You are on page 1of 7

FSX tutorial

21/6/53

FSX tutorial 3
FS9 FSX
material FSX
FS9 FSX
1. model object Attach List model
LOD object attach object
material 1 counter check in LOD LOD

( 1) counter model
attach
Attach list ( model
) ( 2-3)
2. Material Navigator select
material model
material
draw call
material draw call
polygon ID
model polygon 12, 11
10 ( 5) polygon 11
10 ( 4) material

PDF created with pdfFactory trial version www.pdffactory.com

FSX tutorial

21/6/53
3. polygon select by ID ( 6) Select by Material

ID polygon polygon ID 12 ( 8)

( 7) model poly F2 (
9) ID 10 10 polygon 12

4. polygon ID ID 10
polygon 11,12 10 material 11
12 material
5. polygon material
draw call

PDF created with pdfFactory trial version www.pdffactory.com

FSX tutorial

21/6/53

6. material 3 ( 15) ID ID 1,2

9 13 polygon ID 9 14 3 15
3 FSX material

7. click 16 NEW material box

Standard, Multi-Material FlightSimX

PDF created with pdfFactory trial version www.pdffactory.com

FSX tutorial

21/6/53
8. material tutorial FSX material ( 17)Diffuse, Self
illuminated, Bump specular mapping (

material ) material navigator

FS9 material mapping

polygon ID 1 FS9 ( 18) Polygon model


apply ( 19) material material ID 1
20 Material FSX
9. material
ID apply polygon
ID Model

FSX version
21
10. export

FS9
1
GUID model
menu FStool
menu

PDF created with pdfFactory trial version www.pdffactory.com

FSX tutorial

21/6/53
11. window LOD and GUID tools 22 Friendly Name
info

file
name

LOD file name

Rename the LODs to
match Filename!
12. window

menu file
properties
tab Custom
Guid
GUID

PDF created with pdfFactory trial version www.pdffactory.com

FSX tutorial

21/6/53
24 copy XML
13. export folder C:\Program Files\Microsoft
Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler
SDK folder copy file folder BglComp.exe,
BGLscan.exe file dll folder MDL folder

Project copy file MDL project


14. export file mdl XML
<FSData version="9.0" xsi:noNamespaceSchemaLocation="bglcomp.xsd"
xmlns:xsi="http://www.w3.org/2001/ XMLSchema-instance">
<SceneryObject lat="13.6965822432033" lon="100.749636368963" alt="0" pitch="0" bank="0"
heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="{3d3e67e3-ae26-4501-bb64-436d1c265d84}" scale="1.0" />
<AttachedObject attachpointName="attachpt_beacon_30" >
<Beacon type="CIVILIAN" baseType="AIRPORT" />
</AttachedObject>
</SceneryObject>
<ModelData sourceFile="MaintowerFx.MDL" />
</FSData>

xml fs9 copy copy


GUID 24 MDL
save text file xml FS9 xml
bglcomp.exe bgl folder scenery
15. texture DDS image tool folder
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X
SDK\SDK\Environment Kit\Terrain SDK

DDS texture folder texture scenery mipmap


save as DDS folder FSX texture save DXT5

FS9 FSX
exclude SbuilderX
tutorial SbuilderX

PDF created with pdfFactory trial version www.pdffactory.com

FSX tutorial

21/6/53
tutorial FSX

model
vertex

texture
model texture
texture
texture

material FSX apply model


mapping unwrapped
Export FSX

PDF created with pdfFactory trial version www.pdffactory.com

You might also like