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Comparison Goal: The aim of this document is to outline the pros and cons of AutoCAD Structural Details (from here on referred to as ASD and Prosteel referred to as PS3D). The same structure will model and shop detail drawings produced in both ASD and PS3D to provide a good comparison. Proposed structure to be modelled is shown below.
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User help manual : The user help manual is clear and concise, function usage and dialog layout are clearly indicated along with clear instructions of buttons, tabs and value definitions. Like the PS3D manual it lacks information for user customisation, but those whom are computer savvy will be able to work it out. I recommend anyone planning on purchasing this software read this thoroughly. -2-
One of the nice features I found was the ability to modify this grid by adding or remove line components and or nodes. I find these could be useful where irregular grids are called for. General Modelling : Unlike PS3D modelling begins by the user selecting the steel profile sizes required for the project, this can be done on the fly or can be set at the beginning of a project, embedded in a template drawing. Database access is project based, even though the user can easily amend the project parameters and add other databases to the project.
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Inserting steel section can be either picking points or selecting a line, the perpendicular to UCS is handy for columns. Unfortunately the users must make sure the orientation is correct prior to insertion as there is no facility to rotate the steel section in place like PS3D has. But with more experience the user can over some this. I find the lack of options during insertion limiting. Eg. In PS3D a user can easily place a floor brace at floor level 110, by setting the HEIGHT value in the options and either picking points or select a predertmined line. In ASD the user can do this depending on how the database have been populated. (NOT AN EASY TASK) In most cases though placing of steel section is relatively straight forward.
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The stair tread set out tab (Steps Distribution) is quite simple and self explainitory. The Step definition tab is where the user select the tread type, this also governs the stair width, unlike in PS3D where stair width can be any value entered. This has the advantage of setting some form standards, and the tread types are database controlled. -5-
As with PS3D, there are no specific connections for bracing which is real let down as in most design cases the brace member will already be in place, this is particularly evident where models are transferred from analysis applications such Strand7, Microstran or as in the case of ASD, Robot Millenium with which it is nicely syncronised. This effectively means the user will need to delete the existing brace, place the system line and then use the bracing function to get the brace and connections. Grating At first glance this function appears to be similar to the one in PS3D, it has all the facilities for creating the grating via the usual picking of points, selecting a predetermined polyline contour, rectangular, and added option of picking an internal point, where by the program determines the polyline perimeter (This could mean the user creates the perimeter polyline, as well as any penetrations/openings polyline and the function should generate the grating complete with all required cut outs) Along with the grating function there are various editing features for grating/plates One aspect I didnt like, was the Self-weight/m2 text entry, this allows the user to enter any weight value for the grating, which doesnt provide for any form of standards in an office environment, allowing for -7-
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