1/Skill Meteor Strike
IV/Delay 1/Skill Incandescent Blow
III/Delay 1/Skill Hallowed Strike
IV/Delay 1/Skill Infernal Blaze I
Refer to the Skill window's chain tab to
check your character's chain skills. To
make it easier, avoid chaining "proc" skills
or those that trigger only at a certain rate.
Stick with your normal attack chains when
using the command above.
Sample Chanter Macros
(LV42+) Normal attack chain
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/Select [%%Self]
/Skill Word of Revival IV
/Delay 1
/Skill Focused Parry I
/AutomaticSelection
/Skill Inescapable Judgment I
/Delay 1.5
/Skill Meteor Strike IV
/Delay 1.5
/Skill Incandescent Blow III
/Delay 1.5
/Skill Hallowed Strike IV
/Delay 1.5
/Skill Infernal Blaze I
(LV10+) Self-buff--Feel free to
add/replace skills as you see fit.
/Select [%%Self]
/Skill Blessing of Health I
/Delay 1
/Skill Blessing of Rock I
/Delay 1
/Skill Promise of Wind I
/Delay 1
/Skill Shield Mantra I
/Delay 1
/Skill Victory Mantra I
/Delay
/Skill Celerity Mantra I
Resurrecting group member--This
macro will announce that you're already
resurrecting the target. This will allow
the cleric to concentrate on healing.
/Select [%%Target]
/p Rezzing [%%Target] - (you can put your
custom message here)
/Skill Light of Resurrection
Heal Macro
/Skill Word of Revival
/Delay .5
/Skill Healing Light (can be changed to
Recovery Spell later on) OR add/swap
/Delay 1
/Skill Recovery Spell
Assisting group member
/Select [%%Group#] (# can be changed from 1
to 5)
/Skill Word of Revival I
/Delay .5
/Select [%%TargetofTarget]
/Attack (or chain some skills )
Rest Macro
/Skill Toggle Rest
/Delay 10 (you can increase the time, depending
on how fast your character fully recovers)
/Skill Toggle Rest (this will make your
character stand up)
Loot Macro
/Skill Loot
/Delay .5
/Skill Healing Light or /Skill Toggle Rest
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Appendix I - Full Skill List
Level 10
Healing Light II
Recovers the HP of a target within a 23m radius of you by 248.
Target: Target or Self
Cast Time: 2sec
Cost: MP 40
Victory Mantra I
Increases Physical Attack of you and your group members within a m radius of you by 10.
Active Skill.
Target: Self
Cast Time: Instantly
Meteor Strike I
Inflicts 88~92 physical damage on the target. Decreases the target's Physical Def by 80 and Flight Speed
by 50% for 4 sec.
Chain Skill Level 1
Target : Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 16
Yustiel's Protection I (Elyos only)
Increases Physical Attack by 100% for 30 sec.
Target Self
Cast Time Instantly
Cool-time
Cost DP 2000
Marchutan's Protection I (Asmodian only)
Increases Physical Attack by 100% for 30 sec.
Target Self
Cast Time Instantly
Cool-time
Cost DP 2000
(Passive)
Boosts the effect range of the mantra skill by 100% while flying.
(Passive)
Boosts All Elemental Defenses by 20.
Level 13
Shield Mantra I
Increases Physical Def by 20, Block by 40, Parry by 40, and Evasion by 20 of you and your group
members within a m radius.
Active Skill.
Target Self
Cast Time Instantly
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Word of Revival I
Instantly restores the HP of a target within a 23m radius by 21, and then heals 21 HP every 2 sec for 38
sec.
Target Target or Self
Cast Time Instantly
Cool-time 5sec
Cost MP 52
Booming Strike I
Inflicts 71~75 physical damage on the target, and reduces its Physical Def by 5% for 8 sec.
Chain Skill Level 2
Hallowed Strike - Booming Strike.
Target Selected Target
Cast Time Instantly
Cool-time 6sec
Cost MP 28
Level 16
Promise of Earth I
For 30 min, the attack speed of the enemy decreases with the probability of 10% each time you attack.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 60
Boost Attack Resistance I(Passive)
Increases resistances to Knock Back, Stumble, and Rotation.
Magic Mantra I
Increases Magical Skill Boost by 20 and Magical Accuracy by 20 of you and your group members within
a m radius.
Active Skill.
Target Self
Cast Time Instantly
Level 19
Hallowed Strike II
Inflicts 105~109 physical damage on the target. The target's attack speed decreases for 10 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 23
Promise of Wind II
For 30 min, inflicts additional damage on the target with the probability of 5% whenever you do Attacks.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 58
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Celerity Mantra I
Increases Speed of you and your group members within a m radius of you by 10.
Active Skill.
Target Self
Cast Time Instantly
Incandescent Blow I
Inflicts 129~133 physical damage on the target, and reduces its Physical Def by 40 for 8 sec.
Chain Skill Level 2
Meteor Strike - Incandescent Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 34
Level 20
Healing Conduit I (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 23 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Target
Cast Time Instantly
Cool-time 2min
Cost MP 59
(Stigma)
For 30 min, your Physical Attack increases by 15%. But in the meantime your healing skill casting time
increases by 50%.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 15sec
Cost MP 379
Level 22
Healing Light III
Recovers the HP of a target within a 23m radius of you by 506.
Target Target or Self
Cast Time 2sec
Cost MP 69
Victory Mantra II
Increases Physical Attack of you and your group members within a m radius of you by 15.
Active Skill.
Target Self
Cast Time Instantly
Focused Parry I
Increases your Parry by 300 for 30 sec.
Target Self
Cast Time Instantly
Cool-time 30sec
Cost MP 58
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Booming Smash I
Inflicts 82~86 physical damage on the target and decreases its movement speed for 8 sec.
Chain Skill Level 3
Booming Strike - Booming Smash.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 46
Meteor Strike II
Inflicts 165~169 physical damage on the target. Decreases the target's Physical Def by 100 and Flight
Speed by 50% for 4 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 25
Revival Mantra I
Recovers the HP of you and your group members within a m radius of you by 32.
Active Skill.
Target Self
Cast Time Instantly
Protective Ward I (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 30% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 77
Level 25
Boost Mantra Range I (passive)
Increases the range of Mantra Skill by 25%.
Advanced Staff Training II (passive)
Allows you to use staves skillfully.
Clement Mind Mantra I
Recovers the MP of you and your group members within a m radius of you by .
Active Skill.
Target Self
Cast Time Instantly
Parrying Strike I
Upon success of parry, inflicts 203~207 physical damage on the target, and stuns it temporarily.
Target Selected Target
Cast Time Instantly
Cool-time
Cost MP 49
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Booming Strike II
Inflicts 111~115 physical damage on the target, and reduces its Physical Def by 5% for 8 sec.
Chain Skill Level 2
Hallowed Strike - Booming Strike.
Target Selected Target
Cast Time Instantly
Cool-time 6sec
Cost MP 39
Winged Catalyst (Passive)
While flying, increases Power by 10, WIL by 10, and Flight Speed by 33%.
Word of Revival II
Instantly restores the HP of a target within a 23m radius by 40, and then heals 40 HP every 2 sec for 38
sec.
Target Target or Self
Cast Time Instantly
Cool-time 5sec
Cost MP 82
Shield Mantra II
Increases Physical Def by 25, Block by 60, Parry by 60, and Evasion by 30 of you and your group
members within a m radius.
Active Skill.
Target Self
Cast Time Instantly
Promise of Aether I (Stigma)
For 30 min, there is a 5% chance of recovering your MP with each attack.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 58
Healing Conduit II (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 29 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 69
Level 28
Promise of Earth II
For 30 min, the attack speed of the enemy decreases with the probability of 10% each time you attack.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 87
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Pentacle Shock I
Inflicts 270~274 physical damage on the target and puts it in the Stumble state.
Chain Skill Level 3
Incandescent Blow - Pentacle Shock.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 86
Magic Mantra II
Increases Magical Skill Boost by 30 and Magical Accuracy by 30 of you and your group members within
a m radius.
Active Skill.
Target Self
Cast Time Instantly
Protective Ward II (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 33% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 100
Word of Protection I (Stigma)
Increases Evasion, Parry, Shield Defense by 100 and All Elemental Defenses by 100 of your group
members within a 20m radius of you for 15 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 300
Binding Word I (Stigma)
Binds and reduces the movement speed of a target within a 25m radius for 5 sec.
Gains Stigma.
Target Selected Target
Cast Time 1sec
Cool-time 45sec
Cost MP 251
Level 31
Blessing of Health II
Increases Maximum HP of a target within a 15m radius by 15% for 60 min.
Target Target or Self
Cast Time Instantly
Cool-time 1sec
Cost MP 82
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Hallowed Strike III
Inflicts 153~157 physical damage on the target. The target's attack speed decreases for 10 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 29
Promise of Wind III
For 30 min, inflicts additional damage on the target with the probability of 5% whenever you do Attacks.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 79
Booming Assault I
Inflicts 382~386 physical damage on the target.
Chain Skill Level 4
Booming Smash - Booming Assault.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 130
Incandescent Blow II
Inflicts 200~204 physical damage on the target, and reduces its Physical Def by 60 for 8 sec.
Chain Skill Level 2
Meteor Strike - Incandescent Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 44
Intensity Mantra I
Increases Physical Critical Hit of you and your group members within a m radius of you by 30.
Active Skill.
Target Self
Cast Time Instantly
Word of Wind I
Increases Speed by 20% and Atk Speed by 20% of you and your group members within a 20m radius for 5
min.
Target Self
Cast Time Instantly
Cool-time 30min
Cost DP 3000
Healing Conduit III (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 35 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 80
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Level 34
Healing Light IV
Recovers the HP of a target within a 23m radius of you by 778.
Target Target or Self
Cast Time 2sec
Cost MP 91
Victory Mantra III
Increases Physical Attack of you and your group members within a m radius of you by 20.
Active Skill.
Target Self
Cast Time Instantly
Resonance Haze I
Inflicts 398~402 physical damage on a fallen enemy.
Target Selected Target
Cast Time Instantly
Cost MP 133
Booming Smash II
Inflicts 114~118 physical damage on the target and decreases its movement speed for 8 sec.
Chain Skill Level 3
Booming Strike - Booming Smash.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 57
Meteor Strike III
Inflicts 236~240 physical damage on the target. Decreases the target's Physical Def by 120 and Flight
Speed by 50% for 4 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 31
Revival Mantra II
Recovers the HP of you and your group members within a m radius of you by 55.
Active Skill.
Target Self
Cast Time Instantly
Protective Ward III (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 36% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 124
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Word of Life I (Stigma)
Recovers HP of the group members within a 20m radius of you by 290 every 2 sec for 10 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 3min
Cost MP 278
Level 37
Clement Mind Mantra II
Recovers the MP of you and your group members within a m radius of you by .
Active Skill.
Target Self
Cast Time Instantly
Parrying Strike II
Upon success of parry, inflicts 269~273 physical damage on the target, and stuns it temporarily.
Target Selected Target
Cast Time Instantly
Cost MP 59
Booming Strike III
Inflicts 148~152 physical damage on the target, and reduces its Physical Def by 5% for 8 sec.
Chain Skill Level 2
Hallowed Strike - Booming Strike.
Target Selected Target
Cast Time Instantly
Cool-time 6sec
Cost MP 47
Word of Revival III
Instantly restores the HP of a target within a 23m radius by 59, and then heals 59 HP every 2 sec for 38
sec.
Target Target or Self
Cast Time Instantly
Cool-time 5sec
Cost MP 106
Shield Mantra III
Increases Physical Def by 30, Block by 80, Parry by 80, and Evasion by 40 of you and your group
members within a m radius.
Active Skill.
Target Self
Cast Time Instantly
Word of Quickness I
Reduces the casting time of all magic skills of you or your group members by 50% for 30 sec.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 300
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Protection Mantra I
Increases All Elemental Defenses of you and your group members within a m radius of you by 50.
Active Skill.
Target Self
Cast Time Instantly
Healing Conduit IV (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 41 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 90
Promise of Aether II (Stigma)
For 30 min, there is a 5% chance of recovering your MP with each attack.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 71
Level 40
Advanced Staff Training III (passive)
Allows you to use staves skillfully.
Promise of Earth III
For 30 min, the attack speed of the enemy decreases with the probability of 10% each time you attack.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 137
Magic Mantra III
Increases Magical Skill Boost by 40 and Magical Accuracy by 40 of you and your group members within
a m radius.
Active Skill.
Target Self
Cast Time Instantly
Tremor I
Inflicts 337~341 physical damage on up to 12 enemies within a 20m radius and puts them in the Stagger
state, and forms a shield that can block damage every time you receive All Attacks for 6 sec.
Target Self
Cast Time Instantly
Cool-time 60min
Cost DP 4000
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Pentacle Shock II
Inflicts 406~410 physical damage on the target and puts it in the Stumble state.
Chain Skill Level 3
Incandescent Blow - Pentacle Shock.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 102
Protective Ward IV (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 39% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 142
Splash Swing I (Stigma)
Upon success of Parry, inflicts 731~735 physical damage on the target.
Target Selected Target
Cast Time Instantly
Cool-time 30sec
Cost MP 81
Word of Inspiration I (Stigma)
Increases Magical Skill Boost by 100, Accuracy by 100, and Physical Attack by 20% of your group
members within a 20m radius of you for 15 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 300
Word of Life II (Stigma)
Recovers HP of the group members within a 20m radius of you by 337 every 2 sec for 10 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 3min
Cost MP 299
Level 41
Boost Element Defense II (passive)
Boosts All Elemental Defenses by 30.
Hallowed Strike IV
Inflicts 201~205 physical damage on the target.
The target's attack speed decreases for 10 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 33
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Level 42
Incandescent Blow III
Inflicts 254~258 physical damage on the target, and reduces its Physical Def by 80 for 8 sec.
Chain Skill Level 2
Meteor Strike - Incandescent Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 50
Inescapable Judgment I (Elyos only)
Inflicts 336~340 physical damage on a target within a 25m radius and stuns it for 4 sec at a certain rate.
Target Selected Target
Cast Time Instantly
Cool-time 12sec
Cost MP 83
Soul Strike I (Asmodians only)
Inflicts 336-340 random physical damage on a target within a 25m radius and stuns it for 4 sec at a certain
rate.
Target Selected Target
Cast Time Instantly
Cool-time 12sec
Cost MP 83
Level 43
Promise of Wind IV
For 30 min, inflicts additional damage on the target with the probability of 5% whenever you do Attacks.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 94
Intensity Mantra II
Increases Physical Critical Hit of you and your group members within a m radius of you by 45.
Active Skill.
Target Self
Cast Time Instantly
Booming Assault II
Inflicts 558~562 physical damage on the target.
Chain Skill Level 4
Booming Smash - Booming Assault.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 147
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Healing Conduit V (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 47 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 102
Level 44
Healing Light V
Recovers the HP of a target within a 23m radius of you by 990.
Target Target or Self
Cast Time 2sec
Cost MP 91
Enhancement Mantra I (Stigma)
Increases Stun Resistance Value of you and your group members within a m radius of you by 500.
Active Skill.
Target Self
Cast Time Instantly
Level 45
Meteor Strike IV
Inflicts 297~301 physical damage on the target. Decreases the target's Physical Def by 140 and Flight
Speed by 50% for 4 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 33
Stamina Restoration I (Stigma)
Recovers your HP by 2222.
Target Self
Cast Time 2sec
Cool-time 30sec
Cost MP 208
Blessing of Wind I (Stigma)
For 20 sec, there is a 100% chance of inflicting additional damage on the target each time you do Attacks.
Target Self
Cast Time 1sec
Cool-time 3min
Cost MP 317
Blessing of Rock I (Stigma)
Increases Maximum HP, All Elemental Defenses and Physical Def of a target within a 25m radius by
10%, 50 and 10% respectively for 30 min.
Target Target or Self
Cast Time Instantly
Cool-time 1sec
Cost MP 105
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Magic Recovery I (Stigma)
Recovers own MP or that of a target within 25m by 1500.
Target Target or Self
Cast Time 3sec
Cool-time 5min
Cost MP 100
Recovery Spell I (Stigma)
Instantly recovers the HP of a target within a 25m radius of you by 771, and additionally recovers its HP
by 771 every 2 sec for 6 sec.
Gains Stigma.
Target Target or Self
Cast Time 2sec
Cool-time 10sec
Cost MP 290
Ancestral Word of Spellstopping I (Stigma, Elyos only)
A Stigma skill of Ancient Daeva. The skill creates a protective shield for 15 sec that can block damage
with 100% probability each time you and your allies within a 20m radius receive All Attacks, and
recovers HP by 327 every 3 sec. (The shield blocks 40% of the damage you receive each time and remains
effective until it absorbs a total of 5000 damage.)
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 500
Ancestral Aetheric Field I (Stigma, Asmodians only)
A Stigma skill of Ancient Daeva. The skill creates a protective shield for 15 sec that can block damage
with 100% probability each time you and your allies within a 20m radius receive All Attacks. (The shield
blocks 50% of the damage you receive each time and remains effective until it absorbs a total of 5000
damage.)
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 500
Level 46
Booming Smash III
Inflicts 151~155 physical damage on the target and decreases its movement speed for 8 sec.
Chain Skill Level 3
Booming Strike - Booming Smash.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 63
Resonance Haze II
Inflicts 561~565 physical damage on a fallen enemy.
Target Selected Target
Cast Time Instantly
Cost MP 145
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Revival Mantra III
Recovers the HP of you and your group members within a m radius of you by 84.
Active Skill.
Target Self
Cast Time Instantly
Victory Mantra IV
Increases Physical Attack of you and your group members within a m radius of you by 25.
Active Skill.
Target Self
Cast Time Instantly
Swiftwing I
Increases Flight Speed of you and your group members within a 20m radius of you by 80 for 30 sec.
Target Self
Cast Time Instantly
Cool-time 5min
Cost MP 300
Protective Ward V (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 42% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 159
Splash Swing II (Stigma)
Upon success of Parry, inflicts 839~843 physical damage on the target.
Target Selected Target
Cast Time Instantly
Cool-time 30sec
Cost MP 83
Word of Life III (Stigma)
Recovers HP of the group members within a 20m radius of you by 382 every 2 sec for 10 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 3min
Cost MP 322
Level 47
Word of Revival IV
Instantly restores the HP of a target within a 23m radius by 73, and then heals 73 HP every 2 sec for 38
sec.
Target Target or Self
Cast Time Instantly
Cool-time 5sec
Cost MP 124
Level 48
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Booming Strike IV
Inflicts 176~180 physical damage on the target, and reduces its Physical Def by 5% for 8 sec.
Chain Skill Level 2
Hallowed Strike - Booming Strike.
Target Selected Target
Cast Time Instantly
Cool-time 6sec
Cost MP 50
Soul Crush I (Stigma)
Inflicts 543~547 random physical damage on a stunned target and puts it in the Stagger state.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cost MP 166
Level 49
Parrying Strike III
Upon success of parry, inflicts 364~368 physical damage on the target, and stuns it temporarily.
Target Selected Target
Cast Time Instantly
Cost MP 62
Protection Mantra II
Increases All Elemental Defenses of you and your group members within a m radius of you by 60.
Active Skill.
Target Self
Cast Time Instantly
Clement Mind Mantra III
Recovers the MP of you and your group members within a m radius of you by .
Active Skill.
Target Self
Cast Time Instantly
Shield Mantra IV
Increases Physical Def by 35, Block by 100, Parry by 100, and Evasion by 50 of you and your group
members within a m radius.
Active Skill.
Target Self
Cast Time Instantly
Promise of Aether III (Stigma)
For 30 min, there is a 5% chance of recovering your MP with each attack.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 91
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The Unofficial Aion Chanter Guide
Healing Conduit VI (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 57 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 123
Level 50
Stilling Word I
Binds up to 18 enemies within a 25m radius of you for 15 sec.
Target Self
Cast Time Instantly
Cool-time 60min
Cost DP 4000
Advanced Staff Training IV (passive)
Allows you to use staves skillfully.
Word of Spellstopping I (Elyos only)
Creates a shield for 15 sec that can block damage with 100% probability each time you and your allies
within a 20m radius receive All Attacks, and recovers HP by 327 every 3 sec. The shield blocks 40% of
the damage you receive each time until it blocks a total of 5000 damage.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 500
Aetheric Field I (Asmodians only)
Creates a shield for 15 sec that can block damage with 100% probability each time you and your allies
within a 20m radius receive All Attacks. The shield blocks 50% of the damage you receive each time until
it blocks a total of 5000 damage.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 500
Invincibility Mantra I(Stigma)
Recovers the MP of you and your group members within a 25m radius of you by , and also increases
Physical Attack, Physical Def, and Magical Skill Boost.
Active Skill.
Target Self
Cast Time Cast Instantly
Mountain Crash I(Stigma)
Inflicts 1012~1016 physical damage instantly on the target, and inflicts additional 102 damage every 3 sec
for 12 sec.
Target Selected Target
Cast Time Instantly
Cool-time 30sec
Cost MP 144
-286-
www.killerguides.com
All rights reserved.
The Unofficial Aion Chanter Guide
Divine Curtain I (Stigma, Elyos only)
Creates a shield for 15 sec that has a 100% chance of blocking damage each time you and up to 6 allies
within a 20m radius receive All Attacks, and also recovers 442 HP every 3 sec (The shield blocks 50% of
the damage you receive per attack until it blocks a total of 5000 damage).
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 622
Curtain of Aether I (Stigma, Asmodians only)
Creates a shield for 15 sec that has a 100% chance of blocking damage each time you and up to 6 allies
within a 20m radius receive All Attacks (The shield blocks 60% of the damage you receive per attack until
it blocks a total of 5000 damage).
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 622

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